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The Moderated Games Forum mostly consists of role-playing nations games where you, in theory, get to control your own nation, while negotiating and warring with those of other players. Notable Moderated Games include Mosaic Earth and Feudal Lands, NationStates, based on the NationStates site, which went nowhere, and Nation Games, which inspired a number of variants, including the Small Nations Game (SNG), the Continuous Nation Game (CNG) and the Technological Nation Game (TNG). The subforums hold the 2nd and 3rd A Little Trip games, currently dead, where your family and you are transported through space and time to start living as pioneers, and Earth Imperialism, also dead. The XXth Century project was also based in the Shared Worlds section (now in Timelines and Scenarios as well as the Collaborative Projects subforum), as many members have contributed to this joint timeline. Also, a new phenomenon is Nation Games, based on the first game, New Interactive Nations Game (NING for short). Started by 09camaro, it features an interestuing feature where one starts with his slate clean after an apocalyptic event, and gets to expand with other players. NING, Nations Game: After Impact, and Nations Game: After the Plague are all examples.
Nowadays, Moderated Games are similar to Nation Games. Generally, in a Moderated Game, a time period is voted upon, a god mod chosen, and then the players submit claims for nations, which the mods choose to acccept or deny. The game begins a few days later. What makes Moderated Games different from Nation Games is the fact that Moderated Games usually last a lot longer, have more “fluff”, and have no turn system, so each day generally represents a period of time, and no events are given for the change in time.
Nation games–that is, games in which each player is in command of a country, regardless of setting–have a long history on the forum, and have been represented by several genres.
From its mostly uncharted infancy on the Old Board, Mosaic Earth and its spin-offs have created a niche on the board. It survived the migration to the New Board, spewing a chaos of threads during the first year of existence. By 2005, the games became more organized, and a superior bureaucracy gave birth to Mosaic Earth 7, considered by many to be the pinnacle of Shared Worlds at the time. In its wake came the well-patterned games of Late '05 and First Quarter 2006. However, the quality of the games soon started to decline, partly due to the competition presented from Feudal Lands, A Little Trip and their spin-offs. Mosaic World games, organized mainly by Ward, faired extremely poorly, with the exception of the 1st and 4th installments. The majority of the oldest ME-players abandoned the game in 2006.
Originally an ASB thread begun by Douglas, Feudal Lands was first organized into a game by Highlander, chunkeymonkey13q, Straha, and Chingo360. Soon after its origin it was dubbed a “claim fest”, and all attempts to reform its gameplay failed. The game varried in that players were only allowed to claim nations with populations of 25 million or less, and those nations had to be from between 1938 and 1942.
The term “Nation Game” derives from 09camaro's New Interactive Nations Game (here), created in October 2007 in the ASB forum and soon moved into Shared Worlds. It differed from Mosaic Earth in the nature of its setting: the beginning of the game was not when nations from various different timelines were suddenly thrown together, but when countries on an otherwise blank map began interacting with each other. This formula was further developed, making it explicitly post-apocalyptic, by Nations Game: After Impact and Nations Game: After the Plague. NGs quickly gained a reputation for longevity. NING won the 2008 Turtledove Award for the Superlative Shared Worlds category… much to its creator's suprise.
Throughout late 2008 and early 2009 the NGs began to fall apart, with many games lasting less than a month. In February of 2009, a new type of game was attempted; the Small Nations Game (SNG). It was, in effect, an attempt to recreate Feudal Lands under a different name. The game initially seemed popular, but by March it too had fallen apart.
This collapse instigated the rise of a new game type; the Fenwickian Nation Game (FNG), distinguished by the use of randomly-generated scores to represent national capabilities.
In August 2009, Overlord founded CNG: Rise of Empires, a “continuous nation game” putting a definitive end to the Mosaic Earth and NING tradition of a catastrophic start to the game. Instead, the countries of the game would coexist for years and years before the commencement of the traditional interaction. The name and idea have stuck: most Moderated Games since then have taken place in worlds of unified history, and have borne the “CNG:” prefix, even if they avoid playing out centuries of setup.
|List of launched Shared Worlds/Moderated Games games|
|NG Name||Start date||Duration||Days played|
|NING||2007||Early October '07 - Mid February '08||121|
|NG: After Impact||1830(?)||Late December '07 - Mid May '08||140|
|NG: After the Plague||1920||Early February '08 - Mid April '08||81|
|NG: Earth Rise||2060||Early April-Late June '08||44|
|Shared Worlds Tournament||1950||Late July '08 - Late August '08||40|
|NG: 1901||1901||Early November - Mid December '08||42|
|NG: 1976||2000||December '08||23|
|NG: Fracturing Empire||2158||Late December '08 - Early February '09||36|
|NG: 1919||1949||Early January '09 - Early February '09||31|
|NG: 2060||2060||Early February '09 - Late February '09||13|
|SNG: 1942||1942||Late February '09 - Early March '09||16|
|FNG: 1910||1950||Mid March '09 - Late March '09||17|
|FNG: Renaissance||2005||Early April '09 - Early May '09||34|
|FNG: Century of Peace||1971||Mid May '09 - Late May '09||36|
|FNG: Colonization||2032||Early June '09 - Mid June '09||8|
|FNG: Absolute Power||1750||Late June '09 - Early July '09||17|
|ME: Divided Earth||1958||Mid July '09 - Late July '09||17|
|FNG: 2035||2034||Late July, '09 - Mid August '09||19|
|NG: Genesis||1930||Mid August '09 - Late August '09||8|
|CNG: Rise of Empires||1780||Late August '09 - Late October '09||53|
|CNG: Imperial Victory||1600||Late October '09 - Mid January '10||84|
|CNG: Dark Age of Empires||900||Mid January '10 - Mid February '10||31|
|CNG: Requiem||1450||Late February '10 - Mid May '10||81|
|NG: A New Dawn||1945||Mid May '10 - Early June '10||15|
|TNG: 1550||1550||Mid June '10 - Late June '10||6|
|CNG: End of Darkness||1600||Early July '10 - Late October '10||117|
|CNG: Sprawl||1450||Early November '10 - Early January '11||67|
|NG: Entropy of Empires||1794||Mid January '11 - Late April 2011||101|
|CNG: New Dawn||1845||Early June '11 - Mid July '11||44|
|FNG: Oncoming Storm||1939||Mid July '11 - Early August '11||18|
|CNG: Age of War||1750||Mid August '11 - Mid September '11||33|
|NG: Rebirth of Nations||1905||Mid September '11 - Early January '12||45|
|CNG: Crescent Ascendant||1650||Early January '12 - Late February '12||48|
|NKFZD Collapse of Empires||1920||Early March '12 - Early May '12||63|
|CNG: Aspiring Empires||1550||Mid May '12 - Early July '12||55|
|CNG: Superpower||1945||Mid July '12 - Early September '12||52|
|CNG: Scramble for Glory||1880||Early September '12 - Mid November '12||67|
|MG: Age of Empires||500 BC||Late November '12 - Early December '12||19|
|CNG: Viva La Revolucion||1789||Late December '12 - Early April '13||103|
|CNG: Fallen Idols||1658||Early April '13 - Mid Late '13||38|
|NG: Fall of Liberty||1977||Late April '13 - Beginning July '13||63|
|CNG: From Crooked Wood||1820||Early July '13 - Late July '13||17|
|CNG: Roaring Forward||1918||Late July '13 - Late October '13||82|
|CNG: Broken Mirror||1820||Late October '13 - Late April '14||183|
|CNG: Dawn's Early Light||4444||Early May '14 - Late June '14||50|
|CNG: Tripartite World||1887||Late June '14 - Mid Early August '14||44|
|CNG: End of History||1987||Mid August '14 - Mid September '14||25|
|CNG: Falling Leaves||1810||Late September '14 - Early November '14||40|
|CNG: Scourge of God||162BN(434AD)||Mid November '14 - Early December '14||19|
|CNG: The Long Night||1905||Mid December '14 - NA||NA|
CNG: Broken Mirror The game began in 1820, in a world where there were a few geological changes, including the eastern US divided between a few islands, an African passage, and a Sri Lankan archipelago. Europe was relatively like OTL, though Paganism was quite widespread. Towards the beginning of the game, a radical Turkish republic managed to puppetize Egypt, and beat the Serbians under King Milos. TheShahs nation, Arza, a mess of feuding houses in Sri Lanka. Troyer IV took over that nation, posting many posts on “Game of Houses”. Early on, England went Fuel Lordist, so France, Scotland-Holland, and Spain went to the Conference of Reichenbach Falls, where they decided to invade England. The English held them back, though Ireland was made independent, though, ironically, it moved closer to the English, even becoming Fuel Lordist. Brazil, meanwhile, was taken over by radical communist-like people, and continued its wars against Wales that began when an aristocrat republic ruled the place. Throughout the 1800s, Arza became somewhat Socialist, more of the world went Fuel Lordist, and, in the last quarter-century, Scotland-Holland and France were defeated by Fuel Lordist Germany, England, and Ireland. Scotland then became under the control of the Popular Party, increasing its birthrate, and doubling the population in 20 years, though it was eventually defeated after they tried to acquire chemical weapons. It then was subsumed into the Brythonic Federation, which was basically a united britain. Arza continued expanding, spanning the entire Indian Ocean, even defeating Han China. France was also Papo-Fascist for a while in there. In the 1920s, Brazil, actually, the Federation of South America, collapsed, and the Maroon Republics- a former Scottish slave republic, the RSA- a Welsh Argentina, and Tir St. Iago- a Monarchist Welsh Chile. In the 1940s, another war broke out, where Germany and Russia smashed France, Romenia, Saxony, and Scandinavia, Romenia being an ERE-successor Italy. The RSA, under the Integralist Party, took over Saxon Patagonia, but was forced to withdraw after the Federation and Mexico threatened to invade. The game ended in Jul-November 1954 and as aged or b sad a a la d.