Metroid: Starfall
Metroid: Starfall is a third person shooter/adventure game exclusively for the Nintendo Sapphire. It's the first Metroid game for the console, and it's the first game that goes "backward" in the series' timeline, taking place at an unspecified time after Super Metroid but before Metroid: Darkness. The game sees Samus working for the Federation, commanding a squadron of soldiers as they explore a desolate planet called Katastropha, which was recently struck by a large asteroid. The planet, which had recently been populated by sentient beings, is now seemingly devoid of life, and Samus' crew is sent in to investigate. The game plays much like a modern third person shooter, similar to games such as The Covenant, with squad-based gameplay for a major portion of the first part of the game. The player controls Samus, who has an array of different weapons and attacks, but can also command the other members of Samus' squad, and can even combine attacks with them. The camera moves in a very dynamic way: most of the time, it's over Samus' shoulder, closer-up than in games such as the Homecoming games for the Wave, and similar to the perspectives seen in OTL's Resident Evil 4 or TTL's The Covenant series. However, during moments such as enemy encounters or close exploration, the camera dynamically, naturally shifts to a view more appropriate for the action on screen, zooming out to capture the battlefield or zooming in to give Samus a closer look at certain things. This dynamic camera is one of the game's main features, with a huge amount of time devoted to its development, and for the most part, it works extremely well at giving the player the best view of what they need to be looking at in each part of the game. With that said, it CAN be turned off to allow the player to control the camera to their liking, but most players will prefer to play with the game's dynamic camera in place. Samus has her typical array of weaponry and gear in the game, with her familiar Power Blaster returning as her centerpiece weapon. As the game progresses, Samus will find other weapons and items, most of them series mainstays, but a few, such as the Gravity Gun, being new to the series. The Gravity Gun is able to lift objects and materials, trip distant switches, and crush certain enemies, and is found fairly late into the game. Other new gadgets are also available, including the Proximity Bomb and the Containment Chamber, which can be used to move certain liquids from one place to another, or later, to mix them. Starfall, like other Metroid games, contains lots of secrets and backtracking, but does have a slightly increased focus on combat compared to other titles in the series, with Samus learning an array of combat moves over the course of the game. One of Samus' main struggles is the conflict between her soldier training and her bounty hunter instincts, and which approach is best, both when she's commanding her squad and after they disappear, leaving her to fend for herself. Starfall features the series' best graphics to date, with beautiful cinematic cutscenes in which Samus appears both in and out of uniform. Though the game isn't quite as polished or pretty as games like The Legend Of Zelda: Spirit Of The Woods or Thrillseekers 2, a great deal of efforts was put into Starfall's graphics and animation, and it's definitely one of the best looking Sapphire games to date, with graphical detail outpacing titles like Techno Angel: Immortal. The game features the most star-studded voice cast to date amongst Metroid games, and arguably Nintendo games in general. Jennifer Hale has been replaced as the voice of Samus, as developers were looking to portray a "different sort of Samus" for this new series of games. Instead, they cast Anna Gunn. Best known IOTL as Skyler White in Breaking Bad, her on-camera career never really breaks through ITTL, and instead she focuses on voice acting, becoming a voice actress in a number of animated shows and video games, with Samus being her biggest game role to date. William Fichtner is probably the most famous voice actor in the game, having been cast as Troza, Samus' second-in-command, a career soldier who disagrees with some of Samus' methods. Khary Payton appears as the voice of Brash, a somewhat young but quite skilled Federation soldier, while Mary Elizabeth McGlynn (who was almost cast as the new Samus, barely losing out to Gunn) voices Lena, a tough-willed soldier who becomes sort of a rival to Samus and somewhat similar in personality to OTL's Gandrayda. Ashlyn Selich voices Phinia, a young cadet on her first major mission who looks up to Samus, and Will Friedle voices Logan, somewhat of a joker who initally doesn't take the mission very seriously but who later comes to regret that decision. Keith David voices the Federation president, who oversees the mission and who has a major disagreement with Samus. Kenji Yamamoto returns as the game's composer, teaming up with anime composer Susumu Hirasawa for certain compositions, including the game's main theme.
Metroid: Starfall can largely be divided into three major parts, each taking up about a third of the game's main storyline. The first part has Samus leading her squad on their mission on Katastropha, investigating the mysterious deaths of the planet's sentient population while exploring the planet and encountering the strange creatures who now inhabit it. This part of the game is fairly closed in terms of exploration compared to some other Metroid titles, and is carefully structured to give the player time to get to know and care about Samus' new squadmates. In addition to team segments, Samus will also get one individual segment with each squad member, which from a gameplay perspective is designed to play to that character's strengths (each of the five has their own individual talent) and from a storyline perspective is designed to help Samus bond with that squad member and to show the contrast between that character and Samus. Troza thinks bounty hunters are scum, but he and Samus have a grudging respect for each other. Brash is cocky, but also eager to learn and reminds Samus of herself in an earlier time. Lena and Samus are probably the closest in personality, and though Lena is somewhat jealous of Samus, they also bond quite a bit in conversation. Samus definitely sees Phinia as a sort of little sister, and though Phinia is probably the least skilled of the group, Samus deeply cares about her well-being, and while Logan messes around way too much and drives Samus up the wall, he also has a few really smart insights that even Samus wasn't able to figure out. The squad missions take place over two sections of the planet: an initial rocky, desolate section, and then a surprisingly lush segment surrounding a lake radiating a strange force. This lake segment will ultimately see the group teaming up to battle a massive, dragon-like monster, the game's first major boss and probably the "peak" of Samus' relationship with her team, when she finally gets used to commanding a squad. After that, the group comes across a lab, and things go downhill quickly: Logan disappears, followed by Lena, followed by Brash, followed by Phinia, and finally Troza seemingly sacrifices himself to save Samus from a pack of feral beasts that nearly tear her apart. This is when the game opens up significantly: Samus learns that the planet was overrun by these feral beasts before the meteor came, and the beasts summoned a meteor in a ritual to bring some kind of hideous beast to Katastropha. The beasts are actually sentient lifeforms that were transformed by a powerful evil energy: the former inhabitants of the planet. She learns that if she doesn't save the other squad members, they'll meet the same fate. This leads into the second major segment of the game: Samus must find her squadmates, each of which has been transformed by the evil energy into a boss creature that Samus must fight. She'll gain a valuable item from defeating each one, which helps her progress to the next one. Samus must then return each of them to the healing chamber aboard the ship, the only way they can be purged of the evil energy and possibly saved. As Samus battles them, hints of their personality seem to leak out, with Lena being cocky and spiteful, Brash being overwhelmingly strong and fierce, and Phinia being somewhat horrified and begging Samus to save her as they're fighting. Samus fights Logan first, who's been transformed into a kind of bird creature that throws objects and laughs as it battles Samus. Lena is next, retaining a mostly human form but battling with strange plant-based attacks. Brash attacks Samus as a mutated bear, while Phinia is like a banshee, turning incorporeal and shrieking as she fights Samus. After Samus defeats them and returns their comatose bodies to the ship to heal, Samus uncovers more of the planet's mystery, but also seems to be experiencing corruption by the dark force herself. She finally encounters Troza, who is alive and seemingly normal, and the two begin exploring the planet together, looking for a way to the crater left by the meteor. However, Troza eventually reveals that he too has been affected by the darkness when he turns on Samus, summoning a horde of feral beasts to attack her, then transforming into a large beast himself to attack. She defeats him, but the fight leaves her exhausted, and she collapses before she can get him to the pod. He awakens, still transformed, and asks Samus to save the others, before dying in his arms. Samus resolves to press on, making her way to a research facility, the last place that sentient survivors may have gone before the meteor strike. She finds notes left by the last scientists before they were killed, but gets into a fight with a powerful research specimen on her way out of the facility. She learns that the dark energy permeating the planet was caused by Metroid experimentation performed by the citizens at the behest of the Federation, and that the beast carried on the meteor might be a new species of Metroid. Samus makes her way to the crater, only to experience the beginning effects of the dark energy. She finds her mind shifting, her body changing, getting impulses she can't control. She tries to press on, but finds herself returning to the ship instead, and we see that she intends to shut off the life support systems of her comrades. We see a reflection of Samus in a mirror as she goes to the console, looking very much like Dark Samus from OTL's Prime games. However, she just barely stops herself from doing so. Realizing that she has been affected by the dark energy as well, she resolves to go to the crater and crush whatever is there, hoping that it will break the darkness' hold over her. As she leaves, we see that Lena's pod is empty. Samus returns to the crater and battles her way through a multitude of fearsome creatures, only to encounter Lena. Lena tells Samus that she saw what she almost did and that she can't let Samus live, as she's become a threat to the entire galaxy because of the darkness inside of her. Lena then blames Samus for Troza's death. Samus tells Lena that she's trying to stop the darkness, and asks for her help. Lena refuses, and the two have one last battle. Samus barely defeats Lena and suddenly goes to kill her. Just as Lena recoils in horror, Samus stops. Realizing Lena is right, Samus tells Lena that if the darkness is destroyed but Samus still hasn't changed back, to kill her and get the other squad members off the planet. Lena agrees to this, before suddenly a massive beast sets upon them: the Metroid, known as Metroid Celestial, a huge glowing beast with numerous tentacles and a powerful lightning-esque glow. Samus does most of the fighting, but Lena contributes numerous times, and the two defeat the Metroid. Samus and Lena both seem to be free of the darkness, but as they go to leave, Metroid Celestial strikes out at Samus one last time. It grabs her, only for Lena to cut off the beast's last tentacle, seemingly saving Samus. The two celebrate their victory and shake hands, only for Lena to be struck down from behind by a new threat... Dark Samus, born from the planet's last remaining darkness and the Metroid's dying energy. Samus cradles the dying Lena in her arms, who makes Samus promise to save the others and take Dark Samus down. The final battle takes place between Samus and Dark Samus in the center of the crater. Once Dark Samus is defeated, Samus returns to the ship, and heals Logan, Brash, and Phinia of the darkness that had infected them. They mourn Troza and Lena before leaving the planet behind. As the ship leaves Katastropha, Samus thinks about the Federation, and wonders what other dangerous experiments they might be responsible for unleashing...
Metroid: Starfall is released on August 11, 2009. Reviews are highly positive, praising the shooting gameplay, the squad member combos, and the dynamic camera style, which is considered one of the best cameras ever featured in a game, giving it a highly cinematic feel. However, the game's plot progression is criticized somewhat, with a few critics believing that the game tries to be too much like Metroid: Darkness, and that even though the new characters are received well, the game itself is just too much of a retread of previous Metroid games. The bosses and enemies are also considered somewhat of a weak point, despite the transformed squad member fights being considered a highlight. The increased voice acting budget pays off: the voice acting is universally praised as being the best in the series, though most fans consider Jennifer Hale to still be the superior Samus. Overall, the game averages review scores in the low 9s, comparable to Spirit Of The Woods: an excellent game, but maybe not quite a Game of the Year contender. Amongst hardcore Metroid fans, the game is a bit polarizing: it's quite good, but was expected to be truly excellent, comparable to Super Metroid and Metroid Darkness, still considered the two best games in the series. It's definitely considered in the same conversation as the two Homecoming games, but many fans believe it could have been just a bit more, and hope that the series' next game, which looks to be either a late Sapphire release or a game that will appear on the Sapphire's successor, picks up the torch. Sales are excellent at the beginning, but the game doesn't quite show the same sales resilience as other Nintendo first party titles. It's definitely no flop, but isn't quite the mega-blockbuster that some expected it to be.
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Comic-Con Bombshell: James Cameron Announces Live Action Metroid Film
While Metroid: Starfall is expected to be a big hit when it's released next month, James Cameron may have just given Metroid fans their biggest gift of the year: a live-action Metroid film is in the early stages of development, with the acclaimed Aliens and Terminator director at the helm. Cameron made his announcement at a panel for Metroid: Starfall, in which a tie-in comic series was expected to be the biggest new product announced. Instead, about five minutes before the expected end of the panel and after a fan Q+A segment with voice actors Anna Gunn, Khary Peyton, and Mary Elizabeth McGlynn, the moderator showed a pre-taped message from James Cameron, announcing the upcoming Metroid film, revealing the logo, and giving a tentative 2011 release date for the project. It will be the first live-action film based on a Nintendo property since 1993's Super Mario Bros., a film which still leaves a bad taste in many fans' mouths. James Cameron's video attempted to quell some of those concerns when he explicitly said "this won't be another Super Mario Bros. movie", and that he loved the Metroid games and planned to "do them justice" with his film.
The #1 question for most fans now is who'll be playing Samus Aran, and Cameron didn't have an answer for fans just yet. He did say that casting had already begun and that he planned to take "a lot of time" to decide who Samus would be. The announcement left fans with more questions than answers, but the idea of a Metroid film was mostly positively received, especially with a director like Cameron at the helm.
The Metroid announcement was probably only the second biggest film announcement of 2009's San Diego Comic-Con, but despite being overshadowed by a certain other sci-fi related film announcement, it's still got fans buzzing and dreaming about ideas for just how this movie is going to turn out...
-from a July 24, 2009 article on Blargo