Massively Multiplayer: Gaming In The New Millennium

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Spring 2009 (Part 10) - Battle Of The Middle Shelf Adventure Games
  • Aerio: Cataclysm

    Aerio: Cataclysm is the sequel to Aerio 4: Sacrifice, and is released for the Apple iTwin. It continues from events in the previous games, in which Aerio was forced to sacrifice herself to save the world, and then fought her way out of the underworld to regain her powers, but was still unable to return to the world of the living. The game is an action/adventure title that features three protagonists: Aerio herself, Aerio's love interest Johnny, and a new character, the "disaster mage" Lucinda. The three characters each have their own unique control scheme, with Johnny using a combination of his sword and his wind powers to inflict ground-based damage on enemies, Aerio utilizing her own wind powers and a bow to fight from the air, and Lucinda using dark magic and a mix of elemental attacks to strike enemies' weaknesses. Each of the three characters has their own unique role to play, and has their own exclusive missions, along with missions where the player can utilize any of the three of them. Cataclysm has more puzzles than previous Aerio games, but these puzzles don't require much backtracking, and usually allow the player to remain in one spot and solve a puzzle of moderate difficulty. Some puzzles do require that the player remember past gameplay mechanics, so it's important to pay attention during battles and gameplay scenes. Reggie Fils-Aime instructed the development team to distinguish Cataclysm from previous games in the series, in order to make it more modern and suitable for the Apple iTwin. The team came up with an overhauled terrain and exploration system, in which natural disasters have reshaped previous areas in the series, and part of the challenge of the game is reversing these disasters in order to move forward. It gives the game an almost Metroidvania sense of progression and movement, but the game is a bit more straightforward than that, only featuring a few segments of backtracking while exploring. The game also makes good use of the iTwin's motion controls for attacks and puzzle solving, but it's perfectly playable with traditional controls as well. Most of the voice actors in Cataclysm are new to the series and fairly unknown outside of this game, the voice acting budget was cut somewhat in order to allow developers to focus on graphics and gameplay for the new system. The plot starts the player out controlling Johnny, and he must navigate a world that's already been ravaged by a volcanic eruption. He ventures in the surrounding areas, reuniting with old friends and also finding three "Signs Of Aerio" that Aerio has been sending from the underworld. Eventually, control switches over to Aerio, who must battle a demonic force in order to reach the place she needs to be for Johnny to bring her back. Once the player completes the Aerio segment, control switches to Lucinda, who eventually meets up with Johnny, and the two work together to resurrect Aerio in a beautiful and uplifting scene. Aerio learns that the same thing that caused the natural disasters also allowed her to return from the dead. The three heroes and their allies seek out Pygmus, an ancient evil wizard who cast a spell 500 years ago to merge himself with the Earth's core, allowing him to gain control over the planet and the forces of life and death. They venture to various disaster sites, defeating minions of Pygmus while Aerio also learns that stopping Pygmus might cause her to have to return to the underworld, which she accepts, but Johnny doesn't, and this creates tension between the two of them. Eventually, Aerio ventures to the world's core, confronts Pygmus, and with the help of Johnny and Lucinda, defeats him. Johnny is finally prepared to say goodbye to Aerio, but Lucinda has a way to keep Aerio in the world of the living, a special spell to separate Aerio's soul from the forces binding it to the underworld. The spell is cast and Aerio is free to live amongst her friends once again. She and Johnny kiss passionately, and Aerio flies above the restored world, delighting in the love of her friends and in the restored peace.

    Aerio: Cataclysm is released in April 2009, exclusively for the Apple iTwin. One of the spring's more anticipated iTwin games, it's still somewhat overshadowed at the time of its release by games like Phantasy Star VIII, and it doesn't help that reviews average in the mid 7s. "A perfectly acceptable game", one reviewer calls it, and while it's definitely a good game, it's far from the groundbreaking, breathtaking game that the original Katana title was. Sales somewhat reflect this, coming in lower than expected. Most of Aerio's fans have largely moved on, and though many longtime fans do return to see Aerio come back to life on the iTwin, disappointing sales don't bode well for the future of the series.

    -

    Aeon: The Ancient Ring

    Aeon: The Ancient Ring is an action/adventure game for the Nintendo Sapphire. Published by Activision and developed by Gearbox Games, Aeon is about a young woman who wields a magical, glowing ring, and lives in a society of magically inclined tree dwellers whose home is being invaded by an advanced society. What sets the game apart from others with this premise is that Aeon and her people are familiar with modern technology and even use some of it, but choose to live amongst the trees because of a promise their ancestors made to an ancient goddess to protect and defend the land. In fact, Aeon's quest involves going to the four temples of the goddess and activating stones that will allow her to renegotiate this promise so that her people may leave before the invaders kill them off. Aeon's ring has a variety of functionalities, it can be used as a weapon, it can be used to grab objects and activate switches, it can be used to climb... it's sort of similar to the all purpose whip from the Lash Out series, though Aeon has a much lesser focus on combat than those games do. The game also has elements of Tomb Raider in its temple exploration and climbing mechanics, with a bit of Mystic thrown in. Gearbox developed the game with a smaller, internal team, most of whom worked on the Tank Girl game back in 2004. While Aeon is significantly more family friendly than that game was, coming in at an E10+ rating, Aeon still has plenty of sass, and the game has plenty of dramatic and harrowing moments. Aeon finds both friend and foe amongst the invaders, and there are factions of her own people who do not wish Aeon to make a new pact with the goddess. The primary antagonist of the game is Zaba, Aeon's older brother, who refuses to allow her to help their people leave. Zaba and Aeon's story is a somewhat tragic one, with Zaba a reluctant antagonist to Aeon, and the two having once been extremely close to one another. Zaba is jealous of Aeon, who was favored by their parents, and believes his sister to be a traitor. Meanwhile, there are plenty of nasty people amongst the invaders as well, most notably General Harm, a Colonel Quaritch-like figure who believes Aeon's people to be savages, and Karena, a beautiful mercenary woman who works under Harm. The game features some fairly good graphics, though the characters are somewhat cartoonish looking as opposed to the realistic characters seen in other games. It features a more notable voice cast than Aerio, including Alan Tudyk as the voice of General Harm, Claudia Black as the voice of Karena, and Janet Varney as the voice of Aeon. The plot is actually fairly straightforward, with Aeon going from temple to temple while doing a few short side missions inbetween. It's not until the end of the third temple that we learn that Zaba is not only an antagonist but a fairly iredeemable one, after he kills he and Aeon's father after their father tries to help Aeon. Zaba then tries to kill Aeon's childhood friend and her new love interest (a young man working for the invaders but who started to help Aeon after the second temple), but Aeon is able to get them to safety. The fourth temple mostly focuses on Aeon's battle with both Harm and Karena, as the invaders launch a full-scale attack on the treetop city. Zaba's ruthless defense beats down the invaders, and even leads to Karena's death, while Aeon journeys to the heart of the fourth temple. The goddess herself appears before Aeon, but before Aeon can renegotiate the pact, Harm attacks and wounds the goddess. Aeon allows the goddess to possess her own body to keep her alive, but loses control over her power and nearly kills General Harm before she is able to bring herself under control and separate herself from the goddess. Aeon then battles Harm to defend the goddess from him, and tries to spare Harm's life again but is forced to push Harm off a cliff after he persists in his attack. The goddess' wounds are fatal, and Aeon realizes she'll have to become the new goddess. She absorbs the goddess' essence and repels the invaders, appearing before Zaba and forgiving him, before telling her people that even though they no longer have to leave their home, they may do so anyway if they so choose. Zaba's jealousy boils over, and even though Aeon now has goddess powers, he attacks her, stealing half of the powers for himself and wounding Aeon. He then erects a barrier around the forest, preventing anyone from leaving, and orders the surviving invaders rounded up and sacrificed at the ancient pyramid. Aeon recovers from her wounds and raids the pyramid to save the prisoners, battling Zaba for the right to wield the goddess' power. She defeats him, taking the power from him, and banishes him from their civilization. Then she destroys the barrier and makes a new pact with her people, some of whom choose to leave and others whom choose to stay.

    Aeon: The Ancient Ring is generally seen as one of the best new adventure games of 2009, with significantly better reviews than Aerio. While it has its flaws (the biggest among them being that the game is too short), it's still a very strong first entry in what looks to be a brand new franchise. Sales are quite good after its release exclusively for the Nintendo Sapphire in June 2009, and while it's overshadowed a bit by the new Legend Of Zelda game, it finds its niche and its sales, especially after a price drop late in the year.
     
    Sports In 2009
  • The NBA in 2009 was all about the league's young superstars coming into their own and finally asserting their dominance over the league, pushing the old-timers aside and moving into the beginning of their primes. Never was that more evident than in the season that Lebron James had in Denver. After being upset by the Sacramento Kings in the 2008 Western Conference Finals, Lebron went on the warpath, having his best season ever and leading the Nuggets to an NBA-best 63-19 record and home court advantage throughout the playoffs. Though his supporting cast wasn't exactly great, they were good enough to give Lebron the help he needed when he needed it. Veteran point guard Baron Davis formed a potent pick and roll combo with Lebron, and David Lee supported Lebron as the #2 scoring option and top rebounder for the team. Meanwhile, the Lakers went even further into decline. Shaq was injured for most of the season, and Allen Iverson requested and received a trade at midseason, going to the Charlotte Hornets for two first round picks and a couple journeyman players. Tim Duncan was able to carry the load most of the way, but the Lakers still ended up in fifth in the West, behind the Clippers who were finally pulling it together thanks to the excellent play of MVP contender Deron Williams and the outstanding coaching of Gregg Popovich. The Warriors, with Kobe at the helm, claimed the #2 spot, while the Kings kept their momentum going and landed in third.

    In the East, it was all about Carmelo on the Pistons, Wade on the Cavs, and Durant on the Heat. The three superstars carried their teams to the top of the conference, relegating everyone else to also-ran status. The Pacers fell all the way to 6th place, thanks to injuries to Steve Nash and being forced to let a couple of key players go in free agency following their championship win. Meanwhile, the Charlotte Hornets found themselves in surprisingly good position with their rookie point guard Russell Westbrook playing well and a couple free agency pickups also contributing. They went from being one of the league's worst teams to one of its most intriguing bounce back stories, especially after acquiring Allen Iverson. They would play an intriguing double point-guard combo with Westbrook and Iverson that would stymie a lot of teams defensively and allow them to be one of the best teams after the All-Star Break. The Boston Celtics, in what would be Grant Hill's last season, had some bad luck: O.J. Mayo got into some legal trouble midway through the season, ultimately garnering a ten game suspension, and Kenyon Martin struggled through injuries. Despite all of this, the Celtics would still get into the playoffs, but they'd have a tough road ahead of them.

    Playoffs:

    First Round:

    Eastern Conference:


    (1) Detroit Pistons over (8) Atlanta Hawks, 4 to 1


    No surprises here, as the Pistons, led by Carmelo Anthony, gave the Hawks a beating in the first round. Ron Artest was potent, and managed to guard Carmelo fairly well, but the Pistons' roleplayers were free to score when Carmelo was locked down, and Carmelo himself still averaged 28 points a game over the short five game series. The Hawks did win Game 3 in overtime and gave the Pistons a bit of a scare in Game 4, but that was the only drama that this series provided.

    (4) Charlotte Hornets over (5) Philadelphia 76ers, 4 to 3

    Allen Iverson shined in this series, but it was a close one. By now, Dwight Howard had established himself as "the man" in Philly and one of the best centers in the entire league, if not the best. He bullied the Hornets in Game 1, with the Sixers winning by 21 on the road. Then, the Sixers nearly won Game 2 before Westbrook's heroics led the Hornets back from being down eight with three minutes to go. After averting a disaster of potentially going down 0-2 at home, the Hornets came out strong in Game 3 behind a 38 point effort from Iverson, but stumbled in Game 4 to lose by four. In game 5, Iverson and Westbrook both got a chance to play well, with Iverson scoring 27 and Westbrook scoring 18. Game 6 went to the Sixers, and Game 7 nearly did too: the Hornets pulled it out 100 to 96, and would advance to face the Pistons. Despite the loss, it was clear that the 76ers had a bright future.

    (3) Miami Heat over (6) Indiana Pacers, 4 to 2

    The defending champs were simply overwhelmed by the Heat. Despite Steve Nash being back and playing mostly like his old self, the Pacers were a step too slow and couldn't handle Kevin Durant, who was the best player in the series by far. The Pacers' Carlos Boozer found himself totally unable to deal with Durant on either end of the floor, and though the Pacers put up a valiant effort, they would lose game six at home.

    (2) Cleveland Cavaliers over (7) Boston Celtics, 4 to 3

    Grant Hill had one last miracle in him, turning back the clock and playing like he did in the 90s to take this series all the way to Game 7. The home team won every game in this series, with several of the games coming down to the last few minutes. The Cavs' Dwyane Wade played somewhat off in the series, averaging only about 20 points a game, which was less than Grant Hill averaged over the seven games. O.J. Mayo behaved himself and played extremely well, and though the Celtics were lacking Martin, his backup Chris Kaman played well enough to handle most of Martin's duties. The Cavs routed the Celts in the deciding game, 113 to 81, but Hill still went out on his sword, with the Cavs fans giving him a standing ovation.

    Western Conference:

    (1) Denver Nuggets over (8) Seattle Supersonics, 4 to 0

    Not too much to say about this series. Lebron and the Nuggets were just too good for the Sonics. Chris Paul had been traded away to the Spurs, who traded away rookie star Brandon Jennings and a bunch of other assets, and though Jennings and the other players acquired in the trade were good enough to get Seattle into the playoffs, they weren't good enough to hang with Lebron. Only one game, Game 4, was close, and the rumors that the Sonics would move only intensified through the offseason, with Las Vegas listed as a possible destination.

    (5) Los Angeles Lakers over (4) Los Angeles Clippers, 4 to 3

    In this cross-town battle between Hollywood teams, differing styles clashed, along with old (Lakers) vs. young (Clippers). The Clippers had a great team, with Danilo Gallinari playing great as a rookie, and other great players like Deron Williams all pulling it together under Gregg Popovich's system. However, Shaq had one last great series in him, and played quite well with Duncan flanking him. The Lakers got just enough out of their supporting cast to prevail in a close Game 7, and would advance to face Lebron and the Nuggets, who no longer feared what had once been a formidable dynasty.

    (3) Sacramento Kings over (6) Dallas Mavericks, 4 to 3

    Mark Cuban had his Mavericks fired up, and the team was playing well thanks to a bunch of young stars and skilled veterans, most of whom were acquired in free agency over the last couple years. Cuban had built a contender, and the Mavericks pushed the defending conference champs to the brink. However, the 1-2 punch of Josh Howard and Yi Jianlian were too good for the Mavs to handle, and the Kings would avoid the first round upset.

    (2) Golden State Warriors over (7) Utah Jazz, 4 to 0

    Kobe Bryant was on fire in this series, including a 59 point Game 1 performance that left the Jazz shell-shocked the rest of the way. The Warriors were good, and they were hungry, and weren't about to take another early upset loss. The Jazz were completely lost in this series, and though they'd started the playoffs on a somewhat promising note, they had no chance here.

    Second Round:

    Eastern Conference:


    (1) Detroit Pistons over (4) Charlotte Hornets, 4 to 3

    This was a very close series that saw Iverson and Carmelo dueling it out, while Eric Gordon also emerged as a strong presence for Charlotte. The Pistons and Hornets traded wins back and forth during the first four games, and then the Hornets upset the Pistons on a buzzer beater by Westbrook in Game 5. That's when Carmelo took over: the Pistons dominated Game 6 in Charlotte, sending the series back to Detroit for Game 7. In the end, the Pistons won a close one, 94 to 89, and advanced to the conference finals thanks to their youth and talent. Still, the Hornets clearly had a strong team, and though they'd mortgaged their future somewhat to get Iverson (trading away two picks that hopefully wouldn't come back to bite them), they still had a nice nucleus and a shot at pushing even farther next time.

    (2) Cleveland Cavaliers over (3) Miami Heat, 4 to 1

    The Cavs pressed their homecourt advantage to the fullest, winning Games 1, 2, and 5 in fairly close fashion. While Durant played quite well for the Heat, he didn't have quite as strong a supporting cast as Wade did, and Wade and his teammates had developed incredible chemistry. Cleveland was a city that had been through a significant scandal due to the Michael Vick dogfighting conviction, and the Cavs rallied their city and their fans to tremendous effect. The Cavs and Heat split Games 3 and 4 in Miami, and then Cleveland won Game 5 101-100 to advance to the conference finals.

    Western Conference:

    (1) Denver Nuggets over (5) Los Angeles Lakers, 4 to 0

    The Lakers' age finally caught up to them after that grueling Clippers series, while Lebron put on a clinic. In Game 1, he dunked on both Shaq and Duncan, demoralizing both big men and setting the tone for the series. The rest of the way, he was simply dominant: triple doubles in Games 2, 3, and 4, while Shaq found himself being outplayed by David Lee at the rim. The Nuggets arguably dominated the series even more than they had the Sonics series, and while the Lakers' run at the top of the league looked to be officially done, the Nuggets' reign looked to be just beginning.

    (2) Golden State Warriors over (3) Sacramento Kings, 4 to 2

    The Kings competed fiercely, but Kobe would not be denied: he had his revenge, knocking out Sacramento at home to advance to another conference finals showdown with Lebron. Kobe scored more than 36 points a game, and while the Kings had more stars, and younger stars, they lacked the experience and the star power of Kobe. Josh Howard was no match for Bryant on offense or defense, and while the Kings managed to take Games 3 and 4 at home, that was all they would win in this series that wasn't as close as the six games it went to would have you believe.

    Conference Finals

    (1) Detroit Pistons over (2) Cleveland Cavaliers, 4 to 3

    The 2009 Eastern Conference Finals was a battle for the ages between two transcendent stars in their primes. Carmelo Anthony and Dwyane Wade played incredibly well in this series that saw five of its seven games decided by four points or less, and three games that went down to the final possession, including Game 7. The Pistons took Game 1 in a 106-90 win, the biggest rout of the series, but Game 2 was a back and forth duel between the two stars that would go to triple overtime and would end with a controversial foul and two Cavs free throws to clinch a 114-112 win. Game 3 saw the Cavs win a hard fought, physically grinding 99 to 95 slugfest, and the Pistons would respond, winning 110 to 106 in Game 4 to tie it up heading back into Detroit. In Detroit, Carmelo would once again have a strong game, and the Pistons won 106 to 97 in a game that, while Detroit was able to pull away in the final quarter, was close most of the way. Game 6 would arguably be the best game of the series: it would go to overtime, and Detroit was up by one, 100 to 99, with just seconds to go. Wade pulled up from 18 feet with Carmelo right in his face, and sunk the game winning shot to the jubilation of Cavs fans. Then it went to Game 7, which was a back and forth affair that would also see both teams come back from double-digit deficits: Detroit took an early 34-23 lead that the Cavs closed to a 58-58 tie at halftime, and then Cleveland surged to a 90-80 lead early in the fourth quarter, but Detroit fought back to tie it at 104 with less than two minutes remaining. Detroit would hold a 110-108 lead with 13 seconds to go, and Cleveland had the last shot. Wade once again had the chance to hit a game winner when he got a chance at a 3 from the corner at the buzzer, but this time it would clank just off the rim, and the Pistons were in the Finals for the first time since the Bad Boys era.


    (1) Denver Nuggets over (2) Golden State Warriors, 4 to 1


    Unlike the epic Eastern Conference Finals, this series wasn't close. Fans were looking forward to another showdown between Kobe and Lebron, as epic as their 2007 clash, but the Nuggets and Lebron were just too good, and Kobe had an off series at the worst possible time. Denver dominated Games 1 and 2, and won fairly handily in Game 3. The Warriors woke up and won Game 4 to prevent a sweep, but they couldn't prevent Denver from winning Game 5 by a 14 point margin. Lebron was back in the Finals, and would have several days to await the winner of the Pistons/Cavaliers clash.

    2009 NBA Finals

    Denver Nuggets over Detroit Pistons, 4 to 1

    Lebron and Carmelo were finally facing off in an NBA Finals, and fans, like they'd been for the Lebron/Kobe matchup, were hyped. Two of the league's brightest young stars doing battle in an epic Finals clash for the ages? But, like the Western Conference Finals, this series was anticlimactic. The Pistons had laid it all out on the court to beat the Cavs, leaving not a whole lot in the tank for their showdown with Lebron and the Nuggets, who had played only 13 games thus far in the playoffs and had yet to face a serious challenge. The result was an overwhelming Nuggets team bullying a tired Pistons team, winning Games 1 and 2 in only slightly less dominant fashion than they'd beaten the Warriors in. The Pistons showed promise after winning Game 3 92 to 84, and then starting Game 4 well, going into halftime with a slight lead... but after the Nuggets retook the lead midway through the third quarter of Game 4, they wouldn't trail for the entire rest of the series. The Nuggets won Game 4 and then Game 5 in a rout, and Lebron won Finals MVP to go with his league MVP trophy. The Nuggets were now the team to beat in the NBA, and Lebron James was the undisputed king.

    -

    The 2009 NBA Draft was the most stacked draft class perhaps of all time. High school phenoms like John Wall, Derrick Favors, and DeMarcus Cousins joined outstanding college stars like Blake Griffin, Stephen Curry, and Hasheem Thabeet. Add foreign stars like Ricky Rubio to the mix, and teams were tanking left and right to get a seat at the table. The Phoenix Suns, who still had Yao Ming, were accused of sitting him far longer than necessary for him to recover in order to tank their way to a high pick, and teams like the Chicago Bulls and New York Knicks also stunk it up, angering their fanbases. However, the team that ultimately suffered the most in the draft was the San Antonio Spurs. The Spurs had been bad since kicking Gregg Popovich to the curb, but they refused to tank, and their pick looked like it might be in the 9-12 range when they traded it to the Seattle Supersonics as part of a package to bring in Chris Paul. Thanks to Paul, the Spurs ended up being in line for the 13th pick due to their record... but the ping pong balls fell their way and put them in first... and they hadn't protected their pick. The Sonics, despite having very little negotiation power, got the Spurs to agree not to protect the 2009 first rounder they sent, using the leverage that other teams were making better offers. The Sonics, despite making the playoffs, got the first pick in the draft, and since they already had their point guard (Chris Paul), passed up on the phenom John Wall to take the much more experienced Blake Griffin. Sonics ticket sales surged after the pick, just enough that a seemingly imminent move to Vegas was put on the backburner. Seattle would have one last chance to keep its NBA team if fans showed up to support the Paul-Griffin combo. John Wall would go second, to the Phoenix Suns, and would be paired up with a Yao Ming who had been given plenty of rest time and was ready to give it one more go. The Chicago Bulls, just as in 1984, were sitting with the third pick in a loaded draft. They were debating between Hasheem Thabeet, a potential franchise center, and Stephen Curry, who had led his Davidson team to a miraculous national championship run in 2009, knocking off the Duke Blue Devils after Curry hit a 60 foot buzzer beater in what was called by one commentator as the "greatest moment in the history of sports". While most analysts believed that Curry's value going into the draft was highly overstated and that he was a stat stuffer on a small college team, the Bulls ultimately saw something special in him and took him with the third pick in the draft. Thabeet would go fourth, to the Houston Rockets, hoping that he would be the next Olajuwon. New York Knicks fans were furious, as they had wanted Thabeet, and instead had to "settle" for DeMarcus Cousins.

    -

    "Ken Griffey Jr.'s farewell tour has driven major ticket sales for Mariners road opponents, as baseball fans celebrate Griffey's final year in the league. Griffey, who has spent his entire 21-year career playing for the Seattle Mariners, has taken the team to three World Series titles, all while achieving numerous records, most notably the league's all time home run mark, which currently sits at 801. Griffey hit his 800th home run right here in Seattle, during a game against the Houston Astros, and the fan who caught the ball made headlines after tearfully presenting it to Griffey following the game, despite reports that the ball might fetch as much as a million dollars at auction. The fan, overcome with emotion, told Griffey that while he knew the money from selling the ball would have changed his life, Griffey has changed his life even more, and that he wanted Griffey to have the ball as a way of saying thanks for all the joy the superstar has brought him during his time as a Mariner. The lovefest for Griffey has been seen at stadiums across the league, with some opposing teams even choosing to honor Griffey in brief pre-game ceremonies or announcements. Despite having played 21 years in the league, Griffey still intimidates some pitchers: he's currently second on the team in number of total walks, and has 13 home runs so far this season, putting him perhaps on pace to notch 30 or more in his final year in the league. Griffey has remained remarkably injury-free throughout his career, missing more than a week at a time only four times in a 21-year span. He briefly contemplated going to the Cincinnati Reds in free agency, the same team that his father won a World Series with, but decided to stay with the Mariners, citing the loyalty of the fans and the owners' commitment to winning as key in his decision. And speaking of winning, the Mariners are once again on track to win their division. They're hoping to avoid early playoff losses like they've had in the last couple of years in the wild card round, including last year to the eventual World Series champion New York Yankees in a 3 to 0 sweep. The Yankees once again are the top team in the American League, but the Mariners are nipping at their heels this year, just 2 1/2 games behind going into a crucial three game series in New York next week."
    -from the June 16, 2009 KOMO morning news broadcast

    -

    2009 might just be the biggest year of Avril Lavigne's career. Though her skating career has slowed down somewhat, she has a number of projects being released this year, including the highly anticipated sequel to her hit 2004 video game Thrillseekers and an upcoming LP of songs she's recorded. She's also making appearances in several films and TV shows, but despite all the fame and the detours, Lavigne says she remains a skater at heart, even if her tournament schedule is a bit lighter than it's been in recent years.

    We met up with Lavigne as she finished up a short practice, and she was happy to give us some of her time, speaking with us even as she toweled off and drank from a large bottle of water.

    "The level of competition, it's increased so much in the last five years," said Lavigne, as she recalled her heartbreaking losses in the last three X-Games, including in 2008 when she failed to finish in the top 3. "I'm glad to see all these girls getting into the sport, it's humbling I've inspired so many of them, but it's definitely gotten tougher to win."

    Despite only being 24 years old, Lavigne talks and carries herself like a seasoned veteran, which she is. Her first victory in the X-Games came in 2000 when she was just 15, performing a spectacular routine in the women's skateboarding freestyle competition that some say has yet to be matched. It was an iconic moment in the sport, an iconic moment for women in sports in general, and it opened up a world of opportunities for Lavigne to not only become the undisputed queen of her sport, but a bonafide crossover superstar. In addition to her hit video game series, she's sold billions of dollars worth of sports equipment, makes tens of millions a year from sponsorships, and has released numerous singles, both as tie-ins with her video game and as stand alone songs accompanying DVDs or documentaries.

    "You guys know my original dream was to be a singer, right?" said Lavigne with a laugh. "And I still sing all the time, I still love singing, so any chance I get to do that is awesome."

    Lavigne seemed destined to be a superstar singer, but a bout with laryngitis in 1995 robbed her of her voice for several months. While her first dream was on the backburner, she picked up skateboarding to pass the time, and the rest was history.

    Some skateboarding purists believe that Lavigne's "extracurricular" activities have negatively affected her skateboarding, but when we talk about that topic with Lavigne, she almost gets defensive.

    "Those people who say I've been too distracted to skateboard, that's a bunch of bullshit," Lavigne told us, her voice rising with anger. "I've skated more tournaments in the last three years than I have in all the years before put together. I gave up a chance to voice my own character on the Thrillseekers cartoon so I could focus 100 percent on my skateboarding. I've turned down big movie roles so I could keep skating. I have never been more devoted to skateboarding than I am right now."

    Fortunately for us, Lavigne's anger was directed at her detractors, and not at our interviewer, and she laughed apologetically soon after her reply.

    "Sorry about all that, but when I hear people talking shit at me like that, it just pisses me off, you know? Like, if you're gonna talk shit about me, fine, but don't accuse me of things that aren't true."

    Lavigne does admit that she's going to focus on other projects for the time being, but only for a brief while, and that skating remains her #1 love.

    "It's tough, because I want to skateboard, but I want to give myself time to take advantage of some of these other opportunities too. It's not that I'm burned out or anything like that, but I wanna broaden my horizons, and I think maybe I've earned it? I won't be 24 forever."

    Lavigne told us that she's going to spend some time promoting her new game, and then she plans to work on her album. She has several collaborators in mind, including Thrillseekers co-star and film actress Lacey Chabert and 90s rock icon Kathleen Hanna, along with newer pop stars such as Hikaru Utada.

    "Apparently I'm pretty popular in Japan, and I've been getting offers left and right to do stuff over there, so I'd really love to record some songs with Hikaru, who's amazing. She loves doing collabs with people, and I think if I could maybe just do some singing with her, maybe even write something for her, that'd be pretty rad."

    Lavigne also has a guest star appearance on the upcoming eighth season of the hit ABC drama Lane, in which she'll play a college senior who becomes a major part of the title character's life.

    "I can't say too much about any of that, but I'll be in at least three episodes," said Lavigne, "and it's a huge honor to be on that show and work with all the talented people on there, especially Kristen Stewart. Now if I could get her to do a voice on Thrillseekers or something, that would be pretty sweet."

    Even with all the new opportunities being afforded to her, Lavigne is still focused on skateboarding, and she has a big motivation for making sure she keeps her eyes on that prize: the opportunity to compete for her native Canada in the 2012 Olympics in Toronto, which will feature men's and women's skateboarding events for the first time.

    "Obviously training for the Olympics is going to be a huge priority going forward," said Lavigne, who hopes to begin training as early as 2010 as she gets ready for qualifying. Despite her recent tournament stumbles, she's still the #1 ranked female skater in Canada and #4 in the world, and would be a top contender in the Olympics if she qualified. "To say I'm stoked to compete for Canada in Canada would be like, the biggest understatement ever."

    X-Games legend, multimedia star, head of a billion dollar empire, and maybe Olympic gold medalist. Avril Lavigne has it all, but she still wants more, and despite all she's accomplished, she's got a long way to go.

    "Would I give everything up for an Olympic gold medal?" said Lavigne, perhaps anticipating one of our questions. "To be honest, probably not, but it'd be pretty sweet to have one, wouldn't it?"

    -from an article in the June 29, 2009 issue of Sports Illustrated
     
    Spring 2009 (Part 11) - Microsoft In Crisis?
  • Microsoft's latest stumble, a lackluster presentation at E3 2009, has left the company's future in the gaming industry in doubt. Sales of the Xbox 2 have declined steadily since the release of the Nintendo Sapphire in early 2008, and apart from a brief sales bump after the release of Cyberwar 3, the Xbox 2 has seen continued sales slippage for the last fourteen months. In 2009, the Xbox 2 has achieved just one-seventh of total game console sales thus far, with Nintendo's Sapphire and Apple's iTwin splitting the remaining 86 percent.

    The reasons for the Xbox 2's poor performance are numerous, but mainly stem from two factors: a lack of strong exclusives, and a perceived similarity with its closest rival, the Nintendo Sapphire. At first glance, the Xbox 2 doesn't seem to be lacking exclusives. Games such as Cyberwar 3, Techno Angel: Immortal, Alien: Xenowar, and Halloween have all proven successful with critics, and all but Halloween have sold over a million copies thus far, with Techno Angel achieving the feat in just two months. However, while these games all have strong sales amongst Xbox 2 owners, none of them, with the exception of Cyberwar 3, have moved hardware units. Even 2007's The Covenant 3 failed to move a significant number of Xbox 2 systems, with many potential buyers electing to wait for the upcoming Nintendo Sapphire. The Xbox 2 does boast a strong attach rate, slightly higher than that of the Nintendo Sapphire. However, even the Xbox 2's relative attach rate is dropping, with software sales starting to slow to reflect the lack of hardware sales. The second reason that the Xbox 2 has seen its sales suffer is the Nintendo Sapphire. The Sapphire, a powerful console with a slightly stronger processor than the Xbox 2 and a Blu-Ray drive, is the preferred purchase amongst gamers looking for the best possible machine, with most multiplatform releases now selling better on the Sapphire than on the Xbox 2. The Xbox 2 boasts an HD-DVD drive, but HD-DVD has seen its support erode significantly, and with all but one holdout movie studio now releasing its films in the Blu-Ray format, it's inevitable that the HD video format war will be won by Sony's Blu-Ray and not HD-DVD. HD-DVD support did give the Xbox 2 an early edge, and many analysts in 2006 predicted that the combination of the Xbox 2 and HD-DVD technology would win the technological war for both console and format. However, Blu-Ray had crucial support from key movie studios such as Fox and Disney, and many consumers chose to wait for the Sapphire to pick up their HD video machine. Though the Xbox 2 had more than a year's head start on the Sapphire, there just weren't enough compelling reasons for people to take the leap rather than wait for Nintendo's machine.

    However, despite the Xbox 2's recent woes, Microsoft has expressed their continued desire to support the system. The Xbox 2 now has an MSRP of $299.99, cheaper than both the Sapphire and iTwin, and with Nintendo and Apple both seemingly reluctant to cut prices to match Microsoft's console, it could present an opportunity to present the Xbox 2 as the "budget" gaming solution, packing more power than the iTwin and enough power to run almost every Sapphire game. Though Microsoft has been forced to trim fat in a number of areas, particularly with the ongoing economic recession, the company is still keen on supporting its major products, including its computer software and its game console. The Covenant 4 is still early in development and likely won't see release until summer 2010 at the absolute earliest, but could be delayed as late as 2011. It seems inconceivable that the Xbox 2 would drop out of the market before 2011, but stranger things have certainly happened. This holiday season will be a big one for Microsoft and the Xbox 2, and though the console is unlikely to finish stronger than either the Sapphire or iTwin in this round of the console wars, a decently strong performance in this year and the next could go a long way toward justifying an Xbox 3.

    -from an article on Games Over Matter, posted on June 9, 2009

    -

    Microsoft To Shutter All X-Zone Locations By End Of Year

    One of the boldest, and, for a time, one of the most successful experiments in American arcade history is coming to an end before the year is out. The X-Zone, Microsoft's interactive arcade experience in which one could eat, drink, and play thousands of arcade and Xbox console games all in one place, will close its remaining 34 locations over the next few months. The X-Zone originally launched in 2001, alongside the Microsoft Xbox console itself. It rose out of the ashes of Blockbuster's Block Party franchise, which combined the entertainment cache of movie rental giant Blockbuster with the growing "megaarcade" craze. Though the concept achieved some initial success, the locations soon proved too expensive to maintain, and Blockbuster sold all 14 locations to Microsoft, using the money to start their online rental service. Microsoft revamped the locations and opened several more, turning them into X-Zones, arcades featuring Xbox games and interactive Xbox-themed experiences. Fans could partake in live games based on the popular Covenant and Grand Theft Auto franchises, and the X-Zone location in Los Angeles became the most lucrative single arcade location in North American history, playing host to tens of thousands of visitors a day along with dozens of special events featuring celebrities and sports stars. For the first five years of its existence, X-Zone thrived while virtually every other arcade failed, and it seemed as if marrying the console experience to the arcade experience would pay off. However, beginning in 2006, a number of X-Zone locations began to see declining attendance and profits, and by 2008, all locations, even lucrative locations such as Los Angeles and Philadelphia, saw sales decline significantly. The current economic recession, which began in 2008, was the final nail in the coffin for the X-Zone experiment, with locations closing seemingly every month. With the failure of Microsoft X-Zone, many former locations are being left empty and abandoned, but a few, such as the X-Zone that anchored the Mall of America, have been bought up and transformed. In the Mall of America's case, the former X-Zone location is now part of "Super Nintendo World", an interactive Nintendo-themed amusement park. In fact, Nintendo has shown interest in a number of other former X-Zone locations as well, though so far the Mall of America is the only X-Zone that's been re-purposed by Nintendo. The X-Zone is shutting down at a time when Microsoft's video game division has seen its fortunes decline significantly. Xbox 2 sales are down 40 percent from the previous year, and after a tough E3, sales expectations remain low.

    -from an article on Gamespot, posted on June 24, 2009

    -

    Brittany Saldita: This is a shame, and I'm really sad to hear this... Microsoft's X-Zone is closing.

    Keith Smith: I heard about it too, and that's pretty sad. I didn't really frequent the X-Zone but it's always sad to hear an arcade chain is closing down, especially since I know for a time they really revived the arcade scene in America.

    Brittany: I used to go there when I could, I'd take my son Arturo to the Los Angeles one. I'd go with my husband of course too, and sometimes I'd take Regan, even though she's... she's really too young to enjoy most of those games.

    Keith: How many old machines did they have?

    Brittany: The LA one had a whole section of them, over in the corner. Retro Corner, with an awesome mural of classic characters on the walls. I mean, it wasn't a huge section but it had like at least a hundred old machines. Pac-Man, Asteroids, Space Invaders, all the classics.

    Keith: Did they have Donkey Kong?

    Brittany: Nope. *laughing* No Nintendo machines, not Microsoft!

    Keith: *laughing* What about the history?

    Brittany: The console wars are even bleeding over into the arcade space. But anyway, it's a shame.

    Keith: It's just the recession, I think. Because a place like the X-Zone, where... it wasn't like the old arcades where you would just bring a handful of quarters.

    Brittany: Oh no, no no no. You could spend like a hundred bucks a pop on a single trip.

    Keith: Exactly. And that's why it's failing.

    Brittany: It used to be, like... a middle class family could afford to go to a place like the X-Zone maybe... once a month. Maybe once every couple weeks even, depending on the size of the family. But now, a place like that, it's a birthday trip and that's it. Like you might go once a year. When you go from having some families going every Friday to going only at Junior's birthday, I mean, that's a crushing blow. Obviously you'd have people with tons of disposable income going every day. I know that the Syracuse location was so close to the campus of Syracuse University that some of those college kids would go every single day and that location did HUGE business. It was one of the last new ones and it was one of the most profitable in the whole company, and even that one is getting shut down.

    Keith: I heard about that, they were showing, remember that year Syracuse went to the Final Four a year or two back? They were showing footage from inside the X-Zone on CBS during the games, and it was standing room only in there.

    Brittany: Well, the college kids I think went there because of the novelty of having a huge arcade like that so close to campus, but that novelty went away quickly. *snickering* When I was in college and I remember when they first got the Street Fighter II machine down at the student union, that was a big deal. I was in there playing I think every day my junior year. And then, I mean, you know, my senior year I wasn't playing as much. ...okay, part of that is because I got it on the SNES-CD that year, but still. Even that machine got kind of old after a while.

    Keith: I don't think the arcade scene is completely done, but it's shifted.

    Brittany: Exactly. The barcades, your Dave and Buster's, that's still around.

    Keith: Right, I think that's the future of arcades, the sports bars that happen to also have big arcades in them. Dave and Buster's is doing really well, even during the recession. And then there's Challenger's, that's a new franchise but that one's growing.

    Brittany: Oh yeah, they just built one of those and I've been going to that one. I love that place, they focus more on console games and tournaments but it's still a sports bar at heart.

    Keith: It's very much a video game centric place, but they make most of their money off food and drinks, not the arcade games. People aren't going there and spending lots of money.

    Brittany: There's another place I like, it's called Goldman's, it's kind of a small chain. Ron Goldman started it, the guy who won the original Survivor, you know him?

    Keith: Yeah, yeah, he's got a sports bar too?

    Brittany: He used his Survivor money to start one, and then it did well and now there's like eight of them all over Southern California, and there are tons of games at his places too. Sometimes he actually stops by and hangs out with people too, like he'll show up, one time I remember I'm playing Golden Tee and he just shows up and he's like "hey, I'm Ron Goldman, are you having fun?". Really nice guy, really happy all the time. I think I was like, "I'd be having more fun if I hadn't bogeyed that last hole!" but, you know, yeah, I was having fun.

    Keith: I think stand-alone arcades do still have a future though, even in North America. I just think they're going to become more specialty places, catering to certain crowds, people who appreciate the classics, that sort of thing.

    Brittany: But the big standalone arcades, you think those are gone for good?

    Keith: Those are gone for good, in North America at least.

    Brittany: And that's all the time we have for tonight's interview here on Geek Radio. I want to thank my guest, the Arcade Historian Keith Smith, and I want to thank all of my listeners for being so awesome. I'll be back tomorrow night at 8 PM, and it'll be another fun night of video games, we'll be playing all RPG soundtracks tomorrow night so if you're into music from Final Fantasy, Chrono Trigger, Phantasy Star, you'll definitely want to tune in. I'm Brittany Saldita, and as always, "you play like a girl" is the best compliment you can possibly get. See you tomorrow!

    -excerpted from the June 24, 2009 evening broadcast of Northstar Satellite Radio's Geek Radio channel

    -

    Verdict Still Out On Windows 7

    Microsoft's Windows 7 has launched to generally better reviews than the company's disastrous Vista OS of 2006, but it has yet to be seen whether the company's do-over will help to lift Microsoft's struggling fortunes in the wake of the economic reception and the continued sluggish performance of its Xbox 2 console. Windows 7, which features a less clunky interface and more stability than its predecessor, has been received well by industry press and early beta testers, with the OS earning high marks in ease of use and aesthetic appearance as well. However, many users are still leery of the product due to the failure of Vista, and say that they'll continue using XP and wait until more reviews are in. It's a troubling sign for a product that needs to succeed if the company is to recover from its current doldrums. The combined disappointing sales of both the Xbox 2 and Windows Vista have led to plunging stock prices for the once dominant company, which has seen its market share in significant decline due to the rapid rise in popularity of Apple products around the world. The company recently announced the closure of its popular X-Zone arcade franchise, once a place where Bill Gates promoted the Xbox launch and Grand Theft Auto to a rockstar-like reception. The closure of the X-Zone, which Microsoft used to promote and sell a wide range of its products including computers, is a major blow to the company's attempts to reinvent itself as a multimedia icon. However, many within the company and even a good portion of the company's shareholders believe that by streamlining, Microsoft can right the ship. Stock prices have steadily risen since the first reviews came in for Windows 7, and the X-Zone closure announcement didn't seem to put a dent in investor confidence. Even if Microsoft decides to pull out of the console gaming business, as many in the industry now believe is highly probable within the next two years, a successful Windows 7 could allow the company to pivot toward other projects, such as the rumored launch of the Microsoft-branded smartphone.

    -from an article on Yahoo! News, posted on June 27, 2009

    -

    June 28, 2009

    Bill Gates was determined to keep the Xbox brand alive. He'd already directed the console gaming division to begin work on the Xbox 2's successor console, but watching the success of the iTwin and its integration with the radically popular iPhone, Gates knew that the best chance the Xbox had of survival was the development of a Microsoft-branded smartphone.

    The X-Zone was never meant to turn a significant profit. It was meant to promote the Xbox, and, at least with the first iteration, it had succeeded. Polling and consumer surveys indicated that nearly one-fourth of the Xbox's buyers were, at least in part, convinced to purchase the product because of their visit to an X-Zone location.

    So, devised Gates, if a mega-arcade like the X-Zone was no longer commercially viable in the current economic climate, the next logical step would be to take the X-Zone and shrink it down so small that it would fit in someone's pocket.

    "I don't see it," said Steve Ballmer, as Gates laid out the concept of how the phone would tie into the Xbox. "People aren't going to buy a phone just to play Xbox games on."

    "No, they're going to buy a phone to have a phone," Gates replied, "a phone that will just happen to be able to download and play original Xbox games and play Xbox 2 games remotely from either a user's console or from a central Microsoft server."

    "You want to sell Xbox 2 games to people, but not the Xbox 2," said Ballmer, scratching his head. "How is that going to sell Xbox 2s?"

    "It's going to sell Xbox 3s, hopefully," said Gates. "And we're taking a loss selling the Xbox 2 for 300 anyway. We'll take an even bigger one after the price drops to 250 later this year. Remember the old saying, 'give away the razors to sell the blades'? What if you didn't even have to give away the razors?"

    "I still don't see why we can't just kick the Xbox to the curb," muttered Ballmer.

    "Video games are a huge market," Gates reminded him. "Tens of billions of dollars a year. We need to keep our foot in that market."

    "But not at the cost of dragging down the rest of the company!" Ballmer replied, starting to raise his voice. "The Xbox 2 is dragging us down, to the point where if Windows 7 fails, the whole company could be fucked!"

    "I'm not going to keep us in the video game market if the Xbox 2 completely tanks," said Gates, "but we've still got a long way to go before that happens. We're still selling hundreds of thousands of units a month."

    "And Nintendo and Apple are selling millions," Ballmer continued. "We shouldn't even be thinking about the Xbox 3 right now."

    Deep down, Bill Gates knew that his longtime business associate was right. The Xbox 2, in its current state, was hurting the company. If sales didn't pick up, both significantly and soon, it would only be practical to pull out of the gaming business. But Gates and Ballmer disagreed on where, exactly, that point was. And with Microsoft still producing a number of highly successful products, the company wasn't exactly in danger of going bankrupt. Microsoft was hurting, yes. But so were a lot of companies in 2009. Gates knew when to throw in the towel, but he wasn't ready to do so just yet. Windows 7 could save the company, and the Microsoft smartphone could save the Xbox.

    "Give it six more months," said Gates. "We'll see what happens with the phone."

    Ballmer grumbled again, but he decided not to escalate the discussion any further. He'd had enough explosive shouting matches with Bill Gates to know how much they accomplished, which was almost always nothing.

    And he did hope Bill Gates was right about Microsoft's phone.

    Because he hated the iPhone.
     
    Spring 2009 (Part 12) - The Seventh-Gen Online Experience
  • So, you're finally picking up one of the current generation consoles, and you want to know which one has the best online. Or you've already got one (or two, or all three), and want to hop online and play against people from all over the world. Which console gives you the most bang for your online multiplayer buck? We'll break it down for you and list the pros and cons of each console's online experience.

    -

    Nintendo Sapphire

    Released in March 2008, the Nintendo Sapphire is the fourth home console collaboration between gaming powerhouse Nintendo and electronics giant Sony. It's the most powerful of the three current consoles, and already features a slew of great games, from excellent first-party titles such as Super Mario Flip, Mystic, and Big Bad Hero 2, to third-party exclusives such as Metal Gear Peace and Chrono Break, to versions of most of today's biggest multiplatformers such as Grand Theft Auto II and Call Of Duty: Modern Warfare 2.

    How are the games?: If you're looking for online multiplayer titles on the Nintendo Sapphire, you might be a bit disappointed. The system boasts the smallest lineup of exclusive online games, but it does have the excellent fighting game Killer Instinct 4 and the awesome team shooter SOCOM 4. The SOCOM series is probably the best and most successful squad-based FPS on console, and the fourth iteration of the game is probably the best yet, with its beautiful HD graphics and really fun and creative missions, along with excellent competitive play. For all its positive aspects, it doesn't boast quite as many players as Modern Warfare 2, but you won't have much trouble finding a game. Gran Turismo 4 is also an excellent online title if you're into hardcore racing. If you just want to smash cars up, Twisted Metal Chaos is the best vehicular combat game of its generation, and also boasts a sizable online community. And games like Modern Warfare 2 play great and look great on the Sapphire. In fact, if you want to play Modern Warfare 2, the Sapphire is probably your best bet: the game looks slightly better on the Sapphire than on the Xbox 2, and much better than on the iTwin. The Sapphire player base is also somewhat less toxic than the Xbox 2 player base, at least from what we've seen.

    How is the community?: And here's another aspect where the Sapphire falls somewhat short. While Sony (who runs Nintendo's online service, at least mostly) has done a great job with Nintendo's online interface, the Sapphire online service still boasts less users than either of its rivals, and matchmaking isn't quite as quick and easy. However, it's free to play, something that Microsoft can't boast (Xbox Live requires a subscription for online gameplay). The Sapphire's online interface has significantly improved from that of the Nintendo Wave, which could often be clunky and didn't have nearly as many players as Apple and Microsoft's services, making it sometimes troublesome to find a game. That said, the Sapphire's online community does tend to be somewhat more amicable than Microsoft's. People are more mature over voice chat, for the most part, and the system also boasts robust parental controls, allowing parents to disable certain features of online gameplay for younger players. The Sapphire's online service has come a long way from that of the Wave, and Nintendo's hands-off approach, allowing Sony to run most of the online community from both a technical and social aspect, has paid off. Expect the Sapphire's online service to continue to improve as more users sign up.

    Apple iTwin

    The Apple iTwin, while being the least powerful of the three current gen systems, is still powerful enough to run most current games in at least 720p, including hits like the aforementioned Grand Theft Auto II and Call Of Duty: Modern Warfare 2. It launched with the excellent and groundbreaking Pixelworld, which continues to boast one of the biggest online player bases of any game on the market, and its motion controls and exclusive Sega franchises give it a unique edge over other, more powerful consoles. It's also the current market leader, continuing to sell at a pace slightly ahead of the Nintendo Sapphire. While it remains to be seen whether or not Apple can keep up this pace, the iTwin is certainly going to end up being the best selling non-Nintendo console of all time, a title currently held by the original Microsoft Xbox (narrowly over the Sega Genesis).

    How are the games?: Depending on what your gaming pleasure is, the iTwin probably boasts the best online slate of any console on the market, and perhaps of all time. Pixelworld is a massive, growing community of players creating and destroying together, and Apple is constantly adding new content to the mix, enhancing the game even more. Every iTwin sold comes with a copy of the game, so there's no added buy-in to join the Pixelworld community. If you own an iTwin, you own Pixelworld, and you can literally spend thousands of hours on the game, probably the closest thing a console will ever get to having a SimSociety. However, if competitive multiplayer is more your speed, the puzzler Chu Chu Rockets is an outstanding and fiercely competitive game, and still boasts a large playerbase. Apple also has exclusivity to the 2K Sports franchises: NBA 2K, NHL 2K, and World Series Baseball 2K. NBA 2K is probably the best basketball franchise on console, and NBA 2K9 is the most widely played online baseball title on the market. There's also Virtua Fighter 6, a fun fighting game that, while in our opinion isn't quite as good as Killer Instinct 4, should suffice for most 2-D fighting game fans. There aren't a lot of exclusive shooters, but No One Lives 4Ever is a decent game, if a bit bare-bones in comparison to other FPS titles. Then there's Phantasy Star Online 2, a massive, sprawling online RPG universe that's not only well populated with hundreds of thousands of players at any given time, but is also free to play once the base game (which usually can be found on sale for as low as 20 dollars) is purchased.

    How is the community?: In a word, thriving. SegaNet has existed in some form for the past 13 years, and continues to form the core of Apple's connected online service. Each game has its own community, consisting of a Friendster-style online message board where players can make challenges and post about their favorite games, and most of these communities are well-moderated, enough to keep out most of the riff-raff that plagues a lot of online gaming communities. These communities can be accessed from any Apple device, including the iTwin and the iPhone, and also through the iTunes service as well. It's easy to find friends and potential opponents on the SegaNet service, though it's not quite as easy to find hardcore competition as it is on Xbox Live. The SegaNet service seems more tuned to casual players, with most games lacking in ranking ladders, and tournament play also a challenge to find for most games. However, for some players, that might be a benefit, as the focus on "fun" play instead of hardcore play leads to less overall hostility toward newer players or during heated matches. SegaNet is currently the most popular console gaming community. Unlike Nintendo's service, it costs 49.99 per year to play most games, but the SegaNet subscription comes with a slew of perks, including free downloadable games and access to premium community features, making it arguably a better deal than the similarly priced Xbox Live service. SegaNet also includes family-friendly features, with robust parental controls. It's Nintendo's service, but with a lot more polish, and is arguably one of the best reasons to buy an iTwin.

    Microsoft Xbox 2

    The Xbox 2 was the earliest of the current generation consoles to be released, launching in late 2006. It started off strong, but faded somewhat with the launch of the iTwin, and faded bigtime with the launch of the Sapphire. It's currently the least best selling of the current gen consoles on the market, and that's counting its 16 month head start over the Sapphire. However, it's a powerful console, with about 80 percent as much under the hood as the Sapphire, and at a hundred dollars less than either of its rival consoles, it might just be the best deal out there.

    How are the games?: Pretty damn good, actually. In addition to being able to play most of the current multiplatform hits, it boasts some incredible online titles such as Cyberwar 3 and Techno Angel: Immortal. And for all the thrashing it got from reviewers, The Covenant 3 is still a pretty good online third person shooter, and continues to boast a huge community. The Modern Warfare 2 player base is also the biggest of the three consoles, though the Sapphire has been catching up recently. Predator is a ton of fun, and U.S. Army Rangers: Confrontation is a splendid squad-based shooter, arguably better than SOCOM 4. If you love playing online shooters, you'll absolutely want to play them on the Xbox 2. It's still the best system around to play FPS titles on, and has some of the best exclusives in the genre. However, as for other genres, you might be better off somewhere else. There aren't any major online RPGs to speak of, and the sports games on the Xbox 2 aren't as good as the ones on Nintendo and Apple's consoles (though it does boast an outstanding Madden community). Business IS about to pick up if you're a racing fan, as Forza Motorsport 3 is coming out very soon. However, if you already have Forza 2, there are still plenty of players on that game, and so it's not quite as big a deal as the launch of a new shooter title might be.

    How is the community?: For all the flak the Xbox community gets about player toxicity, it's actually not as bad as some would have you believe. There are plenty of fun people out there who just want to have a good time playing Cyberwar 3 and Modern Warfare 2, and the Xbox Live community is almost as big as the SegaNet community and probably boasts more serious players. Xbox Live's matchmaking system makes it easy to find a good, competitive match, and there are tournaments practically every day for most of the popular games, especially Cyberwar 3. Cyberwar 3 might just be the best online FPS of all time, even better than Modern Warfare 2: it boasts a slew of fun modes, has literally millions of players, and has a thriving competitive community. Even though it's trailing in sales, the Xbox 2 and Xbox Live aren't going anywhere anytime soon, and Xbox Live is probably the best place on console to find a squad you can party up with on a consistent basis.

    The Verdict:

    If you're buying a console strictly for online play, we'd recommend the iTwin or the Xbox 2. The Nintendo Sapphire's online community is definitely "good enough", and getting better every day, but it doesn't quite have the user base or the game selection that Apple and Microsoft's networks do. From there, decide what your favorite genre of game to play online is and you're all set. If you're looking for strictly competitive play or a good shooter, the Xbox 2 is your system. Looking for a casual or co-op experience with a wider range of genres, such as puzzle games, fighting games, and RPGs? Get the Apple iTwin. That said, online gaming on console has never been better, and will probably never be worse. More and more players are getting faster and faster connections each day, the number of online games continues to grow, and the games themselves are getting better and better. Our personal choice for favorite online console community would be the iTwin, but we might change our mind to the Xbox 2, if only it could get a good exclusive MMORPG...

    -from an article on Kotaku.com, posted on June 30, 2009
     
    Spring 2009 (Part 13) - More Fighting Fighters
  • Street Fighter V

    Street Fighter V is the fifth mainline game in Capcom's acclaimed 2-D fighting game series and the first for the seventh generation consoles. It's released for the Nintendo Sapphire and the Apple iTwin, and would eventually be ported to the iPod Play and iPhone. It continues the storylines from Street Fighter IV, with a new "Legends" mode that allows players to experience a more in-depth single player story where they can choose any fighter they wish to play through a multi-chaptered quest. Other than that, the game features the typical slate of versus modes and online play, building upon what Street Fighter IV started. The game features fleshed out 3-D graphics that are significantly improved from those of the previous game, still retaining a slightly cel shaded style but with smoother textures and more detail. It also builds majorly upon the roster of 20 characters that Street Fighter IV utilized: Street Fighter V includes 24 playable characters from the very beginning, including all of the characters from Street Fighter IV and several returning characters, including Sagat. Many of these returning characters appeared in Super Street Fighter IV, which brought back some (but not all) of the characters dropped for IV. Street Fighter V brings mostly everyone back and adds numerous new characters, ultimately featuring 37 characters in the base game, with others available via DLC. Characters new to the series include Flora, a beautiful woman/plant hybrid, Delgo, an expert in Krav Maga, and Nolan, a former cop who took up street fighting to avenge the death of his partner. These characters join a roster full of classic fighters, including a few who have some new tricks up their sleeve. M. Bison returns as the game's main villain, having augmented himself with cybernetic parts. Dataka and Mitsue from Shadaloo Wars make their main series debut as the first two DLC characters, sold as part of a "Shadaloo Wars" pack that fleshes out the main story and brings events from that game into the world of Street Fighter V (because of the game being set in an alternate continuity, the DLC tells the events of that game a bit differently). The main plotline, however, sees a returning and powerful Bison manipulating the governments of the world using a cyborg army. One of these cyborg soldiers, Codek, is Bison's new lieutenant, replacing Sagat, who is furious at Bison's betrayal (he's not a "good guy" in the game, but he does hold a major grudge against Bison). Bison also attempts to kidnap several fighters and augment them with robot parts. Ryu and Chun-Li are captured, and Ken and Cammy lead the effort to save them. Nolan plays a major role in the game's story (it's Bison who was responsible for the death of his partner), and the story itself brings back numerous storylines from past Street Fighter games, though in somewhat of a disjointed way.

    Street Fighter V is released in April 2009, a few months after its debut in Japanese arcades. The game's storyline is for the most part decently received, but is seen by some, especially casual fans, as a bit of a mess. The game itself would ultimately receive mixed reviews: the graphics themselves are good, but not groundbreaking, and once the Apple handheld port is announced, it's rumored that Apple asked Capcom to deliberately tone down the graphics to make an iPod Play port easier (Sapphire owners in particular are not pleased, comparing the game to Killer Instinct 4, Rare's fighter looks MUCH better). The gameplay is probably what gets the coldest reception: it's seen as being a bit too derivative of Street Fighter IV, and a number of updates and character balance changes are also received somewhat poorly. The game seems to play a bit "slow" in comparison to Street Fighter IV, and a lot of the new characters are also seen as being bland, boring, or just plain weak. The general fan reaction is that the game is a "mess", and critics aren't extremely kind to it, giving the game an average score of around 7/10. The game is a definite critical disappointment, but early sales are strong, and it does extremely well on the iTwin, becoming one of the best selling iTwin titles of the year. The game's flaws aren't so glaring on Apple's system, and it actually doesn't play quite as slowly, leading to accusations of the Sapphire version being neutered somewhat. The controversy over the game lights up gaming news sites and message boards during the spring of 2009, though the news would become somewhat lost in the face of two other much more well received fighters being released. Street Fighter V is a controversial but ultimately successful entry in the series, and fans are confident that Capcom will pull it together the next time around.

    -

    (Authors' Note: The concept for the Divine Wrath series and several ideas for the game were given to us by the reader HonestAbe1809!)

    Divine Wrath 4

    Divine Wrath 4 is the fourth game in Acclaim's popular fighting game series featuring gods from different pantheons battling it out with each other for control of the souls of all living beings. This is the first multiplatform release in the series, after the original game was exclusive to Ultra Nintendo and the second and third games were exclusive to the Xbox. It's the first HD entry in the series, and the first to include both guest fighters and eventually DLC fighters. Divine Wrath 4 features a massive graphical improvement over its predecessor, and an increased focus on counters and playing up individual character strengths, with more distinct character niches to give each character in the game their own unique feel, strengths, and weaknesses. It makes matchups and finding a "main" much more important than in previous titles, and allows certain characters who were somewhat underplayed in previous games to have their chance to shine. The game has ditched a third of the roster from Divine Wrath 3, dropping 15 of that game's 45 character roster. However, in their place are 12 new characters, including one very controversial new addition and for the first time ever, characters from actual other media (however, most of the guest characters would show up only in DLC).

    Here is the game's initial 42 fighter roster, before DLC:

    Thor
    Odin
    Loki
    Zeus
    Hercules
    Hades
    Apollo
    Athena
    Medusa
    Shiva
    Vishnu
    Lakshmi
    Ra
    Horus
    Anubis
    Gabriel
    Lucifer
    Amaterasu
    Izanagi
    Hachiman
    Artemis
    Hephaestus
    Pele
    Poseidon
    Osiris
    Uncle Sam
    Mammon
    Exmachina
    Santa Claus
    Iris
    War
    Famine
    Pestilence
    Death
    God
    Constitution
    Enki
    Enlil
    Shango
    Cu Chulainn
    The Mask
    Hellboy

    Iris originally appeared as Media in Divine Wrath 3, but has shed her disguise, fully embracing her original identity (but retaining some of her newscaster traits). The Four Horsemen of the Apocalypse make their debut here and serve as the villains of the game's main storyline. Death is fairly self explanatory, appearing in his classic form as a skeleton in a black robe, but his personality is somewhat of an homage to the Death from Discworld, and he's voiced by Ian Richardson. War is very similar to Kratos from OTL's God Of War, but much more manic and bloodthirsty. He's voiced by Terrence Carson. Famine appears as a pale, beautiful, but very skeletal thin supermodel-like figure, voiced by Grey Delisle. Pestilence appears as a classic plague doctor, able to spread disease via insects and syringes, and is voiced by Tobin Bell. God is, of course, the most notable new addition to the game, and is indeed the Judeo-Christian God, appearing in his classic "old man in a robe" form and utilizing attacks with a lot of power while having his wrathful Old Testament personality. Constitution is a woman based off of the classic naval ship legends and is stylized like a human version of Old Ironsides, using cannon and water based attacks on foes (she takes Lady Liberty's place on the roster). Enki and Enlil are classic Sumerian gods, Shango is a deity from Yoruba legend, and Cu Chulainn comes from Irish lore. The Mask and Hellboy are classic Dark Horse comics characters acquired by Acclaim. The Mask utilizes darkly cartoonish attacks, while Hellboy (who, yes, is voiced by Ron Perlman) is a smartass who utilizes a variety of gadgets and brute force on his divine foes. The storyline of the game involves the Four Horsemen, led by Death, rebelling against God and coming to Earth before their time, wreaking havoc and destruction while God rallies a divine force to try and stop them. Lucifer slyly plays off both sides, while gods of various pantheons take various sides for various reasons. The plot is admittedly a mess, but is also a lot of fun, and is played mostly for laughs. The storyline mode, which is called Apocalypse, is playable from one of three sides: God's army, the army of the Four Horsemen, or a neutral faction, and plays out somewhat differently in each branch. Each side has 14 characters aligned with it, so whoever you choose places you on one of the three sides. Each character has their own unique cutscenes, though the storyline plays out the same way for each character in that faction. Some of the more interesting routes include Hellboy's (as a reluctant soldier in God's army, though he still plays by his own rules), Lucifer's (as a neutral baddie who at first tries to act like he's going back to God's side but really just wants to cause chaos), and Iris (who sides with the Four Horsemen because the Apocalypse would make a hell of a news story).

    The game is released on June 2009, for all three current HD consoles. It would eventually be ported to the handhelds in early 2010. To say it's controversial would be a MASSIVE understatement. The inclusion of the actual Biblical God in the game (and thus the ability to brutally kill him via the various fatalities each fighter has) causes the game to be condemned by a number of religious groups. It's the most controversial game to be released in quite some time, perhaps even moreso than Grand Theft Auto II. However, most of the people who are going to pick the game up have been enjoying its irreverent blasphemy for many years, and so the controversy does nothing to harm the game's sales... it only increases them, with new players buying in to see what all the fuss is about. As for the game itself? Reviews are excellent, though not quite on the level of the previous game or of fellow HD fighter Killer Instinct 4. Its graphics are extremely impressive, it boasts a very talented voice cast, and the fighting itself is actually considered to have improved from that of the previous game, with the new fighter specialization helping the game's strategic balance. It would become one of the more popular online fighting games as well, and sales for all three of its release consoles are quite strong, making it one of the year's best selling fighters. Divine Wrath 4 would ultimately see the series surpass Mortal Kombat as Acclaim's best known and best loved fighting game franchise, though Acclaim was already working quite hard on a proper HD Mortal Kombat game. Future DLC packs would bring ten new fighters, including a couple of returning fighters from Divine Wrath 3 and guest characters such as Solar, Man Of The Atom and, in a surprising crossover with Image, Man of Miracles. Though Street Fighter V is a sales success, Divine Wrath 4 easily wins the "battle" between the two games both critically and commercially, cementing its place as one of gaming's premier fighters.

    -

    EVO 2009 Lineup

    Street Fighter Omega

    Super Street Fighter II Turbo HD Remix

    Super Smash Bros. Clash

    Virtue And Vice 2

    Soul Calibur III

    Killer Instinct 4

    Divine Wrath 4
     
    Spring 2009 (Part 14) - Silver And Gold
  • Quixsters Evolution

    Quixsters Evolution is an action/platforming game developed by Silver Sail and published by Activision. It's the first Quixsters game to be featured on an HD console, and stars four colorful kids: Dash, Leep, Spin, and Dive. They are joined by more than forty other kids, each with their own colorful style, four letter name, and crazy gimmick. Like previous games in the series, Quixsters Evolution is a platformer, but instead of featuring massive, open levels like in other platforming games, it features small challenge-based levels. Evolution takes the formula one step further, with more gameplay and genre styles than ever before, and even dabbling into "emergent" gameplay, with many levels not defined by one simple challenge and instead allowing total freedom for how a player can achieve their goal. The game is divided into three iterations of seven: 7 worlds, each divided into 7 pods, each containing 7 challenges, for a total of 343 different challenges within the main game. Each completed challenge opens up numerous different things: at least one different challenge, at least one bonus unlockable, or perhaps something like a costume or character. This means that every single challenge completed, no matter how easy, unlocks something worthwhile for the player. Most challenges can be completed in multiple different ways, which offers up multiple different unlocked prizes. The average challenge takes around a minute to complete, but some can be completed in just a few seconds, while others may take 10 minutes or more. The game contains many platforming challenges, but also combat challenges in which enemies (or even other Quixsters) must be defeated, competition challenges in which the player must compete with other Quixsters to accomplish a task, sports challenges, racing challenges, puzzle challenges, RPG challenges, shooting challenges, or sometimes combinations of both, in which a player might choose to look for a key or brute force their way through the barrier. The game combines elements from previous games in the series and takes particular inspiration from the successful Supernova game Quixsters Qubes, and has a somewhat similar format, utilizing "pods" instead of cubes to contain the challenge levels. Players can elect to take "paths" through the game, in which they find a style of play that they gravitate toward and participate in challenges utilizing that style of play. It's possible to complete the single player campaign in as little as 80 challenges, though most players will complete somewhere from 120-160. The Quixsters themselves, both the main four characters and their fellow kids, have more personality in this game than they do in any previous game, with considerably more voice acted lines and personality. Before, only the main four Quixsters had a lot of lines, but in this game, most of the playable characters have quite a few lines and the writers and developers have done a lot more to give them distinguishable personalities. The Quixsters themselves can be somewhat considered a cross between the Inklings from Splatoon and the Sugar Rush kids from Wreck-It Ralph in terms of behavior: They're adorable, but also rambunctious and high energy, and they love making trouble. They often fight and compete with one another, but it has a friendly feel to it, and when confronted with a mutual enemy, they unite like no other. In addition to the main four characters, other notable characters include:

    Glow: A glowing girl with beautiful blonde hair, Glow likes all things bright and shiny, and thinks of herself as being very pretty and fashionable, though the others think she's pretty stuck up.

    Rock: A rough and tumble boy with hair made out of stone, Rock loves to smash things but can be tender deep down when he sees a cute animal or a girl he likes.

    Hero: A "heroic" Quixster who wields a play sword and loves rescuing fair maidens, but often gets himself into trouble.

    Sizl: A Quixster with flaming red hair, Sizl's very excitable and competitive, and loves when she wins. She leaves a trail of flames wherever she goes.

    Beat: A DJ Quixster who carries a speaker with him everywhere, Beat loves to turn up the volume and rock the bass.

    Jamm: A rockin' girl with a guitar, Jamm and Beat actually don't get along because Beat loves hip hop music and Jamm loves rock and roll.

    Pony: A cowgirl who rides around a little horse, Pony can be a bit annoying (she loves to lasso people), but she's a loyal friend and one of the calmer Quixsters.

    Cast: Cast is a weatherman who has a storm cloud over his head. He loves to predict the weather, but his forecasts are usually wrong, annoying the other Quixsters.

    The game's voice cast is made up of mostly unknowns, with a couple voiceover pros here and there. Many of the Quixsters are voiced by young children, including Sizl, who's voiced by Inez Delgado. This gives the game's voice acting an authenticity and charm that makes it fairly unique among games but also leads to considerable praise for the cast. Quite a few of the game's younger actors would also voice characters on things like Disney Junior kids' shows.

    The game's plot is actually a bit more complex than that of other games in the series: the villain is an evil space overlord known as the Game King, who manipulates the Quixsters into competing in his games in order to drain their energy to power his superweapon. Many of the kids who find out about the Game King's evil plans don't find out until it's too late and most of their energy is gone, and eventually, only the four main kids are left to combat the Game King and his evil schemes. They eventually free their friends, and the Quixsters all unite to stop the Game King from using his weapon to conquer the galaxy. The ending is a fairly awe-inspiring and heartwarming scene in which all the Quixsters each get a brief little scene where they utilize their special power to help fight the Game King, and also shows off some of the closest friendships among the group. Each of the Quixsters also has their own special scene during the game's ending, but by default, only the main four have a scene: in order to see the other scenes in the ending, you have to collect each Quixster's special trophy, scattered throughout the world in one of the challenges. Many are easy to find and most new players will see about half of the full ending, but some are really tricky. Collecting all 46 extra trophies gives a special bonus scene in which all the Quixsters sing a special song together. It's quite a tough ending to achieve, and most players will only see it on Youtube or Videocean. The game would later get special DLC adding a few extra Quixsters, but each DLC pack automatically comes with that character's trophy.

    Quixsters Evolution is released on June 2, 2009. Reviews for the game are stellar: it's seen as the best console game in the series since the original, with many reviewers calling it even better. Review scores average in the low 9s, and it's considered by many to be the best platforming game thus far in the seventh generation, right up there with Sonic Duo. As far as sales go, while it doesn't crack the month's top 5, it's still a superb seller, and only misses the top five because it's releasing into an extremely crowded month. Initial sales are held down a bit due to the impending release of Pokemon LightSun and DarkMoon, but it's still a hit that exceeds sales expectations, and would see strong sales on both the Sapphire and iTwin for the remainder of the year. The game is seen as a "perfection" of the Quixsters formula and one of the most innovative platformers ever released: one critic wrote "where else can you go from platforming to go-kart driving to vehicular combat all in the span of one 30-second burst of high energy gameplay?" A major factor in the game's critical success is the presence of game designer Kim Swift on the development team. Known IOTL as a lead developer on Portal, she's the main developer for Quixsters Evolution, and a version of the "portal" mechanic actually appears in numerous challenges, though in somewhat of an embryonic form. The "portal" challenges are some of the most highly praised elements of the game, and Quixsters Evolution features numerous gravity-defying levels very reminiscent of OTL's Super Mario Galaxy. The success of Quixsters Evolution revitalizes the series on consoles and firmly establishes it as the dominant Silver Sail IP. In fact, in the eyes of many, including Activision's Bobby Kotick, it's the only Silver Sail IP worth publishing. The success of Quixsters Evolution would not only change the fate of Silver Sail, but would set the company on an inexorable course...

    -

    June 30, 2009

    Inez Delgado stood in a recording booth, waiting patiently as the sound technicians worked to fix a problem with some of the recording equipment. Her mother Sonora watched from outside the booth, and nearby sat the show's voice director, along with the show's creator, Seth MacFarlane. MacFarlane had finished up Larry And Steve on Cartoon Network several years before, and was now doing a much more mature show for Comedy Central, Dave McMaster, Elephant Cop, about a gruff police officer with the body of a human and the head of an elephant. The show had been fairly successful and was now in production for its third season, and it had plenty of vulgar humor and black comedy. Inez was doing just a few lines for a young character, and though Sonora wasn't the biggest fan of the show's humor, she knew Inez was a mature girl who could handle doing voices for such a show. Plus, experience was experience, and working on the show had given Inez the chance to work with more professionals in the industry.

    "Okay, while we're waiting for the equipment to get fixed up, you said you can sing, right? Do you know any showtunes?" asked MacFarlane.

    "Yeah!" said Inez excitedly, immediately belting out one of her favorites. "Don't cry for me, Argentina... the truth is, I never left you. All through my wild days, my mad existence, I kept my promise, don't keep your distance!"

    Inez was no Broadway diva, but she was on pitch and her voice was light and strong, and her singing even surprised Sonora, who wasn't aware just how good her daughter had gotten.

    "Whoa!" exclaimed MacFarlane, clapping his hands before turning to Sonora. "Did you teach her to do that?"

    "That wasn't me," said Sonora, smiling at her daughter and clapping as well. "That was so amazing, you could be on Broadway!"

    Inez giggled.

    "Does she even know what Evita is about?" asked MacFarlane.

    "She saw the movie with Madonna in it," said Sonora, before her phone started to ring. "Hmm?"

    She took it out. It was her husband Carlos.

    "He knows we're in a recording session," said Sonora with a sigh. "Doesn't he? He's been so busy lately sometimes he forgets about these things..."

    "I think it might be a few more minutes before we get fixed up here," said the technician. "You can go ahead and answer it."

    "Yeah, go ahead, Inez can keep singing," said MacFarlane. "Know anything from Little Shop Of Horrors?"

    "Suddenly Seymour!" belted Inez before Sonora shushed her.

    "Not so loud, not so loud," said Sonora, answering her phone. "Carlos, what's going on? Inez is still in a session."

    "Oh, sorry, sorry," Carlos replied, sounding somewhat excited. "Actually this is about her, when can she get on the phone? I need to talk to her real quick."

    "Not until she's done," said Sonora.

    "I think we've still got some time," said MacFarlane, gesturing to Inez to come out of the recording booth. "Your dad's on the phone I think."

    Inez stepped out of the booth and took the phone from her mother.

    "Dad?" she said, holding the phone to her ear. "What's up?"

    "Honey, I have some exciting news," said Carlos. "You did a really good job voicing Sizl and Suni in Quixsters Evolution, and... well, the lady who was voicing Spin is stepping down from the role. They want someone new to play Spin, and I think they might want to audition you."

    "What?" exclaimed Inez, barely able to contain her excitement. "Isn't she one of the main ones?"

    "Yes, she is, but don't be too loud, it's still an NDA thing," said Carlos. "The auditions are going to be next week, would you be interested-"

    "Yes!" Inez whispered forcefully. "I'd love to, I'd love to...!"

    "That's awesome, I'll let them know to schedule you in. I think you're gonna knock 'em dead, they were so impressed with you in the last game and you're doing such a good job. You're our little champion, I know you can do it!"

    "Thanks so much daddy," said Inez, still whispering but on the verge of bursting out into yelling, her entire body shaking with how excited she was to have a chance to get her first major role in, well, anything. "Thank you thank you thank you...!"

    Inez handed the phone back to Sonora, and Carlos briefly told her what was happening before Sonora exclaimed how proud she was and then ended the call.

    "Okay Inez, don't get too excited, you still need to finish up this recording session," said Sonora, kissing her daughter on the cheek.

    "Sounds like that was something good," said MacFarlane.

    "It was, but I can't say anything, it's an NDA thingy," Inez replied.

    "Ah yeah, I know all about those," he said. "I think we're ready for you back in the booth."

    "Okay!"

    Inez was practically skipping as she went back into the booth to record the rest of her lines. Despite her excitement, she maintained her composure and didn't let it effect her record. She'd have plenty of time to scream in excitement when she got back into the car to go home.

    -

    Carlos Delgado had been calling from his office at Silver Sail, and soon after he'd finished up, he got a call of his own... from Bobby Kotick, head of Activision. Kotick was calling to report the latest sales figures for Quixsters Evolution... in its first two weeks, it had sold 350,000 copies across both of its systems, the fastest selling game in the series thus far, and on track to easily clear a million by the end of August, and perhaps three million by the end of the year.

    Quixsters was certainly a bigger success than Honest Jack had been, and while Carlos wasn't 100 percent thrilled that his company seemed to be destined to produce games for younger players rather than the mature, sprawling epics he'd have liked to keep making, he was glad that his company was still one of the more successful small publishers in the industry. Silver Sail had grown from a company working out of a single-story office to a company renting several floors of space in a downtown Los Angeles highrise, and its value had increased fifty-fold since the release of the original Frederico.

    "So this game, it's one of our biggest of the year," said Kotick. "Not on the level of Call Of Duty or Thrillseekers, but for the money we spent on publishing and promoting it, it's going to turn a hell of a profit, it might just be one of our five most profitable games of 2009."

    "That's good to hear," Carlos replied.

    "So have you talked with the rest of the people at your company about a possible merger?" asked Kotick, getting right down to literal business. "We'd love to acquire Silver Sail as a development studio. We could even put you and some of your people to work on other games, maybe games more like Honest Jack."

    The prospect of an Activision acquisition of Silver Sail had been on the table for the past several years, but poor performances from some of the company's games had made Activision wary. With console Quixsters a success again, the company's value was going back up... and Activision was looking to buy. It would be a big change in some ways, but in other ways, things would stay the same. Carlos would get to keep making games. He wouldn't be in charge of as many decisions, but it would be a reduction in workload, a reduction in stress, and more time to spend with his wife and daughter, time that had been in short supply since development of Quixsters Evolution began. It was starting to cause a strain on his marriage, and though Carlos and Sonora weren't the type to have big arguments, the two had visibly drifted apart over the past couple of years. Inez could tell, and she also missed her dad during those long work weeks.

    "Some people at the company are still skeptical," said Carlos, "and I don't want to make a decision like this without most of my people on board."

    "They'd be making a lot of money," said Kotick, "and most of them could keep their jobs."

    Most of them, thought Carlos, knowing that a more than a few people would probably get screwed over if this acquisition went down. While he was good friends with Bobby Kotick, who'd taught him a lot about the game industry and had helped him rise to his current prominent position at Silver Sail, he knew how shrewd of a businessman the Activision CEO could be. He didn't want anyone to get screwed over, and Bobby Kotick had screwed over a lot of people.

    "I'm not going to sell the company out from under the people that helped make this company what it is today," said Carlos.

    "Of course you're not," Kotick replied, though he didn't say what he was thinking. But we may just buy it out from under you anyway.

    "Look, can I try to talk with some of the holdouts, get them to see that this company's best future is with Activision?" asked Carlos, pleading with his friend for some more time to make such a major decision.

    "Sure you're not just stalling for the price to go up?" said Kotick, only half joking.

    "Well, who's the dirty son of a bitch who taught me to do that?" Carlos replied, entirely joking. The two shared a laugh over the phone, and Kotick's tone remained friendly and cordial, despite his impatience.

    "Yeah, sure, you take plenty of time," said Kotick. "In the meantime, think we might talk about those Quixsters toys Sega's going to make for us?"

    "I saw the prototypes, they look really slick. I think kids will love playing with them."

    "What does Inez think of them?"

    "She's not really into toys like that, she's more into musical instruments and games. She doesn't even play with Barbies, which is weird because she really liked that Barbie game that came out last year."

    The two continued their conversation for nearly an hour, with no more talk of Silver Sail's potential acquisition. But even though Carlos knew that he'd have some time to convince his Silver Sail staff that the acquisition was in their best interests, he knew that no matter what they thought, the acquisition was still going to happen.

    He just hoped that he'd be able to convince his friends at the company to feel good about it.
     
    Spring 2009 (Part 15) - The Legend Of Zelda: Spirit Of The Woods
  • The Legend Of Zelda: Spirit Of The Woods

    The Legend Of Zelda: Spirit Of The Woods is the first console Zelda title since 2004's Hero Eternal. Like previous Zelda games, it's an adventure title starring a boy named Link, who goes ventures forth on a grand quest to save the realm. The game takes place much further back in the timeline than Hero Eternal, returning the series to its fantasy roots and telling the story of the origins of the Master Sword. The game takes place almost entirely within the confines of the Lost Woods, which is far bigger in this game than it is in previous Zeldas, spanning almost an entire continent. The game features a somewhat more open-ended structure than recent Zelda games, and is designed around the confusing nature of the Lost Woods, encouraging the player to explore and get lost. It's not an "open world" game like OTL's Breath Of The Wild, but is more of a Metroidvania-style Zelda game, involving treasure hunting and back tracking, and rewarding exploration. It features more puzzles than nearly any other Zelda game, with puzzles even appearing in "overworld" areas. It continues the tradition established by Hero Eternal of a somewhat "immersive" Zelda, with areas blending into one another rather than appearing more separated. This contributes to the game's tendency to allow the player to get lost somewhere, and also contributes to the game's sense of discovery. It features less dungeons than most previous Zelda games: there are a total of five, including four major dungeons (required to be explored in a set order, but not entirely immune to glitched sequence breaking), and then one "final" dungeon. Every item required to complete the game is contained within these dungeons (and a couple on the required exploratory paths), which contain one major item in a big chest and then at least one other quest item that performs a more ancillary role. There are also 12 (technically) optional "treasure" dungeons. These dungeons, which can be compared in size to the "midboss" dungeons in a typical 3-D Zelda game (like the ice caverns in Ocarina), each contain one treasure that makes it easier to explore the world or defeat certain enemies. The game only subtly guides players toward them, though the average player will probably encounter 4-6 in a typical playthrough. While it's possible to go the entire game without exploring and completing treasure dungeons, the treasures contained within make the game significantly easier, and it's quite tough to beat the game without certain treasures obtained in them. There are also a few dozen "microdungeons", which can be compared to, for example, a typical puzzle room in a regular 2-D or 3-D Zelda, a small challenge that can be beaten to earn Rupees, a Piece of Heart, an item upgrade, or a unique but minor treasure. These are mostly there to reward players for exploring, and, again, not mandatory to complete the game. The combat gameplay represents more of a "back to basics" type of feel, both from a control standpoint and a combat standpoint, but does feature a few small innovations, most of them quality of life improvements that aid the player's movement as Link. Swordplay starts off somewhat basic, but as Link enhances his sword by conquering the game's four major dungeons, he'll gain special abilities that make combat easier but also more complex. Spirit Of The Woods is the first Zelda game on an HD system, and as such, the game's graphics are easily the best of any Zelda game yet made. The game is designed with a somewhat realistic 3-D style, not incorporating the cel shading of OTL's Skyward Sword or Breath Of The Wild, and instead somewhat resembling OTL's Twilight Princess HD with slightly more graphical detail and resolution. The game uses a contrast of light and darkness to convey both the beauty of the Lost Woods and its inherent danger, allowing the player's mood to run the gamut from awestruck to terrified and anywhere inbetween, depending on the setting and situation. Voice acting also returns, but is used more sparingly than in Hero Eternal and Sage's Knight, in order to convey Link's solitude and to give spoken lines an air of importance. Crowded areas like towns and palaces will still feature more talking, but Link can go a lot of time in Spirit Of The Woods without ever encountering another sentient being. Because the Zelda that appears in this game is younger than she was in Hero Eternal, she has a different voice actress than she did in that game, with Alyson Stoner taking on the role. She's probably the only truly notable voice actor to voice a major character in the game, though a lot of minor characters are voiced by well known voiceover artists. The game's soundtrack is more subdued than that of Hero Eternal, with a lot more ambient noises. In fact, many critics consider the sound effects in Spirit Of The Woods to be some of the best to ever appear in a video game, with one of the biggest points of praise for the game being its sound effects and editing. Koji Kondo produces most of the game's soundtrack, with Toru Minegishi contributing.

    The game features a notably younger Link than in other recent titles, featuring a hero who's just barely 12 years old, only slightly younger than the Link from the beginning of Temple Of Time. He has grown up in Kokiri Village, but it's noticeably less lively and active than it was in previous appearances. Link lives with an elderly man and woman and he's sort of their caretaker, using a wooden sword to hunt for food and defend the village from any monsters that encroach. Most of the people in the village have died off due to what the man calls an "encroaching darkness" that is one day destined to be fought off by a legendary hero wielding a powerful sword. One day, both the man and woman fall ill, and Link ventures out to find a cure. Instead, he finds the edge of the Lost Woods, and is beckoned by a mysterious spirit, but he becomes lost and is unable to return home. When he finally finds his way back, he returns to find the man and woman dead from the illness, and a note left behind telling Link to seek out the Hero of Spirits. Link goes back into the woods and finds the same spirit from before, as well as a sword. The sword doesn't look very impressive, but Link is told that it's the Spirit Sword and that it can absorb the essences of powerful spirits to become stronger. Link then finds a village of nymphs, and this village is sort of Link's "base" for the first part of the game, with some basic shops and activities. During this time, Link also encounters a mysterious girl who claims to have run away from home but has become lost in the woods, and asks Link to help her find her way home. He also meets Durgan, a trickster and treasure hunter, who tells Link to go home, but also tells him about a great treasure in the woods. Link also learns of an ancient dark legend, about a great evil once sealed within the woods, and that this evil might be responsible for the disease that killed Link's caretakers and has also threatened many other creatures in the woods, both person and animal alike. Link eventually decides to follow the girl, but the two become separated, and in Link's search for her, he learns of a great city amongst the treetops, where an ancient power can be found. This city is in fact the first of the four major dungeons.

    Treetopolis: A grand treetop city within the Lost Woods, Treetopolis is inhabited by treefolk but is still a dangerous dungeon teeming with monsters. While exploring the dungeon, Link must not only solve classic Zelda puzzles, but must also solve "social" puzzles to gain the favor of certain townspeople. There are numerous shops and mini-games between various bouts of dungeon exploration and combat, and ultimately Treetopolis is quite a unique dungeon within the series in general, it's not only one of the largest cities to be found in a Zelda game, but one of the most memorable dungeons as well. The main treasure of Treetopolis is the bow, which allows Link to trip switches and also to defeat certain enemies that block access to certain areas. The boss monster is a slithering, reptilian creature known as Pythonlis, who is encountered on a double rope bridge suspended between four trees. Pythonlis is fairly easy, but must be shot with the bow before he can be brought into sword range. Defeating Pythonlis allows Link to use the spin attack with his sword, and this spin attack has a ranged component to it that can be quite effective for crowd control.

    After conquering Treetopolis (which, after it's pacified, becomes the main "hub" city for the remainder of the game), Link reunites with the mysterious girl from before, who finally trusts Link enough to reveal that she is Princess Zelda, who ran away from Hyrule after her father announced a plan to cut down part of the Lost Woods to build a new town. Zelda has always felt great spiritual energy from the Lost Woods, and fears that disturbing it will cause evil to overtake Hyrule. She can sense the power within Link and believes him to be the Hero of Spirits, but Link does not believe that he is and that he is merely searching for the hero. Discouraged by Link's reluctance, Zelda eventually leaves his side, and Link becomes lost again. Link learns that Zelda has gotten lost as well, and after a few small adventures, he eventually stumbles upon a massive underground insect hive, where he believes Zelda has gone.

    Cave Of The Swarm: Known as the "bug dungeon" by Zelda fans, this is one of the scariest dungeons yet seen in a Zelda game: a massive cave complex crawling with all kinds of bugs, including spiders, wasps, moths, and millipedes. There's a miniboss that's an homage to Mothra from Link To The Past, and a butterfly net is among the items found in the dungeon (though it's not the dungeon's main item, which is the Hookshot). The game's sound ambience is used to GREAT effect in this dungeon, which really gives the player the feel of being in a dark cave surrounded by bugs. The boss is Vespidia, a massive hornet that charges with a fierce sting. Link must use the Hookshot to latch onto the stinger, and then climb up onto the big bug and slash at its belly. Once Link conquers the dungeon, he can swing his sword a lot faster, allowing him to damage enemies more effectively and also to trip special switches found in the world that require a fast sword swing.

    Upon emerging from the Cave of the Swarm, Link learns several things: Zelda is still missing, the disease is spreading, and Durgan may not be entirely on the level. His trickery causes Link to get blamed for a fake disease cure, and he's trapped and thrown into a cage until Zelda comes to his rescue. She tells Link that an ancient library may have the key to what they're seeking, but that it's in a very misty area of the woods, with a mist so thick that it's barely possible to see. Link and Zelda find the library and learn of an ancient evil known as Abyss, a great evil spirit that consumes the souls of all who become lost in the woods. Soon after, Link and Zelda become separated again, and Link stumbles upon another dungeon, a dungeon at the epicenter of the mist.

    Mistborne Landing: A sort of swamp area with marshes broken up by cave structures, Mistborne Landing is all about navigating the mist while solving the puzzles and making one's way to the boss room. It's probably the most confusing dungeon in the game and quite easy to get lost, though it makes up for this by having a very pleasant atmosphere and tying into series lore quite a bit. Its primary treasure is a new one to the series: the Absorption Shield, which can be used to collect various things (enemy projectiles, dropped objects, water, etc.) and then deploy/shoot them when needed. The Shield has a limit to how much it can take in, and is involved in some of the game's trickiest but most fun puzzles. It's also key for fighting the boss, Boblinka, a monkey/mage creature that fires powerful magic and can only be damaged by spells fired from the shield.

    Once Mistborne Landing is conquered, the mist is mostly dispelled, and Link's sword gains the ability to fire magic bursts at full health (he can also use them at partial health with reduced power). During this time, Link learns that Durgan has been collecting relics tainted by Abyss' darkness. He's also kidnapped Zelda, and has taken her deep within the Woods, presumably to sacrifice to Abyss. Link makes his way to the fourth and final dungeon to save her.

    Temple Of Spring: The ancient Temple Of Spring is a deliberate throwback to the Temple Of Spring from Temple Of Time, which is itself TTL's Forest Temple. It's a temple overgrown with foliage, a somewhat solemn but also quite dark and foreboding place, full of tricky puzzles and creepy enemies. The temple's treasure is the Rod Of Flora, which Link can use to command plants in certain areas (and if he backtracks, opens up a lot of treasure and exploration possibilities). The rod is instrumental in Link's exploration of the dungeon and his fight against the boss, Durgan. This boss fight is in two phases: Link first battles regular Durgan, a fairly simple battle, before Durgan turns into Dullahan, a powerful half-man, half-beast creature that Link will need to use both the sword and the Rod of Flora to defeat. The Dullahan battle is a very difficult one that will take a lot of Link's strength and the player's knowledge. Once Durgan is defeated, he laughs (in a very deep and evil voice showing that he's fully under Abyss' control) telling Link that it's too late and that Zelda's power is already being used to bring Abyss into this world. Link uses the Spirit Sword's power to free Zelda from her possession, and Durgan goes screaming into the underworld. Abyss' plan is seemingly ruined, and Link uses the sword to take up the last power of the sword, the power to protect its wielder from attacks that even the shield can't block or absorb, and then launch a deadly counterattack.

    Once the final power is awakened, however, Link and Zelda are caught in a tremendous earthquake, as Abyss rises from the underworld. It tells Link that taking all that power into the sword awoke him, and Abyss takes Zelda away before causing the Underworld itself to rise from the deepest, darkest part of the Lost Woods, creating a twisted castle of evil. Abyss plans to use Zelda's power to awaken the Triforce in order to corrupt it with darkness. Link awakens in a clearing, without the Spirit Sword, and blames himself for causing Abyss to rise. It's then that the benevolent spirit who's been helping Link throughout the game appears before him once more. The spirit says that the awakened Spirit Sword didn't cause Abyss to rise, Abyss rose early because it fears the sword's power. The sword can only be wielded by the Hero of Spirits, which is Link. Taking on the four powers awakened the Spirit Sword, and it is now the Master Sword, which is presented to Link in its true form, twice as powerful as it was before. Link is told to return the sword once he uses it to defeat Abyss, and then goes forth to do just that. After one final maze/puzzle gauntlet, Link is able to reach the final dungeon.

    Abyssal Castle: The game's final dungeon is actually a bit shorter than the four previous dungeons, but is much denser with challenges and enemies. There's not any major new treasure to find here, but Link will need most of his items and everything he's learned if he wishes to defeat Abyss. The first fight is against Zelda, corrupted by Abyss into Abyssal Zelda. Link reluctantly fights and defeats her, then the second phase of the fight is sort of a throwback to the final boss fight from Link's Awakening, with Abyss taking on a variety of different forms and Link required to use a different item to defeat each one. Finally, Abyss shapeshifts into a massive dragon and attacks. Link and Zelda both fight Abyss on the roof, defeating it after a cataclysmic battle. Abyss is destroyed, purifying the Lost Woods of the disease and ending the threat of evil upon the land.

    The game's ending is somewhat bittersweet. Zelda leaves the Lost Woods and reunites with her family. Link remains behind as the Guardian of the Woods, guiding lost travelers home and helping to protect the Master Sword. King Hyrule does tear down some of the Woods to expand his kingdom, but does so in such a way that the spirits of the woods aren't disturbed. The game ends with an iconic shot of the Master Sword in its pedestal deep in the Lost Woods, awaiting a new hero to pull it out and save the realm.

    Spirit Of The Woods is released on June 30, 2009, exclusively for the Nintendo Sapphire. The game receives positive reviews, which praise the graphics, sound design, and unique gameplay style, including the tricky puzzles and exploration. Reviews aren't quite as good as those for Hero Eternal, but still average right around a 9/10, meeting expectations for the game. It's somewhat more polarizing amongst series fans, who criticize the game's vague exploration and also condemn some of the puzzles for being too tough. Some players don't like that the game seems designed to make them get lost, with a few horror stories of players who spend literally 10-20 hours just trying to find the next place to go. However, this aspect of the game is praised by other Zelda fans, who consider the game a throwback to classic Zelda design. It's definitely not as polarizing as OTL's Skyward Sword, though a big part of this is due to the fact that Spirit Of The Woods uses a much more traditional control scheme. The general consensus about the game is that while it doesn't take quite as many risks or come off quite as epic as Hero Eternal, it's still a worthy entry in the Zelda series and a great way to return to classic fantasy game design. One reviewer compares Hero Eternal to a "big budget blockbuster" and Spirit Of The Woods to a "subdued indie film", claiming that both games have their strong points but that it's more a matter of taste which one a player might prefer. Sales for Spirit Of The Woods are excellent, coming in only behind Pokemon LightSun And DarkMoon for new releases in June 2009.

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    Eiji Aonuma Reveals That He's "Already Working On" Second Sapphire Zelda Game

    Fresh off the successful release of The Legend Of Zelda: Spirit Of The Woods, one wouldn't be able to blame series director Eiji Aonuma for resting on his laurels and taking some time off. The Nintendo Wave only had one major Zelda game, Hero Eternal, and Aonuma would certainly be justified in saying that one big Zelda is enough for the Sapphire. But instead, Aonuma recently revealed in an interview with a Japanese game magazine that he is hoping to release another Zelda game on the Sapphire, stating that his team is "already at work" on a new game for Nintendo's HD machine.

    When the interviewer questioned Aonuma on his future plans, he said that while he can't reveal particular details, his team was already working on another Zelda game for the Sapphire. He also said that the game would be "similar" to Spirit Of The Woods in some aspects and "different" in others, but when pressed, said that he had probably already said too much and that he couldn't share anything more.

    This news that Nintendo is working on a new Zelda game so soon after their most recent one is surprising, but not without precedent: Majora's Mask came out just two years after Temple Of Time, to rave reviews and strong sales. That Nintendo is planning a new game now shows both their confidence in the Nintendo Sapphire and their confidence in The Legend Of Zelda as a key franchise, both now and in the future.

    -from an article posted on Games Over Matter on July 16, 2009
     
    Spring 2009 (Part 16) - The Rest Of The Games
  • (Here are the rest of the notable North American game releases between April 2009 and June 2009!)

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    Nintendo Sapphire:

    Xevious Resurrection

    A budget-priced ($29.99 MSRP) shooter title published by Namco, Xevious Resurrection is an updated version of the classic arcade shooter. It features similar gameplay to the original game, with a ship that can fly in eight directions and shoot down other ships, but has fully 3-D graphics and enhanced music and sound effects. It's fairly light on plot, but does feature dialogue between some levels, giving the pilot a name and giving him some friends to talk to between stages. It's a fun retro-styled arcade shooter for the modern age, and reviews are solid, but 30 bucks is a bit high even for such a polished game. It sees a price drop fairly soon after release, and does well as a digital title ranging from 10-20 dollars depending on what sales are going on at the time.

    Pixie Planet

    A game made for young girls, Pixie Planet combines puzzler and platformer elements with monster collecting and can be somewhat compared to the OTL Shopkins IP, with cute fairy girls and magical creatures instead of anthropomorphic groceries. It's intended to bring more young girl players to the Sapphire, and it's actually a reasonably good game, with innovative puzzling, simple but intuitive platforming, and some cute and fun little characters, a couple of which become memetic. It does sell decently well upon its release, but doesn't become the huge multimedia franchise its creators were hoping for. It instead settles into a sort of budget/middle shelf routine of cheaply made, budget priced, but still fairly solid games that turn a small profit. The franchise does remain exclusive to Nintendo systems, so it does get a couple small tie-ins with Nintendo IPs here and there.

    Tale Vengeance 2

    The sequel to Tale Vengeance and the first direct sequel in TTL's Tale series, Tale Vengeance 2 continues the story of Kovu, Atarakagi, and Laika from the original game, while also introducing several new heroes and villains in another dark, ninja-influenced action-RPG. Tale Vengeance 2 was made during a time of transition for the series, both in terms of transition to the seventh console generation and also the transition from a Telnet Japan-helmed series to a Game Arts-helmed one. The game is the first Tale title without the influence of Yoshiharu Gotanda, who has formed his own game company and is developing Ecumenopolis instead. However, many of the developers from Tale Vengeance did return to work on this game, and it features a similar art style and combat, but with the requisite graphical and gameplay enhancements that come out of a transition to a new console. The combat is still heavily melee and combo based, but now includes counters, a series first, in which enemy attacks can be countered and launched into a stronger attack. Magic plays slightly more of a role in this game as well, though many techniques still focus on buffs and debuffs, and only a few characters use magical techniques. The plot sees Atarakagi as the initial playable protagonist, but also focuses on the twin wanderers Ozobu and Oromi, teenage brother and sister who found themselves adrift after their village was destroyed and their family slaughtered. Their quest for revenge eventually brings them into conflict with Atarakagi, who was framed for the deed, but the deed was actually performed by the evil prince Shoga, who seeks to gain control of an ancient power buried deep within the planet. The game allows the player to control Ozobu and Oromi for some time before the player then retakes control of Atarakagi to battle them in the first of three boss clashes. Eventually, the three team up when their paths cross with Kovu and Laika, who are now married and in charge of their own small kingdom. The five heroes, along with two returning heroes from the previous game and two new heroes, eventually set out to defeat Shoga, but Shoga's defeat ultimately leads them toward their final goal, to destroy the Spirit of Vengeance, who has teamed up with an ancient queen of the dead, Mitsukayomi. The two are the final protagonists of the game, and are defeated at Alternia Castle, an ancient fortress that rises once Shoga is defeated. Defeating the evil queen and the Spirit of Vengeance brings peace to the world at last, though it has come at a heavy cost: Atarakagi sacrificed himself in the final battle, and depending on the player's actions throughout the game, either Ozobu or Oromi also dies. Tale Vengeance 2 ends on a bittersweet note, and concludes one of the darker chapters in the Tale saga.

    Tale Vengeance 2 is somewhat lost in the fold amongst 2009 JRPG releases in the West. Game Arts doesn't hype it all that much in North America, and it's a sort of stealth release, much quieter than other releases in the series. The localization is also somewhat rushed, with a new cast of voice actors considered to be inferior to the ones who dubbed the original game. Because of this, it's the worst selling game in the series in North America to date, selling about half the copies of the previous least selling game, Tale Vengeance. However, it does exceptionally well in Japan, becoming the best selling Tale game in that territory since Tale Illumina. Thus, the series survives, but it's as of yet unknown whether or not North American fans will see the next game localized.

    Apple iTwin:

    Katamari Forever

    The latest release in the Katamari Damacy series by Namco, Katamari Forever sees the series' classic gameplay return with more modes and variants than ever before. Katamari Forever is loaded with content, including a fairly long single player campaign, a robust endless mode, a multiplayer mode with a ton of different things to do, a music vault, and other fun bits of content for players to enjoy. The game allows for both traditional and motion control schemes, with the motion controls quite fun, allowing players to roll their Katamari by gently moving the iTwin controllers back and forth. Katamari Forever is widely praised by reviewers for its wealth of content, and gets some of the best reviews in the series to date. It's a moderate hit in North America, thanks to a strong marketing blitz, and sells especially well in Japan.

    Raigeki

    The classic Sega fighting game series with a focus on over the top characters and hilarious moves is back on the Apple iTwin. It features an anime-esque cel shaded style and plenty more of the series' traditional humor, complete with comedic voice acting and the return of that crazy announcer. The game is jam packed with anime tropes and anime-inspired characters, with 12 classic characters returning and 12 new ones joining the fray, with 4 DLC characters released later on. The game itself is a fairly traditional 2-D fighter, and plays quite well, though it's not as technical or as polished as games like Virtue And Vice. It's a welcome return to form for the series, with reviews averaging in the low-8s, and though it doesn't achieve the sales that the old series did, it still does quite well amongst longtime fans as well as enthusiasts of anime-style fighting games.

    (Authors' Note: The following game idea was given to us by the reader Goldwind2!)
    Spaced Out

    Spaced Out is a Western-produced JRPG-styled comedic sci-fi game about a group of outlaw space travelers who must carefully navigate a galaxy dominated by two rival superpowers: a massive space corporation which controls thousands of planets and whose CEO fires people by literally tossing them into a star, and a sprawling galactic empire which is run by a well-meaning but still insane emperor who is being manipulated by the nobility. The outlaws' party is made up of numerous sci-fi tropes, including a Han Solo parody space rogue out for money and for himself, a redshirt soldier who gets tired of being sent into dangerous situations by the emperor and defects to the outlaws, and a Jedi parody clean-cut hero type who is talented at fighting but who is way too “noble” for his own good. There's also a sexy alien space babe femme fatale and a princess who constantly needs rescuing, and the party is rounded out by a weird looking tentacled alien who is tired of being ridiculed for his looks (not because of his oozing purple skin or extra tentacles, but that he has 7 eyes instead of 6, the normal number of eyes for his species). There are humorous figures amongst the emperor's minions as well, most notably a minion who keeps dying but is unable to stay dead, so he's constantly getting revived and thrown into more painful and dangerous situations. The game itself is somewhat similar in tone to the OTL show Tripping The Rift, and in fact has a couple of the OTL show's writers on its staff (along with some of the people who worked on the OTL South Park RPGs). Stephen Root, who did voices on that show IOTL, voices the Han Solo-esque character in this game, and other notable voice actors include Richard Kind as the voice of the insane emperor. Spaced Out, which is exclusive to the iTwin as one of the games designed by one of the development teams created by Steve Jobs, gets decent reviews for its action-RPG styled combat system that mixes elements from games like Super Mario RPG with games like the Super Star Wars titles, and its humorous plot that's raunchy but not quite raunchy enough for an M-rating. It's definitely intended to be more of a niche title, and does decent sales upon its release in May 2009.

    Arcade Champion

    Arcade Champion is a life-sim/minigame title featuring dozens of arcade-style minigames combined with a life-sim esque story about a boy trying to win prizes for his friends. The game features classic arcade games such as basketball and skeeball and also has some luck-based redemption games reworked into games that utilize timing and skill. Though the game has a traditional control scheme option, it heavily utilizes the motion controls, and is MUCH more fun to play with them as many of the games control a lot more intuitively with it. Its format is definitely a unique one, combining the life-sim elements of titles like Shenmue and Syrielle with arcade gameplay reminiscent of OTL's Carnival Games series. The game features a fun cast of characters, though dialogue is entirely on-screen, with no voice acting. It's up to the player whether they want to enjoy the game for its minigames (many of which are actually quite fun) or try to focus more on the life-sim elements. The game actually becomes a bit of a mainstream hit thanks to a heavy advertising budget and positive reviews which roundly praise the game's motion controls. It doesn't have outstanding sales right away, but would maintain strong sales numbers well into its lifetime, becoming a popular holiday purchase or budget game once the initial MSRP drops, and it eventually sells at least a million copies, exceeding Apple's expectations.

    Mega Man Next 3

    Mega Man Next 3 is the third game in the Mega Man Next series and the sequel to the critically acclaimed Mega Man Next 2. It's a 3-D Mega Man game with the familiar formula, levels that Mega Man must navigate and then a boss at the end. However, the game does mix up the formula somewhat, giving Mega Man limited flight abilities and allowing him to use melee moves as well. In fact, each boss defeated drops a weapon that not only gives Mega Man a new ranged weapon to fire, but also an enhancement to his melee as well (the enhancement, like the ranged weapon, uses up weapon power). Mega Man's flight is on a depleteable meter that can be leveled up eight times throughout the game, similarly to his health meter, allowing the player to reach some new areas with longer flight time. The game features 12 levels, just like Mega Man Next 2, but slightly less enhancements and weapons for Mega Man to collect, making the game a bit shorter. The plotline features the Ultimo Corporation, which has stolen some of Dr. Light's technology and is using it to create powerful new robots to take over the world and destroy the old model robots, including Mega Man and his friends. Mega Man must defeat each of the robots in each stage in order to gain access to the Ultimo Corporation's factory and ultimately its corporate HQ. The game doesn't have side branches and optional boss levels like Mega Man Next 2, but each level does have hidden areas that can be reached with Mega Man's new flight abilities, with the player able to revisit these areas to reach higher places. The game doesn't have quite as much emotional pathos as that of Mega Man Next 2 and its Melody storyline, but it does feature robots from previous games returning to help Mega Man out. In fact, this game features more allied robots than any other, as Mega Man helps them unite to fight off the Ultimo Corporation's more evil and well-armed robots. By the time the game ends, there's a full-on robot revolution, with an army of good robots battling Ultimo's evil ones. Eventually, Mega Man raids Ultimo's sprawling factory, then takes on its corporate HQ, a massive skyscraper that Mega Man will need his flight abilities to navigate. When he reaches the top, he must battle Ultimo's ultimate weapon (a humanoid robot resembling Proto Man, with incredible technology and a myriad of weapons), and then the Ultimo CEO's master computer. After defeating both bosses, Ultimo is defeated, and their evil robots no longer pose a threat to humanity.

    Mega Man Next 3 is released in June 2009, one of the most crowded months for games in recent memory. Reviews are positive, but not as overwhelmingly so as Mega Man Next 2, averaging in the mid-8 range. Critics praise the new flight and melee mechanics, but still see the game as being somewhat of a rehash of its predecessor, with no real new graphical enhancements or huge gameplay changes. It's still one of the best selling games of the month, and becomes one of the iTwin's biggest hits of the year.

    Too Many Cooks

    Too Many Cooks is a cooking simulation game, somewhat like OTL's Cooking Mama but with a bit more action, utilizing the motion controls and local co-op to create both an instructive and party-like experience. It is a bit more wacky than OTL's Cooking Mama, making it somewhat unrealistic in terms of actual cooking experience, but it's quite fun nonetheless. It's another successful Apple original, but mostly amongst younger fans.

    Microsoft Xbox 2:

    Grizzly: A Hat For All Seasons

    The third game in the Grizzly series, about a bear with the ability to control time, A Hat For All Seasons has Grizzly accidentally causing a time loop that blends all four seasons into one. The only way he can solve the problem is to collect hats that give him magical abilities, while also using his own time manipulation to aid in his quest. Clara and Ciera, the once evil witches who are now good, serve as side characters in the game and provide Grizzly with helpful advice while also helping to instruct him on the magical powers of his hats. Some of the “grittiness” of the first two games is gone, as this game skews more toward younger players in an effort to retain some of the Xbox 2's younger audience. While it does give the game a richer, more colorful and magical feel, a lot of the elements that distinguished it from its fellow platformers are gone, and reviews for the game are fairly average, with sales not terrible but also not that impressive.

    Game Boy Supernova:

    Hang Glider Girl

    An action/sports game with elements of Thrillseekers and Paradventure, Hang Glider Girl is about a brave young superheroine who uses her hang glider to leap into action. Stages consist of challenges in which the player must perform stunts, stick the landing, and battle bad guys during their descent, making the game a sort of crossover type of title. Points are scored both on the stunts completed and the player's success in targeting the bad guys. It's marketed toward younger players but with enough skill elements to provide a challenge for older ones, and becomes a bit of a portable sleeper hit.

    Killer Instinct

    Released at the same time as Killer Instinct 4 on the Sapphire, Killer Instinct for the Supernova is a somewhat scaled down version of that game. It features identical gameplay, including the new combo system, but has only 20 playable characters as opposed to the 26 in the Sapphire game, and no DLC. It also features an alternative storyline, with a lot of the auxiliary Karkena elements removed and just featuring her as a straight up bad guy with no real deeper motivations. It's definitely not the preferred way to play the latest Killer Instinct game, but it's damn good for a handheld, with amazing graphics and maintaining the gameplay of its console counterpart. Reviews and sales are quite good, and the game is considered a more than acceptable tradeoff for portability.

    Excitebike Revolution

    Excitebike Revolution takes the classic Excitebike gameplay and modernizes it significantly, featuring modern motorbikes and some very nice looking tracks. It features both stunt courses and racing, and its presentation is very much like that of a modern console game, with graphics rivaling the best Wave titles and realistic sound effects, along with licensed music. The game has an extensive season mode and is loaded with minigames and bonuses, similar to OTL's Excitebike 64 and TTL's Ultra Excitebike and Excitebike for Wave, both of which were critical and commercial successes. Excitebike Revolution, along with its generic season mode, also features a storyline mode partially inspired by the Thrillseekers games, in which players can choose either a male racer (a Japanese man named Shigeru, in honor of the late Shigeru Miyamoto) or a female racer (an American woman named Annie). While each character has a similar story, their paths vary slightly, due to their personalities, with Shigeru being more quiet and reserved and Annie being more energetic. The story mode is a somewhat more fun way to play through a season, and is praised by reviewers, but not the main attraction of the game. Excitebike Revolution, like its predecessors, receives highly positive reviews and decent sales, and is considered one of the best Supernova games of the year.

    Fat Princess

    Published by Sony, Fat Princess is a massively multiplayer competitive game very similar to OTL's game, with a capture-the-flag style mechanic in which players must rescue a princess while she gorges on cakes. Like OTL's game, Fat Princess is released as a downloadable exclusive, but unlike OTL's game, it's conceived as a portable title from the very start. It becomes a very popular Supernova exclusive and one of the most popular downloadable titles in the store, with plenty of players in its first two years, while the Fat Princess herself becomes part of Nintendo's character stable and would appear in at least one other game.

    Pokemon LightSun and DarkMoon

    An enhanced remake of TTL's Gen 2 games, Pokemon Sun and Moon, which were originally released in 2000 on the Game Boy Nova, LightSun and DarkMoon feature the gameplay and presentation improvements from the last two generations, including 3-D graphics similar to OTL's Pokemon Let's Go, with fully 3-D Pokemon battles, and voice acting for many of the major characters. The story remains largely intact, focusing on Team Shrapnel (which is formed from the remnants of Team Rocket), but is somewhat darker and more serious (and was already relatively serious in the original game), with Team Shrapnel members threatening people's lives on numerous occasions and the leader Breaker proving to be an extremely sadistic and nefarious villain, with the voice acting demonstrating that quite effectively. Jampacked with new features, and carrying over the previous game's inclusion of Kanto, this is perhaps the biggest, most comprehensive Pokemon title yet in terms of content. It has all Pokemon from the four previous generations, though most of the non-Gen 1/Gen 2 Pokemon are extremely hard to get until the postgame. Reviews for LightSun and DarkMoon are excellent, exceeding those of Black and White, with many perfect reviews for the game. Sales are outstanding, outpacing those of Black and White, and in the eyes of many reviewers, it's the best Supernova game of the year, setting the stage for Gen 5 to come in 2010.

    Apple iPod Play:

    Power: Fully Charged!

    A port of the iTwin hit Power to the iPod Play and iPhone, Fully Charged is somewhat of an enhanced remake, despite having a reduced quality of graphics. It features all the content of the original, and even adds bonus mini-games, an online challenge mode, some extra levels, and voice acting, making it a worthwhile play even for fans of the original game. While it doesn't sell as well as the original, it's considered one of the best handheld ports of its generation, and a bigger hit on the iPhone than on the iPod Play.

    Panzer Dragoon Metamoria

    A classic rail-shooter style Panzer Dragoon game for the iPod Play, Metamoria takes place in a beautiful, forested world, where all technology is powered by magic and which dragons roam free across the land. Dragon riders, with the ability to harness magic to control the dragons, take flight and do battle, and the protagonist, a girl named Zoey, takes flight on a beautiful gray dragon to free the dragon's brothers and sisters from the clutches of a prince who has chosen to wage war on the peaceful forest kingdom of Metamoria. While the game is at its core a simple rail shooter, the presentation is incredible for a handheld, with beautiful landscapes and animation and incredibly smooth movement. It also features perhaps the best soundtrack in the series to date, with atmospheric music conveying a sense of poignancy and wonder. The game is fully voiced, though there aren't a huge amount of cutscenes in the game, most of them bridging the gap between levels. Metamoria features perhaps the best variety of enemies and power-ups in any of the strictly rail-shooter based Panzer Dragoon games, making each of the game's levels a fun and unique challenge. The plot is both uplifting and bittersweet: Zoey becomes the reluctant leader of a revolt that sees some of her loved ones die, along with some of the brethren of her flying dragon. By the end of the game, Zoey is scarred by her losses but still fights with a righteous sense of courage, and ultimately, she defeats the prince, who dies while asking forgiveness for what he has done. Zoey, who is now badly physically scarred in addition to her emotional scars, holds the prince in her arms as he dies, not saying she forgives him but her actions convey that she does. She and her dragon (also scarred by their battles) then fly off into parts unknown with the dragon's last two remaining siblings, off into an uncertain future. Panzer Dragoon Metamoria is about as simple as the series gets, but is considered one of the best rail shooters of all time, up there with Squad Four Eclipse. It's a major critical and commercial success, especially on the iPhone, which gets an even more beautiful version that features extremely intuitive touch controls. It's a major contender for best iPod Play game of the year.

    Apartment 317

    Apartment 317 is a visual novel/detective game that takes place in a massive apartment building in which a series of murders have been committed. The player is a nameless detective who must interrogate the residents and search out clues to find the killer. The game features plenty of noir motifs and has some excellent voice acting, though the detective has no voiced lines and is considered a player avatar. It's overall a very good game, and is a sales success, but a slow burn of one, with most of its sales coming from reduced price digital buys on the iTunes store.

    Half-Minute Hero

    A game that also appeared IOTL, Half-Minute Hero is a retro-styled RPG in which the player only has 30 seconds to level up and defeat the final boss. The game moves at a very quick pace and is more of a humorous take on RPGs than an attempt to be an actual full-length game. Half-Minute Hero comes in a variety of modes, including a mode where the player is a villain who commands an army of minions, and a mode where the hero has 300 seconds to win, but unlike the 30 second mode, there's no way to add extra time to the clock. Half-Minute Hero, like its OTL counterpart, is seen as a fun little RPG and a unique take on its genre. Like many other iPod Play games at the time, it's more successful on the iPhone, where it gets a touchscreen version that makes the game both quicker and more fun to play.

    Mole

    Mole is a sort of modern day Dig Dug game where the player is a mole who must dig through a variety of underground environments, battling enemies along the way. The mole is quite cute and cartoony, giving the game some mascot platformer appeal. It's fairly deep for such a simplistic game, almost reminiscent of Mr. Driller, and achieves limited popularity as another unique iPod Play game.

    Multiplatform:

    Bloody Train

    Bloody Train is a horror/shooter title that takes place in an underground abandoned train depot, with trains full of ghosts. The game sort of has a Fatal Frame-esque storyline, with a group of teenagers out to take pictures in abandoned areas getting caught up in a terrifying nightmare and forced to fight their way out. However, the game is much more action packed: the teens find some guns that are effective on the ghosts, and from there, the game becomes more of a shooter. It's somewhat over the top, but commercially and critically successful, thanks to the likable cast of characters, the legitimately scary atmosphere, and the shooting mechanics, which are some of the best to be seen in an action horror game. The game is released for all three major consoles, and sees similar sales levels on all three, with slightly better sales on the iTwin than on the Sapphire or Xbox 2.

    Danger Zone

    Danger Zone is an FPS about hot shot soldiers who head into enemy territory (the enemy being a generic Middle Eastern army headed by a generic warlord). The game is a more action packed, tongue in cheek take on the Call Of Duty franchise, and it achieves a good degree of commercial success thanks to its balls to the wall gameplay (which calls to mind the early installments of the FPS series Load) and its fun multiplayer which rewards players for splitting off from the team to seek individual glory, making it great for players who focus on their K:D counts more than anything else. The game never takes itself completely seriously, but also never descends into outright parody. It's simply a really fun and explosive FPS, and though it's released for all three major consoles, it does best on the Xbox 2.

    Riders Of Ajorn II: The Shadow Mount

    Riders Of Ajorn II is the sequel to 2004's minor hit WRPG for the Xbox, Riders Of Ajorn. The sequel features protagonist Beckan returning in search of an ancient ghostly horse known as the Shadow Mount, which is being ridden by a dangerous and nameless assassin. The plotline also revolves around the coronation of a beautiful queen that Becken was once pledged to marry, and whom he must now work to protect. The mounted combat from the original game returns, with improvements to the jousting mechanic and dramatic improvements to battle flow that give it one of the best combat systems ever featured in a JRPG. Unfortunately, the world building and plotline are somewhat of a disappointment, but the fun gameplay keeps it from being a total bust, even if reviews aren't quite as good as the original. It's originally an Xbox exclusive, but gets an excellent iTwin port later in the year that features an outstanding dual control scheme that makes the combat system even more fun and intuitive, making mounted combat much easier and much more enjoyable. It doesn't quite match the sales success of the original but it does become an iTwin sleeper on a system that needed more major WRPGs.

    Ridge Racer Duals

    A new Ridge Racer title for the Sapphire and iTwin, Ridge Racer Duals has an emphasis on one-on-one street racing, though it also features normal racing with up to 16 cars, and a selection of fun new tracks. The improved graphics look great on the HD systems, and it controls better than ever. Unfortunately, the Sapphire version releases in the shadow of Gran Turismo 4, and sales suffer as a result. It does much better on the iTwin, where it's marketed as a fun multiplayer racing game to enjoy locally or online, and ultimately sells three times more copies on the iTwin than on the Sapphire.

    Terminator

    Terminator is a third-person action shooter published by Electronic Arts. It follows the events of the first two Terminator movies, and features Kyle Reese and Sarah Connor as the protagonists. The game starts off by showing Kyle Reese in the future and has a tutorial level in which Reese trains under John Connor and then must evade Terminators on his way to the time portal. From there, he has to defend Sarah Connor, until he is killed and the player takes control of Connor for the remainder of the game, first during the end of the first Terminator and then playing a brief segment taking place between the two films before finally the events of the second Terminator play out. The game has Michael Biehn and Linda Hamilton reprising their roles from the original films, and features remixed music from the original films as well, along with a brand new score. While the game does a good job at adapting the two films into one epic game, the gameplay itself is fairly clunky, and the levels are somewhat boring, with lots of padding/filler segments inbetween big action setpieces. There are some segments in the game, including the opening tutorial itself, which are genuinely fun, but then other segments that are a chore to play and don't mesh well with the films at all. Terminator receives generally mediocre critical reviews, and after a lot of hype for the game, ends up being one of the more disappointing titles of the year, with sales being fairly poor.

    Brutal Legend

    Released for Sapphire, iTwin, and Xbox 2, Brutal Legend is a rock and roll focused action/adventure game that's quite similar to OTL's game, and is released by Activision a few months earlier than IOTL (IOTL, the game had some contract disputes and was published by Electronic Arts, ITTL, Electronic Arts' focus on the new Terminator game takes them out of the running to publish Brutal Legend, and thus Activision gets the nod). Similarities to OTL's game include the presence of certain voice actors, including Jack Black, Jennifer Hale, and Tim Curry as the same characters they played IOTL, and the focus on heavy metal and powerful guitar solos. The game does have less RTS elements than OTL's game, slightly more female characters (due to the influence of riot grrl bands ITTL) and more elements from the Guitar Hero games, due to the two games being published by the same company. Despite the small changes, Brutal Legend remains about as popular both critically and commercially as it is IOTL, perhaps slightly moreso. It's not given a huge amount of marketing attention by Activision (which is focusing on promotion for Thrillseekers 2 during this time), but marketing tie-ins with Thrillseekers 2 do help, and the positive word of mouth helps the game find an audience. It does best on the Sapphire, but the iTwin's motion controls are also received positively.

    Darksiders

    A hack and slash title with similarities to the Legend Of Zelda series, Darksiders is published by THQ for the three major consoles. It no longer features the Four Horsemen of the Apocalypse, due to THQ being worried about Acclaim's Divine Wrath 4 which also features the Horsemen. Instead, the protagonist is a barbarian named Kull, who makes a deal with an ancient demon to gain unstoppable powers so that he may have his revenge on the army that butchered his village and killed his wife. Kull initially uses these powers to kill the human armies, but is forced into doing the demon's dirty work and turning his wrath on the nature spirits that keep the world alive. Kull must find a way to escape his deal before he is forced to ravage the world. Gameplay is very similar to OTL's game, and Darksiders is generally well received, becoming one of the year's more popular new hack and slash titles.

    Ghostbusters: The Video Game

    Another game that's quite similar to its TTL counterpart, Ghostbusters: The Video Game is published by THQ ITTL, and like the OTL game, is essentially the “true” Ghostbusters 3, with the entire original cast returning to reprise their roles as the Ghostbusters, and the player taking on the role of a rookie who joins the team to help them hunt down an evil spirit. The biggest change is that ITTL, Sigourney Weaver is able to reprise her role, and was involved in the project from very early on, becoming the primary female character in the game and assisting the Ghostbusters on numerous occasions, including helping them fight the final villain. Rick Moranis also appears in TTL's game, someone else who didn't appear in the OTL title. Gameplay is very similar to that of the OTL game, with the various ghost hunting gadgets all making an appearance, including the Proton Stream. Like OTL's game, TTL's game explores plot threads and concepts that the original writing team wanted to explore in a Ghostbusters movie but never got the chance to do so. The game gets a highly positive reception, similar to that of OTL's game, and though it isn't a huge hit initially, word of mouth would help it to achieve greater sales later on, especially on the iTwin, which uses the motion controls to excellent effect.

    Pew Pew

    A top down shooter for handhelds and mobile devices in which you're an alien who uses over the top weaponry to kill humans and rack up a high score. Reminiscent of OTL games such as Alien Hominid and Destroy All Humans, its very violent but its cartoony gameplay style makes it quite popular and fairly silly, and it becomes a critical and commercial hit. The iPhone version incorporates touch controls, but they aren't implemented quite as well as they are on other ports, and ultimately the Supernova version of the game becomes the top seller.

    Prototype

    Another game from IOTL, Prototype is an action/adventure title published by Activision featuring the protagonist Alex Mercer, who can shapeshift and absorb his enemies at will. The gameplay is quite similar to OTL's game, including an open world design and fast-paced action combat, but the plot is somewhat different and is inspired somewhat by the Gemini games, in which Alex is being hunted down by the corporation that created him, who employs a being with similar powers to hunt him down, thus giving the game an element of “hunter vs. hunted” in which Alex can be attacked by this being at almost any time as he's accomplishing certain missions. Alex thus spends more of the game on defense than on the offensive, using his powers mostly when under duress, and spending more time hiding, though the player still has lots of leeway and freedom to accomplish goals other than running. Despite the change in plot from OTL's game, Prototype is still considered an excellent game, and in fact is probably a bit better received than IOTL, due to the fact that Infamous, a game with a somewhat similar premise, has been butterflied away, making Prototype into a more unique concept. The game is released for all three consoles but does best by far on the Sapphire, where its excellent graphics look extremely impressive on the system, and there are few similar games out at the time. It sells slightly worse than Batman: Gotham Stories, just missing out on the month's top five but performing better later on.

    Sonic R2

    A full-featured Sonic kart racing game for the iTwin and iPod Play, Sonic R2 takes its name from the classic Saturn title but is much more similar in look and gameplay to the modern Sonic All-Stars Racing games, featuring 20 characters mostly taken from modern Sonic games but also featuring a few Sega guest stars such as Nights and Vectorman, along with Zeta from Panzer Dragoon Zeta and Commander Keen from his titular series (with Reynaud later showing up as DLC). The game features 24 different tracks, both original and inspired by classic Sega franchises, and a ton of different minigames, including a footrace mode (like the OTL Sonic R), a balloon collecting mode, a ring collecting mode, and even a car combat mode. The game has both traditional and motion control schemes and features a wheel accessory for the iTwin controller that's similar to OTL's Wii Wheel for Mariokart Wii. The wealth of special features, online play, and racing that's friendly for both new players and veterans makes Sonic R2 a surprisingly strong kart racing title and a major hit for the iTwin from a sales standpoint, becoming one of the biggest releases of the spring.

    1 vs. 100

    A live downloadable quiz game based on the Bob Saget-hosted gameshow (which exists both IOTL and ITTL), 1 vs. 100 features one player who must answer trivia questions and outlast “the mob”, consisting of 100 players answering the same questions. The game plays out very similarly to OTL's Xbox 360 version of the game, but unlike OTL's game, TTL's 1 vs. 100 is a multiplatform title, appearing on the Sapphire and the iTwin, but not the Xbox 2. There's no crossplay between the two console ecosystems, which feature identical gameplay but different hosts. 1 vs. 100 is received positively on both consoles, but has bigger crowds of players on the iTwin, where it becomes one of the top online games on the console for two years after its release. The Sapphire version is successful initally, but fades in popularity somewhat after a time. Both versions would eventually cease operation in 2013.

    Androsia 2

    The sequel to the 2007 game Androsia, notable for bringing together a staff of talented programmers and animators to create a popular action game about an android working to prevent a calamity, Androsia 2 sees most of the old team, including combat animator Monty Oum, return to produce this sequel. Androsia 2 updates the gameplay significantly from the original title, enhancing both melee and ranged combat and allowing for the discovery of both interchangeable parts and new chips that enhance the protagonist Symbol's abilities to incredible new heights. A new protagonist, a female android named Arkana, is introduced in the game. Arkana is introduced as an “improved” model of Dana, Symbol's friend from the previous game, and is ultimately revealed to be a mole, programmed by the humans attempting to destroy Symbol and his group of exiles. However, Arkana rebels against this programming, and the player is able to guide her through this journey, in which she must replace her entire body part by part to be free of the control humans have placed over her. Dana, who starts out jealous of Arkana, is instrumental to this process, leading to major development for both characters that runs parallel to Symbol's development as a reluctant leader. The excellent fight choreography from the original game returns, both in cutscenes and in actual combat, but the combat has been improved to address complaints that the previous Androsia was almost more fun to watch than it was to play. Androsia 2 features a combat system that almost seems like it was ripped from a fighting game, but featuring some truly spectacular context-based commands that allow the player to pull off truly spectacular stunts by being aware of their environment. The game's plot sees a new government rise up in Obsidian's wake. While the government is a significant improvement over the Obsidian Authority, ensuring rights for all people, those rights apply to humans, not androids, who are ruthlessly hunted down. Symbol must contend with both sabotage attempts by the new government and radical androids who want to kill humans to protect robotkind. Eventually, Symbol is forced to battle hostile challenges to his leadership, helping the humans to defeat a radical android named Grandslam, who tries to detonate a massive viral bomb that will kill 99 percent of humanity. Symbol does this in spite of the immense pain that humans have caused Arkana, who opposes Grandslam's plan but cannot bring herself to ever work with a human after the trauma caused by her implanted control circuits. In the end, Symbol and Dana, along with the remaining androids, are welcomed back into human civilization, but Arkana rejects the offer and Symbol's friendship, choosing to live in exile and ending the game on a bittersweet note.

    Androsia 2 gets stellar reviews from critics, but the sales don't quite match up, due to intense competition at the time of the game's release on the three major consoles. It would eventually turn a profit and get a sequel, but in the meantime, most of the people on the game's creative team move onto other projects. Eventually, many of them would drift back together to work on another project, but not with the company that created Androsia. That, however, wouldn't take place for a number of years, while Androsia 3 would come together on a new generation of consoles with a new creative team.

    Metal Slug NEO

    SNK's reimagination of the classic Metal Slug series, this game is a sidescrolling run and gun with retro-styled (but definitely more modern graphics and similar fast and furious gameplay, complete with huge new bosses, fun new powerups, and new local and online competitive modes. It's released on the Sapphire (as a digital title), the Supernova, and the iPod Play, and is quite well received, considered a welcome update of a shooter classic.

    Meteora

    A space shooter developed by Excitech Games and published by Ubisoft, Meteora is a sequel/reboot/remake of the 1994 space shooter/FMV classic. The game combines both bullet hell-style space shooter gameplay and some third person shooting segments with modern 3-D animated cutscenes (replacing the FMVs of the original). The third person shooting segments appear only on the full Sapphire version of the game, while the iPod Play version (the only port of the game) has only the space shooting segments and some of the cutscenes. The game is about a brave space explorer and his team battling alien hordes as they attempt to crash abandoned space colonies onto a populated world. The plot is a bit less silly than that of the original game, while the space shooting, though updated for modern consoles, feels somewhat dated. The third person shooter segments, however, are quite well received, with the protagonist and his team going into the space colonies as they're plummeting toward the planet to fight the alien invaders within. The final critical verdict: the Sapphire version is surprisingly good and a fun little sleeper hit, while the iPod Play version is mediocre and boring. Excitech would ultimately find greater success on a later full-fledged shooter game.

    Sherlock Holmes

    Another console/handheld title, Sherlock Holmes is a mystery/adventure game released on the iTwin but also released on the Supernova and iPod Play. It plays much like other modern mystery games, with the titular detective called upon to solve a series of mysteries that tie into one much greater mystery toward the end of the game. Moriarty appears as a major villain, but there's another major antagonist whose reveal is a complete surprise, essentially a minor character from one of the earlier mysteries that ties into the larger one. Sherlock's backstory is exposed somewhat in the game, which tries to really define his personality and even brings in his older brother Mycroft as a major supporting character. For fans of the classic Sherlock Holmes books and the mystery game genre, this is one of the better games of its type of the generation: reviews are quite positive and the game achieves a limited form of sales success as well. However, sales are somewhat limited by the game's genre, which doesn't lend itself well to blockbuster sales. It's considered a “must play” by Sherlock Holmes fans, but most other players stay away.

    (Authors' Note: The following idea was given to us by the reader HonestAbe1809!)
    Thirteen Ghosts

    The classic horror film 13 Ghosts was never remade ITTL, but ultimately got a video game adaptation of sorts in 2009, coming to the iTwin and Sapphire as a horror game. It takes place in a mansion on a deserted island, and features thirteen differently designed ghosts for the protagonist and his team to contend with, and each ghost (which features a unique design and gameplay setting) gets their time to shine, with their domain (ranging from a scuttled cruise ship to a haunted graveyard to a creepy series of catacombs to an abandoned music room) forming a “level” of sorts that the protagonist must navigate differently from the domain before it. The game features plenty of dialogue between the team members as they explore the island and get into various terrifying situations, and like any good horror story, no one is safe: four of the six team members meet gruesome ends before the end of the game. The game itself, designed by the team behind Secret Of Happy Valley and Creepy, features plenty of nods to those titles and a similar sense of horror and humor, meaning that fans of those games find a lot to love about this one. Like those two games, it's more of a sleeper/niche title than a major blockbuster, but it achieves good reviews and ultimately turns a healthy profit.

    -

    Top Selling New Console Games In North America (in terms of sales over the first four weeks of release):

    April 2009:

    1. SOCOM 4 (Nintendo Sapphire)
    2. Street Fighter V (Apple iTwin)
    3. Phantasy Star VIII: Beneath The Spectral Canopy (Apple iTwin)
    4. Street Fighter V (Nintendo Sapphire)
    5. Crime Stories: Literary Ghosts (Nintendo Sapphire)

    May 2009:

    1. Killer Instinct 4 (Nintendo Sapphire)
    2. Killer Instinct (Game Boy Supernova)
    3. Sonic R2 (Apple iTwin)
    4. Batman: Gotham Stories (Nintendo Sapphire)
    5. Batman: Gotham Stories (Microsoft Xbox)

    June 2009:

    1. Pokemon Dark Moon (Game Boy Supernova)
    2. Pokemon Light Sun (Game Boy Supernova)
    3. The Legend Of Zelda: Spirit Of The Woods (Nintendo Sapphire)
    4. Divine Wrath 4 (Nintendo Sapphire)
    5. Divine Wrath 4 (Microsoft Xbox 2)
     
    Summer 2009 (Part 1) - Thrillseekers 2
  • Thrillseekers 2

    Thrillseekers 2 is an extreme sports video game developed by Neversoft and published by Activision. Similarly to its predecessor, Thrillseekers 2 combines elements of extreme sports games with a robust storyline mode heavily focused on individual characters and the relationships between them. The game can be divided between the storyline mode, called “The World Is Watching”, and a free play mode featuring a huge collection of environments and characters, with plenty of unlockables. Where the original game featured only five extreme sports, Thrillseekers 2 features fourteen, including every sport from every previous game in the series and four new sports introduced in this game. In addition to the classic skateboarding, surfing, BMX, snowboarding, and wingsuiting modes, and joining the jetskiing, wakeboarding, kitesurfing, skiing, and luge modes from the spinoff games, are bobsledding (the only team-exclusive sport in the game), snowmobiling, dirtboarding, and psicobloc. Bobsledding is done with four racers to a sled, and the player can have either 1-3 human teammates or AI teammates alongside them. The player competes for time, but can also perform stunts along the track that can be combined with a time multiplier for a total score. Snowmobiling is somewhat similar to jetskiing, but with a slightly less agile vehicle, making combos less important but also allowing individual tricks to take prominence. A player that can set up and memorize high-scoring tricks will do well in this mode. Dirtboarding (usually) takes place on the same type of terrain that BMX courses take place on, and the player can rack up big points for comboing off of terrain. With the highest scoring and combo potential of the new sports, dirtboarding is considered a major highlight of the game. Finally, there's psicobloc, solo rock climbing over water. The most unorthodox of the new sports, psicobloc is also the most difficult, but perhaps the most rewarding to master, with risk being rewarded majorly and very little margin for error. Despite the often slow and exacting nature of the sport, the game engine allows for quicker and more dramatic climbing, making the rhythm of play more suitable to a fun experience. The main gameplay engine has gotten a complete overhaul, and even the original five sports feel somewhat different. The engine has been changed to allow for a more realistic feel to each sport, somewhat similar to the Skate series, but more forgiving. This balance between classic-Tony Hawk style gameplay and Skate-style realism gives the game a more free-flowing feel. It's definitely more difficult for novice players, but the learning curve is only slightly steeper, and is based off of player rhythm. Getting into a good rhythm will allow for easier tricks and combos, and the game's encouragement system, in which the player's friends cheer them on, has been revamped as well, allowing for timely recoveries from errors. This means that if the player has been doing well, a slip-up or two can be mitigated by the player's friends with a timely button press. Even veteran players of the original games notice a bit more difficulty getting used to the game's controls, but ultimately, most players come out of Thrillseekers 2 preferring the new controls to the old ones, making the game feel like a truly modern skater rather than a Tony Hawk clone.

    The presentation of the game has also been vastly improved from the original. While the original Thrillseekers had cutting edge animation and some of the best graphics of any sixth generation console, by 2009 the game was starting to show its age, with the character models not being quite up to snuff with modern games. Thrillseekers 2 features truly HD visuals, giving the characters and animation a complete overhaul. Once again, the series sets a new bar for console gaming animation, with realistic character movement and gorgeous cutscenes comparable to those in the PS3 version of OTL's The Last Of Us. The HUD and interface have also been given a slick, modern look, cutting out some of the “cheese” factor of the original while still retaining its charm, with several dozen of the game's 150+ characters having their own unique graphical flourishes. With 20 teams of seven competing against each other on a worldwide stage, there was plenty of opportunity for character expansion and introduction, and Thrillseekers 2 has a roster of 158 total playable characters, including 140 characters who are competing in the game's World Championship competition and 18 more from other sources, including the previous game's extras and a few from other games and the animated series. Each character has at least one unique gameplay “quirk”, though admittedly a majority of them are fairly cookie cutter. With no “create a player” mode in the game, the large roster does give players a chance to find someone close to them in appearance. All in all, about 40 of the characters can be considered “major”, with more voice acted lines and unique traits, and the remaining 118 are considered “minor”, with mostly cosmetic differences and a unique stat total. The series has always been known for its attention to sound detail, and that hasn't changed. The game features an 82 song soundtrack (featuring some male singers for the first time), and all the main voice actors from the original game have returned. There have also been some talented new additions to the cast, and in addition to the six memorable stars of the original game, there are numerous exciting new characters who play a big role in the story, with the most notable eight new additions briefly described here:

    Rachel Salinger: Rachel Salinger is the “seventh” Thrillseeker, a character that began showing up in previews around the summer of 2008, and was stated to be a new addition to the group that would either mesh with them perfectly or cause a lot of trouble. She's appointed to the Thrillseekers' competition team as an alternate, meant to step in if one of the team members got hurt or couldn't compete. She's a professional extreme sports athlete and out of the seven girls is the only one besides Marina who had done a major competition prior to the events of the original game. She's equally skilled in many extreme sports and is ranked #2 in the world for women, making her the most talented member of the entire group. Though she's proud of her accomplishments, she doesn't balk at being appointed the “alternate” despite being better at most sports than the other girls, and is even encouraging of Stacy after the girls' sponsors urge them to take Stacy off the team and replace her with Rachel. She's very kind, but has a tendency to be a bit arrogant and toward the middle of the game her frustration begins to show, especially after Stacy becomes slightly hostile toward her. She doesn't mesh well with all of the girls, but that's partially due to the pressure from the sponsors, who begin to encourage her not to be friends with Alex and some of the other girls. Though set up in an antagonistic role, in the end she proves herself to be a loyal friend, and indeed, she becomes friends with the group of six. Though her appearances in later games and media wouldn't be quite as big, she does remain a major supporting character in a lot of subsequent material, and though she has her detractors, a decent portion of fans do see her as the honorary seventh Thrillseeker. She's considered by critics to be one of the best parts of Thrillseekers 2, a new friend for the girls who's compelling and talented but avoids a lot of the pratfalls of “Mary Sue”-type characters. She's voiced by Shannon Woodward.

    Emma Fletcher: The primary antagonist of Thrillseekers 2 and perhaps the most memorable (and at times the nastiest) villain in the series. She's the skateboarder on the British team competing at the World X Tournament, and though she's not the captain of the team, she's the most talented member. She's the world's #1 ranked female skateboarder, and is exceptionally talented, but also exceptionally arrogant and vindictive. She's known as the “bad girl” of extreme sports, she was an ex-juvenile delinquent who turned her life around after stealing a car at age 12, using extreme sports as her way to avoid trouble (though she still has a lot of her old tendencies). She sees Alex as her biggest threat and tries to drive a wedge between Alex and her friends to derail the Thrillseekers' team, targeting Stacy, whose insecurity over being the least talented member of her team gives Emma an opportunity to manipulate her. Though Emma can be very, VERY nasty, she also has a soft spot for her friends and even has some regret about the trouble she got into as a youth, which estranged her from her family. Emma is voiced by Della Saba (using the same sort of speaking pattern as her Aquamarine performance from Steven Universe, but at a somewhat lower pitch).

    Niall Martin: Niall Martin is the captain of the British World X team. In contrast with Emma, Niall is quite nice and is one of the few people who can rein in her bad behavior (it's implied she has a crush on him). Niall is a fierce competitor and is beloved by many the world over, especially the ladies. He and Marina have a fierce rivalry during the various water competitions at the event, and Niall has a bit of a one-sided crush on her, though she rebuffs his advances and he sort of brings out the worst in her, especially after Alex and Stacy start to have tensions between them. Niall is voiced by Adam Howden.

    Heather Cordray: Another member of the British team who specializes in snowboarding, Heather can be somewhat stern and intimidating, but as it turns out, she's much nicer than Emma. However, she's fiercely protective of her and it's implied that Heather is the reason Emma was given a chance to become a famous skateboarder in the first place, as she has some connections with sponsors and people in the legal system through her lawyer father. She intimidates Kirsten somewhat, though the two girls eventually form a close friendship and respect for each other. She and Niall also have a somewhat close relationship, a sort of mutual silent crush on one another that they both eventually acknowledge by the end of the game. She's voiced by Katherine Kingsley.

    Annie Stone: The surfing specialist for the Australian team, Annie is a sort of contrast to Marina, being very sweet and upbeat, and she gets on Marina's nerves quite a lot. She's the #1 ranked junior female surfer in the world, and Marina has never beaten her in competition. She's the most talented individual on Australia's World X team, good enough to carry them deep into the competition. She's voiced by Georgia van Cuylenberg.

    Morgan Wilcox: Another member of the Australian team, Morgan is a jack of all trades in terms of extreme sports, though she sort of specializes in BMX. She's somewhat vulgar but is also pretty personable. She's voiced by Rebel Wilson, who hasn't yet reached the levels of fame she has IOTL.

    Valentina Solskaya: Valentina is the captain of the Russian team, a BMX biking champ and expert skateboarder. She seems stern at first but she's actually quite friendly and helps Stacy to regain her confidence. She's voiced by Margarita Levieva.

    Shuji Tsuchibana: Shuji is a friendly skateboarder and the captain of the Japanese team. He's a bit of a nerd and he has a bit of a crush on Stacy, something she does reciprocate a bit, enough to make Stacy/Shuji probably the most popular opposite-sex shipping pairing for Stacy amongst fans. He's voiced by Keita Saitou.

    The main story of Thrillseekers 2 revolves around the World X Competition, a 20-team invitational competition featuring 20 teams of six extreme sports athletes (and one alternate), battling it out for national pride and plenty of fame. This story also forms somewhat of the structure of the main campaign, which is divided into eight segments. Each segment features a short series of individual challenges which can be comprised of any of the game's 14 sports, with each sport featured at least once in these challenges (but a few featured more than once). These segments are then concluded with a medley competition, essentially the elimination round of each phase of the tournament. These medleys are a combination of at least four of the game's sports, structured in a points-based series. The player must score a certain amount of combined points across the sports to “advance”, otherwise they will have to redo the entire medley portion. This point threshold can vary somewhat within a fairly narrow set range, so sometimes it might end up lower than another time. Thanks to a dynamic difficulty system, if the player fails a medley portion, this point total has a chance to end up lower, and if a player is doing well, it can end up higher. Unlike the previous game, in which the player controlled Stacy for the entirety of the campaign, in Thrillseekers 2, the player might be asked to control one of seven different characters. Stacy and Alex are used the most, but Elissa, Kirsten, Marina, Vivian, and Rachel are all controlled at some point during the campaign, both during the individual challenges and during the medley portion. Thrillseekers 2 has far less “danger” events than the original game had, and in general, they tend to be somewhat easier than they were in the original game. In some way, the stakes in Thrillseekers 2 are lower than they were in the original game: apart from one point at the very end of the campaign, no one's life is directly threatened, save for the inherent danger in extreme sports. In another way, however, the stakes are much higher: apart from the fame and fortune that goes to the winner of the competition, the girls' friendship is also put at stake like in no other game before it. It's the only time that Alex and Stacy's friendship is truly tested in the entire history of the franchise, which is why so many fans consider Emma to be such a dangerous villain. She never points a gun or any kind of weapon at anyone, but she's arguably more malevolent than any of the gun toting criminals from the original game. As in the original game, beating the Thrillseekers 2 campaign unlocks everything, save for the DLC released afterward. The campaign is a couple hours longer than the one from the original game, and is considered by most fans to be significantly more difficult.

    The background to the story of “The World Is Watching” sets the game in 2006, two years after the events of the original game and also after the events of the animated series (the last episode of the animated series sets up the girls qualifying for the World X Tournament). The girls will be representing the United States in the World X Tournament, with 19 other countries competing. In alphabetical order, those countries are: Australia, Brazil, Canada, China, Colombia, France, Germany, Ghana, Jamaica, Japan, Mexico, Norway, Polynesia (a pan-Polynesian team featuring athletes from Samoa, Tonga, and other Polynesian islands), Russia, South Africa, South Korea, Thailand, the United Arab Emirates, and the United Kingdom. After an upbeat introductory cutscene with the six main characters hanging out on the beach set to Katy Perry's “California Girls”, and after a quick refresher skateboarding event featuring Stacy, the main plot begins in earnest with the girls being introduced to their new teammate, Rachel, and heading to Tokyo, Japan to compete in the World X Tournament. The girls are optimistic, though Stacy is a bit nervous and intimidated by Rachel. Alex reminds Stacy of just how far she's come in the past couple of years and that she can compete with anyone in the world. The girls help Stacy practice, and this takes the form of a few more intro missions before we finally get the first medley event, in which the Thrillseekers must finish in the top 15 out of 20 or be eliminated. After the player passes the first medley event with an acceptable score, the tournament progresses and the first five teams (China, South Africa, Colombia, Norway, and Thailand) are knocked out of the competition. Stacy, who was the worst performer on the team by far, is really down on herself about her poor performance, and the sponsors propose replacing her with Rachel. Rachel will only allow herself to be replaced if Stacy wants to step down, but Marina and Vivian both gently advise Stacy to give Rachel a chance (drawing some heat from Alex). Emma, who is already starting to get on the Thrillseekers' nerves, uses this dissension to start to drive a wedge between the team members, and works on Alex in particular. In the second chapter of the game, we see the stress getting to both Alex and Stacy, who start to get a bit annoyed with each other. Finally, the second medley begins. Regardless of the player's performance (if they get enough points to qualify), the Thrillseekers just barely survive the next elimination round, but three teams (France, Jamaica, and the UAE) are eliminated, reducing the field to twelve. Stacy almost wants to step down from the team, but Alex proposes that the girls use their free time to explore Japan, and chapter three mostly shows the girls on vacation, bonding with each other and some of the other teams while doing a few extreme sports challenges along the way (including a snowboarding mission where the player controls Rachel for the first time). Stacy actually cheers up a bit and even bonds some with Rachel, who shows a lot of grace and kindness and encourages Stacy. However, Emma rears her head again and says something really nasty to Stacy, which really gets under her skin. It results in Stacy having her worst performance of the competition. The Thrillseekers barely qualify for the next round (two other teams, Brazil and Polynesia, are eliminated), but the sponsors finally step in and force Stacy to step down, replacing her with Rachel. Rachel almost refuses to compete, but a dejected Stacy insists that Rachel step in for her.

    Stacy and Alex have a bit of an argument, but Stacy manages to calm herself down and asks Alex to do the best she can because Rachel is going to be great. Emma continues to work on both Alex and Stacy, but Alex is unshook. In the fourth round of the competition, Rachel is the star of the team, dominating every event she competes in. The Thrillseekers cruise to the next round, while two more teams (Mexico and South Korea) are knocked out. It's down to the final eight, and Emma is starting to get a bit more annoyed, while Stacy is even more dejected. Rachel decides to try and clear the air between her and Stacy, and the two of them go on a private trip where Rachel tells Stacy about herself and the two start to really bond. Meanwhile, Alex, Marina, Vivian, and Kirsten stay behind in Tokyo for some fun with the other teams, and even some friendly competition. In this sort of “halfway” mark of the main campaign, the player gets to take a bit of a break with a lot of fairly easy, low-stakes individual challenges and some character development. Rachel continues to compete with the Thrillseekers during the fifth round, which is the toughest yet. Germany and Canada's teams are eliminated, and it's down to just six teams remaining, with the United Kingdom and the United States neck and neck and looking like the overall favorites. With the Thrillseekers' team too close for comfort, and with Rachel on a roll, Emma decides to try and push Stacy to the breaking point. Thanks to Emma's manipulation, Stacy insists that she be allowed back on the team, and puts pressure on Alex to get Rachel to step down. However, Alex knows that Rachel is much better than Stacy, and tries to persuade Stacy to let Rachel be and to continue to support the team. Amidst all of this, a typhoon threatens Japan, forcing the teams indoors and threatening the entire competition. The added stress frays everyone's nerves. Meanwhile, the waves are massive, and Emma challenges Alex and Rachel to a surfing competition. Rachel is reluctant to go out in the storm, but Alex doesn't back down, and she and Alex head out to the beach to surf the massive and dangerous waves. Stacy and Rachel follow them, with both girls trying to convince Alex not to do it. The two girls surf the huge waves, but seem to wipe out, and Rachel rides out to try and rescue them, with Stacy riding out with her. However, Alex and Emma return safely, with Rachel and Stacy getting pulled out to a remote section of the beach by a riptide. The two manage to get back to shore, but Rachel gets her leg caught in some debris. Stacy tries to free her, but in a moment of chaos, Rachel's leg is badly injured and it appears that Stacy caused it, just as Alex and Emma come over to check on them. Rachel's not sure what happened, Alex believes Stacy is innocent, but Emma begins to claim that Stacy deliberately injured Rachel, and tells this to the tournament officials, who threaten to disqualify Stacy. With no time left before the start of the next round and some ambiguity about what happened, Stacy is allowed to compete, but the officials will be reviewing the case. With Rachel injured and the team stressed out, they barely survive the sixth round, while Russia and Ghana are eliminated. Stacy somehow had her best round yet, but under a cloud of suspicion from a lot of people in the competition. Alex, Marina, Vivian, Elissa, and Kirsten all emphatically take Stacy's side, but Rachel still isn't sure about what happened and is somewhat convinced that Stacy really did hurt her on purpose. Meanwhile, Emma is disparaging Stacy to anyone who will listen. With everyone's emotional stress at its peak, Emma makes a truly hurtful remark to Stacy, encouraging her to run away to protect her team's chances in the competition. Emma's remarks cause Alex and Stacy to have a huge blow-up argument that leaves both girls in tears. Then, the tournament judges make their decision to disqualify Stacy, with further sanctions possible. Emma says something that pushes Alex over the edge, prompting Alex to attack Emma. Rather than fighting back, like Marina always would, Emma threatens to have Alex's whole team disqualified if she lays a finger on her, and Alex has to be held back by the other girls. With everything seemingly hopeless and Stacy nowhere in sight, Rachel emerges from her room, her leg still hurting but able to compete. In the seventh round, Rachel heroically leads the team to victory, though Marina, Elissa, Vivian, and Kirsten all perform amazingly as well. Alex is the only one whose game is slightly off, but the team somehow survives, advancing along with the United Kingdom to the final showdown round, with Australia finishing fourth and the home country's heroes Japan finishing third.

    However, the effort leaves Rachel completely spent. She collapses after the end of the seventh round and it's revealed that her leg is even more badly hurt, a career threatening injury. She'll need surgery and she's out of the competition. Stacy is also missing, but the girls and Rachel work to prove her innocence, and they're able to do it by tracking down a hotel guest who saw what happened and that Rachel's injury was an accident and Stacy actually prevented her from being even more badly injured. The girls want to tell Stacy the good news (and Alex desperately wants to apologize to her), but Stacy has run away. In fact, Stacy has run FAR away, leaving Honshu entirely and going up to Hokkaido to get as far away from the girls and the competition as possible. Alex goes after her while the other girls stay in Tokyo to train. Meanwhile, Emma, looking for another opportunity to mess with the girls, is in their hotel room while a TV report about a big snowstorm on a mountain up in Hokkaido is playing. She picks up Elissa's phone and hears a message from Stacy about going up to that same mountain (Stacy didn't go because she heard there was going to be a storm, she just went up there to be alone). Realizing that Stacy might be in genuine danger and feeling a lot of sudden guilt, Emma races to Hokkaido, hoping that she can find Stacy and reason with her. Alex heads to Hokkaido and tracks Stacy down to the mountain, but it's already gripped by the snowstorm. She races up the mountain and finds Stacy trying to make her way back down. Stacy still doesn't want to go near Alex, blaming herself for everything that happened, but Alex apologizes and tries to convince her that it's all okay and that she doesn't care about the competition, she just wants her friend back. Stacy realizes how stupid she's been and apologizes to Alex, and the two girls are about to have a tearful hug when Stacy suddenly slips and falls off the side of a cliff. Alex dives and catches Stacy, but is just barely hanging on herself. Her grip starts to slip, and Stacy begs Alex to let her go and save herself. Alex tells Stacy that she'll never let go and that she can't live without her. Alex starts to slip and Stacy says that she'll never forgive herself if Alex dies because of her, while Alex assures her that she'd never forgive herself if she let Stacy die alone. The two girls grip hands even more tightly and look each other in the eyes one final time as Alex starts to fall. Alex loses her grip and she and Stacy scream as they plunge down... only for Emma to dive and grab Alex by the legs, saving them both. Emma has a rope tied around her legs to keep herself planted on the cliff, but she's having trouble pulling the two girls up, and while she tells them that she never meant for them to get hurt, she also insults both of them a few times as she works to pull them back up. Finally, Alex and Stacy are hauled up, and collapse on top of Emma, the three girls breathing heavily as the snowstorm starts to subside. Emma doesn't try to explain herself, she makes no excuses for her behavior and that she wouldn't blame either of the two girls if they threw her off the cliff right now. Before Alex can say anything, Stacy forgives Emma and asks her why she can't just enjoy sports the same way Stacy and her friends do. Emma tells them it's complicated but that she does enjoy sports, but winning has always defined her. The three have a heartfelt talk, with Emma promising to compete fairly in the final round and that she'll try to be a better person in the future. The three then return to Tokyo and reunite with their teams for the last round of the competition, an intensely difficult medley featuring all fourteen sports and requiring that the player get a very high score to beat the United Kingdom team. In the end, the Thrillseekers emerge victorious. They win a massive professional sports sponsorship, worldwide fame, and a huge trophy. Stacy and Rachel reconcile and promise to be friends for life, while Rachel gets a positive prognosis for her leg (she'll be out of competition for about a year but her leg will heal completely and she'll be able to come back stronger than ever). Meanwhile, Emma, though still snarky and abrasive, is a good sport about losing and apologizes again to the Thrillseekers, asking if they can hang out sometime. They accept her apology and agree to be her friend, but there is a scene during the end credits where they get a friendly form of “revenge” on her. The final pre-credits scene shows the six Thrillseekers hanging out in San Francisco together and ends with a scene of Alex and Stacy overlooking the bay and reaffirming that their friendship is stronger than ever. The credits then roll, set to “Let Me Save Myself”, an original song performed by Avril Lavigne and Lacey Chabert (the voice actresses for Alex and Stacy).

    Thrillseekers 2 is released on July 21, 2009, for the Nintendo Sapphire, Xbox 2, and Apple iTwin. The game would receive overwhelmingly positive critical reception, with the graphics, gameplay, and storyline all considered by most critics to be superior to that of the original game. Critics expressed initial skepticism about the revamped control scheme, but upon playing the game, it's clear that the new controls bring the game and the entire genre into the current generation, making it a lot harder to go back and play the first few games without it feeling like something's missing. Players mostly agree with the critics, with Thrillseekers 2 reinvigorating the franchise's popularity just as the first generation of games was seen to be getting a bit stale. Many of the new characters are also received quite well by the fandom, with the most positive reception probably going to Rachel, Emma, Niall, and Shuji. The new characters would kick off a fanwork boom (Alex/Emma, Rachel/Emma, Rachel/Stacy, and Stacy/Shuji are probably the most popular new shipping couples), and though the television series had ended, the comic and book series which incorporate many of the new characters would also be quite positively received. Sales are excellent in the first week, nearly two million copies sold across the three consoles, with over a million sales for the Sapphire version alone, around 600,000 for the iTwin version, and around 250,000 for the Xbox 2 version, making it the fastest selling game to date in the series and one of the fastest selling games of all time. Thrillseekers 2 would be seen by a plurality of fans as the pinnacle of the series in creative and gameplay design, and quite possibly the absolute height of popularity for the series' fandom. It's embraced by male and female gamers alike, young and old, and all around the world, becoming one of the best selling games not only of the seventh generation, but of all time. It's an immediate Game of the Year contender upon its release, and is seen as one of the iconic games of 2009, even moreso than the original Thrillseekers was for 2004.

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    Thrillseekers 2 Soundtrack: (52 OTL songs, 30 TTL songs)

    Disc One:

    1. “California Girls” by Katy Perry
    2. “Thrills, Chills” by The Thrillseekers (original TTL band comprised of OTL people, original TTL song)
    3. “crushcrushcrush” by Paramore
    4. “Kool Thing” by Sonic Youth
    5. “Wind And Lightning” by Jane Wiedlin (original TTL song)
    6. “Summer Solstice” by Aaliyah (original TTL song)
    7. “Sunday Morning” by No Doubt
    8. “Like A Kick To The Face” by Fergie (original TTL song)
    9. “Resist Psychic Death” by Bikini Kill
    10. “Try Again” by Aaliyah
    11. “Heart Of Glass” by Blondie
    12. “Cailee” by Ashes And Smoke (original TTL artist and song)
    13. “Akihabara” by Freezepop (original TTL song)
    14. “Check Yes Juliet” by We The Kings
    15. “The Chain” by Fleetwood Mac
    16. “Blackmail” by The Runaways
    17. “C'est Comme Ça" by Les Rita Mitsouko
    18. “Umbrage” by Natasha Bedingfield (original TTL song)
    19. “Happy Happy Happy” by The Happy Problem
    20. “Somewhere Only We Know” by Keane

    Disc Two:

    1. “Trouble” by Shampoo
    2. “Criminal” by Fiona Apple
    3. “Desafio” by Anahi (original TTL song)
    4. “Tear-Stained Eyes” by Kristy Scissor (original TTL artist and song)
    5. “When Angels Lose Their Wings” by Muse (original TTL song)
    6. “Stuck” by Stacie Orrico
    7. “Love Across The Ocean” by Koda Kumi
    8. “The Kids Aren't Alright” by The Offspring
    9. “Wicked Wicked Witch” by Marion Raven (original TTL song)
    10. “A Shock To The System” by Lizzy Wells (original TTL artist and song)
    11. “Mr. Brightside” by The Killers
    12. “Fading Fast” by The Go-Go's
    13. “Brick By Boring Brick” by Paramore
    14. “Refugee” by Tom Petty
    15. “Aflame” by Halestorm (original TTL song)
    16. “Pinkandpurple” by Koda Kumi (original TTL song)
    17. “Crazy On You” by Heart
    18. “Island In The Sun” by Weezer
    19. “Slam It” by T-Pain (original TTL song)
    20. “Constant Craving” by k.d. Lang
    21. “Seek Us Out” by The Thrillseekers (original TTL band comprised of OTL people, original TTL song)

    Disc Three:

    1. “If I Don't Stand For Something” by Pink (original TTL song)
    2. “The Hypothesist” by Novillero
    3. “Seeing You” by Sarah Bareilles (original TTL song)
    4. “Denialism” by Oasis (original TTL song)
    5. “My Favorite Mistake” by Sheryl Crow
    6. “Enjoy The Silence” by Lacuna Coil
    7. “Mirrorcle World” by Ayumi Hamasaki
    8. “I Get Off” by Halestorm
    9. “I'm Only Happy When It Rains” by Garbage
    10. “Ride” by The Vines
    11. “Isn't She The One?” by Lenny Kravitz (original TTL song)
    12. “Brighter Days” by Etna In The Heights (original TTL artist and song)
    13. “Unhearted” by Automatic Loveletter
    14. “Supermassive Black Hole” by Muse
    15. “Breed” by Nirvana
    16. “Silver Lining” by Rilo Kiley
    17. “Teenage Dirtbag” by Wheatus
    18. “Die In The Night” by Paramore (original TTL song)
    19. “Seven Strong” by The Thrillseekers (original TTL band comprised of OTL people, original TTL song)
    20. “People Like Us” by Kelly Clarkson

    Disc Four:

    1. “Knights Of Cydonia” by Muse
    2. “Bittersweet Symphony” by The Verve
    3. “Steel In My Soul” by Tia Wintra (original TTL artist and song)
    4. “Ada Lovelace” by Weezer (original TTL song)
    5. “Take It Off” by The Donnas
    6. “Cannonball” by The Breeders
    7. “Seether” by Veruca Salt
    8. “Easier To Run” by Linkin Park
    9. “Boy Story” by Destiny's Child (original TTL song)
    10. “Spellbound” by Lacuna Coil
    11. “Ex Factor” by Christina Aguilera (original TTL song)
    12. “Glamorous Sky” by Mika Nakashima
    13. “Everything Is Everything” by Lauryn Hill
    14. “Violet” by Hole
    15. “Faulted” by Foo Fighters (original TTL song)
    16. “Bridge To Terabithia” by Magneta Lane
    17. “Inside Out” by Shakira (original TTL song)
    18. “Don't Speak” by No Doubt
    19. “Snow (Hey Oh)” by Red Hot Chili Peppers
    20. “So What” by Pink
    21. “Let Me Save Myself” by Avril Lavigne and Lacey Chabert (original TTL song)

    -

    Thrillseekers 2 was an unambiguous critical and commercial success, easily the most successful game in the series before or since. For fans, it was the culmination of five years of games, shows, books, and comics, and began a new era for the series, what's known amongst fans as the "third era" of Thrillseekers. "Era one" is commonly referred to as the "Origins" era, spanning the original game, the six origin books, and some of the tie-in comics, along with games such as Spring Break. It's the introduction to the six main characters and their universe, establishing the beginnings of their stories and their friendship. "Era two" is referred to as the "Adventure Era", spanning most of the first comic series, the original animated show, book series two and three, and games like Waveriders and Winter Challenge. It's known as a time when the girls got into a lot of situations that didn't always have a lot to do with extreme sports, such as busting bad guys and visiting exotic locales. It's a polarizing era amongst fans, some of whom loved the girls getting into heroic situations, and others who thought this era was unrealistic and silly, comparing it to Scooby Doo or The Babysitters' Club. Thrillseekers 2 and its follow-up media comprised the "Competition Era", which focused more on actual extreme sports competition, with the Thrillseekers (and a lot of the new characters) competing with and against one another as world famous athletes. It featured more grounded, realistic stories, and put the emphasis on "sports" instead of "action". While this era represented what some fans to be a creative nadir in the series, other fans loved it for its focus on sports and for the games released during this time. This era expanded the cast of characters, expanded the variety of sports (some of which, like roller derby and figure skating, were quite unorthodox), and arguably introduced more complex character relationships. It was a time when the fandom both grew and drew inward: the series acquired many more casual fans, while hardcore fans retreated into headcanon and fanworks without an animated series to drive the narrative. The comics released during this time were fairly popular, including what's known as the "Anthology" series, which introduced even more strange characters and situations, but many of the hardcore fans left the fandom during this time, reducing the pool of people who would purchase spinoff games and ancillary material.

    It's safe to say that Thrillseekers 2 had less of an overall social impact than the previous game had, but a much bigger impact from a gameplay perspective. With the possible exception of the Skate series, it obsoleted pretty much every other extreme sports game on the market, including Activision's own Tony Hawk series, which had a new game planned for 2011. Other titles couldn't compete with the sheer variety of content that Thrillseekers 2 possessed, and its modernized gameplay engine was more fun to play than any other extreme sports game ever made. Thrillseekers 2 pretty much killed the market for every other extreme sports franchise except, well, Thrillseekers, and even Nintendo, which had once cross-promoted its Wave Race series with the franchise, found themselves shelving planned Sapphire installments of 1080 Snowboarding and Wave Race for fear of being redundant. On the social front, however, Thrillseekers 2 didn't see the groundswell of "girl power" impact that the original game did. The original game had done plenty to get girls into extreme sports, and Thrillseekers 2 merely reinforced that message. The game seemed to lean into the contemporary pop princess narrative, favoring Katy Perry over Bikini Kill and Ayumi Hamasaki over Sleater-Kinney. Though the series hadn't forgotten its roots, it had expanded its message, and though it still pushed a strong feminist message, the game was now preaching to the choir rather than standing in defiance. Perhaps that was a testament to the impact of the original, or perhaps it was a sign that the almighty dollar was now driving the game's content more than any other factor. Thrillseekers 2 was a turning point for the series in many ways, and in some ways, it set the bar too high. The next few years would determine whether Thrillseekers remained a mainstream AAA gaming franchise or whether it would fade into obscurity like so many before it.

    -from a Polygon article, "Thrillseekers: An Impact Narrative", posted on September 1, 2015

    -

    Book Series 4: Series four of the official Thrillseekers tie-in books returned to the hardcover novella format of the popular Series Two, with a focus on more serious, realistic stories intended for adolescent readers. The series was released between 2010 and 2013, and takes place after the events of Thrillseekers 2. While a fairly popular series amongst fans, they were released at a time of decline in the series' fandom, and thus saw sales that weren't quite as impressive of those of the second series. Despite this, there were still 24 of them made.

    #1: The Competition Is Fierce!
    Now that the Thrillseekers are world extreme sports champions, they're expected to compete at the highest levels, and a rematch with the British competitive team sees Alex and Emma going head to head once again! Has Emma really turned over a new leaf? And if she has, will Alex trust her?

    #2: Fire And Ice
    Kirsten decides to try out figure skating after her sister Marie shows an affinity for it. She enlists Stacy as her doubles partner, but when the two have a crisis of confidence, their friendship is put to the test.

    #3: Be My Valentina
    Valentina visits the States to spend some time with her new friends and compete in a BMX rally, only to find herself crushed on by a famous biker. Is it love, or just a bump in the road?

    #4: High Flying In Sky City
    Alex, Stacy, and Elissa are asked to dedicate a new theme park that's all about high flying thrills. It's fun, it's exciting, and it's a big success, but after Stacy discovers safety violations, the new park's future might be in jeopardy.

    #5: Three's A Crowd
    Niall is dating Heather, but he can't keep his eyes off Marina, who finds herself suddenly smitten with him right before a big surf competition. Will Marina keep her eyes on the prize if she can't even keep her hands off Heather's guy?

    #6: Drum Circle
    Alex and her mother go on a spirit quest together, but instead of becoming closer, the two seem to be drifting apart, and old pains from the past resurface at the worst possible time.

    #7: Guardians
    Marina ends up being saved by a lifeguard during a routine surfing session, shattering her confidence and leading her to resent the person who saved her. After she does something truly foolish to try and get her confidence back, it's up to Vivian to remind Marina that everyone needs saving sometimes.

    #8: Punks And Judy
    Emma reconnects with some of her old friends, including one who used to be wild but is now much more strait-laced. Emma figures the girl had a change of heart like she did, but it turns out to be something far more serious...

    #9: A Boy Named Stacy
    Shuji needs a favor from Stacy: he wants her to enter a competition with him. Problem is, it's a male-only competition, requiring Stacy to disguise herself as a male to enter. The competition is one thing, but when Shuji's fellow competitors say things they never would in a girl's presence, Stacy finds herself questioning her decision.

    #10: Cliffbreaker
    Alex finds herself in the middle of an intense psicobloc competition, and she has to compete against Rachel, the one who taught her the sport in the first place. When the competition gets more dangerous than either girl thought, they'll have to work together even as they keep fighting for the win.

    #11: Pacific Blue
    The girls go to Australia to hang out with Annie, Morgan, and their other friends from competition. Stacy and Annie set out to explore the coral reefs together, but find themselves drawn into a most unlikely situation after finding a strange creature...

    #12: 900 Feet, 900 Dreams
    Alex's dream has always been to pull off a 900, something no female skater has ever done. After landing the trick during a late night practice session with only Stacy to witness the feat, she decides to perform the trick in a way everyone will see it... 900 feet above the streets of Los Angeles.

    #13: Purchasing Power
    Flush with cash from a recent competition win, Stacy decides to splurge on some impressive new stuff, including a luxury jetski. Her friends are worried about Stacy's latest spending binge, and when Stacy ends up biting off more than she can chew, it's up to the other girls to stage a timely intervention.

    #14: A Bicycle Built For Two
    Vivian's new motocross obsession is giving her the time of her life. She goes on a string of big competition wins, and even gets her younger sister Marceline into the sport, despite their parents' objections. However, following an event in Mexico in which a mysterious new racer narrowly beats her, she learns a surprising secret, and finds herself wondering whether winning really is everything.

    #15: I Can Only Be Me
    Morgan is taking heat from a popular extreme sports magazine about her unusual look, prompting her friends to stage an angry protest, and prompting Morgan to enter an exclusive competition to prove that anyone can compete with the best. While the Thrillseekers take on the magazine, Morgan decides to show the world what she's truly made of.

    #16: Shadows Of The Past
    Elissa thinks she might have spotted her abusive father at a competition, causing her to take a horrific fall and injure herself. Now her usual carefree spirit is broken, and it's up to Alex and Annie to bring Elissa out of the darkness and back into the light.

    #17: The Trouble With Birthdays
    Emma pulls a prank to help Stacy celebrate her 21st birthday, but after things go wrong, the two girls end up stranded and in need of a way home. Meanwhile, Alex gets worried, and after learning Emma had something to do with Stacy being missing, lets old grudges resurface.

    #18: The Mindbender
    An unusual skateboarder who blends extreme tricks with magic tricks has gained popularity in the extreme sports world. Marina wants to expose him, and enlists Stacy's help, only to realize that Stacy might have a bit of a crush on this handsome newcomer...

    #19: Grudge Match
    Rachel teams up with the Thrillseekers once again after her sponsors abandon her for a fresh young star, and Alex has never seen the usually calm girl so worked up. Is something deeper at work?

    #20: Colorado Collison
    Kirsten enters a high-stakes extreme winter sports challenge with some of the best athletes in the world, only to find herself soundly trounced in the preliminaries. She pushes herself to the limit to get better, but her friends notice that it's coming at the cost of Kirsten's normally bubbly personality. Will they lose their friend to the call of competition?

    #21: Tandem Stars
    Alex and Stacy are officially doubles partners in a million dollar extreme sports gauntlet. The two start off great, only for one of them to begin to falter... but surprisingly, it's Alex who seems to be holding the two back, and Stacy wonders if her own improvement has somehow thrown her best friend off course.

    #22: Sisters In Spirit
    Heather and Emma have always been close friends, at their best and at their worst. When Emma's past comes back to haunt her, and Heather bails her out yet again, it's the successful and well-behaved Heather who pays the price. Emma has no choice but to beg the Thrillseekers for help in order to save the person who's saved her so many times before.

    #23: The Best Of The Best
    Another fierce competition pits friend against friend, with all six Thrillseekers ending up on different teams. Their skills, and friendship, will be tested as they face their biggest stakes yet.

    #24: Thrillseekers, Incorporated
    The girls decide to start an extreme sports company, but find opposition from another company, one that used to be their biggest sponsor. Will the girls learn the hard way that the world of business is even more dangerous than the world of extreme sports?

    -

    *A massive group of Thrillseekers fans attends San Diego Comic-Con for the biggest panel the franchise has ever had, a discussion with voice actors Avril Lavigne (Alex), Brittany Saldita (Vivian), Lacey Chabert (Stacy), Jennifer Tung (Marina), Francesca Marie Smith (Elissa), Erica Luttrell (Kirsten), Della Saba (Emma), and Shannon Woodward (Rachel). Johanna Braddy, who voiced Alex in the animated series, moderates the panel.*

    Johanna Braddy: So before we start opening things up for fan questions, I'd like to let all of our stars say whatever they'd like, give their opinions on the game, the franchise, anything else that's been going on, and we'll just have a kind of freeform thing where whoever wants to speak can do so. Would anyone like to go first?

    Brittany Saldita: *raises her hand and then starts to speak* Isn't this awesome? *the crowd cheers with approval* This is the first time I think that the six of us have ever been at Comic-Con together, right?

    Avril Lavigne: Yeah, we didn't do this for the first game.

    Jennifer Tung: I think we've all been at Comic-Con for various things but all of us together in one place, no.

    Avril: So this is like the full fledged experience you guys are getting right now. *more loud cheers from the crowd* This is really awesome.

    Lacey Chabert: There's so much energy here, oh my gosh! *the crowd cheers again*

    Brittany: How many people here have played the game? *nearly the entire crowd cheers* I had to ask, how many of you still haven't played it? *only a few people cheer* Is that by choice, or because you don't have a new console, or...?

    *Somebody yells out that they're grounded from video games for a week, drawing laughter from the crowd*

    Brittany: *snickering* What are you doing at Comic-Con then?

    Francesca Marie Smith: That'd be mean though, right? Somebody's got tickets to Comic-Con, they're all psyched up to go and then they get grounded for something and they can't go? How mean are those parents? So I could see them being bad enough to get grounded from video games but still allowed to go to Comic-Con.

    Avril: My parents would've taken everything away. They would've brought the hammer down.

    Della Saba: I'm wondering how you were even allowed to skate.

    Avril: I still have no idea, man. *the crowd laughs loudly* Okay, okay, on a more serious note, this means a ton to me that so many people are playing this game. So many people, not just the eight of us sitting here, have worked their asses off to make this game. The eight of us I think probably had some of the easiest jobs. There are writers and programmers and testers and animators that have busted their ass to put this awesome game together, and I just want to show them some love today because Thrillseekers 2, all the Thrillseekers games really, couldn't have happened without them.

    Brittany: On that note, my buddy Ted Crosley, he's been working with game developers a lot and it is an INSANELY hard and thankless job, if you've ever seen his show The Crunch, you know what they go through.

    Avril: Exactly, this game is a labor of love and I really enjoyed making it but it was still a lot of work and so I appreciate so much all the love from all you guys. I wouldn't be able to do what I do without all this love.

    Lacey: None of us would.

    Erica Luttrell: That's right, thank you guys so much.

    (...)

    *A 20-something man in the crowd asks Brittany a question.*

    Man: This is a question for Brittany, um, I used to watch you on GameTV all the time, you were my favorite host on the show, and I was just wondering, how much time do you still have to play games?

    Brittany: First of all, thank you for watching GameTV, I'm always happy to hear from people that enjoyed the show! And yes, yes I do still play games. I do have time, I do a lot of voice acting these days but fortunately that does leave time for me to be a mom and to be with my husband and to still get to play lots of games, including Thrillseekers 2 which I've been plowing through as best as I can. Some of you might have played a game against me online! I'm on all three consoles, I play Sapphire a LITTLE bit more than the other two but if you've played against QueenBrittany, no space, that was me on all three of them.

    *Another fan in the crowd yells out "Killer Instinct 4! I played you on there!"*

    Brittany: Who were you on there?

    *The fan yells out "LothorTheMagnificent"*

    Brittany: Oh, I remember you, I beat your ass. *the crowd howls with laughter*

    Lacey: That was mean!

    *The fan yells out "It was an honor!"*

    Lacey: That was still mean. *giggling*

    Francesca: You should've seen Lacey play... try to play Killer Instinct 4 against Brittany.

    Lacey: No, no, that's not fair...!

    Francesca: It was hilarious.

    Brittany: *snickering*

    Lacey: Come on!

    Della: You didn't do much better.

    Shannon: Francesca did pretty good actually. She got like half of Brittany's health bar off. She did that cool combo, remember?

    Francesca: I did better than Lacey.

    (...)

    *A different fan asks Brittany about whether or not her kids play Thrillseekers.*

    Brittany: Both of them do, yes. Arturo loves to play it, he's really good at it now, he's actually gotten through the whole campaign mode before his mom did. Regan, um, she's still learning. She doesn't play the campaign mode, she just plays the freestyle modes. She likes making mommy snowboard.

    Avril: That's not your sport, is it?

    Brittany: Vivian can snowboard.

    Regan: *yells from the crowd* Mommy looks pretty on a snowboard!

    Brittany: *laughing* That's my youngest right there, that's Regan. *points to Regan who is sitting next to Arturo and Chris* That's my family, having fun at Comic-Con. *waving to Arturo and Regan* So yeah, my kids love to play the game.

    Johanna: A follow-up real quick, it's a Teen rated game with some language, you don't mind Regan playing?

    Brittany: Most of the bad words are only in the campaign mode anyway, but even so, I don't really mind, she knows what she's not supposed to say. She doesn't want to play the campaign mode anyway, she says it's boring and that I'm not in it enough. *the crowd laughs*

    Avril: I'm in it a lot, you don't like me?

    Regan: You're cool but I wanna play with mommy! *the crowd laughs quite a bit at this*

    Avril: *sticks her tongue out at Regan*

    Regan: *sticks her tongue out at Avril*

    Brittany: Okay, okay you two, stop that or we'll turn the car around and go right back home to Los Angeles.

    Avril: Sorry, mom. *the crowd laughs some more*

    (...)

    *A 15-year-old girl in the crowd asks a question to Avril.*

    Girl: Um, this is.... *getting kind of emotional* this is kind of... well I've been a huge fan of you since I was six years old and I saw you at the X-Games in 2000, I just... you were just amazing and I knew I wanted to be a skateboarder because you were incredible.

    Avril: That means a lot to me, what's your name?

    Girl: Julie.

    Avril: Julie, come here. *smiling*

    Julie: *she walks up to the panel and Avril gets up and walks over and hugs her tightly* Oh my god. Oh my god.

    Avril: Did you have a question, or did you wanna hang out for a while?

    Julie: ...both, maybe? *the crowd laughs*

    Avril: *smiling, she sits down on the floor with Julie* So, what's your question?

    Julie: Well, um, what's next for you guys and making these games? Are you making any more games right now?

    Avril: Well, we just finished up work on the next game which is a roller derby game. Everyone knows about that one already though, but we've finished doing voices for that and now they have to finish making the game, and that one's coming out next year. It's really awesome, how many of you guys love roller derby?

    *The crowd cheers loudly*

    Avril: It's a lot of fun, I've actually tried it and it's really physical and fierce but it's a serious rush and I think everybody should try at least watching a roller derby match, but anyway, the next game is roller derby and that's gonna be awesome. Now after that... uh.... I'm pretty sure I can't say but I CAN say that we're still doing more voice work for the characters, so there's gonna be... something after the roller derby game.

    Julie: Is it Thrillseekers 3?

    Avril: Uh.... um.... uh.... I don't know if I can confirm or deny that. *looks over at Johanna*

    Johanna: *shrugs* Don't look at me, I don't work for Activision! *the crowd laughs*

    Avril: We're doing more Thrillseekers stuff right now, that's all I can say. *stands up with Julie and gives her another hug* Thank you so much for coming. *she calls one of her handlers over and whispers something to them about giving Julie some really nice merch after the panel* Julie, you are awesome and hopefully we can hang out again soon, okay?

    Julie: Thank you so much you made my whole day. *smiling and sniffling*

    Johanna: Yeah, I don't actually know any... stuff, I might be moderating this panel but I don't know any video game secrets or anything like that, I just voiced Alex in the cartoon.

    Avril: And by the way, let me just say that Johanna did an AWESOME job voicing Alex in the animated series. *A bunch of people in the crowd, but not everyone, cheers* I was super busy and I couldn't do the voice for 60 episodes of a cartoon, but Johanna stepped in and I think she did an even better job than I would have done. You guys gotta remember, Johanna is an actual ACTRESS. She's had acting training. I just, you know, skateboard and stuff. *points to Brittany and Lacey and Jennifer and Francesca and Erica* These five frickin' awesome ladies taught me so much stuff about acting and... *walks over to Francesca and pulls her close* This girl, this girl was doing acting when she was freakin' five! When I was five I was picking my nose and trying to flush Barbies down the toilet, and this girl was getting in front of a mic and acting even better then than I do now. So the fact that people actually think that I can hold my own with these amazing ladies in the acting arena is just... that's crazy. *points to Shannon* And she was in Clarissa. That show was badass.

    Lacey: I just want to say, I love all these women so much. This has been such an amazing five years, and getting to act alongside these amazing talented people, and Johanna *points to her* and Kimberly who I think is also here because I just saw her promoting a cartoon but I forget... anyway, Thrillseekers has been one of the best things I've ever been a part of, and I'm actually doing more video games lately because I've enjoyed doing Thrillseekers so much. Even with all the grunting, and the screaming, and the shrieking, it's still a blast to voice Stacy and I hope I can keep doing Stacy's voice for a very very long time.

    Brittany: I agree with everything Lacey just said, I've been doing Vivian for the last seven years now and I hope I can keep doing Vivian for the rest of my life. I know with video games they change the voices a lot, but hopefully we get to stick together because it's been a hell of an amazing ride and I want to keep voicing Vivian for... I could see myself doing her fifty years from now.

    Avril: Can you imagine what Thrillseekers would be like in fifty years? Like, doing 360 flips off the tables in the nursing home cafeteria? *the crowd laughs*

    Brittany: Or using your walker to grind on the sides of the wheelchair ramp?

    Avril: I think we might have accidentally leaked a future game.

    -from the Thrillseekers 2 panel at the 2009 San Diego Comic-Con, July 24, 2009

    -

    "Thrillseekers 2 came out during a time when my skateboarding career was starting to come down from its peak. I was 24 years old when the game came out, and it already felt like I'd done so much in my life. The game had become bigger than just me, it had gone from being 'that Avril Lavigne game' to 'that extreme sports game with all those girls and all those sports'. To know that my skateboarding career had given rise to one of the biggest games of all time was sort of humbling, but it was also a sign that I was known for a lot more than skateboarding, and that branching out into other paths was probably the best thing I could do. I still loved skateboarding, but I was ready to give other things a go. Go back to singing, try acting some more. I looked at Tony Hawk, who was always a mentor to me and still is, and I could see that while he'd also branched out into tons of other things, he never truly left skateboarding behind. Even with all those games, even with all that merchandise, when you think of Tony Hawk, you think of one thing: skateboarding. I wasn't sure whether that's the legacy I wanted for myself, or if it was just plain curiosity, but I knew that the 2010s wouldn't be like the 2000s, at least not for me. Thrillseekers showed me that I was ready to launch my career into a whole new phase, and at 24, I still had all the time in the world.

    A dear friend of mine was 38 when Thrillseekers 2 came out, and she also thought she had all the time in the world. Seeing her get the news that she got right when she was launching a new phase of her career scared the hell out of me, and even though it was Thrillseekers that had given me the push, what happened to my friend was what convinced me that I'd made the right choice."

    -Avril Lavigne, from her 2019 autobiography "Avril: To The Extreme And Back"
     
    The Amazing Race, Season 15
  • The Amazing Race: Season 15: Meh in the Middle.

    This season was renewed for the 2009-10 season. It featured a new challenge: the starting line challenge. Instead of getting tickets to a country at the airport, teams could now win their place on a flight at the starting line. This task was used every so often to shake things up. There was also the Switchback, that was introduced this season. A Switchback is essentially a repeat of a memorable task from a previous season. Again it was used infrequently.

    12 teams were cast this season in April 2009. Filming took place between July and August of that year.

    The Cast

    Meghan and Cheyne: Dating couple. Powerhouse physically and mentally. They are a nice couple for the most part (Cheyne claims that a large part of his luggage was hair product. Judging by his hair I'd believe him).

    Flight Time and Big Easy: Real names Herbert and Nathaniel. They're Harlem Globetrotters. While athletic they aren't really that smart and some of the tasks really stump them.

    Zev and Justin: Friends. Zev has Asperger's Syndrome. This caused a lot of bullying for much of his life, especially after the Midlothian High School Shooting. However, Justin was there supporting him and now they are racing together. Not to banish stereotypes they just want to be on the show.

    Marcy and Ron: Dating older couple. They worked together quite well.

    Mika and Canaan: Dating country singers. They were way too preppy for my tastes and I don't even listen to country music.

    Brian and Erika: Married Couple. Erika is a former Miss Florida. She gets frustrated and he is laid back. Called Team Zebra because she's black and he's white.

    Maria and Tiffany: Professional poker players. They are very competitive.

    Sam and Dan: Brothers. They also happen to be gay. They are also annoying as hell. Those two things aren't related.

    Eric and Lisa: Married yoga teachers. According to their show profile, they're swingers and were hoping to get some on the race. I don't get it either.

    Garrett and Jessica: Dating on and off. The race's bickering couple for the most part.

    Gary and Matt: Father and son. They are a good team though they do some dumb things at times.

    Lance and Keri: Dating. The bickering couple more so than Garrett and Jessica.

    The Race

    Leg #1: "Now I have Atomic Breath!" Part I

    Original Air Date: September 27, 2009.

    Starting at the Sixth Street Viaduct in Los Angeles, California, teams have to search through 1,000 license plates for one of 11 with the Kanji for Shinagawa on it. The last team to find one will be eliminated at the starting line. I'll get more into this in the review section. The remaining 11 teams get $200 and head to Tokyo, Japan, where they have to go to Tokyo Tower, where the Roadblock is. In this Roadblock, one team member has to participate in a Japanese-style game show called Sushi Roulette.

    Once all the teams are at the Roadblock location, there is a wheel with 11 pieces of sushi on it, two of which are Wasabi bombs, which is extremely hot. If the racer got the wasabi they had two minutes to eat it. If they didn't, they had to wait until they received a new wasabi bomb to eat. Racers who got plain sushi had to eat that too. No Detour this leg. After the Roadblock, teams are given a different coloured flag and told to lead a group of 20 tourists through the scramble crossing in Shibuya to the Pit Stop: Konno Hachimangu Shrine.

    1. Meghan and Cheyne 12:01 P.M. Won a trip for two to Aspen and Vail, Colorado.

    2. Lance and Keri 12:06 P.M.

    3. Zev and Justin 12:07 P.M.

    4. Maria and Tiffany 12:15 P.M.

    5. Gary and Matt 12:34 P.M.

    6. Flight Time and Big Easy 12:45 P.M.

    7. Garrett and Jessica 1:14 P.M.

    8. Marcy and Ron 1:15 P.M.

    9. Mika and Canaan 1:23 P.M.

    10. Brian and Erika 1:30 P.M.

    11. Sam and Dan 1:34 P.M. NOT ELIMINATED/SPEEDBUMPED.

    12. Eric and Lisa 12:14 P.M. (At the Starting Line) ELIMINATED.

    Leg #2: "Now I have Atomic Breath!" Part II

    Original Air Date: September 27, 2009.

    The teams get $140 and are told to fly to Ho Chi Minh City, Vietnam. Once there, teams have to travel by bus to Cai Be and get to the docks. Here Sam and Dan encounter their Speedbump, get some ingredients for Pho soup and making a bowl for the dock master. The other teams take a sampan to Fruit Farm Mud Pit, via the Mekong Delta. Here teams have to take mud from the river and pile it at the base of a fruit tree to a certain line (I suspect that this was part of Detour that was never fully aired).

    Teams then have to head to Cai Be Township Sports Ground. Here they face to Roadblock. In this Roadblock, one team member has to herd 150 ducks from one pen, across a bridge and back in ten minutes. If they don't, they have to relinquish their spot to another team (there are only three fields available). One racer compared it to trying to herd cats. Teams then head, on foot, to the Pit Stop: Bassac III Riverboat in Cai Be Market.

    1. Maria and Tiffany 1:18 P.M. Won a kayak for each team member.

    2. Meghan and Cheyne 1:20 P.M.

    3. Gary and Matt 1:34 P.M.

    4. Zev and Justin 1:46 P.M.

    5. Brian and Ericka 2:01 P.M.

    6. Mika and Canaan 2:15 P.M.

    7. Marcy and Ron 2:26 P.M.

    8. Lance and Keri 2:39 P.M.

    9. Flight Time and Big Easy 2:40 P.M.

    10. Garrett and Jessica 2:45 P.M.

    11. Sam and Dan 3:15 P.M. ELIMINATED.

    Leg #3: "Are we on Mars?"

    Original Air Date: October 4, 2009.

    During the Pit Stop, the teams were transported to My Tho, where they get $200 and directions to the Golden Water Dragon Puppet Theatre in Ho Chi Mihn City. Here, teams have to get a flag with their clue on it from the mouth of a dragon puppet in the water. It's a postage stamp, and teams have to figure out that it depicts their next location, the Saigon Central Post Office (referred to as the Ho Chi Mihn City Post Office on the show). This is where they get the Detour: Child's Play or Word Play.

    In Child's Play, teams have to go to a kiosk in Tao Dan Park and push a concrete animal to a children's playground, collecting five balloons along the way. In Word Play, teams have to go to the Hotel A Dong's observation deck and look in the nearby traffic circle for six Vietnamese letters on vehicles moving in the circle. After this they have to get help from locals to unscramble them into Doc Lap, the Vietnamese for independence. Then teams have to head to Dien co 008, where they find the Roadblock. In this Roadblock, one team member has to disassemble two VCRs and put the parts into two separate piles. Then they go to the Pit Stop: The Reunification Palace.

    1. Meghan and Cheyne 1:13 P.M. Won a trip for two to Aruba

    2. Zev and Justin 1:22 P.M.

    3. Maria and Tiffany 1:55 P.M.

    4. Garrett and Jessica 2:02 P.M.

    5. Mika and Canaan 2:35 P.M.

    6. Brian and Erika 2:41 P.M.

    7. Flight Time and Big Easy 2:59 P.M.

    8. Gary and Matt 3:15 P.M.

    9. Marcy and Ron 3:30 P.M.

    10. Lance and Keri 3:44 P.M. ELIMINATED.

    Leg #4: "Sean Penn, Cambodia here we come."

    Original Air Date: October 11, 2009.

    Getting $220, teams fly to Phnom Penh, Cambodia. Once there, teams have to find the Foreign Correspondent's Club and find one of two correspondents and whisper to them "May I have my next assignment?" They are given a newspaper with a photo of King Norogom Sihanouk and Jacqueline Kennedy and have to figure out that they have to go to the Kennedy Suite at the Hotel La Royal, where they find the Detour: Cover or Wrap.

    In Cover, teams have to go to the Russian Market, find a motorcycle helmet stand, choose four helmets and sell them to a family of four (two adults and two children) for $10US. When they give the stall owner the money, they will get the clue. In Wrap, teams have to go to the Russian Market, find stalls 980 and 981where they will get a silk scarf. They then have to search the market for a woman wearing an identical scarf and bring her back to the stall. After this, teams have to travel on foot to Wat Toul Tom Pong where they find the Roadblock. In this Roadblock, one team member has to put on a monkey costume and perform three moves of the Classical Khmer monkey dance. Then teams go to the Pit Stop: Wat Phnom.

    1. Zev and Justin 2:15 P.M. Won a pair of motorcycles.

    2. Flight Time and Big East 2:35 P.M.

    3. Meghan and Cheyne 2:40 P.M.

    4. Brian and Ericka 2:41 P.M.

    5. Maria and Tiffany 2:42 P.M.

    6. Gary and Matt 2:57 P.M.

    7. Mika and Canaan 3:04 P.M.

    8. Garrett and Jessica 3:13 P.M.

    9. Ron and Marcy 3:25 P.M. ELIMINATED.

    Leg #5: "A Snowman's chance in the desert."

    Original Air Date: October 18, 2009.

    Receiving $180, teams have to find the tallest building in the world at the time, the Burj Dubai in Dubai, UAE. Once there, teams board the elevator to the 120th floor where they get the next clue and the Fast Forward. In this Fast Forward, teams have to go to the Dubai Aerodrome where one team member has to complete one lap in a Formula Three race car in 45 seconds or less. Meghan and Cheyne complete this and are driven to the Pit Stop in a Maserati. The other teams have to search the parking lot of the Dubai Mall for their next clue which directs them to the Dubai Desert Conservation Reserve where they get the Roadblock.

    In this Roadblock, one team member has to choose a traditional water bag and search the reserve for a series of urns that may or may not contain water. Once their bag is full, they can give it to a Bedouin for their next clue. Teams then go to Ski Dubai, which is an indoor ski resort, where they find the Detour: Build a Snowman or Find a Snowman. In Build a Snowman, teams have to take snow from inside the building to outside the building and build a snowman, complete with two coal eyes, carrot nose and hat, in 120 degree F (49 degree C) heat before the snow melts. In Find a Snowman, teams have to ride a ski lift to the top of an artificial mountain, sled to the bottom, dig through piles of snow for a snowman toy and give it to a man in a polar bear costume for their next clue. Teams then go to the Pit Stop: Souk Madinat Jumeirah.

    1. Meghan and Cheyne 10:30 A.M. Won a trip for two to Jamaica.

    2. Brian and Erika 11:43 A.M.

    3. Zev and Justin 12:01 P.M.

    4. Garrett and Jessica 12:10 P.M.

    5. Maria and Tiffany 12:11 P.M.

    6. Flight Time and Big Easy 12:33 P.M.

    7. Gary and Matt 12:40 P.M.

    8. Mika and Canaan 12:56 P.M. ELIMINATED.

    Leg #6: "Not the best thing I've ever done."

    Original Air Date: October 25, 2009.

    After getting $250, teams are told to pick up a locked briefcase and their next clue. It says that they have to take the briefcase with them to the Dubai Creek Golf and Yacht Club where they find the Roadblock. In this Roadblock, one team member has to row an inflatable dinghy to an offshore yacht where a sheikh will give them a watch. After rowing back to shore, they have to figure out that the time on the watch (8:35) is the code to enter the briefcase. The clue inside it tells them to the Old Textile Souk by Abra and pick up the Detour: Gold or Glass.

    In Gold, teams have to find Deepu Jewelers in New Gold Centre and use a precision scale to weight out $500,000US in gold to the nearest ounce. In Glass, teams have to enter a nearby spice markets where they open a crate and, using three examples and all the parts in the crate, assemble 12 hookahs. Teams are them told to go to Atlantis in Palm Jumeirah and go down the Leap of Faith water slide. Then they have to search Dolphin Bay Beach for the next Pit Stop.

    1. Meghan and Cheyne 1:12 P.M. Won two personal water crafts

    2. Maria and Tiffany 1:24 P.M.

    3. Zev and Justin 1:34 P.M.

    4. Garrett and Jessica 2:04 P.M.

    5. Gary and Matt 2:29 P.M.

    6. Brian and Erika 3:13 P.M.

    7. Flight Time and Big Easy 3:48 P.M. ELIMINATED.

    Leg #7: "That could have been worse."

    Original Air Date: November 1, 2009.

    Getting $280, teams are told to fly to Amsterdam, The Netherlands. On arrival, teams have to pick a marked vehicle and drive themselves to the Cornelis Lely monument in Alsluitdijk. There they get told to go to Martinitoren in Groningen, where they find the Roadblock. In this Roadblock, one team member has to climb to the top of the tower and count all the bells in the carillon. If they get the right number (62), they get the next clue. If not, back up the tower they go.

    Next teams are told to go to De Marne Windmill where they find the Detour: Farmer's Game or Farmer's Dance. In both Detours, teams have to wear traditional Dutch costumes one male and one female and ride bicycles to their detour choice. In Farmer's Game, teams have to ride to a field, strip to their Dutch underwear (yes really) and swim across a creek. On the other side, they have to pick up a set of golf clubs with clogs on the end and play three holes of a local variant of golf. If they can sink the ball into each hole, in under eight shots (taking turns with each shot) they get their next clue. In Farmer's Dance, teams have to find a local festival, hit the bell on one of those strength test machines, then learn and perform a traditional Dutch dance. After eating a soused herring each, teams get their next clue. Then teams go to the Pit Stop: Zoutkamp Harbor.

    1.Garrett and Jessica 1:13 P.M. Won a pair of dune buggies.

    2. Meghan and Cheyne 1:54 P.M.

    3. Zev and Justin 2:04 P.M.

    4. Maria and Tiffany 2:07 P.M.

    5. Gary and Matt 2:25 P.M.

    6. Brian and Ericka 2:26 P.M. PENALIZED/ELIMINATED. (The penalty was issued for not riding the bicycles to the detour as instructed.)

    Leg #8: "Just like in Mario!"

    Original Air Date: November 8, 2009.

    Getting $180, teams fly to Stockholm, Sweden. Once there, teams have to go by train and ferry to Sweden's oldest amusement park, Tivoli Grona Lund. Here one team member has to ride the Fritt Fall drop tower where they have to search for an arrow point to their next clue on the way up. It points to the ring toss where they have to toss a ring onto a Travelocity Roaming Gnome to next clue, which on the bottom. They have to take the Gnome with them to the Pit Stop. The clue is the Detour: Nobel Dynamite and Viking Alphabet.

    In Nobel Dynamite, teams have to go to a nearby quarry and fill sandbags to make a protective bunker. Then they have to set off an explosion of dynamite to reveal their nest clue. In Viking Alphabet, teams have to go to the same quarry and translate a message in runes on a rune stone, then give the translation to a Viking to get their next clue. Then teams go to a nearby farm for the Roadblock. This Roadblock is a Switch back to the hay bale rolling Roadblock back in season six. After they completed this Roadblock, they can walk to the nearby Pit Stop.

    1. Meghan and Cheyne 2:12 P.M. Won a trip to the Turks and Cacaos.

    2. Zev and Justin 2:20 P.M.

    3. Garrett and Jessica 3:44 P.M.

    4. Gary and Matt 4:55 P.M.

    5. Maria and Tiffany 6:15 P.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #9: "A bog standard volleyball."

    Original Air Date: November 15, 2009.

    Getting $55, teams have to take a ferry from Stockholm, Sweden to Tallinn, Estonia. Once there, teams have to go to Mustpeade Maja where Maria and Tiffany find their Speedbump. In this Speedbump, Maria and Tiffany have to find a nearby sauna bus parked nearby, strip naked and spend five minutes in the bus. Yeah. Then they can join the other teams inside the Maja for the Roadblock. In this Roadblock, one team member has to put on a black robe and participate in a ceremony for the Brotherhood of the Blackheads Guild. They take a candelabra with a room number attached, locate the room and get a blank scroll and a crayon. Their next clue is written in invisible ink on the scroll and teams have to either hold it to the candle light or use the crayon on it.

    They are then told to go to Pikk Hermann Tower Gardens, where they find the Detour: Serve or Sling. In Serve, teams have to play volleyball in a bog. Once they score five points against a local team they will get their next clue. In Sling, teams have to put on bog shoes, go on to the bog and use a slingshot to fire assorted vegetables at a target, which, when hit will collapse a table of cabbage and their next clue. Then teams go to the Pit Stop: Keava Raba Outlook Tower.

    1. Meghan and Cheyne 12:14 P.M. Won a red cedar sauna.

    2. Garrett and Jessica 12:33 P.M.

    3. Zev and Justin 1:02 P.M.

    4. Maria and Tiffany 1:05 P.M.

    5. Gary and Matt 1:06 P.M. ELIMINATED.

    Leg #10: "That was wild!"

    Original Air Date: November 22, 2009.

    Getting $200, teams have to fly to Prague, Czech Republic. On arrival, they have to go to the Old Town Square and find a man in a vintage Praga car. Teams then have to go to the Vltava River and find Kajaky Troja where they get the Detour: Fast and Furious or Slow and Steady. In Fast and Furious, teams have to row a kayak down a manmade white water rafting river and grab a ribbon suspended above their heads. If the kayak capsizes they have to start again. In Slow and Steady, teams have to climb onto an aerial rope course above the river and grab a ribbon there.

    The ribbon has the next clue on it and teams have to figure out that it refers to the Estates Theatre. There teams find the Roadblock. In this Roadblock, one team member has to search the theatre for a small mandolin and give it to an actor on stage dressed as the title character in Don Giovanni. Then they go to the Pit Stop: Prague Castle.

    1. Meghan and Cheyne 10:10 A.M. Won a trip for two to Hawaii.

    2. Maria and Tiffany 10:45 A.M.

    3. Garrett and Jessica 11:06 A.M.

    4. Zev and Justin 11:33 A.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #11: "Frustration levels rising."

    Original Air Date: November 19, 2009.

    Receiving $190, teams have to go to the Spanish Synagogue. There Zev and Justin encounter their Speedbump: go to the M1 Lounge and prepare and drink a shot of Absinthe. Then they can join the other teams at the Ekotechnicke Museum for the Roadblock. In this Roadblock, one team member has to enter the museum and search through several hundred ringing telephones for five that will say one letter of the name Franz (as in Franz Kafka). After that, they have to answer some questions about Kafka and unscramble the letters to form his name.

    After this, teams have to go to the Kryocentrum, strip down to their underwear and spend two minutes in a cryotherapy chamber. Once their two minutes are up, they go to the Charles Bridge. There they find the Detour: Legend or Lager. In Legend, teams built a golem by placing wet clay around a hay frame, then transported it to the Old New Synagogue. If the golem was to the rabbis' satisfaction, he would hand them their next clue. In Lager, teams had to carry a total of thirty glasses of beer from a brewery called Pivovar a Restaurace "U Fleků" through the busy town square and deliver them to a bar called Restaurace Kozička to obtain their next clue. The clue directed them to the Pit Stop at Střelecký Island.

    1. Meghan and Cheyne 1:10 P.M. Won a pair of 52 inch HD LCD TVs

    2. Garrett and Jessica 1:37 P.M.

    3. Zev and Justin 2:18 P.M.

    4. Maria and Tiffany 2:39 P.M. ELIMINATED.

    Leg #12: "That certainly was unusual."

    Original Air Date: December 6, 2009.

    At the start of the leg, teams get $280 and instructions to go to the final destination city: Las Vegas, Nevada. On arrival, teams have to go to the Graceland Wedding Chapel where an Elvis impersonator will give them their next clue. It says to go to the Mandalay for the Roadblock. In this Roadblock, one team member has to rappel face first down the side of the building. Teams are then asked to go to the Mirage where they have to harness one to a bungee cord and his or her team mate has to slingshot them into the air to grab a bouquet of flowers.

    Teams then have to go to the Monte Carlo, where they have to count out $1,000,000 in poker chips. After the tally is verified, they are given a $1,000,000 poker chip and instructions to go to the MGM Grand. There is no Detour this leg. Once at the Grand, teams meet Wayne Newton who tells them that the finish line is at his house on Casa de Shenandoah.

    1. Meghan and Cheyne WIN

    2. Zev and Justin PLACE

    3. Garrett and Jessica SHOW

    The Review

    This season was probably one of the worst seasons of the show ever. In fact, it's at the bottom of my list in a tie. And a lot of fans agree with me. Poor course planning, though the H1N1 flu pandemic cause the producers to change a lot at the last minute. Challenges that were either mediocre or bad, though again that was partly due the course being changed at the last minute. Racers that were okay to boring with few exceptions (Maria and Tiffany and Zev and Justin being the few).

    So I said at the beginning that I would get back to the starting line challenge. This was another slight misstep. Not the idea of a challenge at the starting line itself, that was fine. No, it was the fact that Eric and Lisa were eliminated at the starting line because of it. They were so pissed that they walked off the show (though I found out later that they were planning a trip to India at the same time the show was taping, which leads me to wonder whether they would have left regardless of when they were eliminated anyway).

    One final note. In the years since the Valentine's Day School Shooting, there was a lot of backlash towards people on the Autism spectrum. While it had died down by 2009, Zev's participation in this season of the show help to show that there was nothing really to be afraid of. At least I think. Although, Zev himself said that he just wanted to have a good time. Which, from what we see on the show, he did.

    -Globetrotting: An Amazing Race Blog by R.C. Anderson on the website Reality Rewind, December 12, 2016.
     
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    Summer 2009 (Part 2) - Still Playing With The iPod Play
  • The Lord Of The Rings: War Of The Ring

    The Lord Of The Rings: War Of The Ring is an RTS based on the Lord of the Rings franchise and taking place during the War of the Ring. Rather than controlling one of the members of the Fellowship, the player takes control of Bremien, a general in one of the armies of Gondor, and embarks on a campaign to battle back the forces of Sauron, all across Middle-Earth. The gameplay is a sort of cross between a Dynasty Warriors game and a Warcraft game, the player can give orders to a large army, which then fights automatically, but commands can be issued in the middle of battle to change tactics or re-deploy a unit on the battlefield, giving the game a more active style of play than most RTS games. Players start out commanding a fairly small army, but can recruit units as they progress through the game, and will battle larger and tougher armies with every new battle. Units can level up, and players can spend currency to upgrade their army's equipment as well. In-between battles, players can have their armies train for a variety of situations, and can even have Bremien give a pep talk to a specific unit to improve their tactics or morale. Characters from the Fellowship do make occasional cameos (a critical battle toward the end of the game has the player fighting alongside Aragorn, and players will also interact with characters like Theoden as well), but for the most part, most characters featured in War of the Ring are original to the game. The game features very few cutscenes, taking a mostly text-based approach with its dialogues, but does feature a lot of menus and in-game graphics, and the animation during battles is quite good as well, among the best for a handheld RTS on the market. Hundreds of characters can appear on screen at once with very little slowdown, and the game also features some fairly spectacular effects and fighting animation. There's some voice acting in the game, but mostly in the form of battle cries and commands issued during fights, with very little voice acting during the game's cutscenes. Despite this somewhat no-frills approach, the gameplay is highly praised for allowing players to have in-depth control during fights and for making it quite easy to command a large army during pitched battles against the forces of Sauron. The storyline, in which Bremien is portrayed as a hero of the War of the Ring but not the one who turns the tide, merely a very brave general who provides key assistance for the Fellowship, is also praised for going in-depth into Tolkien's world during the time of The Lord Of The Rings, and fans of the franchise heap high praise upon it.

    The game is released for the iPod Play in early July 2009, and early sales are quite good, thanks to a strong wave of pre-release hype and a wave of reviews proclaiming the game one of the best iPod Play titles of the year. It would average around a 9/10 amongst most review sources, and would be known as one of the premiere handheld RTS titles of its generation, and one of the best Lord Of The Rings tie-in games ever released. It would get a popular port to the iPhone about a year later, becoming one of the top ranking digital titles on that platform as well.

    -

    Sega vs. Capcom

    Sega vs. Capcom is a 2-D fighting game developed by Capcom featuring Sega and Capcom characters fighting it out in similar fashion to the popular Marvel vs. Capcom franchise. All in all, it features 16 Sega characters and 16 Capcom characters, with no DLC, so what you see is what you get in terms of the game's roster. The combat itself is very similar to MvC, though rather than tag teams, the game features individual characters fighting it out. There are both super and ultra combo attacks for each character, and each character has a wide array of normal attacks and specials appropriate to them. There's also a special Dynamo meter that charges separately from the combo meter, and when it's fully charged, the player can use it up for one of three things: a special attack similar to a Super or Ultra attack called a Dynamo attack, a Dynamo counter (which can nullify any one attack, even another Dynamo), or a Dynamo boost, a stat increase that lasts for the remainder of the match. The Dynamo meter can only be charged and used once per match, so it's important for the player to be very strategic in its use.

    The full character roster includes:

    Sega:

    Sonic the Hedgehog
    Knuckles
    Eggman
    Lydia and Rover
    Vectorman
    Commander Keen
    Becky Blaze
    Akira Yuki
    Dural
    Ryo Hazuki
    Alis Landale
    NiGHTS
    Cate Archer
    The Centurion (Altered Beast)
    Blaze Fielding
    Segata Sanshiro

    Capcom:

    Ryu
    Dante
    Mega Man
    Zero
    Melody
    M. Bison
    Morrigan
    Chris Redfield
    Jill Valentine
    Star Siren
    Nash Grieves
    Chun-Li
    Phoenix Wright
    Steve Sheckert
    Raya Mystic
    Nina (Breath Of Fire)

    The "storyline", which is fairly bare bones, has the two universes of Sega and Capcom coming together to fight a powerful ancient evil that turns out to be Chaos, from Sonic The Hedgehog 5, who returns after being summoned forth by M. Bison. The creature feeds off Bison's lust for power and is brought forth to absorb all worlds as an out of control cosmic being. The mid-boss in a Sega character's path is M. Bison, while the mid-boss in a Capcom character's path is Eggman, but all roads ultimately lead to a final battle against Chaos.

    Sega vs. Capcom is another one of the more hyped iPod Play games of the year, and while it's not much more than your basic 2-D fighting game, the roster of characters makes this a Sega or Capcom fan's dream come true, and sales are excellent in North America and even moreso in Japan, where it becomes the top selling iPod Play game of the year. The one knock against the game is that it doesn't have DLC, so characters like Reynard, who are heavily demanded by fans, aren't included, and newer characters like Bayonetta can't be added either. However, the door is left open for a possible sequel.

    -

    iPod Play 3.0 Announced For November Release

    In a somewhat surprising announcement, particularly because it didn't come at last month's E3, Apple has announced that the third model of the iPod Play will be released later this year at an MSRP of $199.99. This third iteration of the popular gaming handheld, which follows 2006's Gen 2 update, will include even more onboard memory, with one including 30GB and a second version priced at $299.99 including 60GB. The biggest change to this third version of the iPod Play will be a touchscreen that will allow the system to take advantage of iPhone versions of popular iPod Play games that include touchscreen functionality. The console itself will also have slightly more RAM and a slightly faster processor, allowing certain games to take advantage of the iPhone enhanced graphical modes of certain games. However, there will be no games exclusive to the Gen 3 iPod Play, so the system won't see the release of any iPhone exclusive touchscreen titles. The new model was announced during July's Summer of Apple show, in which the company also touted the iPhone 3 and a new model of iPod Classic with a 160GB hard drive. The Gen 2 iPod Play will see a price drop to $129.99 ($169.99 for the 20GB model) once the Gen 3 model is released. The iPod Play has seen its sales slowly but steadily declining over the past two years, with the Game Boy Supernova now at around 70 percent of the current market share amongst handheld game devices. The iPod Play has sold nearly 50 million units since its release in 2004, and Apple believes that the Gen 3 model will serve as both an effective stopgap between the iPod Play and the rumored successor gaming handheld expected to be announced either later this year or sometime during the next, and will give the device the sales push it needs to reach 50 million total units sold.

    Speaking of the rumored iPod Play successor, Reggie Fils-Aime told GameInformer magazine in a recent interview that Apple was "hard at work" on a next generation gaming handheld, but that a more detailed announcement would come "when the time is right". According to industry analysts, the success of the iPhone has diverted resources away from Apple's gaming hardware division, with more research and development going into newer models of the iPhone. This could lead to the iPod Play not getting a successor until 2011 or later, though most industry analysts are expecting a release by the end of 2010 as iPod Play sales continue to decline.

    -from an article posted on Games Over Matter on July 28, 2009

    -

    "There was a rumor going around at the time that Reggie was adamantly against the development of the Gen 3 iPod Play. He had decided all the way back in 2007 that Apple's attention should be focused on developing the iPod Play's successor, but Steve Jobs overruled him after the huge success the iPhone was having amongst gamers who were buying it just to play games on. In particular, Steve Jobs wanted there to be a mass-market gaming handheld with a touchscreen, and because he didn't want to rush the iPod Play successor into release, he decided on simply slapping a touchscreen onto the iPod Play. To be fair, it did beat Nintendo's touchscreen handheld into market, which was another of Jobs' concerns: he didn't want Nintendo suddenly releasing a touchscreen handheld before he did. Anyone who'd been watching the Supernova's sales numbers at the time should have known there was no chance of that happening: as long as the Supernova was still selling like hotcakes, Nintendo would be willing to 'dance with who brung them', so to speak. But Jobs was paranoid about it, and insisted on the Gen 3 iPod Play over Reggie's objections. Despite the success of the iTwin, Reggie seemed to be increasingly on Steve's bad side, and a lot of people working in Apple's game division were hoping that the tiff would blow over, as both men were seen as integral to Apple's success."
    -Jeremy Chiu, editor in chief at Blargo.com, in an interview on February 9, 2013
     
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    Summer 2009 (Part 3) - A Scary Sapphire Summer
  • Afraid Of The Dark

    The fourth game in Activision's acclaimed Afraid series of horror games, Afraid In The Dark is the first in the series for the Nintendo Sapphire, and brings back elements from the three previous games in the series. Afraid Of The Dark once again features Leni, the protagonist of Still Afraid and one of the main characters of the original game, returning with her friend (also from Still Afraid) Gemma and a new character, a police officer named Thomas, as the three deal with a series of gruesome attacks by a vicious killer, who turns out to be the student who was possessed in Afraid To Die. As the name of the game implies, Afraid Of The Dark has much of its action (which features locales such as the forest from Afraid To Die, abandoned buildings, and even a huge department store) take place in areas of various degrees of darkness. The darkness is dangerous, and the darker a location Leni goes to, the more risk she takes that the killer will attack. In lighter areas, Leni will be able to fight back, but in very dark areas, if she gets caught it's game over. She must rely somewhat on Thomas for protection, but must occasionally save him as well, and must also manage the fear level of Gemma, who's traumatized from the events of Still Afraid. If Gemma is too afraid, she'll run into darker areas, putting both herself and Leni into danger. The game thus functions as a kind of double-edged escort mission in which the player must be protected while also protecting someone else. About halfway through the game, however, the possession jumps from the original killer to Thomas, while Gemma is abducted, forcing Leni to endure the remainder of the darkness on her own. This second half of the game dips heavily into psychological horror, giving Leni Gemma's fear meter and forcing the player to conquer a variety of psychological ordeals while also fighting off physical enemies. This second half segment also delves into Leni's own history of being possessed by evil, and Leni realizes that she can tap into the same evil force possessing Thomas in order to find Gemma. The final sequence of the game features Leni battling Thomas and the darkness, and eventually merging with the darkness to cancel it out, sacrificing her life but saving Gemma's, and also curing Gemma's trauma. The ending implies that the darkness is finally destroyed once and for all, but leaves things open for sequels.

    Afraid Of The Dark is released in July 2009, and is hyped more by Nintendo than by Activision (which also has Thrillseekers 2 coming in the same month). The game is considered quite good thematically and graphically, with an excellent exploration of the characters of both Leni and Gemma, and wrapping up the series' story arc quite nicely, but the escort mission-like segments are criticized fairly heavily, as is the game's darkness mechanic which proves extremely frustrating. Afraid Of The Dark is ultimately considered a well made and fun but also flawed horror game, and fails to meet sales expectations, not matching up to the sales of the original Wave games.

    -

    Emergency 5

    The first game in Sony's popular horror series for the Nintendo Sapphire, Emergency 5 is an action/horror game taking place in a world overrun by a deadly virus that turns everyone into a psychotic killer. It takes place during the ten year gap between the third and fourth games, shelving the “cliffhanger” ending of Emergency 4 and instead telling the story of a new group of characters holed up inside an airport as the infected roam. Their goal is to board a plane and escape the infected, but they have to navigate their way through the massive complex first, while also dodging a government kill squad sent to kill any survivors. The game continues the action tropes of previous games in the series, allowing players to interact with their environment like never before. Objects can be destroyed and blown up, guns can be used both to shoot and to bludgeon, and the player can knock someone out and then interrogate them or use them as bait for others (this works with both humans and infected, and humans can even be used to lure out infected). The game's “morality” system consists of the player's four companions, who all have various opinions on the player's tactics. Some are really morally uptight and won't approve of using humans as bait or even killing too many soldiers, while others encourage the player to be more tactical or brutal. It's an attempt to bring back the popular companion system from Emergency 3, which this game resembles more than it does Emergency 4. In the end, the protagonist and his living companions escape in a passenger jet across the ocean, but don't realize that there's an infected in the cargo hold, implying that the infection will now spread overseas....

    Emergency 5 wasn't developed by Sony, but instead by a new studio Sony formed to make the Emergency games. While the game looks good from a graphical perspective, it does have some glitches and gameplay flaws, and seems to have been rushed into development. Companions get stuck on things, their AI isn't great in terms of the game's morality system, and enemy AI isn't much better. Ultimately, Emergency 5 is considered a critical disappointment, averaging a 7/10, and doesn't sell quite as well as Afraid Of The Dark, making it one of the bigger disappointments of 2009 for Nintendo. Afraid Of The Dark and Emergency 5 also compete with one another somewhat, with Nintendo trying to promote both but ending up hurting both of them. They were intended to be cornerstones of the Sapphire's exclusive horror lineup, but ended up being potential franchise killers. It's a disappointment for Sony, but it's not a complete failure... Sony wasn't even devoting all their energy to it. Instead, they've had another company hard at work on the development of a brand new horror franchise much closer to the classic horror hits of the 90s....

    -

    For Mackinac Nightmare, Supermassive's team spent eight months going back and forth to Michigan's Upper Peninsula, capturing the look and feel of the scenery and towns to get inspiration for the game. The team took thousands of pictures, while artists sketched hundreds of drawings, then returned to pick out what locations would look best on the Nintendo Sapphire. The result may be one of the most realistic survival horror games ever made, a game that could easily take place in our real world, with some locations reproduced in incredible detail.

    Developers also hope to capture the unique culture of the Upper Peninsula, even casting a few actors from the region during their visits. It's planned to be the first truly “old school” survival horror game on the Sapphire, following games such as Emergency 5 and Afraid Of The Dark that play in more modern fashion. Mackinac Nightmare's vivid, realistic setting and its sense of tension and terror are intended to make the game an experience unique to the Nintendo Sapphire, and Supermassive is putting an unprecedented amount of work into this, their first game."
    -from an article in the August 2009 issue of Nintendo Power

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    (Authors' Note: That'll probably be the last update before Christmas, have a happy holiday, everyone!)
     
    BONUS: Making Fiends on Nickelodeon
  • Making Fiends Web Cartoon To Be Adapted For Television

    The slightly-popular web cartoon Making Fiends has just revealed in a website update that its creator, Amy Winfrey, has partnered with Nickelodeon to produce a full series based off the cartoon. The series, started earlier this decade, focuses on the darkly-humorous escapades of a mean, green girl named Vendetta, as she tries to create titular fiends to try and "destroy" a ridiculously happy-go-lucky blue girl named Charlotte. The series creators have confirmed that the TV show will "be a full realization of what the web cartoon was supposed to be," mentioning that characters besides the main duo will have their own personalities fleshed out, among other expansive changes. Making Fiends is planned to debut on Nickelodeon sometime in August of this year.

    -from a May 6, 2009 article at Toonzone.net

    -

    After completing her previous web cartoons Muffin Films and Big Bunny, Amy Winfrey started the Making Fiends web cartoon in mid-2004. [1] As the series took shape and drew more and more fans, Amy began selling T-shirts and DVDs in her online Giftshop. Sales were good enough that Amy could make a happy living from her little cartoon.

    After the conclusion of the second web season in late 2006, Nickelodeon contacted Amy about possibly bringing Making Fiends to TV. Negotiations began, and within a year the long development period had started. During development, Amy created the third and final web season (episodes 21-30) independently over the course of 2007, and her own giftshop remained open for business.

    In early 2008, Nickelodeon began distributing many of the early web episodes on streaming video sites and platforms.

    Finally, in late 2008, Nickelodeon told Amy the good news--and some unexpected news! Not only were they officially picking up Making Fiends for television, but they were also doubling down and allowing production of not one, but two seasons of episodes! Amy moved into her office at Nickelodeon in April 2009, and the production has been going ever since...

    -taken from the "Nickofiendeon" page on the official Making Fiends website [Based off an actual page on the OTL website.]

    [1] The series starts in 2004 instead of 2003, as butterflies ITTL allow Amy to complete all 10 episodes of her previous webseries Big Bunny instead of having to stop at episode 6 as IOTL, among other things.

    -

    After some more slides of character design and background sneak peaks, we screened two animatics, which are unfinished episodes in storyboard form. The first was a scene from the TV version of "Vegetables," and the second was the full episode animatic for a TV-original episode, "Video Game." Finally, the panel ended with a peek at the opening title sequence for the show.

    -taken from "Making Fiends goes to Comic Con 2009!" on the official Making Fiends website [Based off the Comic Con 2007 page on the OTL website.]

    -

    Being a show about crazy creatures and messed-up monsters, it was only natural that when Making Fiends decided to do a video game-oriented episode, they'd choose to focus on a Pokemon parody. The main plot of this episode (aptly titled "Video Game") involved a monster-collecting game called Punymon finding its way into Clamburg's stores, subsequently causing Charlotte to get addicted to the game (to the point where she tries to put her pet hamster in a ball like in the game). Naturally, she shows off to everyone her Punymon collection (much to Vendetta's chagrin), and even sings a song highly reminiscent of the Pokemon anime's first opening theme as her addiction to the game grows. Soon however, Vendetta discovers the game's more powerful monsters when she gets her own Punymon game, deciding to turn one of the rarer monsters (which bore a striking resemblance to Pokemon Alpha & Omega's Morticloak) into a new fiend for her to try and destroy Charlotte with. The best part of the episode was how this fiend backfired on Vendetta; as the fiend was literally just a Punymon given life, the fiend only wanted to fight other animals instead of destroying Charlotte--and subsequently met its demise when it tried to go up against the infamous giant red kitty.

    -from the article "Fifteen Times Cartoons Tried to Catch 'Em All," on Kotaku.com, posted on May 17, 2014
     
    Summer 2009 (Part 4) - Online Video At The End Of The 2000s
  • "As game streaming continues to become a growing trend on the internet, a number of sites are positioning themselves to capitalize on it, and none is better positioned at the moment than Videocean. Videocean has been stream-friendly for several years, and as the number of gamers who choose to stream continues to grow, Videocean has optimized its website to support live streaming more than ever before. The site has a specific category for streaming video, and allows players to use a variety of software programs to upload their videos directly to the site. The company has also started a Featured Streamer program in which certain categories of live streaming users receive premium access to certain site features and can make more money from advertising revenue. Videocean has begun posting streams on the front page of its website, and has even made deals with companies such as Microsoft to promote certain games, such as the recently released Techno Angel: Immortal and the upcoming Cyberwar: Netizen X. Videocean has also made exclusive deals with companies that don't normally endorse game streaming, such as Nintendo. In keeping with its rightsholder-friendly image, Videocean has initially removed streams at company request, but has also taken steps to reach out to companies that have ordered takedowns, and in Nintendo's case, have even managed to change a company's opinion on streaming (perhaps via a greased palm or two).

    Meanwhile, hardware makers have also become aware of streaming. While PC platforms have always been the easiest to stream games on, consoles have been a bit trickier, with no built-in streaming features. However, Microsoft and Apple have both taken steps to make streaming game content easier online. While Microsoft has chosen to do this by working with sites such as Videocean, Apple has been more forward-thinking from a technology perspective, releasing an accessory in late 2008 that can be hooked up to the iTwin to streamline game streaming by connecting the iTwin directly to a computer. While the device works with both PC and Macintosh computers, hooking it up to a Mac enables special features, such as live video editing and even networking with other iTwin and Macintosh users. Streams can now be uploaded and viewed directly on the SegaNet service, though this can only be done with a Macintosh computer, at least as of right now. While Nintendo has yet to release official streaming accessories for the Sapphire, third party companies have stepped up to create them, making it possible to stream live game footage on all three consoles.

    Other gaming and social networking sites, such as Youtube and Google's Okuma service, also host streamed gameplay, with Okuda offering a suite of features that fans can use to connect to one another while streaming. Google has expressed a desire to host the first live-streamed gaming tournament, in which thousands of players from across the world will be able to see and speak to one another while playing online. While the game for this tournament has not yet been chosen, the company has mentioned Killer Instinct 4 and the upcoming Tom Clancy's Delta Force: Rendition as possible candidates. While the proportion of people who stream their gameplay is still somewhat small, limited by the speed of the streamer's internet connection, the number of streamers is expected to grow rapidly in the next few years, as internet speeds improve and the popularity of the practice grows."

    -a quote from the July 30, 2009 episode of G4's X-Play

    -

    Videocean TV Has One Of The Strongest Cable Channel Launches Ever

    Videocean TV has been on the air for just three and a half months, but it's already enjoying one of the fastest digital cable subscription rates of any new channel ever. The network, which features a wide variety of content aimed mostly at teenage and young adult viewers (the Videocean website's most frequent visitors), is currently seen in over 20 million homes, and that number is expected to grow to 30 million by the end of the year. The network's most popular program, Zack And Lila Across The World, averages just over 1.5 million viewers a week, an incredible figure for a show on a new digital cable network. The show is based on a video diary series chronicling two newly engaged college students that began in 2006, and showed the leadup to their wedding and their lives as newlyweds. The TV show features their travels to numerous countries, with production values far exceeding their Videocean series (which has garnered four billion views collectively across its 82 installments). The network's second highest rated program is Crosstown, a high school drama produced by Lionsgate that averages around 1.2 million viewers a week. The network also hosts sporting events, including the Red Bull Extreme Skysports Cup and the National Roller Derby Association, both of which can pull in nearly a million viewers during airings. It's also the exclusive place to see many of the latest movie trailers, which the network uses to promote its shows (by airing the trailers during commercials). Videocean TV has proved slightly more popular amongst female viewers than male viewers, but it's extremely close, with about 52 percent female viewership and 48 percent male, giving it one of the most balanced viewer profiles on television.

    The network was launched with a great deal of fanfare, but many critics and analysts were skeptical, wondering how a television network founded by a website that gives its video content away for free could possibly be successful. However, the website and network have proven to be excellent cross-promotion for one another, with Videocean's website promoting its TV shows, and the shows promoting exclusive website content. The network has driven up views to Videocean by 15 percent since its launch, pushing the website further into the lead over its closest rivals, Okuma (run by Google) and Youtube. Okuma, in fact, recently surpassed Youtube to move into second place, though Videocean increased its lead by both competitors and looks to remain the dominant website for video content. The network's success illustrates a growing synergy between televised content and online content that was initially thought to be somewhat of an impossibility, as it was once believed that television networks and the internet would be forced to compete for views. While that's often still the case, Videocean's effort proves that such synergy is possible, and its greatest impact may not be on the digital cable landscape, but on other more popular networks that will choose to follow in Videocean's footsteps.

    -from an August 4, 2009 article on Tubehound

    -

    Wolf Blitzer: We've got a breaking news story from the world of technology, and it's about a major online video service that will now have a new owner. Mark Cuban's Lycos has agreed to purchase the online video website Youtube for $3.1 billion, that's $3.1 billion dollars for the website Youtube and its domain and all its content. That's a major acquisition, and bringing these two companies together will surely have a major impact on the internet and how you're going to be watching video online. Our technology correspondent Stacy Grenna has some more details on this deal, Stacy, why Lycos and why Youtube and why now?

    Stacy Grenna: Well, Wolf, Lycos is a major player in the online landscape, of course they originally became known for their popular search engine, but after Mark Cuban acquired the company, they started to focus more on web hosting and social media with their Angelfire service which later became Angelsphere. Angelsphere is currently the number one social networking site on the internet, and Lycos' acquisition of Youtube I think is going to tie majorly in with their Angelsphere service, because Angelsphere is planning to integrate Youtube into their social media spaces. Everyone's got a cameraphone now, and those phones can take video, and what Lycos is planning on doing is they're going to allow people to share video directly on Youtube and embed that into their Angelsphere profiles, so now these two services will be fully meshed together to make online video a major part of the social media experience.

    Blitzer: And why Youtube and not a site like, say, Videocean?

    Grenna: Well, for one thing, Videocean would have been a lot more expensive for Mark Cuban to buy. Videocean's current market cap is being estimated at somewhere between 30 and 50 billion dollars, but Youtube has been on the ropes lately, and so Lycos was able to acquire the site for relatively cheap. Relatively being, of course, the key word there.

    Blitzer: I do recall that before this deal, Youtube was in some danger, do you think that danger is still going to be there?

    Grenna: Absolutely not, this I think saves them as a company. Becoming a part of the Lycos umbrella puts them in a major position to compete with Videocean, it gives Youtube a legitimacy that I don't think it had before. I do think that it might hurt them in one aspect, they were seen as sort of the "renegade" company before, you had a lot of things being posted that weren't quite acceptable at sites like Videocean, but now that they're in with Lycos I think you might start to see some of that going away. Of course, that also means that they'll have to clean up their act a bit, some of the piracy problems they had before are probably going to be dealt with, which might drive some users away but I think will bring in more money and official partnerships that the site didn't have before. It's a mixed bag, but I think Youtube will come out quite a bit stronger.

    Blitzer: We do have an official statement from the owner and CEO of Lycos, Mark Cuban, and I want to read a part of this statement right now. It says: "The merger of Lycos and Youtube is the beginning of a new chapter for both our companies. Youtube's popular video sharing and hosting services are beloved by millions of people around the world, and that makes it the perfect fit for the Lycos family of interactive services. I look forward to exploring all the possibilities our new partnership will create for the people who use and enjoy Lycos every day, and we'll be revealing our exciting plans for Youtube as soon as possible." Stacy, what do Youtube users have to look forward to now that it's going to be part of the Lycos brand?

    Grenna: Mark Cuban has always been a risktaker, an innovator, and I think he's going to roll out some very interesting plans for Youtube, I don't think it's going to end up being just like Videocean. We already know it's going to be integrated within the Angelsphere service, kind of like how Google has worked video into Okuma over the last couple of years. I think he is going to try and take Youtube "legit", which means a lot of the piracy is going to go away, but I also think that it's going to work out in terms of the kinds of partnerships he'll be able to bring in. That's the one thing Videocean doesn't have, is the social aspect, but Lycos we know has that and so I think Mark Cuban will definitely make the new Youtube a more social experience. We'll see. This is one of the biggest tech stories in recent memory, no doubt.

    Blitzer: Indeed, one of the biggest tech stories we've seen in quite a while, thank you Stacy.

    -from the August 10, 2009 broadcast of CNN, at 2:07 PM
     
    Summer 2009 (Part 5) - Hit Or Miss Sequels
  • Eye In The Sky 2

    Eye In The Sky 2 is a futuristic FPS published by THQ. The game focuses on surveillance technology and security, and continues the story from the original 2007 game, keeping Aaron Beecher as its primary protagonist. It takes place five years after the original, and features Aaron now as a rogue operative looking to take down the World Protection Force's satellite monitoring system, though he tries to do so in the most nonviolent way possible, and the game has a heavy focus on stealth, to the point where the player can get a game over if Aaron kills certain people. To help the player accomplish their missions with a minimum of unnecessary bloodshed, they have unprecedented access to a number of hacking and stealth tools that will allow them to access enemy positions and see things that they'd otherwise not be able to see. Meanwhile, Suleka, the young hacker from the previous game, is now a top hacker for the WPF and plays a more antagonistic role, frequently guiding the enemy during stages. In fact, Suleka, who is a superior hacker to Aaron, will often intercept his communications and hacking attempts to taunt or try to warn him not to interfere. Suleka can even access some of the data saved on the player's hard drive, commenting on their game choices or their tastes in movies and music. While Suleka is antagonistic, she's no villain: in fact, much of her actions are guided by her experiences as a hostage of Mona in the previous game, which traumatized her and turned her off permanently to Mona's (and later Aaron's) goals. This conflict, in which Aaron and Suleka don't actually physically confront one another until almost the end of the game, forms a major conflict of Eye In The Sky 2 and guides much of its plot. There are other major new characters, mostly consisting of Aaron's contacts in his organization. Mona never makes an appearance in the game (with one exception toward the end), but her actions and goals permeate the entire plot, forming the basis for its themes, its conflicts, and the actions of almost every other character. The HUD and stealth are improved significantly from the previous game, designed to make the player's task less frustrating and designed to guide the game toward a stealth playstyle. The game clearly identifies characters that the player isn't allowed to kill, while also identifying significant threats and enemy movements. It's up to the player to decide how to best utilize this information to accomplish their goals. As progress is made through the game, Aaron's hacking skills will grow, partially based on the victories he's able to achieve over Suleka, learning from what she does and then using it against her. Suleka learns as well as the player progresses, so Aaron is forced to mix up his tactics to stay one step ahead of her. The game's graphics have improved somewhat, especially considering that the game will be the franchise's debut on the Sapphire.

    The plot sees the WPF attempting to install a satellite system that can literally view into every building on the planet. which Aaron's organization, the Blind Eye, considers absolutely unacceptable. Though the WPF has saved many lives through its actions, the potential for the abuse of their power is seen as too great, and Aaron and his fellow hackers and spies attempt to sabotage the WPF wherever they can. There's no overarching plot, no true villain, but each mission sees Aaron attempting to sabotage a WPF operation in a different manner, and Suleka, whose motivations are explained extensively through dialogue and flashbacks, attempts to stop him. As Aaron continues to hamper the WPF at every turn, Suleka is put under more and more pressure. Her superiors start to accuse her of helping Aaron, something she denies and something that drives her even more to stop him. Eventually, Suleka achieves a massive breakthrough when one of her hacks causes the Blind Eye's headquarters to lose power, leading to a massive WPF operation that leads to the capture of most of their agents. Aaron narrowly escapes, and though he's able to rescue most of them in a later breakin operation, two operatives, including a woman named Eleanor who had been Aaron's love interest throughout most of the game, are killed. Eleanor's death, in fact, can be directly attributed to a hack that Suleka performed that caused Aaron not to be able to reach her in time. When Suleka learns this, she apologizes to Aaron, but he refuses to forgive her. Aaron is told that the only way that the WPF can be stopped is if Suleka is taken out of the picture, and the Blind Eye's leader wants to capture Suleka. Aaron refuses, not wanting to put Suleka through the same ordeal that Mona did, but the leader says that the operation is already being carried out without his permission. Aaron defies his superior and tries to stop Suleka from being captured, but it's too late, and we see that Suleka is reliving some of her trauma again as she is interrogated by the Blind Eye. Aaron decides to rescue her, at the same time that a WPF strike team is being sent in to kill her because she's now a liability. Aaron fights his way through both groups and reaches Suleka, who's in bad shape but reveals that she refused to break and reveal the way to stop the WPF's satellite system from being implemented. Aaron asks her why she still believes in the WPF, and she says that she believes if everyone is being watched, no one can be hurt like she was. Aaron fights his way out of the prison where Suleka is being held while she uses her hacking to clear a path for them to escape. Once they reach safety, Aaron tells Suleka that he can't let the satellite system go up, and threatens to kill her if she doesn't help him stop it. She just laughs and says she wishes she was dead most of the time anyway, and grabs Aaron's gun to try and kill herself, forcing him to knock her out to stop her. Realizing that Suleka won't help him, he takes her to safety and goes to shut down the WPF satellites himself. He fights his way to the main control and gets revenge against the man who killed Eleanor, but just as he's about to sabotage the satellites, they go online, and it's revealed that Suleka woke up and managed to find a way to hack into them from Aaron's safehouse. Aaron, who knows the satellites only went online because he protected Suleka, just collapses against the control console and laughs quietly, finding cold comfort in the fact that Suleka will be safe in the new world. WPF personnel surrounds the room, and it looks like Aaron's about to be killed, only for all the satellites to self-destruct. Aaron recognizes the code used to destroy them and realizes that it's the work of Mona, who has somehow done this despite still being trapped in a blacksite prison. Aaron fights his way to safety in the confusion and rushes back to the safehouse to check on Suleka, hoping she hasn't harmed herself. Instead, he finds her packing up most of his things, and asks her what she's doing. She says she's going to find Mona and kill her, and she'll kill him too if he tries to stop her. Then she leaves, leaving Aaron dumbfounded. In a post-credits sequence, we see Mona emerging from a crawlspace in Aaron's safehouse, having been there ever since Suleka was brought there. She tells Aaron she was right about him regretting stopping her. Aaron asks her why she didn't kill Suleka, and Mona says that she's done enough to the poor girl and doesn't consider her a threat. She asks Aaron if he's going to help her stop the WPF once and for all, and when Aaron tells her he doesn't like what they're doing but that he doesn't want to work with her ever again, she points a gun at him and tells him he doesn't have a choice. Then the sequence ends.

    Eye In The Sky 2 is released in August 2009, for the Sapphire, Xbox 2, and Apple iTwin. It achieves excellent review scores, slightly better than those of the last game, and is seen as the best stealth title thus far this generation, with an excellent hacking system and an HUD rivaling anything in Techno Angel: Immortal. Its multiplayer, which is somewhat like the last game's but with a few more modes, is seen as a slight improvement and one of the better FPS multiplayer modes of the year. The game, highly anticipated upon its release, sells about evenly on all three consoles, with the Sapphire version's sales suffering slightly due to the original game not being released on it. The plot is fairly highly praised as well, though some critics dislike the cliffhanger ending, they do think the game gives Suleka a strong arc and also praised Mona's return toward the end (though many critics also make comparisons between this game's Mona and Mona Sax from Max Payne, with a few joking that Rockstar should sue). Ultimately, the game is considered a strong success for THQ, and a third game in the series would be planned for 2011 or 2012.

    -

    Stranded 2

    Stranded 2 is the sequel to 2005's Wave exclusive adventure title Stranded, which was one of the biggest critical and commercial successes of that year. The game took place on a deserted island and forced the player to carefully manage their resources as they struggled to solve the mystery of what had happened to them and figure out a way back home. While the game does continue the plot of the original, it focuses on a brand new protagonist, a man named Gerald, as he awakens in the middle of a massive forest and must, like Ron in the first game, figure out why he's there and how to escape. The game's survival mechanics work much like they do in the original, but are somewhat more complex, thanks to the improved power of the new consoles (the game is on Sapphire, iTwin, and Xbox 2). Gerald, much like Ron in the original game, must carefully manage both his physical and emotional health if he is to survive. He must also work to survive the elements, as the place he's in is very cold and he'll die if exposed for too long. What the player ultimately learns is that Gerald is one of the two agents that Omen supposedly had killed in the previous game, and that he must re-establish contact with Natali (and later with Ron). Secondly, Gerald is in the Alaskan wilderness, and must find his way back to some kind of town, while trying to avoid people sent to kill him. Unlike the original game, Gerald doesn't meet any friendly faces until much later on, but he does eventually befriend a wolf-dog, who he's eventually forced to kill and cut open for warmth during a particularly harsh blizzard. The game is somewhat inspired by Jack London's classic short story "To Build A Fire", with several elements of the game taken directly from it, including a harrowing sequence in which the player absolutely must build a fire before Gerald freezes to death. Most of the game is spent surviving the elements, with comparatively little time spent in combat, which again is meant to highlight the player's struggles with nature. Gerald can occasionally stumble upon hidden journals and radio transmissions that hint at what Ron and Natali have been doing since the events of the original Stranded and what they're currently up to. The game features a strong voice cast, with Christopher Reeve reprising his role as Ron, and Kiefer Sutherland as the voice of Gerald, who doesn't have much in the way of spoken lines but has some internal dialogue and does talk to the wolfdog fairly often.

    The game's plot begins with Gerald awakening on his back in the woods. As he comes to, he quickly remembers who he is and that Omen's people abducted him, then he woke up here. Realizing he has to contact Natali, he searches through the woods for a way to communicate with the outside world and manages to find a radio station, but can barely get a call through to Natali, who reveals that she's with Ron (which means that this initial part of the game takes place just after the events of the original). It's spring in the woods and after more gameplay, the passage of time reveals that it's now been about seven months and that it's winter. The player must now take winter survival into account as they continue to search the forest for a way out. Gerald's survival skills have grown significantly and he can now find his own food and take care of himself, but his health is still getting somewhat poor and he knows he needs to get back to civilization. Eventually, he begins to encounter Omen's men, and it's implied he's killed some of them before. The game continues like this for a while, with Gerald making his way back to civilization, surviving in the forest, meeting (and later being forced to kill) the wolfdog, and avoiding Omen's men. He finally reaches a small town, but Omen's men seem to have infiltrated it, as only one person, a woman forest ranger, is willing to help him. Gerald learns that Ron and Natali have finally found him but they're pinned down and need help, and he and the forest ranger make their way to where Ron and Natali are. They defeat Omen's men and several important plot threads are revealed, including the reason Gerald was taken and abandoned and not merely killed, what became of the last missing operative (who really is dead), and Omen's current whereabouts. This leads to a conclusion in which a dying Gerald leads Ron and Natali to Omen's HQ in a forest in Europe, and finally takes him down, with Gerald dying in the effort. Ron and Natali get their revenge, and the story, at least seemingly, is concluded.

    Stranded 2 is released in September 2009. As the sequel to one of the best games of the previous generation, it gets quite a bit of hype, but the critical reception is significantly worse than the last one. The setting of an Alaskan forest is praised, but the gameplay itself is considered a rehash of the original, and exploration, which was fun and thrilling in the last game, is mostly seen as boring, with confusing forest paths and little in the way of reward, with the player mostly wanting to get the main quest over with as soon as possible. The plotline is seen as terribly rushed, with the game's explanation for why Omen kept Gerald alive (as revenge for a mission Gerald achieved several years earlier) seen as extremely flimsy, and the complex and thrilling plot twists of the last game replaced with rushed twists and the shunting off of much more interesting characters to the side. The dog killing moment, which was meant to be a tragic emotional climax, had its impact somewhat reduced by Kiefer's somewhat overdramatic voice acting (attributed to shoddy voice direction, with Kiefer saying that he thought two of his other takes were much better), and became a meme in the latter part of 2009. While Stranded 2 wasn't a complete flop, it was considered a major disappointment when compared to the first, and sales end up being significantly lower.
     
    Summer 2009 (Part 6) - Metroid Goes Cinematic
  • Metroid: Starfall

    Metroid: Starfall is a third person shooter/adventure game exclusively for the Nintendo Sapphire. It's the first Metroid game for the console, and it's the first game that goes "backward" in the series' timeline, taking place at an unspecified time after Super Metroid but before Metroid: Darkness. The game sees Samus working for the Federation, commanding a squadron of soldiers as they explore a desolate planet called Katastropha, which was recently struck by a large asteroid. The planet, which had recently been populated by sentient beings, is now seemingly devoid of life, and Samus' crew is sent in to investigate. The game plays much like a modern third person shooter, similar to games such as The Covenant, with squad-based gameplay for a major portion of the first part of the game. The player controls Samus, who has an array of different weapons and attacks, but can also command the other members of Samus' squad, and can even combine attacks with them. The camera moves in a very dynamic way: most of the time, it's over Samus' shoulder, closer-up than in games such as the Homecoming games for the Wave, and similar to the perspectives seen in OTL's Resident Evil 4 or TTL's The Covenant series. However, during moments such as enemy encounters or close exploration, the camera dynamically, naturally shifts to a view more appropriate for the action on screen, zooming out to capture the battlefield or zooming in to give Samus a closer look at certain things. This dynamic camera is one of the game's main features, with a huge amount of time devoted to its development, and for the most part, it works extremely well at giving the player the best view of what they need to be looking at in each part of the game. With that said, it CAN be turned off to allow the player to control the camera to their liking, but most players will prefer to play with the game's dynamic camera in place. Samus has her typical array of weaponry and gear in the game, with her familiar Power Blaster returning as her centerpiece weapon. As the game progresses, Samus will find other weapons and items, most of them series mainstays, but a few, such as the Gravity Gun, being new to the series. The Gravity Gun is able to lift objects and materials, trip distant switches, and crush certain enemies, and is found fairly late into the game. Other new gadgets are also available, including the Proximity Bomb and the Containment Chamber, which can be used to move certain liquids from one place to another, or later, to mix them. Starfall, like other Metroid games, contains lots of secrets and backtracking, but does have a slightly increased focus on combat compared to other titles in the series, with Samus learning an array of combat moves over the course of the game. One of Samus' main struggles is the conflict between her soldier training and her bounty hunter instincts, and which approach is best, both when she's commanding her squad and after they disappear, leaving her to fend for herself. Starfall features the series' best graphics to date, with beautiful cinematic cutscenes in which Samus appears both in and out of uniform. Though the game isn't quite as polished or pretty as games like The Legend Of Zelda: Spirit Of The Woods or Thrillseekers 2, a great deal of efforts was put into Starfall's graphics and animation, and it's definitely one of the best looking Sapphire games to date, with graphical detail outpacing titles like Techno Angel: Immortal. The game features the most star-studded voice cast to date amongst Metroid games, and arguably Nintendo games in general. Jennifer Hale has been replaced as the voice of Samus, as developers were looking to portray a "different sort of Samus" for this new series of games. Instead, they cast Anna Gunn. Best known IOTL as Skyler White in Breaking Bad, her on-camera career never really breaks through ITTL, and instead she focuses on voice acting, becoming a voice actress in a number of animated shows and video games, with Samus being her biggest game role to date. William Fichtner is probably the most famous voice actor in the game, having been cast as Troza, Samus' second-in-command, a career soldier who disagrees with some of Samus' methods. Khary Payton appears as the voice of Brash, a somewhat young but quite skilled Federation soldier, while Mary Elizabeth McGlynn (who was almost cast as the new Samus, barely losing out to Gunn) voices Lena, a tough-willed soldier who becomes sort of a rival to Samus and somewhat similar in personality to OTL's Gandrayda. Ashlyn Selich voices Phinia, a young cadet on her first major mission who looks up to Samus, and Will Friedle voices Logan, somewhat of a joker who initally doesn't take the mission very seriously but who later comes to regret that decision. Keith David voices the Federation president, who oversees the mission and who has a major disagreement with Samus. Kenji Yamamoto returns as the game's composer, teaming up with anime composer Susumu Hirasawa for certain compositions, including the game's main theme.

    Metroid: Starfall can largely be divided into three major parts, each taking up about a third of the game's main storyline. The first part has Samus leading her squad on their mission on Katastropha, investigating the mysterious deaths of the planet's sentient population while exploring the planet and encountering the strange creatures who now inhabit it. This part of the game is fairly closed in terms of exploration compared to some other Metroid titles, and is carefully structured to give the player time to get to know and care about Samus' new squadmates. In addition to team segments, Samus will also get one individual segment with each squad member, which from a gameplay perspective is designed to play to that character's strengths (each of the five has their own individual talent) and from a storyline perspective is designed to help Samus bond with that squad member and to show the contrast between that character and Samus. Troza thinks bounty hunters are scum, but he and Samus have a grudging respect for each other. Brash is cocky, but also eager to learn and reminds Samus of herself in an earlier time. Lena and Samus are probably the closest in personality, and though Lena is somewhat jealous of Samus, they also bond quite a bit in conversation. Samus definitely sees Phinia as a sort of little sister, and though Phinia is probably the least skilled of the group, Samus deeply cares about her well-being, and while Logan messes around way too much and drives Samus up the wall, he also has a few really smart insights that even Samus wasn't able to figure out. The squad missions take place over two sections of the planet: an initial rocky, desolate section, and then a surprisingly lush segment surrounding a lake radiating a strange force. This lake segment will ultimately see the group teaming up to battle a massive, dragon-like monster, the game's first major boss and probably the "peak" of Samus' relationship with her team, when she finally gets used to commanding a squad. After that, the group comes across a lab, and things go downhill quickly: Logan disappears, followed by Lena, followed by Brash, followed by Phinia, and finally Troza seemingly sacrifices himself to save Samus from a pack of feral beasts that nearly tear her apart. This is when the game opens up significantly: Samus learns that the planet was overrun by these feral beasts before the meteor came, and the beasts summoned a meteor in a ritual to bring some kind of hideous beast to Katastropha. The beasts are actually sentient lifeforms that were transformed by a powerful evil energy: the former inhabitants of the planet. She learns that if she doesn't save the other squad members, they'll meet the same fate. This leads into the second major segment of the game: Samus must find her squadmates, each of which has been transformed by the evil energy into a boss creature that Samus must fight. She'll gain a valuable item from defeating each one, which helps her progress to the next one. Samus must then return each of them to the healing chamber aboard the ship, the only way they can be purged of the evil energy and possibly saved. As Samus battles them, hints of their personality seem to leak out, with Lena being cocky and spiteful, Brash being overwhelmingly strong and fierce, and Phinia being somewhat horrified and begging Samus to save her as they're fighting. Samus fights Logan first, who's been transformed into a kind of bird creature that throws objects and laughs as it battles Samus. Lena is next, retaining a mostly human form but battling with strange plant-based attacks. Brash attacks Samus as a mutated bear, while Phinia is like a banshee, turning incorporeal and shrieking as she fights Samus. After Samus defeats them and returns their comatose bodies to the ship to heal, Samus uncovers more of the planet's mystery, but also seems to be experiencing corruption by the dark force herself. She finally encounters Troza, who is alive and seemingly normal, and the two begin exploring the planet together, looking for a way to the crater left by the meteor. However, Troza eventually reveals that he too has been affected by the darkness when he turns on Samus, summoning a horde of feral beasts to attack her, then transforming into a large beast himself to attack. She defeats him, but the fight leaves her exhausted, and she collapses before she can get him to the pod. He awakens, still transformed, and asks Samus to save the others, before dying in his arms. Samus resolves to press on, making her way to a research facility, the last place that sentient survivors may have gone before the meteor strike. She finds notes left by the last scientists before they were killed, but gets into a fight with a powerful research specimen on her way out of the facility. She learns that the dark energy permeating the planet was caused by Metroid experimentation performed by the citizens at the behest of the Federation, and that the beast carried on the meteor might be a new species of Metroid. Samus makes her way to the crater, only to experience the beginning effects of the dark energy. She finds her mind shifting, her body changing, getting impulses she can't control. She tries to press on, but finds herself returning to the ship instead, and we see that she intends to shut off the life support systems of her comrades. We see a reflection of Samus in a mirror as she goes to the console, looking very much like Dark Samus from OTL's Prime games. However, she just barely stops herself from doing so. Realizing that she has been affected by the dark energy as well, she resolves to go to the crater and crush whatever is there, hoping that it will break the darkness' hold over her. As she leaves, we see that Lena's pod is empty. Samus returns to the crater and battles her way through a multitude of fearsome creatures, only to encounter Lena. Lena tells Samus that she saw what she almost did and that she can't let Samus live, as she's become a threat to the entire galaxy because of the darkness inside of her. Lena then blames Samus for Troza's death. Samus tells Lena that she's trying to stop the darkness, and asks for her help. Lena refuses, and the two have one last battle. Samus barely defeats Lena and suddenly goes to kill her. Just as Lena recoils in horror, Samus stops. Realizing Lena is right, Samus tells Lena that if the darkness is destroyed but Samus still hasn't changed back, to kill her and get the other squad members off the planet. Lena agrees to this, before suddenly a massive beast sets upon them: the Metroid, known as Metroid Celestial, a huge glowing beast with numerous tentacles and a powerful lightning-esque glow. Samus does most of the fighting, but Lena contributes numerous times, and the two defeat the Metroid. Samus and Lena both seem to be free of the darkness, but as they go to leave, Metroid Celestial strikes out at Samus one last time. It grabs her, only for Lena to cut off the beast's last tentacle, seemingly saving Samus. The two celebrate their victory and shake hands, only for Lena to be struck down from behind by a new threat... Dark Samus, born from the planet's last remaining darkness and the Metroid's dying energy. Samus cradles the dying Lena in her arms, who makes Samus promise to save the others and take Dark Samus down. The final battle takes place between Samus and Dark Samus in the center of the crater. Once Dark Samus is defeated, Samus returns to the ship, and heals Logan, Brash, and Phinia of the darkness that had infected them. They mourn Troza and Lena before leaving the planet behind. As the ship leaves Katastropha, Samus thinks about the Federation, and wonders what other dangerous experiments they might be responsible for unleashing...

    Metroid: Starfall is released on August 11, 2009. Reviews are highly positive, praising the shooting gameplay, the squad member combos, and the dynamic camera style, which is considered one of the best cameras ever featured in a game, giving it a highly cinematic feel. However, the game's plot progression is criticized somewhat, with a few critics believing that the game tries to be too much like Metroid: Darkness, and that even though the new characters are received well, the game itself is just too much of a retread of previous Metroid games. The bosses and enemies are also considered somewhat of a weak point, despite the transformed squad member fights being considered a highlight. The increased voice acting budget pays off: the voice acting is universally praised as being the best in the series, though most fans consider Jennifer Hale to still be the superior Samus. Overall, the game averages review scores in the low 9s, comparable to Spirit Of The Woods: an excellent game, but maybe not quite a Game of the Year contender. Amongst hardcore Metroid fans, the game is a bit polarizing: it's quite good, but was expected to be truly excellent, comparable to Super Metroid and Metroid Darkness, still considered the two best games in the series. It's definitely considered in the same conversation as the two Homecoming games, but many fans believe it could have been just a bit more, and hope that the series' next game, which looks to be either a late Sapphire release or a game that will appear on the Sapphire's successor, picks up the torch. Sales are excellent at the beginning, but the game doesn't quite show the same sales resilience as other Nintendo first party titles. It's definitely no flop, but isn't quite the mega-blockbuster that some expected it to be.

    -

    Comic-Con Bombshell: James Cameron Announces Live Action Metroid Film

    While Metroid: Starfall is expected to be a big hit when it's released next month, James Cameron may have just given Metroid fans their biggest gift of the year: a live-action Metroid film is in the early stages of development, with the acclaimed Aliens and Terminator director at the helm. Cameron made his announcement at a panel for Metroid: Starfall, in which a tie-in comic series was expected to be the biggest new product announced. Instead, about five minutes before the expected end of the panel and after a fan Q+A segment with voice actors Anna Gunn, Khary Peyton, and Mary Elizabeth McGlynn, the moderator showed a pre-taped message from James Cameron, announcing the upcoming Metroid film, revealing the logo, and giving a tentative 2011 release date for the project. It will be the first live-action film based on a Nintendo property since 1993's Super Mario Bros., a film which still leaves a bad taste in many fans' mouths. James Cameron's video attempted to quell some of those concerns when he explicitly said "this won't be another Super Mario Bros. movie", and that he loved the Metroid games and planned to "do them justice" with his film.

    The #1 question for most fans now is who'll be playing Samus Aran, and Cameron didn't have an answer for fans just yet. He did say that casting had already begun and that he planned to take "a lot of time" to decide who Samus would be. The announcement left fans with more questions than answers, but the idea of a Metroid film was mostly positively received, especially with a director like Cameron at the helm.

    The Metroid announcement was probably only the second biggest film announcement of 2009's San Diego Comic-Con, but despite being overshadowed by a certain other sci-fi related film announcement, it's still got fans buzzing and dreaming about ideas for just how this movie is going to turn out...

    -from a July 24, 2009 article on Blargo
     
    Summer 2009 (Part 7) - A Long, Long Time Ago In A Timeline Far, Far Away
  • Star Wars: Hyperspace Clash

    Star Wars: Hyperspace Clash is a space shooter game with many similarities to OTL's Rogue Squadron and Rogue Leader. Taking place between the events of A New Hope and The Empire Strikes Back, Hyperspace Clash features Luke Skywalker as a member of Rogue Squadron, battling it out against the deadly TIE Fighters and capital ships of the Empire on various missions throughout the galaxy. The game also introduces several new characters to the series as NPCs, both on the Rebellion side and on the Empire side. The basic gameplay is similar to typical shooter titles, with the player piloting an X-Wing into battle. The player can customize their X-Wing with a variety of weapons and defensive tools using money earned in combat, and can also enhance R2-D2's abilities as well, allowing him to activate shields or repair the ship more quickly. Luke can also use various Force powers to enhance his combat abilities in dogfights. The player is also able to have a variety of wingmen, from series stalwarts like Wedge Antilles and Han Solo to new characters like capable young Force-sensitive Flagg Condon or the technically inclined Mira Lazmarat. Each of the wingmen has their own stories, and the player can choose from several branching paths in order to learn more about those characters and help fight their battles. While Darth Vader makes numerous appearances, the game's primary antagonist is the ruthless Gaxoth Strilliax, a mercenary turned diehard Empire supporter who once had a good heart but ultimately lost his way after a series of personal tragedies. Gaxoth is sort of presented as an alternate version of how Han Solo could have gone, with contrasts drawn on numerous occasions between the two characters. Of the game's sixteen main story missions and 14 optional side missions, each mission has at least two objectives which must be completed, with some having as many as seven. The player is scored based on their mission performance, with a medal being earned for each successful objective completed, in a system not unlike the scoring system for OTL's Bayonetta. In addition to the basic performance medal, players can also earn unique medals depending on certain hidden objectives, with over 200 in all to collect across the game's 30 total missions. These collectable medals enhance the game's replay value and encourage player experimentation. Hyperspace Clash features some of the Sapphire's best graphics to date, with gorgeous animation and vivid scenery very reminiscent of the films themselves, giving the game a definite "playing the movie" feel. The game's voice acting features Mark Hamill reprising his role as Luke Skywalker and James Earl Jones as Vader, though Harrison Ford doesn't play Han Solo. Other voice actors include Peter Giles as the voice of Gaxoth, Seth Green as the voice of Flagg, and Cat Taber as the voice of Mira. The game's soundtrack, though not composed by John Williams, is still epic and symphonic and tries to capture the feel of the films themselves. The plot of Hyperspace Clash sees Luke and his Rogue Squadron flying missions over various planets to liberate them from the Empire or defend rebel bases from Imperial invasion. There are also numerous space battles, in which the small but skilled squadron flies missions to sabotage capital ships by blitzing past their escorts and dealing major damage to the main ships. Gaxoth appears a few missions in, sent to take down Rogue Squadron after they inflict a key defeat on the Empire by blowing up a Super Star Destroyer over an occupied planet. Gaxoth proves every bit Luke's equal, and only Luke's use of the Force is able to prevent him from being completely outclassed. Tragedy strikes after Gaxoth kills one of Luke's wingmen (not one of the eight possible escort wingmen that the player can pick, but an NPC wingman who appeared in numerous cutscenes and who Luke and other members of the squad had bonded with). Luke wants revenge, but Obi-Wan's force ghost appears and tells Luke that a Jedi doesn't seek revenge, and that Luke must not let his hatred turn him to the Dark Side of the Force, which he's been tempted to tap into to defeat Gaxoth. Eventually, the final battle takes place on a cold planet rotating around a dying sun, in which Rogue Squadron must cover the evacuation of a Rebel base. The Empire scores a major victory after destroying part of the base, but after a huge Rebel army arrives, the Empire is forced to back off, allowing the Rebellion to cover part of the evacuation. However, Gaxoth appears, and opens fire on the escaping rebels. Gaxoth then flies off alone toward a capital ship in which Princess Leia and the rebel leaders are observing the battle. Luke and a single wingman go to cut Gaxoth off, and after a heated dogfight, it's just Luke and Gaxoth. Gaxoth decides to kamikaze the ship, only for Luke to reach out to him using the Force and try to reason with him. Luke can see the pain Gaxoth has endured, and tries to get him to turn from the Empire. Gaxoth decides that instead of trying to destroy the capital ship, he'll attack Luke instead, and a final one on one clash of ships ensues. Luke asks Gaxoth if there's no other way, and when Gaxoth refuses to back down, Luke is forced to destroy him, saving the Rebellion and defeating the Empire's best pilot. The Rebellion has gained momentum, and a few ending cutscenes set up the events of Empire Strikes Back.

    Hyperspace Clash is released exclusively for the Nintendo Sapphire on August 25, 2009. Considered one of the best Star Wars space shooters ever made, the game is almost unanimously praised by critics, with its biggest criticism being the lack of a multiplayer mode. The campaign is considered excellent and endlessly replayable, and the graphics, music, and voice acting all get high marks. Following the success of KOTOR II, Clone Wars, and Hyperspace Clash, Star Wars video games are on a major hot streak, and the next few games on both PC and console are highly anticipated. Star Wars is still an incredibly popular commodity, and fans eagerly await news about the next entry in the series. Of course, even before the release of Hyperspace Clash, Star Wars fans have had a major glut of good news to enjoy...

    -

    "While no announcement was made at E3, LucasArts has announced that yes, Star Wars: The Clone Wars will indeed be getting a sequel. 2008's excellent and highly popular video game, which introduced the character of Ahsoka Tano and allowed players to hack and slash their way through a crucial era of series history, sold millions of copies, and according to LucasArts, a sequel is already in development and the game is targeting a release sometime next year. The game will continue Ahsoka's story as she and her master, Jedi Knight Anakin Skywalker, continue to battle for the Republic and seek out the elusive Sith.

    LucasArts also hinted at a game that's been the holy grail of Star Wars fans for the last decade: an MMORPG. In a recent interview with a Star Wars fansite, LucasArts game development staffer Robert Yeklund claimed that numerous ideas for a potential Star Wars MMORPG have been tossed around, but that it hasn't been agreed upon whether the game should focus on ship-to-ship combat or individual heroes. Star Trek Online focused mainly on ship combat, while popular sci-fi MMORPG Phantasy Star Online has individual heroes teaming up to battle cosmic threats. Yeklund said that he has a personal preference, but didn't reveal it in the interview. He then went on to state that his team is 'focusing in' on a possible blueprint for the game, but that while he's looking forward to working on a Star Wars MMO, it didn't look like it would be ready to play for 'at least three more years'. Hearing that LucasArts wants to make such a game is definitely encouraging, but we don't expect to hear much else about a Star Wars MMORPG for quite a long time. In the meantime, fans still have a lot to look forward to, with Hyperspace Clash hitting next month and Clone Wars II on the horizon, along with Star Wars: Legions Of The Forgotten coming later this year to PC."

    -from an article in the August 2009 issue of GameInformer magazine

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    Star Wars Ultimate Fan Panel: Join a variety of beloved Star Wars actors, authors, and crew members to discuss all things Star Wars, including exciting new plans for the franchise in the next decade. If you love the films, the books, the comics, the games, or the collectibles, this is the panel for you. Will include a Q+A session. Space is limited to 500 truly dedicated Star Wars fans, so reserve your seat early!
    -from the SDCC 2009 description of the main Star Wars panel, which was advertised as a general panel for Star Wars fans in which future series material would be discussed

    -

    Moderator: Now that everyone is here, and everyone is seated, and we're all hyped up to talk about everything Star Wars, we do have a very special guest who will be joining the panel. Would everyone please welcome the legendary film director and creator of Star Wars *the crowd gasps and starts cheering*, Mr. George Lucas!

    *The crowd goes wild as George Lucas enters the room from a secret door and makes his way up to the panel, joining Mark Hamill, Carrie Fisher, and the other assembled guests. Lucas pauses for a moment to soak in the crowd reaction before taking his seat. After he talks for a bit about the series and how excited he is for all the new material coming out, and hypes up Hyperspace Clash a bit, he says he has another announcement to make.*

    George Lucas: So, um, there's this other thing I've been working on, called, uh, Star Wars: Episode VII...

    *The logo appears on screen and the crowd goes absolutely ballistic, cheering wildly, standing up and applauding and screaming for more than a minute.*

    Lucas: *after the applause finally dies down* We're in the early stages of production for a tentative release month of December 2011... there will be three films, with Episode VII coming in 2014 and Episode IX coming in 2017... 20th Century Fox will be making them, and for Episode VII, a very good friend of mine is going to be directing... he didn't want to do it at first but I kind of talked him into it, and uh... he didn't want to be here today for this panel, but I kind of talked him into it...

    *Steven Spielberg enters the room from the same entrance as Lucas, drawing an even bigger reaction from the crowd, with somebody yelling "HOLY FUCKING SHIT!" at the top of his lungs, which makes Spielberg chuckle. Lucas and Spielberg hug, and the crowd cheers even more.*

    Spielberg: I wish people cheered Jurassic Park like this.

    Lucas: *laughs*

    -from the "Star Wars Ultimate Fan Panel" at the 2009 San Diego Comic-Con, on July 25, 2009
     
    Summer 2009 (Part 8) - The Long, Hot Summer
  • The Changing Face Of Retail

    As the ongoing recession continues to cut into Americans' discretionary income and unemployment continues to rise, retail continues to be the sector on the front lines of the continuing economic turmoil. Giant discount chains like Walmart, Kmart, and Target are feeling the pinch, and the first major retail domino has fallen as American icon Sears has entered into liquidation. The massive retail chain, which began experiencing a decline in the 1980s which only accelerated in the 90s and beyond, wasn't able to adapt to the changing retail landscape. The Sears catalog, which used to be a window to the retail world for millions of American shoppers, ended its publication run in the mid-90s, and even though iconic company brands such as Craftsman and Kenmore kept shoppers visiting stores, it wasn't enough to keep the company going. With prices that just couldn't compete with rivals, and most of its locations in shopping malls (which themselves have seen better days), Sears was overtaken by its competitors, and the advent of online retail over the past decade was the last nail in the coffin. The early 2000s saw Sears attempting to acquire Target in an effort to save its dying brand, but investors couldn't raise enough capital, and Target, which is now the #2 brick-and-mortar retailer in America, had grown too large to acquire. Sears itself was nearly acquired by online retailer Luminari, a company started in 1997 by businessman Eddie Lampert, but Sears staved off the hostile takeover bid, and Luminari itself filed for bankruptcy last year after once being the #2 online retailer behind Amazon. All Sears locations will be shuttered by the end of the year after liquidating their remaining inventory and fixtures. Meanwhile, the Big Three remain, at least for the moment, somewhat stable despite declines in share prices and overall revenue for all three of them. Kmart had begun to recover from a rocky period in the early 2000s when the recession hit, and now the company is at somewhat of a crossroads, making a small profit but still less than its primary competitors. Kmart went through a restructuring at the beginning of the decade, in which lower performing businesses were closed, remaining stores were remodeled, and most importantly, the company's inventory system underwent a massive overhaul to enable it to better compete with stores like Walmart. The company also acquired a significant online presence, and began promoting online Blue Light Specials in which items would be marked down significantly, similarly to the in-store specials that helped make the company so massive in the 1980s. The company has also been offering significant discounts on hot-ticket items such as brand-name shoes and new release video games, which companies like Walmart don't typically offer. This has allowed Kmart to acquire new customers to replace the ones lost to their competitors, but the company still has a long way to go. Meanwhile, specialty companies such as Borders and Blockbuster have also expanded their online presence in an effort to survive the tough economic times. Blockbuster is now offering movie streaming and subscription packages, while Borders has begun promoting exclusive book series written by in-house authors in an effort to provide products that Amazon can't.

    However, many of these special deals and discounts are coming at a cost, and some employees say that those extra special deals are being paid for with money taken out of their paychecks. While retail employees had seen a steady increase in pay due to the minimum wage increases signed into law by the Gore administration, some employees now blame President Huntsman for a freeze in wage increases and new benefits, claiming that the new government has emboldened employers to offer them less in return for their labor. A group of Walmart employees in Corpus Christi, Texas are accusing the company of wage theft, and popular singer Selena has even gotten involved, turning down an invitation to perform at the company's annual shareholder meeting and publicly citing the company's treatment of its employees as her reason while quoting Cesar Chavez in a post on her official website. A few retail companies have admitted that they have been limiting benefits as of late, but blame the ongoing economic difficulties as the primary factor. However, companies such as Costco, which continues to see strong growth during this period and have added 55 new locations over the past three years, are raising their employees' wages this year, and directly cite the current recession as their reason for doing so, with the company's CEO making the following statement: "We at Costco know that our employees and customers are feeling their wallets pinched during this difficult time. However, that does not diminish our commitment to the hard working employees who make our customers happy every day of the year. That's why we're going to be increasing wages for all employees to help them during this difficult time, and as a thank you for the continued work they do to help our customers." Both Costco and its competitor Sam's Club (a subsidiary of Walmart), are seeing increased profits over the past year as more and more consumers look to save money by buying in bulk, and companies such as McDonald's and Burger King are also seeing increased profits, even as fast casual chains such as Olive Garden and TGI Friday's struggle. In fact, seafood chain Red Lobster has also filed for bankruptcy, with most of their locations expected to close by the end of 2010.

    As the economy continues to struggle and consumers continue to scrimp, retail companies will face challenges as America enters its next decade. The companies that survive will be the ones that can adapt to consumers' changing habits and decreased discretionary spending, and the ones that can best take advantage of the economy once it recovers.

    -from an article on The Business Beagle, posted on August 1, 2009

    -

    Jon Huntsman entered the second half of 2009 with a series of successes, both foreign and domestic, but also facing a number of challenges as he continued to try and get his agenda through a friendly but conflicted Congress. He'd helped make peace in Latin America, a peace that would benefit his country economically, and had also guided his country through a major infrastructural disaster, the biggest blackout in world history up to that point. Now, he faced an ongoing fight over health care, and his massive bill was primarily being blocked by one intransigent senator. Nevada's libertarian senator Penn Jillette minced absolutely no words when criticizing the bill, which would require all Americans to get health insurance or face a fine. "Let's face it," said Jillette in an interview on the July 19, 2009 episode of 60 Minutes. "This bill is bullshit." Jillette's use of profanity was bleeped, but the message was crystal clear, and as the Senate got ready to vote on the bill, Jillette let his colleagues know in no uncertain terms that he'd be filibustering Romneycare. And on August 24th, that's what Jillette did. In a marathon 17 hour filibuster, Jillette laid out his reasons why the bill was unconstitutional and why he wouldn't allow it to come to a vote. He used surprisingly little profanity, and when he did, it seemed that it might have just been a slip of the tongue. He was, for the most part, quiet and articulate, but occasionally raised his voice when he was making a point that he was particularly passionate about. However, even as he spoke, he knew that his fight was a lost cause. Republicans in the Senate had the votes. Even with numerous Republicans siding with Jillette and most of the Democrats against the bill, enough Democrats came across the aisle to pass the bill into law, thanks to the large Medicaid expansion which would help people get into high risk pools for those with pre-existing conditions. While the bill's supporters had enough votes for cloture, they agreed to let Jillette say everything he wanted to say, then, by a 64-36 vote, passed the bill. The House had already passed it by a 278-157 margin, and now all it needed was Jon Huntsman's signature, which it got on August 28, 2009. The official name for the bill was the Health Care Access Expansion Act, but many of its detractors and a few of its supporters continued to refer to it as "Romneycare", which Mitt Romney actually admitted to being proud of in an interview soon after the bill's passage. The biggest reform in the bill was the fact that it allowed people to purchase insurance across state lines, and open enrollment for those cross-state exchanges would begin in 2010. The Medicaid expansion would add a massive new financial burden on the government, one that Huntsman would seek to relieve by cutting programs elsewhere.

    Huntsman began stressing the need for entitlement reform, something that most Republicans in Congress were on board with, but something that deeply distressed many Democrats. Huntsman claimed that he wouldn't be cutting welfare, merely "streamlining" it, while ensuring that people who benefited from federal programs had a job or were in training to acquire one. His opponents claimed that imposing new work requirements during a time of rapidly rising unemployment was bordering on heartless, but Huntsman responded that these reforms would jump-start the economy by allowing him to pass major tax cuts to allow companies to invest more in new workers, training, and technology. Huntsman clearly had the votes to push his proposals through, but the American people would be far tougher to convince, and if Huntsman wanted to avoid an electoral bloodbath in 2010, he'd have to tread lightly. His proposal to cut military spending, on the other hand, was more popular amongst the American people but less popular in Congress. However, he did find an ally in Penn Jillette, who saw eye to eye with Huntsman on the issue and began leaning on other more libertarian-minded Republican senators to rally up support for the spending cuts. Huntsman stressed that servicemembers' pay and benefits would remain unaffected, and that veterans programs could potentially see an increase in funding if other military spending were cut. Huntsman claimed that the world had become a more peaceful place over the past few years, with Al-Queda nearly destroyed and the threat from groups like the TTP also fading. He cited the warming of relations with Venezuela as a sign that countries that had been traditionally hostile to America were starting to come around to Western ideals, and he even began extending diplomatic feelers toward countries like Iran, which he claimed would be "key to the ongoing efforts at achieving a lasting peace in the Middle East". Iran's current president, the recently elected reformer Mehdi Karroubi, had made improved relations with the West as a major plank of his campaign. A few years ago, after Mahmoud Ahmadinejad had won election in 2005, it had seemed impossible that someone like Karroubi could achieve power in Iran, but a relative lack of anti-American sentiment during the last several years of the Gore administration had opened the door for a reformer to gain power, and Karroubi and his millions of supporters had seized on the moment. It wasn't quite the "revolution" some Western news organizations had claimed it to be: women's rights were still severely curtailed, and patrols of enforcers still beat and arrested those who defied the country's strict religious laws. However, it was the start of reform in a country that for the last thirty years had been gripped by oppression, and perhaps the beginning of the process of re-instating diplomatic relations between the United States and Iran.

    Despite promising signs that the Huntsman administration had improved things for many Americans, the economy was still suffering: the Dow Jones Industrial Average had yet to make it back above 10,000, unemployment had reached 11 percent, and inflation, though slowed by the lowering oil prices, still remained somewhat high, putting a damper on consumer purchasing power. It looked to be another season of holiday misery for many of the worst-off Americans, who saw the Huntsman administration not as a promising sign that things were getting better, but as a sign that the rich were continuing to empower themselves at the expense of the poor and working class. While optimism continued to reign throughout Huntsman's first year in office, there was a growing discontent among many, and if things didn't change, that discontent would continue to worsen.

    -

    Katie Couric: On tonight's broadcast, a nightmare in one of the most luxurious hotels in the world, as Caesars Palace in Las Vegas experiences a horrific fire that tore through much of the building's shops and restaurants. Dozens are dead, including world famous Michelin starred chef Gordon Ramsay, and hundreds are injured in the worst disaster the city has experienced since the 1980 MGM Grand fire. Also tonight, a massive terrorist attack averted in Indonesia, with police finding four large explosive devices and foiling an attack that could have rivaled 2006's Islamabad bombing. And also in international news, sentiment for an independent Kurdistan is growing, leading to tensions between Turkey and Iraq, as Iraqi dictator Qusay Hussein launches a fresh round of threats against his country's Kurdish minority and their Turkish supporters. Nightly News begins now.

    *Images are shown of people fleeing Caesars Palace as a fire is seen engulfing a large section of the ground floor.*

    Couric: It was one of the worst fire disasters in decades, and it happened in seemingly the most unlikely of places: a hotel known for fun and luxury, now the site of a terrible tragedy. Caesars Palace is perhaps the most famous hotel and casino in the world, and for years, it's played hosts to huge concerts, major sporting events, and millions of tourists from around the world. But the fun was tragically interrupted today as a fire broke out in one of the building's restaurants, and spread quickly throughout the complex, catching thousands of people off guard. Dozens are dead, the count currently stands at 58, but hundreds more could have been killed if not for the quick thinking of the building's employees and the numerous off-duty emergency workers who helped people escape the inferno. And now we have late breaking news that Gordon Ramsay, world famous chef known for his bombastic demeanor in the kitchen and for shows such as Hell's Kitchen and The F Word, has died, apparently having been killed in a flashover after helping some of his employees escape the rapidly growing blaze. With more on the disaster and the ongoing efforts to find survivors, here's Susan Lopez, reporting live from Las Vegas, Nevada.

    -the opening minute of the August 14, 2009 broadcast of The NBC Nightly News

    -

    Wolf Blitzer: We're going to interrupt our coverage of Senator Jillette's filibuster for a moment, because we have late breaking news out of Indonesia about an assassination attempt on President Megawati Sukarnopatri, recently re-elected after a narrow victory over former president Susilo Yudhoyono. We have word that Sukarnopatri was actually shot and wounded as she exited a hotel she had visited to attend a conference of business executives, she was shot but her wound was not severe and that she's actually just been discharged from the hospital. We're going now to our correspondent in Indonesia, Shawn Atlinger, who actually witnessed the attempt on the president's life as she exited that conference, is that correct?

    Atlinger: Wolf, that's correct, I was actually getting ready to ask her a question as she exited the building, and all of a sudden, a man yelling very loudly rushed at the president with a small handgun and fired at her twice before being tackled by her guards.

    Blitzer: He yelled before firing?

    Atlinger: He yelled and then fired immediately afterward, I saw her get hit in the side and fall to one knee but the bullet didn't actually go through her or even into her, according to authorities the bullet actually hit her and then bounced and hit the building itself, and the other bullet they're saying also went into the building.

    Blitzer: Was anyone else hurt? Were you in any danger?

    Atlinger: I was actually pretty close to where the shooter came in from, but he fired in a direction completely opposite from me, no one else was hurt by either of the bullets and she actually got up after the bullet hit her, she went down and her guards rushed to her, then she went up and they kind of helped her back down, they didn't want her to stand up because they were worried... we were all worried there might be a second or even a third attacker.

    Blitzer: So it sounds to me like she wasn't badly hurt even at the scene, that the bullet might have just grazed her.

    Atlinger: I couldn't really see what she was saying after being shot, because her guards swarmed around her, nobody could see her after that and they pushed most of us completely away, so I couldn't see if she was talking at all. No one's telling us anything about what she said immediately after being shot, I asked but no one was willing to tell me.

    Blitzer: We're actually showing some footage right now of her coming out of the hospital, and she seems to be in good spirits.

    Atlinger: You know, that's what I'm hearing too, that she was treated very quickly and didn't seem to be in any sort of distress while she was being taken to the hospital, but I'm still trying to figure out what exactly she said after being shot.

    Blitzer: This of course comes after several weeks of turmoil in Indonesia following her election, we've seen sixteen people killed in recent protests, we've seen attempted terrorist attacks, and this is quite troubling news considering reports that Pakistan's violence has also been flaring up as of late.

    Atlinger: You know, President Sukarnopatri is fairly popular here, but there is a very small but very devoted group of people opposed to her, and there's been increased security concerns primarily because of that small group of people. Not necessarily even supporters of her opponent Susilo Yudhoyono, but just radical people who were sort of content with Yudhoyono but believe that Sukarnopatri will bring reforms to the country that they don't want to see put into place.

    Blitzer: This latest attack is certainly extremely troubling, and a sign that Indonesia is experiencing a lot of turmoil right now even as a lot of people are celebrating the results of this recent election.

    -from an August 24, 2009 broadcast of CNN at 10:17 PM
     
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    Summer 2009 (Part 9) - Konami Spins Its Wheels (And Deals?)
  • Castlevania: Peasant Ascension

    Castlevania: Peasant Ascension is a 3-D hack and slash/RPG in the Castlevania series, with similar gameplay to the Lament titles of OTL and TTL. It's released for the Apple iTwin and Nintendo Sapphire, and its protagonist is a young peasant man named Ledus Arcana, who rises up against the vampire count oppressing his village. Arcana is motivated to act after the abduction of his beloved fiance as a sacrifice to Count Corvus, the deadly vampire who rules the land and frequently terrorizes the peasants for his own personal pleasure and wealth. Ledus takes up a whip that once belonged to a legendary vampire slayer (implied to be a Belmont) and storms the castle with the help of his fellow peasants in order to battle through the horrors that lay within. The game has some elements of a platformer title, with sections of climbing and jumping in which Ledus must use his whip to traverse gaps and ascend to higher platforms. The game holds true to the Metroidvania gameplay style, with enhancements to Ledus' abilities that gradually allow him to progress further in the castle. As Ledus progresses, battling stronger enemies and members of Corvus' decadent court, he'll rescue prisoners that can grant him equipment and powers and occasionally fight at his side. Ledus' ultimate goal is to rescue his fiance, though he fears she's already been sacrificed. As for Corvus himself, while he's not Dracula, he has many similarities with the ancient vampire count, and toward the end of the game it's revealed that Corvus is communing with him. Ledus will gain levels and stats as he progresses through the castle, in similar fashion to other 2-D and 3-D Castlevania titles. Ledus utilizes different weaponry than the traditional axes and crosses, and it's implied that some of the weaponry, including a broken piece of wood and an incendiary bomb, are improvised by Ledus himself. From time to time, Ledus must return to the village via secret exit portals, in order to help the peasants defend themselves against attack. These segments have the feel of a combination hack and slash/tower defense mode, and while innovative for the series, are considered some of the weaker portions of the game. Overall, Peasant Ascension is considered its best when it falls back on classic series tropes to deliver a solid adventure experience. The game has decent graphics and a strong musical score, but the voice acting is considered a bit hammy, led mostly by unknowns. The plot itself is fairly simplistic and hearkens back to games like The Occulted Circle, in which a progressively stronger series of more powerful and evil villains are defeated. Corvus' motivations aren't explored too strongly, it's implied that he's simply a decadent vampire king who does what he does for the fun of it and not for any sort of noble goal or tragic backstory. As for Ledus and his fiance, Ledus' fiance has indeed been sacrificed, but is able to communicate with Ledus in spirit form, her soul bound to the physical plane by Corvus so that she may be continually tormented. In the end, Ledus defeats Corvus, and then must defeat him again after he summons Dracula and is possessed by him. Defeating Corvus frees Ledus' fiance's soul to ascend to heaven, while the peasants' oppression is ended, and Ledus, heartbroken from the loss of his fiance but satisfied with the freedom of his people, returns to a simple life as a farmer.

    Peasant Ascension is released on July 21, 2009. It's considered a middling entry in the Castlevania series, with review scores in the high 7s/low 8s. The game is a solid and fun title for sure, but is seen as an unoriginal entry in the series, with the more original gameplay segments seen as being some of the least fun parts of the game. Sales for the game are mediocre, far below that of Thrillseekers 2, the other major game releasing on that day (Thrillseekers 2 even crushes Peasant Ascension in Japan). While the game is considered a good first seventh-generation title, most critics agree that Konami should innovate the series if it's to remain relevant outside the handheld arena, and that a new style of Castlevania game is needed to shake the series up and bring it to the forefront of the gaming world. While the series' developers have an idea for just such a title, it remains to be seen whether or not Konami allows them to make their vision a reality.

    -

    Goemon And Friends

    Goemon And Friends is an action platforming game for the Nintendo Sapphire. Released as a launch title in Japan, the game was one of the top selling launch games in that country, convincing Konami to eventually bring the title to the West in August 2009. It features the playful and brave ninja Goemon as he adventures through a mystical land with the help of several of his friends both old and new. Each of Goemon's friends has their own distinct abilities, and can actually be used like items to help him progress through stages. They can be thrown at enemies, placed on switches, and even given orders to move around an area in a specific pattern. They can be damaged and disabled, but this only lasts for about 15 seconds, after which they can be brought back at full health to be used by Goemon again. The game is fairly silly and slapsticky, quite typical for platform games in this genre, and takes place across eight areas, each of which has a specific objective that must be fulfilled before Goemon can move on to the next one. While one of the areas is a standard collectathon, another is a giant maze where the object is just to escape, another is a combat marathon, and yet another is an adventure mission in which Goemon must find a way to plug a giant volcano. These different varying objectives give the game a sort of variety that other 3-D platformers lack, helping to set the game apart from others in its genre. There's plenty of dialogue, both between Goemon and his friends and the various NPCs encountered throughout the game, with dialogue being fully voiced and dubbed, and Goemon voiced by Barbara Goodson in the English version. Goemon's friends include a friendly pink-haired princess, a living rubber ducky, an anthropomorphic racoon, a stern-faced rival ninja, a mystical ghost, and Goemon's familiar friend Ebisumaru, among others (there are a total of 20 friends in all for Goemon to acquire). Each has their own abilities, and each can be deployed in a variety of situations, with some player creativity allowed (some objectives can be solved by more than one friend). There's also plenty of hack and slash ninja action, though the combat is fairly simplistic compared to other hack and slash games, and isn't the main focus of the title. The plot is fairly simple, with Goemon and friends roaming the eight lands in search of a way to defeat the powerful Dragon God that threatens the peace. As it turns out, the Dragon God is being manipulated by an evil warlock named Gonaka, who must be defeated to restore the Dragon God to normal and bring peace back to the land.

    Goemon And Friends was a major critical and commercial hit in Japan, but wasn't anticipated by too many people in the West, other than longtime fans of the series who had waited quite some time for another localization. It was hyped up reasonably by gaming websites and magazines, some of whom expected it to be a rival to September's The Conkering Hero. However, its release in the West was fairly nondescript. It achieved great reviews, averaging in the mid 8s with some even scoring it near-perfect, but sales were lower than expected (yet still higher than those of any other Western Goemon release). Analysts cited the game's mediocre graphics and the upcoming Conker title as reasons for the disappointing commercial performance of the game, and though Goemon failed to break through in the West, the success of the game in Japan ensured that Konami would continue to make future titles and spinoffs in the series, at least for the time being.

    -

    Konami continues to hold some of the most lucrative and well-known licenses in the gaming industry, including Metal Gear Solid and Castlevania. The company is beloved by many, but tensions have arisen between some within the company who want it to continue its focus on games, and others who wish to expand the company's rapidly growing amusement machine division. Though gambling is illegal in Japan, Konami has made a fortune manufacturing slot machines and other gambling devices for casinos elsewhere in the world, most notably in the United States, where casinos are a major growth industry in the wake of increased gambling legalization. This has caused a dilemma for Konami: should it continue to produce games, or focus on its growing gambling division?

    Just six years removed from Konami's flirtation with purchasing Sega's video game properties and producing its own console, a similar solution to what Sega did has presented itself: should Konami divest its gaming division into a different company, or perhaps sell it off entirely and use the profits to focus on producing gambling machines? While no one from Konami has publicly stated any desire to split the company in such a way, rumors have begun circulating, generated by former Konami employees who claim that at least one high-level executive has proposed such a plan, and that the company is considering starting a "bidding war" between Nintendo and Apple for the rights to properties such as Metal Gear Solid. These rumors are, at this point, just that: rumors, but they do highlight the tensions that the company is currently experiencing as it experiences somewhat of an internal transition and a potential shift in its business model.

    The idea that Nintendo might be interested in buying Konami has some merit: Metal Gear creator Hideo Kojima is said to be close friends with Nintendo's Masahiro Sakurai, and the two companies have frequently collaborated, with Metal Gear Solid being an exclusive Nintendo franchise until the recent announcement that Metal Gear Solid: Outer Heaven would be getting an iTwin port. As for Apple, that company has been buying up several smaller game development companies, but hasn't made any truly major acquisitions in the last several years. Acquiring Konami would be a major coup for Apple and would keep games like Metal Gear Solid off Nintendo platforms for the foreseeable future. However, Apple has been investing much more of its money into projects outside the gaming industry, and acquiring Konami wouldn't be cheap. It would be a riskier move for Apple than it would be for Nintendo, and there are still some questions about Apple's strength in the Japanese market, despite strong sales of the iTwin and iPhone there. Buying Konami could have the potential to backfire for Apple, and might be a case of the acquisition providing too little benefit for too much risk. However, not making a move to acquire Konami might carry some risk as well, the risk of potential hit games becoming Nintendo exclusives during a time when Apple is looking to show that it has the better exclusive games.

    Of course, all of this depends on whether or not Konami decides to sell off its gaming division, and such a move still seems to be a long way away, if ever. The company is still enthusiastic about making video games, with numerous upcoming titles planned for the remainder of this year as well as 2010 and 2011. Konami remains one of the most well known gaming companies, a giant in the industry, and would be putting all of its chips into one pile if it focused strictly on its gambling machines. Konami is expected to remain a force in the gaming industry during the next decade, and we're likely to see their games on both Nintendo and Apple's consoles for many years to come.

    -from an August 21, 2009 article on Kotaku
     
    Summer 2009 (Part 10) - Super Sequels On The Supernova
  • Super Mario World 4

    Super Mario World 4 is a 2-D sidescrolling platformer for the Game Boy Supernova. The graphical style is quite similar to OTL's New Super Mario Bros. 2 on the 3DS, with fully 3-D graphics but a classic Mario gameplay style that's meant to be a modern update of games such as Super Mario World on the SNES and Super Mario World 2 on the SNES-CD. The game sees Mario returning to an unexplored section of Dinosaur Island in order to defeat Bowser and rescue both Yoshi and Princess Peach. Even though Mario's original green Yoshi has been captured, he's able to ride a wide variety of multicolored Yoshis, with Yoshi appearing in most levels of the game (except for ghost houses, fortresses, and castles). These Yoshis all have special powers, similarly to the red, yellow, and blue Yoshis from the original Super Mario World, and Mario can use these powers to reach secret parts of each level and defeat enemies easier. Super Mario World has a total of 180 secret goals to find, spread across a total of 94 levels spread amongst 11 worlds. In other words, this is a truly massive game, with eight regular worlds and three secret worlds to complete. Power-ups in the game include the Fire Flower, the Ice Flower, Mini Mario, the Jet, and the Cape, along with Mega Mario, which functions similarly to the Mega Mushroom power-up in OTL's New Super Mario Bros. The game sees the return of all seven Koopalings, and Bowser Jr. joins the battle as well. Interestingly, each of the Koopalings has their own boss music, which is actually designed to resemble the music of their namesakes: i.e., Larry's boss theme sounds like a U2 song, Lemmy's boss theme sounds like Motorhead, Ludwig's boss theme sounds like classical music, and Morton's boss theme actually slightly resembles the theme song from the old Morton Downey Jr. talk show. The game features a bit of voice acting, with short cutscenes during pivotal moments such as boss confrontations and between-world cinematics. Luigi is playable in the game, though he can't be chosen by a single player until the game is beaten once. Like in the original Super Mario World, some of the secret levels allow Mario to pass from one world to the other, and it is possible to reach and defeat Bowser within about 15 levels if the player knows which secrets to unlock. Super Mario World 4's music is largely a throwback to the previous three Super Mario World games. Composed by Koji Kondo, it consists of a mix of new tracks and remixed tracks, and is actually one of the largest soundtracks for any Mario game to date, with all the unique boss themes and a unique overworld theme for each world.

    The eleven worlds in the game are as follows:

    Dinosaur Village: A grass/beach world, this is a hidden village for Yoshis who have been chased out of their homes by Reznors and Rexes. Just as in the original Super Mario World, Iggy rules this first world from his castle. There are a couple of secret stages here, and even a fortress where Reznor can be battled.

    Milkshake Mountain: A sweet mountain with ice cream hills and milkshake rivers, this place is inhabited by Koopas who frequently stop to drink ice cream, allowing Mario to have an open shot at them. Wendy rules this world from her castle high atop the mountain.

    Vegetable Jungle: A jungle world made of broccoli and carrots, this healthy realm is inhabited by monkey-like creatures and Shy Guys, along with a few dinosaur-like enemies. Ludwig von Koopa rules this world.

    Flambe Volcano: A large volcanic mountain with lots of cave levels, it's unusual to see such a fiery level so early, and Roy Koopa hopes to catch Mario off guard from his castle deep within this mountain.

    Gelatin Magic: A combination between a house of mirrors and a shifting amusement park all resting on a big pile of jello, this realm is one of mystery and trickery, much like the Forest of Illusion from the original Super Mario World. Lemmy is the boss here, and he's enlisted an army of Magikoopas to protect him.

    Pizza Party Plateau: Life is a massive party in this world, which combines rapidly moving platforming stages with strange swamps of sticky cheese. Morton Koopa Jr. broadcasts his Mario-slandering talk show from his palace at the center of this world and has to be taken down.

    Seafood Cruise: This world consists mostly of floating ships over a vast inland sea, and it's from here where Larry plots to prevent Mario from reaching the Valley of Bowser and rescuing Peach and Yoshi. The secret stages consist of a few floating islands Mario can reach if he's clever enough.

    Valley Of Bowser: The only returning world from the original trip to Dinosaur Island, the Valley of Bowser has changed a great deal since the original Super Mario World, and Mario must fight both Bowser Jr. and Bowser here if he wants to save Peach and Yoshi.

    Lost Lands: These hidden realms deep underneath Dinosaur Island are this game's equivalent of the Star Road, and consist of difficult levels that, if beaten and if their secrets are discovered, can be used to access any part of the island.

    Yoshi's Mountain: After the Lost Lands are fully conquered, Mario opens up a secret passageway to Yoshi's Mountain, ancient home of great challenges used to test the fiercest of Yoshis, and this game's equivalent to the Special Zone.

    Champion's Road: Four ultra-tough challenge levels that only open when Mario completes certain challenges: the first one is opened once the Lost Lands are conquered, the second one is opened once Yoshi's Mountain is conquered, the third one is opened once Mario completes every goal in the game (except the last two goals of Champion's Road), and the fourth one is opened once Mario AND Luigi complete every other goal in the game AND find all five Dinosaur Coins in every single level. The fourth and final level of Champion's Road is borderline-Kaizo in difficulty level, with no power-ups or checkpoints and requiring pretty much every trick in Mario's arsenal. Conquering it proves that one truly is a Super Player.

    Super Mario World 4 is released on August 18, 2009. It receives excellent reviews upon its release, and is widely considered to be just about as good as Super Mario World 2, the last true sidescrolling 2-D Mario game (Flip had many sidescrolling segments but was also 3-D in many parts). Reviews praise the huge amount of levels and the wide challenge variation, with Mario newbies able to beat the main game quite easily, but Mario veterans able to get a real challenge from finding all the secret levels and conquering all the worlds. It drives a spike in sales for the Supernova, perhaps the strongest sales spike for the system since the Gen 4 Pokemon games back in 2007. Fans rejoice to see a classic style Mario game, the first in 16 years, and though it lacks the multiplayer aspect of games like OTL's New Super Mario Bros. Wii, it's still great fun to play. It's one of the best handheld games of 2009, and sales are stellar, with the game becoming one of the top selling titles of the holiday season and joining Pokemon LightSun and DarkMoon as one of the best selling Supernova games of all time.

    -

    Squad Four Declassified

    Squad Four Declassified is a 3-D action/shooter title for the Game Boy Supernova. The second handheld Squad Four game (not counting the ports), it returns to the more 3-D style of gameplay seen in Rebellion and Upheaval, though it does feature a few on-rails segments as well. It sees Shad, Rebecca, Marcus, and Lane on a mission to find a missing scientist on the moon of Fortessa, orbiting in the shadow of a dying gas giant consumed in a mysterious black fog. The game takes place after Upheaval and before the upcoming Protectors, making it a sort of "preview" game to that one, with a few plot threads introduced that don't get resolved until later on, most notably introducing the AI program that would ultimately become Evangelyne. As mentioned before, this game returns to a more classic 3-D shooter style, and allows players to choose from any of the four squad members for most missions, though a few only allow certain ones to be selected. The player can roam freely within the mission area, exploring, battling enemies, collecting items, and sometimes solving puzzles as they work to unravel the mysteries of Fortessa. The game has a rather generous lock-on system, allowing players to aim at enemies quite easily, though in addition to ranged weapons, the squad can also get up close and personal with melee strikes for a more hack and slash style of gameplay. The game allows the player to attack one enemy with melee while shooting another with ranged at the same time, a first for the series. It also features slightly smoother motion and climbing than previous Squad Four games, making areas easier to navigate. The game introduces a number of mini-games and diversions for the player, some of which lead to power-ups that can really help out in a particular mission (like in previous games, power-ups don't carry over between missions). Players can hunt down and destroy a certain type of enemy, they can collect scrap parts to assemble a weapon, they can pick up a jet pack and use it to hover over a series of targets that can be fired on and destroyed, etc. There's more gameplay variety in Declassified than perhaps any other game in the series, which might be a means to pad out the game's length: it's the shortest Squad Four game to date, with just fourteen missions total. While these missions tend to be a bit longer than in some previous games, it's still easy to complete the main mission in just a few hours with enough skill and practice. This does give the game a sort of "streamlined" feel, unlike the clunky Unauthorized, but it also takes away from some of the "epicness" of the main quest, which feels more intimate and personal than in previous games. The graphics have gotten somewhat of a bump up from Unauthorized, though it's still not a top-level Supernova game from a graphical perspective. It's still quite a pretty game, with some of the most unique and haunting scenery yet in Squad Four. All the main voice actors return, though compared to a main series game, there's not as many cutscenes or voice acted lines. It's still substantial compared to most Supernova games, but compared to Upheaval and the upcoming Protectors, it's quite lacking.

    The beginning of the game shows the squad landing on Fortessa and searching for the scientist, a man named Dr. Kiswell. Upon arrival, they find Kiswell's lab abandoned and torn apart, and strange creatures roaming about. The squad comes to the conclusion that the creatures must have killed Kiswell or taken him away, and are even more concerned after learning that the creatures are artificial constructs. Realizing that Kiswell must have been betrayed and abducted or killed by one of his own team members, the squad race to find them. They are eventually captured, and brought to an underground lab where it's revealed that Kiswell himself is the one pulling the strings of the creatures and that he actually killed most of his own team. The squad escapes and spends the remainder of the game attempting to foil Kiswell's plans. They learn that he is seeking to turn Fortessa's dying sun into a black hole, which he can then contain and use as a superweapon. Toward the end of the game, there's a spectacular cutscene in which Kiswell succeeds in transforming the dying sun, and it turns into a black hole, with Squad Four unable to do anything to stop it. This causes Fortessa to be gradually ripped apart by tidal forces, leading to the last couple missions taking place on a world torn up by cataclysms. Midway through the final mission, the squad evacuates from what's left of the planet to Kiswell's escape ship, which he's using as a sort of gravity tractor to pull the black hole behind him. They must defeat an army of robot guards to make their way to Kiswell, who uses the black hole's energy to power a deadly exosuit that he turns against the team, using gravity as a weapon. After Kiswell is defeated, he loses control of the black hole, and it destroys him and his ship, sucking everything into the black hole while Squad Four escapes in an escape pod. The mission is ultimately classified by Squad Four's superiors, who are humiliated that one of their best scientists was able to threaten the galaxy in such a terrible way. In exchange for their silence, Squad Four is given one of Kiswell's AI programs, which they give to a scientist friend of Rebecca's, an AI specialist who might be able to use the program to create something beneficial. The squad then returns to their mobile base, from which they plan to carry out more missions to protect the galaxy from evil.

    Squad Four Declassified is favorably reviewed, with most critics considering it a return to form after the disappointment of Unauthorized. It's still not perfect, with reviewers criticizing the game's length and its relative lack of replay value even with all the mini-games and side content. Regardless, it still does impressive sales and is considered one of the Supernova's best games of the year. It's released on September 15, just about a month after the release of Super Mario World 4, and while it's critically and commercially inferior to that game, it avoids being completely overshadowed, and its sales eventually surpass those of Unauthorized by a small margin. It also helps to get people hyped up for Squad Four Protectors, which Nintendo hopes will be one of the Sapphire's biggest games of the year.
     
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