WanderingProfessor
Banned
To do that, you need to be invited to one of the PM conversations to speak with the OP and other contributors.Can i add a fictional animator called Tom Barrie
To do that, you need to be invited to one of the PM conversations to speak with the OP and other contributors.Can i add a fictional animator called Tom Barrie
When do they happen?To do that, you need to be invited to one of the PM conversations to speak with the OP and other contributors.
When a contributor like nick_crenshaw82 or me invites you to a PM conversation.When do they happen?
Okay i'm readyWhen a contributor like nick_crenshaw82 or me invites you to a PM conversation.
Oooh, interesting.Dexter’s Lab, Drac & Mina, and Samurai Jack
Oh god, hopefully EA doesn't become the monster of OTL.The sale to EA netted in the low eight figures and solidified Whoopass Studios as a long-term player in the bantamweight production and technology game. “The sale of Whoopass Games effectively eliminated any worries for solvency,” said Les. “We had enough in the bank to last for a decade at current expenditure levels, so the combined Members agreed to put away a lot of it into some secured and diversified long-term investments with the dividends and capital gains paying off taxes and overhead and any excess kicking back into the Production Pool and yearly bonuses for all active members in good standing. We also had the on-hand capital to invest in the bigger productions like the VR stuff and the documentaries, which in most cases paid for themselves.”
Electronic Arts is literally the House John Madden Football Built. Ten years back, they became (even more) infamous for the way they chronically broke their word involving royalties to the folks who originally wrote the original offensive and defensive AI code on the original Apple II version. I kid you not!Glad Miles got in per my suggestion, @Geekhis Khan .
Oooh, interesting.
Oh god, hopefully EA doesn't become the monster of OTL.
Man imagine being a kid in LA and you get to play this Whoopass Girls game just to hear years later that it was apparently quite rare.The game was a big hit,” remembered Heather. “I helped with the sound and colors for old time’s sake, recording my voice for Bubbles and the like, so I was glad to see everyone lining up to play it, laughing when Bubble’s squeaky voice cried out with each punch. It was doing so well that we…well, the statute of limitations is past, so I’ll just say it: we sold a few cracked Capcom cabinets under the table as Whoopass Stew games. They were a big hit around LA in the early-to-mid ‘90s and making a good deal of money for us in those critical early years.”
They literally made a successful game franchise in their garage.“The great thing about game design in the 1980s and ‘90s,” said game design legend Shelley Day, “is that a relatively small and motivated team could still come up with an exciting and competitive game, so a small startup could carve out a good market share even in the face of the Big Boys.”
The Whoopass Studios team, an informal collective, wasn’t going to rewrite the book on games, but it could hold its own. “When the underground cabinets sold well, we decided to develop our own game for cabinets, consoles and Home Computers,” said Jeri. “By this point MTV had picked up Whoopass Stew, so we made a Whoopass fight game with ports for Nintendo, Atari, Sega, Commodore, PC, and Mac. We even made a cabinet deal with Capcom as a way to preemptively avoid any lawsuits should they ever find out about the [Street Fighter 2] crack.”
So how's that different from say a Dragon's Lair? Also I'm glad that 90s FVM games are still a thing.So, The Varied Adventures of Mischievous Miles[1] was this old idea my dad and Maurice Sendak had back in the early 1980s for an ‘interactive movie’,” said Heather. “The idea was totally impractical at the time – you’d need, like, multiple projectors and a complex voting system for the audience – though [my sister] Lisa still pushed for it at Amblin. Dad tried to launch it at Disney and had John Stone write a screenplay, but, well, there was no good way to make it work in 1982. 1995, on the other hand, was a totally different era!”
“It was simplicity itself, really,” said Jeri. “It’s just a Choose Your Own Adventure style interactive game. Just had to record the footage and tie it to simple Boolean choice algorithms with some simple pointers. ‘Do you travel to the island, or stay home?’ We could have done it on the Atari 2600, just with simple graphics rather than video.”
EA? Oh no, these poor unfortunate Souls!“It was the start of Whoopass or Kickin’ Games,” said Jeri. “The WAGs sold like crazy and Mischievous Miles sold well in game and interactive VCD format. We did later games for Dexter’s Lab, Drac & Mina, and Samurai Jack plus eventually an interactive puzzle game based on Heather’s Phantomia, which never quite reached Myst levels of success, but it kicked Riven’s ass. We also took some more contract jobs with Disney and Hanna-Barbera, though we were a small and ever-changing team, so we couldn’t do everything they wanted and had to turn down some jobs. By the mid-2000s games were getting so complicated and beyond what a small team could manage without serious outsourcing that we sold out to EA for a shit-ton of money. Some of the Hackers went to EA with the IP and some went on to launch their own companies. Those who remained worked on the VR stuff we launched.”
Not bad for a bunch of college kids who basically made this on a whim!“We had enough in the bank to last for a decade at current expenditure levels, so the combined Members agreed to put away a lot of it into some secured and diversified long-term investments with the dividends and capital gains paying off taxes and overhead and any excess kicking back into the Production Pool and yearly bonuses for all active members in good standing. We also had the on-hand capital to invest in the bigger productions like the VR stuff and the documentaries, which in most cases paid for themselves.”
Meh, still a beacon of righteousness compared to ActiBlizz.Electronic Arts is literally the House John Madden Football Built. Ten years back, they became (even more) infamous for the way they chronically broke their word involving royalties to the folks who originally wrote the original offensive and defensive AI code on the original Apple II version. I kid you not!
If Trip Hawkins still leaves the company, he takes its moral center with him.
Oh god, hopefully EA doesn't become the monster of OTL.
Electronic Arts is literally the House John Madden Football Built. Ten years back, they became (even more) infamous for the way they chronically broke their word involving royalties to the folks who originally wrote the original offensive and defensive AI code on the original Apple II version. I kid you not!
If Trip Hawkins still leaves the company, he takes its moral center with him.
Wasn't planning on getting into it, but if someone wanted to make a post on EA or whomever. Certainly the earlier reckoning on sexual harassment will have ripples in the industry.EA? Oh no, these poor unfortunate Souls!
Totally different experience. Dragon's Lair is essentially a traditional video game with an animated front. Any choices are hidden from the user. You need to press the sword button or move the joystick left within a certain time window to initiate the "survive" or "die" animated sequence, but from the user's perspective you're reacting in real time to slay the monster or grab the rope. It had the illusion of a fully interactive videogame that you played rather than just making a choice of action.So how's that different from say a Dragon's Lair? Also I'm glad that 90s FVM games are still a thing.
Stay tuned. Will get into that more in the future.However that aside I'm interested in the possibility of VR being mentioned here. I recently saw a video about the ill fated Virtual Boy and one interesting footnote was that it was responsible for Nintendo cancelling another VR project called the Super Visor by the British company Argonauts (who also made the Super VX chip and Starfox). According to this interview it would've featured a full colour display and head tracking.
Which interest in VR much more prominent in TTL maybe this project could survive? Or maybe Whoopass would make something similar.
Hadn't put any thought to Morrissey.What's Morrissey up to besides sueing ramdom folk?
There were tributes mentioned in various posts, but not anything like you mention that I recall.Did we write that tribute blurb yet?
To our friend Howard
Who gave life to Death
and made what's little big
We are forever grateful