Do the Congaree and Black Belt Socialist Republics still exist in the mod, or have they been replaced by New Afrika?And a formable nation: New Afrika, which can revolt against the Confederate States if Communist support reaches 30%!
Which sucks because I have 250 divisions to a hundred and fifty Confederate ones, and I was about open a massive can of whoop ass up on Jake the Snake.
I was able to wipe out most of their armed forces by parking my navies up and down the east coast, but this WAS an extremely annoying thing to have happen.One thing to flag: The Entente will send all of their forces to America, which is a huge PITA.
And a formable nation: New Afrika, which can revolt against the Confederate States if Communist support reaches 30%!
That was all First Great War stuff, this is the Second Great War.Do the Congaree and Black Belt Socialist Republics still exist in the mod, or have they been replaced by New Afrika?
I think from that child soldier movieIs that Idris Elba?
Indeed.I will reiterate my suggestions for the USA:
Make the military coup only happen if the USA is losing.
- Make the Utah revolt only happen if the USA goes authoritarian
Eliminate the ridiculous Texas revolt or give the USA a chance to say "no, fuck you, you don't get to get out of this by swearing up and down you had nothing to do with Featherston", because as-is this makes the war front a headache beyond all belief.- If the CSA is in the Entente, the US/CS war should IMMEDIATELY spark WW2. Period. No ifs, ands, or buts
KEEP the USA obviously superior to the CSA. There is literally no logical reason for the CSA to be anything other than an incompetent joke of a country that can only achieve limited success due to gross incompetence on the part of the USA or a player.
Please remain civil. Don't say other people what to play and what to not. It's true that the devs have a right to do whatever they want in their mod, and it's true that he may be right but all of this doesn't matter. What matters is to keep the discussion civil. I certainly don't see it civil in sending people to play other mods.If all of this so much a problem for you, then play some other alternate rather than a TL-191 based one or do a mod-mod.
Those lore reasons objectively make the game less fun and interesting to play, though. Especially since in the books they were obvious and patently stupid clumsy handwaves to screw the US as much as possible to make it seem momentarily that the already-wanked-to-Hell CSA had a snowball's chance in the fires of Dis.The devs stated they will stick to the lore, wether you like it or not. Wether it is stupid or not.
These things are in the lore, they will stay in the mod.
Those lore reasons objectively make the game less fun and interesting to play, though. Especially since in the books they were obvious and patently stupid clumsy handwaves to screw the US as much as possible to make it seem momentarily that the already-wanked-to-Hell CSA had a snowball's chance in the fires of Dis.
My concerns are generally around fun and plausibility. Where the original lore is not fun or plausible, I think that it should be changed or abandoned, period. Slavishly sticking to old lore is frankly not actually a good thing--just ask the Kaiserreich devs.
But that's an excuse for the CSA winning once. Not the CSA being copy-pasted Nazi Germany to the USA's straw USSR in 1939.Well, about the USA, i gonna reiterate Calbear argument for the Anglo american nazi war.
Basically when he was asked why he has stalin to crush his own government to allow the nazis to win, he said that as unrealistic that is, there wouldn't be a story without this.
Assuming the USA was coherent, strong and self assertive, there wouldn't be a war between the CSA and the north, and the mod wouldn't be a TL 191 mod.
But that's an excuse for the CSA winning once. Not the CSA being copy-pasted Nazi Germany to the USA's straw USSR in 1939.
That's dumb, nonsensical, and just not fun, because at that point you're not asking "what would happen if X implausible thing happened?", it's just blatantly stacking the deck to make some frankly rather boring bad guys much stronger than they ought to be.
Then why not just have the mod be "inspired by" the books? And limit or modify the stupid stuff so that it bears some form of resemblance to making sense?
I'm not actually asking for very much, I can even tolerate Kaiserreich's Commune of France despite its logical improbability. but in my view the closer the American theater of the mod hews to the books (especially since they already radically diverge from the books by having a whole bunch of Confederate democratic trees), the less fun it gets.