The sequel has been here!
A sequel to Sonic the Hedgehog (SNES) has been released, and it’s called “Sonic the Hedgehog: Time 2 Go!”. It’s not on the new CD add-on for the SNES which was developed by Nintendo and Sony (a.k.a.: the Super-CD), but then again, the third installment of the Sonic series will be on it. Now,
@President Sunflower has thought of a story for this, and while it has some grammar mistakes, you’ll be in for a treat though.:
"Sonic and Feel the Rabbit meets Boomy/boomer the turtle for first time alongside Tails but something's up to Eggman's Evil schemes, badniks invading Sonic's world so Sonic and his friends must stop whatever Eggman's doing that Eggman didn't learn lesson from Sonic 1 to his revenge against Sonic and his friends."
See that? This is how the story goes, and also time travel and stuff. Eggman travels into the past, and his actions damage the future. Sonic's task would be to follow Eggman into the past and right the wrongs. To travel through time, Sonic would go to a "warp point" by going through a time portal. Now, let’s get to the levels!
Present Time
This is where our heroes start off. This is set in Quantum Island at the present. Here’s the list of levels!
- Emerald Hill Zone (It’s the same as OTL’s Emerald Hill Zone, except the unused snail badnik was kept in. This is where we are introduced to Miles “Tails” Prower. The boss of this zone is a bigger version of the Coconuts badnik.)
- Ocean Wind Zone (This is based on this concept art. The boss of this zone is a bigger version of the Jawz badnik.)
- Secret Jungle Zone (This is based on the unused Wood Zone. Everything is wooden in here. The boss of this zone is a bigger version of the Motobug badnik.)
- Sand Shower Zone (It’s a desert zone where there are sand showers, cacti, and even crocodile badniks. The boss of this zone is a bigger version of the crocodile badnik.)
- Metropolis Zone (It’s the same as OTL’s Metropolis Zone, except it’s a lot less difficult and cruel, but still challenging, and the boss of this zone is the same as it was IOTL. After beating this zone, you get to go to a warp point, which takes you to the medieval time.)
Medieval Time
After rescuing Madonna in Metropolis Zone, Sonic and the others go into a warp point, which sends them to the medieval times of Quantum Island, which is before everything in the present is under construction. However, Dr. Eggman managed to show up in the medieval times, and he’s making more badniks, tricks, and traps in this time! But hey! Luckily for Sonic and the crew, Madonna will know everything about the hidden Chaos Emeralds that you can find throughout time itself. Now, on to the levels!
- Aquatic Ruin Zone (It’s the same as OTL’s Aquatic Ruin Zone, and this is where Boomy/Boomer the Turtle gets introduced. The boss of this zone is a bigger version of the Grounder badnik.)
- Underground Zone (Based on the zone of the same name from OTL’s Sonic 2 (8-Bit), where there are minecarts to ride on. The boss of this zone is the antlion boss from Sonic 2 (8-Bit).)
- Madness Mountain Zone (This is based on this concept art. The boss of this zone is a bigger version of the knight badnik. After beating this zone, you get to go to a warp point, which takes you to the present time, except it’s in ruins.)
Ruined Present Time
Sonic and the others went back to the present, except it’s now in ruins! Uh-oh! Because of Dr. Eggman’s actions, things are getting...rather rocky.
- Dust Hill Zone (Consider this to be like a combination between Sandopolis Zone and Mystic Cave Zone, except without the ghosts involved. This is where we are introduced to Crocker (Vector the Crocodile’s cousin). The boss of this zone is a robotic golem controlled by Dr. Eggman.)
- Oil Ocean Zone (It’s the same as OTL’s Oil Ocean Zone, and the boss of this zone is the same as it was IOTL.)
- Rock World Zone (It’s a rock-themed world filled with rocks, springs, and other traps. The boss of this zone is the return of Grilly the Kid. After beating this zone, you get to go to a warp point, which takes you to the ancient time.)
Ancient Time
Going back in time to cause a blast in the past is something you may want to do, but it’s probably easier said than done, because it can get really tricky. However, if you have access to all seven Chaos Emeralds, you get to go to Olympus Zone, where Sonic can become Super Sonic (via the seven Chaos Emeralds)!
- Tropical Plant Zone (This is based on this concept art. This is where Tri-Bone the Triceratops gets introduced. The boss of this zone is a water deity.)
- Hill Top Zone (It’s the same as OTL’s Hill Top Zone, and the boss of this zone is a bigger version of the Rexon badnik.)
- Blue Ocean Zone (This is based on this concept art. The boss of this zone is a bigger version of the squid badnik.)
- Rock Caverns Zone (This is based on OTL’s Mystic Cave Zone, and the boss of this zone is the boss from OTL’s Mystic Cave Zone.)
- Olympus Zone (Once you gain access to all seven Chaos Emeralds, you get to go to Olympus Zone (which is modeled after the Sonic 2 version of Hidden Palace Zone, BTW), Sonic must get past seven trials in order to become Super Sonic. There is no boss in this zone story-wise, just a cutscene where Dr. Eggman stealing the Master Emerald from an Echidna tribe. After that, you get to go to a warp point, which takes you to the future.)
Future Time
Who knew that the future of Quantum Island could be so bright? Considering Dr. Eggman’s metallic advances, it can get rather dark, and it’s getting quickly difficult! Sonic and the others have to go through all metallic zones in order to stop Dr. Eggman.
- Casino Night Zone (It’s the same as OTL’s Casino Night Zone, except it resembles its beta form. The boss of this zone is the same as it was IOTL.)
- Chemical Factory Zone (It’s the same as OTL’s Chemical Plant Zone, except the Bubbler and Mother Bubbler badniks are added in. The boss of this zone is a bigger version of the Mother Bubbler badnik.)
- Cyber City Zone 1 (This is based off of a mixture of this concept art and The Machine from Sonic Spinball. The boss of this zone is a bigger version of the Clucker badnik.)
- Cyber City Zone 2 (This is based off of OTL’s Launch Base Zone, what with the launching of the Death Egg and such. The boss of this zone is an upgraded version of the Sonic robot from the first game. After beating this zone, it’s time for the last battle in space!)
The Last Battle in Space
This is it, the last battle in space! Let’s see if Sonic can stop Dr. Eggman once and for all!
- Death Egg Zone (This time, it’s a full zone ITTL, where it mixes elements from OTL’s Wing Fortress Zone and Death Egg Zone. For the first half, you go against the boss from OTL’s Wing Fortress Zone. For the second half, you go against the Death Egg Robot from OTL. After landing eight hits on the Death Egg Robot, things go into a sharp turn and Sonic becomes Super Sonic for the rest of the fight! After landing eight more hits on the Death Egg Robot, Sonic escapes the Death Egg (which is getting destroyed), and everything’s back to normal!)
Well, that’s all the zones to cover!
This version of Sonic 2 has Mode-7 (just like the first one), that is all. Same goes to the differences from the SNES Sonic 1 (but since the badniks are introduced in Sonic 2 ITTL, you get the picture).
As you can see, Sonic the Hedgehog: Time 2 Go! came out on Groundhog Day on the SNES worldwide!. It’s been a big hit on the SNES right now! Thus, a third installment on the Super-CD is even in the works!
So, would this affect anything?