A Hedgehog in the Big N (Sonic Team at Nintendo)

BREAKING NEWS: Sega Goes Third-Party!
Before we start this, I must say something.: I’m thinking of replacing the “Atari Bigtop” with the TurboGrafx-16 because, well, if you see the comments, you’ll know why.

But other than that, let’s get to what we got!

After Sega left the home console industry, the company had to stick with the arcade games. But, thanks to the sales of the SNES and the TurboGrafx-16, Sega figured that they should go third-party! So, Sega released ports of their existing arcade games, as well as creating some new titles, including a new Alex Kidd game, and yes, Alex Kidd is now officially Sega’s mascot ITTL.

Now, as for Nintendo with their Sonic the Hedgehog IP, some games have been released, like a prequel to Sonic the Hedgehog on the NES (which has the same storyline as OTL’s SegaSonic the Hedgehog (the arcade game)), a puzzle game released for the arcades known as “Sonic Puzzle Bros.”, and even a Game Boy port of the Sonic the Hedgehog prequel on the NES. However, the sequel to Sonic the Hedgehog had to wait and it’s going to be released on the SNES, or even a new CD add-on for the SNES which of course, will be developed by Nintendo and Sony.

A detail about the Sonic the Hedgehog sequel is that it will include time travel!
 
Sonic the Hedgehog: Time 2 Go!
The sequel has been here!
-n1IY0Tu44D5KcoGTWCfb1s8kDxsau-HVKoQPIq9Z6uanPfDDGMllRLPWhchQCqoIOxPeQg95__6L1_4L_89VSuhCL0JWnStHkZBuoWig3Immzfx4ILwgpkDQ7Ah1Iv3g3fEUT1K
A sequel to Sonic the Hedgehog (SNES) has been released, and it’s called “Sonic the Hedgehog: Time 2 Go!”. It’s not on the new CD add-on for the SNES which was developed by Nintendo and Sony (a.k.a.: the Super-CD), but then again, the third installment of the Sonic series will be on it. Now, @President Sunflower has thought of a story for this, and while it has some grammar mistakes, you’ll be in for a treat though.:

"Sonic and Feel the Rabbit meets Boomy/boomer the turtle for first time alongside Tails but something's up to Eggman's Evil schemes, badniks invading Sonic's world so Sonic and his friends must stop whatever Eggman's doing that Eggman didn't learn lesson from Sonic 1 to his revenge against Sonic and his friends."

See that? This is how the story goes, and also time travel and stuff. Eggman travels into the past, and his actions damage the future. Sonic's task would be to follow Eggman into the past and right the wrongs. To travel through time, Sonic would go to a "warp point" by going through a time portal. Now, let’s get to the levels!
Present Time
This is where our heroes start off. This is set in Quantum Island at the present. Here’s the list of levels!
  1. Emerald Hill Zone (It’s the same as OTL’s Emerald Hill Zone, except the unused snail badnik was kept in. This is where we are introduced to Miles “Tails” Prower. The boss of this zone is a bigger version of the Coconuts badnik.)
  2. Ocean Wind Zone (This is based on this concept art. The boss of this zone is a bigger version of the Jawz badnik.)
  3. Secret Jungle Zone (This is based on the unused Wood Zone. Everything is wooden in here. The boss of this zone is a bigger version of the Motobug badnik.)
  4. Sand Shower Zone (It’s a desert zone where there are sand showers, cacti, and even crocodile badniks. The boss of this zone is a bigger version of the crocodile badnik.)
  5. Metropolis Zone (It’s the same as OTL’s Metropolis Zone, except it’s a lot less difficult and cruel, but still challenging, and the boss of this zone is the same as it was IOTL. After beating this zone, you get to go to a warp point, which takes you to the medieval time.)
Medieval Time
After rescuing Madonna in Metropolis Zone, Sonic and the others go into a warp point, which sends them to the medieval times of Quantum Island, which is before everything in the present is under construction. However, Dr. Eggman managed to show up in the medieval times, and he’s making more badniks, tricks, and traps in this time! But hey! Luckily for Sonic and the crew, Madonna will know everything about the hidden Chaos Emeralds that you can find throughout time itself. Now, on to the levels!
  1. Aquatic Ruin Zone (It’s the same as OTL’s Aquatic Ruin Zone, and this is where Boomy/Boomer the Turtle gets introduced. The boss of this zone is a bigger version of the Grounder badnik.)
  2. Underground Zone (Based on the zone of the same name from OTL’s Sonic 2 (8-Bit), where there are minecarts to ride on. The boss of this zone is the antlion boss from Sonic 2 (8-Bit).)
  3. Madness Mountain Zone (This is based on this concept art. The boss of this zone is a bigger version of the knight badnik. After beating this zone, you get to go to a warp point, which takes you to the present time, except it’s in ruins.)
Ruined Present Time
Sonic and the others went back to the present, except it’s now in ruins! Uh-oh! Because of Dr. Eggman’s actions, things are getting...rather rocky.
  1. Dust Hill Zone (Consider this to be like a combination between Sandopolis Zone and Mystic Cave Zone, except without the ghosts involved. This is where we are introduced to Crocker (Vector the Crocodile’s cousin). The boss of this zone is a robotic golem controlled by Dr. Eggman.)
  2. Oil Ocean Zone (It’s the same as OTL’s Oil Ocean Zone, and the boss of this zone is the same as it was IOTL.)
  3. Rock World Zone (It’s a rock-themed world filled with rocks, springs, and other traps. The boss of this zone is the return of Grilly the Kid. After beating this zone, you get to go to a warp point, which takes you to the ancient time.)
Ancient Time
Going back in time to cause a blast in the past is something you may want to do, but it’s probably easier said than done, because it can get really tricky. However, if you have access to all seven Chaos Emeralds, you get to go to Olympus Zone, where Sonic can become Super Sonic (via the seven Chaos Emeralds)!
  1. Tropical Plant Zone (This is based on this concept art. This is where Tri-Bone the Triceratops gets introduced. The boss of this zone is a water deity.)
  2. Hill Top Zone (It’s the same as OTL’s Hill Top Zone, and the boss of this zone is a bigger version of the Rexon badnik.)
  3. Blue Ocean Zone (This is based on this concept art. The boss of this zone is a bigger version of the squid badnik.)
  4. Rock Caverns Zone (This is based on OTL’s Mystic Cave Zone, and the boss of this zone is the boss from OTL’s Mystic Cave Zone.)
  5. Olympus Zone (Once you gain access to all seven Chaos Emeralds, you get to go to Olympus Zone (which is modeled after the Sonic 2 version of Hidden Palace Zone, BTW), Sonic must get past seven trials in order to become Super Sonic. There is no boss in this zone story-wise, just a cutscene where Dr. Eggman stealing the Master Emerald from an Echidna tribe. After that, you get to go to a warp point, which takes you to the future.)
Future Time
Who knew that the future of Quantum Island could be so bright? Considering Dr. Eggman’s metallic advances, it can get rather dark, and it’s getting quickly difficult! Sonic and the others have to go through all metallic zones in order to stop Dr. Eggman.
  1. Casino Night Zone (It’s the same as OTL’s Casino Night Zone, except it resembles its beta form. The boss of this zone is the same as it was IOTL.)
  2. Chemical Factory Zone (It’s the same as OTL’s Chemical Plant Zone, except the Bubbler and Mother Bubbler badniks are added in. The boss of this zone is a bigger version of the Mother Bubbler badnik.)
  3. Cyber City Zone 1 (This is based off of a mixture of this concept art and The Machine from Sonic Spinball. The boss of this zone is a bigger version of the Clucker badnik.)
  4. Cyber City Zone 2 (This is based off of OTL’s Launch Base Zone, what with the launching of the Death Egg and such. The boss of this zone is an upgraded version of the Sonic robot from the first game. After beating this zone, it’s time for the last battle in space!)
The Last Battle in Space
This is it, the last battle in space! Let’s see if Sonic can stop Dr. Eggman once and for all!
  • Death Egg Zone (This time, it’s a full zone ITTL, where it mixes elements from OTL’s Wing Fortress Zone and Death Egg Zone. For the first half, you go against the boss from OTL’s Wing Fortress Zone. For the second half, you go against the Death Egg Robot from OTL. After landing eight hits on the Death Egg Robot, things go into a sharp turn and Sonic becomes Super Sonic for the rest of the fight! After landing eight more hits on the Death Egg Robot, Sonic escapes the Death Egg (which is getting destroyed), and everything’s back to normal!)
Well, that’s all the zones to cover!

This version of Sonic 2 has Mode-7 (just like the first one), that is all. Same goes to the differences from the SNES Sonic 1 (but since the badniks are introduced in Sonic 2 ITTL, you get the picture).

As you can see, Sonic the Hedgehog: Time 2 Go! came out on Groundhog Day of 1993 on the SNES worldwide!. It’s been a big hit on the SNES right now! Thus, a third installment on the Super-CD is even in the works!

So, would this affect anything?
 
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The sequel has been here!
-n1IY0Tu44D5KcoGTWCfb1s8kDxsau-HVKoQPIq9Z6uanPfDDGMllRLPWhchQCqoIOxPeQg95__6L1_4L_89VSuhCL0JWnStHkZBuoWig3Immzfx4ILwgpkDQ7Ah1Iv3g3fEUT1K
A sequel to Sonic the Hedgehog (SNES) has been released, and it’s called “Sonic the Hedgehog: Time 2 Go!”. It’s not on the new CD add-on for the SNES which was developed by Nintendo and Sony (a.k.a.: the Super-CD), but then again, the third installment of the Sonic series will be on it. Now, @President Sunflower has thought of a story for this, and while it has some grammar mistakes, you’ll be in for a treat though.:

"Sonic and Feel the Rabbit meets Boomy/boomer the turtle for first time alongside Tails but something's up to Eggman's Evil schemes, badniks invading Sonic's world so Sonic and his friends must stop whatever Eggman's doing that Eggman didn't learn lesson from Sonic 1 to his revenge against Sonic and his friends."

See that? This is how the story goes, and also time travel and stuff. Eggman travels into the past, and his actions damage the future. Sonic's task would be to follow Eggman into the past and right the wrongs. To travel through time, Sonic would go to a "warp point" by going through a time portal. Now, let’s get to the levels!
Present Time
This is where our heroes start off. This is set in Quantum Island at the present. Here’s the list of levels!
  1. Emerald Hill Zone (It’s the same as OTL’s Emerald Hill Zone, except the unused snail badnik was kept in. This is where we are introduced to Miles “Tails” Prower. The boss of this zone is a bigger version of the Coconuts badnik.)
  2. Ocean Wind Zone (This is based on this concept art. The boss of this zone is a bigger version of the Jawz badnik.)
  3. Secret Jungle Zone (This is based on the unused Wood Zone. Everything is wooden in here. The boss of this zone is a bigger version of the Motobug badnik.)
  4. Sand Shower Zone (It’s a desert zone where there are sand showers, cacti, and even crocodile badniks. The boss of this zone is a bigger version of the crocodile badnik.)
  5. Metropolis Zone (It’s the same as OTL’s Metropolis Zone, except it’s a lot less difficult and cruel, but still challenging, and the boss of this zone is the same as it was IOTL. After beating this zone, you get to go to a warp point, which takes you to the medieval time.)
Medieval Time
After rescuing Madonna in Metropolis Zone, Sonic and the others go into a warp point, which sends them to the medieval times of Quantum Island, which is before everything in the present is under construction. However, Dr. Eggman managed to show up in the medieval times, and he’s making more badniks, tricks, and traps in this time! But hey! Luckily for Sonic and the crew, Madonna will know everything about the hidden Chaos Emeralds that you can find throughout time itself. Now, on to the levels!
  1. Aquatic Ruin Zone (It’s the same as OTL’s Aquatic Ruin Zone, and this is where Boomy/Boomer the Turtle gets introduced. The boss of this zone is a bigger version of the Grounder badnik.)
  2. Underground Zone (Based on the zone of the same name from OTL’s Sonic 2 (8-Bit), where there are minecarts to ride on. The boss of this zone is the antlion boss from Sonic 2 (8-Bit).)
  3. Madness Mountain Zone (This is based on this concept art. The boss of this zone is a bigger version of the knight badnik. After beating this zone, you get to go to a warp point, which takes you to the present time, except it’s in ruins.)
Ruined Present Time
Sonic and the others went back to the present, except it’s now in ruins! Uh-oh! Because of Dr. Eggman’s actions, things are getting...rather rocky.
  1. Dust Hill Zone (Consider this to be like a combination between Sandopolis Zone and Mystic Cave Zone, except without the ghosts involved. This is where we are introduced to Crocker (Vector the Crocodile’s cousin). The boss of this zone is a robotic golem controlled by Dr. Eggman.)
  2. Oil Ocean Zone (It’s the same as OTL’s Oil Ocean Zone, and the boss of this zone is the same as it was IOTL.)
  3. Rock World Zone (It’s a rock-themed world filled with rocks, springs, and other traps. The boss of this zone is the return of Grilly the Kid. After beating this zone, you get to go to a warp point, which takes you to the ancient time.)
Ancient Time
Going back in time to cause a blast in the past is something you may want to do, but it’s probably easier said than done, because it can get really tricky. However, if you have access to all seven Chaos Emeralds, you get to go to Olympus Zone, where Sonic can become Super Sonic (via the seven Chaos Emeralds)!
  1. Tropical Plant Zone (This is based on this concept art. This is where Tri-Bone the Triceratops gets introduced. The boss of this zone is a water deity.)
  2. Hill Top Zone (It’s the same as OTL’s Hill Top Zone, and the boss of this zone is a bigger version of the Rexon badnik.)
  3. Blue Ocean Zone (This is based on this concept art. The boss of this zone is a bigger version of the squid badnik.)
  4. Rock Caverns Zone (This is based on OTL’s Mystic Cave Zone, and the boss of this zone is the boss from OTL’s Mystic Cave Zone.)
  5. Olympus Zone (Once you gain access to all seven Chaos Emeralds, you get to go to Olympus Zone (which is modeled after the Sonic 2 version of Hidden Palace Zone, BTW), Sonic must get past seven trials in order to become Super Sonic. There is no boss in this zone story-wise, just a cutscene where Dr. Eggman stealing the Master Emerald from an Echidna tribe. After that, you get to go to a warp point, which takes you to the future.)
Future Time
Who knew that the future of Quantum Island could be so bright? Considering Dr. Eggman’s metallic advances, it can get rather dark, and it’s getting quickly difficult! Sonic and the others have to go through all metallic zones in order to stop Dr. Eggman.
  1. Casino Night Zone (It’s the same as OTL’s Casino Night Zone, except it resembles its beta form. The boss of this zone is the same as it was IOTL.)
  2. Chemical Factory Zone (It’s the same as OTL’s Chemical Plant Zone, except the Bubbler and Mother Bubbler badniks are added in. The boss of this zone is a bigger version of the Mother Bubbler badnik.)
  3. Cyber City Zone 1 (This is based off of a mixture of this concept art and The Machine from Sonic Spinball. The boss of this zone is a bigger version of the Clucker badnik.)
  4. Cyber City Zone 2 (This is based off of OTL’s Launch Base Zone, what with the launching of the Death Egg and such. The boss of this zone is an upgraded version of the Sonic robot from the first game. After beating this zone, it’s time for the last battle in space!)
The Last Battle in Space
This is it, the last battle in space! Let’s see if Sonic can stop Dr. Eggman once and for all!
  • Death Egg Zone (This time, it’s a full zone ITTL, where it mixes elements from OTL’s Wing Fortress Zone and Death Egg Zone. For the first half, you go against the boss from OTL’s Wing Fortress Zone. For the second half, you go against the Death Egg Robot from OTL. After landing eight hits on the Death Egg Robot, things go into a sharp turn and Sonic becomes Super Sonic for the rest of the fight! After landing eight more hits on the Death Egg Robot, Sonic escapes the Death Egg (which is getting destroyed), and everything’s back to normal!)
Well, that’s all the zones to cover!

This version of Sonic 2 has Mode-7 (just like the first one), that is all. Same goes to the differences from the SNES Sonic 1 (but since the badniks are introduced in Sonic 2 ITTL, you get the picture).

As you can see, Sonic the Hedgehog: Time 2 Go! came out on Groundhog Day on the SNES worldwide!. It’s been a big hit on the SNES right now! Thus, a third installment on the Super-CD is even in the works!

So, would this affect anything?
considering that Sonic CD as a whole game didn't exist in this timeline because Sonic 2 is based on Time Travel itself, therefore Amy Rose would not exist until Sonic Adventure, is that okay with you?
 
So, would this affect anything?
We got a massive butterfly...well seems Nintendo was more Open to work Sony with NEC-Hudson being a threat(people forgot nintendo did cared about NEC, the failed SNES-CD was to counter NEC one) to them. Well SEGA died...umm Wonder if Now Namco, Konami or Taito would try their console...

considering that Sonic CD as a whole game didn't exist in this timeline because Sonic 2 is based on Time Travel itself, therefore Amy Rose would not exist until Sonic Adventure, is that okay with you?
That could be possible, but wait until the N64 days.
Using again Kirby for example, would not be weird amy or an expie(better named than rosie..not offense any girl named rosie out there) be created even if don't become that major characther(did people remember ribbon?) could be made regardless
 
Nintendo tends to be VERY protective of their IPs so will we still get the sonic comics and tv shows ITTL?
Mario goes those OTL, Kirby and F-Zero of all IP got an anime...All my gut say is..Maybe? i could see nintendo either asking Valiant to keep the comic system and add Sonic, or or a Sonic-Kun manga in Japan. OTL material is butterfly away, dunno if we're goint to get both otl cartoon. We could get an anime at any point.
 
Mario goes those OTL, Kirby and F-Zero of all IP got an anime...All my gut say is..Maybe? i could see nintendo either asking Valiant to keep the comic system and add Sonic, or or a Sonic-Kun manga in Japan. OTL material is butterfly away, dunno if we're goint to get both otl cartoon. We could get an anime at any point.
Hmm, this is interesting... but Mario don't have a Cartoon since December 7, 1991 (*Glares at Kirby: Right Back at Ya! and Pokémon Anime*) Yeah, Why not go with it... Even through Sonic already has a Archie comics (I'm still looking at you, Sally Acorn!) and a Sonic Anime that's mostly funded by 4kids and it got less impressed by Viewers.

However in this alternate timeline? Sonic would have a separate comic and anime from Mario's Comic and Anime but again, would the earlier Mario and Sonic Crossover work in different way?
 
would the earlier Mario and Sonic Crossover work in different way?
Why would have one? Nintendo rarely do crossover his own properties besides cameos and Smash(and now Mario kart), if anything Sonic is an IP exist, but Nintendo rarely mixed them together(even with smash megahit, that is why rabbids game was such outliner) so when Sonic might get a lot of spotlight and support, is another of the team, maybe right now is bigger than Zelda and as big of Mario too, but is once more of the family. Umm, Maybe an early Smash? but i digress smash worked better with 3D since day one(ie 64)
 
Why would have one? Nintendo rarely do crossover his own properties besides cameos and Smash(and now Mario kart), if anything Sonic is an IP exist, but Nintendo rarely mixed them together(even with smash megahit, that is why rabbids game was such outliner) so when Sonic might get a lot of spotlight and support, is another of the team, maybe right now is bigger than Zelda and as big of Mario too, but is once more of the family. Umm, Maybe an early Smash? but i digress smash worked better with 3D since day one(ie 64)
I knew that Nintendo rarely do the Crossovers because Nintendo is very strict when it comes to Their IPs.
 
I knew that Nintendo rarely do the Crossovers because Nintendo is very strict when it comes to Their IPs.
Mostly Because...What a crossover do a new game would not? Smash was techically a new game, and Nintendo thought would be a fine idea seeing all their characther figthing together against each other, and Mario Kart one where mostly promotional(Zelda and Splatoon). Like the game itself is the element, the Ip come with it. Mario itself is the exception, as already is a crossover with itself(Kart, Party,RPG,etc)
 
Mostly Because...What a crossover do a new game would not? Smash was techically a new game, and Nintendo thought would be a fine idea seeing all their characther figthing together against each other, and Mario Kart one where mostly promotional(Zelda and Splatoon). Like the game itself is the element, the Ip come with it. Mario itself is the exception, as already is a crossover with itself(Kart, Party,RPG,etc)
I Wonder what would Sonic look like in Super Mario-Kun art style?
 
I Wonder what would Sonic look like in Super Mario-Kun art style?
the 1992 manga could be an example even if the plotline and narrative would be far different

Before we start this, I must say something.: I’m thinking of replacing the “Atari Bigtop” with the TurboGrafx-16 because, well, if you see the comments, you’ll know why.
you know you can edit your own post isn't it?
 
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Nintendo tends to be VERY protective of their IPs so will we still get the sonic comics and tv shows ITTL?
Okay? I hate the "Nintendo tends to be very Protective of their IPs" trope. I was hoping that Nintendo would leave fan games alone and Nintendo wouldn't let TV Productions and Manga go to waste...
I'm no Nintendo lawyer but... It seem like Nintendo is acting like M. Bison and don't like it when fans make money off of fan games, that's no good! I was hoping that Nintendo would respect their Nintendo fan's wishes but no, Nintendo lets the fan games go to waste and take it out with an DMCA Takedown (I'm not huge fan of that practice).
 
Okay? I hate the "Nintendo tends to be very Protective of their IPs" trope. I was hoping that Nintendo would leave fan games alone and Nintendo wouldn't let TV Productions and Manga go to waste...
I'm no Nintendo lawyer but... It seem like Nintendo is acting like M. Bison and don't like it when fans make money off of fan games, that's no good! I was hoping that Nintendo would respect their Nintendo fan's wishes but no, Nintendo lets the fan games go to waste and take it out with an DMCA Takedown (I'm not huge fan of that practice).
Also I intend to think Taranza as a Nintendo Lawyer:
1600962205976.png
 
Okay? I hate the "Nintendo tends to be very Protective of their IPs" trope. I was hoping that Nintendo would leave fan games alone and Nintendo wouldn't let TV Productions and Manga go to waste...
I'm no Nintendo lawyer but... It seem like Nintendo is acting like M. Bison and don't like it when fans make money off of fan games, that's no good! I was hoping that Nintendo would respect their Nintendo fan's wishes but no, Nintendo lets the fan games go to waste and take it out with an DMCA Takedown (I'm not huge fan of that practice).
Also I intend to think Taranza as a Nintendo Lawyer: View attachment 585679
Yeah porn games and other awful parodies....again nintendo unless people charged money see AM2R, i know the AM2R guy, he is argentinan, he asking for donations killed the thing
 
Yeah porn games and other awful parodies....again nintendo unless people charged money see AM2R, i know the AM2R guy, he is argentinan, he asking for donations killed the thing
Exactly...? I Wish AM2R was non-profit but I Have a bad feeling that Nintendo isn't into Fan games like SEGA and Capcom did and it would be ironic if a Nintendo staff sees this and it would lead nintendo to scrap it's "I'm gonna sue Nintendo fans for fun" mindset.
 
Have a bad feeling that Nintendo isn't into Fan games
Never was, Yamauchi used to give chance people where forward but again you can see the thing when videogame where more professional, demanded the professionalism, example, ID proposed to port SMB3 to PC, nintendo say no thanks but great work, they made commander keen, that is nintendo philosophy the game is the medium, is not a fan game. is a competing game period.
 
The Fourth and Fifth Generations of Video Game Consoles ITTL
With the Sega Genesis out of the question, it’s mostly against the SNES (along with their successful Super-CD add-on) and the TurboGrafx-16 (along with their “not as successful as the Super-CD” TurboGrafx-CD add-on). Ok, that’s just for the fourth generation of video game consoles ITTL, now let’s get to the fifth generation of video game consoles ITTL.

Right now, at the fifth generation of video game consoles ITTL, it’s Nintendo and Sony’s Nintendo Playstation (a combination of OTL’s Nintendo 64 and Sony PlayStation) against NEC’s TurboGrafx-32 (known as PC-FX outside of Japan) against Microsoft’s...X-Box? Wait, this is real? Yeah, it appears that the Microsoft X-Box figured its way into this timeline, albeit earlier than IOTL. So…

Did you know that Microsoft bought Atari ITTL?

Also, the differences for Nintendo ITTL, along with the third Sonic the Hedgehog game, will be coming sooner or later, ok?
 
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