A Hedgehog in the Big N (Sonic Team at Nintendo)

The Introduction
From the creator of Nintendo's New Groove comes an alternate timeline thread set in a completely different alternate timeline from NNG! Now let’s get to see what we have here!
You may know how Sega is on the top as of the early 1990s with their Sega Genesis, what with the development process on the first Sonic the Hedgehog game as told here.: https://info.sonicretro.org/Sonic_the_Hedgehog_(16-bit)/Development#Development_Process

However, there’s a question. What will happen if the Sega Genesis does not do too well by 1990? If it’s true, this leads to a change for Sega.

After the Sega Genesis does not do too well by 1990, Sega vowed that they’ll stay away from the home console industry and stick with arcade machines from now on. Why’s that? It’s because a newer 16-bit gaming console known as the TurboGrafx-16 sold more copies than the Sega Genesis. Because of that, Naoto Ohshima, Yuji Naka, and Hirokazu Yasuhara quit Sega and start to work for Nintendo and develop Sonic for the then-upcoming SNES.

So this means that Sonic Team is gonna be part of Nintendo. So, you want to see how different our world will be like if Naoto Ohshima, Yuji Naka, and Hirokazu Yasuhara started to work for Nintendo? Let’s take a look!
 
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It’s because a newer 16-bit gaming console known as the Atari Bigtop sold more copies than the Sega Genesis
Atari was dead and burried in OTL, this means SEGA was beyond pathetic..would have make more sense if was NEC,sega was furious the NEC PC-Engine was more popular in japan than mega drive.

 
Atari was dead and burried in OTL, this means SEGA was beyond pathetic..would have make more sense if was NEC,sega was furious the NEC PC-Engine was more popular in japan than mega drive.

Well, that sure was believeable, so maybe I should do some more research next time.

Also the Sonic SNES video can be my inspiration, so...
 
Atari Bigtop?! How did that name come about?

With all due respect, to make this TL work and to make Atari still a relevant force in the market, especially with this proposed 16-bit console, you'll need to have a good POD with solid research.
 
Oh right. you already posted it earlier... and what i meant by the future of Sonic series with Nintendo's Involvement.
Someone in other forum mentioned Sonic feels like a rad dude kirby at times, a more sucessful kirby could be the equivalent, with different games all coming to all consoles without issue and having far more quality than OTL(even the weakest kirby game is as good as any good sonic game)
 
Sonic the Hedgehog (on the SNES)
Kept you waiting, huh?
HZxljPWUfWhjg4_lWIm2NOvwbR5fwfIACnv25TSeTw-2Bw4qYsVso7RNBsdZKbkRTWZlNVxaYuikMEMQe5HdAs0ubwjE2C5Y99P7r2MaZNU4ra-2PUcewffRz6iHX0kYJb-tHZMH

This is the first Sonic the Hedgehog game, except it’s now on the SNES ITTL! The first Sonic game ITTL just happens to be a really bizarre game, but it’s still a blast. Unlike IOTL, this version of Sonic 1 has many elements from the Sonic 1 concept art and prototypes from OTL. Here’s some story for this game.:​

“Somewhere, in outer space, there’s a planet that resembles Earth known as “Outtaorbit”, a world where nothing should be taken seriously. One day, the Almighty Creator of the Worlds (who’s the demon-like entity in the background of this image on the top) has set up a challenge for Sonic the Hedgehog, and here’s a list of tasks that Sonic must do.:
  1. Free your friends
  2. Find the sacred Chaos Emeralds
  3. Face against Dr. Eggman
  4. After you do all three of these, you’ll have to face against me!
Thus, Sonic accepts the challenge, and thus begins his adventure!”

Now, here are the playable characters, and they are Sonic the Hedgehog, Feel the Rabbit, Mighty the Armadillo, and Waldo the Wolf. Each one of them’s got their own abilities. They’ll have to go through eight different zones (with four acts each), and after going through the second act, they’ll have to fight one of Dr. Eggman’s robotic creations in order to free one of Sonic’s friends (and some of them are part of the Sonic the Hedgehog Band), and after going through the fourth act, they’ll have to fight a boss in this game. So here’s a list of zones.
  1. Green Hill Zone (A grassy zone that remains from OTL, except it resembles the one from the Tokyo Game Show demo. The Act 2 boss is a wrecking ball machine and after beating it, you rescue Mach the Hare, and the Act 4 boss is Dr. Eggman on a four-wheeled drill machine.)
  2. Fuji Splash Zone (A Japanese-styled rocky mountain zone with underwater elements. The Act 2 boss is a robotic octopus and after beating it, you rescue Vector the Crocodile, and the Act 4 boss is a sexy mermaid that lives in a clam that can turn into a sexy sea monster.)
  3. Marble Zone (It’s the same as it was IOTL, except there’s an amoeba-like substance that you can dive into in place of the lava for the first two acts (the last two acts have the lava, BTW). The Act 2 boss is a fire-breathing dragon robot and after beating it, you rescue Ray the Flying Squirrel, and the Act 4 boss is a fire deity that emerges from a volcano.)
  4. Desert Canyon Zone (A desert zone where you can buzz through cacti, barrels, and even the sand! The Act 2 boss is a machine with two six-wheel revolver guns on each side and after beating it, you rescue Max the Monkey, and the Act 4 boss is a cowboy named “Grilly the Kid”.)
  5. Labyrinth Zone (It’s the same as it was IOTL, except it resembles more like this. The Act 2 boss is a metallic pirate ship and after beating it, you rescue Rikki the Squirrel (based off of the squirrel characters from Sonic 1), and the Act 4 boss is a gigantic earth-boring mole that you must chase after.)
  6. Sparkling Zone (This is based off of the beta Spring Yard Zone stuff from OTL, and it shows! The Act 2 boss is set in a pinball machine and after beating it, you rescue Sharps the Parakeet, and the Act 4 boss is the Quizmeister, who you do not fight, but you go through a quiz set by the Quizmeister (who looks like an anthropomorphic duck in fancy clothing).)
  7. Star Light Zone (It’s the same as it was IOTL, except it resembles more like this. The Act 2 boss is a spinning star vehicle and after beating it, you rescue Flicky, and the Act 4 boss is a gigantic eagle that shoots stars.)
  8. Clockwork Zone (It’s the same as OTL’s Scrap Brain Zone, obviously. The Act 2 boss is a robot version of Sonic the Hedgehog and after beating it, you rescue Madonna (Sonic’s human girlfriend who used to work for Dr. Eggman), and the Act 4 boss is something that resembles the final boss from Sonic 1 (8-Bit) from OTL.)
After going through all eight zones and finding all six Chaos Emeralds, you go to a zone known as “The Final Zone”. It lasts for two acts. Act 1 is a run-through level that you must go through, and Act 2 (labeled as “The Final Fight Zone”) is the final battle against the Almighty Creator of the Worlds.

Also, there are some differences from OTL. Examples include:
  • Rather than Badniks from OTL, it uses the bizarre creatures from the Sonic 1 concept art. (However, the Badniks will still be showing up in the sequel.)
  • Unlike IOTL, Sonic can actually swim (just like how real hedgehogs swim).
  • Since it’s on the SNES, it uses Mode-7!
  • It even has the unused sound test from OTL!
As you can see, Sonic the Hedgehog on the SNES came out on July 26, 1991 in Japan, and was released as a launch title for the SNES when it got released outside of Japan. Sonic the Hedgehog would later go on to be one of Nintendo’s most well-known IPs next to Mario and Zelda combined!

So, would this affect anything?
 
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Kept you waiting, huh?
HZxljPWUfWhjg4_lWIm2NOvwbR5fwfIACnv25TSeTw-2Bw4qYsVso7RNBsdZKbkRTWZlNVxaYuikMEMQe5HdAs0ubwjE2C5Y99P7r2MaZNU4ra-2PUcewffRz6iHX0kYJb-tHZMH

This is the first Sonic the Hedgehog game, except it’s now on the SNES ITTL! The first Sonic game ITTL just happens to be a really bizarre game, but it’s still a blast. Unlike IOTL, this version of Sonic 1 has many elements from the Sonic 1 concept art and prototypes from OTL. Here’s some story for this game.:​

“Somewhere, in outer space, there’s a planet that resembles Earth known as “Outtaorbit”, a world where nothing should be taken seriously. One day, the Almighty Creator of the Worlds (who’s the demon-like entity in the background of this image on the top) has set up a challenge for Sonic the Hedgehog, and here’s a list of tasks that Sonic must do.:
  1. Free your friends
  2. Find the sacred Chaos Emeralds
  3. Face against Dr. Eggman
  4. After you do all three of these, you’ll have to face against me!
Thus, Sonic accepts the challenge, and thus begins his adventure!”

Now, here are the playable characters, and they are Sonic the Hedgehog, Feel the Rabbit, Mighty the Armadillo, and Waldo the Wolf. Each one of them’s got their own abilities. They’ll have to go through eight different zones (with four acts each), and after going through the second act, they’ll have to fight one of Dr. Eggman’s robotic creations in order to free one of Sonic’s friends (and some of them are part of the Sonic the Hedgehog Band), and after going through the fourth act, they’ll have to fight a boss in this game. So here’s a list of zones.
  1. Green Hill Zone (A grassy zone that remains from OTL, except it resembles the one from the Tokyo Game Show demo. The Act 2 boss is a wrecking ball machine and after beating it, you rescue Mach the Hare, and the Act 4 boss is Dr. Eggman on a four-wheeled drill machine.)
  2. Fuji Splash Zone (A Japanese-styled rocky mountain zone with underwater elements. The Act 2 boss is a robotic octopus and after beating it, you rescue Vector the Crocodile, and the Act 4 boss is a sexy mermaid that lives in a clam that can turn into a sexy sea monster.)
  3. Marble Zone (It’s the same as it was IOTL, except there’s an amoeba-like substance that you can dive into in place of the lava for the first two acts (the last two acts have the lava, BTW). The Act 2 boss is a fire-breathing dragon robot and after beating it, you rescue Ray the Flying Squirrel, and the Act 4 boss is a fire deity that emerges from a volcano.)
  4. Desert Canyon Zone (A desert zone where you can buzz through cacti, barrels, and even the sand! The Act 2 boss is a machine with two six-wheel revolver guns on each side and after beating it, you rescue Max the Monkey, and the Act 4 boss is a cowboy named “Grilly the Kid”.)
  5. Labyrinth Zone (It’s the same as it was IOTL, except it resembles more like this. The Act 2 boss is a metallic pirate ship and after beating it, you rescue Rikki the Squirrel (based off of the squirrel characters from Sonic 1), and the Act 4 boss is a gigantic earth-boring mole that you must chase after.)
  6. Sparkling Zone (This is based off of the beta Spring Yard Zone stuff from OTL, and it shows! The Act 2 boss is set in a pinball machine and after beating it, you rescue Sharps the Parakeet, and the Act 4 boss is the Quizmeister, you you do not fight, but you go through a quiz set by the Quizmeister (who looks like an anthropomorphic duck in fancy clothing).)
  7. Star Light Zone (It’s the same as it was IOTL, except it resembles more like this. The Act 2 boss is a spinning star vehicle and after beating it, you rescue Flicky, and the Act 4 boss is a gigantic eagle that shoots stars.)
  8. Clockwork Zone (It’s the same as OTL’s Scrap Brain Zone, obviously. The Act 2 boss is a robot version of Sonic the Hedgehog and after beating it, you rescue Madonna (Sonic’s human girlfriend who used to work for Dr. Eggman), and the Act 4 boss is something that resembles the final boss from Sonic 1 (8-Bit) from OTL.)
After going through all eight zones and finding all six Chaos Emeralds, you go to a zone known as “The Final Zone”. It lasts for two acts. Act 1 is a run-through level that you must go through, and Act 2 (labeled as “The Final Fight Zone”) is the final battle against the Almighty Creator of the Worlds.

Also, there are some differences from OTL. Examples include:
  • Rather than Badniks from OTL, it uses the bizarre creatures from the Sonic 1 concept art. (However, the Badniks will still be showing up in the sequel.)
  • Unlike IOTL, Sonic can actually swim (just like how real hedgehogs swim).
  • Since it’s on the SNES, it uses Mode-7!
  • It even has the unused sound test from OTL!
As you can see, Sonic the Hedgehog on the SNES came out on July 26, 1991 in Japan, and was released as a launch title for the SNES when it got released outside of Japan. Sonic the Hedgehog would later go on to be one of Nintendo’s most well-known IPs next to Mario and Zelda combined!

So, would this affect anything?
How would it affect Sonic 2 and every sequels in Sonic Series? would Tails The Fox / Miles Tails Prower exist in SNES-era Sonic Series?
 
Also, there are some differences from OTL. Examples include:
I commend you that you used the betas ideas too and added more new things, being fully original and the game itself would be the perfect test of SNES power, it would become a massive hit(i can see being a hit in japan early, easily matching OTL Sales without Early Pack-in)

So, would this affect anything?
Besides giving an early life Hit in japan and a launch title is not a pack-in...the fact ITTL Started with the right foot would means a lot, Sonic 2 and maybe an original game would be approved for Sonic Team now
 
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