Nintendo Keynote - E3 2012
Nintendo's keynote doesn't begin with a game trailer this year. Instead, it begins with Nintendo of America president Shawn Layden taking the stage and thanking the attendees, before briefly discussing the Sapphire and its success, along with the successful launch of the Nintendo Connect, and that this year's presentation would be all about the next wave of games coming to both systems. He then introduces a brief trailer for the upcoming Metroid Gravity, before giving a full presentation about the game, complete with snippets of interviews from the game's director and developers, interspersed with gameplay footage. Metroid Gravity is the direct sequel to Starfall, taking place a year after, as Samus lands on a desolate planet which is being menaced by a mysterious black hole. The planet has already cracked under the black hole's force, unleashing nightmarish creatures and causing strange gravitational effects that form the main gameplay theme of the game, which is all about gravity. Samus will need to learn to control and harness gravity to defeat the terrors she faces and navigate a planet (and at least two moons) wrecked by the black hole. In addition, the planet has become home to a mysterious hive of Metroids that may be the key to containing the black hole's power. Samus no longer has help from her squadmates, creating a much more isolated game than the previous one, and calling back to memories of previous games in the series. The presentation spent a lot of time showing off the trippy gravity effects that will see Samus walking on the ceiling, floating between chunks of planet, and even forced to navigate rooms that could potentially crush her inside her suit. While the basic gameplay from Starfall remains intact, this title definitely doesn't play like any Metroid game we've ever seen. The end of the presentation also revealed that Dark Samus, the mysterious foe that Samus fought in Starfall, is returning as well, and may be trying to harness the power of gravity for herself. Metroid Gravity looks like one of the most unique and impressive Metroid titles we've ever seen, and it'll be released on November 20th. After the Metroid Gravity presentation, Layden then introduced Satoru Iwata and Katsuya Eguchi to the stage, setting the stage for the introduction of Super Mario Laboratory, Mario's latest 3-D adventure and the first purely 3-D Super Mario game since Super Mario Dimensions 2 in 2007. We've been hearing a lot about the game since it was announced at last year's E3, but this year we're getting a lot of new information. The player takes control of Mario, who's wearing a Dr. Mario-esque lab coat and has the ability to perform all his familiar moves, including jumping and stomping, but with the addition of special vials and beakers he can carry around to perform experiments. All of Mario's power-ups now come from his experiments, and while we see that Mario can mix up a Fire Flower or a Raccoon Tail, he's also capable of turning into a bolt of electricity or even a strange dog-like beast that can pounce on foes and sniff out treasures. He can also change the landscape of the world itself through experimentation. Mario works out of a science lab, which serves as the game's "hub world", so to speak, and can create portals to twelve different worlds inside this lab. As par for the course for an open world Mario game, the player will be collecting special items to help progress through the game, and in Laboratory's case, this means medals. As Mario accomplishes goals, completes experiments, defeats baddies, and helps people, he'll earn special science medals that can be used to help gain funding for more experiments, which help him gain access to more worlds. Of course, Mario's nemesis Bowser is also a scientist now, doing evil mad science and holding Princess Peach for ransom to gain funding for his experiments. It's up to Mario to stop Bowser's mad science before the entire universe is destroyed! This game definitely looks like a fun and silly throwback to the 3-D Mario titles of old, with the most unique power ups and level designs ever. Satoru Iwata encouraged the gathered crowd to feel free to experiment for themselves by playing the game on the show floor, and announced a release date of September 25 for the game.
Following this presentation, which went about as long as the one for Metroid Gravity, Iwata and Eguchi left the stage and we were treated to a few quick previews of more upcoming Sapphire games. We got a quick teaser snippet for next year's The Darkest, mostly showing Kris in a sexy new outfit doing powerful magic as her apprentices followed her lead and battled a series of demonic enemies. Next up, an announcement that was a bit of a surprise: Arcadia 2 is coming to the Sapphire next year. This trailer wasn't quite as awesome as the trailer for the original game, but it looks like the classic four player arcade meets modern beat 'em up gameplay is back, and that even more arcade games will be spoofed, not just classic 80s games, but 90s titles like Street Fighter as well. Following that was a short but exciting trailer for the first Connect game of the show, and it's a big one: Mario Kart Excel is coming to the Connect. It looks to be similar to previous Mario Kart titles, but promises more speed than ever and a hovercraft-like kart reminiscent of the F-Zero series. It looks beautiful on the Connect, and we should expect it to be released early next year. It looks like we're indeed in the Connect part of the presentation, as we immediately got another preview for a Connect game immediately afterwards. It's a preview for Rise A Knight: Renaissance, a full-fledged RPG for the Connect. We've seen this one already announced late last year, but this was our best look at the game yet, which will feature a female protagonist for the first time, who rebels against her brother to start her own nation. Featuring the same complex job, quest, and character relationship systems of the console titles, it's a very interesting look at what the Connect is capable of, and should be one of the more addictive Connect games of the year when it's released in November. Next up was a presentation for another Connect title, Justicar 3, and this one went a bit more in-depth, with one of the developers coming on stage with Layden to help show off the game. Like the last two titles, Justicar 3 is a third person shooter taking place in a futuristic world with soldiers who have the personality of Arthurian knights. Damon returns once more as the protagonist, and is forced to confront a traitor in his ranks after a trusted companion is murdered. The developer showed off plenty of new gameplay systems, including an RPG-style level up system designed to make the game feel more like a classic adventure, along with interactive dialogue trees within battle and improved enemy AI. The game's graphics continue to be a showcase for what Nintendo handhelds are capable of, and this looks like it'll be capable of pushing the Connect to its limits. It's set for release in October. We then got a look at Argonaut's exciting rail shooter Quintessence, one of the more intriguing Connect titles and one we've been looking forward to ever since it was first announced last year. While it does have some elements of Star Fox, it features human characters and less of a focus on storyline and plot, with more of a focus on intense, arcade-style gameplay. Like Justicar 3, this game looks incredible, with tons of detail on ships and backgrounds, battles taking place both in space and on the surface of planets, and a highly addictive scoring system that will make us want to keep replaying the same levels over and over again (though with 18 levels in total, we won't have to do any repeats right away). Quintessence looks absolutely gorgeous and might just be a sleeper pick for the best Connect game of the year. Finally, Layden showed off more of Soul Sacrifice, an RPG/adventure/hack and slash hybrid type game published by Sony. Developed by Keiji Inafune, who still works mostly with Capcom but is technically a freelancer, Soul Sacrifice is a game in which the player spends most of their time battling enemies and collecting their souls. They can choose either to save them, regaining some power, or sacrifice them to gain more rewards. The player can also sacrifice a piece of themselves to activate a tremendously powerful attack. One of the most unique and intriguing RPGs we've yet played, with plenty of moral and strategic choices for the player, Soul Sacrifice is being positioned as one of the year's best Connect exclusives, but only if it can set itself apart from other action RPGs on the market.
The next part of the presentation was a sizzle reel of third party games, then we got a segment that focused primarily on a pair of Sony published Sapphire titles: Gran Turismo 5, and SOCOM 6. Gran Turismo 5 took an in depth look at the new cars and tracks available and the technological improvements from Gran Turismo 4, promising the deepest and most realistic racing title ever made. We were certainly impressed by the graphics, which might just be the best on the Sapphire (though not as good as Forza Horizon on the Nexus), and also the HUGE selection of cars (1,600 in all!!!). However, we're even more impressed by SOCOM 6, which looks like the freshest SOCOM in years despite less than two years of a turnaround after the previous game. SOCOM 6 will see squads broken off into individual units and forced to rely on the direction of others to proceed, with a heavy emphasis on stealth and teamwork that make this one of the more tense FPS titles we've seen. You'll never be able to be quite sure of where your teammates are most of the time, so you have to put a lot of trust in their directions and that they'll come to help you, knowing that they themselves won't be able to succeed without their own teammates. SOCOM 6 also features a lot of underground areas and secret tunnels, making this the first FPS where exploration is a major element of gameplay (there's also the Turok series, but SOCOM requires much faster and coordinated movement). SOCOM 6 might be a more intimate title in scope than its predecessor, owing to the short development time, but it's no slouch on gameplay and we expect some intense online battles out of this one. After the SOCOM 6 preview, Shawn Layden invited Satoru Iwata back on stage. Iwata then discussed Nintendo's upcoming plans. He stated that while Nintendo will continue developing games for the Sapphire for a long time yet, the company has also been hard at work on the next generation of video game technology. While it's not quite ready to reveal just yet, he wanted to give a small taste of what Nintendo has planned for the next generation of games. The first preview video showed off what looked to be a next generation F-Zero game, which was confirmed by seeing Captain Falcon show up in his Blue Falcon racer. However, this doesn't look purely like a racing game, and indeed, the trailer ended up revealing a huge, open world sandbox title with some beat 'em up elements, shocking the crowd but also exciting them. The F-Zero logo appeared, followed by the words "Coming Soon". Then, we saw one more video.... Squad Four battling it out with what appeared to be robotic soldiers, backed up by a huge metallic creature. The video mixed cutscene footage with gameplay, which looked almost seamless, showing incredibly smooth and detailed character models and gorgeous animation. Despite a close call, Squad Four managed to finish the creature off, and as they walked away, Shad took one last look at the camera, winking. The Squad Four logo then appeared, and the video ended. Iwata promised that he would have more to reveal about this new Nintendo console sometime before the end of the year, and that in the meantime, the Nintendo Sapphire had many new games planned for the future. He and Layden then thanked the attendees before leaving the stage.
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Half-Life 3 Mostly MIA At E3 2012
In all the hype over the announcements of new hardware from Apple and Google, it's easy to forget that Half-Life 3 was announced all the way back at E3 2010, and though we've heard some snippets of information about the game since then, it seems like very little progress has been made in releasing the game itself. That said, Valve did have a booth at E3, and while they were mostly hyping up new Steam software updates and showing off some computer hardware, we did get to see a bit of progress on Half-Life 3. The game looks more polished than it did two years ago, and though we shouldn't expect a release this year, a 2013 release hasn't been completely ruled out. Gabe Newell even mentioned the game in his quick presentation at the Valve booth, stating that "We're working extremely hard to make Half-Life 3 the best game it can possibly be. I'd like to ask you all for more patience, and that we'll have more to show you when we have more to show you." That said, what we saw briefly at Valve's booth did give us a lot of hope for the game itself. There are massive, open areas to explore and also some cramped, labyrinthine corridors, along with an array of new weapons and potentially the option to switch weapon components for an advantage against certain types of enemies. The game also looks beautiful, though it has to be considered that Valve was showing off a video of the game running on an extremely high quality rig and not the typical gaming PC most people will be playing it on. Still, progress is being made at a steady pace, and the fact that we might be getting Half-Life 3 as early as next year is definitely exciting. Keep the faith and keep your fingers crossed, Half-Life fans. We're thinking it'll be worth the wait.
-from a June 11, 2012 post on the Release Valve blog
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Guild Wars 2, Hitman Online Headline Bumper Crop Of New MMOs
Among this year's best PC games revealed at this year's E3 were several promising new online multiplayer titles coming either this year or next, with Guild Wars 2 and Hitman Online looking to be the most promising of the bunch. Guild Wars 2 is the sequel to 2005's major hit, which emerged as one of the ten most popular MMORPGs and a popular alternative to games such as World Of Warcraft. Guild Wars 2 promises to majorly build upon the original, with even more opportunities to affect the world of the game based on both the player's individual actions and that of their guild. With new weapons and the addition of more armies and skill types, Guild Wars 2 will make it easier than ever to build a powerful character, and the game will remain subscription-free, promising a complex experience without forcing players to make a monthly commitment of money. Then there's Hitman Online, a surprise announcement and one that will take the popular stealth action game into the world of online MMOs, allowing players to customize their own hired killer and take on missions that can be given to them by either the game or by other players themselves. While Eidos has no plans as of yet to put Hitman Online on consoles, it seems likely that it will make the leap if the PC game proves popular enough. We've also seen some good things from Velveteen, said to be an online MMO take on the classic children's book The Velveteen Rabbit. Taking place in a magical forest where toys come to life and frolic with forest creatures, the game definitely has an aim toward younger players, but isn't all sunshine and rainbows, and seems to be a combination of an RPG with an interactive social experience, while also being a beautiful work of art with a children's book-esque artstyle. We're not sure how well this game will perform, but we like how unique it seems when compared to other MMOs on the market. 2012 may end up being the Year of the MMO, but it has yet to be seen if anything can challenge the reigning king of the genre, World Of Warcraft. Of this year's new titles, only Guild Wars 2 seems ambitious enough to challenge the market leader, with the other games aiming more toward niche markets. Still, players hoping for a new MMO experience should be able to find one amongst this year's games, and there could easily be at least one major sleeper hit to come out of these upcoming titles.
-from an article on PC Britannia, posted on June 11, 2012
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Game Critics Awards E3 2012
Best Of Show: Apple Virtua
Best Original Game: Miraculous Ladybug
Best Console Game: Super Mario Laboratory
Best PC Game: Under The Surface
Best Handheld Game: Railstorm
Best Peripheral/Hardware: Apple Virtua
Best Action Game: Bayonetta 2
Best Action/Adventure Game: Super Mario Laboratory
Best Role Playing Game: Skies Of Vermillion
Best Racing Game: Virtua Rally
Best Sports Game: Virtua Sports
Best Fighting Game: Virtua Fighter Beyond Infinity
Best Shooter: The Covenant 5
Best Party Game: Mario Party Connect
Best Online Multiplayer: Guild Wars 2
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E3 2012 saw two high profile new console reveals, while Nintendo declined to join in the party (perhaps out of fear of being overshadowed by their rivals?). The Google Nexus, which had already been revealed earlier in the year, had its "coming out" party at E3 2012, and everyone loved it, though there were a few skeptics among the crowd as there always are. The new console promised unprecedented convenience and connectability, with the opportunity for players to use it in conjunction with a built-in handheld that also doubled as the device's controller. The Nexus showed off some impressive ports and a couple of major exclusives, but the lack of exclusive titles didn't spoil the reveal party too much, as the console itself was just so unique that most attendees figured the games would come later. Still, The Covenant 5 and Miraculous Ladybug were both huge reveals, and could give the Nexus a major boost as it secures more big ticket games under its belt.
Meanwhile, Apple's Virtua was also a mixed bag. Its graphical might (which surpassed the Nexus to some extent, though not to a major one) and impressive motion controls were hugely popular with attendees, who spent the week demoing impressive titles like Virtua Fighter and Virtua Sports in Apple's huge booth. However, the system's price tag (500 dollars!) and the potential for privacy concerns with the device's camera (which Jobs did make sure to announce could be turned off via a button right on the front of the console) were troublesome. Apple has succeeded with pricey hardware before, both in the computer market and in the console market, but $499 is the steepest price tag ever on the base model of a mainstream gaming console, and it could end up being a tough sell, especially if the Google Nexus is successful.
And Nintendo looked like it wanted to reveal something more than a couple of tech demos, but saw fit to keep their mouths mostly shut about their upcoming next-gen hardware, as they still had plenty of Sapphire games to hype. There were some impressive ones, including Gran Turismo 5, Metroid Gravity, and Super Mario Laboratory, and it looks like the Sapphire might just dominate this holiday season, the last before the release of Apple's Virtua and the first they'll have to share with Google's new machine. Nintendo also proved they're still the kings of the handheld arena, revealing a ton of fun new Connect titles, with the consensus being that the gap between the Connect and the Gemini has widened after this E3. It may wide even further after the inevitable next-gen Pokemon announcement, which we expect will be a major part of Nintendo's next E3 presentation (along with, we expect, the upcoming new console).
Half-Life 3 was mostly a no-show yet again, but at least we got some news about it, even if we had to bug Gabe Newell at the Valve booth for a few teases. The game appeared to be making progress, and might be ready for next year. We imagine it'll be ported to at least one of the new consoles (our money's on the Nexus, despite it looking like it'll be the least technologically capable of the three). Meanwhile, MMOs ruled the day amongst PC games, with Guild Wars 2 dominating coverage, and the reveal of a surprisingly beautiful new game based on the Velveteen Rabbit shocking us all. We also got to see footage of the horrifying Under The Surface, which will both haunt our nightmares and strain our graphics cards, and was many people's sleeper pick for Best in Show, even if the new consoles got most of the votes.
E3 2012 was everything that E3 2011 wasn't: lots of games, lots of new hardware, and plenty of shocks and big reveals. While a few games (Half-Life 3 and Grand Theft Auto III) failed to show and left us wanting more, what we did see (Super Mario Laboratory, Bayonetta 2, Miraculous Ladybug) left us extremely excited about the next year and a half of gaming. All we need now is for Nintendo to reveal their new console, and we should have a pretty good look at how the next generation will play out.
-from IGN's summary of E3 2012