Massively Multiplayer: Gaming In The New Millennium

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Bonus: pop'n music TwinBeat: TUNE STREET Tracklist
  • (Guess it's time for this now! Time to get it out of the way.)

    pop'n music TwinBeat: TUNE STREET (iTwin; JP release late 2010; US release early 2012)

    The 18th game in the series, and the 4th for iTwin. Not too big a release in the US, but nowhere near as subdued as fans were expecting (though supply of game+controller bundles was reduced, as the pop'n US fanbase was mostly diehards at this point). In Japan, this had a tie-in with the then-recent pop'n music 19 fantasia, the first full-HD arcade game in the series, where one would enter their e-AMUSEMENT PASS data into the console game and their progress in the arcades would help them unlock the songlist more easily. Not so in the US version, due to there being no official e-AMUSEMENT service outside of Asia, so the accelerated unlock rate was set to be the default. This actually won it better reviews with players who thought the unlock systems of previous pop'n games were far too grindy. It was, of course, too late to change the Japanese version of pop'n music TwinBeat: fantasia (just about to be released in Japan around the time this game saw shelves in the US), but the US version, if it saw release, would surely have the unlock rate similar to this game.

    Song List
    [GENRE] Title / Artist

    Licensed music (JP version) : *1
    Butterfly / (cover)
    JAP / (cover)
    LOVE & JOY / 木村由姫
    SAMURAI GROOVE / DUFF
    TIN-DON-DANCE / ノーボトム! *2
    歩いて帰ろう / (cover)
    曇天 / (cover)
    ホタルノヒカリ / (cover)
    恋しさと せつなさと 心強さと / (cover)
    ラバソー ~lover soul~ / (cover)
    パラボラ / パーキッツ *2
    侍戦隊シンケンジャー / (cover)
    嘘 / (cover)

    KONAMI original (default): *3
    [CAT SWING] 三毛猫グルーヴ / 亜熱帯マジ-SKA爆弾 *4
    [CHAMBER POP] ボクをさがしに / Sana
    [CLUB BEAT] PlastiK / Mystic Moon + Yoshi *4
    [CUTIE ELE POP] Blow Me Up / Sota Fujimori feat. Calin
    [ELECTRO ROCK] Let it go / 阿部靖広
    [ENSEMBLE POP] Ensamble Forecast 3/28 / LekSak
    [FOLK ROCK] 面影橋 / Traveling Fan Troop *5
    [GIRLS COUNTRY] Twin Trip / Mika☆Rika
    [HAPPY CUTE ROCK] starmine -swallowtail mix- / ピンクターボ
    [IDOL WAVE] エンプティ マイ ハート / ビンビンWAVES
    [J-HOUSE POP 2] 心のコラージュ / つよし
    [PIZZA] ピッツァ・イタリアーノ / ツグミーノ
    [POSITIVE 2] Heart of dreams / 浅井裕子
    [RUNIC AIR] Princess Roki / Akino
    [STAR HEROINE] 星空に誓うロマンス / 達見 恵
    [STREET STYLIN'] Get up Let's go! / PON.M. *4
    [SYMPATHY 4] Cloudy skies / EGOISTIC LEMONTEA
    [TEA-SY LISTENING] Afternoon tea dream / ELEKTEL
    [TRANCE EURO REMIX] Foundation of You (DJ Command mix) / 水橋舞

    Returning Songs:
    [DES-NAWA] 夢添うてぃ (desmix2010) / Des-ROW *6
    [J-HOUSE POP] 太陽とバトル / つよし
    [J-ROCK Ø] Looking for... / colors
    [MODS] 2tone / Love And Zest
    [POSITIVE] Candy Blue / 浅井裕子
    [PROGRESSIVE] The least 100 sec. / Sasaki Hirofumi
    [SYMPATHY] Usual Days / EGOISTIC LEMONTEA

    Town Mode unlocks:

    = Phase 1 =
    [A.I. TETSUDOL] Linear Locomotive Love / seiya-murai feat. ALT
    [CHIP'n ROLL] 青春ピコピコ Rock'n Roll / ウッチーズZ
    [HYPER J-BRIGHT] DAZZLING♥SEASON / jun *7
    [MEGANE KAYO] ポップミュージック続論 / ギラギラメガネ楽団 feat.MAKI
    [PASSIONATE SAMBA] SAMBA de ASPEL / Anemo=Aspel by MLREC.
    [RECKLESS RAVE] GOLD RUSH (pop'n GOLD MOUNTAIN rush) / DJ YOSHITAKA-G feat. Michael a la mode

    = Phase 2 =
    [EMOTIONAL REMIX] loveholic -TECHNO HOLIC edition- / Sana rmx. by T.Kakuta *4
    [EURO TRANCE] INSERTiON / NAOKI *8
    [GREENING] Greening / 猫叉Master
    [KEY BEATS] 踊る埴輪 / 響レイ奈&AKIRA YAMAOKA
    [LOVELY CAT POP] Chat! Chat! Chat! / sampling masters MEGA
    [NEO CITY POP] See My Real / Sota*DA feat. Kanako *4

    = Phase 3 =
    [DIGI ROCK MASSIVE] Tie me in / DAJI *4
    [ELE FLOOD WAVE REMIX] Aqua -rium- / Akino remixed by good-cool *4
    [FUNKY KOTA] AKATSUKI / L.E.D.-G vs. GUHROOVY
    [HIP ROCK 5] 一激必翔 / Des-ROW·組スペシアルr
    [PARADICE SHOWA] 情熱 fun! fun! / YAMATO組
    [PIANOTEC 2] Stereox / Ax *4

    = Phase 4 =
    [100ºC BUBBLE TECHNO] クライマックス銭湯 / Dp.Honda
    [ANIMAL MINIMAL] The Zoo Zone / Mystic Moon
    [CHAOTIC NOISE] MAD BLAST / THE INFECTION *8
    [MELODIC SPEED] TRINITY ARROW / TAG
    [POLLUTION] bleakward / Q-Mex *4
    [TABLA'N BASS REMIX] ナタラディーン (Raja Maharaja mix) / Q-Mex REMIX by Auridy

    = Phase 5 =
    [FLUCH] 水面静かに大地の烈日わたらせて / あさき
    [HYPERSONIC METAL] TWO WORLDS / 96 *4
    [RUINOUS SPIRITUAL] remain / ZERO+ZIBA
    [TECH-BREAKBEATS] naughty girl@Queen's Palace / DJ Mass MAD Izm* *8
    [TOY BRAKE CORE REMIX] MARS WAR 3 -Ryu*mix- / Ryu* *4
    [UNISON TRANCE CORE] duality / dj TAKA vs DJ YOSHITAKA *4

    = the TOWER (Final Songs and Ending) =
    [SPIRAL STAIRS] BabeL -Grand Story- / Ako Atak
    [SCALE OUT] BabeL -Next Story- / Power Of Nature
    [TWILIGHT CHIME] BabeL -roof garden- / Capital Wage Association

    Notes
    *1. Same as always. No genres for licenses, and most licensed songs were cut for the US release, replaced with pop popular in the West.
    *2. This licensed song wasn't cut.
    *3. Due to not being Sengoku Retsuden anymore, the songlist is almost completely different. Mostly time-shifted songs from OTL pop'n 19 and "less Japanese" songs from OTL pop'n 18, as well as songs from OTL pop'n portable / Utacchi.
    *4. Song original to TTL.
    *5. This gets to be the theme song of the game, since PON isn't yet the head sound director of the series, so he doesn't get his song as the main theme. Overall, a more relaxed musical backdrop.
    *6. Technically a returning song, because it's the remix from pop'n 9 with a different vocal track.
    *7. This is actually a non-BEMANI song from CROSSxBEATS in OTL. Assume it's a little different.
    *8. Crossover that never happened in OTL.
     
    The 2011-12 NFL Season
  • Going into the 2011-12 NFL season, the usual suspects in both the AFC and NFC were looking to continue their success. In the AFC, the Indianapolis Colts rose to the top once again on the continued arm strength of Tom Brady and on the heels of an improved defense, helping them achieve the league's best record at 14-2. They were helped out in this endeavor by the struggles of the defending AFC champion Cincinnati Bengals, who were dealing with injuries and a tough schedule, and ended up just missing the playoffs at 10-6. Meanwhile, the Miami Dolphins, led by Drew Brees, had an excellent year, guided to a 12-4 record as Brees finally fulfilled years of promise after some tough breaks. The Dolphins would cruise to the #2 seed and Brees would win the MVP. Meanwhile, the Pittsburgh Steelers benefited from the Bengals' struggles, winning their division by a single game. The Oakland Raiders also had a bounce back year, achieving an 11-5 record as well.

    In the NFC, the Chicago Bears remained quite good and were looking to repeat as Super Bowl champions, ultimately gaining the #2 seed. Peyton Manning was starting to show his age, but was undeterred in his excellent play, and guided the Saints to another top seed in the conference. The rising Dallas Cowboys continued to thrive thanks to Tim Tebow, who was becoming one of the league's most popular superstars. Though Tebow was a mediocre passer, his excellent running abilities, complimented by his strong offensive line, guided the Cowboys to a division title. Meanwhile, the San Francisco 49ers had a complete meltdown as Sam Bradford was injured in the second game of the season and the rest of the team couldn't keep up. The 49ers bottomed out with a 1-15 record, and Bradford made it clear that he wanted off the team, despite a promising start to his career just a few years before.

    -

    NFL Playoffs 2011-12:

    Wildcard Round

    (6) New England Patriots over (3) Pittsburgh Steelers, 23 to 10


    The New England Patriots hadn't had the best regular season, finishing at 10-6 and barely squeaking into the playoffs on a tiebreaker over the Bengals, but they weren't deterred, and in this, the latest game of their rivalry with the Pittsburgh Steelers, showed why they're still a force to be reckoned with in the AFC. Donovan McNabb made the crucial passes when it counted, but it was the Patriots' tough defense that won the day, stifling Aaron Rodgers and keeping the Steelers focused on the ground game, which struggled as well. In the end, the Patriots prevailed, and would be a tough matchup for the Colts in the divisional round.

    (5) Tennessee Titans over (4) Oakland Raiders, 17 to 14

    The Titans came into this game with the same record as the Raiders, 11-5, and were looking to show that despite being road warriors, they deserved to be called the better team. The Raiders had been a surprising squad to win the AFC West, which was one of the worst divisions in the NFL, and despite putting up a great fight (and coming back from a 17-0 deficit), they were just outmatched by the Titans and their tough run game.

    (3) Dallas Cowboys over (6) Green Bay Packers, 35 to 21

    Tebowmania continued as the Dallas Cowboys rolled over the Packers in this Texas duel. The Packers kept up with the Cowboys at first, making it 14-14 at halftime, but the Cowboys' running game, which not only featured Tim Tebow but also Michael Turner, wore down the Packers' defense and helped the Cowboys advance to the divisional round for the second straight year.


    (4) St. Louis Rams over (5) Philadelphia Eagles, 20 to 13

    The Eagles couldn't get anything going in this tough loss that saw Tim Couch throw a pair of painful interceptions in Rams territory. The Rams offense also committed some errors, but they weren't as costly, and despite not having a better record than the Eagles, they were the better team on this day. After the game, rumors swirled that Tim Couch's time in Philadelphia might be done, having had some great seasons with the team but never quite being able to win the big one.

    Divisional Round:

    (6) New England Patriots over (1) Indianapolis Colts, 28 to 10

    The Colts didn't have any answers for the Patriots' tough defense, and their gameplan really went out the window when Tom Brady went down with a concussion early in the second half, sealing their fate. Donovan McNabb played like his vintage self, with two rushing touchdowns and two passing touchdowns in this easy victory that left the hometown Colts fans stunned.

    (2) Miami Dolphins over (5) Tennessee Titans, 34 to 14

    The rising Titans were no match for Drew Brees and the Dolphins on this day, and were run over in Miami. Brees threw for three touchdowns, and after a quick 14-0 start, the Titans never put up much of a fight, despite a late touchdown in garbage time.

    (1) New Orleans Saints over (4) St. Louis Rams, 49 to 0

    Pure domination all the way as the Saints crushed the St. Louis Rams. Peyton Manning threw six touchdowns and achieved a perfect passer rating in the playoffs for the third time in his career, while the Rams made error after error all day. The Saints looked as good as anyone heading into the conference championship, but might still need to beat the defending champions to win it all.

    (2) Chicago Bears over (3) Dallas Cowboys, 18 to 14

    The Dallas Cowboys fought valiantly in this game, but the Bears were just a bit too good, with the running game burning crucial time off the clock in the fourth quarter. Tebow found himself stopped on the ground, so he had to try and make big plays in the air and was inconsistent with two touchdowns and two interceptions, while the Bears got the stops they needed to survive.

    Conference Championships:

    (2) Miami Dolphins over (6) New England Patriots, 27 to 24

    This was one of the better conference championships in recent memory, with both AFC East rivals going back and forth to get the win. The Dolphins started off strong with a quick score, only for the Patriots to hold them scoreless for the rest of the first half en route to a 17-7 lead. The Dolphins roared back to make it 21-17, and after the Patriots scored a touchdown midway through the fourth, the Dolphins tied it up with a field goal with four minutes to go. The Patriots drove down the field again, and nearly made it to field goal range, but the Dolphins managed to get a stop, forcing the Patriots to punt. The Dolphins got the ball back with just over a minute to go, but Brees was able to find his receivers time and time again, marching his team into field goal range, and a successful 48 yard field goal gave them the dramatic win, sending the Dolphins back to the Super Bowl for the first time in many years. They'd have a tough match whoever they faced, but Brees was confident that he could give his team the win.

    (1) New Orleans Saints over (2) Chicago Bears, 23 to 16

    This game was mostly about Peyton Manning trying to find a way to beat the tough Chicago Bears defense, which forced three turnovers over the course of this hard fought game. The Saints opened up a 13-0 lead before the Bears started to get onto the board, but it wasn't easy for them either, thanks to the Saints' surprisingly stiff defense. The Bears managed to score a touchdown just before the end of the half, but missed the extra point, making it 13 to 6. After that, the two teams traded field goals, before Manning finally managed to score another touchdown with five minutes to go, making it 23-9. The Bears rallied furiously, but were unable to recover an onside kick that would've given them the chance to tie or win, and the Saints were headed to the Super Bowl to face the Dolphins in a showdown between two of the league's best quarterbacks.

    Super Bowl XLVI:

    New Orleans Saints over Miami Dolphins, 38 to 24

    Super Bowl XLVI, held in Indianapolis, would see Peyton Manning and Drew Brees battle it out for the Lombardi Trophy. Manning had triumphed before, while Brees was hoping to get his first Super Bowl win and accomplish something Dan Marino had failed to do. In the end, this game was never really all that close, with the Dolphins mostly unable to stop the Saints' tough offense. The Saints quickly made it 14-0 in the first quarter and never looked back, making it 21-0 before the Dolphins finally got onto the board. The Saints' defense wasn't quite as stiff as it had been before, but were good enough to prevent the Dolphins from ever making a serious comeback, and in the end, the halftime show, featuring Elton John, proved to be the most entertaining part of the night, along with some pretty well received commercials. Peyton Manning triumphed again, winning another Super Bowl MVP trophy, while Drew Brees would head back to Miami without a trophy, hoping he wouldn't become the next Marino in Miami.

    -

    2012 NFL Draft-

    The 2012 NFL Draft was one of the most anticipated in years, thanks to the three big prizes up for grabs: Andrew Luck, Robert Griffin III, and Ryan Tannehill, all of whom were expected to be all-stars at the highest level. The San Francisco 49ers had the first pick, and took Andrew Luck, making sure to surround him with offensive line talent with their remaining picks, much in the same way the Giants had done with Cam Newton the previous year (and had improved to an 8-8 record). The Philadelphia Eagles traded up, offering a king's ransom to the Jacksonville Jaguars for the second pick. The Jaguars decided to take the Eagles' offer, which included many, many draft picks and a couple of players as well. The Eagles selected RG3 as their quarterback of the future, though they kept Tim Couch on board to help mentor the young QB. Tannehill was selected by the Tampa Bay Buccaneers with the third pick, while Matt Kalil went to the Seattle Seahawks with the fourth. Luke Kuechly surprisingly fell to the Bengals at the 20th pick, and they were more than happy to snap him up. The Cleveland Browns, still in the middle of their punishment from the Michael Vick scandal, didn't have a first round pick, but they used their third round pick on Russell Wilson, hoping he could be the franchise QB that would help lead them back to respectability. Meanwhile, the New Orleans Saints selected Brandon Weeden at the tail end of the first round, hoping he'd be able to eventually replace Peyton Manning.
     
    Winter 2012 (Part 2) - Gemini Growing Pains
  • Virtua Fighter Infinity

    Virtua Fighter Infinity is the seventh mainline game in Sega/Apple's Virtua Fighter series, and the first to originate on a handheld system, launching in January 2012 as a Gemini exclusive. The game continues the tradition of previous titles in the series, improving on the graphics of Virtua Fighter 6 and adding new characters and gameplay mechanics to create the most robust title yet in the series in terms of content. The game features a total of 44 fighters at launch, with more planned for DLC. This includes every single fighter to date in the series and several newcomers, each with their own unique movesets and gimmicks. The game retains the familiar three button system of previous Virtua Fighter games, but introduces a new counter/cross-counter system in which each move can potentially be countered by every other move, and not just a few moves like before. This makes timing and strategy more important when deciding which moves to use against an opponent, and also makes matches move faster as players spend a great deal of time countering each other's moves. The game features more battle arenas and musical themes than any previous Virtua Fighter title as well, bringing back old favorites while also featuring a brand new musical score that gives each character their own theme. Numerous classic characters including Jacky Bryant, Pai, and Dural have brand new looks, but there's also the option to use those characters' classic appearances, with every character in the game having at least one alternate outfit. The game also includes a bevy of new side modes and bonuses, including a ladder mode, a challenge mode, a mini-game mode with various sports, and two storyline/adventure modes: one mode that involves arcade-style fighting and is the main storyline mode of the game, and then a side mode with an RPG that's like a mini-Virtua Quest, playing just like the games of the classic series and featuring an alternate story. Because Virtua Fighter Infinity is initially released on a handheld and not a home console, its multiplayer is geared more toward online play than live tournament play. The game has its own dedicated servers, and the counter/cross-counter system has been designed in such a way to minimize the input of lag on gameplay, in order to optimize the online experience for players. The plot itself sees Dural returning once more as the game's main villain, along with a new character, Eddie Kriss, who seeks to capitalize on the world's new obsession with fighting in order to profit by creating a stable of fighters who cheat in undetectable but lethal ways. Though the stakes aren't exactly worldwide (even Dural's plot is more subdued than in previous games, with much of her storyline revolving around an internal struggle between her AI and her previous life), they become deeply personal for a number of characters, creating a more involved story than a lot of contemporary fighting games. Virtua Fighter Infinity would see at least a year's worth of downloadable content after its release, and while the base game is quite complete, there is a sense that Apple is building toward something bigger... the eventual console version of the game, intended as a launch title for the iTwin's successor. That will come later, and in the meantime, Virtua Fighter Infinity is considered by both critics and fans to be one of the best fighting games in years, and perhaps the best game in the series despite its handheld exclusivity. The biggest complaint from fans is that Apple refuses to port the game to the iTwin, which is seen by some as a scheme to sell more Gemini units. However, it does become somewhat of a killer app for the Gemini, especially in Japan. Review scores are outstanding, averaging at least 9/10, and the game quickly becomes the best selling Gemini title thus far, even surging past the launch titles in overall sales.

    -

    Resident Evil: Revelations

    Resident Evil: Revelations is a survival horror video game exclusive to the Apple Gemini. Comparable to OTL's game in terms of gameplay and somewhat in terms of story, the game features Jill Valentine searching for a kidnapped friend on board a cruise ship infested with zombies. Like OTL's game, and like the TTL handheld titles that have recently been released in the series, Revelations hearkens back to the old school style of survival horror gameplay, with less checkpoints and ammo to help Jill defend herself against the infected. The graphics are significantly better than the OTL Revelations for 3DS, and more comparable to the later HD versions for OTL's PS3 and other systems. Many gameplay elements from the two Desertion titles are carried over, and like those games, Revelations is one of the more difficult titles in the series. The game takes place after the events of Resident Evil 5 (IOTL, it took place before), but has many of the same plot points as OTL's game, including a bioterrorist organization and the plot to infect the world's oceans with a deadly virus. The plot is loosely connected to TTL's Resident Evil 5 (with the P-Virus from that game and its villain Shini being mentioned, though Shini doesn't directly appear in this game). Instead of Chris (who was killed off in TTL's Resident Evil 5), it's eventually revealed that Jill is attempting to rescue Sam Lovell, the protagonist of Desertion, who survived the events of that game and ended up joining the BSAA shortly after Jill did (flashbacks tell the story of Sam's survival, joining of the BSAA, and her friendship with Jill). After Jill rescues Sam, the two end up meeting with Leon and another BSAA agent named Wade, who is eventually revealed to be a traitor. Leon is seemingly killed about two-thirds of the way through the game, forcing Jill and Sam to go it alone, but he eventually returns in time to save Jill during the final battle against a mutated Wade. Jill, Sam, and Leon defeat Wade and escape the ship together, and Jill and Leon are then tasked with helping to track down the P-Virus, which has been auctioned off by Shini. Meanwhile, Sam meets with a mysterious figure and is revealed to be a mole within the BSAA, though it's not confirmed whether or not she's friend or foe. Resident Evil: Revelations is highly praised at the time of its release in February 2012, with its review scores averaging in the high 8s. Its graphics receive special praise, considered by many to be the best graphics ever seen in a handheld game. It's the continuation of Capcom and Apple's strong business relationship that sees the company almost exclusively working with Apple, a relationship that will continue as the companies get ready to launch Resident Evil 6 together.

    -

    Deva Station Icosa

    Deva Station Icosa is a third person action/shooter title and the fourth game in the Deva Station series, which remains exclusive to Apple's handhelds. Icosa is a sort of rebooting of the series, with very little of the canon from the first three games alluded to in this title, and cutting out most of the previous 20 Devas down to eight: returning characters Ruby, Alice, Petra, and Lucrecia, and introducing four brand new Devas to the fray, including the titular Icosa, a mysterious young woman whose power is able to warp space and time. The gameplay has also changed a bit from the previous games. Like Deva Station 3, it mostly tosses out the friendship/relationship system from the past three games, and instead focuses on giving each of the eight Devas their own unique powers and storyline. This works to an extent, though it also comes at the expense of the player's freedom to develop the relationships between the characters. Instead, it sort of spoonfeeds the story to the player, with the relationships primarily being established by the storyline itself. That said, new dynamic layers have been added to the game's fighting system, with spectacular new combos and weapons, and a variety of new enemy types as well. The series' core gameplay remains largely intact, with fans mostly complaining about the storyline itself, and also the length of the game's main campaign (it's shorter than the last two games and comparable to the first, without a bunch of side quests to pad things out). The graphics have improved significantly from the iPod Play trilogy, but look a bit less impressive compared to other Gemini titles such as Virtua Fighter 6 and Resident Evil: Revelations. In addition, the game's English voice dub has also seen a bit of a change, with the loss of several more voice actresses from the original cast (a process that started in Deva Station 3's dub). The cast now is largely comprised of actresses who normally work on anime, and though the dub quality is still considered quite good, most fans don't think it's as good as when actresses like Tara Strong and Cree Summer voiced the main characters. Overall, Deva Station Icosa gets good reviews slightly better than those of Deva Station 3 but not as good as the reviews the first two games got. North American sales are a bit of a disappointment, though the game sells quite well in Japan where the series is still extremely popular (and where the game's voice acting is still performed by top flight seiyuu, the same that have been performing the characters since the beginning of the series). It's released in March 2012 worldwide.

    -

    "Apple's Gemini handheld has continued to struggle in North America, despite the release of Virtua Fighter Infinity providing a small post-holiday sales bump. Sales continue to lag far behind those of Nintendo's Connect, and the Connect is expected to widen the gap as more games are released for both systems. The Gemini's higher price tag and download-only game sales have harmed the system, and retailers in particular seem to be revolting against the Gemini, promoting it far less than Nintendo's cartridge-based console. Gamestop has promoted the Gemini less in recent weeks in favor of promoting numerous upcoming Nintendo Connect titles, while big box retailers like Walmart and Kmart are also devoting less shelf space to the system. However, the Gemini is doing quite well in Japan, where it enjoys a much closer race with the Connect. The Gemini in fact outsold the Connect during the month of January, in which Virtua Fighter Infinity launched to record breaking sales on digital marketplaces there. While the Connect has sold more units in Japan than the Gemini, the gap between the systems is much smaller in Japan than it is in either North America or Europe, and Japanese consumers seem much more receptive to the idea of a download-only device. Though the Gemini's North American sales have been disappointing, the system is still thus far a financial and commercial success, exceeding Apple's early sales projections by about 5%. As more games are released for the Gemini, it may yet catch on with players in North America, but in the meantime, Japanese sales will continue to keep Apple's next-gen handheld competitive and are expected to do so through the end of the year."

    -from an article on Destructoid, posted on March 8, 2012
     
    Winter 2012 (Part 3) - Hazardous
  • Hazardous

    Hazardous is a third person shooter/RPG developed by Guerilla Games and published by Sony exclusively for the Nintendo Sapphire. Combining elements of OTL games such as The Division, Horizon Zero Dawn, and Shin Megami Tensei IV, Hazardous takes place in New York City, years after nuclear war has devastated the world. Though much of the city remains intact, what remains is now controlled by deadly, heavily armed gangs of scavengers and mutated creatures known as the Risen, forcing ordinary people to conduct their business in secret, dodging hostile humans and mutants as they try to carve out a living in the ruins of a destroyed city. The main gameplay is much like OTL's The Division, taking on a sort of "looter shooter" format in which the player gains experience by killing enemies and completing missions. Weapons, equipment, items, and upgrades can be found scattered throughout the city or by killing enemies, and there are five different levels of rarity: common, uncommon, rare, legendary, and unique, with higher rarity equipment generally being more powerful than equipment of a lesser rarity. Loot drop rates are generally higher than they would be in games like The Division or Destiny, but not as high as games such as Borderlands or Diablo. Equipment improves incrementally as the player progresses through the game, with damage numbers trending higher and higher as well, and the player is able to level up to 60 during the course of the game (with higher levels eventually being opened up via DLC). Hazardous is strictly a single player game, with no online component as there is in other games of its type. Guerilla wanted to focus on the storyline and on single-player gameplay, which is why there's no competitive or cooperative online mode. Players can acquire a variety of different gun types as they play, including pistols, shotguns, sniper rifles, assault rifles, and even rocket/grenade launchers, and are able to equip three weapons at once: a sidearm, a long gun, and a heavy weapon. Armor is also differentiated, with players able to acquire helmets, chest armor, and leg armor, as well as accessories that provide buffs to various stats. There's a massive variety of loot to be had in Hazardous, and in addition to the game's main story and bosses, there are plenty of side quests and challenge enemies to keep the most skilled players occupied even well after the main campaign has been beaten. Hazardous plays less like an open world RPG and more like a Metroidvania, with different sections of the city opening up as the player acquires different items that allow them to pass through different areas. There is an open world component to the game, with backtracking and hub territories, but overall progress comes in stages, with plenty of secret/optional areas to explore for different types of items and loot. Hazardous enjoyed a large budget, and thus high production values, with graphics among the best in any Sapphire game thus far, showing a wide array of cityscape environments and plenty of post-apocalyptic destruction, along with realistic looking humans and a wide variety of enemy types. The game features a strong voice cast as well, with Troy Baker as the voice of the game's protagonist, Joshua Redding. Other members of the game's voice cast include Salli Saffioti as Commander Jessica Tremain, Rami Malek as Ciaran Singh, Terry O'Quinn as Malbor Davis, Cariba Heine as Lily Apple, Khary Payton as Lou Willis, and Steve Blum as the voice of the game's primary antagonist, a cloaked assassin known as Dark Truth.

    The game takes place in 2057, fifteen years after World War III left much of the world an irradiated wasteland. New York City is now a radioactive hellscape of collapsed buildings, where the subway tunnels are inhabited by survivors scrapping out a living as hordes of mercenaries and mutants roam the streets above. The city streets are thick with a variety of gasses that prevent easy travel aboveground, with disease also running rampant. However, there are people who make a living amongst these wastes, and Joshua Redding is one of those people, helping to run cargo and sometimes people back and forth between safe parts of the city. He's friends with Ciaran Singh, a member of a mercenary group known as the Riders, who normally extort people roaming on the streets, but some of them are still somewhat honorable and will allow innocent people to travel safely in exchange for small bribes or favors. Ciaran's squad controls most of the part of the city where Joshua travels, and with his help, Joshua is able to protect a band of people in a community known as 56 Town, so named because it's primarily located under 56th Street in Manhattan. Joshua's friend Lou also helps him smuggle goods back and forth, while another friend, a young soldier named Lily, helps him scout out safe areas of the city. The game's primary action between when Joshua is somewhat forcibly recruited by Commander Tremain to take down the Riders, blaming them for a series of massacres. Ciaran denies the murders, though he thinks that an old gang leader, Malbor, may be responsible, as his gang once did business with the Riders sometime ago. Joshua finds himself conflicted between his longtime friend Ciaran, who is shady but honorable, and Commander Tremain, who is clearly trying to make life safer for civilians but whose heavy-handedness and unwillingness to listen to reason makes her somewhat dangerous and prone to authoritarianism. To make matters worse for both factions is the increased incidences of mutation around the city: mutated humans and animals have been attacking unmutated humans in record numbers, and are making the city more and more dangerous to traverse. Joshua learns of a way that the mutation can be mitigated or perhaps cured, but is required to travel deep into uncontrolled areas of the city to hunt down leads, most notably a scientist named Rena Fleiss (voiced by Lorraine Toussaint) who has discovered how to reverse the mutations. Joshua finds himself forming an uneasy alliance with Malbor to clear out these unknown areas of the city, bringing himself into further conflict with Tremain (who is slowly becoming Joshua's love interest, as she reminds him greatly of the wife he lost several years back). Joshua also begins to encounter Dark Truth, who initially is presented as being a lone wolf, but who is eventually revealed to be working under Malbor, and who Joshua is barely able to prevent from killing Tremain in a sequence a little over halfway through the game. Joshua and Tremain end up separated from their factions, forced to work together as they're stranded in a dangerous part of the city. They eventually meet Rena, who uses her mutation antidote to cure a large creature, transforming it back into a dog, though it dies soon after. Rena needs to perfect her formula, and as it turns out, has been experimenting on a number of subjects, some of them human. Joshua and Tremain both question the ethics of this, with Joshua being more receptive to the procedure, and Tremain his reluctant partner as he helps Rena find what she needs to perfect her antidote. Joshua is eventually cornered by a humanoid mutated creature, one that's been stalking him throughout the game. Tremain saves him and is about to finish off the creature, when Joshua realizes that the mutant might be his wife and stops Tremain from killing it. Joshua wants to use Rena's antidote on the creature to get his wife back, leading to a rift between Tremain and himself, as Tremain disagrees too much with the ethics of Rena's methods to allow them to continue. However, the question is soon settled after Dark Truth murders Rena and Malbor takes control of her research and subjects. Tremain leads a mission to destroy Malbor once and for all, while also sending a squad to take down the Riders. Joshua returns to protect his friends, only for Ciaran to lose his life in the conflict. Dark Truth eventually turns on Malbor and kills him, and nearly kills Tremain before Joshua arrives to save her. Joshua blames Tremain for Ciaran's death, while Tremain admits that she and her squadron went too far in their efforts to clean up the city. Tremain is able to use the last of Rena's antidote on the mutant that was once his wife, giving him a few last moments with her before she dies in his arms and Tremain finally realizes that there's no way to truly cure the mutants, and that they must be killed to free them from their suffering. Dark Truth, as it turns out, is the result of government experimentation to create a race of nuclear-immune supersoldiers to turn the tide of the war, and that the same experiments that created him also created the mutants (not the radiation from the war). Rena was a member of the team that created this serum and she was hoping to atone for her past deeds by making a cure, while Malbor was the leader of a squad of mercenaries for hire that the government brought in to train the supersoldiers (only to be slaughtered by them as a result of the training exercise). Dark Truth is able to use what he gleaned from Rena's research to create a group of mutated supersoldiers and obediant mutated animals to help him take over the city and kill whoever stands in his way. While Tremain leads what remains of her squad, along with a few remaining rebel factions, to battle Dark Truth's army, Joshua faces off against Dark Truth himself in an epic final showdown. Dark Truth and his armies are defeated, and much of the mutants and hazardous materials are cleared from the city, giving humanity a hope of resettling the surface safely, though the danger still remains. Joshua and Tremain share their first and only kiss, but Tremain can't stay with him, deciding to instead move on to clear out other cities, while Joshua remains behind to protect his people and oversee the resettlement of the city.

    Hazardous is released on February 21, 2012 to extremely high critical praise, making it the second best reviewed game of the year thus far (slightly behind Virtua Fighter Infinity). Critics praise the game's storyline and shooting action, along with its Metroidvania-style world progression. While some critics and fans do criticize the game's loot system, others praise it for its ability to make even mundane battles exciting with the chance to pick up some great loot. Hazardous would receive numerous DLC packs, including two new story chapters and DLC packs containing more gear variety and costumes. The DLC would mostly be praised as adding to the game's content and replay value, with the two main DLC chapters offering numerous hours of content and 20 additional levels for $14.99 a piece. Moreover, the DLC wasn't tied into the game's loot system (there were no "pay to win" DLC packs containing lootboxes or time savers), with the small bits of gear offered by DLC consisting primarily of unique cosmetic gear that wasn't especially good in terms of strength. The game's release would mark Guerilla's shift from development of the Killzone series to development of robust, single player experiences, much in the same way that they shifted from Killzone to Horizon Zero Dawn IOTL (though Hazardous' development time was quite a bit shorter, three years as opposed to the six of OTL's Horizon, thanks mostly to the game's smaller scope and slightly less polish in terms of character development and storyline). Hazardous would sell extremely well at the time of its release, considered as one of the games that pushed the Sapphire to its limits and helping to usher Nintendo and Sony into the last segment of the Sapphire's lifespan.
     
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    Winter 2012 (Part 4) - Squaresoft: Little Games, Big Plans
  • Air Of Mystery

    Air Of Mystery is an action RPG/dungeon crawler developed by Squaresoft exclusively for the Nintendo Sapphire. With a somewhat lower budget than the normal AAA Squaresoft title, Air Of Mystery is intended to be both the launch of a new IP and a throwback to classic RPG storytelling, even as it presents itself in the form of a 3-D action RPG not unlike the 3-D Zelda titles, or games such as Dark Cloud and Brave Fencer Musashi (which appeared ITTL as Brave Fencer Kyuriadan, a game which Air Of Mystery can be called a spiritual successor to). The game's protagonist is a young squire named Elliot who serves the heroic knight Falkan. After Falkan goes missing, Elliot must search across the land for him, all the while hunting down magical crystals and helping to defeat a great evil force. Combat can somewhat be compared to the OTL Crystal Chronicles games: it's a somewhat slow-paced hack and slash title, with Elliot able to use both sword attacks and magic spells. The player is able to build Elliot's stats up in several ways: leveling up via fighting, gaining skill points via the use of skills, and finding magical artifacts in the world that can also be used to raise Elliot's stats and grant him experience and skill points. The combat is fairly basic, with a few basic slash attacks, some special sword techniques, and a variety of magic spells. Techniques and spells are both earned and found throughout the game, with players able to equip a few at a time. Gameplay alternates between overworld exploration, town scenes, and dungeon crawling, with six major dungeons and several minor dungeons located throughout the game. Typically, Elliot will progress through the overworld to a town, where he'll be given a problem to solve. He'll then visit a dungeon, solve that problem, and return to the town for his reward. This formula isn't ironclad, however, and occasionally Elliot will find a dungeon while he's out exploring, or will find a town without a problem to solve. Dungeons themselves play out somewhat like Zelda dungeons, with puzzles (most of them fairly simplistic), treasures, combat with minor enemies, and then combat with a boss. The game itself has a lot of throwback elements to classic Final Fantasy games, with moogles and chocobos both present and a few classic Final Fantasy music tracks as well. The graphics aren't quite as detailed and polished as those in recent major RPG titles, instead taking on a bit more of a cartoonish style. The game features a soundtrack by Hiroki Kikuta, and it also features voice acting, with an English dub featuring some decently well known voice artists. The game's plot itself plays out somewhat straightforwardly, with Elliot taking up an adventure by himself after his knight goes missing. As Elliot searches the world for Falkan, he learns of the Four Crystals that have maintained balance in the world becoming damaged, and Elliot being the only one who can restore them. With help from numerous allies (though none of them actually aid Elliot in combat, this is a strictly single player party), Elliot journeys throughout the world, to various towns and dangerous dungeons, all the while hunting down Falkan and seeking to restore the crystals. During his travels, Elliot begins to piece together more and more of what Falkan has been up to, and eventually learns that Falkan is not only alive, but that he's responsible for the Crystals' corruption, though it takes him some more time to learn why. The two eventually confront one another, with Falkan telling Elliot to stop his journey and that he wouldn't understand. Elliot stands up to Falkan and is nearly killed, only to awaken in a nearby town. He's knighted by his friend/love interest Princess Celia (now queen after the death of her parents following the corruption of the Fire Crystal). Now a knight, Elliot resolves to restore the crystals, defeat Falkan, and save the world. He learns that Falkan is serving a higher master, an ancient evil known as Meteris, and that Falkan had absorbed the Crystals' power so he could stop Meteris' plans. This ultimately fails, and Falkan and Elliot are forced to battle one last time, with Elliot forced to strike Falkan down. Elliot then journeys into the last dungeon and defeats Meteris, restoring the Crystals and saving the world. Queen Celia asks Elliot to marry her, but Elliot must refuse, as the knight's journey requires him to remain a lone wanderer. Air Of Mystery is favorably reviewed by critics, averaging an 8/10 even with the somewhat simplistic gameplay and plot. It's considered a moderately successful game, doing quite well in Japan and all right in North America, though in some ways it's seen as yet another Squaresoft IP that ends up launching a single good game and then going nowhere afterwards, unable to quite live up to their classic games.

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    SaGa Frontier 3

    SaGa Frontier 3 is a new installment in the SaGa Frontier series, which last appeared on the SNES-CD and Ultra Nintendo more than a decade earlier. This game appears exclusively on the Nintendo Connect. While the game doesn't have any storyline ties to its predecessors, it shares the games' Region system and its presentation as seven smaller quests rather than one large one. It also has many things in common with other SaGa games, including spontaneous learning of skills and powering up based on what attacks a character uses or defends against. SaGa Frontier 3, instead of featuring different characters, features a single character: a hero named Ravel, whose story is told in seven parts, spanning 50 years of his life as he travels the regions having adventures and fighting a series of evils. Ravel's story can be experienced either chronologically or in any order the player chooses, with certain scenes designed to play out differently depending on which quests the player has already completed. The seven stories, in chronological order, follow Ravel as an 11-year-old boy called to adventure for the first time (1), as a young 17-year-old hero first learning of his destiny (2), as an 18-year-old hero falling in love with a beautiful maiden (3), as a 25-year-old man who experiences great tragedy and loss (4), as a 32-year-old man who avenges his loss and saves the world (5), as a 45-year-old general leading a kingdom into battle (6), and as a 61-year-old legend who must save the world one final time (7). Each of these seven stories has its own tone and unique feel, with some characters exclusive to one quest and others appearing in multiple quests (and some in all seven). While Ravel's growth as a hero starts somewhat anew in each story, there are some stats/aspects that carry over once certain quests are completed, and Ravel generally becomes more powerful in the "later" quests than the earlier ones, though he gains at least one unique power in each. Like many SaGa titles, the player controls a five character party and is able to recruit even more than that. Ravel must appear in the main battle party, and when his LP are depleted (a character loses one LP each time they are knocked out in combat), it's a game over. After all seven quests are completed, depending on the completion of certain conditions, the player opens up a final mini-quest which resolves the remaining mysteries of the story, allows Ravel to undo an ancient tragedy, and reveals what happens at the end of Ravel's life. A certain task has to be performed in each of the seven quests to unlock this mini-quest, but the player is able to go back and accomplish that task no matter what point they're at in each story (when a quest is completed, it's saved to the system file from a point just before the point of no return, and the player is allowed to go back into that quest, complete side quests and accomplish the hidden task, though they do have to beat the final boss again to properly log those changes). SaGa Frontier 3 is somewhat of a throwback in its visual design, featuring a mix of 2-D and 3-D graphics (a bit reminiscent of OTL's Octopath Traveler, though the backgrounds look a bit less polished and the characters aren't rendered as 16-bit esque sprites), no voice acting, and a menu-based navigation system. However, the game also features a beautiful soundtrack by SaGa maestro Kenji Ito. Reviews are quite excellent, perhaps the best for a SaGa game to date, with a 37/40 in Famitsu and North American reviews averaging in the mid to high 8s. The game is a chart topper in Japan, and beats expectations in North America, though it's still not a mainstream success by any stretch. Still, the game's success proves that Squaresoft can still get new life from some of their older franchises, and as the company heads into the next generation and ponders what franchises to continue and which ones to cease making games for, the performance of SaGa Frontier 3 is an encouraging sign for that IP's future.

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    Squaresoft's upcoming Final Fantasy XIII has thus far only been announced for the Nintendo Sapphire, but rumors continue to swirl that a potential Google Nexus port of the game could be announced as soon as this year's E3. This comes on the heels of an announcement that Final Fantasy V and Final Fantasy VI are being ported to Android after last year's successful release of Final Fantasy IV on the platform. While rumors that Final Fantasy XII would be coming to the iTwin ultimately proved to be false, Squaresoft and Google have cozied up with one another over the past year, with the likely announcement of an Android exclusive Final Fantasy title also expected later this year. Despite a series of successful game releases, Squaresoft's profits have dipped over the past few years, with industry experts citing the company's continued loyalty to Nintendo and refusal to release ports of their modern games to other consoles as the main reason that the RPG giant's success appears to have stagnated. With more and more companies announced to be porting their games to the Google Nexus, Squaresoft could be just the latest company to release new games for Google's highly anticipated machine, and if Final Fantasy XIII makes it to the Nexus, it will likely be the premiere version of the game, with graphical detail exceeding that of the Sapphire version. It also comes at a time when Squaresoft has been consolidating its operations, releasing fewer games and even releasing several members of its production team, all on the heels of lower than expected profits since 2008. The success of Final Fantasy XII and the Sapphire version of Final Fantasy Online have helped keep the company well in the black, but Squaresoft's profile has shrunk in recent years, and recently, rival Japanese companies such as Konami and Enix, and even Game Arts, have inched closer to Squaresoft's total market share.

    This consolidation is expected to see the announcement of several new games for the next generation, with new IP development being prioritized over the continuation of classic franchises such as Mana and Chrono. While Final Fantasy is expected to continue (and indeed, the next generation may see more Final Fantasy games, with several of them perhaps coming to mobile), other series may be left out in the cold despite successful previous outings. One property expected to continue is the Disney crossover Kingdom Hearts, which is already confirmed to have at least one more handheld title and one more console title in production. Squaresoft also recently released a cryptic message on their website that may hint at the production of a new game in the Fairytale franchise, which last saw a new release in 2008. We're also expected to learn about a true sequel to Final Fantasy Online, and that sequel could well end up on the Nexus, along with perhaps Nintendo's upcoming (and also unannounced) Sapphire successor. Squaresoft is planning a major keynote speech at E3, and we'll likely get our first real glimpse at the company's next generation plans in just three more months.

    -from an article posted on March 1, 2012 on Games Over Matter
     
    Winter 2012 (Part 5) - Dragonwar
  • Dragonwar

    Dragonwar is a fantasy adventure game exclusively for the Apple iTwin. The game takes place in a world divided into great, modern cities and a vast, massive plain known as The Wilderness, where great and powerful creatures roam. These creatures have powerful magic and are so powerful and dangerous that even with technology surpassing our own, humans have been unable to conquer large parts of these areas. There are some humans who live in the Wilderness, including the protagonist, a boy named Kai who was once a member of a tribe of hunters before it was decimated by a powerful beast. Kai has been living in the Wilderness alongside a dragon named Flare, scavenging human technology and studying their knowledge as best he can in the shadow of one of these great cities. Dragonwar plays somewhat like a cross between Shadow Of The Colossus and Horizon Zero Dawn. It has RPG elements, but is an adventure game first and foremost. Players manage both Kai and Flare's development, building up their stats and gathering equipment for both. Exploration is a major part of the game, with players able to roam the game's wide open areas on foot, in vehicles, and riding creatures, both Flare and others. Kai has been gifted with the ability to control nature to some extent, both plant and animal life, and is able to use this to befriend the various creatures he finds and also to cultivate and gain power from animals and plants, an ability the player will need to master in order to succeed in the game. Despite growing up in the wilderness, Kai is able to speak to humans quite easily, having gained knowledge both from his old tribe and his observations of the people in the cities who occasionally find themselves lost in the wilderness. Thus, the game has some role-playing aspects, though there are no side missions for Kai to complete (at least not officially, Kai is still able to go off the beaten path, explore, and find treasure, but there are no objectives to complete apart from those the main story places before him). As implied by the game's title, the main crux of the game is an ongoing war between two great modern cities, utilizing both technology and their control over dragons to battle it out in the skies above. This war permeates the game's main storyline, which spans ten years, depicting Kai both as a young boy (in the early part of the game) and a young man (in the latter 80 percent of the game). This storyline tells of the progress of the war and Kai's relationship with both humans and creatures, including his dragon Flare, which grows from a small dragon about the size of a lion to a large, majestic dragon capable of soaring through the skies. Flare is Kai's constant companion, with echoes of Toothless from OTL's How To Train Your Dragon and Trico from OTL's The Last Guardian. Kai and Flare have a very close relationship, more like brothers than that of an owner with a pet, and Flare is the game's secondary protagonist in many ways. The game also utilizes its optional motion controls to great effect, allowing the player to steer their dragon in flight with the two iTwin controllers and even to aim and shoot at enemies onscreen. Dragonwar's epic scale is brought to life by the game's vivid graphics, which are easily some of the best seen on the Apple iTwin to date and comparable with many Sapphire/Xbox 2 offerings, with enormous open spaces, beautiful cityscapes, and detailed animation. The game has an epic, sweeping musical score, and strong voice acting from a cast consisting mostly of unknowns.

    The game begins by depicting the destruction of Kai's village and the deaths of his family and tribemates, leaving him alone with only a young dragon as a companion. Kai and Flare are enemies at first, with Kai trying to capture and kill the dragon and Flare trying to kill Kai, but eventually they bond and help each other survive. At the same time, Kai has a run-in with Governor General Ragna, the leader of the great city of Imperion, and he also meets and befriends Beatrix, a young scientist girl who is initially scared of him but who Kai eventually assists and saves from danger. Beatrix is an intelligent and kind child prodigy, someone who has always been fascinated with the Wilderness but who has just been accepted into the Imperion Academy and who won't be able to return to the Wilderness for quite some time. Kai eventually witnesses a great battle between Imperion and its rival, the city of Xanadu, and amidst the destruction, Flare is badly injured. Kai nurses the dragon back to health and eventually hunts down the person responsible for harming him, a cruel officer named Tengu. Kai eventually confronts Tengu, and defeats him, and Tengu is eventually killed. Soon after, there's a flash forward. Over the next few hours of gameplay, ten years pass. Imperion and Xanadu's war has killed millions and has strewn destruction across the land, with many creatures killed. Flare is now a massive and beautiful dragon, with powerful fire breath, and Kai is now a skilled warrior with knowledge of both wilderness survival and modern technology. He hasn't seen Beatrix in ten years, and she's now the lead scientist in Imperion's weapons program, working directly under Ragna. A new character is introduced as well, a professor named Hart, who seems fascinated with Kai and the Wilderness, and who becomes a valuable ally from this point forward in the game. Much of the early part of this segment is spent protecting the Wilderness and its creatures from the war. Kai soon reunites with Beatrix, and though there's tension between them, there's an undeniable attraction. Meanwhile, Kai is eventually invited to visit Imperion, where Ragna believes Kai can help him tame a legion of dragons to use as living weapons. Kai is torn between not wanting to help Ragna tame the dragons, but also wanting to end the war quickly. Kai eventually visits Xanadu as well, learning of the more magic-oriented technology of the city and also meeting its crown princess, an angelic-looking young woman named Sephira who also sees a kindred spirit in Kai and who serves as another love interest apart from Beatrix (who is growing further and further apart from Kai). It seems that the game might be setting Kai up to defect from Imperion and join Xanadu, but he actually ends up opposing both sides after Ragna uses Kai's dragons to commit a hideous war crime while Sephira uses her powers to drain the life from an entire forest. Kai leads Flare on a destructive rampage throughout Imperion, but Beatrix is caught in the middle, and Kai ends up deciding to save her instead of finishing the city off. Kai and Beatrix then conceive a plan to use Xanadu magitech to disable both armies, but the plan leads to a tragedy that causes Hart to sacrifice himself to save the two. Both sides are now commanding powerful armies of creatures and weapons against one another, threatening to destroy the entire planet, while Kai has lost control of his power due to the Spirit of Dragons (who turns out to also be Kai's biological mother) viewing him as a traitor. Kai and Flare manage to reach the Spirit of Dragons, but Flare is forced to sacrifice himself as well. Beatrix uses a mech to hold off Ragna's forces, and Kai's gift is reactivated. He no longer has Flare, but is able to command an army of dragons against Ragna. Meanwhile, Beatrix and Sephira battle it out in the skies above Xanadu. Beatrix defeats Sephira, who renounces her misdeeds during the war, but succumbs to her injuries from the fight. Meanwhile, Kai is able to defeat Ragna by transforming into a dragon himself, defeating Ragna and also stopping the planet's vengeance against both sides. The war ends with Imperion and Xanadu both heavily damaged, forcing the people of both cities to work together to survive in the Wilderness in the aftermath until modern civilization can be rebuilt. Kai and Beatrix retreat to the depths of the Wilderness, living together and hoping to forge their own unity between nature and technology.

    Released in March 2012 as one of two heavily hyped iTwin exclusives for that month (along with Panzer Dragoon Phanta), Dragonwar is an immediate commercial success, becoming that month's best selling new game. However, reviews aren't quite up to expectations, praising the game for its production values but criticizing its somewhat simplistic gameplay and a plot that sometimes drags on too much at certain points while also moving too quickly at others. The game's reviews average in the low to mid 8s, still a good game but not the Game of the Year contender it had been hyped up to be. It still remains a major success for the iTwin and one of the most memorable games of the latter part of its lifespan, while also providing a key blueprint for the types of games Apple is hoping to release on its next generation system.
     
    Winter 2012 (Part 6) - New IPs Make A Splash
  • Sindolin

    Sindolin is a horror/third person shooter game combining the atmosphere of OTL's Dark Souls (but not its difficulty) with elements of the gunplay found in titles like Devil May Cry. The game's protagonist, Keddeth, is known as a Horrorslayer, a man who hunts down and destroys demonic beings to protect towns and people. Typically, these demons rise from the actions of humans, and so Keddeth must occasionally root out and eliminate the source of these demonic infestations by killing the human responsible or forcing them to renounce their ways. Keddeth has the ability to use melee attacks, but primarily uses guns in battle, and these guns can be upgraded as the player progresses through the game. This is an adventure title, not a loot-based once, with Keddeth upgrading his gear by paying coin that he finds along the way. Keddeth's primary weapon is a long rifle slung across his back, but he can also use pistols and shotguns as well, and also has a kind of captive spear gun that he can use both to kill enemies or to scale to higher places. The game sees Keddeth trekking through incredibly scary, disturbing environments, and like in the Dark Souls/Bloodborne games, there's plenty of lore for the player to discover. The game's graphics are quite detailed and vivid, creating a very frightening atmosphere for the player, while there's plenty of violence and gore as well, with monsters getting their limbs ripped off and spewing blood everywhere. The game's soundtrack is very gothic/symphonic, contributing to the spooky horror atmosphere. Paul St. Peter plays the voice of Keddeth in the game. As for the game's plot, it follows a fairly linear progression, with the player traversing across eight areas spanning a large city and its outlying towns and forests. There are eight primary chapters to the game, with four of them taking place in the city itself, which Keddeth frequently returns to even as he ventures outward to perform his duties. The game's primary antagonist is a corrupt church called the Vicarius, which positions itself as the only defender of the people but which has actually been causing demonic infestations via the actions of its priests. Keddeth initially starts out working alongside the church (but not actually for it, as he opposes it on principle), and even when it's revealed that the church itself is the main cause of the infestations, he doesn't rise against the church itself, only seeking to do his job by killing the demons and destroying the church's corruption. Depending on how much of the game's lore that the player discovers, Keddeth is able to save a few of the game's NPCs who would otherwise be killed over the course of the story, though this has little impact on the game's progression itself, only on the ending. The final battle of the game is against Archbishop Royan, who has been absorbed into a massive amorphous monster as a cause of his evil deeds. Keddeth must extract Royan from the monster before killing him once and for all, ending the church's corruption and (at least for now) saving the realm. Keddeth then leaves for parts unknown, his work done, at least for a time. Sindolin is rather well reviewed by critics due to its graphics, atmosphere, and gameplay, and while the plot itself is fairly generic, the ability for the player to dig deeper and uncover lore about the game's world is seen as a big bonus. Sindolin is released for both the Nintendo Sapphire and Apple iTwin, and would later come out on at least one next generation system in 2013. The game proves to be both a critical and commercial success, becoming one of the best selling new games of February 2012 and one of the best new IP launches of the year.

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    Life And Death

    A 2-D/3-D fighter, Life And Death is a fighting game based heavily on grappling and scuffles, a sort of Mortal Kombat meets UFC type of title. Gameplay itself somewhat resembles Soul Calibur, in that it features 2-D style fighting on a 3-D plane, with players able to move side to side even while facing each other down. When a grapple is initiated, the action switches to a close-up view with both players able to continue fighting even as one is grappling the other, applying various holds and counterholds in the scuffle or trying to get back to their feet. The game has fourteen different fighters, a mix of men and women with some nonhuman creatures as well. These fighters range from strikers who try to down opponents with kicks and punches to set up their ground game, to straight-up grapplers who go right into attempting to wrestle opponents to the floor. Even though the game is based on grappling, fights feature a traditional health meter with no submissions: grapples will gradually drain the opponent's health until they're able to work their way out of it. Grapples can be quite brutal, with arm/leg breaks common, and if someone's limb is broken in a grapple, it will affect them for the remainder of the fight, making their holds weaker or reducing their ability to stand. As the name of the game emphasizes, these are truly life and death struggles, with fights assumed to be to the death, though there aren't any truly brutal fatalities like there are in games such as Mortal Kombat. The general tone of the game is quite serious as well, with the game's story mode revolving around brutal underground mixed martial arts matches in which brave fighters who are willing to die in the ring battle it out for prize money and honor. The game's graphics are marginally good, with character animations and detail being fairly realistic (especially on the next generation consoles, which this game eventually appears on). The game launches in March 2012 and achieves solid reviews, in the high 7/low 8 range, and decent sales as well, though this game would ultimately become more significant on the tournament fighter scene as one of the most unique fighting games of its day. The grappling mechanics make Life And Death one of the most strategic titles on the market, and the game would achieve more notoriety amongst hardcore players than it would among casual players. It becomes one of the most important new fighting game IPs of its generation, and would see increased visibility in the next generation with sequels and spinoffs released on the new hardware. It also garners some controversy for its violent and brutal visuals, but not enough to seriously affect the game's success one way or the other.

    -

    Scavenger Of The Slums

    Scavenger Of The Slums is a shooter/RPG title released in March 2012 for the Nintendo Sapphire (and later for the Google Nexus). Best compared to OTL's Borderlands in gameplay style, but lacking that game's cel shaded art or general irreverent tone, Scavenger Of The Slums is your classic "looter shooter", with a customizable protagonist who ventures through a series of cities in search of loot and money. The game garners quite a few comparisons to Hazardous, but is much more accessible to casual players, with loot flying all over the place and plenty of procedurally generated weapons to be found. There's treasure pretty much everywhere one looks in the game, with enemies freely dropping weapons and ammo and plenty of loot chests scattered all around. The main plot, which focuses on a band of raiders seeking to find "the Ultimate Cannon", is only about 20% of the game's overall content, with much of the game consisting of side quests and self guided exploration. There are plenty of weird characters in the game, and the protagonist, known as the Scavenger, will get to know them as they go back and forth between different slum areas, all the while dodging the forces of the Slumlord, the game's primary villain who seeks to enslave the residents of the slums by tying them down with massive debt. Ostensibly, the residents of the slums pay off this debt by selling the loot they find, but the Slumlord has secretly hired mercenaries to take all the loot for themselves while killing anyone who gets too suspicious. The Scavenger must stand up to the Slumlord's mercenaries (and any other villains they find), help the people of the slums, and find the best treasures. There are plenty of tools at the Scavenger's disposal, including perks (both gained through level ups and gained through equipment), special attacks, and unique weaponry, some of which can be found out in the world, some of which randomly drops, and others which are held by the game's various enemies and bosses. Scavenger Of The Slums doesn't feature the best graphics, but the gameplay is quite addictive and fun, with no two playthroughs ending up quite the same way thanks to all the random loot drops. In addition, since Borderlands has been butterflied away, Scavenger Of The Slums is fairly unique (it's comparable to Hazardous but the two games play out a lot differently). This helps it to achieve mostly favorable reviews and strong initial sales, paving the way for another new franchise.
     
    Winter 2012 (Part 7) - The Ghost Of Apple's Future
  • Panzer Dragoon Phanta

    Panzer Dragoon Phanta is the sequel to 2008's Panzer Dragoon Zeta, developed exclusively for the Apple iTwin. While the game's plot itself has nothing to do with the plot of Zeta (with a couple of exceptions that tie the worlds of the two games together somewhat), the gameplay, a mix of JRPG mechanics and rail shooter action, is nearly identical to that of Zeta. The protagonist is a young man named Spir who inhabits a world where the boundaries between life and death have broken down. Ghosts have begun invading the world, waging war on the living, and Spir and his ghostly dragon Phanta must purify the world and re-establish the balance between the world of the dead and the world of the living. Like its predecessors, Panzer Dragoon Phanta is a rail-shooter first and foremost, in which the player patrols the skies on their dragon, shooting projectiles at various enemies with a variety of different weapons and techniques. Much like Zeta, the player can gain experience points and treasure for killing enemies, with both Spir and Phanta able to gain levels and increase their statistical parameters. Unlike Zeta, Spir does not have a partner in battle. He must fight alone, but is able to assist Phanta in combat, attacking with his own weapons while also commanding Phanta to attack enemies as well. Spir has his own separate life meter, and when he rises to attack an enemy, they can damage him, though when Spir is safely shrouded within Phanta's shield, his health points are safe (for the most part). If either Spir or Phanta have their life points depleted, it's a game over. The barrier between the living and the dead is a major part of the game's combat mechanics, with attacks capable of harming either the living or the dead, but not both, making the game function somewhat like Ikaruga in that the player can freely switch their attacks to utilize either Life Energy (which harms the dead) or Death Energy (which harms the living). Both Life and Death have their own separate equipment and techniques, so in a way, the player is gaining stats and stockpiling equipment for four different party members: Spir/Life, Spir/Death, Phanta/Life, and Phanta/Death. The world of Panzer Dragoon Phanta is much less technologically advanced than the world of Zeta, with the environs and landmarks somewhat resembling those of 19th century Japan. There are some ancient ruins that suggest a technological past, but for the most part, the world consists of pre-industrial technology with a few small exceptions here and there. Even though Spir fights alone, he does meet quite a few allies along the way, including a physically powerful old man with a tragic past, a ghostly but beautiful young woman who might hold the key to Spir's true identity, and an energetic and somewhat brash young man who has made a career out of killing ghosts but seems to get into trouble more often than not. Panzer Dragoon Phanta has a similar story structure to Zeta, with a total of 18 main missions and 14 "major" side missions, along with around 100 minor side missions. The main storyline of Phanta isn't quite as epic or as lengthy as that of Zeta, but the game world is bigger and there are a lot more side quests that can be performed, making for a larger game overall if players are willing to go off the beaten path. Panzer Dragoon Phanta features improved graphics over Zeta, with marginal gameplay improvements mostly related to quality of life issues and not necessarily a major evolution in gameplay itself. Saori Kobayashi returns as the game's composer, with a more subdued, melancholy musical score than that of Panzer Dragoon Zeta, owing to the game's more intimate scale and its storyline and world, which heavily deal in life, death, and the afterlife. The game's English dub is once again performed by a number of talented actors, with Christopher Daniel Barnes as the voice of Spir.

    The game's first few missions are fairly straightforward, with Spir and Phanta hunting down increasingly dangerous ghost creatures, as the player learns about the nature of life and death in this mysterious world. The afterlife seems to be leaking into the world of the living, and so death is rarely permanent, with ghosts coming back to haunt and attack the living, though some ghosts can live side by side with the living. It's speculated that some kind of ancient being is claiming the souls of the dead, picking and choosing which ones it keeps for itself and which one it sends back, and the open rift between the living and the dead is allowing this being to take control. Mission 6 reveals that Spir might in fact be dead and that his dragon, which was previously believed to be a ghost, might actually be alive and also might be the key to closing up the rift. Spir makes it his new mission to find this rift, but it won't be easy, as a powerful warlord who himself is dead is attempting to stop Spir from completing his mission in order to keep from being sent back (partially because he fears that Hell awaits him when he is permanently killed, and partially because he believes that his lost love is still somewhere in the world waiting for him). The warlord, whose name is Nekuma, becomes the game's primary antagonist, and launches a powerful ghostly invasion of the living world, hoping to claim as many souls as he can for himself. Meanwhile, Spir finds himself caught between his worldly conflict with Nekuma and his attempt to find the ancient being controlling the souls of many of the dead. He believes that this being is the one who tore open the rift and who seeks to rule both the living and the dead. He's able to hunt down a spiritual avatar of this being, a woman named Yamiko, a woman who, like Spir, is trapped between the world of the dead and the world of the living. As Yamiko tries to aid Spir in finding the ancient being that her soul is bound to, Nekuma's armies continue their campaign. As Nekuma kills more and more people, more chaos is sewn across the land, with some souls coming to rest, other souls joining Nekuma's army, others being claimed by the ancient being, and a few remaining free to roam the planet, becoming either monsters or human ghosts, depending on their willpower and state of mind at the time of their death. Though Spir opposes Nekuma's armies, the two rarely clash on the battlefield personally, and when they do, Nekuma always spares Spir. At the same time, Yamiko never allows herself to come into contact with Nekuma. Eventually, in a late-game mission, there are numerous revelations: Yamiko is Nekuma's mysterious lost love, and the two are revealed to be Spir's parents. Spir himself is actually "alive", in a sense: he's not a ghost and he's not dead, but the ancient being, known as The Arbitrage, has a claim on Spir's soul. The only reason the Arbitrage has been unable to take Spir for himself is that Phanta, a dragon that once belonged to the Arbitrage, gave up his own life to protect Spir's soul, and is now spiritually bound to him. Spir was conceived at the moment of Nekuma's death via assassination, and in his dying moments, Yamiko gave up her soul to try and save him, an action that tore open the rift that allowed the Arbitrage to come into the world and allowed the barrier between life and death to weaken. Spir learns that he is able to restore this barrier, but in doing so, must give up the lives of his mother and his dragon and must also give up his soul and that of his father. However, if Nekuma provides enough souls to satisfy Yamiko's debt, he can save both the lives and souls of Yamiko and Spir, while giving up his own soul. Mission 17 culminates in a grand battle in which Spir and Nekuma battle. Spir defeats his father, but refuses to let the Arbitrage claim his father's soul. He tries to stand up to the Arbitrage, only for himself and his mother to have their souls taken into the Realm of Death, along with Phanta. Mission 18 begins with a scene in which Spir encounters a mysterious stranger in the Realm of Death, a beautiful young woman who turns out to be Lenexa (from Panzer Dragoon Zeta). It's revealed that while there are many different universes for the living, the dead of all universes end up in the same place (which explains the small connections to Zeta found within the game). Lenexa helps Spir to reunite with Phanta, then tells him that the Realm of Death used to be much more pleasant until the Arbitrage corrupted it, and that once the imbalance between life and death is fixed, the souls of the dead will be able to move on, even those who have committed unforgivable acts. Lenexa holds the line against the corrupted forces of the Arbitrage to give Spir and Phanta time to escape, and they fly through the Realm of Death to free Yamiko's soul just as Nekuma arrives to try and free it as well. Yamiko is able to use her life spirit to protect Nekuma from having his soul torn apart by the Arbitrage, freeing Spir and Phanta to do battle with it themselves. They must battle their way through endless armies of dead and corrupted souls to reach the Arbitrage itself, and after defeating it, the barrier between the realms of the living and the dead is re-established. Yamiko and Nekuma's souls are able to move on (and they're shown floating past Lenexa's soul as well). Spir, who is not technically dead, must say goodbye to Phanta, and is then able to pass through the barrier just as it closes, re-emerging in the realm of the living. However, as a consequence of spending so much time in the Realm of Death, he loses his memories. He wanders for a bit before being found by a familiar face, a woman who Spir helped earlier in the game. Spir doesn't remember her, but feels warmth as she guides him back to her village to begin his second life.

    Panzer Dragoon Phanta is released on March 20, 2012, nearly four years to the day after the release of Zeta. The game is quite well received by critics, averaging in the high 8s/low 9s, though it's not seen as being quite as revolutionary or as memorable as Zeta. It does generally do better in reviews than the slightly disappointing Dragonwar, and achieves stronger sales overall (though this is only when North American AND Japanese sales are taken into account, as Phanta does somewhat worse than Dragonwar in North America alone). Phanta helps to establish Panzer Dragoon as one of the premier franchises in Apple's lineup, and also solidifies the series' formula as a mix of rail shooting and RPG-like gameplay, though the original "rail shooter only" format may continue to be seen in spinoff titles. Seen as one of Apple's most important games of 2012 (and one of the last great iTwin games before the iTwin's successor is revealed), Panzer Dragoon Phanta isn't quite a mainstream hit, but it definitely pleases the fans, and like fellow March 2012 dragon title Dragonwar, pushes the iTwin close to its technical limits.

    -

    Fresh off the success of Panzer Dragoon Phanta, the latest game in Apple's hit shooter/RPG series which has already sold half a million copies in Japan, series creator Yukio Futatsugi says that he's hard at work on "at least two" future Panzer Dragoon projects. With one of these games expected to be a next-generation follow up to Phanta, rumors swirling around the other game are centered on two potentially groundbreaking ideas. The first of these ideas centers around a remake/reboot of the original Panzer Dragoon, a rail-shooter focused game built around next generation technology that could take full advantage of Apple's new "Virtua" motion control system to allow the player to put themselves in the mind and body of a flying dragon. That sounds interesting, but the other idea could be even more revolutionary: a fully online Panzer Dragoon MMORPG. Such a game would serve as a companion to Apple's wildly popular Phantasy Star Online series and could feature an even bigger, more epic world in which players roam the skies in massive dragon swarms, battling truly enormous foes.

    Speaking of Apple's next generation online plans, it's almost certain that Apple will soon reveal Phantasy Star Online 3, expected to be a flagship game for the iTwin's successor. Phantasy Star Online 2 was a hugely successful launch title for the original iTwin and still has the largest player base of any console MMORPG, with total sales of more than three million copies. Apple is expected to change the formula for their next MMORPG, perhaps making the game more of an open world experience. Phantasy Star Online 2 allows players to roam the galaxy and travel from planet to planet, but the game's environments are fairly cramped when compared with those of other games in its genre. With the expected capabilities of the new Apple console, Phantasy Star Online 3 may well open up these enormous worlds to create environments rivaling those of games such as World Of Warcraft or Final Fantasy Online.

    Apple has yet to reveal more details about its expected MMO collaboration with Capcom, which seems to have stalled since being announced nearly two years ago. The game is still expected to be a massively multiplayer online experience featuring cutting edge graphics and gameplay, and while it's still expected to be a launch title for Apple's next generation console, it also wouldn't be surprising to see another delay for the game, which has experienced several delays already. RPGs are expected to be a major focus of Apple's strategy going forward, particularly with its next generation console. While some of these games will feature online gameplay, a number of sprawling, single-player epics have also been hinted at, including the next Phantasy Star game, the ninth in the series. It's also rumored that Apple may revive the old Shining Force series, and is also looking to collaborate with Game Arts on an old-school RPG intended to call back memories of the old Lunar games.

    The one RPG connection Apple hasn't been able to make has been with Squaresoft, which continues to produce titles exclusively for Nintendo consoles. Though there's been rumors that Squaresoft may work with Google on games for its upcoming Nexus console, no similar news concerning ports of Final Fantasy titles to the iTwin or its next generation successor has been announced. While nothing official has come to light, sources close to Squaresoft say that a combination of "creative differences" and misgivings about the iTwin's technical capabilities scuttled the idea of a Final Fantasy XII iTwin port. With the iTwin successor expected to be somewhat closer to its rivals in terms of power, these misgivings may become a thing of the past, which leaves the question of why Squaresoft continues to avoid producing titles for Apple's consoles despite the iTwin's success in Japan (and the recent success of the Gemini as well). Perhaps if the news about Squaresoft producing games for the Nexus is true, ports for Apple's next generation machine will be announced at the same time. The question of "will they or won't they?" regarding Squaresoft games coming to Apple's consoles is one of the most important questions heading into the next generation, and though Apple's future RPG success doesn't necessarily hinge on their relationship with the Final Fantasy maker, Squaresoft's games would certainly be welcome additions to Apple's library of upcoming RPG hits.

    -from a March 31, 2012 article on RPGamer.net
     
    Winter 2012 (Part 8) - The Rest Of The Games
  • (Here are the rest of the notable games from January 2012 to March 2012!)

    -

    Nintendo Sapphire-

    The Abnormals 3

    An action/adventure game developed by Daybreak Studios exclusively for the Nintendo Sapphire, The Abnormals 3 continues the story of a world in which random people gain mysterious powers, leading to conflicts between those who wish to see these people protected and those who wish to destroy them. With more development time for this game than the rushed Abnormals 2, The Abnormals 3 is significantly more polished, with a much stronger plot and significantly improved gameplay that includes an RPG-like gear and perk system and a much larger world to explore that includes several cities and dozens of indoor environments. Human hero Salvo and his witch girlfriend Lenore return as the heroes for this game, along with the mysterious Atsuko (voiced by Kimiko Glenn) whose powers manifest in strange ways and who may not be a supermutant at all, but an otherworldly being and the source of all superpowers. The game's protagonist is far more serious and dangerous than Mayor Machiavelli: a young man known as Shroud, who has the ability to cover everything he touches in a dark void that leads to a pocket dimension full of nightmare horrors. Atsuko and Shroud turn out to be connected to one another, and the battle between them threatens to destroy the entire universe, leaving Salvo and Lenore caught in the middle. The game features plenty of fun side characters, both heroic and villainous, and a wide variety of missions to complete and civilians to aid. The game is far better looking and more fun than its predecessor, and achieves strong reviews, though sales lag slightly behind The Abnormals 2. Thanks to good word of mouth, it eventually sells more than the second game and enough for the series to likely continue on into the next generation, though Daybreak also wants to pursue other projects and considers outsourcing development of the next game in the series to another company.

    Twisted Metal Chaos 3

    Twisted Metal Chaos 3 is the third and final game in the Chaos trilogy, the series of Twisted Metal games exclusive to the Nintendo Sapphire. It concludes the story established in the previous two games, taking place in Needles Kane (aka Sweet Tooth)'s dark and twisted fantasy world. With less basis on realism than the previous two games, Twisted Metal Chaos 3 is full of nightmare environments and psychedelic horrors, with the plot focused largely around the other drivers' attempts to survive and escape. Sophie returns as the primary “protagonist” of the game, with her power being the only thing that can end her father's evil fantasy realm, while Sweet Tooth becomes the game's main villain (but is still playable, even in campaign mode, where he is cast as a man attempting to escape and destroy his own dark desires, primarily so his soul doesn't end up being cast into hell). The gameplay of Twisted Metal Chaos 3 is seen as somewhat of a weak point of the game, not innovating quite as much as the previous two titles, with the same online modes largely returning with some new balances and tweaks. There are a few new drivers and a lot of new weapons (which are primarily based on the game's new nightmare/fantasy setting), but for the most part, the biggest differences in this game as opposed to its predecessors have to do with the plot and setting. It's still a strong game, and seen as a fitting conclusion to the trilogy, but is seen as a minor critical disappointment even as it garners good sales.

    Apple iTwin-

    Aquila Shikase

    The latest game in the Battle Engine Aquila series and the last to be featured on the iTwin, Aquila Shikase returns to the more freeform, run and gun FPS gameplay of Blue Sky, abandoning the experimental rail shooting of Moonrider for a more traditional approach. Its plot centers around the four main female characters from the previous games in the series: Tatiana from the original games, Ruby and Skipper from Blue Sky, and Kara from Moonrider, teaming up in a sort of Charlie's Angels meets Sailor Moon battle squad to take down a mysterious AI-powered saboteur who seeks to take control of the galaxy's military technology. The game's storyline is a bit more lighthearted than that of previous games, and features a decent amount of fanservice, though it still takes its protagonists seriously. Though Tatiana is sort of the “leader” of the group, all four of them have fairly equal screentime, and can be switched between pretty much at will, with each bringing their own set of skills to the table. Tatiana is a more balanced jack of all trades character, Ruby has incredible firepower, Skipper has speed, and Kara has more special techniques/skill shots. The game has improved graphics over the previous games, with some clever use of mid-mission anime cutscenes interspersed with 3-D combat action (rather than showing characters in full 3-D in these cut-ins, they're actually animated in full anime style, which helps give lots of life to the character animations). There's also a lot of callbacks to previous games in the series, with most of the other playable characters from previous games returning as major NPCs. The game's pace is also fairly quick, with missions that are for the most part able to be completed faster than missions in previous games, making up for the shortness of the missions by having many of them. The game overall is longer than Moonrider (addressing one of the major complaints about that game) and somewhat more accessible, with players able to pick a style of gameplay that appeals to them, with more weapons and specials available as well. Overall, Aquila Shikase addresses many of the complaints that longtime players had about Moonrider, and is considered the superior game, with some fans even calling it better than Blue Sky (though that's mostly a matter of preference). Aquila Shikase is a decent seller in North America and an excellent seller in Japan, and work has already begun on a new game for the upcoming Apple next gen console.

    Asura's Wrath

    Similar to OTL's game, Asura's Wrath is a Capcom developed beat 'em up action title that combines normal combat gameplay segments with interactive cutscenes to tell a compelling story about a being named Asura who is betrayed and killed by his fellow demons, cast down to the human world and eventually resurrected to gain his revenge. The plot is fairly similar to that of OTL's title, with some minor differences here and there involving different characters and religious influences (the Divine Wrath fighting game series had somewhat of an impact on Capcom's development of Asura's Wrath, and so there are generally more callbacks to a few different religious pantheons, though the basic plot remains the same). The biggest gameplay difference is the reorganization of the game's control scheme around the twin controllers, with motion control not required but heavily encouraged, as players are able to swing powerful dual weapons in combat by utilizing certain movements and button presses, creating a more arcade-like experience and enhancing the game's story by allowing the player to feel more like a part of it. Like IOTL, the game sees more success, both critically and commercially, in Japan, though it does do better in North America than it did IOTL, especially with critics, who heavily praise the motion controls and interactive cutscenes. The reaction to Asura's Wrath is generally positive from critics and fans alike, and a sequel goes into development for the iTwin's successor.

    Silvana: Awakened Power

    A Western-developed JRPG done by an indie company with funding from Apple, the game centers around a young woman named Silvana, who slowly discovers that she has been gifted with ancient magic, but disaster soon follows her. She learns that she must return this gift to the gods or invite their wrath, but soon unites with a young man who wants Silvana's power to help liberate his people, bringing humanity and the gods into conflict. This game features plenty of anime cliches, with numerous playable characters who are basically expies of various anime stereotypes, and a cast of voice actors mostly known for their performances in anime dubs. Perhaps the best aspect of the game is its soundtrack, which is full of dozens of well composed, emotional songs, becoming one of the most acclaimed soundtracks to date in an indie game. Overall, Silvana gets strong reviews, but sales, while decent, aren't quite what is expected, even of an indie game. It becomes more of a beloved cult gem than a genuine success.

    Nintendo Connect-

    Shantae's Risky Team-Up!

    The latest game in WayForward's Shantae series sees the titular genie heroine forced to team up with her pirate nemesis Risky Boots to battle a dangerous new foe: Medusa, who has turned all of Shantae and Risky's friends to stone and who seeks to do the same to them. Along the way, the two get into a series of wacky adventures and must reluctantly rely on each other if they're going to save their friends and save the world. The game plays fairly similarly to OTL's Half Genie Hero, with a similar graphical style, and players are able to play as either Shantae or Risky for most of the game's levels, with each having their own distinct set of skills. Seen as one of the stronger games in the series thanks to the large open world and the fun antics between the two characters (who seem to have actually become friends at the end of the game despite returning to being rivals), it's one of the more significant Connect releases of the early part of 2012, and helps to bolster the handheld's reputation for having strong indie exclusives.

    Apple Gemini-

    Peppermint Swirl

    A JRPG/fashion design game, this is a very quirky anime RPG where the player must customize all aspects of their characters' outfits to earn bonuses in combat. A popular Gemini exclusive, especially in Japan, with weak North American sales making this game only a cult classic in the West.

    The Raid 5

    The first game in Apple's exclusive handheld FPS franchise to come to the Gemini, this game is meant as a sort of showcase for the handheld's capabilities, and provides a Call Of Duty like experience in handheld form, easily surpassing the graphics of the Connect's Call Of Duty: Green Beret. The campaign itself, which sees the team of soldiers secretly deployed into Europe to track down a series of terrorist sleeper cells, is fairly short and forgettable, though the game's multiplayer mode is a standout, with significant improvements over The Raid 4 and featuring a unique mode of gameplay where a team of players can procedurally generate a multiplayer battlefield based on their current location in the world. It's a bit of a clunky feature, but it's still quite innovative, and along with the game's outstanding graphics (considered groundbreaking for a handheld game), The Raid 5 proves to be an early success for Apple's Gemini.

    Game Boy Supernova-

    Code Of Princess

    An Atlus beat 'em up/RPG with similarities to Sega's classic Guardian Heroes, Code Of Princess sees a princess named Solange team up with a group of heroes to battle monster invaders and protect her world. The game is much like OTL's title in both plot and gameplay, but does include online wireless play and the ability to customize heroes, features that didn't appear in OTL's game. One of the last significant games featured on the Supernova, Code Of Princess is a minor cult success but doesn't really get a chance to shine until it appears on the Connect and Gemini later on in remade form.

    Multiplatform-

    Max Payne 5

    Rockstar's epic action/crime franchise returns with this, the fifth mainline game in the series and the last to be featured on the seventh generation consoles, coming to the Sapphire and iTwin in March 2012. The game sees Max Payne team up with Mona Sax as the two attempt to settle some of Max's old scores. Revenge is a major theme of the game, with Max and Mona hoping to gain revenge for past wrongs they've suffered, even as some of their enemies seek revenge on them. The gameplay is improved from Max Payne 4, with a healthy balance of stealth and guns blazing gameplay, and a polishing of the well received melee combat from the previous game, along with a full revamp of the gun combat system that allows players full choice about how they choose to approach fights. While players will control Max for about 90 percent of the main campaign, there are a few select scenes where players will control Mona, and these scenes are distinguished quite a bit from the Max segments in an effort to make them fun and memorable. There are also some driving sequences, but for the most part these are centered around fun and thrills rather than difficulty, with the player allowed to approach them however they wish and with few obstacles thrown up in front of the player. The plot itself initially sees Max settling an old score with an informant turned traitor, windng up in over his head, and bumping into Mona Sax along the way. Rather than oppose one another, as the two had done in previous games, Max and Mona actually have a strong partnership, with the game emphasizing that the two are somewhat damaged individuals whose strengths help to mitigate the other's flaws. Both of them seek revenge against various people, and for a time, they achieve it, but eventually their activities catch up to them, culminating in the brutal murder of Max's employer from the previous game at the hands of a dangerous new foe. Max and Mona then focus their quest for revenge on this foe, beginning an intensely personal war between the two lovers and their new enemy's massive underworld army. There's an air of finality surrounding the leadup to the final missions. Eventually, Mona ends up being kidnapped by the villain, and the game somewhat implies that she might end up getting killed before Max can come to her rescue. However, Mona absolutely refuses to be a victim, and even though Max does come to save her (and kills a ton of people in the process), Mona eventually escapes on her own (through brute force and ingenuity, showing both her love for Max and her absolute fearlessness in the face of extreme danger). The two then embark on one final brutal mission together. In the end, however, it's Max Payne who gets killed, as both he and Mona simultaneously take out the final villain. Mona is left mourning at Max's grave, and the ending implies two things: that Mona will continue a life of crime and brutality where Max left off, and that there's a slight possibility that Max is still alive, even though there's also a finality to his “death”. It's clear that the studio intends for this to be the last Max Payne game, and despite strong reviews, sales are fairly mediocre (though improved over Max Payne 4). Whether or not Rockstar moves on from Max Payne has yet to be seen, but if they do, fans and critics consider this to be one hell of a finale (and there is a strong possibility of at least one more Mona Sax spinoff down the road).

    -

    Top Selling New Console Games In North America (in terms of sales over the first four weeks of release):

    January 2012:

    1. Virtua Fighter Infinity (Apple Gemini)
    2. Naruto Revenge (Apple iTwin)
    3. Naruto Revenge (Nintendo Sapphire)
    4. Aquila Shikase (Apple iTwin)
    5. Asura's Wrath (Apple iTwin)

    February 2012:

    1. Hazardous (Nintendo Sapphire)
    2. Sindolin (Nintendo Sapphire)
    3. Air Of Mystery (Nintendo Sapphire)
    4. Sindolin (Apple iTwin)
    5. NASCAR 2K12 (Apple iTwin)

    March 2012:

    1. Dragonwar (Apple iTwin)
    2. Panzer Dragoon Phanta (Apple iTwin)
    3. Max Payne 5 (Nintendo Sapphire)
    4. Scavenger Of The Slums (Nintendo Sapphire)
    5. Twisted Metal Chaos 3 (Nintendo Sapphire)
     
    Spring 2012 (Part 1) - Another Ueda Classic/April 25, 2012 Nintendo Direct
  • Midia And The Gift Of Aqua

    Midia And The Gift Of Aqua is an adventure game produced by Sony exclusively for the Nintendo Sapphire. The latest game directed by Fumito Ueda, it's also his only game to appear on the Sapphire. Its protagonist is a young amnesiac princess named Midia who must escape from a massive tower by using her ability to control water, aided by a water fairy named Violette. As Midia descends the tower, she learns more and more about her own destiny and the fate of the world she inhabits, which is intimately connected to her own. The gameplay is quite similar to OTL's Ico, with some of OTL's Shadow Of The Colossus mixed in, with the game's main mechanic being Midia's ability to control the flow of water. The player will become extremely familiar with Midia's gifts over the course of the game, which consists mainly of exploration, water-based puzzles, and a small amount of combat (though this combat is primarily puzzle-focused, with the player needing to learn how to use Midia's powers to defeat enemies). Throughout the game, there are many cryptic clues about the nature of Midia and the nature of the world, with her journey primarily being one of self-discovery even as she works to descend the tower and escape out into a world she can't remember. Midia's companion Violette is a constant presence, though unlike other fairy creatures in games such as the OTL Zelda series, Violette largely remains out of the way, only occasionally talking to explain a mechanic or some lore, and never interfering with or interrupting the player's journey. Occasionally, Violette becomes part of some of the game's puzzles, such as when the player must use her to reflect water somewhere, when the player must use her to explore an area, or when she must be freed from something. Puzzles are omnipresent in the game, with some puzzles being as simple as pushing block puzzles, while others can involve Rube Goldberg-esque water mechanisms that must be carefully manipulated by the player utilizing several of Midia's skills at once. Puzzles are designed to minimize frustration while also stimulating and challenging the player, and the game's focus on the water mechanics and physics means that many puzzles have been designed to directly involve water. Not only must the player learn to properly control water, but they must also learn to traverse it, as many areas of the tower are submerged and must be swam through in order to reach a new section. Midia initially is unable to swim great distances without needing to come up for air, but gradually, Midia's breath capacity increases, and she eventually gains the ability to swim indefinitely without needing to breathe. Free exploration is a major part of the game, not only mandatory exploration to find new areas, but also optional exploration to discover a piece of lore or complete a unique activity. The tower consists of many large and interconnected areas that the player is able to freely explore. It's not quite a Metroidvania-style game, but it does give the player a lot of freedom to look around and experiment, with plenty of things to do and to see. Combat is fairly simplistic. Midia is able to use melee attacks on opponents, though these are rarely effective on their own. Instead, the player will use Midia's water manipulation skills to harm enemies. Some enemies can only be moved or defeated by using a certain technique or moving a block a certain way. Combat is fairly rare, and the player will spend most of the time alone with Violette, exploring and discovering as Midia quests to be free of her tower prison. The game's graphics, while not quite at the cutting edge of the Sapphire's abilities, are still very artistic and impressive, with Fumito Ueda bringing his full skills as a creative worldbuilder to bear on the game's look and feel. The game has a small but memorable musical score, with music used to highlight certain moments while many moments are spent in relative silence. The game has a small amount of voice acting from Midia and Violette, with young British actresses voicing both in the English dub. Most of the emphasis in Midia And The Gift Of Aqua is on exploration and story, with the graphics utilized to service both of those elements.

    The game begins with a young princess named Midia trapped in a cage with no memory and no way to escape. A few droplets of water turn into the fairy Violette, who gives Midia a few hints on how to use her powers to escape, but it's up to the player to solve the puzzle using the clues they are given. After Midia escapes the cage, the next segment of the game involves escaping the tower. There are a few more puzzles here and a bit of combat before Midia finally reaches what looks like an exit, but turns out to be a window leading to a balcony more than a mile in the air. To escape, Midia must make her way down this massive tower. The world below seems to be flooded, but not especially severely, and Midia must learn why the world is in the shape that it's in as she escapes, with hints about this hidden throughout the rooms of the tower. Midia slowly descends, solving puzzles, battling a few more foes, and making her way down watery tunnels and confusing corridors. All the while, Violette tells Midia that she is a princess and that her destiny is to escape the tower and save everyone. A few of the hints Midia finds seem to hint at this, while more hints paint a picture of a world in the midst of an apocalypse after the water has slowly risen up to flood the landscape. Midia doesn't regain any of her memories, but her control over her water powers slowly increases as she learns more about those, even if she doesn't have a clue about who she is. The further Midia makes it down the tower, the more that Violette's encouragement seems to contradict what the scrawlings and clues she finds seem to say. Now, Midia is being painted as a harbinger of doom rather than the savior she was hinted at being further up the tower (and by Violette's words). As Midia descends even further, the enemies she faces grow stronger and the more the forces of nature itself seem to oppose her. Midia also starts to gain strange markings on her body, markings that begin to glow as her power grows. The tower itself seems to be increasingly damaged the further Midia descends. She eventually reaches what appears to be a large open atrium, at the other side of which is the tower's entrance. She peers through a window and sees only water. The closer she gets to the bottom of the tower, the more the water seems to rise to meet her. The closer she gets to the tower's entrance, the more the world floods. Violette continues to encourage Midia, but she refuses to leave the tower, for fear that there won't be a world outside when she leaves. She tries to go back up, but the tower has grown so damaged that the stairs and all the ways back up are broken. Midia discovers a way to descend to the tower's basement levels, making her way through increasingly water-filled rooms to a dry temple-like chamber deep within. She learns here that the people of the world sealed their princess in the tower after she was bestowed with a "gift" that allows her to control the water, but unfortunately this gift meant that water would follow her and would flood the realm when she got close to the ground. She attempts to renounce this gift, but her renunciation is rejected by the spirit of the seas, who claims that Midia is needed to guide the waters of the world. Midia learns from Violette of a ritual that will sever this gift from her, and journeys deep below the tower, into its very foundations, to complete it. Once the ritual is completed, Midia ventures back up to the atrium, which is totally dry. She emerges from the tower, onto newly dry land, but once she sets foot outside the tower, her memories all flood back, and she learns why she obtained the gift in the first place: her older sister Violetta was once the crown princess of their kingdom, but when the waters began rising, she sought out an ancient method to control the seas, hoping to save her kingdom, only for her to lose control of her power. She had a massive tower built for her subjects to escape the rising waters, but the tower itself flooded and they drowned. In her grief and in one last desperate act, Violetta took all the water into herself and became the water, using her power to recede the floodwaters enough for a few survivors to escape the tower, which then was used to contain much of the water. However, the gift of control over the water was passed on to Midia, whose mind was already broken by watching her sister's death. Midia went berserk and the world began to flood again, but the people were able to stop the flood by caging Midia atop the tower, with a few stragglers remaining behind to become sentinels to watch over her. However, Violetta's guilt over her sister's fate caused her spirit to remain bound to the tower, enabling her to become a water fairy to guide Midia's way out. Midia is able to control her power, but her mind begins to break again from the revelations. Violetta binds her spirit to Midia, strengthening her mind and preventing it from breaking, but also destabilizing Midia's gift. In order to save Midia and protect the world, the player must return to the tower and restore the pact between Midia and the spirit of the seas (this is done via an elaborate puzzle boss battle that tests both the player's mind and their skill at controlling Midia's powers). In doing so, the tower is restored, and much of the water is trapped within, preventing the world from flooding and enabling Midia to finally be free. However, her powers are still slightly unstable, and while she can return to ruling her people, she must do so from a distance until she regains full control. She does have Violette's guiding spirit to keep her company (though Violette can no longer speak to her, and is instead more of a calming presence helping Midia focus). The game ends with Midia walking across a vast ocean, the waters parting slightly as she walks, showing the beautiful aquatic life all around her.

    Released in April 2012, Midia And The Gift Of Aqua is considered mechanically and technically brilliant by critics, who praise the game's ambition and Ueda's vision. While players themselves are slightly split on the game, with many considering it a masterpiece while a sizable minority consider the game to be somewhat confusing and boring, sales are quite good, especially for a game of its kind, with early sales strong in both North America and Japan (but especially Japan). The game also does quite well in Europe, though not as well as in the other two major territories. Commentators would discuss the game's meaning for years, while fans would play and replay the game to decipher its lore and trade tales of their favorite puzzles and moments. The game emerges as an early contender for Game of the Year, and is considered by many to be one of the best games ever released for the Nintendo Sapphire.

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    The second Nintendo Direct, which was streamed by Nintendo and posted to major Internet platforms on April 25, 2012, was somewhat of a lesser affair than the first Nintendo Direct. Posted less than two months before 2012's E3 show, the Nintendo Direct was less of a series of major announcements and more of a preview segment of the company's spring lineup, while it was clear that Nintendo was saving most of its big announcements for E3 itself. Satoru Iwata once again presented the beginning and end of the Direct, though Shawn Layden presented many of the games and announcements. The Direct started with a quick gameplay/story trailer for Tale Paradisia, the latest in Game Arts' Tale series of action RPGs. The game will take place mostly on a tropical island archipelago, and while things appear pleasant and first, we quickly learned that not everything is what it seems. The protagonist looks to be a young girl, around 13 years of age, who becomes a pirate captain, though she appears to be quite reluctant to plunder anything and seems instead to be seeking out her long lost parents. Tale Paradisia looks to build on the success of previous games in the series and could be the most epic installment in the series to date. After the Paradisia trailer, Iwata and Layden spent a lot of time discussing new Connect features, including new devices that it can connect to and demonstrating some interesting apps such as health and fitness apps, along with some accessories to pair up with the Connect itself. There was then a segment devoted to Metal Gear Solid III: Angels Fall. This was perhaps the most interesting part of the Direct, as we got a good preview of the game's plot as Solid Snake, who has continued to age, must seek out his father Big Boss to dismantle a plot by the resurgent Patriots to create new soldiers in their image, perverting Big Boss' dream of a soldiers' heaven. A new villain known as Skull Face has arisen to take up the mantle of the "new soldier", but seems to have an agenda of his own. Metal Gear Solid III seems to be a major step up from its predecessor, with a new system of melee combat and incredible new graphics. It's scheduled to come to the Sapphire in the summer. Next up were a pair of Connect game previews, Burst Bang Boom (sequel to the hit Supernova title Burst Bang) and a new gameplay video of highly anticipated indie title Undine Across The Water. Shawn Layden then returned, along with some Nintendo Treehouse employees, to demonstrate new online connectivity features for the Sapphire and the Nintendo Connect. These features were shown alongside teasers for some new Nintendo games, most of them digital titles featuring online gameplay. The last title previewed as part of this segment was International Rally, the newest game in the Rally series that includes American Rally and European Rally. International Rally will be released on both the Sapphire and the Connect, with players who own copies of the game on the Sapphire able to use their Connect as a sort of digital steering wheel with a special exclusive camera angle. We then saw more quick game previews, showing off multiplatform titles such as Star Wars: A New Order, Diablo III, and Lollipop Chainsaw. All of these games had been announced for the Sapphire before, but we got concrete release dates for Star Wars and Lollipop Chainsaw, while there were some unique items announced for the Sapphire version of Diablo III.

    There was then a two minute trailer for Lunar 4: The Sword Of Lore. This game had also been previously announced as coming to the Sapphire for quite some time, but the game's preview trailer showed off some very interesting cutscenes, with the game's hero Keith fighting alongside the game's main female protagonist, a mysterious cloaked woman named Zera who seems to be a refugee from a family of evil sorceresses. Lunar 4's anime cutscenes have some of the smoothest animation we've ever seen, almost as beautiful as something done by Studio Ghibli, and it's clear that the game will be intensely story focused, with traditional RPG gameplay alongside modern production values. The game's not a Sapphire exclusive, but it's likely to look somewhat better on the Sapphire than on the iTwin. We then got an appearance from Katsuya Eguchi, who lovingly introduced the upcoming Yoshi And The Mysterious Lake. The game is a traditional sidescroller with beautiful 2-D/3-D graphics, and sees Yoshi and his friends attempting to rescue a mysterious mermaid after she is captured by Kamek and imprisoned at the bottom of a deep lake. The game features a mix of water and land based worlds, and plenty of the classic Yoshi exploration gameplay, with lots of cuteness as well and cameo appearances from Baby Mario and Baby Luigi, and Baby Peach as well. Eguchi was the game's main director and seems as happy with this project as he has been with a game for quite a while, so it should be fun to see how this passion project has turned out. The game is headed to the Sapphire on July 24th. Iwata then returned to thank everyone for watching and that he hoped to reveal many more upcoming Nintendo projects soon. He then said goodbye, but that he had one more upcoming Sapphire game to show first. The Direct then ended with a preview of Cyberwar 4, the most extensive preview for the game to date, showing off the game's vast scope and its extensive array of things for its protagonist Lucy (aka Netizen X) to do. After some more footage of Lucy's cyber meddling and the online multiplayer, we were then treated to some scenes of Lucy referencing various Nintendo properties, and even able to hack into the player's Nintendo Connect, showing the connectivity between the Sapphire and the Connect, which could be used as a controller for the game. If the player has Sony speakers, Lucy can even play unique music over them, blurring the lines between the game and the real world. It's certainly a neat gimmick, and a further example of just how much connecting the Connect is able to do, and the game itself looks like a lot of fun. While we still don't know the other protagonist of Cyberwar 4 (which will likely be revealed in an E3 presentation), the game is shaping up to be amazing, and will be released for the Nintendo Sapphire (and so far, nothing else) in November. That was the end of the Nintendo Direct, which was much lighter on content (and ten minutes shorter) than last fall's Direct, but gave salivating Nintendo fans a nice appetizer for the big E3 show in June.

    -from Super Nintendo CD Chalmers' Nintendo blog update on April 25, 2012
     
    Spring 2012 (Part 2) - The Battle For Handheld Supremacy
  • A little over half a year after the releases of the Nintendo Connect and the Apple Gemini, and we're starting to get a good idea about how the latest round of the handheld wars might play out. Both devices now have a decent lineup of exclusives, while they also share a few multiplatform titles between them. Sales remain strong for both handhelds, but halfway through 2012, a clear frontrunner has emerged.

    The Nintendo Connect has thus far sold just over seven million units worldwide. Just over half of those have been sold in North America, with around 2.5 million sales in Japan and just over a million in Europe. So far, the best selling Nintendo Connect game is The Legend Of Zelda: Tower Of Sentinels, which has achieved more than two million units sold so far. Meanwhile, the Apple Gemini has sold around four million units, with around 1.8 million units sold in Japan, 1.5 million sold in North America, and half a million sold in Europe. The Gemini's best selling game thus far has been Virtua Fighter Infinity, which has achieved around 1.5 million total sales. At the moment, the Nintendo Connect has a significant lead in the first few months of sales for both handhelds, but the Apple Connect is still keeping pace with expectations, and in Japan, it's managed to keep pace with the Connect. The Nintendo Connect is thus far the fastest selling Nintendo handheld to date, outpacing sales of the Game Boy Supernova during the same time frame, and it's expected to clear ten million total units sold by the end of the year. Meanwhile, sales of the Gemini are lagging somewhat behind those of the iPod Play, which raced out of the gate in 2004 and 2005 to become the fastest selling handheld at the time.

    The reasons for the continued slow sales of the Gemini relative to both its predecessor and its competition are focused around the system's price and the lack of a true must-play game, with Virtua Fighter Infinity thus far the closest thing the Gemini has to a killer app. The Gemini is also larger than most other previous handhelds, limiting the portability of the device. This, combined with how expensive it is, makes it a tough sell for parents of young children, or even older children, who might lose the device or break it. The iPod Play, despite being positioned as a device aimed at an older demographic, was still popular amongst children, even if not to the same degree that the Game Boy Supernova was. Meanwhile, the Connect, while bigger than any of its predecessors save for perhaps the old gray brick Game Boy, is still big enough to carry in the average adult pocket, and kids can usually fit the device into their backpacks easier than Apple's Gemini. The Connect is also more kid-friendly in terms of its game lineup, with family friendly titles such as Parcels: Special Delivery and Spider-Man driving sales to younger players. The Connect has also proven more popular than the Gemini amongst both casual players and hardcore gamers, despite the Gemini's more powerful technology. The Connect's promise to be compatible with Nintendo's upcoming Sapphire successor, and its compatibility with the existing Sapphire, has helped to give the Connect a more "future proof" image. The Gemini will also be able to connect with the iTwin and the upcoming Apple Virtua, but its connectivity features are less known at this time.

    Even though the Connect is beating the Gemini right now, it's definitely possible for Apple to turn things around. With upcoming titles such as Party Karts 2, Railstorm, and Star Siren SSS, it's very possible that the Gemini could turn things around, and indeed, with no new Pokemon game yet announced, the Gemini is expected to have more highly anticipated titles than the Connect, at least in the near future. It's still early in the next generation handheld race, and the Gemini is a formidable machine, more than capable of outselling the Connect if Apple plays its cards right. Meanwhile, Nintendo's Connect is expected to have a strong lineup this summer, thanks to titles such as Final Fantasy Brave and Soul Sacrifice, but many players are still waiting with bated breath for the announcement of a brand new Pokemon game, especially after Game Freak's recent announcement that Pokemon Rise and Pokemon Fall wouldn't have a follow-up game like every other generation of games in the series. It's likely that this is due to Naughty Dog's involvement and the extra work being put into the sixth generation Pokemon game, but it will leave at least a three year gap between mainline Pokemon games and spinoffs, the longest to date for the series.

    -from an article on Games Over Matter, posted on June 30, 2012

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    X-Totality

    A multiplatform title released on both the Gemini and the Connect in April 2012, X-Totality is an RPG/rail shooter hybrid with some gameplay similarities to OTL's Final Fantasy Type-0. The game focuses primarily on three protagonists: Xander, Xinnia, and Xero, who have been recruited by a mysterious corporation/scientific consortium known as the X-Evangelists. The player selects one of the three to control, while the other two serve as "wingmen" so to speak as the player makes their way through a series of corridors and defeats enemies. They're able to upgrade and switch between their equipped weapons, each of which has its own unique firing method, and are also able to build the stats of both their characters and their guns as they progress through the game. Switching frequently between the three characters is encouraged, both due to their unique strengths and weaknesses and the fact that when each of the three achieves their maximum special charge level, they can go into a state known as X-Totality, where ammo is free and bullets do a lot more damage for a limited time. Players have their best chance to succeed by frequently swapping characters to take advantage of enemy vulnerabilities while also using X-Totality at the most opportune time. The game's plot plays out over eight chapters, divided into sub-chapters of a few minutes in length (most of which have a boss or tough enemy group to fight at the end). The X-Evangelists defend the world from destructive entities, including giant space centipedes known as the Vesper, and also from a terrorist group called Grunge. The plot is fairly straight forward (the X-Evangelists, while sometimes a bit too serious about their mission, aren't secretly evil, while the Grunge, even though they have a few sympathetic members, are still mostly the bad guys), and builds up to the Grunge's leader merging with the Vesper Queen to achieve godlike power and destroy the world, forcing the X-Evangelists to destroy him. In the end, the world is saved, and the three heroes have a chance to rest until the next cosmic horror threatens their world. X-Totality is a fairly good looking game, though it's a bit underwhelming on the Gemini (it's optimized for the Connect, and doesn't look any better on Apple's more powerful handheld), with strong voice acting from the people playing the three heroes. Overall, it's a fun RPG/shooter that scores very good reviews and sells quite well, both on the Connect and the Gemini (with Gemini sales stronger in Japan and Connect sales stronger in North America).

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    Dungeon Master's Codex

    A JRPG dungeon crawl game with a mix of humor and adventure, this isn't quite an Etrian Odyssey style of game, it uses a more traditional combat system (and it's a bit easier) and has a lot of fun little anime-based characters and humor. The game takes place in a forested town surrounded by dungeons, and allows players to create their own heroes with an anime-styled character creator that's fairly limited in options. The characters soon happen upon the Dungeon Master, an ancient witch who looks like a little girl, and needs help defeating the monsters that keep crawling out of the dungeons and messing up her spells. She sends the characters into an increasingly hard series of dungeons, which are navigated in first-person style (much like Etrian Odyssey or the Persona Q games), in which they must descend to the deepest level and defeat the boss within, picking up treasure and gaining levels along the way. They must also gather information on monsters, items, and landmarks to complete the Dungeon Master's Codex, an ancient book with all sorts of secrets about dungeons and adventuring. Completing tasks in the Codex grants the player bonus treasures and money, and sometimes even grants them new character classes or the chance to explore secret dungeons. The game's not the prettiest in terms of production values, and voice acting is fairly limited to a few small scenes and mid-battle voice lines, but for lovers of classic dungeon crawlers, it's a really fun game. It's released in North America in May 2012 for the Connect and the Gemini, and while it's not much more than a cult classic in the States, it does do quite well in Japan.

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    Undine Across The Water

    A digital indie title exclusive to the Connect, Undine Across The Water has some gameplay similarities to the Shantae series, but has a style all its own, as well as some unique elements and a small focus on puzzles. The game's protagonist is a water sprite named Undine who ends up marooned on dry land after being magically exiled from her home within the Lyric Ocean. She must make her way to the Melodic Ocean, but must do so by venturing across an unforgiving land and gaining the help of others along the way. Unlike Shantae, transitions between the regions aren't seamless: the game has a level-based design in which the player must complete objectives while getting Undine to the end of each level. She has numerous special powers, including the ability to wield weapons and blast water at her foes, and can also pick up various items to utilize or to trade to the characters she meets. With the game's heavy story focus, there's lots of different interactions between Undine and other characters, and she can befriend several different people who will become crucial allies, including two potential human love interests and several other characters who can help her access different areas or provide her with certain items. Each level has its own distinct storyline that ties into the game's main storyline, giving the game an almost "mini episodic" feel and further distinguishing it from other games of its type. The game has a cutesy artstyle that's not quite anime, and characters are designed with distinct traits that help them to feel both unique and important to Undine's quest. There's no voice acting in the game, with the budget mostly devoted to graphical style and gameplay polish, but it's easy to "imagine" the characters' voices from their design and personality. The game's plot is fairly straightforward, and ends with Undine finding her new home in the Melodic Ocean. Even though she has to say goodbye to her new friends, it implies that it will be easy for her to visit them again someday, setting up future adventures. The game becomes a major hit for the Connect when it's released in June 2012, topping the digital indie charts for several weeks and cultivating a strong fandom as well.

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    Orpheus

    Released in May 2012, Orpheus is a JRPG exclusive to the Apple Gemini. While the game features modern graphics (including 3-D exploration outside of battle), its gameplay style hearkens back to the old school Phantasy Star games, with basic attack functions and only small quality of life enhancements. It's a sci-fi RPG with a focus on music, and its plot revolves around restoring music to a galaxy that has lost said music. This is done by plundering temples and defeating ancient monsters to release the ancient music spirit trapped there. Each temple houses a guardian that protects a different style of music, represented by a certain instrument: there's a guitar spirit, a violin spirit, a piano spirit, a drum spirit, etc., with seven total spirits in all. When the music is restored, the people of those planets gain joy and liveliness, but freeing the music also frees ancient evils that cause an increased threat to each world, forcing the game's heroes (of which there are eight, with four able to be in the party at the same time) to act quickly to restore the galaxy's music without causing the ancient evil to overwhelm everything. It's not a strict time limit, but it's represented with an increased sense of urgency in the plot itself. The game has some of the best production values to date on the Gemini, with great 3-D visuals, full voice acting, and gorgeous animation. It's intended to be one of the premier Gemini RPG titles of 2012, but sales are a bit lower than expected, owing to the game's fairly traditional combat and pacing. It's a fantastic example of what the Gemini is capable of, but it's not quite the RPG killer app that Apple and the game's developers were hoping it to be.

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    Shuffle Up

    A fully 3-D platformer released exclusively for the Apple Gemini in May 2012, Shuffle Up is a game in which its protagonist, a magician named Lou uses cards to attack his foes as he attempts to rescue his lovely assistant from his magic rabbit (which has gained intelligence and has turned evil). Lou visits a variety of worlds based on various magic themes (with some Vegas scenery mixed in) to rescue his beloved, battling rival magicians along the way. The game is most notable for the cards themselves: There are more than 60 total cards in all, with 52 cards based on the classic suits (Ace through King), a Black Joker card, a Red Joker card, and a few other unique cards that can be added to Lou's repertoire, each with their own distinct effects to make for some truly wacky battles and allowing the player to choose how they best wish to play the game. The platforming itself is fairly ordinary, it's not on the same level as the Mario series, though the graphics are quite nice. The game is also a bit short, which is a strike against it considering that it releases at full retail price. Despite this, the unique card battling system makes the game fun enough to achieve good reviews, perhaps slightly better than the game deserves, and it becomes one of the better selling Gemini exclusives of the year.

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    Mixolydia Surround

    Released in June 2012, Mixolydia Surround is the third game in Apple's unique music based series starring a hero named Mix who engages with music to fight evil and save his girlfriend Lydia. Like its predecessors, Mixolydia Surround has the unique mechanic of using music from the player's world, as well as music stored on their device, to create a unique world and unique challenges for Mix to face. Because the Gemini is first and foremost a gaming device, the music mechanic is downplayed somewhat, and instead, the player is given the ability to utilize hundreds of unique samples and songs created for the game, in tandem with the music surrounding them in the real world and the music they have on their device (the Gemini is not an iPod, but it can play and store music just the same, even if it wasn't made to do so). These music samples and songs are found as Mix interacts with the world, and the player is then able to mix them together with their own collection of songs (in a mechanic that has some similarities to the OTL game Dropmix, though without the ability to mix real world songs together). As the player mixes songs together, the world changes around them, while Lydia's parallel predicament changes as well. In this game, Lydia has her own adventure running side by side with Mix's. Though the player never directly controls her, they have the ability to see what Lydia's doing at almost any time, and Lydia is able to collect songs and samples as Mix's quest progresses. The game's plot has Mix and Lydia needing to reunite in order to use their unique powers in tandem to defeat an ancient evil, an evil capable of destroying music and corrupting it with its own alien noises (which can also be part of the samples collected by the player). As the music corrupts more and more of the world, Lydia finds herself increasingly corrupted as well, drawing a strange parallel with this evil creature and forcing both her and Mix to discover new powers within themselves to save the universe. Mixolydia Surround, like the previous two games, draws heavily on its music-based mechanics to provide a unique experience for players, and the in-game soundtrack helps to fill in the gaps that would have been created by the Gemini's lack of focus on real world music. Overall, it's a very good game, and proves to be another strong financial success, remaining one of the tallest pillars in Apple's lineup of handheld franchises.
     
    Spring 2012 (Part 3) - The Changing Digital Landscape
  • Eternal Summer

    An RPG developed by a Japanese indie studio exclusively for the Nintendo Sapphire's digital store, Eternal Summer combines town building with monster hunting to create a unique and challenging JRPG experience. The game takes place in a country where it's always summer, where the fields bloom brightly and cute but fierce creatures roam the forests and plains. The game's protagonist is a young swordman named Atno, who has been tasked with hunting these monsters to protect the humans who live there. Atno's journey takes him all across this magical and mysterious land, and eventually, he and his friends settle down to build a town of their own. Meanwhile, an ancient evil has been sending a cold wind down from the distant mountains, threatening to bring the chill of winter to Atno's land, killing monster and human alike. Atno must unify the people, defeat the Lord of Winter's evil henchmen, and put a stop to the threat once and for all. The game is an action RPG that plays a lot like the Mana games, with Atno able to bring two companions with him on his adventures. There are no human enemies to fight in the game, only monsters and humanoid non-humans like demons and vampires. Monster hunting has two primary objectives: defeating evil/threatening monsters, and befriending/pacifying friendly ones. While many monsters seek only to kill humans and friendly monsters, some monsters can be brought to live with Atno in his town, and even help him by becoming salesmen or by lending him their power (though monsters can't fight in Atno's party, they can be used to buff his stats). Monsters can also be employed to defend Atno's town from outside threats, which can help since Atno's town regularly comes under attack from the Lord of Winter's forces. Apart from Atno's town, which can become the biggest in the game, there are five other primary towns visited as part of the main story. The game itself is fairly short, clocking in at around 15 total hours of gameplay, but side quests and town building can easily pad that length out significantly. Being a fairly low budget game, Eternal Summer's graphics are fairly low tech, comparable somewhat to a 3-D MapleStory type game or the OTL Mana remake, with a cutesy style to it unlike most of the Sapphire's other RPGs. The soundtrack is fairly whimsical and simplistic, and there's no voice acting to speak of. Despite the game's lack of production values (save for gameplay polish), Eternal Summer becomes quite popular. It's a legitimate cult hit in the States and a chart topper in Japan, and is part of Nintendo's ongoing initiative to bring content-heavy indie titles to their consoles and handhelds. It's sold at $19.99 at launch, which is a fairly good price for a full RPG, even if the game is a tad on the short side. Nintendo would continue to work with the developers of this game in the future, while also working to bring other digital exclusives to the Sapphire toward the end of the system's lifespan.

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    Battle Mob

    A digital iTwin exclusive with a decidedly retro style, Battle Mob has the player controlling 100 miniature characters in a fashion reminiscent of games such as OTL's Kirby Mass Attack and the Mario vs. Donkey Kong Minis games. The 100 tiny people, armed with various combat implements (which can be switched by obtaining items), are subjected to a series of combat, platforming, and puzzle challenges, which the player must figure out how to complete without losing all of his guys. Gameplay is frantic and fast-paced, with the action playing out on screen quite quickly, forcing the player to make split-second decisions and allowing the consequences of those decisions to instantly play out on screen. It is possible to recover fallen characters with special (and rare) items, but for the most part, once someone is "killed", they're gone until the next challenge (and sometimes players must complete multiple challenges in a row without getting a chance to recover any of their dead guys). Even though the game's graphic style is quite retro, the animations are fairly detailed, allowing for some truly comic scenes to play out. The battle mob will playfully hack enemies to bits (though the violence doesn't rise above E10 level), pick up things much larger than itself, tear down walls, get stuck, and bump into things, reacting and complaining with garbled language not all that dissimilar from Simlish. The main game has 120 challenges to complete, and 60 more challenges can be unlocked over the course of the game, with even more challenges made available via DLC. The game's story is told through a series of quick motion comic-like animations, though the real attraction is the gameplay, with the story taking somewhat of a backseat. Battle Mob, which is priced at $14.99 at the time of its May 2012 release, ends up being quite popular amongst fans and critics, becoming one of the iTunes Store's most popular digital games. It would eventually be ported to the Gemini and other Apple devices, but spends the entirety of 2012 as an iTwin exclusive. The game wouldn't have been possible (or at the very least, would have been significantly delayed or significantly worse) without the aid of Apple's game development studio, which contributed material and personnel resources to the game's development while still allowing the development company to self-publish. The game is a shining example of Apple's approach to digital indies, and the company would contribute to the creation of many other exclusive digital titles via this process.

    -

    Six and a half years after the creation of Nintendo's first digital marketplace on the Game Boy Supernova, the company has emerged as one of the leading players in the digital gaming landscape, with a strong lineup of indie exclusives on both console and handheld, and a wide array of downloadable retro titles, a library that grows with each passing month that sees new games added to the service. Digital sales now make up just over a quarter of Nintendo's total software numbers, making the online marketplace a multibillion dollar industry for the company. Back when Nintendo first launched its digital service, the company seemed like the ultimate underdog. Apple's iTunes service had been going strong for years, selling digital games on both the Katana and the iPod Play, and was already making more than a billion dollars a year off digital titles by the time Nintendo came onto the scene. Apple continues to be the market leader in digital software sales, and has even produced a digital-only handheld, the Apple Gemini, which has held its own with Nintendo's Connect despite a complete lack of physical titles. iTunes sales make up more than 40 percent of total software sales on Apple's gaming platforms, not counting its Macintosh digital sales, which have been steadily increasing as well. Apple remains the dominant king of digital gaming, and despite confirmation that Apple's upcoming console, the Virtua, would have both physical and digital games, digital download titles are expected to play a major part of that system's success as well.

    Enter Google unto the breach. The Google Nexus, which is scheduled to launch this November, will debut with literally tens of thousands of digital games available at launch via the Android platform, and a massive lineup of Nexus digital exclusives set to be released in the first few months of the system's lifespan. Google is making digital gaming the cornerstone of their strategy, and while the Nexus too will feature physical game discs, Google has already announced that they expect a majority of Nexus software sales to come from its Google Play digital store. With the Nexus expected to be the first ever home gaming console with the majority of software sales coming from a digital marketplace, it will signal a paradigm shift in how video games are marketed and sold, and could signal the long anticipated death of physical media. The Gemini is poised to be the first successful all digital gaming device, and it's more likely than not that the ninth generation of game consoles, expected to begin releasing toward the end of the 2010s, will feature at least one all digital platform. The success of the Apple Gemini and Google Nexus will ultimately decide whether or not such a thing is even commercially feasible, but even if these prove to be only marginally successful, we'll probably see one of the Big Three try to eliminate physical media all together, or even a brand new player come onto the scene pushing an entirely online platform.

    -from an article on Kotaku, posted on June 28, 2012
     
    The 2011-12 Broadcast TV Season/Blockbuster And A Blockbuster
  • (Here's the update reviewing the 2011-12 network television season!)

    -

    ABC:

    ABC had the year's strongest rookie class, adding to their #1 ranking in all of network television and bolstering their lineup after a few veteran shows slipped down the ratings charts. Their biggest new show of the year was The Entrepreneur, a Mark Cuban-produced reality/documentary show following three different start-up businesses attempting to make it in a tough economy. The show proved to be one of the year's biggest hits, with a mix of heart and humor that endeared it to viewers. Just behind The Entrepreneur in overall rankings was Once Upon A Time, a show about fairy tale characters trapped in our modern world. The show charmed and riveted viewers with its quirky retellings of classic fairy tale stories, and should be a major ratings hit for years to come. Then there was E-Rika, a comedy about a single woman looking for love online. The show was primarily driven by its lead, with critics largely panning the show in their reviews. ABC continues to be the biggest broadcast network, and doesn't look to be relinquishing that title anytime soon.

    CBS:

    CBS' huge comedy lineup didn't skip a beat, with The Big Bang Theory rising in the ratings and its fellow comedies falling only a small bit down the charts. CBS also struck it big with their remake of Hawaii Five-O, an action packed crime show that riveted viewers and became one of the year's best new shows. Apart from that, there wasn't much going on on CBS. Escrow fell down the charts a few spots, as did The Triathlon, but both shows remained popular with viewers. Next season will see another intriguing remake: a brand new Murder, She Wrote, starring Reshma Shetty and connecting to the original series (with a TV movie expected to air in the summer of 2012 starring Shetty and Angela Lansbury that will be a “passing of the torch”, so to speak).

    NBC:

    NBC continues to be the home of big budget action serials, with The Event and Powers both finishing in the top 12 of the ratings charts, and being joined in the top 20 by newcomer Agency, a spy thriller and conspiracy-driven drama. It's fairly by the numbers as far as action shows go, but has enough twists, turns, and betrayals to keep audiences guessing. NBC mostly treaded water in 2012, with enough hits to stay successful despite largely being shut out of the year's small group of rookie hits. The network does have Sunday Night Football, so there's that.

    FOX:

    FOX needed a hit to turn things around, especially with American Idol being dethroned, and the network would get two: The City, a drama about a mayor dealing with corruption in his office, and Jump, an action based show about a man with the ability to teleport, but whose powers take a toll on everything around him with every use. The City has drawn comparisons to The Wire, and while not all of them are favorable (since the show is a broadcast show, it can't be as graphic and uncompromising), it's still a realistic and riveting look at the trials and tribulations of modern America. Jump is another mostly play by numbers action serial, but does feature a compelling performance from its star Paul Walker, who left the Fast And The Furious series to star in this big budget show. FOX's ratings picked up, and though the network remains a close fourth behind NBC, it definitely had an upward swing this season.

    -

    Top 25 Rated Network Television Programs Of 2011-12:

    1. Sunday Night Football (NBC)
    2. American Idol (Wednesday) (FOX)
    3. American Idol (Tuesday) (FOX)
    4. The Big Bang Theory (CBS)
    5. Dancing With The Stars (ABC)
    6. Dancing With The Stars- Results (ABC)
    7. The City (FOX)
    8. Northwest (CBS)
    9. The Entrepreneur (ABC)
    10. Once Upon A Time (ABC)
    11. The Event (NBC)
    12. Powers (NBC)
    13. Hating Places (CBS)
    14. Class Warfare (CBS)
    15. The Triathlon (CBS)
    16. Agency (NBC)
    17. Escrow (CBS)
    18. The Showdown (NBC)
    19. Blue Bloods (CBS)
    20. 60 Minutes (CBS)
    21. Invasion (ABC)
    22. Jump (FOX)
    23. Hawaii Five-O (CBS)
    24. Lane (ABC)
    25. E-Rika (ABC)

    -

    Blockbuster To Debut Original Television Programming In 2013

    Blockbuster, America's most popular movie rental franchise and also the leader in digital entertainment streaming, has announced that it will be debuting its own slate of original television starting early next year. Though none of the programs have been revealed, the company is expected to debut five original shows that will be exclusive to its streaming service, which the company hopes will provide more incentive for people to subscribe. The company has been the leader in internet movie rentals since the early 2000s, when the company launched a program that would allow customers to have DVDs and video games mailed directly to their homes in exchange for a monthly fee. The service launched a few years after the debut of Netflix's similar service, and quickly overtook Netflix in market share, which can be attributed both to Blockbuster's name recognition and the ability of customers to return rented products to any of the company's stores rather than having to mail it back. In 2006, Blockbuster launched an online digital streaming service for movies and television shows, which it promoted by packaging the service with in-store rental privileges. Despite the decline in business caused by the recession and an overall decline in physical movie rentals, and the loss of more than a third of its physical locations, Blockbuster remains profitable in large part due to its entry into the digital media marketplace, and the use of its stores in synergy with its online services. The company has expanded beyond rentals into media and merchandise sales, and has turned many of its rental locations into full on media stores, where it competes primarily with companies like F.Y.E., while putting competitors such as Sam Goody and Suncoast out of business in 2007 and 2008 respectively. Now, with the launch of original media content, Blockbuster hopes to increase that synergy. The company has also gained a major asset in the form of its new CEO, former Sega of America president and later head of Apple's gaming division Reggie Fils-Aime, who has announced a new initiative to make Blockbuster a leader in creative entertainment content.

    -from an article on Tubehound, posted on June 11, 2012

    -

    From the moment that James Cameron announced that he would be producing and directing a film based on the classic Metroid video game series, the reaction was polarized. Many believed that Cameron, responsible for some of the best sci-fi films of all time, was the perfect director for the job, and might just be able to do something no other person had ever done: make a good video game film. Many others believed that Cameron would ruin Metroid, and that the film would be a disaster, like 1993's Super Mario Bros. film. The movie, which was announced in 2009 but had been in production since 2008, hit a number of snags along the way. Filming was long and expensive, the story was changed a number of times, from being based on the original Metroid to being an original story set just after it. The casting was controversial: Taylor Schilling, who was a relative unknown at the time, was considered “too small” to play Samus, while others said she was “too ditzy looking”. Many didn't think Andy Serkis would be able to pull off a convincing CGI Ridley, no matter how talented he was. All of the hype and all of the worries all came together with the release of the film on May 18, 2012. It was one of the most anticipated films of the summer, but many fans and most critics expected it to bomb. The film's score would be a collaboration between longtime Cameron collaborator James Horner and longtime Metroid series composer Kenji Yamamoto, and contained both original atmospheric themes and new compositions. James Cameron himself, who was a fan of the Metroid games but hadn't had time to play all of them before taking on the job, caught himself up on the series by replaying every single game, even taking the time to play through Metroid Starfall during some of the delays in production. Cameron would admit to re-writing major portions of the film based on his replays of the games, when a particular scene in the games would give him a new idea for the films.

    The film takes place a year after Samus' defeat of Mother Brain, Ridley, and the Space Pirates on Planet Zebes. Samus (played by Taylor Schilling, who put on 20 pounds worth of muscle for the role) is commissioned by the Galactic Federation to investigate a disturbance on the moon Tharsus Major, which the Federation suspects may be related to a Metroid hive there. Before departing, Samus spends some time with members of the Federation, including two friends: her old mentor, David Gunnar (played by Bill Paxton), who not only helped Samus to acclimate to human society after spending her childhood with the Chozo, but was also a friend of her father's, and young officer Martina Zeles (played by Rosa Salazar), who looks up to Samus despite the bounty hunter trying to distance herself from Federation soldiers. Though Samus seems to like these two, she also maintains a distance from humanity, and doesn't like getting entangled in Federation matters even though she sees them as a benevolent force for the most part. She then heads to Tharsus Major, only for a malfunction in her ship to cause her to crash land into the moon. This crash landing also disables much of the weaponry and mobility of her suit, leaving her stranded, cut off from communications, and without most of her equipment. Samus spends much of the next chunk of the movie isolated from any other humans. There are some sequences of Samus talking to herself or taking notes in the recorder/journal on her suit, along with a few flashback scenes, but for the most part she remains silent as she explores the moon, contends with its native fauna, or deals with the Space Pirates who arrive soon after Samus. They are led by Ridley (played by Andy Serkis), the movie's primary antagonist, who Samus believed to be dead but who somehow survived being defeated on Zebes. Serkis plays Ridley with a cold, snarling intelligence, and the CGI is some of the best ever produced for a film up to this point, with the dragon-like creature looking incredibly believable and not at all out of place even when juxtapositioned against Samus herself. As for Samus herself, CGI is heavily involved in showing some of the character's acrobatic flips and superhuman moves, while a real-life suit has also been crafted for close-ups and certain action scenes, with the transition between the “real” scenes and the CGI completely seamless. There are also scenes where Samus takes off her suit and we get to see the bounty hunter herself. Taylor almost completely disappears into the role, showing off that muscle she put on to play Samus and performing a lot of physical stunt work of her own in some particularly harrowing scenes. While Samus explores Tharsus Prime, we do get some footage of David and Martina on a mission of their own (as compelling as Samus' exploration scenes are, the cutaways to the two Federation officers do provide some needed emotional levity and occasional comic relief). Their activities are interspersed with scenes of Samus learning of the Federation's previous activities on the moon, culminating in the discovery of a hidden scientific laboratory. The Federation claimed that the moon has been uncharted by humans, so this discovery is a major revelation, and it's also when we get our first glimpse of a Metroid, including a horrifying scene in which one of the creatures clamps itself onto Samus' head, nearly draining the life from her before she's able to freeze it off of her with a burst tube of liquid nitrogen. Metroids are mostly depicted as being mysterious and terrifying, but there is an element of gentleness to the creatures as well, with Samus eventually discovering a Metroid hatchery and learning that the Federation was planning to raise Metroids as sources of energy.

    Samus eventually re-establishes contact with another human, opening up a comm link with Martina. There's a scene where the two guide each other through various crises, with Martina helping Samus escape the secret lab before it's destroyed, and Samus helping Martina hack into a Federation database without being discovered. Meanwhile, David has to lead a group of Federation soldiers into battle with a group of Space Pirates, though his squad is nearly wiped out and he himself is nearly killed before Martina arrives to save him by pulling some Samus-like moves of her own. Samus herself ends up taking a few Metroid eggs with her, as proof of the Federation's activities on Tharsus Prime, only to be pursued by Ridley. The conflict between Samus and Ridley is intensely personal, and the film establishes Ridley as being responsible for the death of Samus' parents (with Samus' father saving David's life by pushing him out of an airlock before Ridley could kill them both), further intensifying the hatred between the two. Samus and Ridley's battle causes all of the Metroid eggs to be destroyed except for one, but eventually, the two are overwhelmed by the appearance of a fully evolved Metroid that injures Samus and seemingly kills Ridley. Samus makes it to safety and is able to relay her findings to David and Martina. Samus has learned that the Federation intended for Samus and the Space Pirates to kill each other on Tharsus Prime, eliminating two major problems for them. Samus now needs a way to escape the moon and return to civilization, and David and Martina commandeer a spaceship to fly to her rescue. However, in the meantime, Ridley has managed to slaughter the evolved Metroid and absorbs part of its DNA, triggering a powerful mutation. Just as it seems Samus will escape, Ridley finds and attacks her, and the two have one final battle, triggering the destruction of Tharsus Prime. Samus defeats Ridley (with the help of the Metroid that hatched from the last remaining egg) and manages to escape on a long-buried Federation ship just before the moon explodes spectacularly. She meets up with David and Martina somewhere in space. Realizing she's a wanted fugitive now, she can no longer return to the Federation, and decides to leave her friends, not wanting to put them in danger. Martina promises to be brave and help people as best she can, while David promises to keep investigating the corruption in the Federation. Samus leaves them behind, but before the movie ends, she reveals that she still has the last Metroid in tow, and it shows her returning to the Chozo homeworld in hopes that there is at least one Chozo remaining who can help her learn the secrets behind the Metroid race.

    Before Metroid, there had been video game movies that had been at least decently received by critics. Ballistic Limit and the original Turok: Dinosaur Hunter movie both scored in the 60s on Rotten Tomatoes, good enough for a “Fresh” rating, while the original Mortal Kombat film is considered to have at least been decent. Final Fantasy: Advent Children was also well received, though most don't count animated films in their assessment of the critical success of video game movies (numerous anime films have also gotten good reviews). Those movies, along with Tomb Raider in 2001, all achieved some level of success at the box office. However, Metroid immediately became the strongest video game film ever released in both critical and commercial metrics. It achieved a 91% rating on Rotten Tomatoes, with critics praising its faithfulness to the source material and the performances of Schilling and Serkis (and Paxton and Salazar to a lesser extent, along with Ben Mendelsohn as the corrupt head of the Federation and Stephen Lang as a grizzled soldier killed midway through the film). The CGI was also extremely highly praised, particularly the special effects surrounding Samus' weaponry and the look of Ridley overall. The film even earned two thumbs up from Gene Siskel and Roger Ebert, with Ebert even admitting that watching the movie almost made him want to play the games. It would be one of the last films reviewed by Roger Ebert before he began the long fight with pancreatic cancer that would eventually kill him in 2016. The excellent reviews for the film would lead to a massive $96 million opening weekend at the North American box office, exceeding Fox's expectations of a $60-$70 million opening frame. The film would eventually gross $310 million in North America alone, and a total of $870 million worldwide, including over $100 million in Japan. Metroid was the first ever bonafide video game blockbuster, making back its $180 million production budget and then some. It was a shocking success, both to fans of the series and to Nintendo itself, and in the words of one commentator, “changed everything” when it came to cinematic adaptations of video games. Metroid would ultimately be nominated for several Oscars for its sound and visual effects, and Schilling was considered by some to be a dark horse candidate for a Best Actress nomination, but would ultimately fall short of receiving one, while the film would also be denied a Best Adapted Screenplay nomination in a move many insiders and analysts would consider a major snub. The film would end up sweeping that year's Saturn Awards, with Schilling taking home a Best Actress trophy there. Metroid had indeed changed the game, along with revivifying James Cameron's career and launching Taylor Schilling into stardom. There would definitely be a sequel. Only two questions remained: would James Cameron return, and just how many more video game films would be rushed into production as a result of Metroid's unexpected success?
     
    E3 2012 (Part 1)
  • Google Keynote – E3 2012

    Google's E3 2012 keynote began with Larry Page from Google taking the stage, along with one of the top executives from Samsung. Page took the podium and thanked everyone for coming to the show, then began talking about the Google Nexus. He showed off the new console, re-iterating some information that we already knew from the show earlier this year, which revealed the console's form factor. It's a smooth white box roughly the shape of a square, a bit longer than it is wide. It's a smaller console than the Sapphire and the Xbox 2, but is much more powerful than either of them, capable of playing most of its games in full 1080p, at 60 FPS. It will retail for $299, and will come packaged with an electronic device that looks much like the average smartphone. Called the Nexus Companion, it functions as the Nexus' controller and is essentially an Android device without phone capabilities, not quite as powerful as the Galaxy S3 but fairly powerful and capable of playing nearly every current Android game. The Companion will function as a second screen for most Nexus games, able to load into a special app that will allow it to sync with the Nexus itself. The Nexus will also come packaged with a grip for the Companion called the Nexus Grip that will essentially convert the Companion into a typical controller, complete with a D-pad, two clickable analog sticks, four face buttons, and four shoulder buttons. The Companion isn't the only device that can function as a Nexus controller... most current Android devices can with a special app that will become available on launch day. The Nexus Companion can be used to remote play Nexus games with a wi-fi or cellular connection, allowing any Nexus game to be played anywhere (as long as your internet signal is strong enough). The Nexus will also be capable of downloading and playing nearly all current Android games, since it's essentially using a proprietary version of Android. Page and the Samsung rep spent a few minutes showing off the console and its capabilities, and from what we can tell, the Nexus is essentially a fusion of a home gaming console with the versatility and convenience of the Android operating system. Finally, Page gave the release date for the Nexus: October 26, 2012, when it will be released with more than a dozen launch games, including The Covenant 5, the announcement of which sent attendees into a loud frenzy of cheering. After the announcement of The Covenant 5, Page then took the opportunity to introduce the president of Google's new gaming division, Eric Bright. Bright then took the stage, and looked quite excited (and a bit nervous) to be there. He's extremely young, the youngest person ever to head a major gaming division, but despite the nervousness he definitely seemed to be quite into the atmosphere of the presentation and quickly segued into a discussion of the Nexus' future. He said that while the Nexus itself is exciting new technology, even the best console is nothing without games. He then introduced a video to reveal the Nexus' upcoming lineup.

    -

    (Authors' Note: This trailer uses the song "Radioactive" by Imagine Dragons, here's the song itself if you want to listen to it while reading:
    )

    Whoa, oh, oh
    Whoa, oh, oh
    Whoa, oh, oh
    Whoaaaaa....


    *As the first chords of Imagine Dragons' “Radioactive” begins to play, we see footage of scenes from several Nexus games, most of them large or open world type games, showing off panoramas of various landscapes. The trailer begins with an alien world from The Covenant 5, followed by a panoroma of New York City in Fallout 3, followed by scenes from Valdoza, followed by an open world panorama of Final Fantasy XIII, and a quick look at Paris in Miraculous Ladybug as the titular heroine perches on the Eiffel Tower. We then see a scene of soldiers entering a house in Call Of Duty: Nightfall, followed by a quick scene of Snake sneaking around in Metal Gear Solid III: Heavens Fall.*

    I'm waking up to ash and dust

    *Another scene from The Covenant 5, showing Master Chief stalking slowly. We then see a quick action scene from Dead City Beat 2.*

    I wipe my brow and I sweat my rust

    *Batman is shown looking weary as he checks his computers in Batman: Dark Legend. Then another scene of Master Chief polishing his gun in The Covenant 5.*

    I'm breathing in the chemicals

    *A scene of zombies charging in Zombi is shown, followed by a scene of chemical warfare from Call Of Duty: Coalition. Then, we see Kirsten coming up from a hole in an icy lake in Thrillseekers: Winter Challenge 2, gasping for breath.*

    I'm breaking in, shaping up, then checking out on the prison bus

    *A few scenes of combat from Deus Ex: Oblivion are shown, then a scene of computer hacking from Shadowrun Archaica, followed by a scene of prisoners being marched into a camp from the same game.*

    This is it, the apocalypse

    *Another Shadowrun Archaica scene, followed by a scene of ghouls charging the player in Fallout 3.*

    Whoa

    *Netizen X/Lucy is shown looking up at a computer monitor in Cyberwar 4.*

    I'm waking up, I feel it in my bones

    *A scene of combat from Sindolin, followed by a scene of cars racing in Forza Horizon.*

    Enough to make my systems blow

    *A machine gun is shown firing in The Covenant 5, followed by a soldier diving for cover in Call Of Duty: Coalition.*

    Welcome to the new age, to the new age

    *A scene of Skell combat from Final Fantasy XIII is shown, conclusively confirming the Nexus port of said game (the panorama didn't show enough of the game to identify it before).*

    Welcome to the new age, to the new age

    *A scene of drones fighting police in Cyberwar 4 is shown, followed by a quick cutscene from Wakfu and a scene of combat from Road To Ode depicting a crossbow being used on some orcs.*

    Whoa, oh, oh, oh, oh, whoa, oh, oh, oh, I'm radioactive, radioactive
    Whoa, oh, oh, oh, oh, whoa, oh, oh, oh, I'm radioactive, radioactive


    *A rapidfire montage of scenes from Fallout 3, Valdoza, Call Of Duty: Nightfall, Lethalball, and Thrillseekers: Winter Challenge 2 are shown, mostly focusing on action.*

    I raise my flags, don my clothes
    It's a revolution, I suppose


    *A scene of Netizen X gearing up in Cyberwar 4 is shown, along with her ducking under the bed as agents come to her house.*

    We'll paint it red to fit right in
    Whoa


    *Marinette's transformation sequence into Ladybug from Miraculous Ladybug is shown with much more detail and flair than the OTL television show.*

    I'm breaking in, shaping up, then checking out on the prison bus

    *Scenes from the upcoming Madden and NBA Elite games are shown before a quick scene from Fated To Awaken is shown, depicting Fate gathering six different elements around himself.*

    This is it, the apocalypse
    Whoa


    *Townspeople run in panic as a gate to Hell opens up in Diablo III.*

    I'm waking up, I feel it in my bones

    *A beautiful panoramic flight scene is shown in a Microsoft Flight Simulator-esque game called Nexus Flight.*

    Enough to make my systems blow

    *A bomb bird is launched at a massive pig fort in Angry Birds World, blowing it to smithereens.*

    Welcome to the new age, to the new age

    *A sneaking scene from Assassin's Creed III is shown, followed by a few seconds of cutscene from the same game.*

    Welcome to the new age, to the new age

    *Racing scenes from Forza Horizon and International Rally are shown that demonstrate the graphical power of the new system.*

    Whoa, oh, oh, oh, oh, whoa, oh, oh, oh, I'm radioactive, radioactive
    Whoa, oh, oh, oh, oh, whoa, oh, oh, oh, I'm radioactive, radioactive


    *A quick snippet of figure skating from Thrillseekers: Winter Challenge 2 is shown, followed by a battle scene from Wakfu, showing a Valkyria Chronicles-esque combat system fusing tactical RPG gameplay with MMO-style combat. Then a scene from a massive epic battle is shown, teasing a Song Of Ice And Fire game with Daenerys showing up at the end.*

    All systems go, the sun hasn't died

    *Another Cyberwar 4 scene is shown, depicting online multiplayer, followed by an online battle from Call Of Duty: Coalition and a quick scene from The Covenant 5.*

    Deep in my bones, straight from inside

    *A scene from an unannounced Witcher game is teased, with Geralt looking up at the camera.*

    I'm waking up, I feel it in my bones

    *A cutscene is shown of Lucy being grabbed from behind by a mysterious person in Cyberwar 4.*

    Enough to make my systems blow

    *A rapid-fire combat montage is shown from Batman: Dark Legend, Miraculous Ladybug, and Assassin's Creed III.*

    Welcome to the new age, to the new age

    *A montage of games utilizing the Nexus' controller screen is shown.*

    Welcome to the new age, to the new age

    *A tense, terrifying combat scene from Zombi is shown, showing off both the game and the Nexus' next-gen graphics, along with the second screen functionality.*

    Whoa, oh, oh, oh, oh, whoa, oh, oh, oh, I'm radioactive, radioactive
    Whoa, oh, oh, oh, oh, whoa, oh, oh, oh, I'm radioactive, radioactive


    *One more quick montage of games, including Cyberwar 4, Nexus Flight, Wakfu, and another shooter game called The Redacted is shown, followed by one final teaser scene from The Covenant 5 of Master Chief blowing some enemies away and ducking an explosion, finishing with the explosion reflected in his helmet. The song ends, and the crowd applauds loudly.*

    -

    After the video ended and the applause died down, Bright told the crowd that the games featured in the video represent only a small fraction of the Nexus' gaming library, which will feature not just new games from the current generation, but downloadable classics as well, from both PC and console, from a wide variety of third party companies. Bright confirmed that Final Fantasy XIII will be coming to the Google Nexus, the first ever Final Fantasy game to be released on a non-Nintendo console at launch. He also confirmed that Rockstar's upcoming Grand Theft Auto III would be coming to the Nexus, and that previous games from both series would be appearing on the Nexus sometime after launch as well. Then, he segued into a segment introducing The Covenant 5, which will be releasing with the Nexus at launch. The Covenant 5 takes place sometime between the events of the third and fourth games in the series, which explains why the Covenant are still around (and in fact, are deadlier than ever in this game). Master Chief will be the only playable character, and the game seems to feature a more isolated Master Chief, exploring and battling the Covenant on his own without aid from his commanding army or any allies. The game has more of a focus on tight corridors and exploration, and seems to be almost similar to a Metroid-style title in terms of the intimacy of its gameplay. The shooting has been revamped somewhat, with players given the opportunity to tap into Master Chief's new abilities to slow down time and even alter the type of projectiles that his guns fire. The Covenant themselves seem to be a rogue offshoot of the main forces, with a more hive-like mentality, and an emphasis on large, intimidating creatures rather than smaller infantry units (though there are still plenty of those as well). The scenes of gameplay shown really show off the Nexus' graphical capabilities, and Master Chief and the worlds he explores have never looked so good. Bright and the game's developers then discussed the revamped multiplayer mode, which would include both competitive deathmatch and survival modes in which players can team up to survive or engage in a sort of PvPvE-type mode in which players try to kill each other while everything else tries to kill them. After a quick cutscene trailer showing off the game's main themes (isolation, desperation), Bright then reiterated that the game would be a major launch exclusive for the Nexus. The Covenant 5 seems to be on a smaller scale than the previous game of the series, but the graphical and gameplay polish look to make up for that in a lot of ways. Following this reveal, Bright then began talking about Ubisoft and their revolutionary new project. This was the beginning of a Project Ladybug presentation, and he introduced Michel Ancel and Thomas Astruc on stage to discuss the game further. The two took the stage and announced that Project Ladybug now had a definitive title: Miraculous Ladybug, and that the game will be exclusive to the Nexus, something which drew a mix of cheers and shock from the crowd. Miraculous Ladybug will be an open world superhero game taking place in a fictional version of Paris, and starring a young girl named Marinette, who one day acquires ladybug-themed superpowers after helping an old man. She is tasked with protecting the people of Paris from creatures known as akumas, who grant superpowers of their own to ordinary people and make them do bad things at the behest of a mysterious villain known as Hawkmoth. Ancel then showed off some of the gameplay, which sees Marinette as Ladybug in Paris attempting to stop one of these akumas. The game's combat is surprisingly deep, though it's also quite tame compared to the combat in other games of this nature: no one is seriously hurt, and many of Ladybug's attacks are designed to restrain or obstruct a villain, not to harm them. Despite the “gentle” nature of the game's combat, it still looks intense and will require a good amount of skill and intuition from players. The player actively earns experience points for protecting people from harm, and can protect people in all sorts of stylish and fun ways. Astruc noted that he dislikes the violence in a lot of games and wanted to incentivize actively helping people while also creating a fun combat system, and with the help of some very talented people at Ubisoft, he's been able to do just that. The player will also spend a lot of time as Ladybug's civilian alter ego, Marinette (in fact, Astruc noted that he expects for players to spend about 90 percent of the game as Marinette). Marinette will go around helping people and talking to them, and the game seems to have a LOT of similarities with the Syrielle series with its split between a social game and an action game. The more Marinette helps people, the more her powers as Ladybug can grow, and it also gives her more social options later on. Ladybug also fights alongside a partner: Cat Noir, the superhero alter ego of Marinette's friend and crush, Adrien. It might even be possible to play as Cat Noir, but for now, Ancel says that Marinette will be the only playable character. Miraculous Ladybug features a beautiful, stylized 3-D art style that's somewhere between comic-style cel shading and detailed 3-D, and looks gorgeous being played on the Nexus. The game also heavily utilizes the Nexus' second screen, with an interactive minimap and dialogue options that can be cycled through, and unique signals that deliver information to the player. Miraculous Ladybug looks like a rich and unique experience, combining the epic scale of the Beyond Good And Evil series with the charm and intimate social experience of a game like Syrielle. It's still a ways away from being completed, and will launch on the Nexus in 2013.

    The next game discussed was Cyberwar 4, and despite the fact that it's not a Nexus exclusive, the Nexus will be the first next generation system to have the game, as it will join The Covenant 5 as a Nexus launch title. We've already learned a lot about the game, and this presentation focused slightly more on plot than on gameplay. The game's second protagonist was finally revealed, and the rumors are confirmed: Tomas Alvarez will be returning from Cyberwar 3, having escaped from the chamber he was trapped in at the end of that game, and now joining Lucy Brunstein, AKA Netizen X, in her fight against the Power Corps. While Lucy fights with her hacking skills, Alvarez fights with normal weapons (mostly guns), but can also hack when he needs to. The two both have their own separate missions, but will also be joining forces on certain missions. Social engineering plays a major role in the game, with both Lucy and Tomas seeking to manipulate their enemies' minds as much as they seek to physically stop them, and the game will present some RPG like gameplay to go along with all the shooting and hacking, though the game is still an FPS at its core. Cyberwar 4 is clearly one of the year's most anticipated games, if not the most anticipated, and the Nexus version is likely to be the best version we'll have of the game until the launch of Nintendo and Apple's new systems. While it has yet to be seen if this game and The Covenant 5 will cannibalize each other's sales, it's likely that a lot of Nexus owners will buy both, and Bright has announced a major deal: if you buy the Nexus, The Covenant 5, and Cyberwar 4 together, you'll get a coupon good toward one other Nexus title for the next six months. That's an incredible deal, and the crowd cheered loudly after the deal was announced. The next Nexus exclusive discussed by Bright was Nexus Flight, a Microsoft Flight Simulator-esque title that allows players to pilot a variety of flying crafts over a huge variety of real world locales. It's even possible to simulate base jumping off of certain buildings and mountains. While Nexus Flight seems more like a tech demo than anything, it does look like a very fun game, and it'll even allow players using the Nexus Companion to fly over wherever they are in real time, a nice use of the system's GPS features. Bright then introduced some developers from CD Projekt Red to the stage, and they introduced The Witcher: Shrouded Silence, another Nexus exclusive scheduled for next year. Said to be a “side game” in the ongoing Witcher series, and not the long anticipated third mainline Witcher game, it has an emphasis on stealth, with Geralt forced to commit a series of assassinations, and the teaser trailer implies that he may be ordered to assassinate Yennefer. The game looks gorgeous, a beautiful open world title with plenty of different options for stealth, almost like a cross between the Witcher series and the Hitman series. The game is still early in development, but what we saw looked quite promising, and we can't wait to play it in 2013. The next game shown off was Fated To Awaken, the third title in the adventure series previously exclusive to the Xbox line. The presentation started with a quick trailer, and then we got some gameplay snippets, introducing a new battle system for Fate based on elemental powers, and giving him some new companions, while potentially teasing the return of Fate's lost love Karina. Evincar returns as the game's main villain, and Fate seems eager for revenge as Evincar commands the forces of New Sanctia to impose his will throughout the multiverse. Fated To Awaken looks like a big, beautiful, and epic adventure game, and fans will only have to wait another short year to play it. After this presentation, we got a quick look at some other Nexus titles, including launch titles Road To Ode and Lethalball. The former is an RPG/FPS hybrid with arcade-style gameplay that almost reminded us of a next generation Crossed Swords (hopefully without the blistering difficulty). Lethalball is an original sports title combining soccer/football-style gameplay with brutal combat, and while the game's concept looks a bit silly, we can't deny that it also looks like a whole lot of fun. After these rapid-fire teasers, Bright announced that one more trailer would be shown. The lights dimmed, and we got our first glimpse at a strange looking new title from Looking Glass, best known for the Junction Point and Memory Hole games. This trailer started out with a woman wearing contemporary clothes waking up in a strange, sterilized medical room. She tries to sit up, only to be forced back down by strangely dressed doctors. She escapes them and runs through the ship, seeing and hearing all sorts of terrifying and strange things. The ship itself appears to be from somewhere centuries ahead of our time, but even though everything looked clean and futuristic, the woman is horrified as she is pursued through the ship. She manages to get a phaser weapon off of someone, firing it and killing one of her pursuers, which terrifies her further. She manages to seal herself in a room and opens up a panel to reveal a window. It's revealed that she's on some kind of huge space station, with Earth in the distance, only Earth has been badly damaged, with a massive chunk taken out of the planet. The game's title is revealed as Futureshock, and the trailer ends with lots of applause from the crowd. Bright tells the crowd to expect more information on this exciting new exclusive IP from Looking Glass Studios in a future presentation, thanks the crowd for coming, and then the keynote ends.

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    The Google Nexus made a major impression on us after Google's keynote presentation from a few days before. I finally got the chance to play the system and some of its games on the show floor, and I came away impressed with a few things, and skeptical of a few others. My overall first impression was quite good, but I do think there are some things Google will need to address with their admittedly intriguing new console before it'll be able to stand on equal footing with Nintendo and Apple.

    First things first: the Nexus is a legit next generation console. Produced by Samsung, the Nexus is far more powerful than the Nintendo Sapphire, and will likely be able to compete with Nintendo's new console and the Apple Virtua for multiplatform titles. Most games ran quite smoothly in full HD, with 60 FPS the rule of the day for all but the most crowded gameplay segments. The Covenant 5 looks absolutely awesome, with some of the best shooting animations I've ever seen in a game (PC or console), and gorgeous looking landscapes, with a wide variety of enemies to fight. Individual Covenant soldiers have their own distinct physical and behavioral traits, something no previous Covenant game was able to boast. Miraculous Ladybug looks absolutely gorgeous, and could potentially revolutionize our expectations about action games, with a hero who focuses on helping people first and has violence way down on her list of priorities. The Nexus also brought a fresh coat of HD paint to games like Valdoza and Fallout 3, which are being ported to it for its launch and both of which look better than they've ever looked before. The Nexus' unique selling point will certainly be its controller, which is essentially any Android device you might already own. The Nexus does come packaged with a fairly powerful Android device of its own, the Nexus Companion, which is about as powerful as an upper middle-range Android device and can play its own unique library of games (which means that not only is Google competing against Nintendo and Apple in the console wars, they've sort of entered the handheld race as well). While it's not REQUIRED that one use the Nexus Grip to play games, you're going to want to use it, since you'll be relying on touch controls otherwise. The Nexus Grip comes packaged with the Nexus as well (I imagine Google will be taking a bath on this thing at $299, but will end up profiting from software and accessory sales), but it's a “basic” model, with the basic buttons and rumble capabilities, but that's about it. If you want something with a bit more heft, or you have a weird shaped phone that you want to use, you'll need to buy another model of Grip, and there will be several available. With the phone inside the Grip, it functions like a regular controller (albeit one with a big honkin' screen in the middle), but still feels a bit awkward to use. It won't interfere with gameplay, but it might take some time to get used to. Regardless, it opens up some interesting second screen possibilities for the Nexus, and several of the games I played, including The Covenant 5, Cyberwar 4, and the surprisingly addictive Lethalball, put that second screen to great use. It can function as a scope in The Covenant 5 (making the game a sort of FPS/3PS hybrid), a remote control for your drones in Cyberwar 4 (among many other functions), or a real-time stat program in Lethalball. It also works in games like Miraculous Ladybug, where it can be used to read Marinette's social media messages. While not all games will make use of the Nexus' second screen, it seems like most of the best exclusives will, and it might just make gaming on the Nexus one of the most unique experiences around.

    I did have a few issues with the Nexus itself, though the nitpicks are rather minor when compared with the system's positives. The Nexus' interface is a bit clunky, as if Google tried to port the Android's functionality to a television screen. It looks somewhat basic and not as smooth as the UI for the Sapphire and iTwin, almost making the Nexus feel rather cheap. The promised remote play capabilities of the Nexus also showed quite a few early hiccups, with lag and freezing even using the strong wi-fi available at E3. Whether it was traffic or early bugs, it's something Google will need to iron out if they're going to use remote play as a selling point. Finally, the Nexus' exclusive lineup itself seems a bit lackluster when compared to Nintendo and Apple's offerings. Many former Xbox exclusives, such as Cyberwar, will be showing up on Google's competitor consoles, and if Google wants to avoid the same problems with the Nexus that plagued the Xbox 2, they'll need to reel in more big ticket games, perhaps cultivating their own development studio like Apple has done. Miraculous Ladybug looks great, as does Futureshock, which was teased at the end of the presentation, but Google will need more than those to take down its rivals. Google needs to forge an identity, and fast, if it wants to avoid throwing good money after bad in the upcoming eighth generation console clash.

    -Alex Stansfield, from an article written for Games Over Matter on June 8, 2012

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    The launch of Google's Nexus home console could be a major renaissance for Android game development, which has lagged somewhat behind iOS despite being a more open platform. Google is actively courting Android game developers to develop games that will be exclusive to the company's digital software platforms, and promises digital exclusives for both the Nexus and the Android platform that will create new opportunities for large developers and small studios alike.

    Games such as Alien Creatures, in which players can create their own miniature monsters and then raise them in an interactive adventure on their phones, are being developed as Android exclusives at the behest of Google, which plans to promote the games on its Nexus platform. The most promising titles are those that will have “dual functionality”, playing on both Nexus and Android with different gameplay modes depending on what platform it's played on. That's the story for Wilderness Survival Simulator, which will include a full open world 3-D adventure experience on the Nexus, while featuring a full-fledged simulation title on the Android in which players can raise up numerous people in a “clan” that can then be sent out into the main game itself. Will Wright has announced that he's looking to revive Streets Of SimCity in some form, to allow players to build a city on their Android phones and then explore it on the Nexus. The Android game development scene may be the key to helping Google cultivate a lineup of exclusives that can help it compete with its rivals and attract buyers to the Nexus console.

    “There's never been a better time to develop for Android,” said Ken Wong, in an interview on the floor of this year's E3. He was showing off his own studio's title on the floor, an adventure game for Android that he says might receive a sequel on the Nexus if sales of the original are good and if the Nexus shows more promise. “With the launch of the Nexus, the first Android-based home gaming console, it's given us a brand new market to push games to, and it's also sparked a lot of creativity amongst my fellow game designers. Before the Nexus was announced, I thought that I'd be focusing most heavily on mobile games, but now, I'm coming up with ideas to bring to console. The Nexus has opened a lot of doors for Android game development, I think they'll lead somewhere special.”

    -from an article on Android Central, posted on June 9, 2012
     
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    E3 2012 (Part 2)
  • Apple Keynote - E3 2012

    Apple's keynote address begins with Steve Jobs taking the podium. He thanks the crowd for coming and introduces the speech by giving a short history of the iTwin and its successful five year run, with more than 100 million units sold. He says that the iTwin has revolutionized gaming and that it's been a crucial part of Apple's ecosystem via its connections to other Apple services such as iOS and iTunes. He then says that Apple has been working to innovate further since the moment the iTwin was released, and that he's always thinking about the next step forward. He discusses the iPhone, and the Gemini, but says that he wants to do something different for Apple's next gaming machine. Like the Gemini, he wants to focus on games, and that he also respects the Sega legacy that has helped Apple to build its reputation in the gaming industry. He discusses the arcade experience and how it's been a crucial part of Sega's success, both before and after it became a part of Apple. Now, Jobs wants to revolutionize gaming while also respecting Sega's classic arcade roots. He says that he's ready to announce the next evolution in gaming, but that he'd first like to introduce the new head of Apple's gaming division, someone who will help direct the company as it launches a new generation of technology. He then introduces John Carmack, an announcement that shocks the crowd, but which is soon followed by loud applause. Carmack had left id Software back in 2010, and it seems he's found a new home at Apple, taking over Reggie Fils-Aime's old position. Carmack tells the crowd that he's glad to be working with Steve Jobs and Apple to help bring the new generation of video games to gamers everywhere, and that he's never been more proud to introduce a product than he is to introduce the Apple Virtua. The Apple Virtua is a brand new console with an all black finish, a larger unit than the Apple iTwin, and of course far more powerful. It comes with twin controllers, similar to the iTwin, but will also feature an optional traditional controller. What sets the Virtua apart is that the unit has a built-in camera that will be able to scan the room that it's in for movement, and works in conjunction with the twin controllers to create a "virtual space" of sorts that will allow for something called "total immersion motion control". What this means is that the player's body can become the controller, and Carmack and Jobs demonstrated this with Virtua Fighter Beyond Infinity, a Virtua launch title and an improved version of the Gemini's Virtua Fighter Infinity that will include more characters, more modes, and of course, support for the built in motion controls. The player can use punches and kicks to battle it out in real time, and Jobs and Carmack engaged in a quick fight to demonstrate this, with characters on screen perfectly mimicking their movements. Carmack then announced a brand new compilation called Virtua Sports, that includes a new Virtua Tennis, a new Virtua Soccer, and also games such as Virtua Baseball, Virtua Basketball, and Virtua Golf, all of which can use both the new motion controls or a traditional controller. Carmack demonstrated the games, and not only are the graphics extremely good (a bit better than the graphics we saw from the Nexus), the motion controls are perfect, creating a true arcade experience with all of these games. Virtua Sports is expected to have ten different sports games, and will be a launch title for the Virtua as well. Carmack then announced Virtua Rally, a game combining the Sega Rally and Virtua Racing franchises into one all-inclusive racing simulation that will feature both arcade and simulation-style gameplay, and even NASCAR racing will be included. Virtua Rally, which will support a new steering wheel accessory that will combine with the camera and the new controllers to create true force feedback racing, is expected to be Apple's rival to the Forza and Gran Turismo series, and like its predecessor, is expected to be another launch title.

    Steve Jobs then made a few more remarks before leaving the stage, and Carmack introduced several more games coming to the Virtua. The most notable of these games is Bayonetta 2, yet another launch title and a spectacular sequel to 2009's hit hack and slash. Bayonetta 2 will allow players to use motion controls or traditional controls to activate Bayonetta's new moves, and Bayonetta will even break the fourth wall and talk to the player at times, with the player implied to be some sort of companion spirit helping to guide Bayonetta as she battles against both angels and demons to rescue her friend Jeanne. Bayonetta 2 looks both smooth and sexy, and is a major demonstration of the Virtua's graphical power and the promise of its new control scheme. After the Bayonetta 2 segment, which lasted for a few minutes, Carmack quickly discussed a couple more games, including a new House Of The Dead and a somewhat bouncy 3-D platformer called The Spectacular Rocket Ryde. This game drew some comparisons to Miraculous Ladybug, thanks to its female superheroine protagonist and a similar art style, but it's got more of a focus on beat 'em up action, and seems to be a lot more fast-paced as well. While it utilizes the motion controls, players probably won't need them and might prefer to use the traditional controls for this one. It also seems to be an IP aimed more at kids, with some fairly silly action and simplistic gameplay, and its violence is more cartoony than graphic. Both the new House Of The Dead and The Spectacular Rocket Ryde are expected to be released in 2013, but won't be ready for launch. However, XCOM: From The Skies, a Virtua-exclusive strategy game, will be. The game looks to be classic XCOM with RTS elements, and will allow players to physically lift friendly units and place them by gesturing with their hands like some kind of benevolent god. It doesn't look like the most exciting launch title, but RTS fans and XCOM lovers should enjoy it, and the crowd seemed to cheer some of the more intriguing gameplay reveals. Carmack then invited a developer from Capcom to the stage to discuss a new IP called Deep Down, the MMO that Apple and Capcom have been co-developing. The game will play like a classic dungeon crawler in which players must form bands to battle difficult enemies, in an almost Phantasy Star Online meets King's Grave sort of gameplay system. The graphics look gorgeous, really flexing the muscles of the Virtua, and players will have the option to use motion controls to swing their sword and use items, with a "realistic" force feedback system. The game still looks to be early in development, but is definitely further along than in 2010 when we last saw the game. The dungeons and enemies all look truly terrifying, and this could be one of those games that not only shows off what the Virtua can do, but really pushes sales for the system as well. We still haven't gotten a concrete release date, but it almost certainly won't be ready for launch. Carmack then revealed a brief teaser trailer of a Phantasy Star title, evidently the series' ninth mainline game, in which storybook characters are shown interacting with real characters in an almost ethereal way. The game's theme seems to be merging the world of fantasy with the world of the real, blending the games' sci-fi/fantasy themes as never before. No release date was given, but it's announced to be an exclusive for the Apple Virtua. After this teaser, Carmack revealed a few more details about the Virtua, including its price: $499.99, which includes a 1TB hard drive, the twin controllers, and the built-in camera. The Virtua will launch on March 25, 2013.

    Carmack then introduced Shinji Mikami to the stage, beginning a quick segment based around Resident Evil 6. Leon and Claire will return as the playable characters, and the game will see the two of them racing to stop a worldwide pandemic as Albert Wesker unleashes the P-Virus, which mutates animals (including humans) into plant-like zombies while also creating hideous flora that spawn everywhere touched by spores launched by the zombies. Claire is shown exploring an overgrown hotel building pursued by zombies while a large flower-like beast attempts to bring it down, while Leon is shown escorting a female scientist through a laboratory being overrun by mutated creatures. While Wesker is advertised as the game's main villain, it's likely that Shini, who sold the virus off to Wesker, will play a major role in the game as well. Resident Evil 6 is expected to be a major evolution in the series from both a gameplay and a storyline perspective, and will launch exclusively on the iTwin in the fall. There was then a trailer shown for Mega Man Final, and, as implied by the game's title, it's expected to be the last title in the Mega Man Next series of games, which have been extremely popular and successful on the iTwin. Like its predecessors, it's a 3-D Mega Man game that utilizes the classic gameplay from the original series and the X games, and will see Mega Man returning to battle a new and powerful foe, while also reintroducing classic characters such as Proto Man to the series. This is the game that might tie all of the previous Mega Man timelines together, and looks to be a fitting sendoff for the Blue Bomber into the next generation. It too is an iTwin exclusive and will also be coming out in the fall. We then got a nice presentation for Knuckles Darkside, a fully 3-D Sonic series game starring the titular echidna, and looks to be a spiritual successor to the classic 1995 game Knuckles Renegades, featuring a rebellion headed by Knuckles and a lot of moral ambiguity. Corona features heavily in the game as well, as does a new heroine, the freedom fighter/femme fatale Ariadne the Spider. The game looks really heavy on edge and angst, and as the title implies, Knuckles looks to be tempted into more morally questionable actions. The game also features a lot of spectacular open areas, beautiful scenery, and a fierce new melee combat system. Knuckles Darkside is expected to be one of the iTwin's last big platform games, and while we don't see much to distinguish it from other recent hits in the Sonic series, its' dark tone and melee combat might just take it to the next level. It's scheduled for November. The next segment focused mostly on upcoming Gemini titles, and we saw new footage of the upcoming Star Siren SSS, which not only introduces new combat forms for the five heroines, but also has a big focus on combos and high scoring, with big rewards promised for players achieving perfect scores in each chapter segment and each chapter, represented by a triple S rating. The two big Gemini games shown off were Skies Of Vermillion and Railstorm. Skies Of Vermillion is a brand new RPG combining elements of the classic Sword of Vermillion game with Skies Of Arcadia, a classic RPG title that was a major hit on the Sega Saturn. Skies Of Vermillion features an enormous floating archipelago and promises a huge world explorable right from the beginning of the game with an airship given to the player in the very first hour. Railstorm is a beautiful FPS which features weapons capable of firing thousands of bullets a minute, and any FPS where a minigun is the player's basic weapon is likely to have a lot of carnage. There's tons of graphical detail, with plenty of destructible environments, enemies that dive and react realistically to bullets, and a huge array of weapons and weapon modifications. It's a game that will inevitably be compared to Nintendo's Justicar series, but this one seems to move at a much faster pace, and of course looks absolutely beautiful from a graphical perspective. Carmack seemed to really enjoy discussing Railstorm as well, taking numerous opportunities to compare the game to Doom and promising exciting online deathmatch gameplay as well. We also saw a quick sneak peek of some of 2013's upcoming Gemini games. Highlights included The Library Of Elliot Carlisle, a detective game with elements of both classic point and click titles and contemporary games like the Crime Stories series. There's also a fun multiplayer action game called TowerFall, in which players shoot at each other with arrows while racing to buff themselves and collect treasure. After the Gemini segment, Carmack thanked attendees and promised that the next twelve months would be the most exciting months for Apple gamers ever, whether playing with old consoles, new consoles, or on Mac or mobile. Then, he revealed one more quick announcement... Pixelworld 2 is currently in development for Virtua, Gemini, Mac, and iOS. The crowd cheered wildly at this, even though no release window for the highly anticipated sequel was given.

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    E3 2012 - Third Parties

    Squaresoft's E3 keynote was one of the most anticipated of the show, especially since it had just been learned that the company was going to be developing games for Google's Nexus alongside Nintendo's systems. Squaresoft began its keynote by confirming that Final Fantasy XIII would appear on both the Nexus and the Sapphire, and showed off about ten minutes' worth of gameplay footage, showing off more of the open world gameplay and the Skell mechs that will be a major part of combat in the game. Final Fantasy XIII takes place in a massive world comparable to the world featured in Final Fantasy XII, and allows for even more open world exploration, especially once the players' Skells gain the ability to fly. The main storyline of the game sees the characters pulled into a reluctant struggle between the Syrbladian Authority (the major nation governing most of humanity in the game) and the growing threat from the ancient Espers who have risen up to challenge humanity's dominance over the planet. The Espers, which once lived in peace with humanity and were summoned forth by ancient sorceresses, are now rampaging the planet, destroying major cities and wrecking the landscape. Though most of the game's battles will be against monsters and malevolent humans, the Espers themselves will inevitably have to be fought, and the battle against one of them, Ifrit, was briefly teased. These Espers are enormous, Godzilla-sized beasts capable of destroying cities, and only heroes fighting inside special mechs known as Guardian Skells stand a chance against them. The game's battle system is quite similar to the real-time combat of Final Fantasy XII, but for Skell fighting, components will determine what attacks players can use. Final Fantasy XIII will be released in October for the Sapphire and then in November for the Nexus as a launch title, and is expected to be one of the year's best games, just like its predecessor. Squaresoft also formally announced Final Fantasy Online II, which is also headed to the Nexus, but was not announced for any other platform (it's likely headed to the Sapphire successor also). The game will feature a massive new world, beautiful new graphics, and the addition of giant mechs to the series, much like the mechs in VIII and XIII. In fact, the game's tagline is "Fantasy And The Future Collide", leaning heavily into the sci-fi elements of the new game. Squaresoft then announced some new classic game ports, including most of the Final Fantasy series to the Nexus (basically everything except X, XI, and XII), classic games to mobile including Secret Of Mana and Chrono Trigger, and some new remakes including updated versions of the six original Final Fantasy titles. Then, we got a tease of a brand new game in the Fairytale series that looks to be a next-gen title and will feature classic RPG gameplay alongside gorgeous next gen graphics. What we got looks to be a very early build of the game, but it's good to see Fairytale back even if we're going to have to wait a while for it. Squaresoft then announced a couple new games for 2013 that will be coming to the Connect, including an RPG called Rain Generator and a fighting/RPG hybrid called Biotone. The company will also be releasing an unnamed digital title to both the Sapphire and Nexus stores sometime next year. Finally, the company teased a brand new IP, said to be an action-RPG with a mix of WRPG and JRPG gameplay. Taking place in a vast, mystical world, but with a bit more grittiness to it not unlike the Elder Scrolls or Witcher series, the new title was introduced as Dragonslayer, and, like the new Fairytale game, probably won't be released for at least a couple more years. Finally, Square announced a new Final Fantasy anime series that will be coming to the Blockbuster streaming platform in 2013 after airing in Japan later this year. The series will have unique characters and storylines, but will include elements from certain games in the series, almost like a crossover. Square's keynote was one of the most anticipated of the show, and even though they teased a lot of stuff that we won't be seeing for a while, it didn't disappoint.

    Activision's keynote mostly showed off the upcoming Call Of Duty: Coalition, the latest title in the ever-popular Call Of Duty series. The game focuses on a campaign to take out a dangerous Middle Eastern nation confirmed to be building nuclear weapons, and involves a coalition of nations from all over the world, each with their own separate agendas as they fight to take out the warlord. The game's multiplayer is said to be most intriguing, as Activision is introducing a "True Coalition" mode, in which players with American IPs will be teamed up with British players, Russian players, etc., forcing the players of different nations to team up in battle together. It's also introducing a "World War III" mode in which players from different nations will be paired up against one another to battle it out for worldwide dominance. The two modes are sure to create strange bedfellows and rekindle old national rivalries, and could make the new Call Of Duty one of the most controversial games of the year. We also saw more footage from Thrillseekers: Winter Challenge 2, which once again focuses on cold-weather sports such as snowboarding and skiing, while introducing some new ones to the series for the first time. The game's featured sport will be figure skating, something that's already created major controversy within the fanbase and the gaming world. Both singles and doubles figure skating will be included, and while labeling figure skating as an "extreme" sport is certainly controversial, there is something intriguing about taking traditional skateboarding/surfing game mechanics and applying them to figure skating. We'll have to see how this one pans out after last year's disappointing Motocross. Activision also showed off Prince Of Persia: Parallel Legends, which features two fully realized main characters: the Prince himself, and his bride, the beautiful Shana, each of whom have their own special moves and abilities. The ability to finally spend a lot of time playing as Shana is nice, but from what we saw, the game doesn't really evolve much from the typical 3-D adventure formula. We're hoping Activision tries more new things with this one, and there's still plenty of time for more improvements, as the game doesn't come out until 2013. We also got some footage from Nostromo, the latest in the new Alien series of games, and this one is expected to be especially frightening, taking place onboard the doomed ship as it's overrun by Xenomorphs and by a new alien species said to be "even more horrifying". Activision then showed off a new IP, Viricle: The Agency. A spy thriller that's a bit on the light hearted side, we sort of got some No One Lives Forever vibes from this game, and the game also features some Alpha Protocol-esque level up and social systems. It looks plenty exciting, and a bit different from what we normally expect from Activision. Overall, the Activision keynote was light on surprises, but the games all look okay, especially if they all turn out on the positive side of expectations.

    Acclaim's keynote showed off plenty of Turok: The Last War, the conclusion to their ongoing trilogy of current generation Turok games. There's nothing too much to say about this one: it's Turok, and full of plenty of huge creatures and neat guns. It's got the potential to be one of the year's best games, but only if it changes up enough from its predecessors. We also got some more teases for Destined 2, not only showing off the upcoming game, but the new comic tie-ins and more scenes from the upcoming season of the animated series. Acclaim's still heavily pushing this IP, which has become one of the more successful multimedia franchises of the last generation of gaming, surpassing even Thrillseekers to some extent (though that IP has faded a bit since the release of Thrillseekers 2 in 2009). Acclaim is clearly leveraging its ownership of Dark Horse to the fullest, pushing comics and games with equal enthusiasm, and the company is expected to have a major presence at Comic-Con next much as well. Finally, we saw our first glimpse of Heavy, the new beat 'em up/sandbox game the company is pushing with the help of famed comic creator Frank Miller. The protagonist is a brutal criminal who goes on a crime spree, attacking both the guilty and the innocent as he seeks to reshape the city itself. It's definitely going to be a controversial game, but has a gorgeous, noir-esque artstyle and what looks to be an incredibly fun combat system in which improvisation plays a major role. Acclaim's presentation was less about pushing new games and more about pushing the company's popular intellectual property, but it seemed to accomplish some decent things on both fronts, and is likely to come out of E3 2012 somewhat stronger than it came in, making the case that it's still one of the biggest game companies out there.

    Nothing major was announced at Ubisoft's keynote, as the company spent more time promoting Miraculous Ladybug while also pushing the upcoming Assassin's Creed III heavily. We're quite excited for Assassin's Creed III, which will take place in 17th century Holland and see the continuation of Desmond's battle against the Templars. The game doesn't do much in the way of new things, rather, it refines a lot of the old stealth and combat aspects of the game, while also majorly bumping up the graphics for the Nexus version which will be a launch title. There is the addition of naval combat to the series, and while it seemed a bit clunky and awkward from what we saw, it also showed a lot of promise and potential for some spectacular fights if Ubisoft can refine it in time for release. Ubisoft also showed off some smaller games, including digital indie RPG Child Of Light, a visually beautiful and thematically intriguing game about a young girl lost in a mysterious realm. We also saw some new footage of The Darkest, the fourth game in the classic goth-themed RPG series that sees an older Kris return to mentor a new generation of young magic users to battle a threat from a hellish nightmare realm. The game, which will be released exclusively on the Sapphire early next year, will feature a new action RPG combat system comparable to the one seen in the Full Metal Alchemist games, and promises to be the series' most spectacular entry yet. Toward the end of the keynote, Ubisoft teased a brand new game in the Tom Clancy series, not an epic single player action thriller, but a fully online experience combining FPS gameplay with MMO social features. The game is still early in development, but will be released on both next-gen consoles and PC, and could revitalize a series that's grown a bit stale in recent years despite some excellent games.

    Electronic Arts had a rather boring presser, save for one major announcement. After showing off their new sports games, including Madden NFL 13 and NBA Elite 13, there was a quick teaser shown for a brand new title... which turned out to be a preview of Gate 2, the long anticipated sequel to 2009's major hit RPG. The game will see Raymond Holmes return in a world where the destruction of the Gate technology has left a desolate, desperate world, and has made him a marked man. He is contacted by Greta Lorenza, still trapped in deep space with the last bit of Gate technology, looking for a way home. The teaser doesn't show whether or not he decides to help her, but that will likely form the game's major conflict, and though we didn't get much more information, we're already excited to play this intriguing new sequel that's expected to be released sometime late next year. Apart from that, there was also Among The Dead, which seemed to us to be "Encounter, but with zombies", and could either be really fun or really terrible. We're leaning toward the former (the gameplay IS a lot more action packed than Resident Evil, with plenty of bullets to kill the massive armies of zombies you'll have to fight), and if it does turn out good, it could be one of the year's biggest sleeper hits.

    Take Two Interactive didn't have a keynote, but they did show off some new games on the floor, most notably Grand Theft Auto III, which is now confirmed to be a next generation title. The game will be set in a Midwestern area based heavily on Chicago, and though the game's protagonist wasn't revealed just yet, the developers implied that they'll be like no one players have ever gotten to be before. This seemed to square with rumors that the game will have the series' first ever female protagonist, but with the game likely still a couple years away, it'll probably be 2013 before we can get some more definitive details about the game. For now, all we have are tech demos and some screenshots showing the new city, which look amazing even when compared with Grand Theft Auto II. We also got to see more footage of Crime Stories: The Written Tragedy, the next title in Rockstar's acclaimed crime drama series of games. While lacking a lot of the flash and flair of the Grand Theft Auto games, there's still plenty of substance, with a very intriguing plotline and some promising voice acting performances in the game's trailer. This one's coming out in 2013, and will likely be released on both current-gen and next-gen consoles.

    Psygnosis' display was all about Cyberwar 4, and though we didn't learn much more about the game than we did during Google's keynote, we did get some hands-on time with both the single player campaign and multiplayer modes. The single player is more fun than ever, with a real sense of just how big the game's world is. It's not QUITE open world, but it's definitely more open than any area we've explored in the original trilogy, and we had plenty of opportunities to mess with enemies thanks to the copious amounts of hacking we were able to do. We also saw a teaser of what's said to be a "next generation" Wipeout game, with beautiful futuristic cities and vehicles that both look better and move faster than ever. Psygnosis wasn't able to reveal much more, and this game might just be a possible console exclusive, perhaps for Nintendo's Sapphire successor, though at this point that's just a rumor.

    We also saw some fun things at Tecmo's booth, including a new Dead Or Alive game, a new horror/shooter IP called Cavernous, and a revamped Tecmo Bowl for handhelds and mobile. Without the NFL license, Tecmo can't use any real teams, but they've come up with 16 brand new and unique teams, and the new game features the classic Tecmo Bowl gameplay with a heavy graphical upgrade. There's also a new digital-only RPG that Tecmo is teasing, and it's expected to perhaps be another try at a Secret Of The Stars-style game, though it's hopefully not as "BADBAD" as the last one was.

    Speaking of JRPGs, Game Arts also had a major presence at E3, and was teasing all kinds of games, though many of them are expected to remain exclusive to Japan, including Princess Orchard, a cute but melancholy RPG expected to be released on the iTwin next year. The game is to be one of the last original iTwin titles, and will probably be released a bit after the launch of the Virtua there. The game features a young princess who must save her friends from being possessed by a sadness spirit, and the only way she can do that is to bring life back to her family's orchard. We hope to see the game make it to the West, but we're not holding our breath, and might have to wait for a re-release on the Virtua down the road. The company also teased a new game in the Lunar series said to be a spinoff and taking place between the events of The Silver Star and The Eternal Blue. It's expected to be a handheld-only game, and we're thinking this one will be coming to the West soon after its Japanese release next year. Of course, the biggest game that Game Arts was showing at E3 2012 was Ithiel: Fighting Fate, a JRPG said to be a "deconstruction" of traditional titles such as their own Lunar series. This game's been slowly building in hype for a while, and though it was overshadowed by Lunar 4 at first, it's now expected to be the company's biggest game of the year, with a style closer to Western games than traditional Japanese fare. Set to be released on the Sapphire, iTwin, and the Nexus, it's a fully 3-D JRPG that's not quite as polished as a Final Fantasy title, but a bit more refined than their Tale series of games. One of the costliest Game Arts titles to date (perhaps the costliest), if it's a success, it could finally elevate the company past Enix as the second biggest Japanese RPG producer. If it's a failure, it could set Game Arts back years, undoing a lot of the work they've recently done. It looks like it could be a major hit, and its worldwide release (unusual for Game Arts titles) is coming in August.
     
    E3 2012 (Part 3)
  • Nintendo Keynote - E3 2012

    Nintendo's keynote doesn't begin with a game trailer this year. Instead, it begins with Nintendo of America president Shawn Layden taking the stage and thanking the attendees, before briefly discussing the Sapphire and its success, along with the successful launch of the Nintendo Connect, and that this year's presentation would be all about the next wave of games coming to both systems. He then introduces a brief trailer for the upcoming Metroid Gravity, before giving a full presentation about the game, complete with snippets of interviews from the game's director and developers, interspersed with gameplay footage. Metroid Gravity is the direct sequel to Starfall, taking place a year after, as Samus lands on a desolate planet which is being menaced by a mysterious black hole. The planet has already cracked under the black hole's force, unleashing nightmarish creatures and causing strange gravitational effects that form the main gameplay theme of the game, which is all about gravity. Samus will need to learn to control and harness gravity to defeat the terrors she faces and navigate a planet (and at least two moons) wrecked by the black hole. In addition, the planet has become home to a mysterious hive of Metroids that may be the key to containing the black hole's power. Samus no longer has help from her squadmates, creating a much more isolated game than the previous one, and calling back to memories of previous games in the series. The presentation spent a lot of time showing off the trippy gravity effects that will see Samus walking on the ceiling, floating between chunks of planet, and even forced to navigate rooms that could potentially crush her inside her suit. While the basic gameplay from Starfall remains intact, this title definitely doesn't play like any Metroid game we've ever seen. The end of the presentation also revealed that Dark Samus, the mysterious foe that Samus fought in Starfall, is returning as well, and may be trying to harness the power of gravity for herself. Metroid Gravity looks like one of the most unique and impressive Metroid titles we've ever seen, and it'll be released on November 20th. After the Metroid Gravity presentation, Layden then introduced Satoru Iwata and Katsuya Eguchi to the stage, setting the stage for the introduction of Super Mario Laboratory, Mario's latest 3-D adventure and the first purely 3-D Super Mario game since Super Mario Dimensions 2 in 2007. We've been hearing a lot about the game since it was announced at last year's E3, but this year we're getting a lot of new information. The player takes control of Mario, who's wearing a Dr. Mario-esque lab coat and has the ability to perform all his familiar moves, including jumping and stomping, but with the addition of special vials and beakers he can carry around to perform experiments. All of Mario's power-ups now come from his experiments, and while we see that Mario can mix up a Fire Flower or a Raccoon Tail, he's also capable of turning into a bolt of electricity or even a strange dog-like beast that can pounce on foes and sniff out treasures. He can also change the landscape of the world itself through experimentation. Mario works out of a science lab, which serves as the game's "hub world", so to speak, and can create portals to twelve different worlds inside this lab. As par for the course for an open world Mario game, the player will be collecting special items to help progress through the game, and in Laboratory's case, this means medals. As Mario accomplishes goals, completes experiments, defeats baddies, and helps people, he'll earn special science medals that can be used to help gain funding for more experiments, which help him gain access to more worlds. Of course, Mario's nemesis Bowser is also a scientist now, doing evil mad science and holding Princess Peach for ransom to gain funding for his experiments. It's up to Mario to stop Bowser's mad science before the entire universe is destroyed! This game definitely looks like a fun and silly throwback to the 3-D Mario titles of old, with the most unique power ups and level designs ever. Satoru Iwata encouraged the gathered crowd to feel free to experiment for themselves by playing the game on the show floor, and announced a release date of September 25 for the game.

    Following this presentation, which went about as long as the one for Metroid Gravity, Iwata and Eguchi left the stage and we were treated to a few quick previews of more upcoming Sapphire games. We got a quick teaser snippet for next year's The Darkest, mostly showing Kris in a sexy new outfit doing powerful magic as her apprentices followed her lead and battled a series of demonic enemies. Next up, an announcement that was a bit of a surprise: Arcadia 2 is coming to the Sapphire next year. This trailer wasn't quite as awesome as the trailer for the original game, but it looks like the classic four player arcade meets modern beat 'em up gameplay is back, and that even more arcade games will be spoofed, not just classic 80s games, but 90s titles like Street Fighter as well. Following that was a short but exciting trailer for the first Connect game of the show, and it's a big one: Mario Kart Excel is coming to the Connect. It looks to be similar to previous Mario Kart titles, but promises more speed than ever and a hovercraft-like kart reminiscent of the F-Zero series. It looks beautiful on the Connect, and we should expect it to be released early next year. It looks like we're indeed in the Connect part of the presentation, as we immediately got another preview for a Connect game immediately afterwards. It's a preview for Rise A Knight: Renaissance, a full-fledged RPG for the Connect. We've seen this one already announced late last year, but this was our best look at the game yet, which will feature a female protagonist for the first time, who rebels against her brother to start her own nation. Featuring the same complex job, quest, and character relationship systems of the console titles, it's a very interesting look at what the Connect is capable of, and should be one of the more addictive Connect games of the year when it's released in November. Next up was a presentation for another Connect title, Justicar 3, and this one went a bit more in-depth, with one of the developers coming on stage with Layden to help show off the game. Like the last two titles, Justicar 3 is a third person shooter taking place in a futuristic world with soldiers who have the personality of Arthurian knights. Damon returns once more as the protagonist, and is forced to confront a traitor in his ranks after a trusted companion is murdered. The developer showed off plenty of new gameplay systems, including an RPG-style level up system designed to make the game feel more like a classic adventure, along with interactive dialogue trees within battle and improved enemy AI. The game's graphics continue to be a showcase for what Nintendo handhelds are capable of, and this looks like it'll be capable of pushing the Connect to its limits. It's set for release in October. We then got a look at Argonaut's exciting rail shooter Quintessence, one of the more intriguing Connect titles and one we've been looking forward to ever since it was first announced last year. While it does have some elements of Star Fox, it features human characters and less of a focus on storyline and plot, with more of a focus on intense, arcade-style gameplay. Like Justicar 3, this game looks incredible, with tons of detail on ships and backgrounds, battles taking place both in space and on the surface of planets, and a highly addictive scoring system that will make us want to keep replaying the same levels over and over again (though with 18 levels in total, we won't have to do any repeats right away). Quintessence looks absolutely gorgeous and might just be a sleeper pick for the best Connect game of the year. Finally, Layden showed off more of Soul Sacrifice, an RPG/adventure/hack and slash hybrid type game published by Sony. Developed by Keiji Inafune, who still works mostly with Capcom but is technically a freelancer, Soul Sacrifice is a game in which the player spends most of their time battling enemies and collecting their souls. They can choose either to save them, regaining some power, or sacrifice them to gain more rewards. The player can also sacrifice a piece of themselves to activate a tremendously powerful attack. One of the most unique and intriguing RPGs we've yet played, with plenty of moral and strategic choices for the player, Soul Sacrifice is being positioned as one of the year's best Connect exclusives, but only if it can set itself apart from other action RPGs on the market.

    The next part of the presentation was a sizzle reel of third party games, then we got a segment that focused primarily on a pair of Sony published Sapphire titles: Gran Turismo 5, and SOCOM 6. Gran Turismo 5 took an in depth look at the new cars and tracks available and the technological improvements from Gran Turismo 4, promising the deepest and most realistic racing title ever made. We were certainly impressed by the graphics, which might just be the best on the Sapphire (though not as good as Forza Horizon on the Nexus), and also the HUGE selection of cars (1,600 in all!!!). However, we're even more impressed by SOCOM 6, which looks like the freshest SOCOM in years despite less than two years of a turnaround after the previous game. SOCOM 6 will see squads broken off into individual units and forced to rely on the direction of others to proceed, with a heavy emphasis on stealth and teamwork that make this one of the more tense FPS titles we've seen. You'll never be able to be quite sure of where your teammates are most of the time, so you have to put a lot of trust in their directions and that they'll come to help you, knowing that they themselves won't be able to succeed without their own teammates. SOCOM 6 also features a lot of underground areas and secret tunnels, making this the first FPS where exploration is a major element of gameplay (there's also the Turok series, but SOCOM requires much faster and coordinated movement). SOCOM 6 might be a more intimate title in scope than its predecessor, owing to the short development time, but it's no slouch on gameplay and we expect some intense online battles out of this one. After the SOCOM 6 preview, Shawn Layden invited Satoru Iwata back on stage. Iwata then discussed Nintendo's upcoming plans. He stated that while Nintendo will continue developing games for the Sapphire for a long time yet, the company has also been hard at work on the next generation of video game technology. While it's not quite ready to reveal just yet, he wanted to give a small taste of what Nintendo has planned for the next generation of games. The first preview video showed off what looked to be a next generation F-Zero game, which was confirmed by seeing Captain Falcon show up in his Blue Falcon racer. However, this doesn't look purely like a racing game, and indeed, the trailer ended up revealing a huge, open world sandbox title with some beat 'em up elements, shocking the crowd but also exciting them. The F-Zero logo appeared, followed by the words "Coming Soon". Then, we saw one more video.... Squad Four battling it out with what appeared to be robotic soldiers, backed up by a huge metallic creature. The video mixed cutscene footage with gameplay, which looked almost seamless, showing incredibly smooth and detailed character models and gorgeous animation. Despite a close call, Squad Four managed to finish the creature off, and as they walked away, Shad took one last look at the camera, winking. The Squad Four logo then appeared, and the video ended. Iwata promised that he would have more to reveal about this new Nintendo console sometime before the end of the year, and that in the meantime, the Nintendo Sapphire had many new games planned for the future. He and Layden then thanked the attendees before leaving the stage.

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    Half-Life 3 Mostly MIA At E3 2012

    In all the hype over the announcements of new hardware from Apple and Google, it's easy to forget that Half-Life 3 was announced all the way back at E3 2010, and though we've heard some snippets of information about the game since then, it seems like very little progress has been made in releasing the game itself. That said, Valve did have a booth at E3, and while they were mostly hyping up new Steam software updates and showing off some computer hardware, we did get to see a bit of progress on Half-Life 3. The game looks more polished than it did two years ago, and though we shouldn't expect a release this year, a 2013 release hasn't been completely ruled out. Gabe Newell even mentioned the game in his quick presentation at the Valve booth, stating that "We're working extremely hard to make Half-Life 3 the best game it can possibly be. I'd like to ask you all for more patience, and that we'll have more to show you when we have more to show you." That said, what we saw briefly at Valve's booth did give us a lot of hope for the game itself. There are massive, open areas to explore and also some cramped, labyrinthine corridors, along with an array of new weapons and potentially the option to switch weapon components for an advantage against certain types of enemies. The game also looks beautiful, though it has to be considered that Valve was showing off a video of the game running on an extremely high quality rig and not the typical gaming PC most people will be playing it on. Still, progress is being made at a steady pace, and the fact that we might be getting Half-Life 3 as early as next year is definitely exciting. Keep the faith and keep your fingers crossed, Half-Life fans. We're thinking it'll be worth the wait.

    -from a June 11, 2012 post on the Release Valve blog

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    Guild Wars 2, Hitman Online Headline Bumper Crop Of New MMOs

    Among this year's best PC games revealed at this year's E3 were several promising new online multiplayer titles coming either this year or next, with Guild Wars 2 and Hitman Online looking to be the most promising of the bunch. Guild Wars 2 is the sequel to 2005's major hit, which emerged as one of the ten most popular MMORPGs and a popular alternative to games such as World Of Warcraft. Guild Wars 2 promises to majorly build upon the original, with even more opportunities to affect the world of the game based on both the player's individual actions and that of their guild. With new weapons and the addition of more armies and skill types, Guild Wars 2 will make it easier than ever to build a powerful character, and the game will remain subscription-free, promising a complex experience without forcing players to make a monthly commitment of money. Then there's Hitman Online, a surprise announcement and one that will take the popular stealth action game into the world of online MMOs, allowing players to customize their own hired killer and take on missions that can be given to them by either the game or by other players themselves. While Eidos has no plans as of yet to put Hitman Online on consoles, it seems likely that it will make the leap if the PC game proves popular enough. We've also seen some good things from Velveteen, said to be an online MMO take on the classic children's book The Velveteen Rabbit. Taking place in a magical forest where toys come to life and frolic with forest creatures, the game definitely has an aim toward younger players, but isn't all sunshine and rainbows, and seems to be a combination of an RPG with an interactive social experience, while also being a beautiful work of art with a children's book-esque artstyle. We're not sure how well this game will perform, but we like how unique it seems when compared to other MMOs on the market. 2012 may end up being the Year of the MMO, but it has yet to be seen if anything can challenge the reigning king of the genre, World Of Warcraft. Of this year's new titles, only Guild Wars 2 seems ambitious enough to challenge the market leader, with the other games aiming more toward niche markets. Still, players hoping for a new MMO experience should be able to find one amongst this year's games, and there could easily be at least one major sleeper hit to come out of these upcoming titles.

    -from an article on PC Britannia, posted on June 11, 2012

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    Game Critics Awards E3 2012

    Best Of Show: Apple Virtua
    Best Original Game: Miraculous Ladybug
    Best Console Game: Super Mario Laboratory
    Best PC Game: Under The Surface
    Best Handheld Game: Railstorm
    Best Peripheral/Hardware: Apple Virtua
    Best Action Game: Bayonetta 2
    Best Action/Adventure Game: Super Mario Laboratory
    Best Role Playing Game: Skies Of Vermillion
    Best Racing Game: Virtua Rally
    Best Sports Game: Virtua Sports
    Best Fighting Game: Virtua Fighter Beyond Infinity
    Best Shooter: The Covenant 5
    Best Party Game: Mario Party Connect
    Best Online Multiplayer: Guild Wars 2

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    E3 2012 saw two high profile new console reveals, while Nintendo declined to join in the party (perhaps out of fear of being overshadowed by their rivals?). The Google Nexus, which had already been revealed earlier in the year, had its "coming out" party at E3 2012, and everyone loved it, though there were a few skeptics among the crowd as there always are. The new console promised unprecedented convenience and connectability, with the opportunity for players to use it in conjunction with a built-in handheld that also doubled as the device's controller. The Nexus showed off some impressive ports and a couple of major exclusives, but the lack of exclusive titles didn't spoil the reveal party too much, as the console itself was just so unique that most attendees figured the games would come later. Still, The Covenant 5 and Miraculous Ladybug were both huge reveals, and could give the Nexus a major boost as it secures more big ticket games under its belt.

    Meanwhile, Apple's Virtua was also a mixed bag. Its graphical might (which surpassed the Nexus to some extent, though not to a major one) and impressive motion controls were hugely popular with attendees, who spent the week demoing impressive titles like Virtua Fighter and Virtua Sports in Apple's huge booth. However, the system's price tag (500 dollars!) and the potential for privacy concerns with the device's camera (which Jobs did make sure to announce could be turned off via a button right on the front of the console) were troublesome. Apple has succeeded with pricey hardware before, both in the computer market and in the console market, but $499 is the steepest price tag ever on the base model of a mainstream gaming console, and it could end up being a tough sell, especially if the Google Nexus is successful.

    And Nintendo looked like it wanted to reveal something more than a couple of tech demos, but saw fit to keep their mouths mostly shut about their upcoming next-gen hardware, as they still had plenty of Sapphire games to hype. There were some impressive ones, including Gran Turismo 5, Metroid Gravity, and Super Mario Laboratory, and it looks like the Sapphire might just dominate this holiday season, the last before the release of Apple's Virtua and the first they'll have to share with Google's new machine. Nintendo also proved they're still the kings of the handheld arena, revealing a ton of fun new Connect titles, with the consensus being that the gap between the Connect and the Gemini has widened after this E3. It may wide even further after the inevitable next-gen Pokemon announcement, which we expect will be a major part of Nintendo's next E3 presentation (along with, we expect, the upcoming new console).

    Half-Life 3 was mostly a no-show yet again, but at least we got some news about it, even if we had to bug Gabe Newell at the Valve booth for a few teases. The game appeared to be making progress, and might be ready for next year. We imagine it'll be ported to at least one of the new consoles (our money's on the Nexus, despite it looking like it'll be the least technologically capable of the three). Meanwhile, MMOs ruled the day amongst PC games, with Guild Wars 2 dominating coverage, and the reveal of a surprisingly beautiful new game based on the Velveteen Rabbit shocking us all. We also got to see footage of the horrifying Under The Surface, which will both haunt our nightmares and strain our graphics cards, and was many people's sleeper pick for Best in Show, even if the new consoles got most of the votes.

    E3 2012 was everything that E3 2011 wasn't: lots of games, lots of new hardware, and plenty of shocks and big reveals. While a few games (Half-Life 3 and Grand Theft Auto III) failed to show and left us wanting more, what we did see (Super Mario Laboratory, Bayonetta 2, Miraculous Ladybug) left us extremely excited about the next year and a half of gaming. All we need now is for Nintendo to reveal their new console, and we should have a pretty good look at how the next generation will play out.

    -from IGN's summary of E3 2012
     
    BONUS: Thomas The Tank Engine Animated Series Season 3, Part 1
  • "They, cu-cu-, cut them up! It's worse in America, they say only a few steam engines there have gotten away."
    - Percy (Nigel Pilkington) says this line over a compilation of authentic scrapping of steam engines.

    "This did not just happen!"

    - Culdee's horrified reaction to Godred's death in a flashback, Bad-Look Out

    "Some stick-in-the-mud you are!"
    "I sure was..."

    - Young Rheneas (John Hasler) as remembered by old Skarloey (Ian McKellen)

    Ever since the decision to re-adapt RWS stories was announced, fans were anticipating later books In the series. Ones that had not been adapted with models for reasons regarding costs. So, TTTE 2010’s Third Season began with high hopes.

    Mavis: Thomas’ branchline is a peaceful place where the engines have shown Daisy around and she has become one of them. However, Toby finds himself being over-worked at the Anopha Quarry just beyond Ffarqhuar until the Fat Controller arrives with news for the engines. The company will be purchasing their own diesel so that Toby is no longer needed to shunt all day out there. The next day, Toby is called down to meet Mavis, the new diesel for the quarry. At first Mavis (Jessica DiCicco) learns quickly and pleases everyone. But one day, Thomas is late at the junction because he spent too long looking for his trucks, which have constantly been switched to various places. When Toby confronts Mavis, it turns out she has been re-arranging them, and Toby calmly explains that they should be “where you want them when you want them”. But Mavis does not take this to heart and complains to Daisy, who says she knows everything, and that Toby needs to “get with the times”. But one day, Toby advises Mavis how to get across a crossing. But Mavis ignores him and later gets stuck, much to the amusement of Toby and the irritation of Thomas and Percy, who both help Toby pull Mavis out. Mavis is restricted to the quarry after her antics until the winter has passed and she is again allowed to reach as far as the crossing. However, she one days asks the trucks to bump her past the crossing onto the open line. Though she eventually has to go back, the trucks still do it with Today, which causes him to nearly fall into a raging river when the bridge partially collapses. Mavis does come to his rescue, and after apologizing is promised the chance to go on to the open line again soon.

    Stepney the Bluebell Engine: Percy is singing a spoof of the "Campbells are Coming" about Bluebells, which Douglas finds extremely distasteful. Upon further explanation, Percy explains he is singing in reference to the Bluebell Railway, who's having an engine of theirs come over to run on Sodor. The engine, whose name is Stepney, arrives almost immediately after Percy tells Douglas the news. Stepney (Keith Wickham) gets along with almost everyone quickly, though he does briefly get on Thomas' bad side after delaying the blue engine with a special for a passenger who missed his own train.

    Balls and Bowlers: Percy allows Stepney to take his trucks from the quarry to Tidmouth Harbor and back one day while he shunts with Mavis. During the trip, he stops at a cricket field and his crew watch a game as they wait for the signal. But as they leave, the cricket ball lands in a truck and they do not hear the players call for them to stop. As such, the player get in their car Caroline (Whoopi Goldberg), who chases Stepney all the way to Ffarqhuar. After an explanation and the discovery that Caroline has failed, Stepney agrees to take her back as an apology. A few day later near the end of Stepney's visit, an obnoxious diesel comes and insults the steamers, who are left unable to think of a revenge plan. However, the diesel's karma comes when he sucks up an inspector's hat and breaks down. Duck and Stepney shunt him back into a shed and take the express instead. They are early, and the diesel gets the nickname "Bowler" as Stepney leaves soon after.

    Mountain Engine: As the standard gauge engines say goodbye to Stepney, Sir Handel is complaining to the other narrow gauge engines about the coaches abusing him without provocation. Suddenly, Donald arrives with an odd-looking purple tank engine on a flatbed. He explains it's Culdee from a nearby mountain railway, but the engines are skeptical until Culdee (Keith Wickham) wakes up, and explains what his line is like. During this time, Culdee remembers how he learned how to use his brakes on his first day. Overall, it's a straightforward adaptation of the original story, but ultimately has nothing on the next episode...

    Bad-Look Out: The morning after everyone met Culdee, Sir Handel is called away to help rerail Duncan. When the two return, Duncan is ranting about how the coaches are to blame, and how the Tin Controller said he was keeping a bad look out. Skarloey attempts to change the subject to Culdee's coaches, but the subject soon changes to automatic brakes, then to Godred, his line's #1. Godred (Toby Jones) was never a good look-out, and rolled down the line carelessly. The management tried to see if there was a problem but had no such luck. One day though, Godred fell down a mountain going too fast. Though Skarloey and Rheneas learned Culdee made up Godred being cannibalized while he was alive, the adaptation implies that Godred had already been destroyed by the wreck.

    Danger Points: Culdee returns home, and learns about several new engines arriving since he left. Two of these engines, Alaric (#7) and Eric (#8) are kind and peaceful. But Lord Harry (#6) is an irritable and aggressive engine. While Culdee is working with his coach Catherine, he learns that the poor coach suffered from abuse from Lord Harry. Later, Culdee meets Lord Harry (Rob Rackstraw) when he comes in furiously pushing a coach. Culdee warns Lord Harry not to be too risky, but Lord harry ignores him and eventually derails at the summit later that day. As punishment, Lord Harry loses his name and is put in the back of the shed.

    Devil's Back: Eventually Lord Harry, now #6, hears about Godred, and nervously scoffs hoping it's a made up tale by Culdee. Nonetheless, he begs to be let out again and the Controller agrees. However, he is relegated to shunting a truck carrying supplies up the line. Then one day, several climbers get trapped, and Lord harry goes to rescue them. This is considered the second best of the Culdee Fell stories, with the scene of #6 climbing the mountain with support from Culdee being seen as a hallmark of the 2010 series.

    Bucking Bronco: Skarloey tells Nancy the story of how he was built along with his twin Talylyn, brother Rheneas, and Rheneas' twin Doulgoch. Skarley was the first to go out, and he remember how foolish and naughty he often was to people except the green box-tank Neil (Peter Capaldi). He especially remembers an event where he was sheeted up for refusing to push trucks, and stayed there until Mr. Bobbie, an engineer who helped build him, arrived. Later, Rheneas warns Skarloey to be careful when the director arrives, but Skarloey ignores him as he gets the coaches. Eventually, Mr. Mack, the manager at the time, ends up in a bush after a chain of events where he shut off the regulator too quickly. At first, Skarloey is afraid of what the others will say, but learns it was problems with his lack of trailing wheels.

    Stick-in-the-Mud: Rheneas continues the story from last episode at the request of Sir Handel. After Skarloey returned, the saddletank boasted about his cab and trailing wheels. This annoyed Rheneas profusely until the two had a falling out after Rheneas called Skarley a "stick-in-the-mud". On a rainy day however, a workman asks Rheneas to pull Skarloey out of a muddy landslide. The two engines reconcile, and have a laugh over the realization that Skarloey was a stick-in-the-mud.

    In addition to the Mountain Engines saga, Mavis and Stepney's stories were fairly well received. Although some were weary of American actors as distinctly English characters. Though like with Danny DeVito as George, since these actors still did excellent jobs.

    Following these first 6 episodes, Brenner confirmed plans to feature a film of sorts for the characters to serve as the introduction to more RWS characters.

    To be continued...
     
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    Spring 2012 (Part 4) - Lollipop, Lollipop
  • Lollipop Chainsaw

    Developed by Grasshopper Manufacture and produced by Acclaim, Lollipop Chainsaw is an action hack and slash horror title, starring a cheerleader named Juliet Starling who battles zombies in order to save her hometown of San Romero from being completely wiped out. As IOTL, the game is a collaboration between Japanese game developer Suda51 and American film director James Gunn, and is heavily themed on rock music, with baddies who are based on various genres. Juliet uses her martial arts skills and magical chainsaw to kill zombies in brutal fashion, and has the ability to power up by using special items that can be purchased by the player, including lollipops that she can eat. The game also features the "Sparkle Time" mechanic from OTL's game, in which Juliet briefly becomes invincible and can rack up overwhelming amounts of combo kills on zombies. For the most part, the gameplay of Lollipop Chainsaw is identical to OTL's, with a few minor butterfly-induced exceptions. Most of the changes come from the game's storyline and characters, which remain mostly the same but with some key changes here and there. Like OTL's game, Lollipop Chainsaw has six levels, consisting of various locations around San Romero, which include the school, a stadium, and the local arcade. Tara Strong voices the protagonist Juliet, as she does IOTL, while Kimberly Brooks voices Juliet's younger sister Rosalind and Linda Cardellini voices Juliet's older sister Cordelia. However, a few of the bosses and actors are changed from OTL. Most notably, the farm and cathedral stages from OTL have been swapped out, in favor of a department store-themed stage and a skate park-themed stage. The boss of the department store themed stage (which takes the place of the farm as the game's third stage) has more of a prog rock motif, and is a zombified version of the boss of Juliet's first job, a glam rocker zombie voiced by Lynda Carter. The fifth stage of the game, which was a cathedral IOTL, is now a skate park, and its boss is a skater girl zombie with a riot grrrl motif, voiced by Kathleen Hanna. The game's primary antagonist is still Swan, who's essentially the same character as in OTL's game, a bullied high school kid with a crush on Juliet who unleashes a zombie apocalypse as revenge on the popular kids. The game gives a little bit more backstory about who the other bosses were before they were zombified, particularly Kathleen Hanna's character, whose name is Zanna and who Juliet used to idolize before becoming a cheerleader, back when she was going through her own "skater punk" phase. Unlike the other Dark Purveyors, who were bad people even before they were zombified, Zanna was a decent person, and her story is portrayed as being fairly tragic, with her even smiling at Juliet while returning to Hell after being defeated. The game's levels are a bit longer than the OTL game's, though the game itself is still considered to be fairly short even with the slightly expanded backstories and bigger levels. Juliet's boyfriend Nick still ends up as a detached head dangling from Juliet's waist (though this game makes it fairly clear that he returns to normal at the end, unlike OTL's game which ended up sticking his head on a smaller body). Lollipop Chainsaw is released on June 5, 2012 (one week earlier than its OTL release), and like OTL, it's a fairly polarizing game, with critics enjoying the unique themes and fun battle system, but also taking issue with the game's length and its tendency to objectify its female characters. It scores slightly higher reviews than OTL's game, averaging in the mid 7s in terms of reviews, but more notably, it sells about twice as well as it did IOTL, thanks to Acclaim's stronger marketing for the game and willingness to position it as one of their major titles of the year. It's initially released for the Sapphire and the iTwin, and is brought to the Nexus in 2013 with graphical and gameplay updates. Though Suda51 is initially reluctant to work on a sequel, he decides to do so after being persuaded by James Gunn (who isn't busy with Guardians Of The Galaxy like he was IOTL). Juliet would become one of Acclaim's most notable characters, showing up in numerous other properties including the next Mortal Kombat game.

    -

    Acclaim Planning "Crossover" Fighting Game Featuring Its Own Characters, Plus Dark Horse, Valiant, and... Anime?

    Acclaim has proven to be one of the most successful video game companies in terms of crossbranding its characters across various forms of media. It's been able to add even more characters to its repertoire after acquiring comic book companies such as Valiant and, later on, Dark Horse, and now the company wants to make the most of those characters by featuring them in a massively multiversal fighting game. The company has featured its characters in other properties before, putting Turok in Mortal Kombat and The Mask in Divine Wrath, but now Acclaim wants to add a third fighting game to its esteemed line-up, and rather than being an M-rated festival of ultraviolence like its other fighting franchises, the company plans for this game to be a faster paced, Teen-rated affair, with combo heavy gameplay similar to that of the popular Marvel vs. Capcom series of games. In addition, Acclaim has confirmed that no characters from Mortal Kombat or Divine Wrath will be featured (unless, like Turok, they've appeared in other Acclaim properties before). Instead, the company will leverage its own original characters, including Turok and Juliet Starling, along with several of the heroes from its Destined franchise, and have them battle it out with characters from the company's comic properties, such as Solar, Magnus, Eternal Warrior, and Toyo Harada. Dark Horse characters such as Hellboy will also make an appearance, and Acclaim has also announced that they're in negotiations with some of the companies that Dark Horse currently publishes licensed comics for as well, with it already being confirmed that "at least three" anime and manga characters will make guest appearances. Acclaim also hasn't ruled out "console exclusive" characters (so perhaps we could see Sonic the Hedgehog in the Virtua port?). Acclaim's new fighter is currently in the very early stages of development, and likely won't be out until 2014 at the earliest. We know it's also being developed alongside new games in the Mortal Kombat and Divine Wrath franchises, but by a different studio. Acclaim's upcoming crossover fighter is likely to be one of the most highly anticipated fighting games ever released, especially if the company can secure some heavy hitters from the anime and manga world.

    -from an article posted on June 29, 2012 on Blargo

    -

    @TheRealStanLee: Who Wants To Be A Superhero is coming to G4 this fall! The winning superhero will be featured in an upcoming Acclaim video game! Excelsior!

    -a tweet posted by Stan Lee on his feed at 7:01 PM on July 9, 2012
     
    Spring 2012 (Part 5) - Sonic To The Rescue?
  • Sonic The Hedgehog 6

    Sonic The Hedgehog 6 is an action/adventure platformer released exclusively for the Apple Gemini. The game is primarily a 2-D platforming game, but features numerous open 3-D areas, creating a sort of hybrid gameplay style that makes the game a successor of sorts to 2007's Sonic Duo, though it can also be compared to the OTL Super Mario 3D Land/World games, with zones broken up into acts in classic Sonic The Hedgehog style. The game features fully 3-D graphics and a techno/symphonic soundtrack mix, and is generally less serious and plot heavy in tone compared to Sonic Duo, with storyline taking a backseat and gameplay coming to a full focus. The game also somewhat cuts down on the number of characters and side characters featured, with Sonic and Tails being at the core of the game's storyline. Knuckles and Corona are completely absent (in the series timeline, Sonic 6 takes place concurrently with Knuckles Darkside), while characters such as Amy and Big return only in brief cameos. Eggman remains absent from the series, owing to his "final" defeat in Sonic Duo, and the game's plot primarily revolves around gathering more pieces of Eggman's journal, one in each zone, while the game's villain is new: an "evil" version of Sonic known as Shadow. This was a character originally conceived for Sonic Neon in 2002 (around the same time the character was conceived for Sonic Adventure 2 IOTL), but was determined to be too out of character for the game, and was ultimately put on the backburner. Sega then intended to introduce him in a future Sonic title, but after Apple took over, the character was again shelved until finally being brought out for this game. Like OTL's Shadow, he's a darker, edgier version of Sonic who uses guns and has less of a moral compass. He also has a similar backstory: he wants revenge on Eggman, holding Eggman responsible for the death of his friend Maria. He seeks to gather Eggman's journals in hopes of a way to bring Maria back or perhaps to track down where Eggman is hiding (not believing he's truly dead). Shadow isn't "evil" per se, but he's willing to do whatever it takes to accomplish his goals, and his methods have caused tons of collateral damage in each zone he visits. Sonic 6 features plenty of classic style 2-D Sonic gameplay, but when it opens up, which happens a bit more often than in Sonic Duo, the game really opens up, with enormous worlds full of different things to explore. While the game does feature fully 3-D running sections, oftentimes the game will actually put Sonic back in 2-D for these segments, allowing him to traverse between 3-D segments by running in 2-D. Other times, the game will remain 3-D, but these segments are tailored toward the strengths of 3-D platforming, something that Sonic Team has been allowed to gradually refine over the course of the series' TTL progression, making the transitions between these segments nearly seamless and giving each aspect of the game, 2-D and 3-D, the ability to display its positive aspects. The game is somewhat devoid of enemies, making exploration and platforming the main action focus of the game. There are some enemies, especially in the 2-D segments, but there are comparatively few when held against recent games such as Sonic Duo and especially Unrelenting. Of course, there are numerous bosses in the game, most of which are fought in full 3-D (save for the game's numerous Shadow fights, which are mostly in 2-D). Each boss has their own unique gimmick, and even the Shadow fights are all mostly differentiated from each other. The game reuses some elements from previous popular Sonic titles, mostly Sonic Neon and Sonic Duo, taking what worked from those games and bringing it to this one in a new and fresh way. Sonic The Hedgehog 6 is the best looking Sonic game ever made up to this point, taking full advantage of the Gemini's capabilities to present a massive and beautiful game. The voice cast from recent Sonic games all returns, most notably Duncan Brennan reprising his role as Sonic, while Keston John joins the series as the voice of Shadow.

    Sonic The Hedgehog 6 features eight zones in the main campaign, and follows recent series tradition of including an extra zone for players who beat the game and fulfill a series of difficult prerequisites. The eight zones are a mix of classic-style throwbacks and new experiments, with Zone 1 being Green Harbor Zone, a sort of homage to classic areas like Green Hill, Zone 2 being Steel Factory Zone, Zone 3 being Ancient Aquatic Zone (a sort of mix of zones such as Marble Zone with underwater zones), Zone 4 being Lava Flow Zone, Zone 5 being Lion's Den Zone (an underground zone featuring vicious animals and dangerous hazards), Zone 6 being Tentacle Terror Zone (a Lovecraft-themed zone), Zone 7 being Spectacular Show Zone (a light/neon themed zone and pretty much an homage to Sonic Neon), and Zone 8 being Parallel Reverse Zone, a zone in which Sonic must confront "nightmare" versions of his friends, while Shadow is also haunted by the memory of Maria and made to feel guilt for what he's done. Sonic and Shadow eventually confront each other for the final time in the last act of this zone, Sonic exhausted from having battled through evil versions of Tails, Amy, and Knuckles (and in doing so, giving the player a bit of a Darkside foreshadowing/teaser), while Shadow has been forced to hear Maria's memory condemning him for his actions. The final battle takes place in both the 2-D and 3-D planes, with the action switching perspectives at key points in the fight. Finally, Sonic manages to get the upper hand on Shadow, but Shadow refuses to surrender or apologize for what he's done. He uses Eggman's journal pages to construct a powerful mech, battling Sonic one last time in both a 2-D phase and a 3-D phase. Shadow is defeated, and seemingly killed when his mech explodes, but the ending of the game shows that Shadow is still alive and still seeking out the pages of Eggman's journal, while Sonic vows to protect his friends and the world from danger.

    Released on June 5, 2012, Sonic The Hedgehog 6 is an immediate hit with critics, who praise both the gameplay and the storyline, and call it one of the best of the six mainline Sonic games, if not the best game in the main series to date. It simplifies the formula of previous games, distilling it down to what makes Sonic truly fun, and in doing so, accomplishes much of the same things that Sonic Duo did, in different ways. Reviews average in the low to mid 9s, making it the best reviewed game in the series since Sonic Duo. Sales of the game are excellent, both in Japan and in the West, and the game quickly breaks most of the Gemini sales records that Virtua Fighter Infinity set back in January. It's also the first game to actually drive Gemini sales, with sales of the console picking up heavily in June 2012. While the Gemini still doesn't quite beat out Nintendo's Connect for the month, Sonic 6 has finally gotten units moving at a brisk pace, and has given a lot of people who were skeptical about the Gemini a reason to buy in. It also defies expectations set by a recent wave of mediocre Sonic titles, proving that Apple's strategy of releasing many Sonic games in a short span of time hasn't been a complete failure. It's around the same time that Sonic 6 is released that Apple decides to slow development on new Sonic games, partly at the urging of new Apple gaming head John Carmack. Steve Jobs, who has noticed reduced sales and review scores on Sonic games as of late, takes the suggestion to heart for all platforms except for mobile, which will see the only new Sonic game releases of 2013.

    -

    Sonic The Hedgehog 7 is already in production for the Apple Gemini, according to a company insider closer to one of Apple's development studios. It was decided to begin production on Sonic 7 fairly late into the development of Sonic 6, as signs indicated that the game would be a strong performer. Sonic The Hedgehog 7 is expected to continue the storyline from Sonic 6, while making some gameplay and graphical improvements and perhaps introducing more characters to the story. The game's development cycle is being allowed to proceed at a steady pace, and the game isn't likely to be rushed to a release, so expect Sonic 7 to come out some time in 2014. This leaves 2013's slate of Sonic games wide open, with two iOS releases expected, but nothing for either the Apple Virtua or the Apple Gemini. These mobile titles are likely to be minigame-based, though it's rumored that one of them will feature the robotic Rover character, which hasn't appeared in all of the recent Sonic games, likely due to fan exhaustion with the character. The Roaming Rover series has mostly been featured on iOS rather than on either the main Apple console or handheld, and the Rover games have sold well on mobile, so it's likely that the character will be limited to iOS for the time being.

    As for Sonic's debut on the Virtua, it has actually been announced by Apple that the company is hard at work on the blue hedgehog's first Virtua game, but with production on new Sonic titles slowing, Sonic Team is being allowed to take their time with this new release. Like Sonic The Hedgehog 7, we probably won't see Sonic on the Virtua until at least 2014. If so, it would mirror the strategy that Sega took with Sonic on the Saturn in 1996, waiting until more than a year after the Saturn's North American release to launch Sonic The Hedgehog 4. Apple might also be positioning their next generation Sonic game to compete with the first Mario game that Nintendo releases for their new system, though those plans could change if Nintendo announces a surprise Mario game for 2013 (this is considered to be unlikely, since it would be only a year's turnaround from the release of Super Mario Laboratory). Sonic's Virtua debut isn't likely to be a 2D/3D hybrid like Sonic Duo, but will probably be a full fledged 3D game, intended to show off the Virtua's power (in the tradition of 2002's Sonic Neon for the Katana, which remains the most popular purely 3D entry in the series).

    Apple's strategy of Sonic saturation was a partial success, especially from a commercial standpoint, but fan burnout with the games persuaded the company to change course and take their time with future releases. Now, we'll see if fans will be patient with these new Sonic games, or if their clamoring for new content will push Apple into once again releasing several new Sonic games a year.

    -from an AppleGamer.net article, posted on July 13, 2012

    -

    July 16, 2012

    Steve Jobs and John Lasseter had worked together for more than a quarter of a century, in Jobs' capacity as a major investor in Pixar and Lasseter's capacity as the company's creative director. The two had rarely discussed video games, but had been spending nearly a year now discussing the possibility of a Sonic The Hedgehog movie, something that Jobs himself wasn't terribly passionate about other than the business opportunity it presented. The idea of doing a Sonic movie had been tossed around for many years, and Jobs had initially been skeptical, especially considering that most other video game movies had been critical and commercial failures. Even since serious talks between Apple and Pixar about the movie had begun in 2011, Jobs hadn't been sure if a Sonic movie was something he'd wanted to do.

    James Cameron had answered the question for him, and that answer was an emphatic 'yes'. If done right, a Sonic The Hedgehog movie could do just as good, if not better. And the people Jobs knew could do it right would be Pixar.

    "My only real creative control would be in the interest of business," said Jobs, looking over the agreement his lawyers had drafted that would give Pixar the rights to use the Sonic The Hedgehog property for their movie. "You'd be working with Sonic Team on the story itself, I wouldn't have much input on it. I'd have a veto, but I doubt I'd ever need to use it."

    "We'll do right by Sonic, don't worry about that," Lasseter replied. "The guys at Pixar and I, we love the latest game. We've been playing the hell out of it lately. It's given us some ideas, even though this'll be kind of an origin story type thing."

    "I'm not worried about that at all," said Jobs. "I'm just hoping this movie does better than Metroid."

    "That took all of us by surprise," said Lasseter. "It's a great movie, but I didn't have a clue it'd make that much money."

    Lasseter began reading over the agreement. He wouldn't be the only one to sign it, of course. A copy would need to be sent to numerous people at both Disney and Pixar for the two companies to look over. In the meantime, Jobs was thinking about something.

    "How's Disney doing?" asked Jobs, looking across the table. "Between you and me, is Disney in trouble?"

    "Not by a long shot," Lasseter replied, shaking his head and giving a quiet laugh. "I mean, things could be better. We could be Fox. But Disney's still Disney and people love Disney."

    Lasseter looked over at Jobs, who was still deep in thought. A thought of his own quickly crossed his mind.

    "You're not... thinking of buying Disney, are you?"

    Jobs started to laugh.

    "I'm thinking about buying a lot of things," Jobs replied, only half-joking.

    "You already own almost ten percent of the damn company!"

    "This is true," Jobs replied. "I'm just saying... if Apple bought Disney, it would open up a lot more opportunities for Apple."

    "Disney's not doing that badly," said Lasseter.

    "I know," Jobs replied. "Anyway, let's talk about something else."

    "Yeah..." said Lasseter with a nervous chuckle. "Like how well you think the Sonic movie is going to do."

    "Better than Toy Story 3," replied Jobs confidently.

    "I dunno. People loved Toy Story 3. It was emotional, it had two other great movies of buildup..."

    "And Sonic has hundreds of millions of fans around the world. If Metroid can make almost a billion dollars, Sonic can make well over a billion."

    Lasseter nodded, but he was still quite skeptical that Sonic The Hedgehog would really be the biggest Pixar movie ever. Jobs looked him in the eyes.

    "I'm trusting you with this," said Jobs. "Make Sonic The Hedgehog the most successful animated movie ever made. Make it a billion dollar movie."

    "If I've got anything to say about it, it will be."

    "Good."

    After a few more minutes of conversation between the two men, and another firm handshake, John Lasseter left the room, and Steve Jobs took one more quick look at the agreement his company was about to make with Pixar. Sonic The Hedgehog would be released in 2014, barring any serious delays, and if Lasseter kept his promise, it would be the highest grossing animated movie of all time.

    Nearly thirty years ago, Steve Jobs had invested in Pixar. It was an investment that had paid off handsomely for him. And even though Disney now owned the company (and he owned a significant fraction of Disney), his investment was still paying off.

    And if John Lasseter kept his promise, it might just be the greatest investment Steve Jobs ever made.
     
    Sports In 2012
  • The Eastern Conference was still red hot in the 2011-12 NBA season, featuring what many believed to be three of the top four teams in the league: the Carmelo Anthony-led Pistons, the star-studded Knicks, and the rough and tumble 76ers led by Dwight Howard. The Charlotte Hornets were also a strong team, while the surging Chicago Bulls, led by emerging superstar Stephen Curry, were also quite formidable. The Pistons, hungry to finally get a title for Anthony, led the league at 61-21, while the Knicks were just behind them at 59-23, and the 76ers lost only one step from last year, finishing at 58-24. Meanwhile, the Miami Heat had been struggling despite the excellent play of Kevin Durant. It was a similar situation to what the Cleveland Cavaliers had been facing the previous year: Durant was disgruntled and wanted out, but still led the Heat to a respectable #7 seed, while the sharpshooting Pacers squeaked in at #8.

    In the West, the Lakers were back after missing the playoffs completely the previous year, with Anthony Davis having one of the best rookie years ever, alongside Dwyane Wade who had just been acquired from Cleveland. They formed a potent scoring tandem and led the Lakers to a 25 game improvement over the previous year, topping the conference yet again. Meanwhile, LeBron struggled with injuries to himself and to his teammates, and the Nuggets dropped to third, behind the bright young stars of the Dallas Mavericks. The Nuggets began surging toward the end of the season, and going into the playoffs, were among the favorites to take the title yet again.

    Playoffs:

    First Round:

    Eastern Conference:


    (1) Detroit Pistons over (8) Indiana Pacers, 4 to 0

    The Pacers were an exciting team thanks to the tandem of Gordon Heyward and Klay Thompson, who helped make them the best three point shooting team in the NBA. However, their defense left something to be desired, and the Pistons took full advantage as Carmelo went off with a 63 point performance in Game 1, setting the tone for the series.

    (5) Chicago Bulls over (4) Charlotte Hornets, 4 to 3

    Despite the teams' close proximity in records, the Hornets were the heavy favorites to take this series, thanks to Russell Westbrook's continued excellent play alongside a fierce young nucleus of scorers and defenders. However, this series was in many ways a coming out party for Stephen Curry, who picked up where he left off the previous year against the Pistons, making some clutch buckets and earning a rematch against Detroit in the second round.

    (2) New York Knicks over (7) Miami Heat, 4 to 1

    The Knicks dominated this series that saw Kevin Durant accumulate several technicals and Heat fans boo their team off the court. The Knicks, led by their tandem of DeMarcus Cousins and Deron Williams, with Dirk Nowitzki (who had been the league's Sixth Man of the Year) logging some key minutes off the bench. The Heat made it close in game 5 thanks to Durant's play, but it wasn't enough, and the Knicks advanced.

    (3) Philadelphia 76ers over (6) Washington Wizards, 4 to 1

    The Wizards got some quality play from their sophomore stud Kyrie Irving, but it wasn't enough to overcome the might of the Sixers' big men, especially Dwight Howard, who dominated the boards and showed why he was the league's rebounding leader. Even fouling him couldn't stop his dominance, as he was shooting better from the free throw line than usual as well.

    Western Conference:

    (1) Los Angeles Lakers over (8) San Antonio Spurs, 4 to 2

    The Lake Show had their work cut out against a resurgent Spurs team packed with veterans, with Anthony Davis making a few crucial rookie mistakes and Wade getting frustrated at times. The Spurs took Games 3 and 4, but the Lakers surged back to win games 5 and 6 fairly easily. They had shown some vulnerabilities, and whoever faced them next would need to take full advantage.

    (4) Seattle Supersonics over (5) Minnesota Timberwolves, 4 to 0

    Lob City was in full effect as the tandem of Griffin and Paul teamed up to knock out the Timberwolves in an easy sweep. The Timberwolves had taken some strides this year thanks to Rookie Of The Year runner-up Derrick Williams, but they didn't have much of a chance, and the Sonics would go on to a showdown with the Lakers.

    (2) Dallas Mavericks over (7) Portland Trailblazers, 4 to 2

    The Trailblazers and their promising young stars put up a decent fight, coming back to force a Game 6 after going down 3 games to 0, but the Mavericks, led by Brandon Jennings and DeMar DeRozan, were much too strong, and blew out the Blazers in game six to advance to the second round.

    (3) Denver Nuggets over (6) Sacramento Kings, 4 to 0

    The Sacramento Kings, who'd been scrappy contenders just a few years back, still had much of their old core, and were looking to return to contendership yet again... but Lebron was on a mission after a frustrating regular season, and the Nuggets wouldn't be denied, easily sweeping the Kings. They would go into their second round matchup with the Mavericks as major favorites.

    Second Round:

    Eastern Conference:


    (5) Chicago Bulls over (1) Detroit Pistons, 4 to 3

    In a hard fought revenge series, the Chicago Bulls shocked the world to defeat the heavily favored Pistons in a seven game slugfest that saw Stephen Curry play absolutely out of his mind, with five 50-point games during the course of the series, including one where he set an NBA record for threes in a playoff game with twelve. The Bulls' defense was just stout enough to keep Carmelo Anthony under control, and the Pistons end up with an early exit and one of their most disappointing playoff defeats in recent memory.

    (3) Philadelphia 76ers over (2) New York Knicks, 4 to 0

    The Knicks were no match for the 76ers, led by Dwight Howard who kept DeMarcus Cousins completely contained, while Dirk Nowitzki showed his age and played fairly lackluster in the four games. The two defeats at Madison Square Garden were close, but after the series returned to Philly, the 76ers won a pair of routs and knocked off the Knicks quite easily.

    Western Conference:

    (1) Los Angeles Lakers over (4) Seattle Supersonics, 4 to 3

    This flashy, back and forth series was exciting almost all the way through, with Dwyane Wade and Chris Paul exchanging lots of highlights as these two teams both had moments where it looked like the other was in control. The Lakers took Game 1, only for the Sonics to steal games 2 and 3. The Lakers barely won game 4, then scraped by in Game 5 in overtime. Game 6 wasn't all that close but was still a nine point game, while the Lakers ended up winning game 7 by four points thanks to some late heroics from Wade. The Lakers would advance to the Conference Finals to set up what many thought would be a showdown between Wade and Lebron.

    (2) Dallas Mavericks over (3) Denver Nuggets, 4 to 3

    The Mavericks might not have had the superstar power of Lebron James behind them, but they were the more complete team, and that made all the difference in this close series. Role players like Danny Granger had some seriously heroic moments, while Lebron was held in check by the Mavericks' tough defense, as well as injuries to some of his most important teammates.

    Conference Finals:

    (3) Philadelphia 76ers over (5) Chicago Bulls, 4 to 1

    The Bulls' miracle playoff run ended up being somewhat anticlimactic, as they would run into a buzzsaw in the form of the surging 76ers. Curry found himself bricking shots that he had made in the previous series, proving the old adage “live by the 3, die by the 3”. Meanwhile, Dwight Howard was dunking and blocking shots all over the place, establishing himself as the NBA's most dominant center since Shaq. He'd be heading to the Finals and taking his 76ers with him.

    (2) Dallas Mavericks over (1) Los Angeles Lakers, 4 to 2

    The feel-good playoff run continued for the Mavericks, as they knocked off the Lakers by winning all three of their home games in this series. The Lakers played quite well, with Wade and Davis both scoring when they needed to, but their young team was outmatched by the Mavericks' mix of young stars and veterans, with Kevin Love winning the battle on the boards as the Mavs' scorers poured in lots of points. The Mavericks were headed to the NBA Finals for the very first time, and hoping they could win it all.

    2012 NBA Finals:

    Philadelphia 76ers over Dallas Mavericks, 4 to 0

    The second straight Finals sweep in a row turned out to be the cap on a dominating postseason by the Philadelphia 76ers, who only lost two games against some of the NBA's best. It was once again the story of Dwight Howard, who couldn't be stopped and cruised to an easy MVP, drawing comparisons to Moses Malone, the last great center to take the 76ers to an NBA Championship back in 1983. That year had seen the 76ers dominate in the playoffs as well (almost making Moses Malone's prediction of “fo', fo', fo'” a reality), and the 2011-12 76ers now add their name to the list of great Philly playoff teams.

    -

    2012's NBA draft wasn't nearly as stacked as 2011's, with less high school stars jumping to the NBA, and many college players choosing to stay in school. Still, there were some strong players to be had, with Bradley Beal being the consensus #1 pick after forgoing the chance to enter the draft in 2011. He'd taken Duke to the national championship game, and he looked like the best player in the draft by a wide margin. He was drafted by the Brooklyn Nets with the top pick, hoping to build a strong team around him. High school phenom Ben McLemore was taken next with pick #2, sending him to the Cleveland Cavaliers, who were hoping they could do better for him than they'd done with Dwyane Wade. Kawhi Leonard, who took his San Diego State team to the Sweet Sixteen as a double digit seeded Cinderella, was taken fifth by the Houston Rockets, who would pair him up with Damien Lillard as they continued their rebuild. Free agency would once again be the most entertaining part of the offseason, with Miami no longer to keep the services of the disgruntled Kevin Durant. Durant would consider teaming up with the Lakers, but would end up being convinced to join Chris Paul and Blake Griffin in Seattle, forming one of the most potent trios in the league and creating an absolute nightmare for opposing defenses. Miami wouldn't come away completely empty handed, as they did manage to acquire DeMar Derozan from the Dallas Mavericks, who couldn't keep him even by dipping into the luxury tax. Miami also made a few savvy trades to acquire some draft picks that would come in handy down the road.

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    But while Danica Patrick has struggled to replicate the same success in NASCAR that she's had in the IndyCar series, iPhone Series driver Mihoshi Koizumi has taken the entire racing world by storm, forcing everyone to notice after she shocked the world and won the Daytona 500 in her very first Sprint Cup race. Though Koizumi won't be a full-time Sprint Cup driver until next season, she's currently ranked eighth in points in the iPhone Series, and has won two races there as well. She's proven to be one of the most popular NASCAR drivers on the circuit in her first year, and Koizumi's merchandise sales have overtaken those of Patrick. Koizumi's surge in popularity has caused some controversy among longtime NASCAR fans, with the young racer stating that she received death threats after winning the Daytona 500. This has led to no less than legendary eight-time champion Dale Earnhardt, who retired from NASCAR after the 2006 season, to chime in.

    'All she wants to do is race,' said Earnhardt, who was one of the first to publicly congratulate Koizumi after her Daytona win. 'If she can race, she can race and people need to accept that. I think she's one hell of a driver, so is Danica.'

    Koizumi has begun appearing in numerous advertisement campaigns for companies such as Mountain Dew and Old Spice, and will also be the face of Apple's upcoming racing title NASCAR 2K13, coming early next year to the Apple iTwin and the Apple Virtua.”
    -from the June 11, 2012 issue of Sports Illustrated

    -

    As Bronx Bombers Continue Historic Pace, Fans Cry “Damn Yankees!”

    The New York Yankees are headed into the 2012 All-Star break on pace for the most wins in a single season in MLB history. Their current record of 64-21 puts them on pace to win more than 120 games this year, and would put the current team in the same conversation as historic squads like the classic 1927 World Series champions, a team featuring Babe Ruth and Lou Gehrig as part of its historic “Murderers' Row” squad. Not all baseball fans are happy to see the Yankees playing so well. The current line-up, which has been called the most “expensive” in modern MLB history, with numerous All Stars such as Curtis Granderson, Melky Cabrera, and young phenom Mike Trout, has been dominating the competition all season, drawing loud boos whenever they step onto opposing fields. The Yankees have been crushing opponents, with box scores frequently showing results such as 16-3, 19-7, and 25-2, and are on a historic pace in numerous statistical categories, making their case as one of the best teams of all time. The Yankees are the defending World Series champions, and are the odds on favorites to repeat this year, already 13 games ahead of the second place Boston Red Sox in their division.

    -from a July 9, 2012 article on Yahoo! News

    -

    The 2012 Summer Olympics took place in Toronto, Canada, and like the London Olympics before it, was a chance for the host city to revitalize its infrastructure and continue to assert its importance on the world stage. The Olympics was somewhat more sprawling than the Tokyo and London games, with more events and landmarks spread out, making travel a bit more difficult for athletes, reporters, and attendees. However, Toronto itself was quite beautiful in the summer, and like the London Olympics, there were no major security or terrorist incidents to speak of, or even any major protests. The games were quite pleasant overall, allowing the focus to be on the athletes themselves.

    -The big event that many people were looking forward to was the debut of skateboarding. Skateboarders from all over the world came to compete, legends and rookies alike. In the men's competition, Tony Hawk, though quite a bit older than in his heyday, was still extremely impressive, pulling off several of his old tricks and managing to take a bronze medal in one of the events. However, it was Bucky Lasek who dominated, winning a pair of gold medals and beating out numerous rivals, including Paul Rodriguez and Pierre-Luc Gagnon. Despite being 39 years old, the legendary skateboarder had some of his best runs ever, and was a frequent sight in that year's Olympic highlights. On the women's side of things, Avril Lavigne was representing her home country of Canada and was coming in as the sentimental favorite. She'd trained quite heavily coming into the Games, putting a lot on the backburner in order to focus her attention on bringing glory to Canada. It was thus one of the biggest disappointments of the Games when she failed to win a single medal, with her best finish being fourth place. Ironically, nearly all of the skaters who won gold that year cited her as their inspiration, including 17-year old Maria Tangella, who won a gold medal in the halfpipe event in an upset over numerous top contenders including Lavigne herself. No one skater was truly dominant in the women's skateboarding events, showing that there was a lot of competition at the top and room for anyone to excel, and though Lavigne was heartbroken, she promised to come back in 2016 and try for gold again.

    -Kris Humphries and Michael Phelps returned for their final time swimming at the Olympics, and things were different than in 2008. The two men had had somewhat of a falling out in 2010, and tensions were high between them, though they both managed to win gold at the Games, with Humphries winning four and Phelps winning two. The Canadian swimming team also performed excellently, upsetting the Americans in two different events much to the approval of the home crowd.

    -The United States won in the men's basketball competition, getting revenge against 2008's gold medalists Spain in the semifinals and fending off a scrappy Croatia team in a gold medal game that went to overtime. Carmelo Anthony was the hero for the Americans in the final two games, getting some measure of redemption after his painful NBA playoff exit.

    -Usain Bolt returned to the track and field events after being forced to sit out due to injury in 2008. He won one gold medal by achieving a 9.74 in the 100 meter dash, but was beaten out in the 200 meter dash by a Canadian runner.

    -Women's gymnastics was mostly contested between a strong United States women's team and the Russian team. US women's gymnastics was still somewhat roiling from a scandal that saw its team doctor, Larry Nassar, arrested for sexual misconduct after a 2010 incident in which then 14-year-old gymnast Nora Sendicott was initially arrested for stabbing Nassar multiple times with a penknife during a routine examination, only for it to be later found out that she had stabbed him after being abused by Nassar for nearly three years, along with dozens of other young gymnasts. Sendicott herself won a gold medal in the Olympics, being reinstated to the team in 2011 after a long investigation. However, the Russian team won overall in one of the closest decisions ever, while the Canadian team won the bronze.

    -A new boxing star emerged in the middleweight division, as 20-year-old American boxer Sage Perez knocked out Japanese boxer Ryota Murata in the gold medal match in one of the quickest knockouts in Olympic history, another dramatic moment that was played numerous times in highlight reels of the games. Perez is said to be considering a career in either boxing or MMA, and the UFC is expected to bid heavily for his services.

    -Overall, Canada won a total of ten gold medals and 36 medals overall, an extremely impressive performance even for a host country. Russia won one more gold medal than the United States, while tying for overall medals, making the final medal count one of the closest in Summer Olympics history.

    -The games ended with the ceremonial “handing off” at the closing ceremony. Johannesburg, South Africa will be hosting the games in 2016, marking the first time that an African nation has played host to the Olympic Games.
     
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