Qbam uses the same projection as Worlda, so there's thatOk, I know this would be a lot of work, but could we possibly do a mega-worlda like we have a micro-worlda?
Qbam uses the same projection as Worlda, so there's thatOk, I know this would be a lot of work, but could we possibly do a mega-worlda like we have a micro-worlda?
Wait, it does?Qbam uses the same projection as Worlda, so there's that
Never verified it to an absolute level, but I did use a resized part of a Worlda to do a Qbam and they matched perfectlyWait, it does?
Welp, I know what I'm using for reference.
Ok, I know this would be a lot of work, but could we possibly do a mega-worlda like we have a micro-worlda?
Wait, it does?
Welp, I know what I'm using for reference.
Yes, but vertical distortion will fix that. So as long as they're similar projections you can tranlate from one to the other.They do, more or less. They are both pseudocylindrical projections, but they aren't simply re-scaled versions of each other.
[my usual essay about map projections omitted to save space]
That's essentially what the QBAM, MBAM, etc are, no?Ok, I know this would be a lot of work, but could we possibly do a mega-worlda like we have a micro-worlda?
Yes, but vertical distortion will fix that. So as long as they're similar projections you can tranlate from one to the other.
Of course we still can't figure out where to put the continents in the worlda...
This reminds me why I really don't like pseudocylindiral base maps.Vertical distortion alone won't fix the issue. They also either use different ratios for length of polar line to length of equator, or have the last few degrees of the poles cropped off (it's really hard to tell which with any certainty). Either way, that means simple vertical re-scaling won't produce a match.
If it weren't for the half-decade worth of pre-existing worlda resources, I would've started with a new basemap. But at this point, I feel we're stuck with the worlda whether we like it or not .This reminds me why I really don't like pseudocylindiral base maps.
If it weren't for the half-decade worth of pre-existing worlda resources, I would've started with a new basemap. But at this point, I feel we're stuck with the worlda whether we like it or not .
However, for what it's worth, even with its flaws the worldA does a decent job at what it's meant to do: provide a high level overview of a timeline, rather than the detailed and more accurate larger base maps.
I mean, there's the 2K bam which could be a good alternative, and there's already a 1700 map made by Drex and a 1914 map made by me (lacking internal subdivisions and with some inaccuracies), with a ful river map too. We could work on that, the thread which it is in is XK-Bam threadI mean, if we all started now and didn't post anything we could complete a new basemap within the month. Although, I am a fan of terraforming so I'd probably be locked up doing sea level maps.
AgreedI feel the worlda is a great size for overview maps,
For that matter, Worlda's projection is really specific, and the only reason that is not a major issue, is that its size makes it easy for translating borders into it. Equirectangular is a recognized projection and there are some projection converters that work with Equirectangular.and that the 2k is a somewhat uncomfortable middle-ground between the worlda and the qbam. The projection is also not commonly used, which means finding otl maps for basemaps becomes more difficult, and adapting projections is quite tedious when tracing otl maps of different projections.
The river specs can be annoying, you are right, and considering a 2KBam River map was made right from the beggining, they are probably unnecesary.Also, I feel it's a bit overly detailed with its geography, leaving a lot of "specs" across the map along rivers.
Yeah but that wouldn't be a new basemap, just Worlda.I think if a new basemap is going to be made, it should be a overhaul of the worlda, fixing geographic errors on it, rather than making a new one from scratch.
Honestly, I think getting rid of worlda would be like getting rid a bit of the site. It's a unique projection crafted by the site for the site, self contained within it. It's part of our history. It's a shitty argument for keeping it, but I can say even if we get a new bademap I'll continue to use worlda. Odds are a few other people will also