Chrono Break
Chrono Break is a JRPG developed by Squaresoft for the Nintendo Sapphire. It's the third game in the extremely popular Chrono series that focuses on characters traveling through time and space to defeat cosmic entities of incredible power. Chrono Break has been in development by Squaresoft for the past three years, ever since the company received the first of the Nintendo Sapphire development kits back in 2005. The game brings back much of the original Chrono Trigger "Dream Team", including Yoshinori Kitase, Masato Kato, Yasunori Mitsuda, and Akira Toriyama. Indeed, Chrono Break features even more of the original team than Chrono Infinite did, and attempts to bring back memories for the player of the original game, though the plot itself focuses on traversal through alternate dimensions than it does on time travel. The game itself plays much like the previous two games, with a party of three (out of nine characters total, eight mandatory and one optional) traveling in an overworld area that connects dungeons, towns, and other landmarks. In some ways, the game can be compared visually to modern TTL games such as I Am Setsuna, with beautiful high definition environments and visuals. The game's combat is a turn-based/action hybrid that features automatic character movement in conjunction with real-time attacks. These attacks can be timed to create combination attacks, while the player can stop combat at any time to utilize techs or items. Combination attacks are no longer automatic, but depend on timing windows that occur during combat. This creates a battle system that looks in some ways like OTL's Final Fantasy XIII, with fast-paced combat that almost resembles an interactive cutscene. Characters are dynamic in their movement and frequently talk in battle, both to their allies and to their enemies, while enemies (at least those with the ability to speak) respond in kind. Chrono Break features environmental specific abilities unique to each character, that can enable certain perks, whether they be accessing secret areas, finding hidden treasure, or giving temporary statistical bonuses. The game's menus are somewhat of a throwback to the original Chrono Trigger, with similar icons and character portraits, though characters are now able to equip up to three accessories a piece, along with a weapon and a piece of armor. Character accessories play an important role in strategy, character composition, and even certain combo techs, and finding, refining, and building them is a very important part of the game's overall strategy. The accessory system is also quite similar to the one in OTL's Final Fantasy XIII (a lot of the people who worked on that game IOTL also work on Chrono Break ITTL, with the rest of them working on TTL's Final Fantasy XII).
Chrono Break has a total of nine playable characters. They are, in order of when they permanently join the party:
Shard: The game's primary protagonist, Shard is a young man from a beachside village somewhat similar to Termina in OTL's Chrono Cross. One day, Shard encounters a mysterious rift portal, through which he can briefly see thousands of time streams. He is pulled into the portal, beginning his adventure. Shard wields a thin sword and, like previous Chrono protagonists, does not speak in-game.
Ovo: A rotund, high-spirited dwarf, Ovo is the first hero Shard teams up with on his journey, and serves as somewhat of a mentor to Shard on his adventure. He wields a steam-powered mallet. He's voiced by Christopher Sabat.
Millennia: A mysterious, purple-haired woman, Millennia has the ability to travel through time all on her own, but she can't always control it. She's a fairly archetypical "tsundere" character, but this is largely to hide her own fear at losing control of her abilities. Millennia is voiced by Amanda Winn Lee.
Cade: Cade is a cocky spaceship pilot very similar to Han Solo. He wields a laser pistol in combat and gets extremely frustrated when technology isn't readily available to him. He's voiced by Matt Mercer.
Lisbeth: Shard's childhood friend, Lisbeth is a frail, somewhat sickly girl who witnesses Shard being pulled into the portal and tries to find a way to help him. Lisbeth ends up being the key to a lot of the different mysteries in Chrono Break, though her importance to repairing space and time isn't learned until a good portion of the way through the game. Lisbeth is voiced by Caroline Macey.
Zuriel: Zuriel is a mysterious being, an angel of pure light who transforms into an angel of darkness at certain occasions in the story. Said to be an Arbiter of Time, Zuriel is at times both friend and foe, and is connected to a godlike being said to be the cause of the game's events. Zuriel is voiced by Steven Yeun.
Gylla: Gylla is a woman who has the body of a fish, transformed by a mysterious curse similar to Frog's affliction from the original Chrono Trigger. Unlike Frog, she doesn't blame anyone but herself for her transformation, though over the course of the story, the party will come to learn why she was transformed. She's voiced by Veronica Taylor.
Atropos: Atropos is a cyborg woman and the only character related to a previous Chrono series character, the original Atropos from Chrono Trigger. However, unlike that Atropos, which was a pink robot similar to Robo, Chrono Break's Atropos is much more human-like in appearance, taking the appearance of a cyborg and almost able to pass for human. She also only vaguely mentions the events of the original game and is implied to only contain partial memories from the original Atropos while being her own independent being. She's voiced by Evetta Muradasilova.
Trest: Trest is an a cocky assassin character who starts out as an antagonist and remains a frequent thorn in the heroes' sides for about two thirds of the game. It's possible, but difficult, to recruit him, but if you do, he can combo very well with most of the heroes, and unlocks a couple of fun and informative sidequests. He's voiced by James Arnold Taylor.
Chrono Break deals in both time and space, and takes place in a series of heavily anachronistic environments that appear as if two or more time periods have been smashed together. This enables strange things such as steampunk cavemen and medieval space fortresses, and things only get stranger as the game progresses and the "break" referenced in the game's title becomes apparent. Chrono Break, along with Final Fantasy XII in 2009, are Squaresoft's two massive projects during the first part of the Sapphire's lifespan. As such, the game's production values are exceptional, with some of the best graphics yet seen on the console, better than any of the OTL Final Fantasy XIII games. Despite the graphical fidelity, the game's artistic aesthetic is more toward the fantastical, but the game blends realism and fantasy extremely well, giving it a highly realistic storybook look and giving it a warm, adventurous tone. The game's overall mood is positive but gradually drifting toward melancholy as the game works up toward its emotional ending. Yasunori Mitsuda was doing double duty at the time, as the primary composer for Chrono Break while also contributing toward Final Fantasy XII. As such, he attempted to differentiate the musical feel of both games, to where Chrono Break would have a more "intimate" feel while Final Fantasy XII would have a more "epic, sweeping" feel. While there are similarities between the soundtracks of both titles, he largely succeeded in giving each game its own unique signature feel. Chrono Break is easily Squaresoft's biggest project since their Wave Final Fantasy titles, and is widely seen as being a game that would set the tone for the rest of their titles on the Sapphire.
The game begins by introducing the player to Shard and his childhood friend Lisbeth, and the life they share together in the village of Nexus. Nexus is a quiet, seaside village, and not much happens there, but everything changes after a routine expedition to gather fish. Shard walks up to the cliff overlooking the village, and a rift opens in space and time, pulling him in. He winds up in a strange land of dinosaurs and cave people, but the cave people use steam power to hunt and carry out their daily lives, and they've constructed a great cliffside village. Shard is introduced to Ovo, and together the two venture off to hunt down a raptor. They're attacked by warriors from a rival tribe, but "saved" by the arrival of Millennia through a space portal. The three of them are captured by the rival tribe, much to Millennia's fury, but Ovo is able to save them by building a contraption that helps them escape. The three get separated for a while, and Shard travels alone with Millennia, and then with Ovo. Some early story beats are established here, such as the speculated reason for the existence of space portals (a rift in the time stream caused by angelic creatures known as the Arbiters), and Trest and Zuriel also make their first appearances. Eventually, Shard and Millennia encounter Cade, and Millennia and Cade despise each other at first (but eventually are established as a couple). Shard also is given the chance to revisit his village, which has been destroyed by the Arbiters, but Lisbeth is mysteriously found alive, and joins the party. She's extremely weak, but for a time, the party consists only of Shard, Ovo, and Lisbeth, as the three of them wander through a gothic-style castle laid waste to by the Arbiters. The castle is in the middle of a large, modern city, but the party is unable to reach the city, and no one in the city can see the party. Cade and Millennia are in the city itself, and find a way into the castle during a crucial boss fight in which Shard, Ovo, and Lisbeth are nearly killed by one of the Arbiters. When the castle is breached, a massive gate of destruction opens up above the city, causing havoc. Shard and his friends barely escape, and are pulled into a realm called the End of the Universe, a somewhat barren realm similar to Chrono Trigger's End Of Time. They are met by an elderly woman named Nora, who explains to them that spatial rifts are opening up everywhere and that dimensions are being fused together in an event known as the Chrono Break, a result of another multiverse being repaired and its dark energy leeching off into this one (it's implied that when the Darkness Beyond Time was destroyed in Chrono Infinite, that all the darkness from that dimension started leaking into the Chrono Break dimension). Nora states that in order to save the dimension, the Grand Arbiter must take all of the latent darkness into himself, but this would require self-sacrifice, and the Grand Arbiter believes that such a sacrifice would cause anarchy, and that it would be better to rule over a broken dimension than let chaos reign over an intact one. Shard and his friends are tasked with seeking out an Arbiter and attempting to get the Grand Arbiter to see reason. They seek out Zuriel, and after a brief mission, Zuriel is recruited to the team, having become disillusioned with the acts of his fellow Arbiters. This kicks off a story sequence in which three more broken dimensions are discovered and in which the heroes try to repair each one. Gylla is recruited in one of them, and all the while, the heroes have to deal with Trest, who claims that his own dimension is just fine and that the heroes need to stop what they're doing. In a climactic story event, Atropos appears, while it's revealed that the Arbiters are trying to repair the dimensional breaks, not cause them, and that the Grand Arbiter is incapable of making such a sacrifice to save the worlds, which is why the Arbiters are trying to repair the dimensions themselves.
This revelation causes Zuriel to turn on the party and the party to get separated, and Shard, Ovo, Millennia, and Atropos end up in Trest's dimension, which has become a massive factory plane, a mesh of construction facilities from different timelines, including an ancient stone forge, an Industrial Revolution-era factory, and a futuristic energy forging facility, amongst other more subtle elements. Atropos seems to know a great deal about the factory dimension, and it turns out that it's being run by a Mother Brain-like figure who controls pretty much everything. Trest, in fact, sees the being like his own mother, even though he knows it's an artificial program. Escaping is pretty much all the heroes can do, and after fighting a massive mechanical boss, they manage to get away. Shard wants to find Lisbeth, but before that can happen, the party winds up in a strange Roman casino dimension, sort of a riff on "Caesars Palace" but much darker, run by an insane Emperor. Gylla and Cade are trapped here in various bad circumstances, and the party has to find and help them, get information on Lisbeth, and defeat the Emperor, all the while dealing with Zuriel, who has made a deal with the Emperor of the dimension to find the heroes and stop them. After the heroes accomplish their goals there (The Emperor is defeated but Zuriel escapes), Shard learns that Lisbeth has been taken back to Trest's factory dimension and must make a daring raid on the facility HQ to save her. This mission is another massive story climax where Zuriel returns to the heroes for good, Trest is defeated (and possibly killed depending on whether or not the player enabled him to be able to join the party later) and a LOT of information is learned about Lisbeth and Atropos. Lisbeth, as it turns out, is the Anomaly, the cause of the dimensional rifts that the player has encountered throughout the game. The Arbiters were unaware of this, but Lisbeth's analysis by the factory HQ computer shows that she was in fact created in the death throes of the Darkness Beyond Time, a being of light to balance out the darkness, but because she was cast into a dimension that has never known such darkness, the darkness sought her out in an attempt to create that balance. Lisbeth is the one who must absorb the darkness into herself, but at the cost of her own life. Lisbeth has absorbed a massive amount of darkness already and is comatose, and the Arbiters wish to take her to the place where the darkness is gathering to finish the job. The party refuses to let anything happen to her, and returns to Nora for advice. Nora tells them that they must create another Chrono Trigger, clone Lisbeth, and use it to absorb the darkness instead. Atropos tells them of an area where that can be done, and the party visits a place very much like Death Peak from the original game, but combined with a number of environments from other timelines, creating a strange anachronistic mountain. The Lisbeth clone is created, and takes all the darkness into itself, closing all the dimensional rifts and saving the original Lisbeth. However, the darkness refuses to die, and after another cataclysmic event in which the Realm of the Arbiters is completely destroyed, the party is scattered once more. Shard and Lisbeth wake up back in their intact village. Everyone has been brought back to life, but the village itself is isolated in the universe, an island drifting on the sea of space and time. At this point, there's about one fourth of the game remaining, and Shard must once again reunite the party: first, Ovo and Gylla, then Atropos and Zuriel, and finally, Millennia and Cade. During these missions, the increasingly sad fate of the game's realms is made apparent. Severed from the time stream, with only a few ways to bridge the dimensional gaps, the various realms have been totally cut off from one another, and darkness and despair are seeping into the minds of the people. Once the party is reunited, they learn that the only way to bring the dimensions together is by entering the hole in space and time that was once the Arbiters' Realm and is now a growing vortex of darkness, said to be the new Darkness Beyond Time.
It's important to mention that during this phase of the game, its primary antagonist has made his presence known. During her first encounter with the heroes, Nora mentioned her old mentor, a scholar named Remus, who is said to have been a frail but brilliant student of dimensional travel. Remus, in fact, is said to have studied under the original Three Gurus from Chrono Trigger, Malchior, Gaspar, and Balthasar, and somehow found a way to travel to this dimension. A few faint signs of Remus' presence are seen across the dimensions throughout the game. However, upon learning of Lavos' powers, Remus became power hungry, much in the same way that Queen Zeal did. Convinced by his hubris that he could control Lavos, he traveled through the dimensional breach created by the collapse of the Darkness Beyond Time, unwittingly allowing a small piece of the darkness to slip through with him. He took on Nora as a pupil, using her gifts to augment his own power. He also came in contact with the Arbiters, and subtly manipulated them as well. He's the one who caused Lisbeth to be born, and it was the darkness Remus brought through the portal that necessitated her very existence. It's Remus who causes the fall of the Realm of the Arbiters, and he's the one who personally strikes down their leader (who was originally teased to be the final boss of the game but is killed about 3/4ths of the way through). As Shard and Lisbeth begin their quest to reunite the heroes, Remus finally makes a few physical appearances, at first trying to manipulate the heroes to cease their quest, but then finally creating creatures to attack them. Nora is torn between helping the heroes and remaining loyal to her mentor, but she at last helps to strike down Remus at the cost of her own life in a cinematic sequence late in the final dungeon. Finally, it's revealed that the Lisbeth who's been with Shard ever since their trip to Death Peak isn't the original Lisbeth, but is instead the clone: the original Lisbeth sacrificed herself, realizing that the clone couldn't absorb the darkness on its own. The clone itself has a finite life force, and has only survived because of the lingering emotions experience toward Lisbeth from her companions and friends. Though heartbroken, the party vows to press on. They engage in a final showdown with Remus, only for Remus to be interrupted by the arrival of Lavos, reborn through the coalescence of so much darkness. While it appears that Remus will be overwhelmed by Lavos, the party realizes to their horror that Remus has discovered a way to control the cosmic horror, and sets it against the heroes. They defeat it, but only just barely, and Remus reveals to them that he has gained true dominion over time and space. He tears another dimensional hole, revealing the peaceful dimension seen in Chrono Trigger and Chrono Infinite, and threatens to destroy it as well. However, the Lisbeth clone, despite horrific pain, is able to throw herself into the portal, using her own energy to seal it for good and cutting off Remus' power to manipulate dimensional tears. Remus, now trapped in this dimension, vows to transform it into an eternal hellscape. Lisbeth tearfully asks him why, and he just smirks and says "because I can." Remus reveals himself to be omniscient, and claims that all living creatures are pathetic beings and that he has seen their pasts and futures and that knowing everything has made him realize the futility of existence. His omniscience also prevents the party from damaging him, and it appears hopeless until Millennia realizes that her own time manipulation powers lie outside of Remus' own. In fact, her powers were a failsafe granted to her by Nora, who had been secretly mentored by Balthasar who knew that Remus was about to turn. Nora wasn't able to complete her work, but through the encouragement of her friends, Millennia has been able to master her powers on her own. While she can't destroy Remus' omniscience completely, she can make him unable to see a small window into the immediate future, which allows the party to attack him. This begins the next phase of the final boss battle, in which the party must battle Remus. Killing Remus, however, unleashes the darkness itself, which coalesces into a being of incredible power, the Eternity Devourer. After the Eternity Devourer is defeated, the darkness is weakened, but not destroyed. The Lisbeth clone must, in its final act, absorb this last bit of darkness into herself. The Lisbeth clone then asks the party to let her rest, and Shard and Millennia cast one final spell together, enabling the Lisbeth clone to sleep beyond the flow of time. The dimensional rifts begin to repair themselves, and the party must return to their own dimensions, becoming separated from one another. The ending shows the party members and their surviving allies in their own repaired time streams, moving on with their lives. It's a mostly happy ending with a bittersweet tone, but the after-credits scene does show one hopeful moment: Millennia retains her time warping powers, and the first person she visits is Cade, but it's implied that the two of them will find a way to reunite the others as well.
Chrono Break is one of the Sapphire's most hyped games of 2008. It's released in Japan in September 2008, and in North America on November 11, 2008, with a European release on November 14th. It's a massive hit in all three territories, selling more than 500,000 copies in its first week of release in Japan and more than 300,000 copies in its first week in North America. Though it's not a Final Fantasy-level blockbuster, it definitely meets sales expectations and is considered one of Squaresoft's most successful launches ever. Reviews are quite kind to the game, averaging in the low 9s in North America and somewhat higher in Japan, with a 38/40 in Famitsu. Curiously, it's the lowest rated amongst the three Chrono games, which shows just how critically and popularly beloved the series is. Most of the praise for the game centers around its sprawling quest, epic storyline, and incredible graphics and music, while slightly criticizing the characters themselves for not being as memorable as the ones in the first two Chrono games. Though Chrono Break isn't the best RPG of all time, it's definitely a contender for one of the best RPGs of the year.