(Here are the rest of the notable North American game releases between October 2008 and December 2008!)
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Nintendo Sapphire:
Mirror's Edge
Mirror's Edge is an action/adventure game released exclusively for the Nintendo Sapphire in October 2008. Published by Electronic Arts, the game is very similar to OTL's game, including its main character Faith and its high flying action that incorporates fast paced combat and parkour. The game is a first person title, with an emphasis on hand to hand combat rather than gunplay (though guns are available). The game's plot is also very close to that of OTL's game, featuring a totalitarian “utopian” society and a rebellion in which Faith works as a courier to deliver messages and other contraband back and forth. The OTL game took inspiration from Firefly, and so does the TTL game, and perhaps even moreso due to the fact that Firefly lasted several seasons ITTL, giving the producers and developers even more plot threads to work into the show. The game also took inspiration from titles such as Beyond Good And Evil, while games such as Encounter (which a lot of Mirror's Edge developers worked on) also served as sources for the programmers and writers to draw from. Mirror's Edge serves as a graphical showcase for the Sapphire, which enables the game to show a massive open world cityscape, even bigger than that of OTL's game, with beautifully detailed characters and buildings. The game's plot, as IOTL, revolves heavily around Faith, her sister Kate, and the two of them being framed for a murder, but unlike OTL's game, which had somewhat of an open ending, TTL's game actually resolves the storyline, with Faith and Kate ultimately being vindicated for their actions when the rebellion is successful. The reason for the plot having a closed resolution is that EA expects that sequels will feature different protagonists, and perhaps different settings or a different perspective on the same setting. As IOTL, Mirror's Edge receives generally good reviews, perhaps slightly better than OTL's reviews, but it's also somewhat overlooked due to being released in close proximity to other major Sapphire games. The game isn't a financial loss, but it is somewhat of a disappointment. Apple expresses interest in the IP, and a port would ultimately come to the iTwin in 2010, with a possible Apple-funded sequel coming later on.
Star Siren: The Fateful Yandere
Star Siren: The Fateful Yandere is a side-scrolling/3-D platform beat 'em up hybrid game for the Nintendo Sapphire (though it would later be ported to the iTwin in 2009). It continues the story and gameplay of previous games in the series, which itself is similar to OTL's Viewtiful Joe. The game has a cel-shaded look and is essentially a tribute to shoujo anime such as Sailor Moon, with five transforming heroines led by Saiyuki, AKA Star Siren, who utilizes powerful magical attacks on enemies that the player charges up as they deal and take damage. The Fateful Yandere introduces 3-D gameplay for the first time, though it's only featured in certain segments of the game, particularly boss fights and open exploration segments. The rest of the game takes the form of a classic beat 'em up title and is divided into 21 levels that the player must go through, interspersed with animated cutscenes throughout. The plot sees the introduction of a new character, Mimimora (voiced by Kari Wahlgren), who introduces herself as Anthony's girlfriend (Anthony was the love interest of Saiyuki, introduced in Star Siren: Love Story). Anthony and Saiyuki had agreed not to date each other and to just remain friends, but Saiyuki finds herself jealous and suspicious of Mimimora. Meanwhile, the Dark Frog Prince Kerokero has launched an invasion of Earth and has sent his amphibious minions forth to cause trouble. However, it's Mimimora who is the more menacing threat: true to Saiyuki's suspicions, she's prone to wild mood swings and violent outbursts when Anthony doesn't make her happy, and Saiyuki finds herself having to rescue her ex-boyfriend from this crazy new girl! But there's more to Mimimora than meets the eye, and when her magical powers turn out to be key to saving the world, Saiyuki and friends have to try their best to pacify her while keeping Anthony safe. In the end, Mimimora and the Star Souls team up to take down Kerokero, and Mimimora agrees to leave Anthony alone (while Anthony begins dating Saiyuki again). Mimimora remains Saiyuki's friend, but she's still quite volatile and dangerous, and will definitely make more trouble as the series continues!
Star Siren: The Fateful Yandere saw slightly reduced critical and commercial success from its predecessors, averaging in the high 7s/low 8s with critics. Its combat was seen as being a bit repetitive, even with the addition of 3-D gameplay, and the graphics were also seen as being underwhelming for the Sapphire. However, critics did like Mimimora and the game's general sense of humor. Sales in Japan were outstanding, among the best of 2008 on the Sapphire, but North American sales dipped significantly from that of Star Siren Nakama. The Fateful Yandere would be the last game in the series to be released first exclusively on a Nintendo system, as Apple and Capcom's relationship continued to draw closer.
Guided By Moonlight
A Level-5 developed action RPG with a cel shaded visual motif and a large world to explore, this game casts kid adventurers in a grand adventure across a land where the light of twin moons governs all. The game plays much like OTL's Rogue Galaxy, but has a somewhat lighter mood, akin to that of a Yokai Watch or Inazuma Eleven type game, with lots of humor (it does get more serious toward the end though). It's an epic quest and is quite well received critically, though it doesn't get as much love as Chrono Break does and becomes more of a cult classic in the West than a major hit. It does achieve more of a hit status in Japan.
Killzone: Man's Inhumanity
The third main series game in the Killzone franchise, Man's Inhumanity is an FPS that continues the story from the previous two games, bringing back the cruel Rippers to be the game's main antagonistic force. The title refers to the fact that the human armies fighting the Rippers are forced to genetically modify themselves into mutated creatures in order to battle this dangerous foe, and so combat combines traditional FPS weaponry with melee attacks and special powers. The game has a new protagonist, a soldier who was one of the first to receive modifications, and he continues to receive new powers as the game progresses. Man's Inhumanity was hyped as one of the Sapphire's first major FPS titles, and is pushed as a big multiplayer game, but critical reviews are disappointing. The combat is seen as repetitive and clunky and the main character is fairly unlikeable, with the game being criticized for being a rushed affair, similar to Killzone 2. It's not a Gray Zone level disappointment, but Modern Warfare 2 is received MUCH better on the Sapphire, and ultimately this game ends up being a bit of a bust, putting the franchise in a bit of jeopardy.
Big Bad Hero 2
(Authors' Note: The reader PunMaster, creator of this series, is still compiling the plot and gameplay details for this game, so we'll just detail the commercial and critical performance here in lieu of a full game description to be posted later on.)
The sequel to 2004's first party debut hit for Nintendo, Big Bad Hero 2 continues the story of Nero and friends as they come up against a dangerous new foe. This was the most hyped first party game of the holiday season for Nintendo, and it scores majorly well in both reviews and sales, becoming one of the season's biggest hits and exceeding the original game's sales performance. It's not quite a Game of the Year contender, though it is mentioned in a few of the award ceremonies.
Apple iTwin:
Strider
Strider is a modern reboot of the classic action series that first appeared back in arcades in 1989 and got a popular Genesis port. Though the series has appeared on numerous consoles in numerous forms over the years, this is the first game to be made with the iTwin in mind, and takes the series back to its roots: it's a side scrolling beat 'em up with fairly simplistic controls, utilizing either a traditional control scheme or the iTwin's dual control mode to allow for up to four player co-op. The plot is simple: the ninja Strider Hiryu must battle his way through more than a dozen levels to take down his master, who has betrayed the side of good and has formed an evil criminal syndicate. Strider must sneak and carve his way through hundreds of baddies to reach his master's lair and take him down. The game gets a number of comparisons to titles like Star Siren: The Fateful Yandere and Ninja Gaiden Blood, but is significantly more simple to control (though it's a lot harder than Star Siren). It's also sold for a budget price: $39.99 at launch. This helps it to get a decent amount of sales, and reviews are solid as well, averaging right around the 8/10 mark.
Trauma Center
This Atlus-made game is an enhanced console remake of a somewhat successful iPhone game developed in 2007 (which was similar to the original Nintendo DS game from OTL). It uses the iTwin's motion controls or the traditional iTwin controls to combine visual novel-style gameplay with precision surgery gameplay, and while some of the characters and situations are quite similar to OTL's game, it's very recognizable in terms of gameplay and subject matter. It's seen as a bit of a niche title but is a very unique iTwin entry and there's nothing like it on the Xbox 2 or the Sapphire.
Dead Rising 2
A sequel to Capcom's 2006 Nintendo Wave title, Dead Rising 2 continues the story of Frank West, who finds himself forced to participate in another series of zombie-related reality show challenges after his love interest Isabella (from the previous game) becomes infected. He needs the prize money to buy Zombrex, a medication that might reverse Isabella's symptoms (similar to the storyline from OTL's Dead Rising 2, in which new protagonist Chuck needed the Zombrex for his daughter). Frank is dropped into a city overrun with zombies and forced to compete with 15 other contestants for survival.. One of those contestants is a single mother named Alexis, who needs the Zombrex for her young daughter. Alexis ends up becoming Frank's rival and his new love interest, though Isabella is also involved later on in the game. As for the gameplay, it's somewhat similar to the original, though it's enhanced by the iTwin's controls and by the ability for Capcom's developers to create a larger open world. The graphical detail has been sacrificed a bit for the sake of environmental scope, but this just makes the game better overall, with review scores topping those for the first game. This game's reception and sales are quite comparable to that of No More Heroes and superior to those of MadWorld, making it one of the more popular “mature” iTwin titles of the year and one of the most popular survival horror games on the console as well, a more tongue-in-cheek alternative to the deadly serious Three Mile Island.
Skunked!
Apple's first major mascot platformer since Endotherm, this game is about an anthropomorphic skunk named Stinker who can shoot his spray at people and objects. Somewhat gross but also surprisingly hilarious, this is a fairly big hit amongst younger players and really isn't all that bad of a game, averaging in the mid to high 7s amongst reviewers. Though some families choose to hold out for the February 2009 release of Endotherm 2, others decide to go ahead and purchase Skunked!, and the game becomes a holiday hit for Apple, selling well throughout November and December.
Virtue And Vice 2
Kabukisoft's sequel to their surprise 2006 2-D fighting hit, Virtue And Vice 2 delivers improved graphics and more characters, enhancing the original game which was already quite well received. Characters remain fairly gimmicky, based on either virtues or vices, with some characters becoming truly over the top. It's a niche title in North America, but it's a hit in Japan, and critics love it, with most of them declaring the game to be even better than Virtua Fighter 6. The sales don't reflect it, but this series is definitely here to stay.
Chaos Conductor
A rhythm/platformer/puzzle game where the player is a kid who can conduct enemies and obstacles like an orchestra. Another game that uses the motion controls, it also has a good non-motion control scheme, and is considered a very fun game that has strong sales (though not initially, the strong sales come later on as word of mouth spreads and the price drops).
Crazy Taxi
The first iTwin installment in this classic Sega series, Crazy Taxi for the iTwin brings HD graphics and mixes up the series' formula somewhat, with passengers who have their own unique temperaments and the introduction of rival cab companies who will attack you (or who you can go to work for). Apart from the enhancements, it's still the same old Crazy Taxi, and though the game gets some buzz, most critics consider it a bit of a rehash, denying the game high scores and forcing it to settle for some fairly mediocre ratings (it also doesn't help that the game's a bit short, the developers decided to take an opposite approach from Capcom's Dead Rising 2, sacrificing scope for pretty graphics). Sales are good (it's Crazy Taxi), but it's not a megahit like the original.
Microsoft Xbox 2:
The Pact 2
The sequel to 2005's disappointing and controversial FPS, The Pact 2 is co-developed by EA and Microsoft, and tries to fix some of the problems that plagued the original (which sold well but was a major critical disappointment). Though the gameplay features of the original largely remain, allowing the player a great deal of discretion in how to carry out a mission and emphasizing interaction with NPCs, the game goes out of its way to make the protagonist not able to do anything truly monstrous or controversial. This does limit the player's freedom somewhat, but also gives them more subtle choices in their interactions, and still enables them to be shady, just not truly bad. The aiming and stealth have seen significant improvements from the previous game, and the graphics are fairly good for an HD console, though EA and Microsoft didn't put a huge amount of money into the game, so the graphics aren't up to the same level as games like Encounter: Time Wars or Cyberwar 3. The plot features a soldier named Desmond Clark (voiced by Ice Cube) who is forced to go AWOL after his entire unit is captured by the enemy. Clark must hunt down his fellow soldiers and rescue them, while getting to the bottom of the events that led to their capture. Clark is a significantly stronger character from a moral standpoint than Scott from the previous game, refusing to kill civilians and drawing a harsh line against torture. The player's actions determine how many of their fellow soldiers they can rescue, and what Clark's ultimate fate will be. While The Pact 2 doesn't receive the same level of harsh criticism as its predecessor, it's still seen largely as a paint-by-numbers FPS that doesn't do much to innovate the genre, particularly from a multiplayer perspective. Its initial sales are also lower than those of the original game, and Microsoft doesn't do a great job hyping it compared to its other games. While The Pact 2 is seen as a somewhat pleasant surprise by most critics, sales barely cover the production cost of the game, and the franchise is quietly laid to rest.
Wilde
An irreverent, cel-shaded adventure game created by Ralph Bakshi, it stars a man named Wilde who gets caught up in a fantastical adventure after meeting a sexy princess named Maria. The game is somewhat of a parody of Dragon's Lair, though it plays more like a Zelda game than a straight up action title. The puzzles and dungeon's aren't particularly fun to traverse, but the game makes up for it with its sense of humor and great voice acting (led by Brendan Fraser as Wilde and Candi Milo as Maria). One of the most unique and strangely funny games of 2008, it's mildly hyped but sells poorly despite good reviews.
Wipeout: Run And Gun
The latest in the hit Wipeout series by Psygnosis, this game introduces weaponry to the series for the first time, with races characterized by incredible futuristic speed combined with Twisted Metal-style vehicular combat. This is no Mario Kart: weaponry isn't randomized for the most part, and there are no automatic homing weapons either. Skillful aiming and positioning becomes incredibly important, and races are almost always won by the most skillful racer and weapon user. The use of weaponry puts a spin on the genre that even F-Zero doesn't have, and that's the game that this one gets compared to the most. Overall, the Sapphire's F-Zero is favored by critics, but there are definitely some who prefer the simpler racing and wild combat of Wipeout over the Sapphire's hit. Wipeout: Run And Gun achieves great reviews and solid sales, and would be one of the most popular Xbox Live titles in the months following its release.
Orphan 2: No Gods, No Masters
The sequel to the hit 2006 PC RPG Orphan: Face Your Destiny, Orphan 2 sees release on the Xbox 2 and PC, and plays much like the original game. A quick primer: in Orphan: Face Your Destiny, your character was the only survivor of a brutal rebellion in which their entire family was slaughtered. As it turns out, your character's family was killed because they were the last of an ancient race with incredible magical powers, and the killing was orchestrated by an evil wizard who could only be killed by those powers. In Orphan 2, your character is now a fully grown adult and must decide whether to lead a war of conquest or whether to turn inward and start a magical order. The game has similarities to Rise A Knight III, but is a bit more simplistic and much more fantastical, utilizing magic and fantasy elements as opposed to Rise A Knight's realism. Ultimately, this game is one of the year's more high-profile disappointments: the reception to the sequel isn't nearly as good as that of the original, and the Xbox 2 version is seen as being even worse since its graphics aren't quite up to snuff and it doesn't have the mods that the PC version has. Ultimately, this game sees poor sales on the Xbox 2, and Nintendo is glad that it passed up a chance to get a port of the game as well.
Shadowrun: Awakening
Rather than being a full-fledged sequel to the 2003 Xbox game, Shadowrun: Awakening is a digital exclusive spinoff, about 50 percent the size of the 2003 Xbox title (but obviously better looking from a graphical perspective). It's released at a budget price ($29.99), and features a new storyline, with the player able to select one of six shadowrunners who are waking up after suffering from a coma-like illness, emerging into a new world that's radically changed from what they know, and each given the same mission and different ways to undertake it. It's actually quite complex and good for a digital title, and is somewhat of a bright spot for the Xbox 2, becoming one of the most downloaded Xbox Live titles of 2008. It also receives some free DLC down the road that enhances the game and the story, giving players major bang for their buck.
Too Human
Just as IOTL, Silicon Knights' action RPG based on the ancient Norse Gods was delayed for quite some time. Originally intended as an Ultra Nintendo title, it got caught up in the turmoil that surrounded the company for a decade and would ultimately wind up on the Xbox 2. It's a fairly similar game to OTL, but is a bit influenced by Divine Wrath, featuring more gods because of this, though its main storyline, about a god who is less cybernetically enhanced than his fellow gods, giving the game its title, is still quite intact and similar to OTL. The game actually turns out better than OTL, with improved combat and characters, and reviews generally average in the low 8s, making it somewhat of a hit and another Xbox 2 bright spot.
Crackdown 2
The sequel to 2006's Xbox game, which was widely known as the last significant title for the original Xbox, Crackdown 2 continues from the plot of the original. It takes place in a VASTLY expanded Pacific City, making it one of the biggest open world console games ever released. It once again features the player as a member of the Agency, tasked with stopping a rogue gang leader known as the Magician, who has cultivated technology and is using it to spread chaos throughout the city. The Magician has a reason for his madness, however, and the player must ultimately decide whether to side with the Agency or with the Magician. Ultimately, despite the vastly larger open world of Crackdown 2, there's not a lot to do there, which is one of the game's biggest criticisms. Despite being highly anticipated after the strong sales and critical performance of the original Crackdown, the sequel is seen as a major disappointment, especially from a sales perspective, and the series dies a quiet death as the Xbox 2's sales continue to decline.
Rogue's Story: Master Of Beasts
A spinoff game in the popular Rogue's Story RPG series, Master Of Beasts once again allows the player to fully customize their protagonist, and introduces a monster capture feature, allowing the player to go out into the world and tame beasts, which they can then use for a variety of purposes, most notably battling other beasts. Most of the game revolves around the capturing and taming of beasts, giving the game elements of the OTL Monster Hunter titles and Pokemon. It's a fairly light-hearted game as well, even moreso than previous titles, and the whole game has a really friendly atmosphere to it, making it popular amongst families. The monsters themselves can't be controlled, but the player can issue lots of commands, and the better trained a monster is, the more likely it is to obey. Master Of Beasts gets solid reviews, and sales are quite good for the game as well, though not to the same extent as Rogue's Story III.
Game Boy Supernova:
Castlevania: Dracula's Reign
Castlevania: Dracula's Reign is a 3-D adventure game set in the future, similar to OTL's Aria Of Sorrow. The gameplay itself resembles that of OTL's Lament Of Innocence or other hack and slash titles, and features the vampire hunter Jory Belmont, said to be the last of his clan after Dracula ordered the extermination of all the other Belmonts. Dracula rules the world in this game's timeline, and Jory and a small group of rebel vampire hunters are the last thing that stand between Dracula and complete and eternal domination of humanity. The gameplay is fairly simple: Jory uses a variety of weapons, items, and magic spells, along with the classic whip, to battle enemies in a series of explorable 3-D areas, culminating in a raid on Dracula's castle itself. Though the game takes place in the future, there's very little in the way of futuristic elements, with much of the environments still in the typical classic medieval-type style. The game is fully voice acted, and the graphics look quite good for the Supernova, resembling a later Wave game in terms of quality. Ultimately, Dracula's Reign receives strong reviews and decent sales, with sales similar to those of Second Symphony. The Castlevania series remains a fairly strong one, and Konami will continue to make new titles in the series if it can keep up this level of performance.
Jewels Of The Realm: Eternal Fantasy
A sort of spinoff of the console Jewels Of The Realm reboot released earlier in the year, Eternal Fantasy keeps the 2-D gameplay/3-D graphics format intact, though it takes its main characters through a series of settings inspired by classic storybooks as they hunt for a special set of jewels, each with their own unique powers. It's fairly similar to its console counterpart, though it's somewhat shorter. A decent enough action platformer for the Supernova, it's popular amongst younger players and the critics give it decent scores.
Puzzle Peace
An unusual hybrid of a military simulation game and a mobile-style puzzler, Puzzle Peace is a game where the player has to settle military battles by playing a fast-paced puzzle game. It's weird and doesn't sell too well on the Supernova, though it does do better once it makes its way to the mobile devices in the early 2010s.
Apple iPod Play:
Satellite Effect
A multiplayer strategy game in which players build satellites to target each other's bases and satellites. Fun and strategic, it's not a huge seller but does become one of the more popular iPod Play online titles of the year. Curiously, it wouldn't get an enhanced version for the iPhone, though it's obviously still playable on the iPhone. This means that it doesn't get touch controls that many players say would be perfect for the game, preventing it from reaching its true potential.
Garnet Chronicle
This game was localized IOTL as Crimson Gem Saga, but keeps its original name when localized ITTL. It's similar to OTL in terms of plot and gameplay, though it ditches a few of its more traditional RPG features in order to make combat move more quickly and smoothly. This game does get a touch enhanced version for the iPhone, and that game sort of becomes TTL's The World Ends With You in that it's an RPG that utilizes touch controls in combat to great effect (though the plot isn't nearly as bittersweet or complex). Overall, this is a decently performing JRPG for the iPod Play, especially in Japan, and the iPhone version does even better.
Merciless 2
The sequel to the hit iPod Play FPS of 2006, this game is developed with the iPod Play in mind and not the iPhone, showing that the dedicated handheld still has a lot of life. While maintaining its heavy multiplayer focus, the game also features an expanded and more realistic plot, depicting rookie members of the “Clean Up Crew” and showing how conflicted they are about their missions, which often times force them to execute people who aren't all that dangerous. They come up against some truly ferocious gangs later on, and must band together to defeat them while also figuring out who, if anyone, they can trust. This game gets mostly high marks from reviewers, while the expanded multiplayer gameplay is also highly praised. This becomes one of the best selling iPod Play titles of the year, coming in fairly close behind Sonic: The Time Emeralds, and is one of two major hits for the console during the 2008 holiday season, giving it a fighting chance to stay within striking distance of the Supernova even as Apple works on the device's successor.
Mixolydia 2
Mixolydia 2, the sequel to the iPod Play's acclaimed 2006 music/adventure game, was made for two primary reasons: the first was of course to cash in on the original game's success, and the second was to create a game more suitable to the iPhone. While the game will play on both, Apple's enhanced iPhone version of the game allows a lot more functionality, and most of the innovative new features introduced in Mixolydia 2 work much better on an iPhone. The game itself sees Mix return once again, this time trapped in an unfamiliar city. Unlike in the last game, in which Mix woke up in a world without music, here, Mix is surrounded by music, but the music has strange effects on people and things, and it renders him unable to think about his girlfriend Lydia for too long before he starts losing his memories of her, and he has to find the right songs to bring his memories back. Meanwhile, Lydia finds herself trapped in a nightclub, performing music for the wicked old Madame Allegro, who is using Lydia's voice to power a machine that can control people's minds. The plot is fairly strange, but it all starts making sense once the notes start flying. The game uses the same mechanics as the previous title: music heard by the player's iPod or iPhone will create platforms in the game and will also grant special powers to Mix. These powers can range from subtle, slow powers (from music like soft rock or smooth jazz), to fast and furious powers (from music like hard rock). The game can recognize almost all the songs from the previous game and hundreds more, enabling the player to unlock special events if they listen to the right music. Combat is greatly enhanced in the game, with Mix gaining a massive new repertoire of powers, and with the iPhone's touchscreen, the player can actually block off certain sounds from reaching Mix, allowing them to mix and match what kinds of hazards Mix faces and the powers he unlocks. This can also be done on the iPod Play's traditional controls, but it's more cumbersome, and thus less useful. Mixolydia 2 is essentially the original game but with a larger world and more songs, and so it doesn't quite get the rave reviews from critics that the original game got. Still, it's extremely well liked, and one of the most highly anticipated iPod Play games of the year. It, along with Merciless 2, forms a strong core of solid holiday releases that keeps the iPod Play going strong while also pushing the iPhone fairly heavily (especially Mixolydia 2, which is considered an iPhone game moreso than an iPod Play game).
Multiplatform:
Absorption
Absorption is an action/adventure title about a magical woman gifted with the ability to float in the air. She can absorb enemy attacks and redirect them, sometimes holding onto multiple attacks at once in order to combine them into unique attacks. It's a surprisingly deep game, with lots of strategy and collectables that actually mean something but also a regrettably short game, with only eight chapters. It isn't terribly popular, but does gain a bit of a cult following. The game is released on the Sapphire and the iTwin, and while it's overshadowed on the former, its sales are somewhat decent on the latter.
Gestation
Gestation is a horror/first person shooter title about a crew of government soldiers who enter a city after an alien invasion to find eggs and hatchlings everywhere. The protagonist must go with a small squad to hunt down the hatchlings one by one and rescue those few straggling survivors who have been left behind. The game frequently sends players into dark, cramped areas, and has been designed to give the player a sense of claustrophobia and imminent doom. However, many critics say that the game is overly reliant on jump scares, and because there are only realistic weapons and no futuristic/energy guns, that some enemies, even relatively easy ones, tend to be bullet sponges. Gestation was actually one of the more hyped games of 2008, and was expected to contend with Modern Warfare 2 for the title of 2008's best shooter. However, the game's flaws led to reviewers being somewhat down on it, and it also had a fairly lackluster multiplayer mode. Many reviewers compared it unfavorably to Alien: Xenowar, which did action and horror significantly better. Ultimately, Gestation is a solid game but is seen as one of the year's biggest disappointments. The game is released on all three major consoles and sells well initially, especially on the Xbox 2, but those sales fall off quickly.
Invisible Empire 2
(NOTE: The idea for the original Invisible Empire was given to us by the reader Goldwind!)
The sequel to 2006's surprise late Katana hit Invisible Empire, Invisible Empire 2 is released on the iTwin and iPod Play. The game is a JRPG that continues the story of the previous game and sees the heroes of the original title, Klyde and Ana (the girl who fell from the sky), team up with members of the three formerly warring factions to take down a powerful new evil that threatens their world (essentially a gigantic dragon god being controlled by an ancient knight resurrected after the turmoil of the previous game). The game's main theme is how people with differences must learn to put those differences aside and work together, and thanks to some strong characters and solid gameplay enhancements, Invisible Empire 2 scores decent reviews. It's not quite up there with Panzer Dragoon Zeta and Chrono Break, but it is one of the year's more popular JRPGs in the West, and the iPod Play port, which barely looks worse than the iTwin version, is considered a major technical achievement for handhelds. While the game isn't quite the surprise hit that the previous one was, sales are still good, keeping this game amongst Apple's stronger exclusive RPG franchises.
Islands Of Awesome
An extreme sports/adventure title taking place between several islands and featuring various water-based extreme sports. It's another Thrillseekers ripoff, but unlike a lot of other games in this genre, it does innovate the formula somewhat. It features a mostly male main cast, though it does have a girl character named Violetta who ends up being fairly popular. It's also geared a bit more toward younger kids than the teen-skewing Thrillseekers was. It doesn't launch a franchise, but it does fairly well for itself on the three main consoles, with the Sapphire and iTwin versions being the most successful.
Maxima: La Vie En Rose
The third game in the Maxima FPS series and the first to be geared fully toward seventh generation consoles, Maxima: La Vie En Rose introduces a brand new protagonist (a French special agent named Rose with fierce acrobatic moves and who is absolutely deadly with a pistol) who works alongside the game's other main protagonist, a somewhat older French agent who is based on the appearance and mannerisms of actor Jean Reno (but is voiced by someone else, since they couldn't get Reno to do a voice for the game). Electronic Arts handed off the development of the game to a newer studio since DICE was otherwise occupied, and it shows: the game plays quite different from the original two titles, with more of an emphasis on melee and a more fast and furious gunplay style that stands in contrast to that of the original games. The player can still slow down time, but the guns have gotten a lot less powerful, and aim is somewhat more important despite the faster movement. The emphasis on melee makes things a bit awkward since the game is still an FPS, but the camera actually pans back during combination attacks, giving the game almost a Ballistic Limit feel to it. There's also multiplayer, which actually takes on a more traditional shooter format. This mix of gameplay styles, along with the shift to new protagonists, alienates some longtime fans of the series. Reviews are still good, with some reviewers even calling the game the best to date in the series, and ultimately reviews average in the high 7s, but sales are a bit lower than expected, with a lot of hardcore fans leaving and only a few new ones jumping on board. Though Maxima hasn't become the next big thing in FPS it was once expected to be, it still retains a solid following.
Universalizer
A bullet hell shooter for the iTwin and Sapphire, Universalizer returns in full HD, but with the same blisteringly difficult gameplay. Very few compromises have been made: in many ways, this is still a retro throwback to old school space shooters, but with amazing graphics and music, the game has definitely been given a facelift from what it once was. You're still a ship pilot traversing the universe through hyperspace gates, and the plot is fairly bare-bones, with little narrative or character development. Though it's an excellent game, some critics do lament that this isn't a budget digital title rather than a full fledged retail game (one critic who gave it a 9/10 stated “why does something like this have to be $59.99?”) Indeed, that price had a major effect on sales, but then again, Universalizer has never been a game that's sold all that well, and has always been more of a niche title. It would come down to $19.99 fairly quickly, and its price would be frequently tracked on emerging video game deal sites such as Frugal Gamer, with a majority of sales coming after the game dropped below 30 dollars.
Zone Of The Enders 3
Five years after the release of Zone Of The Enders 2 (as a Wave launch title no less), Konami releases the third game in the series. Hideo Kojima, who has been busy working on the most recent Metal Gear games, handed off much of the work for this one to Shoyo Murata. The game plays quite similarly to previous titles in the series, putting the player behind the controls of a giant mech that fights with melee and ranged weaponry on battlefields against other mechs. The new protagonist is a young woman named Meteora, who has hijacked the Orbital Frame Genesis and is using it for her single-minded revenge quest against Aster, the villain who escaped at the end of Zone Of The Enders 2. She gains a rival in Harte, a female captain of the squadron who was blamed for Meteora's theft. Dingo Egret, the hero of the previous game, returns but in a more minor role, and another Orbital Frame pilot, Mercurius, serves as an ally to Meteora but is also working in his own interests. This tangled web of relationships and obligations forms the backbone of the game's story, which isn't a story of heroes out to save the universe, but concerns much more personal matters on a smaller scale (despite battles being fought across the galaxy). Zone Of The Enders 3 is fairly simplistic and somewhat short, but also considered a beautiful game, and considered to be a step above the previous one. It would be released for both the Sapphire and the iTwin, with the Sapphire version selling better but the iTwin version doing almost as well in the States, mostly due to its optional motion control scheme which allows for smoother and more realistic combat. The game isn't a major hit, but is slightly above a niche title, and reviews average in the mid 8s.
ARMA
Similar to OTL's tactical shooter game ARMA: Armed Assault, TTL sees the PC game (which, as IOTL, was released in 2006) ported to the Sapphire and the Xbox 2. Some graphical elements are reduced from the PC original, including the graphical fidelity and the original game's high draw distance, but for the most part the game is intact and looks comparable to the PC version in certain aspects, especially on the Sapphire (which is considered to be the superior version of the game). The console version allows for up to 32 player multiplayer battles, considered fairly novel for a console game at the time, with massive 16 v. 16 engagements possible. There's also a single player campaign, and the console port contains a number of brand new levels that only appeared in download packs on the PC version. For the most part, the console port of ARMA is somewhat of a curiosity, a niche title compared to hits like Call Of Duty: Modern Warfare 2, but it carves out a decent enough niche.
Dead Or Alive
Tecmo brings its legendary fighting game franchise to the seventh generation, and this time it's released on all three main consoles in glorious HD. All the old favorite characters return and there are also eight new characters, with seven of them being female. The game really leans into its fanservice fairly hard, which does take away from the fighting somewhat (the consensus is that Virtua Fighter 6 is a superior playing game). Still, the fighting gameplay is solid and the game looks absolutely gorgeous, especially on the Sapphire. It's not the best selling fighting game of the year but it does perform decently during the holidays and even better when it comes down in price.
Gen 13: The Game
A cel-shaded 3D beat 'em up based on the Image comic book series, Gen 13 brings in most of the classic heroes from the comic, including Caitlin Fairchild, Freefall, Burnout, Grunge, and Rainmaker, and the player can jump into any of their shoes as they battle against a succession of increasingly powerful villains. Rather than being some sprawling epic like the OTL Batman or Spiderman games, this title doesn't take itself too seriously, and features plenty of humor and a stylish comic book motif. It IS a bit overpriced due to its length and its repetitiveness, but it's still a fun game and considered more than worth it once the price comes down. It's released on the iTwin and the Sapphire, and though it's not really a great seller on either, it finds a bit more of a foothold on the iTwin, where it's compared to Commander Keen by players who enjoyed both.
Powers
Another adaptation from a source of media, this is a game based on the hit M. Night Shyamalan/Vince Gilligan TV show. A bit of a quickie adaptation, this is an action title that has the player create their own character, pick from one of eight power sets, and join a mysterious agency that plays a big role in Season 3 of the show. It's highly anticipated by fans of the show, but gets only mediocre reviews and is seen by most as just a cash-in game. Still, it does introduce some interesting story beats, and the voice acting, which includes appearances by some of the show's real actors, is solid.
Project Eden 2
The sequel to a fairly niche Eidos action game (that also appeared IOTL but never got a sequel), Project Eden 2 appears on the Sapphire and Xbox 2, and continues the story of the previous game, revolving around a mysterious android woman who turns out to be Lucy, the character who supposedly died in the original title. The protagonist is a member of the Urban Protection Agency who is tasked with tracking down a criminal when he encounters Lucy instead, and the plot revolves around the protagonist and Lucy figuring out their roles in a world where genetic enhancements have made life increasingly dangerous and unstable. The plot takes some beats from Deus Ex, but the gameplay is pretty much just your typical general third person shooter with special powers. Eidos was hoping the game could become a major hit in the latter part of the year, but even they seemed to realize that other games were emerging and becoming much more popular, and they somewhat buried this game's release. Sales are quite poor, despite reviews that are actually fairly strong, and though this game ends on somewhat of a cliffhanger, it wouldn't get a third title.
Saints Row 2
An open world crime game released for all three major consoles, Saints Row 2, as IOTL, was made in somewhat of a contrast to Grand Theft Auto II, and would take on more comedic elements. It casts the player as the leader of a gang called the Saints, and has them rising to the top of the criminal ladder in the city of Grimsville (a much more industrial based city than OTL's Stillwater). The player must commit a series of high profile assassinations and deals to rise to the top, making a bunch of wacky, over the top enemies along the way. Saints Row 2 features much of the same ludicrous and insane action that made OTL's title such a hit, but unlike OTL's game, it gets lost in the fold a bit in an extremely crowded November. Reviewers also aren't quite so kind to it, as it's not quite as fun or exciting as OTL's game. Still, the game suffers only a small hit to sales and reviews compared to OTL, and though it wouldn't sell quite as well initially, it's another game that would see a bit of a revival as the price for it comes down. It would get a sequel, but possibly not as quickly as it did IOTL.
Shards Of The Past 2
Developed by Rimeworks and once again published by Activision, Shards Of The Past 2 is a sequel to 2005's surprise hit Western-published JRPG most notable for splitting its storyline between the three different versions of the game (for Xbox, Katana, and the Wave). Shards of The Past 2 is an action-RPG, with a control scheme similar to Secret Of Mana, featuring three playable characters who traverse a vast land in search of a professor who has gotten lost in time. Like the original title, the game features a different story segment exclusive to each version of the game, but does not have any exclusive characters. In addition, the other two story segments can be purchased as DLC for $4.99 each, so it is possible to see the whole game even if purchased on only one console. Since the game's MSRP is $49.99, this can SOMEWHAT be justified since the average game of the day is $59.99, but it still leaves a bad taste in a lot of players' mouths, and the fact that the game isn't even all that good leaves an even worse taste. The combat is clunky, the voice acting is fairly bad, and the game's plot isn't nearly as compelling as that of the original (and definitely doesn't justify paying extra for the missing pieces). This game would come in as a fairly bad fail, ESPECIALLY on the Xbox 2, where it barely sells 20,000 copies worldwide. Many critics point to the failure of Shards Of The Past 2 as evidence of the decline of the JRPG genre, though it reality it fails because of Activision's shenanigans and because it's just not that good of a game.
Homeworld: The Space Beyond
A console-exclusive spinoff in the PC Homeworld series, Homeworld: The Space Beyond is an FPS set in that universe, with elements of RTS as well. The player is a captain of a fleet of starships, and is tasked with exploring the galaxy (somewhat similar to the premise of Star Trek). In all this exploration, the player runs afoul of a hostile alien empire, and must continue their mission of exploration while defending themselves against the aliens. The player's fleet moves through open space in RTS fashion, gathering resources and engaging in ship battles en route to landings on either planets, moons, space stations, or large vessels, at which point the game turns into an FPS as the player explores or engages the enemy. It's a fairly unique formula, tuned to the strengths and weaknesses of consoles, and the game gets some decent critical reviews. It's released on all three consoles, and though sales are decent, the game isn't remembered nearly as fondly as the original.
Opacity 2
The sequel to 2006's minor hit, which was born from an idea on the hit G4 TV show The Pitch, Opacity 2 is a digital exclusive dungeon crawler/adventure game released on the Nintendo Sapphire, iTwin, and Xbox 2 digital stores. It brings back the original four heroes and adds two more: a robot named Giga and a little girl named Shashi. The game ditches the Soul Blazer-esque long dungeon format of the original for an experience with more brevity, throwing players into forty mini-dungeons that rely more on action than on puzzles, and allow up to four players to compete against one another to solve the dungeons the fastest. While the game is somewhat fun, and is unique in that it allows a sort of “bite sized Zelda” type gameplay, fans do miss the deeper story of the original game, and question whether or not this game should call itself a sequel at all. Still, reviews are quite good and the game would be a very popular digital download title at a budget price of $14.99 (and even less with sales).
Prince Of Persia: Ghosts Of The Desert
Prince Of Persia: Ghosts Of The Desert is the third mainline game in Activision's reboot series and the first to be released for the seventh generation consoles. It keeps the gameplay of the previous two titles intact, featuring an agile main character, plenty of puzzles, and expansive dungeons, but also introduces an open world element, as the protagonist, the Prince, awakening at the start of the game lost in the middle of the Arabian Desert with no sign of his queen Shana in sight. He must seek her out even though he is strongly led to believe from near the beginning of the game that she has perished after he sees her ghost wandering the sands. The Prince must follow in the ghostly footsteps of others who have died, finding tombs and dungeons to explore, and also learning of a mysterious new villain called the Spirit-Stealer, who keeps a jar with him at all times in which he traps the spirits of the dead, occasionally unleashing their powers to perform dark deeds. This game, moreso than any previous game in the reboot series, has a heavy emphasis on puzzles, with the player also forced to solve mysteries to proceed in the dungeons and within the story. The player must carefully piece together the words of the ghosts who frequently appear, and occasionally must find a way to bring the ghosts to a physical body, occasionally becoming possessed himself. The Prince eventually gains the power to take ghosts into his own body willingly, gaining their powers and gaining access to new areas of the game. Eventually, the Prince learns that Shana's spirit has become separated from her body because she took a spell meant for the Prince. He learns that if Shana's spirit is returned to her body in time, she can be brought back to life. The Prince finds Shana's spirit and briefly allows her to possess him, but he is attacked by the Spirit-Stealer and she once again sacrifices herself to protect her love. The Prince defeats the Spirit-Stealer and gets Shana's soul back, but Shana's body is seemingly destroyed in the process. The Prince offers to allow Shana to possess him permanently, so that they can become two souls in one body, but Shana knows that such a thing cannot be sustained forever, and she would rather the Prince live a full life than be with him for only a short while. However, just when it seems that hope is lost, the Prince discovers Shana's intact body, and performs the ritual to restore her soul to it just in time. Shana and the Prince are reunited, and return home at last.
Ghosts Of The Desert is released on all three major consoles, and though Activision doesn't devote as much hype to it as they did to Modern Warfare 2, it IS pushed as the company's big all ages game of the holiday season. It sells especially well on the Sapphire, though the iTwin version is also successful. The Xbox 2 version underperforms, another sign that that particular console might be in trouble.
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Top Selling New Console Games In North America (in terms of sales over the first four weeks of release):
October 2008:
1. Resident Evil 5 (Nintendo Sapphire)
2. Resident Evil 5 (Apple iTwin)
3. Gestation (Microsoft Xbox 2)
4. Resident Evil 5 (Microsoft Xbox 2)
5. Selene (Nintendo Sapphire)
November 2008:
1. Call Of Duty: Modern Warfare 2 (Nintendo Sapphire)
2. Gray Zone (Microsoft Xbox 2)
3. Call Of Duty: Modern Warfare 2 (Microsoft Xbox 2)
4. Call Of Duty: Modern Warfare 2 (Apple iTwin)
5. Big Bad Hero 2 (Nintendo Sapphire)
December 2008:
1. Three Mile Island (Apple iTwin)
2. Prince Of Persia: Ghosts Of The Desert (Nintendo Sapphire)
3. Prince Of Persia: Ghosts Of The Desert (Apple iTwin)
4. Killzone: Man's Inhumanity (Nintendo Sapphire)
5. Mixolydia 2 (iPod Play)