SUPER MONKEY BALL ADVENTURE
August, 2006
"A MONKEY ON A MISSION"
"There's some serious monkey business going on, and Aiai's the monkey to get to the bottom of it in this ballsy new platform adventure. With feuding kingdoms and monstrous Naysayers sucking the joy from Monkey World, Aiai's got his work cut out. But once he's on a roll, there's no stopping this monkey and his unbelievable balls!"
"New ball abilities - magically transform your balls - make them stick, bounce, speed, hover, float, tether, scale walls, glide and become invisible."
"5 unique worlds - explore Jungle Island, Moonhaven, Monkitropolis, Kongri-la and Zootopia, each brought to life in stunning detail."
"Classic Monkey Ball gameplay - revel in legendary Monkey Ball gameplay as Aiai and the gang tackle 50 challenging new ball-balancing puzzles."
"Multiplayer party games - take on your friends in Bounce, Tag and Cannon, 3 outrageous new games that join all your beloved favorites."
- Back cover for Super Monkey Ball Adventure, developed by Traveller's Tales and published by SSCEE for the Sony Neptune & Sony Pluto in August of 2006.
"So for the latest installment in the Super Monkey Ball franchise, Sony decided in their infinite wisdom (or perhaps because all their other team were busy) to give a third party developer, Traveller's Tales, a chance to make the next game in the series. And.....the results are not precisely what the lot of us were waiting for. It pains me to say it, but this game really isn't up to par with the rest of the series. Would I call it the worst game I ever played? No, of course not, there's certainly worse out there. But, comparing this thing to the rest of the series is......yeah. When Super Monkey Ball debuted to the gaming world, it's distinct Japanese style and unique gameplay combining puzzle solving with 3D platforming, the series quickly grew a following both on & off-line just because it came off like a series for once created not to appease key demographics, market forces or focus groups. For once you could forget that Sony was a bloated international conglomerate. But here we are now - the developers Sony turned to for this game have tried to turn the series from a 3D puzzle platformer into a more traditional 3D Adventure format - complete with overworlds and a 'complex' storyline. While this worked for Sonic Adventure & Sonic Adventure 2, the execution was not nearly as good here nor was it as welcome in the first place."
- Gamespot, 2006, excerpt
"Fetch Quests, samey puzzles, a light yet bland storyline - this game is basically when trying something new in hindsight wasn't the best option to go with." -
"The use of magic powers to empower the balls you roll with is not a bad concept for this series, but it's executed poorly here; not put to use in the right way. It would've been better if this was just an ordinary Monkey Ball game with the addition of the elemental powers." -
"When you try to be like Sonic Adventure but fail at it."
- IGN, 2006, Excerpt
DIRGE OF CERBERUS: FINAL FANTASY VII
August, 2006
"It's been ten years since Sephiroth threw a meteor past half a dozen planets at Cloud and friends, and yet Final Fantasy VII continues to tell its story. In fact, no other narrative in "RPG sequel" history has planned more spin-offs, revisits, sequels, and tie-ins than Mr. Strife's edgy trek across a battered Midgar -- and fans just can't seem to get enough of it. Though diehards still have some time to wait before they can get their hands on the SOLDIER and Turk-based FF7 prequels for Pluto and mobile phones, the aftermath of "Meteorfall" is getting immediate documentation now. The recently-released direct-to-DVD (and UMD) movie Advent Children picked up two years after the final events of the game, and it succeeded in answering several of the arbitrary questions left hanging from the Saturn days. It didn't answer everything, though, and that's where Square Enix's latest offshoot comes in."
- IGN, 2006, Excerpt | Dirge of Cerberus was released for the Sony Neptune in 2006.
"Dirge of Cerberus tells the interesting story of a memorable video game character, but beyond that it's nothing more than a very generic shooter."
- Gamespot, 2006, excerpt
CRYSTALPHOBIA
August, 2006
"Developed by the Italy-based Freefall Interactive, Crystalphobia for the Nintendo DS & Sony Pluto is a very basic puzzle solving game - though it basically is just Tetris with crystals and a plot. The basic gameplay is the same, crystals drop from the sky and you have to line them up in a row of a set number while also matching them in order to make them vanish. On the DS version this is done with the stylus pen, while on Pluto this is with the D-pad. The idea is that you are saving the world from a very vaguely defined invasion from space - but that's about it. The plot is incredibly basic and has no actual characters, you the player are a fully off-screen entity. Honestly this is the type of game you'd think would be on Newgrounds; though games on there tend to be more creative than this. You will occassionally gain power-ups such as a screen-wide explosion or even an auto-coloring that turns all of the current blocks into a single crystal type, but these do little in the way of actually diversifying the gameplay. You do have boss fights in the story mode, but it's really just a slot machine mini-game where you drain their health by matching three. That's it, and all of the bosses are the same crystal tower with different colors. As a whole, this game really is just your average shovelware fair." -
IGN, 2006
PAC MAN WORLD RALLY
August, 2006
"It's a Pac-Man kart racer. That's about it." -
"Back in the 1990's, Namco made the grave mistake of making an ass out of themselves by announcing they would not be supporting Saturn games. We don't know if the CEO of Namco at the time had dementia or not, but it's very possible because that decision basically slapped him and the rest of his executive board so hard in the face that their ancestors probably felt it. Nowadays Namco has been bought-out and merged with a Pachinko company known as Sammy, forming Namco-Sammy Holdings, and actually does release games for the Sega/Sony consoles. Hence we have Pac-Man World Rally, a kart racing game starring their iconic mascot character as well as an assortment of other Pac-Man and Namco owned characters. You get to race as Pac-Man, Ms Pac-Man, Jr., Pac-Devil, the ghosts, the three villains from the Pac-Man world games, and a few guest characters from Katamari and Dig Dug to round everything out. However, with that all said it really just your standard franchise kart racer - you pick your character, race along a selection of courses, and combat other racers using items found along the courses. It's not a bad game, it accomplishes everything it sets out to - but if you already have any Mario Kart game you're not really missing out."
- Gamespot, 2006 | Pac-Man World Rally was released on PC, Sony Neptune and Nintendo GameCube, with a PAL exclusive Nokia Neo release.
STAR FOX COMMAND
August, 2006
"Instantly fun new adventure on DS. Easy to pick-up and play, learning curve is pretty low. New strategy element adds a new spin. One of the better looking DS games to date. Controls are intuitive and flying Fox’s ship with a stylus feels natural. Star Fox Command is a fun adventure especially for fans and those new to the series, but don’t expect it to be a huge departure from previous Star Fox games." -
CNET, 2006 | Abridged
"The flying furry friends return to their roots on the Nintendo DS"
- IGN, 2006 | Star Fox Command was released exclusively for the Nintendo DS, being developed by Q-Games and Nintendo EAD
WHAT HAPPENED TO RARE?
August, 2006
"I've noticed that as of late RARE hasn't really been up to much. Are they alright? What do you guys think is the hold up?"
"I think they're developing a lot of titles for the upcoming Wii right now is what I've heard. They might have cancelled a lot of their GameCube projects to move them over the Wii. Which I think is a dumb move and is costing Nintendo a lot of their relevance in Europe but we'll see what the pay-off is pretty soon I guess."
- Nintendo fan forum, 2006
ONE PIECE: THE GRAND ADVENTURE
August, 2006
"Just shy of a year after bringing One Piece Grand Battle to the US, Namco delivers its follow-up, One Piece Grand Adventure, and you have to wonder what the developers spent that year doing. The additions of an adventure mode and support characters to the brawler gameplay model are somewhat notable, but the majority of Grand Adventure has literally been copied verbatim from Grand Battle. Even if you weren't disappointed by the shallow, repetitive nature of last year's model, Grand Adventure gives you little incentive to invest in this year's One Piece."
- Gamespot, 2006 | One Piece: The Grand Adventure was released as a Multi-Platform release, a licensed game published by Namco.
OXIDE
August, 2006
"Developed by the rarely heard of Fujiwara games, Oxide is their return to console games after a few years of doing nothing but a bunch of mobile phone games, and while it's not really ground breaking it is a pretty solid game all things considered. Oxide's story is about a billionaire who's corporation finds the Oxide Stone, which allows him to recreate the entire universe as he sees fit. As such it's up to the player character, who is essentially a space cop in a similar vein to the Lanterns of DC fame, to retrieve the gem and restore the universe to the state that it's supposed to be one. Though of course, by the end you do learn that the gem has taken over the man's mind and you're essentially fighting the thing itself rather than the man. The game is a shoot 'em up as well as a beat 'em up in terms of gameplay, with you being able to switch between ranged and melee weapons or even just fighting with your plain ol' fists. There isn't really much else to the game, it really just okay at the end of the day. It's very similar to the Playlogic game
Xyanide that came out on roughly the same day, though Oxide does have just a little more flare than that release such as a higher production value when it comes to CGI cutscenes. Albeit, that really isn't saying much. The titles of the two make me wonder, though." -
Gamespot, 2006. Oxide was released in Japan as a Sony Neptune exclusive, though was exclusive to the Nokia Neo in all other regions.
CRUNCH
August, 2006
"Developed by Blaine-Lee Interactive (an Australian company founded by a guy named Blaine and another guy named Lee) and published by Activision, Crunch is the story of a anthropomorphic Tiger Quoll who is experimented on and mutated by a mad scientist - turning him into a large muscular powerhouse that is sent out as an ultimate weapon to destroy Billy Bandicoot and his sidekick, Willy Wombat (who are also presumed to be mutant creations of the doctor). You chase after the pair in a series of platforming beat 'em up levels, initially on the side of evil thrashing your way through the innocent furry good guys until you eventually go through your redemption arc after being bested by Billy & Willy, instead fighting the Doctor and his minions. All the way there are various collectibles strewn across the levels which are needed to find for 100% completion, harkening back to the N64 days of collect-a-thons! While the prime of games such as this has largely expired, this game is actually a bit of fresh air after other rather lackluster late era platformers that aren't Mario, Sonic, Jak or Ratchet related. It's very interesting to start the game as a villain character, and the art style embraces the cartoonish nature of the game itself. Overall a decent buy."
- Gamespot, 2006 | Crunch was released across all platforms: Sony Neptune, Nintendo GameCube and Nokia Neo.
"This game makes me feel like there's an entire franchise that we somehow missed out on and have no idea about as a result"
- Anonymous Forum commenter
IGPX: IMMORTAL GRAND PRIX
September, 2006
"If you can make it past IGPX's terrible presentation and steep learning curve, you just might find an inexplicably satisfying mech-combat racing game."
- Gamespot, 2006
"This game is a very difficult to learn combat mech racing game that for some reason had a two episode anime produced for Cartoon Network. I'm not even kidding, that's what this game did. From what I gather, this game isn't really selling all that amazingly well, but yet it has an anime adaptation (is this from a Manga? I never heard of it before) that's airing on Cartoon Network/Toonami right now. It's about mechs, and it's about racing, and it's about mechs fighting each other while racing all with a shonen anime art style. Not the best thing in the world in terms of the game but the anime is enough up my alley to keep my attention. Seriously though what is this."
"Sad thing is I feel like this is gonna go absolutely nowhere and never be talked about again"
- Internet Forum, 2006
BOMBERMAN PLUTO
September, 2006
"With all the good going for Bomberman for Pluto, it's tough to not recommend it to everyone, but that $40 price tag seems a tad excessive. After all, you've basically got what could be a $10 download game on the Web combined with an emulated version of a 10+ year old arcade title with a little WiFi (local play only, no Internet) on top." -
DailyGame, 2006
"Bomberman arrives on the Pluto with nostalgic gameplay and a new twist for the next generation of wireless, mobile gaming. An ominous black shadow is creeping towards Bomberman's planet, and sudden attacks by a mysterious robot army have brain-washed the inhabitants of surrounding planets, causing mass chaos. Bomberman must embark on a new adventure through the galaxy to restore peace and order. Normal Mode: the latest Bomberman complete with a new story and 100 levels featuring a new Item Stock system allowing for the collection and strategic use of more items. Classic Mode: based on original classic Bomberman featuring over 50 different levels. Multiplayer Battle Mode: up to 4 players can fight for survival in a variety of highly customizable games across 20 different stages via wireless ad hoc mode. Game Sharing: Up to 4 players can battle from 1 UMD game disc. [Konami]"
- Metacritic, 2006 | Bomberman Pluto was a Sony Pluto exclusive release
LEGO STAR WARS II: THE ORIGINAL TRILOGY
September, 2006
"One of last year's more pleasant surprises was undoubtedly LEGO Star Wars, the TT Games-developed ode to George Lucas' incredibly popular sci-fi universe. With its unique art style, "pick up and play" mechanics, and the best use of a popular license that we'd seen in a long, long time, it literally came out of nowhere to win critics and consumers over with its charming mix of action and humor. With a resume like that and three movies that could still be "LEGOfied" remaining, a sequel was inevitable. Eighteen months later we have it (and for the first time, on Pluto). Like The Empire Strikes Back which inspired it,
LEGO Star Wars II: The Original Trilogy improves on its predecessor in just about every way. Its stage design, source material, musical score, visual presentation, and jokes are all of a higher quality than they were before. There are even a number of additions that are new for the series altogether and extra mini-games thrown in just for the heck of it. In other words, The Original Trilogy is almost the perfect sequel."
- IGN, 2006, Excerpt
"The gameplay is extremely simple to explain, seeing as how it's a game meant for children - really the greatest appeal of this game and it's predecessor just how adorably fun everything looks when you watch the movies be recreated with Lego pieces. Even though it's ostensibly meant to sell toys, you can tell that the developers at Traveler's Tales still had a lot of fun making this game. They even bothered to include relatively obscure Star Wars characters to be playable after all, something you wouldn't really do if you weren't having a good time making everything." -
Gamespot, 2006, excerpt
"This is literally one of the best things that has come out of Star Wars in recent years. I would rather play these games than watch the Phantom Menace again and I'm not joking about that."
- Forum comment, 2006
MEGA MAN ZX
September, 2006
"Mega Man ZX isn't the first Mega Man game for the Nintendo DS, but it's the first to bring the tough-as-nails, side-scrolling action the franchise is best known for. As the first action adventure Mega Man on the dual-screen handheld, Mega Man ZX doesn't force any touch-screen gimmicks into the game, but instead relies on a proven template lifted from the Mega Man Zero series on the Game Boy Advance. The result is a rewarding game for dedicated action-game fans, but also one that can't quite shake the feeling of familiarity."
- Gamespot, 2006 | Mega Man ZX was a Capcom release for the Nintendo DS
VALKRIE PROFILE
September, 2006
"Very few people have played the original Valkyrie Profile, but those who have are usually quite vocal about their love of it. Then there are collectors who regularly buy and sell used copies of the game for $100 or more. The good news is that now you can experience Valkyrie Profile without paying some greedy collector a ludicrous price for a beat-up old game. Valkyrie Profile: Lenneth is a Sony Pluto port of the original Saturn game, with the only new content being a few prerendered cutscenes. It isn't a perfect port, but most importantly, the unique gameplay and interesting story are just as compelling today as they were six years ago when the game was first released. Be warned, though: The lengthy story sequences and poor explanation of the unintuitive game mechanics mean that this game requires a lot of patience to enjoy, which at times makes it seem like an unfit choice for the portable format."
- Gamespot, 2006
"VP and VP:L are both in my opinion timeless Square-Enix classics, they aren't 'basically necessary' to play if you own any of the consoles the games are released on, but they are certainly 'very highly reccomended'. I honestly have put more hours into these games than I have much anything else." -
Internet Forum Comment, 2006
IDEI NOBOYUKI TO STEP DOWN AS SONY LEADER: SHOICHIRO IRIMAJRI TO TAKE HIS PLACE
September, 2006
Sony has announced in a recent press release that Idei Nobuyuki, it's Executive Chairman & CEO will be stepping down effective on October 1st of 2006, the start of the next fiscal year, with his replacement being the current President of Sony and former Vice President of Sega Enterprises Shoichiro Irimajiri.
Noboyuki was first selected as President of Sony by Norio Ogha in 1994, and he and Ohga's reorganization of the company shortened the board's members down to 38 - including a controversial selection of 10 outsiders. He later served as co-CEO in 1998,alongside Ohga, later the sole CEO in 1999. In 2000, Noboyuki handed the reigns to the President title to Kunitake Ando - and it was in 2003 that Noboyuki gained the title of chairman following Ohga's retirement. Noboyuki has been seen as one of Sony's key driving forces since the 1990's, and this leaves many people unsure of what direction the company will take with him no longer leading it. Still, many are optimistic about Irimajiri's capabilities, as there are plenty who feel he is well qualified for the leadership position at such a large company despite only serving as it's President for little more than a year.
Shoichiro Irimajiri's first prominent position was at Honda, at which he worked for 20 years, overseeing the introduction of the CBX motorcycle, the design of their F1 racing engines for the RA273 and ultimately achieving the position of managing Honda of America prior to his resignation in 1992 due to a medical issue. It was following his recovery around 1993 that Shoichiro was asked by then-president of Sega Hayao Nakayama to be the Vice President of the company - to which Irimajiri agreed; serving as Vice President of the company until it's acquisition by Sony and merger with Sony Computer Entertainment in March through May of 2001. Irimajri was not one of the Sega of Japan executives to be fired however, and instead found himself as a member of Sony's executive board, later becoming named the company's President following Kunitake Ando's departure in March of 2005.
Irimajiri will be taking the helm of Chairman & CEO of Sony effective October 1st, with it being speculated that Sony veteran Ryoji Chubachi will be taking his President position. He has expressed a desire to see Sony grow as a company in both cultural relevance as well as it's standing in the stock market, and also states that he is confident that a "Sony Renaissance" is on the horizon. While Sony remains dominant in the home video game console market, they have not taken the handheld video game market from market leader Nintendo and in their other industries such as consumer electronics are facing increased competition from rivals such as Samsung, Panasonic, Sharp, Apple and Nokia.
- Business Insider, 2006
"October 1st, 2006 - the day that Sega basically took over Sony from within" -
Anonymous forum comment.
MAJOR SONIC ANNOUNCEMENTS AT TGS 2006
September, 2006
"The annual Tokyo Game Show has now yet again come and passed, and with it we now have a lot more information about what the eastern side of gaming is cooking up for us as the next generation of consoles gets ready to start - and while a lot of it was stuff we personally already found out at E3 (though more Japanese focused, of course), and a lot of the console news was obviously (even) more Sony focused, we did get some interesting Sonic the Hedgehog related news. For one, a new trailer of the upcoming Solaris game has arrived shown exclusively to the Japanese audience, and afterwards new footage showcasing the Chao Garden was shown off. We also got confirmation that Sonic will not be the only playable character - implying that we will be getting a return to the Adventure 1 & 2 format. We didn't get any new information on "Wild Fire" but we did learn a massive bombshell - Sony announced at this year's TGS that they will be creating a crossover fighter of their own, revealing it at the Game Show as
Sony All-Star Battle. Reportedly developed by the renowned AM2 team, we can assume it will be a very arcadey title. We did get footage of it, though it was merely Sonic fighting with Spike (
Ape Escape) in a grid-like test level, showing the game is in extremely early development and has no official trailer yet. There's no doubt that this was made in response to the mind blowing Super Smash Bros. Brawl reveal at E3 back in May, and perhaps to dispel once and for all the persistent rumors that Sonic will be in said game series. The game has no set release date, but it's presence did drum up some attention - reportedly Nintendo's representatives were shaking their heads at the news."
- TSSZ, 2006
SONY SMASH BROS. CONFIRMED
September, 2006
"So at the TGS this year Sony dropped a major bombshell - they are planning to basically do their own Super Smash Bros. game, with their characters! Which of course, does mean Sonic. The footage we got was pretty much a preview of a day 1 project, but still! They're actually fucking doing it!"
"About time. I want those Sonic in Smash threads to just go extinct already."
"Guess the fanfare that Brawl got at E3 made them feel challenged, if they're cashing in on it THIS early. I knew they'd do it eventually but didn't think it'd be this soon."
"Well they own a lot of fighting game veteran studios and franchises (Fighting Vipers, Virtua Fighter, beat 'em ups like Streets of Rage, etc)"
"True. That might be why it's come so quick."
"There's some people who are mad about them announcing this instead of Sonic being in Brawl."
"Let them throw their tantrums. Me I'm more excited that DMC 4's been confirmed alongside this. Though I doubt they'll throw third parties in for their first game, I'll be a happy man if Dante ends up being an unlockable character there if this doesn't get cancelled."
-
Sonic Retro forums, 2006
OPEN SEASON
September, 2006
"So Sony christens Sony Pictures Animation into the world not with a Sonic the Hedgehog film (oh no, the mainline Sony Pictures is handling that upcoming beast), but instead with....Open Season. A movie about a sheltered bear and a wild deer going on a wacky adventure together out in the woods after the Bear is kicked out of his human home following a bit too many incidents between him and his 'friend'. It's one of those 'I want to get back home but then I find out I'm already there' movies, which as far as kids flicks go is pretty standard - speaking of which, as a whole this movie is basically a very standard 'not Disney' fare. It has more than enough slapstick comedy to keep your kids' attention for most of it's run-time, and it's share of memorable comedy moments to remain in their heads a good while after it's done. It's not a terrible film by any means, but not something I would buy so much as rent.
" - Rotten Tomatoes, 2006
"Forming Sony Pictures Animation is actually a really good thing for the future in my opinion! Imagine all of the video game adaptations they can do in the future...I imagine only good things for this going forward!" -
YouTube comment, 2006
"There was also a video game based on the movie released for the Nintendo DS, Sony Pluto, Nintendo GameCube and Sony Neptune with a Nokia Neo G-X port set for launch as well. Yes a Sony movie having a video game for Nintendo & Nokia consoles. Of course, it's a bunch of licensed games that are really not worth going too crazy about; the differences from the movie's plot are basically negligible and the game was pretty much obviously put together for the kids who really loved the movie; and for cash. From the looks of it, I'm expecting this to become a mini franchise for SPA."
- Internet Forum, 2006
COVEN OF DARKNESS
September, 2006
"Developed by the Italy-based Corona Studios and published by Nokia as a Nokia Neo exclusive, Coven of Darkness offers the console something vastly different from the almost stereotypical count of first person shooters that litter the rest of the platform's interactive offerings. Coven of Darkness is a mix of hack an' slash and survival horror, as you play as a single member of a ghost hunter team exploring an abandoned monastery as part of a reality television show (ha), only to find out that this time the place is actually haunted, and they are pursued by various ghosts, ghouls and other paranormal beasts seemingly under the command of a spirit taking the form of the mother superior nun. While the mystery behind all of this certainly is something to figure out, the real concern is just getting out of the place alive; and doing that requires learning how to defend oneself in the traditional demon hunting fashion. For a company's debut title, this title is actually pretty good; it's tense watching your team slowly get widdled down one by one until you are among the last ones standing, and it's also most creative to see how the monsters themselves gradually become more horrifying and grotesque as the game goes on. The combat leaves more to be desired, though it's simplicity does add to the fact it's the player character's first time ever learning how to fight supernatural beasts and also helps the game be more a survival horror as well. Overall a solid debut into the industry that makes me hope for great things going forward from this development team."
- Gamespot, 2006
"Corona Studios predicted the Conjuring 2"
"They also predicted that...other thing"
- YouTube Comments, 2020