TY THE TASMANIAN TIGER 3: NIGHT OF THE QUINKAN
November, 2005
"The evil Quinkan have invaded Ty's Australian Outback, intent on destroying Ty and his friends. It's up to you to reunite Ty with the Bush Rescue Squad to battle the Quinkan -- and discover the evil force controlling them. This is Ty's most exciting and dangerous quest yet -- save Ty and his friends before it's too late!"
- Back of box; Multi-platform for all three major consoles (Neptune, Neo & GameCube)
"This is just....this year has been nothing but darker and edgier takes on established game franchises. Why.....why must it happen. Why is this happening?" -
- Anonymous comment
"Ok so the plot of this game is....interesting. The main difference in this game is the addition of new gameplay styles and mechanics, starting with the addition of melee combat (literally whacking enemies with boomerangs), later extending to mecha-bunyip 'combat', to airship flying and even kart racing. Though the kart racing in this game is basically the Mario Kart game you get if you are literally one step away from being homeless. Key problems with this game include several things: The first being that all missions are mandatory for completion as well as story progression, meaning you WILL be piloting the airship and going through poorly constructed kart racing whether you like it or not. In addition, you spend arguably more time in the shadow bunyip than you actually do on your feet, albeit do not quote me on that. The airship levels are also not very well made either, not only in that they stray farther from the core gameplay than Sonic Adventure 2 ever could accomplish but they are in general very slow, clunky and have tedious objectives. Doesn't really feel like you are piloting a particularly well made gunship. THAT SAID, the driving around the Outback part of the game is greatly improved - the crabmersible being very fun to drive as it slows down for nothing, fires missles, and can even jump over the muddy areas that were a pain in Ty 2. I could literally just drive around Australia for hours in that thing with little to no desire to play any of those terrible gunyip or kart racing missions. In addition, while the ground bunyips are virtually everywhere in this game, they are improved on from the last game as the bunyips tend to have more abilities and before each bunyip mission starts they have the shop to buy their upgrades directly near to you - cutting down backtracking entirely. As for the moments in which you play as Ty on his feet? For the most part, they are just as they were in both previous games, with the addition of the melee system and also a customizable boomerang feature in which you apply elemental crystals to certain types of rangs rather than acquire elemantal rangs themselves. However, it is largely superfluous due to the game's focus on the aforementioned melee combat. As a whole, this game is not very good. Half of it is borderline terrible and the story takes itself far too seriously for what it is, and a lot of the new additions to the gameplay are either poorly implemented or outright worthless." -
Blog Post, 2005
GUITAR HERO
November, 2005
"If you had the choice between hopping around to one of Britney Spears' "classics" or strapping on a Gibson SG and rocking out to freakin' Iron Man, which would you choose? If you chose the former, then head over here. If you're like us, though, and would rather watch Ozzy bite the head off of living creatures than watch a scantily-clad blonde... err, hmm, on second thought... Bah, we'll take Ozzy every time.
Music games have a tendency to be great fun for parties and such, but very few of them have ever struck that certain primal chord deep inside all of us -- the same chord that makes you want to kick back with a cold one and eat three pounds of meat hot off the barbeque in the middle of summer while lounging in your backyard in a ripped up t-shirt you've been wearing since high school.
Guitar Hero is one of those rare games that does just this, and we even say that it's
better than three pounds of meat. Beer? That's a close one. But meat? Hell yeah. It kicks meat's ass. " -
IGN, 2005; Guitar Hero was released exclusively for Sony Neptune, and required it's own Guitar-based controller for proper use.
"Where it all started." -
- Anonymous comment
SHADOW THE HEDGEHOG
November, 2005
"Ever since he's returned from the dead, Shadow the Hedgehog has been unable to remember his dark and mysterious past. This is his state of mind when an entire fleet of aliens invades the planet, proceeding to let loose their imperial ambitions for the planet. Shadow must now work yet again alongside Rouge and E-123 'Omega' to combat this new alien threat, and uncover not only who contacted them in the first place but also the secrets behind his past. He really just doesn't know how deep this rabbit hole goes, though."
"Increase your score by performing vicious and stylish combos against your enemies using the ultimate lifeform's powerful punches, kicks and chaos powers"
"Level up your power by unlocking increasingly powerful weapons via campaign progress"
"Battle hordes of powerful enemies, reunite with old friends and old foes, vanquish massive bosses."
"Visit diverse environments both on earth and in space."
"Customize Shadow's appearance by buying new gear - make him look as ultimate as you like."
"Speed through levels as fast as you slash through your enemies."
"Battle against your friends in both local and online multiplayer battles."
- Back of box; Neptune exclusive
"This game is literally nothing like the portable 'version' Sonic Team made." -
- Anonymous comment
"This is something the Sonic franchise needs to do more of. Putting it's large cast of characters into their own game franchises so they don't clog up the Sonic franchise. I'm actually excited for the Knuckles game set to be released at the end of this month now." -
- Anonymous comment
"Devil May Hedgehog" -
- Anonymous comment
"The combat system of this game is going to remind you of Devil May Cry, though is easy enough on normal difficulty for beginners to this kind of game to get used to. That said, like any hack and slash game there are higher difficulties that range from a fair challenge to insanity inducing nigh impossible unless you are a gaming god." -
- Anonymous comment
"I love how they actually have what's basically a dress up mechanic where you can actually put Shadow in clothing during gameplay. It's actually my favorite part of the game." -
- Anonymous comment
"This game is a massive improvement over the portable take on it that Sonic Team developed last month. This one was instead developed by SSCEE's 'Japan Studio'. While that name is unoriginal, this game is actually quite the opposite. From what I can tell, this game is heavily inspired by games such as Grand Theft Auto and Devil May Cry - as it styles itself a member of the Hack-n-Slash genre rather than the platformer genre - though there are parts where it feels like a platformer. This game primarily fixates on it's combat system though, and whereas the portable game shoehorned in every single Sonic character imaginable into the plot this one sticks only to those most relevant to Shadow; Rouge, Omega, Professor Gerald, Maria, a minor appearance by Eggman, and the new characters created for this game and the portable version. That actually helps it maintain an identity of being a spin-off, rather than just another entry in the series. However, the greater focus on performing combos and stylish combat tricks to maintain a high score as well as the use of weapons achieves that as well. I can't say I like the alien invasion route, though this game handles it better in that they actually dive deeper into why the aliens are invading and bring back a plot point from Adventure 2 in the process. They even make the alien designs be more creative in this version as well, with more unique designs than merely the generic standard ones. I don't really like how you have to grind rings in order to unlock certain moves though, rather than a simple upgrade points system. There also isn't any secret level system like in DMC, instead you unlock secret weapons that usually serve as references to other Sony titles - such as unlocking weapons from God of War, Ratchet & Clank, or even Jak & Daxter to name a few. You also have to grind rings in order to purchase gear for Shadow to wear; yes, you can actually buy clothes for him in this game, though all of it is purely cosmetic and affects little to nothing gameplay-wise, making it largely pointless to waste rings on it instead of actual combat moves. The game is also not very difficult compared to other games of this genre, though I assume this was intentional as I imagine it wants to be a game accessible to those who have never played a game like this before. That said, for those who have there are harder difficulties that make up for normal's lack of relative challenge. There is also the inclusion of a multiplayer, though it's really just you and your friends duking it out against each other in a small amount of stages. Fun as primarily a time killer. As superfluous as that did, they did include the game's soundtrack in the sound test and an unlockable gallery for all of the concept art so you can tell they had some level of fun making this. Also you only have to play the story mode once. Would I recommend this over Devil May 3? Not necessarily. Would I recommend this over the Pluto version though? A hundred times over."
- IGN, 2005
"There are many DMC fans who unironically suggest people play this game in place of playing DMC 2 sometimes." -
- Anonymous comment
KNUCKLES THE ECHIDNA
November, 2005
"NO MORE CHUCKLING "
"Knuckles the Echidna, guardian of the Master Emerald for as long as he can remember - for reasons that he is still only barely knowledgeable of. As far as he knows, he's the last of his kind. At least, until a white echidna known as Dr. Finetivus arrives from a mysterious alternate dimension and captures the Master Emerald with intent to use it for what can best be described as engineering mass anarchy. Ever the dutiful guardian, Knuckles is swift to follow after him to get the emerald back to save both Angel Island and the the entire dimension."
"Blast your way through hordes of inter-dimensional foes with your mighty punches"
"Use your fists to reveal various secrets"
"Glide across vast distances"
"Dig in the ground to enter secret paths, secret levels, or even access different sections of levels entirely."
"Climb walls to save yourself from pit hazards or get the high ground over your enemies."
"Battle challenging bosses that will test your skills."
"Play with yourself or with friends in multiplayer party or battle mode."
- Back of box; Neptune exclusive
"Ken Penders' favorite game." -
- Anonymous comment, 2010's
"There were many Sonic fans who questioned why Knuckles was constantly tagging around with Sonic & Tails in the previous Sonic titles for seemingly arbitrary reasons, and this game addresses that by giving Knuckles his own personal gaming experience - completely absent of either Sonic or Tails. Or any other 'Sonic' character for that matter. The inclusion of Dr. Finetivus catches everyone off-guard though, certainly. From what I can gather, this inclusion is largely because Finetivus' creator from the Archie Comics, Karl Bollers, was involved with the game's story. He obviously changed Finetivus' origin to fit with the game canon, though I consider it a welcome inclusion nonetheless; it's also one that opens the door to future comic characters entering the game canon in the future. As a whole, the story of the game is decent enough for what it is, and Dr. Finetivus makes a great 'Eggman' figure for the red echidna. As for gameplay, the game is essentially a hybrid of exploration, platforming and beating the hell out of enemies with your fists. While Knuckles is no Dante or Shadow, he still packs a punch quite literally, and is able to literally punch his way through enemies in ways that would make Captain Falcon proud. You even upgrade your punches and gain more combos while you progress through the story as well. Knuckles is not as fast as Sonic or Shadow though, so this game does not focus so much on speed as it does on combat and platforming. The upside of this is that you get to take in the refined, late-era Neptune scenery during some of the games' quieter moments. The decision to make the game utilize the digging ability and expanding on it to access completely different chunks of the level is a genius move after
Sonic Adventure and
Sonic Adventure 2, as is expanding Knuckles' combat abilities in general. In fact, it almost reminds me a bit of the also-STI developed
Comix Zone from the Genesis days. The gliding and wall climbing isn't as expanded upon, though I'm not sure what there is to do really. I also like how the multiplayer features Knuckles, Metal Knuckles, Finetivus and the Chaotix as playable characters - almost like an inverse of SA2's multiplayer. The multiplayer itself is also divided into a bare bones battle mode and a party mode with a selection of Mario Party inspired mini-games to go through. It's actually a decent way to kill a few hours. As a whole, Knuckles the Echidna is a surprisingly solid game. STI has done it again in making a great experience out of the Sonic franchise, definitely buy this game if it sounds like something that's up your alley."
- IGN, 2005
"I really like Tony Todd's performance as Dr. Finetivus' voice; I think he did the job very well. I couldn't tell who he was at first but then I looked him up and turns out it's cuz he hasn't really been in a whole lot of games before." -
- Anonymous comment
"Little known gaming secret, if you stack the Sega CD port of Sonic the Hedgehog 1 & 2 ontop of Knuckles the Echidna in the disc tray for the Neptune, you will unlock
Knuckles the Echidna & Sonic, and be fully able to play as Sonic in his very own story mode within Knuckles' game!" -
EGM, April 1st 2006.
SONIC JAM 2K5
November, 2005
"SHOOTING HOOPS HAS NEVER BEEN SO WAY PAST COOL"
"Basetkball, Sonic style!"
"Use super moves to spike the ball at critical moments!"
"Play as virtually all of the Sonic characters, including Shadow & Knuckles!"
"Build your own team for maximum performance on the court!"
"Wide variety of courts, ranging from standard to themed after various levels of Sonic games past!"
"Use various power-ups and items to either ehance your game or hinder the other team's"
- Back of box; Neptune exclusive
"What in the hell does this game have to do with Sonic Jam?" -
- Anonymous comment
"Developed by the newcomer studio Saber Interactive and published by Sony, this game is another of this year's examples of Sonic virtually spamming this year with content. There really isn't a whole lot to say though, it's a Sonic basketball game. You can build your own team of Sonic characters, choose a court to play on, use items for yourself or against your opponent, and use super moves as a flashy way to finish each game. It's a very strange way to see Sonic, but actually rather fun. Virtually every Sonic character is accounted for - Sonic, Tails, Knuckles, Amy, Cream, Big, Shadow, Rouge, Omega, Espio, Charmy, Vector, Finetivus, Eggman, Metal Knuckles and Metal Sonic compromise the playable characters of this game and you can select any of them for your designated B-ball team. They do have stats, but for the most part those are irrelevant. As a whole, the game actually plays about as well as your ordinary Basetball game - with a few added Sonic themed twists. I actually find myself recommending this, to be honest."
- Blog Post, 2005
"Sonic Jam 1997 - Compilation Game. Sonic Jam 2005 - BASKETBALL." -
- Anonymous comment
SET 2 LAUNCHES
November, 2005
Well the day has finally come, the Sony & Warner co-owned SET2 has just launched this past week and so far the experience has been interesting to say the least. As promised when this mysterious project was revealed, Sony came out with a plethora of content both old, new and not owned by them in some cases to flesh out this emerging new cable network, which is essentially Cartoon Network's closest thing to a Teen Nick equivalent. We call it that only because of the fact Warner shows are present on this new platform.
Now as far as networks go - there isn't much to say. It opens up with a similar aesthetic as the Sony Neptune has in terms of it's between show bumpers very space-like and very blue. But beyond that being a good looking aesthetic, there is nothing much else to really say. So instead, we're going to get right into the content this network provides and offer our two cents on each.
First up would be the syndicated shows and reruns featured on the channel. This takes up the bulk of the Warner related content, as most of what Warner lets Sony air here seems to be Kids' WB shows and shows that have already finished:
Teen Titans,
Static Shock,
Justice League,
Justice League: Unlimited,
Jackie Chan Adventures,
Batman: The Animated Series, Superman: The Animated Series, Duck Dodgers,
Animaniacs,
Sonic X, Adventures of Sonic the Hedgehog, Sonic Underground, Sonic the Hedgehog and
Xiaolin Showdown are all listed as television shows for syndicated reruns on SET2 - and usually are all regulated to the early morning hours - playing for an hour longer on saturdays.
There is nothing to say about these though, because truth be told they are just the same as they are on other networks.
So instead, let's move on to the new content that SET2 provides:
First lets get the Sonic show out of the way first -
Sonic: Freedom Fighters is a solid return to Sonic the Hedgehog in the shape and form of an anime series. It's actually significantly better than Sonic X was in my personal opinion. Both in animation and in basic premise. The English Dub also contains all of the current video game voice actors, though it is rumored Tails' voice actor will yet again change pretty soon. As for the anime itself, it's actually been airing in Japan since the middle of last year and both the original and the dub follow a fresh new take on Sonic's world that is more faithful to the current game series: essentially, the main premise is about Sonic & Tails going on regular adventures while trying to prevent Eggman and other villains (yes, other villains) from getting their hands on the Chaos Emeralds or thwarting their various other schemes for world domination. The series also includes G.U.N. and Chao prominently as well, and the 1st series serves primarily as a way to introduce Sonic's world to the viewer, though they do get the Sonic Adventure & Sonic Adventure 2 adaptations out of the way - not to give away too many spoilers. If Sonic X is any indication, it's safe to expect this show to be one of its higher rated shows - and it already is one of the more advertised.
Then we got
Space Channel 5, the second of the 'Sega' animes. It's also been running in Japan since about last year, but it's dub has just now reached the west with the launch of SET2. The premise is pretty just that of the games, Ulala and the titular Space Channel 5 in that 1960's style depiction of the 25th or so Century. It's very surreal and fitting if you pair this up with Duck Dodgers as this anime technically takes place half a century later. Regardless though, the primary focus of this anime is that Ulala is the sexy reporter main character for the struggling Space Channel 5 and is the center piece of it's various attempts to maintain it's audience in the intergalactic age. I assure you that there are more reasons to watch than just Ulala herself, but can confirm SET2 does not censor her like 4Kids probably would.
Jet Set Radio is another exciting video game themed anime from Sony as well, following the story of Beat from the game series as he leaves his home, forms his street crew, and begins his so-called 'career' as a 'professional' spray paint skater gang delinquent. Pretty much every character from the game and even some anime exclusive characters are all present in this adventure, which is as insightful for the series as it is entertaining.
The
Ratchet & Clank and
Jak & Daxter series cap off the bulk of the at-launch video game based series on SET2. The former is a western style animated series, while the latter is animated with CGI for a more game accurate look. The Ratchet & Clank series actually picks up where the games left off and overall follow what can be described as a traditional saturday morning series in which the Wombax and his robot compadre are thwarting baddies while having fun on their free time with some slight deconstruction of the games and their tropes. The Jak & Daxter series however returns the two do their original game appearances in a surprise return to immediately after the first game, and follows an overall similar format. Both I consider similar yet solid shows for tweens & young teens as they both feature a healthy dose of action and more mature themes than you may expect.
Then we have the newcomer to the television world,
American Dragon: Jake Long. A young Chinese-American boy who lives in New York City while sporting the secret ability to turn into a powerful dragon; sworn protectors of the magical underworld - an underworld who have plenty of threats for that matter. With character designs by Phil Bourassa of Ben 10 fame, this show has gorgeous and advanced character design leagues above Nickelodeon "counterpart" Danny Phantom and in my personal opinion this show is leagues better anyway, as this show balances quite the amount of mature themes not usually seen in these types of shows and in general comes off a lot like Ben 10 in how it balances that and the comedy - though it also touches upon topics of bigotry both amongst humans and between humans and the magical creatures, among other such topics which I was surprised to see, and in the subtle way it does so. While it's true the characters say street slang, I actually give it a pass because it's not as often as one would think and the show does take place in inner city New York. I honestly feel like Jake is solid representation for our modern urban youth, and his sleek, slender dragon form is very hot (and cool) to look at. This show is also looking to be one of the network's top animated shows.
Another set of content I won't dwell very long on, the rest of the anime content -
Bleach, Hell Girl, Naruto and Fullmetal Alchemist are the rest of the anime currently running on SET2. Since these are covered in-depth elsewhere, there is not much sense in going over them - just know that I think it's a good enough selection to start off with.
Then we get into the only animated show besides the anime that is mostly regulated to late afternoon/late night hours -
The Boondocks. Based on the popular comic strip and also airing on Adult Swim, the Boondocks is about the Freeman family. A grandfather and his two grandsons who have moved to Woodcrest - a white neighborhood with only two really noteworthy black inhabitants, one of whom is a self-hating black man and the other is a privileged lawyer with a white wife. The show deconstructs the black community and offers challenging yet also humorous social commentary about virtually everything from modern politics, race relations, the black and white communities, other minority groups, and all in ways that never come off as mean spirited but rather hilarious. Honestly I'm not even black and I think this is objectively the best show the network has, and thankfully here it does get an earlier time slot than on Adult Swim (though still in the later hours). This show is what I would consider to be SET2's equivalent to South Park. Also the anime inspired style is gorgeous.
Last but not least, there is the live action programming that takes up the bulk of the afternoon and late night programming on SET2. Despite what you may be inclined to believe, some of this stuff actually is rather good - though it does feature an overwhelming amount of Asian-Americans, which seem to be a demographic that SET2 is particularly marketing itself to, with some critics of the platform already calling it "Asian Entertainment Television", or "AET."
The live-action shows this network is starting off with include:
Behind the Sentai - A satirical look at super sentai shows (such as Power Rangers), deconstructing the genre and really showing what real life is like for the people behind the costumes. Essentially parodies Japanese superhero team shows in general, rather than just the one we all know it is satirizes. Really fun to watch if you are in to those shows and are down for some mature-humor deconstructing and parodying of them. The characters are actually far more realistic than any of the ones you'll find on those shows, and it's absolutely hilarious how they explain the tropes.
Chinatown USA - A young adult drama series taking place in a Chinatown district located in San Francisco California - primarily starring a struggling Chinese-American single mother as she tries to take care of her son & daughter while also trying to get her life in order. Goes over the drama of single parenthood, trying to find love again, teen agnst, teen romance, middle school drama, high school drama, and really just drama all around with some asian humor sprinkled all over the place.
The Okuyamas - The go-to sitcom of the network, the Okuyamas is a sitcom about, well, the Okuyama family, as they live their middle class life along the west coast. The wife, the husband, the kids, and the pets. That, and the neighbors of course. And of course, the wacky situations they get up to everyone episode. One funny thing about this show is that it actually doesn't have a laugh track, and instead makes fun of the moments of awkward silence that said situation creates at times. The show mainly gets you in that it's not afraid to bring up topics that Disney or Nickelodeon would ever dream of featuring on their show - must be seen to be believed. I think the show wants to bait you into thinking it's a sitcom, then a drama show, then it hits you with it being near full comedy. Honestly I wasn't expecting to like this show.
Life of Yumi - Asian Ugly Betty is the best description of this show. It's about Yumi, a girl who's just moved with her demanding family to America where she is forced to adapt to rapid change in a short amount of time ontop of all the drama that a book-smart girl like her would put up with at a brand new high school. If you liked Daria and Ugly Betty, you're likely to get a kick out of this show.
The Dong Dynasty - A live-action show for adults, that's for sure. At least, those who laugh at immature humor as the entire joke of this show is in the main family's name. That's right, it's about a family who are struggling to get by primarily because their surname is literally Dong. Oh, Mr. Dong tries to be an upstanding Businessman in America, but nobody takes him seriously. Nor do they take his family legacy seriously either, for that matter. Get ready for a lot of dirty humor with this one, is what I'm saying.
Turning Japanese - A show about a white "anime enthusiast" who actually buys an apartment in Japan to move out of his parent's basement literally because he thinks it makes him Japanese, only to be repeatedly told by everyone that no he's not actually Japanese and have his expectations about Japanese life be constantly crushed. I'm not giving anything else away about this show other than some episodes had me almost piss myself laughing.
Late Night Gaming with Shogo Ozawa - The first of three late night talk shows, this one being centered around gaming news. Particularly Sony related news, we imagine, but gaming news nonetheless as it is hosted by Shogo Ozawa? Who is he? Some Asian teen who likes gaming, obviously. Some Asian guy who's here to report on the latest gaming news, trends, and even the obscure stuff, and even have the occasional comedy skit! All of it gaming related, of course.
Sony Quiz Wars - A Sony, gaming themed quiz show! Hosted by Shogo Ozawa as well! This show offers teens, tweens and grown ass adults as contestants to compete for a selection of prizes ranging from tickets to Sonypolis Greece, a Sony Neptune, a Sony DVR with a Built-in Neptune, a special edition Sony Saturn, thousands upon thousands of dollars worth of cash prizes - and more! All you have to do win is know your gaming stuff, and occasionally you might be put through a game-themed obstacle course! Also contains small animated skits of relevant game characters & series!
And of course, pretty much any Sony Pictures or Columbia Pictures film tends to show up once or twice on the schedule per day, so that pretty much rounds out the content for SET2.
As a whole, Sony sure went in guns blazing with this venture - hopefully the ratings allow it to stay afloat.
- Sony Magazine, 2005
NEOPETS GAMES
November, 2005
- Forum Discussion, 2005
PETER JACKSON'S KING KONG: THE OFFICIAL GAME OF THE MOVIE
November, 2005
"PLAY AS MAN. PLAY AS KONG."
"Embark on an epic adventure created in collaboration with Academy Award winning director Peter Jackson and based on Universal Pictures' film. Survive as Jack in a world crawling with predators and live the legend as Kong."
"Use weapons, traps and your team wisely to survive in first-person as Jack."
"Break Jaws, slam enemies and throw objects in Kong's third-person battles."
- Back of box; Multi-platform release (PC, Neptune, Neo, GameCube, Gameboy Advance, Pluto)
"By far one of the most ambitious titles of this gaming generation, and something I predict is going to be selling like hot cakes. The sheer amount of effort that has gone into making an immersive experience in t
he same vein as the recent movie is truly something that needs to be seen - if the accurate word for it isn't 'lived through'. It captures the feeling of the movie near perfectly." - Blog Post, 2005
SONIC RUSH
November, 2005
"Sonic Rush is a 3D & 2D Sonic Experience not only combined, but also put onto the small portable screen of the Sony Pluto - and I gotta say, it's actually quite amazing. Developed by Dimps alongside Sonic Team, it actually does have a good job of recapturing the magic of the Sonic franchise. That said, they do have the Sonic Team design of featuring dash panels, though it doesn't detract from the game's fun factor. The primary new mechanic of Sonic Rush is the boost mechanic. Via the tension gauge either one of the two playable characters are able to perform some kind of boost - a Super Boost for Sonic and a Fire Boost for Blaze. They function as, well, a boost power. You speed up as fast as you possibly can and absolutely plow through everything in your path in what can best be described as a true Sonic speed experience. Besides that the game features everything from the modern Sonic titles - high speed action, grind rails, the homing attack, and the spin dash as forms attacking enemies. It does however, add something new besides the boost in the form of mid-air tricks that you can perform at ramps and dash panels that send you into the air. The game is also mainly in 2.5D rather than full 3D, but occasionally goes into full 3D for bosses and certain level segments. As mentioned before, the game also introduces a new character - Blaze. A lavendar colored cat who is a firebending princess from another dimension who plays a key role in the story - as this game concerns the Sol Emeralds rather than the Chaos Emeralds. Thankfully, Blaze is actually very fun to play as she is just as fast as Sonic and actually is entertaining to watch in the story mode where she's voiced by Tia Carrere and has an interesting personality that contrasts with Sonic. Of the story, there's not really a whole lot of depth to it. Essentially, there is a bit of worlds collide in that Blaze is now in Sonic's dimension, and this is the doing of Eggman and Blaze's version of Eggman - Eggman Nega. Yes really. naturally, the game is about stopping whatever it is that the Sonics are up to and setting things straight between Sonic and Blaze. As a whole, Sonic Rush is perhaps the best portable Sonic game to date and if you needed a reason to buy the Sony Pluto, this just might be it." -
IGN, 2005
PRINCE OF PERSIA: THE TWO THRONES
November, 2005
"ONE WARRIOR. TWO SOULS."
"I returned home expecting peace, instead I found my kingdom ravaged by war and enslaved. A curse reside within me, plauging my every move. Although I must embrace this and use this mysterious power to save my land, people and my own soul."
"Mysterious puzzles to be solved."
"Intense battles using both the prince and dark prince."
"Gruelling story featuring innovative gameplay and an experience like no other"
- Back of box; Multi-platform release (Neptune, PC, GameCube, Neo)
"The Prince of Persia: Sands of Time trilogy has always been known for its tight controls and satisfying environmental puzzles set in beautiful levels. The series' control scheme has served as a model for countless other games that also feature an acrobatic protagonist like the prince. The same great interface remains in the third game of the series, The Two Thrones. Like the other two games, you'll find yourself wall running, jumping, flipping, and vaulting your way up fiendishly designed environmental puzzles, as well as fighting vicious enemies with the improved combat system introduced in the last game, Warrior Within. The prince has a few new tricks up his sleeve as well, but longtime fans of the series should still feel right at home. " -
IGN, 2005
KARELIA
December, 2005
"THE WAR THAT DECIDED THE FATE OF THE NORTH"
"It is 1939, the world and all of Europe is plunged fresh into the second World War. The war to end all wars. The Soviet Union is hellbent on reuniting the entire borders of the former Russian Empire that it just recently replaced on the world map, but one nation stands in it's way. Finland. In the deepest reaches of Scandinavia, the nation is vulnerable but strong to such a raging behemoth. Despite being the undisputed underog, the Finnish people have bite to match their bark and stand firm and proud in the face of an impending Soviet onslaught. You are but one member of the Finnish forces, but can you stand up to Stalin and show him that Finland will not be devoured easily? Perhaps you can even lead Finland towards pushing the Soviets out of Karelia entirely."
- Back of box blurb; Nokia Neo exclusive
"I love how this game has an alternate history ending where Finland manages to defeat the Soviets out of Karelia & the Kola peninsula entirely and if you get that ending the song that plays during the credits is Säkkijärven polkka. I literally love it, and that ending is very hard to get too." -
- Anonymous comment
"A solid Nokia historical FPS game that isn't afraid to diverge into alternative history while also teaching players about history in the hands-on way that these kinds of games are known for. I like how the game has three major endings, the Soviet Victory ending, the historical ending, and the complete Finnish victory ending. All of them are achievable, though difficult to pull off. The game values historical accuracy as much it does the impressive Neo visuals and FPS game-play. Honestly it's a solid late era FPS game, Nokia did a very good job with this one. Would definitely recommend this to anyone who's into FPS games. Especially if you hated the Soviet Union when it existed, you can definitely have some venting get done with this game."
- IGN, 2005
YAKUZA
December, 2005
"BLOOD. HONOR. RESPECT. LIVE THE YAKUZA LEGEND!"
"Just as Kazuma, a former rising star in the Yakuza, emerges from prison after a murder cover-up, 10 billion yen vanishes from the Yakuza vault, forcing him once again into their brutal, lawless world. A mysterious young girl will lead Kazuma to the answers if he can keep her alive."
"Yakuza offers you the oppurtunity to fully experience the Japanese underworld's vast network of violence and mistrust... In all it's glorious brutality."
- Back of box, Neptune exclusive
"The best Sony franchise. Period." -
- Anonymous comment
"Yakuza is an absolutely phenomenal game. It captures the immersive open world feel we previously saw in Shenmue and adds the Yakuza to it. It vividly portrays modern Japan and the Yakuza lifestyle, and even improves on aspects of play that Shenmue started such as hand-to-hand combat. Seeing as how so many of the games that have come out this year have been darker and grittier takes on existing characters, it's a welcome sight that Sony have opted to release this IP upon us now. It is far, far different and more nuanced than those other games though - being far more it's own magnificent beast. It's immersive world, offbeat humor, surprisingly good story telling, and brutal Yakuza action strongly tempt me into naming this one of the best games ever made in recent years. Since we're nearing the end of the Neptune era, I say
definitely pick this up while you can.
- Gamespy, 2005
SUPER MARIO STRIKERS
December, 2005
"SOCCER WITH ATTITUDE!"
"Get ready for crazy five-on-five matches as Mario and co. hit the pitch for the first time ever!"
"Score impossible goals, showing off fantastic techniques like acrobatic bicycle kicks and amazing super strikes"
"From friendly grudge matches to 16-person tournaments, there are tons of options available."
"Crush opponents with Power-Ups like shells and Bob-ombs. If that doesn't work... unleash the Chain Chomp!"
- Back of Box; GameCube exclusive
"Super Mario Strikers will release to a fraction of the fanfare that Big N fanboys would have given to their truly desired holiday title for 2005. No, it's not teenage Link taking down goblins with a bow while riding Epona, but it's definitely the must-own first-party title for a relatively weak GameCube showing this holiday season. The single-player should keep people tided over for a little bit, but not long for too long. The multiplayer more than covers the bases, though, as Strikers will join Super Smash Bros. Melee, the Super Monkey Ball series, and the Mario Party games as one of the 'Cube's best titles for armchair warfare. Plus, how many Mario games get away with letting one of the characters do a crotch chop as a victory dance? " - Gamespy, 2005
"The last Mario game released for the GameCube in Japan and North America....wow....just, wow." -
- Anonymous comment
MARIO TENNIS: POWER TOUR
December, 2005
"
There are other nit-picky aspects to Power Tour, such as the use of ugly rendered models for all of the characters during actual tennis matches instead of the great 2D sprites featured in the academy portion of the game (when you're roaming around looking for your next match). This pre-rendered nonsense ultimately turns characters like Donkey Kong and Bowser into pixilated messes. You'll hardly notice the visual discrepancies when playing, but it's a bizarre choice that hopes to maintain the visual consistency between the console and handheld games that doesn't really work. In all other respects, Power Tour stands as a perfect example of how to bring a fleshed-out console sport onto a handheld, and all of the seemingly frivolous extras only help to enhance the experience when you're tired of battling the A.I. For Mario and arcade tennis fans alike, this is a must buy." - Gamespy, 2005
SONIC VS KNUCKLES: RUGBY CHAMPIONSHIP
December, 2005
"IT'S TIME FOR FOOTBALL - RUGBY STYLE FOOTBALL"
"Sonic and Knuckles are at it again, and this time they're taking their rough housing to the field in a brutal game of rugby! Which team are you on?"
"Select your captain from among Team Sonic & Team Knuckles and lead your team to victory!"
"Speed to the goal as Sonic, or stop Sonic in tracks with the furious fists of Knuckles!"
"Friends and rivals alike of both Sonic & Knuckles join in the fun!"
"Use items from across the Sonic world to make the scene even more chaotic!"
"Watch out for Dr. Eggman & Dr. Finetivus as they may just crash the party!"
"Connect to other players for multiplayer mayhem!"
- Back of the game cover for Sonic vs Knuckles: Rugby Championship, a Sony Pluto exclusive.
"It's rugby, but with Sonic characters. It's very similar to Super Mario Strikers, though lacks the super strikes and is a portable game. They included Finetivus and the Chaotix but not Blaze though which I do not understand. As a whole, this is a solid spin-off game for the series, and if you have interest in both Rugby and Sonic I say go for it." -
- Anonymous comment
SONIC WINTER X
December, 2005
"THE X-GAMES; SONIC STYLE"
"The coolest sports competition just got even cooler!"
"Sonic and his friends have decided to partake in the Winter X-Games in what best be described as the greatest combination of coolness in all of history! Get ready to have one of the best winter experiences of the entire year!"
"Compete in various real Winter X-Games events as your favorite Sonic the Hedgehog characters!"
"Compete in the games as a team or solo, or compete in single events on your own!"
"Score high scores through performing tricks and coming in 1st place with style & grace!"
"Use rings to purchase and equip upgrades to give yourself an edge in each event!"
- Back of Box; Released exclusively for Neptune
"This is basically the X-Games except everyone is allowed to be like Bradley from An Extremely Goofy Movie and just openly cheat all over the place." -
- Anonymous comment
"It's the X Games, but with Sonic characters and gameplay elements designed to make it more chaotic than real life. It's honestly a pretty solid title that there isn't a whole lot to. Get it if you like Sonic, and especially if you like Ice Cap Zone because obviously as this is the Winter X-Games, they pretty much have nothing but snow in every outdoor environment. That said, they pretty much have all of the X-Games events covered and turns of Sonic and Sony video game references hidden throughout the game so there's enough to keep you entertained for a few hours or more. A very decent spin-off title to finish this year off with."
- IGN, 2005
PRINCE OF PERSIA: REVELATIONS
December, 2005
"
Extend the epic adventure of Prince of Persia Warrior Within with more than 20 new levels and maps; devise vicious new combos using melee weapons, projectiles, walls, and more with the free form fighting system; journey through non-linear environments and engage in soul shattering boss battles."
- Official Game Description; Revelations was released exclusively for Sony Pluto.
"Despite having a different title, it's basically a port of Warrior Within with additional content added in - and in that regard is basically just as good of a game if not a little battle, save for the fact it's limited to the small screen of the Pluto. Even so, solid experience." -
- Anonymous comment
KINGDOM HEARTS II
December, 2005
"Kingdom Hearts II, the sequel to the 2002 classic that is Kingdom Hearts, has just been released in Japan and already it's fanbase there is blowing up with sheer excitement about how awesome the Sony Neptune release is as a faithful and well produced sequel to the beloved Square Enix & Disney crossover franchise. While the gameplay is mostly the same, there many new key features and a plethora of new disney worlds to visit as you trod along the storyline. Set for American and European Neptune release for next year, we eagerly look forward for those versions before offering further critique though so far we have to say we are highly impressed with this offering just as we were with the original!"
- Blog Post, 2005
"One last major game to cap off the year!" -
- Anonymous comment
THE CONTINUED DEATH OF SEGA: SEGA TECHNICAL INSTITUTE BECOMES SONY TECHNICAL INSTITUTE
January, 2006
SEGA. It's been a long time since that name has been uttered in the context of it being an actual company. Rising from being second best to being the number one titan of gaming, it was practically inconceivable when Sony purchased the entire corporation from CSK in 2001 - quite literally 100% of it's stocks, and proceeded to destroy the entire thing by merging it with their existing gaming division [Sony Computer Entertaiment], forging what is currently known as Sony-Sega Computer Entertainment Enterprises [SSCEE]. Since the creation of this larger entity however, the SEGA name has become increasingly rare to see, with the only remnants being arcade games & cabinets which happen to be old enough, some Japanese arcades that are still named 'Sega World', the second 'S' in SSCEE's name, the online gaming service SegaNet, and until now Sega Technical Institute.
Of these, only the last three are currently in use - all new arcades, arcade cabinets, and games feature Sony's logo rather than SEGA's, and many Sega World locations are slowly being remodeled into 'Sony World', or 'Sonic World' locations.
Sega Technical Institute, or STI, was also the only one of these to be an actual gaming company - specifically a 1st party developer, that over the years have created classic titles such as work on the original Genesis
Sonic the Hedgehog trilogy,
Comix Zone, Sonic X-Treme, Sonic Adventure 2 and more recently their work on the
Byzantium series and
Knuckles the Echidna, among many other projects. While not the biggest news in gaming, their recently announced decision to change their name to '
Sony Technical Institute' effective immediately has many gamers, especially old SEGA fans, discussing it across the internet. Perhaps it is mostly nostalgia for the good ol' days when Sega's local and the jingle of their name was said at the beginning of every game be it Sonic or otherwise, or perhaps it's just a refusal to let go of the past in a world changing ever rapidly.
Or perhaps it's even both.
STI of course, are quick to state that nothing about them is changing besides an increased amount of employees thanks to the renovation of the former Sega of America HQ into a larger office for primarily themselves, and their name. Their name will only impact their logo, and nothing more. As for why they bothered to change it, they seemingly felt it was appropriate considering it's been almost 6 years since the buy-out first occurred, and that keeping the 'SEGA' name is largely pointless now that they are a Sony studio and SEGA themselves no longer exist.
While most fans are perfectly okay with the change, there of course many who are not happy with this change - grieving for yet another loss of existing SEGA branding. However, it does little to sway the final decision.
- EGM, 2005
SONIC VS MARIO: IT'S HAPPENING AGAIN!
January, 2006
June 23, 1996 is a day that is remembered by virtually all who considered themselves a gamer back in the era of the Saturn, Nintendo 64 and 3DO. The day that Mario crashed Sonic's anniversary party and both the plumber and the hedgehog delivered to the world 3D gaming experiences - leaving everyone absolutely stunned and for once incapable of crediting Mario with revolutionizing the industry. To make matters worse for the Red N, Sonic X-Treme out-sold Super Mario 64 in it's overall sales records - even in Japan.
Japan. A place where Nintendo thought themselves indestructible when it came to Mario. Ever since then, Sega and later Sony has been hammering away at their greatest competitor with two hit movies [compared to Mario's one that got less than stellar reception], and a massive increase in productivity when it came to game output - last year alone Sonic-related releases were roughly equal with Mario-related ones.
It's 10 years later now, and things have only increased between the two companies as the next generation is gearing up to begin - with Sony's Solaris system and Nintendo's 'Wii' being prepared for release later this year if not the next at the latest, not to mention Nokia's next system as well. With new consoles, there comes new games - as well as the re-release of those from the past.
But what does this have to do with Sonic and Mario? Well, lots of them actually!
For one, Sonic X-Treme will be coming to Sony's handheld system later this year alongside a remake port of the original Sonic the Hedgehog title from 1991 - both of these ports being released for the Sony Pluto on June 23 of this year to commemorate their shared anniversary! They will be released as Sonic the Hedgehog GENESIS and Sonic X-Treme Pluto (or just
Sonic Pluto in Japan), and the latter is very much in the vain of Super Mario 64 DS in largely being an enhanced remake of the original, featuring more playable characters, more advanced graphics, and also an ability to play with multiple people even in the single-player mode thanks to the Pluto's multiplayer capabilities. The development is also being handled by a Sony's Japan Studio, perhaps banking on the game's original success with the Japanese market.
As for Sonic the Hedgehog GENESIS, it is largely a handheld port of the original Genesis/Mega Drive classic, complete with modes allowing for the spin dash, super peel out, and the ability to play as Knuckles and Tails - possibly even Metal Sonic, from what we can gather. While it's not as impressive as the X-Treme remake, it's still sure to make many of Sonic's longtime fans satisfied with his upcoming anniversary!
There's even more! Following Sony's initiative to ramp up Sonic production to compete with Mario, there have been the following announcements for the Sonic franchise for 2006, made at a Sony press conference in Tokyo:
- Sonic vs Knuckles: Home-Run Hitters (Pluto)
- Princess Blaze: Savior of the Sol Dimension (Pluto)
- Amy Rose: My Sweet Passion (Pluto)
- Sonic & Tails: Ghostly Adventure (Pluto)
- Knuckles' Boxing Championship (Pluto)
- Sonic Shuffle: Dream Remix (Pluto)
- Sonic X-Treme Pluto (Pluto)
- Sonic the Hedgehog GENESIS (Pluto)
- Babylon Riders (Neptune)
- Chao Karate Tournament '06 (Neptune)
- Chao Adventure: Yamato (Pluto)
As a whole, Sonic seems to be giving the Pluto something it's spiritual predecessor lacked, a far more healthy library of games, with a point of challenging long-time rival Mario.
And of course, who can forget the Next-Generation Sonic the Hedgehog title that's coming out at the end of this year as a launch title for the Solaris? Set to be the first major Sonic title for the upcoming system, in the same tradition of many Sonic games before it, it has people all across the world hyped to see how the blue blur enters the next generation of video games! As it's going to be coupled with a theatrical film, it's sure to be an absolutely amazing time to be a Sonic fan!
As for Mario, for the most part this year is not going to be a very busy year for the plumber - as besides Mario Party 7 most incoming Mario titles are handheld titles for the DS or otherwise installments in the Red N's various spin-off series related to Mario, though some promising titles are New Super Mario Bros and Super Princess Peach, which seems to be what sparked Sony to commit to making games for Blaze and Amy. Regardless though, these upcoming Mario titles are causing a healthy amount of attention to come the famous Plumber's way, and Nintendo themselves do not seem concerned with the massive increase in Sonic game productivity these past few years - seemingly they are indeed taking a business as usual approach to their ever present rival.
- IGN, 2005
- Online comment section, 2006
- Forum Discussion, Forum unknown, circa 2006
WILL SONIC BE IN THE NEXT SUPER SMASH BROS. GAME?
January, 2006
- Forum Discussion, 2006