2004 Part I - "I Need a Hero"
  • In light of how bad the previous hiatus is and how much content I have to put into 2004, as it turns out, I'm dividing 2004 into two parts. Also, I almost ran into another file not opening glitch but thankfully uploading the file to google drive and then google docs has saved the time line from having to redo the entire year again. Had to redo part of it, though. Better than all of it. Do I know why OpenOffice suddenly decided to not cooperate with me? No. Anyway, Part I covers the first major game of the year and goes up to the 2004 Olympics. Part II will, well, be the rest of the year unless I decide there's a need for more than two parts.

    ALSO: Going to go back and change some stuff around, add some noteworthy games I missed, among other things. Look out for these edits.




    SONIC CUSTOM BATTLE GP

    January, 2004



    Make your own vehicle.


    Battle your way to the finish line.


    Make sure you're the first one to cross.


    - Excerpt from the back cover of Sonic Custom Battle GP, a Neptune exclusive. In America & Europe, it was released as “Sonic Custom Racing”



    “Sonic Custom Battle GP – the kind of title that rolls off your tongue. Yet another Post-SA2 spin-off title following in the footsteps of Sonic Winter Games and whatever obscure arcade games are out there in Japan that feature Sonic. Though the title doesn't make it quite clear, SCBGP is actually a racing game. A kart racing game this time, basically Sonic's response to Mario Kart. The twist however, is that car-on-car combat and vehicle customization are emphasized – and I actually think these mechanics are both handled rather well. That said, there isn't much to the game – there is no story mode to speak of. All I can really say is that the gameplay is pretty solid, the mechanics and battle mode make it different from other racing games, and the environments are vibrant, colorful and pleasing to the eyes. Definitely a recommended Neptune title” - Gamespot, Review Excerpt.



    POKEMON: STATE OF THE SERIES

    January, 2004


    Pokemon, Pocket Monsters, perhaps the most famous portable game series that there has ever been. A Nintendo behemoth that actually rivals if not surpasses Super Mario Bros. - it's own fellow Nintendo series. Unless you have been living under a rock, you probably already know very well what Pokemon is. And if you don't, then get out from under that rock!


    Pokemon is basically a game where you play as a boy or girl and travel through a “region”, battling, catching, breeding and training Pokemon along the way – and of course defeating all the gym leaders. For some of the 3D games though, you have to connect your console to the portable game to transfer your Pokemon over into the world of 3D gaming – depending on the Pokemon game in question, some of their console outings can actually be rather different!


    This however, is a lookback on the history of the series and the current state of it.


    Pokemon began in 1996, with the Japanese releases of Red & Green – though there was also a Japanese only 'Blue' release. This was the 'First Generation' of Pokemon, and introduced all of the classic faces we know and love – Pikachu, Charizard, Bulbasaur, Squirtle, Mew, Mewtwo, you know the ones. However, people didn't know them back then – in fact it actually took a little while (but not too much of a while) for Pokemon to catch on in Japan. By the time it did though, the anime was already on it's way and Pokemon Pikachu Yellow was to be released by 1998. Once the games and the anime were introduced to the western world, the absolute hysteria over it began.


    The first movie, Pokemon: The First Movie, was released in 1998 yet Sonic still takes all the credit for best video game movie ever. Critics are such snobs.


    The Sega Game Gear was completely obliterated in the wake of Pokemon, that's how successful it was.

    Then came Generation II in 1999, with the release of Gold, Silver and Crystal. Even more Pokemon, and also the first games to be in colour, thanks to being released for the Game Boy Color. Generation II also introduced the Johto region.


    By this point, some N64 outings such as the Pokemon Stadium games, Pokemon Snap and Hey You, Pikachu! were released – and of course were well received by target audiences. Honestly it almost seemed like Pikachu was going to become Nintendo's new mascot over Mario. But of course, that would just be wishful thinking. In a world where 3DO was still around and Sega was ruling the home, Pokemon was pretty much what Nintendo needed to keep itself alive.


    Generation III, introducing the Hoenn region, began in 2002 with the release of Ruby & Sapphire, with Emerald to be released this year. At least in Japan, Emerald will come to the west next year. Of course, this is the first Game Boy Advance generation of Pokemon – and the current generation as well. We're also getting remakes of the original games in the form of Fire Red & Leaf Green which just got released this year, though it doesn't look like we will be getting a remake of Blue or Yellow. With the anime and movies related to it still going strong and updating their own storyline with the latest Pokemon (though making sure Pikachu is still a main-stay), ti's safe to say that while the hysteria for Pokemon has died down since the 90's, the franchise as a whole is still just as strong & healthy. And will likely remain so for years to come.


    As the anime says, Gotta Catch 'em All!


    - Blog Post, 2004



    SLIDE SHOW: VAPORWARE AWARDS: NUKE 'EM IF YA GOT 'EM


    Team Fortress 2: Brotherhood of Arms took the 4th-place Vaporware Award because it has spent 5.5 years in development.


    Duke Nukem Forever has been in the works so long that advance screenshots have been replaced on 3D Realms' website with the following statement: "The screenshots and videos that were here have been removed as they no longer represent the game's current look and feel. We will put more up at a later date."


    - Wired, January 2004. 2003 Vaporware Awards.



    METROID: ZERO MISSION

    February, 2004


    The full story of Samus Aran's first mission unfolds....

    The first Metroid game just scratched the surface of the cataclysmic events on planet Zebes, and at long last the rest of the tale has come to light. Experience the first of Samus' adventures through the all-new cutscenes and action sequences as the bounty hunter races through the deeps towards her showdown with the leader of space pirates. But will the end of mother brain really be the end of the story.....?


    - Back cover for Metroid: Zero Mission, a Game Boy Advance exclusive and, as implied, an extension/sequel/interquel for the original Metroid title



    EGYPT: KINGDOM OF THE SUN

    February, 2004


    The Romans have held Egypt under their rule since the founding of the empire, yet now as the empire is locked in war with Persia, history may very well begin turning quite differently. Only you, as the latest member of the powerful Apion family, are capable of taking charge and seeing Egypt throw off her Roman chackles once for all, and perhaps from there rise against even Persia, or whatever other threat may be on it's way....


    - Back cover for Egypt: Kingdom of the Sun, a Nokia Neo exclusive, developed by Nokia themselves.



    “Originally teased at E3 2003 as a game taking place in Ancient Egypt, Kingdom of the Sun has actually turned out to be set in an alternate history in which you take control of a fictional member of the historical Apion family, and actually help break Egypt away from Roman Rule during the big final war that Rome (Phocas/Heraclius) fought against Persia (Khosrow II). The fact that the developers actually took the time to learn about the Apion family already tells you they care about at least some semblance of historical accuracy. An Open World Action-Adventure game with some RPG elements to it, the game puts a heavy emphasis on both it's storyline and it's combat. The latter, being a part of the game-play,is actually rather tight and well designed – though trust me when I say that this game is best for experienced gamers because it is incredibly difficult, sometimes even with the best equipment. The storyline itself actually has moments of being incredibly engaging, you play as a man who begins in a position of privilege but becomes disillusioned with the way things are run and eventually becomes a revolutionary leader – with plenty of details in-between that make the initially out there premise of Egypt becoming freed from Rome pre-let's-not-even-go-there actually rather believable and something you genuinely want to happen. The final act of the story is particularly interesting, stopping Rome's inevitable retaliation being particularly challenging. It's like watching a British prince become a soldier in the revolutionary war over time, but actually playing through this gradual transformation. Side quests also do a great job in showing authentic lifestyles and political and even cultural problems of the time this game takes place (early 5th Century AD). While it may be doubtful, I personally wouldn't mind Nokia making sequels for this game.” - Gamespot Review Excerpt


    “Originally this game was going to be about Ancient Egypt, but Nokia decided to try their hand at an Alternate Medieval setting due to Sphinx and the Cursed Mummy being a thing, in addition to how many times Ancient Egypt had already been done before whether as the focus of the entire game or as the theme of particular levels/locations/plot items. Sony's revival of Byzantium also had an impact.” - IGN article excerpt



    “It's no wonder what [most] Americans who were playing this game were looking forward to. This game came out literally while that hot mess was not only still going, but was still rather fresh.”

    “This game is actually banned in Egypt. The government probably thought it would inspire a Coptic revolution or something like that.”


    “Prince of Persia: SOT vs Byzantium: LOR vs Egypt: KOTS. Someone make this crossover.” - Assorted Anonymous comments



    SONIC HEROES

    February, 2004


    JOIN THE TEAM!


    Sonic has returned with his long-time pals Knuckles and Tails to defeat the evil Dr. Eggman. Through teamwork, this powerful group of heroes, along with three other newly formed super teams, must dash past, soar over and bash through the villainous Eggman's forces. In the fight for world domination, which team will you join?


    - Back cover for Sonic Heroes, a Sonic Team developed Neptune exclusive.



    “Sonic Heroes is the long awaited Post-SA2 primary Sonic title, being a main entry in the franchise rather than a spin-off title or compilation. Well, was it worth the wait? In my opinion, yeah it was actually! As the first serious Sonic title to have it's entire development under the banner of Sony (SA2 had started as a Sega title), Heroes was Sony's latest showcase of it's ability to handle the series. In many ways, Sony has returned to the series' roots with a much lighter and less complicated story and even a loose semblance of a 2-act-with-one-boss structure not seen since the 'classic' era roughly a decade ago. The primary drive of Sonic Heroes is the gimmick of the gameplay: a teamwork mechanic in which you can switch from three characters in the middle of gameplay – using this feature to get through the challenges of the levels. There are four primary teams to play as – Team Sonic (Sonic, Tails & Knuckles), Team Dark (Rouge, E-123 “Omega” & Shadow), Team Rose (Amy, Cream & Big) and Team Chaotix (Espio, Vector & Charmy). Each of these teams are divided into speed, power and flight types, and all of these guys play virtually the same though with very slight differences. Each team is also heading to the same location, though for different reasons. Team Chaotix are hired by a “mysterious client”, Team Dark are trying to find Eggman's treasure/destroy Eggman robots/recover their forgotten past, Team Sonic simply trying to stop Eggman's latest plot, and Team Rose is trying to find their missing pets/get close to Sonic. Team Rose has the shortest, easiest levels, Team Sonic is about average difficulty, Team Dark is slightly harder, and Team Chaotix usually has to do some type of mission in their levels. While many of these levels are shared between the teams, the layouts and structure of these levels are drastically different from team to team – making them feel like different levels for each team, and making the gameplay not feel annoying by being designed with each team in mind. In the end however, it is learned that the real villain is Metal Sonic, who has acquired a new 'Neo' form – which serves as the final boss of the game. As usual per Sony-funded Sonic titles, the graphics and character animations are a stunning show of Neptune power. In addition to the fun of the single player mode, there is a multiplayer mode even more expanded from SA2's – with plenty more modes and even maps made specifically for the multiplayer.While it may not be 'SA3', 100% recommended for the Neptune players. Then again, most Neptune owners will get this game anyway.” - Gamespot review excerpt


    “I like what you get for 100% completion. For fully A-ranking each team's levels/missions/bosses, you unlock an alternate skin for each of them – mostly being references to other Sony/Sega games. These are all pretty much unlockable costumes for the teams, with no impact on gameplay. You also unlock a team consisting of Metal Sonic, Metal Knuckles and Egg Robo for 100% completion of the game. You also unlock a Team Sonic “Expert Mode”, but it's just a really hard mode with some extra dialogue.” - IGN article excerpt


    “10/10, any Sonic fan should own this game.” - Anonymous comment
    "WHY IS THERE NO CHAO GARDEN?!" - Anonymous comment

    CHAO WORLD ONLINE

    February, 2004


    The most adorable thing since puppies & kittens!


    This is your key to an entire world....an entire Chao World, to be exact. Not only will you be able to play as some of your favorite Sega characters, but you will be able to raise, breed, exchange, race, dress up, karate battle and even make sweet music with your Chao. Obtain your rings from a series of mini-games, and use these rings to purchase more eggs and items for your Chao! Maintain more Chao and more Gardens than ever before, and last but not least connect online to exchange Chao, Chao items and even venture into the virtual world of Chao 3D Adventure! What you are waiting for? Put this game in and get to work on that garden!


    - Back cover for Chao World Online, both a stand-alone Neptune title and a disc used to connect to what is essentially an MMOG



    “Originally, Sonic Heroes was going to have a Chao Garden system, but due to complications which arose during production we decided to cut that feature. It was actually Tom Kalinkse who suggested that we instead make the Chao experience into it's own thing separate of the Sonic franchise.” - Takashi Iizuka interview with Gamespot, roughly translated.


    “Chao World online and it's newly released accompanying MMOG are both something rather surprising to come out of Sony. There had been rumors for years that one day Sony would try their hand at competing with Pokemon – and they have only flared up since the announcement of an upcoming portable device. However, as it turns out the Chao are not in fact going to be competing directly with Pokemon – and to be honest that is a good thing. Chao World Online, as a stand alone title, is effectively an extension of Sonic Heroes – the gardens are based off of Sonic Heroes stages, the and many models have clearly been borrowed over. However, the experience of this game is still just as engaging as it had been when it was a tacked-on part of SA1 & SA2.First off, there's more gardens: Seaside, Metropolis, Casino, Desert, Forest, Castle and Fortress. This, coupled with the connection to the recently launched MMOG Chao 3D Adventure, makes for a far larger amount of Chao one person can have on one save file. Chao can do a whole lot more too: you can dress them up for fun or for pageants, and you can still race them against other chaos, or send them to compete in karate. The kindergarten is also expanded, and includes a playground and the ability to select things you want your chao to learn. You get rings and collect small animals for your Chao by competing in various mini-games. You also play as a young human character, boy or a girl, who can be customized when you first begin your profile. As a whole, if you like A-Life games or really dig the Chao, get this game.” - Gamespot review excerpt



    METAL GEAR SOLID: THE TWIN SNAKES

    March, 2004


    Classic Metal. New Gear!


    Two of the greatest games of all time, Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty, are fused together to form the Nintendo Game Cube classic Metal Gear Solid: The Twin Snakes. As Solid Snake, your mission is to rescue hostages from an Alaskan military installation and prevent a terrorist group from launching a nuclear strike. For the first time ever, experience Metal Gear Solid in the way it was always meant to be played.

    • Back cover for Metal Gear Solid: The Twin Snakes, a combination/expansion of the original 'MGS' titles, released exclusively for the Nintendo GameCube.

    “I know that MGS was made a third party thing, but when The Twin Snakes was released, I actually had a moment of missing good ol' 3DO.”



    E3 2004 – ELECTRONICS ENTERTAINMENT EXPO WIKI GUIDE


    E3 2004 should have been the battle of the handheld systems, but one handheld system was not even there. Having initiated the next generation in handheld game systems, Sony was not ready to place its Pluto in the hands of players. Sony's Kaz Hirai demonstrated a working Pluto from the stage in his press conference; but the units people saw on the floor were attached to a stand and not playing games. The whole thing had the feel of a technology demo. Despite not even being at the show though, the Pluto won the top E3 award for 2004.


    Meanwhile, Nintendo came armed with it's newly unveiled DS – a portable that featured a touch sensitive screen, WiFi communications, and a stylus. Of course the feature that raised the most questions was the DS's dual screens. Behind the scenes, Shigeru Miyamoto worked very hard to attach himself to the new hardware. It was well known that Miyamoto never worked on Virtual Boy game, since for good reason Nintendo saved his limited time for the N64. This time, Nintendo executives wanted people to know that Miyamoto was involved in creating DS games.


    Half-Life 2 and DOOM 3 still had not been released by E3 2004, and while the games were of great interest, they were not widely talked about on the show floor. Halo 2 by this point, and with that Panasonic had to show this time around, garnered much more of the interest. For that matter so did Grand Theft Auto: San Andreas. However, the only problem for San Andreas was that Rockstar did not bring it to the show.


    Atari inc, though far removed from the company that was the one who created the long forgotten Jaguar, also made an appearance along with accompanying developers for whom they would be publishing games for. Pipeworks was showcasing Godzilla: Save the Earth, a promising sequel to their original Godzilla fighting title, Destroy All Monsters Melee. Reflections was showing off Driver 3 (stylized DRIV3R), the third installment in the then-heavily popular Driver series, which was basically the GTA of it's day. No one back then could have possibly guessed how things were going to ultimately end up.


    The company with many names, Vivendi, also known as Black Label at the time, also showcased a video game based upon the film Kill Bill, seeing as how Kill Bill Vol.2 had just came out the previous month. It was a licensed game, of course, but it looked improved since the last time the demo had been shown off. No release date beyond 2004 was given.


    In the first E3s, Electronic Arts was a big company that did not receive its share of attention. Over the last few years, that trend had changed. By E3 2004, EA was a major shaker. EA had Muhammad Ali in it's booth. It also had the one PC game destined to outsell 'em all – The Sims 2. Bouncing back from the much-hyped launch of The Sims Online, all-things-Sims creator Will Wright launched a new 3D Sims that was 3D, graphically sensational, and brilliantly witty.


    Beyond the Pluto, Sony had plenty of games showcased throughout the show. For their mascot, Sonic, there wasn't really much beyond the games Hirai had shown off for the Pluto. Other Sega related showings for the show included a sequel to Samba De Amigo, Sega Superstars which was to utilize the new EyeToy camera attachment for the Neptune, Gran Turismo 4, Skies of Arcadia 2, the third Ratchet & Clank game (Up Your Arsenal), and even the third Jak game (Jak III). Of all of their games being shown off though, the one that got the most attention during the show was their newest IP – God of War. Ultra-violent and ultra-impressive, it was an adventure game set in ancient Greece. Much like HL2 and Doom 3, Gran Turismo 4 had yet to be released despite having been shown at the previous E3.


    Nokia's show was not as terrible as it was in 2003, though they still did not have much of note to show. They had Sly 2: Band of Thieves and Battlefield Vietnam, though one thing that did interest audiences was what appeared to be a Scandinavian-set noir style game that was overall unique from everything the competition was showcasing. Nokia also talked about their upcoming cell phone/smartphone lines, and how they were again attempting to merge gaming with cell phones. Or something like that. As a whole, Nokia had another rather boring conference.


    The Neo was largely saved because Halo 2, a game that set the world on it's ear, was apparently only capable of working properly on the Neo, meaning Panasonic was making it exclusive to that system.


    For its part, Nintendo divided up it's Zelda franchise, unveiling a new, more adult-oriented Legend of Zelda game with an older Link. The demo was short, but it got the audience buzzing.


    Overall though, E3 2004 was mostly a snooze fest. Everybody knew that Nokia, Sony and Nintendo were going to be bringing out their next pieces of hardware for 2005.

    - IGN, 2012



    SHREK 2

    May, 2004


    Sequel surpasses original in creativity, laughs


    (CNN) – “Shrek 2” is a Hollywood rarity: a sequel every bit as good – if not better – than the original.


    The whole gang is back and then some. Mike Myers returns as the voice of the lovable ogre Shrek; Cameron Diaz is once again Princess Fiona, now happily married to the ogre of her life; and Eddie Murphy is still spouting one-liners, providing marvelous comic relief as Donkey.


    Fiona and her man are settling down into domestic bliss when her parents, the King (John Cleese) and Queen (Julie Andrews) of te Kingdom of Far Far Away command them to attend a royal ball. Now, they're the ones who sent Fiona in exile in the first place, due to her annoying habit of turning into an ogre when the sun sets.


    The parents' plan was for Prince Charming (Rupert Everett) to rescue her, thereby breaking the curse and making her beautiful 24/7. It didn't work, because Shrek rescued her first, but the King and Queen haven't learned that yet – nor do they know that the couple is married. (As always, the parents are the last to know).


    So, when Fiona shows up with Shrek (and Donkey in tow), the parents are royally, well, let's just say they're less than thrilled.

    Welcoming a clever cat and a fairy godmother

    In addition to the royal couple and Prince Charming -- whose charm is questionable -- there are some other wonderful characters added to the mix.

    Antonio Banderas is hilarious as Puss-In-Boots, a feline assassin who is sent to kill Shrek, but instead becomes his staunch ally. Donkey, however, is not happy with his new sidekick competition.

    At one point, he turns to Puss with the withering comment, "I'm sorry, but the position of annoying talking animal has already been taken."

    Jennifer Saunders of "Absolutely Fabulous" fame plays the Fairy Godmother, who is secretly the mother of Prince Charming. Notice there is no "good" proceeding "Fairy" in her name. This fairy godmother is rotten to the core, and determined to replace Shrek with her toothy smiling son, no matter what the cost.

    - CNN, 2004 Excerpt


    “All in all, "Shrek 2" is downright wonderful. It's the best comedy of the year so far. “ - CNN, 2004 excerpt.



    “An interesting bit of trivia about Shrek 2 is that the video game based directly on it game out on consoles a month before the movie did and actually featured characters not featured in the movie. It is the originator for many childhood memories for myself personally.”



    SAMBA DE AMIGO 2: EL GRANDE SIESTA!

    May, 2004


    UNO! DOS! TRES! SIESTA!


    Amigo is back – and he's here to Samba!


    Enjoy an even larger library of latino songs from across the latin world in this rich, cultural experience to utilize the peak of Neptune technology! Have your maracas at the ready, and get ready to shake it!


    - Back cover blurb for Samba De Amigo 2, released in Japan as Samba De Amigo 2004 ver.




    “It's like the first game, but with more music, improved graphics, and somewhat improved gameplay. There's not really much else to it” - IGN, review excerpt.




    SAMMY PURCHASES NAMCO, FORMS NAMCO SAMMY HOLDINGS

    May, 2004


    It appears that the gaming world has been shaken by yet another buy-out, only a few years after the shocking surprise of the Sony-Sega purchase back at the beginning of the decade. Go figure, it also involves an iconic gaming company being purchased and incorporated into another. In this specific instance, it is the Pachinko machine company Sammy purchasing the gaming company Namco, with them having formed Namco Sammy Holdings afterwards.


    There are not many details released regarding the political issues leading up to the buy-out, though it is believed that the originating reason is the fact that both Japanese corporations had been suffering financial losses for a time – Namco reporting less-than-stellar finances for the past few years in fact.

    Sammy is well known in Japan as a developer and retailer of pachinko and pachislot systems, distributing their machines primarily in South Korea & Japan. They are not known much in the west however, where arcades and their associated machines have been in a decline as the 21st Century has begun.


    Namco is much more well known than Sammy, on the other hand. They are the corporation responsible for titles such as Pac-Man, Galaga and Dig Dug, historical video games cherished throughout the world. In more recent times, they are known as the creators of Klonoa, Tales of Symphonia, Tekken and Soul Calibur. A third party developer when it came to home consoles, they released titles for the competing home consoles rather than releasing their own – whether or not they ever planned such a thing (such as fellow arcade competitors Sega – now Sony and SNK – now Nokia) is unknown.


    Sammy had completed their purchase of Namco a few weeks ago – the purchase having created a new holding company in the form of Namco Sammy Holdings to serve as a parent company for both now effectively merged corporations.






      • Excerpt, Electronic Gaming Monthly, 2004


    SONY PARKS & EXPERIENCES: THE LATEST DIVISION OF SONY

    May, 2004


    With the grand opening of “Sega World Greece” coming next month, a press release has been issued by the previously 'top secret' new division of Sony, Sony Parks & Experiences – which they have crafted in order to oversee & manage the actual running of their upcoming amusement parks – and possibly the existing park-arcades as well.


    From Tokyo, Sony Parks & Experiences is itself managed by a man named Isei Senri, who was the one addressing the public in the official Press Release regarding Sony's incoming projects during a press release in which he revealed previously unheard of details about the upcoming park in Greece, such as the rides and attractions that will be available on opening day in addition to clarifying information regarding it's location – and even information regarding locations besides the initial one to be in Greece.


    “The location in Greece, to be named Sonypolis, will be our first location to open and will be, to date, our largest [Sega World] project. In addition the primary theme park area, there will be a resort area along the coast [of Athens] for those both abroad and local to stay. Should the location in Greece prove successful, which we are expecting for it to be, we will open further locations in the future. More locations in Asia are of particular interest to us in particular, such as South Korea, Japan, China or even Taiwan, though we will have to wait for the future before any serious decision is made. We also hope to expand our presence in Europe and Brazil, places where our brands have always remained strong.”


    When asked about Australia and the United States:


    “The United States is a given, of course we will be present there. However, we are not renovating the original Sega of America Headquarters into a Sega World location, that was a miscommunication. Sony is simply establishing more studios and offices in the building. I do not know if these are for films or for games, most likely the latter, or perhaps even both to an extent, but that is all I know that they are doing with the building. The property is not large enough for a full scale theme park.”


    Senri has been working in the arcade and theme park business since the beginning of his work history – at age 16 he was working at an arcade in Osaka during the 1980's, his first ever game being Space Invaders. Nowadays, having just turned 40, he has found himself being chosen by Sony to oversee their newly created theme park division, which itself oversees Joypolis, the upcoming Sonypolis, and any other location that they decide to think up. He even jokingly added that:


    “We will likely refer to these new locations as 'Mega Joypolis' in Asia, since Joypolis is already well known and successful there. I should know, I worked there [in Tokyo] before.”


    He did not offer any insightful comments about Sega World Sydney, which has been closed down for renovations since 2002, having been advertised as having it's sown 'face lift' into one of these 'mega locations' in order to boost it's attendance.”


    - Los Angeles Times




    SONYPOLIS GREECE: SONY OPENS LONG AWAITED THEME PARK

    June, 2004


    Greece. One of the oldest countries of the world. A foundation of western civilization. The home of Zeus, Hades, Hercules and the rest of the Gods of old. Now, however, it is the proud home of an all new amusement park – Sonypolis, the newest location and total overhaul of the Sega World brand of parks.


    Situated in Athens and now dominating the city's skyline, it's The Sony Zone resort & amusement park – the long waited 'Mega' version of Sega World Sydney, upgrading the brand from an indoor arcade with a few rides into what is essentially Sony's answer to Universal Studios & Walt Disney World. The original Sega World for Europe, Sega World London, closed down in the late 1990's, but Sony Zone Greece more than makes up for the loss as it completely dwarfs all previous Sega World locations – even the ever impressive Joypolis in Japan.


    With it's neon lights and larger-than-life attractions, the theme park now rules over the Athens skyline, especially during the night. Some people expect it to become a treasured landmark in the future just due to the life it adds to the city, and it's expected to also have plenty of attendence with the Olympics approaching in the coming months – which is likely why Greece was chosen in the first place.


    Upon your walk beyond the large parking lot and the entrance gates, you will first be greeted with a beautiful courtyard with a giant Sonic statue as the center piece of a large fountain, welcoming you to the park. The presence, size and presence of this statue is very reminiscent of Casinopolis from Sonic Adventure – and many other references to their games decorate the rest of the park.


    The biggest attraction is of course the large Sonic-themed roller coaster, the crown jewel of the park which will send you soaring through the skies of Greece at Sonic speeds. There's also the NiGHTS into Dreams roller coaster as well, which is an enclosed track, though is like taking a trip into the land of dreams with the scenery that Sony placed into it.


    There's also other rides, such as to experience a rotating swing that sends you in a spiral upwards, styled after Carnival Night and Flying Battery from Sonic 3 & Knuckles – the two of these towers stand out when you gaze at the park from the distance. There's also the use of Ecco the Dolphin and other aquatic Sega-Sony characters at an entire section of the park that basically turns things into a water park – water slides, an expansive series of pools & springs, and even a water coaster through Byzantine ruins & aqueducts.


    There's also a nature walk through what is very likely inspired by the Mystic Ruins of Sonic Adventure, complete with “real” ancient ruins. No animal you may encounter on this trip is explicitly dangerous though.


    Back at the main 'polis' of the park though, there's also the Sony Theater, where the park puts on display the vast assortment of movies which Sony owns the rights too. Or at least the G, PG and PG-13 ones. Stuff like Men in Black, Sonic the Hedgehog, stuff like that. In addition to a cinema, they also have a stage where you can watch a live show of Space Channel 5. There's also a haunted house attraction, based unsurprisingly off of House of the Dead.


    Beware the Crazy Taxi ride though – that one will drive you absolutely mad!


    Another piece of the park is the very Japanese, tech-aesthetic streets that only breaks away at specific, previously mentioned attractions. Actual plants, such as Cherry Blossoms, were imported from Japan just to add to the beauty of the walking areas and overall aesthetic of the place, which brings to mind memories of Shenmue and Shinobi, with the shops and the flashy lights bringing to mind modern Tokyo.


    There many kiosks for authentic European and Japanese snacks (and chili dogs), in addition to games for winning unique Sega/Sony prizes that you probably won't find anywhere else. You can also purchase things at one of the multiple gift shops though – many of them being exclusive merch! And yes, Sony electronics and video games are for sale too. All of them are placed and designed though you are actually walking through the market place of an actual city. There's also small scale diners where you can eat like you're in Japan, and even Latin America in honour of Amigo!


    At the center of the park though, is the place where those who come from abroad get to stay – the Hotel + Arcade. Of course, you have to book your stay first. The resort is styled from Casinopolis from Sonic Adventure, right down to the music playing. Rich, red carpets, flashy lights, the only thing really missing is actual gambling. In addition to the room for guests, there's also a rather exquisite dining hall and of course the indoor arcade which features a plethora of arcade games both new and old, even some previously Japan only Pachislot and Pachinko machines. You can even play Lazer Tag!


    With the 2004 Summer Olympics coming to Athens in a few months, attendance and reservations for the park are expected to be rather high. Even right now, many attendees from Greece are already enjoying finally being able to enjoy the summer.


    - New York Times




    “There's a lot of merchandise you can find at Sonypolis that you can hardly get anywhere else – a lot of toys and even small souvenirs that they only ever sold there. I remember hearing that when it first opened, you could find LaserDisc copies of the 1998 and 2001 Sonic films, which were originally only released in Japan and as a result are super rare for most fans. However I've heard they were subtitled and only in Greek or Japanese. You could also obtain special figures and plushes even for game series that are Post-Sega, like Ratchet & Clank and Jak & Daxter.”

    “I cried when Sega World Sydney had that fire. So many memories, and now they're all gone forever. Literally up in flames.”


    “The money that Sony used to build that park probably could've been donated to Greece to, you know, help with their debt problems.”


    “Sonypolis. Athens' attempt to be as grand as Constantinople except it fails because the country is still in a complete and total debt crisis. So basically everything outside of the park is a country of and in ruin.”


    “So, are Historians of the future going to look at Greece and talk about the Sonypolis theme park in the same way we talk about the Parthenon today?”


    “They have a penthouse on the top of the resort building. It's strictly for “Executive Staff. Sony execs literally get to stay in a penthouse looking down on the rest of Greece. The hell.”


    “1990's: Sonic is the underdog representing the scrappy Sega standing up to industry leading Nintendo. 2000's: Sonic has two feature films and an entire theme park for his blue rodent ass while representing a corporation that is Godzilla compared to Nintendo's King Kong.” - Assorted online comments




    THE DRIV3R SCANDAL – RETROSPECTIVE


    The Driver series.


    Modern gamers may not remember it, but back in the days of the Saturn and the Neptune, the Driver series was the 'GTA' of it's day in terms of it's popularity at the time. Created by Reflections interactive, it was considered an 'action driving' video game – usually featuring multiple city locations and your ability to roam around in them, with more of an emphasis on driving than in the game series that it had a problem of being compared to.


    This popularity could've remained the status quo too, had it not been for one infamous scandal involving the third installment in the series – Driver 3, and what would come to be known for years to come as 'Driv3rgate'. In the days before modern social media, it's rather difficult to find information about the scandal, but thanks to the work of archivers that had been around at the time we were able to stitch the story back together so that it can be around for as long as humans – or at least the internet – may be around.


    The Drivergate scandal started when top rated independent Neptune and Neo magazines gave the third Driver title near perfect review scores, despite the game being very clearly a highly rushed out release. These scores had quite clearly been the result of bribes on part of the developers & publisher, and of course corruption in gaming journalism. However, it did not stop the fact that once the game was actually being played, review scores from respectable journalists and the gamers themselves came in.

    Taking for forums and asking the companies themselves about the issue, gamers found themselves being censored. Which only infuriated them more, of course. The situation was far worse than 'copyright strikes' of today, reaching a boiling point when hired 'guerillas' actually went into the forum to basically crusade against gamers protesting the injustice they were facing. No really, Atari/Reflective actually did that.


    They really couldn't just admit they goofed up and rushed the game, or bribed journalists. They really couldn't just apologize. They had to try and censor the fact they did anything wrong.


    Now of course, that's still all just scratching the surface of what happened. We recommend watching Larry Bundy's video about the scandal if you wish to know the complete story beyond the briefing which we've given you here.


    [URL link to the aforementioned video]

    - Online Blog, 2018


    SONY'S SPIDER-MAN 2

    June, 2004


    Back in 2002, Sony Pictures' Spider-Man was released to theathers as a resounding box office success – making over 800 million dollars compeared to a 139 million dollar budget. This past weekend, Sony followed that film up with Spider-Man 2, complete with Tobey Maquire returning in the titular role, and it so far has been just as much of a massive success – and it has an even more massive (200 million) budget.


    Spider-Man 2 is a continuation of the craze that started with the original film 2 years ago – it's as much of a critifical and fan success as it is a financial success so far, and there is little doubt that we are likely to see a third film in the very near future.


    Starring Tobey Maquire back in the role of Peter Parker/Spiderman, the friendly neighborhood hero is struggling manage his personal life and heroic duties. Meanwhile, Alfred Molina appears as Otto Octavius, who becomes Dr. Octopus, serving as the villain for this film (since the good ol' Goblin already had his time). With his experiments threatening to destroy the city, Spidey has to not only put a stop to him, but he also has a put a stop to a growing desire he's having to actually stop being Spider-Man.


    Most of the cast from the previous film returns: Kirsten Dunst returns as Mary Jane Watson, Rosemary Harris as Aunt May, and J.K. Simmons as J. Jonah Jameson.


    Other actors in this movie include Donna Murphy as Dr. Octavious' wife, and James Franco as Harry Osborn – the son of the Green Goblin. Stan Lee also, as to be expected, has a relatively small appearance in the film. Sam Raimi is also back in the seat of directing it, as he was for the first film.


    The film was produced by Marvel Enterprises, with assistance from Columbia Pictures and Laura Ziskin Productions. It is being internationally distributed by Sony Pictures Releasing.

    - CNN



    GAME BOY ADVANCE GAMES – WHAT'S WORTH IT AND WHAT'S NOT

    July, 2004


    The Game Boy has been the king of handheld gaming since it's release in the late 1980's, and this goes for the brand as a whole, not just the original. The original Game Boy, the Game Boy Pocket, the Game Boy Color, the Game Boy Advance, and just last year the Game Boy Advance SP. Even next year yet another entry in the series of handheld systems will be introduced to the world.


    Currently however, we are focusing on the Advance and it's alternative model, the SP (there is no differences in what games you can play for either). Though true that gaming media has not spent much time talking about the handheld side of things, it's really because there simply hasn't been much to talk about before aside from the Game Boy ruling the roost and competitors being shot down about as quickly as they arrived. It's rather difficult for anything to compete with Pokemon, after all.


    So, which games for the GBA this year are most worth your time and money? Here's a quick rundown of them, with some words on games to come out in the coming months!


    To start things off, Pokemon LeafGreen, FireRed, and the upcoming Emerald. These should be a no-brainer, if you own a Nintendo handheld you absolutely should own Pokemon. Or at least your kids should. Come on, it's Pokemon.


    Similarily, we're also looking forward to The Legend of Zelda: The Minish Cap, which is coming from Nintendo this November. Not only is it a Zelda game, but a game that brings attention to Link'scap of all things such just seems straight up interesting! Plus the Wind Waker-esque art style really fits the portable world of the GBA.


    For Mario, we have/will have a fine selection. Mario Golf: Advance Tour, Mario vs Donkey Kong, WarioWare: Twisted! And Mario Pinball are all on the table for this year in the name of the world famous red plumber.


    Nintendo has also given us Metroid: Zero Mission, a must have for anyone that likes Samus Aran and her adventures through space.


    Kirby & The Amazing Mirror is also a must have, as the latest Kirby game released this past April.


    Kingdom Hearts: Chain of Memories also takes the Disney-FF-Crossover RPG game series that has made a strong name for itself on the Sony systems into the world of Nintendo for the first time! Again, if you know the hit series, get it!


    Final Fantasy I & II: Dawn of Souls also gives the Final Fantasy series itself an appearance on the system.


    Other games worth at least looking into include Digimon Racing, Dragon Ball: Advanced Adventure, Mega Man Battle Network 5, Grand Theft Auto Advance, Boktai 2: Solar Boy Django, Cartoon Network: Block Party, Hamtaro: Ham-Ham Games, Shaman King: Master of Spirits, Around the World in 80 Days, Racing Gears Advanced and Yu-Gi-Oh! World Championship Tournament.


    Unfortunately, most of the other GBA titles coming out this year are ports of games available on other systems – such as games based on movies. There is also a Kim Possible game coming out this year, for those interested in that show.


    - Nintendo Power, 2004



    CATWOMAN (2004)

    July, 2004


    "Catwoman" is a movie about Halle Berry's beauty, sex appeal, figure, eyes, lips and costume design. It gets those right. Everything else is secondary, except for the plot, which is tertiary. What a letdown. The filmmakers have given great thought to photographing Berry, who looks fabulous, and little thought to providing her with a strong character, story, supporting characters or action sequences. In a summer when "Spider-Man 2" represents the state of the art, "Catwoman" is tired and dated.

    Although the movie's faults are many, the crucial one is that we never get any sense of what it feels like to turn into a catwoman. The strength of "Spider-Man 2" is in the ambivalence that Peter Parker has about being part nerdy student, part superhero. In "Catwoman," where are the scenes where a woman comes to grip with the fact that her entire nature and even her species seems to have changed?


    - Roger Ebert, 2004. Taken from Ebert's film reviewing website. The film also had it's share of video game adaptations surrounding it's release.



    PUYO POP FEVER

    July, 2004


    Get a taste of this addictive, endless fun!


    Sonic Team revamps Sega's signature brain teaser with wacky new puzzle pieces and a combo-crazy Fever Mode!


    Endless Fun – The fun never stops with the availability of multiple modes.


    Multiplayer – Obliterate your opponent by linking explosive combinations.


    Strategy – Completing combinations requires high-speed tactical strategy.


    Let the Addiction set in – Fever Mode will keep you glued to your gamepad for weeks.






      • Back cover for Puyo Pop Fever, released as a Neptune exclusive courtesy of Sonic Team as a new installment in the Puyo Puyo franchise. Puyo Pop Fever had previously been relased in arcades during 2003.


    SUDEKI

    July, 2004



    RECLAIM A UNIVERSE SHATTERED BY DARKNESS AND DECEIT


    Sudeki, one world ripped apart, where shadow battles light, and evil stalks both realms. Four heroes must heal the rift and unite their lands; A sultry wizardress, a powerful swordsman, a soaring gunslinger, and a dark huntress. Together they battle for the soul of two lands, where deception wears many masks.


    Control any of the four distinctive champions at any time.


    Evolve new powers & abilities while facing over 65 unique enemies.


    Customize each character's weapons, armor, spells and more.


    Unleash furious attacks & awesome magic in fast-paced real-time combat.






      • Back cover blurb for Sudeki, released in 2004 as a Nokia Neo exclusive.


    I LOVE BEES & THE HALO 2 HYPE TRAIN – A RETROSPECTIVE BLOG POST

    July, 2014


    Gamers of today may not remember the Halo 2 hype train from way back in 2004, but those who do remember quite a crazy time for the world of gaming.


    Halo 2, destined to be the sequel to Halo: Combat Evolved, was the second installment in what was and is the most well known of Panasonic Interactive Entertainment (PIE, formerly known as 3DO) franchises. At the time, Halo 2 looked like it gave quite a delicious amount of flavor to PIE. Pun completely intended.

    Now, crazy marketing schemes and gaming go practically hand in hand. Masturbation and hairy palms, and even blindness, were used to market the Game Gear. The Atari Jaguar's ads would always demand you to 'Do the Math'. The 3DO called the competition 'Baby Toys', and the successor (M2) actually flushed it's competition down the toilet, in addition to other rather controversial ads. Star Fox 64's marketing involved a rather bizarre ad involving 3DO and Sega torturing Mario. In fact, just last year NFL 2K4 was the subject of a rather psychotic marketing campaign courtesy of Sony, in which a website was created by a 'man' claiming to be a beta tester for ESPN NFL Football on the Sony Neptune. Beta-7, as he was called, began to have episodes after the testing where he would randomly black out, friends who witnesses these episodes said that when he did, he'd jump to his feet, get into a three-point stance and act like a football player – even violently crashing into walls and/or furniture. He even set up video cameras in his home to record one of these episodes for evidence. Essentially, he pinned Sony as responsible for causing his ailments, and though he claimed otherwise it most certainly was a marketing campaign.


    Now, let us return to Panasonic Interactive Entertainment. Being that they are 3DO, the fact they have some peculiar marketing scheme is not news at all. However, of all the marketing campaigns employed for the hype train surrounding Halo 2 , one that sticks out to this very day in the minds and memories of gamers is the 'ARG' titled 'I Love Bees'. The reason we went into detail about the ESPN one was because of this one – the two are similar in that they both play into your sense of reality, and attempt to make you – the potential gamer – think the events are actually happening in our strange universe. Hence the full name being “Alternate Reality Game”.


    According to I Love Bees, a simple Beekeeping website – which shares it's name with the ARG itself, fell victim to an AI crashing to earth and merging with it – causing the website to become severely glitched and corrupted.


    The game begins with the participating viewers to locate all of the payphones (or Axons, as referred by Dana) across the United States. Participants who answered the axons at each countdown would be given a recording of an AI and be asked basic questions about the character. If answered correctly, an audio clip would be released and a number would be added to the counter of the website. The audio clips, when threaded together, formed an audio drama about the characters in the Halo Universe. When the number reached 777, the AI, as played by a voice actor instead of a recording, would begin to interact with the players through the payphones. The AI would question the participants on general subjects such as name and jokes.


    After the game was over, the participants were given access to play Halo 2 multiplayer before its release at various sites across America. Access to these sites would be granted provided that the participants say "The Operator left a message for me," though not all hosts of these sites were aware of the marketing campaign. At each event, participants were given DVDs of the marketing campaign, containing all of the audio files, as well as deleted materials.





      • Online blog, 2014


    DOOM 3

    August, 2004

    DOOM 3 is a great game. Not necessarily for the gameplay aspects, but for the fact that my eyes and ears never went a moment without being completely entertained. DOOM 3 is extremely immersive with about as perfect a presentation as I've ever seen in a game. Visually, it has no peer at the moment. Even Far Cry's impressive vistas and wonderful environments can't stand up to the artistic and technical might of this sensory feast. Playing this on a 5.1 surround sound in the dark is an intense experience that, if possible, must be enjoyed.



    Without the atmosphere, DOOM 3 is a plain shooter that hearkens back to those of the '90s. Certainly, that's what id was trying to do, and they've done it. While I don't appreciate those types of shooters as much as I used to, it didn't really matter. I was drawn in and addicted almost completely from the moment that nameless marine arrived at Mars City to the moment the final credits began rolling.




      • IGN Review, Excerpt


    PIKMIN 2

    August, 2004

    The first Pikmin was a great game. It splashed in elements of real-time strategy titles, peppered everything with play mechanics seemingly inspired by classics like Lemmings, and topped it all off with a lovable style that was wholly owned by Nintendo. For some, it was an initially daunting experience. All of those colorful creatures and no idea what to do with them. But those who gave the game a chance quickly learned that the experience was made completely intuitive thanks to smartly simplified controls. Commanding Pikmin was fun, not frustrating, which surprised many console gamers who had come to believe that the term "RTS" was synonymous with complicated functionality.

    Pikmin was great, we should add, while it lasted. It was a relatively short game made shorter by an unfortunate 30-day system that forced players to complete their goals in the designated time limit.

    That's all gone for the sequel, which is as far as we're concerned an all-around well-crafted continuation of the series. Pikmin 2 is better than its predecessor in just about every way. It features new types of Pikmin that allow for unique, interesting ways to play the title. It's dramatically longer and in many ways more difficult than the first. It sports new two-player and challenge modes. And to top everything off, the presentation is one of Nintendo's best, complemented by a detailed collectibles system that gives Super Smash Bros. Melee a run for its money.




      • IGN Review, Excerpt



    ATHENS 2004 OLYMPIC GAMES

    August, 2004

    Welp, the 2004 Olympic Games have come and gone. Having brought the games back to their ancient homeland of Greece, the excitement surrounding the homecoming was tempered by security concerns related to Athens’s proximity to the politically volatile Middle East. Moreover, serious construction delays and worries that Athens’s hot, humid weather and high levels of air pollution would be detrimental to the athletes prompted the International Olympic Committee (IOC) to briefly consider moving the Games to another city. The media seized on these matters and predicted dismal failure. None of the expected calamities occurred. By opening day the city had been splendidly rebuilt. All venues and facilities were ready; exceptionally modern transportation systems functioned well; and security was the best ever. The heat did affect some competitors, and spectator attendance was poor for some of the earlier events (partly as a result of unfavourable press). More than 20 athletes were disqualified after they failed tests for performance-enhancing-drug use, and controversies over scoring in gymnastics and fencing made headlines. Nevertheless, most of the 17-day event went smoothly, and the 35 competition venues were deemed excellent. The world press raved about the success of the Games as it apologized to Greece for its dire but groundless predictions. IOC president Jacques Rogge declared the Athens Olympics “unforgettable, dream Games.”

    In 2004 a record 201 national Olympic committees were represented. Nearly 11,100 athletes competed in 37 disciplines in 28 sports; women participated in freestyle wrestling and sabre fencing for the first time. American swimming phenomenon Michael Phelps topped the medals table with a record-tying eight (six gold and two bronze). On the track, Kelly Holmes of Great Britain and Ethiopia’s Hicham El Guerroujwere double gold medalists, and hurdler Liu Xiang won China’s first gold medal in men’s athletics (track and field). The concluding event, the men’s marathon, was won by Stefano Baldini of Italy after the leader, Brazil’s Vanderlei Lima, was assaulted by a deranged spectator about 4 miles (6.4 km) from the finish line. Lima, who recovered to take the bronze, was awarded the Pierre de Coubertin medal for “his exceptional demonstration of fair play and Olympic values.”





      • Excerpt, Brittanica.com



    SONYPOLIS PERFORMANCE, SUMMER 2004

    August, 2004

    Having opened but a few months ago, in June, the Sonypolis theme park has already established itself as a world class theme park. Situated in Athens, Greece, the park is the first of what Sony Parks & Experiences President Isei Senri refers to as “Mega Joypolis”, a resort, amusement park, and arcade all rolled into one massive union.

    Likely why the park was placed in Greece, the Olympic Games of the past few weeks managed to bring a plethora of guests to the park both from home and abroad, with the total amount of guests numbering very well into the millions. The quality and services of the park have also been positively received, though there are many who remain skeptical of Sony’s decision to choose Greece as it’s starting location. Senri however, was happy to announce in a press release that he is confident in Sonypolis Greece’s ability to endure, and also to announce that Summer 2004 had proven to be profitable for the park.





      • Los Angeles Times


    SEGA WORLD SYDNEY BURNS TO THE GROUND: ACCIDENTAL FIRE GUTS BUILDING

    August, 2004

    A tragedy has struck Sydney, Australia today. The popular arcade theme park, Sega World Sydney, has fallen victim to an accidental fire. The park, which had been closed due to a desire by Sony to renovate and modernize the park, was under reconstruction since late 2002. The exact cause of the fire is currently unknown but is believed to have been caused by a malfunction of either construction or park equipment. None of the construction workers were killed or harmed in the event, but the fire quickly spread throughout the building before emergency teams arrived to put it out - leaving almost the entire building gutted.

    Very few of the items from the amusement park managed to survive the fire. Those that did are either being placed into storage or sold off to auctions.

    Most of the rides and arcade machines, including those to be added in the renovation did not survive. Many of the outside attractions, which were also to be added to the park as part of the renovations, were not damaged by the fire - though Sony is still making moves to remove what they had started. It is not known what will occur to these unfinished rides.

    Sony has not announced any plans to rebuild or reopen Sega World Sydney. It is very likely this is the end of the park’s story, having opened in Sydney back in 1997.





      • Sydney Gazette

    “I cried when Sega World Sydney burned down. It was probably so close to being reopened. Was looking forward to taking my kids there.” - Anonymous fan of Sega World Sydney.
     
    Last edited:
    2004 Part I.5 - "Announcements from Sony"
  • Decided to make this a separate, small-scale post. There isn't really much going on here besides previews of the future. Trying to focus on the gaming aspect of this timeline again.


    SONY ANNOUNCES PLANS FOR MORE SONIC SPIN-OFFS

    September, 2004


    Between theme parks and two feature length films, Sony has been all over video gaming news, but it appears that after a rather dry 2003, Sony is returning to what they do best for this second half of the year - games.


    God of War will unfortunately have to wait until next year, and there is still no confirmation on whether or not there will be a sequel to Byzantium: Legacy of Rome, though we will be seeing more from both Jak & Daxter and Ratchet & Clank this year. However, those games are certainly important - just not nearly as important as the fact that Sony has announced a drastic change in the Sonic the Hedgehog franchise - they are announcing that they developing more spin-off titles for the blue blur, presumably to compete with the massive flow of spin-offs that his eternal rival, Mario, tends to get each year courtesy of Nintendo.


    Of particular reveals, Knuckles the Echidna has been confirmed to be receiving his own game - if not game series, to also be released next year. They are also really pumping up the advertising for Chao World Online, that online virtual world where you can raise & exchange your Chao for a subscription fee similar to WoW or ToonTown. They will be releasing more Chao-related games, though these will mostly be for the Pluto - and will likely feature online connectivity. Shadow the Hedgehog, who was brought back in Sonic Heroes due to sheer popularity amongst fans, will also be receiving his own game “in the near future”, teased Sonic Team head Takashi Iizuka, however it appears that Sonic Team is not going to be working on all of these titles themselves. Instead, Iizuka has also revealed that Sony has been focusing on helping the studios to be more focused with their work - Sonic, as the big seller for the entire megacorporation, is of key importance.


    To keep things brief and understandable, Sonic Team is definitely working on what will be the next major Sonic the Hedgehog title. However, these spin-offs have been confirmed as being developed by different studios within the Sony family. However, which ones has not been made clear yet.

    - Electronic Gaming Monthly



    SONY RELEASES DETAILS ON NEW GAMING STUDIOS


    September, 2004


    A few months ago, it was announced casually by Isei Senri, of Sony Parks & Experiences (which is separated from the video game industry), that Sega of America’s original Headquarters in San Francisco was not in fact being turned into a theme park-arcade, but instead into a new set of studios - though he failed to clarify whether these were film studios, animation studios or gaming studios. This clarification has now been made by SSCEE themselves, who have revealed that they are in fact expanding the existing S.T.I. gaming studio, and establishing three new gaming studios in the building as well.


    S.T.I. has been greatly expanded, now taking up most of the former Headquarters itself, and now includes a plethora of fresh faces in addition to mainstays such as Christina Coffin and Offer Alon, whom were on the team working on Sonic X-Treme and Sonic Adventure 2. Christian Senn has long since left the team though, being departed from it since 1996-1997, as he revealed recently on his personal blog.


    The new studios being established in the building are named SSCEE San Francisco Studio and Team Emerald. While it has been confirmed that they are in fact video game research & development studios, it has not yet been announced which specific projects either of these three studios are going to be working on - though it is speculated that Team Emerald’s projects may or may not become Sonic the Hedgehog related.


    Sony is also further increasing their focus on their powerful and ever financially stable video games division. There is also of course the Sony Pluto to be released this year.


    SSCEE, Sony-Sega Computer Entertainment Enterprises, is currently the leader of the video game industry, with both the Neptune and it’s predecessor the Saturn, having sold well over 100 million units - making them both the highest selling video game consoles of all time. It is debatably the final remnant of video game company Sega, who had been absorbed by Sony in 2001 after a business partnership from 1993 turned into an outright buy-out.

    - Eurogamer
     
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    2004 Part II: Comet Sighted
  • ((Okay, so a lot happened since the last major update! I'm taking baby steps in getting a patreon off the ground, link is on my profile, and also working on starting some YouTube/Twitch stuff, but my anxiety has been getting in the way of that. I also had this to finish. So, I did it, after so much procrastination and multi-tasking holding it back. Part 2. 2004 is so full of content that I have to make 3 parts of it.))


    SONY NEPTUNE GETS A MAKEOVER: SLICKER, SLIMMER AND STILL AWESOME
    September 2004

    The Sony (formerly Sega) Neptune. It’s the highest selling console on the market right now, with an ocean of high quality tear games for those loyal to it to feed their eyes (and thumbs) with. However, that isn’t to say that the system isn’t without its share of faults.

    For one, it’s a rather heavy system. Or at least it sure looks like it. In fact, it almost looks like one of those old huge blocks that we used to have running around back in the 90’s.

    However, all of that has changed now with the introduction of the Neptune’s recent weight loss story - the Neptune Lite! That’s right, the Neptune’s lost a hefty amount of it’s weight! So much weight that it’s a heck of a lot easier to pick it up with even just one hand!

    The Neptune slim does not change anything about the Neptune’s hardware, as far as we can tell, but the much thinner design will allow it to be placed in the home much more easily. In addition, from what we’ve heard the disc tray is much more sturdier, negating the issue of discs falling out of the tray altogether - and apparently this also adds to the slim version being less prone to disc burn-outs. However that doesn’t change the fact that this new model of Neptune is very attractive to those consumers who value an affordable, small-sized system that can fit seamlessly in their living room without taking up too much space.

    Now, as with the original Neptune, the slim version comes in too primary colors - new era white, and old school style black. A limited edition even has a decal of Sonic etched on the top-end disc tray, which I must say really adds in a dose of flavor to the console.

    The Slim Neptune also comes with a reformation of how Sony’s handling the rest of it’s Neptune line: from controllers to VMUs and beyond.

    First, let us properly introduce the DualShock controllers. Back in the Saturn era, they had been Sony’s alternative to the standard Saturn controllers, back when Sony and Sega were separate but allied entities. Now, for the initial Neptune release, Sega took influence from the DualShocks, but admittedly their controls are big and a bit of a chore to really use - too much going on, too much that most players don’t really use and aren’t sure how to. For this redesign of the Neptune, Sony has made sure to streamline. Now, the ‘DualShock 2.5” controllers get rid of the VMUs having to be connected to the controller, and introduce the idea of VMUs being bundled with the system, but something you simply connect your memory card to. In fact, the new VMUs can hold even more memory than their older counterparts!

    The controllers though, do maintain the color scheme of the original controller - yellow square, green triangle, blue circle, and red x. However, with everything streamlined and strictly sticking to a pure Sony design, we can’t deny that the controllers look just so much better and easier to get a grip on.

    These new model Neptunes and their accessories will be out on the market come October and November of this year, and we’re predicting them to only further an already successful console’s spotlight.

    - Electronic Gaming Monthly, September 2004


    SLY 2: BAND OF THIEVES
    September, 2004

    “Released for the Nokia Neo this past week, Sly 2: Band of Thieves is the latest and most welcome entry in the Neo’s signature platformer title, the Sly Cooper series. Sure, the console is home to a plethora of third and second party platformers, many hidden gems and obscure titles thus far but none of them have become as prolific as Sly Cooper - a series which Nokia actually has full control over. Developed by Sucker Punch, the sequel to 2002’s Sly Cooper and the Thievius Raccoonus is nothing short of an improvement in every aspect. The Comic Book-Cartoon style of the graphics is very well retained and continues to give the series it’s own distinct identity in the vast sea of colorful platformer titles, and the gameplay has been improved. There’s now a shop where you can buy gadgets, though the clue bottles are still there for abilities that I suppose aren’t available on the ‘ThiefNet’. The biggest change in gameplay however is the addition of Bentley and Murray as playable characters - in fact they even have ‘jobs’ exclusive to them, so the story mode isn’t just playing as Sly all the time. It’s not like Sony’s Sonic Heroes though, you have to travel to the safe house in each map to actually switch characters. There’s also the addition of a health bar instead of dying in one hit without a lucky charm - which is more than a welcome inclusion. As for how each character plays - Sly is very similar to the original title from before, having all of his abilities. Murray is naturally more brawny and includes stronger melee attacks and belly flops, and Bentley is involved with hacking and using bombs - and this isn’t even talking about the upgrades there are to purchase. The plot of Sly 2 follows after the first one - a museum heist of Clockwork’s parts goes wrong when the Cooper Gang finds out that a group known as the ‘Klaww Gang’ has already taken them. They set out on a road trip adventure to take down the Klaww Gang and retrieve the parts of Clockwork, leading them from the home country France, to the jungles of India, the streets of Prague, and even the Canadian Wilderness. We find out that each of the Klaww Gang actually uses the parts of Clockwork for their own purposes - Dimitri uses them to print fake money, Rajan puts them on display and then uses them to pump up his spices, the Contessa uses them for hypnosis, and Jon Bison uses them for shopping down wood. The leader of the Gang, Arpeggio, wanted to actually fully rebuild Clockwork so he could merge his consciousness with him - though things don’t go as planned when cop-turned traitor Neila does it instead, killing Arpeggio in the process. But Sly, Bentley, Murray and Carmeltia make short work of “Clock-La” after that, ending the game on a bittersweet note with Bentley injured, him and Murray allowed to escape, and Sly let again getting away from Carmelita in a way only he could pull off. Overall, a definite reccomendation for the Nokia Neo. ” - IGN User Review, 2004

    “One of the best exclusive titles you could ever have for the Neo. Must Have.”

    “I have many fond childhood and even teenage memories of Sly 2. It may not have been a multiplayer game, but that doesn’t mean I didn’t spend hours after school just playing it all the time. Unlocking that secret cutscene, and watching the story unfold, infact really just pickpocketing and knocking out the guards was just always a blast. ”

    “Sly is King of the Neo. Where the House of Gecko has fallen, the House of Cooper (or Raccoon ...or Racamagookus) has risen in its place.” - Assorted Comments



    THE SIMS 2
    September, 2004

    “It all began with the Sims. Four years ago, it rocked the world of PC gaming and overtook Myst as the top selling game on the platform. It was a simple game, so it appeared. It was simply a life simulator game, making a literal game out of this thing we call human life as you create a family and perhaps even a house and, well, just live. That really was all there was to it. Yet this simplicity, this freedom, to either fail at life on purpose, succeed in life in ways you perhaps could never hope to in reality, and of course to watch innocent virtual purple drown in a pool or burnt alive in a fire was just simply what people soon found out they wanted to play for hours. However, little did we know what was coming in 2004, in the form of The Sims 2. Improved in every way from the original, the Sims 2 is in my personal prediction going to be played on the PC for many gaming generations to come. There isn’t any set goal in the Sims 2, you simply select a town, and either select a staring Sim family or create your own new one. In a twist, you can now actually edit your own towns from plenty of templates. The character customization is also ramped up to the extreme - hairstyles, layered clothing, alternative outfits, and most revolutionary of all perhaps the most in-depth facial and body customization yet seen in a PC game. Not to mention the incredibly large, growing and lucrative market for ‘modders’, with entire websites dedicated to custom made, downloadable content for the game. It’s really impossible to perfectly state how much better the Sims 2 is when compared to the original - it’s just that much of a vast improvement. There’s so much more, from dudes in bunny suits to alien invasions, that is there to be done and seen in The Sims 2.” - IGN, article excerpt.

    “The Sims 2 took over the world of PC Gaming by storm. It sold about as many copies as World of Warcraft did. That’s how big it was.”

    “Many hours were poured into the Sims 2 back in the day on my part. It was a major part of my gaming career, and played a role in much of my earliest years. ”

    “On the PC back in ‘04, you were either into The Sims 2 or you were into World of Warcraft. Of course, it’s WoW that’s still played to this day, Sims 2 going the sequel route.”

    “The Sims 2 is nothing without it’s expansions, but is even less than nothing without it’s soundtrack, something which very likely will be remembered for as long as gaming exists as an industry. I can’t count how many times I’ve hummed the songs from Sims 2 either aloud or in my mind since the game came out - they have been forever etched into my mind and signify to me that I’m playing a real Sims game.”

    “The Sims 2 is nothing short of Maxis’ peak performance. Everything about just oozes the heart, soul and effort put into crafting this masterpiece of life simulation.” - Assorted comments


    ROME: TOTAL WAR
    September, 2004


    “Rome: Total War is the third Total War game from England's Creative Assembly, and, to make a long story short, it's the best one yet. It was naturally expected to build on its illustrious predecessors, which featured epic-scale real-time battles and impressive attention to historical realism and detail. Shogun: Total War was a promising start for the series, while Medieval: Total War built on that promise to create an even more engrossing strategy game. With Rome: Total War, Creative Assembly takes the next step, and it's as much a revolutionary step as it is an evolutionary one, thanks to a beautiful new 3D graphics engine that makes the series' tactical battles--featuring thousands of soldiers--better than ever. The results are nothing short of spectacular, helping make Rome: Total War the very definition of an epic strategy game.” - Gamespot, review excerpt.




    PSYCHITWINS
    September, 2004

    “Developed by Traveller’s Tales but published Vivendi Universal for the Nokia Neo and Sony Neptune, Psychitwins is an interesting addition to the large family of platform games that our world has been graced with over the years. In a similar manner to Sonic Heroes, Psychitwins has you controlling multiple characters at once - this time a twin brother & sister who possess a psychic connection with them. Though you don’t really play as one over the other nor can you switch between the two, you do get to use the brother as the ‘brawns’, as he can be used literally as a weapon to bash through obstacles and enemies alike in an extremely cartoony, slapstick fashion while his sister primarily focuses on solving puzzles and, well, other things such as that. There isn’t really much the plot, it’s simply the twins discovering their psychic connection is rather literal and binds them together, and they have to stop your standard evil mad scientist. In fact, the game as a whole is fun but there isn’t really a whole lot of content beyond what I’ve already said. There’s collectibles in the form of Psychic Energy clusters, literal hidden crates of gold, and you can unlock alternate costumes but beyond that there really isn’t much for 100% completion. Get it if you see it, but I would not go out of my way to make sure this is in my collection. ” - Gamespot, Review excerpt.

    “I feel like in another world Psychitwins is something great to the entire industry. But in our world, it really was just kind of another game in the vast ocean of titles that exist.”

    “Meh. It was fun and had a charming style, but aside from the basic gimmick of playing two characters at once it doesn’t really try anything that wasn’t already done by other platforming-collect-a-thons.”
    - Assorted Comments



    ZETAFORCE
    October, 2004


    “The Heroes of a Brave New Future” - Zetaforce tagline, 2004

    “Zetaforce, developed and published by the relatively obscure Fujiwara - whom we honestly thought went defunct but apparently not - is the incumbent latest member of the now growing first-person-shooter genre. Though it’s unlikely to compete with the marketing juggernaut that is Halo 2, at the very least it offers a small revolution of its own, as like Nokia’s Egypt game it takes the genre and adds it’s own twist to it - this time being the inclusion of superpowers. Yes, superpowers. Well, that and the option to switch the camera to a third person mode. Each character has a different superpower, ranging from elemental powers ‘n super speed to the good ol’ fashioned Batman style ‘equipment only’. While this game is more focused on the recent invention of online console multiplayer and doesn’t have much in the way of a single player mode - little more than a free roam through a city where objectives randomly and endlessly spawn for the sake of gaining experience, unlockables and other bonus features. Still though, it is a wonderful start and an addicting experience when it comes to the innovative and uncharted world of online multiplayer, which is where the game absolutely shines - just like that of Halo. As a whole, I definitely feel like Fujiwara is off to a great start with actually making a name for themselves, honestly I remember this title but most of their other titles are the type you usually tend to forget about not long after playing. Hopefully they actually keep up the pace this time around.” - Gamespot review, excerpt.


    “Game of the Year 2004......’til Halo 2 inevitably comes out.”


    “I spent many upon many of hours playing this online. Single player sucked, but this game was definitely meant for online play anyway. Still though I kinda hated that unlike Halo they didn’t even try.”


    “This game was the start. It was only the beginning of greatness. Least that’s what I thought of it at the time, anyway. I still personally think it.” - Assorted Comments


    “Trend of the Year 2004” - Anonymous Blogger


    GRAND THEFT AUTO: SAN ANDREAS
    October, 2004

    “How do you follow up a runaway success like 2001's Grand Theft Auto III? Rockstar North responded a year later with GTA: Vice City, a game that took the gameplay of its predecessor and expanded it considerably. At the same time, Vice City gave the series an extensive and amazing stylistic makeover, drenching the experience in the sights, sounds, and attitude of Miami, Florida from the mid '80s. So where do you go from there? You take it statewide. Grand Theft Auto: San Andreas expands the series' concept to encompass three entire cities, as well as the countryside between them. The gameplay similarly expands, packing in some explosive set pieces and amazing action-movie-like thrills while maintaining that same remarkably fun, freefom GTA feel. In short, Rockstar has done it again. San Andreas definitely lives up to the Grand Theft Auto name. In fact, it's arguably the best game in the series.” - Gamespot, review excerpt.

    “Aw s--t, here we go again.”


    “10/10, Best Game of the Year” - IGN

    “GTA: SA, by far one of the most important games of the sixth generation. A truly ambitious title that managed to blow everyone’s minds away. The media coverage, of course, attempted to be damning. Decrying the game for allowing players to play as effectively a criminal, cause mayhem in the streets, kill people, and of course the use of drugs, alchohol and sex - though any actual sex scenes were of course removed despite what certain members of the media might say. It certainly was the naughtiest title of the year. Coming out on both the Nokia Neo and the Sony Neptune, it actually managed to basically dislodge Sonic Adventure 2 as the Neptune’s highest selling game. Though I’m not sure if the Neptune version sold more or not. Either way, GTA:SA was a further sign that the age of colorful mascot characters was on the way out, and the age of ‘maturity’ and edge was on the way in.”


    “The best installment in the series. At least for the sixth generation.”


    “Definitely worth the many hours it takes to complete, and of course, have fun. The story was a blast from start to finish.” - Assorted Comments


    THE SPONGEBOB SQUAREPANTS MOVIE
    October, 2004

    “Something nefarious is afloat in the depths of Bikini Bottom: King Neptune's crown has been stolen, and the prime suspect is Mr. Krabs, SpongeBob's boss at Mr. Krabs' Krabby Patties. Despite the overwhelming evidence against Mr. Krabs -- not to mention having been turned down for a long-awaited promotion at the restaurant -- SpongeBob (voice of Tom Kenny) refuses to believe that his boss is responsible and teams up with his best friend, Patrick (voice of Bill Fagerbakke), on a mission to Shell City, where he hopes he can exonerate Mr. Krabs and return the crown to its rightful owner.” - Rotten Tomatoes, review excerpt.

    “We’re all goofy goobers.”

    “I found that the THQ all-platforms game based on the movie, actually destroys the movie. Not literally, but it really is that good of a game. I’m serious. Let me explain...” - Assorted Comments and review excerpt



    COUNTER-STRIKE: SOURCE
    October, 2004

    “Released in October of 2004, one of gaming's busier years, Counter-Strike: Source was the latest in Valve (creator of Steam)’s Counter-Strike series. Now, by today’s standards this game is nothing new - given that it’s effectively just a modern warfare title, you play as a soldier and combat against what are effectively terrorists. Yet another in the first person shooter genre, this one takes a team-based and mostly online-focused approach, in which you play either with computers or with other players on a single map. To finish the match, you have to complete some type of objective; defusing a bomb, rescuing hostages, or killing the entire opposing team. Once you die in the game, if you do, you don’t respawn until the next round. There is no such thing as a single player campaign, it really is just that simple. However, it’s also really that addictive, and is really making a name for itself among Valve and it’s platform Steam’s early line-up for purchase & download. If you own steam, definitely consider getting yourself ‘CS:S’.”


    “As the years have rolled on since CS:S and the shooter genre has changed so much, this game’s primary legacy ultimately became it’s involvement with Garry’s Mod. Well, that and the sequel that it would spawn later down the road.” - IGN, User Review excerpt.


    NICKTOONS MOVIN’
    October, 2004


    “Released in 2004 by THQ, Nicktoon’s movin’ is a minigame collection game for the Sony Neptune, requiring & utilizing the EyeToy attachment - the Neptune’s obligatory motion capture thing. The game is really nothing more than a collection of mini-games featuring Danny Phantom, Spongebob Squarepants, Fairly Oddparents, Rocket Power and Jimmy Neutron. Beyond specifying what the mini-games really are and the motion control feature that’s already been basically mentioned that really is about all there is to this game. It pales in comparison to the Spongebob Movie game.” - Review excerpt.

    “It’s a motion capture game that nobody ever played.” - Gamespot user comment


    SONY SUPERSTARS
    October, 2004

    “Released in October of 2004, Sony Superstars is Sony’s way of celebrating it’s ‘Sega Inheritance’ - as this EyeToy-using title brings together not only Sonic, but a surprising collection of Sega faces for what can best be described as a collection of mini-games. Who are featured in this get-together? Sonic the Hedgehog, Jak & Daxter, Ratchet & Clank, NiGHTS into Dreams (which still doesn’t have a sequel yet), The House of the Dead, Crazy Taxi, Virtua Fighter, Billy Hatcher, Puyo Pop Fever, Super Monkey Ball, Space Channel 5, ChuChu Rocket and even a - very tiny - Chao Garden. As a whole, there is not much else to this game, it’s a very bare-bones mini-game collection with motion control functions. The main allure of the game is simply it’s not-really crossover of so many new and old brands from the days of Sega, with some usage of the Sony era’s introductions to the gaming world. It’s the first game where Sony’s trio of mascots, Sonic, Jak & Ratchet, all show up together. Honestly it’s pretty amazing how quick it took for Jak & Ratchet to show up alongside Sonic! Though, they don’t really interact together at all outside of the intro video.” - Gamespot, review excerpt


    “This game is nostalgia for me. Very overlooked nostalgia, but still nostalgia.”

    “Honestly this game was alright! Aside from having so many Sony-Sega franchises though, it’s not really anything all that special, just a collection of mini-games. No real campaign. No real online features. Really it’s just that. Plus it requires the EyeToy to play, and that’s not something all Neptune users have. So ...yeah. A hidden gem for the attachment, though.” - Assorted comments


    MARIO POWER TENNIS
    October, 2004

    “In October of 2004, Nintendo created and released a tennis game featuring Super Mario Bros. characters, 18 of them in total. Though of course, being Nintendo, they added in a whole bunch of Mario-themed courts to the game to give it proper Nintendo flare - in addition to a variety of rules to choose from so that it’s a little more than just tennis but with Mario. Overall, yet another solid Mario game for the Gamecube!” - IGN Review excerpt.


    SUPER SONIC SOCCER
    October, 2004

    “In October of 2004, almost concurrently with Nintendo, Sony released their own sports game. Nintendo does Tennis? They do Soccer. That’s right, Sonic is apparently a soccer player now. And, to be honest the game’s actually kind of good. It’s a little humorous to see the characters dressed up in Soccer outfits, but as a whole, the gameplay is actually pretty solid. The game’s aesthetic focuses on having a surprisingly long yet fast-paced match of Soccer, with Sonic themed gimmicks, events and abilities thrown into the mix to ensure the game has maximum fun value and is not just soccer with Sonic plastered onto it. However, the basic rules of soccer are still the basic rules of the game. Kick the ball into the net to win. They do let you save your replays though, and you can even view them with certain effects added in to make them more of a spectacle. Though, they already seem to make the game’s basic camera be a spectacle-cam. With most of the present Sonic cast to choose from as playable characters and the ability to customize your own team out of them, it’s a rather solid Sonic game!” - Gamespot review excerpt.

    “Nintendo: Does Sports Games.
    Sony: WE HAVE TO DO WHAT THEY JUST DID. - IGN User comment



    THE INCREDIBLES
    October, 2004

    “In this lauded Pixar animated film, married superheroes Mr. Incredible (Craig T. Nelson) and Elastigirl (Holly Hunter) are forced to assume mundane lives as Bob and Helen Parr after all super-powered activities have been banned by the government. While Mr. Incredible loves his wife and kids, he longs to return to a life of adventure, and he gets a chance when summoned to an island to battle an out-of-control robot. Soon, Mr. Incredible is in trouble, and it's up to his family to save him.” - Excerpt, Google Review, 2010's.


    “Released in October of 2004, the Incredibles was released and left it’s mark on Disney & Pixar lore. There’s really nothing I can say about it that hasn’t been said before, it simply put is an absolutely fantastic movie. Go watch it if you haven’t already.” - Review excerpt.



    HOUSE OF THE DEAD - MOVIE CANCELLED
    October, 2004

    Last year, Sony had announced plans to do a film based on the House of the Dead franchise, one of the many franchises that they ‘inherited’ from their purchase of Sega back in 2001. However, after several months of almost no further information beyond “it’s happening”, Sony has given up the facade and announced that the film has indeed been cancelled. How far it was production, if it was far into it at all, has not been clarified in the release. All that has been released to us is the fact that it was planned, but now cancelled.

    Judging by the nature of the franchise in question, we can assume that the film would have been released around this month either this year or perhaps even next year, and was almost certainly going to be a member of the Horror franchise. As to why Sony decided to cancel the movie, there are rumors abound though the most likely scenario is likely merely a lack of interest in producing the film, or perhaps a lack of interest in producing one based on this franchise over other members of Sony’s vast family of video game titles. It’s also possible that other, similar video game based movies and their reception played a role in influencing this film’s cancellation.

    Now, thankfully, the game series itself has not been cancelled. Sony has still expressed interest in making media adaptations inspired by it, though instead of a feature film they instead leave it at “we’ll work something out.”

    For some, people are amazed that Sony has cancelled one of their video game-inspired films, as they had made history in the eyes of many when they produced the original Sonic the Hedgehog film in 1998. However, outside of their two Sonic films, even Sony’s own video game films have not received nearly as much of a stellar reception. It’s very possible that the House of the Dead movie may have been so bad behind the scenes that the company decided it wasn’t worth making into a final product. We’ll only ever be able to speculate. - Los Angeles Times


    HALO 2
    November, 2004

    “November, 2004. After months, in fact practically a full fledged year of intense hyped-up marketing to an extent that people were even willing to be in danger of a hurricane to take part in it’s marketing campaign, Halo 2 was released to the world. It was a game so powerful that the Gamecube port had to be cancelled, forcing it to be a Nokia Neo exclusive. It was a game that expanded on the lore of the game and supplementary material before it, and did it flawlessly. It was a game that only further revolutionized the society of online gaming and put Neo Network on the map. Now, obviously the big pull of the game is in fact, that online multiplayer capability. It’s by far the biggest franchise of first person shooters currently on the market, or at least it sure will be the more copies this game sales. In fact I believe it’s already on its way of becoming one of this generation’s highest selling titles. Now, beyond all of that, a main pull of Halo 2 in terms of existing fans of the series and those who actually play the campaign is that you now get to explore the story from the perspective of one of the Covenant’s many extra-terrestrial members - in this case the Arbiter, and this extends to online & multiplayer as the ability to play as the Sangheli, better known as the Elites. You get to see the leaders of the Covenant and even get a glimpse at some of their internal political intrigues. Most important of all though, the Covenant finally take the fight to Earth…oh and a second Halo ring. It’s a shame that the Gamecube version had to be cancelled ,but at least it’s because the game was literally too big for it. All in all, this is an absolutely phenomenal experience, completely worth full price whether it be for the Neo or for whatever you have as your personal computer.” - Gamespot review excerpt.


    “The fact that Halo 2, due to how complex it was, necessitated an exclusively Neo release, did a lot to help the Neo get even more sales. Just in time for the holiday season, too!”


    “Please let Chief and the Arbiter be in Smash one day.”


    “This was the game that ended the House of Gecko and officially raised the banner of the House of Chief.”

    “Blow me Away”


    “This game drove the world mad when it came out, or at least the gaming world. For first few months after it’s release, everyone and I do mean everyone was talking about it and the Nokia Neo. For once, Nokia was on top of the world. That’s really how it was at the end of 2004.”


    “Halo and it’s sequel are basically 3DO, or PIE as it is known as now, finally maturing from ‘Army Men’ and blossoming into a true, hardcore gaming company.”


    “I wish Halo 2 had a Gamecube port, it would have looked SO good next to the Metroid Prime series! Like, come on ...but alas, Halo 2 was just too good for the Gamecube.” - Assorted comments



    RATCHET & CLANK: UP YOUR ARSENAL
    November, 2004

    “Putting out a follow-up every year is the sort of crunch-time madness that's usually reserved for sports offerings. But for the third year running, Insomniac Games has put together an entry in its excellent Ratchet & Clank series. This installment, subtitled Up Your Arsenal, doesn't reinvent the usual single-player mechanics. Instead, this year's iteration makes incremental changes to things like weapons, locales, and so on, while wrapping the game in a new story. It also adds a great, objective-based multiplayer mode that can be played by up to eight players online. All things considered, Ratchet & Clank: Up Your Arsenal is great fun, combining some solid platforming action with a lot of exciting combat.

    For those of you who haven't been following the series, Ratchet & Clank is a very combat-focused platformer that gives you a lot of wild weapons to play with. You play as Ratchet, some sort of big-eared alien thing, and Clank, his robot companion. For the most part, Clank sticks to Ratchet's back. However, from time to time, the duo will separate. When this happens, you'll take control of Clank by himself. The action is fairly standard for a platformer in that you'll be doing a lot of jumping around and hitting things with your standard wrench attack. The weapons in the game do change this up a lot, though.” - Gamespot, review excerpt.


    “An absolute must have for the Sony Neptune.”


    “Proof that Sonic is not the only furry platformer that Sony can make good games with, and also that Ratchet is far from just a Sonic clone.” - Assorted comments



    WORLD OF WARCRAFT
    November, 2004

    “When World of Warcraft was released, it started not a new game. It started a whole new part of gaming culture.” - Anonymous.

    “World of Warcraft has just been unleashed into this world of ours and is already raking in stacks of cash after stacks of cash. If you like Lord of the Rings, you’ll think this is almost like a video game adaptation of it. If you like Harry Potter, you’ll at least dig the use of magic up in this game. If you like the fantasy genre at all, you will absolutely be hooked on this game. It is the latest in the MMO RPG series, and the best way to describe it is that it lets you play as one of many fantasy-genre inspired creatures (or a normal person if you honestly want to), and you basically get to just escape from reality and do what you want. There certainly goes to accomplish and levels to upgrade to, but you basically don’t really have to do any of it and can choose if you want to participate in the events or not. Though you do need to have money for a monthly subscription if you really want to get the full experience. Overall, if you call yourself a PC gamer and don’t give this experience a try, something is wrong with you.” - Gamespot review excerpt.


    “This game created basement dwellers everywhere for years to come, and is still creating them to this day.”


    “This game literally defined cultural references of gamers from the day it was released. I highly doubt it was intentional, but this game in and of itself became basically a lifestyle.” - Assorted comments



    JAK 3
    November, 2004

    “Jak is back for the third and purportedly final time in Jak 3, the conclusion to Naughty Dog's best-selling platforming franchise. Last year's Jak II turned the series right on its ear, replacing the original Jak & Daxter verdant hills and lighthearted whimsy with a dystopian future cityscape and gameplay sensibilities reminiscent of Grand Theft Auto. The final entry in the Jak trilogy makes no such ambitious changes. This game simply builds on Jak II's winning formula by adding more weapons and abilities, varied kinds of action, and an interesting and well-told story; in short, all the stuff that made its predecessor a great game. Jak 3 offers something for any fan of action games, and despite some extreme similarities to Jak II, it's a fitting end to the series.” - IGN Review excerpt.


    “One of 2004’s later releases, Jak 3 concluded what was honestly a solid trilogy for the early Post-Sega era, albeit it was a trilogy that literally started in that same era. The Jak series was one that basically grew up with it’s audience; it started from a relatively kid friendly and inviting platformers and grew into a darker, more mature title as the games progress - albeit not going as far into that direction as my wording makes it sound like, but still going clearly in that type of direction given that Jak himself grew up with each successive game. Now rated T for Teens, Jak 3 combines paltforming, driving and gun combat (and the use of Dark Jak) into one epic conclusion to one of the Neptune’s most iconic series! Furthermore, Jak continues to show how good character animations from Sony can be when effort is put into them, lest we forget that’s part of why Sonic Adventure 2 got delayed. No really.” - Gamespot review excerpt.


    “Longer hair. Longer goatee. Longer amount of edge.”


    “Best conclusion to the franchise.”

    “I think it could have been a little better, but so could literally everything in existence, to be fair. For what it is, solid game!”


    “Best experience of my early teenhood.” - Assorted comments


    NEED FOR SPEED: UNDERGROUND 2
    November, 2004

    “Last year, EA took its long-running Need for Speed series in an exciting new direction with the release of Need for Speed Underground, a racing game that focused on making the import tuner scene the star of its arcade-style racing show. The game worked really well, combining the right level of car customization with good track design, challenging opponents, and impressive graphical effects. Now, one year later, a sequel is on the streets, adding some new race types and a big, open city to cruise around. The actual racing in Need for Speed Underground 2 is still pretty good, but unfortunately most of the stuff you do in between races keeps you away from the game's best moments.” - IGN review excerpt

    “Overshadowed by the plethora of other big sequels that came out the same year as it, but still an exhilarating and wonderful experience - with a seriously cool soundtrack too!” - Blog review excerpt


    METAL GEAR SOLID 3
    November, 2004

    “Sometimes there can be too much of a good thing and one begins to wonder if the greatness can hold its death grip on your senses for the whole trip. There's a fear that at the last moment the experience will take a drastically wrong turn and turn your favorite t-shirt into a dishrag. But put those fears aside because Metal Gear Solid 3: Snake Eater manages to set a fantastic pace early on and keeps everything going right up to the closing credits and then some. Overall, this is the best Metal Gear Solid game that we've seen and, yes, it rules.

    First of all, I have to come out and say that Metal Gear Solid was the previous titleholder for the Solid Snake crown. With the creative boss battles and innovative style it was well worth replaying over and over despite the naysayers who complain about its length. After all, the same thing can be said for Metal Gear Solid 2: Sons of Liberty with its incessant Codec conversations and movies. Strip away MGS2's story and there's a pretty short game there as well. As for its story itself there's little of interest unless you really want to spend a couple of late, smoky nights going over the details and putting all the pieces together, and they do fit together. While that's kind of interesting if you want a pleasant mind rutting, it was far from fun to watch a game eat itself.

    Still, the one thing that MGS2 did right, fantastically right, was take the gold standard of stealth espionage action from MGS and update it beautifully for the current generation. The graphics were amazing to look at and with the new sets of moves and details to dig into, gamers kept going back again and again for more to try out a situation in a different way or collect all of the dog tags they could get. It was so slick and pulled off so well that it even helped the Metal Gear RAY battle go down nicely, or at least be stomached.

    Pulling the trilogy nice and tight with the best ideas from both games is MGS3:SE, a game that takes the series to its fullest incarnation yet. Both the storytelling and the action have been improved to make a game that still has its fair share of movies to sit through as well as a healthy amount of different situations to work through. The biggest changes have obviously been in the raw mechanics of the game which have taken the franchise a full step forward in the evolutionary scale of games.” - IGN, Review Excerpt


    JFK: RELOADED - EDUCATIONAL, OFFENSIVE, OR DANGEROUS?
    November, 2004

    “It’s a game made to simulate the assasination of John F. Kennedy. It pissed a lot of people off when it came off, even though it’s intention was allegedly supposed to educate people and help with the whole conspiracy thing. Whatever the intention was, it really just caused a lot of outrage. That’s really all that there is to know. ” - IGN forum comment.



    SONY LEAK REVEALS 2006 SONIC FILM & SHENMUE ADAPTATION
    November, 2004

    Big news as come into the hands of the presses, as it’s been revealed by way of what appears to be an accidental leak, that Sony has quite the duo of big plans for 2006. These leaks came in the way of concept art that was posted onto Sony’s official Sonic-and-Sega websites last week, resulting in their circulation. These concept art pieces showed what appeared to be designs for a major update to the appearance of Sonic the Hedgehog, in addition to what appeared to be none other than Shenmue’s Ryo. Initially, these were believed to be for upcoming games, until a Sony spokesperson came out and revealed that they are actually concepts for upcoming films intended for release in 2006.


    Indeed, not only is Sonic going to get a third film and is going to get an update in looks for it, but even Shenmue is going to get an appearance in extended media forms than just it’s video games! Whether or not Shenmue will be getting a movie or some other adaptation was not actually stated, but either way both fan bases are now buzzing with heavy excitement. After all, Sony so far has a decent resume when it comes to adapting games into other art forms.


    As for how the leak actually got spread out, there is no clear answer. It appears to have just been the incredibly rare accidental upload, though of course we can’t really rule anything out. We also can’t rule out if this is anything related to whatever Sony’s planning for the next generation of gaming and/or the future of Sonic’s games. After all, Sony is still the undisputed king of gaming, with the Saturn being gaming’s most highest selling console in history and the Neptune well on it’s way in actually surpassing it based on current sales predictions. When it wouldn’t be hard to imagine what they’re thinking of spending their money on, though it does seem they’ve finally stopped focusing on theme parks and gone back to focusing on gaming. - Electronic Gaming Monthly.

    “We here at Nintendo Power would like to give our condolences to Sony. We know how hard it must be to keep things under tight wraps. I mean, it isn’t easy to run a tight ship. Nobody deserves to have their private information leaked, not even a company that is way too big for its own britches. P.S. is that really the best you leakers could actually dig up?” - Nintendo Power, November 2004 issue.
     
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    2004 Part III: "Feel Old Yet?"
  • ((And this finishes this 2004 up! Next post will bring the TL into 2005! Which I'm sure will be something you'll want to stick around for! Also might go back and add details to some of the previous posts, for the sake of forgetting things or last-minute revelations regarding things which should have been mentioned before. Maybe, we'll see. Just look out for that. 2004 was such a big year compared to 2003 that I may have lost track of things.))


    SHENMUE: SONY’S HUMAN DARLING
    November, 2004

    It’s March 2000. The Millennium has just dawned, and the gaming industry is dominated by Sega, Nintendo and 3DO. Video games are 3D these days, but the graphics aren’t precisely good looking. Most faces are just images slapped on shapes, and fingers are hardly ever more detailed than basic sticks - if they even exist at all.

    Then comes the Sega-Sony Neptune. One of the largest line-ups of video game launch titles the industry has ever seen, featuring games destined to go down as some of the best of all time. Among these, is the Neptune’s golden boy, with a budget of over 47 million dollars, Shenmue entered the world of gaming. Sure, Sonic the Hedgehog was there, but his game was just an updated version of his adventure from last year. Shenmue was an all new thing, all original, and all revolutionary.

    The graphics were like looking into the future. The faces were fully rendered. The fingers were as detailed as a real life person’s. When a character wore pieces of cloth that draped it actually moved with their bodies like it would in real life. It made it seem as though the future of simulating life wasn’t so far off as it seemed to be. Sonic may have been the mascot of the corporation, but it was Shenmue that was the real star of the launch.

    Or at least, that’s what most people think. Created by Yu Suzuki, the “Sega Miyamoto”, Shenmue actually began development back in 1993, seeing how it was originally intended for the Saturn. However, Suzuki’s perfectionist desire for the title resulted in it taking longer than expected - development eventually moving over to the Neptune for it to be a launch title for the system. Now, the original Shenmue title is certainly a Neptune classic. What won many people was simply that it combined ideas and genres in a way that nobody had ever seen before. It was an open world title complete with a day-night cycle, and NPCs who actually operated on their own daily schedules, offering you more immersion into what seemed like a virtual world than ever before. You could collect toys, play arcade games, get a job driving a forklift, go to a bar, do all sorts of things to simply waste time while waiting to come across the next advance in the story. All while venturing around your hometown. The game was, for all intents and purposes, Sega taking a gamble on Yu Suzuki’s legendary skills, banking on the Saturn (and Neptune)’s success, and letting their massive egos run wild.

    And…...it worked.

    The original Shenmue was a commercial success on its release at the Neptune’s launch. In Japan, it was the highest selling Neptune game on launch, and it’s sales in America, Europe and other regions were also impressive. To this date it has sold approximately 11.5 million copies worldwide. Now, it is true that while most critics completely praised it, others were not so kind. The original title was criticized for it’s slow nature, and how much time one has to spend on a forklift. However, none can deny that this game had heart and soul pumped into it. Heart and soul that was further realized in 2001, when it’s sequel, Shenmue II, was released for the Neptune as well. The game had been developed alongside the predecessor and originally intended to be the same game, but much like Sonic 3 & Knuckles Sega decided instead to split it into two and release them separately.

    In Shenmue II, everything was improved from the original - there was even more things to do around the world (now China instead of your home town), and though it ends on a cliffhanger you actually do confront the man who killed your father. There’s also plenty of lively characters who debut in the sequel that add plenty of more character to an already enriched series.

    The only problem for Shenmue is that it has to compete with the game series Grand Theft Auto, which is a very tough act for any Open World game to contend with. Grand Theft Auto III came out in between Shenmue I & II, and sold about 14.5 million copies so far - landing it on some best selling games of all time lists. Of course, Shenmue II still managed to sell pretty close to that with inertia from the previous release, but GTA III being a multi console release was just more accessible to the masses. For many, Shenmue is something of a kid friendly GTA. The game that parents, who live in a Sony/Sega household, give their kids when you’re too scared by the press GTA games get every time one is released. That said though, it’s still a phenomenal set of games, and millions of gamers are looking forward to the future - given that the leak of a Shenmue movie for 2006 is no doubt going to come with the announcement of when the next installment in the story is going to come out.

    - Lee Qui, Blog Post, 2004


    END OF THE YEAR: THE GAMES OF THE YEAR ‘04
    December, 2004

    The year is 2004, but the month is December. Like it or not, 2004 is going to be over once this month is over and there’s nothing not even an immortal vampire or zombie can do about it.

    Now, in terms of culture as a whole, this year has been a blast. George W. Bush is still the American President, and America is still fighting it’s War on Terror in Iraq and Afghanistan. Meanwhile, in the theaters of that same country Shrek 2, The Grudge, Mean Girls, Saw, Napoleon Dynamite, Godzilla: Final Wars, The Passion of the Christ, Million Dollar Baby, Kill Bill Volume 2, The Butterfly Effect and even the Garfield Movie have all graced the world in some way or another over the course of this year. I only mentioned Godzilla: Final Wars because though it was in Japan, it was the end of an era as the latest in the self-proclaimed “final” Godzilla films. Speaking of ending, Friends and the Rugrats franchise both ended this year too, just as shows like Lost and 6teen have started up. Meanwhile, in the online world, MySpace is still the rising star of websites, on the verge of overtaking Friendster as the internet’s most viewed and used website, alongside the still toddler-aged Google and Wikipedia. Oh and there’s some website called Encyclopaedia Dramatica running around these days too, but trust me that website shouldn’t even be spoken of.

    But, what about the gaming world? Well, luckily for us the gaming world has been just as active with content this year as the film world has - a stark contrast to ‘03, which was like a drought in comparison. So as we await New Year ‘05, let’s look back at many of the big games that have come out over the course of this year, and be grateful that we received so many excellent titles all in the span of one single year.

    First, let’s start with Sony and their Neptune console. The current King of the gaming world and the assimilator of Sega, Sony has the lion’s share when it comes to quantity of games at its disposal. However, if we listed them ALL we would miss out on Nokia and Nintendo’s listings so we’ll only focus on their first party titles that were from this year alone, and only those whom we personally feel were the most important for the duration of this year.

    First and foremost, Sonic Heroes. Released at the start of the year, it’s the obligatory ‘04 must-have Sonic game. Honestly it just makes sense to have at least one Sonic title if you own a Sega or Sony branded product.

    Other Sonic titles released during this year include Sonic Custom Battle GP and Super Sonic Soccer, if you want to satisfy needs for racing or soccer, respectively. Besides Sonic though, Sony also released sequels to Samba de Amigo, Jak & Daxter and Ratchet & Clank over the course of this year as well - so there’s that!

    On the other side of the mascot game, Mario didn’t give us a whole lot in the way of home console games. All we really have to work with for this year are Mario Power Tennis, Mario Party 6 and Donkey Kong Jungle Beat - all of course for the Nintendo GameCube. Now, things do pick up for the plumber on the Gameboy Advance, which was filled to the brim with Donkey Kong, Warioware and innumerable Mario related titles throughout the past few months of this year. Not to mention the obligatory set of Pokemon games for all of us to waste hours on “catchin’ ‘em all”.

    Back to the Neptune for a bit, the EyeToy Camera got a fair bit of love during this year in the form of Sony Superstars and Nicktoons Movin’ being released, and there’s also a hoverboard game out there too but I’m not entirely sure if that was this year or not. Unfortunately for the EyeToy, not all too many people are really seeming to take much note of it - such is the way of most motion control gaming peripherals.

    The biggest hit for the Neptune however is nothing except for the one and only Grand Theft Auto: San Andreas, which managed to dislodge Sonic Adventure 2 as it’s top selling game and ultimately make the Neptune - for now - become the first Sony/Sega system since the Master System that didn’t have a Sonic game as it’s highest seller. Though a phenomenal - and naughty - game, GTA:SA is a third party title, having a Nokia Neo port as well. There appears to be no such thing as a GameCube version though - despite the GameCube proudly sporting its own port of Halo: Combat Evolved.

    Speaking of Nokia Neo titles, let’s talk for a bit about Sly Cooper. It’s effectively Nokia’s closest answer to Mario & Sonic, and though the raccoon is not quite as successful as either of those two it would still be a massive lie to call his two current games failures by any means. Sly 2 in particular, as a game released this year, is definitely worth both a purchase of itself and that of a Nokia Neo! It is unfortunate that playing Neo Geo CD games on it is a Japan-only luxury, though. However, other exclusives such as the Battlefield series and the surprise hit Egypt: Kingdom of the Sun offer the Neo plenty of enjoyable exclusive memories for you to build up in your life as a gamer this day and age!

    Though, much like Neptune, it too has a third party killer app. Halo 2. The sequel to Halo: Combat Evolved, Halo 2 is dominating gaming publicity for this holiday season and it will very likely leak this publicity dominance into the early months of ‘05. If you have a Nokia Neo, I’ll be shocked if you don’t have this game. Following a history of lackluster American marketing, Halo 2 has actually given the Neo a fair bit of traction outside of Europe.

    We’re also seeing what looks to be the rise of Valve and their recently launched platform known as Steam. Games such as Half-Life 2, Counter-Strike: Source and the most recent one - Garry’s Mod are the current top-level games to get from these guys. Half-Life 2 alone is definitely on the recommended list as another one of this year’s most anticipated gaming sequels, but Garry’s Mod is certainly an addictive experience as well as an exercise in one’s creativity. As a whole, Valve has both an established and a growing following as a faction within the gaming industry - and Steam is definitely on the way up. They might not be a part of the console wars, but they certainly are something to be keeping an eye on.

    Last but not least, let’s finish the discussion of ‘04 Gaming off with four last bits of noteworthy games released in these last two months of the year. Since they’ve already been mentioned, Valve’s Garry’s Mod & Half-Life 2 aren’t in this selection.

    First, let’s start with Godzilla: Save the Earth. To commemorate this being the latest “last year” of Godzilla, Atari & Pipeworks have put together a massive overhaul of their previous Godzilla related fighting game in the form of this one - complete with a roster of twenty playable monsters from the film series to choose from as well as fun challenges to get involved with and a far more intricate multiplayer system, this game is definitely worthy of any Godzilla fan. This game is available for both the Sony Neptune and the Nokia Neo.

    Second, there’s Prince of Persia: Warrior Within. Sequel to Prince of Persia: Sands of Time, this game picks up right where the previous title left off and continues the tale of our titular character. In fact, not only does it continue it, but it enhances it with the best achievements that ‘04 Gaming can accomplish. Available for all three of the major gaming systems (Neo, Neptune and GameCube), there’s very little excuse as to why you don’t already own a copy of this one.

    Third, let’s get the more lackluster one out of the way first. Kill Bill, the video game form. Now, as a licensed game from Vivendi Universal, one can’t really expect this to be the best game in the universe, and it certainly isn’t the worst either. But I struggle to call it anything truly worthy of the Kill Bill name. You play as the Bride and go on her eponymous roaring rampage of revenge, but the thing is this is a licensed game. The controls can be fairly mediocre, for a fair warning. Overall, only get this game if you are a truly diehard fan of the movie, or Tarantino. Available for Neptune & Neo.

    Finally, let’s top things off with Kingdom Hearts: Chain of Memories. A Gameboy advance title, yes, but it is the latest in the Kingdom Hearts series! Really, a GBA RPG featuring Sora, Mickey, Donald and Goofy as well as Winnie the Pooh should be all we really have to tell you - but of course there’s many other Disney stars featured in this continuation of a rising star series that make it worth purchasing. It’s quite possibly going to be the only Not-Sony installment to the series, or at least one of them, so we definitely say go get it.

    And it is with that last note that we now begin preparing to see what direction gaming and culture as a whole will take come ‘05 in the next few weeks.

    - William C. Lambert, Blog Post, 2004




    SONY PLUTO RELEASED IN JAPAN
    December, 2004

    It’s happened.

    Sony has joined the battle for the best handheld gaming system, challenging the long-unrivaled (in that field) Nintendo. The name of the new handheld on the block? The Pluto. The Sony Pluto. No resemblance or relation to Disney’s yellow dog. Oh no. This is no dog, it’s a state of the art gaming system, all in a size perfectly compacted for playing on the go - and it’s got some decent games to start out with as it enters the Japanese markets!

    What would a Sony console be without something Sonic related? Enter Sonic XL, the first Sonic game to kick off the Pluto’s entrance to the world. Now, there isn’t really much to XL, beyond it being a fast game. And we mean fast. The entire game is about what’s basically a mach speed dash straight to the goal ring, racing against another character such as Shadow, Knuckles or Metal Sonic while dodging obstacles. Think the Metal Sonic race from CD except heck of a lot faster, in 3D, and the entire game. It’s an interesting handheld spin-off game, and definitely a good purchase if you want the true Sonic speed experience.

    We also have Tiny Chao Adventure, which is presumably going to be the Pluto’s Chao hub. It will connect to Chao Online and can be used to transfer your Chao both from there or from your Neptune save files, or you can just get home-grown Chao from within the game itself. You can also take your Chao on an RPG style adventure through the mysterious lands beyond the garden, complete with a mystery to solve in why Chao are apparently disappearing. Overall, get this if you really like the Chao.


    We also are getting a return of a face not seen for quite some time - NiGHTS! That’s right, NiGHTS into Dreams is getting yet another enhancement port, in the form of a Pluto edition of the hit Saturn game! Apparently there will be some additional features added to the game, but as a whole it will still be the mid-90’s game we all know and love, and is sure to be just as beloved on the small screen as it is on the bigger one!

    Now, of course there are many other titles that are lined up for the Pluto’s launch - both in Japan and those planned for it’s remaining international launches. Games such as ports of the Sakura Wars games, various racing, fighting, sports and various other types of games have all been discussed as releases to expect in the immediate upcoming future. As for when that future will arrive, we’re told that it’ll be around March ‘05.

    This release also coincides with Nintendo's very own newest installment in it's line of handhelds - the Nintendo DS, successor to the GameBoy Advance. The Pluto now has to contend not with the Gameboy Advance, but instead the DS, which is already revolutionizing handhelds due to sporting not one but two screens and in addition to sporting many titles both standard Nintendo fare and creative, specially with those double screens and the use of a stylus pen, it's sure to be a tough fight.

    - Electronic Gaming Monthly, 2004




    STATE OF GAMING IN 2004

    December, 2004

    It all started with the Magnavox Odyssey. It was little more than a bit of an upgraded pong console that graced the world of the later 1970’s, yet from that single entity an entire industry would blossom. An entire industry that by the turn of the century has raked in billions, yes billions, of dollars internationally. So much for gaming being just a kid’s hobby.

    In today’s gaming world, there are three major players: Sony, Nintendo and Nokia. The idea of there being this few is actually alien to the industry, which in the days of Magnavox & Atari had so many players that it was honestly difficult to keep track of them all - and that arguably goes for the 1990’s too. However, almost all of the real OG players in gaming have fallen to the dustbin of history, with the only real survivor being Nintendo. Before you ask where Sega ran off to, you forget that they literally basically became Sony as far as the market’s concerned. In fact honestly, even this current generation of gaming started back in 1998 as a completely different market than what we have now.

    Back in ‘98, 3DO was still alive and kicking as the newest gaming company on the block, an early 90’s company trying to make it out of the century. Finally seeing it’s first truly positive stream of income, and finally having gaming’s media darling in the 3DO M2. The first console to have the ability to play DVD’s. It wouldn’t last. Sega, partnered with Sony, released the Neptune. As the Neptune’s sole opponent in the Y2K holiday season, Panasonic’s media darling was completely replaced and destroyed. It was a financial failure from which they would not recover, forcing them to ultimately drop from the console market in the summer of 2001. In fact, it was by that time that Sony had taken over and completely assimilated Sega into itself, so from now on we will use the name Sony in place of Sega. In some ways, the fall of 3DO and the assimilation of Sega was the true end of the gaming industry that we as kids in the 80’s and 90’s grew up with and the true beginning of the 00’s current gaming industry.

    Following those two events, the Nintendo GameCube and the Nokia Neo would hit the scene. The GameCube was Nintendo’s valiant effort to reclaim what Sony (via Sega) had stolen from them in terms of market share. The Nokia Neo was more of a random surprise entrance into the ring, and was the first real European effort to compete with the big boys since the Philips CD-I (and to be fair, that statement is very debatable). In fact, Philips actually manufactured the Neo’s case/body. I guess that makes the Neo a combined European effort to maintain relevance in the industry. As well as a self-proclaimed spiritual successor to the Neo Geo. And it only is that because Nokia bought SNK so that they could turn it into a Japanese division. You can actually play Neo Geo CD games on Japanese Nokia Neos, though. Only in Japan though. Only in Japan. Or on Japanese models.


    The Nintendo GameCube promised a lot but did have a few issues with itself. Though they were the eternal kings of the handheld market and the emperor of the 1980’s, Nintendo had fallen on some hard times due to their previous mistakes. The GameCube had to deal with the mess created during the Nintendo 64’s time - a loss of key third party supporters, lack of online connectivity (something which became highly important during this current generation of gaming), and even a poorly thought out inclusion of DVD capabilities that just reeked of being a last minute decision. You literally have to buy a separate add-on to play DVDs. You can’t even have the GBA player and the DVD player attached at the same time. The whole thing just screams of being a last minute decision. Only the Samsung ‘Q’ version, which is very rare and Japan only, has the DVD add-on basically built into the GCN. I commend Nintendo for focusing on the games, and their games are always high-tier quality, but still, I gotta knock points off the way they handled DVD playing. Then again, the Neo basically didn’t advertise it’s DVD playback feature at all (or not very much anyway) either so it loses points on that front too. Once the M2 bit the dust, the console everyone associated with being a DVD player with video games too was the Sony Neptune, formerly known as the Sega Neptune.

    DVDs aren’t all that matters in terms of modern gaming though. There’s also online connectivity. The Neptune and Neo both had this in spades - SegaNet and the Nokia Network are the primary online services for gamers in this day and age. Yes really, SegaNet is just about the last official use of the Sega name remaining. At least as of 2004. Nintendo and Panasonic though, didn’t really have anything. There are games for the GameCube that could connect online, but they are a very rare species to come across, and even then what you can do online with the GCN is very limited anyway compared to what you can do with a Neptune or a Neo. When it comes to the M2, I’m not sure that thing had any online at all but maybe it did. All they ever advertised for that thing [the M2] was the fact it could play DVDs. And that it played games too, I guess.

    Anyway, beyond DVD playback and Online Connectivity are the games themselves - and this is where I personally think the GameCube makes up for its shortcomings, having that classic Nintendo quality and creativity in practically all of it’s exclusive titles - and sporting many arguably 10/10 games under its belt. As any Nintendo console should. If it didn’t have that Nintendo seal of approval on it, it would be like the M2 right about now. Trust me, Super Smash Bros. Melee, Pikmin, Metroid Prime, Luigi’s Mansion and Super Mario Sunshine help make the GameCube. Oh, and definitely get Eternal Darkness: Sanity’s Requiem. But it’s still standing and fighting the good fight. I mean, it has Melee on it. However, that is not to say that it’s competition is not strong. Far from it.

    The Sony Neptune is by far the more threatening opponent, as it’s on the verge of surpassing its own predecessor as the highest selling home console of all time. It’s highest selling games include Sonic Adventure 2, Grand Theft Auto: San Andreas, Shenmue, Jak & Daxter, Ratchet & Clank and it has hundreds upon possibly thousands of other games under its belt that i’ve noticed across multiple stores and online ads. This of course, makes it one tough beast to tango with. While for every Shenmue you have a game from Phoenix Games, there still is more than enough quality games to keep the quantity from being too much of a bad thing.

    Then we have the Nokia Neo. The Nokia Neo is a den for 2D fighters such as King of Fighters, and First Person Shooters such as Battlefield and it’s sequels. It’s also the home of the newcomer to the platforming scene, Sly Cooper. Now, the Nokia Neo does not have as many games as the Neptune or the recognizable franchises that the GameCube has, but it does have superior graphics and a far superior CPU to both of it’s surviving competition, giving many of its ports an edge against them. It also houses the superior port of Halo: Combat Evolved, and is so powerful that it was the only console able to properly run a port of Halo 2, causing what could’ve been shared between itself and Nintedo to be a Nokia exclusive - much to Nintendo’s dismay as Halo 2 is set to be the Neo’s own highest selling game.


    Speaking of Halo, it’s rise has so far signified a major shift in gaming as a whole. A shift away from platforming mascots, and towards that aforementioned first person shooter genre. Mature rated games such as Halo and Grand Theft Auto have been top tier sellers so far, with Master Chief even basically replacing Gex as Panasonic’s mascot. We’re probably never going to see that gecko again. This also coincides with the increasing use and popularity of online gaming, making it more damaging to the GameCube’s fight that it still lacks that crucial component. The Nokia Neo and Neptune’s online communities are just as much fighting each other as the companies are in the market itself, and I’m going to spare you the sight of actually seeing the nastier side of these arguments. But it does go to show how serious gaming is getting these days. Perhaps then Nintendo staying out of the online thing actually is a good idea.

    Or maybe it’s not because it might be negatively impacting Nintendo’s overall sales.


    Sales. They are by far the most important thing to any company in the end, no matter how much they claim to care about their fans. I know these companies can mean a lot to our childhood memories but let’s be real, they don’t care about us so much as they care about our money. Or in the case of our past selves, our parents’ money. These contemporary gaming companies are pulling in big dollars, but as for who’s doing the best - well it’s not really much of a difficult analysis to make.

    Sony is doing by far the best, and that’s even if we don’t count the money they bring in from being a conglomerate with a vast ocean of other industries they take part in. What’s worse for their competition, they are doing well in all of the world’s regions, still having a stranglehold on the Japanese home console market since they first dethroned Nintendo over there - they even remain #1 in Europe as well, though they finally do have a semblance of competition there after decades of Sega dominance over there. They also dominate over Brazil as well, which has been claimed by Sega about as long as Europe has so it makes since for Sony to inherit it. America is far more of a Battle Royale battleground between all three of them though, but Sony is certainly not doing terrible.

    Then we have Nintendo. Once the emperor of gaming with dominance over both America and Japan, they have lost their thrones in both of those regions. One can only imagine how humiliating it is for Nintendo to see their homeland market be ruled by their arch nemesis, and the western market that they once brought back life into being something they have to fight for. Now, while Nintendo has certainly lost a lot of the power it had back in the day, that is not to say it’s weak. It gets a lot of sales from the Gameboy Advance - which maintains the Nintendo tradition of ruling the handheld market practically undisputed. However, the GameCube is being battered by the Neo and the Neptune right now. Don’t get me wrong, I love the system personally but it really isn’t doing that hot in sales - a little worse than the Nintendo 64 even. In fact, the Neo’s head start in Europe has actually proved damaging to Nintendo’s own ability to perform in the region. Along with Rare, their legendary British development team, beginning to slow down with game production as of late. However, Nintendo remains strong in America, and especially Canada where it actually remains the most popular gaming company.

    Finally, we have the Nokia Neo, which despite how much gaming press in America is hailing it - actually didn’t sell that well over here until Halo 2 came out. I’m serious. Nokia seems to be very skilled with how European marketing works, but has fumbled a lot when it comes to marketing here in America where it’s mostly been carried by third party titles and having fantastic graphics. Some of their E3 presentations have been outright atrocious. It’s a different story in Europe though, where the system is now #1 in Finland and a rising star in the home console market for other European nations. It’s ownership of SNK also gives it a small but dedicated Japanese following, and also some money from arcades to have as a bonus - alongside those sweet cell phone sales. In America, though, the competition with the GameCube seems to be just slightly leaning on a GameCube victory just due to Nokia’s inexperience in American marketing - and home console marketing for that matter, these guys are really out of their comfort zone. Now, with the advent of their Halo and Halo 2 ports, and as first person shooter games are increasing in popularity, the Nokia is catching up as time goes on however it’s American market share still remains quite vulnerable looking.

    Now, to finish things off let’s talk about handheld gaming and PC gaming. PC Gaming has certainly changed a lot since the 1980’s, and like console gaming is continuing to get all the more serious. The rise of Valve’s Steam service and online gaming are making this shift all the more inevitable. The days of arcades are dying, and the days of having that experience in the home have come. Now, in handheld gaming as I said before Nintendo remains on top, though Sony has just entered the ring with their own competitor to it, so who knows, perhaps we will soon be shocked. Probably not though, as many have tried and failed before. Besides, Nintendo I think deserves at least one place where it can still call itself #1.

    As 2004 fades away and begins to make way for 2005, and presumably the reveal of the next generation of consoles, we must all prepare to see where gaming goes next.


    - Landon Jones, Blog Post, 2004




    NINTENDO VS NOKIA: A EUROPEAN PERSPECTIVE
    December, 2004


    Nokia.

    For us Europeans, the first things that come to mind when we hear that name is one of the following: Finland, and Cell Phones. That or both, possibly even within that order. What we didn’t think of pre-2001 was a gaming console manufacturer thinking itself capable of battling it out with both Nintendo and Sony. However, that’s precisely what Nokia seems to be doing at the moment through their answer to the Neptune and GameCube - the Nokia Neo. They even purchased SNK as if to have a reason to use that name in the first place.

    Nevertheless, Nokia is the only true European competitor that the gaming industry has yet seen in the home console market. The Philips CD-i does not, unfortunately (or perhaps fortunately) count. So yes, it was ultimately the Finns who brought Europe into the gaming industry properly, and I’m not sure how I feel about that.

    Now, those same Finns had a true battle ahead of them. While not the largest home console market, what Europe did have in that theatre was dominated by Sega & Sony, later just Sony, and had been since the 1980’s with the Sega Master System. Yes, for you American and Japanese readers, we were a world where Sega came in first and Nintendo came in second. Not even Rareware, for all they were capable of, were not able to fully dethrone the blue (now black) S from our peninsular shores. That’s not to say that Nintendo and Panasonic didn’t try, it’s just to say that it was a daunting task. One that many weren’t sure Nokia was capable of - though they did have the homeland & brand awareness advantages. One must understand, a cell phone company suddenly entering the video game industry practically out of the blue is not precisely something one simply expects to happen.

    However, Nokia did something smart when it came into the video game market. It came as prepared as it could be. The purchase of SNK gave it much needed franchises to start out with, and allowed it to have an immediate fanbase within Japan. A small one, but still one nevertheless. For their hardware, the Nokia Neo is by far the most powerful of the three major home consoles, in terms of sheer raw power it’s CPU processes at 700 MHz, and it’s GPU at 400 MHz - compared to the Neptune at 300 MHz & 150 MHz and the GameCube at 486 MHz & 162 MHz. However, no matter how powerful the hardware is, what matters is software; and this is where Nokia struggled, at least initially.

    Having to build your gaming library effectively from the ground up - including gathering third party support, is no easy task for any gaming company. The majority definitely fail at this task. However, Nokia has had a rather decent amount of luck so far. Their partnership with Sucker Punch gave them Sly Raccoon (known in America as Sly Cooper). Their purchases of SNK and DICE gave them a plethora of arcade titles and the Battlefield series, respectively. They also already had ‘Snake’ under their belt, as we all should know. However, none of these aside from the last two were really set in stone when they first entered the race, and they had to build their audience from the ground-up.

    From the very beginning, Nokia was destined to take Finland by storm almost through national pride alone. Their phones were already #1 there, so it came as no surprise that the Nokia Neo was soon Finland’s #1 selling home console as well. For the rest of Europe however, winning us over would not be so easy. Nokia’s only saving grace was that many European third party developers, such as Ubisoft and Infogrames, were largely among the first to pledge their support to the fledgling system - no doubt due to some fellow European pride, though also likely influenced by how powerful the system was. Namco, Konami and Capcom also would support the system - Namco in particular perhaps still feeling a rivalry between itself and formerly-Sega. This third party support would be crucial in ensuring the system had a long-term survival compared to the other attempts at a #3 system prior to itself.

    And it worked.


    Especially here in Europe. The Nokia Neo released first in Europe, right ahead of it’s Nintendo competitor the GameCube. This head start in the region allowed Nokia most of what little the M2 actually had in the market, and also allowed them to better prepare their marketing for competition with Nintendo (and by extension, Rare). As the system with the most raw power, the Neo was powerful competition for the red N in Europe, with Nintendo already having been historically weak within Europe’s borders at the time of the Neo’s rise. Sony was certainly taking at least a bit of a hit, but it was far from damaging. Now, Nokia’s marketing did not specifically target Nintendo in the way that other people did, but the Neo’s appeal to the more ‘mature’ and ‘hardcore’ gamer crowds brought to it a demographic which Nintendo simply didn’t appeal to, while games such as Sly Racoon and many similar yet third party titles brought in those of Nintendo-type demographics. In addition, Rare had begun to slow down as a creative force come the 2000’s, still being valued members of the Nintendo team though definitely not being as powerful as they had been in the 1990’s. With all of this in motion, in appeared as though timing was in Nokia’s favor, and Nintendo’s power in Europe weakened just enough for Nokia to begin chipping away at what market share Nintendo had in Europe.

    However, from what I have heard Nokia’s situation is different in American than it is in Europe. Evidently, Nokia has historically ruined many of their public showings at American conventions such as E3, and admittedly the N-Gage debacle does not paint them in a good light. Apparently, they have not been doing very well in America until only very recently.

    However, I only want to focus on Nokia’s performance here in Europe.

    - Carson Anderson, "The Euro-gamer", Blog Post 2004


    HALO 2, SAVIOR OF THE NEO IN AMERICA?:

    December, 2004

    The Nokia Neo. The European system that could. Came in right when 3DO finally gave up the ghost. The game system battling the Neptune in Europe, but yet here in the states it really hasn’t been doing so hot. Probably because of Nokia’s bland if not terrifying E3 showings, or because their marketing efforts here just don’t seem to ‘get it’, but whatever the case the Nokia Neo has really not been able to ‘bust in’ to our American markets either very well or for very long.

    At least, until now.

    With the advent of Halo 2 being a Nokia Neo exclusive due to how powerful the system is, Nokia Neos are practically flying off the shelves here in America - something that hasn’t really happened since the system first launched. While Halo 2 is officially a third party game, a title so powerful it can only be on one system is certainly a rare event for a console marker than likely only happens once in a lifetime, and you can bet Nokia is basking in the glory of this moment given how hyped up Halo 2 has been literally all year. Just in time for the holiday season too!

    This holiday season is so far predicted to be a massive success for Nokia’s first home console, something which they are indeed very pleased about should all go right. Perhaps Halo 2 was what Nokia needed to keep the Neo relevant, but hopefully they don’t plan on relying on Panasonic Interactive, because as we said before they are a third party company. Hopefully if Nokia is smart they will use this success as valuable time to plan for the inevitable future where Halo will be on all platforms at once. For now though, they certainly have plenty of that aforementioned basking time, with millions of both copies and of units flying off the shelves to be in consumer possession before Christmas comes in.

    By the way, Merry Christmas!

    - Johnathon Lubeck, Blog Post, 2004



    SONY'S HIDDEN SONICS: SIGHTINGS SO FAR

    December, 2004

    Sony has decided to take a few pages from Disney it seems, using Sonic being their mascot (since they inherited him from Sega) to their advantage as they cleverly hide references to him in most of their movies (especially those released post-2001). It has become a fun game of movie watchers to look out for references to the blue hedgehog in Sony's films. Sonic is usually placed into Sony/Columbia Pictures Productions or Co-Productions, he does not tend to appear in films they only distributed, with few exceptions. Sometimes the hedgehog seems to be a time traveler, he appears in a lot of movies that take place well before he even existed! Here's a list of what we've found so far:

    The films actually based on the Sonic franchise, obviously, do not count.


    2001: Baby Boy | There is a small bit of graffiti that is actually a drawing of Sonic that appears briefly in but one scene of the film.

    2001: The One | Sonic appears on some billboards & advertisement signs in the background of a few shots throughout the movie.


    2001: Not Another Teen Movie | There is a Sonic plush toy semi-hidden within the girl's bedroom. There's also posters of him in the brother's bedroom. Evidently, they live in a Sonic household.


    2002: Panic Room | There is a small Sonic figure that decorates the living room of the home, in a style very much like that Godzilla figure from Roseanne.


    2002: The Sweetest Thing | There's a Sonic poster on the wall for but one scene of the entire film.


    2002: Spider-Man | A small Sonic figure graces Jameson's desk. He may not like Spidey, but he evidently likes Sonic.


    2002: Men in Black II | Sonic graffiti appears in a few alley ways, and there are some kids & adults alike wearing/holding Sonic merchandise in various scenes.


    2002: Stuart Little 2 | George Little has some Sonic figures in his room.


    2002: Trapped | There is a Sonic plush that appears in various background places throughout the film.


    2002: I Spy | Sonic appears on a few advertisement billboards/signs, and there is yet another plush toy that cameos in a few shots.


    2002: Eight Crazy Nights | A cardboard cut-out of Sonic appears in the mall to presumably be selling something at the gaming/electronic store(s), but it is not one of the product placements that come to life, unfortunately.


    2003: Adaptation | A magazine with Sonic on the cover is carefully placed in one of the shots.


    2003: National Security | There's a scene where a Sonic themed coffee mug is present at a police station.


    2003: Anger Management | One of the characters on the plane early in the movie is holding a Sonic plush, situated on their laps.


    2003: Identity | As in National Security, there are Sonic-themed coffee mugs.


    2003: Daddy Day Care | Scattered across the room during the day care scenes are a plethora of hidden Sonic merchandise


    2003: The Matrix Reloaded | Sonic appears in the form of advertisement signs hidden in the background.


    2003: Charlie's Angels: Full Throttle | There is a scene featuring someone drinking from the rare Sonic the Hedgehog energy drink in the background of a shot, and a Sonic plush is hidden on the floor in later scene.


    2003: Bad Boys II | Sonic appears again as graffiti casually painted on a wall.


    2003: S.W.A.T. | The police chief also happens to have a Sonic themed coffee mug.


    2003: Once Upon a Time in Mexico | Despite the moving taking place before Sonic's (and even Sony's) existence, Sonic appears in the form of a carving onto the wood of one of the buildings – is a very easy one to miss.


    2003: The Rundown | Sonic merchandise appears in various scenes taking place in Brazil in the film, mostly in the background being used by the extras.


    2003: The Matrix Revolutions | There's a cardboard cut out of Sonic hidden deep in the background around the half-way mark of the movie.


    2003: Gothika | There's a sign with Sonic on it at the Hospital that appears in the background during, well, the scenes in the hospital.


    2003: Big Fish | There's some rocks in a river that form the shape of Sonic's head.


    2003: Something's Gotta Give | Return of the Sonic themed coffee mug.


    2003: Peter Pan | Sonic plushes appear in the room of the children. Again, this is despite the time of the movie's setting.


    2003: 50 First Dates | A Sonic figure cameos at the end of the movie, in the main couple's bedroom on the boat. It may be the same one owned by Jameson.


    2003: Crazy Taxi | A small Sonic figure dangles from the titular taxi's rear view mirror.


    2004: Secret Window | A Sonic plush yet again appears in the background – this time in the opening scene (which is....interesting).


    2004: Spider-Man 2 | The Sonic figure reprises it's role as a decoration on Jameson's desk.


    2004: The Grudge | There is a hidden, albeit damaged Sonic toy in the home, and also a Saturn that can be spotted if you look close enough. These are Toshio's things though, no doubt. Would not advise taking them under any circumstances.


    2004: Christmas with the Kranks | The Kranks have a Sonic figure which casually decorates their home Roseanne Godzilla style.


    2004: Closer | One of the movie's female characters happens to own a Sonic themed keychain.


    2004: Spanglish | A Sonic plush toy appears in the the home of Paz Vega's character – presumably it is for her characters' children.

    Say what you will about Sonic's filmography beyond his two self-centered movies, but he's sure been active in the industry lately!

    - IGN, 2004
     
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    2005 Part I: "Broadcast Yourself as the Next Gen Arrives"
  • Welcome to 2005 part 1! This part covers the a bit of missed 2004 world events and also goes from January 2005 to May 2005. Part II will be covering the rest of the year from June to December.

    RESIDENT EVIL 4
    January, 2005

    Ever since it debuted to the gaming world in 1996, the genre-defining Resident Evil series has - like most gaming series, had its ups and downs. Yet in spite of those downs, it’s always remained at the forefront of the modern survival-horror genre.

    Now, that might make you think we’re about to say Resident Evil 4 is a rather bad game. Actually, the opposite is true. We think Resident Evil 4 is not only a fantastic start to ‘05 in the field of gaming, but also perhaps one of the best entries to the series so far. To sum up the game in but a few words: inspired, state-of-the-art cinematic presentation, exciting white-knuckle action and a lengthy adventure chock-full of hidden secrets and bonus extras. Honestly, we can’t imagine anyone who wouldn’t be hooked on first playthrough with this game, a game of which we have to say is quite possibly the best survival-horror game of all time released thus far.
    • GameSpot; Review Excerpt.

    • Resident Evil 4 was first released on the Nintendo GameCube, but also received a release for the Sony Neptune in October of the same year.

    “Excellent game. Made me jump right back into the series, absolutely no issues, not any that I can think of anyway!” - Samantha Chrisley, 2005, ScrewAttack forums.


    “My first Resident Evil game, because I'm still pretty young, and honestly I loved it. It got me hooked on not only games, but horror games specifically. Will never forget, and never regret.” - Ronin Wakayama, 2005, GameSpy User Review.


    “Summer of '05. I spent the whole first few weeks after the last day of school focusing on one hundred percenting RE4. No regrets.” - Samuel Morris, 2005, GameSpot User Review.


    “Up to 2005, best game of the series.” - Oscar Jackson, 2005, IGN User Review.



    DEEM BRISTOW DEAD
    January 16, 2005

    “Okay guys so I have some really sad news for you all today, but Deem Bristow’s dead. The current game voice for Eggman just died yesterday, apparently from something to do with his heart or something I assume. I really loved him as Eggman, and now we’ll never get to enjoy his voice or his existence ever again. I’m sad. I also of course feel sad for his family who lost him too. I just wanted to let you guys know.”

    “Aw man! RIP Eggman.”

    “*looks it up to confirm, finds out it’s true* Crap. It’s true. This is no good.”

    “Man what is Sony going to do now? I mean, I’m going to assume they can’t just literally kill Eggman off (they better not…). You think they’ll go back to no voice acting at all? Also condolences to the Bristow family.”

    “I’m 100% sure they’re going to just replace Eggman’s voice actor. Probably with Garry Chalk, Jim Cummings, Long John Baldry, or even Mike Pollock. They would never hear the end of it if they said Eggman’s suddenly dead. Some Sonic/Sega fans still resent them for the whole buy-out thing (and the whole slowly getting rid of the Sega name thing). Also RIP Deem, gonna miss you man.”

    “Yosh in Peace”

    “Yosh”
    • Discussion from a Sonic the Hedgehog web forum, 2005


    CES ‘05: NOKIA & MICROSOFT; OF FUMBLES & BIG PROMISES
    January, 2005

    The Consumer Electronics Show, 2005.

    Long gone are the years when the show was also known for its involvement in the gaming industry, seeing as how E3 had been a thing for the past 10 years. Instead, this Las Vegas show was a look at both the present and the future of, well, consumer electronics. Really exactly what it says on the tin.

    However, instead of focusing on all of the various gadgets and gizmos shown off at this event we’re primarily going to focus on two of the key highlights: Microsoft and Nokia.

    Microsoft’s showing, performed by Bill Gates himself no less, was a tad on the embarrassing side. To cut right to the chase, their operating system actually crashed complete with blue screen and all right in the middle of the man’s own presentation. Quite the happy little accident that gained a few good chuckles and likely a large dose of embarrassment on the part of Gates himself. Now considering how huge Microsoft has become in the world of computers and our growing internet, it’s doubtful that this will have any real impact on Microsoft’s bottom line. At least, I sure hope not because I personally use a Windows PC and don’t really feel like changing to a Mac or Linux system.

    Then, we have Nokia’s.

    Now, Nokia has been known as the company that succeeds across the Atlantic but yet seems to struggle to really make any break in the market when it comes to America, but that is at least in one primary exception - phones. Specifically of the cellular variety. In addition to their standard fare, Nokia announced what they deemed to be the ‘future’ of cellular phones. With intent to be released around next year or in 2007, this ‘Future’ is unlike many of the promises you read about in books and magazines actually honestly right around the corner it seems. From what it sounds, they are intending to combine the markets of both gaming and, well, telecommunications. How much this will relate to their game systems is not yet known, but they were much better at marketing this time around. They really kept the audience guessing what it would be like, giving us enough of an idea that we could see their basic vision, but leaving enough out so that it wasn’t entirely spoiled. However, perhaps they literally were just pitching a concept to us - very hard to know honestly.
    • Magazine excerpt


    SNAKES
    January, 2005

    When it comes to marketing in America and in Asia, one can’t say that Nokia isn’t trying.

    The Finnish cell phone giant who has also been a video game giant since 2001 has just recently released their latest rendition of a game who anyone who owns one of their phones likely either has and/or knows about. That being the humble game of Snake. What’s the ‘05 rendition called? Well, Snakes. Yes, going plural this time around.

    It’s also for the Nokia Neo this time around, downloadable to your system via the Nokia Network, as well as available on most upcoming Nokia phone platforms from what we could tell. Considering it’s not anywhere close to what a full retail game is we think this is a pretty good deal personally.

    And that’s an accurate statement considering that you actually do have multiplayer this time around. Yes, multiplayer.

    Anyway, if you remember correctly you will recall that Snake is a basic phone game where you play as a line that can only make 90 degree turns - a line which gets bigger with each dot that it consumes. It was your doom if you barreled into either the corner of the screen or even your own tail - total game over. A basic game, but excellent for cells and wasting some time.

    Now here comes the 2K5 update:

    First off the graphics have been tremendously increased since the first installment - you can now actually tell that what you’re playing as actually is some kind of snake. As you consume power diamonds, which are conveniently placed in straight lines or on an easy curvature, your tail extends. There is an always-present time limit, so you must use boosts and brakes to complete these paths of power pellets. In addition to swallowing these blue diamonds, which indeed increases the length of your snake, you can also pick up letters to spell NGAGE and extra lives. Grabbing these extras often require you to navigate carefully designed systems of breakaway walls that shave life off of your snake.

    Later levels take the game off the square grid and replace it with hexagonal spaces that make turning a real challenge. But it's a good challenge. You must learn to use a "hard turn" button to really swing your snake around and line up with a diamond path.

    However, the single player is but one half of the game. The real heart and soul of Snakes is the previously mentioned multiplayer segment. As a game that is available for either download and/or for cell phones, getting it’s multiplayer to work right is a little tricky but essentially you can use “Send Game” to your friends on the phone and connect to others via a server if you’re playing this on the Neo itself. The multiplayer, played over a Bluetooth connection, has proven to be much more chaotic than the actual single player game is. After all, it’s a game where you have to gobble up dots to grow - and multiplayer adds slamming into the other snakes. It does make for surprisingly good fun though.

    Overall, it’s a solid upgrade for such an older title. It’s not something that anyone’s going to go absolutely crazy over but for a quick playing phone games or something to just waste some small bits of time on it’s totally worth the incredibly inexpensive price.

    - IGN, Review, 2005



    PIE ANNOUNCED AS FIRAXIS BUYER
    January 26, 2005

    In November of last year, video game developer Firaxis - best known as the creators of Sid Meier's Civilization series as well as most other Sid Meier's games in general - had been put up for sale by their then current owner Infogrames. They were sold to a then top secret buyer, however this month the buyer has been revealed to be none other than Panasonic Interactive Entertainment. Formerly known as The 3DO Company or just '3DO', PIE has made a name for themselves in the industry of third party video game development and is so far Panasonic (Matsushita)'s only venture outside the realm of standard consumer electronics.

    PIE spent at least $22.3 million on purchasing Firaxis, which is the company's first major acquisition since their purchasing of Crystal Dynamics in the later 1990's (1997). President & CEO of PIE, Laura De La Cruz, has stated that she is optimistic for the future of Firaxis under her company. This acquisition gives her company control over most Sid Meier's brands including Civilization, and also gives them control over all Firaxis development teams & resources.

    While this certainly is not the biggest purchase in gaming's still young history, it certainly is going to be a big deal for those fans of the franchises and properties involved here. We can't be sure exactly how much is going to change here, but we know that things will be changing - as they always are.

    - EGM, 2005


    YOUTUBE: THE LATEST INTERNET SENSATION
    February, 2005

    The internet has just received the latest installment of websites, and this one is known only as YouTube.

    What is YouTube? Well, it’s a site for you to broadcast yourself. Yes, you can have your own channel! A video sharing website, it’s essentially a website where as of right now it’s very difficult to really say there’s necessarily much you can’t do on the website - aside from the arguably ‘goes without saying’ stuff you might be thinking or worrying about.

    Seeing as how the site has just been founded it obviously has a very small amount of users, and doesn’t really have any content posted quite yet - however it’s founders (comprised of many former PayPal employees), are all very optimistic about the future of their fledgling platform! After all, one can’t expect to become Friendster or MySpace overnight.

    What do we personally see for YouTube?

    Well, as of right now nothing in particular to be honest. We’ll all have to just wait and see where things go, but it is a little hard for us to personally picture much out of a ‘video sharing’ platform. We might just be waiting for MySpace to add the same thing to itself.

    - AOL news, 2005



    THE STATE OF MYSPACE
    February, 2005

    The year is 2005, and by now it seems that MySpace is up on the top of the internet’s food chain.

    Or at least the ‘social media’ food chain, anyway.

    Since its establishment in 2003, along with similar website Friendster, MySpace has been taking over the world. By now, it’s on the verge of becoming the largest, most visited and most used website in this current year of 2K5. As the internet continues to grow and expand, perhaps it’s only fitting that MySpace takes up the mantle as the king of the internet, the social site where we all can go to connect with people we know and people whom we haven’t gotten to know yet.

    Honestly if you’re not on MySpace yet, I would definitely suggest making yourself an account before you’re left behind in the dust!

    - AOL news, 2005



    IS RARE GOING UP OR GOING DOWN?
    February, 2005

    Rare.

    Rareware.

    The kings of the later SNES and the whole of the N64 era, Nintendo’s greatest modern era development team. The Nintendo answer to STI, so to speak. However, this may now be a thing of the past as many of RARE’s more recent video game outings have yet to really wow the gaming masses as they once were able to.

    Established during 1985 and purchased by Nintendo rather quietly in 2001, Rare is known for many games ranging from mainstream hits like Donkey Kong Country & Banjo Kazooie to cult classics like Conker’s Bad Fur Day and Battletoads. With 85 as it’s starting year in the industry, it can be said that they’ve “seen it all” so far, seeing as how that’s year that the NES itself first began to really be a thing people knew and cared about; and loved.

    Their more recent games, Star Fox Adventures and Star Fox Assault - the latter being released during these past few weeks, are the main culprits.

    In 2002, Star Fox Adventures was released after having been turned into a Star Fox game instead of Dinosaur Planet. While not considered an outright horrible game, many players were amazed with the graphics while miffed about the relative lack of actual arwing piloting - that being a staple of Star Fox gameplay after all. Essentially, it didn’t receive the acclaim that Rare games were accustomed to receiving. However, it was still good enough to be on the Nintendo GameCube, so it certainly was that bad of a Nintendo outing.

    Then comes Star Fox Assault. Released this past week, Star Fox Assault is the sequel to Star Fox Adventures and the latest Rare game - one of two that they plan to release this year according to what they have told gaming press. Perhaps they didn’t focus on this title as much as they honestly should have, at least if they cared about it restoring their history of critical acclaim.

    Now, keep in mind, the game is still receiving ‘above average’ reviews overall and certainly has elements that are an improvement over Adventures. However, some of the control can sloppy in places - and the design can get a little overly simplistic at times as well. However, the on-foot controls are virtually the same as it was in Star Fox Adventures. Nevertheless, it so far is the least well received Star Fox title to date. A sad fate for a game developed by Rare.

    However, we do still have a certain other game coming up later this year, so perhaps we’ll just have to wait and see how much of a decline this actually is. Some are after all blaming Nintendo’s alleged ‘meddling’ in regards to these recent ‘shortcomings’ for the Star Fox series. Though it’s only really apparent with Adventures, we’re not sure if anything like that happened with Assault or not.

    Nevertheless, hopefully they get back on track soon!

    - IGN, 2005


    “Rare's going to get it's s**t back together when they finally come out with the sequel to Conker. Trust me on that.”


    “I really hope Conker, Banjo and Kazooie are in the next smash game. I would cry tears of Nintendo joy. I would literally just tell Nintendo 'shut up and take my money'.”


    “Honestly I think Rare just ran out of ideas. A lot of developers do that eventually. They either need fresh blood, or they need time to let the creative juices return.”


    “At least Nintendo bought them out so Sony couldn't snipe them away. Or Nokia. Or some other competing company.”


    “I will support Rare no matter what the haters say. They made Nintendo really viable in Europe, at least here in the U.K. I never really liked Sega, Sony, or their speedy blue hedgehog. It just never appealed to me. Besides, Sonic is a regressive, robots are the future. He destroys them. He is not something to emulate.”


    “^lol you literally both know very little about the Sonic franchise and read way too deep into things.” - IGN Forum Discussion, 2005




    THE PLUTO VS THE DS: HANDHELD CONSOLE WAR
    March, 2005

    Ever since the release of the Nintendo Gameboy, handheld portable gaming has taken the world by storm - only expanding a by now incredibly enormous gaming industry. Since then, as handheld systems have come and gone - advancing right alongside their larger home console counterparts, there are still some constants about the side market which have managed to remain true throughout its entire history.

    Namely, that Nintendo remains number one.

    That’s right, ever since it effectively established the market from the ether Nintendo has been practically unchallenged.

    The Sega Game Gear? Came and went.

    The Atari Lynx? Crashed and Burned.

    The Tiger Game.com? Basically a joke.

    None of these systems held much of a candle against the Nintendo GameBoy series. The Game Gear came close, but ultimately it had no cigar. Nowadays the GameBoy series has given way to the Nintendo DS and it’s double screens, and Nintendo is more than ready to continue it’s seemingly eternal reign over all handhelds.

    That is, unless Sony has any say in the matter.

    Enter the Sony Pluto, the Game Gear’s long awaited successor. Though no longer under the Sega banner, Sony is quick to remind those nostalgic for the old days their entire gaming division is after all what Sega has long since become.

    Though it doesn’t have double screens, it does have a pretty attractive design and plenty of impressive looking games on it.

    However, now that both of them are finally actually both out and competing against one another - which one is winning? Is the Nintendo DS following through on the expectations of continued dominance, or is the Pluto a rising star actually threatening the status quo? Well, at this early stage it’s a little hard to say - but from what we can tell things are a little more optimistic for Sony than it was for the Game Gear however that still isn’t really looking like it’s saying a whole lot.

    For starters, their games.

    For both of these systems we have mostly their launch titles to go off of. For the Nintendo DS we had Super Mario 64 DS as it’s first obligatory Mario title, and the Pluto responded with Sonic XL as it’s first obligatory Sonic title.

    For the most part, the rest of the DS’ library has been simple shovelware titles you would expect from the system, barring the recently released Kirby title as well as Rayman DS and a compilation of Atari arcade classics. For the Pluto it’s unfortunately largely been roughly the same situation. However, the future looks bright for both systems.

    For instance, Sony is looking into getting much more Sonic games developed for the system - in fact Tom Kalinske himself has assured us that he is “putting his foot down” on making sure there is a “healthy” stream of Sonic content for the Pluto, likely in an attempt to use Sony’s much larger resources (compared to Sega) in order to combat Mario’s massively larger and much more steadier stream of regularly released titles. Speaking of which, many Mario titles are expected to be released for the Nintendo DS, along with the next generation of Pokemon titles which we also should be expecting quite soon.

    Well, that and the upcoming release of Nintendogs. Which our opinion is that it’s by far the cutest and most precious game to be released to the world thus far. Definitely want it.

    We also are looking forward to, for this year, Mario & Luigi: Partners in Time as well as Mario Kart DS, with Super Princess Peach also being a revolutionary title we’re looking forward too as well! That’s right, an actual game focusing on Princess Peach instead of Mario, finally serving as the heroine instead of the damsel in distress consistently kidnapped! We’re also expecting an appearance from Wario, Metroid and virtually every other Nintendo franchise at some stage of the DS’ lifespan.

    For the Pluto, we’ve seen advertisements this year for various Sonic games too. Sony has announced that Fujiwara will be working on Pluto Sonic games in place of Sonic Team/STI, and that these games will be including their own revamped Sonic RPG series, in addition to even a few more games inspired by the Chao as well as even Shadow and Knuckles. Indeed, later this year Shadow is supposedly going to be getting his own game exclusively for the Pluto handheld system!

    While it’s hard to imagine that the Pluto is seriously going to be a competitor to the Nintendo DS, all we can really do is stay tuned to see what the ultimate outcome will be.

    - GamePro, 2005



    SONY ESTABLISHES ANIPLEX USA
    March, 2005

    Brand new anime news from Sony!

    Little known to many anime fans, or perhaps not, but Sony does in fact own anime/music producer & distributor Aniplex - best known at this current time for their work on the anime adaptation of Fullmetal Alchemist.

    Well, as it turns out they are now officially colonizing our western shores as they are officially establishing Aniplex USA!

    - Unknown Anime news tabloid, 2005



    SONY CUTS TIES WITH 4KIDS: THE END OF SONIC X
    March, 2005

    This week has been a big deal for both anime and cartoons alike it seems! First, Sony establishes Aniplex USA - and now, it has also been made public that Sony is no longer allowing 4Kids to distribute their anime content in the immediate future. Now, what this means for 4Kids viewers is that not only will future Sony-based anime not be produced by or for them, but it also means that Sonic X is coming to an abrupt end on the channel, after it had been enjoying many reruns in America even a fair while since the original Japanese version ended both airing and production. We were unable to get any comment from 4Kids at any point as to why it opted to continue the reruns for so long.

    As for what this means for the anime community, there really isn’t much to say actually - there really aren’t that many bits of anime content related to Sony (read: basically Sega) properties. There’s the Sonic OVA from ‘96-’99, the two Sonic films from ‘98 and ‘01 and the Virtua Fighter OVA film, but there’s not really a whole lot else besides those things as of yet - though anything Aniplex owns can technically be considered Sony material that could have potentially ended up on 4Kids at one point.

    In shortened terms, it looks like 4KidsTV won’t be getting any Shenmue anime dub anytime soon.

    However, the show must go on - 4Kids still fully intends on going forward with continuing their dubs of other Japanese animated entertainment with or without Sony or Sonic. After all, they already lost their control over the Pokemon dubs, this same year in fact! However, they still have Yu-gi-OH!, One Piece, Mew Mew Power, Winx Club and much more either already running or otherwise up and coming, so in all honesty they should be just fine for many years in the upcoming future! Very fine indeed!

    - Unknown Anime news tabloid, 2005


    “Winx Club is not an anime.” - Anonymous comment on the online version of the article from a private individual residing in the U.S. State of Wyoming.



    SONY & TIME WARNER,’BIG DEAL’ COMING SOON:
    March, 2005

    Just a few weeks after the news that not only did Sony create Aniplex USA but that they also cut ties with prolific anime dubbers 4Kids Entertainment of FoxBox & 4KidsTV fame comes yet another bit of television related news relating to the Sony corporation. This time, however, the other player is apparently none other than media giant Time Warner - the one and only.

    Indeed, evidently a Sony insider has revealed to the media that there is a brewing business ‘arrangement’ going on between the two conglomerates, though no details as to what this arrangement could be was actually been given to us or any news outlet for that matter. It was implied though that Sony’s most iconic American representative, Tom Kalinske, is doing much of the negotiating. However, given that Time Warner is known for not only being the beings behind Warner Bros. but also television names such as Cartoon Network, Adult Swim, The WB, and TBS we can at least make an educated guess that this brewing deal may have something to do with the television industry. At least, that’s what we’re thinking anyway. Perhaps this has something to do with video games though, since Sony is the other party.

    We definitely intend on staying tuned to see where these apparent business talks go!

    - Unknown Anime news tabloid, 2005



    60 MINUTES TALKS ABOUT GAMES; GAMERS TAKE OFFENSE
    March, 2005

    “Can A Video Game Lead to Murder?” - Title of the CBS ‘60 Minutes’ segment first ever aired in early March 2005, which featured Jack Thompson as a guest speaker.


    “The segment highlights the murder of three police officers at the hands of a young man, with Thompson asserting that Grand Theft Auto had ‘trained’ him to do this. Yes, he’s asserting that Rockstar is training us all to be mass shooters and murderers, apparently. Now yes Grand Theft Auto likely had some role in shaping him as a person but to just flat out ignore anything such as potential child abuse or mental illness is just ridiculous. Then again how else would Thompson push his usual bile?” - Unknown IGN forum user from Boston MA, 2005


    “Jack Thompson is full of gas and hot air.” - Unknown GameSpot user from London UK, 2005



    GAME DEVELOPERS CONFERENCE ‘05 HIGHLIGHTS:
    March, 2005

    Yet another annual day for gamers everywhere has arrived. Not E3, no, that’s still a few more months away. Instead, we’re looking at 2005’s Game Developers’ Conference. It’s really sort of like a scaled-down E3 though, in all fairness. Basically a preview of what we’re going to be talking about come May.

    First off, the games shown off.

    For Nintendo we received showings of their upcoming Nintendogs for the DS and their very much anticipated GameCube outing in the form of Legend of Zelda: Twilight Princess. We also got some Donkey Kong, Pokemon and even some Yoshi titles to name a few. They had the most games shown off at the conference, which was actually rather refreshing to see.

    Nokia was also a major contributor to showings during the conference too, though a lot of their games were to be third party releases. They did talk about their upcoming system, the Nokia Neo-GX however, which had already been revealed in Europe since New Years Day. Though no games for that future piece of tech were yet shown off, unfortunately. An adaptation of Scarface, Stubbs the Zombie, an actual game about 50 Cent and some others were shown off at the conference.

    Sony’s performance was mostly focused on the Sony Pluto. They showed off some of their Sonic games planned for it, and talked about improvements they wanted to make to their online services, but hey at least Tom Kalinske himself was their main representative - proving that he does indeed still work for them! They did show some Neptune games, but none of the ones they really showed content for were ones really worth getting uppity about.

    The big takeaway from the conference though were the speeches delivered by the key representatives of the contemporary big three. Satoru Iwata, Ikka Raiskinen and Tom Kalinske all had messages to say to all of us - and honestly, they all delivered them rather well.

    Iwata’s speech, ‘Heart of a Gamer’ was honestly one of the most engaging speeches I’ve heard from this industry. It really did seem like it came from a place deep within the man, and it really did bring out what it really means to be a Gamer; reminding us all at the end of the day what Nintendo really is all about.

    Seeing Kalinske again was a real treat too. Though his speech wasn’t as sentimental as Iwata’s was, he still had a realness in his keynote as well. Called ‘Gaming with Attitude’, he seemed to reminiscence about how much the industry has changed since he landed his job at Sega all those years back, and also where things are headed in the future. This did not culminate in a price or console reveal though.

    Mr. Raiskinen’s speech ‘The Future of Games’ was alright I suppose, his keynote also asserted a theme of what was coming in the future for Nokia’s role in the video game industry. There was as such, a little bit of talk about the next generation system in there. There wasn’t really much to it, but I still don’t consider his speech to be bad. In fact, he was clearly rather confident in Nokia’s future.

    As a whole, a rather decent preview of what’s coming for us this year.

    - GamePro, 2005 excerpt



    DEVIL MAY CRY 3: DANTE’S AWAKENING
    March, 2005

    Get ready for some action that's so good it's liable to make you gnash your teeth and possibly smash your controller. Devil May Cry 3 is an appropriate about-face for the most memorable of Capcom's more recent franchises, one that started with a bang back in 2001 but flubbed its second outing two years ago. Now Devil May Cry is back, once again featuring the irreverent, inhumanly strong half-demon Dante in the starring role, and it easily presents the series' most challenging adventure yet. Devil May Cry 3 packs in a deep, outstanding combat system, plenty of spectacular story sequences, and lots of flair. Unfortunately, it's unbelievably, unreasonably difficult at first. Think of the most punishing game you played in the last several years. Now, imagine the second or third level of this game being even harder than that. Overcoming Devil May Cry 3's near-vertical learning curve could prove extremely frustrating, to the point where some players will justifiably give up after repeatedly failing the first few missions. That's really too bad, because anyone who perseveres long enough to learn the ropes will probably agree that Devil May Cry 3 is one of the best Neptune action adventure games since the original.
    • GameSpot, review excerpt

    “Following the let down that was Devil May Cry 2, this is an excellent return to form for the series! If you wanna be a true DMC fan, get. this. game." - Martin Wilson, GameSpot, 2005


    “It's extremely hard for me though, like jesus christ! I feel like I literally can't progress at all no matter how many times I try to practice up! Challenge is a good thing for any real game or gamer, but honestly this one takes things a little far in my opinion. Aside from that though, it's an absolutely amazing title and worth full price.” - Craig Henry, IGN, 2005


    “Extremely hard at least in the North American version, however almost literally everything else is solid quality gaming. Still extremely recommended.” - Christian Vince, EGM, 2005



    MORTAL KOMBAT: DECEPTION
    March, 2005

    The latest in Midway's influential and long-running fighting game series, Mortal Kombat: Deception, picks up where 2002's Mortal Kombat: Deadly Alliance left off by featuring lots of new and returning fighters, a variety of surprising new modes of play, and, perhaps best of all, the ability to play online. The strangest part about Deception is how it includes several completely off-the-wall modes, the likes of which you'd never expect from a fighting game. These include the single-player konquest mode, which is a story-driven adventure; puzzle kombat, a competitive Tetris-style puzzle game that's an unabashed homage to Capcom's Super Puzzle Fighter II Turbo; and chess kombat, which is inspired by the classic computer game Archon. The konquest mode is disappointingly bland, while these other two modes are at least amusing. However, the core one-on-one fighting action--whether you play it offline or online--is easily the best part of the game. Like its predecessor, the fighting in Mortal Kombat: Deception is gory, intense, and quite complex, meaning it captures much of what's made MK an institution among fighting games.
    • GameSpot, review excerpt.

    “Fatality” - Various anonymous internet comments, 2005-2006

    “For those who are into Mortal Kombat over Virtua Fighter or Tekken, this is an excellent game to return to the series with. Definitely don't skip out on this one.” - GamePro, 2005


    “This reinvigorated my love for MK” - Jefferey Luong, 2005, EGM


    “I still personally prefer Virtua Fighter” - Kyle Wiener, Sega fan web forum, 2005


    SOLITUDE
    March, 2005

    Of the current iteration of gaming’s ‘Big Three’, Nokia hasn’t been known as the best. Of course, they’ve only risen to the spot after 3DO bit the dust so perhaps it’s simply them having not yet shaken off the ‘Freshman’ label. However, there’s not going to be so ‘new’ forever, especially with the next generation nearing with every second that passes. Despite that fact though, Nokia is not giving up on trying it’s best to appeal to the little people who actually are supposed to buy their products.

    Case in point for this evening, Solitude.

    What is solitude? It’s a relatively rare species, a first-party title made and published by Nokia’s own internal game development teams meaning it’s one of this year’s newer IP’s - and even we think it’s arguably shaping up to be a new franchise of sorts! With gaming being in a craze of First Person Shooters ever since the start of this current gaming generation, for me at least it’s refreshing to see a game that’s actually a survival horror-esque game that’s not Resident Evil or Silent Hill. However, this game is thankfully not only not those games in terms of title but in terms of gameplay as well - a true survival horror noir type game, one which will leave you both hooked and trembling for the entire duration of your gaming sessions. The Neo’s powerful graphical capabilities certainly help, after all. The game takes place in what I assume is Finland itself, during the winter time no less. This means the Neo gets to show off it’s wonderful world of snow physics - and also means that outside of spending time indoors you’re not going to move precisely fast. However, this is a horror themed noir style game complete with uncovering the mystery behind the opening tragedy of what was initially believed to be an animal attack turning into a murder mystery that only seems to get even crazier as the plot marches on, culminating in an ending that is reminiscent of what you’d find in a Stephen King book. With the atmosphere being largely snow-drenched forests complete with tall trees and all encompassing fog everywhere - you really do get a sense that the title is in fact rather accurate.
    • GameSpot, review excerpt

    “Mystifying, Stunning, Frightening.” - Nokia magazine, 2005


    “#1 Neo Seller, definite must-have” - Eurogamer, 2005


    “This game is one of the best games to play with the lights off, in the middle of your room, and absolutely alone. Make sure to keep a blanket on or near you to hide under because you probably will need it once in a while!" - Christian Fyler, 2005, GamePro


    “The best modern horror game released thus far. If you're into horror, this is an absolute must have and a definitive reason for you to get yourself a Neo!” - Cody Sampson, 2005, IGN


    “Every minute of the campaign is going to keep you on the edge of your feet, and when the scares come you will quickly transition from that into jumping. And then, you will be locked firmly in intense gaming action, requiring total focus on getting the objectives done. Excellent, must-have title. Totally recommended.” - Thomas Harper, 2005, EGM


    “Until this game came out, I was skeptical of Nokia's capabilities. Now that's it out, I'm on their side.” - Houston Samuel, 2005, GameSpot


    "European Top Seller!" - Eurogamer, 2005




    SUPER MONKEY BALL DELUXE
    March, 2005

    The turn of the century did not only see the birth of a new era of gaming consoles, it also saw what appeared to be the birth of a reignition of the creative juices that first saw the rise of Sega’s great franchises. Super Monkey Ball stood out from the rest of Sega (now Sony)'s games library. Forget high-speed space battles or wandering around 1980’s Japan, gamers who were willing to take a chance on this strange new title found for themselves taking part in an incredible and nerve-wracking challenge in the form of navigating ball-encased monkeys across abstractly constructed checker platforms floating in infinity. Being Sony products, the Super Monkey Ball series is strictly Neptune (and/or Pluto) exclusive - and Deluxe is no exception to that rule. What sets Deluxe apart from the previous games in the series then? Well, to put it shortly it brings together the content from both of the previous games and combines them into one seamless, fantastic package. If you somehow missed this charming little corner of Sony’s would-have-been Sega library, then this is an excellent way to catch up on what you’ve missed out on - especially since not only does it include said content, but it even tosses in some extra content not in either previous game, to really make sure it’s worth a returning player or general newcomer’s while. We definitely advise giving this game a shot!
    • GameSpot, review excerpt.

    “Wholesome family fun for all ages” - GamePro, 2005


    “An entertaining piece of gaming that will introduce your '05 kids to the series' past as well as offer just enough content to engage present day returnees! Hours of fun for all ages!” - EGM, 2005


    GOD OF WAR: MEET KRATOS, SONY’S NEWEST ICON
    March, 2005

    The time has come, to take the fight to the Gods. The Old Gods.

    Indeed, Sony (that's us!) has given us yet another gift this year from their internal development studio teams, this time in the form of God of War - a game that introduces us to Kratos and his struggle with the powerful deities of Ancient Greece. We’re talking Zeus, Athena, Hades, Apollo - the whole chabang and more (as not only the gods, but the related selection of beasts & monsters show up as well). But most importantly of all, in typical Sony fashion everything about this game’s graphics, presentation and gameplay oozes the fact that it is high quality gaming content.

    Where can we start? Well about with the man, the myth, the legend himself - Kratos. Kratos is far removed from being anything close to Sonic the Hedgehog, let’s put it like that.

    With an emphasis on both exploration and absolutely thrashing your enemies with Kratos' sheer power, all with true Greek tragedy story-telling as the game has about three-to-four acts in which the story is told. Did we also mention that Kratos is equipped with two sword-like chain weapons with which he can not only slash his enemies but also pull them close to him for even better pumblings - let alone his brutal multi-hit combos. All programmed exquisitely, might we add.

    How to describe this game in but a few words?

    Clash of the Titans meets Heavy Metal.

    Enough said

    - Sony Magazine, review excerpt.


    “Brutal. Epic. Gripping. Best Game for the Neptune so far.” - John Goode, 2005, IGN User Review


    “Everything about this game I just plain love, for lack of a better word. I can't describe how much sheer awesomeness is wrapped up in this disc-shaped package. I can't see myself not playing this game for at least the rest of the year - unless Sony somehow gives us something even more awesome, at least.” - David Chopra, 2005, GameSpot User Review


    “This game introduced me to Kratos. Kratos introduced me to what being badass really felt like." - Alexander Lopez, 2005, GamePro Magazine


    “This is the game I'll be playing for the next few months.” - Felix Oscar, 2005, Unknown Web Forum


    “This is the kind of game that you will feel should have existed before, but at the same you will agree came out at the perfect time.” - Gregory Wilchuck, 2005, Sony Magazine


    “This is the future of gaming, and it's great.” - Elliot Popper, 2005, EGM



    THE MATRIX ONLINE
    March, 2005

    Welp, it seems that everything really is going online these days! First it was announced that Shenmue was going online, and now it seems that The Matrix has beaten that to the punch! That’s right, you can now go online in the world of the Matrix! The implications of this can’t really be discussed much here of course, but just know that as far as we are aware there is still currently no need to worry about taking any pills with this game. At least, we hope not.

    Regardless, published by Warner Bros. Interactive while developed by Monolith The Matrix Online is the latest in the craze of MMORpg games in the same vein as World of Warcraft or Runescape, except it puts you in both the world and story of The Matrix films. That’s right, you get to experience a direct continuation of the films as if you actually are in it’s simulated universe. You can play as your own character too, experiencing the continuation of the Matrix franchise through a being of your own virtual creation. All of the characters you recognize from each of the movies are present, from Neo and Morpheus to even those running the simulations. It’s a real world of cyber warfare out there, ready to be explored.

    If you are a fan of the Matrix, we’d argue this is virtually required for to hook yourself up to. Remember, we’re only telling you the truth - nothing more.
    • GamePro Magazine excerpt, 2005

    “Take the Red Pill. Play the Game.” -


    “While I still can't say I'm super excited about paying monthly for the full force of a game's features, I can say that these games sure do seem to be something of the future for the industry if World of Warcraft is any indication.” -


    “What if this game isn't a game, but is actually reality?” -



    LEGO STAR WARS
    April, 2005

    A long time ago, in a galaxy far, far away….

    It’s a space opera we’ve been obsessed with since it first came out decades ago, and now it’s being introduced to us in a whole new way.

    In what new way?

    Thanks to Traveller’s Tales, in the form of Lego! That’s right, Lego! Lego Star Wars, and it’s multi-platform too!

    This light-hearted, comedic and lego based approach to the Star Wars saga breathes new life to an aging yet still kicking franchise in ways we honestly would not have even thought of! And honestly, even though it is marketed primarily for the demographic that will get the most kicks out of Legos, it honestly still has things in it that will make people of all audiences like it once in a while! It’s full of extra content, such as unlockable levels, characters and all sorts of other extras - the only thing stopping you from exploring the lego side of the force is yourself!
    • GamePro magazine excerpt, 2005.

    “Very unexpectedly good game.” - James Gregory, 2005, EGM


    “My kid spends most of his days playing this game now, and he seems to really like it so it has no complaints from me. ” - Catherine Morgan, 2005, Unknown Kids Magazine

    “Good old fashioned fun for all ages, even if mostly the children.” - Eli Johnson, 2005, Nintendo Power


    “An excellent game to introduce your youngest kids to if you want them to be initiated into what Star Wars is all about.” - Daniel Young, 2005, Star Wars fan forum


    "I don't like it, I find it a watered down kiddy version of my favorite movie franchise. This is basically just Star Wars for babies." - Craig Wihelm, 2005, Star Wars fan forum


    PSYCHONAUTS
    April, 2005

    Psychonauts is a quirky, offbeat game set in a special summer camp for clairvoyant kids, in which a group of psychic children end up in a wacky adventure filled with brain-stealing hijinks, psychic secret agents, and a little romance on top of everything else. It's rooted in the sorts of 3D platforming sensibilities we've all come to know over the years. But there's a spin to the game--its psychic theme--which adds some cool puzzle-solving to the usual platform-jumping and swinging associated with the genre. Psychonauts also bears the unmistakable mark of designer Tim Schafer (known for classic adventure games Grim Fandango, Full Throttle, and Day of the Tentacle), thanks to a hilarious array of peculiar characters and a story that never fails to entertain. Psychonauts doesn't reinvent the platformer, but it still delivers an experience that feels wholly original in every aspect of its execution.
    • GameSpot, review excerpt

    “This is the most underrated game I have ever played. Why didn't this get popular? Are people just insane?” - Fiona Wong, 2006, YouTube Comment


    “It's an honest tragedy that this amazing platformer never caught on. The mere concept was interesting. The gameplay was top-notch. The style reminded me of some of my favorite movies. Everything was so amazing, yet it looks to be little more than a cult classic. Sad.” - George Deaumont, 2007, YouTube Comment


    “This game should be #1 seller!” - Ulysses Wilson, 2005, GamePro magazine


    “The game certainly is good, but you can't expect a game like this to come around literally every year I suppose.” - Kyle Rodger, IGN User Review, 2005


    JADE EMPIRE
    April, 2005

    Ever since they first made that Star Wars game series way back when, BioWare has become the grand champion of RPG’s. Baldur’s Gate, Neverwinter Nights and Star Wars: Knights of the Old Republic have all become household names in the realm of RPG players all across this planet of ours. As such, one can imagine and understand the eager when they announced that they have yet again graced us with another entry in their resume of excellent RPG’s. And honestly, it’s worth checking out! For one, it finally takes place in an honestly original setting. Jade Empire as it’s called takes place in what is essentially for all intents and purposes, Imperial China. Inspired by Chinese mythology, this world is far removed from the medieval Dragon’s Age or the great Galaxy of Star Wars; however Jade Empire is still undoubtedly similar to it’s predecessors regardless, still having that classic BioWare touch that makes it unmistakably one of their pieces. With a complex storyline, distinctly BioWare quality standards, amazing characters and absolutely impressive presentation as well as tremendous replay value we really can’t see a reason why you wouldn’t want to pick this game up and give it a try!
    • GameSpot, review excerpt.

    “I was hooked on this game from day one of playing it. So immersed in it's setting and with it's characters that I couldn't stop playing it every day 'til I finished it. Definitely worth checking out, definitely recommended.” - Harold Wilson, 2005, IGN User Review


    “Excellent game. I really liked the way they used Chinese mythology to form such an interesting world. I wonder if they'll ever make a sequel?” - Kevin Marcano, 2005, GameSpot User Review


    “Top tier game!" - Lars Kastopolos, GamePro, 2005


    “BioWare is excellent for making games that immerse you in their story and their world-building. While I don't necessarily think Jade Empire is their best title so far, I'm just more into Sci-Fi, I definitely see the appeal of it and can imagine it is indeed a decent quality game with a very unique concept. We really do need originality in this world of increasing first person shooters. Luckily when it comes to games, there's always a market for virtually everything. We're one of the few markets where even revisiting obsolete tech can still be viable.” - Naomi Carter, IGN User Review, 2005


    E3 2005

    E3 2005, the tenth E3. As if to commemorate that fact, E3 ‘05 proved to be arguably just as explosive as the first E3 (‘95) had been - and much like it, proved to be an explosion of gaming news and feature a plethora of both hardware and software for young gamer eyes to feast on. Taking place in Los Angeles during the heated months of May, E3 ‘05 would see the unveiling of the next generation of gaming systems from The Big Three - Nokia, Nintendo and Sony. As part of E3 tradition, all three of them held pre-show conferences to announce the big titles they were cooking up behind closed doors. The Sony Solaris and Nokia Neo-GX were unveiled first on Monday, while Nintendo’s “Revolution” was revealed the following day.

    The Nokia presentation was actually an improvement from their previous showings, though it was still weak compared to its competition. For one, the Neo-GX had been revealed not long prior to the show, and Nokia quite frankly did not shut up about it being the best video game system “ever”. Seeding leaks out, commissioning infomercials, the works. This went for both Europe and America, with them being very aggressive to turn around the argument that they were doing poorly in America. They were pulling out all of the stops that they could afford to, and some people were a bit sick of it. Their console simply had so much to live up to in the way of promises, and most of what was revealed at E3 was nothing that was much new besides some gameplay footage. That said, it was still a worthy successor to the Neo, boasting an impressive set of technical specifications. Battlefield 2, though it was for the original Neo was also looking impressive. Sony on the other hand, played things right.

    While Nokia’s unveiling was not bad by any means, Sony’s was simply better. For months, Sony was silent on the subject of a next generation console. All that had been leaked was unrelated news - something about another Sonic movie and a Shenmue thing, which at E3 was confirmed to actually be an upcoming Mini-series, not actually an anime adaptation. At E3 however, Sony revived some of Sega’s 90’s attitudes and went on the attack - against Nokia. Clearly intent on responding to Nokia’s challenges before it’s momentum really got started, Sony made sure it’s presentation also pulled out all the stops. The Sony Solaris itself made its debut to the gaming world, touting impressive specifications while it’s gaming software demos (including an extremely early build of that aforementioned Sonic game) were just as impressive. In fact, the majority of Sony’s pre-show was dedicated to the Solaris, with most of the current generation stuff being left to the show floor - something which nobody expected. Sony had no restraint from bragging that the Neo-GX outputted 1080i and 720 HD, while the Solaris trumped it with dual 1080p signals.

    Speaking of what Sony had on the main show floor, they had more Pluto games lined up - Sonic Rush, a game based around Shadow the Hedgehog; and for the Neptune they were intending more Sonic spin-off games and even a game named after and based on Knuckles the Echidna. We were also getting Pluto ports of the Sakura Wars series, and it seemed like the entire series was going to move on to being handheld RPGs rather than home consoles. There also was the reveal that Sony was partnering with third party developer Fujiwara games for the continued development of Sonic-inspired handheld games for the Sony Pluto, with Sonic RPG titles and other spin-offs being predominantly on the table.

    There was also talk of upcoming game titles: Yakuza (which would go on to produce yet another largely successful franchise) and Shenmue Online were prominent. God of War, being their newest IP, was also a major talking point though regarding potential sequels.

    Then came Nintendo the following day, revealing the “Revolution” - though it would eventually be renamed to the Wii. Though still a prototype, it was shown off. Albeit, in a jet black color which would be rare for the final design. Nintendo boasted that it finally had a built-in DVD player rather than having that feature be a separate add-on. They also stressed its ability to play GameCube games, and the ability to download a vast array of Nintendo software past, present and future via Wi-Fi. They also of course committed that a new Super Smash Bros. game would in fact be made for the system. Unfortunately, it was stressed that Sony and Nintendo still hated each other enough to ensure Sonic would not be part of it.

    On the current generation front, the GameCube had Legend of Zelda: The Twilight Princess, and also the Gameboy Micro.

    PC Games didn’t get lost in the shuffle either. Spore, Fear and Civilization IV all looked like promising editions to the PC. While there were many sequels, spin-offs and franchise games to go around both on PC and console, for PC things did seem promising in the way of really excellent titles - Company of Heroes, Call of Duty 2, D&D Online, The Witcher and Half-Life 2: Lost Coast were all on the list of subjects spoken of the most beyond the three I first mentioned up an’ above.

    Speaking of Spore, Will Wright himself was present and discussing the same spiel about it non-stop, as people flowed into the closed doors of said presentation like rednecks at a yard sale.

    E3 2005 was also something of a time to reflect on how much gaming has changed. Many faces from the past were either gone entirely or changed dramatically. 3DO was now PIE and no longer made consoles. Sega was completely absorbed into Sony, with the Sega name itself being in the process of slowly fading away as time continued to pass. Nokia was still relatively new on the scene, and had taken over SNK. Atari was still around, but no longer had any hardware and was still a shadow of its former self. Really only Nintendo and some of the bigger name third party companies still seemed to remain relatively the same since that fateful day back in 1995.

    And as with all things, the changes were only going to keep coming.

    - IGN, 2012



    SONYPOLIS GREECE: STATE OF THE PARK
    May, 2005

    Last year, Sony went full ham on their entrance into the arena of theme parks - establishing Sonypolis in Athens, Greece. What is Sonypolis? Think SegaWorld or Joypolis except also basically Disneyland. In its opening year, it was actually rather successful - garnering plenty of visitors on account of the olympics that went on not long after it’s grand opening. The recently established parks division of Sony also talked about opening more locations across the globe in the future, making us for a moment think that Sony was spending quite a little too much time on parks instead of, well, games.

    Well, the numbers are in and the park is doing ...just fine.

    Indeed, evidently the regular attendants are certainly high but not a lot of people are making the trip to Greece just to see Sonypolis. Most still want to see what Greece is best known for - the ancient ruins and their history. Those living in Greece make up most of the actual park attendance, but evidently there is a bit of national pride to the park. A little. Or at least, we assume so.

    This has caused many of the planned locations to already be scrapped and/or scaled down from what we’ve been told - due to not getting as much income from Sonypolis as had originally been hoped. Perhaps if SegaWorld Sydney hadn’t burned down, or SegaWorld London not shut down, they would have a little extra.

    Nevertheless, they have confirmed that Sonypolis Rio (Rio De Janeiro, Brazil) and Sonypolis Rome (Rome, Italy) are still going to be happening. But they are not going to be as “Disneyland” as the original in Athens due to the billions of dollars it costs to both construct and maintain such a thing. It should be stated that the original park in Greece cost 3-4 if not 5, billion dollars according to Sony's claim. It has yet to fully make back that large investment. Sonypolis Rio and Sonypolis Rome are estimated to be at the least "only" a few hundred million dollars and at most only 1-2 billion. In addition there will be less noise pollution - because yes a few Athenians have started complaining about the park being relatively close to actual city living and working areas.

    Evidently some attractions have already been removed from the original Athens location too, due to not being able to pay for their maintenance. Some of Athens’ citizenry also state that the park is too expensive for them to visit, never mind that the area around it also has become rather rapidly known for congested traffic.

    However, Sony’s Parks division is reportedly still optimistic about the future - it’s head honcho stated that they are “positive” that it’s simply a “slow year for the park”, citing that “the greek economy is doing rather well” as a key reason for why he believes it is a decent investment for Sony to continue operating in Athens.

    - Los Angeles times


    “Spoiler Alert: Sony starting a park business in Greece turned out to be a massive mistake and waste of money.” - Anonymous YouTube commentor, 2009. The video in question was a late 2008 upload of a 2004 Sonypolis Greece commercial.



    WHAT HAPPENED TO THE SEGA LOGO?
    May, 2005

    “Is it just me, or is Sony progressively getting rid of the Sega logo as time goes on? In SA2 they still had it there, but now they’ve just basically stopped using it.” - IGN Forum Post, 2005

    “Sega is dead” - IGN Forum response, 2005

    “Literally the only two things still keeping the Sega name are STI and SegaNet. They probably won’t keep their names for long once the next gen hits though.” - IGN Forum response, 2005

    “Honestly this was probably Sony’s plan from the start.” - IGN Forum response, 2005



    MIKE POLLOCK WILL BE VOICING EGGMAN NOW
    May, 2005

    “Well guys it seems that we have our confirmation that with Deem Bristow R.I.P, Sony will be replacing him with Mike Pollock from Sonic X, despite the fact they severed their ties with 4Kids already.”

    “That’s good. He was the best voice actor in that entire dub. Fight me.”

    “90% of the fanbase agrees with you, there is no fight.”

    “It’s gonna be hard to adjust after getting used to Bristow’s voice in such iconic titles, but it will be easier to swallow the pill knowing there is no other option. It being Pollock makes it easier though, will admit.”

    “Indeed. Bristow will be missed, but I think Pollock’s gonna be just as good if not better. Is Eggman the only voice change? Or are they changing everyone’s voices?”

    “From what I’ve heard Sony is actually maintaining the rest of the voice cast save for newly introduced characters, so no, it’s just Bristow who has to be replaced.”

    “Well that’s a relief at least.”

    “Also I heard that Sony’s system of doing their voice acting is actually superior to the way Sega did it. I don’t know how much of this is true, but a friend of mine who is friends with one of the SA2 VA’s said that the original recording of SA2’s english lines had to actually be redone once Sony ‘launched the take over’. Honestly the more I learn about Sega’s inner workings the more I realize that they let themselves get conquered by Sony.”

    “That’s the most open secret in the history of open secrets.”

    “Which VA is your friend friend’s with?”

    “I forgot but I think it was one of the more minor characters. I think. I know my friend lives in California.”

    “Is there anything else voice actor wise that we know for the near future?”

    “Not much. I’ve heard there actually bringing in Tony Jay for the next game though. You know, Frollo’s voice actor. Would’ve been badass for him to voice Eggman but seems like he’s either going to be a side character or some other bad guy I guess.”

    “Damn, Frollo’s coming in? That’s badass.”

    “Don’t quote me on that though, I just heard that, not sure how true it is.”
    • Discussion from a Sonic the Hedgehog fan forum.


    SONIC NEXT-GEN MOVIE & GAME, SHENMUE MINI-SERIES + ONLINE & MORE
    May, 2005

    Recently it has been announced, at E3 no less, that Sony will indeed be producing a Sonic title to go along with their next generation system - the Sony Solaris. This will be their first platform not co-produced with another party due to their purchase of Sega in 2001, so this will certainly be a big deal for the corporate juggernaut. So far we don’t really have a lot of information to go on other than a few leaked concept art from the game - though reportedly the leaked images are already considered to be ‘outdated’ by Sony officials - and their security has apparently been ‘tightened’ as well to avoid further leaks.

    These leaks also revealed what appeared to be concept art of a Shenmue title, however these have turned out not to be for the next Shenmue title - which has been confirmed for the Solaris as well, but instead was actually intended for a Shenmue t.v. mini-series set to begin airing in Japan around this October. Sony is apparently intending to really put it’s foot down on jumping into it’s homeland’s television since we assume this could be them starting to produce Japanese shows for all of their (formerly Sega) franchises. We here in the West hope this isn’t getting in the way of them making the next Spider-man movie, which honestly despite that joke no it probably isn’t.

    However, we haven’t heard of Shenmue Online in quite a while. We heard a little about it at E3 this year, but not really a whole lot considering it still hasn’t been released - even with The Matrix Online being out and about these days. Perhaps it’s waiting for Next Gen? Then again, we have heard that fan response hasn’t actually been keen on the idea of the MMORpg - perhaps that is why we have heard so next to nothing about it.

    As a whole with God of War rocking the gaming world and Yakuza, Shenmue 3, Next Gen Sonic, more Pluto games and even more sequels to many other Sega classics on the way we are definitely keeping our eyes on Sony for this incoming console generation!

    • GamePro, 2005

    SONY WATCH: HOW LIKELY IS SONY TO BUY MARVEL?
    May, 2005
    "Okay guys, so I know this is going to sound strange, but I'm sort of concerned about Sony right now. They're making these top secret business partnerships with Time Warner, they own the record label rights to a lot of Michael Jackson music (everything signed to Epic), they completely took over Sega, they acquired Naughty Dog, and they're making those Spider-Man movies. One thing I'm concerned about is, what if they buy-out Marvel next? How likely you think that is guys?"

    "Nah, I don't see it. If they buy Marvel they might as well buy Archie - complete control over Sonic comics. But really, I don't think Sony is interested in comics. Never gonna happen."

    "tbh I can't picture Marvel selling itself to anyone."

    "Not even Disney?"

    "No, not really."

    "Even though DC is technically part of Time Warner?"

    "I think Marvel not being owned like that is what sets it apart from other companies, if I'm being honest."

    "Disney will rule all sooner or later. It's only a matter of time."

    "Not if Sony's fast enough."

    "You just had to go there, did you?"

    "Gotta. Acquire. Fast."

    - Forum Discussion, unknown Forum, 2005
     
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    (2001 - 2005): The Next Gen Problem
  • Sorry for the delay with this update, was working on my other timeline I recently posted. Anyway, here's something of a bonus post, as well as a preview of things to come sooner than you think.

    download (9).jpg

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    “Development started on the next gen Sonic the Hedgehog title not long after the Sony Solaris, or as Ken [Kutaragi] called it the ‘PlayStation 3’. So it was about 2001, around the time Sonic Adventure 2 was originally supposed to come out. As Sonic had become Sony’s mascot, corporate told us that having a Sonic game ready on launch was a priority task. There was a reason why Sonic Team wasn’t chosen either. Corporate didn’t like their [Izuka] remarks about not doing a Sonic Adventure 3, so without really letting them know they contacted our studio [Santa Monica] and told us that we were doing it, since Naughty Dog was essentially just recently purchased and was still working on Jak & Daxter, and STI were of course having to delay Sonic Adventure 2 for ‘quality concerns’, which from what we were heard about were actually ‘protested’ by the Sonic Team people overseeing it who thought the game had been fine as it was. Still, for us at Santa Monica, things went about as well as they could. We spent most of our time conceptualizing the game before we got the development kits, at which point we got to work with the actual game production. Honestly, from 2001 to about 2005 or so, development was incredibly smooth. We had some contact with Sonic Team members, though not with Sonic Team as a whole. None of them were actively working on the project. Most of the ones working with us were designers, who helped us with creating new characters. The rest of Sonic Team, such as Takashi [Iizuka] and [Yuji] Naka didn’t seem to really know that what we were working on was actually the next major console Sonic title. At least, they didn’t know until they suddenly did. Honestly, Sonic Team under Sony had always been argumentative with corporate. Many of them opposed STI being told to delay Sonic Adventure 2 over ‘quality concerns’, and corporate did not, as I said, take kindly to the implication that they didn’t want to work on ‘Sonic Adventure 3’ - despite the financial success the two titles had for Sony. The game they wanted was to be very similar in many ways to the Adventure titles, so they probably didn’t think Sonic Team would even have wanted to work on it. That didn’t stop Sonic Team’s leadership from being offended and jealous about their exclusion. I don’t know entirely what happened, but I heard through the Grapevine that Yuji Naka announced plans to resign from Sonic Team over the incident. Without him, in my opinion, Sonic Team lost a lot of their legitimacy. I heard Takashi Iizuka came close to quitting as well, but ultimately he decided to stay. For the time being, anyway. For us over at Santa Monica though, corporate was quick to confirm that they wanted us to continue working on the game, so as far as we were concerned it was business as usual. Fun fact, even though Yuji Naka left, our team still had Hirokazu Yasuhara working with us. The designer of the gameplay and levels for the original Sonic game back in 1991. He was part of Naughty Dog though it appears Sony had offered him a position on the team for this specific title. This was his first Sonic game since Sonic R, back in 1997. Must have felt like old times.” - Shannon Studstill, 2008 Interview with Sonic Retro.

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    “When the corporation [Sony] called me and asked if I wanted to take part in the development for Sonic the Hedgehog’s next major console debut, at first I was very skeptical of the idea. I had quit SEGA for a reason, and they certainly knew that. They told me that Sonic Team itself was not the developer of the title however, part of me figured they wanted me on board if anything for spiritual legitimacy, or something like that. I said yes, anyway. I was still busy with my Naughty Dog work, of course, so I wasn’t precisely there in Santa Monica with the rest of them at all times, but I was able to offer my expertise, advice and ideas whenever needed. Only later in development did my role get bigger, once my work with titles such as Jak X was essentially complete.” - Hirokazu Yasuhara, 2007 interview with Sega Retro.

    “Throughout it’s time under the Sony banner, Sonic Team proved to be the source of great internal conflict for Sony. They had, arguably, been so under SEGA as well; or at least they must have been. They showed a lot of jealousy towards the Technical Institute [STI], in regards to them and Sony’s studios working together on Sonic X-Treme, and then STI again taking the credit for Sonic Adventure 2 despite some Sonic Team members such as Iizuka, Naka and others being allowed some say on that project as well. Yuji Naka in particular was also opposed to a genuine sequel being created for NiGHTS into Dreams, along with the use of it’s engine in other products. In my view, corporate had simply lost all the patience it had about dealing with Sonic Team, and as they [Sony] owned the rights to Sonic, they knew that legally they had the power to simply have the team of their choice produce products for Sonic. It was unfortunate to see Yuji Naka leave, but it was honestly his own personal decision. That said, I do agree with their premise that corporate could have and very well should have informed them [Sonic Team] sooner of the game’s production.” - Anonymous Sony insider, 2007 interview with Sega Retro

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    “I was aware of the Sonic the Hedgehog game project, but as I had moved on from the gaming division I wasn’t precisely in-the-know about it anymore. Still, it was happening in my jurisdiction, so to speak, so I kept tabs on it when I could. I decided to commission some promotional comics to help with the advertising for the game. There was a debate on who should handle it though, at first I thought Archie was a solid choice, but some of my other Sony associates thought Marvel would be better on the grounds they were a bigger brand - and my end of the company technically had those movie deals with them. I couldn’t really argue with that. Still, I didn’t want to end our relationship with Archie. It was a tough call to make. Didn’t help that we had the talk of producing a movie for the game as well, at around the same time it was being developed.” - Tom Kalinske, 2008 Interview with Electronic Gaming Monthly. Kalinske at the time of the interview had been the head of Sony's American division, Sony Corporation of America, since 2003.

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    “Production on the Sonic the Hedgehog ‘next gen’ film was honestly, a great big mess. It was still being handled by Sony Pictures, as Sony Pictures Animation was just about to be officially established, and Sony didn’t want their first film to be a Sonic film due to the way they treat the franchise - for lack of a better word, it’s like how Disney treats Mickey. This was a movie that was supposed to advertise the game, as much as the game was also supposed to make you want to see the movie. We had decent track records with the previous two films, the only video game films really worth seeing at the time. Even Disney was wary of our capabilities with Sonic, as we stood on the same footing as them at the 1998 Awards show all the way back then. So there certainly was pressure. But we were also supposed to make a film about a game that wasn’t yet released. One that had its development not even complete yet. One that we knew nothing about. Surely, one can see the problem there. We were given the final character designs, at least, but we had no way of knowing if the storyline we received as the final one or not. In addition, we were forced to make a lot of decisions that we weren’t really sure about. For instance, corporate [Sony Pictures] wasn’t interested in making the film be animated like the previous two had been, they wanted to keep the animation for SPA [Sony Pictures Animation] and their Anime, so they told us that we would be doing Live Action mixed with CGI. The thing is though, they told us this after we had started work on a film we thought was going to be animated, so we had to do all of the CGI stuff ASAP and scrap all of the traditionally animated stuff. That was a pain. In general, way too much bureaucracy and miscommunication. Too little time to work on the film too, as we had started Production at around 2004 or so, and were supposed to finish by 2006, so corporate said. To me, this was absolute madness. They honestly must have been high on something.” - Anonymous Sony Insider, 2008 Interview with Sega Retro.
     
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    2005 Part II: A Change of Pace
  • Trying something new here.
    I really just kinda got bored and tried a more "traditional" style in order to bring life into this thread as well as post something.
    If you guys like this new style I'll try to continue using it, but the next post is probably going to go back to the usual-ish style (but I might try a hybrid) but I might start dividing posts into sections for each of the Big Three companies.

    ALSO: Might go back and edit out political world events so one can lowkey imagine it takes place within my Gore timeline, if you so wish. Fully optional. Both can exist without the other.

    So consider this an experiment post, I guess.


    KALINSKE'S OFFICE

    2005.

    It was hard to believe that it had been that long since the original Sega-Sony Hardware plan had successfully, albeit barely, made it through Hayao Nakayama and the executive board at SEGA. It was hard to believe how skeptical Nakayama had been. How honestly foolish and, pardon the language, ignorant he was of the potential the partnership had at first. Kalinske understood, to an extent, that it was fear of Sony as a competitor that kept SEGA so skeptical - though the irony was that taming the beast accomplished the exact opposite. Though SEGA of Japan gave him a hard time, virtually solely due to it distrusting Kalinske and his American branch of the company, once the money from the Saturn's success rolled in he was able to use Sony as a mediator between SEGA America and SEGA Japan - an invaluable asset. Many of Kalinske's proposals and ideas would not have gone ahead without Sony mediating.

    The SEGA Genesis would not have been kept on the market as long as it had. Though, the loss of the Game Gear come '99 was unavoidable once Pokemon had reached the shores of the United States.

    Speaking of which, by that point Nakayama himself was out the door at SEGA Japan, and to this day Kalinske wasn't entirely sure what became of him. Not that he had any time to find out, nor that it mattered for that matter. Come 2001, SEGA as a whole soon ceased to exist - Sony absorbed it with a roughly 4 billion purchase. Kalinske fondly remembered hearing the news, and the first words out of his mouth afterwards were "well it sure took them long enough!"

    While he laughed at the time, it was largely due to the hindsight. Tom wasn't an idiot, he could tell that the dysfunction within SEGA Japan had long reached a tipping point. The executives weren't idiots by any means, they were simply ineffective. Or perhaps he was being too generous. Still, as much as he had fond memories for the SEGA brand, he couldn't deny that once Sony pulled it into it's own vast empire things had tremendously improved. Even his position improved. Once the transition from SEGA to SSCEE (Sony-Sega Computer Entertainment Enterprises) was complete, he passed the torch of the gaming division to his former right-hand Stephen Race, or "Steve" as he was called. Kalinske was, however, kept on SSCEE's executive board. At least, for a short period. In 2003, he was tapped to become the effective head of Sony Corporation of America. While his rise to the position was not without controversy, given his history of reviving brands and bringing market success especially within North America since the 1980's it was a rise that was difficult to compete with. It was also a promotion he couldn't really refuse. Given that Sony was having a period of declining market shares due to competition, it was obviously felt by his higher-ups that his help was needed.

    Despite the fact that his office was now located in New York rather than California, he still used the technology of the rapidly increasing Internet to check in on Steve back in 'Cali' every so often. Of course, he had to do so anyway as it was part of his 'jurisdiction'. Still, he had many other things to be concerned with, being responsible for all things Sony going on in America - a far greater challenge than heading the much simpler company of SEGA.

    However, it was a challenge that he took on with confidence. While there certainly were some mistakes, he could see clearly a bright future ahead for Sony. A future which he was partially responsible for engineering in the first place.

    Alongside his duties in handling Sony's North American market, there was one thing he had been working on getting started for some time. It started with a single phone call - one to Richard Parsons, the incumbent CEO of Time Warner at the time. Though the public was left in the dark about this, what was actually agreed upon by the two men was a rather simple business deal, the securing of television shows for Sony to distribute on television. At first glance, one would be flabbergasted that Tom was entering such an industry - but the reality was that Sony was already entered into it. Sony's television channels were actually popular, in places outside of the United States at least. 'SET' was especially 'a thing' in India from what he'd heard. Sony channels were present in the United States, though they were hardly anything that was considered relevant.

    What Kalinske wanted however, was something that would spark interest within America. He looked over the contracts he signed with Time Warner multiple times, holding it in his hands even as he sat in his office. He made absolutely sure that he didn't miss a single detail. Not a single loophole nor fine print. Not even a fine print within the fine print. He wasn't necessarily shooting for his endeavor to become a serious contender to the likes of the existing cable giants, but making it an expansion of a business Sony was already involved in, he figured, was certainly doable.

    He had it all planned out; It was to be a channel primarily marketed at the same demographics that SSCEE and previously SEGA had catered to -- young adults fresh out of high school or of college age, teenagers, and 'tweens' aka 'pre-teens'. Though with Sony's traditional television marketing in mind, he also added a bit of flare in commissioning some programs such as dubs of anime and even some live action series to be created in order to potentially cater to Asian-Americans.

    "So when's everything ready to be launched?" Kalinske asked, on the phone with one of the people had placed in charge of setting up the new cable channel, looking at the date on his office's computer -- with OS being Windows XP -- he could tell it was but June. He knew it would take time for all of the commissioned shows to have their first seasons ready, but the year was already have way done. How the time flies.

    Still, the person on the other hand could only respond with the honest truth:

    "It should be ready by about the end of the year. Some of the shows you ordered are running a bit behind schedule, sir. Budget issues, from what I've heard."

    Kalinske wasn't the happiest man in the world about having to wait longer to start his project, but he was able to live with it. He said to the gentleman on the other end:

    "Alright. That's understandable. I want them to make sure the shows they're working on come out the best they possible can, so long as they aren't just wasting any time. I'll see what I can do about their budgets, but that'll have to be on a case by case basis."

    "Yes sir."

    "Alright. Now, anything else that I should know?"

    "No sir" the gentleman remarked, "Not to my knowledge."

    "Alright then, let's back to our work then shall we?" -- with that, the call was ended not long after. Kalinske turned his attention to other wings of his work load. Namely his email correspondence, which was not dominated by one single thing so much as a plethora of topics ranging from movie deals, updates on projects, progress on anime dubs, progress on film development, budget reports and various other top secret SCA dealings. Kalinske made sure to sort through and check all of them.

    It was essentially the majority of his work.


    SONIC THE HEDGEHOG FILM PROJECT: CONCERNS
    From: Barry Sonnenfeld

    Mr. Kalinske,

    I know that you are a very busy man but there are many concerns I have with the ongoing project I have been assigned to.
    We've recently had to scrap all of our current work because it wasn't what we were supposed to be working on,
    but the problem is that I'm still not confident that we will finish the movie on time for the 2006 Holiday Season.
    I was not entirely sure who inform about this either, I apologize if it's not your call.

    RE: SONIC THE HEDGEHOG FILM PROJECT: CONCERNS
    From: Tom Kalinske

    Mr. Sonnenfeld

    I'm glad you've informed me of the film's progress. I haven't been able to be hands-on with Sonic as I was in the past.
    Still, I'll see what I can do but honestly you should talk with the guys over at Sony Pictures about, they are going
    to be more hands-on with your project than I will be myself. I'm sure they will accommodate you.

    - Thomas Kalinske

    ANIME LOCALIZATION UPDATES
    From: Sakiko Takagaki

    Mr. Kalinske,

    Greetings Mr. Kalinske. We have updates on the various anime you ordered dubbings of from Aniplex. Phantasy Star World, Hell Girl, Samba De Amigo, Space Channel 5,
    Nightopia and Jet Set Radio have all finished their dubbing processes and are ready for broadcasting as you requested. Attached to this email are smaples of the work you you requested to be done. We have already shipped the complete series files to the designated studio you told us to, and they should be arriving within a few weeks or within the coming month.

    RESIGNATION
    From: Naka Yuji

    Mr. Kalinske-san,
    I am sending this to you as well as the rest of Sony's executives to whom this may concern. I am announcing to you my official resignation from my post at Sonic Team and thus Sony as a whole. This will be effective in 2006. I am not looking to be convinced not to resign, I have already made the decision. It is my decision. It has been a pleasure working on Sonic Team, and heading it, but I simply can not do so any longer. As you own the rights to my things, you can do with them what you want. I do not care any longer.

    - Yuji Naka.

    SONY SOLARIS TECHNICAL SPECIFICATIONS
    From: Kutaragi Ken

    Mr. Kalinske,

    Attached below are the specifications of the Sony Solaris as it prepares for launch next hoiliday season.
    Make use of these in the best way you know how. - Kutaragi Ken

    CPU
    3.2 GHz Cell Broadband Engine with 1 PPE and 8 SPEs

    MEMORY
    256 MB X DR DRAM system and 256 MB GDDR3 video

    GPU
    550 MHz Nividia/SSCEE RSX Reality Synthesizer

    DISPLAY
    Composite, S-Video, Component, D-Terminal, HDMI

    SOUND
    A/V-Multi, TOSLINK, HDMI

    OTHER DETAILS
    We have estimated the price for this system to be roughly $499 or $599, in U.S. Dollars.
    Will be compatible with Saturn titles, though we are as of yet unsure if Neptune titles will require
    different models or not.

    Attached to this email is the complete document detailing the finalized designs and finalized technical specifications, ones that
    are far more detailed than what I listed for you above. I hope everything is to your liking.

    RE: SONY SOLARIS TECHNICAL SPECIFICATIONS
    From: Tom Kalinske

    Ken,

    I think everything as a whole is wonderful, and the design certainly is a fine, marketable piece of hardware. Everything as a whole seems great, though
    there are still some kinks to work out of course. However, I do take a little issue with the price - I'm unsure if making it so expensive is really the way to go here. If you want you can come over here to New York sometime and we can discuss the price issue directly. At least in North America, of course.

    SSCEE VIDEO GAME UPDATES
    From: Kutaragi Ken

    Mr. Kalinske-san,
    Attached to this email are updates on key SSCEE Video Game Projects that are set for release later this year. I hope everything you find in these files is to your liking. Please let us know if you take issue with anything, we will make adjustments accordingly.

    SONIC RUSH
    SONY SUPERSTARS BASKETBALL
    SONIC'S SUPER BASEBALL
    KNUCKLES THE ECHIDNA
    SHADOW THE HEDGEHOG
    SONIC GEMS COLLECTION
    JAK X: COMBAT RACING
    RATCHET: DEADLOCKED
    YAKUZA
    DRAGON FORCE (NEPTUNE RELEASE)
    EYE TOY: OPERATION SPY (SPYTOY)
    And all of that was only a minor amount of the emails he actually had.

    It was going to be yet another rather long work day.


    I put the space between the X and the D because otherwise this new update makes an emoji happen oof
     
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    2005 III Part 1: Surprise Mofo
  • O. M. Goodness. I apologize greatly for this latest, massive, enormous hiatus. Writer's block is no laughing matter. I tried to write in the more novel-like format but I ended up, as you can see, gaining absolutely insane writer's block which resulted in this hiatus. Honestly due to how many other things I manage in my to do list I feel like going forward sticking to this format is just better for now.


    SONY ACQUIRES CREATIVE ASSEMBLY
    June, 2005

    Yet another Sony related buy-out has occurred in this the decade of our lord the 2000's - this one being the acquisition of British Development studio Creative Assembly - the masterminds behind the Total War franchise, a popular series of computer games. This purchase is the latest high profile acquisition made by video game behemoth Sony, preceded by their 2001 acquisitions of Sega & Naughty Dog. This purchase was done primarily to assist SSCEE Europe in establishing a presence in North American and European gaming markets - which of course implies that it was Sony's European division spearheading this particular acquisition.

    SSCEE Europe is already seeking to purchase publishing rights for prior Total War titles, and has announced plans to begin releasing them on the Sony Neptune and - in the near future - Sony Solaris as well, though also maintains interest in releasing PC versions as well - perhaps in keeping the tradition of 'Sega PC' games alive.

    - Business Insider

    "I'm confused what are the divisions of SSCEE again?"

    "The media is honestly very bad at clarifying this and gets shit wrong all the time but SSCEE effectively merged Sega and SCE together.The original, Tokyo based SCE moved into Sega's old headquarters. Some outlets claim they converted it into something else or some other division because of mistranslations. SSCEE basically uses all of Sega's old headquarters and structure and just plastered the Sony brand over it. There is SSCEE America, SSCEE Japan, SSCEE Europe etc I'm not sure if there's more than those three but those are the main divisions. There is a difference in how they conduct business but structure-wise it's become very similar to how Sega was before. Considering how new Sony was, it was basically like the new guys on the block with the foundation made by the older, experienced folk."

    "Which of the divisions is considered the actual boss though?"

    "I have no idea. I would assume Sony itself is the boss? I don't think anybody actually understands how this shit works."

    "Unrelated but I am still pissed that the second S is the one they gave to Sega. Like, that fact still just rubs me the wrong way."

    "It's Sony. Of course Sega comes second to them. They only cared about owning Sega's property."

    "They literally basically murdered Sega, began wearing it's skin Buffalo Bill style, and plastering Sonic's face everywhere like they created him."

    - Forum Discussion, 2005


    SET 2 - WHAT YOU NEED TO KNOW & MORE
    June, 2005

    It's been a good bit since we first learned that Sony's partnership with Warner Bros. was actually merely a cable television channel, branded SET-2: but what do we actually know about this upcoming channel itself? The answer is, actually quite a good bit! For starters, it actually is branded as part of an existing line of 'SET' channels across the world, though they weren't widely known in America. This one will be the first of it's kind to act as though it is in the same league as channels such as Cartoon Network, Disney Channel and Nickelodeon - that is, it will feature animated content as part of it's staples. Albeit, things seem to be taking a turn towards a more older demographic as it has been described by head of Sony America Thomas Kalinske as "Our and Warner's answer to Teen Nick". Key programming already confirmed to be on the incoming network include various programming from both Sony and Warner's catalog - most of the Warner content being shared with Saturday Morning block Kids' WB such as Teen Titans, Static Shock, Justice League, Justice League: Unlimited, Jackie Chan Adventures, Batman: The Animated Series, Superman: The Animated Series, Duck Dodgers, Animaniacs, and Xiaolin Showdown. Seeing as how shows like these are typically made for younger audiences, these will reportedly be getting an early time slot. Other programs include virtually every single Sonic show created up to this date, with a similar time slot allotted. More importantly though, there is a plethora of new, original programming unveiled for the channel: the first among them being the latest Sonic Anime from the land of the rising run:Sonic the Hedgehog: Savior of the Universe, which will come to america as "Sonic: Freedom Fighters" despite it not actually being related at all to the SatAM show. Though this anime has already been airing in Japan, it's not coming to America until SET2 begins broadcasting - it will be the first Sonic anime made since Sony cut ties with 4kids earlier this year.

    Speaking of anime, SET-2 will host a plethora of content that wouldn't be all too out of place on Toonami, though the bulk of it's anime programming are original productions made based on Sony's various franchises. To name a few: Space Channel 5, and Jet Set Radio both have got dubbed anime planned for release on SET-2, with CG-based Jak & Daxter and western animation styled Ratchet & Clank also being on the menu. Other anime content coming to SET-2 includes Bleach, Hell Girl, Naruto (shared with Toonami) and Fullmetall Alchemist. It's easy to tell that this was something that had been cooking for quite a good while, though are more fully original productions on the network as well - case in point being The Boondocks, which is anime-inspired though not actually an anime, and will be airing on SET-2 during daytime hours though will also be shared with Adult Swim for late night hours. Reruns of Cartoon Network's Megas XLR will also be broadcasted.

    One of the more interesting debuts for this network is a brand new show: American Dragon: Jake Long, a western show that is gearing up to be one of the network's true premier series, complete with character designs done by Phil Bourassa (of Ben 10 over on Cartoon Network), giving it a clearly western but anime inspired look, very fitting for a show starring an asian-american character!

    Speaking of Asian-Americans, the network in general seems to fixate on representing and appealing to that target demographic as much it does teens and young adults in general, seeing as how the majority of it's remaining content is compromised of live action teen drama shows and sitcoms primarily focused on having Asians or Asian-Americans in the main cast of each, taking up the bulk of the Afternoon and Night time programming. These shows include: The Okuyamas which is a sit-com featuring an Asian-American family living in San Francisco; East turning West which is a teen drama featuring a predominantly Asian-American cast; Chinatown USA, a young adult/teen drama centered in a Chinatown district; Behind the Sentai, which is a parody of 'Super Sentai' series such as Power Ranges that features a majority asian-american cast and takes a more slice of life with mature themes approach to the genre. Other shows include Life of Yumi which is an Ugly Betty and Daria inspired slice of life about an Asian girl growing up in America, The Dong Dynasty which is a late night satire of a slice of life show that follows a down-on-their-luck Chinese family literally named "Dong". And that's not to mention the occasional movie from the vast Sony library that will occasionally be found playing.

    As a whole, the future looks bright for SET-2, which some are calling "Teen CN" already!

    Originally slated to launch in January of 2006, it has been revealed that SET-2 is now going to launch in November of this year, just in time for the holiday season.

    - Sony Magazine, June 2005, Excerpt

    "Back when I first came up with the idea for my show [American Dragon: Jake Long], I was developing it as a live action series to be pitched to FOX, heavily inspired by Buffy the Vampire Slayer and the like. Things were going pretty good, but ultimately nothing ever really came of the show going in that direction. With FOX not being receptive enough, we tried pitching it to various other producers. We of course had to seriously change virtually everything for some of these guys to even consider us. I was preparing to pitch it again to Disney when one of my connections told me that Sony was working with Cartoon Network [Warner] in creating a new network, and that the demographics they wanted to target would likely make them more receptive to our ideas. While I was still pretty stubborn about wanting Disney to do it, I still gave Sony a try. I didn't know what to expect, since it wasn't like I knew them for being in television or anything; didn't know they even really had a presence in the industry. Ultimately, Sony proved to be highly receptive to the concept [American Dragon] and they green-lit the idea fairly quickly. If they hadn't, I probably would have just gone back to Disney. Sony gave us more freedom to use some of our more mature themes and concepts for the series than Disney certainly would, though still insisted we keep the animation angle - evidently they felt it would attract a wider audience. I sometimes wonder what would have happened if say Fox or Disney said yes to me, but I am not disappointed with what Sony did for my concept." - Jeff Goode, 2010's interview, excerpt.

    - So I heard from one of my friends that Yuji Naka is going to be leaving Sonic Team, effective next year. Is this true? Is it just a rumor? If it's true, why? Why is he leaving? What is going on? Please someone let me know if you know anything about this.

    - From what I can gather, yes, it's true. I don't know why though.

    - Sonic Fan Forum, 2005 post excerpts
    Click to expand...

    SHADOW & KNUCKLES: THE FUTURE OF SONIC GAMING
    June, 2005

    Shadow the Hedgehog and Knuckles the Echidna.

    Two of the most well known Sonic characters after Sonic and Eggman themselves - having debuted back in 2002 and 1994 respectively. Only this time, in 2005, both of them will be among the first Sonic characters to branch out from under Sonic's shadow (heehee) and carve out a name for themselves via their own spin-off series! That's right, Sonic is taking a page from Mario it seems, and allowing some of his friends to start getting their own games! Perhaps it was only a matter of time before Sony decided to drop such a scheme on the world, though.

    Initially advertised as only a Knuckles the Echidna title for consoles, it has been revealed that Shadow the Hedgehog will also be getting a console game as well this year alongside a portable version of that same title. Of course, we except a fair share of differences between the two. Naturally, the entire 'Sonic World' is a buzz with these two upcoming titles, neither of which are even being developed by Sonic Team at all. Instead, Knuckles the Echidna is being developed by Sega Technical Institute (who will be renamed Sony Technical effective 2006), while the Shadow the Hedgehog game for consoles is being developed by Sony's Japan studio, with the portable version being developed by Sonic Team.

    That's not to mention some of the other Sonic titles coming out both this year and next as well; Sonic Team themselves are going to be releasing Sonic Winter Games this holiday season, with Saber Interactive working on Sonic Jam '05 (A Sonic themed basketball game) and Backbone Entertainment on Super Sonic Rugby, more than likely intending to compete with games such as Mario Superstar Baseball and Super Mario Strikers that are set for release later this year as well. That's not to mention the Dimps developed Sonic Rush, too. Now when it comes to most of these games, the basics of them are largely self-explanatory, being mostly sports titles that are simplified and giving a Sonic coat of paint. However, it's Knuckles and Shadow's games that are creating a stir.

    From what we can gather, Knuckles' story will feature a surprise appearance of a character from the Archie Sonic Comics - albeit with a new backstory to properly fit him into the game universe, and will center around Knuckles' battle with this debuting antagonist as well as uncovering more lore about the ancient echidnas and by extension the master emerald and it's power. Shadow's game on the other hand is taking some influence from Ratchet & Clank, it seems, as a key point of the gameplay is a combination of Shadow's chaos powers as well as a very similar weapon system. We know that this game will be addressing Shadow regaining his memories after returning without them in Sonic Heroes, and that another new villain to the franchise will be introduced, though we don't really know any further major details about the game at this time. The portable version seems to be largely a simplified, on-the-go version of the main game. We do however know that both games will be featuring a multiplayer mode, which is always a welcome addition in a Sonic game!

    In addition, we see a bit of a return to form with both of them - who use very similar aesthetics and character models to Sonic Adventure 2, though much more refined as the teams have learned about what the Neptune is graphically capable of. This appearance for the blue blur does seem to be the most common for the ongoing Neptune era, with the majority of the other Neptune titles sporting roughly the same sets of Character models - exceptions being Sonic Adventure: Millennium Edition, Sonic Shuffle, Sega Superstars, and Sonic Heroes. Which is certainly not a bad thing, as it makes those games stand out - though it is notable. Of course, by saying this we take note that the Soap Shoes are still SA2 exclusive.

    But games are more than just came play - what do these upcoming releases offer for gameplay? Well, when it comes to Knuckles it appears as though much of the gameplay taken from Sonic Adventure 2 will return as well as get expanded, as digging through various parts of the levels is a fundamental part of game-play used to traverse the landscapes which the game uses for it's, well, levels. Essentially what that means is that digging is more than only for secret rooms, and instead reveals entire pathways of levels for you to travel through - as well as of course, puzzles to solve. Both games also feature a greater influence of combat - though while Knuckles adds beat-em-up style combos, Shadow goes for a Ratchet-and-Clank influence of bringing firearms and firearm customization to the table - a first for the Sonic franchise. Hell, Sonic hardly seems to even appear in either title for that matter!

    Overall, it seems that while Mario is winding down to spin-offs as the next consoles prepare for release, Sony is instead going out with a bang - no doubt only to have an even bigger bang when the Solaris comes out next year! We look forward to all that they have to offer us!

    - Sony Magazine, 2005 excerpt.

    "It was very insulting for us, to be kept out of developing major Sonic projects. We were Sonic's creators, we should have had a say in the major titles for the series. But instead, Sony insisted that someone else do so many of the games, and there were many projects we weren't even initially told about. It was very insulting and humiliating for us, and I for one just could not stand it."

    "Sonic Team is in large parts a relic of the old days, when Sega still existed and called all the shots. They were likely used to the way Sega ran things, because it was a much smaller company, and weren't ready for the transition to a bigger company. The reality was and is that Sonic belongs to Sony now and Sega doesn't exist anymore. He isn't just the mascot of some video game company, he's the mascot of an entire emerging media empire. If Sonic Team isn't interested in making a certain Sonic title, Sony can just ask one of the other studios to pick it up instead. Sticking with just Sonic Team for everything isn't how you expand the brand."

    - "First half of the year's pretty much over now, so, since we're all gamers, what's everyone's favorite game of the year so far? Only '05 games, ideally."

    - "Resident Evil 4."

    - "Ditto, RE4."

    - "Uncultured swines, DMC3 is my pick for this year."

    - "Dante's cool and all but I really think God of War's gonna be going places."

    - "Of course of God of War is going places, it's bomb."

    - "GOW is the shit."

    - "Not enough DMC love here."

    - "Doesn't anyone here unironically love Destroy All Humans? It just came out and I think it's pretty damn good."

    - "What bout Pyschonauts? It's got Invader Zim in it! And is pretty much like playing through a Tim Burton or Laika movie!"

    - "I love Pyschonauts too, but I think this forum is just populated by a cabal of DMC, God of War and RE fanboys."

    - "(My personal favorite is God of War) At least we can all agree that the Fantastic Four game is at the least eh."

    - "Nobody was speaking of that licensed piece of tie-in trash. Don't bring that type of filth up."

    - "Yeah STFU about it."

    - Internet Forum, 2005 excerpt

    EINHERJAR
    July, 2005

    The Old Gods are strong, and their warriors mighty!

    "In our modern world, many people think the gods and goddesses of old are nothing but legend, but the truth is that they are very much real - both the good, the bad, and the evil. While some of the great ones such as Ukko are seen widely as benevolent, righteous beings - there exist evils such as Ajatar and Iku-Turso who are anything but - one could even say the lack basic honor. The world of Gods and Goddesses is as cruel as the world in which they are a part of, and it's up to you to sort things out."

    - Advertisement blurb exerpt, Nokia magazine, 2005

    "Create and design your own player character with numerous options to play as, create your own hero for the ages; Encounter various other heroes to add to your party; level up yourself and your party through combat experience; enjoy an intricate combat system complete with combo moves and the use of both melee and ranged weapons, very complex for it's time; go on your adventure in real time, complete with dynamic day and night cycle; trek through various environments from temperate forests of spring and summer to hostile and desolate winters; find your balance between magic and weapons; connect online and enjoy plenty of hours with other real players!"

    - Various Advertisement points, Nokia magazine, 2005


    "It's like Percy Jackson meets JRPG except with the Finnish gods....who nobody literally ever heard the names of before this game came out."


    THE LIGHTNING THIEF
    July, 2005

    "The first in a planned series of books written by Rick Riordan, Percy Jackson and the Lightning Thief follows Percy Jackson, a dyslexic kid who lives in modern times while being a descendant of one of the Big Three Greek Gods - namely Poseidon. While many will inevitably compare this series to Harry Potter, I assert that there's more than enough in this book to separate itself from Harry Potter. Not only does it have great mysteries, but it also sports Greek Gods and an element of tragedy truly befitting of the myths themselves. In other words, Rick truly does know what he's writing about and is just as passionate about it! These books are perfect for just about anyone too. Honestly, I say you just get ready to join Camp Half-blood and become a demigod!" - Website review excerpt, 2005

    CONFINEMENT
    July, 2005

    "Abandoned over 50 years ago, Mechelin Asylum stays in it's place as a remnant of a bygone era and a final resting place for memories of the darkest kind, as well as mysteries that in all honesty are perhaps better left unsolved. However, those who still live aren't known for leaving well enough alone - as it's when you and your team of fellow paranormal investigators enter the asylum as part of the latest investigation that things prove to be more than you could handle; not helping is the fact that you are all rather trapped in a long series of maze like hallways, with nothing but your equipment, darkness, and vague memories of a distant pass around you. You have people with you, yes, but for how long? And, are they even real?" - Blurb at back of game box, 2005. Confinement was a Nokia Neo exclusive

    "A mix of survival & psychological horror that works with the powerful graphics & processing abilities of the Nokia Neo to create both a beautiful and haunting experience that will leave you on the edge of the seat if not clutching a crucifix while in the corner of of your room - or sleeping with one eye open. A must-have game for anyone that wants to be both a horror enthusiast and a gamer!" - IGN, 2005

    "For 2005, this game was actually terrifying." - Anonymous comment

    APE ESCAPE 3
    July, 2005

    "Sony has no shortage of first-party-developed platformer franchises. But amid glory hogs like Ratchet, Jak, and of course the big star that is Sonic, the Ape Escape series has quietly plugged along since the Saturn era, providing consistently great platforming experiences peppered with generous amounts of bizarre humor and colorful aesthetics--albeit with minimal recognition compared to those juggernaut franchises. Ape Escape 3 for the Neptune is the most refined entry in the series yet. It doesn't stray far from the monkey-nabbing concepts found in the previous games; rather, it simply tightens up the whole package, adding a boon of new content, new abilities, new minigames, and lots and lots of those loveable monkeys. It's no giant step forward for monkeykind, but it's pretty much exactly what you would want from an Ape Escape game. " - Gamespy, 2005-2006
    -

    "I want an Ape Escape 4." - Anonymous comment


    NINTENDOGS
    August, 2005

    "Do you like puppies? Do you like the Nintendo DS? Well then, get ready to have them both in the same place at once! Never leave your adorable pooches alone at home again with Nintendogs! That's right, adopt, name, and give endless amounts of love and playtime to actual, real life breeds of adorable pups! Using your stylus pen, you can play with these adorable animals made of love like never before, for hours and hours on end if you so like - since after all, who could say no to such adorable faces?" - Nintendo Power, 2005

    "This is the most adorable game I have ever played in my entire life." - Anonymous comment, 2005

    "This entire game is basically 'AAAAAWWWWW LOOK AT THE CUTE DOGGY!'. That's it, that's the entire game." - Anonymous comment, 2005


    CHAO: OPERATION JAILBREAK
    August, 2005

    "Chao! Chao Chao Chao! That's right, the Chao are coming right into the palm of your hand for an adventure starring them and them alone! In this adventure, you can create or import your own Chao for the ensuing adventure to escape from the Chao-napping organization of PUTC, while not forgetting to free your fellow Chao either! This game contains all you could ask for, platforming, puzzle solving, a party of diverse and varied Chao to join you on your quest, the potential to level up and evolve while gaining more items for your custom Chao & party members - and the potential to import and export your Chao to compatible Chao gardens! What more could you ask for in a Chao game?" - Sony Magazine, 2005, excerpt.

    "PUTC. People for the Unethical Treatment of Chao. lmao. So many Sonic game players would be considered members of that organization lmfao." - Anonymous comment

    "I love how Sony is really pushing Chao to be their answer to Pokemon. Like, they are hardly subtle about it at all." - Anonymous comment

    "This game is okay. It's obviously meant for little kids and/or people who REALLY like the Chao....or are just in general weak to anything that is inherently adorable. It's basically trying to attract younger people to Sony's handhelds, which does need more games like this and such to compete with Nintendo properly." - Anonymous comment

    "I wonder how PETA feels about their, ahem, parody, in this game." - Anonymous comment


    MARIO SUPERSTAR BASEBALL
    August, 2005

    "As a multiplayer game, Mario Superstar Baseball is pretty excellent. Up to four players can participate in straight up baseball games, the various mini-games, and an interesting Toy Field mode (which is really just a bigger mini-game that's given its own menu option). While the regular baseball games are great whether you're going solo or playing with your buddies, the mini-games are exponentially more entertaining with friends. With a great main game and lots of fun mini-games, I'd go as far as to say that this is a much better party game than the last few Mario Party releases. " - Gamespy review excerpt, 2005

    "It's a Mario baseball game for the GameCube and that's pretty much all anyone needs to know really." - Anonymous online comment, 2005


    SONIC GEMS COLLECTION
    August, 2005

    "A treasure chest of rare gems!"
    "Face off against the evil Metal Sonic in this rare Sonic action game!"
    "The cult classic arcade 3D fighting game comes to console!"
    "Speed demons and blistering circuits make this one the craziest races ever!"

    - Back of box; Game was a Neptune exclusive


    "The complete list of games in Sonic Gems Collection: Sonic CD, Sonic CD Zone 2, Sonic the Fighters, Sonic R, Knuckles' Chaotix, Sonic Chaos, Sonic Triple Trouble, Sonic Blast, Sonic Labyrinth, Sonic Drift, Sonic Drift 2, Dr. Robotnik's Mean Bean Machine, Vectorman, Vectorman 2, Wonder Boy III: Monster's Lair, Monster World IV, Wonderboy V: Monster World III and NiGHTS into Dreams." - - Anonymous comment

    "They made NIGHTS into Dreams one of the playable games even though that game has it's own Neptune release wtf." - - Anonymous comment

    "Sonic Gems Collection is a very nice collection with a healthy collection of games both Sonic and otherwise - though I'm not sure if all of them are actually all that 'rare', though for the most part the games themselves are just outright emulated with little to no visible enhancements. I personally wish they had kept some form of a 3D hub world like Sonic World from Sonic Jam due to how unique that was compared to other compilation games, though in typical Sonic Team fashion they replace such creativity with a very large gallery - that is unique in it's own right - complete with unlock able concept art, Sonic the Screen Saver images, and even images from more recent Sonic games as well as some game demos to play for short spurts of time! Overall, I actually do think Sonic Team did a pretty decent job with this game and I look forward to seeing more compilation title from them." - - Anonymous comment

    "That moment when Sonic Team isn't working on the next major Sonic title and is only working on some spin-off titles and a compilation." - - Anonymous comment


    HURRICANES KATRINA & RITA: A MODERN DAY DISASTER
    September, 2005

    This year's hurricane season has been one of the most volatile and active seasons in recent memory - and no pair of storms exemplifies this more than the Hurricanes known as Katrina and Rita, who just a few weeks ago absolutely battered the gulf coast - New Orleans in particular. While a good few weeks apart from one another, Katrina alone has caused over 1,800 deaths and $125 billion in property damage - the costliest tropical cyclone in history to date. While it made landfall as a Category 3, it still managed to completely devastate the gulf coast area, with many residents of New Orleans being forced to either flee the state or desperately huddle together within the city's super dome hoping for it all to be over soon. The wind damage, debris, and flooding has left countless injured and many survivors homeless.

    That's not to mention the salt on the wound that was Rita which arrived a mere few weeks later, and actually did make landfall as a Category 5 storm. It devastated the Lower Mississippi Valley area and in addition to causing an ungodly amount of destruction in it's own right, made the damage caused by it's predecessor even worse - even toppling the hurriedly repaired levees that Katrina had damaged - and killing at least over 100 people and causing an additional $18 billion in estimated damage. "it's just unreal" some Louisiana residents have commented on the situation as they look over the remnant damage and flooding left in the wake of the two storms.

    Despite the immense amount of damage these two storms have caused however, communities across Louisiana and the rest of the gulf coast remain confident that they will rebuild and come back "stronger than we were before". "This happens all the time down here, storms come and go, all you can do is try and survive - and if you do, rebuild after. Not much else you can do." one resident said in regards to that.

    While Louisiana and the rest of the gulf coast is trying to heal from Katrina and Rita, the 2005 Atlantic Hurricane season is not yet over and still has a few months left to churn new storms across the Atlantic. We have yet to see if there will be a third storm in the vein of Katrina or Rita, though of course we are all hoping that there isn't.

    - Local Louisiana news website, 2005, excerpt.

    MEDIEVIL: RESURRECTION
    September, 2005

    "Has anyone seen Sir Daniel Fortesque?"

    "Lead Sir Dan, the undead hero, on a brave journey to thwart the evil sorcerer Zarok's plans of ruin. Battle your way through mystical lands with masses of weapons and moves. Resurrect the adventure alone if you dare, or play head-to-head with Wi-Fi mode." - back of box, excerpt. Game was a Sony Pluto exclusive.


    EYETOY: GAMES WORTH BUYING
    September, 2005

    The Sony Neptune's EyeToy Camera, released in October of 2003, is the primary motion control peripheral designed for the Sony Neptune, though it also doubles as something of a camera and webcam as well to a lesser extent. Within games, it allows users to interact with the game through a combination of motion, color direction and even sound via it's built-in microphone!

    Games utilizing this device come in primarily two flavors: Designed for EyeToy and Enhanced with EyeToy. The latter use the camera as a largely optional feature, while the former are virtually unplayable without it!

    So with all of that out of the way, you may wondering to yourself what games of interest could possibly be coming out for this thing with the Solaris right around the corner? Well, actually a fair bit of them. Among the list of EyeToy (required) releases for this year and into the next, we are looking forward to:

    • EyeToy: Kinetic [SCE London]
    • SpyToy [SCE London]
    • EyeToy: Play 3 [SCE London]
    • Knuckles' Boxing [STI]
    • Motion Force [STI]
    • NiGHTS EyeToy [Sonic Team]
    • Team Rose: Flower Power [Sonic Team]
    That is right, the EyeToy will be getting it's very own NiGHTS title as well as more Sonic-related spin-offs featuring starring roles for Knuckles the Echidna and Amy Rose! While there is no garuntee that these games will actually increase EyeToy sales very heavily, they at the very least come as a surprise gift to hardcore Sony fans as well as those who don't think this years massive increase in Sonic titles has been enough.

    - Sony Magazine, 2005


    CHAD & RIO
    September, 2005

    "A platforming adventure like there's never been before!"

    "Meet Chad and Rio. One wouldn't expect an Ocelot and a python to be friends but these two have become quite literally intertwined with one another. Rio is a defector from the forces of the evil Dr. Angela - a massive Anaconda scientist who is using her knowledge in robotics to make work on her goal to conquer the entire Amazon rain-forest and from there the world! Only by working together can Chad & Rio traverse the vast expanse of the jungle and put a stop to her and her army of cybernetic vipers."

    "Use Chad to pounce onto your enemies and tear them to shreds with your claws and sprint to escape debris. Use Rio to pull enemies to you, pull yourself to your enemies, or as a method of dispatching foes from a greater distance. Work in tandem for maximum results!"

    "Traverse the landscape of the Amazon Rainforest - from the watery banks of the river basin, to the jungle interior and the ruins that lie within. There is an entire world of treasure & excitement begging to be explored!"

    - Back of box; Game was a Nokia Neo exclusive

    "Nokia couldn't have Banjoe & Kazooie, Jak & Daxter or Ratchet & Clank. So they just made their own. Basically what this is." - - Anonymous comment

    "The villain's name is Angela, and she's an Anaconda. I laughed at that for hours I'm not kidding." - - Anonymous comment

    "The game is a very bare bones late era platformer, there isn't really much to say about the game-play. It is interesting how you use a snake instead of a bird as your partner character. Rio can of course be used as a ranged attack (in that his bite has a long enough range), as a grappling hook and even as a makeshift vine swing, and Chad's own ability to sprint, pounce, and combo melee attacks give him a lot of edge against the enemies in the game. Though a lot of these concepts have been done in other platformer games made before it, leaving this game with not much to really truly stand out besides the uniqueness of it's characters. The game is not bad by any means, and I would definitely consider it a well made Nokia game, as it doesn't have many things I'd classify as problems - it just doesn't really hold up to the bigger name platforming mascots that we've already gotten is all. Perhaps if they make more games with these characters things can improve though." - - Anonymous comment

    SLY 3: HONOR AMONG THIEVES
    September, 2005

    "The thieving gang returns for it's greatest heist ever!"

    "Your favorite characters return from Sly 2: Band of Thieves as well as new playable specialists like Carmelita Fox and the Guru!"

    "Experience all the action in 3D! Sly's World comes to life with the enclosed 3D glasses!"

    - Back of box; Nokia Neo exclusive

    "It is truly the end of an era." - - Anonymous comment

    "A very solid conclusion to the Sly Cooper series, though I do hope they decide one day to make another game. The series certainly is popular enough for it, though as it stands this game seems to be the definitive ending to the series for the foreseeable future." -- Anonymous comment

    "Sly 3 isn't very different gameplay-wise from Sly 2 besides Bentley being in a wheelchair and the addition of 'specialists' in certain 'jobs', but it makes up for that in the story it has to tell - or is trying to tell. I still personally prefer Sly 2, though Sly 3 is a decent enough follow-up and has an acceptable conclusion." -- Anonymous comment

    "This was the best Nokia Neo series. RIP." -- Anonymous comment


    SLY COOPER IN FINLAND: WHAT?
    September, 2005

    "Okay so I went on a family trip to Finland the other day and I just couldn't help but notice that there was a lot of Sly Cooper merchandise being sold in a lot of the stories we either went to or passed by and I don't understand why none of this merchandise exists anywhere else because I don't see it over here in Canada, or in the U.S., maybe it's online but I only seem to find this stuff in Finland what gives."

    "Sly Cooper is for some reason mega popular in Finland. I mean, the games are critically praised everywhere but don't really sell well when compared to things such as Sonic, Mario, Spyro, Ratchet & Clank or Jak & Daxter. Except in Finland. I don't know if it's national pride cuz of Nokia (they are obsessed with Nokia anything they'd probably install Nokia's CEO as their king if they wanted a monarch) of it's just something about Sly that just appeals to Finland in ways the other platforming mascots can't."

    "I'm going to book a flight to Finland just to track down and buy as much Sly merch as I possibly can."

    - Forum Discussion, 2005

    THE PROBLEM WITH NOKIA
    September, 2005

    "To this day I'm still flabbergasted at Nokia entering the console market. Everyone was expecting a company like Microsoft or Apple to do it, though I suppose Apple did they just laughably failed at it. Nobody expected Nokia to do it. People call them the first major European gaming company, in terms of console production, but of course technically they are the second if you count the CD-i, which nobody really seems to do (for good reason, granted). But it just, is such a strange announcement. And then they acquired SNK & DICE, naming their console the Neo as if to invoke nostalgia for the Neo Geo & Neo Geo CD. They aren't really #1 anywhere though, except in Finland I imagine. Europe isn't really super big on console gaming though so I don't imagine it takes a whole lot to be very successful there. They have a moderate fan-base in Japan due to SNK, but it's overshadowed by both Nintendo and Sony - and they have been struggling in the Americas due to not really knowing how to market their system properly in America. It just comes off like they literally have no idea what they're doing and just got into this console business because they felt like it."

    "At least we don't live in the timeline where everyone was brainwashed successfully into buying Apple Pippins."

    "Yuck."

    "I actually like the Nokia Neo. It's just how I pictured a 3D successor to the Neo Geo to be like, a very worthy spiritual successor. I think the problem with Nokia is that they just do not have the 1st party franchises like Sony (via Sega) and Nintendo do. They have to either acquire other studios or start from scratch on that end, and of course it's very difficult to do that and compete with the classics. This goes worldwide, and not just in Japan by the way. Nokia was always going to have an uphill battle against the others."

    - Forum Discussion, 2005

    CASTLEVANIA IN THE 2000'S:
    October, 2005

    It is a series that had it's start in 1986, and ever sense has held a special place in the heart of any true gamer worth their stuff. It's Castlevania, and it was the pre-eminent horror (or horror-esque) gaming franchise well before Resident Evil and Devil May Cry ever hit the scene. While it's not at the peak of it's popularity anymore, it still commands respect and retains a bit of it's former relevance via being a regularly releasing franchise that still is going strong to this day. It may not be the horror series of choice for gamers anymore, but there will perhaps always be many players who just prefer literally whipping away at ghouls and ghosts to shooting zombies with a gun or slashing demons with a sword.

    I personally feel that a major issue with the series maintaining it's popularity was Konami's decision to release it's first 3D outing exclusively for the Nintendo 64 - which of course lost tremendously to the Saturn. Though I can not prove it, that very well may have cost the series a lot of relevancy points during the time of the late 90's when games such as Tomb Raider and Resident Evil were entering the scene.

    This isn't really so much an in-depth review of each and every game that has come out - this is more of an overview of the Castlevania titles that have entered the gaming world over the course of this decade we call the 2000's:

    • Castlevania: Circle of the Moon (2001, Gameboy Advance) - While it's portable only, this game served as a return to form for the Belmont clan and their eternal enemy Dracula as well as a critically acclaimed launch title for Nintendo's portable system.
    • Castlevania Chronicles (2001, 3DO M2) - A port of a Japanese '93 Home Computer release with a plethora of added features, Chronicles is an uprgaded remake of the original '86 NES classic, yet again you play as Simon Belmont saving Transylvania from the evil that is Dracula.
    • Castlevania: Harmony of Darkness (2002, Gameboy Advance) - Another portable title, serving as a follow-up to Circle of the Moon, though this one was made to be very reminiscent of the acclaimed Symphony of the Night ('97).
    • Castlevania: Aria of Sorrow (2003, Gameboy Advance) - A third portable installment, this one takes place in the 2030's as you play as Soma Cruz, a teenager with the potential to be a vessel for Dracula's power - whom many monsters seek after to inherit it instead.
    • Castlevania: Lament of Innocence (2003, Sony Neptune) - The first Castlevania game for a Sony/Sega console in 10 years, Lament of Innocence takes things back to the medieval period and is actually chronologically the first game in the series, as we fall Leon Belmont storming Dracula's castle in search of his kidnapped betrothed in the conflict that - presumably, started it all. It is also the third game in the series (first since '99) to utilize 3D graphics.
    And with that, we have reached the current year. Now, so far only Castlevania: Dawn of Sorrow, for Nintendo DS, has been released as of this post being written though Castlevania: Curse of Darkness will be coming out next month for both the Sony Neptune and Nokia Neo and is certainly something I'm more than ready for.

    As a whole, what do I think the state of Castlevania is? About as healthy as it can be, personally! I personally see a bright future ahead for this franchise. - Blog Post, 2005


    "While I agree Castlevania's not going anywhere anytime soon (though may be dead sooner than you think) I think it sort of died when Konami decided to make the games be 3DO/Nintendo exclusives during the Saturn era." - - Anonymous comment

    "Lament of Innocence literally flew under my radar I didn't know Konami never released a game for a Sega/Sony system at all for a straight 10 year gap, damn." -

    "I feel like Symphony of the Night had a Saturn version? Or was that only regional? The fact is I literally do not know and that is very telling." - - Anonymous comment

    "The change of gameplay from Castlevania to Metroidvania, inspired by Symphony of the Night, I think is also a factor in the decline of Castlevania as a franchise. It wasn't the worst of changes but it really did divide the series between a new style and the old style that made it famous in the first place. It's not the worst franchise but it's basically just not relevant anymore. It really just lost it's way, plain and simple." - - Anonymous comment

    "Lol you really love Castlevania but truth is everyone moved on to Metal Gear, Resident Evil and Devil May Cry." -- Anonymous comment


    MEGA MAN IN THE 2000'S:
    October, 2005

    While Mario, Sonic, Gex and (I guess?) Sly represent the predominant console mascots, we seldom give any attention to the characters that represent dominant mascot characters to the third party companies - the characters we find on all consoles and not just one (though yes I know Gex is technically third party now). I'm talking characters like Pacman, Bubsy, Ty, Croc, Rayman and the subject of this post - Mega Man.

    Now, obviously Mega Man is not as much of an historic icon as Pac-Man is, that yellow ghost eating...dot, thing has been around since even before the NES, where as Mega Man didn't exist 'til '87, a full 7-8 years after Pacman arrived. That said though, while Namco's Pacman has largely gone the way of being a celebrated but not really high selling mascot, Mega Man has remained both recognizable and a high seller for Capcom ever since the fateful day he debuted on the Famicom/NES. However, some people seem to be confused into believing that he's vanished since the 2000's started, as ever since the 1990's have ended there has been a drought of main series Mega-Man games. However, that couldn't be further from the truth - you clearly just don't know much about Mega Man X or Mega Man Battle Network, basically.

    One thing that is interesting about Mega Man is it's association with Nintendo. Though the franchise was created by the third party Capcom, the classic games were only ever released on Nintendo hardware - the NES and SNES, during the 80's and early 90's, never being found on a single piece of Sega hardware until the second half of the 90's when the sheer success of the Saturn inevitably forced Capcom to bend the knee to their arcade rival. Granted, they also released some of the games on the 3DO consoles too, but unlike the likes of Konami and Namco they never supported 3DO with nearly as much faith - something which seems to have kept Capcom very relevant in the current era of gaming, while Konami is saved by Metal Gear and Namco had to become purchased by Sammy.

    Now, rather than covering the entire history of Mega Man, I'm mainly covering the Mega Man and Mega Man related games that have been released over the course of this current decade so far. So while this won't touch upon the 80's and 90's titles, just know that I did not forget they exist. I'm also not going to really tell you which ones I think you should buy or not, I just want to chronicle these for fun and also just as an excuse to talk about Mega Man really.

    (Also I don't really count PC/Windows releases, if any)
    • Mega Man Legends 2 (2000; Sega/Sony Neptune, 3DO M2)
    • Mega Man X5 (2000; Sega/Sony Neptune, 3DO M2)
    • Mega Man XTreme (2000; Gameboy Color)
    • Mega Man XTreme 2 (2001; Gameboy Color)
    • Mega Man Battle Network (2001; Gameboy Advance)
    • Mega Man Battle Network 2 (2001; Gameboy Advance)
    • Mega Man X6 (2001; Sega/Sony Neptune, 3DO M2)
    • Mega Man Zero (2002; Gameboy Advance)
    • Mega Man Zero 2 (2003; Gameboy Advance)
    • Mega Man X7 (2003; Sony Neptune)
    • Mega Man Anniversary Collection (2004; Sony Neptune, Nintendo GameCube)
    • Mega Man X: Command Mission (2004; Sony Neptune, Nintendo GameCube)
    • Mega Man X8 (2004, Sony Neptune)
    • Mega Man Zero 3 (2004, Gameboy Advance)
    • Mega Man Maverick Hunter X (2005; Sony Pluto)
    • Mega Man Zero 4 (2005, Gameboy Advance)
    As a whole I think Mega Man is still going quite strong, considering new games are coming out yearly and it shows little sign of stopping anytime soon. As for which games to buy, well like I said I'm not going to tell you which ones you should or shouldn't, though perhaps getting the Anniversary Collection would be a good start if you wanna get into it - as you may have guessed, it's a compilation games. Most of the series is in general a platformer with shooter elements - though some of the games diverge from this to either emphasize shooting more or even emphasize battling or adventure more. As a whole, I'm sure you will find at least one Mega Man game that's right up your alley!

    - Blog post, 2005

    "TBH modern Mega Man games have some problems but overall I'd call them decent enough games. It's not a franchise I want to see wind up extinct, anyway." - Anonymous comment


    SPACE CHANNEL 5'05
    October, 2005

    "Get ready for the ultimate Space Channel 5 experience!"

    "Enjoy the complete story of Ulala and Space Channel 5!"

    "Shake your booty to the entire soundtrack of the series as you drop the scoop on what's happenin'!"


    "Connect online to world leader-boards and see if you can be #1!"

    "Play with yourself or with friends in a multiplayer dance-off mode!"

    "Experience all new tracks created just for this!"

    - Back of Box; Sony Neptune exclusive

    "This game was literally released purely so that title would exist. I am convinced that is the sole reason for this thing's existence." -- Anonymous comment

    "Space Channel 5 '05 is actually a combination of the original Space Channel 5: Special Edition and Space Channel 5: Part 2 as a single game with a few added features and special content. The game's adverts tell you that in the standard 'extremely subtle' way, but that's what this. It's not Space Channel 5: Part 3 or anything. That said, this does mean that '05 is arguably the definitive way to play both games." - IGN, 2005



    JET SET STREET RACING
    October, 2005

    "Play as members of a street-smart posse as they partake in the most classic of street side activity: racing. Street racing. Play as a member of Beat's crew or even as rival crew members as you cruise the streets, show your rivals what your made of, and evade the pursuing police forces and corporate goons! Unlock special characters from both Jet Set Radio and even other games entirely! Do all sorts of very real skater tricks as you speed up, pulling them off of rails, walls, rooftops and anything else you find that can be used for super rad tricks! Play offline by yourself, offline with friends, or connect to SegaNET for access to online play and world leaderboards!"
    - Sony Magazine, 2005

    "A combination of a skating game and a racing game. I like it." - - Anonymous comment

    "Pretty much every character from the Jet Set Radio games is playable here, though some of them have to be unlocked. They also included some other Sony characters as guests, such as Shadow the Hedgehog, Sonic the Hedgehog, Ulala and even Jak & Daxter - though they are naturally the hardest characters each to unlock. Overall I really like this game, it's not Jet Set Radio 3 or Future 2 or anything but it's a solid spin-off entry for the series and has a lot of character, very fun gameplay though there is a bit of a learning curve - honestly I'd reccomend this to any gamer who likes skating, racing or Jet Set Radio." - Gamespy, 2005



    PHOENIX WRIGHT: ACE ATTORNEY
    October, 2005

    "OBJECTION!"

    "As a rookie defense lawyer, you'll take on five intriguing cases to reveal dramatic, stunning and even comical court proceedings!"

    "Survey crime scenes, interview witnesses, gather evidence."

    "Present evidence, Cross-Examine witnesses, Listen to testimony

    "Voice recognition capabilities"

    "First-person perspective."

    - Back of box; Nintendo DS exclusive

    "OBJECTION!" - - Anonymous comment

    "Capcom strikes again, they are definitely on a roll right now." - - Anonymous comment

    "Not much to say besides this is one of, if not the, best court-case video game franchise ever created. If you own a DS and value gaming, get this. Now." - - Anonymous comment


    "My favorite handheld/portable game franchise." -- Anonymous comment


    SHADOW THE HEDGEHOG
    October, 2005

    "HERO OR VILLAIN?"

    "Uncover the truth about Sonic's arch-rival, Shadow the Hedgehog."

    "To destroy or to protect? Shadow the Hedgehog carries a dark past that is shrouded in mystery. Embark on a journey to unveil his true identity. The way you play the game determines the outcome of Shadow's future."

    "Nothing gets in the way of Shadow!"

    "Exilerating action, speed and shooting!"

    "Tons of missions, branching storylines, and multiple endings!"

    - Back of box; Sony Pluto exclusive

    "As a portable game for the Pluto it's passable but the entire premise of this thing is just what." -- Anonymous comment

    "Sonic Team has gone batshit crazy." -- Anonymous comment

    "The portable version of the upcoming Neptune game, everybody. I'm super excited now..." -- Anonymous comment

    "This entire thing comes off like a watered down version of what was originally expected or intended to be a console release. Now, I know that Sony's uncreatively named "Japan studio" is working on the console version, and Sonic Team worked on this one because they have nothing better to do this year than spin-offs and compilations, but this entire thing is just....it feels off. It feels rushed. It feels like an after thought. It feels like Sonic Team just wanted to rush this thing out before the console version was released. This game features Alien Invaders, Branching Storylines via a "morality" system (though it has a last ending anyway so it's all pointless), artificial replay value (you need to play this thing 10 times to get the full ending), unnecessary PG swearing ("damn" and "hell" pretty much every 5 seconds), and in general a very flawed, repetitive mission structure which usually just amounts to killing a set of enemies or finding x amount of objects. I'm very glad this is only a portable game and not something to be taken very seriously." - Forum Post, 2005

    "If I had been in charge when this game was supposed to be released, I would have refused to release it in the west and just flushed that crap down one of the toilets." - Tom Kalinske, 2005 interview

    "The hilarity of it is that the console version is COMPLETELY DIFFERENT in EVERY way to this thing. Not even the premise is the same. Sonic Team legit just made their own game ALSO called Shadow the Hedgehog instead of just doing a port of the console game and releasing it earlier. The hilarity of that is just, wow. I'd say it's a reference to when the Game Gear had their own full on versions of the classic games instead of being just straight 8-bit ports but I feel like that'd be too generous." - Forum Post, 2005

    "I actually kind of like this game, though a lot of people call me crazy for it." -- Anonymous comment


    RESIDENT EVIL 4
    October, 2005

    "RESIDENT EVIL REINVENTED"

    "As U.S. Agent Leon Kennedy looks into the abduction of the President's daughter, his investigation leads to a mysterious location in Europe. Encountering unimaginable horrors, he must find out what is behind the terror."

    "Experience the thrill-a-minute Resident Evil 4! Now the smash hit, award winning game delivers exciting new gameplay and bonus features exclusive to the Sony Neptune Computer Entertainment system!"

    "NEW chapters - play as Ada Wong in "Separate Ways", 5 terrifying, adrenaline pumping missions that reveal additional horrifying surprises"

    "NEW weapons, including the P.R.L. 412 laser cannon and the gunpowder bowgun"

    "NEW unlockable costumes for Leon and Ashley"

    "Supports progressive Scan, 16:9 Widescreen, and Dolby Pro Logic II"

    - Back of Box; Released for GameCube in 2004, Neptune in 2005

    "Capcom yet again hits it out of the park with this franchise, this one is arguably even better than most if not all previous installments in the series. I can easily see this game revolutionizing the survival horror genre for years to come. Everything about this game is just perfect for our time, from it's story to it's refined gameplay, even the voice acting for once is actually quite decent. Sure took a long time, didn't it?" - IGN, 2005

    "The Best Yet. Period." -- Anonymous comment

    "I really like the Over the Shoulder view this game added into the mix, I think it really adds to the Survival Horror/Third Person Shooter genre, allowing you to see the character you play while also helping you aim better. Very helpful." - - Anonymous comment

    "So they finally finished the game Devil May Cry 1 was supposed to be. Awesome." - - Anonymous comment

    "I...I thought this was meant for Nintendo!" - - Anonymous comment

    "We here at Nintendo Power are still awaiting to see if Mikami-san follows through on this promise to 'cut his head off' if this game were ever released for anything other than the GameCube." - Nintendo Power, 2005



    RATCHET: DEADLOCKED
    October, 2005

    "Ratchet and Clank are captured while investigating the disappearance of several famous heroes. Our duo discovers that the missing heroes (including themselves) have been abducted by a deranged media mogul, who intends to use them as contestants on an underground combat show called "DeadZone". To keep himself and his friends alive, Ratchet will have to participate in the games and keep driving up the show's rating with victories. Will our hero break free and take down the evil media mogul? Stay tuned... "
    - Back of Box; Sony Neptune exclusive

    "2005: the year in which Sony got edgy." -- Anonymous comment

    "So it seems that Sony's 'darker and edgier' approach does not stop with Jak & Daxter or Shadow the Hedgehog and instead extends even to Ratchet & Clank now. Well, ok both this and Jak III are passable games, and the console version of Shadow hasn't come out yet - but the point still stands. This certainly is not a favorite Ratchet & Clank game of mine though, with the darker tone being jarring for a veteran player and the absence of Clank as a playable character being a puzzling change. That's not to mention it's gameplay and level design tends to be very repetitive compared to previous iterations of the franchise. I hope that Insomniac Games or Sony or whoever is in charge of the series' development takes more care the next time around and gets things back on the right track. This just isn't the way to go." - Blog post, 2005

    "Sony's 2005 Priorities: MAKE. IT. EDGY." -- Anonymous comment

    "Ratchet & Clank is the series Sony fans turn to if they just aren't into Sonic. Now they are in danger of ruining it if they don't change course back to what the fans actually want."

    "Lots of Sonic fans also like Ratchet & Clank though. It's the Sly series that Sonic fanboys tend to irrationally hate. Purely out of console rivalry."

    "Actually Ratchet & Clank is the series Sony acquired because they didn't want to give Sonic guns. Evidently that was before Kalinske was too far away to do anything about it because now Sonic Team just went full speed ramming into that idea."

    - Forum Discussion, 2005

    "I'm still waiting for Sonic and Ratchet & Clank to be in Smash."

    "Oh my god just shut the hell up."
    - Forum Discussion, 2005
     
    2005 III + 2006: Sun Sets Again
  • TY THE TASMANIAN TIGER 3: NIGHT OF THE QUINKAN
    November, 2005

    "The evil Quinkan have invaded Ty's Australian Outback, intent on destroying Ty and his friends. It's up to you to reunite Ty with the Bush Rescue Squad to battle the Quinkan -- and discover the evil force controlling them. This is Ty's most exciting and dangerous quest yet -- save Ty and his friends before it's too late!" - Back of box; Multi-platform for all three major consoles (Neptune, Neo & GameCube)

    "This is just....this year has been nothing but darker and edgier takes on established game franchises. Why.....why must it happen. Why is this happening?" -- Anonymous comment

    "Ok so the plot of this game is....interesting. The main difference in this game is the addition of new gameplay styles and mechanics, starting with the addition of melee combat (literally whacking enemies with boomerangs), later extending to mecha-bunyip 'combat', to airship flying and even kart racing. Though the kart racing in this game is basically the Mario Kart game you get if you are literally one step away from being homeless. Key problems with this game include several things: The first being that all missions are mandatory for completion as well as story progression, meaning you WILL be piloting the airship and going through poorly constructed kart racing whether you like it or not. In addition, you spend arguably more time in the shadow bunyip than you actually do on your feet, albeit do not quote me on that. The airship levels are also not very well made either, not only in that they stray farther from the core gameplay than Sonic Adventure 2 ever could accomplish but they are in general very slow, clunky and have tedious objectives. Doesn't really feel like you are piloting a particularly well made gunship. THAT SAID, the driving around the Outback part of the game is greatly improved - the crabmersible being very fun to drive as it slows down for nothing, fires missles, and can even jump over the muddy areas that were a pain in Ty 2. I could literally just drive around Australia for hours in that thing with little to no desire to play any of those terrible gunyip or kart racing missions. In addition, while the ground bunyips are virtually everywhere in this game, they are improved on from the last game as the bunyips tend to have more abilities and before each bunyip mission starts they have the shop to buy their upgrades directly near to you - cutting down backtracking entirely. As for the moments in which you play as Ty on his feet? For the most part, they are just as they were in both previous games, with the addition of the melee system and also a customizable boomerang feature in which you apply elemental crystals to certain types of rangs rather than acquire elemantal rangs themselves. However, it is largely superfluous due to the game's focus on the aforementioned melee combat. As a whole, this game is not very good. Half of it is borderline terrible and the story takes itself far too seriously for what it is, and a lot of the new additions to the gameplay are either poorly implemented or outright worthless." - Blog Post, 2005


    GUITAR HERO
    November, 2005

    "If you had the choice between hopping around to one of Britney Spears' "classics" or strapping on a Gibson SG and rocking out to freakin' Iron Man, which would you choose? If you chose the former, then head over here. If you're like us, though, and would rather watch Ozzy bite the head off of living creatures than watch a scantily-clad blonde... err, hmm, on second thought... Bah, we'll take Ozzy every time.

    Music games have a tendency to be great fun for parties and such, but very few of them have ever struck that certain primal chord deep inside all of us -- the same chord that makes you want to kick back with a cold one and eat three pounds of meat hot off the barbeque in the middle of summer while lounging in your backyard in a ripped up t-shirt you've been wearing since high school. Guitar Hero is one of those rare games that does just this, and we even say that it's better than three pounds of meat. Beer? That's a close one. But meat? Hell yeah. It kicks meat's ass. " - IGN, 2005; Guitar Hero was released exclusively for Sony Neptune, and required it's own Guitar-based controller for proper use.

    "Where it all started." -- Anonymous comment


    SHADOW THE HEDGEHOG
    November, 2005

    "Ever since he's returned from the dead, Shadow the Hedgehog has been unable to remember his dark and mysterious past. This is his state of mind when an entire fleet of aliens invades the planet, proceeding to let loose their imperial ambitions for the planet. Shadow must now work yet again alongside Rouge and E-123 'Omega' to combat this new alien threat, and uncover not only who contacted them in the first place but also the secrets behind his past. He really just doesn't know how deep this rabbit hole goes, though."

    "Increase your score by performing vicious and stylish combos against your enemies using the ultimate lifeform's powerful punches, kicks and chaos powers"

    "Level up your power by unlocking increasingly powerful weapons via campaign progress"

    "Battle hordes of powerful enemies, reunite with old friends and old foes, vanquish massive bosses."

    "Visit diverse environments both on earth and in space."

    "Customize Shadow's appearance by buying new gear - make him look as ultimate as you like."

    "Speed through levels as fast as you slash through your enemies."

    "Battle against your friends in both local and online multiplayer battles."

    - Back of box; Neptune exclusive

    "This game is literally nothing like the portable 'version' Sonic Team made." -- Anonymous comment

    "This is something the Sonic franchise needs to do more of. Putting it's large cast of characters into their own game franchises so they don't clog up the Sonic franchise. I'm actually excited for the Knuckles game set to be released at the end of this month now." -- Anonymous comment

    "Devil May Hedgehog" -- Anonymous comment

    "The combat system of this game is going to remind you of Devil May Cry, though is easy enough on normal difficulty for beginners to this kind of game to get used to. That said, like any hack and slash game there are higher difficulties that range from a fair challenge to insanity inducing nigh impossible unless you are a gaming god." -- Anonymous comment

    "I love how they actually have what's basically a dress up mechanic where you can actually put Shadow in clothing during gameplay. It's actually my favorite part of the game." -- Anonymous comment

    "This game is a massive improvement over the portable take on it that Sonic Team developed last month. This one was instead developed by SSCEE's 'Japan Studio'. While that name is unoriginal, this game is actually quite the opposite. From what I can tell, this game is heavily inspired by games such as Grand Theft Auto and Devil May Cry - as it styles itself a member of the Hack-n-Slash genre rather than the platformer genre - though there are parts where it feels like a platformer. This game primarily fixates on it's combat system though, and whereas the portable game shoehorned in every single Sonic character imaginable into the plot this one sticks only to those most relevant to Shadow; Rouge, Omega, Professor Gerald, Maria, a minor appearance by Eggman, and the new characters created for this game and the portable version. That actually helps it maintain an identity of being a spin-off, rather than just another entry in the series. However, the greater focus on performing combos and stylish combat tricks to maintain a high score as well as the use of weapons achieves that as well. I can't say I like the alien invasion route, though this game handles it better in that they actually dive deeper into why the aliens are invading and bring back a plot point from Adventure 2 in the process. They even make the alien designs be more creative in this version as well, with more unique designs than merely the generic standard ones. I don't really like how you have to grind rings in order to unlock certain moves though, rather than a simple upgrade points system. There also isn't any secret level system like in DMC, instead you unlock secret weapons that usually serve as references to other Sony titles - such as unlocking weapons from God of War, Ratchet & Clank, or even Jak & Daxter to name a few. You also have to grind rings in order to purchase gear for Shadow to wear; yes, you can actually buy clothes for him in this game, though all of it is purely cosmetic and affects little to nothing gameplay-wise, making it largely pointless to waste rings on it instead of actual combat moves. The game is also not very difficult compared to other games of this genre, though I assume this was intentional as I imagine it wants to be a game accessible to those who have never played a game like this before. That said, for those who have there are harder difficulties that make up for normal's lack of relative challenge. There is also the inclusion of a multiplayer, though it's really just you and your friends duking it out against each other in a small amount of stages. Fun as primarily a time killer. As superfluous as that did, they did include the game's soundtrack in the sound test and an unlockable gallery for all of the concept art so you can tell they had some level of fun making this. Also you only have to play the story mode once. Would I recommend this over Devil May 3? Not necessarily. Would I recommend this over the Pluto version though? A hundred times over." - IGN, 2005

    "There are many DMC fans who unironically suggest people play this game in place of playing DMC 2 sometimes." -- Anonymous comment


    KNUCKLES THE ECHIDNA
    November, 2005

    "NO MORE CHUCKLING "

    "Knuckles the Echidna, guardian of the Master Emerald for as long as he can remember - for reasons that he is still only barely knowledgeable of. As far as he knows, he's the last of his kind. At least, until a white echidna known as Dr. Finetivus arrives from a mysterious alternate dimension and captures the Master Emerald with intent to use it for what can best be described as engineering mass anarchy. Ever the dutiful guardian, Knuckles is swift to follow after him to get the emerald back to save both Angel Island and the the entire dimension."

    "Blast your way through hordes of inter-dimensional foes with your mighty punches"

    "Use your fists to reveal various secrets"

    "Glide across vast distances"

    "Dig in the ground to enter secret paths, secret levels, or even access different sections of levels entirely."

    "Climb walls to save yourself from pit hazards or get the high ground over your enemies."

    "Battle challenging bosses that will test your skills."

    "Play with yourself or with friends in multiplayer party or battle mode."

    - Back of box; Neptune exclusive

    "Ken Penders' favorite game." -- Anonymous comment, 2010's

    "There were many Sonic fans who questioned why Knuckles was constantly tagging around with Sonic & Tails in the previous Sonic titles for seemingly arbitrary reasons, and this game addresses that by giving Knuckles his own personal gaming experience - completely absent of either Sonic or Tails. Or any other 'Sonic' character for that matter. The inclusion of Dr. Finetivus catches everyone off-guard though, certainly. From what I can gather, this inclusion is largely because Finetivus' creator from the Archie Comics, Karl Bollers, was involved with the game's story. He obviously changed Finetivus' origin to fit with the game canon, though I consider it a welcome inclusion nonetheless; it's also one that opens the door to future comic characters entering the game canon in the future. As a whole, the story of the game is decent enough for what it is, and Dr. Finetivus makes a great 'Eggman' figure for the red echidna. As for gameplay, the game is essentially a hybrid of exploration, platforming and beating the hell out of enemies with your fists. While Knuckles is no Dante or Shadow, he still packs a punch quite literally, and is able to literally punch his way through enemies in ways that would make Captain Falcon proud. You even upgrade your punches and gain more combos while you progress through the story as well. Knuckles is not as fast as Sonic or Shadow though, so this game does not focus so much on speed as it does on combat and platforming. The upside of this is that you get to take in the refined, late-era Neptune scenery during some of the games' quieter moments. The decision to make the game utilize the digging ability and expanding on it to access completely different chunks of the level is a genius move after Sonic Adventure and Sonic Adventure 2, as is expanding Knuckles' combat abilities in general. In fact, it almost reminds me a bit of the also-STI developed Comix Zone from the Genesis days. The gliding and wall climbing isn't as expanded upon, though I'm not sure what there is to do really. I also like how the multiplayer features Knuckles, Metal Knuckles, Finetivus and the Chaotix as playable characters - almost like an inverse of SA2's multiplayer. The multiplayer itself is also divided into a bare bones battle mode and a party mode with a selection of Mario Party inspired mini-games to go through. It's actually a decent way to kill a few hours. As a whole, Knuckles the Echidna is a surprisingly solid game. STI has done it again in making a great experience out of the Sonic franchise, definitely buy this game if it sounds like something that's up your alley." - IGN, 2005

    "I really like Tony Todd's performance as Dr. Finetivus' voice; I think he did the job very well. I couldn't tell who he was at first but then I looked him up and turns out it's cuz he hasn't really been in a whole lot of games before." -- Anonymous comment

    "Little known gaming secret, if you stack the Sega CD port of Sonic the Hedgehog 1 & 2 ontop of Knuckles the Echidna in the disc tray for the Neptune, you will unlock Knuckles the Echidna & Sonic, and be fully able to play as Sonic in his very own story mode within Knuckles' game!" - EGM, April 1st 2006.


    SONIC JAM 2K5
    November, 2005

    "SHOOTING HOOPS HAS NEVER BEEN SO WAY PAST COOL"

    "Basetkball, Sonic style!"

    "Use super moves to spike the ball at critical moments!"

    "Play as virtually all of the Sonic characters, including Shadow & Knuckles!"

    "Build your own team for maximum performance on the court!"

    "Wide variety of courts, ranging from standard to themed after various levels of Sonic games past!"

    "Use various power-ups and items to either ehance your game or hinder the other team's"
    - Back of box; Neptune exclusive

    "What in the hell does this game have to do with Sonic Jam?" -- Anonymous comment

    "Developed by the newcomer studio Saber Interactive and published by Sony, this game is another of this year's examples of Sonic virtually spamming this year with content. There really isn't a whole lot to say though, it's a Sonic basketball game. You can build your own team of Sonic characters, choose a court to play on, use items for yourself or against your opponent, and use super moves as a flashy way to finish each game. It's a very strange way to see Sonic, but actually rather fun. Virtually every Sonic character is accounted for - Sonic, Tails, Knuckles, Amy, Cream, Big, Shadow, Rouge, Omega, Espio, Charmy, Vector, Finetivus, Eggman, Metal Knuckles and Metal Sonic compromise the playable characters of this game and you can select any of them for your designated B-ball team. They do have stats, but for the most part those are irrelevant. As a whole, the game actually plays about as well as your ordinary Basetball game - with a few added Sonic themed twists. I actually find myself recommending this, to be honest." - Blog Post, 2005

    "Sonic Jam 1997 - Compilation Game. Sonic Jam 2005 - BASKETBALL." - - Anonymous comment

    SET 2 LAUNCHES
    November, 2005

    Well the day has finally come, the Sony & Warner co-owned SET2 has just launched this past week and so far the experience has been interesting to say the least. As promised when this mysterious project was revealed, Sony came out with a plethora of content both old, new and not owned by them in some cases to flesh out this emerging new cable network, which is essentially Cartoon Network's closest thing to a Teen Nick equivalent. We call it that only because of the fact Warner shows are present on this new platform.

    Now as far as networks go - there isn't much to say. It opens up with a similar aesthetic as the Sony Neptune has in terms of it's between show bumpers very space-like and very blue. But beyond that being a good looking aesthetic, there is nothing much else to really say. So instead, we're going to get right into the content this network provides and offer our two cents on each.

    First up would be the syndicated shows and reruns featured on the channel. This takes up the bulk of the Warner related content, as most of what Warner lets Sony air here seems to be Kids' WB shows and shows that have already finished: Teen Titans, Static Shock, Justice League, Justice League: Unlimited, Jackie Chan Adventures, Batman: The Animated Series, Superman: The Animated Series, Duck Dodgers, Animaniacs, Sonic X, Adventures of Sonic the Hedgehog, Sonic Underground, Sonic the Hedgehog and Xiaolin Showdown are all listed as television shows for syndicated reruns on SET2 - and usually are all regulated to the early morning hours - playing for an hour longer on saturdays.

    There is nothing to say about these though, because truth be told they are just the same as they are on other networks.

    So instead, let's move on to the new content that SET2 provides:

    First lets get the Sonic show out of the way first - Sonic: Freedom Fighters is a solid return to Sonic the Hedgehog in the shape and form of an anime series. It's actually significantly better than Sonic X was in my personal opinion. Both in animation and in basic premise. The English Dub also contains all of the current video game voice actors, though it is rumored Tails' voice actor will yet again change pretty soon. As for the anime itself, it's actually been airing in Japan since the middle of last year and both the original and the dub follow a fresh new take on Sonic's world that is more faithful to the current game series: essentially, the main premise is about Sonic & Tails going on regular adventures while trying to prevent Eggman and other villains (yes, other villains) from getting their hands on the Chaos Emeralds or thwarting their various other schemes for world domination. The series also includes G.U.N. and Chao prominently as well, and the 1st series serves primarily as a way to introduce Sonic's world to the viewer, though they do get the Sonic Adventure & Sonic Adventure 2 adaptations out of the way - not to give away too many spoilers. If Sonic X is any indication, it's safe to expect this show to be one of its higher rated shows - and it already is one of the more advertised.

    Then we got Space Channel 5, the second of the 'Sega' animes. It's also been running in Japan since about last year, but it's dub has just now reached the west with the launch of SET2. The premise is pretty just that of the games, Ulala and the titular Space Channel 5 in that 1960's style depiction of the 25th or so Century. It's very surreal and fitting if you pair this up with Duck Dodgers as this anime technically takes place half a century later. Regardless though, the primary focus of this anime is that Ulala is the sexy reporter main character for the struggling Space Channel 5 and is the center piece of it's various attempts to maintain it's audience in the intergalactic age. I assure you that there are more reasons to watch than just Ulala herself, but can confirm SET2 does not censor her like 4Kids probably would.

    Jet Set Radio is another exciting video game themed anime from Sony as well, following the story of Beat from the game series as he leaves his home, forms his street crew, and begins his so-called 'career' as a 'professional' spray paint skater gang delinquent. Pretty much every character from the game and even some anime exclusive characters are all present in this adventure, which is as insightful for the series as it is entertaining.

    The Ratchet & Clank and Jak & Daxter series cap off the bulk of the at-launch video game based series on SET2. The former is a western style animated series, while the latter is animated with CGI for a more game accurate look. The Ratchet & Clank series actually picks up where the games left off and overall follow what can be described as a traditional saturday morning series in which the Wombax and his robot compadre are thwarting baddies while having fun on their free time with some slight deconstruction of the games and their tropes. The Jak & Daxter series however returns the two do their original game appearances in a surprise return to immediately after the first game, and follows an overall similar format. Both I consider similar yet solid shows for tweens & young teens as they both feature a healthy dose of action and more mature themes than you may expect.

    Then we have the newcomer to the television world, American Dragon: Jake Long. A young Chinese-American boy who lives in New York City while sporting the secret ability to turn into a powerful dragon; sworn protectors of the magical underworld - an underworld who have plenty of threats for that matter. With character designs by Phil Bourassa of Ben 10 fame, this show has gorgeous and advanced character design leagues above Nickelodeon "counterpart" Danny Phantom and in my personal opinion this show is leagues better anyway, as this show balances quite the amount of mature themes not usually seen in these types of shows and in general comes off a lot like Ben 10 in how it balances that and the comedy - though it also touches upon topics of bigotry both amongst humans and between humans and the magical creatures, among other such topics which I was surprised to see, and in the subtle way it does so. While it's true the characters say street slang, I actually give it a pass because it's not as often as one would think and the show does take place in inner city New York. I honestly feel like Jake is solid representation for our modern urban youth, and his sleek, slender dragon form is very hot (and cool) to look at. This show is also looking to be one of the network's top animated shows.

    Another set of content I won't dwell very long on, the rest of the anime content - Bleach, Hell Girl, Naruto and Fullmetal Alchemist are the rest of the anime currently running on SET2. Since these are covered in-depth elsewhere, there is not much sense in going over them - just know that I think it's a good enough selection to start off with.

    Then we get into the only animated show besides the anime that is mostly regulated to late afternoon/late night hours - The Boondocks. Based on the popular comic strip and also airing on Adult Swim, the Boondocks is about the Freeman family. A grandfather and his two grandsons who have moved to Woodcrest - a white neighborhood with only two really noteworthy black inhabitants, one of whom is a self-hating black man and the other is a privileged lawyer with a white wife. The show deconstructs the black community and offers challenging yet also humorous social commentary about virtually everything from modern politics, race relations, the black and white communities, other minority groups, and all in ways that never come off as mean spirited but rather hilarious. Honestly I'm not even black and I think this is objectively the best show the network has, and thankfully here it does get an earlier time slot than on Adult Swim (though still in the later hours). This show is what I would consider to be SET2's equivalent to South Park. Also the anime inspired style is gorgeous.

    Last but not least, there is the live action programming that takes up the bulk of the afternoon and late night programming on SET2. Despite what you may be inclined to believe, some of this stuff actually is rather good - though it does feature an overwhelming amount of Asian-Americans, which seem to be a demographic that SET2 is particularly marketing itself to, with some critics of the platform already calling it "Asian Entertainment Television", or "AET."

    The live-action shows this network is starting off with include:

    Behind the Sentai - A satirical look at super sentai shows (such as Power Rangers), deconstructing the genre and really showing what real life is like for the people behind the costumes. Essentially parodies Japanese superhero team shows in general, rather than just the one we all know it is satirizes. Really fun to watch if you are in to those shows and are down for some mature-humor deconstructing and parodying of them. The characters are actually far more realistic than any of the ones you'll find on those shows, and it's absolutely hilarious how they explain the tropes.

    Chinatown USA - A young adult drama series taking place in a Chinatown district located in San Francisco California - primarily starring a struggling Chinese-American single mother as she tries to take care of her son & daughter while also trying to get her life in order. Goes over the drama of single parenthood, trying to find love again, teen agnst, teen romance, middle school drama, high school drama, and really just drama all around with some asian humor sprinkled all over the place.

    The Okuyamas - The go-to sitcom of the network, the Okuyamas is a sitcom about, well, the Okuyama family, as they live their middle class life along the west coast. The wife, the husband, the kids, and the pets. That, and the neighbors of course. And of course, the wacky situations they get up to everyone episode. One funny thing about this show is that it actually doesn't have a laugh track, and instead makes fun of the moments of awkward silence that said situation creates at times. The show mainly gets you in that it's not afraid to bring up topics that Disney or Nickelodeon would ever dream of featuring on their show - must be seen to be believed. I think the show wants to bait you into thinking it's a sitcom, then a drama show, then it hits you with it being near full comedy. Honestly I wasn't expecting to like this show.

    Life of Yumi - Asian Ugly Betty is the best description of this show. It's about Yumi, a girl who's just moved with her demanding family to America where she is forced to adapt to rapid change in a short amount of time ontop of all the drama that a book-smart girl like her would put up with at a brand new high school. If you liked Daria and Ugly Betty, you're likely to get a kick out of this show.

    The Dong Dynasty - A live-action show for adults, that's for sure. At least, those who laugh at immature humor as the entire joke of this show is in the main family's name. That's right, it's about a family who are struggling to get by primarily because their surname is literally Dong. Oh, Mr. Dong tries to be an upstanding Businessman in America, but nobody takes him seriously. Nor do they take his family legacy seriously either, for that matter. Get ready for a lot of dirty humor with this one, is what I'm saying.

    Turning Japanese - A show about a white "anime enthusiast" who actually buys an apartment in Japan to move out of his parent's basement literally because he thinks it makes him Japanese, only to be repeatedly told by everyone that no he's not actually Japanese and have his expectations about Japanese life be constantly crushed. I'm not giving anything else away about this show other than some episodes had me almost piss myself laughing.

    Late Night Gaming with Shogo Ozawa - The first of three late night talk shows, this one being centered around gaming news. Particularly Sony related news, we imagine, but gaming news nonetheless as it is hosted by Shogo Ozawa? Who is he? Some Asian teen who likes gaming, obviously. Some Asian guy who's here to report on the latest gaming news, trends, and even the obscure stuff, and even have the occasional comedy skit! All of it gaming related, of course.

    Sony Quiz Wars - A Sony, gaming themed quiz show! Hosted by Shogo Ozawa as well! This show offers teens, tweens and grown ass adults as contestants to compete for a selection of prizes ranging from tickets to Sonypolis Greece, a Sony Neptune, a Sony DVR with a Built-in Neptune, a special edition Sony Saturn, thousands upon thousands of dollars worth of cash prizes - and more! All you have to do win is know your gaming stuff, and occasionally you might be put through a game-themed obstacle course! Also contains small animated skits of relevant game characters & series!

    And of course, pretty much any Sony Pictures or Columbia Pictures film tends to show up once or twice on the schedule per day, so that pretty much rounds out the content for SET2.

    As a whole, Sony sure went in guns blazing with this venture - hopefully the ratings allow it to stay afloat.

    - Sony Magazine, 2005

    NEOPETS GAMES
    November, 2005

    "Hey do any of you guys know that there are Neopets video games?"

    "Yes."

    "So?"

    "What do you think of them?"

    "If you're like a little kid or something they're probably awesome but I literally have no attachment to those things so don't really care but they put a good amount of effort into those games based on what I see."

    "I literally do not care for them at all."

    "Darkest Faerie is okay if you are a Neopets fan but it's about as average as a game can be."

    "I see."

    - Forum Discussion, 2005

    PETER JACKSON'S KING KONG: THE OFFICIAL GAME OF THE MOVIE
    November, 2005

    "PLAY AS MAN. PLAY AS KONG."

    "Embark on an epic adventure created in collaboration with Academy Award winning director Peter Jackson and based on Universal Pictures' film. Survive as Jack in a world crawling with predators and live the legend as Kong."

    "Use weapons, traps and your team wisely to survive in first-person as Jack."

    "Break Jaws, slam enemies and throw objects in Kong's third-person battles."

    - Back of box; Multi-platform release (PC, Neptune, Neo, GameCube, Gameboy Advance, Pluto)

    "By far one of the most ambitious titles of this gaming generation, and something I predict is going to be selling like hot cakes. The sheer amount of effort that has gone into making an immersive experience in the same vein as the recent movie is truly something that needs to be seen - if the accurate word for it isn't 'lived through'. It captures the feeling of the movie near perfectly." - Blog Post, 2005


    SONIC RUSH
    November, 2005

    "Sonic Rush is a 3D & 2D Sonic Experience not only combined, but also put onto the small portable screen of the Sony Pluto - and I gotta say, it's actually quite amazing. Developed by Dimps alongside Sonic Team, it actually does have a good job of recapturing the magic of the Sonic franchise. That said, they do have the Sonic Team design of featuring dash panels, though it doesn't detract from the game's fun factor. The primary new mechanic of Sonic Rush is the boost mechanic. Via the tension gauge either one of the two playable characters are able to perform some kind of boost - a Super Boost for Sonic and a Fire Boost for Blaze. They function as, well, a boost power. You speed up as fast as you possibly can and absolutely plow through everything in your path in what can best be described as a true Sonic speed experience. Besides that the game features everything from the modern Sonic titles - high speed action, grind rails, the homing attack, and the spin dash as forms attacking enemies. It does however, add something new besides the boost in the form of mid-air tricks that you can perform at ramps and dash panels that send you into the air. The game is also mainly in 2.5D rather than full 3D, but occasionally goes into full 3D for bosses and certain level segments. As mentioned before, the game also introduces a new character - Blaze. A lavendar colored cat who is a firebending princess from another dimension who plays a key role in the story - as this game concerns the Sol Emeralds rather than the Chaos Emeralds. Thankfully, Blaze is actually very fun to play as she is just as fast as Sonic and actually is entertaining to watch in the story mode where she's voiced by Tia Carrere and has an interesting personality that contrasts with Sonic. Of the story, there's not really a whole lot of depth to it. Essentially, there is a bit of worlds collide in that Blaze is now in Sonic's dimension, and this is the doing of Eggman and Blaze's version of Eggman - Eggman Nega. Yes really. naturally, the game is about stopping whatever it is that the Sonics are up to and setting things straight between Sonic and Blaze. As a whole, Sonic Rush is perhaps the best portable Sonic game to date and if you needed a reason to buy the Sony Pluto, this just might be it." - IGN, 2005

    PRINCE OF PERSIA: THE TWO THRONES
    November, 2005

    "ONE WARRIOR. TWO SOULS."

    "I returned home expecting peace, instead I found my kingdom ravaged by war and enslaved. A curse reside within me, plauging my every move. Although I must embrace this and use this mysterious power to save my land, people and my own soul."

    "Mysterious puzzles to be solved."

    "Intense battles using both the prince and dark prince."

    "Gruelling story featuring innovative gameplay and an experience like no other"

    - Back of box; Multi-platform release (Neptune, PC, GameCube, Neo)

    "The Prince of Persia: Sands of Time trilogy has always been known for its tight controls and satisfying environmental puzzles set in beautiful levels. The series' control scheme has served as a model for countless other games that also feature an acrobatic protagonist like the prince. The same great interface remains in the third game of the series, The Two Thrones. Like the other two games, you'll find yourself wall running, jumping, flipping, and vaulting your way up fiendishly designed environmental puzzles, as well as fighting vicious enemies with the improved combat system introduced in the last game, Warrior Within. The prince has a few new tricks up his sleeve as well, but longtime fans of the series should still feel right at home. " - IGN, 2005

    KARELIA
    December, 2005

    "THE WAR THAT DECIDED THE FATE OF THE NORTH"

    "It is 1939, the world and all of Europe is plunged fresh into the second World War. The war to end all wars. The Soviet Union is hellbent on reuniting the entire borders of the former Russian Empire that it just recently replaced on the world map, but one nation stands in it's way. Finland. In the deepest reaches of Scandinavia, the nation is vulnerable but strong to such a raging behemoth. Despite being the undisputed underog, the Finnish people have bite to match their bark and stand firm and proud in the face of an impending Soviet onslaught. You are but one member of the Finnish forces, but can you stand up to Stalin and show him that Finland will not be devoured easily? Perhaps you can even lead Finland towards pushing the Soviets out of Karelia entirely."
    - Back of box blurb; Nokia Neo exclusive

    "I love how this game has an alternate history ending where Finland manages to defeat the Soviets out of Karelia & the Kola peninsula entirely and if you get that ending the song that plays during the credits is Säkkijärven polkka. I literally love it, and that ending is very hard to get too." - - Anonymous comment

    "A solid Nokia historical FPS game that isn't afraid to diverge into alternative history while also teaching players about history in the hands-on way that these kinds of games are known for. I like how the game has three major endings, the Soviet Victory ending, the historical ending, and the complete Finnish victory ending. All of them are achievable, though difficult to pull off. The game values historical accuracy as much it does the impressive Neo visuals and FPS game-play. Honestly it's a solid late era FPS game, Nokia did a very good job with this one. Would definitely recommend this to anyone who's into FPS games. Especially if you hated the Soviet Union when it existed, you can definitely have some venting get done with this game." - IGN, 2005

    YAKUZA
    December, 2005

    "BLOOD. HONOR. RESPECT. LIVE THE YAKUZA LEGEND!"

    "Just as Kazuma, a former rising star in the Yakuza, emerges from prison after a murder cover-up, 10 billion yen vanishes from the Yakuza vault, forcing him once again into their brutal, lawless world. A mysterious young girl will lead Kazuma to the answers if he can keep her alive."

    "Yakuza offers you the oppurtunity to fully experience the Japanese underworld's vast network of violence and mistrust... In all it's glorious brutality."
    - Back of box, Neptune exclusive

    "The best Sony franchise. Period." -- Anonymous comment

    "Yakuza is an absolutely phenomenal game. It captures the immersive open world feel we previously saw in Shenmue and adds the Yakuza to it. It vividly portrays modern Japan and the Yakuza lifestyle, and even improves on aspects of play that Shenmue started such as hand-to-hand combat. Seeing as how so many of the games that have come out this year have been darker and grittier takes on existing characters, it's a welcome sight that Sony have opted to release this IP upon us now. It is far, far different and more nuanced than those other games though - being far more it's own magnificent beast. It's immersive world, offbeat humor, surprisingly good story telling, and brutal Yakuza action strongly tempt me into naming this one of the best games ever made in recent years. Since we're nearing the end of the Neptune era, I say definitely pick this up while you can. - Gamespy, 2005

    SUPER MARIO STRIKERS
    December, 2005

    "SOCCER WITH ATTITUDE!"

    "Get ready for crazy five-on-five matches as Mario and co. hit the pitch for the first time ever!"

    "Score impossible goals, showing off fantastic techniques like acrobatic bicycle kicks and amazing super strikes"

    "From friendly grudge matches to 16-person tournaments, there are tons of options available."

    "Crush opponents with Power-Ups like shells and Bob-ombs. If that doesn't work... unleash the Chain Chomp!"
    - Back of Box; GameCube exclusive

    "Super Mario Strikers will release to a fraction of the fanfare that Big N fanboys would have given to their truly desired holiday title for 2005. No, it's not teenage Link taking down goblins with a bow while riding Epona, but it's definitely the must-own first-party title for a relatively weak GameCube showing this holiday season. The single-player should keep people tided over for a little bit, but not long for too long. The multiplayer more than covers the bases, though, as Strikers will join Super Smash Bros. Melee and the Mario Party games as one of the 'Cube's best titles for armchair warfare. Plus, how many Mario games get away with letting one of the characters do a crotch chop as a victory dance? " - Gamespy, 2005

    "The last Mario game released for the GameCube in Japan and North America....wow....just, wow." -- Anonymous comment


    MARIO TENNIS: POWER TOUR
    December, 2005

    "There are other nit-picky aspects to Power Tour, such as the use of ugly rendered models for all of the characters during actual tennis matches instead of the great 2D sprites featured in the academy portion of the game (when you're roaming around looking for your next match). This pre-rendered nonsense ultimately turns characters like Donkey Kong and Bowser into pixilated messes. You'll hardly notice the visual discrepancies when playing, but it's a bizarre choice that hopes to maintain the visual consistency between the console and handheld games that doesn't really work. In all other respects, Power Tour stands as a perfect example of how to bring a fleshed-out console sport onto a handheld, and all of the seemingly frivolous extras only help to enhance the experience when you're tired of battling the A.I. For Mario and arcade tennis fans alike, this is a must buy." - Gamespy, 2005

    SONIC VS KNUCKLES: RUGBY CHAMPIONSHIP
    December, 2005

    "IT'S TIME FOR FOOTBALL - RUGBY STYLE FOOTBALL"

    "Sonic and Knuckles are at it again, and this time they're taking their rough housing to the field in a brutal game of rugby! Which team are you on?"

    "Select your captain from among Team Sonic & Team Knuckles and lead your team to victory!"

    "Speed to the goal as Sonic, or stop Sonic in tracks with the furious fists of Knuckles!"

    "Friends and rivals alike of both Sonic & Knuckles join in the fun!"

    "Use items from across the Sonic world to make the scene even more chaotic!"

    "Watch out for Dr. Eggman & Dr. Finetivus as they may just crash the party!"

    "Connect to other players for multiplayer mayhem!"

    - Back of the game cover for Sonic vs Knuckles: Rugby Championship, a Sony Pluto exclusive.

    "It's rugby, but with Sonic characters. It's very similar to Super Mario Strikers, though lacks the super strikes and is a portable game. They included Finetivus and the Chaotix but not Blaze though which I do not understand. As a whole, this is a solid spin-off game for the series, and if you have interest in both Rugby and Sonic I say go for it." -- Anonymous comment

    SONIC WINTER X
    December, 2005

    "THE X-GAMES; SONIC STYLE"

    "The coolest sports competition just got even cooler!"

    "Sonic and his friends have decided to partake in the Winter X-Games in what best be described as the greatest combination of coolness in all of history! Get ready to have one of the best winter experiences of the entire year!"

    "Compete in various real Winter X-Games events as your favorite Sonic the Hedgehog characters!"

    "Compete in the games as a team or solo, or compete in single events on your own!"

    "Score high scores through performing tricks and coming in 1st place with style & grace!"

    "Use rings to purchase and equip upgrades to give yourself an edge in each event!"
    - Back of Box; Released exclusively for Neptune

    "This is basically the X-Games except everyone is allowed to be like Bradley from An Extremely Goofy Movie and just openly cheat all over the place." -- Anonymous comment

    "It's the X Games, but with Sonic characters and gameplay elements designed to make it more chaotic than real life. It's honestly a pretty solid title that there isn't a whole lot to. Get it if you like Sonic, and especially if you like Ice Cap Zone because obviously as this is the Winter X-Games, they pretty much have nothing but snow in every outdoor environment. That said, they pretty much have all of the X-Games events covered and turns of Sonic and Sony video game references hidden throughout the game so there's enough to keep you entertained for a few hours or more. A very decent spin-off title to finish this year off with." - IGN, 2005

    PRINCE OF PERSIA: REVELATIONS
    December, 2005

    "Extend the epic adventure of Prince of Persia Warrior Within with more than 20 new levels and maps; devise vicious new combos using melee weapons, projectiles, walls, and more with the free form fighting system; journey through non-linear environments and engage in soul shattering boss battles." - Official Game Description; Revelations was released exclusively for Sony Pluto.

    "Despite having a different title, it's basically a port of Warrior Within with additional content added in - and in that regard is basically just as good of a game if not a little battle, save for the fact it's limited to the small screen of the Pluto. Even so, solid experience." -- Anonymous comment

    KINGDOM HEARTS II
    December, 2005

    "Kingdom Hearts II, the sequel to the 2002 classic that is Kingdom Hearts, has just been released in Japan and already it's fanbase there is blowing up with sheer excitement about how awesome the Sony Neptune release is as a faithful and well produced sequel to the beloved Square Enix & Disney crossover franchise. While the gameplay is mostly the same, there many new key features and a plethora of new disney worlds to visit as you trod along the storyline. Set for American and European Neptune release for next year, we eagerly look forward for those versions before offering further critique though so far we have to say we are highly impressed with this offering just as we were with the original!" - Blog Post, 2005

    "One last major game to cap off the year!" -- Anonymous comment

    THE CONTINUED DEATH OF SEGA: SEGA TECHNICAL INSTITUTE BECOMES SONY TECHNICAL INSTITUTE
    January, 2006

    SEGA. It's been a long time since that name has been uttered in the context of it being an actual company. Rising from being second best to being the number one titan of gaming, it was practically inconceivable when Sony purchased the entire corporation from CSK in 2001 - quite literally 100% of it's stocks, and proceeded to destroy the entire thing by merging it with their existing gaming division [Sony Computer Entertaiment], forging what is currently known as Sony-Sega Computer Entertainment Enterprises [SSCEE]. Since the creation of this larger entity however, the SEGA name has become increasingly rare to see, with the only remnants being arcade games & cabinets which happen to be old enough, some Japanese arcades that are still named 'Sega World', the second 'S' in SSCEE's name, the online gaming service SegaNet, and until now Sega Technical Institute.

    Of these, only the last three are currently in use - all new arcades, arcade cabinets, and games feature Sony's logo rather than SEGA's, and many Sega World locations are slowly being remodeled into 'Sony World', or 'Sonic World' locations.

    Sega Technical Institute, or STI, was also the only one of these to be an actual gaming company - specifically a 1st party developer, that over the years have created classic titles such as work on the original Genesis Sonic the Hedgehog trilogy, Comix Zone, Sonic X-Treme, Sonic Adventure 2 and more recently their work on the Byzantium series and Knuckles the Echidna, among many other projects. While not the biggest news in gaming, their recently announced decision to change their name to 'Sony Technical Institute' effective immediately has many gamers, especially old SEGA fans, discussing it across the internet. Perhaps it is mostly nostalgia for the good ol' days when Sega's local and the jingle of their name was said at the beginning of every game be it Sonic or otherwise, or perhaps it's just a refusal to let go of the past in a world changing ever rapidly.

    Or perhaps it's even both.

    STI of course, are quick to state that nothing about them is changing besides an increased amount of employees thanks to the renovation of the former Sega of America HQ into a larger office for primarily themselves, and their name. Their name will only impact their logo, and nothing more. As for why they bothered to change it, they seemingly felt it was appropriate considering it's been almost 6 years since the buy-out first occurred, and that keeping the 'SEGA' name is largely pointless now that they are a Sony studio and SEGA themselves no longer exist.

    While most fans are perfectly okay with the change, there of course many who are not happy with this change - grieving for yet another loss of existing SEGA branding. However, it does little to sway the final decision.
    - EGM, 2005

    SONIC VS MARIO: IT'S HAPPENING AGAIN!
    January, 2006

    June 23, 1996 is a day that is remembered by virtually all who considered themselves a gamer back in the era of the Saturn, Nintendo 64 and 3DO. The day that Mario crashed Sonic's anniversary party and both the plumber and the hedgehog delivered to the world 3D gaming experiences - leaving everyone absolutely stunned and for once incapable of crediting Mario with revolutionizing the industry. To make matters worse for the Red N, Sonic X-Treme out-sold Super Mario 64 in it's overall sales records - even in Japan. Japan. A place where Nintendo thought themselves indestructible when it came to Mario. Ever since then, Sega and later Sony has been hammering away at their greatest competitor with two hit movies [compared to Mario's one that got less than stellar reception], and a massive increase in productivity when it came to game output - last year alone Sonic-related releases were roughly equal with Mario-related ones.

    It's 10 years later now, and things have only increased between the two companies as the next generation is gearing up to begin - with Sony's Solaris system and Nintendo's 'Wii' being prepared for release later this year if not the next at the latest, not to mention Nokia's next system as well. With new consoles, there comes new games - as well as the re-release of those from the past.

    But what does this have to do with Sonic and Mario? Well, lots of them actually!

    For one, Sonic X-Treme will be coming to Sony's handheld system later this year alongside a remake port of the original Sonic the Hedgehog title from 1991 - both of these ports being released for the Sony Pluto on June 23 of this year to commemorate their shared anniversary! They will be released as Sonic the Hedgehog GENESIS and Sonic X-Treme Pluto (or just Sonic Pluto in Japan), and the latter is very much in the vain of Super Mario 64 DS in largely being an enhanced remake of the original, featuring more playable characters, more advanced graphics, and also an ability to play with multiple people even in the single-player mode thanks to the Pluto's multiplayer capabilities. The development is also being handled by a Sony's Japan Studio, perhaps banking on the game's original success with the Japanese market.

    As for Sonic the Hedgehog GENESIS, it is largely a handheld port of the original Genesis/Mega Drive classic, complete with modes allowing for the spin dash, super peel out, and the ability to play as Knuckles and Tails - possibly even Metal Sonic, from what we can gather. While it's not as impressive as the X-Treme remake, it's still sure to make many of Sonic's longtime fans satisfied with his upcoming anniversary!

    There's even more! Following Sony's initiative to ramp up Sonic production to compete with Mario, there have been the following announcements for the Sonic franchise for 2006, made at a Sony press conference in Tokyo:
    • Sonic vs Knuckles: Home-Run Hitters (Pluto)
    • Princess Blaze: Savior of the Sol Dimension (Pluto)
    • Amy Rose: My Sweet Passion (Pluto)
    • Sonic & Tails: Ghostly Adventure (Pluto)
    • Knuckles' Boxing Championship (Pluto)
    • Sonic Shuffle: Dream Remix (Pluto)
    • Sonic X-Treme Pluto (Pluto)
    • Sonic the Hedgehog GENESIS (Pluto)
    • Babylon Riders (Neptune)
    • Chao Karate Tournament '06 (Neptune)
    • Chao Adventure: Yamato (Pluto)
    As a whole, Sonic seems to be giving the Pluto something it's spiritual predecessor lacked, a far more healthy library of games, with a point of challenging long-time rival Mario.

    And of course, who can forget the Next-Generation Sonic the Hedgehog title that's coming out at the end of this year as a launch title for the Solaris? Set to be the first major Sonic title for the upcoming system, in the same tradition of many Sonic games before it, it has people all across the world hyped to see how the blue blur enters the next generation of video games! As it's going to be coupled with a theatrical film, it's sure to be an absolutely amazing time to be a Sonic fan!

    As for Mario, for the most part this year is not going to be a very busy year for the plumber - as besides Mario Party 7 most incoming Mario titles are handheld titles for the DS or otherwise installments in the Red N's various spin-off series related to Mario, though some promising titles are New Super Mario Bros and Super Princess Peach, which seems to be what sparked Sony to commit to making games for Blaze and Amy. Regardless though, these upcoming Mario titles are causing a healthy amount of attention to come the famous Plumber's way, and Nintendo themselves do not seem concerned with the massive increase in Sonic game productivity these past few years - seemingly they are indeed taking a business as usual approach to their ever present rival.

    - IGN, 2005


    "Sony really be trying to make Chao into a Pokemon knock-off lmao"

    "The comedy of that is that theoretically, GameFreak could one day decide to do games for Sony consoles, they never would, but they could. Nintendo doesn't actually own them or Pokemon. Will we ever see a Pokemon game not exclusive to them though? I doubt it, highly doubt it, but theoretically it could happen."

    "It would never happen because Nintendo can not be defeated - you can't be better than Nintendo."

    "Be gone, fanboy."
    - Online comment section, 2006


    "Hey, does anyone ever think about fusing Sonic and Pikachu together? What would that look like?"

    "No nobody has ever thought of that and tbh I hope nobody ever does."
    - Forum Discussion, Forum unknown, circa 2006


    WILL SONIC BE IN THE NEXT SUPER SMASH BROS. GAME?
    January, 2006
    What it says in the title, likelihood of Sonic being in the next game that's gonna be shown at E3 later this year? What do you guys think?

    Oh my god, one of these posts again...how many times do we have to teach y'all this lesson? None. There is a 0% chance of it happening.

    Why ?

    Because Sony owns Sonic and they still make consoles so unless you can make Sony go third party in the span of five-six months sorry Sonic in Smash is not happening. Next thread please.

    Well, Sony COULD give Nintendo the rights to use Sonic in the game, for the sake of a publicity stunt.

    Yes they COULD do that, doesn't mean they WOULD.

    Sony would never present their ass to Nintendo like that.

    Guys, it's HAL Labs that develops the games, not Nintendo themselves, you guys know that right?

    Then Sony can give them the rights to use Sonic in a video game! Sony is a media company as well as a video game company. They can and should do it, for the sake of us gamers! People want Sonic in smash!

    Their response would be "So?"

    So put him in!

    I mean yes, they could do that. But thing is, they would likely demand the game be on their systems too. And Nintendo probably wouldn't agree to that. So chances are you'd end up in a situation where HAL develops two versions of the game: one where it's Sonic & Sony characters with a bunch of Kirby and Pokemon characters and the other where it's a genuine Smash game. And how weird would it be for a game to have Kirby & Pokemon on a Sony platform with literally no other Nintendo characters and no other game from either franchise on the same system.

    That wouldn't happen.

    Then what would?

    It would just be Sonic in smash.

    Which will never happen. Maybe in a world where Sega failed so hard they went third party, or where Sony for some ungodly reason decided to just stop making consoles with the Neptune with some "we'll never top this" mentality, but for the world we live in nope never gonna happen.

    Never say never!

    Dude for real it's more likely that Sony will just make their own fighting game with Sonic in it than they will for no fucking reason put Sonic in smash you guys need to stop spamming the forum with this exact same thread it's literally the same argument every time unless it's just an echo chamber where you all just share the same arguments to each other.

    - Forum Discussion, 2006

     
    Last edited:
    January 2006: Welcome to '06
  • Since 2006 has proved to have a lot of content (and also because of my tendency for massive hiatuses), here's a bit of a "month-by-month" post.

    A NEW TYPE OF PHONE: FROM NOKIA
    January, 2006

    Technology these days is more advanced than it ever has been before. In just a few short years, little over a decade, we have become more internationally connected than ever before in world history via the invention and mass commercialization of cell phones and the internet. And while for some people things may be moving too fast, these complaints fall on deaf ears as the world keeps marching on into the future. Case in point being Nokia, which at last week's Consumer Electronics Show in Las Vegas, teased the unveiling of their next line of 'smartphones' which will not only bring cellular phones into the 'next generation' but also - so they say - begin a 'tech revolution' the likes of which the world has ever seen.

    Now, this kind of talk is nothing new from a major tech company like Nokia - in fact it's pretty regular to boast that your next product is going to revolutionize the industry. Whether or not such a thing will happen will have to wait for until the product actually releases.

    Information about this new phone is still locked in a fair bit of secrecy, though we are told it will feature 'cutting edge' technology as well as a touchscreen not unlike what the Nintendo DS has - though whether or not a pen will be required is to be seen. We are told it will also have some form of optional connectivity with the Nokia G-X and the Nokia Network, though will be able to also function completely independent of it. We also have information that Nokia is going to be using a customized version of Windows as the basis for their phone's operating system, optimized for the upcoming piece of technology.

    While we don't have a lot of information at this current time, we have assurance from Nokia themselves that more is sure to come sooner than we may think.

    - EGM, 2006, excerpt


    ELECTROPLANKTON
    January, 2006

    In this sea, you'll encounter ten unique species of tiny Electroplankton that respond to your touch and voice to create unforgettable sounds and melodies. Interacting with this wide and wild variety of Electroplankton is as simple as sliding your stylus across the Touch Screen. Toy with Tracy plankton and listen to their music as they swim along the lines you draw. Clap your hands or use your voice to lead a microscopic synchronized swimming team of Nanocarp. There are ten fascinating plankton to play with in all! The latest work by world-renowned Japanese media artist Toshio Iwai, Electroplankton bursts to life exclusively on the Nintendo DS.

    - Back of box art cover for Electroplankton, released in Japan in April of 2005, though coming to the west in 2006.

    "This was one of the most relaxing and arguably most beautiful games I've experienced in my many years of gaming. Like, I'm not kidding. This is the kinda game that if you're really stressed about something you could just pick it up, play it for even just a bit, and feel significantly less tense within a matter of minutes. The style of the game too, even though it's very simplistic, manages to still come off as very beautiful and easy on the eyes. Definitely would recommend this game to just about anyone." - Anonymous Review, 2006


    HACK AND SLASH GAMES
    January, 2006
    "So since this genre is starting to gain a lot of games and becoming an actual genre, what are you guys' favorite hack and slash games? You know, DMC, GoW, Ninja Gaiden, ShtH, etc."

    "I have to say DMC. DMC 2 almost made me give up on Dante, but DMC 3 won be back right quick. Really excited for what comes next in the series."

    "Ninja Gaiden for me. I've been with the series since the NES days, and the way they have upgraded the series for modern consoles is absolutely perfect for me. Of course, it's not exactly merciful, but since when has a NG game ever been merciful?"

    "I'm a Sony loyalist so I'm gonna have to say God of War. I just really enjoy Kratos as a character and have always had a thing for Greek mythology. I'm really excited to see where the series goes."

    "I personally enjoyed the Shadow the Hedgehog (console) game myself. I know it's easier than all of the other games, and that it's intended for 12-14 yos basically, but I've been a Sonic fan since I first played S3K back in '94 so I couldn't resist picking it up. For what it is, it's a perfectly fine game."

    "The gameplay in Shadow the Hedgehog to me came off almost like a toned down version of DMC's with more reliance on superpowers rather than actual weapons. I like the whole 'human weapons' and 'alien weapons' they have going on, with the alien melee/sword weapons being powerful heavy hitters and the human weapons being focused on crowd control, as well as a first person shooter like variety of guns which you pick up by taking out enemies (though it sucks you can't keep them between missions). However the guns are made useless by the chaos powers - all you gotta do is kill enemies and you can start using energy attacks to blast away at your enemies. Charge all the way and you can break out either chaos blast for a quick one hit kill explosion at the cost of not getting a whole lot of style points or chaos control to stop time and send enemies into the air so can rank up style points and regenerate health. However the gave is easy enough that you probably will still get A rank (they have no S or higher) and not even need to worry about relying on Blast. That said, the game DID have by far superior platforming compared to DMC games, but we sort of went in knowing that. The problem with the game-play is that the default difficulty is way too easy for someone like me, but what what do you expect from a game that's rated PEGI 12? Overall I'm sticking with DMC 3, it has a far more complex fighting system, and doesn't feel the need to bring in fucking aliens. And of course, it has Dante."

    "Ecco the Dolphin had aliens in it? What's the problem?"

    "Yeah honestly the aliens didn't bug me personally. They made me laugh because it's a fucking Sonic-style character and there is an alien invasion going on. But, I understood that aliens were only put in because they probably couldn't get away with demons."

    "I feel like the Shadow game is taking itself way too seriously. Like, it doesn't think that us adults who play GoW or DMC or Ninja Gaiden are laughing at it because it comes off as a joke. But like you guys have said, it's for 12-14 year olds. That demographic would certainly fine something like this 'cool', or at least their parents would."

    - Forum Discussion, 2006

    SONIC NEXT-GEN: WHAT WE KNOW SO FAR
    January, 2006

    The next generation of video games is upon us, set to begin in the final weeks of this very year, and as the big three are bracing for their console releases none have much on the line as Sony. The current champion of the market with the highest selling console, Sony has kept a relatively tight lid on the actual development behind many of their big projects - the biggest being perhaps the Sonic game to go along with their upcoming Solaris console. However, seeing as how the game is being prepped for a coinciding-with-system release this holiday season and will also be released alongside a theatrical film (the third to be related to Sonic), here's what we know so far!

    Now, last time we spoke of this film we were told that it was being developed by Sony's Santa Monica Studio (God of War) as well as Sony's Japan Studio, with limited involvement from Sonic Team themselves. As it turns out, that is not entirely true anymore, as Santa Monica Studio left relatively early in development to focus on God of War, so we have been told - leaving Japan Studio to lead the majority of the game's development. That said, we have confirmation that Santa Monica Studio is still going to be handling the game's American dubbing and localization. As for Sonic Team, while they do yes have a diminished role in this project they are still working together with the Japan studio on the storyline and art direction of the game, though they are listed as the leaders of the game's a-life system, which we can only assume means a definite return of the chao gardens (though no chao have yet appeared in any leaked or official images nor footage of the game).

    As for why this has allegedly lead to the recent announced departure of Yuji Naka, Sony has declined to comment.

    - Gamasutra, 2006, excerpt


    PIE BUYS FIRAXIS & IRRATIONAL GAMES
    January, 2006

    Panasonic Interactive Entertainment (based in Redwood City, California), has revealed in a recent press release two major acquisitions for their growing company - that being the acquisition of gaming companies Firaxis and Irrational Games. The reveal that they are the buyer of Firaxis actually originates from news first published in November of 2004 that Infrogrames had previously sold all of the Intellectual Property rights of the Civilization franchise to an undisclosed buyer for$22.3 million, with it being revealed that Firaxis themselves were also part of that same deal. In January of 2005 it was then promptly revealed that the buyer of Civilization & Firaxis had been Panasonic Interactive Entertainment, an American video game developer & publisher that is itself a subsidiary of Japan-based electronics giant Panasonic.

    While this acquisition was reiterated in the press release, the main course of recent news was directed at the fact PIE was unveiling that they had just finalized a deal in acquiring Irrational Games - developers of the critically claimed System Shock 2 (1999), and that this acquisition comes with an agreement for PIE to publish the company's upcoming game BioShock, set for release next year in 2007. The company had also previously registered a trademark for the game, implying that this purchase had been on the table before it had been official. There are also plans to release it on the upcoming next generation consoles, which implies confidence in the game's quality on the part of PIE.

    These recent acquisitions provide prime examples of PIE's recent moves in expanding their influence within the gaming industry after dropping out of the console market and losing their former '3DO' branding in 2001. "We are excited to be aligned with a publishing label like Panasonic Interactive that shares similar development goals and vision," said Ken Levine, co-founder and President of Irrational Games. "Fans will be blown away when they see the next-generation titles we are working on."

    Besides their acquired franchises such as Civilization from Firaxis and the upcoming BioShock from Irrational Games, Panasonic Interactive is mostly known for their franchises such as The Legacy of Kain, Army Men, Heroes of Might and Magic, Gex, High Heat Major League Baseball, Captain Quazar, and more recently and perhaps most famously the Halo franchise. These recent acquisitions show an ambition for further expansion as well as financial recovery since the turn of the decade where they had been dangerously close to potential bankruptcy.

    CEO of Panasonic Interactive Entertainment, Laura de la Cruz, has stated she is "confident in the future" regarding the company.

    - Gamasutra, 2006, excerpt

    MEGA MAN X COLLECTION
    January, 2006

    THE ULTIMATE COLLECTION OF MEGA MAN X ADVENTURES!

    * Classic side scrolling mega man action!

    * Experience action - packed Mega Man X through Mega Man X 6 in one incredible collection!

    * Exclusive hidden feature: Mega Man Battle & Chase Racing Feature! Never before released in the U.S.!

    * Original and sketch art, remixed soundtracks, plus much more!

    - Back of the cover for Mega Man X Collection, released in 2006 for the Nintendo GameCube and Sony Neptune.

    NICKTOONS UNITE!
    January, 2006

    "Spongebob, Jimmy, Timmy and Danny must combine their powers to defeat the Evil Syndicate and destroy the devastating doomsday device."

    "It's good vs evil where only one team of nicktoons will prevail."

    * - Power Up special weapons

    * - Play as 4 different nicktoons heroes

    * - Battle powerful enemies

    - Back of the cover for Nicktoons Unite, released in 2006 for the Sony Neptune and Nintendo GameCube, with ports for the Nintendo DS and Gameboy Advance as well.

    HOT COFFEE: ROCKSTAR IN HOT WATER
    January, 2006

    Hot Coffee.

    Normally a cup of it is really good to get you up in the morning.

    But in Rockstar's case, it's spilled in their lap and has become the cause for quite a lot of stress.

    Now, for the sake of decency we're not going to go into too much detail about what 'Hot Coffee' in this context entirely means, but just know that thanks to leaving the source code of a particularly sexual mini-game in the game Grand Theft Auto: San Andreas, that modders were capable of restoring it into the game. Now the massive horde of people who routinely complain about the GTA series have some actual teeth to their complaints, as not only is this mod available for the Windows versions but also has expanded to console due to players using modding tools. Since the discovery of these assets in the console versions of the game, both lawmakers and the public have been hard at work giving Rockstar hell for this.

    This past August, Rockstar ordered a mandatory recall of the games following the rating being forcibly changed from M to AO, which in return has caused platforms ranging from retailers to Ebay to stop selling the game en masse. However, Rockstar has since announced and released an update to the game in order to completely remove the offending assets as well as hopefully restore the original M rating so that the game will be more readily accessible again.

    However, the firestorm rages on regardless - for yes, there are ongoing lawsuits.

    In December of last year, which is to say last month, several high profile senators introduced the Family Entertainment Protection acts which calls for federal mandated enforcement of the ESRB. And just this very month alone the city of Los Angeles itself has launched a lawsuit against Take-Two alleging that they failed to disclose the game's sexual content. There is also an ongoing suit between Rockstar/Take-Two and the FTC, with settlements unlikely to happen until June this year. Last but not least, there is also a team of attorneys preparing a lawsuit against Take-Two for allegedly committing 'consumer fraud'.

    Are we surprised that any of this happened? To be honest, given the nature of the GTA series it's hard to actually say that. Perhaps it was inevitable that some of them would decide to take things a little far with what they already had.

    That said though, we certainly wish Rockstar and Take-Two the best with whatever happens next. Lord knows their fans are gonna have to be praying hard for them to get out of the mess they're in.

    - Online Article, Excerpt

    SAMURAI SHODOWN V
    January, 2006

    BRAND NEW ANNOUNCEMENT FROM NOKIA!

    Samurai Shodown V, one the last games released for the Neo Geo, is getting a release for the Nokia Neo!

    First released for the Arcades and Neo Geo AES in 2003, Samurai Shodown V takes place before the 1993 original installment in this classic SNK fighting series. We also have word that the Neo port will be capable of online connectivity via the Nokia Network as well - which will no doubt further enhance the gamplay of this incoming blast from the past which stays true to the feel and look of an old-school arcade title!

    - Nokia Neo Magazine

    "Seeing that SNK logo now be like 'Oh, you mean Nokia Japan?' Cuz that's basically what Nokia Japan is."

    "Actually Nokia Japan is a little more than just SNK but that probably is the biggest and most well known part of it so yeah." -
    - Forum Discussion, 2006

    SONY WORKING ON A "N-NETWORK" KILLER
    January, 2006

    According to a scan posted on the PlayStation forums, the March issue of Sony Generation Magazine (SGM) reveals Sony's plans to deliver an online gaming experience that not only targets Nokia's much lauded 'N-Network' service, but surpasses it. The article reads:

    "Cast aside any doubts and start gazing skyward, because that's where Sony is aiming with plans that go far beyond simple leader boards and matchmaking -- or even the Solaris, for that matter."

    "'It's very real,' one source tells us. 'They (Sony) are dead serious about it. They've declared, and I quote, a 'full-on assault' on the latest version of Nokia Network.'"

    "They are committed to matching Nokia Network [on the G-X] feature for feature and then some."

    This story, together with the recent survey Sony conducted, should remove any doubts about Sony's online ambitions. Is it possible that Sony could create a network the size and scale of Nokia Network in such a short time? It has cost Nokia, the world's largest phone company, billions and taken years just to lay the framework for the current Network service.

    Sony is known for their hyperbolic marketing: the Neptune's Emotion Engine, the Pluto as an iPod and DS-killer; it seems unlikely they could take the crown from Nokia on their first try, but any attempt is a huge relief. It was beginning to look like Sony didn't think the online service was a valuable addition to console gaming, or a serious competitor to their hegemony.

    Read on for some (barely) readable closeups from the image on the right.

    - Joystiq, 2006, excerpt

    SONY VS NINTENDO VS NOKIA: STATUS UPDATES
    January, 2006

    The scene of console gaming has changed a lot since this current generation first began in 1998. That's right, '98. Back then it was Sega, Nintendo and 3DO as the big three. Now Sony has come out from behind the curtain (absorbing Sega in the process) and Nokia has stepped into the ring, while 3DO has changed it's name and left the game entirely.

    Times have changed, but yet in many ways they also feel quite the same.

    As a whole, the newbie to the scene, Nokia, has done a lot better against the big two than any of their predecessors ever had accomplished. In fact, their sales are reportedly neck and neck with that of Nintendo's, something which would have been unheard of from say 3DO, Phillips, NEC, Atari or any of the other vanquished combatants of console wars' past. However, the Blue N has not come close to slaying the Red N at all and neither of them have been able to match Sony's Neptune in sales, even if the DS is outselling the Pluto handheld.

    And this brings us to the state of things. The current state of the console gaming market, and where things are likely to go.

    Sony. Sony is, unless you haven't heard, currently ruling the roost when it comes to home consoles. The Neptune is set to be the highest selling game console of all time soon if it hasn't reached that status already, and that title is currently held by it's own predecessor. The Neptune is the highest selling console in pretty much every region of the world right now, and this has been the case for long enough we're debating whether or not to refer to console gaming as a Sony monopoly. The only exceptions would be the wild world of PC gaming (where Valve is reigning supreme) and Portable gaming (which Sony have entered into in a plan to yet again challenge the once almighty Red N). While Sony is second fiddle in the handheld industry, nobody can deny that they have completely dethroned Nintendo at home. Something that back in the 80's would have seemed moronic to say.

    Nintendo. The former kings of gaming, they have lost a lot of their influence over the course of these past few generations. The rise of the Genesis and it's blast processing, the ensuing bit wars, and their failed deal with Sony that led to the latter turning to (and later becoming) their greatest rival. The GameCube is certainly not doing entirely terrible, though still has proved utterly incapable of reclaiming the N's console throne. Now, the GameCube is the highest selling console in of all places Canada, so that has to count for something. That said though, Nintendo has lost a lot of their power in Europe with the rise of Nokia, who have completely overtaken them as second place under Sony in that region. Even European devs prefer to release their games PAL versions either on Neo first or as Neo exclusives. However, Nintendo with their DS have maintained their seemingly eternal grip over handheld gaming. Something which may not ever be changed.

    Nokia. The newbies on the block who have essentially replaced 3DO as the go-to #3, and have been more successful at it than most other companies who have tried that same thing as their console is selling neck-and-neck with Nintendo's very own GameCube. While Nokia's Neo is not #1 in any major reasons, beaten out by the Neptune, they have beaten out Nintendo in Europe - where many PAL GCN ports are often foregone in favor of Neo ports instead, perhaps Nokia's business model in Europe is just favorable to EU developers. That said, the Neo has been falling behind in North American sales, as close as the N vs N battle has proven to be; though this is mostly being chalked up to poor marketing on Nokia's end. That all said though, Nokia is still leading the celluar phone market, though most of the games available on phones aren't really something comparable to what's available on PC or home console - at least, not yet. Given Nokia's announcements regarding upgrading that, things may very well change.

    - Blog, 2006, excerpt

    "I'm still secretly wanting Nokia to reference the 70's-80's consoles and have a keypad on their controllers literally for the hell of it." - Anonymous comment, 2006

    ARE ALL SONY CONSOLES CALLED "PLAYSTATION" WHILE IN DEVELOPMENT?
    January, 2006

    - I'll get to the point - I heard a rumor that all of Sony's consoles have been reffered to as the "PlayStation" or "PS" during development, like that during development the Saturn was by the Sony half of development referred to as "PlayStation 1", Neptune was "PlayStation 2" and that presumably Solaris was codenamed "PlayStation 3". How true is this?

    - It's actually very true actually, and in fact yes the Solaris was referred to by the codename "PlayStation 3" while in development, at least based on what I've read and heard. They never keep that as the final retail name, but it basically started cuz Kutaragi was sentimental about his little brain child and after that it just became a tradition.

    - I like to call the Sega Master System the PlayStation -1 or Alpha PlayStation and the Genesis/Mega Drive the PlayStation 0.

    - The greatest irony of the entire story is how the PlayStation was originally designed for Nintendo. In another world, Nintendo could be ruling gaming for all of eternity if it wasn't for Sony turning to Sega after Nintendo turned Sony down. Instead, in the world we live in Nintendo's oldest enemy received the PlayStation and now rules all of gaming because of Nintendo's arrogance. Okay maybe arrogance isn't the right word but it sounds more poetic.

    - Forum Discussion, 2006


    THE JAPANESE MINI SERIES ABOUT SONIC ADVENTURE 2
    January, 2006

    "Okay so I was taking a vacation to Japan last week and took a stop at Joypolis while I was in Tokyo. Of course I played some games and bought some merch while I was there, but one thing that floored me was seeing a DVD set for what looked like a Sonic Adventure 2 anime. One that wasn't that new series they made for SET-2, but something that seemed like a sequel to the SA1 movie they had back in 01 based on the art style. Am...am I the only one seeing this like what is this? Picture attached."

    "I'm from Japan here and I can confirm that is real. Sony made a three part OVA series to be a sequel to the second Sonic film, but they only released them in Japan. They may have compiled them as a film in select theaters or screened at Joypolis once for a special event but that is just a rumor."

    "...when did this happen."

    "I think between 2003 and 2004."

    "Did you watch them OP? What was it like?"

    "Well, they were pretty game accurate....just in Japanese. I couldn't get any subtitles though which sucked. Honestly it really is, well, a SA2 anime. That's all it really is. Still I'm wondering why tf Sony didn't release or air these in America at all."

    "They either didn't sell well, Sony just arbitrarily decided not to release it elsewhere, or they wanted to focus on their planned anime series rather than dubbing and distributing that. Or combination of the three."

    "Probably option 1. I've heard that Sonic actually isn't that big in Japan."

    "Actually Sonic has a decent fanbase here. Most current Japanese Sonic fans first game was Sonic Saturn or the Japan only Sonic RPG games though. It's not as much of a high selling point as other Sony games no, but Sonic has seen growth in popularity. I have noticed Japanese Sonic fans tend to be in support of the Sony purchase of Sega more than Western ones."

    "What was it like before Sony got involved?"

    "I was young then. But from what I gather there are hardly any notable Japanese Sonic fans from before Sony was involved. Sega had a very hard time getting relevant here on their own."

    - Sonic Retro Forum Discussion, 2006
     
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    February 2006: Some games, really just some games
  • Hello again! This here is month 2 of 2006....which is to say Part II of Part I of 2006. There's not a whole lot of clear changes from OTL in this month because not a whole lot really happens, but as the year continues more unique stuff will appear of course. So for the most part this is a bit of a "getting stuff out of the way" kind of post but I hope you guys enjoy the progress either way!

    RESIDENT EVIL: DEADLY SILENCE
    February, 2006
    "Experience the terror of Raccoon City as heroes Chris Redfield and Jill Valentine try to survive a mansion filled with flesh hungry zombies, giant spiders, horrific amphibious creatures, mutant dogs and worse. Now the Survival Horror Classic Resident Evil debuts with features exclusive to Nintendo DS system.

    Two Great Ways to Play
    * - Classic Mode - The original, high tension Resident Evil.
    * - Rebirth Mode - A new, high octane action intensive game

    Multi-Player and More
    * - Join up with 2-4 friends and scream together playing Multiplayer mode in a specially created map
    * Bonus Mini-Game - Master of Knifing
    - Back cover for Resident Evil: Deadly Silence, a Nintendo DS exclusive released in 2006.



    STREET FIGHTER ALPHA MAX
    February, 2006
    "Take the fight to the streets!"

    "The legendary Street Fighter Alpha series returns for the biggest battle of them all - that can be fought wherever you are on the Sony Pluto."

    "37 Street Fighting Heroes
    - All the legendary brawlers of Street Fighter Alpha and more, for the first time on Sony Pluto."

    "Multi-player Mayhem
    - Up to three players fighting on-screen at once, plus eight player tournaments and leagues, all wirelessly."

    "All New Content
    - A perfect recreation of the acclaimed arcade series, with smashing new content including new characters, game modes and hero creation system."
    - back cover for Street Fighter Alpha Max, released for Sony Pluto in early 2006.


    SIREN 2
    February, 2006

    "FROM THE ISLAND OF DARKNESS, A SIREN CALLS..."

    "A group of strangers are approaching the mysterious Japanese island of Yamijima when a blood red tsunami pitches their boat into the waves.

    Those that survive the storm may soon wish they hadn't...29 years ago, the inhabitants of Yamijima vanished during a blackout, leaving their island of darkness guarded by creatures from the Netherworld.

    Each survivor is unwittingly entwined in the island's gruesome past, and must now defend themselves with any weapon they can find. To stay alive, they must also learn to "Sightjack", a unique ability to see through the eyes of others, including the enemy; thus foreseeing the unspeakable horrors that lie in store for them."
    - back cover for Siren 2, a Sony Neptune exclusive, developed by first party teams.


    THE RISE AND FALL OF GIZMONDO
    February, 2006
    Have you heard of Gizmondo?

    No?

    Well then, allow me to tell you a story.

    The Gizmondo is - or was - a recently released handheld console released by Tiger Telematics, not to be confused with Tiger Electronics. Trust me, they are indeed a completely unrelated company; but I diegress. The Gizmondo was released in March of last year, and even though it only sold about 25,000 units before it bit the dust it has still managed to leave a significant impact on gaming in ways that may just surprise you.

    But first, the origin.

    The Gizmondo started life in 2003 when it was announced on Tiger Telematic's website as the Gametraq, apparently in response to Nokia's ill-fated N-Gage announcement which was at the time publicized in Scandinavia. However, while the N-Gage was ultimately cancelled the Gizmondo was actually released two years later.

    The build up to this thing was actually pretty big - Busta Rhymes, Jodie Kidd and Pharrell Williams among others were invited to a Gizmondo-promotional party; with some of them even performing. At least two commercials are known to have aired, and corporate exec Stefan Eriksson took part in a 24 hour race in a sponsored Ferrari 360 Modena GTC.

    The delivery though?

    The console sucked.

    First off, the console itself was sort of a combination of a PDA with a handheld gaming console - allowing you to use a camera, have applications, play games, watch 'movies', listen to music, message people, use GPS, and have contacts. That's all well and good, but we live in a world where most people already have either a PDA or a Phone - and the one thing this thing had that those didn't was games. A category where Gizmondo lacked severely - a diddy called Trailblazer was it's only game at launch, though at least eight others were out by the time it was launched in the west; six others remained europe exclusive though. Some games claimed to use "augmented reality", though the only one that really seemed to follow through was 'Colors'....which was not released.

    The console also had some EA game ports such as FIFA and SSX, though aside from that the majority of games were really nothing to get excited over.

    We should also mention that the console itself has no plastic beneath it's rubber casing, meaning that the system itself is slowly melting itself to death as time and usage goes on - if you even decide to play it at all.

    So with all of this having happened in the span of last year and this year, what has happened to Tiger Telematics and it's Gizmondo system? Well, after going millions in debt T.T. was forced to declare banktruptcy, and one of their chief executives was caught allegedly being involved with a Swedish mafia group - shortly before also crashing his Ferrari in California, leading to his arrest and deportation back to Sweden where he no doubt faces legal issues for his 'alleged' (it's essentially been proven via Swedish press) crimes.

    All in all, it's very doubtful we will ever be hearing of Tiger Telematics ever again. And perhaps that's for the best.

    - Online Article, 2006


    STAR WARS: EMPIRE AT WAR
    February, 2006

    "COMMAND OR CORRUPT"

    "It is a time of galactic civil war. Will you take up the reins of the Rebellion, assume control of the Empire, or rule the - Underworld?"

    "From the lives of soldiers to the deaths of planets, you are the supreme galactic commander."

    "Conquer or liberate over 80 ground and space locations."

    "COmmand iconic characters such as Obi-Wan Kenobi, Darth Vader and more."

    "Pit X-wings against TIE fighters or command a fleet of Star Destroyers in space."
    - back cover for Star Wars: Empire at War, released in early 2006 for computers; Mac and Windows.


    SONIC RIDERS
    February, 2006
    "TRY TO KEEP UP!"
    "Sonic takes on Dr. Eggman's call for the fastest air-rider at the World Grand Prix. Compete against new rivals - the Babylon Rogues - as you pull off insane tricks and catch massive air!"

    "Think you got what it takes?"

    "Hang Tight! Ride the Turbulence to ramp up speed!"

    "The Bigger the Trick, The Greater the Power!"

    "Beat 'em, or Get Beaten!"

    "Test your skills against your friends in Multi-Player Mode."
    - back cover for Sonic Riders, a Sonic spin-off developed by Sonic Team and released for the Sony Neptune.


    "Yet again, Sonic Team releases another Sonic spin-off rather than main series game. Talk about demotion."

    "They are involved in the next gen game, the memes about their so-called demotion are getting old, man."
    - Image Board discussion, excerpt, 2006

    "This game is basically Anti-Grav for EyeToy except with Sonic and no motion controls." - Anonymous comment, 2006

    "The first game featuring Tara Strong as Tails."

    "They also brought in Jason Griffith to be Jet the Hawk. 4Kids Sonic and Game Sonic actors in the same game." - Sonic Retro forum discussion, 2006

    "Sonic Team has absolutely outdone themselves with this one. The idea of using hoverboards - called 'extreme' gear and performing wicked skateboarding tricks as you race your opponents is an absolutely original idea that hasn't really been done before in racing games - and honestly I really think it should because it's an awesome concept. This isn't outdated like a certain other racing game series, this is new and fresh. There aren't items to cheese your way through the race, instead you boost to own your opponents up close and personally. There's also the addition of rail grinding with Sonic and other speed types, flying around certain parts of track with Tails and other flight types, or just bashing your way through obstacles with Knuckles and other power types. There is a bit of a learning curve to the gameplay but it doesn't take as long to learn as you may think! There's also a small story campaign which introduces us to the new characters of the Babylon Rogues and gives us a reason to race, which is also something more than I can say for other racing games out there. Overall, a definite reccomendation!" - Shogo Ozawa, 2006

    "Shogo Ozawa: #1 Sony shill in the world." - Anonymous comment

    "The game is okay and has kick ass music but has a bit of a learning curve as getting good on doing the tricks and mastering the turbulence mechanic can be hard, but I do like how they make the extreme gear equippable allowing you to mix and match (at least outside of story mode) to best suit your abilities. They also are one of the few games that allow for DLC, following after SA1 & SA2 in having things such as extra skins be DLC mostly available for in-game rings rather than real life money. For instance you can purchase for Sonic a Jak & Daxter costume, and for Tails a Ratchet & Clank costume. Stuff like that - no extra gear which is a bit of a shame. They also have crossover appearances of characters such as AiAi, NiGHTS, Ulala in addition to the Sonic characters playable in the game which is certainly a welcomed touch." - Sonic Retro forum post, 2006

    "The story of the game is nothing special, certainly not shakespearean by any means, but it gets the job done and has it's moments. For instance I love how in the end, it was all for a magic carpet." - Anonymous comment, 2006

    "It's a solid, well made game for what it is and a great late-stage Neptune title but is pretty much just one last hurrah for Sonic on Neptune before the next gen hits. It's also just a spin-off at the end of the day." - Anonymous comment, 2006


    SUPER MONKEY BALL ROLL
    February, 2006
    "COME AND ROLL THE SUPER MONKEYS!"

    "The most insanely addictive puzzle game ever bursts onto Sony Pluto!"

    "Guide AiAi, Gongon, Meemee and Baby through over 100 frustratingly addictive puzzle trays."

    "4 classic Super Monkey Ball party games; play with your friends wirelessly!"

    "2 all new party games - Air Honkey and the frantic Monkey War!"
    - Back cover for Super Monkey Ball Roll, a Sony Pluto exclusive released in 2006

    "It's Super Monkey Ball, but portable! What more could you ask for? "- Shogo Ozawa, 2006


    FINAL FIGHT: STREETWISE
    February 2006
    "THE SMASH HIT FINAL FIGHT FRANCHISE RETURNS!"

    "Kyler and Cody Travers are two close knit brothers surviving the tough streets of Metro City. When Cody disappears admist the mayhem of a burgeoning drug trade, Kyle must take back the streets with his own hands to save him."

    "Fight alongside fan favorites such as Cody, Haggar and Guy"

    "Take your fighting to the extreme with Instinct Modes and Counter Time"

    "Pulse pounding hip-hop and alternative metal soundtrack featuring over 40 hot artists including RZA, Slipknot, Lil' Flip, NappyRoots, Soulfly, and others.

    "Gain money, tension, and respect to become the Ultimate bad ass."

    "Fierce single player and 2 player co-op modes."

    "Bonus mini-games and the unlockables including the Original Final Fight!"
    - Back cover for Final Fight: Streetwise; released for Sony Neptune & Nokia Neo in 2006, by Capcom.

    "This game sucks, actually." - Anonymous, 2006

    "The gameplay is simple and functioning, but almost every other aspect of it falls flat on it's face. Don't buy this thing. Just don't bother. Just buy any other game instead." - Anonymous, 2006



    STEPHEN "STEVE" RACE STEPS DOWN AS HEAD OF SSCEE OF AMERICA
    February 2006

    In a recent press release, Stephen Race has announced that he is stepping down from his position at the helm of SSCEE's American division, he position he has held since 2001. He had also been seen as the second-in-command of Sega's American division - SSCEE's predecessor - prior. The man was vague about the reasons for this surprise decision, though has stated he had an "amazing time" in his years at Sega & Sony and will be leaving the American division "in good hands" going into the upcoming generation of gaming.

    Race's departure from his post will be effective in March 1st of this year, which means that Sony may either be out of a western leader during the incoming release of their Solaris console or will otherwise have to appoint a successor quickly.

    SSCEE of America - full title 'Sony-Sega Computer Entertainment Enterprises of America - is the American division of SSCEE, itself a division of major conglomerate Sony. SSCEE is currently the market leader in the home console market and one of the leading companies in the video games industry as a whole after having virtually replaced former market leader Sega in 2001. As such their leadership is seen as important in the world of 'gaming', as it is called.

    As for his replacement, there has as of yet not been an announcement from Race or from SSCEE of America.

    - Business Insider, 2006, excerpt.
     
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    March-April 2006: More of a Year
  • Warning: Contains some minor f-bombs because this is where AVGN becomes relevant.


    ARCHIE COMICS & SONY

    "Honestly...there was hardly any change in how we handled things at Archie under Sony from how we handled things under Sega. When the switch happened all that really happened was we switched from Sega to Sony; the only thing [Sony] was strict about was replacing SEGA's name with theirs just about; so essentially we just had to put the Sony logo on any of our formerly SEGA-licensed works. After that got sorted out they sent us a mandate list that boiled down to 'keep it for the target demographic and you're golden'. That was the only thing they ever asked of us, really; technically it wasn't even much of a mandate so much it was something we already assumed. Sega had actually been most of the same way throughout the 1990's, never really seeming to care what we did so long as we made money. It should also be mentioned that we were never actually dealing with a video game company anymore, that was the main difference. We were dealing with Sony of America itself rather than the American division of the video game company [SSCEE]. Unfortunately no I never met with Tom [Kalinske] in person, I don't think he has the time to actually visit a place like Archie's offices anyway. But yeah the main difference is that Sony Corporate - at least it's western leadership - dealt with us rather than their video games division." - Interviews with Anonymous Archie Insiders, circa 2005-2006.

    "When Karl Bollers and Ken Penders left [Archie] in '05 and '06 (#154 and #159, respectively), Ian Flynn finally achieved what seemed to be his life's ambition and became head writer with #160. Tracy Yardley also became one of the leading artists - pencils. One of the things I was sort of on the fence about was Flynn's way of going about making the comics 'closer to the games' - for instance by the end of his first year (#169) he had gotten rid of several comic-exclusive characters, like Mecha Robotnik, and reduced the chaos emerald count from billions to just seven plus the master emerald. I didn't really like his decision to begin killing off some of the characters and nixing some of our more unique concepts, but there's lots of people who enjoyed - or should I say enjoy as it's ongoing, his run and there are many reasons for them too I won't lie. " - Interview with Anonyomous Archie Insider, circa 2006-2007.


    ADAM WALSH NAMED NEW HEAD OF SSCEE'S AMERICAN DIVISION
    March, 2006

    Last month it was announced that the President & CEO of Sony-Sega Computer Entertainment Enterprises of America, Stephen Race, was stepping down from his position - one that he has held since roughly March of 2001. Sony did not initially announce a successor for him, though with Race's departure now being effective the company has revealed that a man by the name of Adam Walsh will be filling Race's position as their American leader.

    Walsh is a 1983 graduate of California State University's San Francisco State University, and has previously worked as a general manager for Atari and held an executive position at Yahoo before joining Sony Computer Entertainment in 1994, remaining with the company when it later merged with Sega to become SSCEE. Now over a decade since he began work for the gaming company he now serves as it's western leader. Having been involved in the business world since the mid-late 80's, he commented in a press release that he is "confident" that his leadership will "usher [Sony] into yet another era of prosperity and continue our victories over the likes of Nokia and Nintendo, over both of whom we continue to dominate."

    Adam Walsh is one of three leaders of Sony's video game division internationally, with Ken Kutaragi leading the central branch located in Tokyo since 2001 and Phil Harrison leading the European branch located in London since 2005.

    - Business Insider, 2006, Excerpt


    MEGA MAN POWERED UP
    March, 2006

    "POWER UP! The diabolical Dr. Wily is bent on world domination, and only Mega Man can stop his evil minions! With a spiffy new look and new powers, Mega Man is better than ever in his wildest adventure yet! For the first time ever, play as any of the powerful bosses! Take Control, build & explore your own levels! Use infrastructure mode to send your creations to Mega Man users around the world and test their skill!" - Back cover for Mega Man Powered Up, released for the Sony Pluto in March of 2006



    METAL GEAR SOLID 3: SUBSISTENCE
    March, 2006

    "METAL GEAR GOES ONLINE!"

    "In Metal Gear Solid 3: Subsistence, players can battle or team up with seven other friends for online dominance. Featuring addicting online gameplay modes, and a new 3D camera system, Subsistence is the game that gives players a brand new Metal Gear experience."

    "All New Online Gameplay - including Deathmatch, Team Deathmatch, Sneaking Mission, Capture Mission and Rescue Mission."

    "Complete Metal Gear Solid 3 Snake Eater game with new user controlled 3D camera"

    "Includes never before released games Metal Gear and Metal Gear Solid 2: Solid Snake"

    "Game connectivity with Metal Gear Acid 2 on the Sony Pluto portable system"
    - Back cover for Metal Gear Solid 3: Subsistence, released for the Sony Neptune, an expanded edition of Metal Gear Solid 3: Snake Eater.


    SYPHON FILTER: DARK MIRROR
    March, 2006

    "When a mission is too dangerous for government intelligence, too sensitive for militarytresponse...only one man is armed and ready."

    "GABE LOGAN"

    "Once inserted into the field, Gabe operated on his own authority. Take control of this Precision Strike operative as he uses stealth, state of the art weaponry, and the authorization to use deadly force to uncover the latest threat to global security, a project only known as DARK MIRROR"

    "30+ Missions"

    "Online Multiplayer"

    "State of the Art Weaponry"

    "Close Range Combat"
    - Back cover for Syphon Filter: Dark Mirror, developed by Bend Studio and Published by Sony for the Sony Pluto & Sony Neptune video game systems. While it didn't make a large cultural impact in gaming, it received mostly positive reviews and decent sales.


    BYZANTIUM II: TWILIGHT OF AN EMPIRE
    March, 2006

    "IN A WORLD EMBRACED BY DARKNESS, ONLY ONE LIGHT REMAINS"

    "The 7th Century has dawned, and the Roman Empire is beset by enemies on all sides. In the years since the great Justinian, Italy has been retaken by barbarians, new peoples called 'Slavs' have entrenched themselves across Thracia, Moesia & Illyria, and the Persians are well prepared to invade the vulnerable eastern provinces. The current sovereign, Phocas, seems to not care that the realm of the Romans is falling apart at the seems - being grossly incompetent and overtly brutal to those around and under him. Losing their patience with the tyrannical lord, the Exarch of Africa Heraclius the Elder and his son, Heraclius, ignite a war seeking to dethrone the unfit emperor in the hopes of preventing the final fall of the world's greatest empire. Their only fault is they might not know how dire the situation has truly become." - Back Cover for Sony Neptune exclusive Byzantium II: Twilight of an Empire, released as a direct sequel to the previous Byzantium game developed by Sony Technical Institute.


    "SONY RELEASES GAME DESCRIBED BY SOME AS A 'MIDDLE EAST WAR SIMULATOR'" - CNN, 2006

    "JACK THOMPSON LAMBASTS SONY FOR RELEASING 'BYZANTIUM II', SAYS IT IS THE MOST VIOLENT GAME HE'S EVER SEEN YET" - Fox News, 2006

    "I literally was not expecting this game to get a sequel. But I love it. Even though I'm 100% confident this is probably banned in the middle east." - Anonymous Comment

    "A Nintendo fan told me 'Nintendo would never release a game like this' and all I could say in response was 'exactly'." - Anonymous Comment

    "The amount of headlines berating Sony for releasing this game just because of what happens at the very end when they recreate the rise of you-know-what are ridiculous. They are doing to Sony what they do to Rockstar every time a GTA comes out. This is a fictionalized version of history. I praise them for having the balls to feature that in the game at all, personally - and I think they handled it pretty respectfully. " - Online Review, excerpt

    "Most Violent Game in recent history....bruh, they literally have not played Mortal Kombat." - Anonymous comment

    "The game essentially begins with the plot being about Heraclius the Elder and his son the Younger Heraclius rebelling against the depicted-as-tyrannical Emperor Phocas, but after that's done the plot takes a bit of a years later epilogue thing and covers the final war between Persia and the Romans, which of course means it ends with a certain group crashing the party to become the 'real' final bosses....to much media controversy which nobody really cares about. There. That's the rundown of why everyone's talking about this game." - Online review, excerpt.

    "Media circus over the last act of the campaign aside, this game is actually pretty solid. There's a whole lot of difference from this game and the previous, though it does try to incorporate the advancements of technology during it's historical timeframe as well as it can. The novelty if it being a first person game with early medieval weapons rather than firearms is still very unique in today's gaming landscape, and in many cases it's like playing God of War from a first person perspective....and with more 'realistic' combat. They do include some learnable techniques and equippable armor pieces to spice up combat, though the differences are very negligible. Really the character customization is only for multiplayer, which inspired by Halo Sony is trying to implement in full force with this game. Customization is not much, you can really only change your face between presets and mix-match your armor - but it's something at least. Many of the armor sets are of course, downloadable content paid by your in-game gold. It's very interesting to see stunning environments such as Constantinople, Late Roman Egypt & Tunisia, Anatolia and Southern Italy in later Neptune graphics - it's on the same console as the previous game yet looks much more refined this time around." - Online review, excerpt


    BATTLEFIELD 2: EURO FORCE
    March, 2006

    "Via connection to the online Nokia Network, you get exclusive access to the new Euro Force downloadable content pack for Battlefield 2; downloadable right from your Nokia Network account without having to turn away from your console! With this content pack, you get access to the European Union faction, 3 new maps, 4 new weapons and 6 new vehicles to spice up your Battlefield experience! It truly is one of the most extensive DLC packs available on the net right now, and you can get it all only for $5.99 or €4.97!" - Advertisement blurb for the Euro Force DLC pack for Battlefield 2, released onto the Nokia Network in 2006


    FINAL FANTASY XII
    March, 2006

    "Square Enix has struck again, releasing onto the world yet another Final Fantasy game, this time being XII - the 12th numbered entry in the not-so final series of fantasy games. Now, XII features all of the staples of the recent Final Fantasy entries preceding it - that is to say it features modern day 3D graphics, JRPG battle gameplay, anime style character design with that distinct Square Enix art style, all that jazz. But it also introduces a lot of new features that before this entry weren't previously seen as components of the franchise - an open world, a customizable "gambit" system which allows some control over the AI in battle, a "license" system which determines which characters can do/use what, a hunting side quest which is basically for grinding in the open world, and perhaps more importantly an actually controllable camera as well as a more seamless battle system than ever before. Needless to say, all of these changes are spectacular additions to the franchise - making the gameplay better than even the previous Final Fantasy games, furthering the recommendation I personally have to potential players in regards to acquiring a Sony Neptune in order to play it - as yes, this game is exclusive to Sony hardware (at least for the foreseeable future). The only real downside is that Sony themselves still haven't made Phantasy Star Online 2 yet." - Online review for Final Fantasy XII, released for the Sony Neptune in March 2006.


    METROID PRIME: HUNTERS
    March, 2006

    "THE HUNT IS ON!"

    "A ferocious race, now extinct, has left behind relics of it's once-powerful warrior culture. Now bounty hunters from across the galaxy race to claim these relics in the hopes of harnessing the power for themselves!"

    "6 NEW BOUNTY HUNTERS! Use each hunter's unique abilities to take on friends and rivals!"

    "SINGLE PLAYER MODE! Uncover the mystery behind the Hunters' quest for power in the action-packed single player mode!"

    "INTENSE WIRELESS AND WI-FI MULTIPLAYER ACTION! Battle online via Nintendo-Wifi connection or with friends over local wireless!"
    - Back cover for Metroid Prime: Hunters, released in March 2006 as a Nintendo DS exclusive.


    ME AND MY KATAMARI
    March, 2006

    "THE KING AND THE PRINCE ARE BACK IN ALL THEIR BRILLIANCE!"

    "Take the adventure on the road as the Prince or one of his many cousins, rolling up objects in order to create islands for a bunch of homeless animals. Enjoy fun and quirky gameplay, accompanied by a wonderfully varied soundtrack."

    "NEW CREATIVE DESIGN. Explore your very own island populated by animals."

    "ALL NEW CONTENT. Enjoy new cousins, presents and levels!"

    "2-4 PLAYER WIRELESS BATTLE. Take on your friends in exciting rolling battles."
    - Back cover for Me and My Katamari, developed by Namco for the Sony Pluto, released in 2005 though localized in 2006

    "The third entry in the Katamari series, Me and My Katamari is the first portable entry in the Namco franchise, following Katamari Damacy and We Love Katamari - released in 2004 and 2005 respectively. " - Article excerpt.

    "The Katamari series was originally going to be released for the Nokia Neo, but Namco decided early in development to instead make it for the Sony systems - due to the Sony consoles selling more." - Anonymous Namco insider.

    "For some reason I only know about Katamari because of Newgrounds Sonic the Hedgehog flash animations" - Anonymous commentor


    FAR CRY INSTINCTS: EVOLUTION
    March, 2006

    "Jack Carver thought he'd found paradise. But when a gorgeous woman draws him in on a dangerous heist, their sun-drenched days take a chilling turn. Hunted for a murder he didn't commit, Jack must draw on his most savage instincts to make his predators his prey."

    "Power new weapons and vehicles: Destroy enemies with poisonous darts, Motolov cocktails, pipe bombs, and truck-mounted heavy weaponry."

    "Build your perfect paradise: Play and share your own maps with the upgrade, backwards compatible map maker in classic Far Cry multiplayer modes and the all-new Seek and Secure mode."

    "All new content: Battle through 14 new single-and multiplayer missions against all new enemies in the new tropical environments."
    - Back cover for Far Cry Instincts: Predator, released as a Nokia Neo exclusive in March of 2006, developed by Ubisoft.

    "Far Cry Instincts: Evolution is a wonderful example of a late era Nokia Neo title. Best graphics on the market, solid gameplay, solid story. Honestly everything this game has to offer is just all around great. While the Neo does suffer from a lack of iconic characters or games compared to Sony & Nintendo, Far Cry Instincts & Evolution both prove that there's more than enough potential going forward. Though of course in saying that, we must remember this is an Ubisoft title, rather than a Nokia title - even if it is one that Nokia did stunningly well. With the announcement that they will be compiling an advanced version of Instincts and Evolution for the G-X at launch, Ubisoft is definitely keeping Far Cry alive as we wait for that." - Online review, excerpt.


    HARVEST MOON: MAGICAL MELODY
    March, 2006

    "START A FARM, BUILD A VILLAGE!"

    "Flower Bud Village wasn't a blossom of a burg when you bought a plot of land. Now newcomers depend on the bounty from your land for their livelihoods. It's up to you to create a farm, raise a family and build a village in the most challenging harvest ever!"

    "Play as a girl or as a boy!"

    "Buy farm land next to a river, along a seashore or in a village!"

    "Plant crops, raise livestock, dig for gems or just fish!"

    "Beat your farming rival in the fields and at the festivals!"

    "Unlock hidden multiplayer mini games!"
    - Back cover of Harvest Moon: Magical Melody, released in 2006 as a Nintendo GameCube exclusive.

    "One of the most adorable games out there that you could possibly play, let alone relaxing and peaceful. In today's world of action-packed shooters, RPGs and high-speed platformers...this is a more than welcome change of pace." - Online review, excerpt.


    WHO THE HECK IS TOM CLANCY ANYWAY?
    March, 2006

    "I'm just curious, I'm seeing a lot of Neo games with his name on it and have no idea who he is. Would someone happen to know?"

    "He's a novelist; Ghost Recon, Rainbow Six and Splinter Cell are all based on books he's written. Ubisoft seems to be a real big fan of his work; also the games are on Neptune too but they do come out on Neo first, and honestly those ports feel more optimized."

    "Ah, alright! Had no idea."

    "Both the books and the games are pretty good tbh. If you're a reader and you like the games, you'd probably like the books I imagine."
    - IGN Forum discussion, excerpt


    TOMB RAIDER: LEGEND
    April, 2006

    "LARA CROFT IS BACK!"

    "In a race against time, Lara must travel the globe to unearth history's greatest weapon. A legendary artifact of such immense power it could threaten humanity's very existence. Take Lara back to the Tombs with totally new moves and hi-tech gadgetry in her most explosive adventure ever!"
    - Back cover for Tomb Raider: Legend, released in April of 2006 for both Sony Neptune, & Nokia Neo as well as PC & Mac, before being released for GameCube in November of 2006. A portable version was released on the Pluto of June 2006, and DS in November 2006.

    "Reboots can be very hard sells for pretty much every single media; you'd be hard pressed to find any single reboot of a series that didn't have at least some members of the fanbase - but Tomb Raider's reboot is different; it actually has in many ways, brought Lara back." - Online review, excerpt.


    ANGRY NINTENDO NERD
    April, 2006

    "So I found this funny video I'd like to share, it's some guy reviewing an old NES game based on the Karate Kid movie, calling himself the Angry Nintendo Nerd. Just got posted to YouTube today, thought it was honestly the funniest review I've seen."

    "lol good shit"

    "I definitely agree, best and most entertaining game review I've seen in a while. Hope he makes more."

    "His use of fuck is legendary."

    "The review is so casual yet something about it is just loads better than the kinda reviews they put on t.v. and in those articles."
    - Online forum thread, excerpt.


    MOTHER 3
    April, 2006

    "MOTHER 3 JUST CAME OUT IN JAPAN!"

    "Mother 3?"

    "The sequel to Earthbound!"

    "What?"

    "Okay, well, It's gonna take me a long time to explain this to you."
    - Online forum thread, excerpt. Mother 3 was released in April 2006 as a Nintendo Gameboy Advance exclusive, though only in Japan. This rendered it as a relatively unknown in American & European gaming.


    RAMPAGE: TOTAL DESTRUCTION
    April, 2006

    "MONSTERS ON THE LOOSE!"

    "Get ready to roam, rage and rampage your way through cities of the world destroying all in your path. George, Izzy and Ralph are back along with 27 new monsters that you can collect and play as. Wander through 3D neighborhoods trashing everything in sight as you uncover hidden monsters and power-ups."

    "Collect and play as 30 different monsters!"

    "Roam through major cities destroying everything!"

    "Add to the destruction by throwing objects around!"

    "Original Rampage and Rampage World Tour games included!"
    - Back cover for Rampage: Total Destruction, released in April 2006 for the Nintendo GameCube & Sony Neptune; then the latest installment in the Rampage franchise


    THE KING OF FIGHTERS NEOWAVE
    April, 2006

    "43 SNK CHARACTERS! With their own fighting styles and unique moves"

    "12 FIGHTING TEAMS! Fight it out in 3-on-3 battles"

    "BEAT YOUR OPPONNENTS SENSELESS! Link combo-moves to inflict "game over" damage"

    "NOKIA NETWOREK! You think you're good? Battle anyone, anywhere and find out"

    "THE ULTIMATE THREE-ON-THREE FIGHTER FOR NEO & NOKIA NETWORK - Hardcore Gamer Magazine"
    - Back cover for The King of Fighters: Neowave, originally released for arcades in 2004 but released on the Nokia Neo as an exclusive in April of 2006.

    "There are three reasons people choose Nokia: Halo 1 & 2, Battlefield, and SNK." - Anonymous online comment.


    KOF: MAXIMUM IMPACT 2
    April, 2006

    "The invitations to the world's mightest fighters have gone out. THE KING OF FIGHTERS tournament is set to begin."

    "37 Incredible SNK characters, including 4 new fighters"

    "ALL NEW Counterstrike move"

    "Kula Diamond & Billy Kane, for the first time in 3D"

    "English & Japanese voice options"

    "Party Mode & Mini-Games, featuring "Destroy the Tank"

    "Connect to Nokia Network to test your skills against international players!"
    - Back cover for The King of Fighters Maximum Impact 2, released in the west as King of Fighters 2006; was of course a Nokia Neo exclusive.
     
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    May 2006: E3 '06 Included
  • NEW SUPER MARIO BROS.
    May, 2006

    "Jump into an all-new Mario adventure!"

    "Run, jump and stomp your way through raging volcanoes, tropical islands, snowcapped peaks, and unimaginable challenges!"

    "Grab a Mega Mushroom and grow to incredible proportions, or smash through your foes in a blue Koopa shell!"

    "Challenge a friend to a wireless face-off on specially designed levels, or play up to three friends in a ton of touch screen minigames!"
    - Back cover for New Super Mario Bros., a Nintendo DS exclusive recapturing the gameplay of the original Mario games using 3D models and modern Nintendo technology.


    HEROES OF MIGHT AND MAGIC V
    May, 2006

    "This latest installment captures much of the charm and addictiveness of the other excellent fantasy-themed turn-based strategy games that earned Heroes of Might and Magic its fiercely dedicated fan base." - Gamespot, Excerpt

    "It's been years since the last game in the illustrious Heroes of Might and Magic series. For a while, it was unclear if Panasonic Interactive Entertainment - 3DO's post-console identity and the parent company of Might & Magic's developers, would ever greenlight another installment in the series. That is, until they suddenly did just that last year. Then the question became one of quality. With so many years since the previous entry in the series, was there any chance that the next Heroes of Might and Magic could stack up to its predecessors? Apparently, yes. Underneath the fancy 3D graphics of this latest Heroes game is an underlying design that's very similar to that of the series' popular favorites, parts II and III. Even a lot of the stylistic touches, which fans probably expected to get lost in translation, are intact here. So, despite some bugs in the retail version, Heroes V comes across like an enhanced remake of a classic. Or if you're unfamiliar with the series, you should know that this is an addictive strategy game with a lot of depth, personality, and lasting value." - Gamespot, excerpt


    X-MEN: THE OFFICIAL GAME
    May, 2006

    "MASTER THE POWER OF THE XMEN"

    "Unleash the fury of Wolverine, the speed of Iceman and the agility of Nightcrawler as you battle through events leading up to the feature film X-Men: The Last Stand"

    "Encounter key elements of the X-Men Movie Universe, from villains to locations"

    "Join forces with Storm and Colossus against Sabretooth, Multiple Man and others"

    "Evolve your characters' powers over time, in environments tailored to their skills"
    - Back cover for X-Men: The Official Game, developed by Activision and released in 2006 for the Sony Neptune, Nintendo GameCube and Nokia Neo. Licensed for the 2000's X-Men film series.

    "X-Men: The Official Game. Yet another 'meh' licensed game that really only appeals to fans of the franchise it's licensed from." - Online comment


    E3 2006
    May, 2006

    Held again at the L.A. Convention Center, E3 2006 was perhaps the biggest gaming event of the summer if not 2006. The hype around this day was real, because it was when for many people they would first be introduced to all three of the incoming Next Gen consoles; very much like what the first E3 back 11 or so years ago was, even if many of the big faces had changed since then.

    Of all the big three, Nokia's Neo G-X console was certainly hyped to be the most powerful of the next generation systems in the same vein that it's predecessor served for the current. As for as technical specifications go, it bolstered 4 custom CPU ships based on the MIPS 74K, each of them codenamed "Raptor" (Alpha, Beta, Gamma and Delta respectively). Combined, this brought G-X processing power to a total of roughly 3 GHz - making it far more powerful in raw power than it's predecessor; for GPU it sported a custom GPU set codenamed "Reindeer" which was based on the Nvidia GeForce 7800 GTX, with a core clock speed of 550 MHz. Though while an all around upgrade from the Neo, this was the day where it would be tested against it's competitors, and people were already debating across the center about whether or not the G-X or the Solaris were more powerful. While the G-X was strong and generated a lot of interests, it had many downsides to it that were present at E3.

    The biggest one was Halo. Specifically, Halo 3. PIE & Bungie had their own presentation for it, as it was naturally the centerpiece of their showing - and much to every Halo fan's delight, Halo 3 would be coming out for both Solaris & G-X. For Nokia & the Nokia Network, this was a major blow - as Halo was one of the top online games period, so to lose their exclusivity was certainly not something Nokia's guys were looking forward to. But it was something we had long suspected to be inevitable.

    Besides losing control over Halo, the biggest downside of the G-X was that not a whole lot of exclusive games were really being shown off for it. There was Battlefield 2: Modern Warfare, which was to serve as an updated re-release of Battlefield 2 with better graphics & all the DLC in one game; Far Cry Instincts: Predator from Ubisoft which was an updated release combining both Instincts & Evolution in one game; King of Fighters 2006 DX which was a deluxe edition of KOF '06 previously released on Neo; Metal Slug Anthology - a Metal Slug compilation game; and NeoGeo Battle Coliseum - previously released in JP arcades back in '05. While this was all certainly good - these weren't really new games so much they were beefed up versions of existing ones. That's not to say they had none however - they did push forward with powerful showings such as Ubisoft's Assassins' Creed & PIE's Bioshock, with Bioware's Mass Effect demo being centered on the G-X as well. Nokia also had exclusivity with a Grand Theft Auto rival that would ultimately become Volition's Saints Row - initially known as Bling Bling. They also introduced us to Warlords of Vicania - an anime styled war game trying to combine anime 'cuteness' with the grittiness of the west. There was also Frostbite, a sequel/retooling of their Scandinavian noir game from the Neo.

    Sony's presentation blew Nokia's out of the water. For western viewers this was one of the first times they got to see the Solaris in person. Even though Japan had already seen this beforehand, we Americans finally got to really know the upcoming console, the first Sony made without a Sega to co-opt it. For technical specifications: 3.2 GHz Cell Broadband Engine with 1 PPE and 8 SPEs as it's CPU and the 550 Mhz Nvidia/SSCEE 'Reality Synthesizer' chip as it's GPU - making it roughly equal to the G-X, though significantly more powerful in computing power, something which Nokia must have been insecure about. Another big selling point was the console's doubling as a Blu-Ray player. Oh and yes there were jokes about how fitting it was for the company with Sonic as their mascot to have a "blu" ray player. Which only made people joke about how it was only called blu-ray because of the hedgehog. For games, the main one on display was of course the coveted next gen Sonic game - which seemed specifically designed to show off the hardware in ways not even previous Sonic titles were. For the first time Sonic would feature a day-night cycle in-game, higher speeds than even previous sonic the hedgehog titles, and larger game worlds that were not only stunning for the time but also are more wide open and 'real' than what we saw in Sonic up to that point - giving us an absolutely amazing spectacle to look at during the demonstration and first trailer. With how much Sony had been hyping this game, the amazement with it was real. Sonic was also all over the rest of Sony's presentations too - more spin-off games were announced for the Pluto in an effort to pump it up against the DS and we were already being given hints about another Solaris Sonic game, Sonic Wild Fire, under development from Sonic Team themselves - though this one was only talked about and not shown. This all isn't even mentioning the large Sonic display at Sony's booth, with their centerpiece being a large Sonic that loomed over all who passed by.

    Now, Sony's presentation wasn't all Sonic the Hedgehog though. Also exciting plenty of people was Shenmue 3, the long awaited sequel to the early decade's Shenmue 1 & 2 - the magnum opus of the legendary Yu Suzuki. There was also finally more evidence of Shenmue Online, with the implication that the MMORPG would be going online around the same time as the Solaris, coinciding with promised updates to Sony's aged Sega-Net service. Also on display during the show were new IPs designed to show off the graphical & computing capabilities of the Solaris, games such as Warhawk & Heavenly Sword. Sequels to previous games, such as Killzone: Liberation, Phantasy Star Universe, Sega Rally Revo and Super Monkey Ball: Banana Blitz were among the roster - but most intriguing of all was new IP Uncharted, developed by Naughty Dog. Not many people at the time would predict how big it would become for Sony in the near future.

    Then we get to Nintendo's presentation of the Revolution - final name the Wii, and all that could be said was 'wow'.

    Now, while Jokes were had at the change from Revolution to Wii well before the expo, there weren't so many jokes made when people saw what the Wii was going to bring to the table. Wii Sports, Super Mario Galaxy, Legend of Zelda: Phantom of the Hourglass, Star Fox Command, Metroid Prime 3 and Legend of Zelda: Twilight Princess dominated the Wii's showing. While the Wii was woefully weaker than the Solaris & G-X, only Nintendo could match if not surpass Sony's software lineup - more than making up for their console's weaker skills. It's CPU was a IBM PowerPC chip codenamed "Broadway" that ran at 729 MHz, with it's GPU an ATI chip codenamed "Hollywood" which ran at 243 MHz. More powerful than the GameCube, but outmatched in spades by both of it's competitors. The main thing about the Wii was it's use of motion controls - while traditional controllers would be available, the main pull of the Wii was it's wiimote & num-chuk controllers, which seemed to work fine but made a lot of gamers unsure due to previous attempts at implementing it in games. Nintendo seemed excited about it though, and it did the job of making the Wii stand out against it's incoming threats. Of course, many of us 'gleefully' waited the Sonic vs Mario war to flare up across online forums the moment we all went home. Nintendo didn't seem too concerned with making their console play DVD's or Blu-Rays, when asked about they even said "buy one and find out". They also were unveiling the Nintendo DS Lite, which would become the predominant version of the DS going forward. While the Wii occupied most of Nintendo's presentation, the DS Lite was still there at least.

    Then came the grand finale. Nintendo had closed their press event and waited for right as the expo itself had begun to unveil the majestic beast that was set to be Super Smash Bros. Brawl - the third installment of the Super Smash bros series. Pit from Kid Icarus (in a fresh redesign) was returned to active status, Wario & Meta Knight joined the frey, Samus was now also featured in her Zero Suit - and right after the screen went dark were we introduced to the fact that Konami's own Solid Snake was joining the roster as a third party character. It was clear that the Big N was far from finished, and was more than ready for a comeback heading into this upcoming generation - and many gamers were more than ready for it.
    - IGN, Excerpt


    SOLID SNAKE IN SMASH: SONIC NEXT?
    May, 2006

    "So after the last E3, it was revealed to the world that Konami's Solid Snake was in Smash. And many fans both online and offline have been talking about whether or not that means Sonic the Hedgehog, Sony's most iconic character, will be next to be featured in the hit Nintendo fighting series. Any comment on that?"

    "Yes, I have heard about all of that. I was there at the Expo, even. From what my friends on the Japanese side, you know Kutaragi and all that, have said it really just boiled down to the Smash guys and the Metal Gear guys being good friends and just really wanting Snake to be in the game. Thing is, we don't really have that comradery with Nintendo, we've always been rivals. So basically no, there are no plans to put Sonic the Hedgehog in the Super Smash Bros. series and there won't be for the forseeable future."
    - Sega Retro interview with Adam Walsh, Post-E3 May 2006


    SONIC IN SMASH PROOF
    May, 2006

    "Guys I found this image from Brawl, SONIC CONFIRMED!"

    "That's a blurry image of Falco from Melee, my dude."

    "The source is from 4chan lmao."

    "Of all the characters we could speculate for Brawl with the revelation of Snake being in it, why are we hung up on the one least possible of all? Why Sonic? Why not Mega Man or hell even Dante?"

    "Because Console War bullshit."
    - Online forum discussion, 2006 - excerpt.


    SONIC VS MARIO: 2006 GAMES DEBATE
    May, 2006

    "Okay so after that epic E3 showing, what do you guys all think of the new Sonic/Mario games coming out? Which one do you think is better than the other, if any? Please keep things civil in this discussion by the way."

    "Keep things civil. That's hilarious."

    "I personally think the Sonic game looks better, especially from a graphical & technical standpoint. But I feel like the Mario game is probably going to play better. But it's hard to know when neither game is out yet."

    "Mario games are meant for little kids. The Sonic game is gonna be peak gaming when it drops, Mario doesn't stand a chance. It's gonna be like 1996."

    "Mario 64 kicks Sonic X-Treme's ass and you know it. You Sonic fans have been in denial about that for 10 years. Super Mario Galaxy is more unique than anything your precious Sony or even Sega could ever do - but because you don't like fun games you won't buy it."

    "Oh jesus here we go..."

    "Nintendo games aren't fun. Nintendo games are just the same bullshit over and over forever dude. When is a Zelda game not gonna have Ganon? When is Bowser not gonna kidnap Peach? At least Sonic games give us unique narratives and new villains once in a while."

    "When is a Sonic game not gonna have Eggman?"

    "There goes being civil..."

    "Sonic Fans & Sony Fanboys: Sonic is the better game. Mario Fans & Nintendo Fanboys: Mario is the better game. That's the truth in a nutshell."

    "Meanwhile Nokia Fanboys are sad about losing Halo exclusivity."
    - Online Forum, 2006


    JAWS: UNLEASHED
    May, 2006

    "So Jaws recently got a video game adaptation.....in the 2000's. When the last movie in his series came out in 1987. Now, I get that Sharks are still cool and there's certainly a lot of Shark related movies to go around, I still fail to see why this game needed to be made. That said, Appaloosa Entertainment & THQ seemed to know their Jaws facts - as trivia of the movie is given to you in every single loading screen, and that's not mentioning the second story chapter takes place in a similar setting to the third film. That said....this game just reeks of 'could've been much more'. This is basically Grand Shark Auto - you free roam a section of ocean around the island as a shark with the freedom to do story missions at your own pace while wasting time eating people & sea creatures alike. You would think that concept would make for a truly badass game, but honestly the novelty wears off faster than you think, especially due to this game's lackluster controls. When you're not missing your bites & tail swipes, you're getting screwed over by the camera. While there is a bit of a lock-on system, it doesn't really work in the way it should. That said, the game's graphics look pretty good for these waning days of the current consoles, and they have plenty of fun ideas - ranging from Jaws fighting an Orca to later the big J going up against a full on Giant Squid. Heck, you even get to take out the mayor (though I doubt it's the same mayor, unfortunately). These moments require playing through the honestly tacked on story though, which while subjective I personally didn't find it all too interesting, though not sure what you really expect here. As a whole, it's a painfully average game." - Online review of Jaws Unleashed, released by THQ in 2006 for Nokia Neo, PC & Sony Neptune


    STEAMBOT CHRONICLES
    May, 2006

    "As cars became more and more common on city streets, the Trotmobile came into being. This two-legged, walking metal vehicle could be adapted to a variety of road conditions and purposes: agriculture, civil engineering, and transportation. The industrial revolution continued, increasing the Trotmobile's popularity. People placed their hopes and dreams on the backs of these wonderful machines, marching toward a better life just beyond their reach. Vanilla Beans wakes up to find himself lying on a sun-drenched beach. How did he get there? And, who in the world is the girl standing above him? The girl soon introduces herself as Connie, and Vanilla begins the first busy day ofa grand adventure. He'll take Connie home, meet the other members of her band (the Garland Globetrotters), and explore the town of Nefroburg. At the end of this busy day, Vanilla relaxes in the town square where the Globetrotters are performing only to witness a gang of bandits overrunning the town! How things go from here is up to the player. Will Vanilla join the Garland Globetrotters? Or, will he join the Killer Elephant gang? The choices Vanilla makes, the Trotmobiles he builds, and the friends hekeeps are all up to gamers who take part in Steambot Chronicles. " - Atlus Software, 2006. Steambot Chronicles was a Sony Neptune exclusive.

    "No matter what game genre you're most fond of, if you'd like to see a great game world that doesn't rely on the usual trappings found in RPGs, Steambot Chronicles is an absolute must - it cracks open the RPG mold by taking some familiar elements and running around outside the box, thumbing its nose at them all the way from beginning to end." - AceGamez, 2006


    HITMAN: BLOOD MONEY
    May, 2006

    "Prepare To Make A Killing"

    "HITMAN'S BACK, drawing you closer than ever into his deadly world where staying anonymous, and being smart and totally ruthless are the key to a perfect execution. Lucrative contracts on the rich and powerful in high profile locations make killing for money good business. But when a rival agency enters the scene it's war, and only the best man will be left standing." - Back cover for Hitman: Blood Money; the fourth installment of the Hitman franchise, released for Sony Neptune & Nokia Neo

    "The Hitman series is by far one of the best things to ever happen. While many are calling it a rising star, I'd honestly say that star has already risen - and having been for a long while now." - Online comment, 2006
     
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    June ~ July 2006 - "Summer of 2006"
  • WHY I THINK BEING ON 3DO HURT TEKKEN LONG-TERM
    June, 2006

    "Okay so all of us Tekken fans remember 3DO fondly right? The console that debuted our plucky fighting game series that was critically acclaimed yet always living in the shadow of Virtua Fighter? Well, I actually think that being on the 3DO is why Tekken never surpassed VF in sales figures. Tekken 1 & 2 were 3DO exclusives, 3 & TT M2 exclusives, 4 only on M2 & Neo, and 5 as of last year is the only one in the series to finally be on Neptune as well as Neo, with Dark Resurrection being on Pluto. But like, most of the Tekken games so far have like, no more than 3 or 4 million copies sold which is pretty good except VF can get like 6 or 8 million for the really good ones. Though the latest Tekken game, 4 I think, they said only got 1-2 million copies so far. What I'm thinking is that as good as Tekken is, getting both us and critics to give it high scores, I think because it was on 3DO exclusively for so long (all the way til 4), and the 3DO wasn't marketed with the same kind of money that the Saturn or 64 were so I sort of thought maybe the reason VF got so big is because of that? I think Namco screwed themselves over."

    "Oh Namco absolutely screwed themselves and Tekken over. Everything you said is basically correct. As kickass awesome the Tekken games are, it didn't matter. They were hot selling 3DO games, but that's just it - many more people had Saturns & Neptunes. Yes Metal Gear Solid survived, but Konami still released Saturn/Neptune ports in Japan alongside the 3DO versions. Namco went full exclusive. While Namco did help me learn to like the 3DO a little, and did help the M2 be such a lovely system to own, I still lambast their decision because in the end it was honestly a horrible mistake on their part. Ultimately, the 3DO never sold as much as the Saturn or Neptune - limiting the amount of exposure Tekken got and basically outweighing the boost the game did for the console's sales."

    "Sega & Sony pwnd the fuck out of 3DO, so yeah you're about right."
    - Tekken fan forum discussion, 2006



    SONIC THE HEDGEHOG GENESIS
    June, 2006

    "Relive the iconic Sega Genesis debut of Sonic the Hedgehog on the go, exclusively for Sony Pluto portable systems!"

    "The entire original Sonic the Hedgehog recreated; playable even while you're away from home! All 7 levels, all special stages, and all bosses fully in line with how they originally were on the Genesis! Enjoy reliving the past or introduce your friends & family to the blue blur and high-speed platforming action for the first time!"

    "Patented Genesis Blast Processing fully recreated to it's original glory - enjoy the fastest speeds that both Genesis & Pluto could possibly gift to you!"

    "Play in anniversary mode to have spin-dash enabled, enhancing your gameplay experience and allowing for new ways to traverse the 16-bit landscape!"

    "New Save feature! Save your progress as you play along so you can always come back to where you were!"

    "New Content! Find hidden monitors within each of the levels to unlock special concept art & other secrets!"
    - Back cover blurbs for Sonic the Hedgehog GENESIS, a Sony Pluto exclusive port of the original Sonic the Hedgehog for the Sega Genesis/Mega Drive.

    "There's not really a whole lot we can say that isn't, well, already said - it's Sonic 1, but for the Pluto! The additions to gameplay offer you a fun new way to play the classic, and the game honestly runs great on Pluto. It's a very easy high score because of how iconic & classic it as of a game, but at the same time that's kind of unfair because it is a port. It really is at the end of the day, a perfect celebration of the Sonic series and it's rich history. While there's not much to really say that hasn't been said in the decade+ that Sonic 1's been around for, and there is a case to be made that releasing this without the rest of a compilation is kinda 'eh' on Sony's part, at the very least this game was specifically for an 'anniversary' branding and in lead-up to a more substantial release, so I can see why it exists." - Gamespot, excerpt, 2006

    "While Sonic the Hedgehog Genesis is on it's surface a wonderful recreation of the 1991 classic, the game has some small details that some can consider to be...unfaithful, to the original. Really the game is just something that isn't really worth releasing or playing in this day and age, it's more fit for a compilation rather than it's own game. Of course, saying that both Sony and Sega before them have/had a knack for releasing Sonic 1 on every single compilation they make/made. It really is just tiring at this point. Yes, the programming is fine, the speed is fine, the spin dash is fine, the saving is fine. But this is still just Sonic 1, and nothing more, nothing less." - IGN, excerpt, 2006. The review was later deleted following backlash the critic faced in the comment section, and replaced with a more positive review/score.

    "Sony has recently released a port of Sonic the Hedgehog (1991), and while it's a functional port of the game that accomplishes what it set out to be, many fans are voicing some 'minor' complaints about how the game doesn't feature the original 'SEGA' logo and accompanying jingle as found in most original Sega Genesis games. " - TSSZ, 2006

    "The biggest controversy of the release of Sonic the Hedgehog GENESIS was the lack of a 'SEGA' jingle at the beginning, instead the game opens with a fading 'SSCEE' logo....not only is it not nearly as iconic, but for a lot of Sonic & classic SEGA fans it was a detraction from the emulation/nostalgic experience. Of course, a ROM Hack of Sonic 1 recreating GENESIS with the jingle included was made not long after the complaints started." - Sonic Retro, 2006-2007




    SONIC X-TREME DELUXE
    June, 2006

    "One of the greatest and most influential Sonic the Hedgehog games of all time, Sonic X-Treme revolutionized gaming when it was released in 1996. Now, on it's 10th Anniversary and the 15th Anniversary of Sonic the Hedgehog himself, you get to experience the glorious high-speed 3D action that recreated how video games were made; all on the small yet portable screens of your Sony Pluto devices!"

    "Expert Recreation! Every feature of the Sega Saturn classic is just as you remember it!"

    "New Features! Play as Tails, Knuckles, Amy, Tiara and even Metal Sonic in the main levels of the game, each with their own unique abilities & challenges!"

    "Multiplayer Upgrade! Do more than merely race & battle, as a sizeable amount of game modes have been added to the multiplayer! Enjoy 3D pinball, pool, bobsled races and more with friends & family alike!"

    "Connective! Connect online or with other Sony Pluto devices to play with friends or international players via the new and improved multiplayer!"
    - Back cover blurbs for Sonic X-Treme Deluxe, a remake/port of Sonic X-Treme for the Sony Pluto

    "Sonic X-Treme/Sonic Saturn - the Sonic game that gave Nintendo fans PTSD." - Online comment, 2006

    "This is basically a perfect recreation of the epic pwnage that the original '96 release was, except even more pwnage because it's upgraded to fit in 10 years later. More speed, more content, more Sonic action - more everything. It's just plain perfect. Far more care was taking into crafting this package than anything those other guys would be willing to shill out! I mean, you get to play the Sonic game that truly did dethrone Mario while on the go! What more reason do you need to convince you to buy it?" - Shogo Ozawa, 2006

    "Sonic X-Treme Deluxe is to Sonic X-Treme what Super Mario 64 DS is to Super Mario 64...quite literally. It's updated to modern graphical standards, features more playable characters, and has additional content not present in the original release. Though at the same time, it really is just the original release again. 10 years ago, this game made history and challenged Nintendo at getting the credit of revolutionizing the industry, giving the Sonic vs Mario debate a dramatically longer lifespan than we ever could've imagined in the process. Now, people will inevitably compare this re-release to 64 DS simply due to that rivalry, but we're going to rate this game separate from anything Nintendo does. And...it's solid. There's not much to say because it's mostly just an extended version of Sonic X-Treme/Sonic Saturn, but there isn't much to complain about. Everything returning is upgraded to modern quality standards, and any flaws in it can be chalked up to the limitations of Pluto systems. While nothing will really beat experiencing the original for the first time back in '96, if you wanna experience the majesty on a portable system this is the port to go with. It's also the first ever port of it, and I will give Sony points for waiting until the actual 10th anniversary." - Gamespot, 2006



    SONIC THEMED LIMITED EDITION 15TH ANNIVERSARY PLUTO
    June, 2006

    "NEW LIMITED EDITION SONIC THE HEDGEHOG 15TH ANNIVERSARY SONY PLUTO DEVICE"

    "Sleek glossy blue coat, with translucent Sonic line-art decal!"

    "Pre-Order now and receive handheld with Sonic X-Treme Deluxe, Sonic the Hedgehog GENESIS & Sonic Rush games bundled!"
    - Advertisement blurbs for a special edition Sony Pluto & accompanying Pre-Order blundle, put to market in June of 2006.



    BLADE DANCER: LINEAGE OF LIGHT
    July, 2006

    "Brandish your blade and dance on the edge of destiny!" - back cover blurb for the Sony Pluto exclusive, released in July of 2006

    "One of the few role-playing games that employ an item-crafting system that is both easy to use and central to the gameplay, though that's one of its few distinguishing features" - Gamespot, excerpt



    TEKKEN: DARK RESSURRECTION
    July, 2006

    "Tekken: Dark Resurrection is the best Pluto fighter released for the system. It blows its competition right out of the water and everything about the title, from its graphics to its mini-games to its multiplayer options, are exactly what the Pluto Portable needs. " - IGN, 2006. Tekken: Dark Resurrection was released as a Pluto exclusive in July of 2006

    "Hopefully now with the 3DO gone, Tekken can finally start getting the recognition it deserves" - Online comment, 2006
     
    August ~ September 2006: Two in One
  • SUPER MONKEY BALL ADVENTURE
    August, 2006

    "A MONKEY ON A MISSION"

    "There's some serious monkey business going on, and Aiai's the monkey to get to the bottom of it in this ballsy new platform adventure. With feuding kingdoms and monstrous Naysayers sucking the joy from Monkey World, Aiai's got his work cut out. But once he's on a roll, there's no stopping this monkey and his unbelievable balls!"

    "New ball abilities - magically transform your balls - make them stick, bounce, speed, hover, float, tether, scale walls, glide and become invisible."

    "5 unique worlds - explore Jungle Island, Moonhaven, Monkitropolis, Kongri-la and Zootopia, each brought to life in stunning detail."

    "Classic Monkey Ball gameplay - revel in legendary Monkey Ball gameplay as Aiai and the gang tackle 50 challenging new ball-balancing puzzles."

    "Multiplayer party games - take on your friends in Bounce, Tag and Cannon, 3 outrageous new games that join all your beloved favorites."
    - Back cover for Super Monkey Ball Adventure, developed by Traveller's Tales and published by SSCEE for the Sony Neptune & Sony Pluto in August of 2006.

    "So for the latest installment in the Super Monkey Ball franchise, Sony decided in their infinite wisdom (or perhaps because all their other team were busy) to give a third party developer, Traveller's Tales, a chance to make the next game in the series. And.....the results are not precisely what the lot of us were waiting for. It pains me to say it, but this game really isn't up to par with the rest of the series. Would I call it the worst game I ever played? No, of course not, there's certainly worse out there. But, comparing this thing to the rest of the series is......yeah. When Super Monkey Ball debuted to the gaming world, it's distinct Japanese style and unique gameplay combining puzzle solving with 3D platforming, the series quickly grew a following both on & off-line just because it came off like a series for once created not to appease key demographics, market forces or focus groups. For once you could forget that Sony was a bloated international conglomerate. But here we are now - the developers Sony turned to for this game have tried to turn the series from a 3D puzzle platformer into a more traditional 3D Adventure format - complete with overworlds and a 'complex' storyline. While this worked for Sonic Adventure & Sonic Adventure 2, the execution was not nearly as good here nor was it as welcome in the first place." - Gamespot, 2006, excerpt

    "Fetch Quests, samey puzzles, a light yet bland storyline - this game is basically when trying something new in hindsight wasn't the best option to go with." -

    "The use of magic powers to empower the balls you roll with is not a bad concept for this series, but it's executed poorly here; not put to use in the right way. It would've been better if this was just an ordinary Monkey Ball game with the addition of the elemental powers." -

    "When you try to be like Sonic Adventure but fail at it." - IGN, 2006, Excerpt



    DIRGE OF CERBERUS: FINAL FANTASY VII
    August, 2006

    "It's been ten years since Sephiroth threw a meteor past half a dozen planets at Cloud and friends, and yet Final Fantasy VII continues to tell its story. In fact, no other narrative in "RPG sequel" history has planned more spin-offs, revisits, sequels, and tie-ins than Mr. Strife's edgy trek across a battered Midgar -- and fans just can't seem to get enough of it. Though diehards still have some time to wait before they can get their hands on the SOLDIER and Turk-based FF7 prequels for Pluto and mobile phones, the aftermath of "Meteorfall" is getting immediate documentation now. The recently-released direct-to-DVD (and UMD) movie Advent Children picked up two years after the final events of the game, and it succeeded in answering several of the arbitrary questions left hanging from the Saturn days. It didn't answer everything, though, and that's where Square Enix's latest offshoot comes in." - IGN, 2006, Excerpt | Dirge of Cerberus was released for the Sony Neptune in 2006.

    "Dirge of Cerberus tells the interesting story of a memorable video game character, but beyond that it's nothing more than a very generic shooter." - Gamespot, 2006, excerpt



    CRYSTALPHOBIA
    August, 2006

    "Developed by the Italy-based Freefall Interactive, Crystalphobia for the Nintendo DS & Sony Pluto is a very basic puzzle solving game - though it basically is just Tetris with crystals and a plot. The basic gameplay is the same, crystals drop from the sky and you have to line them up in a row of a set number while also matching them in order to make them vanish. On the DS version this is done with the stylus pen, while on Pluto this is with the D-pad. The idea is that you are saving the world from a very vaguely defined invasion from space - but that's about it. The plot is incredibly basic and has no actual characters, you the player are a fully off-screen entity. Honestly this is the type of game you'd think would be on Newgrounds; though games on there tend to be more creative than this. You will occassionally gain power-ups such as a screen-wide explosion or even an auto-coloring that turns all of the current blocks into a single crystal type, but these do little in the way of actually diversifying the gameplay. You do have boss fights in the story mode, but it's really just a slot machine mini-game where you drain their health by matching three. That's it, and all of the bosses are the same crystal tower with different colors. As a whole, this game really is just your average shovelware fair." - IGN, 2006


    PAC MAN WORLD RALLY
    August, 2006

    "It's a Pac-Man kart racer. That's about it." -

    "Back in the 1990's, Namco made the grave mistake of making an ass out of themselves by announcing they would not be supporting Saturn games. We don't know if the CEO of Namco at the time had dementia or not, but it's very possible because that decision basically slapped him and the rest of his executive board so hard in the face that their ancestors probably felt it. Nowadays Namco has been bought-out and merged with a Pachinko company known as Sammy, forming Namco-Sammy Holdings, and actually does release games for the Sega/Sony consoles. Hence we have Pac-Man World Rally, a kart racing game starring their iconic mascot character as well as an assortment of other Pac-Man and Namco owned characters. You get to race as Pac-Man, Ms Pac-Man, Jr., Pac-Devil, the ghosts, the three villains from the Pac-Man world games, and a few guest characters from Katamari and Dig Dug to round everything out. However, with that all said it really just your standard franchise kart racer - you pick your character, race along a selection of courses, and combat other racers using items found along the courses. It's not a bad game, it accomplishes everything it sets out to - but if you already have any Mario Kart game you're not really missing out." - Gamespot, 2006 | Pac-Man World Rally was released on PC, Sony Neptune and Nintendo GameCube, with a PAL exclusive Nokia Neo release.


    STAR FOX COMMAND
    August, 2006

    "Instantly fun new adventure on DS. Easy to pick-up and play, learning curve is pretty low. New strategy element adds a new spin. One of the better looking DS games to date. Controls are intuitive and flying Fox’s ship with a stylus feels natural. Star Fox Command is a fun adventure especially for fans and those new to the series, but don’t expect it to be a huge departure from previous Star Fox games." - CNET, 2006 | Abridged

    "The flying furry friends return to their roots on the Nintendo DS" - IGN, 2006 | Star Fox Command was released exclusively for the Nintendo DS, being developed by Q-Games and Nintendo EAD


    WHAT HAPPENED TO RARE?
    August, 2006

    "I've noticed that as of late RARE hasn't really been up to much. Are they alright? What do you guys think is the hold up?"

    "I think they're developing a lot of titles for the upcoming Wii right now is what I've heard. They might have cancelled a lot of their GameCube projects to move them over the Wii. Which I think is a dumb move and is costing Nintendo a lot of their relevance in Europe but we'll see what the pay-off is pretty soon I guess."

    - Nintendo fan forum, 2006


    ONE PIECE: THE GRAND ADVENTURE
    August, 2006

    "Just shy of a year after bringing One Piece Grand Battle to the US, Namco delivers its follow-up, One Piece Grand Adventure, and you have to wonder what the developers spent that year doing. The additions of an adventure mode and support characters to the brawler gameplay model are somewhat notable, but the majority of Grand Adventure has literally been copied verbatim from Grand Battle. Even if you weren't disappointed by the shallow, repetitive nature of last year's model, Grand Adventure gives you little incentive to invest in this year's One Piece." - Gamespot, 2006 | One Piece: The Grand Adventure was released as a Multi-Platform release, a licensed game published by Namco.


    OXIDE
    August, 2006

    "Developed by the rarely heard of Fujiwara games, Oxide is their return to console games after a few years of doing nothing but a bunch of mobile phone games, and while it's not really ground breaking it is a pretty solid game all things considered. Oxide's story is about a billionaire who's corporation finds the Oxide Stone, which allows him to recreate the entire universe as he sees fit. As such it's up to the player character, who is essentially a space cop in a similar vein to the Lanterns of DC fame, to retrieve the gem and restore the universe to the state that it's supposed to be one. Though of course, by the end you do learn that the gem has taken over the man's mind and you're essentially fighting the thing itself rather than the man. The game is a shoot 'em up as well as a beat 'em up in terms of gameplay, with you being able to switch between ranged and melee weapons or even just fighting with your plain ol' fists. There isn't really much else to the game, it really just okay at the end of the day. It's very similar to the Playlogic game Xyanide that came out on roughly the same day, though Oxide does have just a little more flare than that release such as a higher production value when it comes to CGI cutscenes. Albeit, that really isn't saying much. The titles of the two make me wonder, though." - Gamespot, 2006. Oxide was released in Japan as a Sony Neptune exclusive, though was exclusive to the Nokia Neo in all other regions.


    CRUNCH
    August, 2006

    "Developed by Blaine-Lee Interactive (an Australian company founded by a guy named Blaine and another guy named Lee) and published by Activision, Crunch is the story of a anthropomorphic Tiger Quoll who is experimented on and mutated by a mad scientist - turning him into a large muscular powerhouse that is sent out as an ultimate weapon to destroy Billy Bandicoot and his sidekick, Willy Wombat (who are also presumed to be mutant creations of the doctor). You chase after the pair in a series of platforming beat 'em up levels, initially on the side of evil thrashing your way through the innocent furry good guys until you eventually go through your redemption arc after being bested by Billy & Willy, instead fighting the Doctor and his minions. All the way there are various collectibles strewn across the levels which are needed to find for 100% completion, harkening back to the N64 days of collect-a-thons! While the prime of games such as this has largely expired, this game is actually a bit of fresh air after other rather lackluster late era platformers that aren't Mario, Sonic, Jak or Ratchet related. It's very interesting to start the game as a villain character, and the art style embraces the cartoonish nature of the game itself. Overall a decent buy." - Gamespot, 2006 | Crunch was released across all platforms: Sony Neptune, Nintendo GameCube and Nokia Neo.

    "This game makes me feel like there's an entire franchise that we somehow missed out on and have no idea about as a result" - Anonymous Forum commenter


    IGPX: IMMORTAL GRAND PRIX
    September, 2006

    "If you can make it past IGPX's terrible presentation and steep learning curve, you just might find an inexplicably satisfying mech-combat racing game." - Gamespot, 2006

    "This game is a very difficult to learn combat mech racing game that for some reason had a two episode anime produced for Cartoon Network. I'm not even kidding, that's what this game did. From what I gather, this game isn't really selling all that amazingly well, but yet it has an anime adaptation (is this from a Manga? I never heard of it before) that's airing on Cartoon Network/Toonami right now. It's about mechs, and it's about racing, and it's about mechs fighting each other while racing all with a shonen anime art style. Not the best thing in the world in terms of the game but the anime is enough up my alley to keep my attention. Seriously though what is this."

    "Sad thing is I feel like this is gonna go absolutely nowhere and never be talked about again" - Internet Forum, 2006


    BOMBERMAN PLUTO
    September, 2006

    "With all the good going for Bomberman for Pluto, it's tough to not recommend it to everyone, but that $40 price tag seems a tad excessive. After all, you've basically got what could be a $10 download game on the Web combined with an emulated version of a 10+ year old arcade title with a little WiFi (local play only, no Internet) on top." - DailyGame, 2006

    "Bomberman arrives on the Pluto with nostalgic gameplay and a new twist for the next generation of wireless, mobile gaming. An ominous black shadow is creeping towards Bomberman's planet, and sudden attacks by a mysterious robot army have brain-washed the inhabitants of surrounding planets, causing mass chaos. Bomberman must embark on a new adventure through the galaxy to restore peace and order. Normal Mode: the latest Bomberman complete with a new story and 100 levels featuring a new Item Stock system allowing for the collection and strategic use of more items. Classic Mode: based on original classic Bomberman featuring over 50 different levels. Multiplayer Battle Mode: up to 4 players can fight for survival in a variety of highly customizable games across 20 different stages via wireless ad hoc mode. Game Sharing: Up to 4 players can battle from 1 UMD game disc. [Konami]" - Metacritic, 2006 | Bomberman Pluto was a Sony Pluto exclusive release


    LEGO STAR WARS II: THE ORIGINAL TRILOGY
    September, 2006

    "One of last year's more pleasant surprises was undoubtedly LEGO Star Wars, the TT Games-developed ode to George Lucas' incredibly popular sci-fi universe. With its unique art style, "pick up and play" mechanics, and the best use of a popular license that we'd seen in a long, long time, it literally came out of nowhere to win critics and consumers over with its charming mix of action and humor. With a resume like that and three movies that could still be "LEGOfied" remaining, a sequel was inevitable. Eighteen months later we have it (and for the first time, on Pluto). Like The Empire Strikes Back which inspired it, LEGO Star Wars II: The Original Trilogy improves on its predecessor in just about every way. Its stage design, source material, musical score, visual presentation, and jokes are all of a higher quality than they were before. There are even a number of additions that are new for the series altogether and extra mini-games thrown in just for the heck of it. In other words, The Original Trilogy is almost the perfect sequel." - IGN, 2006, Excerpt

    "The gameplay is extremely simple to explain, seeing as how it's a game meant for children - really the greatest appeal of this game and it's predecessor just how adorably fun everything looks when you watch the movies be recreated with Lego pieces. Even though it's ostensibly meant to sell toys, you can tell that the developers at Traveler's Tales still had a lot of fun making this game. They even bothered to include relatively obscure Star Wars characters to be playable after all, something you wouldn't really do if you weren't having a good time making everything." - Gamespot, 2006, excerpt

    "This is literally one of the best things that has come out of Star Wars in recent years. I would rather play these games than watch the Phantom Menace again and I'm not joking about that." - Forum comment, 2006


    MEGA MAN ZX
    September, 2006

    "Mega Man ZX isn't the first Mega Man game for the Nintendo DS, but it's the first to bring the tough-as-nails, side-scrolling action the franchise is best known for. As the first action adventure Mega Man on the dual-screen handheld, Mega Man ZX doesn't force any touch-screen gimmicks into the game, but instead relies on a proven template lifted from the Mega Man Zero series on the Game Boy Advance. The result is a rewarding game for dedicated action-game fans, but also one that can't quite shake the feeling of familiarity." - Gamespot, 2006 | Mega Man ZX was a Capcom release for the Nintendo DS


    VALKRIE PROFILE
    September, 2006

    "Very few people have played the original Valkyrie Profile, but those who have are usually quite vocal about their love of it. Then there are collectors who regularly buy and sell used copies of the game for $100 or more. The good news is that now you can experience Valkyrie Profile without paying some greedy collector a ludicrous price for a beat-up old game. Valkyrie Profile: Lenneth is a Sony Pluto port of the original Saturn game, with the only new content being a few prerendered cutscenes. It isn't a perfect port, but most importantly, the unique gameplay and interesting story are just as compelling today as they were six years ago when the game was first released. Be warned, though: The lengthy story sequences and poor explanation of the unintuitive game mechanics mean that this game requires a lot of patience to enjoy, which at times makes it seem like an unfit choice for the portable format." - Gamespot, 2006

    "VP and VP:L are both in my opinion timeless Square-Enix classics, they aren't 'basically necessary' to play if you own any of the consoles the games are released on, but they are certainly 'very highly reccomended'. I honestly have put more hours into these games than I have much anything else." - Internet Forum Comment, 2006


    IDEI NOBOYUKI TO STEP DOWN AS SONY LEADER: SHOICHIRO IRIMAJRI TO TAKE HIS PLACE
    September, 2006

    Sony has announced in a recent press release that Idei Nobuyuki, it's Executive Chairman & CEO will be stepping down effective on October 1st of 2006, the start of the next fiscal year, with his replacement being the current President of Sony and former Vice President of Sega Enterprises Shoichiro Irimajiri.

    Noboyuki was first selected as President of Sony by Norio Ogha in 1994, and he and Ohga's reorganization of the company shortened the board's members down to 38 - including a controversial selection of 10 outsiders. He later served as co-CEO in 1998,alongside Ohga, later the sole CEO in 1999. In 2000, Noboyuki handed the reigns to the President title to Kunitake Ando - and it was in 2003 that Noboyuki gained the title of chairman following Ohga's retirement. Noboyuki has been seen as one of Sony's key driving forces since the 1990's, and this leaves many people unsure of what direction the company will take with him no longer leading it. Still, many are optimistic about Irimajiri's capabilities, as there are plenty who feel he is well qualified for the leadership position at such a large company despite only serving as it's President for little more than a year.

    Shoichiro Irimajiri's first prominent position was at Honda, at which he worked for 20 years, overseeing the introduction of the CBX motorcycle, the design of their F1 racing engines for the RA273 and ultimately achieving the position of managing Honda of America prior to his resignation in 1992 due to a medical issue. It was following his recovery around 1993 that Shoichiro was asked by then-president of Sega Hayao Nakayama to be the Vice President of the company - to which Irimajiri agreed; serving as Vice President of the company until it's acquisition by Sony and merger with Sony Computer Entertainment in March through May of 2001. Irimajri was not one of the Sega of Japan executives to be fired however, and instead found himself as a member of Sony's executive board, later becoming named the company's President following Kunitake Ando's departure in March of 2005.

    Irimajiri will be taking the helm of Chairman & CEO of Sony effective October 1st, with it being speculated that Sony veteran Ryoji Chubachi will be taking his President position. He has expressed a desire to see Sony grow as a company in both cultural relevance as well as it's standing in the stock market, and also states that he is confident that a "Sony Renaissance" is on the horizon. While Sony remains dominant in the home video game console market, they have not taken the handheld video game market from market leader Nintendo and in their other industries such as consumer electronics are facing increased competition from rivals such as Samsung, Panasonic, Sharp, Apple and Nokia.
    - Business Insider, 2006


    "October 1st, 2006 - the day that Sega basically took over Sony from within" - Anonymous forum comment.


    MAJOR SONIC ANNOUNCEMENTS AT TGS 2006
    September, 2006

    "The annual Tokyo Game Show has now yet again come and passed, and with it we now have a lot more information about what the eastern side of gaming is cooking up for us as the next generation of consoles gets ready to start - and while a lot of it was stuff we personally already found out at E3 (though more Japanese focused, of course), and a lot of the console news was obviously (even) more Sony focused, we did get some interesting Sonic the Hedgehog related news. For one, a new trailer of the upcoming Solaris game has arrived shown exclusively to the Japanese audience, and afterwards new footage showcasing the Chao Garden was shown off. We also got confirmation that Sonic will not be the only playable character - implying that we will be getting a return to the Adventure 1 & 2 format. We didn't get any new information on "Wild Fire" but we did learn a massive bombshell - Sony announced at this year's TGS that they will be creating a crossover fighter of their own, revealing it at the Game Show as Sony All-Star Battle. Reportedly developed by the renowned AM2 team, we can assume it will be a very arcadey title. We did get footage of it, though it was merely Sonic fighting with Spike (Ape Escape) in a grid-like test level, showing the game is in extremely early development and has no official trailer yet. There's no doubt that this was made in response to the mind blowing Super Smash Bros. Brawl reveal at E3 back in May, and perhaps to dispel once and for all the persistent rumors that Sonic will be in said game series. The game has no set release date, but it's presence did drum up some attention - reportedly Nintendo's representatives were shaking their heads at the news." - TSSZ, 2006


    SONY SMASH BROS. CONFIRMED
    September, 2006

    "So at the TGS this year Sony dropped a major bombshell - they are planning to basically do their own Super Smash Bros. game, with their characters! Which of course, does mean Sonic. The footage we got was pretty much a preview of a day 1 project, but still! They're actually fucking doing it!"

    "About time. I want those Sonic in Smash threads to just go extinct already."

    "Guess the fanfare that Brawl got at E3 made them feel challenged, if they're cashing in on it THIS early. I knew they'd do it eventually but didn't think it'd be this soon."

    "Well they own a lot of fighting game veteran studios and franchises (Fighting Vipers, Virtua Fighter, beat 'em ups like Streets of Rage, etc)"

    "True. That might be why it's come so quick."

    "There's some people who are mad about them announcing this instead of Sonic being in Brawl."

    "Let them throw their tantrums. Me I'm more excited that DMC 4's been confirmed alongside this. Though I doubt they'll throw third parties in for their first game, I'll be a happy man if Dante ends up being an unlockable character there if this doesn't get cancelled."
    - Sonic Retro forums, 2006



    OPEN SEASON
    September, 2006

    "
    So Sony christens Sony Pictures Animation into the world not with a Sonic the Hedgehog film (oh no, the mainline Sony Pictures is handling that upcoming beast), but instead with....Open Season. A movie about a sheltered bear and a wild deer going on a wacky adventure together out in the woods after the Bear is kicked out of his human home following a bit too many incidents between him and his 'friend'. It's one of those 'I want to get back home but then I find out I'm already there' movies, which as far as kids flicks go is pretty standard - speaking of which, as a whole this movie is basically a very standard 'not Disney' fare. It has more than enough slapstick comedy to keep your kids' attention for most of it's run-time, and it's share of memorable comedy moments to remain in their heads a good while after it's done. It's not a terrible film by any means, but not something I would buy so much as rent." - Rotten Tomatoes, 2006

    "Forming Sony Pictures Animation is actually a really good thing for the future in my opinion! Imagine all of the video game adaptations they can do in the future...I imagine only good things for this going forward!" - YouTube comment, 2006

    "There was also a video game based on the movie released for the Nintendo DS, Sony Pluto, Nintendo GameCube and Sony Neptune with a Nokia Neo G-X port set for launch as well. Yes a Sony movie having a video game for Nintendo & Nokia consoles. Of course, it's a bunch of licensed games that are really not worth going too crazy about; the differences from the movie's plot are basically negligible and the game was pretty much obviously put together for the kids who really loved the movie; and for cash. From the looks of it, I'm expecting this to become a mini franchise for SPA." - Internet Forum, 2006


    COVEN OF DARKNESS
    September, 2006

    "Developed by the Italy-based Corona Studios and published by Nokia as a Nokia Neo exclusive, Coven of Darkness offers the console something vastly different from the almost stereotypical count of first person shooters that litter the rest of the platform's interactive offerings. Coven of Darkness is a mix of hack an' slash and survival horror, as you play as a single member of a ghost hunter team exploring an abandoned monastery as part of a reality television show (ha), only to find out that this time the place is actually haunted, and they are pursued by various ghosts, ghouls and other paranormal beasts seemingly under the command of a spirit taking the form of the mother superior nun. While the mystery behind all of this certainly is something to figure out, the real concern is just getting out of the place alive; and doing that requires learning how to defend oneself in the traditional demon hunting fashion. For a company's debut title, this title is actually pretty good; it's tense watching your team slowly get widdled down one by one until you are among the last ones standing, and it's also most creative to see how the monsters themselves gradually become more horrifying and grotesque as the game goes on. The combat leaves more to be desired, though it's simplicity does add to the fact it's the player character's first time ever learning how to fight supernatural beasts and also helps the game be more a survival horror as well. Overall a solid debut into the industry that makes me hope for great things going forward from this development team." - Gamespot, 2006

    "Corona Studios predicted the Conjuring 2"

    "They also predicted that...other thing" - YouTube Comments, 2020
     
    October 2006: The End of an Era, again...
  • SONY RENOVATES THEIR TOKYO HEADQUARTERS
    October, 2006

    As of the first of this month, Sony has new leadership in the form of Shoichiro Irimajiri, who is now officially sitting in their Tokyo offices as the incumbent CEO. It seems that with this new leadership comes a touch-up to their Tokyo headquarters though, mainly to the building's main lobby. These renovations include the installation of a circular fountain that features the Sony logo on the base as well as along a 'wall' behind a Sonic statue situated in the center - this wall also features an artificial waterfall calmly pouring down into the fountain. It's after this fountain that the rest of the lobby will remain. Now, this renovation can be considered unorthodox for Japan and is indeed likely to be seen by many as something of a publicity stunt, but does acknowledge the importance of the Sonic the Hedgehog franchise to both Sony as well as the gaming industry - ever since Sony acquired Sega in 2001, Sonic has been one of Sony's most profitable intellectual properties and co-opted as essentially their mascot character - replacing the very obscure Toro Inoue character which Sony had previously used in Japan immediately prior to the acquisition. Below are some photographs of the fountain and the centered statue of the hedgehog, which as one can see will be in a standing pose giving all who enter through the front door a cocky smile with an accompanying thumbs up.

    - Business Insider, 2006



    SCARFACE: THE WORLD IS YOURS
    October, 2006

    "Although it is formulaic at times and some of the set missions such as protecting a boat with a helicopter gunship while it catches sharks for a restaurant are a bit cheesy, the challenge of making more money, spending it and gaining greater power are as addictive as the white substance that makes its way up Tony's nose. Although it is formulaic at times and some of the set missions such as protecting a boat with a helicopter gunship while it catches sharks for a restaurant are a bit cheesy, the challenge of making more money, spending it and gaining greater power are as addictive as the white substance that makes its way up Tony's nose." - Online review, 2006

    "I really love the atmosphere this game has. The music, the voice acting, and the overall feeling is 10/10, but the flaws seriously hurt this game. If they just made the car-handling better and fixed the awkward, sluggish controls, this game would be 10/10 material. Too many problems for a patch to fix, as far as the typical patch. Man, this game could have been golden." - Online review, 2006

    "Scarface: The World is Yours is interesting in that instead of being an adaptation of the film it's based on, it's rather both an alternate ending and sequel to it instead; obviously meaning Tony Montana survives the climactic brawl and has to build his empire back from the ground-up all the while plotting an eventual revenge against those who crossed him. While it has it's flaws, I'd be lying if I said the story & gameplay weren't captivating or immersive, as they really do try to make you feel like you're in the 1980's universe of the original film; even the appearances of the characters from the movie who return in the game are surprisingly movie-accurate (though often not the voice acting). As a whole, while there are some chinks in the game's armor, it's a very amazing way to close out this ending gaming generation and usher in the new - a very ambitious title that that has a lot to both tell and do." - Online review, 2006



    LICENSED GAMES
    October, 2006


    "What are the best licensed games that just came out? I'm just wondering what everyone's opinion on this topic is."

    "Well, most kids are probably gonna be playing NickToons: Battle for Volcano Island that just came out. The sequel to NickToons Unite, basically. Though no, they don't feature any Avatar: The Last Airbender characters in the game. Maybe next time."

    "Older kids would be playing the Family Guy Video Game though. It's almost like actually playing through episodes of the show, the whole voice cast and everything."

    "I personally like American Dragon: Rise of the Huntsclan, for the Pluto - based on the SET2 show. It actually adds a bit of lore to the show, developing the origins of the main villain faction."

    "As a DC fan, I like Justice League: Heroes, a little. An all-consoles release. It has a lot to be desired but if you like DC it'll give you a quick fix."

    - IGN Forum discussion, 2006


    MORTAL KOMBAT: ARMEGEDDON

    October, 2006

    "Armageddon serves as the grand finale to the Mortal Kombat series as we know it, which is to say it is the final game of the current storyline. Whether or not that means after this will be remakes, reboots or nothing has yet to be seen but for now Midway is going all out like it's their version of Godzilla: Final Wars. It brings together virtually every single fighter from all other entries of the series, and adds in the ability to create your own fighter just like in Soul Calibur III; last but not least to mention the new and improved Konquest mode which takes what worked from Deception and adds a lot of elements from Shaolin Monks to make it even better, and of course how could I forget to mention the fun time-wasting minigame Motor Kombat - which is basically Mario Kart but with Mortal Kombat characters. This certainly is a game built for longtime fans of the Mortal Kombat series, though also one built off of the previous 3D entries in the series - it pretty much plays the exact same as Deception, even if that makes sense as they evidently share an engine. While this does mean that many old glitches have been fixed, there are some new ones to be found; not that it's really a reason to not buy the game. One thing that does perhaps count as a con though is the fact that while it's amazing to get pretty much all of the series' epic characters, a lot of these guys really do play the same as each other and perhaps would have been more suited as skins or costumes, because in the current setup a fair half of the whole roster is pretty much a bunch of clones to the other half. Overall it's an ambitious game that's sure to satisfy fans of the series but probably isn't going to be pwning Virtua Fighter." - Shoga Ozawa, 2006.


    THE LEGEND OF SPYRO: A NEW BEGINNING
    October, 2006

    "Working together with Vivendi Universal, Krome Studios has brought us a revival of the Spyro brand with their multi-platform release The Legend of Spyro: A New Beginning, a very appropriate title. Though playing through the game compared to the original classic leaves much to be desired. This new fangled reboot has shifted away from the original formula, opting for a much more combat-focused gameplay style as opposed to the original's focus on puzzles. This change in gameplay can no doubt be jarring for many who were accustomed to the playstyle of the original game, and there are certainly some odd choices in certain parts of the game. That all said, the overall presentation is no doubt an improvement from the original trilogy, with top notch voice acting, audio design and graphics. It'll be up to you to decide whether not this reboot is really worth your time though, in my opinion it's a solid 50/50." - Online blog review, 2006


    SONY PC GAMES
    October, 2006

    In the later 1990's and the first few years of the 2000's, Sega despite being a console maker actually had an entire line of games released exclusively on PC's; known appropriately as the 'SEGA PC' brand. Many of these games were actually ports of games also released on consoles either before or after the PC release, but these games existed nevertheless. They also allowed their brands to be used in exclusive PC productions - such as the obscure Sonic's Schoolhouse. The presence of Sega in PC gaming is rumored to be why Microsoft has yet to actively pursue a video game console of their own, despite the immense power they could stand to gain from doing so. When Sony purchased and later absorbed Sega in 2001, many were expecting a complete abandonment of the Sega PC line - though instead Sony has opted to keep the trend going by simply renaming it to 'Sony PC' games; hell, recently their European division acquired Creative Assembly - an exclusively PC developer, giving them control of the popular Total War franchise. The only change this gave to the franchises owned by CA would be that console ports would be exclusive to a single system, not that it matters considering the series is mostly confined to the realm of the home computer.

    Many of Sega & Sony's PC games are also compilations of their (mostly Sega's) work as well - ranging from the Sonic & Knuckles Collection to the various Sonic Action Pack & Sega Smash Pack collections. One of the latter series' volumes was even one of the final releases Sega completed prior to their demise. In the Sony era, we've so far had Ratchet & Clank (2003), Jak & Daxter: The Precursor Legacy (2003), Sonic Adventure DX (2004), Sonic Heroes (2004), Space Channel 5 (2005) and Shenmue I & II (2006) be ported onto personal computers in addition to the company's PC-exclusive series released (such as the aforementioned Total War series, and their regularly re-released sports titles inherited by Sega such as Football Manager), though Sony has announced plans to create more PC ports over the course of the upcoming console generation; though we'll see if they stick their guns about this.

    - Blog post, 2006


    "It still bothers me that the Sonic & Knuckles PC Collection changed the soundtracksof some of the levels; it wasn't until I watched Qjimbo's "Michael Jackson's Sonic 3" on YouTube that I learned why they probably changed it." - anonymous forum comment, 2006


    ENTER THE HYPERSCAN
    October, 2006

    "Introducing the hottest new gaming console, fresh on the market! The Mattel Hyperscan gives you the best gaming experience you've experienced in years, combining gaming with trading cards; using the wide variety of purchasable (though sold separately) Hyperscan cards, scan playable characters, weapons, attacks, levels, storylines and more to create a gaming experience you won't find on any other console before or after! The Hyperscan will provide more than enough entertainment for both the kids and the rest of the family, no doubt to become the highlight of many game nights for years to come!" - Gaming magazine review, 2006

    "The Hyperscan is literally the biggest waste of money that my grandparents ever made." - Youtube comment, 2006

    "Literally the worst video game console I've ever owned. Load times are atrocious, the entire card system is both broken and stupid to begin with, and that's not to mention the system itself barely seems to even work right. Plus I can't count how many of those stupid cards I've lost. Do yourself a favor and just DON'T get this thing. There's literally NO games worth buying this thing for." - Forum post, 2006

    "The Nokia G-X E3 lineup is more impressive than anything that's a Hyperscan exclusive." - IGN comment, 2006

    "I guess every console generation is gonna have that one thing that everyone collectively forgets about right after it's released. Sixth Gen had Nuon. Seventh Gen's gonna have the Hyperscan." - Forum post, 2006

    "The only game people play on it would be the Marvel game that comes packaged in with most. And by play I mean leave on for a few minutes, realize the game and system suck, and then go back to playing Sony, Nintendo or Nokia. This whole thing is better used as either a door-stopper or dust collector." - Blog post excerpt, 2006


    SET2'S SONIC ANIME LIED TO ME
    October, 2006

    "Okay, so SET2 is the product of a joint venture between TimeWarner & Sony of America, and since it's launch last year it has been a moderately successful cable channel - though mostly headed by it being a suppository of Sonic the Hedgehog related shows - having reruns of all the old ones, and also a new one. Not to mention new content such as American Dragon: Jake Long and other anime based on Sony's video game franchises. Though granted some of this content (their re-dub of Sonic X and the 'new' the Sonic anime) tends to air on Kids' WB or Toonami as a second premiere anyway, and they share the Boondocks with Adult Swim. However, a lot of SET2's 'new' anime is actually a bit of a...half-truth. The Sonic Anime for instance, is actually an OVA rather than a full-fledged anime series; evidently the western marketing team didn't know the difference between the two. You see, in Japan the new Sonic 'anime' is pretty much just a 7 episode OVA with a singular story arc and overall serves as a one-and-done sort of deal. Hence why in America, they're repeating the same 7 episodes in reruns. In fact, a lot of SET2's other anime are actually OVA series in Japan; and were aired in the island nation often a full year before they debuted in the west. That all said, Sony has confirmed they are working on video game-based series (full anime series) for the near future, though we're unlikely to hear about them in the west until at least 2008 or 2009." - Blog post, 2006


    SIXTH GEN IN REVIEW
    October, 2006

    "Starting in 1998 and coming to it's close in 2006, the sixth generation of video games has seen a complete transformation of the entire industry. We've seen the resurgence of PC Gaming in the form of Valve and their Steam service during the 2000's, and that's not to mention the end of both SEGA & 3DO as household names. The former because of a buy-out from Sony and the latter due to collapse & rebranding. In 3DO's place we saw Nokia make a surprise entry into the gaming market with a purchase of SNK and the launch of the Nokia Neo, a spiritual successor to the cult classic Neo Geo consoles. On the technical front, the top consoles became more focused on online gaming and multimedia functions than ever before - with the Sony Neptune & Nokia Neo both having DVD viewing & internet connectivity features, though the Nintendo GameCube was a bit more cautious about implementing these features. Speaking of which, in the waning years of the generation Nintendo finally had competition in the handheld gaming market, with Sony launching their Pluto to compete with the DS. While Nintendo remains the market leader in portable gaming, the Game Gear's long awaited sequel is nothing to underestimate. In home consoles, Nintendo remained a weakened empire - competing more with Nokia than with market dominator Sony. Nokia proved more capable of chipping away Nintendo's European market share - as many European developers preferred to work with the Finnish company for their releases. While Nokia largely failed to market themselves well in America, the first 2 Halo games from PIE put them on the map for many gamers. Sony remained eclipsing over both of them however, with the largest launch line-up yet seen in gaming when the Neptune released, introducing hits such as Samba de Amigo, Super Monkey Ball, Shenmue, Space Channel 5, Jet Set Radio, Billy Hatcher, Skies of Arcadia, Phantasy Star Online, Chao and more all in the span of these few years - challenging the House of Mario in the 'most iconic franchises' department. That's not to mention that the Neptune's version of Grand Theft Auto titles tended to be the best selling versions. In the end, the threeway war between Nokia, Nintendo and Sony is only getting started - and based on what we've seen of the upcoming generation, it's gonna be heating up quite a bit in the coming years." - Unknown, c. 2006

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    The Sonic Crisis of 06
  • GRAND THEFT AUTO: VICE CITY STORIES
    November, 2006

    "Rockstar's juggernaut Grand Theft Auto series debuted on the Sony Pluto ate last year in Grand Theft Auto: Liberty City Stories, a side-story prequel to the events that took place in Grand Theft Auto III for the Sony Neptune. With Liberty City Stories, Rockstar successfully translated its open-ended world of crime to a handheld system, though not without a few missteps. Enter Vice City Stories, the newly released SP GTA game that follows a similar side-story formula. Vice City Stories improves upon some of the flaws found in the first game, not the least of which is improved length and direction, as well as a great deal more personality. The story's still pretty subpar, though, and as much as this is very much Grand Theft Auto, certain conventions of the series are starting to feel a bit antiquated. Still, if you want to roam around a large city, shooting up the place and driving like a crazy person, few games on the SP let you do that as well as this one does." - Gamespot, 2006, excerpt


    KILLZONE: LIBERATION
    November, 2006

    "Though 2004's Killzone for the Neptune might not be the most fondly remembered of sci-fi first-person shooters, Killzone: Liberation for the S.P. is bound to make a more lasting impression. For one thing, Liberation has just about zero to do with its SN predecessor from a gameplay perspective. It's still a shooter, but the viewpoint has been switched to an isometric, top-down view and the action itself has improved exponentially. This is a game that provides a great deal of intense shooting action, with tough enemy opponents that don't lie down and die easily. Throw in an ad hoc competitive multiplayer component and co-op play for the whole campaign, and you've got a thoroughly excellent package." - IGN, 2006, excerpt


    THE SONIC 06' HYPE TRAIN CHUGS ON
    November, 2006

    "So this is the last few weeks before the next Sonic the Hedgehog film gets released, and in the months and weeks ahead of the release it seems that Sony has spared little expense when it comes to the massive hype train surrounding the film. You got the trailers and televised commercial adverts, the McDonalds kids meal promotion, and of course just about every talk show at least having mentioned or discussed it once in these past few weeks. Just a trip to the local Target and Toys R' Us in my neighborhood and I saw entire walls of SONIC THE HEDGEHOG merchandise - that is to say Sonic toys related to the movie itself, from plush dolls to action figures of the film's characters, and apparently there's even a special edition Princess Elise Barbie doll too; Sony of America's CEO did once work for Mattel after all, probably got some of the ol' boys back together for a promotional deal. All of this has been going on roughly the whole year, and of course the goal in mind is to get butts in the seats when the film finally drops - with a release roughly coinciding with the Japanese launch of the Sony Solaris. And from what we can tell, while there has been a bit of a certain reaction online regarding the casting of Alan Rickman as Dr. Eggman, the hype train has been successful overall - Sonic has been spotted in commercials more so than ever before as this film gears up for it's release, and with the holiday season in full swing the toys and merch are expected to have their peak sales records too; it's clear Sony is expecting this film to be a smashing success." - Entertainment Weekly, 2006


    SONIC THE HEDGEHOG IS A CINEMATIC DISASTER: A FILM RECAP & REVIEW
    November, 2006

    "So this past weekend the film 'SONIC THE HEDGEHOG' was unveiled to theaters across America as the third entry in the Sonic the Hedgehog based theatrical films, though it is mostly unrelated to the previous two - seeing as those were traditionally animated and this one incorporates live action humans with CGI. Whereas the first two challenged the critical consensus that video game film adaptations are all terrible, this film fully embraces that sentiment in the form of an overly long, overly complicate mess of a film.

    First off, I have to mention the runtime of this god forsaken thing. This thing is 145 minutes long, which is to say it clocks in at roughly 2 hours and 41 minutes not counting the credits; this film is even longer by a few minutes than the original Superman film from '78, but where that movie justifies it's length by being a classic, this film makes it's runtime feel like a cruel and unusual punishment.

    As for what's actually horrible about this film - it pretty much boils to three major things. The first being that the acting is incredibly hit or miss. The best actor in the entire movie is of course, Tony Jay - who voices Mephiles the Dark, the movie's main antagonist. Seeing as how Mephiles is unfortunately to be Jay's final performance (he died this past August), it's actually a tear-jerker hearing the man's legendary voice for the last time. Though this movie is a far cry from Notre Dame, his part in it is still one of it's redeeming qualities. The other characters leave much to be desired though; Lacey Chabert - Princess Elise of Soleanna - for instance, is woefully out of her element in this thing. Playing the role of a character who by the rules of the plot itself basically has to be devoid of most emotion in most of her scenes pretty much means her acting talents seen in Not Another Teen Movie & Mean Girls don't get put to use at all - doing this talented woman a great disservice. I would also like to comment that I do think simply casting the video game voice crew as all of their characters was a mistake or at least some of the voice direction they took with them was; some of the line deliveries are great while others are actually worse than the original Sonic Adventure's aged deliveries. Even Tia Carrere, voice of Blaze, has a bland performance that wishes it was Nani (Lilo & Stitch). The worst part is, we spend most of our time with these CGI generated animals, so these deliveries are what we hear most for the duration of the 2 hours & 41 minutes. We have to sit through Ryan Drummond, David Humphrey and Jessie McCartney for that long, people.

    The worst performance in the entire film though, goes to the borderline comedic portrayal of Dr. Eggman - performed by Alan Rickman himself. I'm convinced the man was coerced into this project because I see no other explanation for why he's even here. While Eggman isn't supposed to be the most serious villain in history by any means, the humor in this performance comes from ways the makers surely didn't intend. It's hard to put it to words if you haven't seen it or the trailers, so just know that it's basically Professor Snape's voice trying to be a 'serious' approach to Dr. Eggman while the man is in a bald cap (or badly CGI'd baldness I can't tell), stomach padding to exaggerate his dad gut, and of course a fake mustache. It's honestly almost like this character stepped in from the set of the Scary Movie films.

    Not helping is that since this is a film directed by Raja Gosnell (The recent Scooby Doo films & Big Momma's House), there is a certain sense of humor sprinkled throughout the dialogue which only furthers the tonal whiplash this film presents you with.

    There's also David Carridine in this, but he plays a very minor character despite getting poster credit.

    With the cast and their performances out of the way, let's get onto the plot. A real overly written mess, we basically have three stories going on at once that eventually converge into one for the last act. The problem with this is that we basically have three main characters not sharing screen time one after another, but haphazardly at the same time - constantly flipping between Sonic (Ryan Drummond), Shadow (David Humphrey) and Silver (Jessie McCartney). Also must say now that it's incredibly jarring meeting Shadow in the film, as this film barely gives you any context to his character and just throws him in - there was no Sonic Adventure 2 film, so if we do believe all these films are sequels to each other, who the hell is Shadow in the film canon exactly? At least Silver has the excuse of being a newly introduced character. Anyway, the plot of the film can be described as such: Sonic's story arc is him showing up right as Eggman (Alan Rickman) crashes the Soleanna festival of the sun, rescuing Princess Elise (Lacey Chabert) - only for her to get kidnapped literally minutes later. All the while, Silver (Jessie McCartney) is watching from a distance remarking he has found the so-called "Iblis Trigger". The following day, Sonic meets up with Tails (Tara Strong) and they head out on foot to chase after Eggman's flying battleship. Yes, on foot. What follows is....that's quite literally all Sonic does for the rest of his story arc. I mean, he goes to the desert, saves Elise, fights a robot, gets attacked by Silver, Elise gets kidnapped again, Amy saves him, then he goes meet with Knuckles (Scott Drier) where they receive word that Eggman is offering Elise up for ransom of a chaos emerald - the subsequent raid on the base results in the trio being sent through time where they meet Shadow (David Humphrey) and Rouge (Lani Minella) 200 years ahead in a post-apocalyptic future where they fight a giant lava monster and use the chaos emeralds to get back in time. After that, Sonic heads out to save Elise again, Silver interrupts again, Shadow intervenes, Sonic saves her again, Sonic fights a giant robot, then Eggman gets her to willingly be kidnapped again by just threatening the city with his flying battleship, then Tails tries to chase after her on foot, fails, and then Sonic has to go do it; this time joining forces with Silver only for them both to also fail to catch the flying now crashing aircraft on foot and thus watch as it crashes and explodes. But then it's okay because Silver and oh yeah Blaze (Tia Carrere) is just standing there, and they use chaos emeralds to time travel Sonic to before the crash so that he, Tails & Knuckles go ahead and after one final battle with the Doc on the crashing airship, save Elise for the long awaited final time.

    But wait! There's more! Yes, seriously.

    We also have Shadow and Silver's arcs, which are haphazardly spliced in with Sonic's to create the full narrative of the storyline. Silver is revealed to, along with Blaze, are from the 200 years in the future post-apocalyptic hellscape. There, they fend off the giant fire monster again - this time named Iblis (literally the Arabic name for Satan), and afterwards are manipulated by demonic hedgehog named Mephiles (Tony Jay), who will be our villain for this evening. He convinces them that Sonic is the reason for the future being so shit, and reveals he can time travel; he then proceeds to time travel them to the present. After that, Silver is in the forest, Blaze at the beach, and they do some random bumbling around until Silver watches the intro of the movie - gets intercepted by Amy, taken to the desert because she doesn't know they're looking for the same person, then cue that scene when Silver & Sonic fight but she interrupts it, then Silver goes emo on us for a bit before Blaze reunites with him - they have doubts but Mephiles pops back in to keep them on the path. Then Silver charges through a train terminal and catches Sonic right after he stops Eggman's train, only for Shadow to invervene - Shadow hilariously kicks Silver in the back of the head then they go to the past - 10 years ago, where they find out that Mephilies & Iblis were created in a lab accident. Silver chases after Iblis, where we learn that the Duke of Soleanna (David Carridine) literally entrapped the demon inside of his daughter, and it will be released solely by her crying (yes, you read that right). Anyway after returning to the present, Silver is reformed and now he and Blaze run to help Sonic rather than try to kill him - resulting in the previously mentioned final run-in with him. After that, Silver & Blaze return to the future where they go into Iblis' own volcanic domain for the final battle with him; which ends with Blaze sealing him within her herself and then disappearing into a cloud of golden fairy particles - it's unclear if she's dead or in another dimension. Silver seems a bit sad by it though, even though in classic Disney fashion the sun just shows up after Iblis is defeated.

    And. There's. More. MORE.

    Now I hope you see why I think this movie is over-complicated and over-written.

    Anyway, we get Shadow's arc. He goes in to Eggman's secret tundra base to retrieve Rouge, who has stolen an item called the Scepter of Darkness. They are interrupted by one of Eggman's giant guard dog robots, but Shadow destroys it with ease. After that they head out to the old castle of Soleanna, only for Eggman himself to interrupt them - in the ensuing scuffle the scepter falls and is thereafter broken; releasing Mephiles, who after doing a creepy zombie walk sends the two of them (Eggman hauled ass out of there) into the post-apocalyptic future, where the whole run-in with Team Sonic happened. After that, Shadow stays behind to chase after Mephiles, resulting in Mephiles trying to tempt Shadow to turn against humanity - revealing that at some point he was overpowered and sealed away. However, Rouge in the present tracks down E-123 Omega (John St. John) and gives him a chaos emerald while telling him to help Shadow. How that is to be accomplished I don't know, but it explains how in the middle of the Mephiles showdown, Omega wakes up and otherwise randomly intervenes. Mephiles eventually retreats into the present, Shadow and Omega and end up meeting back up with Rouge in Soleanna. After that, Shadow takes off to confront Eggman - which results in a brief conversation between the two as well as the previously mentioned interruption at the train tracks/mine area (Soleanna's geography is laughably inconsistent). After that Shadow & Rouge see Omega's gone but instead focus on saving an archaeologist from some demons and then lighting up some candles around a fountain that have purple fire in order to magically generate a second scepter. Yes I'm serious that's what happens; and then they receive word from a G.U.N commander that Omega has headed out to confront Mephiles on his own at the beach.

    And the thing about this part is that.....they leave a blooper in.

    I'm not even joking, they leave a blooper IN. THE. MOVIE.

    "Agent Shadow, E-123 Omega has engaged Mephiles, head to wave ocean...head to wave ocean?.... Agent Shadow, E-123 Omega has engaged Mephiles, head to wave ocean immediately."

    That is the line. That is seriously the line in this THEATRICALLY RELEASED MAJOR HOLLYWOOD STUDIO FILM.

    FAIL

    Anyway, Shadow and Rouge head to the beach where Omega is fighting Mephiles - though it's revealed Mephiles only wanted to get Omega to reveal himself as the one used in the future to seal Shadow away as Mephiles exposed earlier, which temporarily causes a rift between Team Dark in a scene that could actually be compelling if it was A in a better film and B not used to justify one of this film's many beloved skips to the other story arcs for a bit before then cutting to Shadow, Rouge & Omega trusting each other again with literally no scene taking place between Shadow walking away & them heading out together that actually gave resolution to what would otherwise be this film's most compelling scene.

    Anyway, the point is that Shadow, Rouge and Omega go into the Soleanna desert where they head into a temple like Indiana Jones and track down Mephiles, which results in the climactic final showdown with him and I will admit the scepter not actually working with Mephiles just flat out breaking it did get a chuckle out of me, and the scene where Shadow takes off his rings to charge at a literal army of Mephiles clones was rather exciting - but what ruins this scene is that it's not actually the climax. No, you didn't read that wrong. Even after finishing what felt like three other (albeit a little abridged) films, this movie is still not done with it's story yet. Epic final battle with Eggman after suffering through repeated kidnappings of the same princess? Nope. Epic final battle with literally the arabic devil at the cost of longtime best friend? Nope. Epic final battle with the actual antagonist including an obviously climactic final charge through his forces? Nope.

    So what IS the actual climax of this god forsaken monstrosity?

    Well....see Mephiles (who is apparently fine after the final battle with Shadow) uses the purple chaos emerald in order to blind Sonic & Elise while they are walking through a grassy field, at which point Mephiles stabs Sonic and literally kills him. Yeah. Sonic dies. He gets impaled through the back. On-screen. In a movie that parents probably took their kids to. Their kids who probably adore the hedgehog. Yeah. And I know they did because I still remember the crying I had to sit through.

    With Sonic dead in front of her, Elise finally cries - releasing Iblis from her body and allow Mephiles to take the chaos emeralds and use them to reform himself into Solaris; the final boss for this video game inspired abomination of mankind. He also destroys literally all of reality and thus all of the characters are basically in the shadow realm - except for Blaze yet including Sonic's corpse. Oh and Eggman too. Who's just casually helping them now. Yeah. Solaris is literally an omnipotent being capable of "eating entire dimensions for lunch" but it's not explained why any of these characters are even still alive right now.

    Anyway what happens now is a quest to find the chaos emeralds while avoiding Solaris' allegedly all-powerful time & space bending grasp (again how are they not dead?), so that they can then use the emeralds to bring Sonic back to life - using a prayer followed by a kiss.

    A kiss.

    Elise kisses Sonic.

    While he's still technically a corpse.

    Lacey Chabert truly did not get paid enough for this role.

    I sincerely hope society remembers her for Mean Girls more than for this. For her sake.

    Oh and it makes Sonic instantly go into his super form too - make of that what you will. He also makes Silver & Shadow go super too, and the three head out to finally end this movie by having the REAL climactic final battle against Solaris. Of course the movie doesn't just stop after both of Solaris' forms (yes they fight the thing twice because a film already over 2 hours long needs padding don'tcha know?) With Solaris defeated, Sonic and Elise have alone time where they look over a small flame which is apparently a final representation of Solaris - with Elise saying blowing it out will basically reset time and make it so that Solaris never existed, which in turn will mean her and Sonic never met. Needless to say, she hesitates as she is unwilling to forget Sonic and even says she doesn't care about the rest of the world (yes, really). But thankfully Sonic talks her into blowing out the flame, and with that the timeline is rebooted like one of DC or Marvel's comics - making us replay the opening scene of the film except the festival goes off without Eggman interrupting and with Sonic just happily watching it play out, ending with a shot of him smiling up at the night sky while in his hand is one of the white feathers from Elise's dress.

    And finally, after an ending that means you literally wasted all of your time on a movie that's own story makes it meaningless, the end credits appear and you are freed from the torment.

    Oh and do keep in mind the fact that this film does NOT tell you this plot in a one-by-one manner. It opens with Sonic and stays with him until right after he leaves the desert, at which point we cut to Silver, then after their fight we go back to Sonic until he gets sent into the future, at which point we get Shadow, and it's basically told like that. Not only is this plot overly complicated for what it is, but it also basically has ADD or DID, constantly switching focus characters whenever it thinks it's reached a good breaking point; and as I alluded to before, feeling as if it's three movies trying to show their tales at the same time. There are literally four endings to this damn thing. It'd be like if you edited The Little Mermaid, Beauty & The Beast and Alaadin to be one single movie. And then add time travel.

    The funniest thing is the video game that is tied to this movie's release isn't even remotely like this storyline.

    Last but not least, even the CGI is honestly bad. Sometimes, everything - even Rickman's fake baldness, looks honestly convincing. But at certain sections of the plot the quality just suddenly deteriorates and the 3D models of the anthro characters suddenly look horrendously unpolished compared to what we saw moments before. These scenes are mostly in the middle of the movie, the prime example being Silver & Shadow's run into the past - during that entire section of plot their CGI models are notably unpolished compared to before - the details of their fur seems to suddenly vanish and look like plastic with a flat fur texture slapped onto it; and it stays like that for the whole story sequence. Other parts of the film seem unfinished too, because there are a lot of moments where you'd think there'd be a score but instead it's just awkward silence - which is a shame because honestly the score is one of the only things in this film that truly are phenomenal. Indeed, the soundtrack to this movie is absolutely worth purchasing over any home media release of the film itself; and the good news is that most of the music is actually present in the game this film was intended to promote but is actually nothing like at all.

    In conclusion, this movie is horrible.

    - Blog Review, 2006


    "Solaris is literally evil Alien X from Ben 10. Which means that Sonic characters would beat Ben in a death battle. Just let that sink in." - Anonymous, YouTube, c. 2008

    "I actually went to see this movie in theaters with my wife myself, after all you could say it was practically my job to do it. And I can say that I was personally and professionally disappointed with what I saw. Disappointed enough that I actually told my wife to take herself home, I was the only one who had to see this to the end. She decided to stick by me but, I made sure she knew she didn't have to." - Tom Kalinske, 2011 interview with Sonic Retro.

    "Despite the historically awful reception of the film, the film actually did well in it's opening weekend, though the cash flow of course stopped once word of mouth and the online reviews started spreading. Whereas the Super Mario Bros. Film has become something of a cult classic that is cherished for it's bad quality in an ironic fashion, there is no such enjoyment in the Sonic 2006 film, the fandom actually blames it for nearly killing the entire franchise. It's actually rumored that after hearing about the film, Shoichiro Irimajiri personally intervened to prevent the film from releasing to theaters in Japan, not wanting disrupt the hard work they were doing to get Sonic a good reputation there. Now, that may be a bit of a rumor - but nevertheless, Sonic '06 was only ever released in western theaters, and the home media release in the east was done so quietly without any serious announcements; as if Sony just flat out wanted to disown the thing. Though some sources claim that Sonic 06 was released in more limited theaters in China, South Korea & Japan. The fact it's unknown what is the truth is very telling. - TSSZ, 2009



    Yes: The OTL Sonic 06 plot went into the movie, while the game released at the same time is entirely different. You'll be finding more about that in the next post though because I don't trust the size limit to cooperate with me.
     
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    2006 Finale Part 1: "Still Not Done Yet"
  • Okay so coming up with SA3's gameplay and story has taken so long I'm going to release this post sooner rather than later. If anyone wants to help me finalize SA3's gameplay/story and whatnot so I can finish this year and move on to '07 feel free to private message me please.

    THE CELEBRITY CAMEOS OF SONIC 06
    November, 2006

    Last weekend, the latest entry in the Sonic the Hedgehog film series was released to the world - aptly named 'SONIC THE HEDGEHOG'. Starring the voices of Ryan Drummond, David Humphrey, Jessie McCartney and the late Tony Jay as well as featuring Lacey Chabert, Alan Rickman & a prominent appearance by David Carradine the film is all that both hollywood and the internet have been talking about since it's release; for good and for bad. However, we're not talking about the movie itself. Instead, we're talking about the stars who appeared in the film that you may have missed - some of them will certainly surprise you!

    Number 1 - Bob Hoskins. That's right, the man who once played Sonic's long-time rival Mario in the 1993 Super Mario Bros. film makes an appearance in Sonic's first live action romp. Hoskins doesn't have a major role in the film, appearing early in it's run time as an accordion player singing a custom-written song in dedication to Princess Elise III (Lacey Chabert).

    Number 2 - Martin Lawrence. The legendary black comedian, star of his own show Martin back in the 90's as well as director Raja Gosnell's Big Mama's House films, appears in this film as a shop keeper in Soleanna's Castle Town district. A very brief role, as he's where Sonic purchases some special power-ups from; still he's as witty as he's ever been!

    Number 3 - Ralph Macchio. The star of screenplay writer Robert Mark Kamen's Karate Kid film and it's first two sequels, and an actual Italian, Macchio appears in the third Sonic film as the captain of Soleanna's Royal Guard - a man named Pietro, who at one point in the film briefly impedes Sonic's path by making him guess who the captain is.

    Number 4 - Sarah Michelle Geller. Buffy the Vampire Slayer herself, and previously working with Director Gosnell as Daphne in the Scooby Doo films, Geller finds herself this time not in the spotlight but on the sidelines as she plays Anna - one of Princess Elise's two ladies-in-waiting.

    Number 5 - Linda Cardellini. Previously having worked with Gosnell as Velma in the Scooby films and being an initial consideration for the role of Elise, Cardellini instead ended up as a very minor role in this film - that being Sophia, Elise's other lady-in-waiting.

    Number 6 - Al Pacino. That's right, perhaps the most famous name on this list, the man who was Michael Corleone as well as Scarface is in SONIC THE HEDGEHOG. His role is that of Lord Regis, a recurring minor character who from what we can tell is Soleanna's Mayor/Prime Minister. The film doesn't dwell too much into the character, besides some characters needing to go through to him to get passes into the desert or the forest.

    Number 7 - Bea Arthur. Iconic actress and one of the Golden Girls, Bea Arthur appears as an elderly Soleanna woman who gives occassional witty banter, unintentional sends the main characters into certain directors, or otherwise complaining about some automated electronic shopping computer in Soleanna's New City district.

    Number 8 - Cloris Leachman. Yet another aged yet still fabulous actress with a long and distinguished career, Leachman finds herself serving as a mirror role to Arthur, that being a separate old Soleanna woman spouting out witty lines and mainly serving in brief comic relief scenes and the occassional unintended guide character.

    Number 9 - John Goodman. Known recently for Roseanne as Dan Conner and for his main role in The Emperor's New Groove, Goodman appears in this film as a recurring character; that being a overweight middle aged man who does things such as offer to challeng e characters with math quizes, be asked about where the Iblis Trigger is, or really just say a few witty lines.

    - E!


    "Raja Gosnell took Sonic the Hedgehog and literally shat on the entire franchise."

    "All of these actors are not only where all the budget actually went to, but also none of them got paid enough for being in this disaster."

    "Hello famous actor/actress with a distinguished career? Would you like to appear in this dumpster fire as a character with next to no screentime and about as much plot relevance?"

    "Robert Mark Kamen - created Karate Kid. Also Robert Mark Kamen - wrote the screenplay for Sonic 06."
    - Assorted Comments, 2006-2007


    NINTENDO NEEDS TO BUY SONIC FROM SONY

    November, 2006

    "Okay so you guys read the title, and yes, that is my personal opinion after watching that god damn piece of shit movie that Sony Pictures shat out for us to watch like, a few days ago. I honestly hated that thing so much I'm waiting a couple weeks to buy a G-X instead of a Solaris, fuck Sony and everything they stand for. What in God's name were they thinking while making that movie? For the safety of the Sonic franchisek Nintendo needs to buy Sonic to keep it safe. Or better yet Namco or Capcom, make Sonic go third party and rake in serious cash - leaving Sony behind in the dust. They need to be punished for this horrible god awful movie."

    "Okay, firstly, I agree with you that the movie was terrible. I wasn't angry so much I was cringing, laughing nervously, and silently ashamed to be stuck in the theaters watching it having paid money to see it, but I wasn't as greivously offended by it as you were. That said I partially get your pain. Secondly, no. Nintendo, Capcom or Namco should not buy Sonic from Sony - and they never wil either, Sony has long since co-opted Sonic to be their mascot, annointed themselves as Sega's heir years ago. Those three would have to pry the deed to the series from Sony's cold dead hands before they can do anything with it. The Sony Era, which is to say the rest of Sonic history for the foseeable future, is going to have it's ups and downs and this is certainly a down. But calling for Sonic to go third party or for Sega to magically come back from the dead isn't going to solve the franchise's problems. Besides, one bad movie after having two good ones is better than a lot of video game series can say."

    "Nintendo owning Sonic would literally be the worst thing to happen to the franchise and it's fanbase since the movie came out. You have no idea what the hell you're talking about."

    "Yet another 'Sonic in Smash NOW NOW NOW NOW NOW' peon, I see."

    "No actually I don't care if Sonic is in Brawl or not, I just don't like the direction Sony is taking the franchise in."

    "Dude SA3 is actually pretty damn good, you're missing out by dropping the franchise over just one movie adaptation of it. Sony is doing just fine with Sonic if you ask me."

    "I don't like shilling for Sony at all but I will admit that Sony is doing more for the franchise than Sega ever did in their 10 years of owning it. Plus, Sonic is their biggest money maker - they are financially obligated to care about the franchise."

    "I swear, Raja Gosnell is going to be the literal most hated name in Sonic for the rest of time."

    "Sony's only had the franchise for 5-6 years now and they've been responsible for one of it's greatest failures."

    "You say that like Sega never made any mistakes with the series at all."

    "There will come a time when Sony care more about dramatic edgy bullcrap than they do Sonic, guys. You have to realize that."

    "Um, no I don't think so. At least if you mean they're gonna flat out stop making Sonic games. No game that appeals to hardcore gamers is going to compare to the nostalgic and historical value of Sonic the Hedgehog, let alone the wider appeal of it. Sony would have to be infected with a severe stupidity virus to stop making Sonic games unless the series does a complete 90 degree nose dive in sales."

    "Yeah they'll just put Sonic characters into an FPS game and all it a night."

    "If Sega was still around they would have cancelled their alliance to Sony at some point probably within the last few years and would basically be throwing all of their money into an open fire."

    "NGL I am in the unpopular opinion but living in Japan and following Sony since the 90's I kind of miss Toro Inoue. The cat character Sony had as a mascot for like, 2-3 years before they took over Sonic."

    "Toro was a cute character but he only has like, one game that not a whole lot of people played. Versus Sonic who was created to be a mascot character and has been around since '91. It makes sense for Japanese players to not really dig it though, Sonic didn't breach Japan's interest until '96. Because of Sega's inability to sell well there without Sony holding their hand."

    "Actually it doesn't because more Japanese people have probably played Sonic than the game Toro was in. But to each their own."

    "Sony were the ones who helped STI make Sonic X-Treme, the great Mario killer. That's all that needs to be said."

    "Mario 64 still sold more than Sonic X-Treme in America though."

    "But Sonic defeated Mario's fat ass in Japan. First Sonic game that sold over 1 million copies in the land of the rising sun, let alone outsold Mario there. Sonic also outsold that game in all the other major regions too. To say that game humiliated Nintendo would be an understatement."

    "Sonic X-Treme was Sony's great revenge on Nintendo for publicly snubbing them to partner with Philips."

    "It's been 10 years and still people can't get over it."

    "Unrelated, well mostly unrelated, but I just want to point out how ironic it is that Sonic - who has long been seen as a symbol for rebellion against authority and was created basically to weaken Nintendo's corporate superiority in gaming, has become the symbol of a literal international corporate conglomerate."

    "^ And all because Nintendo thought the Unholy Triforce just absolutely needed to happen."

    - Forum Discussion, 2006



    WHO WANTS SEGA TO COME BACK?
    November, 2006

    "With the release of this movie, am I the only one wishing SEGA would like, be released from Sony with control over all of it's rightful gaming IPs and return in full force without us ever having to suffer through that kind of bullshit again?"

    "Yes, you are."

    - Forum Interaction, 2006



    NEXT-GEN: SONY SOLARIS
    November, 2006

    The wait is over. The next generation of gaming has arrived. It's here, and it's ready to blow your mind. Of the 'Big Three', Sony has become the first to release their long awaited Solaris console to the world as of it's Japanese launch on November 11 and American launch November 17. It will be dropping in Europe and the rest of PAL in March of next year. The Sony Solaris is the company's most powerful system to date, virtually on-par with the Nokia Neo G-X in terms of processing power & graphical capabilities - though Sony of course boasts that their system is actually quite better for you than their competitor's. Accompanying the Solaris is the new standard SixAxis controller, a smooth controller free of clutter and one that feels very good in your hands; though true that VMUs don't make a comeback, that's a sacrifice one is probably willing to make for a console that offers Blu-Ray playback in addition to also being a DVD & CD player. That's not to mention backwards compabitility with Neptune & Saturn titles. The only real drawback of the system is that it's rather pricey compared to it's competition - being the most expensive console on the market with it's best model being $599 (the 20GB model being $499). But, perhaps the price is worth it depending on the most important things of all - the games.

    Due to how much there is to talk about, we'll be covering the games in more detail in the next few pages, but here's the general run down of all the major launch titles for the Solaris.

    Sonic Adventure 3 - For many people, this will be the reason they buy their Solaris. SA3 was designed from the beginning to serve as the flagship launch title and show off only the best of what the Solaris can do. With fully 3D high-speed action, stunning modern graphics, an absolutely banging soundtrack, diverse & varied enviornments, the long awaited return of Chao Gardens and plenty of activities to do on the sidelines of your adventure, this romp in the world of the blue blur is by far the prime beef of the launch line-up! Play as Sonic, Shadow or even newcomer Silver as they each progress through this vibrant world with their own stories to tell and secrets to unfold!

    Shenmue 3 - The third installment of Yu Suzuki's critically acclaimed magnum opus, Shenmue 3 continues the storyline from where it left off at the end of Part II - with Ryo in 1980's China searching for clues as to the whereabouts of the man who murdered his father. Along the wya you will be faced with a world that's as immersive as ever, right down to the smallest of details. Including the very Virtua Fighter-esque combat system and the abundance of side activities to do, not to mention very life-like NPCs! One can't deny that with cutting edge technology, Ryo's quest has never been more cinematic!

    Shinobi Deluxe - A remastered version of 2002's Shinobi with it's 2003 sequel Nightshade included, this game features not only enhanced visuals but enhanced gameplay as well, with refined and smooth controls that will have you slicing and sneaking your way to the top of the ninja hierarchy in style (including some tweaks & additions to combat) - as well as plenty of added features to make you want to spend hours trying to experience everything that there is in this game!

    Samba de Amigo: Grande Fiesta - The latest installment in Sony's hit hispanic-themed rthym game, Grande Fiesta is what you would expect from an updated Samba music - featuring all of the latest hits and jamming original songs for you to shake youre booty to for hours, or more accurately shake the maracca controllers like you just don't care (or do, if you want a good score). This game also has a refined multiplayer, with both online and offline matchmaking, so you can battle with friends or with people many countries away!

    Super Monkey Ball: Bannana Blitz - The newest game in Sony's hit Super Monkey Ball series, Bannana Blitz learns from the mistakes made in Adventure and goes back to basics, featuring the return of the speedy timed puzzle levels you know and love this series for! Though, with the inclusion of a new jump mechanic as well as tricky boss fights for you to deal with! Enjoy many hours of arcade-y fun with these monkeys-in-balls, the kind of fun that makes you forget the corporate monstrocity that Sony has become!

    Phantasy Star Universe - Quite different from Phantasy Star Online from back in the day, 'Universe' has you play as a precreated character who has a story all on his own, that being distrust of the agency he's forced to work with in the aftermath of his father's death. Besides the lengthy yet compelling RPG storyline, PSU brings to the table that special sci-fi flare that only this series could possibly give you complete with expansive areas to explore, unique & challenging enemies to gain experience from, and much much more!

    Blast Factor - Developed by Bluepoint games, Sony takes a break from established franchises and introduces a new one in the form of this brand spanking new top-down shooter! Take care of germs and infections in the most fun way possible - shooting the hell out of them! Use the Sixaxis controller to slosh fluids around the area to make sure your targets get bunched up together for an easier kill! It's not as advanced or flashy as the other games on this line-up, but we definitely say at least give it a fair try!

    Untold Legends: Dark Kingdom - One of Sony's other attempts at starting a new franchise rather than adding to an older one, Dark Kingdom is a dungeon crawler in the same vein as Diablo or Balder's Gate, and as such expect many interesting & unique monsters, daring challenges, and a very lengthy campaign of medieval proportions!

    Madden & Other Sports Games - Also on Sony's Solaris launch list is the obligatory list of sports games, this of course including the current Madden NFL 07, but also various other titles from across Electronic Arts, 2K and other developers' libraries. Besides Madden NFL 07, others of this type include: NBA 2K7 & Tiger Woods PGA Tour 07 as well as Sony's very own NBA 07. Indeed, we have not one but two 'NBA' titles launching on the same system!

    Mobile Suit Gundam: Crossfire - Namco (technically Namco-Sammy but we digress) brings us a brand new Gundam game with very unique storyline and very interesting gameplay with plenty of things to do! It's also highly reccommended for new playerws, because the specialized AI is neither too hard to deal with nor too easy! If you're a hardcore Gundam fan and really want to keep your collection up to date, definitely check this one out!

    MotorStorm - Remember the amazing trailer that this game had when it was first revealed? Well here's the finished project, and trust us when we say it's indeed worth the purchase! A very wild off-road racer, MotorStorm makes good use of the Solaris' graphical capabilities as well as the controller; absolutely every jump and turn you make is going to feel very real with the very refined handling that will make you forget all about whatever racing game you were playing before!

    Need for Speed: Carbon - Indeed, Electronic Arts has churned out yet another Need for Speed title for the next console generation; and how does Carbon stand against the rest that came before? Well, that's for you to decide! What we can tell you here for right now is that with absolutely exhilerating canyon visuals and very impressive levels of customization, Carbon will definitely give you a very solid racing experience that will double as a wonderful way to introduce you to what the Solaris is capable of!

    Ridge Racer 7 - That's right, another racing game! This one also functioning as yet another Namco title! Formerly a staple of the 3DO, this entry has by far the most captivating graphics as any of it's predecessors; 1080p visuals and 60 frames per second makes for absolutely stunning sight when you're controlling a car rushing along the track.

    Tony Hawk's Project 8 - From Activision comes a very bold reimagining of Tony Hawk's Pro-Skater series! Do you like Tony Hawk? Do you like skating? Then why not give this game a try while it's still the newest release of the one and only Hawk!

    Call of Duty 3 - Let's be honest, we live in the era of first person-shooter games, and you can't go wrong at all with COD 3! With a wide range of competitive multiplayer modes, multi-faceted story putting you on the front lines of World War II all wrapped up in gorgeous Solaris visuals, and sensationally cinematic QTE scenes for a little extra unf in your experience this game is a must-have for any fan of shooters. Which there certainly are many of in this day and age!

    Marvel Ultimate Alliance - Ultimate Alliance is what happens when you combine a dungeon crawler with Marvel characters as well as Activision. Fight against the forces of Dr. Doom in 1080p graphics as you select from a roster ranging from the X-Men to Spiderman & the Fantastic Four. Certainly a must-buy for any comic nerd out there!

    - EGM, 2006



    "The Solaris' launch was not as spectacular as the tidal wave that was the Neptune's launch, but hey it had quality games.....and some stinkers. Really what saved this launch was the fact the Sonic fandom is crazy enough to pay $599-$600, or in some cases $660, just for one Sonic game. Though to be fair, that game was their long awaited SA3."

    "Namco: Is financially struggling because they got arrogant and thought the Saturn would fail. Also Namco: doesn't even try to make the new Gundam game good. I know people like Tekken and all but me personally I won't shed any tears if/when they go bankrupt."

    "I like how hard they were trying to be nice with Crossfire. Takes me back to when Nintendo Power didn't want to admit Dr. Jekyll and Mr. Hyde was a dumpster fire of a cartridge."

    "Ridge Racer 7 wasn't that up to par either. Even this small blurb only talked about the graphics and not the music or gameplay. This launch was not good for them."

    "What about Project 8? They didn't even try. There's nothing that can be said about that piece of crap. Shitty framerate, basically no multiplayer, it's literally one of the worst games the Solaris had at launch. It's like some of these companies wanted to sabotage the console with this crap."

    "My prognosis of the Solaris Launch. Worth Buying: Sonic Adventure 3, Shenmue 3, Shinobi Deluxe, MotorStorm, Phantasy Star Universe, Call of Duty 3. Worth Renting or getting in a bundle/haul: Ultimate Alliance, Banana Blitz, Grande Fiesta. Rent Only: Dark Kingdom, Blast Factor. Get if you like sports: All of the sports games. Avoid: Project 8, Carbon, Ridge Racer 7, Crossfire."
    - assorted internet postings from 2006-2007.
     
    2006 Finale Part 2: "And the Year finally ends"
  • SONIC ADVENTURE 3
    November, 2006

    So, Sonic Adventure 3 is out, and it's utterly amazing.

    Quick recap - Sonic Adventure 3, under it's code name 'Sonic Next Gen', was revealed as being under development a few years back though in actuality had been under development at about the same time the Sony Solaris itself was starting (so right around the time Sonic Adventure 2 was wrapping up and just being released). Initially, it was a co-production from Sony Japan Studio & Sony Santa Monica, with Sonic Team taking the passenger seat so they could focus on developing other projects at the time such as Sonic Heroes, Billy Hatcher, the portable Shadow the Hedgehog game and other Sonic-related games of our current decade. Santa Monica left to focus on God of War pretty early though, and didn't actually do a whole lot of work on the game anyway - opening up the door for Sonic Team to have increased involvement alongside SJS; most of Sonic Team's work went into developing & implementing SA3's Chao Garden system and also co-writing the game's storyline.

    As for why Sonic Team didn't serve as the primary develop team, it was said in an interview once that their leaders didn't want to make it. Make of that what you will.

    Anyway, Sonic Adventure 3 is basically the absolute best Sonic game that has come out in recent years - trumping both of it's predecessors and definitely a majority of the rest of the Solaris' launch titles. It's a perfect showcase of what the Solaris is capable of, with top notch graphics, equally top notch speed and of course absolutely engaging gameplay that blows even Adventure 2 out of the water; So let's get into it.

    The gameplay goes back to the basics of the original Sonic Adventure - which is to say that once you load up the main campaign mode, you are greeted with a hub world. Like in the film, it's named Soleanna. Inspired by Jak & Daxter, Soleanna manages to negate the need for loading screens by being a singular city in which you seamlessly travel between the diverse districts of the city by simply running around - though you still have to load in the actual levels of the game. The city itself seems to be inspired by locations such as Alexandria in Egypt and Palermo & Syracuse in Sicily, the latter being heavily prevalent in the city's assortment of Mediterranean architecture with mountains off in the distance while the former is represented by the presence of vast desert areas and a familiar lighthouse out in the city's harbor. Now, unlike Jak & Daxter there are still loading screens, as the individual levels themselves are still separate from the hub world - there is simply one enormous GTA style hub rather than a collection of them like in SA1. This hub world itself, being a singular city, is very reminiscent of a GTA game with a quiet residential era with Mediterranean style homes & villas, a bustling downtown area with skyscrapers & high rises, a beautiful beach lined with resort hotels, boardwalks & casinos (and the aforementioned harbor area), the very luxurious area surrounding the royal palace and two areas on the outskirts of town representing a forest at the foot of a mountain and a vast expansive desert. And I haven't even gotten to the fact this game as actually enterable interiors for the buildings around the city, which for a Sonic game is more than I ever could have asked for!

    Now, I could go on and on about this hub world and how amazing it is - but that would leave little time to discuss the rest of the game. Starting with what else but the gameplay. You will be traversing this open world primarily as Sonic, Shadow and series newcomer Silver - all of them Hedgehogs. Though each of these storylines come with secondary characters you can also choose to play as - Tails & Knuckles, Rouge & Omega and Amy & Blaze respectively. Like in Sonic Heroes, you can switch between these characters at will and can select each of them separately in the returning Chao Garden. Now the gameplay for each of these characters is about what you would expect:

    Sonic's is high-speed platforming action complete with returning homing attack and spin dash moves, with the addition of a slide attack which can be used as a sweeping kick and also a proper slide to get past certain small crevices throughout both the hub world and action stages. Knuckles meanwhile has a strong punch combo attack, while his gliding, climbing and even digging moves from the other Adventure titles return - though he can not spin dash. Tails meanwhile can't slide nor dig, but can fly, use his tails to attack ground enemies, and throw dummy ring bombs as a projectile attack. Meanwhile, Shadow's gameplay is almost exactly like that of his own video game from last year - he is effectively Dante from DMC with a limited though still solid amount of combat combos for you to perform, and with the fact his enemies have actual health bars it becomes apparent his story is the game's hard mode. Though he doesn't use weapons in this game, he can use vehicles - the weapons are however given to Omega, who has an assortment of firearms he can dispense on both bosses and enemies alike; a machine gun, flamethrowers, homing missile and even lazer beams. Finally there's Rouge, who is admittedly a copy of Knuckles except with kicks instead of punches, and in lieu of being able to dig she has the ability to plant or throw bombs as a projectile attacks. In the multiplayer you also have additional unlocks for each character, though most of these are just alternate costumes save for a few - Metal Sonic, Metal Knuckles & Mephiles are all unlockables you get for collecting the silver soleanna medals hidden throughout the hub world. Though in multiplayer they are functionally just Sonic, Knuckles and Shadow clones respectively since they are treated as "special" unlockable costumes.

    There's also, as I mentioned before, the Chao Garden. The Chao Garden functions mostly how it did in SA2 with minimal changes, though there are a few notable upgrades. For one, the Chao Garden can be accessed both via menus (which brings you to the Chao Lobby) and via the hub world (which brings you directly to the gardens but requires exploring). You can only be one character in the gardens; Sonic, Shadow, Silver or their associated amigo characters. Alignment also returns, with Sonic being Hero, Shadow being Dark and Silver being neutral; this allows you to raise neutral chao without having to constantly switch out characters - and in addition, each amigo characters shares alignment with the main character who's story they are a part of. As for new changes and features - the fortune teller is gone, since the Chao transport device now serves as a naming machine instead. What the chao lobby does offer though is a return of the Chao Race & Chao Karate, and the inclusion of a Chao Gym where you can raise your chao's stats without drives or animals! However, raising stats via the gym as a trade-off takes much longer and does not affect your chao's alignment. The rest of the Kindergarten from SA2 makes a full return meanwhile, complete with the Black Market (which is now where you get small animals from as only drives come from the game's enemies), Classroom, Principal and Doctor all still fully available. There is also Chao Online support, replacing the fortune teller, which allows you to connect the game to the Chao Online MMO service in order to transfer Chao to and from the online game into SA3 to fully maximize how many Chao you are allowed to have - though reportedly implementing this caused the team to cut many planned features of the SA3 Garden. As for the gardens themselves, they take cues from SA1 in being based off the areas of the hub world - you have the beach garden, the penthouse garden, the forest garden and the desert garden - yes, you have a fourth garden now. You can still only have 8 chao per garden but you can technically increase this using the Chao Online connectivity. As a whole though, this is nothing but an improvement on the Chao system given to us back in SA2.

    Also a very welcome feature to the C.G. comes in the options menu - you can set the Chao lifespan length between short, normal and long or even turn off chao aging (though if you turn off aging, they will never evolve nor increase stat levels unless they are already immortal like chaos chao). You can also set child and adult life stage length individually. Though this isn't really a feature found IN the garden, being in the game's options menu, it's still a very helpful feature that makes 100% completion slightly easier for completitionists out there since you can minimize the time needed within the chao gardens this time around. Or, if you are a chao cultists you can maximize it instead.

    Now, with all of that out of the way we can discuss the plot of the game. Now since the story is divided into roughly four story arcs it is a little difficult to talk about in one go. Sonic's plot begins with him and Tails arriving in Soleanna where they witness the Festival of the Sun (taking place at earliest minutes of sunrise rather than at night), when it is crashed by Dr. Eggman and Duchess (yes, Duchess, not Princess) Elise of Soleanna is kidnapped by him. That is where a lot of movie similarities stop, as the beach chase is not on foot but rather a sky chase level that becomes a beach level only after the tornado is shot down. Furthermore, in the desert Sonic runs into Knuckles' villain Dr. Finetivus who appears to be working for Eggman though also implied heavily to have some ulterior motive in relation to the Solaris deity being mentioned here. Funny enough, Knuckles joins the story because it turns out Finetivus had been trying to steal the master emerald, but yet again Knuckles stopped him by shattering it - however he thinks Finetivus may have stolen some of it's shards. Nevertheless he was able to catch a glimpse of Eggman's mountain base so that prompts Team Sonic to get together and head to the White Acropolis where they find Eggman & Finetivus holding Elise hostage. Sonic is able to free Elise and in the process Finetivus gets time traveled by him and Eggman's prototype machine, though so does Knuckles. As Sonic is busy getting away with Elise, we briefly see that Finetivus & Knuckles were transported to the past, which is more overtly Ancient Egyptian inspired - rather than having an action stage, Knuckles actually just traverses a coastal desert city of "Ancient Soleanna" for his brief solo role in the story as a sort of condensed hub world area with no side quests; essentially we get a hint about Soleanna's god Solaris and some connection it has with the ancient echidnas, and Knuckles finds a magical way back to the present while Finetivus is seemingly left in the past. Returning to Sonic, we follow him as he is attacked back in the city by Silver, a Hedgehog from the future, at which point Amy interrupts the fight and allows Sonic to leave the scene along with Elise. When Sonic tries to bring Elise back to her palace, the place is attacked by Metal Sonic & Metal Knuckles, and while fighting them off Elise serves as a one-time NPC - revealing she has some sort of flame powers. However in the end, Elise is recaptured by Eggman. Not long after we meet back up with Knuckles where it's basically revealed that being possessed by Iblis is passed down through Elise's ancestry which implies that it's release will occur upon her death. The rest of Sonic's story is simple: find where Eggman is keeping Elise before he kills her in the process of finishing his Solaris project time machine. We encounter Silver again, this time joined by Blaze, after a fake-out with Metal Sonic on a train, but Shadow is there to intervene; soon joined by Knuckles when Blaze tries to chase after Sonic. The rest of Sonic's plot is basically about finding where Eggman's Egg Carrier is so you can get onto it, take it down and save Elise.

    Then we get Silver's storyline, which takes place 200 years in the future from the present time. We learn that the world has been destroyed by a large fire monster known as Iblis, and Silver fights said evil not alone but rather with Blaze who is mysteriously in this future along with him. This is the scene when he meets Mephiles - voiced by the late great Tony Jay - who manipulates the two into going back in time to kill Sonic, who he pins this bad future on. When they arrive in the present thanks to him, they are separated; Silver meets up with Amy. Of course, we know what happens when he and Sonic finally run into each other, and Amy ditches him at this point. Blaze and Silver then meet back up, Mephiles reinforces his manipulation, and the two are together throughout the rest of the storyline including a segment where they witness the birth of Elise 15 years ago after their run-in with Shadow & Knuckles which sets up that it was more like a religious ritual than a normal childbirth; especially since Elise's mother literally died the moment Elise was born. Also Knuckles is the one who explains to them that Mephiles is actually evil. Silver & Blaze then set out not to kill Sonic, but to join forces with him instead and help him save Elise before Eggman's plan is completed; Mephiles mysteriously vanishes from their story at this point. Unlike the movie, there is no finale in going back into the future.

    Then finally, Shadow's storyline. Shadow's storyline basically establishes that he is now working with G.U.N. as an agent alongside Rouge & E-123 "Omega", and is being sent to Soleanna to investigate Eggman's activity there. What follows is a brief battle with Eggman that gets interrupted by the arrival of Mephiles onto the scene, joined by none other than Finetivus himself. Mephiles then transports Shadow & Rouge into the apocalyptic future where they learn that what happened was it seemed as though their home dimension actually combined with that of an alternate one not long after Elise's death, which is only part of what caused the apocalyptic destruction. Anyway, while in the future they learn that Finetivus has essentially become Mephiles'ally and is actually the one who freed him during his time in the ancient past during Sonic's story, which of course sparks a battle with him to get back to the present time...though that really only happens after a fight with Mephiles himself in which he attempts to tempt Shadow to the dark side. Once there, the rest of the story is focused entirely on learning about & battling against Mephiles, effectively making him into Shadow's nemesis.

    And then finally, we have the last story, which is the most altered of all the game's arcs from the movies. First off, Sonic does not get killed but Elise does. After Silver comes in to help Sonic & Elise he says an incantation that actually breaks a magic seal that had been protecting Elise from Mephiles, who promptly kills her in order to free Iblis from her body. Sonic tries to angrily fight Mephiles, but fails - he merges with Iblis to become Solaris (also still voiced by Tony Jay), and immediately begins tearing apart all of reality. It's implied and confirmed by the game devs that the reason Blaze is in this game is because the Sol Dimension was merged into the main dimension within this reality by Solaris. It's also revealed that Finetivus is from the Sol Dimension in this game, as Blaze confirms Finetivus is of her "time" (world). Anyway the reason all of them are alive in the Post-Solaris dimensional chaos is revealed to be because of Tikal, who has used the energy of the master emerald & it's shards to protect the main cast from Solaris' power - however she stresses that this will only last so long, they must stop him before it's too late. Which is of course the cue for them gather the chaos emeralds, though they actually can't due to Solaris already knowing they were going to attempt in doing so. It isn't until Finetivus hands the heroes the remaining shards of the master emerald that they are fully capable of beating Solaris, with it being revealed Solaris had no longer seen any use for Finetivus, casting him aside. Thus making Finetivus turn on him in the end. It is with the master emerald completely restored that Sonic, Shadow & Silver are able to enter their super forms and deal with Solaris. It is through their effort combined with that of Knuckles & Finetivus reciting the chaos incantation from Adventure 1 & 2 that Solaris is destroyed and his attempt at destroying & resetting all of reality stopped (Yes Eggman outright says Solaris is capable of and attempting to destroy all of the entire "multiverse" and then recreate it as he sees fit and that the master emerald's energy is the only thing keeping them safe). Anyway, after separating Solaris comes what to do with Iblis & Mephiles. Ultimately, Blaze seals Iblis inside of herself while Mephiles is trapped inside of the Master Emerald by Tikal & Chaos. With a white flash, everything returns to normal: The main dimension is brought back to normal, the Sol Dimension remains it's own thing, and the game ends with Sonic, Tails and Amy attending the sun festival with a living Elise presiding over Soleanna.

    All in all the story very complicated but a bit more sensical than that of the Sonic 06 movie, but honestly the complexity of the plot can be overlooked by how badass the gameplay is." - blog reviewer, 2006

    "As usual, Sony has outright outdown themselves with this game. If you are Sonic fan, no, if you are a gamer at all, you have a duty to play SA3. It is a definite buy, not own. Literally is the definitive Solaris launch title; get it, now" - Shogo Okawa, 2006


    "Dedicated to Tony Jay 1933 - 2006" - Sonic Adventure 3, end credits; 2006.

    "Interesting analysis of Sonic Adventure 3: It actually does confirm the fan theory that had been going around since Knuckles' game & Sonic Rush that Finetivus was actually the Knuckles of the Sol Dimension, only evil rather than good. While it doesn't say he served as a guardian, it does confirm he is from the Sol Dimension. Now, there is an issue with the fact that Blaze doesn't remember Sonic or any of the characters from Sonic Rush in this game despite the fact in actuality her dimension got merged with theirs in the final phase of Solaris' grand plan (Silver's future). My personal explanation for this is that Sonic Rush takes place after SA3 OR time travel shenanigans means from SA3 Blaze's perspective, Sonic Rush hasn't happened yet. Also game Finetivus is very awesome anyway, having amazing voice work from Tony Todd - known to us in film as the Candy Man & as the coroner in Final Destination." - Anonymous fan, 2006.

    "To be honest they should just replace Eggman Nega with Finetivus." - Anonymous, 2006

    "A brief history of the Chao Garden system in Sonic games. In 1999 when the original Sonic Adventure was released on the Sega Saturn, Chao were introduced. Back then, Chao didn't evolve and there was nothing you could do besides hang around with them in the garden. There also was no separate save file for the Chao and without DLC or the Black Market support on the Saturn, you couldn't get any more Chao than what the game gave you. The system was later completely revamped in 2000 for the millennium edition, adding the race & evolution and by extension breeding - giving us one of the most complex genetics systems in all of gaming. ME also of course added the possibility of DLC support via the then-online only black market for DLC downloads. In 2002, Sonic Adventure 2 added a revamped and in-game black market (though DLC remained available) and featured not only the addition of alignment & chao karate but also the Chao Kindergarten and an in-game method to name your Chao. It was also the first version of the system to offer a way to improve chao stats without using the animals via the introduction of chaos drives. Finally in 2006 most of the system is unchanged from 2, though you can now make neutral chao without constantly swapping characters, support for the online Chao MMO is available, naming your chao is now both in-game and more convienient, and there is the addition of the chao gym for a more covnienient though slow-burn stat increase. Finally, SA3 also gave us a way to customize chao lifespans via the main game options." - Chao Universe Blog, 2007.

    "Last but not least, there's also the Chao Online MMO to talk about, which is essentially a global Chao Garden. You get to create your own (human, very anime looking) avatar and have access to a nearly infinite world of other Chao raisers. Naming your Chao is done upon birth, and there's pretty much every feature from the main games is available. You have your own private garden to hang around and raise your chao in, and you can even customize it however you want. Though you have a whole wide open world of Chao and other players to explore. The Chao Kindergarten, scripted special events, Chao Karate Dojos for training as well as battling other player's Chao, Chao Races being against other player's chao, and even the Chao Playground where you can further meet with other players. Further updates have since added a Chao Talent Contest/Beauty Pageant (much like in Pokemon) along with a wide variety of sports activities for your Chao to play (availability changes with whatever sports are currently in season, though Karate and Races are always available) - there's also important things such as the occasional sickness and the ability to scold your chao for bullying that only happen in the MMO too. There's been talk of adding elemental chao into the game, though this has not happened yet. The most recent update adds the Chao Gym from SA3 to the MMO. The MMO also makes trading, importing and exporting Chao between SA1, SA2 and SA3 possible, as both of the two games have compatibility with it. However, Dark and Hero Chao can not be transferred to SA1 due to them not existing within that game's code." - Chao Universe Blog, 2007.

    "How to piss off a Ben 10 fan: Say that Solaris is evil Alien X and that Super Sonic is more powerful than Ben". - Anonymous comment, 2008.

    "Interesting facts about Sonic Adventure 3; originally there was planned to be a lot more interiors of Soleanna, including a massive shopping mall, grocery stores, a museum and even a cathedral to name a few. Due to time and budget constraints these interiors were cut but you can still see the exteriors on the Soleanna map if you explore the city well enough. Granted a lot of these are rather superflurous, serving little use besides adding realism to Soleanna, but nevertheless it would have been cool to see them in the game. Also scrapped was the inclusion of Eggman Nega into the game's storyline, he was originally intended to be one of the game's antagonists at some stage and texture data of him can be found in the final game - there is no model data for him, though he could have easily just been planned to be a reskin of Eggman's model. At some stage it appears the decision was made to only feature Eggman, Mephiles and Finetivus as the game's antagonists. There was also a cut feature for the Chao, apparently there was going to be elemental chao available in the game that also had to be cut due to time restraints and the inability of the team to implement them properly. Allegedly they are looking to adding them to the Chao Garden online MMO service." - Anonymous blogger, 2008

    "The biggest impact of Sonic 06 the film is that it no doubt had a negative impact on the sales of the Sony Solaris as well as SA3 due to their relation to it. A lot of people still viewed the game as just the movie in an interactive form even if the story was better (along with everything else)." - IGN, 2010's

    "Takashi Iizuka himself actually stated he was against certain aspects of the story, such as the inclusion of Tikal & Chaos. He wanted them to be "dead" following the events of SA1. But ultimately, the Sony Japan Team essentially just flat out ignored him and included them anyway. At least, that's how the story goes anyway. He may not have strongly voiced his complaints, since Sonic Team was mainly working on the Chao Garden system and offering advice/tweaks to the gameplay development rather than having any role in the storyline of the game. Though it has been said that members of Sonic Team co-wrote the storyline with Japan Studio members" - Sega Retro, 2010's.

    "The final role of Tony Jay, and the final Sonic game of Yuji Naka." - Gamespot commenter, 2010's

    SHENMUE 3
    November, 2006

    Right after Sonic Adventure 3, Shenmue 3 is the other third installment that everyone who's been following Sony has been waiting for - the continuation of Ryo Hazuki's hunt for the man who killed his father. Making full use of the Solaris' graphical capabilities, Shenmue III gives you a truly stunning view of what the Chinese countryside of the 1980's looked like, as well as what 1980's Chinese cities looked like too as you explore not Yokosuka but Guilin, China in your search of Lan Di. The scope of the game is not as massive as that of SA3 but Shenmue III still gives you the most realistic and immersive open world experience that you could ever ask for.

    Much like the previous two entries in the Shenmue series, III is a very slow-burn storywise. There are no real levels or missions in the traditional sense like you would find in games like Grand Theft Auto; there is a storyline complete with cutscenes, though there are no designated spots where missions necessarily begin or end - rather there are just locations where such things are triggered. As in prior entries, everyone in the game operates on a daily routine based around what time of day it is or even what day it is. People in the game's world will not always be available or talk and the same unique event is unlikely to happen again if you happened to miss it (unless it is integral to the plot). This creates a sense that every playthrough of the game is going to feel different from the last based on what you know and don't know before getting into it. Ryo himself will also get tired over time, as he will have less HP the longer he stays awake after certain period of time following waking up - you can reset his HP to full via resting; this stamina system was not in the prior games though offers a certain level of realism to the series as it makes since one would not be able to sprint if they've been awake for an entire day. There's also the return of needing to make money as well, with activities such as gambling, fishing, woodchipping, selling foraged herbs and the iconic return of the famous Shenmue forklift simulator. You can also buy various things across town with the money you earn from these activities, though not all of it is going to be useful like food to keep your energy up; though it can still be fun to collect the relatively pointless collectables. The most noteworthy items you can collect are small figures based on character models from Sonic Adventure 2 - yes, SA2. Which is of course in reference to Sonic the Fighters figures being collectable in the first game, despite all three games taking place well before Sonic even existed. Their existence is never explained. Though there isn't really the presence of any arcades in Shenmue III, due to Guilin being more rural than Yokosuka; as well as being Chinese.

    Also, just before, the game's combat system is essentially a copy of the Virtua Fighter engine - and I really do mean copy. There isn't really much to say about it, since you probably know by now how Virtua Fighter works. There are a massive amount of combo moves for you to learn and perform, and while the game can be beaten by just mashing buttons and hoping for the best except when you're forced to try specific moves it is really recommended that you at least try because it will be easier to finish if you do - also if you keep practicing, your moves will get stronger (much like real life). Finally, there are the quick time events, some of which are optional while others are pretty much mandatory successes. Shenmue veterans know what I'm talking about.

    Warning: Major Spoilers for Shenmue III's plot ahead. You have been warned.

    As for the plot, I will keep this as summarized as possible to avoid as many spoilers as is humanly possible though some remain inevitable. First off, no you don't actually stop or kill Lan Di. At least, not in this game - though given Yu Suzuki has expressed the intention to someday soon create a Shenmue IV that's kind of obvious. So as a result, the entire plot is merely continuing the search for him while you explore 1987 China - meeting people related to and/or associated with Lan Di as well as Ryo's companion Shenhua too. The opening events have you helping some stonemasons deal with a bunch of thugs harassing them, searching for the mirror which Ryo brought with him from back home; the leader will kick Ryo's ass no matter what you do. Later, you get a lead on Lan Di's father once visited Bailu Village with Ryo's father to train under a local grandmaster, with Lan Di's father dying mysteriously a few years afterwards - and you also discover that Yuan's grandfather was the creator of both the phoenix & dragon mirrors by an imperial request, and their creation is also connected to the local bridge.

    Anyway, returning the to the thugs - Ryo gets his ass kicked a second time by the gang leader but finally wins after learning a "Bajiquan" move from a local martial arts master (a Chinse miyagi, if you will) in true karate kid esque fashion....except not Japanese. Anyway you then learn where two kidnapped masons are, in the city of Niaowu - which Ryo and Shenhua reach by boat. Also you learn that your pirate buddy Ren is in this game, having come here in search of some treasure that just happens to be relevant to your quest. Also it's in Niaowu city that you can collect the figurines which have no business even existing in this time period. Anyway again you fight the gang boss, lose, and have to learn a new move in order to win the second time around. This is basically a pattern of the game's storyline.

    Anyway when you get to the hideout you find a woman who you previously encountered who tells you that Shenhua's been kidnapped and taken to a castle, so Ryo and Ren take a boat to get to the castle. Infiltrating the castle and freeing the the two kidnapped masons you learn that the woman is actually a gang leader, and you give her the mirror in order to spare Shenhua's life. You also finally get Lan Di's location: right up ahead. So begins the final confrontation; of course, Lan Di defeats Ryo because this isn't intended to be the final game. Had it not been for Ren throwing a counterfeit mirror, Ryo probably would have died at the end of this game - though the woman gang leader from before helps by distracting our big bad. Nevertheless, you depart the city by boat and the next destination is revealed - the Great Wall itself.

    So what's the conclusion?

    Well, Shenmue III is right next to SA3 in being one of the Solaris' most hyped games. Though marketing gave it second-rate attention compared to Sonic, as with all Sony products, it still is one of the Solaris' main selling points nevertheless. Especially with the high price it takes to buy one. Is it worth all of the hype though? Well that depends if you love the Shenmue gameplay style. Shenmue is not and I repeat NOT a Grand Theft Auto type game. Is a major slow-burn, with most of your gameplay being wasting time before you figure out the time, place and method to progress the story. You don't even get to really drive a vehicle that's not a forklift and Ryo also is unable to attack people outside of forced fighting segment much less kill or mug anyone. So no, this game is NOT a GTA clone. Some might call this game a bit outdated, given it's complete ignoring of the innovations from the past 5-6 years since the original duology came out, but others say that it is merely how a Shenmue game is played. Still, with Sony's new rising star known as Yakuza hitting the scene will have to wait and see what the future of the industry holds for Suzuki's development style. Point is, unlike a Rockstar game Shenmue is a majorly slow burn no matter how brief I made the storyline seem like; though the monatiny of it is the point of the game - it's much like real life in how much time gets wasted versus how much actually gets used productively. Ryo even has to take his shoes off in doors. Though in our new world of Grand Theft Auto and First Person Shooter Games, it's hard to imagine that Shenmue has much place left at the table as it did back at the start of the decade. For some, it's an outdated relic, for others it's a breath of fresh air. I personally think that to honor the legacy of Shenmue I & II, you should at least try this game out for yourself. It's worth it in my opinion, though if real life bores you, you may not agree with those calling it one of the greatest games ever made. - Blog Reviewer, 2006


    NEWS ON SHENMUE ONLINE
    November, 2006

    A few years ago, not long after the release of the original Shenmue on the Sony Neptune, Sony announced the production of an MMORPG title known as Shenmue Online - the world of Shenmue I, II and as of this year III being taken into the world of the internet where players would be able to have their own avatars and venture through the worlds of the games in a virtual reality-esque setting much like other MMO's of our age. However, unlike the Chao Online service which serves as a child friendly MMO, Shenmue Online has yet to surface. It was first suspected that due to the corporate shake up that was the Sony buyout of Sega in 2001, Shenmue Online was indefinitely delayed. After all, the critically acclaimed Sonic Adventure 2 was infamously delayed twice following the event. However, it's been roughly 5-6 years - far longer than anyone would have anticipated. It was quietly assumed by many that the game was cancelled.

    That is until recently - when Sony's newly incumbent corporate leader, Shoichiro Irimajiri, mentioned in a press release that Shenmue Online is among the list of things he wants his corporation's video game department to be working on as he sees a bright future in the way of online gaming. A few weeks later, SSCEE (Sony-Sega Computer Entertainment Enterprises) announced that Shenmue Online will be open for players some time in the summer or fall of next year provided Shenmue III sales meet or exceed their expectations. This is nothing but good news for the Shenmue fans who have been waiting half a decade for Sony to pick up the slack that Sega had left them with and finally devote some attention to their franchises that aren't Sonic or Ratchet & Clank.

    Though, don't hold your breath on that for too long.

    - Electronic Gaming Monthly, 2006.


    NEXT-GEN: NINTENDO WII
    November, 2006

    Nintendo is back, and ready for war!

    Nintendo has had a rough set of gaming generations in recent times, having been battered by the efforts of Sega and Sony to bring them down. Yet like any true fighter, the Red N still stands firmly in the ring; and now, it's gearing up for it's counter-attack. This counter comes in the form of the Wii, the latest in Nintendo's long line of video game consoles. The successor to the Nintendo 64 & the Nintendo GameCube, the Wii's primary goal is to revolutionize the way we view gaming by way of an effort in finally making motion controls actually function through the invention of the WiiMote and Nunchuk controllers! Though GameCube players will be pleased to know that there are ports for that system's controllers (as well as Nintendo "classic" controllers) and the Wii has full backwards compatibility with all officially licensed GameCube titles. While the Wii does not have the same stunning graphics like that of the Solaris or G-X, it makes up for it with the iconic Nintendo franchises that all of us have grown to know and love over the years along with the aforementioned industry innovation that Nintendo has always been known for.

    But of course, what would a next gen system be without next gen games? Here are but some of the best games for the Wii that you can get your hands on right now in order to get a feel for what this system is all about:

    Wii Sports - Wii Sports is not the most impressive game ever but it is the one that comes with the system. This lets you pay tennis, golf, baseball, bowling and even boxing using the wiimote! It also makes use of the Miis for customized player avatars, the Miis being createable from the main menu you see when starting up the system. Though customization is not very complex, it's still addicting nevertheless. This game also has value in getting gamers off their butts. Or at least, that's the idea.

    Legend of Zelda: Twilight Princess - In the world of Nintendo, this was one of this year's most anticipated titles and it should come to no surprise that the Wii release of the game is being paraded as one of the must-buy games for the system as it arrives to the competition against the mighty Solaris and upstart G-X. Link, Zelda and Ganon have never looked better. The addition of the Twilight realm and werewolf Link do a lot to innovate from the traditional Zelda formula in a way that only Nintendo would think of. While it was originally intended to only be a final hurrah for the GameCube, the Wii version does not neglect the game in the slightest as it uses the wiimote in interesting ways as it is used for sword fighting, archery and even fishing.

    Elebits - The latest game from Konami, Elebits is a simple game. You're simply using the WiiMote to capture electric creatures known as Elebits. It's a very cutesy, anime-esque game that is a simple yet also fun and perhaps even relaxing experience. Though of course, it is also puzzling and calls to mind the Katamari Damacy series of old as you use the wiimote to lift plates, cups, devices and even entire houses to find the sprites which you are seeking.

    Madden 07 - It's Madden 07, except for the Wii. It will graphically look better on the Solaris and G-X, but the Wii version offers a unique playstyle for the game as the Wiimote forces players to approach the age-old series from a new perspective.

    Red Steel - The latest Ubisoft game is a Yakuza themed FPS utilizing both guns and swords. Using the Wiimote & Nunchuk to control both firearms and katana blades, you will find a very interesting game that is not to be confused with Sony's Yakuza franchise. For one, the AI actually surrenders and recklessness is actually discouraged as if you avoid being careless with your movements you will actually get a powerful special ability. All the while you embark on a storyline that truly feels like a modern day crime drama: in a good way like the Sopranos except Japanese.

    Excite Truck - A racing game for the Wii, Excite Truck has you flip the Wiimote sideways as it becomes a steering wheel for your high-speed...trucks, as you go at break-neck speeds and make jumps many feet into the air as you perform wicked stunts.

    Need for Speed: Carbon - The latest entry in Electronic Arts' Need for Speed series, this title provides a somewhat more mature racing game for Wii enthusiasts. Pick and style your very own sports car and race through the twisting roads of cities and suburbia, just remember to keep it in the game and not out there in the real world.

    Second Opinion - A port of Atlus' surgery puzzler Trauma Center, you use the Wiimote as scalpels, forceps and even defibrillator paddles as you work to save lives.

    Call of Duty 3 - Yet another third entry in a major franchise to come out this year, CoD 3 will be seeing a multi-platform release though the Wiimote as with other games offers you a unique experience with aiming that you will not find anywhere else.

    Tony Hawk's Downhill Jam - Yes indeed, Tony Hawk is back. In Downhill Jam you get to once again jump into the world of punk skaters, though the sprawling tracks have been replaced with long slalom tracks for this competitive outing.

    Viva Piñata - Coinciding with the announcement of a show to begin airing on 4KidsTV, Viva Piñata is the latest franchise created by Rareware, one of the premiere developers of the Nintendo 64 era that helped it well in the fight against the Saturn. Though many people today view Rare as past their prime, this game serves as a good reminder that they are still kicking around. In a world of sentient piñata animals and masked people, use the Wiimote to clear desolate land, pound it into firm soil, dig out ponds, water grass & flowers, and attract wild piñatas to your garden. You can also get various supplies from townspeople. The game is much like the Chao Garden or Sims games, it only ends whenever you stop playing. But that doesn't take away it's fun factor in the slightest.

    While that concludes our list of prominent Wii launch titles, do not forget that there is more to come. Nintendo are very keen on reminding everyone that anticipated releases such as Super Smash Bros. Brawl are on their way. So to all nay sayers who are already quick to count the Wii down and out on arrival, just you remember to wait.
    - IGN, 2006


    NEXT-GEN: NOKIA NEO G-X
    November, 2006

    The last of the next generation consoles, the Nokia Neo G-X is the spiritual successor to the cult classic Neo Geo series of the 90's and the direct successor to the previous generation's Nokia Neo. Though the Neo was the most powerful system of it's generation, it only achieved neck-and-neck competition against the GameCube and did not dislodge the might of the Sony Neptune. This time around, newcomer Nokia is aiming to compete much more aggressively with Sony, boasting graphical capabilities on par with the Solaris and having learned plenty of lessons in marketing from the pitfalls of the predecessor. Though does the Neo G-X succeed in it's endeavor? Nokia is the literal third wheel of the incumbent Big Three, having essentially replaced the ailing 3DO Company (which now goes by PIE). It's the only one of the three to be European and not Japanese, and has expanded quickly through key acquisitions, though as said has so far been lefft competing for 2nd place against Nintendo rather than 1st against Sony. Though much like Nintendo, it's sights are set on the big one this time. So let's see what games the G-X has lined up for it's launch:


    Battlefield 2142 - The latest entry in the Nokia-owned DICE's Battefield series, 2142 takes place in....2142. Yes, a futuristic FPS that isn't Halo! The world is in a second ice age, with a second Cold War becoming both metaphorical and literal as the EU and PAC are competing over what few remnants of non-frozen territory there is left. Designed mostly for multiplayer, the game doesn't offer much in the way of the single player campaign at all - you can connect to online servers, play with friends locally, or play with randomly generated AI players. With it being the future, the weapons and uniforms are all different from what can be found today and technology has advanced to a point where giant mech walkers are in fact a thing straight out of anime. Assault & Medic have been joined into one class, though Recon, Enginner & Support all remain separate. There is also a level of customization to the classes in this game - and you also are able to gain enemy player dogtags via kills and grow in rank, options and equipments through acquiring points. Gameplay modes include Conquest which has 4 sub-modes and Titan - the latter involving defending (and destroying) massive flying warships. Is being touted as a premiere launch title for the system, and is more than likely going to be what you get upon arrival.

    King of Fighters 2006 X - Though previously released on the Neo, this game has been remastered to Next Gen graphics for it's G-X release. And it shows. The latest entry in the KoF franchise has graphics that are arguably superior to the original arcade version of the game; which coupled with the SNK quality gameplay only adds to the reasons you have to check this version out.

    Saints Row - A new and original title from Volition, Saints Row is a third-party exclusive for the Nokia Neo G-X; it will remind you a lot of Grans Theft Auto, though it's not necessarily a bad thing. You play as a fresh recruit for the Third Street Saints, tasked with helping the gang clear Saints Row and then the rest of Stilwater from the three rival gangs that have divided it. Saints Row gives you a very complex and impressive character customization system and a very intuitive multiplayer mode that lets you compete with other players in a variety of game modes. That's also not to mention how immersive Stilwater as a city feels, with the city coming alive as every individual district feels like it's own very real location.

    Tony Hawk's American Wasteland - Following from a trend started by Jak & Daxter and taken in by the Open World genre, American Wasteland attempts to basically combine hub worlds & main levels together by having one continuous map to have legal progression without loading screens, which is quite ambitious for a skateboarding game. This is also the first Tony Hawk game to fully support online multiplayer from the console ports. You can also commandeer bicycles & perform BMX moves akin to skateboarding with them, and the bert slide has been added to gameplay. All in all, if you have any interest in Tony Hawk or skateboarding definitely pick this one up; it stands out from the others.

    Peter Jackon's King Kong - Though the title is much longer than we make it seem here, this movie adaptation game is a very immersive and accurate presentation to what was put to theaters last year and in fact adds even more to the experience as it takes inspiration from other King Kong media. However, this is a previous gen game remastered for the G-X; though it does feature King Kong.

    Call of Duty 3 - Call of Duty has always been living in the shadow of games such as Halo, Battlefield & Medal of Honor. Though with it's place as a multi-platform launch title the game is proving to be a rising star amongst gamers. In fact, the G-X version is already one of the console's most popular games believe it or not. Now, as for plot there is really much to say, it's an historic FPS that takes you back to World War II with an American, British, Canadian and Polish campaign to choose from each with their own storyline cutscenes and mission progression. The developers really did make sure to get as many details right about the armor and firearms of the time period that they could, and the G-X version benefits from the comparisons one can make between it and the other available platforms (especially the Wii version). Could CoD 3 actually beat Nokia's own legacy star?

    Quake 4 - Raven, Activision & Bethesda have once again given us another Quake game, and huzzah it's a fourth installment rather than a third. Quake 4 continues not from 3 but rather from Quake II - yes, II, by pitting us against the Strogg. Follow Mathew Kane who is a fresh recruit for the Rhino Squad in this fight, only to have their ship shot down and thus be separated from the rest of the time in the middle of a live battlezone. He has to get his team together and continue the assault against the Strogg. Enjoy gameplay that takes what worked in Quake III Arena & Quake Live, but adds ramp jumps and crouch slides, which gives you the ability to maintain speed and achieve extra height - this takes us back to what worked in I & II. This all to say nothing about what the innovations in online gaming have done to thoroughly improve the multiplayer of this game - with Deathmatch, Team Deathmatch, Tourney, Capture the Flag, Arena CTF and DeadZone all accounted for along with a few welcome advancements to multiplayer gameplay.

    Ridge Racer 6 - The latest of Namco's long lasting Ridge Racer franchise, Ridge 6 is the G-X's premiere racing title for it's launch into this world we call the gaming industry. With top notch next gen graphics you will truly feel like your racing across those asphalt tracks at break-neck speeds as you battle for 1st place. With over thirty circuits and online play, this game will surely give you hours of fun.

    Sports Games - Madden 07, NBA 2K7, NBA Live 07, FIFA 07 and Tiger Woods PGA Tour 07 are all available for the Nokia Neo G-X complete with graphical capabilities that will absolutely blow you away. Though as to be expected of sports games, it's still the same experience that you've grown to expect from them - any innovation will be relatively minimal compared to what gamers who aren't sports fans are used to when that term is used. Get these games if you are extremely enthusiastic about sports, though as you may notice these games take up a large chunk of the G-X's starter lineup.

    Amped 3 - The third and final entry in the Amped series, Amped 3 is a snowboarding game that takes you on a journey to various beautiful yet also very snow-covered ski resorts with a healthy variety of challenges alongside the main storyline which while basic (since it is at the end of the day a snowboard game) is still fun if you enjoy yourself a sports game that actually goes to the length of having a plot. In fact, the game even has plenty of multiplayer capabilities, with plenty of 2-player minigames sprinked throughout even the story.

    Gun - Yes indeed, this well enough game from last gen is among those getting a remastered (as in better graphics) re-release for the G-X. It's still mostly the same game as what you played when it came out last year. The same western-inspired gunslinging action game that takes you all the way back to the 1880's themselves, but there's not much that can really be said about a game that we already talked about last year - though we will say that the 1880's have never looked so crisp before.

    Far Cry - Far Cry Instincts: Evolution, sequel to Far Cry Instincts, makes a return to the gaming scene with a remastered port on the G-X and is joined with Far Cry Instincts: Predator which is a compilation of a remastered original joined by Evolution for a very once-in-a-lifetime double feature of modern FPS games. Though it's not really anything "new", it's still worth checking out for the sake of revisiting a very recent gaming classic, as it's actually very commendable when a game is so accessable! Though there isn't much to really say, as both of these games have been discussed in greater length elsewhere including on previous pages of this magazine.

    All in all, the Nokia Neo G-X has a certain optimism about it's chances in the ring against the Solaris & Wii, as do many of the supporters which Nokia has garnered since joining the console market. And in my personal opinion, there is some reason to believe they will succeed. Though this launch line-up could be more exciting, we have to remember there will never be another 2000 Though their promise that they will find ways to combine phones with gaming has people tossing them a good number of side-eyes.
    - IGN, 2006


    CALL OF DUTY: HALO & BATTLEFIELD KILLER?
    December, 2006

    "After just a month on sale it seems that CoD 3 is actually beating even the newest Battlefield game in sales. Though that's probably just combined multi-platform sales and not necessarily just the G-X port, since CoD 3 is available on all 3 (though most just play it on GX or Sol). But anyway, I'm starting to think that we may have just found the Halo/Battlefield killer, guys."

    "Give it time, Halo 3's not out yet."

    "CoD 3 is certainly a badass game. I like how it included a campaign mode, unlike Battlefield 2142 which is literally just a multiplayer game but for console. I don't understand Nokia/DICE's thought process with that or why they couldn't have given it a campaign mode. Very fucking dumb."

    "Halo 3 is going to be 2142 but with a plot."

    "In all fairness, 2142 is a good game. It is a little buggy on console though, as to be expected with a launch title. However the lack of a single player campaign really does limit the replay value in the game. As fun as multiplayer is, there's just going to be moments where you either don't feel like doing it or just don't have anyone to play with. I really did get a few good kicks out of Titan mode, but still I can't shake the personal feeling that it was Nokia/DICE trying to cope with losing Halo exclusivity."

    "I think Call of Duty is here to stay guys, it's really blowing up online."

    - GameFAQs Forum, 2006


    NIGHTS INTO DREAMS & BILLY HATCHER SEQUELS ANNOUNCED + MORE
    December, 2006

    In Sony news, it has been announced by Sonic Team that they are looking towards the future. Sequels to NiGHTS into Dreams and Billy Hatcher have both been announced, and other branches of Sony have expressed interest in adapting these two particular series (among others, with Space Channel 5 and Shenmue being listed) into other mediums of entertainment. Though regarding the latter, nothing concrete has been announced just yet. Sonic Team also confirmed to fans of the Sonic franchise that they will be developing future titles of the Sonic franchise as the lead development team going forward, with Takashi Iizuka claiming they "already have [the next game] being planned out." As for the NiGHTS & Billy Hatcher sequels, nothing has really been revealed about either just yet though it is expected that more will be revealed during next year's E3 & TGS expos.

    Another important release to look out for is the release of Yakuza 2, the sequel to last year's Yakuza. Curiouslty it is actually a Neptune game rather than one for the Solaris, meaning if you don't feel like pulling out hundreds of dollars out for a whole new console you can just buy Yakuza 2 for a late stage last gen game instead. It's actually pretty good, combining crime drama action with a similar feel to what games like Shenmue give you, accept without nearly as much time wasting. In fact, we dare say it's presentation & fighting system are actually debatably better than what you find in the grandaddy of open world games; but hey, that's just Sony outdoing Sony.

    On the American side of things, Ratchet & Clank: Size Matters is being slated for release in early next year as the first next generation installment in that series, and Naughty Dog's upcoming Uncharted is also slated for a release much later into next year. Though Naughty Dog has not been interested in continuing the Jak & Daxter series, SSCEE has assured fans that the franchise will continue - the last release being this year's Daxter for the Sony Pluto.

    Speaking of which, Sonic Rivals has recently been released rather unceremoniously on the Sony Pluto - developed by Backbone Entertainment & Sony Technical Institute. It's a very basic racing game, in which Sonic, Shadow, Silver, Knuckles (and Metal Sonic) race one-on-one against one another in a chaotic race to reach the goal first - each of them having their own unique special move. This game is yet another game to help the Pluto compete against the ever growing might of the Nintendo DS, though it's up to the gamers whether or not it succeeds.

    - Electronic Gaming Monthly, 2006


    THERE WAS A SCENE WHERE SONIC ACTUALLY F'ING T-POSED
    December, 2006

    "So I just got back from watching the new Sonic movie while it was still in theaters and my god. It was an awful experiences. The plot made no sense. The voice acting was laughably bad. The whole thing was a shit load of fuck. But the worst part nobody is talking about are the fact there are actual scenes in the movie where some of the character models for the anthro characters will straight up t-pose. I am not joking. It doesn't happen for very long, but trust me when this thing comes out on DVD it will only add to the shitshow."

    "WHAT"

    "Who the FUCK animated this piece of shit?!"

    "The funny part is that they didn't animate it. Animating it implies it was finished."

    "I remember that too. Whenever Sonic is jumping across platforms or pillars in certain action scenes, he doesn't have an animation for it so his model just straight up t-poses. There is no animation for his landing either. It looked incredibly awful and I just bursted out laughing at seeing it, I seemed to be the only one in the theater who picked up on it."

    "Good god. Sony is NEVER going to live this down."

    - GameFAQs forum, 2006


    SONY SMASH BROS. CHARACTER PREDICTIONS
    December, 2006

    "Okay so so far all we know is that Sony is developing their answer to Smash, and that they are going to have Sonic and Spike (Ape Escape) in the game, according to TGS. We have no set release date, but it allegedly started development not long after E3 '06 so I'd say a late '07 or early '08 release is the earliest. Point is though, what characters do you think are likely to be featured in the game?"

    "For the most part, the roster is kinda obvious. Jack & Daxter is a given, along with Ratchet & Clank. I also suspect other characters like Nights & Reala (maybe Reala will be a skin) to be in as well. Pretty much most if not all of Sony's more popular IP's (many of which come from Sega) will be in the game - especially if they're trying to compete with Smash."

    "I want to hope that Dante's gonna be in this game. Him and Sora."

    "It may be too early for guest characters, but with Nintendo bringing Snake into Brawl who knows."

    "Dante wouldn't be a guest character. So far all of the games have been Sony exclusive. It would feel right. Same with Lara Croft too, now that she comes to mind."

    "I'd say:

    Confirmed: Sonic, Spike

    Very Likely: At least a few other Sonic characters (Knuckles & Shadow most likely), Nights/Reala, Billy Hatcher, Ryo, Kiryu, Ratchet & Clank, Jak & Daxter, Kratos, Ulala, Beat, Some Phantasy Star character(s), Some Panzer Dragoon character(s), Some Sakura Wars character(s), some virtua fighter character(s).

    Maybe: Dante, Sora, Lara Croft, Cloud, Sephiroth.

    Unlikely: Alex Kidd, Puyo Puyo, characters a bit too forgotten and/or not fight for fighting games.

    Impossible: Nintendo or Nokia characters."

    "Alex Kidd I'd put as likely actually, Sakurai loves putting obscure characters into Smash and introducing them to younger/newer fans. Yu Suzuki may very well do the same."
    - Sonic Retro Forums, 2006


    SONIC THE HEDGEHOG BOX OFFICE NUMBERS: NOT LOOKING GOOD
    December, 2006

    The November 2006 release of 'SONIC THE HEDGEHOG' was preceded by a hype train that burned through the entirety of the year - ranging from a series of music videos such as "All Hail Shadow" by Sum 41, "Dreams of an Absolution" by Jessie McCartney (performed by Bentley Jones in Sonic Adventure 3) and "His World" by Crush 40, to a promotional deal with the likes of McDonalds, another promotional deal with Mattel for the release of collectable Princess Elise dolls, the release of countless action figure sets ahead of the film's release, and of course the trailers and promises from Sony that the film would truly bring Sonic onto the big screen with a true hollywood budget. Then, it came out. We'll give it to the film, it did have a decent opening weekend - that is to say Friday, Saturday and Sunday were okay. Once the critics and audiences alike started to say their opinions of the movie however, attendance and by extension income took a complete 90 degree nosedive. The scorning from both critics and audiences gave it a thrashing that not even Adam Sandler or Michael Bay's films recieve (At least with them, the audience enjoys it). Movie-goers hate it, Critics loathe it, and Hardcore Sonic fans despise it. Internet forums and blogs across the web are writing the most scathing reviews imaginable in regards to this film so much that it has to be perhaps the most hated film ever released in recent history. As for the box offices records, Sony has yet to officially release them, though that action is never a good sign. So bad has the reception been that international releases after word got out have been abysmal box office bombs and the planned Japanese release of the film originally set for the end of the year has either been delayed, cancelled or turned into a hushed limited release with a complete shut-down of Sony's marketing for such a thing. As a whole, SONIC THE HEDGEHOG has been quite the theatrical event, so perhaps Sony succeeded after all. For now, we await the film's nigh inevitable appearance at the Razzies.
    - Entertainment Weekly, 2006

    "Sonic the Hedgehog in 1998 broke the great trend of all video game films being terrible. The Sonic Adventure film in 2001 continued that legacy, even if it isn't quite as cherished. A mere 5+ years later and in barges the aptly nicknamed 'Sonic 06', dragging Sonic down with the rest of them. It wasn't invited. It wasn't allowed in. It just chopped the door down with an axe and came to take it's bounty." - IGN Forums, 2006

    "Sonic 06 actually would cause the cancellation and complete rewrite of an DC animated movie many years after it's release, and that's to say nothing of it stopping Sony from greenlighting another Sonic film for over an entire decade. Even years after it's release, Sonic 06 looms over the film & animation industries as a humiliation they're never allowed to fully forget." - Game FAQs, 2022

    "Sonic 06 was a mistake." - Anonymous, 2007

    "Crush 40, Sum 41, Crush Sum 42" - YouTube, 2007

    "I DOUBT this movie made back it's budget but I don't know what the budget is so I can't say more." - Anonymous, 2006



    SHOULD SONY PROMOTE MORE COMIC CHARACTERS?
    December, 2006

    "Exactly what the title of the thread says: should Sony promote more Archie Sonic characters, such as the Freedom Fighters, to actual canonical game character status? Like they did with Finetivus, who has since become Knuckles' main villain. Obviously a majority of people want the Freedom Fighters to be brought in (amongst those who want more 'promotions' in the first place), but a lot of people draw the line at Finetivus and him alone. I wonder why that is."

    "For one, Finetivus is voiced by Tony Todd. More Finetivus means more Tony Todd so of course he deserves to be in the games. Though jokes and fanboyism aside, Finetivus serves a purpose as a villain for Knuckles. I don't see many if any other characters serving such a purpose, maybe Anti-Sonic can be used in a future game plot? But we already have Shadow and Metal Sonic to function in that same purpose. Point is, unlike most Archie readers Post-2005, I'm not under some illusion that all of a sudden Sony is gonna pump the games full of the comic characters."

    "If they will add any more, it's going to be the Freedom Fighters. Sally, Bunnie, Rotor, Antoine etc. They are the only ones people are really demanding be brought in, and I don't think there's enough people on average to actually convince them to go ahead with it."
    - Sonic Retro forums, 2006
     
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    2006 Bonus: Fanservice
  • SOLARIS LAUNCH HORROR STORIES
    December, 2006

    "The Sony Solaris launch is getting fucking crazy. You had the people camping outside the store who got robbed at gun point, 60 other campers somewhere else actually fought like street gangs over 10 systems, one customer at some other store got shot, there was even a fucking drive-by shooting (thankfully with BB guns) but what the fuck is even going on right now. Don't even get me started on Sonic Adventure 3, I have heard that on Black Friday someone actually had their throat slit trying to take the game out of another customer's hand and another one got mugged/robbed on their way out of a Walmart. Other rumors going around about a beating that happened in a Target parking lot. The fuck."

    "I don't know how true the "throat slit over SA3" story is but I do believe the Target beating story was true, not sure if it was over SA3 or just the Solaris in general (SA3 is one of the most commonly bundled-with-console games though). I heard it was some dude getting jumped by like 3 others who'd been waiting for him to get back to his vehicle. No weapons, just outnumbered. Definitely order your Solaris online if you want one, you can't game on it if you're dead."

    "I actually work in retail (at a Best Buy) and we actually had a robbery of like several Solarises not long after the American launch."

    "I work at a Blockbuster and used Solaris games tend to vanish mysteriously, and new ones + the console itself need constant surveillance."

    "Work at Blockbuster too, I haven't gotten a lot of robberies but literally every hour, if not every half hour, there will be one phone call about a Solaris game usually Sonic Adventure 3, Shenmue 3, Call of Duty 3 or even Phantasy Star Universe asking if the game is in stock or not. God help you if it's not."

    "GameStop has the same thing. I work in a mall GameStop and we were just overrun at launch day. I'm 90% sure some of our stock wasn't paid for in the chaos and I did see some people getting decked in the face. I heard another GameStop in my city had a stabbing."

    - Internet Forum, 2006-2007


    SET 2: RISING STAR OR FALLING DUD?
    December, 2006

    As this year draws to a close so does Sony & Warner Bros' allied experiment that is SET 2, a sister channel to the relatively obscure (by American standards, it's apparently booming in other countries) original SET channel. Launching in late '05 and housing a plethora of programming both in the form of original Sony productions and content shared between Sony & Warner (or even just reruns of Warner Bros shows/movies), SET 2 is styling itself as something of a Cartoon Network answer to the likes of Teen Nick - at least, in theory anyway. In actuality it's much more complicated than that. While the network has yet to become as much of a household name, the presence of Sonic the Hedgehog's shows on the platform has managed to draw people in along with their leading series American Dragon: Jake Long and some of their live action programming which provide engaging teenage drama.

    In fact speaking of American Dragon: Jake Long, it seems F4, a Taiwanese boy band, will be singing the theme song in the upcoming second Season to begin airing next year.

    Though another prominent genre of media present on the platform is the likes of anime, which the platform has only continued increasing it's stash of as the months since launch have gone on. Discounting the Boondocks, which is only anime styled, we have seen in no short order the inclusion of Eatman, Eatman 98, Samurai 7, Blood+, Trinity Blood, Rurouni Kenshin, Cyborg 009, Soul Hunter, R.O.D. the TV, Initial D, Saiyuki, Twelve Kingdoms and Planetes be added to the show's rotational lineup of anime that play largely during the latest hours of the night and earliest hours of the morning. These put the network on track to become the next Toonami in the eyes of many, though so far what prevents that from truly happening is how much more adult-oriented some of these anime series are and the time slot being very deep into the night on weekdays.

    There's also an assorted set of reruns: Jumanji: The Series, Extreme Ghostbusters, Men in Black: the Series, Godzilla: The Series, Heavy Gear: The Animated Series, Sonic Underground, Sonic the Hedgehog ("SatAM"), Adventures of Sonic the Hedgehog, IGPX, Sonic X, Yu Yu Hakasho and DBZ Uncut are all airing in reruns usually during the night time hours during animated blocks on the network - joined sometimes by the likes of the DC cartoons such as Batman, Superman and the recently ended Teen Titans & Xiaolin Showdown. Though while the DC/WB shows will tend to run in designated event blocks, the rest of the rerun shows tend to be rather random. There's also the fact that for shows such as The Boondocks, Adult Swim will always get the initial premiere before SET2 airs the episodes later - just as any Kids WB show that airs on SET2 too will premiere there first before airing on SET2.

    Then we have the non-animation additions to the channel since it's inception:

    Eternal Champions & Altered Beast. Originally conceptualized as animated series though debuting instead as live-action series because to quote Adam Walsh, American head of SSCEE's American division "in our modern age, live-action entertainment - that is to say entertainment featuring on-screen actors rather than 2 dimensional characters voiced by actors - is more popular for [SET2's] target demographic" this feeling was returned by the head of Sony's television division, though we were unable to get Tom Kalinske - head of Sony America, to directly comment on this viewpoint he did share an opinion that he approved of more video game adaptations being introduced to the channel. Though he did also give bad news to Sonic fans, since he said that SET2 and perhaps Sony as a whole wants to "reboot" the Sonic brand outside of the games in order to create a more "game accurate" fanbase. Though it seems as though this won't be applying to the Archie Comics, it may mean that the ongoing Sonic series that took the place of Sonic X will be brought to a premature end. Though this also means that they are exploring the creation of more Sonic the Hedgehog based television series in the future. There's also Sony Plays, which is best described as a bunch of Sony employees (and sometimes their usual host Shogo Ozawa) doing their own version of X-Play except solely with Sony or Sega licensed games.

    The last new live-action series introduced this year was Battle-Me-Karmon! It's a computer generated series that attempts to be a westernized dragonball type show: a young man named Karmon must save the world from the evil forces of a group named Human Destruction Fighters, or HDF. Karmon acquires many power-ups throughout the series, as well as training from top fighting masters. It was allegedly pitched as traditional or flash animation, but it seems SET2 wanted it to be CG. That said, the other two animated series did retain 2D animation: Justine Pop & Bio-Fighters.

    Justine Pop is a western take on the magical girl genre - the likes of Sailor Moon, Tokyo Mew Mew and of course the (often Italian) cartoons such as Winx Club. Anyway the group known as Justine Pop: Justine, Hope, Sam, Raven, Maria and Cindy essentially gather together to fight crime and maintain their secret identities while also dealing with teen girl issues such as a boy drama and the like. It's the most "intended for girls" thing on the platform, though with nearly all other media being geared towards boys it has a challenge ahead ratings-wise.

    Bio-Fighters meanwhile is trying to merge power rangers with insantiy. This comedic at times, yet very serious dramatic comedic action series follows 4 21 year olds as they team up, get into antics and fight really big robots while they themselves are inside of really big robots. It's pretty much what every little boy would want - an animated power rangers show.

    Overall, we see a bright future ahead for SET2."
    - IGN, 2006
     
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