Phantasy Star VIII: Beneath The Spectral Canopy
Phantasy Star VIII is an RPG developed and published by Apple (though Sega is credited as the developer, and most of the same team from the previous games returns for this one) exclusively for the iTwin. Like its predecessors, Phantasy Star VIII mixes sci-fi with fantasy, and is set on a distant planet where technology and magic come together and the forces of light clash with the forces of darkness. Whereas Phantasy Star VII for the iPod Play was a bit experimental, with some action RPG-esque features, Phantasy Star VIII is somewhat of a return to the basics for the series. It features turn-based combat, though with a dynamic turn system very similar to the system from OTL's Final Fantasy X, in which turns can change order on the fly depending on speed and counter-attacks. It also has five characters in the active party, out of a total of nine playable characters (none of whom die in the game, also unlike Phantasy Star VII). It also puts a heavy emphasis on dungeon exploration, with many massive dungeons that the party must traverse as they travel through the game. There are dungeons between towns, dungeons outside of towns, dungeons in unexpected places... the game really tries to bring back the dungeon-crawling aspects of the classic games, with far more time spent in dungeons than in the previous game. And while Phantasy Star VIII continues to bring in a few aspects of the popular Phantasy Star Online spinoff series, it also nixes some of the additions that Phantasy Star VII brought in, including the randomized loot system. There's still some random loot in this game, but not nearly to the degree that there was in Phantasy Star VII, and it doesn't have such an MMO-like distribution, either. The game primarily takes place on the planet of Bastion, a world shrouded in a worldwide forest, with massive trees that rise miles into the sky. Their foliage gives off a beautiful luminescent glow that simulates the stars and the sky, and people live their lives both under these massive trees and within them. Though the presence of a worldwide forest would suggest a backwards, nature-oriented planet, Bastion is actually an advanced technological world, far more advanced than our own, with the people having lived with the trees and having used their energy to power their technology. In fact, the clash between technology and magic forms a major part of the game's battle system. Enemies are classified on a scale from entirely technological to entirely magical, with varying degrees inbetween, while attacks are classified the same way. Magical enemies are weak to technological attacks, but not vice versa, making it to the party's advantage to use as much technology in battle as possible. Technological attacks activate combat bonuses and buffs, though these bonuses are less pronounced when enemies and the field itself are oriented toward the technological. There is a third classification, biological, that can have elements of technology, magic, or both, and reacts to technology in varying ways. The most notable manifestation of biological enemies are the Blight, an alien organism that attacks the trees and plant life on Bastion and makes its appearance fairly early into the game. Players must not only become skilled at juggling the combat triangle, but the dynamic turn meter as well. Phantasy Star VIII features a fairly large, open world, though it's not open to quite the same degree as a Xenoblade or a Final Fantasy XII (OTL) might be. Players can explore large environments to find treasure and complete side quests, with side dungeons awaiting players who explore particularly well. The game's optional motion controls are mostly used for various mini-games or puzzles in the dungeons, and don't play too much of an impact on the overall game itself besides making certain puzzles easier. Phantasy Star VIII features some of the best graphics yet seen in an iTwin game, with lush environments and excellent character animation. The dungeon graphics get a bit repetitive at times, but each dungeon does have its own unique flare. Motoi Sakuraba returns as the game's composer, giving the game a more "epic" score than he gave to Phantasy Star VII. With the success of the Phantasy Star VII localization, Apple continues to throw a lot of money at the game's dub, ensuring a talented cast of Los Angeles-area voice actors filling numerous major roles. Nika Futterman stars as the voice of the game's primary protagonist, Glis, who is heavily based on Alis Landale from the original game (with their first names being only one letter different).
Phantasy Star VIII begins by establishing the world of Bastion, and that though the planet has amazing technology, the beings of Bastion do not travel into space, for the planet gives them all that they need. However, internal strife does occur, and Glis, a captain in the military of Lanel (the country where Glis hails from and where the beginning of the game takes place) is leading a raiding party of nameless soldiers on a military installation staffed by the nation of Caratia. This opening mission is mostly a tutorial for the game's battle system, and ends with a boss fight against a battle tank, followed by a sudden ambush in which Glis' fellow soldiers are wiped out. Glis is captured and interrogated, and this is where we first learn about the mysterious Blight, though it's just a rumor at the time. Glis is able to escape her cell, but then the perspective switches to Halter, the brash leader of a rescue mission to save Glis. Halter (voiced by Travis Willingham) is accompanied by his lieutenant, the somewhat quiet and demure Rin (voiced by Stephanie Sheh). Events conspire to lead Glis and Halter together, and after Halter and Rin are separated, Glis agrees to help Halter find her. This leads to a sequence of events in which the three encounter two more party members (one permanent and the other only temporary and won't return until later), end up lost deep in the forest, and encounter the Blight, which takes the form of strange green aliens who look like Swamp Thing, run and climb over one another like the zombies in the film adaptation of World War Z, and at first are completely immune to the heroes' attacks. Glis, Halter, Rin, and their new permanent companion Septaine (an arrogant bookworm who starts out extremely unlikable but who grows on the player as the game progresses), must find cover as they watch the Blight completely destroy a massive tree in which was once a large city that the four of them visited. The group goes through a couple more dungeons before they encounter the young Caratian general Valerie (voiced by Megan Hollingshead), who commands a powerful regiment of soldiers and who initially tries to have Glis and her group killed before realizing that they have valuable information about the Blight. Valerie and Glis distrust each other for a large portion of the game, with their similarities and differences both accentuated in their interactions with one another. Halter can't stop flirting with Valerie, much to Rin's chagrin, and it's established that the only reason that Valerie doesn't try to have the group killed is the presence of Septaine, who has taken copious notes about the Blight and its spread. The group makes their way deep into Caratian territory, and we meet a new character, Valerie's twin sister Camilla, who, unlike her combat-oriented sister, has taken to research and science. Camilla also knows a great deal about the Blight, and she and Septaine begin to put their knowledge together. Meanwhile, the Caratian military is still focused on its war with Lanel, and Glis is initially believed to be a saboteur. Valerie reluctantly vouches for her but it's still established that Glis and her companions are considered prisoners of war, and only alive at Valerie's pleasure. More questing and journeying takes place. We get another permanent party member (a combat robot named Tropp), and the Blight continues its advance, while the war continues as well. We also learn more about the nature of Bastion itself, and that many on the planet believe the trees that protect them to have been planted by an ancient god who came from space. The things that Glis' group discovers when they journey into the trees, including ancient writing, mysterious voices, and powerful magic, seem to somewhat support this theory. Glis believes that the ancient magic theory is true, while Valerie dismisses it (she would later admit that Camilla believes in it as well). We also learn more about Camilla, who doesn't join the party but who fills an important supporting role as a sort of explainer of the game's lore and discoverer of Bastion's secrets. We learn that Valerie and Camilla's parents favored Valerie, and that she has been the only one to support her sister's ambitions. About 60 percent of the way through the game, there is a cataclysmic battle between Lanel and Caratia (by now, Valerie is wavering in her loyalty to Caratia as she warms up to Glis, but she does leave the party temporarily and is fought as a boss battle before deciding to follow Glis' group again). Caratia is winning, but Lanel is putting up a good fight, when suddenly the Blight overwhelms Lanel. Caratia retreats, but the Blight wipes out the tree that forms Lanel's capital city, and millions are killed or left homeless as Lanel's capital is overrun with the Blight. By now, the party is able to damage the Blight, and fights some of them off, but the Blight is overwhelming, and Lanel is overrun.
Glis is devastated, though some of her friends from Lanel did make it out safely. They're accepted into Caratia as refugees, but must pay a heavy tax for the privilege. Valerie asks the Caratian leader if she can investigate the Blight, but is instead put in charge of ensuring that Lanel's refugees obey their orders, while Camilla has been put in charge of investigating the Blight. Once again, the party must do some time without Valerie, though she's replaced by both the final party member and the permanent return of the temporary party member from earlier, giving the heroes a mostly full contingent for a long and tough dungeon in which more of the planet's secrets are uncovered. Meanwhile, Valerie learns that Camilla has found a way to communicate with the Blight, and implores her to help stop them. Soon after, Valerie is declared a traitor by the Caratian leader, and is forced to flee back to find Glis, where she helps to save them from a Caratian ambush. After another quest, the group returns to the Caratian capital, but it's been overrun by the Blight, and Camilla is feared dead. However, what the party finds is much worse: Camilla has been communing with the Blight, and has been directing their actions for quite some time. Valerie tries to reason with her twin sister, but is attacked along with the rest of the party, who is forced to flee after defeating a massive Blight monster. Now that Camilla's secret is out, she no longer holds back her power: massive swaths of the spectral forest encompassing the planet are destroyed, and during this pivotal scene, the real sky is exposed for the first time, showing that instead of the beautiful stars that the canopy's trees have shown humanity on the surface of Bastion for thousands of years, the universe is actually a chaotic and terrible place. It's later learned that a group of human beings came to Bastion 3,000 years ago, fleeing a calamity in their own galaxy. They settled down on Bastion and terraformed the planet, planting seeds that transformed their world, but also prevented them from ever reaching the stars again. These trees have been their protectors and providers ever since, but now the Blight threaten to destroy that protection, and must somehow be stopped. Glis leads the party to rediscover the ancient magic that the founders of Bastion used to grow the massive spectral forest, and learn that the Blight is actually the manifestation of an ancient darkness that's plagued the universe for many eons. It's a biological disease given form by the malice and evil that the ancients fled so many millennia ago, an evil that has taken root inside Camille's mind. Camille is the only one who can stop the Blight, but she must be defeated. Valerie refuses to let the party kill her, and Glis is determined to find a way to keep that from happening. Eventually, the party has to find a way to get back into space and reach the ancients' homeworld to find an artifact that might purify Camille. They leave Bastion behind, not knowing what they'll return to. They find on the ancients' planet a runic knife that can pierce into the heart of darkness itself, and might be able to save Camille without killing her. They are also forced to battle a powerful ancient evil creature on the planet before returning to Bastion, which by now has been almost completely overrun (fortunately, most of the game's cities and locations are still intact, so the party is still able to access most of the quests they've neglected up to this point). Finally, the party goes to the core of the Blight to take on Camille. Camille now appears with a humanoid Blight creature that has the appearance and mannerisms of Dark Falz, the villain of the original Phantasy Star games, further tying this game in to its predecessors. After a fierce fight with Camille, who now utilizes powerful dark magic amped by a technological powersuit, Valerie is able to plunge the knife into Camille's heart, severing her connection to Dark Falz and bringing her to her senses. It seems that she's saved, but her bitterness and jealousy still remain, no matter what Valerie says to her. She tries to pull Valerie into the Blight, but Glis saves her just in time, and the two women watch in horror as Camille is fully absorbed into the Blight to become a creature of pure darkness and evil, sustained by Camille's hatred. This creature, known as Eternal Hatred, is a formidable foe, but she too is defeated by the party. Camille, defiant and bitter to the end, curses Valerie one last time before dying, and Valerie collapses in tears, comforted by her comrades as they rise to confront Dark Falz himself, who has possessed seemingly the entire planet to attack Glis and the heroes as the cosmic nightmare Blight Force. Blight Force is defeated as well, purging Dark Falz's evil influence from the planet and purifying Bastion in a way that the ancients could not. The Blight retreat from the planet, and though most of the Spectral Canopy is gone, Bastion is safe once again, its people now turning their attention toward seeking out the stars.
Phantasy Star VIII receives a solid critical reception, averaging right around an 8/10 from critics. While this is a very good score, it's more than a full point lower than the average for the previous game, and most of this has to do with the game's pacing and structure. Dungeons are long, complicated, and chock-full of enemies. While these encounters can nominally be avoided, since enemies do appear on the map and must be touched to battle them (no random encounters), the narrow corridors in many of the dungeons make this difficult and sometimes impossible. In many ways, the game has much of the same structure as OTL's Star Ocean IV: The Last Hope, with massive dungeons breaking up large, open areas of gameplay and long cinematics. It's a very beautiful and well made game, but the long and arduous dungeon crawling makes it somewhat anathema to RPG newbies, and even longtime series vets find it a bit of a chore to get through. Despite the slightly disappointing critical reception, sales are anything but: the game is released on April 28, 2009 in North America (after a January 2009 Japanese release and about a month before the European release), and is easily the most hyped Phantasy Star game to date, pushed as the iTwin's biggest RPG of the year. It did extremely well in Japan, selling about two million copies there before the North American release, and in North America it sells just over 250,000 copies in its first week, a huge number for the series and its most successful Western launch to date. The series' popularity has been elevated by both the successful iPod Play game and the Phantasy Star Online series, while the two previous remakes also help raise the series' profile somewhat. Even with mixed word of mouth, sales remain fairly strong in the West, and it becomes a bona-fide hit, easily the most successful offline Phantasy Star to date.
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Final Phantasy? Phantasy Star VIII Is Anything But
Phantasy Star VIII enjoyed the most successful launch of any game in the series to date, with even better early sales numbers than Phantasy Star Online 2, itself a major launch title for the Apple iTwin. Even before the launch of Phantasy Star VIII, its team has been hard at work on the next games in the series, but now that the latest game is a success, these new titles can expect even more hype as they prepare for launch.
Later this year, we'll see the worldwide release of Phantasy Star Online 2: Return To Algol, which will take the online games back to the home system from the original four games in the series. Players will get to retrace the steps of heroes such as Alis Landale and Chaz Ashley, and will be searching for pieces of the Landale Legacy, a set of ancient magical equipment said to be invaluable in the fight against evil. They'll also be encountering the wicked Dark Falz, villain of the original saga, as his minions search for the Legacy in order to use its power to revive their dark master. Return To Algol will introduce new quests and allow players to level up like never before, taking on powerful new monsters with their new abilities. The expansion won't be free: it'll cost 30 dollars when it launches later this year, and players who don't have the expansion will remain restricted to the universe of the original game (which in and of itself is quite a big universe). More about the expansion will undoubtedly be discussed at the upcoming E3 conference, and we'll likely get a release date there as well. Phantasy Star Online 2 remains the most popular console MMO and third most popular MMO overall in terms of user base, behind World Of Warcraft and Final Fantasy Online (though Final Fantasy Online counts both console and PC users, with Phantasy Star Online 2 coming out slightly ahead in terms of console users alone). It also remains the most popular non-subscription MMORPG of all time, with its total userbase having surpassed that of Sony's PirateQuest late last year. Reggie Fils-Aime, in a recent interview with GameInformer, re-iterated that Phantasy Star Online 2 will remain a subscription-free RPG for the remainder of its lifespan, stating that "from the very beginning of its development, Phantasy Star Online and its sequels have always been intended as games that, once you pay the upfront price of the game, it's yours to play forever. We won't charge a subscription fee, and we'll never charge one. Phantasy Star Online is a place where millions of players have come together to journey the stars and battle the forces of evil, hunting for treasure and leveling up together, and we want to see millions more players join the fight in the future". Interestingly enough, Fils-Aime didn't say "sequel", he said "sequels". When pressed on that comment, he vaguely clarified himself, saying "Certainly, we'd like to do another Phantasy Star Online game in the future. For now, our focus is on Phantasy Star Online 2 and expanding its universe to make it even more fun to play as the years go on, but in the future, of course, it's possible that there could be a Phantasy Star Online 3."
One Phantasy Star series certain to get a third installment in the near future is the popular remake series, with Phantasy Star III on deck. Called Phantasy Star Generations, the game, which remakes the classic Genesis game that sees three generations of heroes in an ongoing war against evil, will be released this summer in Japan, and will see a North American release sometime after that. The game will be released on the iTwin, and looks very similar to Phantasy Star VIII from a graphical perspective, though it draws heavily from the original game for its combat system and storyline. Phantasy Star Journey and Phantasy Star Venture did quite well in Japan on the Katana, and helped to boost the profile of that console there, along with Apple's reputation in the country. Phantasy Star Generations looks to be the most hyped of the remakes to date, thanks to the success of Phantasy Star VIII, and if it's successful, we'll certainly see a remake of Phantasy Star IV, considered by many fans to still be the best game in the series.
-from a May 15, 2009 article on Games Over Matter