Massively Multiplayer: Gaming In The New Millennium

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I hope video game movies are good ITTL..

The original Turok and Ballistic Limit films were decent, and while Resident Evil's film adaptation still gets a mixed reception, it does stick a lot closer to the original games in terms of plot. So yes, no masterpieces but they are somewhat better than IOTL.

Speaking of video game movies, today's update will give some info on a few movie-to-game adaptations that you guys might enjoy playing...
 
Summer 2004 (Part 8) - The Xbox's Cinematic Trio
The Transporter

The Transporter is an action/open world video game developed by Starbreeze Studios, the game studio that developed the OTL video game The Chronicles Of Riddick: Escape From Butcher Bay. The game is based off the Luc Besson Transporter film, which ITTL starred Vin Diesel as Frank Martin, and like IOTL, Vin Diesel was involved in the development of this video game, lending his voice and likeness to protagonist Frank Martin and also contributing input on the game's format, which is similar to titles such as The Wheelman and Grand Theft Auto. The game serves as a prequel to the film, showing how Frank Martin became known throughout the criminal underworld as an expert transporter of goods. In this game, Martin is given a variety of missions to carry out, both optional and non-optional. The non-optional missions advance the story, while the optional missions allow Martin to pick up more money and weapons. The game features an extensive melee combat system, among the best in its genre, and meant to convey the feel of a proper cinematic action sequence. The game's visuals themselves are very cinematic, with lots of movie-like camera angles and action setpieces that are again meant to convey the feel of an action film. The game's plot has Martin working his way up through the criminal underworld, building his reputation by transporting small sums of money and illegal goods, and also transporting the occasional person. During the game, he begins to establish his rules for carrying out jobs, which come from him learning by example after things go wrong for him during the game's missions. Eventually, Martin is asked to transport a mysterious package for someone he's come to trust over the course of the game. Martin learns that this package contains plutonium, and that if he completes the mission, he will be helping someone to assemble a weapon of mass destruction. He needs to figure out how to prevent the delivery of the package while keeping his reputation intact. Ultimately, he decides on covertly killing the person who gave him the mission and everyone else involved with the delivery, then taking the plutonium and burying it where it will never be found. The game ends with Martin taking on the same mission he took on at the start of the original film (getaway man for a bank robbery), linking the events of the game and the film directly together.

The Transporter is released exclusively for the Microsoft Xbox on July 27, 2004. The game is highly praised for both its variety of missions and its combat system, while the cinematic visuals receive a lot of praise as well. It's considered to be one of the best movie to game adaptations ever made, due to the work that Vin Diesel did to ensure that the game would be entertaining for fans, and it ultimately becomes one of the best received games of the year. Sales are strong, though not hugely strong due to the Transporter franchise only being a mid-level blockbuster film franchise, but the game still turns a profit and brings a lot of money into the coffers of Starbreeze, while raising hype for their next project: a reboot of the Syndicate series, set for release in 2005.

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Tank Girl

Created by Gearbox Studios, Tank Girl is the first game to be created by the company that doesn't have to do with the Half-Life series. It's based on the British comic series and sticks MUCH closer to the source material than the 90s movie did, with direct impact from the creators of the comic. The game is in a cel-shaded style that somewhat resembles the OTL Borderlands games, and indeed, plays somewhat like a proto-Borderlands, with less RPG elements and more shooting, it's a first-person shooter with some third-person gameplay. The game has Tank Girl and her strange companions embarking on a number of missions, all while she attempts to escape a massive bounty that's been placed on her by the dictator of Australia (where the game takes place). The game, like the original comics, has an EXTREMELY surrealist tone, with all sorts of vulgar and random things happening to the game's cast. The game has an M rating but at one point was rated Adults Only before some of the more violent and sexual elements were slightly toned down (at one point, Microsoft considered relaxing their approval process to allow Adults Only games on the system, of which Tank Girl would have been the first, but mainstream retailers like Walmart ultimately balked and Microsoft was unable to get enough major retailers on board to allow such a thing, also, 2004 being an election year, Microsoft was a bit wary that Al Gore and/or John Kasich would take potshots at them). The game features a soundtrack headed by the band Gorillaz (of which one of the original creators of Tank Girl was a founding member). Ultimately, Tank Girl proves to be a critical success, with the cel shaded graphics and wacky shooter gameplay getting a lot of praise, but sales are somewhat lacking. It's released exclusively for the Xbox on August 17, 2004, the same day as Thrillseekers, inadvertently becoming another sort of "girl power" game to counter Nintendo's more mainstream-friendly extreme sports title, and doesn't even manage 50,000 sales in its first week. Still, like the film, the Tank Girl game becomes somewhat of a cult hit, and unlike the film, it does get a lot of critical love. The development of Tank Girl by Gearbox is also one of the critical factors in ensuring that the Half-Life 2 console port remains an Xbox 2 exclusive.

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Quentin Tarantino's Kill Bill

The highly anticipated hack and slash adaptation of Quentin Tarantino's two part epic film Kill Bill is released exclusively for the Microsoft Xbox on September 14, 2004. Quentin Tarantino was personally involved with every stage of development of the game, and would veto anything he played that he wasn't thoroughly entertained by and that he wasn't willing to play through more than once. The game is pretty much a straight hack and slash, Devil May Cry style, with a basic mission structure (24 missions in all) that retell the story of The Bride, from her origins as an assassin working for the crime lord Bill to her final revenge when she defeats her former master and lover at his Mexican villa, Kill Bill is an epic game featuring lots of blood and plenty of cutscenes, all of which feature the original actors from the film. The graphics are done in a stylized sort of half-cel shaded style, in which plenty of blood spews from defeated enemies, splattering all over the level and the screen (this is another game that was very nearly rated Adults Only, simply for the violence alone, and was Refused Classification in a number of countries until being censored). The first ten missions of the game are a prequel story that has The Bride working for Bill alongside O-Ren Ishii, Vernita Green, Elle Driver, and Bill's brother Budd, with O-Ren and Vernita becoming particularly close with The Bride and her fighting alongside them during a number of missions, including a mission where The Bride has to rescue O-Ren from a dangerous crime lord. The next fourteen missions are an adaptation of the films, though there are a few extra events that weren't covered in the films, in order to preserve the element of surprise and give the player something new to experience. The game's musical soundtrack combines the music from the films with a decent number of all new tracks, both lyrical and non-lyrical, but always holding to Tarantino's typical style (including a number of classic songs and some songs from foreign sources). The game, like the movie, ends with a climactic final showdown against Bill, but this time the player actually gets to experience the sword fight on the beach that had to be cut from the film in both OTL and TTL.

Quentin Tarantino's Kill Bill receives overwhelming critical praise upon its release and is considered by many to be the best hack and slash game of all time, even better than Devil May Cry. It also begins a major debate with The Transporter over which movie to game adaptation is best, and some even compare it to Goldeneye in terms of quality. It becomes one of the best selling Xbox exclusives of the year, and its success convinces Tarantino to make more games based on his properties and to perhaps work on some original projects, but he also insists on oversight of every single one, refusing to approve projects without his involvement.
 
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I genuinely don't get people's problems with Internet Explorer. It is perfectly stable and usable.
I always found it slow, insecure, and more than a little bit of a resource whore.
I found it unreliable and a bit old.

I use Chrome and its equivalents.
I used Chrome around 2009-2011 (somewhere in there) when I found out Google owned Youtube, I thought if used their browser that maybe (just maybe) the videos would load in less time then they took to watch. (Anyone else remember the frustration of waiting two minutes for a 40 sec. film trailer to finish buffering?)
I switched back to Firefox when the entire Chrome extension and file path on that computer got virused, and it refused to let me reinstall it.
My pre-existing dislike for IE has caused me to not even give Edge the time of day; I only use it verify that a site is down or there's something wrong with my connection, as opposed to me just needing to replace or update a plugin.

I will say that Google Chrome definitely becomes a thing but it's too early for me to say what becomes of Firefox ITTL.
I hope netscape will be relevent ITTL..
Netscape still gets pushed out of the market by Internet Explorer, no significant changes from OTL there.
If Netscape still gets killed off, than Mozilla (and by extension Firefox) still needs to rise from their ashes. Unless you want to do something completely different, like have AOL and Yahoo develop their own browsers to try and stay relevant. Maybe "Project Pippin" starts the trend of people using their consoles to surf the wider internet beyond the gaming network itself?
Or maybe Apple releases a Windows & Linux compatible version of Safari.....the Pippin Browser? :p

The Transporter

The Transporter is an action/open world video game developed by Starbreeze Studios, the game studio that developed the OTL video game The Chronicles Of Riddick: Escape From Butcher Bay. The game is based off the Luc Besson Transporter film, which ITTL starred Vin Diesel as Frank Martin, and like IOTL, Vin Diesel was involved in the development of this video game, lending his voice and likeness to protagonist Frank Martin and also contributing input on the game's format, which is similar to titles such as The Wheelman and Grand Theft Auto. The game serves as a prequel to the film, showing how Frank Martin became known throughout the criminal underworld as an expert transporter of goods. In this game, Martin is given a variety of missions to carry out, both optional and non-optional. The non-optional missions advance the story, while the optional missions allow Martin to pick up more money and weapons. The game features an extensive melee combat system, among the best in its genre, and meant to convey the feel of a proper cinematic action sequence. The game's visuals themselves are very cinematic, with lots of movie-like camera angles and action setpieces that are again meant to convey the feel of an action film. The game's plot has Martin working his way up through the criminal underworld, building his reputation by transporting small sums of money and illegal goods, and also transporting the occasional person. During the game, he begins to establish his rules for carrying out jobs, which come from him learning by example after things go wrong for him during the game's missions. Eventually, Martin is asked to transport a mysterious package for someone he's come to trust over the course of the game. Martin learns that this package contains plutonium, and that if he completes the mission, he will be helping someone to assemble a weapon of mass destruction. He needs to figure out how to prevent the delivery of the package while keeping his reputation intact. Ultimately, he decides on covertly killing the person who gave him the mission and everyone else involved with the delivery, then taking the plutonium and burying it where it will never be found. The game ends with Martin taking on the same mission he took on at the start of the original film (getaway man for a bank robbery), linking the events of the game and the film directly together.

The Transporter is released exclusively for the Microsoft Xbox on July 27, 2004. The game is highly praised for both its variety of missions and its combat system, while the cinematic visuals receive a lot of praise as well. It's considered to be one of the best movie to game adaptations ever made, due to the work that Vin Diesel did to ensure that the game would be entertaining for fans, and it ultimately becomes one of the best received games of the year. Sales are strong, though not hugely strong due to the Transporter franchise only being a mid-level blockbuster film franchise, but the game still turns a profit and brings a lot of money into the coffers of Starbreeze, while raising hype for their next project: a reboot of the Syndicate series, set for release in 2005.

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Tank Girl

Created by Gearbox Studios, Tank Girl is the first game to be created by the company that doesn't have to do with the Half-Life series. It's based on the British comic series and sticks MUCH closer to the source material than the 90s movie did, with direct impact from the creators of the comic. The game is in a cel-shaded style that somewhat resembles the OTL Borderlands games, and indeed, plays somewhat like a proto-Borderlands, with less RPG elements and more shooting, it's a first-person shooter with some third-person gameplay. The game has Tank Girl and her strange companions embarking on a number of missions, all while she attempts to escape a massive bounty that's been placed on her by the dictator of Australia (where the game takes place). The game, like the original comics, has an EXTREMELY surrealist tone, with all sorts of vulgar and random things happening to the game's cast. The game has an M rating but at one point was rated Adults Only before some of the more violent and sexual elements were slightly toned down (at one point, Microsoft considered relaxing their approval process to allow Adults Only games on the system, of which Tank Girl would have been the first, but mainstream retailers like Walmart ultimately balked and Microsoft was unable to get enough major retailers on board to allow such a thing, also, 2004 being an election year, Microsoft was a bit wary that Al Gore and/or John Kasich would take potshots at them). The game features a soundtrack headed by the band Gorillaz (of which one of the original creators of Tank Girl was a founding member). Ultimately, Tank Girl proves to be a critical success, with the cel shaded graphics and wacky shooter gameplay getting a lot of praise, but sales are somewhat lacking. It's released exclusively for the Xbox on August 17, 2004, the same day as Thrillseekers, inadvertently becoming another sort of "girl power" game to counter Nintendo's more mainstream-friendly extreme sports title, and doesn't even manage 50,000 sales in its first week. Still, like the film, the Tank Girl game becomes somewhat of a cult hit, and unlike the film, it does get a lot of critical love. The development of Tank Girl by Gearbox is also one of the critical factors in ensuring that the Half-Life 2 console port remains an Xbox 2 exclusive.

-

Quentin Tarantino's Kill Bill

The highly anticipated hack and slash adaptation of Quentin Tarantino's two part epic film Kill Bill is released exclusively for the Microsoft Xbox on September 14, 2004. Quentin Tarantino was personally involved with every stage of development of the game, and would veto anything he played that he wasn't thoroughly entertained by and that he wasn't willing to play through more than once. The game is pretty much a straight hack and slash, Devil May Cry style, with a basic mission structure (24 missions in all) that retell the story of The Bride, from her origins as an assassin working for the crime lord Bill to her final revenge when she defeats her former master and lover at his Mexican villa, Kill Bill is an epic game featuring lots of blood and plenty of cutscenes, all of which feature the original actors from the film. The graphics are done in a stylized sort of half-cel shaded style, in which plenty of blood spews from defeated enemies, splattering all over the level and the screen (this is another game that was very nearly rated Adults Only, simply for the violence alone, and was Refused Classification in a number of countries until being censored). The first ten missions of the game are a prequel story that has The Bride working for Bill alongside O-Ren Ishii, Vernita Green, Elle Driver, and Bill's brother Budd, with O-Ren and Vernita becoming particularly close with The Bride and her fighting alongside them during a number of missions, including a mission where The Bride has to rescue O-Ren from a dangerous crime lord. The next fourteen missions are an adaptation of the films, though there are a few extra events that weren't covered in the films, in order to preserve the element of surprise and give the player something new to experience. The game's musical soundtrack combines the music from the films with a decent number of all new tracks, both lyrical and non-lyrical, but always holding to Tarantino's typical style (including a number of classic songs and some songs from foreign sources). The game, like the movie, ends with a climactic final showdown against Bill, but this time the player actually gets to experience the sword fight on the beach that had to be cut from the film in both OTL and TTL.

Quentin Tarantino's Kill Bill receives overwhelming critical praise upon its release and is considered by many to be the best hack and slash game of all time, even better than Devil May Cry. It also begins a major debate with The Transporter over which movie to game adaptation is best, and some even compare it to Goldeneye in terms of quality. It becomes one of the best selling Xbox exclusives of the year, and its success convinces Tarantino to make more games based on his properties and to perhaps work on some original projects, but he also insists on oversight of every single one, refusing to approve projects without his involvement.
I'm really getting sick of so many great games being X-Box exclusives.
 
With the Mother/Earthbound franchise more successful and more well-known it's only a matter of time before the games inspired by it/blatantly ripping it off are made.
 
Not to mention that there'd be games that deconstruct turn-based RPG tropes like Undertale does. It's not like the concept of a game that punishes the player for being a senseless murderous asshole is a difficult one to come up with.
 
Not to mention that there'd be games that deconstruct turn-based RPG tropes like Undertale does. It's not like the concept of a game that punishes the player for being a senseless murderous asshole is a difficult one to come up with.
Murder Hobo: My Life as an Adventurer...(Til I Took an Arrow in the Knee) :p
 
The development of Tank Girl by Gearbox is also one of the critical factors in ensuring that the Half-Life 2 console port remains an Xbox 2 exclusive.
Oh... Oh, Jesus Christ, why that name... Like... ...why? I mean, it's not as bad as this, but why that name?

Like... Playstation 2 actually works as a name, and Wii U is only slightly stupid, but this... ...I don't even know...
 
Oh... Oh, Jesus Christ, why that name... Like... ...why? I mean, it's not as bad as this, but why that name?

Like... Playstation 2 actually works as a name, and Wii U is only slightly stupid, but this... ...I don't even know...
It just..... doesn't come off the tongue well. Like, at all.
 
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