(Here are the rest of the notable North American game releases between July 2009 and September 2009!)
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Nintendo Sapphire:
Hitomimori
Hitomimori is an anime-styled fighting game that features schoolgirl characters battling each other with fists and magic. This game is most notable for its fandom rather than its sales, which are mediocre even in Japan. The game is actually pretty fun, so reviews are marginally decent but it's the memorable characters that really stand out, along with the fanservice. While the game's Western sales are fairly low, the cost of localizing and producing the game was also low, so subsequent sequels and spinoffs do make it to the West as well. It's somewhat comparable to OTL's Skullgirls, though it's published by an actual Japanese game company instead of a Western indie company.
Pintendo
Pintendo is a Nintendo-developed pinball game with plenty of gameplay twists and online multiplayer. It doesn't feature any licensed Nintendo characters like earlier Kirby and Pokemon pinball titles, but instead features a fun cast of colorful, animated characters and strange cartoony creatures. There are 20 different boards in the game, each with their own fun little quirks and levels of difficulty, and each board also has its own story that gradually reveals itself as more scoring slots are activated. It's not intended as a huge hit IP (it wasn't featured in Nintendo's E3 keynote and was only a small fixture in Nintendo's booth) but has a very commercially successful run, selling well over a million copies over the next several years.
Bishop
Bishop is a sort of visual novel/action hybrid game relying heavily on dialogue and exploration but also features tense action sequences and a complex, mature plot. Its protagonist is a police officer named Brad Bishop who must solve a series of murders in his city, uncovering a major corruption and crime operation in the process. With smart writing and excellent voice acting (from a cast of almost complete unknowns, no less), it's one of the year's biggest unexpected hits. It's not huge from a commercial standpoint but is a major success critically, with review scores averaging around 9/10 and the game winning major accolades amongst critics. It becomes a cult hit, and though sales are poor early on, word of mouth helps the game to turn a healthy profit eventually.
Devil May Cry 5
The fifth game in the Devil May Cry series and the last to appear on a Nintendo system for a great while (and the only Sapphire exclusive title), Devil May Cry 5 is a sort of “send off” to the series on Nintendo, focusing heavily on action and not so much on plot. The plot itself involves Dante and Trish teaming up with three different women, each of whom has their own agenda and special abilities, in order to battle an ancient cult that's taken root in an unnamed metropolis. Despite the game's urban setting, it doesn't take place entirely amongst skyscrapers and on city streets: large portions of the game take place on the city outskirts, including inside ancient churches, abandoned towns, and a large forested area, amongst other unique locales. The three women turn out to be witches, though they're not entirely evil (though one of them turns out to be an antagonist later on, and Dante's choices throughout the game determine whether she lives or dies). One of them, named Parissa, is a fairly lighthearted witch with the power of fire and ice, and who isn't quite in complete control of her powers. Another witch, named Lynnette, is a bit of a tomboy, with the power to create physical objects, most notably weapons, and who flirts with Trish rather than with Dante. The final witch, named Nora, is the “antagonist” one, and has power over both light and darkness. She's melancholy and cold, but she has deep motivations for turning to the side of evil, and isn't truly evil hearted. Nora seeks to partner with the cult to bring her mother back to life, something that Dante can understand all too well. The cult's leader is a power-hungry man named Maestro, and he is using Nora so that her power can open up a portal to hell and summon forth Satan so that Maestro can slaughter him and become the new lord of hell, gaining ultimate power. In the end, Dante is forced to battle Maestro and Satan to save the world from hell's armies. Depending on Dante's choices, Nora will either sacrifice herself to beat back Satan or be saved by Dante at the last moment. In the end, Dante saves the world yet again, and while he's glad that his ordeal is over, he's a bit pissed off about not getting a big payday since he had to defeat the literal devil. Devil May Cry 5 is highly praised for its graphics and combat gameplay, and is one of the better received games in the series, a great way to end its run on Nintendo systems, with the next game planned as an Apple exclusive. Fans would compare it endlessly to Bayonetta over the coming months and years, and the two games would make 2009 the year of the hack and slasher in a lot of players' eyes.
Giant's Stride
Giant's Stride is an action/combat game in which giant creatures battle it out amidst huge cities. The player starts out controlling a fairly small and basic creature (still a giant, but small compared to some of the others) and must work their way up to battling and controlling larger creatures. The scale of the creatures makes this game a bit of a technical marvel (with lots of destructible scenery), but the combat is fairly repetitive and the game is a disappointment.
King's Grave
King's Grave is an action-RPG developed by From Software, intended as a successor to the King's Field series. In that way, it's sort of TTL's equivalent of Demon's Souls, but has a more insular quality to it, featuring no online gameplay mechanics and taking place primarily within dungeon interiors rather than outside environments. That said, the game does have a lot in common with OTL's Demon Souls, with faster action-based gameplay and modern graphics and sound. The plot involves a knight who sets out to purify the kingdom after the king is murdered by demonic forces. He must prevent an ancient eldritch evil from usurping the king and stealing the souls of his subjects, and must battle his way through a horde of fearsome creatures and demons to do so. The game is seen as an excellent revival of the King's Field series, but sales are a bit worse than OTL's Demon's Souls. Regardless, the game is considered successful enough to get a sequel or successor...
Spellbound 2
The sequel to 2004's hit Sony RTS Spellbound: The Sorcery War, Spellbound 2 features similar gameplay but vastly improved graphics, with armies of mages, wizards, and witches clashing on the battlefield once more. Spellbound 2 gives the player more options to train individual officers, even sending them on mini-quests to gain experience and learn new spells before returning them to the main battlefield for missions. This has been a highly requested sequel by fans of the original game, and reviews and sales are both good, making it one of the top console RTS games of its generation.
Shotgun Servant
Shotgun Servant is a third person shooter about a hardcore soldier who uses a shotgun to kill his enemies. This game has a very gritty aesthetic and a simplistic story but is fairly easy to pick up, with players not needing to develop good aim to do a lot of damage. The game has a multiplayer mode, but it's a rather basic one. It's decently popular, but not a massive success.
Apple iTwin:
Deadly Creatures
Similar to OTL's Wii title, Deadly Creatures allows the player to control a tarantula or scorpion as they navigate a world full of dangerous animals and battle them. Players can use both the motion controls or traditional controls, and uniquely to TTL's title, the game features both competitive and co-op multiplayer in which two players can explore and battle at once, with one controlling the tarantula and the other the scorpion. The game gets a fairly positive critical reception, with the multiplayer functionality helping it to achieve more sales than IOTL. It's still just a cult hit, but a decently performing one.
Rocket Cheer!
Rocket Cheer! is an action game about a squad of cheerleaders who have jet suits and fire rockets at bad guys. You play as Ellie, the captain of the cheerleading squad, who's blonde, beautiful, and has an affinity for explosives, and you have to battle an army of evil terrorists trying to take over the city. This game is basically a combination of the film Bring It On and the character Pharah from Overwatch, with a little bit of Lollipop Chainsaw mixed in (though the game's rating is strictly T). Highly campy, this game is a commercial bust but it has a small and devoted fanbase, and gets plenty of play on Youtube game commentator videos.
Mary, Quite Contrary
Mary, Quite Contrary is an anime JRPG about a schoolgirl in a modern Victorian-esque setting. Mary, the protagonist, is a shy, quiet girl who only wants to get through her schooling so she can inherit her family's riches and bring honor back to her family name, but when she runs afoul of a cruel class president, she's forced into a journey where she must battle an ancient evil and save the world. The game features tons of fanservice, a beautiful musical score, and very elaborate outfits. Review scores are actually quite favorable. The game features a traditional turn based combat system but has enough gameplay twists to keep things interesting, and the anime cutscenes and voice dubbing are very well does. This is one of those games that's big in Japan but only a cult hit in the States, but does just well enough for the sequels to be localized.
Power 2
This sequel to the 2007 iTwin sleeper hit sees electrician protagonist Thomas Watt return to light up more places and solve more electrical puzzles. This time, Watt is traveling away from Lumina and restoring electricity to three kingdoms that have each lost their power through various means. The overall gameplay is mostly the same as the original, but with some new twists thrown in, including the introduction of a new character, a female electrician named Violet Volt who is a sort of “rival” to Watt in that she is competing for contracts and using new technology to run Watt out of business. She's a friendly rival, but she's still a rival and Watt finds that she's beaten him to the punch on a lot of his jobs, forcing the player to pick and choose carefully what jobs to take, lest Violet steal everything out from under them. Power 2 also features “boss” fights, which are more like action/puzzle battles in which Watt must come up with a solution to neutralize the boss enemy and restore power before his health is deleted. The game has three main antagonist, with each kingdom Watt restores power to having its own enemy to stop as he works to restore power. In the first two kingdoms, which are both fairly short in length, Watt and Violet oppose one another, but in the final kingdom, which is a bit longer than the first two put together, the two must eventually join forces, combining their electrical skills to defeat a powerful new enemy who's redirecting power into a powerful superweapon. The game continues to present its dialogue as text on a screen, with no voice acting to speak of save for the game's narration (similar to the original game). The graphics are a bit more polished and the animation's a bit better, but there's not too much different from the original game. Still, Power 2 scores great reviews, and it does provide considerably more of what made the last game such a hit, so it performs well in sales also, with much better initial sales than the previous game. It's one of the top releases of August, but in a crowded month it fails to crack the overall top 5. Still, its sales eventually exceed those of the original, and the series remains one of Apple's stronger exclusives.
The Containers 3
Capcom goes all out for this game, the first in the series for an Apple console and one of the premier Apple exclusives that Capcom brings to the iTwin. Carter and Julie, supernatural detectives extraordinaire, return, and are joined by several brand new characters, each with their own skills and their own motivations. The name of the game largely remains the same: supernatural forces are causing power spikes of mysterious origin throughout the world, and the Containers' job is to “contain” this power within special contraptions hooked up to their bodies, which they then use to fight back against the evil forces. The Containers 3 is a full-fledged party game, allowing four people at once to team up and fight enemies in massive, colorful environments. There are more powers and more enemy types as well, everything is generally expanded and improved upon from the previous game. However, the chaotic gameplay does weaken the overall plot somewhat: the plot involves a powerful human who has turned into a monster from absorbing thousands of these sources of power, and the human turns out to be a former Container himself, though his motivations are fairly cliched and kind of silly. The main attraction is the fast-paced action gameplay, and it's a lot more fun in multiplayer mode. Reviews average in the 7s, and while it's considered a very fun game, it doesn't do quite the business for the iTwin that Apple expects it to. It's definitely still a success, but Apple and Capcom look to refine the formula for the series' next game, which is already planned for the iTwin.
Microsoft Xbox 2:
Forza Motorsport 3
The third game in the Forza Motorsport series finds itself competing pretty fiercely with Gran Turismo 4, which launched only a few months before. This leads Microsoft to put a lot of emphasis on having a wide variety of cars, with over 800 in the game, nearly twice as many as in Forza 2. The graphics are somewhat improved as well, and the game has a slightly increased focus on difficulty and realism to further compete with Nintendo and Sony's hit racing game. This leads to some reviewers considering Forza 3 a bit too much like GT4, becoming almost a clone in an effort to compete. Other reviewers enjoy the game and its increased realism and improved graphics, and overall reviews and sales are quite strong, continuing the series' success in a major way.
Miami Vice
Miami Vice is an open world action game in which the player steps into the world of 1980s Miami, controlling either Crockett or Tubbs as they work to bust a vicious gang of cocaine dealers and weapon smugglers. The game has a lot of gameplay similarities with the Wheelman series, not taking as many cues from Grand Theft Auto but instead going with a more realistic look and feel. Phillip Michael Thomas and Don Johnson return to play their roles from the original series, and the game really attempts to capture the feel of the show, with 80s songs littered throughout (including many that originally played in the series itself) and even a similar visual style. While Michael Mann didn't serve a major role in writing or directing the game, the game's producers did consult with him on numerous occasions, and he did get a producer credit. The game's plot involves a brutal drug lord named Pedro Dominguez, who has taken over the crime business in Miami with a combination of incredible street smarts and horrific violence. Crockett and Tubbs are tasked with infiltrating Dominguez's organization, while working to bring him down via any means necessary. In typical Miami Vice fashion, the game has a dark, bittersweet tone to it, with no real happy endings for anyone. Crockett becomes very close with Dominguez's daughter Mia, who falls in love with him, but Crockett doesn't reciprocate (the girl is just 19, young enough to be his daughter), and instead takes on a protective role with her, only for her to die tragically toward the end of the game. Tubbs, meanwhile, also falls in love with a woman who is killed about midway through the game, causing him to go rogue for a time. In the end, the cops foil and kill Dominguez, but they've left a trail of violence in their wake, and a lot of good people have died in terrible ways. Miami Vice is generally well reviewed, but even though it's an open world game, it doesn't have quite the replay value or freedom offered by Grand Theft Auto. Its sales are good initially, but soon trail off, and the game can be found for $20 most places by the end of the year.
Azurik 2
A surprising sequel that only a few hardcore fans asked for, Azurik 2 launches fairly quietly on the Xbox 2 in late summer 2009. It continues the story from the previous game, with protagonist Azurik returning with new powers to battle new enemies. Thanks to strong reviews (in the low to mid 8s), it actually manages to score more sales than the first game, and earns the first game some digital sales in the process.
Game Boy Supernova:
Polymorph 2
This sequel to the Supernova's successful launch game sees Morpho returning in a variety of new forms and exploring new worlds. Unlike the previous game, which was somewhat short and more of a tech demo than anything, Polymorph 2 features a vast world to explore, one big seamless world rather than a hub world surrounded by doors and portals. The game still features a wide variety of different genres of gameplay, with Morpho able to transform into animals, humans, and various objects of different shapes and sizes. The game features action gameplay, RPG gameplay, puzzle gameplay, and even delves into genres such as sports and racing. The game has more of a unified, 3-D graphics style this time around, which leads to some criticism for a lack of graphical variety, though many critics think this is one of the Supernova's better looking games. Overall review scores are strong, nearly identical to those of the first game, and it sees fairly good sales, becoming one of the summer's top Supernova hits.
Tessera
Developed by Game Arts and localized by Working Designs, this is the first collaboration between the two companies in nearly a decade, and is a sprawling, turn-based RPG featuring gorgeous 3-D graphics and an exciting battle system that blends elements of strategy and action games with traditional turn-based combat. The game itself takes place in the near future, when human beings are just learning to unlock the mysteries of the stars. The main character is Douglas, a scientist working for the legendary Dr. Radiant, who has invented a way to create a portal through space and time. Douglas works with Gennifer, a student who primarily works as a biochemist, but who dabbles in space-time research. One day, an experiment goes wrong, and Douglas is transported through space and time to a future where the world is in ruins and there's near constant warfare, but where technology has advanced far beyond anything in his time. Douglas must find his way home while learning how the future could have gotten so terrible. He returns home fairly quickly, bringing a couple of future soldiers with him on accident. However, Douglas returns to a present that's in many ways different from his own. The game has some definite similarities to Chrono Trigger, but distinguishes itself through the use of a timeline and parallel universes somewhat reminiscent of OTL's Final Fantasy XIII-2. There are six playable characters in all, who battle in parties of four, and the game's battle system relies heavily on positioning and timing. Characters can auto-attack for a normal amount of damage, or the player can choose to reposition characters or roll the dice on a timed attack that can fail. Players can even send multiple party members into motion at once, though this is risky because it leaves characters defenseless while they're moving. The game has no overworld to speak of, with much of the game consisting of traversal through dungeons and between landmarks and cities. Despite the multiple timelines and eras, the game is fairly non-linear, with some opportunities for side-quests but a clearly defined storyline order and no multiple endings. The game's graphics are among the best for a JRPG on the Supernova, surpassing those of Elvenfall and easily on par with most late-era Wave titles. The game features both in-game and anime cutscenes, with voice acting both in cutscenes and outside of them. Working Designs uses a team of San Francisco-based actors to dub the game, so there aren't really any notable names, though a few longtime company voiceover veterans do have minor roles. Tessera performed quite well in Japan both critically and commercially, but Western critics were a bit harsher with the game, scoring slightly below Second Horizon, but still scoring well. Sales are fairly good for a non-Squaresoft handheld RPG, and the game acquires a very loyal fandom following.
The Lost Vikings
Blizzard brings back The Lost Vikings for the Supernova in somewhat of a retro/modern re-imagining, with similar gameplay to the original but dozens of new puzzle rooms for players to make their way through. The game features full voice acting for each of the Vikings, and plenty of exciting new enemies and challenges as Erik, Baleog, and Olaf must make their way back home. It has some similarities with 2003's The Lost Vikings 3, but introduces a few new mechanics and wrinkles to make things more interesting and the combat more fun. This game gets strong reviews, though not quite on the level of the previous game. It does do better sales than the previous game, thanks to a strong hype campaign by Nintendo.
Flora And Fauna
A Rare developed simulation/platforming game with similarities to OTL's Viva Pinata, Flora And Fauna is a game about two garden fairy sisters who try to one-up each other by cultivating different life forms. The player is a sort of intermediary between them who must try to keep the sisters happy by maintaining their gardens and journeying to new areas, and the game has Animal Crossing elements in that it plays itself while the game is off. The game was developed by a new team of young Rare employees who weren't working on The Conkering Hero, and the game has plenty of humor and a fair bit of challenge as well. It's highly critically regarded and becomes one of the year's best Supernova titles, though sales are only mediocre.
WarioWare: D.I.Y.
Similarly to OTL's game, WarioWare D.I.Y. allows players to create their own microgames with a variety of tools. The game has better graphics and more creation tools than OTL's title, but the lack of a touchscreen makes things run a bit more slowly. Like OTL's title, the game has its own already created microgames (84 in all) and the ability to send and receive creations from other players online. Reviews are quite good, but sales are a bit lower than those of previous WarioWare games.
Knights In The Nightmare
Just as IOTL, this is a strategy-based RPG in which players carefully position their soldiers (all of whom are already dead) to do battle with other undead armies. This game features full voice acting and significantly better graphics than IOTL, with larger battlefields and vivid animations. It's one of the better looking strategy RPGs on the Supernova, and scores well with reviewers, though it's only a cult hit commercially.
Apple iPod Play:
Carbon
Carbon is a futuristic racing title in which high tech supercars race in real world cities. It's definitely more arcade-style than the Supernova's Gran Turismo port, with some of the fastest racing of any racing game on handheld or on console. One of the iPod Play's more beautiful looking games, this game also features touch controls for the iPhone version, though it controls quite well with default controls also. It's definitely one of the most popular racing games ever released for the iPod Play, becoming one of the system's top sellers of the year.
Shin Megami Tensei: Psychic Angels
A sidegame in the Shin Megami Tensei series, Psychic Angels was released in Japan in 2007, and would take two years to gain a Western release, due to its controversial storyline and some strange themes and imagery. The game plays much like one would expect an SMT title to play: its protagonist is a schoolgirl named Himora who is having strange visions of people dying and demons invading. One day after school, mysterious agents attempt to abduct Himora, but she is saved by the arrival of a mysterious young man, who tells Himora that she has special powers and that there are others like her, but they've all been captured by a governmental organization. These beings, known as angels, are used to bait demons to Earth so that they can be killed by special assassins employed by the government, and Himora is tasked with finding the others like her who haven't been captured and freeing the ones who have. Himora and the other angels can form links with captured demons to use their powers and develop powers of their own, but the assassins have their own demonic partners, and are led by a rogue archangel who seeks to get revenge against Lucifer himself. The game features intense imagery and tough combat, and doesn't have any voice acting, though its anime graphics are quite gorgeous on the iPod Play. The game is well reviewed and actually gets slightly better sales than expected, though expected sales were extremely low to begin with.
Multiplatform:
Dragon Quest IX: Inheritors Of The Forgotten Legend
Dragon Quest IX is a traditional-style RPG released on the Sapphire and iTwin. The game plays much like previous Dragon Quest games, most notably Dragon Quest VIII. Unlike OTL's Dragon Quest IX, which appeared on the Nintendo DS, TTL's game is the most graphically advanced game in the series to date, with full HD anime-styled cel shaded graphics, and a vast, beautiful world to explore. The game centers around a party of four heroes, each descended from an ancient hero of legend that fought against a powerful evil a thousand years before. Though the main character is a young swordsman (whom the player names), the other three characters are each equally important to the game's story, each receiving their own character arcs as they journey with the hero to defeat the resurrected evil. The game introduces the concept of Legacy Powers, which activate on each character as they learn more about their ancestor. These powers are both earned through the main story and through various side quests, giving players the option of going off the beaten path to enhance their characters further. They include both stat increases and special attacks, with some of the stat increases allowing a character to play a role that they might not normally play, such as a massive Attack boost for a mage character, or a massive HP boost for a fragile character. The game begins with the main hero simply going on a quest to retrieve medicine from a cave, but finding an ancient sword that leads him on a world-spanning journey. He meets a beautiful princess named Ashline, a sneaky rogue named Jord, and a barbarian woman named Gwen. While the Hero himself is descended from a similar hero, Ashline is descended from a pirate queen, Jord is descended from a ninja woman, and Gwen is descended from a dragonslayer. The initial enemy is a sorceress who is simply attempting to rule the world, but after she's defeated about two thirds of the way through the game, it's revealed that she's inadvertently summoned forth the ancient evil that was once defeated by the four legendary heroes, and now the new heroes must step up to defeat it. The game is fairly typical for a Dragon Quest title, but the Legacy Powers allow for some specialization and also give the player an incentive to embark on the game's large number of optional quests. It gets generally better reviews than Dragon Quest IX, and sales are outstanding in Japan, becoming the fastest selling iTwin game ever there and doing great on the Sapphire there too. It doesn't do nearly as good in the States, but does get decent Sapphire sales, and is generally considered a success for Enix ahead of the release of Full Metal Alchemist 2 later in the year.
Fuel
An open world racing title much like OTL's game, Fuel takes place across a post-apocalyptic landscape, and features a massive world for players to explore, with a huge variety of landscapes and lots of challenging races to compete in. Released on the Xbox 2 and the Sapphire, the game looks beautiful on both consoles, and has some of the best draw distances of any console game to date. The game gets better reviews than it did IOTL, averaging in the mid to high 7s for its large amount of content and excellent graphics. The game becomes a minor hit and is quickly greenlighted for a sequel.
G.I. Joe
One of the summer's more highly anticipated games, G.I. Joe is released for the Sapphire, iTwin, and Xbox 2, and features a grittier, more realistic take on the franchise, similar to the OTL films. Players control one of three characters depending on the mission: Duke, Snake Eyes, or Scarlett, and the game plays as a third person shooter, taking place in a variety of locations including jungles, deserts, and cities. The game sees the player battling Cobra Commander and his army, and Cobra Commander is much more serious in this game, taking the form of a masked terrorist warlord with genuinely realistic motivations. Baroness and Destro also appear, both of them with tragic backstories. The game sees Cobra attempting to launch coups all around the world in order to install its government everywhere, and the organization has even begun training child soldiers. One of these child soldiers, a girl named Alexandra, is especially gifted, and Baroness takes a liking to her, adopting her as a daughter. However, Alexandra also takes a liking to Scarlett, and this becomes a point of conflict between the two soldiers as Scarlett tries to save Alexandra from becoming a Cobra soldier while Baroness doesn't want the girl to suffer the same heartbreaks that she did (losing her entire family to the so-called “imperialists”). Meanwhile, Snake Eyes and Storm Shadow have their relationship explored throughout the game, with a deep personal grudge harbored between the two of them. Duke's backstory is somewhat more generic, but he's still portrayed as a generally likable and badass protagonist. The game features excellent graphics and voice acting from a variety of talents (including Grey Delisle as both Scarlett and Baroness, Troy Baker as Duke, and Steve Blum as Cobra Commander), and though review scores are lowered a bit by the fairly generic third person shooter gameplay, it's still considered by far the best G.I. Joe game ever made, with strong sales on all three main consoles.
Paradigm Shift 2
(Authors' Note: This is a sequel to a game idea given to us by the reader Goldwind2!)
Paradigm Shift 2 is a third person action/shooter title, the sequel to the 2005 Xbox hit Paradigm Shift. This game is not only for the Xbox 2 but for the Sapphire as well, and while it was developed by the same studio, John Romero had no involvement in this sequel, as he was instead working on Quake 5. Despite this, the game has a similar humorous tone to the original, with Roman Hackett returning as the primary protagonist, along with his friends Alice Stanley, Steven Walters, and QL95. The scientists have a universal transporter that can teleport them between parallel dimensions, much like the previous game, and the group is in search of a powerful artifact that Roman inadvertantly misplaced. The artifact is being hunted by people from all over the multiverse, giving the game a sort of “It's A Mad Mad Mad Mad World” type of feel, though the primary antagonist is the cosmic warlord Krullgraven, a mustached, tattooed badass who drives around the multiverse on a tricked out motorcycle. The game not only has spectacular combat sequences on land, but in space as well, with Roman and his allies acquiring powered spacesuits to float through the vacuum of space. The game has slightly less content than its predecessor, but significantly improved graphics, and notable gameplay improvements as well. While it's not quite the sales hit that Paradigm Shift was, it does quite well with critics and is considered a financial success.
True Crime: London
An open-world crime game and the first of the series to appear on an HD console, True Crime: London continues the series in a new city with a new protagonist, while keeping much of the same gameplay elements and tropes of previous titles. It marks the series' triumphant return after four years away, and gave developers a lot of time to craft the game for the HD generation. It's generally more subdued and realistic than Grand Theft Auto II, and goes a long way to discourage the player from committing random massacres, presenting a sympathetic protagonist from the London working class who's just trying to help his sick mother by committing various crimes throughout the city. He gets caught up in a massive war between corrupt cops and brutal gangs, and most of his actions are motivated by mere survival as things get intensely personal. The game has some of the best driving gameplay of any open world title, which is quite useful as the game features plenty of driving missions. However, the hand to hand combat is somewhat lacking, especially compared to recent titles such as Dasho. The gunplay is also a bit boring, making firefights that go on too long seem like a bit of a chore. In general, the game is well received for its excellent graphics and play controls, though reviews lag behind Grand Theft Auto II somewhat, as it's just not as purely fun as that game. Sales are moderate, the series having lost a lot of its profile in the days since the sixth generation, and it's considered a bit of a disappointment after its release for the Sapphire, Xbox 2, and iTwin.
Call Of Juarez: Bound In Blood
The sequel to 2007's game and similar to OTL's game of the same name, Call Of Juarez: Bound In Blood is a Western FPS published by Ubisoft for the Sapphire, iTwin, and Xbox 2. Its plot differs somewhat from the OTL game. It still focuses on two estranged brothers and a betrayal, but takes place in the 1880s, later than OTL's game, and occurs because of a dispute over a train robbery gone wrong, in which the betrothed of one of the brothers was accidentally killed by the other. The game re-tells their relationship as the leaders of one of the West's deadliest gangs and chronicles their various robberies and misdeeds, of how the brothers romanced the same woman and how she fell for one of them, with the other reluctantly accepting it, only for the fateful heist to occur a short time later. The last fourth of the game allows the player to choose one of the brothers to control as their feud is settled, either in blood or with forgiveness depending on the player's actions. Call of Juarez 2 gets a surprisingly strong reception on the Apple iTwin, thanks to its motion controls, and ultimately sells best on that console despite the superior graphics of the other two versions. The game is seen as a mild critical and commercial success, but does get lost in the shuffle of a crowded summer.
Dirty Doggs 3
The popular open world series featuring a pair of motorcycle riding country bumpkin brothers has its third installment released in the summer of 2009, for all three major consoles. Granted a lot of hype after the success of the first two titles, it continues the story from the previous games (which isn't a very deep and engrossing story to begin with), and sees the brothers relocating to a sleepy town in Louisiana, committing crimes and causing mayhem with lots of Cajun flavor. The game doesn't take itself seriously at all, and features plenty of cameos from popular country and Southern-themed stars, leaning fully into its fanbase with plenty of offroad racing and hunting missions. While the (slightly rushed) game ultimately scores only mediocre reviews, high 6s/low 7s, those don't do much to affect the sales, which are only slightly worse than Dirty Doggs 2 and ensure that the series will continue.
Dr. Apple And The What If Squad
Created for the iTwin and iPod Play, this game is about a scientist who mixes various chemicals and uses them on enemies. There are a bunch of different chemicals that can be mixed together, and the game is all about trial and experimentation. It's not a huge success but its name and gameplay do get it some attention.
Pulse
A musical game with elements of OTL's Child Of Eden, this game takes popular songs and places them inside a dimensional dreamscape where the player's movements piece them back together. A version of this game is made for all three consoles and it plays differently on each one. The iTwin motion control version is the most popular, while the Sapphire version performs moderately well and the Xbox 2 version flops. Far more popular than any OTL game of its type, selling over a million copies on the iTwin alone.
Skate 2
The sequel to EA's 2007 title which featured more realistic but more difficult skateboarding, Skate 2 is released for the three major consoles in the shadow of Thrillseekers 2, featuring improved physics, a better musical soundtrack, and a newbie-friendly interactive training mode. Despite its massive competition, it manages to carve out a niche amongst hardcore fans, and since EA didn't spend nearly as much on the game as Activision spent on Thrillseekers 2, it's considered a minor financial success, albeit not nearly to the same degree. This leads EA to keep the series alive, though the company also pushes forward on its more Thrillseekers-like extreme sports game for 2010.
The Lord Of The Rings: Conquest
The Lord Of The Rings: Conquest is an RTS set in the world of The Lord Of The Rings, similar to the earlier iPod Play game War Of The Ring. Unlike that game, which tells an original story, Conquest retraces the events of the original books and film trilogy, allowing players to relive battles from that trilogy such as Helm's Deep and Pellenor Fields. Despite its vastly superior graphics and despite telling a more familiar story, Conquest is a critical disappointment. Its battles are seen as being quite repetitive, and its voice acting, which features mostly stand-ins and not the original film cast, is seen as subpar. While War Of The Ring was one of the most surprising handheld games of the year, Conquest is one of the biggest disappointments, both critically and commercially.
Zulie!
An action/platforming game for the Sapphire and iTwin, Zulie! is another spinoff of the acclaimed Albert And Zulie series, making the little girl the primary protagonist for the first time after her big friend, the strange creature Albert, goes missing. Zulie must gather up her other friends, which include both young kids and strange animals, and build weapons and devices out of scrap in order to battle her enemies and find Albert, with gameplay very reminiscent of OTL's Ratchet And Clank titles. Unlike Zulie's Zoo, in which the girl had somewhat regressed to her original bratty and demanding personality, this game sees Zulie's character development return. She's still somewhat bratty and snarky, but also kind and understanding, having matured since the events of the previous game. This platformer is more silly than serious and is compared by many to The Conkering Hero, though it doesn't have any collectible elements (at least mandatory ones) and instead focuses on combat and exploration. It's reviewed extremely well, and sales are quite good, especially on the iTwin.
Dante's Inferno
This game is very close to OTL's hack and slash which retells the events of the classic novel Dante's Inferno, with the warrior poet Dante descending violently into Hell to save his true love Beatrice. While discarding accuracy to the book in favor of badass combat action, it's still a solid game, much like OTL's. It actually somewhat cuts down on some of the more graphic and controversial elements of OTL's game, achieving a soft-M rating rather than the hard-M of OTL, due to less influence from titles like God Of War, which doesn't exist ITTL. The game also has more puzzles and more dialogue, and overall is a bit “smarter” of a game, though review scores and sales are pretty much identical to OTL's title. It comes out on all three main consoles.
Hell Ship 2
The sequel to OTL's 2007 minor hit FPS for the Xbox 2 sees release on both that system and the Sapphire this time around, and continues the last game's horror aesthetic, with similar gameplay and visuals. This title sees the protagonist return to the moon where the ship from the last game crashlanded, the moon is now an infected demonic hellscape and the demons must be purged by any means necessary. About halfway through the game, it's discovered that another ship already crashlanded there under similar circumstances, and the protagonist meets the members of that crew, all but one have been infected by the demonic evil and become dangerous enemies. Hell Ship 2 is one of September's more popular games, with strong reviews and decent sales on par with some of the more popular games of that month and nearly selling as many games in its launch month as Stranded 2.
Invisible Espionage
A stealth spy game with less of an emphasis on guns and more on gadgetry, this game stars three beautiful female spies and has somewhat of a Totally Spies aesthetic (though it's played a bit more seriously, which also draws comparisons to Charlie's Angels) and gets good marks with critics, along with attracting a lot of female players.
Savior Of Ammut-Ra
This adventure title returns for an HD sequel, featuring the priest from the previous game as the returning protagonist in this title that sees him battling against a demonic snake goddess who threatens to turn all of Ammut-Ra into dust. The priest is joined in his fight by a new female companion named Kannara, a former slave who defied her nobleman master to become an adventurer. He's also joined by Septet, a powerful guardian of Anubis who uses his brute strength to battle enemies and help the priest solve puzzles. This game features challenging dungeons and spectacular boss fights, and is a generally better game than the original, earning plenty of accolades from critics. It's released on all three consoles and becomes a dark horse Game of the Year candidate, though it only manages to achieve mediocre sales, cracking a million but not on any one individual console.
Stalin vs. Martians
IOTL, this RTS game was a horrifically awful PC exclusive, but ITTL it also gets ported to consoles, namely the Xbox 2 and the Sapphire, by a publisher that actually puts a bit more money and effort into the game. Its graphics are significantly improved from OTL's title, making it actually look like a proper seventh gen title. It still gets mostly mediocre reviews due to being a fairly garden variety RTS, but it's no longer the completely awful joke it was IOTL (though the main premise of the game is still laughable).
The Shrike
Based on the Hyperion Cantos series of novels, this game, released on the Sapphire and iTwin, is an episodic digital title that tells the stories of four different protagonists, including a space soldier (NOT a space marine), a scientist, a mercenary, and a young woman residing on a generational ship, as they each must fulfill their own journeys in the 29th century, all of them forced to deal in one way or another with the dreaded, cosmically powerful being known as the Shrike. The gameplay ranges from straight-up shooter to David Cage-style novel game. The Shrike isn't directly engaged in combat (at least until the fourth chapter of the game) but does make infrequent appearances as an enemy that must be escaped from or a force that kills other enemies or allies of the player character. The game is a fairly loose adaptation of the novels, choosing to tell its own story for the most part, and is released in four parts over the second half of 2009 and the first half of 2010, selling for $9.99 per chapter or $29.99 collected together. It's one of the more popular, if a bit difficult to understand, digital titles of the year, though mainstream gamers largely eschew it in terms of more accessible fare.
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Top Selling New Console Games In North America (in terms of sales over the first four weeks of release):
July 2009:
1. Thrillseekers 2 (Nintendo Sapphire)
2. Thrillseekers 2 (Apple iTwin)
3. Forza Motorsport 3 (Microsoft Xbox 2)
4. Thrillseekers 2 (Microsoft Xbox 2)
5. Afraid Of The Dark (Nintendo Sapphire)
August 2009:
1. Madden NFL 2010 (Nintendo Sapphire)
2. Madden NFL 2010 (Microsoft Xbox 2)
3. Super Mario World 4 (Game Boy Supernova)
4. Sonic: Elemental Friends (Apple iTwin)
5. Cyberwar: Netizen X (Microsoft Xbox 2)
September 2009:
1. The Conkering Hero (Nintendo Sapphire)
2. Stranded 2 (Nintendo Sapphire)
3. Uprising (Microsoft Xbox 2)
4. Squad Four Declassified (Game Boy Supernova)
5. Stranded 2 (Microsoft Xbox 2)