Massively Multiplayer: Gaming In The New Millennium

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So does Scott Pelley end up succeeding Rather in TTL? Because in OTL he was the public face of CBS News (along with the CBS This Morning trio) as they've been striving to rebuild after decades of mediocrity- only for some idiot to decide firing and replacing him would be the key to getting out of third place, only to realize thy didn't HAVE anyone to succeed him (Anthony Mason's been doing a good job, though).
 
Wait, holy fuck, that went over my head for a bit: Youtube never got bought by Google ITTL!

...damn, the future's gonna suck for Okuma...
Youtube hasn't been bought by Google YET. I think Google getting some sort of video-streaming service is pretty much inevitable, once they see how profitable it is. The only question is if they'll start their own, or buy one and, if so, which one they'll buy. Keep in mind, Youtube's position is far less stable ITTL, so it might actually be possible for Google to throw their hat into the ring solo without crashing and burning.
 
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I wonder if she going to have her own web show, that would be interesting.

She'd certainly have enough money to start one! We'll see how that goes.

I think I've found my Massively Multiplayer waifu. :love:

Mine's still Brittany Saldita.... or maybe Marina from Thrillseekers.

So Google buys the equivalent of Facebook instead of YouTube and Zuckerberg is going to be a game developer?

You're sort of right about both of those but not entirely. You'll see in the future how right you are!

Speaking of Mitsuko Ariyama, does Autism Speaks exist ittl? (Hoping not)

Possibly, though I imagine another thing will pop up.

Also, speaking of political punditry, and the 13 years of Democrats we've had ITTL, how are the following people doing, as of July, 2005:

Jon Stewart.
Stephen Colbert.
John Oliver.
Samantha Bee.

All still on The Daily Show for now.

Also, how is SNL doing? Please don't butterfly Andy Samberg.

SNL is doing just fine. Samberg's not on there yet, but his time would be coming soon if he does get on there.

So does Scott Pelley end up succeeding Rather in TTL? Because in OTL he was the public face of CBS News (along with the CBS This Morning trio) as they've been striving to rebuild after decades of mediocrity- only for some idiot to decide firing and replacing him would be the key to getting out of third place, only to realize thy didn't HAVE anyone to succeed him (Anthony Mason's been doing a good job, though).

Possibly, depending on how late Rather ends up on CBS.
 
Keep in mind, Youtube's position is far less stable ITTL,
More like they will be here and present, just dont have a full on monopoly. I reckon ITTL, Youtube is more amateurish and homemade content wise while Videocean is more production and set based.
 
Considering that you write this stuff...That's either masturbation, narcissism, or incest, depending on how you look at it.:openedeyewink:

Well it's not like I have much choice otherwise XD

I mean, who'd be my waifu among contributor-made characters? Callie from Kingdom Quest?
 

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Possibly, though I imagine another thing will pop up.
Ah, ok. Hoping that if something like it does sprout up ITTL, it will have less power.
Great update btw, really enjoyed seeing how the internet is being shaped.
 
Spring 2005 (Part 6) - The Katana (and iPod Play)'s Big Summer Games
Endotherm

Endotherm is a platformer/puzzler/adventure title released exclusively for the Apple Katana. Developed by Sonic Team in conjuction with Apple, the game marks the first original Katana franchise that Apple has had a major role in developing, with Steve Jobs even contributing certain elements of the character and gameplay. Endotherm is a four-legged shapeshifting creature. Its default form is that of a nondescript mammalian creature about the size of the average adult human, but when confronted with different terrains and circumstances, Endotherm can transform itself into a vast array of shapes and sizes. There are dozens of powers and transformations available to the player right from the start of the game, giving players unprecedented freedom in how to approach challenges in the game's vast world full of obstacles and terrain types. There are 12 total worlds in all, which the game refers to as "biomes". These biomes are gated very loosely: players don't have to collect a huge amount of items to access them, they only need to complete a short series of challenges, and the biomes can be visited in just about any order. While the game does have platformer elements at its core, the sheer amount of space in the game and the ability to go into many different places in many different orders qualifies it as an adventure title as well, and the number of ways different problems can be solved and the mental challenges involved in solving them also qualify Endotherm as somewhat of a puzzle title, almost a sort of Scribblenauts/Drawn To Life style game (though there obviously isn't the sheer amount of possibilities available to the player as there are in those games, there are still a lot of ways players can solve most challenges, making the game a test of players' creativity. Each of the twelve biomes has a "completion" challenge that can be accessed and completed once the player meets certain goals in the biomes themselves. Sometimes, a power gained or puzzle solved in another biome can make the completion challenge of a different biome easier. Each biome has its own themes, musical motifs, and characters to meet. There are some places where two biomes "blend" together, for instance, the city biome and the jungle biome border one another, creating a small "urban jungle" area between the two. There's an ancient temple biome and an ice biome placed close together, causing certain areas of the temple to be frozen. Sometimes, 3, 4, or in one case even five biomes share adjacent territory, and all in all there are nearly 30 cases of "mixed biomes" in the game, some with their own musical motifs. Endotherm's world is easily the biggest found in any Katana platformer, and the size of the world and its graphical fidelity push the system to its limits. Despite that, Steve Jobs insisted that the entire game fit on one Katana DVD so that there would be no awkward "change disc" screens. The DVD is double-layered, making Endotherm one of the few double layered DVD games for the platform, and most critics and analysts agree that the game itself pushes the limits of the Katana from a technical standpoint.

The storyline itself isn't the best to be found in a Katana action title, but it's adequate for what's required of the game. Endotherm is a creature born from a science experiment gone wrong. His creator, Dr. Wertle, cast him out to fend for himself, but Wertle's compassionate teenage granddaughter Annalee went looking for him, and she's gone missing. Endotherm sets out to find Annalee in the strange world he's been set loose in, while Wertle, who hates Endotherm both for being a failed creation and for getting his granddaughter missing, has sent an army of robots to kill Endotherm. These robots, created by Wertle while he was in an emotionally charged state, have gone haywire and many refuse Wertle's commands, instead reverting to a sort of primal state where they go aggro against anything they see. Now the whole world is threatened by these robots, and Endotherm must stop them as well. Endotherm roams the twelve biomes and the space between, solving people's problems and thwarting the robots, all while looking for Annalee. Once he completes the challenges in the biomes, a hidden temple opens up and Endotherm makes his way inside. Inside the temple is Annalee, who got lost and was unable to find her way out, but did manage to keep herself company by building robot companions of her own and befriending the creatures in the temple. However, as Annalee and Endotherm reunite, Wertle shows up inside a massive mech. Annalee begs him to stop, but Wertle attacks Endotherm, who is forced to defend himself. After Endotherm scraps the mech, Wertle goes berserk, but in his rage, he accidentally commands a robot that shoots Annalee. Annalee is badly hurt and Wertle completely loses it, causing all the robot parts in the temple to coalesce around him, turning him into a crazed, hate-filled hybrid of man and machine for the final battle. Endotherm defeats this robot beast and Annalee regains consciousness, bringing Wertle to his senses. However, the machine parts that have fused with Wertle threaten to swallow him whole. Fortunately, Endotherm is able to eat all the robot parts, saving Wertle. He also eats all the other scrap metal in the temple except for the robot friends Annalee built. Wertle grudgingly admits that Endotherm is a successful experiment, and Annalee thanks Endotherm, who leaves to eat all the other scrapped robot parts in the world.

Endotherm was highly praised at E3 2004, winning lots of awards, including Best Original Game. That was for a very early version of the game, which still managed to impress critics. The completed version is significantly more impressive, and the game is universally praised for its innovative gameplay, vast world, and outstanding production values, becoming one of the best reviewed platformers of the year. It's released on June 7, 2005, and thanks to a big marketing campaign spearheaded by Apple, the game would become a major sales success, the first really big success for the Katana since Sonic Rover. The game would also see a lot of spinoff merchandise, including toys (made by Sega), comic books, and an animated cartoon series which would air on Nickelodeon starting in 2007. Porting Endotherm to the iPod Play would become a priority for Apple, but a port would be tricky due to the game's sheer size, and the game wouldn't appear on the handheld until 2006. In the meantime, Endotherm would be one of the games to keep the Katana going strong while fans waited for any news on Project Pippin (which would be completely absent from Apple's E3 2005 presentation).

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O.R.B.I.T.

O.R.B.I.T. (which stands for Orbital Rapid Bombardment Initiation Team) is a puzzle title specifically based around player vs. player competition. Gameplay features a spherical grid on which players can drop a variety of bombs and items in order to either build up their own sphere or damage their opponent's. The gameplay is very fast, frantic, and hectic, as players rotate their spheres and desperately try to keep their cores from being exposed, because a few good shots to a player's core means game over. The game supports 1vs1, 1vs1vs1, 1vs1vs1vs1, 2vs2, 2vs1, 2vs1vs1, and 3vs1 gameplay modes, though 1vs1 and 2vs2 are the most popular. The game features a cast of wacky characters, though the storyline surrounding them is very thin and they're mostly meant as sources of humor and window dressing. The game's main "mascot" is Captain Orbit, a Zapp Brannigan-like space captain obsessed with bombs and spaceships, and who frequently demands that the player build more weapons factories. His over the top banter is delivered in a hilarious fashion by Phil Hartman, and he quickly becomes a fan favorite. Other characters include Blasty the Dog, Commander Killshot (an aggressive female character who's a cross between a pirate and an army general and gets very excited when an enemy's core is exposed) and Cadet Fuse, a clumsy boy who frequently causes Captain Orbit to suffer hilarious mishaps.

The game is meant as an online puzzle title first and foremost, and is launched simultaneously on the Katana and iPod Play on May 17, 2005, with cross-platform capabilities, the first Katana/iPod Play game to do so. It features outstanding graphics, and looks gorgeous on the iPod Play's small screen, becoming especially popular to play on the handheld utilizing both wi-fi and its wireless local multiplayer capabilities which allow players with iPod Play units to play the game across one copy (similar to the OTL Nintendo DS' Download Play function). It would become one of the iPod Play's most popular online titles, and though sales would be strong on both platforms, the iPod Play version's sales would rapidly outpace those of its console cousin.
 
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