Massively Multiplayer: Gaming In The New Millennium

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Winter 2005 (Part 2) - Battle Engines And Ruin Stalkers And Handheld Katana Ports
  • Battle Engine Aquila 2

    The sequel to 2003's Battle Engine Aquila, Battle Engine Aquila 2 is a combination mech/aerial combat game where players participate in massive simulated battles. Following the success of the first game, which was also a Katana exclusive and did notably better than OTL's title, Apple became involved in the development of the sequel, commissioning a new studio to work on the game and co-publishing the title along with Infogrames. It continues the story of the original game, with Hawk, Tatiana, Beecher, and Angela all returning. This time, however, only Hawk and Tatiana are playable, and they are joined by an additional playable character, a 13-year-old genius girl named Skipper. The game also includes animated cutscenes, created by the same company that animated OTL's Teen Titans cartoon, giving them a mix of anime and western stylings. Despite the game's comic relief elements, it still has a serious storyline about a war between two massive nations, each racing to develop powerful new combat mechs, with the nation of Zagruda launching raids on border cities in an effort to kidnap scientists to work in their labs. Skipper is targeted in one of these raids but is saved by Hawk, who is then himself saved by Skipper after she steals a powerful enemy mech and uses it to blast a whole squadron of Zagrudan soldiers out of the sky. The game features improved graphics and gameplay from the first title, with an enhanced HUD that is compared to the one in the Techno Angel series, with lots of information on enemies and targets. The game is at its heart a first-person shooter, but combines elements of mech and aerial combat games with that genre in such a way that it could also be compared with OTL's Titanfall, a game that wouldn't appear until 2014 IOTL (though obviously BEA2 features far lesser graphics). The three main characters are all given time to shine, though Hawk is the primary protagonist and the one the player controls through a majority of missions. The game also has many excellent supporting characters, both new and returning, and the plot, an epic war story with plenty of emotional moments and humor, is compared to that of an anime or even an outstanding sci-fi movie. Apple didn't spend a lot of time hyping up Battle Engine Aquila 2 until the game went gold and the company realized it had a potential hit on its hands, and launched a major marketing blitz for the game that really ramped up as the game's early February 2005 release date approached. The game scores excellent reviews, with most critics calling it the first truly great game of the year. While Extremis: Ruin Stalker was expected to be the bigger critical and commercial hit, Battle Engine Aquila 2 surprised the industry, with strong sales and some of the best review scores ever seen for a Katana game, surpassing even those of Sonic Rover. Not only would the franchise become a success for Apple, but its success would lead the company to seriously consider targeting Infogrames for a buyout, especially as Acclaim's market value began to climb out of the company's price range.

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    Extremis: Ruin Stalker

    Extremis: Ruin Stalker is the third game in the Extremis survival horror series and is the sequel to Extremis: Human Nightmare. It takes place five years after the events of Human Nightmare, after the world has slowly begun to recover from the events of the previous two games which saw a hideous virus cause horrific human and animal mutations and led to a 99% depopulation of planet Earth. Now, as mankind is slowly recovering from the apocalypse, a group of scouts are searching through the ruins of New York City, when they are suddenly set upon and attacked by a mysterious creature. A group of elite soldiers is sent in to hunt and capture or kill the creature, and the player takes on the role of Robert Hyde, the leader of the squad. Extremis: Ruin Stalker differs from other survival horror games in that only one enemy, the Ruin Stalker, is present in the game. However, this enemy can show up at practically any time, and the game uses a system of radar and alert levels to let players know where this unseen enemy is. The player will have to make their way through the ruins of the city to surround and evade the creature, ultimately engaging it at numerous crucial points in the game that are a series of "puzzle" encounters rather than actual boss fights. Eventually, the player learns that the Ruin Stalker is Amy, the protagonist of the previous two games, who not only takes the appearance of a hideous transforming creature, but at times reverts to her human appearance and lucidity. However, even in Amy's lucidity, there is madness: Amy does not remember how she got from a deserted Antarctic research base to the middle of New York, and the player learns that there are two "Amy"s: a kind and terrified young woman who would rather die than suffer another moment of harming people, and a person desperate to survive and willing to do anything to save herself, including endangering innocent people. There is also the risk of Amy re-infecting the human race, and twice in the game, Hyde must put down two of his fellow squad members who get infected. However, Hyde, who lost his own wife and daughter in the apocalypse, begins to want to save Amy, as she reminds him of his daughter, and he eventually makes his way to a research laboratory to find an antidote for her condition, even as she continues to stalk him as the hideous transformed creature. Finally, Hyde is able to secure the antidote, and after an emotional final "battle", administers it to Amy, curing her and ridding the world of the virus forever. However, even though Amy is "saved", it's impossible for her to forget the horrors she's suffered, and after she walks away in an almost catatonic state, Hyde is left wondering if he's really done the right thing as the game ends.

    Extremis: Ruin Stalker was a highly anticipated game at the time of its release. The game is released on February 22, 2005, three weeks after Battle Engine Aquila 2. Reviews are somewhat disappointing: though critics praise the game for its original gameplay compared to other survival horror titles, it also causes the game to have long stretches with very little interesting going on except for a cheap jump scare or two, and ultimately reviews, while still solid, are worse than the previous two games. Sales drop significantly from Human Nightmare, and though Extremis will continue as a franchise (a "midquel" will be released on the iPod Play in 2006), it's clear the franchise no longer holds the promise it did when the original game was released on the Saturn in late 2000.

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    Katana Ports Highlight iPod Play's Sparse Release Schedule

    Though the iPod Play continues to sell significantly more units than its rival handheld, the Game Boy Nova, sales have dropped quite a bit since its successful holiday season, and it's likely that a release schedule largely devoid of major titles is to blame. Of the games scheduled for release over the first three months of 2005, iKatamari, a new portable installment of the quirky but successful Katamari Damacy franchise, is the biggest original title. Other than iKatamari, the iPod Play's biggest recent releases are ports of earlier Katana games, such as No One Lives Forever and Gitaroo Man. While some of last year's games, such as Deva Station and Molecular Chaos, continue to sell well on the system, some consumers have expressed disappointment that the iPod Play lacks a true "killer app" to set it apart. Without a strong exclusive as a "must have" incentive, consumer analysts believe that the handheld's sales could slow further, despite Apple's strong marketing campaign, and the release of the Game Boy Supernova, which is expected before the end of 2005, could continue to erode consumer confidence in the system.

    However, the release schedule for the rest of the year looks a bit better: while April's Soul Calibur II is also a Katana port, it's the most high profile port to hit the iPod Play to date, and will boast the best graphics of any handheld fighting game ever released. And later that same month is Commander Keen: Dimensional Destruction, an original Commander Keen title exclusive to the iPod Play. Commander Keen: Worlds United was credited with helping to push Katana sales, and if Dimensional Destruction meets the high expectations set for it, it could indeed be that must-have game that potential iPod Play owners are looking for.

    -from an article posted on Gamespot.com on February 26, 2005
     
    Winter 2005 (Part 3) - 2005's Anime Outlook
  • The results are in, and Japan has chosen its most popular new anime shows of 2004. 2004 was a very good year for anime, featuring hits in a variety of genres and demographics, from radical new concepts to familiar retreads, and everything in between. We'll list the top three most popular new shows, and then briefly break down some of the year's other notable hits.

    The most popular new show of the year, and this was somewhat of a runaway, was Soulsaber. Soulsaber is a comedy/action series starring a young man named Silver who wields a powerful sword that he found discarded in a beautiful ancient meadow. While the series hits many of the familiar action anime tropes and is widely considered the "safest" among the ten most popular new anime shows to debut in 2004, it quickly became a hit due to its large cast of characters and its excellent fight scenes, featuring critically acclaimed animation directed by Noriyuki Abe. Soulsaber is based on a manga series created by 20-year-old Shigotsu Haba for Shonen Jump, and the manga quickly rose to become the second most popular in the publication, behind only the long-running ninja series Naruto. In addition to Silver, who is a fairly serious but somewhat naive protagonist, the show features characters such as the demure but powerful shrine maiden Risei, the gunwielding mercenary Koga who acts as both a foil and somewhat of a mentor to Silver, the freakishly tall farmboy Atatsu, and the mischievous but somewhat clumsy witch Zakumi. The series has already been confirmed to be coming stateside, debuting on Cartoon Network's Toonami block sometime in late 2005, and is being adapted for numerous countries around the world as well. It's also getting at least one theatrical movie, and also at least one video game spinoff for the Nintendo Wave.

    While Soulsaber has proven to be the most lucrative new anime of the year, a new magical girl series, Shadow Ocean, is making major impressions on critics, both in Japan and in the West. Shadow Ocean is about four Tokyo high schoolers who acquire dark magic through mysterious circumstances. They don't initially start out as a team: indeed, two of them, the young criminal Rumi and abuse victim Shikama, actually try to kill each other with their powers on at least one occasion. The most level-headed among the girls, Aeriana, has a number of problems of her own: she's the rival to overbearing student council president Urako, who tries to destroy Aeriana's life at every turn. Aeriana must juggle both the temptation to abuse her powers and the need for her to bring her fellow magical girls together to combat a terrifying demonic presence. The fourth of the girls, Osa, has been a catatonic in a wheelchair at a children's hospital for her entire childhood, and only gains lucidity and the ability to walk when her powers actively surface. In order for her to regain her health, the other girls must help Osa to remember her childhood while she has the ability to do so herself. Shadow Ocean is planned as a 52 episode series, with 37 episodes already having aired as of this writing. The series hasn't been announced to debut outside of Japan yet, but given its popularity and critical acclaim, it seems likely that it will make its way overseas at some point.

    Finally, there's Critical Arc, a dramatic 24 episode series about a group of soldiers on a military base as they attempt to stave off an overwhelming extraterrestrial attack. Under siege from the enemy, the soldiers must scramble for resources inside the base or journey outside, risking annihilation in order to search for a way to repel the aliens. The series features intense combat action but is also a character study about the effects of being trapped together with people you may not necessarily like or agree with. Along with Shinichiro Watanabe's Samurai Champloo, Critical Arc was among the most anticipated new series of the year, and largely lived up to the hype, though the two series have wildly different tones: Critical Arc is a gritty, dramatic series grounded in realism, while Samurai Champloo is much more stylistic and showcases music extremely heavily. Critical Arc has received some of the most critical acclaim of any new anime series of 2004, even moreso than Shadow Ocean, and has proven popular amongst anime fans as well. While it's mostly watched by older males, the outspoken Sgt. Juniper, the show's most prominent female character and among the strongest characters on the show, has proven extremely popular amongst female viewers, who have responded positively to Juniper's lesbian relationship with the skilled yet sensitive gunner Aruko. While Critical Arc was rumored to have been passed over by Toonami in favor of Samurai Champloo, it's likely that an American television network will come calling for it at some point down the road, as it's already being given an English dub by Bang Zoom Entertainment.

    While Soulsaber, Shadow Ocean, and Critical Arc have consistently been the top three shows in Japanese popularity polls, they're not the only hits to debut last year. Other shows ranking high in popularity polls include the aforementioned Samurai Champloo, the brand new Gundam series Mobile Suit Gundam XG, Capcom's Star Siren series (based on the popular video game franchise), the sleeper hit cooking anime Satay Season, the intense horror/mystery title Paranoia Agent, and the vampire-based anime Dreams Of Redrain, which, despite its high level of violence, is popular among teenage girls due to its highly erotic depiction of bishounen vampire princes. Yu-Gi-Oh Champions, the successor series to the popular Yu-Gi-Oh anime, is also highly popular and will be coming to Nickelodeon in the United States sometime in 2005 or 2006.

    -from an article posted to Anime Fan Source, on March 1, 2005

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    Weekday Toonami Schedule As Of March 7, 2005

    4:00 PM: Pokemon
    4:30 PM: One Piece
    5:00 PM: Dragonball Z
    5:30 PM: Dragonball GT
    6:00 PM: Blitz Rider (an anime series from 2001-2003 about a highly energetic and highly fast young girl who gets into lots of strange situations and makes a lot of strange friends, it has a weird cult following and airs out its entire 96 episode run twice on weekday Toonami before being swapped out for another show)
    6:30 PM: Untethered (though a fairly popular show on Toonami in its heyday, it's also nearing the end of its time on the block, which would receive one last major schedule reshuffling in 2006 before a retool/phaseout would begin in 2007)

    Saturday Night Toonami Schedule As Of April 23, 2005 (Avatar: The Last Airbender's debut night on the network and the beginning of a new look for Saturday night Toonami, which, as IOTL, was proving to be more successful than the daytime edition):

    6:00 PM: Sailor Moon
    6:30 PM: Dragonball Z
    7:00 PM: Naruto
    7:30 PM: Spy School
    8:00 PM: Avatar: The Last Airbender (bumps Level Infinity, whose second season completely tanked in the ratings and would be unceremoniously canceled, getting rid of its inflated budget would allow Cartoon Network to throw lots more money to Avatar)
    8:30 PM: Star Wars: Clone Wars
    9:00 PM: Justice League Unlimited
    9:30 PM: Birds Of Prey
    10:00 PM: Azumanga Daioh
    10:30 PM: Dynamic Point

    Saturday Night Adult Swim Schedule As Of April 23, 2005

    11:00 PM: Inuyasha
    11:30 PM: Oathgarland
    12:00 AM: Dead Midnight (both OAVs, consisting of 26 total episodes... and yes, it is deliberate that Adult Swim ALWAYS makes sure to air this at midnight :) )
    12:30 AM: Burst Angel
    1:00 AM: Ghost In The Shell: Stand Alone Complex
    1:30 AM: Cowboy Bebop

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    Miyazaki's Spirited Away Follow-Up A Beautiful Disappointment

    Hayao Miyazaki's The Sunken Lands had extremely high expectations after his Spirited Away won the Best Picture Oscar in 2003, the first ever for an animated film. Taking place on a chain of islands that is slowly disappearing into the sea (implied to be due to atmospheric climate change brought on by global warming), it follows two young children as they search for a hidden palace that might hold the key to saving their home. Filled with beautiful and poignant imagery, the film is a visual masterpiece, and the emotional energy is definitely present for most of the film. However, the film's beautiful visuals don't do much to hide its slow pacing, and despite Miyazaki's attempts to keep viewers interested with fantastical talking mermaids and sea creatures, the film slows considerably in its second act, as the kids' search seems to take them far off the beaten path, and the film loses its narrative somewhat. The protagonists, Oko and Sana, lack the curiosity and charm of Spirited Away's Chihiro, despite excellent performances from the voice actors in both the original Japanese film and in the American dub, which, like Spirited Away, is produced by Disney and features Alyson Stoner as the voice of Sana and Zachary Tyler Eisen as the voice of Oko. The third act is filled with emotional pathos, but it doesn't seem earned, especially after the trudgingly boring second act, and the film's ending is very predictable, lacking the "twist" that the endings of many of Miyazaki's previous films include. It's still a good movie and a recommended one for anime fans, but don't go in expecting the next Spirited Away. The Sunken Lands is definitely better than most American animated films these days, but it definitely proves that even masters like Miyazaki have their off days.

    -from an article on Kotaku.com, posted on January 18, 2005
     
    Winter 2005 (Part 4) - More Shooters For The Xbox
  • Alien: Parallax

    Alien: Parallax is a first person shooter/adventure game based on the classic Alien film series. It tells the story of a squad of space marines who get word of a Xenomorph incursion on a massive colony ship, and must hunt down and destroy the threat before it spreads to neighboring worlds. The game plays much like an updated version of the classic Alien vs. Predator FPS, though in this game you're playing entirely from the perspective of a space marine. The game also has some Metroidvania elements, in that the ship is divided into numerous explorable segments that open up as you progress through the story. The space marines arrive too late to save pretty much everyone on the ship, and the game is filled with numerous destroyed/ruined areas. The tone of the game is one of near-constant horror, some critics compare it to a survival horror title, though the main character is usually well armed throughout. The squad is almost immediately split up from the start of the game, with limited opportunities to communicate with squadmates. An important mechanic in the game is those rare precious moments when the protagonist can get information from his squad, or can relay information to them. The game doesn't have any branching story paths, so you can't actually save/doom squadmates with your choices, but it is interesting to see how the protagonist's actions play out over the course of the game. The "parallax" in the title refers to the fact that the player gets differing perspectives on the Xenomorph threat, depending on where their squadmates are located on the ship. Using the information given, the player can piece together where the Xenomorphs are and where they need to go. Ultimately, the protagonist and one other squadmate survive to the end of the game, where they finally reunite and face off together against a massive Xenomorph queen in an epic final battle.

    Released exclusively for the Xbox in January 2005, Alien: Parallax got a lot of hype as one of the year's great early games. Unfortunately, it didn't quite live up to that hype. While considered a decent shooter and Metroidvania game, the game's combat, limited weapon selection, and repetitive corridors were all heavily criticized, along with the game's voice acting. While definitely not a failure on the level of OTL's Colonial Marines, Alien: Parallax fails to become the best Alien-based game of all time like many fans were hoping. Instead, it's largely considered just another decent Xbox FPS that scores good but not great sales.

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    Syndicate

    Released in January 2005, Syndicate is an Xbox-exclusive semi-tactical third person shooter title. It's developed by Starbreeze Studios, who also developed 2004's adaptation of The Transporter (the company was having one team work on Transporter and another team working on Syndicate, though there were a few devs who worked on both at the same time). It's a reboot of the classic sci-fi gang warfare series which was a hit on PCs in the early 1990s and was one of Peter Molyneux's early hits (Molyneux himself is largely sticking to PC development ITTL, and while he would like to work on a console project sometime soon, PC development is keeping him quite busy). It actually has a lot of similarities to the original game: the player, as the CEO of a powerful corporation, commands a squad of cyborgs who roam a massive, futuristic city, hunting down targets and committing acts of violence and sabotage, all the while earning money for upgrades. In this reboot, the cyborgs have much more of a personality: there are four main named characters, and then the player can also build/hire others with the money they make. In addition to a simulation element, there's the actual on the ground gameplay, where the player controls one of the cyborgs as they perform their various dirty deeds. Like the original PC game, Syndicate is quite violent, with blood splatter and dismemberment galore. There's not really an option to be a "good guy" in this game, only a shade of fairly dark gray, being less evil than the other megalomaniacal multinational corporations controlling the world of the game. Even though this is a reboot, and tries to stick to a fairly serious plot, there's a lot of dark humor in the game which really gives it an early-90s Amiga throwback feel.

    Syndicate is released a week after Alien: Parallax to rather strong reviews, averaging an 8/10 amongst game critics, who consider its shooting aspects to be rather average, but lavish praise on the game's simulation aspects and unique tone. It really does feel like a throwback to the original 90s franchise, and while fans of the original games are pleasantly surprised, it does turn off some newer players who were expecting a more modern type of game. It sells decently, and is considered a successful reboot, though it's not as big a hit for Starbreeze as The Transporter was.

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    Tom Clancy's Rendition: Masterminds

    Tom Clancy's Rendition: Masterminds is the direct sequel to 2003's Tom Clancy's Rendition. Like its predecessor, Masterminds is an Xbox-exclusive FPS, and is largely developed using the same engine and gameplay as the previous game, but has a number of enhancements, including improved enemy AI and emotional expression, an improved shooting mechanic (which is said by some critics to be the best shooting mechanic in a console game to date), an improved interrogation mode, and improved facial animations in cutscenes. The game's plot sees James Fuller return as the game's protagonist, and centers around the capture of three terrorist warlords: a dangerous Middle Eastern terrorist leader, an Eastern European terrorist leader/weapons smuggler, and an outspoken domestic terrorist. While the three terrorist leaders have seemingly nothing in common with each other, it's later learned that they're all being manipulated by an international powerbroker working in a high level of the United States government, and that the squad must get one of the three terrorist leaders to break if they are to stop the true mastermind from enacting his plan. The game is divided into four chapters: it begins with the capture of the Eastern European terrorist leader, who has smuggled a nuclear weapon from a former Soviet republic. At the end of this chapter, after the terrorist leader is captured by the team, tragedy strikes when Fuller is killed by a sniper, leading to a switch to the true main protagonist of the game, a recent addition to the team named Abel Henderson. Henderson is much more analytical in his approach to his missions, though he's also more prone to following orders and not deviating from the mission plan (for example, he probably wouldn't have listened to Ayari's story in the original game). In the next chapter, Henderson and the team track down the Middle Eastern warlord, and the sniper who killed Fuller nearly kills Henderson too, but Henderson narrowly avoids death. The team then finds the domestic terrorist leader and also learns the identity of the sniper, a mercenary for a United States military contractor. In the fourth and final chapter, the team learns who in the United States government is pulling the terrorists' strings (it turns out to be the Secretary of Defense, looking to use a massive terrorist attack as cover for a takeover of the government). Henderson is able to track the mastermind down to a military compound swarming with mercenaries, and eventually the Secretary of Defense is surrounded, but takes his own life before the team can capture him. Despite this, the public learns of his misdeeds and of the conspiracy, and Henderson's team is given a commendation for a job well done (but are unable to publicly take credit for the mission's success, due to their status as a secret unit within the military).

    Masterminds is generally quite well reviewed, with scores not quite as good as the original game but still excellent and considered among the best FPS titles of 2005. The game's plot gets the most criticism: it's said to lack a lot of the emotional nuance and strong characters of the previous game, and a lot of fans disagree with the decision to kill off Fuller, though other fans prefer the more intellectual Henderson. Still, for the most part the game's writing is considered fine. Ubisoft's writing team for the game included Jonathan Steinberg, who co-created the show Jericho IOTL (elements of the conspiracy from that show are present in the conspiracy featured in Masterminds). The gameplay improvements are widely praised, and the game's multiplayer mode, while updated little from the original game's save for the addition of some new stages, weapons, and little tweaks here and there, is extremely popular. Positioned as the Xbox's biggest hit of the first quarter of 2005, it largely lives up to the hype, keeping the Rendition series' strong reputation intact.
     
    Winter 2005 (Part 5) - A Rocky Start To Gore's Second Term
  • Al Gore's second term began with significantly less optimism than his first. He'd survived the challenge from John Kasich by the skin of his teeth, and while Democrats held a majority in both houses of Congress, it was an extremely narrow one, which would make getting any major legislation passed a serious challenge. Despite this, Gore tried to make the best of his situation, and promised that he would seek compromise from the Republicans regarding his agenda. His first clash with Republicans in Congress came when Democrats began working on a minimum wage increase bill. The bill, which would increase the national minimum wage to $9.00/hr from its current level of $5.15/hr, met stark opposition from both Republicans and from moderate Democrats, both of whom claimed the bill would damage small businesses and drive some large businesses overseas. Gore, along with new Speaker of the House John Lewis, proposed a bill that would phase the minimum wage increase in extremely gradually, over the next four years. Still, Republicans balked, and Senate Republicans threatened a filibuster of the bill. As debate raged over the minimum wage increase, Gore also proposed a new environmental legislation bill. Claiming that 2004's weather disasters, including the massive Memorial Day tornado outbreak and the rough hurricane season proved that the Earth was warming to a dangerous level, Gore asked for a bill that would require the United States to reach certain emissions and carbon sequestration standards by 2030. Again, Republicans claimed that the bill would hurt businesses, but this time, Gore was able to get nearly the entire Democratic delegation to get behind his bill, and even a few moderate Republicans broke ranks and pledged to vote for the bill if certain concessions were made. The environmental bill looked to be moving along very smoothly, and it seemed there would be a vote on the bill in the spring.

    Meanwhile, Gore had to replace three members of his Cabinet, including Secretary of State Walter Mondale, who retired in December. Gore surprised many pundits when he chose Caroline Kennedy, daughter of John F. Kennedy and older sister to recently elected New York senator John F. Kennedy, Jr. as Mondale's replacement. While the choice was praised by many younger Democrats and by women, some older members of the party criticized Gore's decision, believing a more experienced public official should've been nominated to the position, with some expecting John Kerry of Massachusetts or possibly Bill Bradley to be appointed to the position. Despite the controversy, Caroline Kennedy proved herself to be a capable Secretary of State, and would soon face a number of serious challenges in her new position. Gore also had to replace the Secretary of Labor, Phil Bredesen, with Dick Gephardt, and the Secretary of Veterans' Affairs, Hershel Gober, with Erin Shinseki. Though Caroline Kennedy faced a difficult confirmation process, Gephardt and Shinseki were both unanimously confirmed to Gore's Cabinet.

    The Supreme Court was also looming as a potential issue in early 2005. Chief Justice William Rehnquist had had a health scare in late 2004, while Sandra Day O'Connor was pondering retirement. However, Rehnquist was a staunch conservative, and didn't want to step down as long as a Democrat was in the White House. O'Connor was somewhat more of a moderate, but she too didn't want to upset the Court's balance, and while pundits would speculate on her retirement for the remainder of the year, she would ultimately choose to keep her seat, at least for the time being. Rehnquist's health prompted some Senate Republicans to begin to reach out to Gore, in the hopes that perhaps he could be persuaded to nominate a centrist Chief Justice that would allow Rehnquist to retire. A potential deal might include a promise not to filibuster Gore's minimum wage bill. However, Gore paid little attention to any efforts to influence any potential court nominations, and his private view was that whatever happened would happen.

    Foreign affairs also played a role in the early part of Gore's presidency. The situation in the Middle East, while still tenuous, was starting to calm down, save for the occasional brash talk by Saddam Hussein or the occasional terrorist attack in Pakistan or the Afghanistan border region. Al Queda in Pakistan was still a problem, but with 1,000 American troops working with Pakistani soldiers on the ground, the threat was largely contained to a few contested border villages. The real threat appeared to be Chechen separatists, whose efforts to win their independence by any means necessary were only emboldened by the foiled attack at Beslan. A bombing in Moscow in February 2005 that killed 19 was traced back to a Chechen warlord, leading to another round of Russian reprisals. Vladimir Putin and Al Gore privately discussed the problem numerous times over the first few weeks of Gore's second term, and though Gore didn't want to commit American troops to the struggle, he promised as much support as he could possibly give, in the hopes that American and Russian relations, which had cooled somewhat since Putin's ascendancy to the presidency, would warm again.

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    Anderson Cooper: I'm Anderson Cooper for ABC News. Right now we're getting reports of a shooting and what is being called an explosion at an elementary school in Rome, New York.

    *An image is shown of a school with dozens of police cars and ambulances outside of it, kids being led away and what looks like a SWAT team going into the building with a large amount of smoke coming from one of the windows.

    Cooper: Reports right now are obviously extremely sketchy but what we can report is that at 11:34 AM, about twenty minutes ago, eyewitnesses report a heavily armed man in full body armor entered the building and began shooting. We do not have any figures on casualties, we do not have any information on if the man is still in the building, what we do know is that there has been a shooting and what appears to be an explosion and we're going to be bringing you more information on this as soon as we have any news.

    -from an ABC News Special Report on March 7, 2005 at 11:55 AM

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    Cooper: And now....now we are hearing that officers report a total of 56 dead including 52 students and four teachers. *he appears to be at a loss for words for a moment but quickly composes himself* Again, we still don't know the status or identity of the shooter, but we are now getting that death toll and it is staggering. This would be the worst mass shooting incident in modern American history if these numbers are indeed accurate.

    -from an ABC News Special Report on March 7, 2005 at 12:24 PM

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    Chief Of Police: We have identified the shooter as 23 year old Fahran Abdul Radim, a Pakistani national here on an expired student visa. He graduated last year from Syracuse University. We have already been in contact with both the FBI and the Department of Public Security, and we do have reason to believe that this was a terrorist attack. Mr. Radim entered the school with the clear intent to kill as many people as he possibly could. After shooting numerous students in two classrooms, Mr. Radim went to the cafeteria and opened fire there. When police approached him, he detonated an explosive vest, injuring five of our officers, two of whom are in critical condition. I would like everyone to pray for our injured officers, the injured students and faculty members, and their families at this extremely tragic time.

    -from a press conference with the Rome, NY chief of police on March 7, 2005 at 12:39 PM

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    "The attack on innocent school children earlier today, an attack that claimed a total of 57 lives including 52 students, four teachers, and one heroic police officer who was killed when the attacker detonated a suicide vest, is an act of true cowardice. We have reason to believe that this attack was carried out by Al Queda, which continues to operate out of Pakistan. I have spoken with the president of Pakistan, Pervez Musharraf, and he has promised the full support of his country as we continue to hunt down the remaining members of Al Queda. I want to assure my fellow Americans that this attack will not go unpunished, that we will find Al Queda and we will destroy it and its leaders. We knew that even after Osama Bin Laden was killed, the organization would remain a threat, and despite our best efforts and those of our allies, the remaining few Al Queda members continue to run and hide as our forces and those of our allies close in. America will stand bravely against terrorism around the world, and we will not stop until the threat of terrorism no longer plagues the free world."
    -excerpted from a national address given by President Al Gore on March 7, 2005 at 2:40 PM

    -

    The Rome elementary school attack, carried out by a member of a Pakistani Al Queda sleeper cell, immediately brought the war against terrorism and the violence of the Middle East to the forefront of American life. While the attack claimed a far smaller number of victims than the 9/11 attacks, its emotional toll on the American people was severe, as the attack targeted young children at their school and seemed specifically designed to make Americans feel unsafe. The attacks led to a wave of outrage, and many Americans clamored for a troop deployment in Pakistan, while others blamed the Pakistani government for not doing enough to stop the terrorist threat within its own borders. Virtually the entire world condemned the horrific attack, save for Iraq's Saddam Hussein, who blamed "American meddling in other countries' affairs" for the attack while not quite praising the attack itself. Hussein's remarks sent Republicans into a frenzy, with numerous Republicans, including vice presidential candidate George W. Bush, calling for increased sanctions on Iraq and possible military action. While Gore condemned Hussein's remarks, he also made sure to state that "Iraq, as reprehensible as its ruling government is, did not cause this attack. Al Queda did, and our military response will be directed entirely at Al Queda." The fallout from the attack briefly overwhelmed domestic affairs in the news media, pushing Gore's environmental bill briefly onto the backburner as the administration pondered how best to respond to this latest terrorist threat.
     
    BONUS - Weird Al's "Land Of The Left Socks"
  • (Here's the Weird Al update! Just a quick little thing, I didn't put a lot of work into it, it's mostly just a song listing for his 2004 album.)

    -

    Land Of The Left Socks (released March 30, 2004)- the seventh studio album by "Weird Al" Yankovic, the album cover depicts him up to his shoulders in a massive cavern filled with left socks as a couple of animated gremlins push a mine cart filled with left socks on a ledge up above)

    Track Listing:

    1. Alphabet Soup (parody of Destiny's Child's "That's The Way (Ay Ay)")
    2. Hardware Store (same as OTL)
    3. Be Kind, Rewind (parody of Nickelback's "How You Remind Me")
    4. Party At The Leper Colony (same as OTL)
    5. Middle-Earth Odyssey (a song about the Lord of the Rings trilogy, done as a parody of "Hotel California")
    6. Bob (style parody of Bob Dylan, same as OTL)
    7. Livin' La Vida Polka (a polka medley of various Latin boom songs from artists like Selena, Marc Anthony, Ricky Martin, Julieta Venegas, Santana, and Gemini)
    8. eBay (parody of the Backstreet Boys' "I Want It That Way", same as OTL)
    9. My Kindergarten Teacher (style parody of riot grrl)
    10. Shoes Off (parody of Rik Rok's "Showoff")
    11. All About The Time I Stubbed My Toe (style parody of the British band The Paddleboats, a sort of neo-mod kind of song)
    12. I'm A Little Fly (parody of Julieta Venegas' "I'm A Little Shy")
    13. The Eviscerator (the "longform" song of the CD, this is a 10:40 style parody of Meat Loaf about Al's efforts to ride a brand new rollercoaster and his extremely long wait in line)
     
    Winter 2005 (Part 6) - Final Fantasy Casts A Truly Worldwide Web
  • Final Fantasy Online

    Developed and published by Squaresoft, Final Fantasy Online is the company's first online game and the first MMORPG in the Final Fantasy series. It's the TTL counterpart of OTL's Final Fantasy XI, but unlike OTL's game, Final Fantasy Online is not considered to be a numbered game in the series, due to butterflies and some influence from Nintendo in convincing Sakaguchi not to make it part of the numbered canon. The gameplay is quite similar to OTL's Final Fantasy XI. The game takes place in real time, in a vast world in which players create their own character, customize their appearance, and pick one of the game's six primary races: Humes, Moggarts (Moogle-like creatures somewhat similar to OTL's Tarutaru), Regals (elven-like creatures similar to OTL's Elvaan), Minoxen (big bull-like creatures similar to OTL's Galka), Visadra (Rabbit-eared women resembling OTL's Viera) and Sylva (pixie-like creatures somewhat resembling OTL's Sylph Cave inhabitants). These races each come with their own special abilities and specialty Jobs, while other Jobs are available to all races. There are 25 Jobs available right from the beginning of the game, with 13 Jobs available to all races and two exclusive jobs for each race (at 25 jobs, Final Fantasy Online already has more jobs than OTL's FFXI had). The game plays like a combination of a Final Fantasy game and an MMO: characters party up (optional, but HIGHLY recommended) and wander the world, doing main quests and sidequests in search of loot and tougher challenges. Like OTL's game, PvP is largely deemphasized in the spirit of friendship and cooperation, with an arena and raids available for PvP but 99 percent of the content oriented toward PvE play. The game features a fully fleshed-out main storyline meant to be as epic and detailed as the storyline of a mainline numbered Final Fantasy game, with fully voiced cutscenes and memorable NPCs, allowing players from around the world to experience the game's storyline together. The world of Final Fantasy Online is truly enormous, dwarfing that of any other Final Fantasy game before it, with massive dungeons, open spaces, and dozens of settlements and towns. There are fast ways to move across the world of the game, such as teleporters and airships, but players must first start in one of three central hub cities and find these modes of transportation, exploring beginner dungeons along the way to learn the basics and gain strength. The game's graphics aren't quite as detailed as those of Final Fantasy X, due to the vastness of the game world, but it's still a gorgeous looking game on the Wave and especially the PC version, and is easily the best looking console MMORPG to date. The game's characters are voiced by a wide variety of well known voice artists. There aren't any big celebrities among them, but players will recognize many members of the cast from the cartoons and anime series they've played before: the cast includes Michael Bell, Tara Strong, April Winchell, Daran Norris, Phil Lamarr, Kath Soucie, Clancy Brown, and Gregg Berger, among others. The player characters themselves aren't voiced, though later expansions and patches would add voiced lines for the player's character and would allow them to pick from up to five possible male and five possible female voices. Nobuo Uematsu would compose some of the game's music and themes, but the game's primary composer is Hitoshi Sakamoto, who did most of the soundtrack for OTL's Final Fantasy XII. Also, notably, on the recommendation of Tetsuya Takahashi (who did a bit of writing work for the game), Squaresoft would employ ACE+ for a few of the game's tracks, including a lyrical theme that appears toward the end of the main storyline. This would not be the last time ACE+ would perform music for a Final Fantasy game.

    The main storyline of Final Fantasy Online has little to do with OTL's Final Fantasy XI. Sakaguchi chooses to go "old school" with the game's storyline somewhat by making it revolve around a search for the Four Legendary Crystals, which hold dominion over the four corners of the world. These four crystals are embodied by the Four Evincars of Vana'diel, tyrannical rulers who exploit the power of the crystals and use them to turn the people of Vana'diel against one another to further their own ends. As players progress through the main storyline, much of the game's plot has them working with or against these Evincars in some way. All but one of them starts out by presenting himself/herself as a trustworthy person, though eventually they show their true colors. The player must visit the four parts of the world one by one and overthrow these Evincars to secure the crystals. Each Evincar transforms into a powerful beast during the player's final encounter with them, necessitating partying up to finish these fights (the Evincars can be defeated solo by an overleveled player with excellent gear, but they're intended to be taken down as a team). Once the final Evincar is defeated, however, the game is not over: a fifth Crystal emerges from the depths of the world, its power greater than all the others. This fifth crystal, a brilliant gem with a diamondlike appearance, is embodied by Queen Metamoria, also known as She Who Holds The World In Her Hand, as she is capable of controlling the entire world with her crystal. The player must delve into the depths of her massive dungeon, which descends deep below the surface of the world, and destroy Queen Metamoria, ending her influence over the world once and for all and securing the final Crystal. Of course, even after Metamoria is defeated, powerful and dangerous evil forces still lurk in the world, and the player must explore every last corner of a land that is always expanding and filling with more dangers and secrets. Defeating Queen Metamoria is thus a sort of "end of the beginning" segment of the game, as is the case with any good MMORPG: the main quest is just the tip of the iceberg, and sidequests and optional challenges are the true meat of the game. Squaresoft continues to update the game with new quests as time goes by, and just like the OTL game, there are powerful Notorious Monsters to battle, including, yes, monsters that require huge parties of decked out heroes to spend hours upon hours of time battling them.

    Final Fantasy Online gets a largely positive reception upon release, compared favorably to its two main rivals in the MMORPG market: World Of Warcraft and Phantasy Star Online. The game moves at a somewhat slower pace than both, and many longtime Final Fantasy veterans dislike the game's "grindy" feel, accusing Squaresoft of requiring players to spend long hours playing the game in order to wring subscription fees out of them. Despite this controversy, the game gets mostly good reviews for its production values and the fact that it is quite an enjoyable game if one can tolerate the grinding (something endemic to the MMORPG genre). It's released for the Nintendo Wave in North America on March 29, 2005, and despite the fact that the game requires a $10/month subscription fee (on top of the game's $50 base price), it manages to sell more than 200,000 copies in North America in its first week alone, making it easily the biggest launch for an MMORPG on either PC or console. Launching the game on the Nintendo Wave first, and with somewhat more hype than OTL's Final Fantasy XI, ensured a successful launch for the game, and made it an immediate challenger to the rapidly rising World Of Warcraft. It would go on to be the second best selling new game of March 2005, far behind Tom Clancy's Rendition: Masterminds but ahead of games such as the highly anticipated Burnout Revenge and Naughty Dog's Goblins 3. The game does come with a free month of play, and Nintendo Underground subscribers get another two months free. The game would eventually be released on PC in both North America and Japan by the end of 2005 (and like OTL's game, both PC and Nintendo Wave players would be able to play together, as would North American and Japanese players), and Squaresoft would even ponder a release of the game for other consoles, the first such game they would consider porting in such a way. This would lead to tensions between Nintendo and Squaresoft, but both Microsoft and Apple would lobby hard for a Final Fantasy Online port for their upcoming seventh-generation consoles. As of the end of 2005, little progress on a deal with either company would be made, though Squaresoft would keep their options open.
     
    Winter 2005 (Part 7) - The Rest Of The Games
  • (Here are the other notable North American game releases from January 2005 to March 2005!)

    Nintendo Wave:


    Raider Ops

    Raider Ops is an FPS title about about a squad of highly trained elite raiders who go after international criminals. It's a fairly generic FPS, both in terms of gameplay and in terms of plot, but the play controls, which feature context-sensitive actions and make it very easy for players to switch between weapons and control schemes, earn the game some decent critical reviews, making it a fairly strong seller for the time of year in which it's released.

    Storm Guardians United

    The fourth overall title in the Storm Guardians series of beat-em-up games, Storm Guardians United serves as a prequel to the original title, centered around the five original heroic characters (Alex, Elite, Zera, Lee, and Fury). It has a more platformer/level-based format than Ultra Storm Guardians, including more action elements and not focusing exclusively on the game's beat 'em up aspects (though the game does feature the best combat system in the series by far). After brief introductory levels for all five Guardians, the game gradually has them coming together, finally uniting the five as a team toward the end of the game to battle the primary antagonist. Storm Guardians United is easily the best reviewed game in the series since the original, and many reviewers rate it more highly than the original game. Longtime fans enjoy it for the most part, though the absence of the character Lita (who was introduced in Ultra Storm Guardians and hasn't been seen in the series since despite being a fan favorite) does trouble a segment of the fanbase. Overall, sales are decent but not great, though they do exceed the sales for Ultra Storm Guardians at the very least.

    The Bouncer 2

    Squaresoft's sequel to 2000's The Bouncer maintains the original's beat 'em up style, but includes more RPG elements and features an entirely different protagonist and plot. The protagonist's name is Ghul Westerly, and he works as a “cosmic bouncer”, given the job of keeping humans possessed by demonic forces out of our realm. In his civilian job, he's an actual bouncer at a bar in the tough industrial section of Dominion City, where our realm and the netherrealm converge. Ghul's job as a bar bouncer actually brings him into contact with these demonic foes quite often, as people who start trouble in his bar are usually possessed by demons. His girlfriend is Cindy Glorian, a sweet and fairly innocent young woman who usually finds herself in trouble more often than not (though when push comes to shove Cindy is capable of defending herself). Ghul works for the Incursion Force, the group who keeps our world safe from the demons. His boss at the Incursion Force is a stern woman named Shaida Halcyon, who may or may not have a connection to one of the demon lords. The game plays like an adventure/beat 'em up title, with some similarities to Shenmue (though without the simulation/sandbox elements). As Ghul defeats enemies, he gains both experience points and a currency called Glow that can be spent on upgrades. It's a rather straightforward game, though the plot has a few twists and turns here and there. Reviews for The Bouncer 2 are fairly strong, generally better than the original game, and sales are better too, both in North America and Japan. It's still not one of Squaresoft's flagship series, but it's seen as an interesting tread into an unfamiliar genre.

    Aerial Brawler

    Aerial Brawler is a futuristic game that combines racing, shooting, and fighting, this game takes place on tracks that are raced on by competitors in special suits that let them hover above the track, throwing various weapons at each other and trying to take each other out. There's a lot going on in this game and the controls are quite complex, so it's not as accessible as developers were hoping it'd be. The characters and game design make it seem like a title that was aiming for all demographics, but it's a bit too difficult and violent for younger kids and a bit too kiddy for older players. It's a critical and commercial disappointment, and though it wouldn't get a sequel, it would be looked back on fondly by its hardcore fans in later years.

    Nano Breaker

    Konami brings its OTL cult classic hack and slash to the Nintendo Wave ITTL, and the plot and characters are basically the same as OTL's game, with protagonist Jake using his cyborg enhancements to battle powerful mutated enemies. Like OTL's title, Nano Breaker is exceedingly violent, but is also quite fast paced and fun. It plays much like an even more violent Devil May Cry, with elements of Konami's recent 3-D Castlevania game. The biggest change from OTL's game is the addition of a new main villain, relegating OTL's General Raymond to sidekick status: the primary antagonist is Scythian, a powerful, sentient humanoid mutant who sees himself as superior to cyborgs and Orgamechs alike, and seeks to eradicate humanity after he's finished with Jake. Scythian engages Jake in a spectacular one on one fight before transforming into a massive winged insect Orgamech for the final fight. Overall, Nano Breaker does get slightly more attention than it did OTL, and achieves decent sales (if still quite low compared to Devil May Cry). Konami wouldn't make it into a franchise, but would take elements of the game for other titles in the future.

    Secret Of Happy Valley

    (NOTE: The idea for Secret Of Happy Valley was given to us by reader HonestAbe1809!)

    Secret Of Happy Valley is a survival horror game set in an abandoned theme park populated by the spirits of the undead and by malfunctioning animatronics. Though the game is a violent and scary one and is rated M for Mature, it does have a somewhat tongue in cheek mood to it with a style of graphics that blends cartoonish cel shading with realism. The game was originally intended as a 2003 release, but was delayed somewhat as the developers discovered more of the Wave's graphical capabilities. The protagonist is a scavenger in his early 20s named Ricky (voiced by Dante Basco) who visited the park a lot when he was a young boy and has returned to see if there are any valuables he can take or even some old rides that are still working. The park has turned into a complete nightmare where numerous people have been killed and where no one even attempts to go anymore, Ricky had to cross several cordoned off zones just to get into the park. The game itself plays a bit like OTL's Bioshock in terms of level progression, with new areas of the park opening up as Ricky clears them, and even an Andrew Ryan-like figure in the old Walt Disney-esque owner of the theme park, Thomas Whitney (voiced by Jonathan Pryce). Whitney is completely delusional, seeing his park as fully functioning and filled with happy tourists despite the horrors that have taken there, and he also gleefully participates in the tortures inflicted by his possessed mascot characters on people who have wandered into the park. Later, however, in a plot twist, Ricky learns that Whitney was fully lucid the entire time and has deliberately engineered his park to kill people in order to gather innocent souls he needs to gain overwhelming power and unleash it upon the world. He primarily communicates with the player through video screens and the game's PA system. As for combat, in true survival horror fashion, Ricky gets very little in the way of weaponry. He does receive a number of bladed and blunt weapons, but there are few guns and ammunition for those guns is very sparse, forcing him to rely primarily on melee and get up close and personal with enemies.

    Secret Of Happy Valley is somewhat of a sleeper hit, it's released in February 2005 and is expected to play second fiddle to Extremis: Ruin Stalker. Instead, it gets excellent reviews, becoming one of the best reviewed games of the month, and though sales are a bit slow early on (though still stronger then expected), later word of mouth and eventually ports to seventh generation systems help the game achieve more than a million units sold worldwide. It also serves as a sort of spiritual predecessor to a creepypasta-based game down the road that takes place in a widely expanded version of the world this game takes place in.

    The Beast

    The Beast is a platformer in which the protagonists must complete tasks while avoiding the massive furry beast (who, while big and scary, is also kind of cute) that “invades” each level at random intervals, causing mayhem and altering the landscape. It's a fairly difficult platformer but its innovative concept gets it some good reviews. Unfortunately, traditional platformers, especially family-based ones, are starting to wear a bit thin, so sales don't quite meet the hype.

    American Rally

    American Rally is a racing game featuring realistic cars racing across various American cities. It's seen as a more “blue collar” take on the Need for Speed series and also harkens back somewhat to Cruisin' USA. It's not expected to be a very popular game but manages to be a bit of a surprise hit, certainly one of the most popular original racing titles of 2005.

    Arcana: Blood Element

    A hybrid WRPG/beat-em-up with elements of OTL games like Darksiders and God Of War, Arcana features a brutal protagonist who has stolen ancient magical secrets and uses them for his personal revenge quest against a king who, while a benevolent ruler on the surface, has a lot of people who hold grudges against him for a series of lethal betrayals. The protagonist, known as the Bloodletter and whose real name isn't revealed until much later on, uses magic as his primary weapon, with spells that cause extremely violent things to happen to enemies (somewhat like Kain's blood spells in the original Blood Omen). The more blood shed by the Bloodletter, the stronger he gets. This game is known for its cutscenes which feature the Bloodletter taking brutal revenge, and not just on people who entirely deserve it: he slaughters an entire village at one point, and at another point in the game kills a fairly likeable young female mage whose biggest crime was stealing a rune that the Bloodletter needed for his own purposes (and she arguably had more noble reasons to take the rune). In the absence of God Of War, which is butterflied away in favor of David Jaffe's TTL project Lash Out (more on that later), the Bloodletter is the closest thing we get to a Kratos, though he's significantly edgier and crueler. Still, Arcana is a decent game, and fairly popular, though once Lash Out is released, the buzz around this one fades somewhat.

    Goblins 3: The Archmage

    The third game in Naughty Dog's Goblins platformer franchise, Goblins 3: The Archmage continues the tale of Puckle and Luna, two goblins who live in the Underworld. Billy and Ava, the human friends of the two goblins, also return but are relegated to occasional support appearances rather than full supporting roles. The game plays much like Goblins 2, with lots of 3-D platforming, though magic is now a big part of the series, with the two goblins required to learn spells as they progress through the story (the magic is part of the barricade between segments of the game's world, as you must learn certain spells to make your way through). The villain of the game is the Archmage, an evil sorceress who has been stealing the Krystals that the goblins use to move through the world and light their way, and she eventually seeks to create a weapon that can destroy all of the goblin underworld so that she will be free to rule with her mindless servants, who walk around in black robes and use powerful magic (though not as powerful as the Archmage's). Puckle and Luna must become sorcerers themselves if they are to confront and defeat the Archmage and her evil magic army.

    Goblins 3, being the latest game in a highly popular and lucrative series, is highly anticipated, and though reviews are somewhat off from the second game (it averages around an 8/10 rather than a 9/10), it's still seen as a great platformer and an excellent family title. Its sales are quite good, though it does fall somewhat behind the more adult-oriented games released in March.

    Hurricane Hunter

    An action title about an elite squad of military scientists who are deployed to eliminate hurricanes by using a variety of high-tech gadgets and their physical skills. It's an extremely cheesy game known mostly for its over the top storyline and decent graphics. The gameplay is really mediocre and sales aren't all that great either, though they do pick up a bit due to the severe hurricane season later that year.

    Port To Starboard

    A pirate-themed crowd fighting game, this can be somewhat compared to Dynasty Warriors at sea. It's a well made game and does decently, though in a world where the Dynasty Warriors series still exists, it's not as successful as its would be rival. Still, the game's interesting characters and fun swashbuckling soundtrack do win it some fans, and reviews are good, averaging a solid 7.5/10.

    Apple Katana:

    Vertical Drift

    Vertical Drift is a futuristic racing game that, like the name implies, features races with elements of vertical driving, where parts of the track go straight up buildings or other landmarks. The graphics look great, with incredible visual effects and scenery, and it might be the best looking racing game on the Katana to that point, but clunky controls sour the experience and the game experiences only moderate success.

    Radiata Stories

    IOTL, Radiata Stories was published by Square Enix. ITTL, the game is developed by a new development studio comprised of RPG developers who broke off from Enix and Telenet Japan to form their own studio. Led by Naoki Akiyama, who also directed the game IOTL, TTL's Radiata Stories is published by Enix (which maintains a good relationship with the developers who separated from it since the studio intends to have Enix publish most of its games). Like OTL's game, Radiata Stories features a living, breathing world of NPCs who have their own lives separate from the player's adventure. The game features an action role playing system similar to the Tale series, and like OTL's game, it features a huge amount of NPCs to recruit. OTL's game had over 150, TTL's game has 312 different NPCs that can be recruited into the party, though it's impossible to recruit all of them the first, second, OR third times through the game, only on a fourth New Game Plus playthrough is it possible to get all 312 characters, and even then, significant hoops must be jumped through. The plot of the game is significantly changed from OTL's game, largely to avoid similarities with the 1998 RPG Fairytale. There are still humans, fairies, and numerous other races in the game, but all the human and non-human races live together in harmony, and are threatened by dangerous mercenaries serving as emissaries for the Dark Lord Shadmodis. Shadmodis is recruiting powerful humans/fairies/dwarves/elves/monsters to serve as its dark agents in order to conquer all possible worlds. Shadmodis has a total of 19 mercenaries over the course of the game and it's possible to recruit 18 of them (though not in the first playthrough). Depending on which mercenaries have been recruited, the final confrontation with Shadmodis takes on a number of forms, ranging from a tragic battle against a would-be friend to an all-out heroic struggle of good vs. evil. All in all, the game has five endings, which players have labeled: Bad, OK, Good, Great, Perfect, and recommend playing through the game five times, doing the endings in order from Bad to Perfect, though this and getting all the characters easily requires over 150 hours of gameplay.

    Released in Skies Of Arcadia II's wake, Radiata Stories is somewhat ignored by many Katana players, though those who do play it tend to really enjoy it, and it's one of the year's best reviewed RPG titles. It would ultimately sell about as many copies as it did IOTL, maybe a hair more.

    Triple Threat

    Triple Threat is a shooting title in which the three protagonists must use triangulation to strike their enemies at the perfect time. The mix of fast paced shooting action with strategy is considered fairly innovative, though the game itself is a bit clunky and proves to be a sales disappointment. It does get praise for its three person multiplayer, which is largely how the game is intended to be played, but the online mode is bogged down by some lag.

    Witch Hunters

    Witch Hunters is an adaptation of the anime series Witch Hunter Robin, which did come out ITTL in largely the same form as it did IOTL, but was never broadcast on Toonami, meaning that for many North American players, this game is their first exposure to the franchise. It's also a fairly loose adaptation in that the character of Robin is hardly involved or mentioned in the game, instead the player controls a member of another Solomon branch separate from the STN-J, called STN-X and given the task of hunting far more dangerous and powerful witches than those found in the animated series. The game takes the form of an action RPG/shooter title, and does get comparisons upon release to Enix's Fullmetal Alchemist, though it plays more like OTL's Dirge Of Cerberus rather than a Quintet-styled action RPG. The plot, told through 2 1/2-D cutscenes done in a sort of cel-shaded but not quite anime style, is actually one of the game's more popular features, as the gameplay is fairly standard and doesn't really innovate very much. Most people view it as “another weird Katana anime game”, and commercial performance in the States is fairly low, despite decent reviews. Once the dub of the anime series becomes more widely known via increased DVD sales and through airing on digital cable networks, this game sees a bit of a spike in interest, though by then the Katana has largely been phased out in favor of Project Pippin.

    Lilith 2: Caught My Eye

    The sequel to Lilith: Lethal Seduction continues the story of the sexy superspy Lilith as she busts bad guys and shoots her way through more than a dozen rapid-fire stages. This game ramps up the sex and violence to a level beyond even that of Blackheart, in an effort to outdo that franchise's upcoming and heavily hyped 2005 installment. As a result, this becomes even more of a niche series, with reviews and sales paling severely in comparison to its much more polished rival. It gets enough sales to turn a profit, but only just barely.

    Microsoft Xbox:

    Evil Dead

    Evil Dead is a brutal hack and slash adaptation of the classic zombie spoof series, with Bruce Campbell voicing his iconic character Ash Williams in this game that loosely adapts the first two movies. It features a lot more demons and zombies, and a plot even more insane than the films, with Ash briefly at times breaking the fourth wall in order to comment on this. The game goes for over-the-top humor more than horror, but is still plenty scary, with hideous boss monsters and brutal deaths for both humans and monsters alike. It's a fairly long game for its genre, with Ash chainsawing his way through 13 levels, each more brutal and outrageous than the last. Review scores aren't so kind, hovering in the 7/10 range, but this game had a lot of hype prior to its release, and that helps to drive sales quite well, especially upon release, making it one of February 2005's most successful games.

    Relentless: No Way Out

    The long awaited sequel to 2002's FPS Relentless Lethality, No Way Out takes place on a massive prison planet, where the galaxy's most dangerous criminals, along with political prisoners and other so-called undesirables, are all put together on the same planet in order to kill each other. The protagonist is a freedom fighter, sent to the planet along with his entire civilization in order to be slaughtered. He has to protect the innocent people of his world while killing as many of the criminals as he can, in order to unravel the evil galactic empire who put his civilization on the path to destruction. While fairly ambitious in its plot, it's a fairly typical sci-fi FPS shooter, and the main lure of the game isn't intended to be its campaign mode: it's the game's multiplayer mode, which has gotten a massive boost from that of the previous game, with tons of new arenas and modes and the ability to play a “civilians vs. soldiers” mode in which 12 “civilian” characters must find enough weapons and armor to battle with a team of four “soldier” characters already heavily armed. The huge variety of multiplayer modes in No Way Out make it one of the Xbox's most popular new FPS titles of the year, and excellent reviews and a robust online community make the game extremely popular in terms of sales, ultimately becoming the best selling new game of February 2005 and one of the year's biggest early hits.

    Buffy: The Last Mystery

    Taking place just after the end of the original Buffy: The Vampire Slayer series and the spinoff series Angel, Buffy: The Last Mystery reunites most of the original characters (the ones who survived the series, including Cordelia, who isn't killed off ITTL, though Tara still was) to investigate a series of strange demonic occurrences threatening to endanger everyone on Earth. The game plays like a hybrid action/point and click title, with similarities to OTL's Alan Wake in terms of gameplay. It features the voice acting of the original cast, and has a lot of callbacks and fanservice. It's a decent game, though fairly inaccessible for non-Buffy fans, and it doesn't wrap up some of the threads left dangling at the end of both series. Ultimately, it sells quite poorly on the Xbox, though it does better on PC, and once the two-year exclusivity is up, it gets a port for the iPod Play that does considerably better.

    Deadman Sam: Wrath Of The Wraith

    Tecmo attempts somewhat of a dark reboot of the Deadman Sam series in this Xbox exclusive title, which features Sam and his bride Nellie forced to battle against a terrifying wraith that has launched a war of revenge on both humanity and the underworld. It's a 3-D platformer, but with some innovative adventure elements that make the game play almost more like a Zelda title than a Mario-esque game. As far as the overall reception for the game goes, it's somewhat of a half-success: it does attract some new fans to the series, and it's the best rated Deadman Sam game since the early fifth-generation efforts. However, overall sales are still somewhat low compared to other efforts in the series, and it would ultimately be considered somewhat of a black sheep title, with Tecmo choosing to focus on multiplatform titles preserving the series' lighthearted tone in the future.

    Paradigm Shift
    (NOTE: The following idea was given to us by the reader Goldwind2!)

    Paradigm Shift is a third person shooter/action title created by John Romero exclusively for the Microsoft Xbox. It features a team of scientists/action heroes, led by Roman Hackett, who, in addition to having a Ph. D. in quantum physics, is a universe-class adventurer. His team consists of beautiful bespectacled scientist Alice Stanley, who wields a powerful multi-projectile nanogun, a young and somewhat reckless assistant Steven Walters, and a robot/medic named QL95 (an homage to Quantum Leap and Sliders, with QL representing Quantum Leap and 95 representing 1995, the year in which Sliders debuted). The scientists possess a powerful dimensional transporter and are searching for an artifact called the Ontological Generator, which can either protect a world from fading out of existence or can accelerate its descent into nonexistence through reversing its polarity. The universe that they originally came from has been torn asunder by reckless use of dimensional transportation, and they must risk further exacerbating the problem in order to bring the generator back to their own universe to preserve it. However, they are being hunted by the multi-dimensional Omnithraxis Empire, which seeks to preserve its own universe while using the generator to destroy all others. As the characters search for the generator and evade the Empire's grasp, they make their way through 12 different paralle universes, from both the usual gaming settings (an ice age world brought about by uncontrolled use of anti-global warming technology, a Wild West universe, a fiery civilization that lives on a massive star, an evil empire that represents Earth taken over by the Omnithraxis) to the incredibly bizarre (a world where time runs rapidly backward, a world where everyone is a cartoon with toon physics, a world where everyone is a god). The game's rapid-fire changing of universes leads to some strange battle physics, especially for boss fights, which occasionally involve moving between two or more universes at once. As the game progresses, worlds collide and seem to run together, with some dimensions serving as hybrid dimensions, playing by more than one set of rules. The game rarely drops its light hearted and adventurous tone, though there are some somber moments for the characters and the Omnithraxis Empire becomes extremely evil toward the end of the game, creating some moments of serious emotional pathos.

    Ultimately, Paradigm Shift lives up to the hype it has received as one of the premier Xbox titles of 2005. Though initial sales are a bit slow, word of mouth for the game and its reviews (which average in the high-8s/low 9s) cause sales to pick up as the year progresses, especially during the holiday season, and it would end up being one of the top ten best selling Xbox exclusives of the year.

    Shieldmaiden

    (NOTE: This summary was mostly written up by our reader Neoteros! He came up with the plot and gameplay, while we wrote the part about the game's sales performance and critical reviews.)

    Shieldmaiden is a third-person action-adventure video game developed by Digital Anvil and published by Microsoft. First released in March 2005 for the Xbox, it would be ported to PC later. Loosely based on Norse mythology, it is set in Vínland, in and around Straumfjörð. The player controls the protagonist Hildur, a Norse woman who serves the goddess of death and war, Freyja. Shieldmaiden is a third-person single player video game viewed from a fixed camera perspective. The player controls the character Hildur in combo-based combat, platforming, and puzzle game elements, and battles foes who primarily stem from Norse mythology. Platforming elements require the player to climb walls and ladders, jump across chasms, swing on ropes, and balance across beams to proceed through sections of the game. Some puzzles are simple, such as moving a box so that the player can use it as a jumping-off point to access a pathway unreachable with normal jumping, but others are more complex, such as finding several items across different areas of the game to unlock one door. Combat is achieved through the player's main weapon, a Dane axe, and a round shield; the left analog stick moves the character around, while the right analog stick allows Hildur to attack with her axe in a manner similar to that found in Jet Li: Rise to Honor. The left and right bumpers and the left and right triggers, on the other hand, parry with the shield in nine different directions (high left, middle left, low left, high center, middle center, low center, high right, middle right, low right). Successfully alternating attacks and parries is essential to survive the waves of enemies that the game relentlessly hurls in the player's general direction, in a manner reminiscent more of a Dynasty Warriors game than a God of War game; notching up combos fills the player's Berserkr Meter, whose replenishment can grant Hildur a brief window of increased speed and strength during which she is immune to damage. The Berserkr Meter is normally never empty - it's filled for 1/5 at the start of the game - but taking damage slowly empties it; when it's fully empty, one hit's all that needed to kill Hildur.

    Hildur is the only daughter of Sturla, goði (chieftain and priest) of Straumfjörð. After the death of her father, a man feared and respected throughout the whole of Vínland, Freyja tasks Hildur, a warrior almost as feared and respected as her father, with killing Aghi, a man so clever he imprisoned and tricked Loki into lending him a fraction of his powers. Aghi is warned about this by Loki - being imprisoned and tricked made him admire Aghi, in fact - and so the man decides to kill Hildur, throwing his armies at her. When Hildur handily and single-handedly annihilates his army in a meadow near Straumfjörð, Aghi decides to fight Hildur taking the shape of a giant wolf, that she defeats; he goes back to his human form and escapes. For the next seven levels, Hildur chases Aghi in a variety of locations around Markland and Vínland (what we know as Newfoundland and Labrador), fighting a variety of enemies in the process; here, the game would vaguely resemble Samurai Jack in its juxtaposition of long action scenes without dialogue and mature themes, like women's rights in a harsh, unforgiving, violent world, slavery and the war between the Norse and the skrælingjar. During her travels, Hildur learns that Aghi wants to use Loki's powers to defeat and exterminate the skrælingjar (some of which Hildur befriended) once and for all, abolish the pseudo-democratic Vinlandic Commonwealth, elevate himself to the rank of King and conquer the whole North, eradicating the Christian religion from the lands that once worshipped the æsir. The final level, as big as the eight that preceded it put together and set in Helluland (Baffin Island), culminates in the final fight between Hildur and Aghi, and in the final boss fight, between Hildur and Loki, that is defeated and escapes to Ásgarðr.

    While Shieldmaiden would be Digital Anvil's last game as an independent company (it would be absorbed into Microsoft as it was around this time IOTL), it sent the company out on a high note. With excellent reviews (around 8.5/10 on average) and outstanding sales (just missing the top 5 new releases in a crowded month), it's considered an immediate success for Microsoft, which commissions a sequel almost immediately. The upswing in excellent titles coming around at this time, combined with a series of new Xbox bundles, raises the console's fortunes and sales, giving it its first real upswing in sales since the summer of 2004, with Shieldmaiden (along with Paradigm Shift and Tom Clancy's Rendition: Masterminds) playing a large role in the console's growing success.

    Game Boy Nova:

    Aeroboy: Balloon Brawl!

    Aeroboy: Balloon Brawl! is a Game Boy Nova spinoff of Satoru Iwata's Aeroboy series. This game features a more simplistic style of gameplay very reminiscent of the classic Balloon Fight title in the form of a linear adventure game spanning 17 levels. It plays very much like Balloon Fight, but with storyline cutscenes and a variety of weapons and enemies, and is on the whole a very solid game. It sells decently well for a Nova title, thanks to the fact that Nintendo hypes it up fairly well, and is considered a successful spinoff game.

    Skulls

    A portable adaptation of the popular 3-D platformer series, the Nova version of Skulls sees heroine Lupe return in a 2-D platforming adventure which shares much of the storyline elements of the 3-D games but translates them and the gameplay to a sidescroller format. The game's animation is very bright and colorful and overall it is one of the better Nova platformers.

    Puka 2: Dragons Rising

    The sequel to Puka: Dragon Days, this game sees the cute but powerful little dragon return for another adventure, featuring numerous new dragon characters as Puka forms a squad of heroes to battle a terrible new villain. This game is generally considered better than the original, both in technical terms and in terms of its gameplay and level length, and sales and review scores exceed those of the original game.

    Tom Clancy's Splinter Cell

    The popular shooter/stealth series makes its debut appearance on the Nova. This is an adaptation of the first game's storyline, shrunk down to a Nova compatible format, with smaller levels and obviously degraded graphics. It's still one of the console's best looking games, comparable to Metal Gear Vaporized, and ultimately is one of the best selling Nova games of the year.

    Lunar 2: Eternal Blue Legends

    A port of Lunar 2: The Eternal Blue, it's done with similar production quality to Silver Star Legends, with graphics and sound somewhat between the Sega CD and Ultra Nintendo versions of the game, probably hovering around the quality of the OTL PS1 version minus most of the cutscenes. It's a solid port and reviewed well, but sales are still somewhat low.

    Mega Man Zero 4

    The fourth Mega Man Zero title is released to the Game Boy Nova, in somewhat of a step down from the Ultra Nintendo in terms of graphical quality, but with a slightly heavier focus on gameplay as Zero teams up with X to solve the mystery of a rogue machine built by a new mad scientist villain. The machine has intelligence and capabilities like X and Zero, and calls itself Vega (though it's nothing like the Street Fighter Vega). Sclera returns in this game about halfway through, though she is soon targeted by the new evil mad scientist and Zero must protect her. This game is considered by some to be the best of all four games in the series, despite its downgraded graphics, and is considered a hit. Capcom would begin to work on Mega Man Zero 5 for the Game Boy Supernova, while porting its other portable Mega Man games to the iPod Play.

    iPod Play:

    iKatamari

    Though this game plays almost identically to the Katana's Katamari Damacy, it's essentially a brand new game, with all new levels and objects and new dialogue as well. It's an extremely fun and addictive and also portable way to play this cult series, and ends up selling more copies than the original Katamari Damacy.

    Multiplatform:

    Burned

    A third-person shooter about a CIA agent who gets a burn notice and has to find out who burned him (shares a lot of plot elements with the OTL TV show Burn Notice, though it has a lot less charm and practically none of the humor). He ends up stranded in the city of Los Angeles and has to go strongarm some of his old contacts into helping him while being hunted down by both the government and a hired assassin. This game got a significant amount of hype beforehand, with comparisons to games like Blackheart and even Metal Gear Solid, but the gameplay was somewhat disappointing, and the promise of being able to explore pretty much all of Los Angeles didn't really pan out. It still gets decent reviews, and thanks to the hype, it ends up being one of the better selling games of January 2005, especially due to its release on all three major consoles.

    Kryptikus

    A very violent horror/hack-and-slash game where the protagonist is a bloodthirsty monster (a literal bloodthirsty monster who somewhat resembles Swamp Thing), this game tries to make the player himself scared of his own actions, by giving the player multiple camera angles whenever they score a particularly gruesome kill and also giving the protagonist an internal monologue that implies that they were once human and are now trapped in a monstrous body. It's a very strange concept for a game, but it works: Kryptikus is one of the better reviewed horror games of the year. It comes out for the Xbox initially before a port to the Katana, but strangely enough it never sees a Wave port. Sales on the Xbox are quite strong.

    Magnetika: Opposites Attract

    An anime-styled platforming adventure game starring a female protagonist who uses magnetism as a weapon and a tool, Magnetika (which is also the name of the protagonist) is known more as a cult title than a really popular game. It's released on the Katana and iPod Play simultaneously, and does fairly poorly on both, though it's a neat thing to see on the iPod Play from a graphical perspective, and the game's cult classic status on that console would eventually see Magnetika herself return... as a playable character in Deva Station 2.

    Star Wars: Sith Apprentice

    An action video game that sees the player create their own character to become an apprentice to the powerful Sith Lord Darth Ghant, Sith Apprentice is considered one of the better Star Wars games of the decade, featuring a rich storyline and combat system. The protagonist is a castoff slave from a desolate planet with incredible talent in the Force, and Darth Ghant discovers them after defeating a large contingent of Jedi in a great battle. The protagonist is trained very harshly by Ghant, and the player must eventually decide whether to continue to serve as Ghant's apprentice or to betray him and take on an apprentice of their own. The game features plenty of opportunities for combat with Jedi and others, and the player can actually turn one of the Jedi met during the game to serve as a potential apprentice later on. Sith Apprentice is released initially for the Xbox, but comes to the Katana and the iPod Play in 2006, while Nintendo owners would have to wait for Sith Apprentice 2 to come to the Wave's successor down the road. Sales for Sith Apprentice are considered quite good, finishing just behind Alien: Parallax in terms of first month sales (though later on the game's sales would surpass Parallax).

    The Juggler

    The Juggler is a platformer for the Wave and Katana about a benevolent clown who is constantly juggling with various powered balls that he can throw at his enemies. While it's fairly standard platformer fare, it does feature some unique play mechanics that make it stand out, with the player able to alter the trajectory and composition of projectiles in mid-air, and transform certain projectiles into objects, giving them a pretty comprehensive repertoire of moves. Sales are solid, though most of the game's sales don't really come until the game gets a price drop later in its life and is marketed as a budget family title rather than a game on the same level as Sonic or Mario.

    Priest Of Ammut-Ra

    An Egyptian-themed adventure game about a former priest who defies his pharaoh and the gods, Priest Of Ammut-Ra is in a lot of ways similar to OTL's Prince of Persia: The Sands Of Time (and is better than TTL's Prince of Persia reboot, which isn't considered to be as good as OTL's). Soon after betraying his pharaoh, the priest begins to obtain strange powers, which he uses to evade his pursuers and discover new buried temples. He eventually encounters and revives a young female pharaoh named Sepherine who was overthrown and killed by her own corrupt priests at the behest of a malevolent god called Malforakh. Malforakh connived his way into the Egyptian holy pantheon and has twisted the minds of Osiris and Ra, bringing great pestilence and death unto the land. Only a single defiant god, Anubis, remains, granting the priest his powers over life and death, though at a cost that the priest discovers later in the game. The priest eventually makes his way back to his former city, where he confronts the corrupt pharaoh and Malforakh in an epic battle. Using his powers, the priest defeats Malforakh and liberates the pharaoh from his influence, also freeing the minds of the gods as well. However, Anubis comes to collect on the priest's debt. Just when it seems that the priest will be killed, Sepherine offers to give her own life in the priest's place, returning to the land of the dead from where she came (but with the curse lifted, enabling her to rest in eternal peace). Despite some low initial expectations, the game performs quite well, both in reviews (which average around a 9/10) and in sales, which are fairly strong on all three consoles.

    Stranger

    The sequel to 2003's FPS title Downfall, which was a minor hit on the Xbox upon its release, this game features an entirely different setting and protagonist, but similar gameplay, which in and of itself is fairly standard for an FPS. The protagonist of Stranger is a man on a hunt for an international assassin who kills without leaving a single trace and can take the form of nearly anyone. The game features a heavily-mystery based storyline, in which any of the numerous NPCs introduced in the game could be this assassin, and the protagonist can't trust anybody. The suspense-filled storyline gets high marks from reviewers who would otherwise have dismissed the game based on its rather generic gameplay, and it, like its predecessor, sees good Xbox sales, though it's a bit of a disappointment on the Wave.

    Wheels

    Wheels is a sort of Power Rangers inspired action game about four heroes who pilot wheel-shaped mechs that can unite with a giant car frame to turn into a huge combat vehicle. The game combines elements of racing games and action titles with old-school vehicular combat, and despite a very cheesy plot, is somewhat of a hit, especially on the Wave, where it becomes one of February's top selling games.

    Burnout Revenge

    Burnout Revenge continues the popular Burnout franchise of racing titles, and plays quite similarly to OTL's Burnout Revenge, with increased opportunities to wreck other cars and get involved in spectacular crashes of one's own. This game also features a storyline in the main campaign mode, told via motion comics and a bit of voice acting, it's mostly a light hearted story with over the top characters but is received fairly well amongst fans of the series, the comic theme was Acclaim's attempt to possibly expand its Burnout franchise into the Valiant Comics line. Due to the fact that the game didn't have to be adapted to a next generation console like OTL's game was with the Xbox 360, development time was somewhat shorter and the game was released a few months earlier than IOTL. Like other games in the franchise, Burnout Revenge is a strong seller, and continues the series' outstanding commercial performance.

    Dino Crisis

    Dino Crisis is a reboot of Capcom's survival horror series, featuring protagonist Regina caught up in another deadly dinosaur situation. This time, she finds herself trapped in a university science lab which has become overrun with dinosaurs created via an illicit experiment, and must find a way to prevent the dinosaurs from escaping into a nearby city. Though highly anticipated upon its initial announcement, the game encountered numerous production problems and delays, and Capcom began to take focus away from the game to focus on other projects. The result was a game filled with bugs, considered far too short, and featuring a significantly more annoying Regina than the original series. Reviews for the game are terrible, and sales suffered significantly as a result. The game is released for the Wave and Katana, with a planned Xbox release canceled after it became apparent that the game would be a failure. It's considered one of the biggest gaming disappointments of 2005.

    Naruto: Make The Grade!

    Naruto: Make The Grade! is an adventure/beat em up title for the Katana and Wave, where the player controls Naruto as he participates in the difficult Chunin Exams (which are significantly expanded for the purposes of the game). It's the first Naruto game to reach North America, and is actually quite fun, featuring competent combat and the voices from the English anime dub. Sales are decent thanks to promotion on Toonami, and many more Naruto games would be localized for Western players in the future.

    Propellerheads: Racing Aces

    Propellerheads: Racing Aces is the sequel to the Ultra Nintendo exclusive Propellerheads, which featured wacky, item-rich racing between WWI-era prop planes. The sequel sees vastly improved graphics, stronger gameplay, more stages, and is pretty much better in every way than the original game, which itself was decently received. It features some of the best flying controls of any flying game, while boasting cartoony graphics and some hilarious animation. Reviews are outstanding, making the title one of the best racing games of the year. It's released on the Katana, Wave, and later on the iPod Play, and while it would see its strongest sales on the Wave, it would also do quite well on the iPod Play, becoming one of the most popular racing titles on the handheld.

    Starbase Silicon Valley

    The sequel to the cult classic Saturn exclusive Space Station Silicon Valley, Starbase Silicon Valley expands the gameplay to a strange futuristic world, and features a human protagonist rather than the microchip protagonist of the previous game. The protagonist, a scientist named Lena, can freeze people and objects with her ray gun and move them around to solve puzzles. As Lena explores the world, her gun unlocks other functions. The game features the same wacky humor and characters of the previous title, and it's implied that Lena is the girlfriend of Dan Danger from the original game, because he makes an appearance in the game starting about halfway through. Like the original, this game is regarded as a mostly quirky and strange platform title, but like the original it has its charm and reviews are largely positive. It's not a huge seller, but it does all right on both the Katana and the Wave, and is somewhat popular in Europe.

    Tekken 5

    Released on the Wave, Katana, and Xbox (like Tekken 4), Tekken 5 is the continuation of the series that has carved its name as one of the top fighters on the market. It introduces 5 new characters, but doesn't introduce the fighter creation option that appeared in OTL's title. Instead, it emphasizes complex movesets and combos, and tries to make the game more attractive to skilled tournament fighters. Its reception from critics, while a bit better than that of Tekken 4, isn't quite as good as the reception to OTL's game, as TTL's Tekken 5 doesn't introduce the more fast-paced combat system of OTL's Tekken 5. Still, the game is quite popular with fans, and sells slightly more than the previous game, becoming one of the top selling new Wave games of the month and performing well on the other two consoles also. Namco would note the slightly tepid critical response to the game and would devote itself to making the next-gen Tekken 6 the best game it could possibly be.

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    Top Selling New Console Games In North America (in terms of sales over the first four weeks of release):

    January 2005:

    1. Alien: Parallax (Microsoft Xbox)
    2. Star Wars: Sith Apprentice (Microsoft Xbox)
    3. Burned (Nintendo Wave)
    4. The Bouncer 2 (Nintendo Wave)
    5. Star Wars: Sith Apprentice (iPod Play)

    February 2005:

    1. Relentless: No Way Out (Microsoft Xbox)
    2. Extremis: Ruin Stalker (Apple Katana)
    3. Battle Engine Aquila 2 (Apple Katana)
    4. Wheels (Nintendo Wave)
    5. Evil Dead (Microsoft Xbox)

    March 2005:

    1. Tom Clancy's Rendition: Masterminds (Microsoft Xbox)
    2. Final Fantasy Online (Nintendo Wave)
    3. Burnout Revenge (Nintendo Wave)
    4. Goblins 3 (Nintendo Wave)
    5. Tekken 5 (Nintendo Wave)
     
    Spring 2005 (Part 1) - Unique RPGs From Both Sides Of The Pacific
  • Nightwitch

    Nightwitch is a JRPG developed by Game Arts exclusively for the Nintendo Wave. It's an anime-styled game with cel shaded graphics, and takes a lot of gameplay cues from the Starseekers of Exion series. The game's battle system combines elements of action RPGs with elements of turn-based battles. Essentially, enemies are encountered on the map and fought on a second screen, but similar to the Tale series, the battle gameplay is entirely action based. However, Nightwitch adds a twist to the formula, by occasionally including set pieces within its battles. Battles don't always take place on a clean 3-D environment, there are sometimes events that can occur, objects that can be interacted with, cutscenes that can be triggered and interrupted, etc. The battles themselves aren't quite as fast paced as the ones in the Tale series, for example, certain spells require characters to stop in one place while casting them, though others can be used on the fly. Nightwitch allows players to battle using three playable characters at once (unlike the Lunar series, which allows for five), and these characters can combo with one another, though unlike the combos in the Chrono Trigger series, these are improvisational combos and not set combination attacks. The magic meter builds and depletes rapidly in this game, and careful utilization and timing are vital to being able to use big attacks and combos. The game doesn't have an overworld map or strictly connected locations: instead, a menu system is used to move from place to place, and missions take the form of "episodes" that are completed to advance the story. Certain locations can be explored at any time, but this varies depending on what episodes are available: sometimes, players are forced to advance the story. As a general rule, more previous locations become available for exploring the further the player progresses in the story. There's actually not much in the way of side questing to do, mostly just a few trips off the beaten path for treasures and a few small storyline tidbits, with a couple of bonus dungeons available once the final dungeon is opened up. Nightwitch's soundtrack is performed by Noriyuki Iwadare, and the game's dub is performed by Los Angeles area voice actors, similar to Lunar 3: Green Destiny.

    Nightwitch's protagonist is a witch named Reika (voiced in the English dub by Michelle Ruff). Reika is a witch with great potential, but after a disagreement with her instructor, she goes rogue and sneaks out of the Grande Magical Academy where she has been a student for just over a year. Reika's defiance causes the Magical Academy to send hunters after her, and so she goes on the run, causing chaos and mischief wherever she goes. She becomes known as the Nightwitch because of all her nocturnal sneaking and misdeeds, and as her reputation precedes her, she gains allies to her cause, including a somewhat dour witch named Juno who serves as somewhat of a stark contrast to Reika's cheerful and upbeat personality, a redheaded fairy witch named Arbor who calls herself the Sprinkle Fairy because she spreads magical sprinkles everywhere (that usually catch things on fire), an old man named Elberth who carries around a magical spellbook wherever he goes but refuses to let Reika read it, an adventuring boy named Birt who decides to join Reika's group after the people stop appreciating his heroism, and finally La Brea, another rogue student from the academy who was originally sent to catch Reika but eventually decides to team up with her. While the game initially starts out as Gray and Gray Morality, with Reika being a major troublemaker and the Academy presenting itself as stern but righteous, it eventually becomes White and Gray Morality after Reika begins to act less selfish as she gains more and more allies, and eventually White and Black Morality after the Academy is taken over by a powerful evil force. Reika's stern former instructor, the White Witch and Grande Archmage Korelia, is initially presented as the game's main antagonist, but eventually she realizes the real reason why Reika left the academy and becomes one of her closest allies (only to sacrifice herself late in the game to save Reika and her friends). The game's true antagonist is known as The Chained One, an ancient evil force that the Academy's most powerful witches were recruited to help keep sealed away. This essentially required them to become living vessels, kept bound to runes deep below the Academy, their powers constantly drained but their consciousness completely intact, Reika fled the academy both to avoid this fate and to discover if her disappeared friend Asha was one of the sacrificed witches (she was, and when Reika liberates her about halfway through the game, it sets the Chained One free). The theme of the game is that no matter what the reason, it's wrong to sacrifice individuals for the greater good, and that freedom will always triumph over fate. After the Chained One is defeated, Reika sets out to start a new magical academy, where witches are free to chart their own path.

    Nightwitch isn't promoted very heavily in the States, even after being one of 2004's most successful RPGs in Japan. It is Game Arts' first major Wave release since Lunar 3, and is hyped somewhat in RPG fan circles because of this. The result is that the game manages to carve out a decent niche as a cult classic in the States, and the good reviews and word of mouth for this game go a long way toward boosting Game Arts' profile as an RPG maker. While most of the company's games remain relegated to Japan, its reputation as a maker of video games is steadily building, with Nightwitch being one of their biggest success stories yet.

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    Shards Of The Past

    Developed by Rimeworks (an original TTL company) and published by Activision, Shards Of The Past is a very rare thing indeed: it's both a fully Western (as in Western developed, not Wild West-themed) Japanese-style RPG AND a multiplatform game, released simultaneously for the Wave, Katana, and Xbox. It's a turn-based RPG, but features a complex battle system where character placement matters and there are timed/combo hits, similar to OTL's Legend Of Legaia but somewhat fasted paced. It features a large, expansive overworld map and has a cyberpunk setting with excursions into more fantasy/medieval areas, reminding some critics of The Legend Of Zelda: Hero Eternal. The game's plot features a modern-type government attempting to bring the world's more primitive/fantastical areas under its influence, but stumbling onto ancient and powerful magical secrets in the process. The game features two main characters, a soldier from the modern army named Ben and a shrinemaiden from a water-based civilization named Elfara. Unlike a lot of other video game shrinemaidens who are fairly demure and submissive, Elfara is very hotheaded and bold, reminiscent of Rei Hino from Sailor Moon, and is somewhat of a warrior princess, fiercely defending her homeland from any attempted takeover. The game features five playable characters in all, with only three at a time available in battle. The really interesting thing is that one of the five playable characters is console-unique: a different character appears in each version of the game. This character is a "time traveler", in other words, they appear from one of the ancient portals opened up by the modern army's incursions.

    The Wave version gets Rektor, a brave and powerful sword wielding knight who battles powerful dragons and evil warlocks. The Wave version of the game expands heavily on the story of the kingdom of Garand, a King Arthur-esque realm of chivalry and magic.

    The Katana version gets Noule, a mysterious fishman from an undersea waterworld. Noule is friends with Elfara from way back, and the Katana version of the game not only allows more exploration of the waterworld kingdom, but expands a bit on Elfara's past as well.

    The Xbox version gets Kyai, a futuristic cyber soldier woman. The Xbox version of the game includes a storyline where a portal to a dark future is opened up, and Kyai helps the heroes battle a sort of "Ghost Of Christmas Future meets The Terminator" type enemy.

    Though the game is functionally similar on all three consoles, the console exclusive portions make up about 5-10% of the overall game, and taken together they tell the game's full story (though the ending itself is the same on all three consoles). While this is a feature unique to games of its day, many players criticize it for segmenting the game's full story and content between three versions of the game. There's no way to get the Wave/Katana/Xbox exclusive content on the other consoles either. The game itself features some of the best graphics seen in an RPG to date, and while the storyline starts out cliched, it has a great deal of twists and turns that ultimately subvert most of the cliches of this time of plot, with the modern society not being all bad and some of the fantastical societies not being all good. The game's main antagonist is an evil sorcerer from the magical kingdom that finds a way to retrofit modern technology with an ancient curse spell to attempt to take over the entire world, and the government and the other nations must combine their forces to stop him. The voice acting is competent, though done largely by unknowns (including some Rimeworks staffers, one of whom voices Elfara). Ultimately, Shards Of The Past is seen as a very good, if somewhat flawed game, and reviews average in the 7.5/10 range. It's released in late April 2005. Thanks to some heavy promotion by Activision, the game sees financial success on every console, with the Wave version selling the best, comparable to sales of games like The Darkest Ritual. The Xbox version of the game is the second best selling JRPG on the console to date, behind Vitalogy.

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    "The takeaway is that Game Arts has been seriously profitable since the release of Lunar 3: Green Destiny as a Wave launch title. The company has seen a fairly long string of successful titles on the Wave, Katana, and Game Boy Nova, and with Nightwitch's performance in Japan and strong reviews from North American critics, the company looks poised to continue its strong run. What we've seen of their next project, Shima, is simply amazing: the company is throwing everything it has into this title, which looks like a true next generation RPG and could be one of the biggest hits of 2006. While Game Arts has a long way to go before being mentioned alongside companies like Squaresoft and Enix, it's established itself as an RPG powerhouse, and is slowly expanding into other genres as well."
    -from the article "Arts And Artistry: What You Need To Know About Japan's Hottest Game Company", posted on Games Over Matter on April 15, 2005

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    Olivia Munn: The game is called Shima, and it's poised to be one of next year's biggest RPGs. No, it's not the latest epic from Squaresoft, it's from a little company called Game Arts, who you might know from their work on the Lunar series. Shima is a game about exploration, and in the earliest video footage seen here, this game has an amazingly big world to explore.

    *The preview footage shows the titular character, an explorer named Shima, standing on a small boat as it traverses an enormous ocean. The game has a cel-shaded style reminiscent of OTL's Okami, not quite as stylistic as that game but incredibly fluid and detailed. The footage then shows off the game's turn-based combat system, where Shima and a female companion battle two enemies that look like flowing plant creatures. After damaging the creatures with an attack, Shima appears to level-up, and the player can immediately choose from one of four different attributes to advance. Then the battle resumes. Shima is then shown running through a forest, slashing objects in the field and finding treasure.*

    Munn: Shima is coming exclusively to the Nintendo Wave early next year in Japan. No word yet on an American release, but in a statement from Game Arts, the company expects that the game will come West at a later point.

    -from the April 25, 2005 episode of G4 Weekly News

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    "When I decided to stay on at Game Arts, it was largely due to the deal we'd recently made with Nintendo to develop a Lunar game for their new console. I saw great potential in that hardware and I wanted to oversee the game to ensure it would be made with similar quality to the earlier two games in the series. When I realized that the next generation of consoles held so much possibility, I continued my work with the company, wanting to see just how far we could go if we began making more games. I never imagined how far we would actually get, but the journey so far has been something I've been truly grateful for."
    -Game Arts founder Takeshi Miyaji, discussing his company's success in a 2012 interview with Famitsu (Miyaji was still recovering from the brain tumor that killed him in 2011 IOTL, he would survive until 2013 ITTL before unfortunately succumbing to a recurrence of the tumor)
     
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    Spring 2005 (Part 2) - Spectacular, Spectacular Spider-Man
  • While most look at 2004 as the banner for superhero films with the release of Justice League, 2005 was the year Marvel fired back with both barrels starting with The Spectacular Spider-Man on May 6, 2005. With Robert Zemeckis and Bob Gale committed to a trilogy, work on the sequel began prior to the release of the original film. In fact, hints at Norman Osborn’s descent into madness and the late introduction of Gwen Stacy in Spider-Man alluded to a potential adaptation of “The Night Gwen Stacy Died” from Amazing Spider-Man #121-122 for the sequel or even the third film.

    Despite obvious clues that Green Goblin would be the primary antagonist, Zemeckis and Gale wanted to add a few Spidey rogues to keep the fans and industry followers guessing. First came the announcement that Sir Ian McKellan (who had cameoed in Fantastic Four six years earlier) as Justin Hammer. While normally an Iron Man villain, the pair rationalized that it would make sense for the character to also be a rival of Norman Osborn. Marvel and Fox were hesitant at first as they wanted to save the character for an Iron Man sequel, but relented on the proviso that the character lives.

    Given that corporate espionage and sabotage would be present in the film, Zemeckis and Gale decided on Chameleon as Hammer’s agent. In keeping with the character’s modus operandi, no actor officially received credit for the role though Doug Jones would play the character’s featureless “base” form. The major announcement was the casting of Vince Vaughn as the Shocker though the announcement did not specify how big the role would be. Interestingly, Jones and Vaughn signed a contract for two films, which further fuelled speculation. Some complained that the film was becoming “too stuffed,” but Zemeckis appealed for calm and assured fans that everything would fit together.

    Spectacular Spider-Man takes place roughly a year after the events of the first film with Spider-Man becoming a more driven and competent hero as evidenced by the opening scene. Spidey thwarts a robbery led by Herman Schultz AKA the Shocker. Both Vaughn and Jackson’s comedic talents come to the fore as the pair banter before Spidey effortlessly disarms, subdues, and webs up Schultz before Spidey remembers that he has a “hot date” and webs off (but not before collecting his camera.)

    We catch up with Peter’s personal life as he is now dating Gwen Stacy (Kirsten Dunst) and has semi-steady work as a freelance photographer for the Daily Bugle. Meanwhile, Harry Osborn is not doing so well. The trauma from his kidnapping as well as his father’s frequent absence after the “Octavius disaster” pushed Harry Osborn to a life of parties, drugs, and alcohol for solace, much to Mary Jane’s dismay. While she tries to be there for Harry and tries to bridge the chasm between him and his father, nothing seems to work.

    Meanwhile, Osborn is desperate to complete Oscrop’s project to replicate to Super-Soldier Serum and has cut some major corners to get it near completion. However, corporate sabotage at the hands of Justin Hammer (combined with Harry’s drug use) pushed him to the edge of his sanity to where he constantly hears a voice calling itself, “The Goblin.” He has only one chance to impressive the army brass or his company will be ruined. However, Hammer’s agent, the Chameleon, sabotages his demonstration where the simian test subject (called the Proto-Goblin, by the fans) mutates into a monster. Spider-Man (who had been attending as Peter) stops the beast and apprehends the Chameleon, but the military terminates its contracts with Oscorp.

    The final straw comes when Harry strikes MJ in a drunken rage and gets arrested for DUI. Unable to cope with the stress, Norman takes the Goblin Serum and the leftover technology from his company’s military contracts to become the Green Goblin. Meanwhile, Norman (as the Green Goblin) begins his one-man war on Justin Hammer by attacking Hammer Industries installations. It is only when the Goblin attacks Hammer at his Manhattan penthouse that Spider-Man intervenes. While Spidey force the Goblin into a retreat, GG then trails Spider-Man back to his house where he watches the wallcrawler unmask in his room.

    Meanwhile, Mary Jane had returned to her Aunt Anna’s house next door and Peter finds the distraught waiting for him in Aunt May’s living room. A tearful MJ tells Peter that she and Harry, “are over” and shows him the bruise Harry left on her. Peter embraces her and tries to console her when Gwen enters the room, placing Peter in an awkward position. While Peter tries to explain the situation, Gwen won’t hear it and storms out. The Goblin watches from afar and concocts a plan to either seduce Spider-Man into joining his side or destroy him.

    The Green Goblin continues taunt Spider-Man over the following weeks and lures him into a trap to give him an offer.

    GREEN GOBLIN: You and I are not different, “Wall Crawler.” We were both gifted power beyond our wildest dreams, and what do you use it on? To help a bunch of insufferable ingrates that curse you for your good deeds? That is more pathetic than that mewling cripple in Westchester. I’m offering you an opportunity to use that power for something greater. We crush insects like Hammer and take what is rightfully ours!

    Spidey naturally “declines” the offer citing the truism, “With great power comes great responsibility.” Norman goes over the deep end and stages attacks on both Aunt May and the Daily Bugle. But the coup de grace comes when the Goblin kidnaps Justin Hammer and Gwen to force Spidey into a sadistic choice: rescue either Hammer and Gwen from a multi-storey fall. Spidey rescues Hammer with some web netting and swings in for a last-second rescue of Gwen, only to realize that the Goblin scooped her up while he rescued Hammer.

    The remainder of the third act plays like “The Night Gwen Stacy Died” where the Goblin throws Gwen off the Brooklyn Bridge. For long-time fans, what happened next would be a forgone conclusion. The film slows to a crawl as the webline races to catch Gwen by the ankle and then an amplified “SNAP!” rings out and Gwen’s lifeless body sways before the audience. Spidey reels her back in and hold her in his arms where he gently shakes her and begs her to wake up, but it is too late: Gwen Stacy is dead.

    The scene had stirred a lot of controversy from parents groups, who complained that the depiction of Gwen Stacy’s death was traumatizing to children. Indeed, many Fox executives were uneasy with the scene during post-production, but Zemeckis stood his ground. He rationalized that Spider-Man’s status as an “everyman hero” meant that he could fail in a way that Superman and Batman weren’t allowed to. Thus the studio showed the scene to several psychologists and even those in law enforcement and rescue, all of whom agreed that the scene was necessary. Thus the film earned a PG-13 reading, which did not make the studio happy as they made certain that the previous Spider-Man earned a PG rating to give the film a broader appeal than its other blockbuster franchise, X-Men.

    Once Spider-Man brings Gwen’s body to the EMTs below, he pursues the Green Goblin to an Oscorp warehouse for their final confrontation. Driven by unadulterated rage, the web slinger savagely beats the goblin to within an inch of his life. One of the stylistics choice Zemeckis made for the scene was that a pumpkin bomb shreds Spider-Man’s mask early in the fight to allow the audience to see Jackson’s facial expressions. While visceral, Nic Cage’s tendency to overact tends to dilute the mood. It is only after Spider-Man tears off the Goblin’s mask to see Norman Osborn’s swollen and bruised face that he stops.

    Norman tries to goad Spider-Man to end him, telling him that he’ll become the son Harry never was: strong and willing to take what he wants. Those words snap Peter back to sanity and he hesitates long enough for Norman to maneuver the Goblin Glider behind him to impale with its horns. Spider-Man’s spider sense warns him of the danger and like in the comics, the glide impales Norman in the chest and pins him to a support column. Though he struggles to free himself, Norman succumbs to his injuries and dies with his lifeless body held in place be the goblin. An devastated Spider-Man departs and leaves Norman’s corpse behind.

    The remainder of the film takes a more somber note with Gwen and Norman’s funerals. While Mary Jane tries to console and talk a drunken Harry down from crashing his father’s funeral, he angrily rebuffs her and departs. So she goes to Peter’s room at Aunt May’s and while he tries to push her away, MJ walks to the door to leave, but then pauses. She then closes the door and walks to Peter to sit next to him so that they can grieve together.

    As an epilogue to the film and a hook for the penultimate chapter of the Zemeckis trilogy, Harry is tearing apart his father’s study in a drunken rage when he sees himself in a full length mirror. He throws an empty whiskey bottle at it where it shatters and reveals a hidden passage. In it he finds his father’s goblin arsenal (including a spare mask,) in it he finds Norman’s journal and reads it. Via voice over from Norman, Harry learns that his friend Peter is Spider-Man and surmises that he is responsible for his father’s death. He looks at the Goblin’s mask and reaches out to pick it up as the screen cuts to black.

    Despite some of the criticism it had received, The Spectacular Spider-Man was a bonafide hit when it released May 6, 2005, earning $145 million on its opening weekend and barely inched past $400 million for its domestic total. While very much a darker and grimmer than its predecessor, fans praised Jackson and Johansson for their performances though Cage’s depiction of the Green Goblin polarized opinions. While critics panned Cage’s over-the-top performance, it gained enough notoriety to appear in Nicholas Cage memes years later.

    In some respects, Spectacular Spider-Man and its mature themes were a prelude to the wave of more adult-oriented superhero films that would release the following year: Sony/Valiant’s Shadowman and WB/DC’s Suicide Squad, which would both earn an “R” rating from the MPAA. Granted, those films relied more on gratuitous violence and sex rather than genuine pathos, it was becoming clear that there was demand for more adult entertainment in the superhero genre as Fox soon greenlit Punisher and Luke Cage films under their Searchlight banner and moved Daredevil, which indicated that the studio was preparing to use their street-level characters in a big way.

    -Tales From The Superhero Wars, sequentialhistory.net, October 21, 2010
     
    Spring 2005 (Part 3) - A Few Notes On Music
  • Gorillaz To Follow Up Chart Success With Video Game?
    After the successful launch of Demon Days, co-creators Damon Albarn and Jamie Hewlett contemplating foray into gaming world

    Damon Albarn and Jamie Hewlett, creators of the popular "virtual band" Gorillaz have been busy. Fresh off the success of their recent album Demon Days, which recently launched at #1 on the charts in both the US and the UK (featuring the hit single "Feel Good Inc." which has also topped the charts in both territories), the two are considering a number of additional projects, including a comic book and, most compellingly, a video game.

    Jamie Hewlett, the lead illustrator for the band's colorful cast of animated characters, says that working on last year's Xbox game Tank Girl, which launched to critical success but was somewhat of a dud commercially, led him to consider work on an original video game, and began to discuss the idea with Albarn, who was enthusiastic about it as well.

    "We've been playing a few of the games that have been out there," said Albarn during a recent interview. "The Kill Bill game, the new Zelda game, and a lot of stuff that's out there is great, but a lot of it's crap, so we think there's room to improve."

    "Right now we're just pitching ideas back and forth, but we've talked with a couple game companies who are interested in what we can come up with, so it's in the real early stages," added Hewlett. He showed us some concept art for a few of the game ideas he had, which included both fantastical worlds and realistic cyber-dystopias. It's also important to note that the game isn't likely to be based on the Gorillaz band, though they're open to doing a game based on the band if they can figure out a game idea that would work. "Obviously the game companies would probably want us to do a Gorillaz game, but we want to keep our options open."

    "There's a chance we might even form our own game studio if nobody will work with us," said Albarn.

    The band has already seen a great deal of success worldwide, with millions of albums sold and two US #1 hits, including the current #1 song in America. There's a lot of crossover between gamers and Gorillaz fans, who admire the slick animation of the band's anime-inspired music videos and the slick, futuristic music beats. For the creators of one of the most popular alternative bands in the world to cross over into the world of video games seems like a match made in heaven, but Albarn and Hewlett have a few words of caution for their fans.

    "If we do make a game, it'll be the kind of game we want to make, which might not be the kind of game everyone wants to play," said Albarn with a laugh.

    "We'd want to have 100% input from start to finish, and there's a chance we could mess it up, so don't get pissed at us if we do," added Hewlett.

    -from an article posted on Rollingstone.com on May 15, 2005

    -

    Green Day's perpetually-upcoming album Cigarettes And Valentines, slated to be their first album since 2000, has been delayed yet again due to what we now know is band leader Billie Joe Armstrong's stint in rehab. Armstrong checked himself in to a rehab facility in San Jacinto, California eight days ago after fellow band members Mike Dirnt and Tre Cool found him passed out from an overdose in the bathroom of his home. The band has repeatedly cited "troubles" in coming up with songs for their album, which was originally slated to be released in early 2003 but has been in the works now for more than three years. Though each of the individual members of the band have worked on a number of solo projects, and Armstrong and former Nirvana guitarist Kurt Cobain were seen playing together at a party late last year, according to Dirnt, "no substantial progress" on the album has been made in over a year.

    -from an article on Blender, posted on May 18, 2005

    -

    American Idol Season 1 And Season 4 Winners To Collaborate On Single

    Jennifer Stigile, the winner of American Idol season 1, has released two platinum albums since her victory on the inaugural edition of the show. Gratitude, her 2003 debut album, sold over three million copies worldwide, and while her 2004 album, On Angel Wings, sold only 1.8 million copies, Stigile remains one of the more popular young artists in contemporary pop. Now freed from her original American Idol contract, Stigile has announced that she plans to cross over more into Christian music, while still performing her pop staples and creating secular music. In a recent interview, Stigile says that "I want to bridge the gap between Christian and secular pop, which I think a lot of artists haven't been able to do especially these days."

    For her first post-contract single, Stigile has announced that she'll be collaborating with her old American Idol producers one more time on a duet with Season 4 winner Carrie Underwood, who has also stated a desire to perform more Christian-based pop music. Stigile herself has said that she's a "big fan" of the most recent winner, who blew judges and fans away during the season with a series of powerful performances and has been stated by the producers to be "the biggest runaway winner in Idol history", and Underwood has cited Stigile as an "inspiration" during her run on the show. The two have announced that they hope to release their new single in August, and that it will be a "secular pop song with Christian spiritual themes".

    While Stigile remains the most successful Idol alumnus, Season 2 winner Ruben Studdard and Season 3 runner-up Lea Michele have also done well, with albums that debuted at #1 and #3 respectively. Another Idol alumnus with a top 5 album to her name is season 1's third place finisher Kelly Clarkson, whose album Bad Girl debuted at #5 in 2003, and who plans to release another pop-punk album in 2005.

    -from an article in the May 20, 2005 issue of Entertainment Weekly

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    Billy Bush: So you're saying that the feud is over?

    Julieta Venegas: Don't be silly, there never was a feud! *laughing* Me and Beyonce get along great and I've always wanted to do a song with her, so I'm looking forward to getting into the studio with her and singing.

    Bush: Because there are some old interviews I can pull up where she had some pretty harsh things to say about you.

    Venegas: Well, you know, I was topping the charts back then and everybody was gunning for me so I take all that stuff with a grain of salt. No, Beyonce and I are friends and this song is gonna be great, I can't wait for you to hear it!

    Bush: I can't wait to hear it either! *turns back to the camera* So there you have it, Beyonce Knowles and Destiny's Child will be collaborating with Julieta Venegas on a single for the new Destiny's Child album which is expected to come out by the end of the year. Whatever beef these two had before looks to be over, or maybe it's just in the cooler for now. Nancy, back to you!

    -from the May 24, 2005 episode of Access Hollywood

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    "Hikaru Utada has been spotted several times with Andre 3000. Backstage at Outkast concerts, hanging out in clubs, in Tokyo together, these two have been photographed together 27 times over the last six months. Are they dating?"
    -from a post on GameFAQs.com's Kingdom Hearts message board on May 25, 2005, later deleted on May 26th for being off topic

    "She is, without a doubt, one of the most talented performers I've ever come across. She's got a gorgeous voice and she's really not too bad looking either!"
    -Andre "Andre 3000" Benjamin, discussing the career and music of Hikaru Utada in an interview on Billboard.com on May 29, 2005 (after Utada's most recent single charted at #98 on the US music charts that week)

    Outkast Seeking J-Pop Influnces For Upcoming Album?

    The members of the popular hip-hop/funk band Outkast have been recently spotted in Japan on numerous occasions, and it's been rumored that the band is looking to add Asian influences to their next album, which is tentatively scheduled for next year. The band achieved massive success with their 2003 Speakerboxxx/The Love Below, and are scouting potential artists for collaborations, both within the hip-hop community and outside of it. One possible collaborator on their new album could be J-Pop artist Hikaru Utada, who has performed works in both Japanese and English, and is becoming increasingly popular internationally. Benjamin was seen with Utada at a recent Outkast concert in Tampa in April, and the two have been spotted together numerous times since then. Utada's work has appeared in films such as 2003's Clique and games such as the Disney/Final Fantasy crossover Kingdom Hearts, along with numerous anime series that have aired in both Japan and the United States. If Utada is in fact tapped to collaborate on Outkast's next album, it could be the biggest sign yet that Asian music is starting to cross over into the Western mainstream.

    -from the July 2005 issue of Vibe magazine

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    Larry King: So you two are indeed now dating.

    Andre Benjamin: *laughs and nods* Yeah, me and Hikaru have been together for about six months now.

    Antwan Patton: I have never ever seen this guy happier, either.

    -from Larry King's interview with Outkast on the May 27, 2005 episode of Larry King Live
     
    Spring 2005 (Part 4) - Sirens And Pixies: The Wave's Fantastic Fantasies
  • Star Siren Nakama

    Star Siren Nakama is Capcom's sequel to its hit 2003 sidescrolling title Star Siren. Like its predecessor, the game is an homage to magical superheroine shows such as Sailor Moon, and plays much like OTL's Viewtiful Joe, though with its comic/movie tropes replaced by anime tropes. It takes place a few weeks after the original game, and sees heroine Saiyuki (AKA Star Siren) return to battle King Apocalypse, who has stolen the seven Galactic Gems (in a somewhat similar storyline to the Rainbow Oscars featured in OTL's Viewtiful Joe 2) that are required to maintain goodness and love in the galaxy. Star Siren can't defeat King Apocalypse alone, so she must find and recruit four friends to transform into superheroines to battle at her side.

    Star Siren's four teammates, known as Star Souls, are:

    Star Soul Blue: Saiyuki's kind but somewhat danger-prone friend Mariko is Star Soul Blue, who commands the power of water. Star Soul Blue is Saiyuki's most loyal companion, but her tendency to get herself into trouble doesn't stop after she becomes a superheroine. Star Soul Blue is best for players who like to take their time, strategize, and build up a big magical attack. She's voiced by Julie Maddalena.

    Star Soul Red: Star Soul Red is Kagata, the school tough girl, who uses the power of fire and is also the best physical fighter out of all the girls. While she can definitely hold her own in a fight, her tendency to rush into things and argue with Saiyuki does cause the team some trouble at times. Star Soul Red is best for aggressive players who like using melee on enemies, but she does have some trouble with groups. She's voiced by Danielle Judovits.

    Star Soul Green: Star Soul Green is Chikyu, a hippie-like girl and the only girl not seen in the original game. She's a bit of a loopy weirdo but she's brave and friendly all the same. She commands plant life in battle, and is best for players who want a heroine who can handle big groups of enemies. She's voiced by Riki Lindhome.

    Star Soul Yellow: Star Soul Yellow is Megami, the idol girl from the original game who served as a foot soldier for Empress Oberion before being saved by Star Siren. She's the last to join the team, and controls the powers of light (and occasionally darkness when her negative emotions surface). She takes arguably the most skill to play of all five heroines, but her spells are exceedingly powerful and a skillful player can decimate bosses with her. She's voiced by Hynden Walch.

    Cristina Pucelli reprises her role as Star Siren/Saiyuki, and Keith Ferguson voices the main villain, King Apocalypse.

    While the gameplay largely remains the same as the original, there are a number of changes and upgrades, due to there being five playable heroines instead of one. Players can generally choose between heroines once they're recruited to the team. Blue is available after Episode 1, Red is available after Episode 3, Green is available after Episode 5, and Yellow is available after Episode 10. Each heroine has a Star meter that can be charged to power progressively stronger attacks, and there are also Star meters for the non-active heroines that are charged as the episode plays out even though they're not on the battlefield. Charging up these auxiliary meters allows for special Assist techniques where two or more heroines strike together, and once all five heroines are on the team, there are even powerful Unity attacks that enable all five Star Souls to combine their powers for one spectacular (and visually lengthy) strike. This is usually enough to clear the screen of all but the toughest enemies, while heavily damaging most bosses. When the heroine that the player is playing as has their life meter depleted, it's game over, but sometimes the heroine is merely "captured", and when this happens, the player can take control of another Star Soul to come in and save that heroine within a certain amount of time. The game also features multiplayer in which up to four players can control a hero at once and can play together. Enemies are made tougher and more numerous during this mode to compensate for the added firepower and survivability of the players. There's no online multiplayer in Star Siren Nakama, only local multiplayer.

    The game features 18 episodes in all. That's less than the 26 featured in the original game, though they are slightly longer to compensate. Despite this, gameplay IS a bit shorter than it was in the previous game, with more cutscenes between and within levels. Star Siren Nakama is a very cinematic game and gets comparisons to Thrillseekers for its storyline which focuses heavily on the friendship between these five girls. The first six "episodes" have a somewhat formulaic approach: They come in three "sets" of two, each involving both the recruitment of one of the Star Souls and then an adventure spotlighting them (though the player can choose which of the playable heroines to control, cutscenes play out largely the same). During these sets of levels, King Apocalypse's flunkies try to steal the goodness from Mariko, Kagata, and Chikyu respectively, but Saiyuki helps the girls to find the courage inside them and overcome their problems, allowing them to inherit their Star Soul powers and join Saiyuki's team. Starting with Episode 7, the plot gets more complex. King Apocalypse begins to directly intervene, and preys on Megami's vulnerable soul, while using his stolen Galactic Gems to conjure powerful monsters. Megami's transformation into a hero is a six-episode arc taking up a full third of the game, even after she joins the team in Episode 10 she still has a lot of demons to overcome. Finally, in Episode 12, the full team fights together for the first time, dealing a wound to King Apocalypse with a combined attack and taking one of the seven Galactic Gems. Episodes 13-17 see the Star Souls capture five more Gems, but at the end of Episode 17, Saiyuki's friends are captured and she's forced to give up their six collected Gems in exchange for their lives, allowing King Apocalypse to gain ultimate power. Finally, in Episode 18, Star Siren and the Star Souls battle King Apocalypse's ultimate form in an epic battle worthy of an anime finale, and regain the power of the Galactic Gems for good, banishing King Apocalypse to a dimension of darkness where he'll be trapped forever. Star Siren and her friends celebrate, but know that their lives as superheroine guardians of the universe have just begun...

    Star Siren Nakama is a highly anticipated game, coming off the heels of a successful Wave title, and it doesn't disappoint, with high marks from critics (90%+ on Gamerankings and 93 on Metacritic, similar to the original game's scores), making it one of 2005's Game of the Year contenders. Sales are spectacular, easily topping those of OTL's Viewtiful Joe sequel, with over 250,000 units sold in both North America and Japan in their first weeks of release there (Japan sees it in March 2005, North America gets it on May 17, 2005). It's released exclusively for the Nintendo Wave, but Capcom does leave open the possibility that the Star Siren games might eventually be ported to other consoles (though it wouldn't be until the seventh generation). The success of Star Siren Nakama makes it one of Capcom's most popular franchises and one of the most popular girl-centric franchises in all of gaming.

    -

    Haze

    Haze is a 3-D adventure title in the vein of games such as The Legend Of Zelda: Hero Eternal and Beyond Good And Evil. It's published by Electronic Arts and developed by an internal team known as Project Remnant, featuring mostly new developers under the direction of longtime EA staff. Some of the interns for Project Remnant, who contributed small but meaningful elements of the game, included Amir Rao and Gavin Simon, the founders of OTL's Supergiant Games indie studio. The game takes place in a gorgeous fantastical world, a giant forest with seemingly no end, obscured by a mysterious fog that's been there for many aeons. The protagonist is Azora, a beautiful humanoid pixie with a sleek pinkish-purple body featuring plant and bird-like elements, though she still looks largely human, her skin transforms with her emotions and surroundings and she has small insect-like wings that enable her to hover a few inches off the ground when she moves about. Azora has a large level of contextual control over her surroundings. She doesn't have a strict melee attack, she uses magic to attack enemies for the most part but is able to pick up and throw objects as well, and when pinned down or surrounded by enemies and unable to use her magic, the player can use quick-time contextual commands to allow Azora to defend herself or (this is recommended) to escape so she can regroup. Though Haze isn't a combat-heavy game, there are lots of enemies to fight, and eight total bosses (ten if certain "special" encounters are counted, though these are more like mid/puzzle bosses). Azora starts out alone, and stays that way for about the first 20% of the game (save for enemies and non-hostile creatures) before encountering her first friendly and intelligent beings to talk to. Even with these first few people, Azora largely spends much of the game by herself, exploring and interacting with the world. The game's exploration is unique in that it takes on a "radial" form: Azora starts out in a fairly small area and as she pushes outward, the game naturally expands in such a way that the world map grows in all directions, you typically won't start on one end of the map and push onward in a single direction but will explore in a circle as the fog permeating the world recedes due to Azora's actions. The fog, known in Azora's world as "haze" (giving the game its title) has its own mysterious properties, to the point where both the player and characters will get the sense that it has a life of its own. It can randomly move in and out of places, it causes objects and creatures to take on different properties, and there are times when it even seems to "talk" to Azora. The haze ultimately is revealed to have its own personality, but is not entirely malevolent, though it is the main antagonist of the game. Azora's relationship to the haze forms the central basis of the game's plot and drives the action of the game forward as it reaches its climax. Of all the elements of the game, Haze's graphics are easily its most praised. The game combines both stylistic and technical elements and is easily one of the most impressive looking console games ever seen at the time of its release (which is exclusively for the Nintendo Wave). The game pushes the Wave's graphics quite far, with realistic looking shadows and environments and gorgeous animation, and is compared in many ways to Rare's Kameo: The Dreamer, a similar title which would be released two months later. In a lot of ways, Haze is the more impressive of the two, thanks to having EA's considerable resources behind it. The game's musical score is composed by Jeremy Soule, and was his first major post-Lord Of The Rings composition project (having turned down a lucrative film scoring offer to return to scoring games at least for the time being), and the voice acting is performed largely by unknowns. There actually isn't much spoken dialogue in the game, though Azora does speak frequently in narration during cutscenes. She's voiced by an extremely obscure British actress who has little other voice acting experience on her resume either before or since, but her performance is almost universally praised.

    Haze begins with Azora waking up after being pursued by some kind of great monster. She awakens in a beautiful field of flowers and doesn't know how long she's been running, but can hear the monster's distant roars and knows she needs to get moving. The first segments of gameplay are an introductory segment, showing off the controls and the first part of the world that Azora needs to explore. She needs to make her way to a great stream, across which the monster cannot cross. Along the way she encounters the game's first real boss, a malevolent goblin, and encounters a scary cave in which she's nearly eaten by a giant spider. She finally makes her way to the stream and crosses it, leaving the monster behind but entering a totally unfamiliar realm. After battling another boss, Azora comes across a small village and the game's first NPCs, and learns of an ancient hollowed out tree and a missing girl. Azora explores the tree and finds the girl turned to stone, along with the evil monster that petrified her. Azora defeats the monster and is able to free the girl from her predicament by crying over her. The girl returns to the village and Azora continues on. A few more adventures and a couple more bosses later and the player will begin to hear the familiar horrifying roars of the monster, who has somehow made it across the stream and is in pursuit of her again. Azora is nearly cornered and killed, but is saved by a legion of pixie knights who seem friendly at first but are actually evil, being influenced by the haze. Though Azora finally realizes their true nature when they burn a village of spritekin to the ground, she is reluctant to fight them because of their strength and because she's befriended one of them, a young male pixie named Leo. Azora flees the pixie knights and goes deeper into the forest, where the monster once again corners her. Azora tries to fight it but is knocked down again, and when Leo shows up and tries to save her, the monster swats him down easily. Azora gathers her courage and learns a new magic spell to defeat the monster at last, which parts a massive section of fog. However, Azora has been weakened in the battle, and is found by the remaining knights and taken as a prisoner to a grand city, where she is recognized as a Wayward One: an intended sacrifice to the fog, who managed to escape her fate. Leo is eventually revealed as the one who saved Azora from being sacrificed, but the haze stole her memories in the process. Azora manages to escape the city, but is confronted once more by the knights, whose leader battles Azora. Azora defeats him, but the other knights surround her, and Leo sacrifices himself to take out the knights and save Azora. Azora can see the haze lifting from the knights, and they realize that they have all been deceived by the haze, which even now threatens to destroy the entire forest. In his dying moment, the leader of the knights makes Azora promise to save everyone, before dying himself. Azora eventually makes her way to a great temple, said to be the source of the haze itself, and battles a mighty dragon. She defeats the dragon, and this seems to scour the haze from the forest. The disappearance of the haze allows Azora to walk out of the forest and into the sunlight for the first time. It's beautiful, and Azora wants to run out into the sunlight's glow... but then she cries out and collapses as the sunlight hits her body. It seems to burn her flesh, and she is nearly killed, but for the haze seemingly pulling her back behind the trees. She wakes up in a lagoon, her wounds being nursed by the haze. The haze tells Azora it is not an oppressor, but a protector, as the forest's denizens have all grown vulnerable to the world outside, which will kill them if they step out of the forest's protection. Azora doesn't want to believe this, and asks what the purpose of sacrificing her was. The haze tells her that it needs to find a new carrier to sustain itself, and because Azora refused the sacrifice, it has begun to lose control and will eventually fade, causing the forest's protection to fail. The haze tells Azora if she can find a new sacrifice, it will restore the haze and the forest's protection will continue. Azora resolves to sacrifice the queen of the pixies, who even now pursues her. Azora confronts the queen on a great battlefield atop a tall forest temple, and the two have a long discussion about everything that's happened thus far. The two realize that both of them are just trying to do what's best for their civilization, but Azora realizes that she can't ask anyone else to make a sacrifice. However, the queen, seeing the purity in Azora's heart and desiring to help her own people, volunteers herself. The haze enters the queen, but it is corrupt, and the queen herself becomes a corrupted being that Azora must battle. Azora defeats the queen, and purges her of the haze. It seems as if the haze will be destroyed by all of this, but Azora is able to contain its power, and takes all of it into herself, purifying the haze, saving the forest, and assuming her role as the "sacrifice". Azora becomes the guardian of the forest, but because of her power and her strength of will, she maintains her sentience and assumes her role as sentinel willingly. The queen, whom Azora saved, becomes Azora's best friend and confidant and her connection to the civilization she protects as the new haze and guardian of all living things.

    Haze's excellent production values, gameplay, and storyline all lead to it receiving excellent critical reviews and joining Star Siren Nakama as one of the year's best reviewed games. Though Electronic Arts promotes it heavily, its strange visual appearance and lack of appeal to mainstream gaming demographics cause it to have mediocre sales initially. It's still a "strong" early seller, with around 100,000 or so copies sold in its first week of North American release, but it's not a blockbuster hit, at least right away. It would take good word of mouth, price drops, and a strong holiday sales season to eventually push past a million copies and beyond, but once the game caught its stride, it finally got its critical due. According to Alex Stansfield of Games Over Matter, who gave the game a perfect score: "Take the adventure gameplay and strong female characters of Beyond Good And Evil and combine them with the beautiful but slightly unsettling themes of Fairytale and you have Haze, easily the best game I've played since last year's The Legend Of Zelda: Hero Eternal." The game would be released on June 7, 2005 in North America, with a European release later that month and a Japanese release later that summer. It would perform well in all three territories, and Azora would become an especially popular character amongst fanartists for her strange but gorgeous appearance. Project Remnant would eventually become a separate development studio inside Electronic Arts, which would develop more games in the future, including at least one sequel to Haze. However, not every member of the team would remain with the company for its future projects.
     
    Spring 2005 (Part 5) - More Middle East Trouble, The Dawn Of Web 2.0?
  • After the tragic March 7th attack on a Rome, New York elementary school by an agent of a Pakistani Al Queda sleeper cell, Al Gore knew he had to respond, and respond decisively. Gore immediately began discussions with both the Joint Chiefs of Staff and members of the ruling Pakistani government about potential retaliation for the attack. The Pakistani government, while eager to help take out what was becoming a considerable threat to their own country, had to tread carefully: there was a rising tide of anti-American sentiment that had taken root in the country since 9/11, and any American military incursion would likely cause a backlash. It would take some time for the two countries to agree to a plan, and in the meantime, the American people were growing restless. Gore did have the option of utilizing American troops already present in the country, and on March 16th, a small bit of good news was reported: a force consisting of 240 Pakistani military regulars and 15 American special forces troops managed to take out a small base of Al Queda fighters close to the Afghanistan border. There had been dozens of similar actions before, but this was the first one since the March 7th attack, and was reported with much greater fanfare. However, it wouldn't be until April 28th that a sustained aerial bombing campaign in Pakistan would begin. Dubbed Operation Mother Eagle, the strike was targeted at an Al Queda encampment where a top level operative was said to be in hiding, and was conducted by an American Air Force squadron with the permission and co-ordination of the Pakistani government. The strike was a resounding success: 55 Al Queda terrorists, including the intended target, were killed, and the bombing took out a significant fraction of the Al Queda forces remaining in the country. Later that week, a series of three firefights between American special forces and Al Queda terrorists took place. The firefights took a heavy toll on the organization, with 31 more terrorists killed. However, one American soldier was also lost in the fighting, the first American combat death in Pakistan since 2003. The soldier, 26 year old Raphael Perez, was a Green Beret who died holding off an Al Queda ambush, saving the lives of four other soldiers in the process, and he would be awarded a posthumous Medal of Honor by President Gore in 2007, the first Medal of Honor recipient in the war against terrorism.

    Following the successful American military action in late April, Gore ordered several more airstrikes against potential targets. He expected the strikes to wipe out the remaining Al Queda operatives present in Pakistan, but these latest strikes weren't nearly as successful. One strike came perilously close to a border village, destroying several homes and injuring three civilians. Other strikes hit empty or abandoned encampments, and it was rumored that Al Queda leaders were being tipped off by someone inside the Musharraf government, leading to tensions between the American and Pakistani governments. And tragically, in a strike on May 18th, a case of mistaken identity led to the bombing of a wedding party, killing ten Pakistani civilians, five of them children. News of the tragedy caused a massive upswell of anger in Pakistan, culminating in riots in several cities, including the capital of Islamabad, calling for Musharraf's ouster, and leading for many congressional Democrats, most notably Ron Wyden, Paul Wellstone, and Bernie Sanders, to call for an end to military activity in Pakistan. Even a nationally televised address by Al Gore apologizing for the incident was not enough to quell either outrage on the left or outrage in Pakistan, whose government expressed anger over the American airstrike in an attempt to calm their furious people. Meanwhile, Republicans in Congress called Gore "soft" and "weak" for apologizing, and some called for increased air strikes to finish off Al Queda. The leader of Al Queda in Pakistan would release a propaganda video in June promising that both the American and Pakistani governments would "regret their military aggression", leading to increased unease from the American people. The unrest in Pakistan and the uncertainty over Gore's next move would continue throughout the summer.

    Al Gore's second environmental bill, which had been pushed aside during the fallout from the March 7th attack, was back in Congress by April, and despite Republican opposition, it seemed that Democrats in Congress would be able to get more of what Gore wanted. However, there was fierce debate over a proposed cap and trade system, which Gore refused to sign the bill without, passing on a bill that set formal emissions targets and subsidized renewable energy because this system was not in place. The bill would continue to be debated through June, and despite the president's approval rating taking a bit of a hit from the Pakistan debacle, the bill was still on target to be passed by the end of the year, and perhaps even sooner if circumstances intervened. With hurricane season about to begin, it was quite possible that those circumstances would intervene sooner rather than later.

    -

    Oil Spikes $5/Barrel After Week Of Harsh Rhetoric Between Israel And Iraq

    Saddam Hussein seems to have harsh words for just about everyone these days, particularly the United States and Israel. His latest threats, a series of belligerent words aimed at Israel, have stoked fears of potential conflict between the two nations, and the price of oil, which has been steadily trading at around the $40 mark all spring, has recently risen to $46.38/barrel, up just over five dollars from what it was priced last week. This comes after a recent meeting between American president Al Gore and prime minister Ariel Sharon to discuss recent military activity in Pakistan. On the last day of the summit, the Iraqi leader accused Israel of aggression toward its Arab neighbors, and implied that he would "punish" Israel for its actions. The remarks were immediately condemned throughout the West, with Al Gore saying that Iraq's "naked aggression" was "uncalled for in a time of increasing unrest in the world", and Sharon promising to "respond harshly to any show of Iraqi force toward Israel or its allies".

    Many political analysts have dismissed Hussein's remarks, stating that he has made similar remarks against not only Israel, but the United States, the United Kingdom, Germany, and Iran over the past three months, and that remarks such as these are usually intended to rally Hussein's supporters and project strength. However, others have stated that the remarks are unusually aggressive even for Saddam, and that they shouldn't be taken lightly.

    The price of oil has already begun to fall somewhat, landing at $45.90/barrel at the end of today's session of trading.

    -from an article on Energyprospect.com, posted on June 1, 2005

    -

    After nearly two decades of the "Big Three" American news anchors dominating the nightly airwaves, 2004 was the beginning of a changing of the guard, and when it was over, only one of the three massively popular news anchors would remain at the desk, while a groundbreaking new era of broadcast journalism began.

    Tragically, Peter Jennings did not get to retire peacefully from his longtime job at ABC News. In late 2004, he announced to viewers that he had been diagnosed with lung cancer and that he would be forced to step down. His replacement would be Anderson Cooper, the young journalist who had originally begun his career with Channel One News, a school-based program in the 1990s, before joining ABC as a foreign correspondent. Cooper would spend three seasons hosting the reality show The Mole for ABC while continuing his journalistic duties at the network. Jennings died on May 20, 2005, and his death was reported first by his replacement Cooper, and then just a couple of minutes later by NBC and CBS, along with every single cable news network. Anderson Cooper would become quite popular in his own right, and in 2006 would set another television milestone: he came out as gay on a special edition of ABC's 20/20 newsmagazine, and became the first openly LGBT anchor of a broadcast evening news program. He initially did not want to come out on national television, as he believed that many would think he was merely looking to draw attention to himself. However, after numerous gay and lesbian colleagues encouraged him, he decided that despite the controversy, he would agree to the reveal. The reveal did draw many complaints, but was widely praised as a watershed moment for television in the same way that Ellen DeGeneres' prime-time coming out episode was in 1997.

    Tom Brokaw would step down from NBC in early 2005, and his place would be taken by Today host and occasional Nightly News fill-in Katie Couric, who set her own milestone in becoming the first woman to be the first solo full time anchor of a nightly news broadcast. Brokaw would continue to host special reports for NBC and would occasionally do reports for both NBC and its cable network MSNBC, but for the most part Brokaw's appearances on TV would be sporadic. He would devote his time to writing books, including the occasional novel (his book Sedna's Story, about an elderly woman dealing with the loss of her WWII veteran husband of 64 years, would become a New York Times bestseller and a major motion picture).

    Dan Rather would thus become the "venerable old man" of the networks, remaining at his post well into the 2010s. Rather's credibility would continue to grow as his tenure as the anchor at CBS News entered its fourth decade, though he would usually finish a close second in the ratings behind Anderson Cooper. Though his critics would deride his liberalism, which became more and more pronounced over the years, the general perception was that he was more conservative than Cooper and Couric, if only because he was a good deal older than either of them. For the most part, the "new big three" all kept their audiences informed and entertained during the late 2000s-early 2010s. Despite the competition for ratings between the three of them, they were all friends, particularly Cooper and Rather, who were sometimes photographed together at events for broadcast journalists. The perception that the three broadcast networks were "too much alike" when it came to the nightly news led to a slightly increased focus on special interest coverage and puff pieces for a short time, though later the three networks organically grew more differentiated.

    -from "A History Of Television Broadcast News", an article on Tubehound.com, posted on February 17, 2015

    -

    "In the growing world of online video providers, two main competitors have sprung up, each taking a different approach to how people share and watch videos online. The first, and slightly more popular of these providers, is Youtube, which started back in January. It allows people to post short videos lasting no longer than 10 minutes, which can then be viewed in a variety of qualities. Youtube has few restrictions on content and little copyright oversight, taking a 'Wild West' sort of approach that has proven popular with its growing base of users. Its main competitor, Videocean, hosts somewhat higher quality videos, but has considerably more oversight on copyright and content. Videocean has managed to score numerous sponsors, most notably Microsoft, which posts new Xbox game trailers exclusively to the site, and also hosts interactive video gaming guides as well. Videocean's userbase is slightly less than Youtube's, but is growing at an equally fast pace, and only time will tell which of these two sites comes out on top."
    -from an article on Gawker.com, posted on April 23, 2005

    -

    Social networking is becoming a very big deal. Millions of internet users visit social networking sites to talk to friends and meet new ones, and numerous major sites have sprung up over the past few years, netting potentially billions of dollars in profits from advertising and partnerships.

    The biggest such site out there remains Friendster, which allows users to post their own pages and seek out friends with similar interests. With over 100 million users worldwide and more joining the site every day, Friendster remains the king of the social networking hill, and has occupied that position since shortly after its founding in 2002.

    Lycos, owned by billionaire Mark Cuban, has been well known for its previous social networking hub Angelfire. Originally designed as an interface for users to easily create their own webpages, after Cuban bought out Lycos, he hired Elon Musk, who helped Cuban turn Angelfire into a hybrid web creation/social networking platform. In early 2005, Lycos announced that it was spinning off Angelfire's social networking component into Angelsphere, a free platform exclusively for social networking, while Angelfire would become a premium webhosting service. While many users balked at the news and reacted with anger, most of Angelfire's features remained a part of Angelsphere, while Angelfire itself would be getting new web creation tools funded by premium subscriptions. Angelsphere remains the second most popular social networking site, and with its customization options, is a popular alternative to Friendster for those with web creation experience.

    A rising star on the internet landscape is Okuma, a social networking site originally designed by 19-year-old Japanese-American college student Mitsuko Ariyama. Ariyama had originally designed Okuma to help anime fans find people who liked similar shows, but after acquiring more programming knowledge, Ariyama expanded the site to other fandoms, and recently crossed one million members to become the fastest growing social network on the internet. Okuma is far more bare bones than Friendster and Angelsphere, and Ariyama says that her minimalist approach was inspired by SegaNet, where she met many of her current friends while playing games such as Chu Chu Rocket and Phantasy Star Online.

    -from an article on Wired.com, posted on June 17, 2005

    -

    "I met this kid at Harvard the other day. Incredibly bright. Wants to program for video games. I think we could give him an internship but I don't know quite where to put him. Might be a bit too late in the process to have him work on SimSociety, and he says he still wants to finish college. His ideas would be perfect for the game. Some of his ideas about how our players interact with each other online have never been done before."
    -from an internal Electronic Arts memo between Will Wright and John Riccitello, sent on June 20, 2005

    -

    iPod Play Inspiring Other Music/Gaming Hybrids?

    The iPod Play remains one of the hottest devices on the market, and has sold more than five million units since its launch in late 2004. Now, other companies have been revealing plans to merge gaming and multimedia devices with MP3 players, and some of these hybrid units may hit the market by the end of this year. Nokia, which has been a leader in the mobile phone market, has begun hinting at a possible MP3 device called the Gravity, and said that the device may play games with similar visual quality to the iPod Play's. The company has recently launched a new wave of cell phones with game playing capabilities, but these phones haven't been advertised as game devices, and the quality of the games is fairly low, similar to that of the current Game Boy Nova. We've also heard that iriver has also been exploring the possibilities of a mixed multimedia device, including a device that connects with the users' television screen to potentially play the same game on both a television and a handheld console.

    Most interestingly, there have been numerous rumors that Microsoft could be looking into the possibility of a combination gaming/music device to compete with Apple's iPod line. A Microsoft handheld has always been an intriguing prospect for gamers wishing that the current three way console wars would open up on a handheld front, but so far no word whatsoever has come out of the company. The silence, as they say, is deafening.

    -from an article on Gamespot.com, posted on June 21, 2005

    -

    "This Ariyama, can we sue her?"

    "Our lawyers have gone over Okuma with a fine-toothed comb, and it's not close enough to SegaNet to be considered an infringement."

    "Can we sue her anyway? A cease and desist?"

    "We can't afford to lose the good will of the gaming community when we're on the rise like this. Besides, she's grown too powerful too fast, she can afford good enough lawyers to give us trouble."

    -
    from a conversation between Steve Jobs and an Apple legal advisor on June 24, 2005

    -

    GOOGLE ACQUIRES SOCIAL NETWORKING START-UP OKUMA FOR $800 MILLION
    -from the front page of the June 30, 2005 Wall Street Journal

    -

    "Yes, I'm still going back to Stanford in August to start my sophomore year. No, I don't have any clue how I'm going to spend $800 million."
    -Mitsuko Ariyama, in a post on her Okuma page on July 1, 2005
     
    Spring 2005 (Part 6) - The Katana (and iPod Play)'s Big Summer Games
  • Endotherm

    Endotherm is a platformer/puzzler/adventure title released exclusively for the Apple Katana. Developed by Sonic Team in conjuction with Apple, the game marks the first original Katana franchise that Apple has had a major role in developing, with Steve Jobs even contributing certain elements of the character and gameplay. Endotherm is a four-legged shapeshifting creature. Its default form is that of a nondescript mammalian creature about the size of the average adult human, but when confronted with different terrains and circumstances, Endotherm can transform itself into a vast array of shapes and sizes. There are dozens of powers and transformations available to the player right from the start of the game, giving players unprecedented freedom in how to approach challenges in the game's vast world full of obstacles and terrain types. There are 12 total worlds in all, which the game refers to as "biomes". These biomes are gated very loosely: players don't have to collect a huge amount of items to access them, they only need to complete a short series of challenges, and the biomes can be visited in just about any order. While the game does have platformer elements at its core, the sheer amount of space in the game and the ability to go into many different places in many different orders qualifies it as an adventure title as well, and the number of ways different problems can be solved and the mental challenges involved in solving them also qualify Endotherm as somewhat of a puzzle title, almost a sort of Scribblenauts/Drawn To Life style game (though there obviously isn't the sheer amount of possibilities available to the player as there are in those games, there are still a lot of ways players can solve most challenges, making the game a test of players' creativity. Each of the twelve biomes has a "completion" challenge that can be accessed and completed once the player meets certain goals in the biomes themselves. Sometimes, a power gained or puzzle solved in another biome can make the completion challenge of a different biome easier. Each biome has its own themes, musical motifs, and characters to meet. There are some places where two biomes "blend" together, for instance, the city biome and the jungle biome border one another, creating a small "urban jungle" area between the two. There's an ancient temple biome and an ice biome placed close together, causing certain areas of the temple to be frozen. Sometimes, 3, 4, or in one case even five biomes share adjacent territory, and all in all there are nearly 30 cases of "mixed biomes" in the game, some with their own musical motifs. Endotherm's world is easily the biggest found in any Katana platformer, and the size of the world and its graphical fidelity push the system to its limits. Despite that, Steve Jobs insisted that the entire game fit on one Katana DVD so that there would be no awkward "change disc" screens. The DVD is double-layered, making Endotherm one of the few double layered DVD games for the platform, and most critics and analysts agree that the game itself pushes the limits of the Katana from a technical standpoint.

    The storyline itself isn't the best to be found in a Katana action title, but it's adequate for what's required of the game. Endotherm is a creature born from a science experiment gone wrong. His creator, Dr. Wertle, cast him out to fend for himself, but Wertle's compassionate teenage granddaughter Annalee went looking for him, and she's gone missing. Endotherm sets out to find Annalee in the strange world he's been set loose in, while Wertle, who hates Endotherm both for being a failed creation and for getting his granddaughter missing, has sent an army of robots to kill Endotherm. These robots, created by Wertle while he was in an emotionally charged state, have gone haywire and many refuse Wertle's commands, instead reverting to a sort of primal state where they go aggro against anything they see. Now the whole world is threatened by these robots, and Endotherm must stop them as well. Endotherm roams the twelve biomes and the space between, solving people's problems and thwarting the robots, all while looking for Annalee. Once he completes the challenges in the biomes, a hidden temple opens up and Endotherm makes his way inside. Inside the temple is Annalee, who got lost and was unable to find her way out, but did manage to keep herself company by building robot companions of her own and befriending the creatures in the temple. However, as Annalee and Endotherm reunite, Wertle shows up inside a massive mech. Annalee begs him to stop, but Wertle attacks Endotherm, who is forced to defend himself. After Endotherm scraps the mech, Wertle goes berserk, but in his rage, he accidentally commands a robot that shoots Annalee. Annalee is badly hurt and Wertle completely loses it, causing all the robot parts in the temple to coalesce around him, turning him into a crazed, hate-filled hybrid of man and machine for the final battle. Endotherm defeats this robot beast and Annalee regains consciousness, bringing Wertle to his senses. However, the machine parts that have fused with Wertle threaten to swallow him whole. Fortunately, Endotherm is able to eat all the robot parts, saving Wertle. He also eats all the other scrap metal in the temple except for the robot friends Annalee built. Wertle grudgingly admits that Endotherm is a successful experiment, and Annalee thanks Endotherm, who leaves to eat all the other scrapped robot parts in the world.

    Endotherm was highly praised at E3 2004, winning lots of awards, including Best Original Game. That was for a very early version of the game, which still managed to impress critics. The completed version is significantly more impressive, and the game is universally praised for its innovative gameplay, vast world, and outstanding production values, becoming one of the best reviewed platformers of the year. It's released on June 7, 2005, and thanks to a big marketing campaign spearheaded by Apple, the game would become a major sales success, the first really big success for the Katana since Sonic Rover. The game would also see a lot of spinoff merchandise, including toys (made by Sega), comic books, and an animated cartoon series which would air on Nickelodeon starting in 2007. Porting Endotherm to the iPod Play would become a priority for Apple, but a port would be tricky due to the game's sheer size, and the game wouldn't appear on the handheld until 2006. In the meantime, Endotherm would be one of the games to keep the Katana going strong while fans waited for any news on Project Pippin (which would be completely absent from Apple's E3 2005 presentation).

    -

    O.R.B.I.T.

    O.R.B.I.T. (which stands for Orbital Rapid Bombardment Initiation Team) is a puzzle title specifically based around player vs. player competition. Gameplay features a spherical grid on which players can drop a variety of bombs and items in order to either build up their own sphere or damage their opponent's. The gameplay is very fast, frantic, and hectic, as players rotate their spheres and desperately try to keep their cores from being exposed, because a few good shots to a player's core means game over. The game supports 1vs1, 1vs1vs1, 1vs1vs1vs1, 2vs2, 2vs1, 2vs1vs1, and 3vs1 gameplay modes, though 1vs1 and 2vs2 are the most popular. The game features a cast of wacky characters, though the storyline surrounding them is very thin and they're mostly meant as sources of humor and window dressing. The game's main "mascot" is Captain Orbit, a Zapp Brannigan-like space captain obsessed with bombs and spaceships, and who frequently demands that the player build more weapons factories. His over the top banter is delivered in a hilarious fashion by Phil Hartman, and he quickly becomes a fan favorite. Other characters include Blasty the Dog, Commander Killshot (an aggressive female character who's a cross between a pirate and an army general and gets very excited when an enemy's core is exposed) and Cadet Fuse, a clumsy boy who frequently causes Captain Orbit to suffer hilarious mishaps.

    The game is meant as an online puzzle title first and foremost, and is launched simultaneously on the Katana and iPod Play on May 17, 2005, with cross-platform capabilities, the first Katana/iPod Play game to do so. It features outstanding graphics, and looks gorgeous on the iPod Play's small screen, becoming especially popular to play on the handheld utilizing both wi-fi and its wireless local multiplayer capabilities which allow players with iPod Play units to play the game across one copy (similar to the OTL Nintendo DS' Download Play function). It would become one of the iPod Play's most popular online titles, and though sales would be strong on both platforms, the iPod Play version's sales would rapidly outpace those of its console cousin.
     
    Spring 2005 (Part 7) - Charting A New Course For Naughty Dog
  • X-Plore

    X-Plore is an adventure title developed by Naughty Dog and published by Sony exclusively for the Nintendo Wave. The game takes place in a number of locations, including a deserted island, an alien spaceship, and a large city, among others, and plays like somewhat of a proto-Uncharted sort of game, with a few cinematic cutscenes interspersed between a lot of exploration-based gameplay. Unlike Uncharted, however, the game isn't as combat-focused, but features plenty of puzzles for players to solve. It features four main characters, though you play as Kevin DeGarmo, a 20-year-old college student who is working on a magazine with three other students. Kevin is the most physically fit of the four students, and also has the most outdoors skills, though he's no survival expert by any stretch. While Kevin spends a good amount of time alongside the other three students, there are occasions where he's with only one or two other people, and other occasions when he's by himself. Players have a good deal of control options available to them, including jumping, running, climbing, and the use of a melee attack as well. Eventually Kevin does find a gun to use, but not until later to the game, and it's instead recommended that players run from enemies or use their wits to lay a trap for them. The game's general progression is somewhat similar to Uncharted as well, with "chapters" that start and stop as players make their way through the game.

    The four main characters are as follows:

    Kevin DeGarmo- A former Eagle Scout turned photographer, Kevin is a rather ordinary college student who is largely accompanying the group because his younger sister, Jessica, is coming along and he wants to look out for her. He's rather distrusting of Jessica's boyfriend Mitchell, but the two will come to bond over the course of the story, and Kevin also gets very close to Annabeth as well. Kevin is voiced by Kyle Hebert.

    Jessica DeGarmo- A blonde-haired, somewhat preppy girl, Jessica is a writer for an up-and-coming magazine and is visiting the island because Annabeth promised an amazing story. She starts out the game with somewhat of a shallow personality but as events progress, we soon see her become a lot more complex and strong. She's voiced by Beth Behrs.

    Annabeth Salinger- Annabeth is a shy, quiet, somewhat plain-looking girl who wears glasses. She's another photographer with a great deal more talent at it than Kevin, and usually keeps to herself, not wanting to get close to anyone, but eventually she falls for Kevin and Kevin eventually reciprocates those feelings. Annabeth is voiced by Clea DuVall.

    Mitchell Reese- Jessica's boyfriend, Mitchell seems like somewhat of a blockhead at first, and he and Kevin get into numerous arguments. He later proves himself to be a good person and a loyal friend. Mitchell is voiced by Jack DeSena.

    As is par for the course for a Naughty Dog game, X-Plore features some of the best graphics seen to date on the Wave, with gorgeous scenery and realistic character animations compared to those seen in Thrillseekers.

    X-Plore begins as Kevin, Jessica, Mitchell, and Annabeth arrive by boat on a beautiful island in the middle of the Pacific Ocean. They begin to explore in earnest, but soon their trip becomes a lot more interesting after they activate an ancient alien spaceship buried beneath the island, causing strange purple glyphs to activate everywhere. Things go from bad to worse after the sand begins to materialize into strange purple creatures, forcing the four to flee. They're able to defend themselves some of the time, but most of the time they have to flee, and they discover strange underground chambers full of puzzles and glyphs. For a while, gameplay alternates between exploring both the ruins and more of the island, solving mysterious puzzles, and fleeing and/or fighting the creatures. They begin to piece together the fact that they can control some of the functions of the alien ship, and that disabling certain segments of the ship causes some of the creatures to disappear and opens up more of the island. They start doing this with some measure of success, and eventually deduce the location of the master control room. There's a sequence about two thirds of the way through the game that serves as a dramatic climax, taking place after a harrowing mission where Kevin has to find each of his three fellow students who have gotten lost/been captured by the aliens. After they're all united and find the control room, they learn about the alien craft and its purpose: 8,500 years ago, the very first human explorers stumbled upon an alien landing site. They greeted the aliens as friends, but the aliens betrayed them and captured all but one of them to perform horrible experiments. The final surviving human used his ingenuity to save his friends, but at the cost of his own life, while the aliens were able to program a special code into their ship that would revive them if their ship was ever found again. The aliens have been laying dormant for millennia, waiting for humans to come along once again and trigger their ship to awaken. Kevin and his friends are able to decode a cave painting left by the human who sacrificed himself, telling of a way to defeat the aliens once and for all, but before they can put that plan into action, the alien warlord awakens and enters the room. The four friends try to fight him, but they are trapped in suspended animation as the ship teleports itself to the largest human city (where the friends' college also happens to be located). Fortunately, Annabeth managed to keep herself from being frozen all the way, and after the ship lands, she wakes up Kevin and the others. They make their way out of the ship, sneaking past an alien strike team, and head into the city, where the last few chapters of the game take place. The final showdown takes place back at their college, where the four friends, along with Jessica's science professor, are able to destroy the aliens with modern technology and the solution devised by the ancient explorer hero 8,500 years ago. The alien invasion is thwarted, and the four friends have an amazing story for their magazine.

    X-Plore is compared upon its release to games such as Runner Mike, Star Tropics, and the recent Secret Of Happy Valley. Unfortunately, critics generally conclude that X-Plore is inferior to all three, even the worst of the Runner Mike games thus far. The game is praised for its production values, but heavily criticized for its non-intuitive puzzles, long boring stretches where not much happens, frustrating stealth missions, plot line, and general pacing of the game, and the game ends up with mediocre scores in the 6/10 range. It's considered to be one of the year's biggest disappointments thus far, and despite a decent amount of hype prior to the game's release, sales are considered disappointing as well. The game is released on May 24, 2005, and its first week sales are barely half of Star Siren Nakama's second week sales, and that's only counting North America. The game's failure is a blow to Naughty Dog's ambitions to become Nintendo and Sony's top second party producer, an honor which is still firmly in the hands of Rare and would remain so for the foreseeable future.

    -

    June 10, 2005

    News of X-Plore's disappointing sales had just reached Mark Cerny, who had expected bad news after the game's reviews came in much worse than expected. Ever the optimist, he tried to shake it off as best he could, and remembered that his company still had a number of games planned for both the Wave and Nintendo's upcoming Supernova handheld. E3 had come and gone, and the reception to the company's upcoming Pokemon Wave title had been stellar. The focus would be on that for the time being, along with the next game in the Dog Dash series, which would be released on the Supernova in 2006. Cerny still had to decide whether to try and develop another Tales Of The Seven Seas game for the Wave, or wait for the new generation Nintendo console.

    And speaking of next generation, Cerny had already realized why X-Plore had been such a flop. Its development team was skilled and ambitious, but their vision couldn't be realized on a console like the Wave. As great a piece of technology as the Wave was, a game like X-Plore could only be done on hardware that could match what current PCs were offering. Nintendo's next console was likely three years away, but already, he and his team at Naughty Dog were coming up with their next great idea, and he knew just who he wanted to write it.

    He set up a meeting with Amy Hennig, whose work on what would be known as Pokemon: Master Quest was already completed. Her next project would be, in all likelyhood, Naughty Dog's first game for the Nintendo Wave successor console, and while he had a general idea of how the game itself would be developed, he needed a good story.

    "Amy, I want you to come up with our first next-generation game," said Cerny. "Our follow-up to X-Plore. X-Plore was a great concept, but it was too ambitious for the Wave, and I'm thinking something a lot bigger. I've talked with some of the other higher-ups at the company and they've suggested things like motion capture to make this a fully movie-like experience. We just need great characters and a great story, and I want to put you in charge as creative director."

    "Thanks, that's pretty confident of you considering we don't know how Pokemon is going to do yet..."

    "Pokemon's going to do great. They loved it at E3, and I've read your story over and over again, it's amazing. That's why I don't want anyone but you doing the story for this next game. You think you're up to the challenge?"

    "Of course I am," she said with a smile. "Is there anything I should know going in? Any limits?"

    "The sky's the limit," said Cerny. "I've already spoken to Ken Kutaragi and the preliminary specs for the new Nintendo console are off the charts. Top of the line PC kind of specs, this thing is going to be incredible. They're saying it's gonna play Blu-Rays."

    Hennig blinked in disbelief.

    "Blu-Rays? Holy shit."

    "Well, it won't be out until 2008 probably, so by then the price won't be as much of an issue. But that's 50 gigs of space we're gonna be working with."

    "Hmm....sure you don't need me to come up with the next Seven Seas game?"

    "Nah, either we come up with something to release on the Wave in 2007 or it'll probably go on the backburner until 2009. Last one didn't do so great."

    "I really think you guys should try to come up with another game for it. Maybe for the Supernova at least."

    Cerny smiled and laughed a bit.

    "You enjoy those games, don't you?" he asked.

    "I loved The Victorian Legacy... I think the next game should go back to that. People really responded well to it."

    "Well, hey, if you want to do the next Seven Seas game too..."

    Hennig shook her head.

    "I'd love to, but I probably should concentrate my energies on this new game. I...actually already have an idea or two in my head."

    Hennig had two ideas. One was a sort of Indiana Jones type game, but after the failure of X-Plore and the ongoing Runner Mike and Star Tropics franchises both doing fairly well, along with Tomb Raider, the market was probably a bit too crowded for those. Her second idea, and the one she was leaning toward, was something akin to a high fantasy game. Developing the Pokemon Wave title had filled Hennig's head with all sorts of fantasy tropes, and she'd been itching to spill them out onto a page. She'd also been inspired by Hero Eternal, which had successfully blended modern-day settings with fantasy motifs. She didn't want to create an urban fantasy per se, or a Fairytale-esque clash of civilizations title, but instead, wanted to do some sort of Hero Eternal-in-reverse type of game: a high fantasy magical world where characters gradually stumble upon modern buildings and technology and must figure out what best to make of it. The idea was still formulating, and she'd probably change it dozens of times before putting anything to paper, but she did have the skeleton of an idea at the very least.

    "I think I might know what I want to do," continued Hennig.

    "Great," Cerny replied. "You let me know whenever you're ready to pitch an idea."

    "Thank you again."

    "And when we actually get a physical prototype of the new console, you'll be one of the first to see it," added Cerny as Hennig got up to leave the room. "From what Kutaragi told me, it's gonna be mindblowing and a hell of a lot better than the Xbox 2."
     
    E3 2005 (Part 1)
  • (Authors' Note: Remember, we're splitting E3 2005 into two parts! Today will be part one, covering Microsoft, Apple, and some PC games! Next update will be part two and will cover Nintendo, more PC games, and some post-show reaction.)

    -

    Microsoft Keynote - E3 2005

    Microsoft's keynote began with Robbie Bach taking the stage as a brief video boasting the Xbox's FPS exclusive titles and Xbox Live subscriber base played on the screen. He announced that the Xbox had become the world's most popular online multiplayer console, with over five million players at any one point during the year 2004. He reiterated the company's commitment to providing the best online experience of any of the three major consoles, and stated that Microsoft had a huge lineup of exclusive games on its way to take full advantage of the Xbox's online multiplayer network. Then, Bach segued into a trailer for Cyberwar 2. The war between America, Russia, and China has been dragging on for five more years, and the game takes place in 2034, amidst a decimated planet. The Internet has become the main weapon in battle, with disruptions of all three territories on a global scale becoming more and more frequent. Amidst the conflict comes a new squad of American soldiers, known as the Power Corps, who don powered armor in battle and are experts in all forms of combat and cyber warfare. The trailer advertised the game's single player campaign, but after the trailer was over, Psygnosis' head of game development joined Bach on the stage to show off new weapons and game modes. The graphics have gotten a significant improvement over the original game, and in addition to the familiar rifles, pistols, and shotguns that form the staples of FPS play, there are new options available to players via the use of Netstorming, basically "special powers" built into the soldiers' suits that allow them to hack opponents from across the battlefield, weaken an enemy's weapon, or strengthen their own, amongst a variety of different skills. All the new combat upgrades play heavily into the game's multiplayer mode, which features brand new modes combining computer hacking and stealth shooting. Cyberwar 2 is being hyped as one of the Xbox's big games of 2006, and is expected to be one of the year's most anticipated titles. After the Cyberwar 2 presentation ended, we got another look at For God And Country, a game introduced via an amazing trailer at E3 2004. The game has gotten small bits and pieces of information over the past year in magazines and on television, but E3 2005 was the biggest infodrop yet. The game is expected to play like a stealth FPS game, with its protagonist, a ruthless government agent, hunting down terror suspects in modern-day London. The graphics look very dark and washed out, giving the game somewhat of a noirish feel, with cinematic scenes playing out as your character kills or interrogates terrorists. The game's release date was finally announced as October 4, 2005, and we expect to be playing this game quite a lot after it's released.

    After For God And Country's presentation, we saw a preview presentation for a new IP called Amok. It's a third person shooter about a trained soldier who all of a sudden snaps and begins killing everything in his path, seemingly without reason or purpose. The combat looked incredibly brutal, mixing shooting with brutal melee attacks. The end of the trailer somewhat teased that there's a reason the soldier snapped and that the people he's killing are actually working for a pretty bad organization, but the moral ambiguity and the brutality of the trailer made the game amongst the most controversial new titles revealed at the show. However, there was nothing controversial about the high quality of the gameplay: this title looks incredibly fun. It's a third person shooter like The Covenant, but the shooting is a lot more fast-paced, and the player can combo with different guns. There are more destructible environments than practically any console game we've yet seen, and yes, the player can make combos out of environmental destruction that causes damage to enemies. While Amok might've made some people uneasy at its content, the gameplay looks exceptional, and once reporters got to play a bit of it down on the show floor, they had a lot of trouble putting the controller down. The next presentation was for a racing game that was announced earlier this year at the GDC. Called Forza Motorsport, Microsoft's been at this one for quite a while and it seems to be the Xbox's definitive answer to the Gran Turismo series: a realistic racing title packing tons of cars and realistic graphics. It was probably the best racing game we saw at the show, and like Amok, reporters flocked to the booth where the game was being demoed. Forza Motorsport will be released in August, while we won't see Amok until later on in 2006.

    The next part of the presentation was based entirely around Xbox Live and a bevy of new features that would be introduced over the remainder of the year, including improved matchmaking, a series of Xbox Live-exclusive leagues, and the ability to arrange a group of Xbox Live buddies into a team that would automatically be paired up if all of them were playing the same game and were online. Alongside this Xbox Live presentation was footage of four games, all of which had been previously revealed at some earlier point, but would be heavily promoted alongside the improved Xbox Live. These games included Divine Wrath 3 (which had already been released to arcades and would be coming to Xbox consoles in October), Red Sun 2, Battlefield 2, and Call Of Duty 3. Divine Wrath 3 would feature Xbox Live tournaments that would serve as qualifiers for a live tournament to be held in early 2006, while the three FPS games would all have leagues beginning at release. Call Of Duty 3 would feature maps exclusive to Xbox and PC, while Battlefield 2 would have online exclusively on Xbox Live until the end of 2005. Red Sun 2 was the game that was most heavily featured, with online co-op for the game's campaign mode, similar to the Wave franchise SOCOM, and an expanded online deathmatch mode with a mode restricted exclusively to those using headsets. It's clear that Microsoft is leaning heavily on multiplayer shooters for its E3 lineup, but it was nice to see Divine Wrath 3 promoted as well as a sort of rival to Nintendo's exclusive Killer Instinct series and Apple's exclusive Virtua Fighter.

    The next part of the presentation showed off more of The Witcher II, expected to be released on the Xbox by the end of the year. Unlike the original Witcher, this game was designed with the Xbox in mind, and features a vastly expanded world from the previous game. It sees Geralt of Rivia return to rescue a beautiful mage from a massive black tower while battling a demonic emperor in the process. The game continues the dark and gritty feel of the series, though there looks to be plenty of high adventure to be had as well. The Witcher II is one of the year's most anticipated RPGs, and we were glad to get a nice look at the game and its features, while we also greatly enjoyed playing it on the show floor. After The Witcher II, we got a preview trailer for Novus Ordo 3. The game is actually releasing on the Wave as well, but Microsoft chose to promote the title during its presentation. Vicus returns as the protagonist, and now in full control of the Novus Ordo computer system, which he's using to bend the world to his will and stamp out the last pockets of resistance, making it clear that Vicus chose the path of evil and domination after Tessa's sacrifice at the end of Novus Ordo 2. The game's multiplayer was shown off briefly as well, but what the crowd really responded well to was Vicus' new powers. He can command robots and shoot electricity out of his body, much like a superhero, and it'll be interesting to see how a game where you're basically a supervillain works as opposed to the last two titles which were much more stealth based. Up next was a quick preview of Myst: Excavation, another Xbox exclusive Myst title coming out next year. While the game seems to revert entirely to the old school puzzle-based Myst gameplay (though with a third person perspective rather than a point and click), the game's scope seems a lot more ambitious, as the game takes place in a modern setting and has its protagonist excavating an ancient ruin one bit at a time, a ruin that reminded us of a sort of Pompeii-like setting. Players will get to solve the mysteries of Myst: Excavation early next year. Then, one more new game was revealed: a brand new FPS title that we immediately realized was Alien. The new game is a remake of the old classic SNES-CD FPS Alien vs. Predator, letting players take control of a Xenomorph, a Predator, or a human space marine. This game looked MUCH better than Parallax and seems to expand vastly on the original game, with new environments and an interconnected story...and yes, online multiplayer. Alien vs. Predator will be coming exclusively to the Xbox in 2006.

    After the Alien vs. Predator presentation, it seemed like Robbie Bach was done...but instead, he invited J Allard to the stage. They talked briefly about the Xbox and its hardware. Once they began to talk about "advanced technology", there was a palpable buzz that turned to full cheering once J Allard revealed the existence of the Xbox 2. Bach stated that the new console was still in the early stages of development but that they had a game to show off. The first was the reveal of the console version of Half-Life 2, which drove the crowd nuts, especially when it was revealed as an Xbox 2 exclusive. The game looked fantastic on the new hardware, about as good as it does on PC, showing the power of the new machine which clearly exceeds anything the Wave, Xbox, or Katana has ever produced. After the Half-Life 2 presentation, they welcomed Gabe Newell to the stage, who announced that an Xbox exclusive version of Steam was being developed for the new console that would bring not only PC classics, but modern PC games to the Xbox 2 sooner than ever before. Newell's announcement was one of the most groundshaking in the history of the show, and the audience cheered long after the three men left the stage. We only got a small tease of the Xbox 2, but it was enough to be one of the biggest events of the show.

    -

    Ted Crosley: And we're back on the stage of E3, checking out some of the fantastic new PC games being revealed at this year's show. Some of these games are still pretty early on in development and we probably won't get to see them until 2007 or later, but they already look great and I particular like this game we saw from Lionheart Interactive being developed for Take Two Interactive.

    *A brief trailer plays on screen, set to "Sympathy For The Devil", it looks like a Grand Theft Auto-type game but with a lot of simulation/RPG elements as the protagonist doesn't solve all of his problems with violence but instead makes shady deals with a lot of dialogue trees. The game could almost be described as a "Gus Fring simulator" in how the protagonist approaches crime.*

    Crosley: This game is called Powerbroker and it looks amazing. I'm here with Emil Pagliarulo, founder of Lionheart and lead director of Powerbroker, and I've got to say, I've been playing this game for a while and there really is nothing else like it, it's so much fun to play even in this early build.

    Emil Pagliarulo: Thank you, our idea with designing Powerbroker was to take a Grand Theft Auto type sandbox game and sort of fill it up with RPG elements and make the player think a lot more deliberately about their actions.

    Crosley: Just to clarify, you can go around just killing people in this game, correct?

    Pagliarulo: That's correct but you probably won't last very long doing that, you'd be better off getting an army of criminals to do it for you!

    Crosley: *laughing* Of course you don't even have to be a criminal in this game, you can use your power to help people also.

    Pagliarulo: You can be as saintly or corrupt as you want to be.

    Crosley: I think it might be more fun to be corrupt though.

    Pagliarulo: Whatever floats your boat!

    *Later, Adam Sessler and Morgan Webb are with Will Wright, who's showing off a PC game that looks like a much more complex version of The Sims with world building tools.*

    Adam Sessler: This is SimSociety, and it's a fully online, fully interactive world building experience. I'm really having trouble wrapping my head around that!

    Will Wright: It's definitely Maxis' most ambitious game to date, it combines elements of a lot of our previous Sim games and throws everything into this huge, interactive world.

    Morgan Webb: It's also got elements of Civilization, I see.

    Wright: Yes, you can actually declare war on and invade other people's worlds.

    Sessler: That sounds awesome.

    Wright: You can have your society be anything you want it to be, it can be a democracy living on a huge volcano or a dictatorship contained inside an underground city, or a religious nation devoted to worshiping a giant gym sock. The possibilities are endless.

    Webb: It's really ambitious isn't it?

    Sessler: This game seems like a long way out.

    Wright: It is and it's still really early in the development cycle, but I think, you know, once this game gets closer to completion I think the scope will become a lot more clear.

    Sessler: Well thank you for showing us SimSociety, it looks absolutely unreal.

    -from G4's E3 2005 special, which aired the week of May 23, 2005

    -

    Apple Keynote - E3 2005

    Steve Jobs took the stage at E3 2005 riding high on the success of the iPod Play, which kicked off Apple's keynote at E3 2005. He announced that the iPod Play was continuing to see record breaking sales and that new features and classic games would be added to it throughout the remainder of the year. He didn't announce any new models for the device, which some analysts expected him to do, but instead continued to promote the device as it was, with much of the presentation devoted to announcing some of the new games making their way to the device. He then brought Reggie Fils-Aime up on stage to discuss the upcoming releases. Jobs would remain on stage for the first game of the presentation: Grand Theft Auto: Liberty City Stories, which would be released on the iPod Play next year (it would also be released on the Supernova, but at least for the moment, people believed it would be an iPod Play exclusive). The game featured graphics similar to the original Grand Theft Auto and was a side story featuring Catalina, the rival/love interest of the original game's protagonist. It takes place before the original game while Claude is doing time in prison, and shows the events that will ultimately lead up to her trying to make amends with Claude. It plays almost identically to the original Grand Theft Auto, and it's rather surreal seeing the massive Liberty City on a handheld device. After the LCS presentation concluded, Jobs left the stage and Reggie remained to announce Sonic Blaze, the first exclusive Sonic spinoff title for the iPod Play. Sonic Blaze is somewhat of a return to old school 2-D Sonic gameplay, though the graphics are fully 3-D and the game does contain some 3-D sequences, making it sort of a progression from Sonic The Hedgehog 4. As implied in the title, Sonic gains fire-based powers in this game and his long runs make trails of flames across the stage. He's joined on his adventures by Flare the Tortoise, a badass turtle who uses flaming nitro jets strapped to his body to make up for his lack of speed. Sonic Blaze is set to be released in July. The next game presented for the iPod Play was Virtua Fighter Infinity, a game we first saw at last year's Tokyo Game Show. The game looks like Virtua Fighter 5 but will play as sort of a "greatest hits" Virtua Fighter game, with a plot cobbled from previous titles and the series' biggest roster of playable fighters to date. Online multiplayer will be a big part of the Virtua Fighter Infinity experience, with leagues and a ladder for players to test their skills. A portable Virtua Fighter that looks and plays like the arcade and home console games is an intriguing prospect and among the more exciting fighters of the show. Presented next were a couple of original games, also for the iPod Play: ZVX was first, revealed to be a third person shooter game with echoes of Zone Of The Enders and Techno Angel. Featuring a soldier who is nearly killed in battle and stricken with amnesia, he finds a powered up battle suit and wanders the land, searching for his identity while fighting off his pursuers and helping those he comes across. The graphics are incredible, and the gameplay looks to be quite fast paced and fun. Into The Lost is another 2-D platformer with 3-D graphics, but this game looked a lot more artistic than Sonic Blaze, featuring a young boy who is lost in a world of amazing but terrifying wonders. It looks more cinematic than any handheld platformer we've ever seen, with fully voiced cutscenes and talking creatures that gave us Nightmare Before Christmas flashbacks. Sonic Blaze might get all the hype, but Into The Lost could be the game to really watch for. It comes out later this year.

    The next trailer was also for an iPod Play game, and treated with a bit more drama than the others. It started out with a young man stumbling through some wreckage. As it turns out, the young man is climbing up the side of a giant crater, and when he looks into the crater he sees what appears to be an old spaceship having just crashed. We're talking about the trailer for Phantasy Star VII, and it's a real doozy, featuring space faring heroes clashing against magically infused monstrosities known as The Lore. The game's battle system is different from any other game in the series thus far: it takes place on a fully 3-D plane, and has characters acting in real time, though the game is still ostensibly turn-based. This makes for amazing cinematic battle scenes that we didn't even believe were possible on a handheld. Despite being a handheld RPG, Phantasy Star VII looks far more technologically advanced than any previous game in the series thus far, and when we finally got to play it at Apple's booth, it blew us away. This could be the best handheld game of 2006 and maybe the best RPG of 2006 overall. It was probably the most popular game Apple presented that year, save for possibly one other iPod Play RPG we'll discuss later. The fact that Apple is developing its next Phantasy Star game exclusively for the iPod Play and not for the Katana shows that they have an exceeding amount of confidence in their new handheld, and that a number of other popular Sega series may see main installments on Apple's new device.

    In fact, the Katana segment of the presentation was relegated to about a ten minute blitz in the middle of what was otherwise an iPod Play centric keynote. The Katana portion started with a preview of Phantasy Star Venture, the remake of Phantasy Star II. It looks gorgeous, though not on the same level as Phantasy Star VII. Still, the original Phantasy Star II is arguably the most popular game in the series, and it should be nice to play a heavily updated remake of the game on the Sega Katana. The next Katana game shown was Vintage Football Challenge, which we saw (and enjoyed) at last year's Tokyo Game Show. It's a soccer game focused on real life classic teams, and even allows the player to view the games in a sort of retro old school black and white newsreel style. The game even features advice and commentary from the legendary Pelé. This might have actually been the most popular Katana game of the show, lots of cheers for this one. The next game to be shown off was No One Lives Forever 3: She Lives For Danger. We've already seen plenty of this game in previews, but the new one and a half minute sizzle reel showing off some humorous moments and new characters and weapons was pretty nice. Then, a trio of platformers: Aerio 4, NiGHTS: Dream's End, and Vectorman: The Heart Of A Hero. Of the three, NiGHTS, which features the titular protagonist entering a sort of dimensional-traveling whale to travel between the dream world and the real world, looked the best, showing off NiGHTS in a variety of surreal and trippy landscapes. From what we saw, the game may not pack quite the emotional punch of its predecessor but it looks to make up for that via sheer creativity of level design and new gameplay innovations, as this looks to be the final NiGHTS game for the Katana. Vectorman and Aerio didn't seem to be changed too much from their previous counterparts, though we did get to play Aerio 4 at Apple's booth and there are now a ton of playable characters, including Johnny, Fitzer, the elemental princes, and some of Aerio's friends, along with Aerio herself.

    The last Katana game revealed was separate from the others, and presented as the biggest Katana game of the show. It's Return To Three Mile Island, sequel to the hit 2003 Katana horror game Stage 8: Three Mile Island. The trailer shows Eric and Carly, along with Vi and Johnson, all from the previous game, returning to the destroyed nuclear plant site in order to confront some strange new horror threatening to irradiate the entire planet. They're joined by a new soldier character who takes point as the leader, though Eric is still the protagonist. The trailer showed off some hideously scary new creatures and also implied that one of the five player characters is a traitor. While not quite as popular as the Vintage Football Challenge presentation, Return To Three Mile Island's trailer and subsequent three minute presentation was well received by the crowd, and the game itself was quite fun at the booth, featuring a bit more combat heavy gameplay than the original game. Steve Jobs then returned to the stage to preview one last iPod Play title that he seemed quite excited about: Fealty Online, a fully fleshed out MMORPG for the iPod Play. While the graphics were a bit low tech, about on par with a very low-end Katana game, the world looked huge, comparable to World Of Warcraft or Final Fantasy Online, and Jobs emphasized the huge amount of sidequests and the unique level progression system available to players. The game was given the longest presentation of any of Apple's other games in the show, revealing its setting (a medieval fantasy world called Ludeck), its main character classes, 10 initially but would be expanded later on, and its gameplay, which features real-time combat and special traps that the player can lay, both for enemies and for hostile players. An incredibly promising game, Fealty Online is the first handheld MMORPG of its kind, and looks to be one of the most extraordinarily ambitious handheld games ever made. While not everyone in the crowd was as excited for the game as Jobs was (the biggest applause of the show probably went to Phantasy Star VII), word of mouth about Fealty Online would spread throughout the week of the show.
     
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    E3 2005 (Part 2)
  • Nintendo Keynote - E3 2005

    Nintendo kicked off their show by having Satoru Iwata, Bill Trinen, and Katsuya Eguchi on the stage, all there to show off Nintendo's new Game Boy Supernova. The first 15 minutes or so of Nintendo's presentation was devoted to the Supernova, showing off a brand new video (much more elaborate than the one shown off at Spaceworld last year) which highlighted the system's features and introduced several brand new games, including a brand new Ballistic Limit title called Ballistic Limit Ghost and a port/remake of The Legend Of Zelda: Temple Of Time, which featured significantly improved graphics over the original game. They also revealed a game created by Naughty Dog called Future Flash, which allows its protagonist to blink back and forth between past, present, and future versions of the same worlds in the blink of an eye. This was sort of reminiscent of Sonic CD, though the fact that the protagonist can do it anytime, anywhere, and the possibility of phasing two versions of a world together at once, makes this game unique and made it one of the more popular games revealed at the launch. For the most part, the presentation focused on three games: Super Mario Dimensions, The Legend Of Zelda: Temple Of Time, and Polymorph, an original Nintendo IP revealed at the TGS presentation but expanded upon much more here. Polymorph features a transforming humanoid protagonist, and in some ways is reminiscent of the Katana's Endotherm, set to be released next month. However, Polymorph features significantly more gameplay variety, as the genre of the game changes based on what your character transforms into. We saw 2-D and 3-D platforming gameplay, a beat-em-up style game, an RPG, an old school vertical scrolling shooter... Polymorph looks to provide both a massive amount of gaming variety and an excellent showcase for the Supernova's capabilities. The Supernova itself looked as impressive as it did at TGS, with graphics on par with or better than the iPod Play, and the ability to play classic Nintendo games, which will be available once the Nintendo Classics service launches in January, is unique to this device, which will allow you to purchase and download games from every system Nintendo has made up to the Ultra Nintendo. After Nintendo revealed and showed off its games, it shifted the focus to third party developers, and we got to see games such as Metal Gear Hybrid, Devil May Cry: Original Sin, and Resident Evil: Liquefaction, though each of these games was also revealed and demonstrated at the Tokyo Game Show last year. Metal Gear Hybrid, which combines Metal Gear Solid-like stealth gameplay with Metal Gear Gaiden's RPG like systems to produce a brand new but still console-quality Metal Gear experience, looked like one of the best third party titles the Supernova will have to offer, and when we got to play it at Nintendo's booth, we really enjoyed it. Castlevania: Second Symphony, the direct sequel to Symphony Of The Night, also looked amazing and somewhat makes up for the lack of a Metroid announcement for the Supernova. After the third party games were revealed, Iwata invited Hiranobu Sakaguchi on stage to discuss Squaresoft's support for the Supernova. We saw footage of Fairytale Untold, an SRPG-like game that functions as a direct sequel to the original Fairytale, and then we got a brief look at Templar, another SRPG but more traditional than Fairytale. It seemed like the presentation was over, and the crowd was a bit disappointed that all we got to see were SRPG titles, but then Sakaguchi said he had one more game to announce. It was only a trailer, but the crowd went wild as soon as they realized that it was a trailer for Final Fantasy VII. But instead of being a remake, the trailer then revealed that it takes place after the original game... that's right, the Supernova is getting Final Fantasy VII-2. The announcement of a Final Fantasy VII sequel for a handheld was confusing to some fans, though most were very enthusiastic. Sakaguchi said that for now, he wanted the company to focus on consoles for its mainline games, and said that he was impressed enough by the Supernova's capabilities that he believed a Final Fantasy VII sequel would be appropriate on the Supernova. He said that the game is extremely early in development and that more will be revealed at a later date. Iwata, Sakaguchi, and Eguchi then left the stage, leaving Trinen to give the rest of the keynote, which would focus mostly on the Ultra Nintendo.

    The next thing to be shown was a trailer for Super Smash Bros. Clash, in which a new character, Ridley, was revealed, sending the crowd into hysterics (it was previously thought that Ridley was "too big" to be in Smash, but here he looked to be about the same size as Bowser, if not a bit smaller). Masahiro Sakurai then took the stage and demonstrated more of Clash's features, including a robust single player campaign mode through which players could unlock things like new characters and trophies, and which featured a storyline about a mysterious cyber entity from beyond space and time invading video game worlds and capturing characters. The game also featured a mode called "Quest Mode", in which characters went through three stages, fighting a different battle along the way, including a unique bonus challenge for each character. Quest Mode was then revealed to have a multiplayer race mode where up to four players could race through and try to impede each other's progress. Clash looks absolutely lovely, and each of the characters and stages revealed thus far have looked fantastic. The presentation ended with one more reveal... the three Battletoads as playable characters! Rash, Zit, and Pimple will all be playable, with players using one at a time and able to switch between the three of them. A Battletoads stage was also revealed, replicating the infamous sled level and featuring the Dark Queen as a stage hazard. Counting last year's E3 reveals, this year's E3 reveals, the Spaceworld reveals, and Sakurai's blog, we know 34 characters who will be in Clash thus far:
    Ash Beckland, Battletoads, Bowser, Captain Falcon, Cloud, Donkey Kong, Fox, Ganondorf, Ice Climbers, Jade, Joanna Dark, King Dedede, Kirby, Lane, Link, Luigi, Marcus, Mario, Marth, Morticloak, Ness, Peach, Pikachu, Rebecca, Ridley, Samus, Shad, Shirei, Simon Belmont, Solid Snake, Wario, Woofle, Yoshi, and Zelda. Super Smash Bros. Clash is scheduled to be released in December.

    Next up was a fairly rapid-fire sequence of previews for upcoming games, including a new two minute plot/gameplay trailer for Ballistic Limit Cross which revealed more of the game's trans-dimensional, fast-paced gameplay, a look at a brand new Nintendo IP called Geist, which is a first-person adventure title featuring a lot of cool horror/sci-fi motifs in which the protagonist becomes a ghost and can possess various people, and another look at a football game with Super Mario characters called Super Mario Gridiron. This would be of course American football, not football in the traditional sense, and it looked to be using a modified version of the Play Action engine, allowing for much more cartoony action. It's 6-on-6 football with a definite arcade feel to it, lots of items and silliness and cameos from other Nintendo franchises, including some second and third party franchises. After Super Mario Gridiron came the Rare portion of the presentation, which began by showing off Velvet Dark: Conspiracy. The game features a brand new voice actress for Velvet and Joanna, though she seemed to do an excellent job as judged by the positive reaction to the trailer which showed off a scene where the two sisters were interrogating a computer hacker. The game's plot involves a government conspiracy to launch cyber-attacks against specific intelligent assets both domestically and abroad, and Joanna has to go rogue to uncover it. She's aided by her sister Velvet and a teenage computer hacker named Scam who looks to be the game's comedy relief character (some of his banter and jokes got lots of laughs from the crowd). I cannot overstate how good this game looks visually: Rare outdid itself again with some truly incredible character animations and set pieces, with some areas of the game even comparable to the visuals in Half-Life 2. Conspiracy definitely could be a contender for Game of the Year, and it's coming out in September. Rare then revealed a brand new IP: Dynamo, a somewhat satirical take on the beat-em-up genre, with the same kind of humor as Dick (though significantly less raunchy, and I suspect Rare is going for a Teen rating with this one). Dynamo is the title character, a self-proclaimed superspy who has a big ego and moves to match. It's a fully 3D beat-em-up game, comparable to Devil May Cry, though instead of the stylistic blood and gore of that title, it features over the top superheroics: enemies flying everywhere and visual sound effects. It looks beautiful and was one of the most crowded booths of the show once we got down to play it. It's not coming out until next year, but looks to be one of 2006's best.

    Next up was a quick gameplay and plot reveal trailer for Parasite Eve 3, which comes out next year. This game was revealed already in Famitsu, but this was our first visual look at the game, which features a much more action-RPG style of gameplay as protagonist Aya Brea continues her mission to defend the human race from mitochondrial mutation. The theme of this game is "trust": mitochondria have evolved to take over human hosts in very subtle ways, and Aya is left not knowing who she can really trust, even her closest allies. This excellent hybrid of third person shooters, survival horror, and JRPGs looks to be one of Squaresoft's big flagship games of 2006, and will definitely be one to watch in the months ahead. Following Parasite Eve 3, Trinen invited Mark Cerny to the stage, along with Satoshi Tajiri. The reveal of Pokemon: Master Quest, a collaboration between Game Freak and Naughty Dog, was one of the biggest surprises of the show, and got a massive round of applause from the crowd. It's a fully realized Pokemon adventure game for the Wave, and though it's not the long awaited console main series title that many Pokemon fans have wanted, it plays out in a lot of ways similar to those games, introducing the region of Auric, which shares similarities with the real world California, and including Pokemon from all three generations of the game. It introduces a young trainer who starts off on a quest to earn his badges and enter the Pokemon League, but gets sidetracked when he has to contend with a mysterious gang of Pokemon thieves and save the world. Master Quest's battles play out in cinematic style, similar to the Pokemon Stadium games, and indeed, this game in many ways serves as the Wave's Pokemon Stadium title, including a Colosseum mode where players can battle against the CPU or against other players, both locally and online. Cerny called it the "definitive console Pokemon experience", and promises more than 200 hours worth of content across the game's single player campaign and extra modes. It proved to be one of the most well received games of the show, and could be the Wave's biggest hit of next year. Another game that could be huge for the Wave in 2006 is Kingdom Quest 2, sequel to 2003's game which released at the tail end of the Ultra Nintendo's lifespan. The trailer featured plenty of action, introducing a new character, Sariah, a badass bounty hunter raised by aliens and a clear homage to Samus. It also implied the return of Cally, though it also teased a villain much more evil than her, and was ambiguous about whether or not Cally would team up with this villain or help you fight him. The gameplay reveal showed off vastly improved graphics and much more ambitious stages, with each character acquiring new moves to fight the game's redesigned enemies. Positioned as one of Nintendo's biggest platformer/adventure titles of 2006, it could give the Wave a very formidable line-up next year when taken along with some of the other games we expect to be huge.

    The next part of the presentation focused on Enix games. We saw some new footage and gameplay from Fullmetal Alchemist (though most of what was shown we've already seen at last year's TGS, and so while the footage looked good it was a bit of a disappointment). Getting to play an English version of the game out on the show floor, however, was really nice, and the game looks to be coming together really nicely. It's already been released in Japan to huge sales and great reviews, and it comes out here in September. Enix also showed off some footage from their beautiful new game called Shima, revealing its subtitle for the first time, The Endless Traveler. Those who are familiar with the Tale series will recognize the game's action RPG gameplay, but its visuals blow away anything yet seen in one of those games, and it might just have the biggest overworld ever seen in an RPG. We also saw footage from Dragon Quest VIII, which releases in Japan next month and will surprisingly make its way to the West by the end of this year. Traditional RPG fans should really enjoy this one, and I'm just glad the wait won't be as long and painful as it was for Dragon Quest VII. After the Enix reveal, Nintendo showed a trailer for a brand new Star Tropics game: Star Tropics: Ocean Across Tomorrow. The game is said to be quite early in development but should be out sometime next year, and the trailer was one of the most beautiful we've ever seen for a game: it depicts Mike Jones, along with a new female character introduced as Culex. Culex appeared to be some kind of ocean-dwelling princess character, with strange markings all over her body, and the two were fleeing something in the first part of the trailer. The end of the trailer shows Mike and Culex holding hands on a cliff overlooking an endless ocean. We didn't get to see much gameplay footage, but the game looks to be ditching the sort of "dungeon" format of previous Star Tropics titles for a more exploratory style. We're not sure how well that will work out but we're excited to see it in action and we can't wait for Nintendo to show off more of this game. We then got another look at Star Fox: Hyperspace, which releases in July. It plays very much like a traditional Star Fox rail-shooter game, although there also seem to be a decent amount of all-range levels. It looks like a lot of fun and very visually beautiful, and we're excited to play it when it's released. However, the Hyperspace footage was only the tip of the iceberg... because Nintendo then segued right into another trailer. This trailer, which also showed the Star Fox team, had them attacking a boss robot. They destroyed part of it, but it then revealed a hidden weapon that caused the Arwings to take heavy damage, forcing them to eject. They crash landed and were about to be captured until their would-be captors were fired upon by another group of heroes... Squad Four. Yes, this was the first reveal trailer for Star Fox: Heroic Universe, next year's crossover between the Star Fox, Squad Four, and X franchises, and it featured lots of explosive moments and unbelievable action. You had Xenda and his army show up with their tanks while Star Fox flew overhead in their Arwings, Marcus and Falco get into a verbal sparring match, Rebecca piloting an Arwing of her own, Shad and Fox fighting on the ground side by side against a group of shock troops...from what we saw, the game looks to combine Arwing, tank, on-foot, and even oceanic gameplay, along with a few space battles for good measure, and has the three heroic teams coming together to foil a plot by Andross, who seems to be working with a mysterious evil prince. We got only bits and pieces of the game's main plot from the trailer, but everybody seemed to really like what they saw, and the wild applause following the trailer left everybody in quite a good mood following Nintendo's presentation.

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    The big three console companies and their keynotes were the biggest shows at E3 2005, but some of the show's biggest reveals came at the individual booths and mini-keynotes given by some of gaming's biggest third parties. We'll briefly run down some of the biggest booths and the games presented.

    EA once again had one of the biggest third party presences at the show, and in addition to their yearly lineup of sports titles, including Madden 2006 and a really outstanding effort in this year's NHL 2006, which was one of the most praised sports games at the show, the company also showed off its latest Need For Speed title: Need For Speed: Dare To Drive won't be out until next year, but it's a gorgeous looking racing title with an array of cities to drive in and a new "challenge" campaign in which increasingly daredevilish stunt drivers challenge one another to more and more difficult and dangerous races. Ultima X was probably the centerpiece of EA's presentation: a joint effort between EA and Microsoft, Ultima X continues the classic RPG series in a bigger world and with online gameplay. We loved some of the side quests we got to partake in, and the game's enormous world boasts more than 30 towns that can serve as hubs for the player's adventure.

    Activision really killed it with their booth this year. In addition to Call Of Duty 3, which continues the series' focus on World War II with a campaign taking place in Australia along the Kokoda Trail, we saw more footage of Guitar Hero, an arcade-style game featuring a unique controller that allows players to strum along to some of the greatest rock hits ever performed. It'll be exclusive to the Wave, but Activision promises multiplatform sequels if the first game is a success. Speaking of multiplatform sequels, Activision was showing off footage of an upcoming Thrillseekers spinoff game for the Wave, the Xbox, and the Katana. While it won't include the robust campaign of the original game, it will include all the sports and all the characters of the original, and expand somewhat on the unique character affinity system. We also saw footage from Load: Five Not Alive, a reboot of the Load series featuring a new protagonist and a somewhat grim new mission. The game looks to bring back some of the over the top humor of the original Load while also presenting a gritty and edgy campaign, and while we weren't as impressed with it as we were with the new Call Of Duty, it still looks more promising than some other recent titles in the franchise.

    Ubisoft might've had the best booth of the show. Blackheart 4 looks absolutely amazing, featuring a much more fast-paced combat system and featuring a reunion between Blackheart and Messiah, who immediately got into a fight after seeing one another for the first time. Blackheart is shown sneaking through various facilities and finishing off foes with brutal melee stealth strikes, something new to the series. Messiah also appears to be playable for certain segments of the game, though we haven't yet seen if she'll be friend or foe. The game releases in August and looks to be one of the year's most highly anticipated titles. Ubisoft also announced The Darkest 3, the long awaited followup to The Darkest Night, which saw Kris avenging her fallen friend Etienne. Neither Kris nor Etienne were anywhere to be found in this game, which introduces a brand new cast of characters and doesn't seem connected to the previous two games at all, but looks to have a similar battle system. We also saw footage of a new Rayman game, which introduced a mysterious new group of rabbit-like foes that cause mischief and mayhem wherever they go. The new Rayman will release next year, along with, hopefully, Beyond Good And Evil 2, which had some early concept art previewed at the Ubisoft booth, along with some rendered graphics and brief video footage of gameplay. This is another highly anticipated sequel and we can't wait for the game to be formally revealed, hopefully at next year's E3.

    Among the other notable booths was Acclaim's booth, which was showing off the new Turok game, along with a mysterious new fighting game IP, and Squaresoft's booth, where we got to play lots of Reverie Of Mana (spoiler alert: it's really, REALLY good) and Parasite Eve 3. We asked about Final Fantasy XI, but nobody was willing to tell us anything.

    We also got to play some amazing PC games, including the action/adventure title Age Of Shaolin, in which you play as a disgraced monk who must battle his own demons, which take the form of monsters from ancient Chinese lore. The game features a hybrid of Zelda-style exploration and Devil May Cry-style melee combat, and while we can't wait to play it when it's released on PC next year, we hope for the sake of our console-only fellow gamers that this game will see a port sometime down the road.

    But perhaps the most intriguing PC game we saw at the show, even moreso than Powerbroker and SimSociety, was Bioware's Necrocracy. As the name would imply, the game takes place in a post-apocalyptic world ruled by the dead, in which freedom fighters amongst the living battle to liberate the world. The dead include skeletons, zombies, ghosts, ghouls, all kinds of undead denizens with varying degrees of sentience, and the game plays as a shooter/adventure/RPG hybrid. Those familiar with The Dark Tower and still itching for a sequel might be disappointed: this game plays more like a shooter than an RPG, though there are plenty of dialogue trees and character advancement options for those itching for an RPG fix. The protagonist will also team up with some undead characters, indicating that there may be a civil war brewing amongst the dead rulers of the world. Bioware didn't say whether Necrocracy will remain a PC exclusive, will be ported to consoles later on, or will appear on consoles and PC simultaneously. We also didn't get to actually play the game, though we did see video of gameplay footage. This meant that the game was not eligible for any of the major E3 awards, though it did get more buzz than just about anything else at the show save for SimSociety and the Xbox 2 teaser.

    As you can see, some of E3's biggest reveals came outside of the major keynotes, and there were even more hidden gems deep within the show floor that we'll be covering later this week. This has proven to be one of the most game-rich E3s of all time, and the next two years of games look to be exciting indeed.

    -from Alex Stansfield's brief E3 update, posted on Games Over Matter on May 24, 2005

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    Who won E3?

    Nintendo: 56.14%
    Apple: 13.27%
    Microsoft: 30.59%

    -from a poll on GameFAQs.com, posted on May 27, 2005

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    "So who really won E3 this year? Was it Nintendo with their Supernova reveal and amazing lineup of Wave titles, especially for 2006? Was it Apple with their massive iPod Play push featuring some of the best handheld games we've ever seen? Was it Microsoft with their Xbox 2 tease and Half-Life 2 exclusivity? Was it PC developers, pushing games like Powerbroker, SimSociety, and Necrocracy? In a way, it was all of the above. That may be a copout, and I'll probably get angry letters from all sides, but hear me out. Every single company had at least one must-have exclusive game on display at the show. Nintendo didn't reveal any new Mario or Zelda titles, but made up for it with the kick-ass Supernova presentation that seems to have blunted Apple's iPod Play momentum somewhat, and meanwhile, the reveal for the long awaited Argonautverse crossover game had everybody cheering. Apple focused on the iPod Play, but the fact that Phantasy Star VII was even being talked about at the same E3 that saw a Final Fantasy VII sequel reveal for its competitor has to be seen as a victory. On top of that, Into The Lost looks utterly incredible. Microsoft? Well, Half-Life 2, 'nuff said. Also, it seems that they'll be first out of the gate with their next-gen console, barring a stunning announcement from Nintendo or a surprise announcement by Steve Jobs next year (though I wouldn't put it past him). And SimSociety is a game that will only ever be done on the PC, and could be a game changer even beyond what The Sims was. Everybody I talked to wants to play more of this game. EA showed off what could be the best hockey game since NHL 95 back on the Saturn, Activision's Guitar Hero looks like a ton of fun (and I also noticed a lot of Xbox and Katana owners happy to finally be getting a Thrillseekers game), and Ubisoft's Beyond Good And Evil 2 generated more buzz for concept sketches than I've ever seen. There wasn't a single company that had a bad E3 this year, and even the most negative Nancies out there have to admit that that's good for the industry. If I absolutely HAD to pick a winner, I'd give it to SimSociety, but I wouldn't be surprised to see the Xbox 2 end up being the thing that finally pushes Microsoft ahead of Nintendo."
    -Jeff Gerstmann, giving his E3 2005 recap on Gamespot.com on May 28, 2005

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    Game Critics Awards E3 2005

    Best Of Show: Powerbroker
    Best Original Game: Amok
    Best Console Game: Amok
    Best PC Game: Powerbroker
    Best Handheld Game: Polymorph
    Best Peripheral/Hardware: Nintendo Supernova
    Best Action Game: Dynamo
    Best Action/Adventure Game: Age Of Shaolin
    Best Role Playing Game: Fullmetal Alchemist
    Best Racing Game: Forza Motorsport
    Best Sports Game: NHL 2006
    Best Fighting Game: Super Smash Bros. Clash
    Best Shooter: Amok
    Best Online Multiplayer: SimSociety
    Best Booth: Ubisoft

    -

    Compared to E3 2004, which offered little in the way of surprises, E3 2005 was a wonderland of stunning announcements and gorgeous games, with every major company getting a piece of the action.

    Microsoft may have had the best performance of them all, with the reveal of the Xbox 2 and their announcement of Half-Life 2 console exclusivity. They also announced the gorgeously edgy game Amok, which won numerous best of show awards for its hybrid shooter-beat 'em up gameplay. Microsoft looked to have the brightest future of any of the three major console companies, and even though the Wave was about to pass the Xbox in sales, it seemed that the Xbox 2 could definitely be the console to beat next generation. Alien vs. Predator also impressed, and though many in attendance thought that the company was leaning too heavily on shooter games, the old philosophy "dance with who brought you" seemed to be in full effect.

    Apple's press conference had a "victory lap" feel to it, with the iPod Play continuing to dominate the sales charts and the headlines. Even Nintendo's Supernova presentation couldn't spoil the mood for Steve Jobs and Reggie Fils-Aime, who revealed game after game for the iPod Play, almost relegating the Katana to the status of afterthought. Everybody knew the Katana was on its way out and everybody was waiting for a possible Katana successor announcement, but it was all iPod Play all the time, including the iPod Play's very own MMO, Fealty Online, that was one of the show's most buzzed about games.

    Nintendo of course showed off the Game Boy Supernova plenty, and everybody loved in, especially after the megaton announcement of Final Fantasy VII-2. And yet, Nintendo focused even more heavily on their Wave console, and with good reason. The Wave had had a dominant holiday season in 2004, and 2005 and 2006 looked to continue the strong performance with some incredible new games, including Geist, Dynamo, and Pokemon: Master Quest. They even finished strong with a trailer for Star Fox: Heroic Universe that didn't reveal much of the gameplay but was heavy on the "holy shit" quotient, giving fans something to cheer about at the end of the show.

    While the consoles provided the biggest headlines, it was the PC games that stole the show: Powerbroker won the overall Best of Show award, stealing it from what many thought might be a coronation for a game like Amok or even Fealty Online
    , and Will Wright proved himself to be a genius yet again with the amazing SimSociety, which blew all our minds and looked like it could become the most popular online video game ever, even moreso than World Of Warcraft and Final Fantasy Online.

    While many of us expected more next generation news at E3 2005, the truth was that the current generation consoles were still more than capable of producing outstanding games, as evidenced by the buzz surrounding just about every reveal. We got a taste of the next generation with the Xbox 2 reveal, but those hoping for more of a peek behind the curtain would have to wait for E3 2006, when we were all certain we'd see Steve Jobs' first ever true game console, and maybe, just maybe, get a look at the next collaboration between Nintendo and Sony. Until then, those of us looking for a next generation gaming experience would have to turn to the PC, a medium which took advantage of the absence of most of the next generation consoles and flexed its muscles in a way never seen before.


    -from IGN's report on E3 2005 (based on this OTL article: http://www.ign.com/wikis/e3/E3_2005
     
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    Spring 2005 (Part 8) - Game Of Aquamen
  • (Paging @thekingsguard, hope you like this ;))

    After Justice League made its mark on the cinema with critical and fan praise, many wondered how the studio would follow up on that success. Curiously, the studio had only one superhero film on its slate when two had been becoming the common genre practice. Even more curious was that it was the King of the Seven Seas, Aquaman. While a venerable part of the DC stable for years, the character’s portrayal as “the guy who talks to fish” from the days of Hanna-Barbera’s Super Friends cast a long shadow of the character. Nikolaj Coster-Waldau’s portrayal in Wonder Woman: Underworld Unleashed and Justice League softened that perception, many within the film and comic book industries doubted that the character could compete with Spider-Man and X-Men, both releasing films that year.

    Warner Bros. signed on Kenneth Branagh whose background included film adaptations of William Shakespeare’s plays as director with a screenplay credit as well. The Bard’s influence would make his way to the conflict, which was essentially brother against brother for control of the underwater kingdom of Atlantis. Many critics compared Orm, Aquaman’s half-brother and known as the villain Ocean Master in the comics, to Iago from Othello as the seemingly loyal right hand of the king who engineers a coup behind his brother’s back. Gerard Butler, who had played the character in Justice League returned role with Dijmon Hounsou (whose credits included Gladiator) as Orm’s ally: the treasure hunter and mercenary, Black Manta.

    Though less pronounced, some fans compared the romantic subplot between Mera (played by Lena Headey) and Aquaman to Romeo and Juliet. While there may have been some parallels, with Mera originating from the exiled Kingdom of Xebel, Branagh outright denied such claims. Rounding out the cast were Jeremy Irons as Aquaman’s mentor and advisor, Vulko with Kevin Costner and Kim Cattrall as his parents: Tom Curry and the Atlantean Queen, Atlanna.

    While the film does include a partial origin story, it is told mostly through flashbacks at the beginning of the film where Tom Curry finds an injured Atlanna washed up on shore and bring her back to his lighthouse. He nurses her back to health and the pair fall in love. Their son, Arthur, is born a year later, but their happiness is short-lived when Tom returns to find the lighthouse ransacked and Atlanna missing, he hears Arthur’s cries and the heartbroken Tom raises his son alone.

    The film cuts to present day where a group of high-tech pirates hijack and ransack a cargo ship in the mid-Atlantic. While the implies that they are Atlantean renegades, it is not until Black Manta emerges from the submarine to confront the captain of the vessel. The captain claims that the (surface) world’s navies will stop them, Black Manta coldly replies that, “They are free to try” and impales him with a harpoon. Attacks like these have been happening on all of Earth’s oceans with tensions between the surface powers and Atlantis. While King Orin AKA Aquaman pledges cooperation, many of the representatives question whether he actually has any control over his kingdom, causing tempers to flare.

    Meanwhile, a mysterious redheaded woman watches Aquaman at the podium and approached his and dispatches his security detail before making an attempt on his life. She uses her aquakinetic powers to draw all the water in the room to fashion into a weapon. Despite her prowess, Aquaman (barely) subdues her and allows the Metropolis Special Crimes Unit (with Gwendoline Christie making her cinematic debut as Maggie Sawyer and Robert Loggia as Dan Turpin) to apprehend her.

    Aquaman returns to Altantis where Vulko informs him that his would-be assassin, Mera, hails from the exile colony known as Xebel though her motives and if she was working with anyone is working unclear. It would take time as the Atlantean diplomatic corps are negotiating for her extradition. The film treats the audience with court intrigue as a group of Atlantean generals (led by Marius, played by Michael Shannon) petition King Orin to take a more aggressive stance on the surface world, citing humanity’s non-stop polluting of their sovereign waters. Something Orin refuses to do and references Despero’s invasion in Justice League. While Marius protests, Orm--acting as his brother’s right hand--rebukes the general for his insubordination.

    However, things are not as they appear as Orm and Marius’ body language imply that this is all an act for the king. The subject of the raiders ransacking surface world ships reemerges and Aquaman decides to investigate the matter personally despite Orm’s attempts to “persaude” him not to. In the next scene, Orm and Marius meet after Aquaman’s departure and agree that now is the time for the “true king” to take the throne.

    Aquaman confronts the raiders when they attempt to hijack an oil tanker, only to come into direct conflict with Black Manta who escapes after an inconclusive battle. Though Aquaman tries to pursue, he gets a distress call from Vulko who urges him to return to Atlantis immediately. He answers his adviser’s call only to discover that Orm and Marius staged a coup in his absence and declared martial after. Marius’ forces push Aquaman into retreat to the surface world where he is no longer Orin of Atlantis, but Arthur Curry.

    He ruminates on his life before he became king when he was the son of a fisherman and how that changed when Vulko came into his life. It was Vulko who informed him that his mother was an Atlantean princess who fled the kingdom rather than consent to an arranged marriage with an Atlantean noble. The Atlantean Royal Guard eventually located her and forcibly returned her to Atlantis where she was forcibly married to her betrothed, and gave birth to Orm. Upon taking the throne upon her death, Orm drew plans to begin a war with the surface world, forcing Vulko to seek Orin and convince him to seek the throne to maintain the fragile peace.

    Likewise, flashback reveal that while Atlantean law forced Orm to abdicate the throne in favour of his older half-brother, he had always resented Orin. While he kept up the appearance of the loyal right hand of the king, he had long plotted to retake the throne. Orm accelerated his plans for his war by ordering an attack on a US carrier group.

    Though Aquaman considers asking his new surface allies for assistance, he ultimately decides that he needs to reclaim his throne without outside help (the the film later mentions that Superman is off-world.) So he decides to to free his assassin from prison in a daring break in. Mera is uncooperative at first, but he tells her that Orm and Marius would have freed her if they considered her more than expendable. She reluctantly allies herself with him and the pair escape just as Orm executes his plan.

    “King” Orm addresses the World Assembly, telling them that the surface world has to answer for its crimes against the seas and that he--not the surface dwellers--is the true master of the oceans. He orders strikes against all of surface world’s major cities with the Atlantean fleet to keep Earth’s other heroes [1] busy while he wipe out the eastern seaboard of with an Atlantean superweapon that would generate a megatsunami. With the Justice League occupied, it is up to Aquaman and Mera to confront Orm and his troops.

    Aquaman devises a plan to confront Orm AKA Ocean Master, as the surface world’s media dubs him, alone. It is a lopsided battle where Ocean Master and Black Manta defeat him, but them Mera arrives to reveal that Ocean Master and General Marius plotted with her to assassinate Aquaman so Orm could retake the throne, which creates dissension and chaos in the ranks where many of Marius’ soldiers turn on him. With the tide (no pun intended) turning, Black Manta abandons the battlefield and leaves Ocean Master to face Aquaman in a rematch alone while Mera duels with Marius.

    In an emotionally-charged battle, Ocean Master loses his grip on his sanity, accusing him of always loving the surface world than the oceans and calls him a “filthy half-breed.” This angers Aquaman enough to summon a giant squid to attack the superweapon. He then wrests Poseidon’s Trident from his brother’s grip and incapacitates him with it. Mera likewise bests Marius and prepares to finish him off when Aquaman steps in and tells her that Marius will face “Atlantean justice.” While annoyed at first, Mera relents and even remarks that he sounds like a true king.

    Despite reclaiming the throne, Aquaman is left with a surface world that distrusts Atlantis with Orm’s loyalists still causing problems for his kingdom. The only bright spot is that Xebel is prepared to restart relations with Atlantis for Aquaman’s part in freeing Mera from the surface. Unfortunately, that means Mera will have to return as an emissary between to the two kingdoms. Having developed feelings for her, King Orin sits melancholy on the throne until Mera enters the room to thank him for pardoning her for her part in Orm and Marius’ assassination plot. Before she leaves, the two share a passionate kiss and part ways with the promise that they will see each other again.

    Aquaman received a positive reception from both critics and fans with some critics giving it better reviews than Justice League for the Shakespearean flourish Branagh gave it. Many of them also lauded the stunning visuals used to make Atlantis come to life and a great deal of effort when into bringing the lost city to life. Indeed, former Aquaman writer, Peter David and several DC artists and writers crafted a design bible that detailed the history and culture of Atlantis. Such efforts gained the recognition of the Academy of Motion Picture Arts and Sciences with nominations in the Best Costumes and Best Production Design. Despite this and the increased marketing push it received after Justice League, the film released in the wake of both Spectacular Spider-Man and Star Wars: Episode III and opened to $65 million on the weekend of June 7, 2005 with $180 million total domestic gross.

    While the film failed to make the kind of splash DC/WB wanted, the praise and recognition it received satisfied the studio. Even if the King of the Seas could not overcome Marvel’s Web Slinger and Children of the The Atom, fans considered it a worthy follow-up to Justice League and the general public saw him as more than “the guy who spoke to fish.” 2005 was not a banner year for the DC Expanded Multiverse, but the 2006 showed more promise as the studio sailed into R-rated waters with Suicide Squad, an animated Shazam! feature for the family, and a sequel to 2003’s The Flash.

    -Tales From The Superhero Wars, sequentialhistory.net, October 28, 2010

    --

    [1] The comic book adaption shows Wonder Woman fighting Atlantean troops in Europe, the Flash on the West Coast, and Martian Manhunter in Sydney.
     
    Spring 2005 (Part 9) - Star Wars, Avatar, and the 2004-05 TV Season
  • (Here's the update reviewing the 2004-05 network television season!)

    ABC:

    ABC continues its dominance over the broadcast airwaves, with six of the top ten highest rated shows of the season, including Lane, which was #1 for the second straight year, despite a hard push from FOX's American Idol for the top spot. The show continued to garner incredible critical accolades, and revealed that its main character Lane was bisexual, with a half-season long storyline in which Lane came out to her best friend after developing a crush on her, a crush that her friend, who is straight, couldn't reciprocate, but after some tension, accepted Lane and their friendship emerged stronger than ever. Kristen Stewart finally won the Emmy for Best Actress in a Drama for her work during the season. ABC also had a pair of top 5 rookie shows in breakout hit Desperate Housewives and reality hit Road To Hollywood, which can best be described as "American Idol, but with actors instead of singers". Road To Hollywood aired as the lead-in to Lane and Sheffield on Tuesdays and together the three shows formed the strongest block since the heyday of Must See TV. ABC also had a pair of rookie hits in reality show Turnaround: America's Toughest Schools and The Invasion. Turnaround, which started as a 20/20 documentary on schools in poor districts, was rebranded as a reality show which follows one school district throughout the year, while The Invasion was the year's most popular new sci-fi hit about a pair of government agents who learn about an alien invasion. Compared to The X-Files, the show doesn't feature a big conspiracy arc and moves at a very fast pace, with the public learning the truth about the aliens midway through the first season.

    CBS:

    CBS' old stalwarts continued to perform well, with shows like Pineville Drive, Stone, Survivor, Everybody Loves Raymond, and Mighty Megan all posting strong numbers, but it was crime procedural Heart Of Darkness that proved to be the biggest hit. It features an elite team of detectives who pursue psychotic criminals (somewhat like OTL's Criminal Minds) but also featuring a serial killer "myth arc" that lasts throughout the season. It would succeed where the initially popular CSI failed to do so, as it focused more on the criminal's mindset than the forensic science involved in catching them. While CBS is still criticized as being the "network for old people", it has a strong foundation of proven television shows, and doesn't need to depend so much on new hits.

    NBC:

    NBC continued to do well. The Ultimate Challenge continued to be a ratings smash in its second season, and both Law And Order and its Special Victims Unit spinoff show were successful. There were some shows that tanked, most notably The Fixer, which had by far its worst season and plunged in the ratings, barely avoiding cancellation (it would get the axe following the 2005-06 season). However, it did have a pair of rookie hits: Civility features Phil Hartman starring as an ambulance-chasing personal injury lawyer who has somewhat of a change of heart and starts to take on more noble cases (it's sort of a reverse Better Call Saul). The show is considered a "dramedy", with Phil Hartman nominated for the Best Actor in a Drama Emmy but losing out to The Sopranos' James Gandolfini. NBC's second freshman hit, Lionheart, a crime drama about a single mother who works as a freelance police detective. It gets a lot of criticism for being melodramatic beyond belief (with the protagonist's teenage daughter seemingly getting imperiled practically every week, making OTL Kim Bauer look like Samus Aran), but is extraordinarily popular with women and forms a sort of "power woman" block along with Law And Order: Special Victims Unit.

    FOX:

    FOX was really having a rough go of things in 2004-05. While American Idol continued to be a massive success, it failed to have any other show crack the top 25, save for surprising rookie medical drama House, starring Hugh Laurie as a Sherlock Holmes-like doctor with massive personal flaws. Firefly declined a bit in the ratings but was still one of the network's strongest shows, especially with House serving as a lead-in. The two shows would remain a strong two-hour block for Fox on Thursdays for years to come. Fox's controversial reality shows from 2003-04 both tanked, and while the network finally found a decent animated show to pair with The Simpsons and King Of The Hill on Sundays (The Sanchez Brothers, from comedian Carlos Mencia), Fox's Sunday block ranked #3 out of the broadcast networks, and would drop to dead last once NBC's Sunday Night Football started up in 2006. The network was in trouble, but as long as American Idol was going strong, FOX would remain quite profitable.

    -

    Top 25 Rated Network Television Programs Of 2004-05:

    1. Lane (ABC)
    2. American Idol (Tuesday) (FOX)
    3. American Idol (Wednesday) (FOX)
    4. Road To Hollywood (ABC)
    5. Desperate Housewives (ABC)
    6. Horizon (ABC)
    7. Sheffield (ABC)
    8. The Ultimate Challenge (NBC)
    9. Monday Night Football (ABC)
    10. Heart Of Darkness (CBS)
    11. The Standard (ABC)
    12. Mighty Megan (CBS)
    13. Survivor (CBS)
    14. ER (NBC)
    15. Civility (NBC)
    16. Lionheart (NBC)
    17. Pineville Drive (CBS)
    18. Stone (CBS)
    19. Law And Order: Special Victims Unit (NBC)
    20. Everybody Loves Raymond (CBS)
    21. Turnaround: America's Toughest Schools (ABC)
    22. 60 Minutes (CBS)
    23. House (FOX)
    24. The Invasion (ABC)
    25. Law And Order (NBC)

    -

    ANAKIN: And you would still side with the Jedi, after all they've done to hold back our true power?

    OBI-WAN: Anakin, my allegiance is to the Republic, not to a corrupt and sadistic Sith Lord! I've always been nothing but a friend to you, Anakin!

    ANAKIN: No! If you do not see the truth even now, then you're just like all the other Jedi... my enemy.

    OBI-WAN: *sadly* Only a Sith would make an enemy of the only friend he has left.

    -from Star Wars Episode III: Revenge Of The Sith

    Revenge Of The Sith
    is certainly the strongest of the prequel trilogy. It's not quite as good as any of the original films, it still features some fairly cringy dialogue, though the final battle between Anakin Skywalker and Obi-Wan Kenobi is nearly flawlessly acted by Jonathan Brandis and Ewan McGregor, with some of the best dialogue in the entire Saga (particularly Obi-Wan's "only a Sith" line, a direct allusion to the Sith Rule Of Two and how masters and apprentices tend to betray one another). Probably the biggest disappointment about Revenge Of The Sith is the somewhat ambiguous ending for Asajj Ventress, who, after exchanging a brief dialogue and lightsaber duel with Anakin during the opening rescue mission of then-Chancellor Palpatine, is shown departing for unknown parts of the galaxy after the death of her master Count Dooku. I get that the intention was to have her own journey from the Dark Side to the Light Side serve as a somewhat reverse parallel of Anakin's descent into darkness, but it seemed extremely rushed, and those who haven't seen the Clone Wars series (which features 95% of Ventress' character arc, with major portions of it airing AFTER Episode III's theatrical release) would be left completely lost. However, for the most part Revenge Of The Sith is an excellent film, with an exciting beginning, a somewhat stunted middle, and then a tragic and climactic final third that nearly approaches the quality of the original trilogy.
    -excerpted from a 9/10 review of Star Wars Episode III: Revenge Of The Sith, posted on IMDB.com on August 19, 2009

    -

    Avatar: The Last Airbender

    Avatar: The Last Airbender aired on Cartoon Network's Saturday night Toonami block over the course of three seasons, which consisted of 20 episodes each (unlike OTL's series, in which season 3 had 21 episodes).

    Season 1, Water, debuted on April 23, 2005
    Season 2, Earth, debuted on June 17, 2006
    Season 3, Fire, debuted on September 15, 2007

    As in OTL, the show featured a boy named Aang, who is both the last Airbender and the Avatar, able to bend all four elements. Aang was voiced by Mitchel Musso, who voiced Aang in the OTL pilot but was replaced by Zachary Tyler Eisen after his voice changed. ITTL, Aang was made to be a bit older, and so when Musso's voice changed, it was written into the character along with a time skip between Seasons 1 and 2, when season 2 debuted Aang looked somewhat older as well to match the voice change. After fleeing from his temple after finding out that he was the Avatar, Aang was caught up in a storm and frozen into a block of ice, and then found 100 years later by Water Tribe members Katara (voiced by Mae Whitman, same as OTL) and Sokka (voiced by Zachary Levi ITTL, and whose performance as the character is similar to the one given by Jack DeSena). Katara and Sokka are mostly unchanged from OTL, and Toph, the blind Earthbender girl found by the group in Season 2 who serves as Aang's Earthbending teacher, is also fairly similar to OTL, though she's a bit older and is voiced by Taylor Swift instead of Jessie Flower as IOTL (ITTL, Taylor Swift still has more acting than singing aspirations as of the mid-2000s, having performed several guest roles on various TV shows as a child actress). Zuko and Iroh also appear largely similar to their OTL incarnations, voiced by Dante Basco and Mako as IOTL.

    Many of the changes to the show's characters come in the form of its minor characters. Yue, for example, has been replaced with Yuki (voiced by Kristin Fairlie, who, following her two seasons on 24, began working primarily in Los Angeles rather than in Toronto). Yuki is a powerful Waterbender who serves as the young Chief of the Northern Water Tribe, and also takes over Pakku's role as well, serving as Katara's Waterbending tutor. Yuki is quite arrogant, a stark contrast to the demure Yue from OTL. The Northern Water Tribe arc takes place over five episodes, Episodes 16-20, giving Yuki a chance to bond closely with Sokka and Katara, who gradually pierce through her arrogance. Yuki has a change of heart, beneath her cocky veneer is a sensitive and vulnerable soul who, like OTL's Yue, knows that she has a short time to live. Because of the actions of Admiral Zhao, the moonfish is killed, taking the moon with it, and Yuki, just like OTL's Yue, must become the moon in order to save her people, leaving her uncle Pakku (who plays a somewhat similar role to OTL's Pakku but without the arrogance against women and without being the one who trains Katara) as leader of the Northern Water Tribe.

    Suki is replaced as well, by Senna (voiced by Brittany Saldita). Rather than being a member of the Kyoshi Warriors, Senna is a member of an assassin's guild (similar to the Kyoshi Warriors but with no facepaint and significantly more brutality), devoted to assassinating high-ranking Fire Nation officials. Senna, like OTL Suki, is a skilled and agile warrior, and falls in love with Sokka over the course of the journey, at least early on. It's implied that Senna has killed before at least once (which is considered extremely controversial for a kids' show, even ITTL), and in the beginning, Senna is somewhat ruthless, but as she has multiple encounters with the group, they gradually convince her to choose a more peaceful path and renounce killing. Her path would cross with Jet (voiced by Crawford Wilson, same as OTL), whose character is very similar to OTL's, and who, like OTL's character, takes a more extreme stance toward the Fire Nation. Senna begins to fall for Jet during season 2 (she and Jet both make more frequent appearances than Suki and Jet did IOTL, with Senna joining the team much earlier on, at the end of season 2, due to never being captured by the Fire Nation like Suki was), and as she was turned by Aang and Sokka, Senna tries to turn Jet toward more peaceful methods. However, he never quite gets over his grudge against the Fire Nation, and is abducted, brainwashed, and killed by the Dai Li, similarly to OTL (though ITTL, they actually show him dying). Senna and her assassin's guild friends (who have all been convinced to renounce killing) show up at Lake Laogai and take out a ton of guards in an attempt at a rescue, but they're too late: Senna arrives just in time to see Jet die. Her mission for vengeance against Long Feng (who also plays a similar role to OTL but is voiced by Ron Perlman and not Clancy Brown) would span both the end of season 2 and the beginning of season 3. Eventually she manages to track down and (with help from Sokka and Toph) defeat Long Feng. She wants to kill him, but Sokka tries to talk her down. It seems he's successful, and as Senna is calming down, Sokka tells her "He's not worth it." Senna looks as if she agrees, then has a sudden change of heart and says "Yes, he is.". When she tries to strike the killing blow, Sokka is forced to temporarily paralyze her with a limb disabling move he learned from Ty Lee.

    Azula also appears, voiced by her OTL actress Grey Delisle, and plays a similar role as she did in the OTL show: Zuko's sadistic and powerful younger sister who takes up the pursuit of the Avatar and his friends. Her two companions include Ty Lee, a bubbly acrobat (voiced by her OTL actress Olivia Hack) who fights with limb paralyzing strikes, and a male companion, Kata. Voiced by Troy Baker, Kata is fairly similar to OTL's Mai: he's a sardonic knife thrower who serves as the yin to Ty Lee's yang. However, he's somewhat more ruthless than OTL's Mai, sharing Azula's sadism, and the two seem to have a romantic element between them as well. Feeling herself the odd girl out, Ty Lee turns on Azula MUCH earlier on, which causes Azula's invasion of Ba Sing Se to fail, unlike IOTL in which it succeeded. Azula and Kata become a sort of "Bonnie and Clyde" throughout the latter part of season two/early season three, until Kata is killed in a climactic showdown with Zuko in the middle of that season (not directly by Zuko but in an accident he causes with his own arrogance, thinking he has a killing blow). Azula herself remains as determined and sadistic as ever, and ends up clashing with Zuko in a final Agni Kai showdown much like OTL's.

    Some of Ursa's family history also changes: Ursa is revealed to also be a powerful Firebender, who killed Azulon with lightning after Azulon ordered the death of Zuko following the death of Iroh's son. Ursa fled into exile and was implied to be aided by a middle-aged Earthbending woman named Pei Yan (voiced by Daryl Hannah) who also self-exiled and who is met during the early part of season 3, Pei Yan was head of the Dai Li before Long Feng before being deposed by his scheming, and is deep in regret over the fate of Ursa (who is implied to have been Pei Yan's lover at one point before Ursa was arranged to marry Ozai) and what has become of Ba Sing Se (Long Feng used to be her Earthbending pupil and she blames herself for teaching him what he knows). Ursa's fate is still left ambiguous at the end of the series, though instead of coming to the captured Ozai for Ursa's location, Zuko tracks down a note left by Pei Yan.

    The overall series progression, as compared to OTL, can be outlined thusly:

    Season 1: This season goes largely as OTL, with Aang, Sokka, and Katara clashing with Zuko and later with General Zhao. They meet important characters such as Senna and Jet during this time. The season ends with five episodes taking place at the Northern Water Tribe city, in which there is a climactic clash with Admiral Zhao, and Yuki sacrifices herself as Yue did in OTL's show.

    There is then a one year time skip following this, in which Aang trains with Katara and Sokka and grows and matures during this time.

    Season 2: Begins with a series of episodes where the group briefly reunites with Senna and Jet, including an arc that features an assassination attempt on Ozai that is foiled by both Senna's change of heart and the arrival of Azula, Kata, and Ty Lee. After this mini-arc, the Gaang meets Toph and learns of Ba Sing Se, which leads to that arc taking place. After Azula's failed takeover of the city (despite Zuko still betraying the Gaang and Azula still nearly killing Aang with lightning), a still in power Long Feng has his Dai Li in pursuit of Aang's group.

    Season 3: Rather than being a mostly filler arc like OTL, the start of Season 3 concludes the Ba Sing Se story, which ultimately ends with Aang and Toph defeating Long Feng (who escaped after Sokka prevents Senna from killing him and has to be hunted back down), followed by Pei Yan being forced to sacrifice herself to take them both out after Long Feng threatens to bring down the building they're in (which would have killed everyone, Aang included). Following this, Aang and the group (which includes Senna) plan to invade the Fire Nation during a solar eclipse. Like OTL, this plan goes poorly, though they eventually gain Zuko as an ally (after Zuko defeats Kata) and bust Ty Lee out of the Boiling Rock. Following this, the season goes somewhat as it did OTL, ending in a four part final battle against Ozai and Azula.

    The canon shippings for TTL's version of the show...

    Aang and Katara: Intended by the creators from the beginning, I doubt it changes ITTL. There's still Zutarashipping, though not QUITE as much as there was IOTL.
    Sokka and Ty Lee: This ship is fully realized ITTL, Sokka bonds more with Ty Lee in TTL's show and once she joins the group they fall in love fairly quickly. Senna forgives Sokka for stopping her from killing Long Feng but there's still too much lingering negativity between them for them to get back together.
    Zuko and Senna: Senna is deeply damaged by everything that's happened to her. During the latter part of season 3, she confides in Zuko and learns to at last forgive the Fire Nation for everything that's happened to her, while Zuko finds in Senna a kindred spirit. She helps him in his final Agni Kai against Azula (after Azula cheats by attacking her).

    Azula's fate is somewhat more tragic than her fate IOTL: during the final Agni Kai, after Senna pins her down, she electrocutes herself with her own lightning in her rage at Zuko, closing the door to any possible post series redemption. Despite all the pain Azula has caused Zuko, he still breaks down in tears after her death, and Senna comforts him.

    Avatar: The Last Airbender is as influential and successful a show as it was IOTL, perhaps moreso. Soon after its release in 2005, it becomes Cartoon Network's most popular show... ever, and one of the highest rated shows on cable television. Its ratings are so good that it gives a massive bump to Star Wars: The Clone Wars, Justice League Unlimited, and Birds Of Prey, all of which air in the hours immediately after it and are heavily promoted during the show's commercial breaks. It's so successful that it even leads to a glut of cliffhanger endings during the final season of Spy School, which was being produced and written as Avatar: The Last Airbender was starting to break out as a success, in the hopes that people who tuned in early to watch Avatar would see the cliffhanger ending of Spy School, airing immediately before it, and would be hooked and would tune in for that show the following week.

    It would also help lead to the creation of the Y10 rating. Since about 2000 or so, kids' networks had begun broadcasting edgier fare that was clearly too edgy for the Y7 rating but a bit too tame for TV-PG. Eventually, this would lead to the creation of a new rating, Y10, that would go into effect in 2006, with all new television sets produced since about February of that year having the new rating coded into their V-Chips (older televisions would treat Y10 shows as TV-PG, while a few sets produced between 2003-2005 with internet capabilities were updated via a patch to include the new rating). Y10 shows had looser guidelines than Y7 shows, and could feature "scenes of moderate fantasy violence, including some blood", "mild language and dialogue including the words 'sucks' and 'crap', and the occasional use of 'hell' or 'damn'", and "some suggestive scenes". Y10 shows could also freely mention the words "kill" or "die", and many of the new Y10 shows, including Avatar during its second season, took full advantage of this, though "kill" and "die" had become moderately frequent in some kids' action shows during the late 90s. The Toonami shows that would have the Y10 rating included Sailor Moon, Dragonball Z, Naruto, Avatar: The Last Airbender, and Justice League Unlimited, while shows like Birds Of Prey and Dynamic Point would alternate between the Y10 and TV-PG rating depending on the episode, and Azumanga Daioh was always rated TV-PG. Later shows like Steven Universe in the 2010s would also feature this rating.
     
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    Spring 2005 (Part 10) - David Cage's Fahrenheit
  • Fahrenheit

    Fahrenheit is a cinematic third-person action title which IOTL was released in North America as Indigo Prophecy. The game is published by Interplay and developed, as IOTL, by Quantic Dream. Like OTL's title, Fahrenheit places heavy emphasis on player immersion, interactivity, and cinematic viewpoints, and plays out more like a movie than a traditional video game. ITTL, it's influenced more by games such as Shenmue and even the Tales Of The Seven Seas franchises, and presents a somewhat larger world than the OTL game featured, with more characters to interact with (and a total of six playable characters, though there's still a main protagonist), though it features most of the same storyline themes as OTL's game. Released on the Wave, the Xbox, and the PC, it features a control scheme which, like OTL's game, heavily utilizes the dual thumb sticks for the console versions, with most actions performed using them. It features a sanity meter that can be depleted based on the player's actions, but also has a feature unique to TTL's game in the form of a "comfort" meter for NPCs the player interacts with (related to OTL's Suspicion meter, but much more detailed and ubiquitous). NPCs whose comfort meter is filled may help the player, but NPCs whose comfort meter is depleted can act in more unpredictable ways, such as summoning police or even attacking the player. Every NPC in the game has a comfort meter, and knowing how to manage that is key to successfully completing the game. There is also an RPG component to the game in the form of subtle statistics that players "level up" as they complete certain actions and dialogue checks. Depending on how the game is played, certain statistics can be leveled up, while others may atrophy if they go unused or if the player does things contrary to what those meters represent. The production values of Fahrenheit are largely similar to OTL's game, though Interplay did pump a bit more money into the game's development, including the use of a Los Angeles-based voice acting team rather than the French voice actors used IOTL. The graphics are about average for a console game of the time, with the Wave version looking slightly better than the Xbox version and the PC version looking of course the best of them all.

    The primary protagonist of Fahrenheit is Jai Batun, a freelance computer programmer who wakes up one night in a park having murdered a prominent businessman. With no memory of how he got there or why he committed a murder, he must quickly flee the scene and piece together what happened that night. As Jai tries to figure out why he committed the murder, he is pursued by mysterious shadowy figures who masquerade as violent gang members but seem to phase in and out of reality. He is contacted by a reporter named Sukoma, who has seen these murders before. She asks to meet him, but before she can, she's abducted. Jai also has to deal with a pair of police officers, Sam Cruthers and Elise Marco, who initially try to arrest him but can eventually become sympathetic to his cause. Jai, Sukoma, Sam, and Elise are all playable during parts of the story, with the other two playable characters being a waiter named Timothy who discovers the murder of everyone at his restaurant after he steps out for a smoke, and Sadler, who initally appears as one of the gang members pursuing Jai but actually has inside information on their true plans. The "gang members", known as the Indigo, somewhat fulfill the role of the OTL game's Purple Clan, and are using the murders to cover up their activities as they position themselves to control all of humanity utilizing humanity's computer networks. Initially, Jai's main mission is to rescue Sukoma, though there's a chance he may get caught up by Sam and Elise or be sent on a wild goose chase by Sadler, in which case the player has to take control of Sukoma later on as she escapes from where she's been taken. No matter what happens, eventually Jai and Sukoma reunite and team up to investigate everything that's been happening. They learn of a mysterious computer program called the Archeon that has been inserted into the mind of an android created by an Indigo scientist and hidden away. This android, who takes the form of a young human girl (TTL's stand-in for the OTL game's Indigo Child), has the ability to control every electronic device on the planet, which she can then use to take over every human mind. The scientist, a mysterious purple-haired woman named Violet, and the leader of Indigo, a very tall man in a hat known as Reede, are the game's primary antagonists, and eventually they confront Jai directly after he and Sukoma discover where the Archeon and the android child are being kept. Using Timothy's trauma-addled mind as a conduit and with the research skills of Sukoma, as well as the detective skills of Sam and Elise, Jai is able to capture the Archeon and reprogram the child (after a confrontation in which Violet is killed), who can still control computers but now has direct access to the archives of the Indigo. Jai and his allies (who, depending on the player's actions, can consist of all five of the other main playable characters or just Sukoma) take on Reede. Like OTL's game, Fahrenheit has multiple endings, both good and bad, with the good ending consisting of Jai and Sukoma raising the now normal android child as a family together with Indigo totally eradicated, and the worst ending consisting of Reede reclaiming the Archeon and leaving the android child as a hollow, lifeless husk as Jai and Sukoma are forced to flee as fugitives. There are three other "in between" endings where Jai achieves some level of success, but not complete success.

    Fahrenheit is released on June 21, 2005, amidst a moderate amount of hype (about similar to what Maxima got from Interplay in 2004). Reviewers generally praise the game, though not quite to the degree that it was praised IOTL, with reviews hovering around the 8/10 range. The game's rather confusing plot is hard for a lot of casual players to get into, though many praise its plot as being highly complex and intelligent for a video game. Sales are decent on both the Wave and Xbox, though Fahrenheit is mostly considered a PC game, with sales being highest on that platform (it helps that, as IOTL, the game gets less censorship on the PC since it can be released as Adults Only on the PC). The most influential thing to come out of the game is that it garners recognition for Quantic Dream and David Cage. While Fahrenheit didn't come to the Katana, due to the console's technical limitations, Steve Jobs had a very high opinion of the game. While discussing the possibility of a Macintosh port of Fahrenheit with Interplay, Jobs and David Cage meet, and the two would spend a good deal of time talking about Apple's upcoming Project Pippin...
     
    Spring 2005 (Part 11) - Action Games Are Still Plenty Of Fun
  • Albert And Zulie 2

    Albert And Zulie 2 is the sequel to 2003's hit platforming game Albert And Zulie, continuing from and building on the gameplay and themes of the previous title. It features some marginal improvements in presentation from the previous game, including bumped up graphics and more symphonic music, but the biggest change to the original comes in the form of the gameplay: while in the last game, players controlled the little girl Zulie about 10% of the time, mostly to solve puzzles, here players control Zulie about 40% of the time, and her repertoire of moves is vastly expanded, as she can now fight off enemies and build weapons out of collected scrap. Zulie can also save Albert when he loses all of his health points, as long as she has enough energy to do so. The puzzles in the game are a bit more collaborative, with some puzzles requiring both characters to navigate separately to different parts of the stage. Albert's repertoire of moves is largely the same as in the previous title, though Zulie can build protective equipment for him to expand his speed and defense, enabling him to fight enemies a bit more skillfully.

    Zulie has gotten a bit older, though she's still a young girl and still fairly annoying and bossy (though not as much so as she was in the previous game). She and Albert live together in their massive castle made out of scrap, where they scrape out a living by building things for the various townspeople who come to visit them. One day, Zulie and Albert are returning to their scrap castle, only to find it completely destroyed, just as Zulie's scrap house was in the previous game. Once again, it's the work of the Scavenger. This time, he's stolen all of Zulie's blueprints and is building bootlegged inventions for various evil denizens of the land. Zulie has to track down and get her blueprints back and stop the Scavenger from profiting off all of her hard work. While most of the people who bought inventions off of the Scavenger are evil people that Albert and Zulie have to fight, a few are good and turn over a new leaf after being told that they've bought stolen inventions, including a boy who ends up having a crush on Zulie (a crush that Zulie doesn't reciprocate). Eventually, Albert and Zulie make their way to a massive castle that the Scavenger has bought with all the money he made off of selling Zulie's stolen work. The two wreck the castle and once again defeat the Scavenger, and Zulie builds herself an even better scrapped castle from the remains of the Scavenger's castle.

    The game features much of the same cute but wacky humor of the previous title, and like the original, Albert And Zulie 2 is a major critical success, with scores slightly lower than the original but still averaging in the high 8s. Like the original game, it's released for all three current consoles in June 2005. Initial sales are about twice that of the previous game's first month, and continue to be strong throughout the rest of the year, making it one of the most popular platforming games of the year and a huge hit amongst families, especially on the Nintendo Wave.

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    Fated To Rise

    Fated To Rise is an adventure/platformer title developed by Microsoft exclusively for the Xbox. The game is developed by the same team responsible for Between Two Skies. After that game launched in late 2002, it was mostly a commercial success but somewhat of a critical disappointment due to its confusing plot and its strange physics. The developers began to work on a sequel, but in the process of doing so, began to run up against numerous technical challenges, and once seeing the development kit for the Xbox 2, decided that it would be best to wait for the new system before working on a Between Two Skies sequel. Instead, they developed Fated To Rise. The game would be given a much more straightforward plot and gameplay than the team's previous effort, and instead of pushing the envelope in terms of new gameplay design, they would instead strive for a technologically impressive game that would push the Xbox to its limit while presenting a fun to play, cinematic experience. The result is Fated To Rise, which plays like a straightfoward adventure game, quite similar to Beyond Good And Evil but with somewhat less exploration and somewhat more action, including more than 20 different boss battles over the course of the game. The main character fights with a bo staff, and can also utilize a variety of melee strikes and energy attacks as well. There are a number of collectibles in the game, including currency, treasures, and collectibles simply there for the challenge of collecting them, and the game takes place over a vast but somewhat linear world, divided into six sections that the player progresses through over the course of the game, with some degree of backtracking later on. Context sensitive moves can be performed in battle, and there's also a limited cover system for battling enemies who use projectile attacks, with the protagonist able to move between cover spots quickly and then leap out from behind to attack the enemy. There's not really anything in Fated To Rise that hasn't been done in some other game before, but it attempts to streamline and optimize systems from other games into a complete and coherent package. The game's animation style is slightly cartoony, though it features smooth character animation and detailed characters and objects. The game is scored by Michael Giacchino, and many tracks have dynamic sound, meaning that they change depending on the contest of the scene and what's happening. The game's voice cast is a mix of young unknowns and established actors, with the main character, whose name is Fate, played by Drake Bell, and the primary female protagonist, Karina, played by Susan Chesler. Other recognizable actors who have roles in the game include John DiMaggio, Cree Summer, Grey Delisle, Lacey Chabert, Cam Clarke, Patric Zimmerman, Q'orianka Kilcher, Wentworth Miller, Greg Cipes, and Tabitha St. Germain, though there are also numerous major characters played by total unknowns.

    The game begins as Fate's nation of New Sanctia is invaded by the army of the brutal tyrant Decatus (played by Tony Jay). New Sanctia is a technologically advanced but largely peaceful nation, though as soon as the invasion begins, there are numerous uprisings, and many people are imprisoned. Fate and his six classmates: Lily, Jules, Eddie, Tavish, Ally, and Chris, become part of one of the rebellions, but it is put down by an attack from Decatus' shock troopers, and Fate finds himself waking up in a prison cell. He learns that his six friends have all been captured as well, and that they are being interrogated. Fate becomes consumed with despair, but hears a voice inside his head telling him to fight back, and realizes that he has somehow learned how to fight. Fate escapes his cell and finds a mysterious bo staff, but he is unable to save his friends before another prison escape alerts the guards to what's happening. Fate learns that the other prisoner who escaped is a beautiful young woman named Karina, and that she is the leader of a New Sanctia rebel faction. The two team up and begin looking for Fate's friends. Using their skills and Karina's information, they're able to save Lily and Jules, who both have acquired mysterious powers of their own. As Fate and his friends get stronger and continue to fight their way through Decatus' armies, Fate learns that Karina is not who she says she is, but is in fact a spy for Decatus. After an emotional battle between the two, Fate and Karina are separated, but Fate is able to save Eddie from a near execution. As Fate continues to save more of his friends, we learn that yes, Karina was indeed a spy for Decatus, but has long since defected and is actually a triple agent. We also learn that the mysterious voice that has been guiding Fate this entire time is actually the Wheel of Destiny, the force controlling all wars and nations on the planet, and that it is arranging to guide Fate and his friends into an eternal war with Decatus. Karina is the twin sister of Seraphic, the Agent of Destiny whose job it is to ensure that Fate and Decatus are locked into an eternal struggle, and Karina works to try and stop Seraphic while Fate continues to rescue his friends. After Fate rescues Tavish, Fate and Karina are reunited, and Karina has to slowly win back his trust as she tries to prevent him from being guided into an eternal struggle by Seraphic. Fate rescues Ally, and then Chris, and events seem to be coming to a head: Chris was badly injured as Fate was helping him escape, and Fate swears revenge, while Karina tries to steer him away. A series of climactic battles between Fate and Decatus' generals takes place, but this of course is all part of Seraphic's plan. Fate finally battles Decatus in an epic showdown, but Seraphic seems to have arranged things so that Decatus will escape, killing Fate's friends in the process. Karina prevents this from happening by engaging Seraphic in battle and helping Fate's friends avoid being killed, but while doing this, Karina herself is seemingly killed by Decatus. Seraphic enables Decatus' escape, and Fate, consumed with revenge, gives pursuit, drawing both their nations into a massive conflict. Karina wills herself to survive but is seemingly fatally wounded, only to be nursed back to help by Fate's friends, who now all know the truth and are determined to help steer Fate off his path of destruction. During Fate's next confrontation with Decatus, Seraphic is revealed as the architect of the entire conflict, and after Decatus' defeat, Karina helps Fate to battle her twin brother and defeat him once and for all. With Seraphic defeated, Fate's nation is freed and so is he, and he and his friends, along with Karina (who is now Fate's girlfriend) enjoy the peace they've worked so hard to earn.

    Fated To Rise is immediately lauded as one of the best Xbox exclusives to date, for its spectacular graphics, cinematics, and fun combat. Many compare it to Rare's Kameo: The Dreamer upon release, but it's more of an action-based game than Kameo and features less RPG elements than that title. The game develops a large fandom thanks to its shipper friendly characters and fun storyline, and when the game is released in May 2005, it becomes a big seller for the console.
     
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