(Hopefully the weeks of hiatus can be forgiven in light of how packed Y2K is.)
Y2K
January, 2000
If you're reading this, it's Y2K, and you're alive.
Good for you.
Now keep calm and carry on.
- Magazine ad, published in multiple publications.
THE SIMS
February, 2000
THE SIMS
The People Sumulator from the Creator of SimCity
- Cover of The Sims' box. Released for the PC developed by Maxis and published by Electronic Arts, The Sims was considered 2000's game of the year according to it's cover. Originally concieved as a house builder but developed into more of a life simulation game that became a very successful PC game.
"When the Sims came out, it was a special, revolutionary title from the very beginning. It was a technical and creative achievement and just what the year 2000 needed to be bigger than the 1990's for gaming. Nobody before had seen anything quite like it, and it was only the beginning. It appealed to everyone - pretty much anyone of any age and gender could get into The Sims - it was truly worthy of all the praise it got." - Reviewer, 2010 forum post.
"The Year 2000 was the year of many wonderful beginnings but also of tragic endings. It was the year that Segata Sanshiro sacfriced his life for the good of Sega, flying into space to save Sega & Sony from it's competitors' missle attack."
"RIP Segata. He died for our sins."
"Amen." - YouTube comments, 2010's
THE SEGA-SONY NEPTUNE: LAUNCHED...IN JAPAN
March, 2000
Neptune, has arrived.
The successor to the great Saturn has finally launched into orbit of the gaming industry and is ready to take the world by storm.
Launched in Japan on March 4 of this year, THOUSANDS of Japanese civilizans have literally lined up to get their piece of Neptune! Men, Women, Teens, Parents with Kids, every type of person imaginable! Those pictures you've seen in the news are indeed real, all those people are clammering for a Neptune - and for good reason, it's the NEW most powerful system on the market!
The design of the Neptune is a gorgeous white rectangular box of beauty that can be placed either flat like an normal system or even perfectly on it's side. It has the gorgeous Neptune logo on the top of it and is complete with both an open tray button and a power on/off button as well. It's a little big or "fat", but still the perfect weight for the home entertainment system that it is. On the front of the system you will find four controller ports, and don't worry about your memory card, we'll get to that in a bit. Unlike the Saturn though, there is no reset button - though perhaps in hindsight we don't really need a reset button anymore.
Then there's the standard controllers. The controllers are based off what Sony calls the 'Dual Shock' design, and naturally match the colouration of the console itself. On the upper left of the front is the analog stick, which is said to be very response and fluid, it's small, grey and has a lot of small dots across the top that may assist with grip. On the lower left of the front is the d-pad, with it's right side neighbour being a second analog stick - though inbetween them is the triangular start button. Above the second stick are the main buttons - from left to right we got a yellow square, green triangle, blue circle and red X. As to why this change from ABC's of old, it's probably just trying something new (that and Sony's third party controllers for the Saturn did have that same shapes trend).
Then we get to the screen in the middle of the controller and the accompanying bay in the back complete with dust cover. This 'bay' is for the Virtual Memory Card - or VMC. Yes, the 8MB standard memory card for the Neptune goes into the back area of the controller - which can actually store two VMC units at once per controller. The screen in the middle of the controller displays a logo, picture or animation depending on your actions during the game and what game you are playing. On the sides of the screen are also two more buttons - select and analog. The VMCs also can be connected to another device - the VMU, Virtual Memory Unit. The VMU takes VMCs on it's own back and can be used to play small mini games depending on what games are saved on your VMCs.
Then, we get to the hardware. The fabulous, fabulous hardware. While the controller and the VMU set up has changed since it's initial Tokyo Toy Show unveiling, the technical specifications of the Neptune are still pretty much the same as it was back then. Clocking in at 300 MHz, the CPU was designed by Sony's own development teams and only goes by it's codename "Triton". Compared to it's contemporaries the Nintendo 64 and the 3DO M2 alongside it's many Sega predecessors, the Neptune has by far the most powerful CPU on the market. The GPU is just as much a technical upgrade, the Sega Custom GPU codenamed "Nereid" is capable of being clocked in at 155 MHz and boasts graphics more impressive in every way than any other currently selling system, as it's based largely off of Sega's NAOMI and Hikaru arcade boards to make arcade emulation as perfect as possible. Sonic has never looked better in 3D than on the Neptune.
The abilities of the Neptune though are what's really gonna get you locked in a psych ward over excitement for it. First thing's first, the Neptune is the second home console ever to have DVD playback capabilities, after it's competitor the 3DO M2. Secondly, the Neptune is compatible with Saturn software & music CD's, and Sega even reports that the games run slightly better now on a more powerful system! This is the only home console currently on the market to offer any form of backwards compatibility with it's predecessors. Finally, the third abilitiy of the Neptune is the ability connect online, via a motem actually built-in to the system! That's right, Sega is planning on unifying their online service within the year as one glorious SegaNet online service and are already planning on hosting an online competitive championship with games to support such a thing coming at a healthy rate! To sum all of this up in a single phrase, the Neptune is the next best thing to PC gaming.
The games though, the games are what definitely steal the show and Sega is pulling out all the stops. It's hard to list all of the launch titles currently available but they have some games already being called the best ever made.
Sonic Adventure: Milennium Edition is a major upgrade to last year's Sonic Adventure in more than just graphics. With the much higher polygon count, the characters now look much more rounded rather than stiff as they did before, and feature actual mouth animations. Though the best change is the fact the entire game is now on ONE DISC! That's right, ONE. Sonic, Amy, Tails, Knuckles, Gamma and Big's experiences all told with much clearer voicework, more animation, better graphics and within the contents of a singular disc. There's also a grand new game mode - the Chao Garden, a full on A-life game where you raise your own little adorable Chao to your heart's content - and can even race them against other Chao! Go fishing with big, finally experience some arcade shooting with Gamma and smash badniks with a hammer with Amy! Sonic, Chaos, Tails and Knuckles are also still in the game and trust us when we say that the Adventure is still as thrilling as it was back in '99 - if not even more so with all of the added story lines, stages, bosses and even sub-stages for you to try out in this all new recreated edition!
Also - Windy Valley had a major touch up, it may be smaller but it's downsizing actually helps the game run a lot smoother, faster and it melds very well with the pseudo realistic environment that the game is trying it's best to immerse you in!
Shenmue is quite possibly one of the greatest games ever made, and it definitely is one of the most expensive games ever made too - especially for a launch title. This is a game so immersive that you might even lose your sense of reality! In 1986 Yokosuka, Japan, teenage martial artist Ryo Hazuki returns to his family dojo to witness his father Iwao and a Chinese man, Lan Di locked in a bitter confrontation. Ryo tries to intervene, but is easily incapacitated. Iwao ultimately loses his life to Lan Di while in his sons arms, and all Ryo knows is that Lan Di wanted a stone artifact known as the dragon mirror. Ryo sets out on an investigation to find and learn about the man who killed his father as well as the secret behind what he is after. In this revenge epic, you traverse a truly immersive open world, interact with people and objects in ways not seen before and piece together the story at your own pace. You will fight enemies in true Virtua Fighter fashion - even multiple enemies at once. The world is persistent almost like real life, Shops will open and close, buses run on timetables and everyone has their own routine all based on the in-game clock. It's quite possibly the most realistic world we've seen yet.
NiGHTS into Dreams 2000 is the long awaited successor to Saturn hit NiGHTs into Dreams! Though, that's kind of obvious. With Neptune's by far superior graphics and lighting systems, Nightopia has never looked so good! Loading times and game speed are faster than ever, and polygons are so much smoothed out! It's not just a graphical enhancement though, this remake was made with true love by SEGA & Sony themselves and features all the content from December '96's Christmas NiGHTS special release as well as image galleries, a movie viewer and even tons of new seasonal outfits for everyone - and also supports online networking too!
Sega Bass Fishing is, well, a bass fishing game! You may remember it from '98 as one of the arcade king's many cabinets, and guess what - it's a perfect port. That's right, this is a near perfect port of the arcade title. Not a single fish or bait type is left out, not a single level, not a single bit of music, and arguably the graphics are even better than they initially looked like - complete with changing weather conditions, 14 different lures, realistic gameplay, 8 truly gorgeous fishing spots, and 3 epic game modes! Get ready to reel in and bring home the big ones! If you have even the smallest interest in fishing, this is an excellent title to have at home for those days where there just aren't any biters.
Crazy Taxi is yet another near perfect arcade port, this time from last year's cabinets! Interestingly, this is Japan's first dose of Crazy Taxi since only North America got the original arcade cabinet. It's the game that rewards you for pyschotic driving, the name of the game is to pick up your customer and take 'em to the goal - as fast as possible! Earn money through performing stunts, as you follow the arrow leading you to where the passenger wantrs to get, but once again make sure you're driving crazy fast cuz if you get there after the time's out the customer's gonna jump out without even paying you!
Samba de Amigo is a far more cultural rendition to the Parappa the Rapper musical set up - specifically of hispanic culture! This is designed for the special maracca controller, but the standard controllers can still be used. As you enjoy lively cultural music, you have to make sure you hit the right beats on time or else not only will Samba become sad and lonely but any crowd he tries to attract will dissappear too! With the Marracas, the gameplay is even more creative though, as you have to keep track of specific heights as well in a very intuitive and very creative option!
Space Channel 5 is another completely new franchise from the geniuses at Sega! In this music video game, you are funky space reporter Ulala as she grooves to funky beats to rescue hostages and stop the enemy. There are dance-offs and shoot-outs, and to beat them you will have to really pay attention to the commands given to you alongside the funky rhythm. Successful moves increase ratings while making mistakes will lower ratings and cause youto lose hearts, possibly causing you to lose hostages - all in all you're gonna need to really put your eyes and brain to work!
House of the Dead 2 is yet another near perfect recreation of the November '98 arcade classic! Shoot zombies down on rails now complete with auto-reload and branching paths to increase the variety of each playthrough! Travel through the zombified manor in Venice Italy in search of your comrade Agent "G", if it's not too late. Witness horrors that only Neptune is able to provide you.
Blue Stinger is from a new name in town, Climax Games and is another perfectly fine survival horror game for the legendary system that is the Sega Neptune. As we know, 65 million years ago, a meteorite crashed into the earth and caused the end of the dinosaurs. Now, in the year 2000, an island emerges from where the meteorite crash landed - named "Dinosaur Island". A biotech corporation has taken up shop on the island. 18 years later, Elliot Ballade - a member of ESER forces, is vacationing on the island when something lands on the island and seals it in a dome of energy. When a mysterious, ethereal being called Nephilim shows up to chase Ballade, he takes it upon himself to solve the enigma of Dinosaur Island. Be careful and use vending machine food & drink only when it's safe as you explore the fully 3D enviornments of the game. Make sure you purchase weapons and ammo from swords to napalm launchers to keep yourself alive, and keep your fists ready just in case! You never know what is behind the corner.
Sega Rally 2 is your go-to racing game for the Neptune - and it's even more thrilling than the first version! Pick your car and drive along with the track at speed reminiscent of blast processing! Reach checkpoints at super sonic speeds, be rewarded with more time to better reach the goal! With new vehicles, new enviorment settings, new circuits for each enivornment type and even an updated version of some original circuits this racer is a definite must-have for any aspiring Neptune owner!
Toy Commander is from developer No Cliché, and is an interesting little game about a kid who neglects his childhood favourite toys the minute he gets some army themed toys. The toys, angry about this, rebel and try to destroy the new toys. You will have to take control of toys and complete missions around the house, which shows off the cababilities of the Neptune by far, and each objective is uniquely themed after the respective rooms of the house!
Virtua Fighter 3tb is a powerful update to the hit Saturn game, Virtua Fighter 3! What does tb stand for? Why, it stands for Team Battle! That's right, you can now select a team of characters to fight with and as, taking turns with each other to fight against an opposing team of powerful enemies! Couple that with the Neptune's superior graphical and geometric capabilities as well as expanded ram, and no longer do you need special carts to play the game - it's simple convienience.
And all that's just a small taste of what the Neptune is offering it's many crowds in Japan and what it's gonna be offering the west in the coming months of the year! If I were you, i'd get to pre-ordering ASAP.
Oh, and by the way. $299.
- Electronic Gaming Monthly
"So the Neptune's out in Japan now.....I'm psyched."
"You and probably every other person who calls themselves a gamer."
"'cept for those people still playing M2 or N64, anyway."
"How many people of that kind are there?"
"A good few but most people have seen the light and gone to Sega. Just look at all the people lining up in the streets of Japan just to get a Neptune."
"I don't know what I think about the controller though. it looks almost like some kind of portable system on it's own."
"Actually I kinda like the screen idea. It's not needed but it seems like fun - plus it is pretty small anyway. Way too small to be a portable system."
"Don't forget the DVD playing and the online connectivity. I can't wait to see what gaming online's gonna be like. I hope they make a lot more games available for that than just one."
"I'm sure they will. Sega's going hard with the Neptune already."
"Do you think Nintendo's Dolphin's gonna be able to compete?"
"I dunno. Depends."
"I kinda doubt it. The Neptune has the launch line-up of heaven....or hell if you're the competition. Best Nintendo can hope for is to beat 3DO."
"Are people even buying the M2 anymore?"
"I feel like it's probably gonna stop pretty soon. I own an M2 myself but admittedly I don't have many games for it. Mostly just Gex, Tekken and MGS plus some EA sports stuff."
"That's probably most people's M2 library in a nutshell."
"Eh. Some people own Pac-man and Soulcalibur too, oh and Klonoa too."
"What's Klonoa?"
"Namco's answer to Sonic? I guess?"
"Doesn't 3DO already have Gex? Why are they changing?"
"Namco made Klonoa, not 3DO."
"Oh."
"On the subject of games, what's the opinion on the Neptune's games? If anyone has any."
"I'm ready for the Sonic Adventure update, it sounds and looks like it's an entirely different game. Shenmue sounds pretty sweet too."
"I like Space Channel 5 personally."
"To be honest, I kinda want Samba de Amigo already."
"Shenmue's my personal favourite based on what we know so far. I'm gonna wait until it's released here to really judge though."
"My only opinion: Sega's king."
- Forum conversation, 2000
"While it gets memes for the fact it was literally released a year after the original, SA:ME is actually a massive improvement over the original. Yes by modern standards the mid height, "pudy", fingerless Sonic is a fair bit outdated but he still has his supporters. It was the first game to fully introduce to us the modern redesign of Sonic, whereas the original only had colored eyes and everything else was the same character model we'd seen in other Saturn games. SA:ME also featured the Chao Garden, a feature planned but scrapped from the original (because it was already pushing the disc limits of the Saturn) and in fact it's possible SA:ME exists solely because they wanted to get the Chao Garden out. You also get to play as Metal Sonic if you 100% the game, have the mission mode to complete, and can unlock the old Game Gear games to play. Honestly one of the best Neptune games I've played if I'm being honest." - Anonymous Reviewer, 2008.
"The one downfall of Millennium Edition was the way the Super Sonic story was handled. In the original release, when you put in Disc 3 it does a memory card/harddrive check to make sure you completed all of the stories across both discs. If you don't pass it, you get kicked to the start up screen of the Saturn (the ol' starship). If you pass it, you do the Last Story immediately. Once you finish it, you pretty much just get a basic menu to either run around the adventure field as Sonic or to play individual levels outright, except now you can play as Super Sonic after getting 50 rings. However, you can't replay the story after completion. In Milennium Edition, you can't play as Super Sonic in the normal levels because the Super Sonic mode is still tied to the Super Sonic storyline, which now just exists on an endless loop of replaying the story - and normal Sonic wasn't made able to turn into Super Sonic so there is no legitimate way in the ME version to play as Super Sonic in normal levels. Definitely a developer oversight if I've ever seen one. Other than that, it is the definitive way to play the game." - Anonymous Reviewer, 2008
NOKIA STEPPING INTO THE GAMING RING
March, 2000
After months of rumors and speculation and various teasing with the media, of all companies it is mobile phone king Nokia who has officially announced that they will be joining the competition for home video game consoles, and as Chairman & CEO Jorma Ollila puts it - "we mean business".
Since 1998, Nokia has been at the head of the mobile phone market and it has made them billions of dollars, and it comes to no surprise that this announcement is joined by a similar announcement of plans to also release a portable gaming system as well though one can imagine the industry's surprise that Nokia would be joining the market when most analysts were predicting a future consolidation to only Sega and Nintendo, or a different company to join in if anything! Nokia's announcement marks the first time a European company has made a serious home console since Philips with their CD-i system - and even then it is debatable whether or not said system should even be considered a gaming platform.
"The idea for this actually comes from Microsoft" said Ilkka Raiskinen, head of Nokia's entertainment & media, "We were beginning to work with them for some of our other projects while at the same time they were considering entering the gaming market. However, they ultimately decided against joining the market - they did not detail the reasons to us, and offered to sell the idea and what they had to us. [Ollila] decided to take them up on their offer and from there decided to continue the plans for a gaming console."
So far there isn't really anything more that we can say about this upcoming "Project Ursa", as it has been codenamed by Nokia itself. Nokia has not yet revealed any technical specs, but does plan on it being a competitor against the likes of Sega & Sony's Neptune (released in Japan just a few weeks ago), 3DO's M2 and Nintendo's own "Project Dolphin" that's also currently in development.
"I would not have wanted to go forward with this if I did not have confidence in it's abilities to succeed" spoke Jorma Ollila, "Home consoles is an entirely new market for [Nokia], but there is a place for us in the market if our cards are played right."
One thing that we do know about it is that it will be compatible with Nokia's upcoming portable gaming project and will take advantage of the growing market for online gaming, according to Nokia own admission.
Analysts are currently not really having high hopes for Project Ursa, as previous "fourth competitor" consoles have had a rather negative history. For example, NEC's not even in the market anymore, the SNK Neo Geo never truly achieved mainstream sales, and Atari is but a fading memory to modern gamers if even that. Even the 3DO is struggling an uphill battle against Sega and Nintendo - who have dominated the market since the 1980's. Though Nokia is something of a national pride for Finland and certainly rules mobile phones right now,However, how well or horribly Project Ursa does has yet to be seen.
- Next Generation magazine.
"NOKIA JUST ANNOUNCED THEY'RE JOINING THE CONSOLE MARKET!"
".....what?"
"Do you think they can pull it off? Competing with Sega, Nintendo AND 3DO?"
"I can see them competing with 3DO. It's Nintendo and especially SEGA I have a hard time seeing them do well against."
"We'll have to see how serious they are about being a gaming company. I wonder if they're gonna make 'Project Ursa' look like a giant phone or something."
"Oh god, what if the controller brings back the keypad from the Jaguar?"
"The controllers might be a giant phone wired to a game console."
"As if the Neptune's screen wasn't already an implication of the way game controllers are heading."
"I think you guys are being a tad too negative. I think Nokia really does have a chance. I mean, remember 3DO?"
"GET OUT OF BED, JOHN!"
"Yeah, 3DO aren't doing the best right now. The M2's doing better than the last console they had, but I swear all that anyone thinks the M2 is, is a DVD player that's super cheap. I do commend Laura for her effort though."
"Admittedly she is pretty good at making me want to buy one, but I still want to buy a Neptune more."
"I heard M2 sales are declining now that every single Gaming magazine, tv spot or news report is releated to the Neptune. Seriously, my god are they hyping that thing. I expect MAJOR holiday season fights over it."
"I'm just wondering what spooked Microsoft into not going forward with their own console plan."
"Probably Sega & Sony. Sega had a press release recently about their plan to centralize SegaNet and expand it's compatibility and functionality with the Neptune."
- Forum discussion, 2000.
"I personally did not want to cancel the original project. I really thought we could have made something great. But the others [at Microsoft] didn't agree. They thought that trying to compete with SegaNet would have been too difficult, that we wouldn't be able to offer a true competitive enough alternative. Or that we wouldn't be able to have a killer app. In the end,I decided to give the idea to Nokia, in the hopes they would still help turn the industry towards PC's, SEGA was devouring far too many PC developers for my taste. I'd let them handle it, but of course I decided to not be as hands-on with it - so they put it - as Sony was with Sega. What Nokia wanted to do in way of design and things like that was up to them, we just gave them the idea and agreed to help them out with the internet." - Bill Gates, 2012 interview
"Nokia entering the gaming market, at first I was honestly a bit rather shocked that they of all people were going to be my upcoming competition. I had my utter confidence in the Neptune though, I knew there was not a chance in hell that they could beat us. Not even Nintendo could at this point. So for once we were pretty much business as usual, you could say we finally knew what Nintendo was feeling like back in the 1980's when this all started." - Tom Kalinske, 2012 interview
E3 2000 - ELECTRONIC ENTERTAINMENT EXPO WIKI GUIDE
The hottest ticket at E3 2000 was a five-minute video clip that Konami showed every hour on the hour on an gigantic screen outside its booth. That video showed scenes from Metal Gear Solid 2. People started to pack around the screen 10 minutes ahead of time. By the time the video started, hundreds of people would have crammed in to watch it.
The things that make MGS2's visuals so impressive were the little details. The footage included close ups of characters, amazing rain effects, and a gunfight in a ship's galley in which bullets hit food and bottles. Glass and melons sprayed convincingly.
Game Boy played well against the big boys in 2000. It had been more than a decade since Nintendo launched its original Game Boy and Nintendo announced selling its 100 millionth Game Boy the month of the show (Very convenient, but ate the stuff up). Instead of showing new game hardware, Nintendo showed games. Rare, for the N64, resurrected Conker. In the past, Conker had been a fluffy squirrel destined for kids games. There'd even been a family friendly Conker game on Game Boy. That changed. Conker's Bad Fur Day was a game about a big-eyed, fluffy-tailed little squirrel who drank beer, urinated on selected enemies, and brought a certain South Park appeal to Nintendo's generally Disney-esque line-up. As squirrels go, Conker was more Chippendales than Chip and Dale, but Nintendo was not planning on selling the game to children.
One company that continually made a big splash at E3 was Gathering of Developers. This was a company that liked to be known by the appellations "GOD Games," and everything about them said "I'm a rebel." From GOD Games came such ultra-violent games Max Payne and Rune. Gathering of Developers did not actually display its wares on the show floor, it set up its "Promised Land" ring of trailers, in a parking lot across the street from the L.A. Convention Center.
Understand, the Columbine High School shootings happened six months before this show and the boys who committed the crime were known DOOM enthusiasts. A new and far more caustic hearing on video game was underway in Washington D.C., and there were protests outside the show.
Back on the floor, 3DO put on a show of its own as it fought for survival. Sega & Sony had already launched Neptune in Japan; and it had a treasure trove of A+ games, it was clear that SEGA had all the momentum. To counter this, 3DO tried their hardest to focus on what everyone wanted. MGS2 and Tekken Tag Tournment were both M2 exclusives people were paying attention to, and a fourth Gex game was also shown off as being in development, as was the third installment in the D series, D3. Namco also presented Ms. Pac-Man Maze Madness, though that would also see an N64 release later on too.
While 3DO was really trying to push hard, SEGA & Sony yet again stole the show. They showed Sonic Adventure's Millenium Edition remake right alongside the sequel Sonic Adventure 2.
They also made a big deal about the motem, announcing several games that would use the motem including a football game that ran beautifully over the modem as well as announcements of Neptune championship competitions featuring some of it's games (namely Sonic Adventure: Millenium Edition). SEGA also had go-go dancers in cages to announce the coming of Space Channel 5, and they also had Samba de Amigo - a music ryhtym game to be played with inventine maracca controllers.
Then there was Seaman, a strange product in which people raised and interacted with a smart-mouthed fish. The game came with a microphone.
As for Shenmue, it was one of the titles that people were very impressed with. It had the biggest budget of any game SEGA ever put out, and already Japan considered it one of the best games ever made - and it looked quite impressive during the show too. It had a lot of critics and press glued to it. During the show, SEGA unveiled SEGANet, a new ISP. That summer, people could sign on to a two-year contract with SEGANet and receive a free Neptune.
3DO had a hot booth, some of the best games that people practically drooled over (or at least MGS2) but SEGA had the hotter booth with the most generous offer, especially the soon-to-be-released Neptune that absolutely stole the show.
The big story of this year's E3 was going to be either SEGA stepping up to the plate by releasing Neptune on time and with a lot games at a good price or SEGA condemning itself by missing any of the above. SEGA, still being represented by Tom Kalinske, opted to do everything right with its U.S. release. Neptune would be released on October 26 for $299 with 51+ games scheduled by Christmas. Good news for SEGA, bad news for 3DO.
E3 2000 definitely made 3DO realize they needed more than what they had. While many of the M2 games demoed at the show were fairly disappointing, there were some true standouts. Tekken Tag Tournament looked good. As mentioned before, there was this little thing called Metal Gear Solid 2.
Then, there was the elephant in the room - Nokia. Just months prior to the show did they reveal intention to enter the market with their mysterious "Project Ursa". While there were skeptics, there were just as many people wondering possibilities that the new contender could give to the table.
Project Ursa itself had initially begun life as a Microsoft project, but after deciding not to go ahead with the project Microsoft gave what they had developed to Nokia (who they had a minor partnership with for Nokia's phone lines), and Nokia proceeded with tweaking the project into their own. While Nokia was a completely new name to the gaming scene, for a first ever E3 appearance they did pretty well - though they did not really have much to show outside of proposed hardware capabilities - and they seemed pretty good.
One of the main things they showed off was something that they had been working on with DICE - a war themed game that seemed pretty impressive in all honesty.
In the way of other third party developers, Fujiwara was beginning to see that they needed another big name other than Fireborne and after growing in size over the years began to increase their creative juices. They revealed plans to have their own mascot character to stand alongside Sonic, Mario, Gex, Pac-man, Mega-man and Spyro. Their character was actually a human, but one in a much more family friendly setting than that of Fireborne, and of course he was to star in a platformer.
Fujiwara also revealed Fireborne III: Origins, which was to be the third installment and prequel for the Fireborne series. Other titles they showed off were a return to 2D graphics in the forms of more traditional RPGs and graphic novel style games, marketed primarily for Japan but with localizations planned.
Speaking of Mega-man, Capcom was continuing to have major attention with the Resident Evil franchise and were displaying Marvel vs Capcom 2 alongside Mega Man Legends 2.
In addition, there was Project X, now released as the Nuon. Effectively it was a game console of sorts that was built into DVD players, the technology made by VM Labs but given to DVD Player manufacturers. A novel idea, but everyone forgot it even existed especially given how few games there were and how different it was from the other competitors - if you even considered it a competitor at all.
Overall, the 6th E3 was in many ways the beginning of the industry's greatest changes. Times were changing, and the faces of the industry were going to have to either adapt or be left behind as relics of the past.
- IGN, 2012
"The 3DO M2 was a fantastic console, a very big improvement from it's predecessor. But it did have a problem, and it's that it's game library still just didn't add up to it's competition. SEGA especially steamrolled it but Nintendo as always was not much different. Sure the M2 had Gex, Metal Gear Solid, Klonoa, Tekken, D2 and Legacy of Kain - but there was no hope for it against the Neptune. Not only did it's nemesis have both a more powerful CPU AND GPU, but it's line-up at launch was both enormous and borderline heavenly. There was no way even Nintendo could've competed with such a launch. Worse still for the M2, most of the games people really wanted would not be ready until after it's mortal enemy's launch. 3DO really tried to fight the fight, but it was out of their control at this point." - IGN Forums, 2014
"Sega and Sony were and are E3's biggest hogs. Especially in the early shows, I swear they always had the most Godzilla sized booth compared to everyone else. It was like they were a giant planet and everyone else was orbiting around them."
"To be fair, they were two major companies working together. Nothing will ever top their combined booth sizes from E3 '95 though. Good lord." - IGN Forums, 2013
FIREBORNE III: ORIGINS
June, 2000
It's time to see how the world of Fireborne started in the new hot game of the series, Fireborne III: Origins.
See how the empire started, see amazing 3D enviornments, play through a storyline as tragic as it is adventurous, go back to your roots only in 3, learn the tale of the dragons and how a planet of many became a planet of one.
From Fujiwara
Only for 3DO M2
- Electronic Gaming Monthly, in Japan Fireborne III was also released for Sega Neptune.
YIN-YANG
June, 2000
Fujiwara brings you what is going to be your latest adventure and the newest of their great franchises: Yin-Yang.
There are many people in the world, but despite that the cosmos divide them into roughly two alignments. Those who are Yin, and those who are Yang. Now this is not simply good and evil, as people who are Yang have some Yin in them, and even the other way around. However, there is one person in the world who follows both alignments.
Meet Dochira, the one who can switch between both Yin and Yang. Switch between the two opposing alignments carefully on your quest to discover your alignment - a quest of your own choosing. Use your respective Yin and Yang forms to deal with certain enemies or obstacles, but choose your own adventure - choose who you follow carefully.
Only you can choose what path you follow. Are you Yin? Are you Yang? Are you something else?
Available now for 3DO M2, coming to Sega Neptune this holiday season.
- Electronic Gaming Monthly.
"Yin-Yang ultimately became one of Fujiwara's best selling titles,with the Fireborne games doing alright but admittedly getting a bit boring after the 3D outing."
"Didn't Dochira become basically their mascot?"
"Pretty much."
- YouTube comments, 2010's
JET SET RADIO
June, 2000
From SEGA comes what is perhaps the best experience yet, and only for Neptune system!
Enjoy the sight of cel-shaded graphics, giving true look of animation to the game experience!
Play the life of a rebel on the run from the law for the crime of self expression through grafitti wall art!
Skate your away out of challenges and obstacles, use trick battles to unlock new playable characters!
Time yourself so that you don't fail, make sure to get every graffiti spot before it runs out or else you shall lose!
Available only on Sega Neptune!
- Dengeki Neptune Magazine, roughly translated. Jet Set Radio would be a launch title for Neptune's American and European launches.
THE NINTENDO SATELLAVIEW - A RETROSPECTIVE
For the Super Famicom, a creation that was truly a Nintendo creation was the Satellaview - Satellite for the Super Nintendo! Yeah, in a way that's basically what it was. Released only in Japan around April of 1995, it was a satellite modem that attached to the bottom of the Super Famicom, and was designed to recieve signals and broadcasts from the TV station WOWOW's susidiary St.GIGA.
While it's not the only obscure Nintendo creation that was released only in Japan, it is one of the more noteworthy ones as it actually supports some decent and practically unknown games for itself - including Zelda titles.
Users would be able to have both male and female avatars for this game called BS-X: The Story of the Town Whose Name was Stolen. While it took the form of a game, it's actual purpose was basically an interactive menu system. With your avatar, you'd move throughout a virtual town, with houses and shops serving as download locations where you could directly download games, game data or even digital magazines into temporary memory locations - though they only stayed until you downloaded something else.
Apart from downloads, players could also travel to in-game locations such as the Wall Newspaper Co. to read brief text-only postcard-like messages from St.GIGA and Nintendo that announced contest winners, revealed future games and future programming schedule details, and served to raise awareness for celebrity events relating to SoundLink Magazine performers' off-Satellaview activities. You were also equipped with an inventory, and the in-game currency that could be spent on items fromtelephone cards, vehicle tickets, fish bait to even shoes that would enable the player to dash rather than walk everywhere. While the BS-X application cartridge had none of the challenges typically associated with games, it featured a plot of sorts and thus can be considered a video game in a narratalogical sense - since actual broadcasts from WOWOW would be sent into the game and be played live. This is a feature mostly unavailable in modern emulations though, for obvious reasons. This broadcasting even occurred during the games.
Now, the Zelda games.
There were actually 3 Zelda titles released for the Satellaview in it's day, all of them featuring the SoundLink narration broadcasts and all of them presumed to be part of the Zelda timeline as well as having their own stories unique to them! Apparently, as you played the games the broadcasts actually would play out the plot for you - though of course it was all only in Japanese. You also played as your avatar, rather than Link, making this one of the few Zelda games where - while not actually playing as Zelda - you don't actually play as Link. This offers credit to the idea that it takes place during Link's Awakening, or perhaps during a later Zelda game - if not earlier. While footage of them does exist and the games can now be emulated rather than lost forever, the broadcasts are not present in the actual emulation. In addition, while I said they are presumed to be part of the main Zelda timeline, as I also said it is heavily debated on where it is placed in the timeline or if it's even canon to it at all. After all it's not like they have ever been re-released, and it's doubtful they ever will be for that matter.
Despite all of that, though, the Satellaview still had it's time come. By June 2000, the end had come. Sales and Subscriptions were dropping, and in all fairness this is not all that shocking considering how royally Nintendo had been dethroned in Japan's home console ring by Sega and the fact the Neptune was released in March of that same year. Though creative and classic Nintendo ingenuity, it was basically on a console that was outdated - still fun and wonderful to revisit, but past it's prime. With the Nintendo 64 still marching on and Project Dolphin still in development, it's easy to see it just made sense to discontinue the Satellaview.
In addition, by system standards it was never truly all that popular.
Sadly, since it was only released in Japan and no American equivelant was ever made, or even European but that probably would have been a mess, people basically either forgot about, were unaware, or completely dismissed it's existence.
- YouTube, 2017
3DO PURCHASES BUNGIE
July, 2000
It seems like a surprise development has occurred in the industry! Panasonic's 3DO division has purchased PC & Mac developer Bungie - crafters of Marathon and currently in production of Halo, and thus have taken command of all properties made or in development by the studio!
This purchase is not completely without reason, 3DO just four or so years ago established a studio in Redmond dedicated to PC game development, thus showing they indeed have had an interest in the platform for a time. It is only natural that the company trying it's hardest to fight both Sega (and Sony) and Nintendo would something that's garnering the attention that Halo is.
According to what we know though, this purchase coincides with a major change in the way Halo is being developed - but no further details have been released just yet.
- Next Generation Magazine
NOKIA PURCHASES DICE + MORE INFORMATION ON URSA
July, 2000
Fresh off of Bungie's purchase by 3DO, comes another surprising buy-out! This time, new up and coming gaming company and mobile phone giant Nokia has purchased game developer DICE - who are currently working on a game known as Battlefield. Presumably, the game will be a launch title or in general an exclusive for the Project Ursa console once it is finalized.
This is also not the only expansion Nokia has made, earlier in the year - right after announcing their entrance into the market, they officially established Nokia Studios in Finland to focus on first party video game development - and they are still looking for more expansion as far as we can tell.
Indeed it's been let out that they are working with Microsoft not only with software for their mobile phones but also with internet connectivity for Project Ursa. Unfortunately, no further details other than that have been released.
While the community as a whole is still skeptical about Nokia's ability to succeed, especially given how much 3DO is beginning to feel the heat, who knows what the future may hold.
- Next Generation Magazine
COSMO PROTECTORS
July, 2000
From Fujiwara comes the latest and one of the greatest experiences you're going to have for a long time not only today, but far into the future.
With 2D graphics that make the days of old look primitive, you take control of one of many galactic protectors - sworn to protect the universe from all whom threaten the balance of power. Just in time too, because a major threat is already revealing itself.
You weild great power with tremendous potential, but your enemies are evenly matched. You will need skill and wit at hardcore levels if you want to get anywhere in this game.
Get ready for a battle to protect the cosmos themselves.
Only available on 3DO M2
- Electronic Gaming Monthly. Cosmo Protectors was released in Japan on the Neptune.
SEAMAN
August, 2000
It is the most immersive journey you will have played as of late.
A mysterious species has been found originating from Egypt, discovered to be connected to ancient legends as well as mythology, believed to possibly hold supernatural capabilities.
You are entrusted to look after this 'Seaman', and learn from it as much as it learns from you.
Only on Neptune
- Dengeki Neptune magazine, roughly translated.
THE DOLPHIN: NAMED GAMECUBE
August, 2000
Of the two upcoming consoles for this next gaming generation, the first of the two to recieve it's finalized name is none other than the Nintendo GameCube, which is the final product name of the 'Project Dolphin' system Nintendo is preparing for release some time next year. This was revealed in a press conference held in Japan this month.
According to the press release, the GameCube is planned to feature DVD playback capabilities thanks to a partnership Nintendo has made with Samsung - but will not be backwards compatible with previous Nintendo hardware as far as we know so far.
However, this is in large part due to Nintendo keeping to their word on adopting discs as a format rather than remaining with cartridges - something which proved to cost them a lot of third party support with the Nintendo 64, which still currently remains on the market though has struggled to battle against Sega & Sony's Saturn outside of North America and now has to contend with the two's Neptune.
Nintendo is perhaps one of the most profilic and well known video game company in the world, having made many of he most cherished titles of gaming history - both in home consoles and arcades. Though not actually the first to enter the market, through creativity and ingenuity they have kept their name well known on an international scale. While they once dominated the Japanese and North American markets - being a total phenomenon during the 1980's, they never were able to heavily break into the European market until relatively recently, and even then they remain second to Sega in the region. In addition, they have lost a large ammount of American market share in the home console market to Sega and have virtually become dethroned by them entirely in Japan. However, despite these recent hardships Nintendo remains one of the richer companies in the gaming industry thanks in large part due to continuing to dominate the handheld market due to the tremendous success that their Gameboy has been.
With the GameCube's name having been finalized, only Nokia's 'Project Ursa' remains still using it's development codename at the moment - as far as the public is aware.
- Los Angeles Times
THE TIGER GAME.COM - A RETROSPECTIVE
Released in 1997, the Tiger Game.com was a handheld console to compete with the Gameboy in the later years of it's lifespan, and lasted until 2000. Made by Tiger Electronics, it's probably one of the least liked systems in the entire industry. It's games are all monochrome at a time when even the Gameboy Color was on it's way, and was competing in Japan against the WonderSwan and overall against both the Neo Geo Pocket and the GameBoy. While it had a modem and could connect online to check your email and whatnot, it still needed to be hooked up in order to actually use it for that - making it seem redundant. It also offered a few built in games that are common PC fair in all honesty, and had a lot of other PDA functions. It's most notable function though was it being one of - if not the - first systems to have a touchscreen. Other than that though there's not really much to write home about.
Games for the Game.com were notoriously of poor quality, and often were remakes of far beyond superior games. Controls were often clunky and slow,and these 'ports' were needless to say always heavily watered down. There's even Sonic Jam on this thing, presumably released as they were discontinuing the Game Gear. It sucks. Badly.
Really, there is no reason to get this thing. The only thing worse than it was it's brother, the R-Zone. Oh and maybe the Jaguar CD. But for once that might actually be debatable.
- YouTube, September 2017
THE NEPTUNE IS IN ORBIT
October, 2000
The day has arrived.
The Sega Neptune, perhaps the most anticipated console of all time, has been released for public consumption. And trust us when we see that everyone is hooked on it already. All of the things you heard about it from Japan is true - it's the best system on the market up to this point.
The hardware is the most powerful set of chips yet devised, with a powerful CPU clocked at 300 MHz codenamed "Triton", and a GPU from Sega themselves clocked in at 155 MHz and sports the most advanced if not gorgeous graphical capabilities on the market - blowing M2 straight out of the water. It's RAM and memory storage capabilities are through the roof as well, no more need for massive cartridges nor sliding over to the console, you can take out the memory card straight from the controller itself. You can even plug it into a bundled mini handheld to play special mini games from it!
With a built-in modem, you can connect to the internet like never before and enjoy online multiplayer and communicating via SegaNet, which SEGA announces they will soon centralize into an international service - which may result in a temporary outage of the site.
Then, the games. This is going to be brief descriptions, but it's because this launch line-up is so massively long that we can't possibly do all the games justice. You would think that a large launch might mean sub-par games, but not here. The top games to get are quite possibly some of the best games ever made.
Things aren't looking good for 3DO or Nintendo with a line-up like this:
Sonic Adventure: Milennium Edition (SEGA)
Shenmue (SEGA)
Sega Bass Fishing (SEGA)
Seaman (SEGA)
Space Channel 5 (SEGA)
Jet Set Radio (SEGA)
Sega Film Studio (SEGA)
Samba de Amigo (SEGA)
House of the Dead 2 (SEGA)
NiGHTS into Dreams 2000 (SEGA)
Crazy Taxi (SEGA)
Virtua Fighter 3tb (SEGA)
NFL 2K (SEGA)
NBA 2K (SEGA)
Sega Rally 2 (SEGA)
FantaVision (SCEI)
Toy Commander (No Cliché)
Blue Stinger (Climax Graphics)
Ready 2 Rumble Boxing: Round 2 (Midway)
Smuggler's Run (Rockstar)
Street Fighter EX3 (Capcom)
SSX (EA)
X-Squad (EA)
Madden NFL 2001 (EA)
NHL 2001 (EA)
Kessen (EA)
Midnight Club (Rockstar)
Q-Ball Billards Master (Take-Two Interactive)
Yin-Yang (Fujiwara)
Orphen (Activision)
Gun Griffon Blaze (Working Designs)
Evergrace (Agetec)
Eternal Ring (Agetec)
Armored Core 2 (Agetec)
Dead or Alive 2: Hardcore (Tecmo)
Dynasty Warriors 2 (Koei)
Unreal Tournament (Infogrames)
Wild Wild Racing (Interplay)
TimeSplitters (Eidos)
See the next few pages for more detailed descriptions on the games.
Can we just take a moment to soak in the fact that we have a grand total of 39 games coming out at launch? With more probably going to be available at launch for Europe! This is quite possibly the biggest launch line-up we've ever seen - in both size and quality!
Aside from the obligatory sports games, most of the hot sellers right now are Sonic Advemture: ME and Shenmue, with the latter being considered rightfuly one of the best games ever made. It might even become a best seller at this rate! Seaman is also eccentric, and might get a following. Really, all of Sega's first party titles here from Samba to Space Channel and even Jet Set & their fishing/sports games are all doing well in critics and sales right now.
They appear to be in a bit of conflict with EA though, over their new sports games. Most of EA's titles for the Neptune are also being released for the M2 either within this month or the coming ones.
The Next Generation is here, whether you like it or not. You've just got to deal with it.
- Next Generation magazine
3DO M2 - OCTOBER LINE-UP & MORE
October, 2000
While the Neptune has reached it's orbit and is all the rage across the entire world with it's European launch still on the way and both Nintendo & Nokia keeping their business pretty top secret, 3DO has released a line-up of upcoming games for their system for this month and holiday season! Some of these will however be shared with the Neptune.
Coming within the month or the holiday season:
Ms. Pac-Man Maze Madness (Namco)
Tekken Tag Tournament (Namco)
Ridge Racer V (Namco)
Silent Scope (Konami)
The Grinch (Konami)
ESPN International Track and Field (Konami)
ESPN X-Games Snowboarding (Konami)
D3 (WARP)
SSX (EA)
NHL 2001 (EA)
Madden NFL 2001 (EA)
TimeSplitters (Eidos)
And a fair bit more, too. See next pages for details.
Overall, this is a pretty solid list of upcoming releases in all fairness - though with M2 sales beginning to see a sharp decline it remains to be seen whether or not these titles will be best sellers on the market.
In addition to these titles, we have new information about games scheduled for an M2 release next year. These titles include Legacy of Kain: Soul Reaver 2, Metal Gear Solid 2, and the upcoming Gex 4. All of these games are as far as we know M2 exclusives. There is also Halo, which 3DO is also claiming will be ready for a 2001 release. Further details about these games and more on Pages 16, 17 and 18.
- Electronic Gaming Monthly
THE NEPTUNE REACHES EUROPE
November, 2000
The Gaming King of Europe has struck again. The Sega Neptune at last has reached European shores, and it's reached us with quite near 50 or so launch titles ready for being sold out this holiday season!
Everything you've heard from Japan and America is true.
Best Graphics? Check.
Best CPU? Check.
DVD playback? Check.
Built-in modem? Check.
SegaNet? Check.
Memory cards into your controller? Check.
Some of the best games ever made? Check.
With such a large launch line-up, the Neptune is sure to dominate the world of gaming on a worldwide scale, much like it's predecessor the Saturn. In addition, the Neptune is backwards compatible with all Saturn software, so if you happened to be one of the rarities who missed out on the Saturn craze you can easily pick yourself up some game copies and a Neptune to make up for it!
The list of games and info on them can be found on pages 20 through 24.
- Eurogamer magazine
SEGA SHUFFLE
November, 2000
What do you get when HudsonSoft, SEGA and Sonic Team work together on a game? Sega Shuffle, that's what!
An all new 4 player party game from Sega, only for the Neptune game system! Play not only as Sonic, but also as various others from the Sega line-up, including Sonic and his friends, Ulala, Beat, Samba and even Elliot & Claris- andd many more faces both old and new from the vast line-up of Sega stars!
What are they gathering here in a crossover of epic dream proportions for? Well, play the game and find out! It's one of the glorious titles available at launch here in Europe for the Neptune, and will be released elsewhere in the coming weeks!
- Eurogamer magazine
"The holiday season of 2000 was a complete and total disaster for us. After what was looking to be 3 years of smooth sailing, Sega & Sony basically took over the entire market. Nobody wanted an M2 anymore. I tried to step up my game, especially with advertising, but it was to no avail. Trip was already trying to get Panasonic to develop an 'M3' console, while I was increasingly becoming a bit less optimistic than him about the logistics and financial ability to actually pull off a third 3DO system." - Laura de la Cruz, 2012 interview
"Looking back now, how idealistic the 3DO venture was from the very beginning. It really could have worked the way I really wanted it to had I not had to jack up the price so much and not made the fee so small. Panasonic fixed those issues with the M2, but when SEGA unveiled their next system after the Saturn, everything just went downhill from there. We went from the highest sales we'd ever had to a steep and unyielding decline. I was certain though that we'd sold enough units to make an M3, so to speak, but Panasonic and even de la Cruz seemed more skeptical than me." - Trip Hawkins, 2012 interview.7
"What hurt 3DO the most was that it had to compete one-on-one against SEGA & Sony while Nintendo - and newcomer Nokia - were still getting their consoles ready for the upcoming year. The thing was, there was really no contest. SEGA & Sony clobbered 3DO thoroughly, with a vastly superior software library, vastly superior hardware and last but not least much less of an reliance on third party developers. Konami and Namco basically carried the 3DO and the M2, even if around the M2's time 3DO did begin to acquire more first party developers." - IGN, 2012
D3
From WARP, and only for the 3DO M2, comes the company's swan song to the gaming world and thus the final game in the D series.
For the final game in the series, we return to Laura yet again - this time she has to traverse the Canadian wilderness after an airplane trip went horribly wrong thanks to a terrorist group taking control of the plane. Waking up in a small cabin with a poet named Kimberly Fox, it is learned that not only have 10 days passed, but there are 8 days unaccounted for. Laura then sets out into the wilderness in order to investigate the possibility of contacting the outside world and seeking out other survivors only to discover that more strange, hideous creatures are lurking in the area, much to her (and probably your) horror.
Explore the vast tundra of Canada and make sure you look around all your surroundings carefully to the latter. Be prepared for random battles against terrifying foes and make sure to defeat them, for the experience is definitely needed.
Take pictures, hunt for food, and equip yourself for horror one last time.
Only available on 3DO M2.
- 3DO Magazine . Following this game's release, WARP left the gaming industry as it became Superwarp.
THE 1ST ANNUAL NEPTUNE CHAMPIONSHIP NEXT YEAR
November, 2000
SEGA, the video game veteran and giant who is practically king of the industry has announced that it will be hosting this upcoming February 2001 the 1st annual Sega Neptune championships, a gaming competition featuring their latest hit title Sonic Adventure: Milennium Edition.
The championship, to be held in Las Vegas, will be to determine who is the best Sonic Adventure player, the one to recieve such an honour will be given $15,000 and get a photo op with the legendary Yuji Naka himself. However, everyone will still be partying heartily with arcade games aplenty and even 311 rocking the night away! Did we mention a lot of other surprise celebs are gonna be there too?
Specifically, Jimmy Kimmel and Eric Christian Olsen will be there as well as key members of SCEI & Sonic Team and no doubt some serious gaming masters.
If you think you're one of the best, you should get yourself a ticket ASAP.
- Electronic Gaming Monthly
FUJIWARA FIGHT CLUB
December, 2000
It's time to join the club.
The Fujiwara fight club.
In the world of 3D games ranging from adventures of the Sonic kind, quests of the Zelda kind and so many sports that we can hardly count them, comes a truly class act of the 2D variety from the minds at Fujiwara (previously known for Fireborne I, II & III as well as Yin-Yang).
Play from a selection of over 20 characters, and fight your way through the club with the arcade perfect graphics visible not only in the characters but in every inch of the enviornment.
Learn the special moves, unlock all the characters and even alternative attire for them. Discover all of the secrets. Fight to the very last breath.
Only on Sega Neptune.
- Electronic Gaming Monthly
PHANTASY STAR ONLINE
December, 2000
The homeworld as been destroyed, but hope has not. The Pioneer Project has begun in order to search for a new planet to settle. Enter the planet Ragol, which appeared to be perfect to sustain advanced civilization lifestyles. However, Pioneer I was lost not long after Pioneer 2 arrived with the majority of refugees.
Enter the Hunters, sent to Ragol's surface to investigate the dissapearance of Pioneer 1 and the large explosion that accompanied it.
You will play as one of these Hunters.
Out of three major classes - Hunter, Ranger or Force - you will have to pick one. Will you be able to master the Hunter's close-ranged weaponry, or will you be better with the Ranger's more long distance firearm approach? Or perhaps you are adept at the Forces and their abilit to use techniques remiscent of what other RPG's call magic.
Either way, you must pick your class, customize your identity, and proceed.
Will be fully compatible with SegaNet for a truly immersive online multiplayer experience, something that only SEGA can offer you.
- SegaZone Magazine. Released in Japan during December of 2000, PSO would be released elsewhere in January & February of 2001. It would be a major critical and commercial success and expanded interest in online gaming.