(This is the main 1996 post, there will be a second 1996 post mostly focusing on reviewing/discussing the games & pop culture more in-detail)
FIREBORNE
December, 1995
A newcomer to the gaming scene has arrived in the form of Fujiwara, hailing from the land of Nara, Japan! Formed by former Nintendo employee Kazuhiko Tsukamoto, Fujiwara has just dropped a major bombshell onto the gaming scene - Fireborne!
In Fireborne, you play through a very well thought out and well written story involving the latest new up and coming young male hero - who goes simply by the name of Rai. He has it all - sweet young looks, spikey red hair, the ability to manipulate fire to his will thanks to an ancestry he is all to unaware of. The world that Rai lives is one taken over by an indivudal of tremendous power and a mysterious origin - establishing a malevolent empire in the process. While the aim of the game is to do what you can to weaken the warlord's grip over the world, how you go about doing this is actually up to you!
The gameplay of the game is set to be a combination of both a sidescrolling shooter and a platformer with elements of an RPG as well - Rai's fire abilities have both variety and range as well as power - though the enemies he faces also have much the same qualities. From what we've seen, this game is not going to just let you win because you want to - you're gonna have to make it for yourself!
You ready to burn down the house?
Available for the Sega Genesis, Sega CD, 3DO Interactive Multiplayer and Super Nintendo Entertainment System.
- Electronic Gaming Monthly
"From the very beginning of the Sega Saturn's launch, I was worried something like this might happen. Not very long after the Saturn had been launched into orbit and it began to sell as well as had been predicted, Nakayama contacted me and said he wanted to end support for the Mega Drive, or as I called it the Genesis, to focus completely on the Saturn. I didn't have any authority over what he did in Japan or what the boys in Europe did, but I tried to talk Nakayama out of it. I believed that the Genesis could still sell a few hundred thousand more units but he seemed to disagree with me." - Tom Kalinske, 2016 Interview with Sega Retro.
"I was concerned from the start that Nakayama might do things that could hinder our great triumph, so to speak. Once Sega of America let us know that Sega was planning to cut all support for the Sega Mega Drive and Mega CD add-on, which would lead to the cancellation of several ongoing projects, I grew a bit concerned. I informed Ohga of Nakayama's plan and he quickly made a move to speak with Nakayama about it. The arguments between the two became quite heated if I recall correctly." - Michael "Mickey" Schulhof, former head of Sony Computer Entertainment America, 2016 Interview with Sega Retro
"It was pretty obvious from the start that there was resentment from Sega of Japan towards it's European and American divisions, likely due to their previous marketing failure in the homeland. This was all too evident during the Saturn's development. If things were going to be successful in the long term, someone had to enforce Sega of Japan to let Sega of America and Sega Europe be autonomous while things were going well, which they were." - Ken Kutaragi, 2016 Interview with Sega Retro.
"The arguments got heated between all three parties pretty quickly, neither Ohga nor Nakayama wanted to back down but neither one of them wanted to end their partnership either after so much money was being made. Eventually though, Ohga's willpower won out and Nakayama conceded to letting Sega Europe and Sega of America decide for themselves when to eventually discontinue the Mega Drive - Genesis - if ever at all. From what I heard, the Board of Sega Japan weren't happy about this. However, I never had much another issue with them again, and in the long term it is what kept me in the business. " - Tom Kalinske, 2016 Interview with Sega Retro
"Nakayama-san was very shocked and outraged at what he percieved as Sony 'butting in' on Sega's internal affairs, trying to control Sega like a puppet. It was something the board of directors at the time feared was going to happen from the start. Ohga-san simply wished for Sega of Japan to allow Sega America and Sega Europe to be left to their own devices, and for Sega Japan to focus on Japan first and foremost. Nakayama-san did not like being told what to do. Ultimately it was Chairman Okawa-san that convinced Nakayama-san to concede to Ohga-san's demands." - Anonymous Sega insider, 2017 interview.
"One major change in the industry was the increase of Sonic's popularity - even in Japan. Largely due to the Saturn selling well, though I'm sure Sony's marketing schemes had something to do with it - since all of the Sega CD ports and games they made for Sega were tweaked and released as Japanese exclusive Saturn games. There was also a two part OVA series that actually pitted Sonic against Metal Sonic released very early in 1996, though oddly enough this OVA featured a completely unique version of Sonic's world compared to what we've seen and had major Sonic CD vibes from it's animation style." - YouTube, Sonic the Hedgehog Retrospective, 2011
"With Sega looking like it was about to dominate the world, one couldn't help but ask what Nintendo was doing at this time. The answer was failing. Plain and simple, the Virtual Boy was a failure. Covered with warning labels, Japanese people preferring to run to Sonic and the Saturn like a messiah - I legit heard that Sega and Sony ran a Japanese ad campaign for Sonic games that implied 'Sonic would never blind you' or something like that just to rub it in - either way you looked at it the Virtual Boy was just a failure. Luckily for the house of Mario through, the Super Nintendo still had some great hits to fire out for itself - especially from RARE. The sequels to Donkey Kong Country were fantastic, as were most First and Second Party Nintendo titles. Really, they should have just scrapped the Virtual Boy and waited for the 64 - because it's only when that thing came out that the failing stopped. So yes, please put your pitch forks down." - Leon Lee, The Great Debate: Sonic vs Mario, YouTube, 2011
"Behind the scenes, things weren't looking good for Nintendo. Yamauchi was not very happy with Sega's sudden dominance that seemed to have no end, but he was determined that he would not let them go unrivaled for long. Most of all though, was the continued loss of key third party supporters. The scandal behind why Argonaut left Nintendo's side is one that is quite controversial, they claim that Miyamoto-san 'stole' their idea for a 3D Platformer title that they had proposed as a possible Yoshi game, but those who restate that claim I do not think know the full story. Though I will admit, Yamauchi-san telling Square 'We don't need you, you need us' - in quite a more aggressive tone, was a definite mistake. We could not have foretold how successful their project would have been. However, we had quite a few tricks up our sleeves as well, and in the end we did get a long quite fine." - Anonymous Nintendo insider, 2017 interview
"The only part of the market Sega failed to trample Nintendo in by 1996 was the handheld market - which had as a whole been slowly declining. That is, until Nintendo and GameFreak unveiled Pokemon Red & Blue to the world on February 27. Little did the world know that while it started slow, oh boy....it was going to pick up so much steam." - YouTube, The History of Pokemon, 2010
"Pokemon. Oh boy, Pokemon. That's what I will admit is fun about being Nintendo's rival, they always have one more trick up their sleeve just when you think they're down for the count - and it's quite challenging trying to find ways to combat their little tricks too. It's a challenge I've accepted since '91 though, and one I've welcomed too." - Tom Kalinske, 2016 Interview with Sega Retro
"From the very start, 1996 was shaping up to be a very unique year for gaming. You had everyone waiting for Nintendo's next console, one which back in November the Japanese actually got a taste of - by that point it was renamed the Nintendo 64, while everyone was also laughing at the Virtual Boy, Sega was selling like mad, 3DO was doing better than before but not really comparable to the other two, Atari was disappearing into the shadows and being forgotten about - the Atari Jaguar was literally just discontinued without an announcement, and even Apple and Bandai partnering up on some Home console named the 'Pippin' in March. In both Japan and North America though, the Pippin went absolutely nowhere." - IGN: The History of Gaming: 1996, 2016
SUPER MARIO RPG
March, 1996
You can't just run away from your problems anymore. From now on, you'll have to think on your feet.
Jumping, ducking and dodging have always been a critical part of any button-bashing Mario adventure. But with the new Super Mario RPG you'll also be pushing every brain cell you've got. That's right. You and the world's most heroic plumber will have to battle through all the twists, turns and thumb-numbing action of a classic Mario adventure. Plus, meet the mental challenge as the story unfolds in this fully-rendered role-playing game! It's the best of both worlds. One minute your neck and neck at the Yoshi races. The next you're gambling the night away at the Grate Guy's Casino. And, in between, you'll have to test your brains on mind-mushing riddles and new action-puzzles. Of course you'll find plenty of new friends who can help out. But they'll need your help in return. Without you, Mallow will never find his true family. Geno will never become a real boy. And Booster will never find a bride. You'll also bump into all kinds of new baddies, plus classic goons from every Mario game in history. Only now they're rendered in ACM with a 3-D, three-quarter overhead view. So get ready for all kinds of new Nintendo action and brain-bending Square Soft adventure. Remember, running and jumping is a great start. But this time around you'll also need plenty of brains to finish.
- Nintendo Power advertisement for the Super Mario RPG, released for the SNES on March 9 1996, it received critical acclaim and commercial success - one of the highest selling game in Japan for 1996.
TEKKEN 2 FOR THE 3DO!
March, 1996
You might wanna schedule a training session at your local dojo, cuz Tekken 2 has just arrived on the 3DO - and the 3DO only! Now with even more special additions! Reverse your enemies attacks, use back throws, chain throws and two special characters can even use the sidestep! Among other awesome additions to the sweet, classic Tekken gameplay that only the folks over at Namco could bring you! If you own a 3DO, which you should if you are reading this, then why don't you own Tekken 2 yet? Are you waiting for Sega to make this for you?
Be prepared for the fight of your life in the latest installment of the Tekken series, one of the 3DO's greatest hits, straight from the Arcades and into your living room - all designed by the same guy who made that Virtua whatever series too! Oh, and did we also mention that this game is not in Full Motion Video, but flow blown 3D? In case any of you are unfamiliar with the way Namco does things around here.
So seriously, why are you still reading this instead of running off to your local game store?
- 3DO Magazine advertisement for Tekken 2, home console port released on March 29 1996.
SONIC THE HEDGEHOG 3 & KNUCKLES CD
April, 1996
Here comes the Hedgehog, right back onto the Sega Mega CD - yet another great crossover project between both Sony and Sega! I hope you didn't think it stopped existing, 'cos it's still got a lot left to show ya! Such as this, the should-have-been version of everyone's favourite third installment - Sonic the Hedgehog 3.....and Knuckles! Experience the game in the way it was meant to be played, completed. We've got it all. The Death Egg, Mecha Sonic, Knuckles' side of the story, a playable flying Tails, very addicting multiplayer mode, fast but expansive levels with tons of things to be on the look out for on your journey to stop the Doc, save feature fully intact, Knuckles, Tails and Sonic all accounted for, and every last inch of both Sonic 3 and Sonic & Knuckles present in this extra special Mega-CD edition! Not to mention, but an entirely redone CD soundtrack for your ears to sit back and enjoy the sound of! Not only that, but we actually added a few more features, cuz now Metal Sonic joins the multiplayer fun - among quite a few other goodies too!
So what are you waiting for? If you somehow missed out on this hit back in 1994, you might want to take your chance now before it's all sold out - because trust me, Sonic sells as fast as he runs!
- Segazone Advertisement for the Sega CD port of Sonic 3 & Knuckles, released in Europe on April 6, 1996 and in North America on April 13, 1996. In Japan it was released on February 2, 1996 as a Sega Saturn title with the original soundtrack left intact. One of the more notable aspects of the Saturn/CD port was it's glitch and sprite fixes.
PANZER DRAGOON II ZWEI
April, 1996
You ready for more of Panzer Dragoon? Well don't fret, because Sega has delivered! Get ready not for what happened after, but instead what happened before! Play as Jean-Luc Lundi who lives in a village cloaked in superstition, a place where any mutant coolias are killed. However, when Lundi finds a coolia that is mutated, he takes it upon himself to keep it and even name it. Thanks to this, he is able to take to the skies.
From there, the battle is on after the large ship named Shelcoof destroys Lundi's village in an attempt to kill his coolia. With that, the fight for payback and for life begins in a rail shooter with solid gameplay that only Panzer Dragoon could possibly give you.
- Electronic Gaming Monthly
DRAGONS OF THE EAST
May, 1996
From newcomer to the gaming scene Fujiwara comes a very unique RTS - Cup of Gold! Play through the history of East Asia during the late 19th Century and Early 20th Century - from 1890 to 1939, and try to change the course of history (or play it for yourself). You can play as the mighty Qing Dynasty, one of the Qing warlords, the Japanse, the Koreans, French Indochina, British Hong Kong, or even the Phillipines right as tensions between the mighty Qing and the Japanese were about to flare up!
Will you save the Qing and stay in power over China? Or will history stay the course? Or, will you be Japan and conquer everything in your path? Or will Korea manage to surprise the world? Heck, you could even be a warlord and break off from the Qing if you so choose!
The choice is yours, history is in your hands.
Available for Microsoft Windows, Sega-Sony Saturn, Super Nintendo Entertainment System and 3DO Interactive Multiplayer
- Electronic Gaming Monthly
E3 1996 - ELECTRONIC ENTERTAINMENT EXPO WIKI GUIDE
The 2nd Electronic Entertainment Expo took place between May 16-18, 1996 at the Los Angeles Convention Center.
A lot of things had happened between the first and second Electronic Entertainment Expos. By this time it had become clear that the launch of the Saturn was a triumphant success - Sega was bigger than ever before with the help of Sony backing them. Nintendo was in a quite awful spot with the Virtual Boy, but after what they showed of the Nintendo 64 to Japan in November it seems they had a turn around due for E3. 3DO was definitely the third place of the Big Three, and was already planning on moving on to another console soon by this point as well - sales picking up but not matching it's competitors at all. Atari was not even present at the second E3, their corporation effectively gone and the Jaguar quietly discontinued - Sega had basically destroyed it.
For the Gaming industry at large 1996 was coming off as a slow year. Sales for video games were slowing down compared to other years and there was a bit of talk about the possibility of another industry crash like the one back in 1983.
For their pre-E3 Party this year, Nintendo hired Cirque Soleil to perform at its pre-E3 party. Men on stilts waded through the crowded ballroom of the Biltmore Hotel. Acrobats performed weird stunts. It was a great show that might have been lost on many of the young game enthusiasts in attendance.
Nintendo was fresh off of unveiling their Nintendo 64 - formerly the Ultra 64, in Japan last November, but the big questions at E3 were "How good Nintendo's new hardware might be?", "How much would it cost?" and "How much game support it would recieve?". Up until that E3, the only games seen for N64 were half-completed versions of Super Mario 64 and Kirby Ball.
For Nintendo's showing, Ken Lobb and a guy only known as Isaac actually demonstrated the 3D Analog stick for the N64. Making Mario move around in circles just made everyone explode - so to speak. It was clear that Nintendo still had it.
Nintendo announced a price of $249.95 - though didn't do it as historically as their rival the year before. Super Mario 64 would be a pack-in game, but wasn't the only game to show - they showed off their port of DOOM, Pilot Wings 64, Goldeneye, Blast Dozer and Shadow of the Empire. Nintendo also revealed t he Game Boy Pocket - a new Game Boy that was 20% smaller and had a higher contrast screen.
For a second time in a row, Sega stole the show with a surprise announcement - they were dropping the Saturn to $199. It reminded everyone of that humiliating - for them - announcement of the year before. It has been said that after that announcement had been made that there was actually meeting of the hardware manufacturer leaders in which they agreed to never make any such announcements in 1996. However, Jim Whimms, who was the executive vice president and top dog at SCEA, claimed he never agreed to anything. "That was a meeting for presidents," said Whims. "I sure as hell was never invited."
Following that announcement from Sega, both 3DO and Nintendo tried to stay the course with their prices - but it didn't last. By the end of Day 1, Nintendo announced plans to match price with the N64, and 3DO did the same by Day 2.
Prices weren't all that Sega showed off though, because E3 1996 was when the first footage of the long awaited Saturn Sonic title were shown to the public. The crowd went absolutely bonkers - from what footage was shown it looked as impressive as Super Mario 64, and Sega even announced an analog controller to go along with the game. The release date for the game was given as 'Sonic Day, 1996', which was a code for June 23, 1996. The anniversary of when the first Sonic game released.
While Sonic was definitely the star of the show, other promising titles for the Saturn included NiGHTS into Dreams which actually came from Sonic Team itself and the coveted Saturn port of Virtua Fighter 3 right alongside a new fighting game - Fighting Vipers. We were also gonna get Tomb Raider, Bug Too! (sequel to 1995's Bug!), Mr. Bones, Virtua Fighter Kids, PaRappa the Rapper, Resident Evil, Die Hard Trilogy, Mortal Kombat Trilogy and oh so much more. The Saturn definitely had the most upcoming software - largely due to being every third party developer's average preffered system.
3DO's booth didn't recieve as much attention as Sega or Nintendo's, but Trip Hawkins' big announcement was that the 3DO M2 was no longer an add-on but was strictly going to be the upcoming console. For the most part the M2 would be overlooked, but from the prototype of D2 being shown alongside the talk of it being able to play DVDs it seemed like a pretty powerful piece of upcoming hardware. In the meantime though, the base 3DO still had a few more titles to release to the world - more exclusives from Namco as well as Konami which also began supporting the 3DO system as of late (Capcom was sticking with Nintendo).
Of the software shown for the 3DO Interactive Multiplayer, we were set to recieve Namco Musuem Volume 1 and Namco Musuem Volume 2 in the months after the show, as well as Rage Racer from Namco's side. For Konami, people were interested in the early prototype of what was the next Metal Gear Game - Metal Gear Solid. This had previously been teased in January's Konami release on 3DO - Policenauts.
Most of Konami's other titles - Vandal Hearts, Contra: Legacy of War, International Track & Field and Project Overkill were all going to be both 3DO and Saturn titles.
Microsoft also made a big splash at E3, 1996. Though all eyes were on Nintendo, 3DO and Sega, Microsoft had plenty of surprises in it's game efforts. The Redmond PC giant wanted the world to adopt Windows as a newe gaming platform, and to prove Windows was better than DOS. To this end, they started their own games initiative.
Microsoft's showing included Close Combat, a highly detailed World War II simulation with RT combat. They also showed off NBA Full Court Press - a basketball game, and a driving game known as Monster Truck Madness.
For PC game fans, this next set of games was remembered as the "Deadly Hell" line up. Microsoft also had two more games - Hell Bender and Deadly Tide. Hell Bender was a 3D futuristic flying shooter, and Deadly Tide was a rail shooter.
For third party developers outside of Konami and Namco, one of note was Argonaut games - who were previously one of Nintendo's greatest developers outside of RARE, only now they were suddenly on their own. They presented a 3D platformer intended to be a Saturn eclusive - Croc, only for the floor to be stolen by Mario (and Sonic). Croc looked pretty good at the time, but the problem was that the show had already been stolen. It is believed that Argonaut's people actually said they hoped Sonic outsold Mario - but no quotes of this actually exist.
Then came a newcomer to the scene, Fujiwara. Founded in Nara, Japan by a former Nintendo employee in Mid 1995 (some time after the first E3), they were mostly a PC, Sega and 3DO developer.They were mostly known for their 1995 release Fireborne, which was gearing up to be their flagship franchise. For E3 1996, Fujiwara's main announcements were the next game in the Fireborne series - Fireborne II, and an upcoming 3D game set in Anicent Egypt. Fireborne II was to be for both Saturn and 3DO, though the Egypt game was for PC.
Capcom meanwhile was continuing to pump out a lot of hits for the Saturn, Street Fighter games such as Alpha 2, along with Star Gladiator and Mega Man 8. Titles that were of keen interest to gamers. Capcom did say they would continue third party support for Nintendo too, but no mention of any support from them for 3DO.
However, the most important of all Capcom's titles was the one known as Resident Evil - set to be a Sega-Sony Saturn and Windows PC exclusive. A survival horror game, it blew the audience away and attracted a lot of attention over to Capcom and Sega's booths.
- IGN, 2012
SONIC THE FIGHTERS
June, 1996
Sonic the Hedgehog returns to the world of the arcades! This time, the blue bur is coming in the form of a fighting game - aptly named Sonic Championship! Already out in Japan, this tournament fighter for the Chaos Emeralds is coming out in the west next month, so you might wanna plan your arcade trip now because with the media craze surrounding that spikey blue hedgehog the arcades might just be packed over this cabinet!
- Electronic Gaming Monthly, this brief blurb was coincidentally on the same page as a rather large spread about two more major gaming titles of the year.
SONIC AND MARIO...SAME DAY, SAME YEAR, SAME INNOVATION, DIFFERENT CONSOLES
June, 1996
May this day forever go down in gaming history, June 23 1996. Sonic X-Treme (Sonic Saturn for Japan and Europe) and Super Mario 64......ON THE SAME DAY.
That's right, we're not decieving you. Both Sonic AND Mario have jumped into the world of 3D platforming....on the same day AND in the same year. Not only that, but this was also the anniversary of Sonic's first ever title too. The gaming press is going MAD over this, and so are we! We honestly can hardly tell which game is more revolutionary than the other! Both of them have accomplished the previously thought unthinkable - bringing the world of gaming into complete and full 3D. Yet, does this mean that the N64's bits don't mean everything? Does this mean Mario trumps Sonic in the end?
In our opinion, it comes down to taste. This isn't one of our review columns, so we can't say which one we prefer, especually since we aren't the S or the N. What we can tell you though is to look out for these things! Mario's truly inspiring quest takes him yet again through the Mushrom Kingdom to save Princess Peach from Bowser, only this time, he is in 3D and running (and jumping) around in an immensely fun 3D enviornment with wide open areas filled with exploration and platforming as well as puzzles and traditional Mario fun. Sonic X-Treme on the other hand retains that Arcade-esque experience that only Sega could deliver, but does it in a truly stunning way - Sonic too is fully 3D and speeds on through his enviornment in one of the most visually stunning performances we've seen. In addition, the storyline of Sonic's outing is simple yet so innovative for the time that it would be a crime for us to spoil it, but just like Mario the bare basics is having to go and defeat that bad ol' Doctor Robotnik yet again just like in the 2D days!
Either way, both of these titles are predicted to be the top sellers for the Saturn and the Nintendo 64 - even in Japan Sega is reporting high sales for the game just from the media circus around this date alone! Of course, Japan is in love with Mario too......only time will tell which of these games overcomes the other. One thing the entire industry can agree on though, is that this day will never be forgotten so long as video games are still a thing.
- Electronic Gaming Monthly
MARIO CRASHES SONIC'S ANNIVERSARY
June, 1996
Good. Lord.
June 23 couldn't be any more historic even if we were lying to you. Which don't worry, we're not.
Sonic Saturn and Super Mario 64 have been released....on the same day. Not only that, but today was the blue hedgehog's anniversary of all things! Sega and it's fans are already calling out the plumber for being such a party crasher!
The gaming press and critics couldn't be any more divided. For every one who looks to Super Mario 64 as yet another truly revolutionary Mario title, there is another that fires right back saying the 32-bit Sonic Saturn (Sonic X-Treme in North America) is just as revolutionary if not more!
This all stems from this year's E3 just a month ago, where both games were proudly shown off to critical and worldwide amazement. Both of the titans of gaming were dead set on this release date it seems, Sega not willing to even consider delaying Sonic on his own anniversary no less, yet Nintendo was not going to delay their Nintendo 64 any longer either.
As for which one of them is doing better, it's too early to tell as both games are flying off the shelves at truly lightning fast levels, and both are recieving near universal acclaim on every single independent magazine that features them!
- GamesMaster, the UK's biggest gaming magazine.
SONIC VS MARIO: WHICH IS TRULY THE BEST?
July, 1996
Last month, on the 23rd of June 1996, the gaming world was shaken to it's core when two historic games were released from the House of Hedgehog and the House of Mario, two games that accomplished the same thing for the industry and left people wondering: "Which one is better?"
Now, if you are looking for an objective answer on Sonic X-Treme vs Super Mario 64, then we are sorry to dissappoint but we don't think we'd do it justice here. However, what we did do was go through the streets of America n and ask the gamers themselves what they think of the situation, now that the games have started flying off the sales like mad.
"Sonic X-Treme, most definitely. Half the bits but just as awesome. I definitely think Sonic wins out." - Anthony
"You'd have to be insane to think that Mario's title isn't the better title. I'm sorry, but it's true! Since when has Sonic ever been better than Mario? I'll tell you, never!" - Alex
"Mario isn't anything but a party crasher at this point! Sonic all the way, definitely. Nintendo's just desperate for sales at this point if they release this on Sonic's anniversary, yeah." - Laura
"I can't believe I'm saying this, but I actually don't know which one is better to be honest. I've played both of them and I have to say, wow. Wow is all I can say." - Naomi
"Sonic has a more unique story, that's for sure! I'm tired of saving Peach all the time! it's about time somebody showed the Big N who's boss! I'm glad Sonic is stealing Mario's spotlight, it's time we had something new!" - Ivan
"You get too much play time out of Mario 64 for me to even think Sonic could possibly be a better game." - Oscar
"Two words: 64 bits." - Truman
"Sonic, definitely. It was exactly like how I imagined a Sonic game would work in 3D." - Paige
- Electronic Gaming Monthly
NiGHTS INTO DREAMS: FLYING RIGHT ONTO THE SATURN!
July, 1996
Flying onto the Sega-Sony Saturn from the world of Dreams, it's NiGHTS! Who is NiGHTS? Well he's the star of the Saturn's next hot game after Sonic X-Treme, of course! NiGHTS is from the world of dreams, and that world is in peril from NiGHTS' own creator, Wizeman and his wicked yet loyal (to him) Nightmarens. As NiGHTS, you have to guide Elliot and Claris through the dream world to help them gather the ideas and defeat all the nightmaren in your path. The controls are tight and the creativity and originality is booming in this rail flyer from the makers of Sonic Team themselves! That's right, THE Sonic Team made this, so you know it's a good one! More about the game can be read below.
- Sega-Sony Saturn Magazine excerpt. NiGHTS into Dreams became one of the Saturn's primary hits and considered one of the greatest games of all time - right alongside other Summer 1996 titles. Even Shigeru Miyamoto admitted he enjoys the title.
SEGA FOUNDER ENTERS RETIREMENT
July 16, 1996
Video game giant Sega Enterprises, dominanting the market in the face of competition from 3DO and Nintendo, announced Monday that David Rosen, co-chairman and chairman of it's U.S. affairs, has officially resigned with intent on entering into retirement.
Rosen, a long time veteran of Sega, started as the founder of Rosen Enterprises in 1954, focusing on selling art created in Japan to the American markets, and photo studios for Japanese ID cards. In 1957, the focus shifted and the business pioneered the importation and operation of coin-op amusement machines from the U.S. into Japan to meet the growing market at the time. In 1965, Rosen Enterprises merged with Nihon Goraku Bussan (Service Games). From that point on they used the brand name 'Sega' and since then Rosen had been a key member of Sega's executive team, having overseen their rise from jukeboxes and slot machines to arcade cabinets and home consoles. He leaves behind 31 years as one of Sega's founding figures.
Replacing Rosen as chairman of Sega America is Stephen "Steve" Race, who was previously the Vice President of the American division.
Sega, partnered with Japanese conglomerate Sony, is dominating the gaming industry at the moment and largely battling with Nintendo and 3DO for market share in the U.S - while largely dominating the market in Europe and Japan. Analysts expect Sega's market share to continue to grow by next year, with much of it coming from it's competitors and smaller gaming corporations in the United States.
- Los Angeles Times
THE HEDGEHOG IS COMING TO THE BIG SCREEN!
August 3, 1996
Video game giant Sega Enterpises has made another shcoking announcement in the wake of the media attention that is it's release of one of the highest selling games of the year, that Sonic the Hedgehog - it's mascot and one of gaming's biggest icons - is going to be having a feature film for itself produced by Sony Pictures.
Sony Pictures, also currently in production of the film Men in Black, have stated that production of the film had begun earlier this July, and so because of that it is too soon to actually give details about the film. What is known is that it will be done entirely through traditional animation and according to Sony, "faithful to the original games as much as possible".
Sega is currently retaining a dominant stance in the gaming market, though has met powerful competition in the form of Nintendo. Nintendo has not claimed any plans to release any movies based on it's properties. This film announcement comes three years following Nintendo's own Super Mario Bros. based film, which was a critical and financial failure to the company.
- Los Angeles Times
CRASH N' DESTROY: THE RACING GAME
September, 1996
Here comes another exclusive title for the Sega-Sony Saturn! This time, from development studio Naughty Dog in the form of Crash Racing! This is a race with some serious attitude too, because for once crashing into your opponents is the name of the game! That's right, you can play the game straight and innocently, but the real way to play in Crash Racing is slamming your opponnents and knocking them straight out of the race or at least out of your way. You can do it either with pick-up weapons or the old fashioned way. All while picking up some major speed, too! A race only available on the Saturn!
- Sega-Sony Saturn magazine
BUBSY 3D
October, 1996
Sonic, Mario and....Bubsy?!
That's right, Bubsy is back, and this time he's in 3D just like the big boys on the block! Play as Bubsy as he finds himself captured by his mortal enemies - the woolies. In their attempt to steal the world's yarn supply, they have found themselves bringing Bubsy to their own homeworld! Venture through an alien world filled with numerous platforms to jump on and across, atoms to throw at enemies, rockets to collect, and enemies to jump on! Oh, we almost forgot the fans to extend your gliding time too - yes, Bubsy is indeed a bobcat that can glide.
This is the fourth Bubsy game in world history - the first three having been 2D ventures, two of them being readily available on your Sega Genesis.
We definitely recommend to check it out! This is a stunning experience that really needs to be seen to be believed, because trust us when we say that Accolade really made sure that Bubsy 3D was it's own original thing and not just some cheap Sonic clone. For real, it's definitely not a Sonic clone.
- Sony-Sega Saturn magazine excerpt. Bubsy 3D would go on to be considered one of the worst games ever made.
SONIC 3D BLAST: FLICKIE'S ISLAND
November, 1996
The Genesis isn't dead yet, it seems! One 3D Sonic game just isn't enough, because now it's the Genesis' time to shine! From the same people who brought you Mickey Mania, comes this new installment in the Hedgehog's adventures! This time, the Hedgehog is traveling through the island of Flickies in an isometric adventure to save the birds from the clutches of Robotnik!
While the main name of the game is it's unique Isometric angle, the rest of it's name is dedicated to speed (and lots of it), kicking late 1990's graphics that only the Genesis could bring to the table, and a kicking soundtrack that is standard for the Sonic series! Don't worry, this game has it all check and mate!
Be prepared for high speed Sonic action on the Genesis one more time, on Flickie's Island!
- Electronic Gaming Monthly. Sonic 3D Blast: Flickie's Island was released in Japan as a Saturn title, but everywhere else for the Genesis and Sega CD.
SONIC IS IN THE HOUSE....THE SCHOOL HOUSE!
November, 1996
It's time to learn, with Sonic! That's right, kids and parents, Sonic now owns his own schoolhouse and is ready to teach the basics of education from Kindergarten to First Grade! Your child will learn the basics of spelling, reading, math and be able to have classic fun in the playground or even go on wild field trips with everyone's favourite Hedgehog!
You will see the Hedgehog up close and personal as he takes a hands-on approach to teaching, with you being in first person to really get a good view of the teach as he does his thing!
Only available for Microsoft Windows.
- Sega-Sony Saturn magazine excerpt
"1996 was definitely one of the biggest years for gaming. It started pretty slow and people were worried about a crash, but in the end it turned to one of if not the biggest years in the entire industry. For the first time in his history, Sonic actually had a high seller in Japan, and was even getting a feature film in a couple of years! Super Mario 64 was another major title too of course, crashing Sonic's anniversary and getting the Nintendo 64 to really start selling even with it being one of the only games available at launch. We got some of the best - and some of the worst - games ever made during the year. Low game sales turned into high sells within a matter of months after E3, and debates over which games were better became a very big deal. Most importantly, the age of 3D gaming was finally kicking off for real, many developers opting for 3D titles rather than 2D." - Elliot Mcdonald, 'Years of Gaming: 1996', YouTube, 2017.