Welcome to the eighth edition of Alternatehistory.com’s Telephone Map Game!
Past editions: First Edition, Second Edition, Third Edition, Fourth Edition, Fifth Edition, Sixth Edition, Seventh Edition.
What’s a Telephone Map Game?
A Telephone Map Game is a turn-based Map Game, inspired by the children’s “Broken Telephone” games.
The game starts with Player 1 making an Alternate History map. It can be from anywhere in the world and any timeframe. Then, when the map is completed, Player 1 sends the map to Player 2, and to nobody else. Then Player 2 makes another map, which could be considered to be in the same universe as Map 1 (but not necessarily the same time or location). When finished, Player 2 sends their map to Player 3. Now Player 3 does a map which could be in the same universe as Map 2, however, Player 3 doesn’t know what Map 1 looks like. The process repeats until a substantial amount of players have finished the turns, and then the whole process is revealed, looking at how the concept changed from the first to the last map.
The Eighth Edition
Since there seems to be a high volume of participants this round, I'll be switching the branch structure back to TMG6 levels with branching every round. This should also help get people through the round relatively quickly (within 5 weeks if everything goes according to schedule) and minimize the impact of people dropping out of the game.
Turns
Each individual's turn will last a maximum of one week from the time they receive their map (with extensions given on a case-by-case basis). If a player's turn comes and they decide they cannot complete it at that time, they will be removed from the game. When you are finished with your map, reply to the message that Cour sent.
Claims Thread
To make your claim, use this thread: Telephone Map Game: 8th Edition - Claims Thread
Player Queue
Updated flowchart with map connections. The chart is in chronological order by date of receipt of map from top to bottom.
Cour's Commandments
These aren't rules because, at the end of the day, everyone can do as they wish. However, I wanted to include this list of suggestions for players to keep in mind when they are making their maps. (Note: this list is not exhaustive and may be updated in the future).
Past editions: First Edition, Second Edition, Third Edition, Fourth Edition, Fifth Edition, Sixth Edition, Seventh Edition.
What’s a Telephone Map Game?
A Telephone Map Game is a turn-based Map Game, inspired by the children’s “Broken Telephone” games.
The game starts with Player 1 making an Alternate History map. It can be from anywhere in the world and any timeframe. Then, when the map is completed, Player 1 sends the map to Player 2, and to nobody else. Then Player 2 makes another map, which could be considered to be in the same universe as Map 1 (but not necessarily the same time or location). When finished, Player 2 sends their map to Player 3. Now Player 3 does a map which could be in the same universe as Map 2, however, Player 3 doesn’t know what Map 1 looks like. The process repeats until a substantial amount of players have finished the turns, and then the whole process is revealed, looking at how the concept changed from the first to the last map.
The Eighth Edition
Since there seems to be a high volume of participants this round, I'll be switching the branch structure back to TMG6 levels with branching every round. This should also help get people through the round relatively quickly (within 5 weeks if everything goes according to schedule) and minimize the impact of people dropping out of the game.
Turns
Each individual's turn will last a maximum of one week from the time they receive their map (with extensions given on a case-by-case basis). If a player's turn comes and they decide they cannot complete it at that time, they will be removed from the game. When you are finished with your map, reply to the message that Cour sent.
Claims Thread
To make your claim, use this thread: Telephone Map Game: 8th Edition - Claims Thread
Player Queue
1: @Yanranay
2: @Eparkhos
@Gust
3: @Prince di Corsica
4: @Kikkomaan
5: @JuniperSpring
6: @PolishPickle101
7: @Gokbay
10. @Jajax
11. @lou H
14: @Minnesota_Nationalist
15: @Entrerriano
@erictom333
@Balkanized U.S.A
@Blacklister
@SakuraFoxBlossom
21: @mango
22: @Nizam
23: @TapReflex
20: @zalezsky
29: @Reepicheep
8: @feedle
9: @wolfhound817
2: @Eparkhos
3: @Prince di Corsica
4: @Kikkomaan
5: @JuniperSpring
6: @PolishPickle101
7: @Gokbay
10. @Jajax
11. @lou H
14: @Minnesota_Nationalist
15: @Entrerriano
@Balkanized U.S.A
@Blacklister
21: @mango
22: @Nizam
23: @TapReflex
20: @zalezsky
29: @Reepicheep
8: @feedle
Updated flowchart with map connections. The chart is in chronological order by date of receipt of map from top to bottom.
Cour's Commandments
These aren't rules because, at the end of the day, everyone can do as they wish. However, I wanted to include this list of suggestions for players to keep in mind when they are making their maps. (Note: this list is not exhaustive and may be updated in the future).
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