Summer 2005 (Part 10) - iPod Plays With Sega Classics
Sonic Blaze
Sonic Blaze is an action platformer released exclusively for the iPod Play. The game plays quite similarly to TTL's Sonic The Hedgehog 4, in that it's a primarily 2-D game with some 3-D segments, essentially some bonus rooms and boss battles are in 3-D with a few other short sequences also in 3-D, but for the most part it plays like a classic 2-D Sonic game. The graphics are in 3-D, but have a slight cel shading element to them that make them a bit more cartoony than games like Sonic Neon and Sonic Rover. The game takes place across eight stages, divided into four acts each, with four stages being retreads of earlier Sonic stages (such as the first stage, Blazing Hill Zone, being a remake of Green Hill Zone) and four stages being entirely original. As implied by the title, the game itself has a fire motif: Sonic himself has a new fire-themed design change, and when he runs or spins across a stage, he leaves a temporarily fire trail that can burn enemies and objects. Sonic is joined by a new animal friend: Flare the Tortoise, a turtle with flaming nitro jets strapped to his body to make him as fast as Sonic. Flare is a fairly generic "badass" type character in the vein of Knuckles, but has a lot of science know-how as well (a lot of series fans compare him to Dom from the Fast and the Furious movies, and wish that Vin Diesel had voiced him). Flare is attempting to battle the ice queen Agalania, a powerful witch who has frozen Flare's home and who seeks to freeze Sonic's realm also. In order to stop Agalania, the animals who live in Sonic's world have artifically warmed a number of areas, making for the "Blazing" stages that Sonic and Flare encounter over the course of the game. Flare himself is playable in one act in every stage, except for Stage 7 (Frozen Tundra Zone, Flare's former home now frozen over) where he's playable throughout. Flare can shoot projectiles at enemies or run them over, though his powers are limited by how much fuel he has, and needs to refill his reserves throughout the level or switch with Sonic if he's stranded. Despite the game's somewhat retro playstyle, the game features full voice acting and CGI cutscenes throughout to enhance the game's storyline elements. Though Sonic and Flare are the primary characters, other familiar characters such as Tails, Knuckles, Amy, Rouge, and Corona make appearances throughout the story, either helping out Sonic and Flare or being captured and having to be rescued. The game features a lyrical theme song, "Blazing Fast", performed by Crush 40.
As the first Sonic game designed primarily for a handheld console since the Game Gear, Sonic Blaze was given a lot of hype and anticipation, with fans wondering if the game would translate well to the medium and if the return to a retro playstyle would be a successful one. Ultimately, the game was considered a critical success, with reviews about on par with last year's Sonic Rover and favorable comparisons to 1996's Sonic the Hedgehog 4. The gameplay and fire mechanics were especially highly praised, as was the gameplay of Flare, a character with more powers than Sonic but with a limited supply of that power. The cutscenes and storyline were considered to be a bit lacking, but the CGI cutscenes, which altogether totaled about a half hour and could be skipped, didn't drag the game down too much. Ultimately, Sonic Blaze was both a critical and commercial hit, becoming one of the year's best selling handheld titles and going a long way to convince Sega holdouts to spring for the iPod Play.
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Gunstar Heroes Galaxy
Gunstar Heroes Galaxy is a run-and-gun game developed by Treasure for the iPod Play. It features the same classic run and gun gameplay of previous Gunstar Heroes titles, though the graphics are in a more stylistic 2-D style than the 3-D of the Katana's Rerisen. The game itself takes place across nine different planets, with two stages on each planet and somewhat longer stages than those in Rerisen. Whereas Rerisen distinguished itself by featuring a MASSIVE amount of weapon combinations (700+, as opposed to about 150 different combinations in Galaxy), Galaxy distinguishes itself by having more enemy variety than any other game in the series. Each of the game's nine planets has its own contingent of enemies to battle, with different strategies required for each one. For this reason, eight of the game's planets are accessible right from the start of the game, with the ninth being selectable after the other eight planets are conquered. The game also features a new protagonist: Terric, galactic space hero, who wears a cape and spacesuit into battle as he fights across the game's nine worlds. Each of the nine worlds has its own distinct motif: there are futuristic worlds, strange biological worlds, medieval worlds, etc., and the enemy fighting strategies on those worlds corresponds heavily to the world's motif. As par for the course in a Treasure game, each world has multiple boss enemies to fight, each with its own distinct strategy, and many being very difficult: in fact, many fans of the series say this is the toughest Gunstar Heroes game yet. The presentation is a bit of a step back from Rerisen: there's hardly any voice acting to be had, and all cutscenes are done in-game, not via the use of animation.
Gunstar Heroes Galaxy is considered a solid run and gun, and fans of the series do praise its difficulty and diverse strategic options, but overall it isn't seen as being as good as Rerisen. Sales are a bit slow for the game in North America, and even Japanese fans balk a bit after an initial sales spike at release. Still, it's low budget enough to turn a profit, and it was never expected to move iPod Play systems like Sonic Blaze, so overall, the game is seen as a success.
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Ecco: The Mysterious Cove
Ecco: The Mysterious Cove is an action/exploration title for the iPod Play. It continues the Ecco The Dolphin series, and plays much like the series' earlier titles, with a dolphin named Ecco exploring the ocean, battling enemies, and saving his friends. This game takes place almost entirely in and around a cove where strange and dangerous creatures lurk, guarding a secret that can save the ocean from pollution and destruction. The Mysterious Cove, like Sonic Blaze and Gunstar Heroes Galaxy, was designed by Apple to largely mimic the successful games of Sega's past, and on one level it does succeed: the game plays much like the old Ecco games, with beautiful music, strange (and sometimes horrifying) creatures, and a vast ocean to explore. However, in the eyes of many, it emulates those old games a bit too well: exploration gets repetitive fairly quickly, and so does the music. While the music is considered quite beautiful, the game doesn't feature a lot of tracks, and the ones that do get played tend to wind up playing ad nauseum as the player explores areas over and over again. There's not a lot going on in The Mysterious Cove, and players tend to get easily lost. It's got a lot of the same problems that Ecco's Water World on the Katana had, though Ecco's Water World gave players a lot more to do and had more indicators about where the player should go next.
Reviews for the game are mediocre, as opposed to the overall good reviews enjoyed by Ecco's Water World. This comes at a great disappointment to Steve Jobs, who considers the Ecco series to be one of Sega's most valuable properties, and one of the few game franchises he chooses to indulge in during his free time. Jobs was personally involved in choosing the game's developer, and though Jobs himself enjoyed what he played of The Mysterious Cove, he blames the developer for poor design choices and making the game too confusing. The game is also somewhat of a commercial failure, again, unlike Ecco's Water World which enjoyed success on the same level as Knuckles And Bit. In what is overall considered to be a good year for the iPod Play, The Mysterious Cove sticks out like somewhat of a sore thumb, and is a bit of a sore spot for Jobs, who doesn't want to give up on the franchise quite yet, and looks to retool it for a future game.
Sonic Blaze is an action platformer released exclusively for the iPod Play. The game plays quite similarly to TTL's Sonic The Hedgehog 4, in that it's a primarily 2-D game with some 3-D segments, essentially some bonus rooms and boss battles are in 3-D with a few other short sequences also in 3-D, but for the most part it plays like a classic 2-D Sonic game. The graphics are in 3-D, but have a slight cel shading element to them that make them a bit more cartoony than games like Sonic Neon and Sonic Rover. The game takes place across eight stages, divided into four acts each, with four stages being retreads of earlier Sonic stages (such as the first stage, Blazing Hill Zone, being a remake of Green Hill Zone) and four stages being entirely original. As implied by the title, the game itself has a fire motif: Sonic himself has a new fire-themed design change, and when he runs or spins across a stage, he leaves a temporarily fire trail that can burn enemies and objects. Sonic is joined by a new animal friend: Flare the Tortoise, a turtle with flaming nitro jets strapped to his body to make him as fast as Sonic. Flare is a fairly generic "badass" type character in the vein of Knuckles, but has a lot of science know-how as well (a lot of series fans compare him to Dom from the Fast and the Furious movies, and wish that Vin Diesel had voiced him). Flare is attempting to battle the ice queen Agalania, a powerful witch who has frozen Flare's home and who seeks to freeze Sonic's realm also. In order to stop Agalania, the animals who live in Sonic's world have artifically warmed a number of areas, making for the "Blazing" stages that Sonic and Flare encounter over the course of the game. Flare himself is playable in one act in every stage, except for Stage 7 (Frozen Tundra Zone, Flare's former home now frozen over) where he's playable throughout. Flare can shoot projectiles at enemies or run them over, though his powers are limited by how much fuel he has, and needs to refill his reserves throughout the level or switch with Sonic if he's stranded. Despite the game's somewhat retro playstyle, the game features full voice acting and CGI cutscenes throughout to enhance the game's storyline elements. Though Sonic and Flare are the primary characters, other familiar characters such as Tails, Knuckles, Amy, Rouge, and Corona make appearances throughout the story, either helping out Sonic and Flare or being captured and having to be rescued. The game features a lyrical theme song, "Blazing Fast", performed by Crush 40.
As the first Sonic game designed primarily for a handheld console since the Game Gear, Sonic Blaze was given a lot of hype and anticipation, with fans wondering if the game would translate well to the medium and if the return to a retro playstyle would be a successful one. Ultimately, the game was considered a critical success, with reviews about on par with last year's Sonic Rover and favorable comparisons to 1996's Sonic the Hedgehog 4. The gameplay and fire mechanics were especially highly praised, as was the gameplay of Flare, a character with more powers than Sonic but with a limited supply of that power. The cutscenes and storyline were considered to be a bit lacking, but the CGI cutscenes, which altogether totaled about a half hour and could be skipped, didn't drag the game down too much. Ultimately, Sonic Blaze was both a critical and commercial hit, becoming one of the year's best selling handheld titles and going a long way to convince Sega holdouts to spring for the iPod Play.
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Gunstar Heroes Galaxy
Gunstar Heroes Galaxy is a run-and-gun game developed by Treasure for the iPod Play. It features the same classic run and gun gameplay of previous Gunstar Heroes titles, though the graphics are in a more stylistic 2-D style than the 3-D of the Katana's Rerisen. The game itself takes place across nine different planets, with two stages on each planet and somewhat longer stages than those in Rerisen. Whereas Rerisen distinguished itself by featuring a MASSIVE amount of weapon combinations (700+, as opposed to about 150 different combinations in Galaxy), Galaxy distinguishes itself by having more enemy variety than any other game in the series. Each of the game's nine planets has its own contingent of enemies to battle, with different strategies required for each one. For this reason, eight of the game's planets are accessible right from the start of the game, with the ninth being selectable after the other eight planets are conquered. The game also features a new protagonist: Terric, galactic space hero, who wears a cape and spacesuit into battle as he fights across the game's nine worlds. Each of the nine worlds has its own distinct motif: there are futuristic worlds, strange biological worlds, medieval worlds, etc., and the enemy fighting strategies on those worlds corresponds heavily to the world's motif. As par for the course in a Treasure game, each world has multiple boss enemies to fight, each with its own distinct strategy, and many being very difficult: in fact, many fans of the series say this is the toughest Gunstar Heroes game yet. The presentation is a bit of a step back from Rerisen: there's hardly any voice acting to be had, and all cutscenes are done in-game, not via the use of animation.
Gunstar Heroes Galaxy is considered a solid run and gun, and fans of the series do praise its difficulty and diverse strategic options, but overall it isn't seen as being as good as Rerisen. Sales are a bit slow for the game in North America, and even Japanese fans balk a bit after an initial sales spike at release. Still, it's low budget enough to turn a profit, and it was never expected to move iPod Play systems like Sonic Blaze, so overall, the game is seen as a success.
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Ecco: The Mysterious Cove
Ecco: The Mysterious Cove is an action/exploration title for the iPod Play. It continues the Ecco The Dolphin series, and plays much like the series' earlier titles, with a dolphin named Ecco exploring the ocean, battling enemies, and saving his friends. This game takes place almost entirely in and around a cove where strange and dangerous creatures lurk, guarding a secret that can save the ocean from pollution and destruction. The Mysterious Cove, like Sonic Blaze and Gunstar Heroes Galaxy, was designed by Apple to largely mimic the successful games of Sega's past, and on one level it does succeed: the game plays much like the old Ecco games, with beautiful music, strange (and sometimes horrifying) creatures, and a vast ocean to explore. However, in the eyes of many, it emulates those old games a bit too well: exploration gets repetitive fairly quickly, and so does the music. While the music is considered quite beautiful, the game doesn't feature a lot of tracks, and the ones that do get played tend to wind up playing ad nauseum as the player explores areas over and over again. There's not a lot going on in The Mysterious Cove, and players tend to get easily lost. It's got a lot of the same problems that Ecco's Water World on the Katana had, though Ecco's Water World gave players a lot more to do and had more indicators about where the player should go next.
Reviews for the game are mediocre, as opposed to the overall good reviews enjoyed by Ecco's Water World. This comes at a great disappointment to Steve Jobs, who considers the Ecco series to be one of Sega's most valuable properties, and one of the few game franchises he chooses to indulge in during his free time. Jobs was personally involved in choosing the game's developer, and though Jobs himself enjoyed what he played of The Mysterious Cove, he blames the developer for poor design choices and making the game too confusing. The game is also somewhat of a commercial failure, again, unlike Ecco's Water World which enjoyed success on the same level as Knuckles And Bit. In what is overall considered to be a good year for the iPod Play, The Mysterious Cove sticks out like somewhat of a sore thumb, and is a bit of a sore spot for Jobs, who doesn't want to give up on the franchise quite yet, and looks to retool it for a future game.
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