Massively Multiplayer: Gaming In The New Millennium

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Dream's End sounds really cool, though I'm a little confused by Pollux. I get that she's a little girl who was transformed into a witch because she's angry and bitter over never having any good dreams and only having nightmares, but she's also from an alternate universe (given that it mentions her returning to her own universe)? Also, this is something I've been wondering for a while, but whatever happened to Wizeman? Did he just kick the bucket after the first game and now there are new nightmare villains?

Also, Aerio 4 sounds great too. If there are going to be more games after, I wonder how she'll end up coming back. What happened to Laith at the end? Did he get a redemption moment, given that Aerio is his granddaughter and he turned evil because his daughter ran away and disappeared?

Finally, Minecraft as an Apple exclusive? Now that will be interesting to see.
 
And hate to be political here, but really hope Notch doesn't fall to the alt right ITTL.......

IOTL as of now, he went full idiot and started spouting off idiotic conspiracy stuff.
 
And hate to be political here, but really hope Notch doesn't fall to the alt right ITTL.......

IOTL as of now, he went full idiot and started spouting off idiotic conspiracy stuff.
Damn it! What is it with Swedish e-celebrities and turning out to be dicks? Looking at you, Pewdiepie.. Seriously, Sweden. You're an awesome country, you shouldn't have this many dickheads.
 
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Damn it! What is it with Swedish e-celebrities and turning out to be dicks? Looking at you, Felik... Seriously, Sweden. You're an awesome country, you shouldn't have this many dickheads.
Maybe the problem is due to the nature of the topics they go full on idiot, and with the bad social tearing of gaming IOTL.....

Maybe ITTL the social fabric tearing isn't as bad, or better yet, never happens.
 
Maybe the problem is due to the nature of the topics they go full on idiot, and with the bad social tearing of gaming IOTL.....

Maybe ITTL the social fabric tearing isn't as bad, or better yet, never happens.
Yeha. I guess that's the price of living in one of the most Left-Wing countries on Earth. Your Right-Wingers are extra shit.
 
Yeha. I guess that's the price of living in one of the most Left-Wing countries on Earth. Your Right-Wingers are extra shit.
And your right wingers often go off the deep end when a movement spouting off the worst of American and European right wing / far right ideologies spawn out of the internet and into the heads of people who were hooked into GG.

I nearly fell for it myself.
 
Dream's End sounds really cool, though I'm a little confused by Pollux. I get that she's a little girl who was transformed into a witch because she's angry and bitter over never having any good dreams and only having nightmares, but she's also from an alternate universe (given that it mentions her returning to her own universe)? Also, this is something I've been wondering for a while, but whatever happened to Wizeman? Did he just kick the bucket after the first game and now there are new nightmare villains?

Also, Aerio 4 sounds great too. If there are going to be more games after, I wonder how she'll end up coming back. What happened to Laith at the end? Did he get a redemption moment, given that Aerio is his granddaughter and he turned evil because his daughter ran away and disappeared?

Finally, Minecraft as an Apple exclusive? Now that will be interesting to see.

Well, in Dream's End, NiGHTS travels to numerous alternate universes via the Dream Whale. Pollux is from one of them. And as for Wizeman, he's only in the first game, though he may come back in a future title.

Laith ended up staying evil until the very end, he never really loved his daughter and always wanted her to stay so he could use her powers for evil, so the fact that Aerio is his granddaughter means nothing to him. As for how Aerio will come back, that will be addressed in the very next game :)
 
Summer 2005 (Part 8) - Resident Evil's Gen 6 Swan Song?
Resident Evil: Viral Agent

Resident Evil: Viral Agent is a survival horror/action game published exclusively for the Microsoft Xbox. The game takes place between Resident Evil 3 and Resident Evil 4, and stars Jill Valentine and a new partner, special forces agent Alan Markov, as the two are attempting to stem the tide of a dangerous new virus in a suburban city. The game plays somewhat like OTL Mercenaries, with short, time-limited missions taking place in a variety of locations, and involving more action-packed gunplay than slow-paced horror. Jill and Alan must make their way from place to place in the city, gunning down infected and protecting survivors, while a timer on screen displays how much time the player has before the outbreak grows too large to control. While the player controls Jill, it is possible for another player to control Alan during two-player co-op mode, which can be either cooperative (players work together to accomplish a goal without scoring) or competitive (players compete for points and have opportunities to hinder each other's progress). There are a total of 14 "missions" in all, each lasting from anywhere between 10-30 minutes, with each mission having at least two stages and as many as five. Between each stage and mission, a quick story cutscene plays out. Each mission has a "boss" infected at the end, with some stages having "mid-boss" infecteds (there are more of these mid-boss stages toward the end of the game), these infected can range from more resilient zombies to huge monsters. The game attempts to combine an arcade-style feel with the feel of a full-length third person shooter, making for an experience that's somewhere in-between. Viral Agent is playable online as well, similar to the earlier title Resident Evil: Outbreak.

The game stars with Jill and Alan arriving in Bessemer, a suburb of a larger city some 20 miles away. Bessemer has been experiencing horrific, bloody attacks in a variety of places, and it's quickly determined that a new virus is causing this by mutating some of the inhabitants of the city. Jill and Alan make their way to the first locale, a warehouse on the outskirts of town, and begin trying to neutralize the virus by taking out every infected they can. After clearing the warehouse, they learn of another location being overrun, and their quest soon takes them all across town, where they have to stop infected at every flashpoint before the virus can spread to other places. As Jill and Alan make progress, Jill begins to suspect Alan of being responsible for the outbreak, and indeed, before the end of the game she learns that he's actually a Russian special forces spy sent to collect a sample of the new virus to cultivate into a bioweapon. Jill must neutralize both Alan's Russian contact and Alan himself to stop the spread of the virus completely (during the final missions after Jill and Alan turn on each other, Jill teams up with a local officer, Officer Hanover, so the second player will play as Hanover during those missions).

Viral Agent gets a positive reception for its action-packed gunbattles and its graphics, which are quite good for an Xbox game, but it is viewed poorly by some series purists who don't consider it a "true" survival horror game and also by some Xbox fans who wanted an experience akin to a Code Veronica or a Resident Evil 4. Still, it's decently popular, and sales are good after the game is released in August 2005.

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Resident Evil: Desertion

Resident Evil: Desertion is a survival horror title released initially as an iPod Play exclusive. The game plays much like a traditional old-school Resident Evil game, in similar fashion to OTL's Resident Evil: Revelations. It takes place in a town off an old highway in Nevada, and tells the story of a rookie highway patrol agent named Samantha "Sam" Lovell (voiced by Megan Fahlenbock) who uncovers a strange and horrifying secret in the middle of the desert. Unlike previous Resident Evil titles, Sam explores almost entirely by herself over the course of the game, as virtually every other named character in the game is a villain. The game combines the feeling of horror with the feeling of isolation, and much of the game has Sam running or hiding as she deals with strange creatures and heavily armed mercenaries. Early in development, Shinji Mikami wanted to bring back the old typewriter save system of previous Resident Evil games, but was told that it wouldn't be a good idea due to the game being a portable title and people needing to be able to stop and start their game quickly. Mikami relented and added a more forgiving save system, but also included "Professional" mode for people who have beaten the game, which includes the typewriter save system and ups the enemy difficulty and number of enemies overall, it's considered to be perhaps the most difficult Resident Evil game in the series (even with the more forgiving save system it's considered a very difficult game). Soon after Capcom began developing Mega Man 9 for the iPod Play (and Supernova), Mikami and others began imagining what a Resident Evil game could be like on such a powerful handheld. Ultimately, Desertion is one of the most technically advanced games to date for the iPod Play, looking better than any Resident Evil Katana game and even drawing comparisons to Resident Evil 4 on the Xbox and the Wave.

Desertion begins with Sam entering what looks like a small desert town that turns out to be an abandoned ghost town. She's been separated from her partner after a car crash, and now she is looking for him. She explores for a while until she comes across an old building with a basement, and in the basement she finds what looks like a human corpse but is actually someone infected with the T-Virus. She flees and begins to make her way through the town, where she discovers more creatures attacking her. She finds her partner's corpse, but immediately afterward she is captured by mysterious hooded people and she wakes up in an experimentation room. She escapes her restraints and staggers out into a hallway where she is attacked by another creature, though she eventually finds her partner's old weapon and is able to defend herself somewhat. She learns that the hooded people are working for a government scientist who swiped a sample of the T-Virus from a CDC lab and has come out to the desert to experiment in solitude. Sam tries to find a way to alert the government but is unable to make a call out from where she is. She eventually does find another prisoner, a man who was a tourist at a casino when he was drugged and brought out here, he helps Sam for a short time but he too ends up dead. Sam eventually is able to put up more of a fight and is able to kill some of the hooded men and some of the creatures as well, and eventually she confronts the scientist responsible for all of this, killing him soon after he mutates himself. The game ends with Sam staggering out toward a highway, nearly dying of thirst, she collapses and is surrounded by police cars but her fate after that is left uncertain.

Released in September of 2005, Resident Evil: Desertion is one of the iPod Play's most anticipated exclusives of the year, and it lives up to the hype, with critics praising its excellent production values (especially for a handheld game) and its difficulty, which "returns the Resident Evil series to its roots". It gets reviews in the high 8s, on par with Resident Evil 4 in 2005, and is one of the fastest selling iPod Play games released to date. It would remain an iPod Play exclusive for nearly two years, but Capcom can't resist the allure of porting such a popular title to the consoles forever, and it would eventually be ported to the seventh-generation consoles in similar fashion to OTL's Revelations, with updated graphics and extras.

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The future of the Resident Evil series looks bright indeed. Nintendo fans bummed out that they won't be able to play Desertion shouldn't feel completely left out: the Game Boy Supernova will be getting an exclusive Resident Evil title of its own next year. It's called Resident Evil: Liquefaction, and it features an extremely creepy phenomenon: people melting alive and turning into flesh-eating zombies. Capcom promises some of the most gory and terrifying visuals to date, and we'll get to see them all on the Supernova.

We've also been promised Resident Evil 5, but according to series creator Shinji Mikami, that's still quite a ways out, as he expects the game to be developed with future consoles in mind. Does this mean that this generation of consoles has seen its last Resident Evil game in the Xbox's Viral Agent? Mikami couldn't say for sure, but he did tell us that he thinks there may be one more story left to tell before Resident Evil 5 is released.

"I think there is a side story featuring a character most fans would not expect," said Mikami. "I would like to do it some time in the next couple of years, but I can't say if it will be for one of the consoles or for one of the handhelds. The iPod Play and Game Boy Supernova are both impressive pieces of hardware, and both have shown they can handle a full-fledged Resident Evil game."

-from an article on Games Over Matter, posted on September 21, 2005
 
Summer 2005 (Part 9) - Kameo And Dark, But Not (Ever) For Xbox 360...
Kameo: The Dreamer

Kameo: The Dreamer is an adventure/action-RPG title developed by Rare and published by Nintendo. The game is TTL's version of the OTL game Kameo: Elements Of Power, taking elements from that title and combining them with elements from The Dreamers and Dreamscape, two Ultra Nintendo adventure platformer games which themselves were based on Banjo-Kazooie/Project Dream. While Kameo: The Dreamer does share many elements from the Ultra Nintendo games, it has a completely new storyline and a completely new protagonist: Kameo, a teenage fairy girl with the ability to capture, nurture, and fight alongside elemental creatures. Kameo is a human-sized fairy, like the fairies seen in Fairytale and Haze, and uses both magic and physical attacks to battle enemies. The battle system itself is VERY similar to OTL's Kingdom Hearts, without the Squaresoft tropes but utilizing pretty much everything else, including jumping, non-combat movements, guarding, and fighting alongside AI controlled companions (in this case, Kameo fights alongside three monster companions). Kameo utilizes a glaive in battle, and also has telekinetic abilities that can blast enemies, throw them, manipulate objects, and more. She can capture monsters in a variety of ways: some monsters she finds and befriends in her travels, some she can buy, some she has to defeat, others she is awarded by fulfilling certain conditions, etc. There are 120 different monsters in the game, corresponding to one of 12 different elements. Each monster has a "child" form, then evolves into an "adult" form, and finally into a "mature" form, for a total of 360 possible monster forms in the game. Like Pokemon, some monsters evolve through leveling up, while others evolve through different means.

The 12 different elements present in the game share much in common with the OTL Kameo, though some have been changed to avoid redundancy. They are:

Fire
Ice
Water
Plant
Lightning
Rock
Wind
Acid
Sound
Spike
Arc (corresponds to light)
Shadow

The player usually controls Kameo, but can switch between monsters using the shoulder buttons to fulfill certain functions outside of battle, the player can also switch during battle but only for a limited time. It IS possible to capture all monsters during a single playthrough of the game, though a few monsters are missable forever. The game takes place in a massive open world, though it's not an open world game per se, as many areas are closed off until certain prerequisites are met. The game itself makes no secret of being an RPG: enemies now freely give experience points and gold in battle, and the game itself is described right on the box as an action-RPG. Though Kameo does not look as pretty as it did IOTL on the Xbox 360, the game is still one of the best looking Nintendo Wave titles, not just up to 2005 but overall. Steve Burke, who did the musical score IOTL, also does the score for the game ITTL, though he is joined by Grant Kirkhope, and the game's soundtrack has a more "epic" feel than that of previous Rare games. The voice acting is done primarily by British-based unknowns, though there are a few in the cast who would be more well known later on (more for voice acting than for anything else), as Rare used most of its voice acting budget for the later Velvet Dark: Synthesis. Still, the game's voice acting is considered quite good, on par with most of Rare's other recent games.

The game's plot has a few similarities from OTL's game, primarily the villainous troll, King Thorn, who returns ITTL as Kameo's primary antagonist. Kameo's evil sister Kalus does not appear in the game, and instead Thorn primarily works alone, sending his minions after Kameo as the game progresses. Thorn and his trolls have overrun the kingdom of the fairies, and have captured most of the survivors, including Kameo's family. Kameo escapes the overrun fairy kingdom and sets out on a mission to free her people by storming King Thorn's mountain and defeating his minions. In order to do this, she must assemble an army of monsters and allies, which she must accomplish by completing missions and raising hope amongst the people. As Kameo journeys, she begins to get a reputation as the "queen of dreams", as she is the only one left in the realm who has any hope. Her reputation makes her a frequent target for Thorn's minions, and he and his legion of trolls disperse throughout the realm to try and stop her. Kameo meets a few trolls along the way who don't work for Thorn, but she initially doesn't trust them, and must learn not to see all trolls as enemies, because there are some friendly trolls who will become valuable allies along the way. Kameo manages to rescue a few of her family members as she journeys as well, including her older brother Arkham and her younger sister Melodia, who become valuable allies in their own right. She also rescues numerous cousins, each of whom have their own quirks and ways of helping Kameo. Eventually, Kameo has fomented enough hope throughout the realm that she is able to raise up a rebel army, who storms Thorn's mountain and gives Kameo an opportunity to make her way to the summit. Kameo does battle with Thorn alongside her friends and family, utilizing the monsters she's captured along the way. She defeats him and saves the realm and her family, freeing the fairy kingdom in the process.

Kameo: The Dreamer is released on August 2, 2005. It is received very positively at release, certainly better than OTL's Kameo: Elements Of Power, and on par with the previous two games in the Dreamers franchise. It gets a lot of comparisons to Fated To Rise for its plot and gameplay, though Kameo is definitely more RPG-ish than Fated To Rise was, and with a more open world and less twisty plot. One of the Wave's most hyped games of the year, it sees outstanding initial sales and strong legs throughout the rest of the year, making it a far bigger commercial hit than OTL's game and maintaining the Dreamers franchise as one of Rare's strongest.

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Velvet Dark: Conspiracy

Velvet Dark: Conspiracy is a first person shooter title and the third mainline game in Rare's Velvet Dark franchise. It picks up about a year after Synthesis left off, and sees Joanna Dark and her AI sister Velvet working together to stop a conspiracy of high-ranking government officials from destabilizing the world. The game is a bit of a return to the series' roots, after Synthesis played with enhancements and RPG elements. Conspiracy is more of a straight-up FPS, and includes many of the game enhancements from OTL's Perfect Dark Zero, including the third person cover system, a recharging health meter (though like in OTL's game, only a small amount of the player's health refills, making it a bit similar to the system used in OTL's Bloodborne), and evasive dodge rolling. In this way, Conspiracy presents a more action-based FPS title in line with many of the current third person hits on the market such as The Covenant, Squad Four, and Blackheart. Velvet returns in an advisory role but does not directly interact with the player this time around. In fact, Velvet is directly playable in her own right in a few missions, with some missions involving the player switching back and forth between them to make progress through a level. The game also has secondary functions for virtually all of its weapons, though unlike in OTL's game, the player is allowed to carry unlimited weapons in a level. There are a number of weapons unique to Conspiracy that don't appear in OTL's Zero, including a mind control dart gun, a heatseeking freeze ray, and a weapon that deploys a shrapnel mine. There's also an energy weapon with a number of functions suspiciously similar to Symmetra's energy gun in OTL's Overwatch, including a proximity-based damaging laser and the ability to plant laser turrets that fire at close range. Velvet Dark: Conspiracy was a collaboration between both British and American game developers, and a number of young developers got some of their very first work on this game, while some would continue to work for Rare, others would move onto other companies such as Blizzard, and still others would go on to form companies of their own. The game's graphics are substantially better than those of the Ultra Nintendo Velvet Dark games, though of course not as good as the graphics in OTL's Perfect Dark Zero. Still, like Rare's other big 2005 project Kameo, Velvet Dark: Conspiracy is held up as one of the best looking Wave games before or since, and is considered to be perhaps the best looking console game ever at the time of its release. There are a lot of tight, cramped levels in the game, which increase the amount of visual detail that can be devoted to objects and scenery. The game was also the first to utilize an American-based voice cast, including the casting of John de Lancie as a returning Daniel Carrington, Crawford Wilson as young teenage hacker Scam, and also the controversial recasting of Joanna and Velvet Dark. Though Eveline Fischer, who herself was not a voice actress by trade, had been considered excellent in the dual roles and had even won an Interactive Achievement Award for her portrayal of the twins in Velvet Dark, she would be replaced in the role by actress Rebecca Mader. This was partly by choice (Fischer wanted to focus on her music composition work), and partly the desire of Rare to use a more accomplished actress in the role. To her credit, Mader performed excellently as Joanna and Velvet, and is generally considered by critics to be the better of the two actresses in the games, but fans still reacted with some harshness to the new voice.

The plot of Conspiracy sees Joanna now working as head of security at the Genesis Institute, where her sister Velvet also works as a benevolent AI liaison meant to promote the company's work. AI is gradually being reintroduced into certain facets of ordinary life, though it is now heavily monitored and restricted after the events of the first game. The first mission sees Joanna overseeing the installation of a Genesis AI at a government facility, but she must also pursue a hacker who is trying to get the data and who has activated military robots to stop Joanna. After Joanna evades the robots, she is about to catch the hacker but is pursued by another shadowy figure. She manages to catch the hacker anyway, who reveals himself as Scam. He accepts responsibility for the robots but says that the shadowy figure who attacked Joanna wasn't one of his and was from the government. Joanna orders Scam taken to prison and goes back to the Genesis Institute to ponder recent events. She's contacted by Daniel Carrington, who has a job for her. She initially refuses, but Velvet asks Joanna to do it and she finally agrees. The job concerns a troubling bit of code that one of Carrington's techs stumbled upon in a London office. Joanna investigates the code, only to be pursued by shadowy figures like the ones from before, and barely makes it out alive. Joanna and Velvet gradually learn that some kind of rogue code is being planted into AI systems all around the world. Carrington thinks it's a rogue AI, and wants the Genesis Institute to terminate their work. Velvet agrees, which surprises Joanna: being an AI, Velvet has always been an advocate for AI proliferation. However, Velvet is afraid, and Joanna realizes she's experiencing trauma from the experience of having her body hijacked and her code overwritten during the events of Synthesis. Meanwhile, Joanna thinks Scam might have more information about what's been happening, but he's been transferred to a secure prison and the government isn't letting Joanna see him. She decides to bust Scam out with Velvet's help. Scam reveals that numerous government officials have been conducting hacking operations, and when he stumbled onto it, they tried to kill him. After the Genesis Institute is raided by a special ops team, Joanna's suspicions are confirmed and she, Velvet, and Scam relocate to a secret Carrington facility to continue to unravel the conspiracy. At first, it seems like a straightforward case of the government being corrupt and working to steal AI secrets and destroy its competitors, but soon Joanna and Velvet discover something even more sinister: a conspiracy of humans and AI programs working together to trick the American government into accomplishing its goals. The AI conspirators are led by an agent called Janus, a computer program designed as a spy. Janus is perhaps the most human-like AI program to be developed since Velvet, experiencing the same grief, fear, and trauma that Velvet is capable of experiencing. The human conspirators are led by a man named Paul Wilkensen, the Secretary of Defense, who believes that the government is too cautious in its approach toward AI, and wants to gradually replace all government officials with AI programs. While there are other agents, both human and AI, involved in the conspiracy, Wilkensen and Janus are the ringleaders. What becomes apparent is that the two of them think they're manipulating the other, forming a tangled web of subordinations and alliances within the conspiracy itself, and raising the Blade Runner-esque question of whether or not the humans know their humans or the AIs know that they're AIs.

As Joanna, Velvet, Scam, and Carrington work together to take down the conspiracy, they're assisted by Mala Hendrix, Carrington's new "best" agent, after Joanna (in fact, he calls her Perfect Hendrix). Mala is the one who discovered the code that Carrington alerted Joanna about, and she is a skilled and brilliant agent in her own right (in fact, Scam flirts with her and the two seem to have a bond for most of the game. However, about 3/4ths of the way through the game, Mala reveals herself as the true architect behind the conspiracy. In addition, she reveals that Wilkensen is no longer human, but an AI robot that Mala created after killing Wilkensen months before and uploading his mind data to a computer. Soon after revealing her treachery, Mala wounds Joanna (fatally, though she ends up surviving because she gets immediate life-saving treatment from Velvet) and flees, taking the Carrington Institute's entire data cache with her. After being nursed back to health by Carrington and Velvet, Joanna leaves to try and take Mala down once and for all. Mala's motivations are fairly simple: she wishes to create the most advanced superintelligent AI ever, and mindlink herself to it in order to gain supreme power over the entire world. She replaces Wilkensen with herself amongst the conspirators and uploads Carrington's datafiles into Janus. Meanwhile, Velvet has figured out what Mala intends to do and is horrified. Uploading Carrington's datafiles into Janus will destroy his mind, because those files have all of Velvet's memories, and Velvet's mind is consumed with trauma. Velvet has learned how to handle this trauma, but Janus has not, and the upload will drive him insane. "Can you really drive a computer insane?" asks Joanna, to which Velvet replies "if you know what I've been through, you'll know the answer to that question." Joanna and Velvet race to stop Mala. Joanna engages Mala in fierce fight and Joanna seems to have the upperhand, but Mala uses Janus' functionality to retake control of the fight, and is about to kill Joanna once and for all. But in her moment of triumph, Mala screams as Janus' computing power overwhelms her mind. Janus has been driven mad with pain and revenge, and uses his power to kill Mala by literally erasing her mind. Janus then turns on Joanna, but before he can attack her, Velvet launches a containment program and Janus is forced to re-download himself into a robot body. Joanna and Velvet fight their way out of Mala's base, but Janus has made his way to Washington, DC, in order to carry out a vendetta he had when he was initially an AI spy: the military gave Janus another AI program to fall in love with, then deliberately "terminated" the program in order to provoke a vengeful response which would make him more ruthless in battle. Joanna tries to stop Janus alone, but is unable to defeat his superior functionality. With Scam's help, Joanna is able to defend herself, but she can't defeat Janus without Velvet. Instead of using force on Janus, Velvet reasons with him, using her own trauma to try and provoke a sympathetic response. It doesn't stop Janus completely, but it causes him to have a programming conflict, enabling Joanna to kill him with a shot to the CPU core in his skull. The threat from Janus now ended, Joanna has once again saved the world, but this incident puts AI back in a negative light, and the traumatized government officials decide to terminate all AI research effective immediately. Joanna and Velvet, with the help of Carrington and Scam, go underground. Almost immediately, Scam discovers evidence of another conspiracy...a conspiracy to put AI technology in a bad light. Almost everything that happened was set into motion by another, unseen force, leaving a cliffhanger ending as the sisters ponder their next move.

Velvet Dark: Conspiracy, like the games that came before it, gets an outstanding critical reception. Critics do note that the plot does have some similarities to Blade Runner, with one critic summarizing the series thus far as: "What if Blade Runner took place in a 2019 that wasn't a grimy dystopia?" The game's multiplayer mode, which is largely based on the multiplayer from the Ultra Nintendo installments with the addition of online play, is criticized a bit for not being very innovative, but most critics take an "if it's not broke, don't fix it" approach, and do appreciate the stability of the servers, enabling what they call the best online shooter play since Tom Clancy's Delta Force. The game is released on September 27, 2005, and is one of the fastest selling titles of the year, making it one of the most successful Ultra-to-Wave transitions to date.

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"IT'S OFFICIAL: NINTENDO PURCHASES RARE FOR $450 MILLION"
-the title of a Kotaku.com article posted on October 14, 2005

"Nintendo, was smart, I think, to lock Rare down when they did. I don't mean when they bought them last month, I mean when they signed that contract back in 2001 I think it was to keep them around for the next five years. We were close, I think, to moving in, especially after we knew that The Covenant wasn't going to be an FPS. We were thinking, well maybe we'd do a Velvet Dark game. But then Nintendo, wisely, I might add, locked them down, and that was the end of that. Still, I think we got just as good a deal buying up Psygnosis, because Cyberwar has been really lucrative for us, for sure. And now we're working with Valve, so we're in a good spot to where we don't really need Rare. Would have been nice to have a company like Rare, but we'll do just fine."
-Bill Gates, in a November 2005 Forbes interview

"And a lot of people want to criticize us for not buying up, say, Rare when we had the chance. At the time, Nintendo's stake in the company meant that it only had to fork over half a billion dollars to buy up all of Rare. For us, it would have been nearly a billion. It cost us a billion dollars to buy Sega. I don't care who you ask or how much you like Velvet Dark or Conker or whatever, that company was not worth as much as Sega. Go ask any kid who he recognizes more, Joanna Dark or Sonic The Hedgehog, then come back and tell me with a straight face whether or not we should've paid a billion dollars for Rare."
-Steve Jobs, in a 2011 interview with Wired.com
 
I have a question- did Rupert Murdoch's attempt to merge his planned American Sky Broadcasting venture with Dish Network in the 90s happen ITTL? It never happened in OTL because of Disn/EchoStar head Charlie Ergen not getting along with News Corp. higher ups, as well as Congressional opposition to ASkyB's planned offering of local channels (the ASkyB assets went to Dish and PrimeStar, which then got bought by DirecTV- which for a while had a stake owned in it by Murdoch, bringing it full circle). It'd be interesting to see what a DishNetwork/Sky fusion would bring to the table.
 
I have a question- did Rupert Murdoch's attempt to merge his planned American Sky Broadcasting venture with Dish Network in the 90s happen ITTL? It never happened in OTL because of Disn/EchoStar head Charlie Ergen not getting along with News Corp. higher ups, as well as Congressional opposition to ASkyB's planned offering of local channels (the ASkyB assets went to Dish and PrimeStar, which then got bought by DirecTV- which for a while had a stake owned in it by Murdoch, bringing it full circle). It'd be interesting to see what a DishNetwork/Sky fusion would bring to the table.

Considering how early it happened in the timeline, I think we'll leave this one as it is IOTL.
 
Rare is officially part of Nintendo! I know they've been working for them the entire time, but it's nice to have it set in stone. So much better than being held back by Microsoft and told to make Kinect games.

That brings me to another corporate buyout scenario: did EA buy Criterion Software like IOTL? I hope not, but, if so, I hope we still see Burnout Paradise in the future.
 
Speaking of EA buyouts, who are Maxis and Origin doing ITTL, as of 2005, hopefully without being gutted by EA? I wonder if we'll still get an equivalent to Spore...
 
Speaking of EA buyouts, who are Maxis and Origin doing ITTL, as of 2005, hopefully without being gutted by EA? I wonder if we'll still get an equivalent to Spore...

I'm actually surprised Sega never made a move ITTL to snap up Origin given that it had several system exclusives for it during the Saturn days. I'd assume that their relationship is rather similar, if still independent, like how Maxis was with Nintendo OTL for a while.
 
Rare is officially part of Nintendo! I know they've been working for them the entire time, but it's nice to have it set in stone. So much better than being held back by Microsoft and told to make Kinect games.

That brings me to another corporate buyout scenario: did EA buy Criterion Software like IOTL? I hope not, but, if so, I hope we still see Burnout Paradise in the future.

Acclaim bought Criterion and is still doing fairly well with Burnout. Not sure if we'll see Paradise but we'll probably see games like it.

Speaking of EA buyouts, who are Maxis and Origin doing ITTL, as of 2005, hopefully without being gutted by EA? I wonder if we'll still get an equivalent to Spore...

Maxis and Origin have both been bought by EA. EA's taking a hands off approach with Maxis for the most part and while we probably won't get Spore, at least in the next five years, we ARE getting SimSociety which potentially could be the most successful game ever....or it could be a big fat disappointment. Kind of like Spore. As for Origin, EA's got them working on Ultima X with Microsoft, Ultima X is sort of a combined tenth Ultima game and Ultima Online 2 with single player and MMO elements.

I'm actually surprised Sega never made a move ITTL to snap up Origin given that it had several system exclusives for it during the Saturn days. I'd assume that their relationship is rather similar, if still independent, like how Maxis was with Nintendo OTL for a while.

The Ultima games were successful for the Saturn, but sort of fizzled out as the company began working on the Katana, and Sega wanted to focus on in-house RPGs rather than Ultima stuff. Kalinske probably would've bought them but after he left and Reggie took over, Reggie didn't want much to do with them.
 
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