For God And Country: Confessed
For God And Country: Confessed is the sequel to the 2005 Xbox FPS hit For God And Country, about an emotionally tortured MI-5 agent named John Hagen who must kill to clear his name while dealing with his own personal demons. In this sequel, Hagen returns, and despite the acts he committed in the first game, has returned to MI-5, having been retained by the organization because they know he's their best trained killer, while Hagen remains because he knows people will die if he doesn't kill to protect his country (his motivations and characterization are somewhat reminiscent of Jack Bauer from OTL's 24, minus the family connections). With the leap to the Xbox 2 comes enhanced HD graphics and a slew of new gameplay innovations. The open world format of the original game returns, but battles are even more cinematic, with crucial moments called "flashpoints" in which time slows down and Hagen must choose what action to take next in a few second window. As in the previous game, the player must not only watch Hagen's physical health, but his emotional health as well, and now a third factor comes into play: Hagen's spiritual health. Tortured by his own bloodstained hands and the sins he has committed, Hagen is regularly seeing a priest, and the player must make frequent visits to this priest so that Hagen may confess his sins. These confessions cannot be skipped, and Hagen lists the numerous kills and other sins he has committed, for which the priest admonishes him and prescribes penance. Every kill, every act that the player performs in the game must be accounted for, and if Hagen's spiritual health suffers, it's just as crippling as if his emotional health suffers. Hagen doesn't have a partner in this game, in fact, he refuses every opportunity for one, believing that his burdens are his to bear alone. The game takes on a far more melancholy tone than other FPS titles: killing is discouraged, and yet to progress in the game, the player must kill, making them feel the emotional weight of every action Hagen commits, even moreso than in the previous game. However, the game does provide frequent alternatives to killing in certain circumstances. Hagen can spare a number of characters over the course of the game. Sometimes, sparing these characters has no effect on the game at all. Sometimes, the spared characters (or their allies) can come back to help Hagen. Other times, sparing characters will lead to negative consequences. Despite all of these emotional strings that the game uses to tug at the character, the developers took pains not to make any one aspect of the game annoying or "un-fun" for the player. You don't have to confess all that often, and the confessions will frequently reveal deep character and story details, making it worth it to give them a listen. The game also subtly hints at which characters should be spared, only occasionally throwing the player for a loop. While Confessed sets out to be one of the most emotionally heavy games of all time, it knows its audience and still wants to be an amazingly fun game. The game itself involves Hagen being assigned to a remote English town to hunt down a wanted criminal. The stakes in Confessed are arguably lower than they are in the original game, with no major terrorist attacks or threats being made, but Hagen instead mostly working to clean up loose ends, conceal MI-5's dirty work, and protect a fellow agent whose identity we don't even learn until two thirds of the way through the game. In the process of hunting down the criminal, Hagen is accosted by another agent who disagrees with his methods, and while Hagen kills the criminal as he was told to do, he is also forced to kill this fellow agent. Because of this action, Hagen is then told to hunt down another agent, that first agent's partner, who has a massive data file that he plans to leak onto the internet as revenge for his partner's death. This data file has information implicating yet another agent in a murder of a terrorist warlord who also happened to be a major political player on the world stage. Hagen goes to hunt down the rogue agent while also covertly researching the agent he's protecting. Eventually, he learns that this agent he's covering for is a woman named Andrea Lysander, a decorated MI-5 agent who operates in the shadows and who has arguably committed as many crimes as Hagen. Hagen hunts down the agent threatening to leak the information implicating Lysander, only for Lysander herself to appear and kill the man when Hagen hesitates. The remainder of the game sees Hagen pursuing Lysander. The final mission of the game sees Hagen shooting his way through a small army of MI-5 agents before entering the church where he's been confessing his sins the entire game. He finds Lysander in the booth, confessing her own sins as Hagen holds a gun on her. She finishes her confession and then grabs Hagen's arm before he can shoot her, starting the game's final battle, essentially a one-on-one firefight in the church. After the player lands the killing shot, a cutscene plays of Hagen shooting Lysander in the chest, just as she fires a bullet meant for Hagen that ends up in the priest instead. Lysander collapses into the booth and confesses her final sin, just as the priest dies. Then, she passes out, and the game ends with Hagen carrying Lysander out of the church, leaving it ambiguous whether she's alive or dead and whether or not Hagen will try to save her or turn her in if she lives.
For God And Country: Confessed is released exclusively for the Xbox 2 on February 17, 2009. Early reviews are excellent, praising the game for its graphics and its integration of story and gameplay. It's not quite as glowingly reviewed as the first game, but averages scores in the high 8s, with most of the criticism going toward the campaign's slightly shorter length compared to the original's. The improved multiplayer mode gets some praised but is still seen as a bit spartan compared to games like Cyberwar 3 and Modern Warfare 2. Sales are excellent, as the game is one of the most hyped Xbox 2 titles of the first half of 2009, and it's generally seen as a successful follow-up to the excellent original, and a big exclusive that the console sorely needs.
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Predator
An FPS title based on the classic series of films and an offshoot of the current Alien game series (developed by the same studio), Predator is a game that features three components: a human campaign, a Predator campaign, and a multiplayer mode. In the human campaign, you play as the mercenary soldier Chuck Renton, the leader of a squad of soldiers stranded in a foreign country and being hunted down by the Predator, the perfect hunter. As Renton, you must survive the elements, including wild animals and enemy soldiers, while also avoiding the Predator and making a plan to hunt it down. This campaign is structured much like a horror film, and takes some beats from 2008's Halloween game, also an Xbox exclusive, with the Predator being an ever-present threat. In the Predator campaign, you play as a Predator and follow the life of one of the creatures, from initial training exercises as a Predator youth to a mission in which you must hunt down a human said to be a legendary warrior and leader amongst his people. As the Predator, you can lay traps, gather clues, and murder the human's friends to lure him out. There are numerous flashbacks to your Predator training, covering increasingly difficult exercises and serving as timely tutorials, while going deep into Predator lore. Perhaps the most expansive part of the game is the multiplayer mode, which features asymmetric combat exercises between humans and Predators, along with a Predator deathmatch mode in which up to 16 Predators can hunt each other down until none remains. The developers' goal in creating this game was to create the definitive Predator experience, much in the same way that the Alien games were crafted to capture the feel and spirit of that series. Predator, which was announced at E3 2008, was slated to be one of the biggest Xbox 2 games of the year, with a massive positive reaction at the show and hype leading up to the game's release for several months in which more and more teasers and footage were shown. Ultimately, reviews mostly live up to the hype, with the game averaging in the mid 8s, not quite the glowing response that Alien: Xenowar got but still considered an excellent game. The biggest criticisms were directed at the Predator campaign, which was said to be a bit boring and lacking the action and tension of the Human campaign and the multiplayer mode. The multiplayer mode itself also was said to have some flaws, with the 16 Predator battle royale mode marred somewhat by bullet-spongey Predators that could take a bit too much damage, forgiving poor play far too much. However, for the most part, the developers succeeded in creating a strong adaptation of one of the most iconic film franchises in recent memory, and the game is a major sales success when it's released in early March 2009.
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Techno Angel: Immortal
Techno Angel: Immortal is a mech-combat based shooter game and the fourth game in the Techno Angel series, as well as the first game in the series for the Xbox 2. It picks up where Finality left off in 2006, ten years after the events of that game and featuring a brand new protagonist, an eleven year old girl named Sabine Avilo. Sabine rebuilds the Omniscient military exoskeleton and finds herself embroiled in a war for control of a ravaged planet Earth. Whereas the previous Techno Angel games were strictly first person shooters, Immortal blends first and third person gameplay, allowing the player to switch back and forth between the two styles at will. The advanced heads-up display that the series is known for makes its triumphant return, with a neater presentation and more information than ever, information that the player is able to toggle to their liking. The HUD provides combat information for Sabine and her opponents, allowing the player to view health status, weak points, and targeting reticles with incredible ease, while taking advantage of the Xbox 2's graphics to make the information presented stand out in a realistic and non-intrusive way. Techno Angel: Immortal, more than any other game in the series thus far, highlights the suit's ability to make its wearer superhuman. Sabine's abilities are enhanced to an incredible extent, even moreso than Adriana's from the original games. She can leap high into the air, fly short distances, grapple around like Spider-Man, pick up very large objects, and target hundreds of enemies at a time. Meanwhile, Sabine's enthusiastic commentary makes every action incredibly fun. While she's incredibly smart, she's still a young girl at heart and gets a lot more excited for everything than Adriana ever did. However, she's also been through quite a lot, so there's a hard and at times profane edge to her words. She's defiant and disrespectful, taunting and insulting her enemies, though she doesn't take any pleasure in killing. She's fiercely protective of the innocent and of people she cares about and is a more eager fighter than Adriana was. She also doesn't scare easily, even in the face of overwhelming danger. She's a complete badass and is hardened even further by the battles she experiences but never completely loses her spark of youth (indeed, though she always stays brave and defiant, the game's events are shown to increasingly weigh on her over the course of the campaign, until she finally has somewhat of an emotional breakdown toward the end). At times, the player must explore areas as Sabine alone without her mech suit, and these are somewhat stealth missions since she can't fight effectively. However, they're not PURE stealth. Sabine can still punch and kick and while she's not strong enough to fairly beat an adult soldier one on one, she can still resort to things like low blows and can even pick up weapons like crowbars and wrenches to use. These segments are few and far between and all but one are fairly short, and meant to highlight certain story moments when they occur. Immortal's mission structure is somewhat more flexible than that of Finality's, since there aren't objectives or Exosoldiers in the game. The game features a mix of open combat missions, which can be fairly long or fairly brief, closed combat missions in which Sabine must navigate a fairly enclosed area, or exploration missions which take place either in an open or enclosed space and don't involve much combat. The game features 18 total missions and the missions tend to be longer than those of Finality, making it seem like a much more epic, cinematic game. Most of the series' classic voice actors return, including Jennie Kwan as Adriana, and Sabine is voiced by relative newcomer Chrissie Fit, who is perhaps best known at the time for finishing 4th on the fourth season of American Idol ITTL and for having a few brief roles on TV shows.
Techno Angel: Immortal takes place in a world ravaged by war. After the events of Finality, the peace following the end of the Second American Civil War collapsed as wars erupted all over the planet, including nuclear wars. America tries to be a force for good in the world, but numerous insurgent factions threaten even America's unstable peace, while other countries have simply been bombed into oblivion. Adriana and the Omniscient have been gone for nine years after disappearing on a mission, and her ally and ex-lover Samuel serves as a high ranking American general, doing his best to keep the world from completely falling apart while never losing hope that Adriana is still alive. Meanwhile, Sabine Avilo lives in what was once the American Southwest but is now a contested border region between America and Mexico, with splinter factions from both countries fighting over water while the main American authorities have retreated from the area. Sabine likes to explore old battlefields, and she finds the broken pieces of the Omniscient on one of her adventures. She uses her technical skills and other scrap parts she's gathered to rebuild the suit, and uses it to take out some raiders who had been robbing a campsite where some old people have taken refuge. She returns home with the suit, but her parents try to make her give it up. Instead, she stashes it underground. Soon, a group of well-armed mercenaries with their own exoskeletons lay siege to Sabine's village in retaliation for her attack on their raiding party. The mercenaries begin beating Sabine's father before she emerges with the suit and attacks them. They nearly defeat her, but she overwhelms them with the suit's sheer power and saves her village and her family. She thinks her family will be happy with her for saving them, but her father, nursing a broken leg, yells at Sabine and demands she give up the suit. She refuses to do so, saying that she could help people, and that they can't make her do anything anymore before running away, using the suit to take flight. Sabine takes on a few more missions, drawing the attention of the United States military. It's Samuel who hunts her down, capturing her after luring her in with a fake rescue mission. Sabine is jailed and the suit impounded, but Samuel is impressed with the girl's courage and skill. He's torn between wanting to let her keep the suit (defying his superiors) and wanting to protect her and return her to her family. Sabine escapes her jail cell and goes looking for the suit, leaving some chaos in her wake. Finally, she finds the suit, but she also finds Samuel. After an emotional scene, Samuel lets Sabine "escape" with the suit. He knows that if the Omniscient survived, that maybe Adriana survived too. Meanwhile, the game's villain is introduced around the same time. The villain is a scientist named Dr. Elias Lasker, a brilliant theoretical physicist obsessed with creating the next generation of exoskeleton suits. He works for the American government in their weapons division and seems to be a normal man, but Samuel doesn't trust him. Soon after the scene where Samuel lets Sabine go, we see something extremely disturbing: a scene in which Adriana has been captured and is being tortured by Lasker, implying that at some point after she disappeared, she was found and taken prisoner. We see a few more of these scenes as the game progresses, presenting Adriana as being in serious danger and needing to be rescued, and that Sabine will be the person to do it. Sabine eventually decides to return to her family, but only because she learns that a raiding party is going to attack them. As it turns out, Sabine's family has been on the move because they are looking for her. Even her father, who is being pushed around in a wheelchair, is determined to find her. Just before she is about to go and reunite with them, they're attacked by a group of soldiers who appear to be part of Samuel's army. Sabine, thinking she's been betrayed, fights back against them only to be repelled by superior technology. However, out of nowhere, Samuel arrives and attacks the soldiers himself, revealing that the soldiers weren't taking orders from him, but instead were taking orders from Lasker, who has been able to create exoskeletons greatly resembling the Omniscient. Samuel realizes that only Adriana would have been able to give Lasker information about that technology, and wonders if she may be working for him for some reason. Sabine finally reunites with her family, and with Samuel's help, is able to explain to them that someone is using exoskeleton technology to launch attacks on civilians and military installations, and that only Sabine has enough firepower to stop them. Sabine's father still refuses to let her fight, but her mother relents, and insists that Sabine be allowed to go, as much as it pains her. Sabine, with the help of Samuel and some other allies she's acquired throughout the game, follows numerous leads to a place where Adriana was said to have been spotted. There, Sabine and Samuel find footage filmed by Lasker, irrefutable proof that he's been acting against the government. They also find something far more disturbing: interrogation footage of Adriana, footage revealing her interrogation at Lasker's hands... dated five years earlier. The last video shows Adriana's death. Samuel collapses, realizing that Adriana is dead and that there was nothing he could do to help her. Sabine flies into a rage and takes off on her own to hunt and kill Lasker. She destroys his escorts, only to be stopped by Lasker himself, piloting the second generation Omniscient. He easily defeats Sabine, but she manages to escape, having sustained her first serious combat injury. She treats her own injury and is found by Samuel, who scolds her for going off on her own and tells her to let the government hunt down Lasker. Sabine tells Samuel it's useless, he's unstoppable, and that she's going to get stronger and stop him for good this time. After a big blowup fight between Sabine and Samuel, Sabine learns of another attack on her family. She goes to save them, but even though she is able to protect almost everyone from harm, her mother is killed. Sabine collapses in despair and buries her suit, vowing never to use it again. Soon afterward, she is captured by Lasker's men, leading to an extended escape sequence... but Sabine is stopped by one of Lasker's top lieutenants, the same man who fired the fatal blast that killed her mother. She tries to fight back but she is easily beaten without her suit since she's just a little girl. Terrified but defiant, she spits in the face of her mother's murderer as he points a gun at her head.
Suddenly, the murderer is knocked out from behind by a masked figure, who orders Sabine to follow. Sabine does so, and the masked figure takes her to a grave... the grave of Adriana. The masked figure begs Sabine not to follow in their footsteps, but Sabine tells them that she won't stop until everyone who died at Lasker's hands is avenged, not just her mother but Adriana too. The masked figure removes their disguise... it's Adriana, scarred but still essentially the same person she was ten years ago, except even more courageous and now with some real physical definition due to being without her exoskeleton for so long. Sabine asks Adriana how she survived. Adriana reveals that she never broke and that she eventually faked her own death so she could escape. She planned on finding and killing Lasker, but wasn't able to. She tells Sabine that she never revealed herself as alive because without the Omniscient, she believed that people would expect too much of her and that she would never be able to live up to it without the ability to fight like she once did. She chose to remain in the shadows, doing what she could to help. Sabine then asks Adriana why she didn't expose Lasker. Adriana says that she thought of doing it, but came to realize that his mobile suit technology was the only thing keeping the military ahead of its increasingly dangerous enemies. Without that technology, the peace she fought so hard to achieve would collapse and Samuel would die. She confesses that it was a selfish and stupid decision to make, and begs Sabine's forgiveness for indirectly causing her mother's death. Sabine doesn't know what to say... she looks like she's going to hit Adriana, but then collapses sobbing into her arms, screaming "mommy" over and over again, her hard veneer utterly collapsing in the face of everything she's been through. Adriana embraces Sabine, telling her that she'll be her mother if that's what she wants and that she'll spend the rest of her life trying to be the best mother she can to Sabine. Scenes of Samuel leading an army of loyal soldiers into battle are then interspersed with scenes of Sabine in an abandoned house with Adriana actually pretending to be mother and daughter, as Sabine tries to cope with all she's experienced. Lasker and an entire squad of soldiers in their Omniscient 2.0 exoskeletons easily defeat Samuel's forces and take him prisoner, while Adriana reads Sabine a bedtime story and sings her a lullaby. A scene is then shown of Lasker in his exoskeleton, using a new superweapon built into the suit to destroy an entire shantytown full of people as a demonstration of the weapon's power, as a mushroom cloud is seen from many miles away. Lasker smiles malevolently against the glow, while Sabine is shown asleep in Adriana's arms. After all of this, Sabine wakes up, looks back at the still sleeping Adriana, leaves her a note, and then walks away and finds her buried suit, getting back inside with a determined look on her face. The last few missions of the game consist of Sabine's fight to stop Lasker and rescue Samuel while also saving the world from conquest. Meanwhile, Adriana realizes she's going to have to fight once again, and commandeers an Omniscient 2.0 by knocking out one of Lasker's elite soldiers and stealing it from him. Adriana reunites with Sabine and the two rescue Samuel, rallying an army consisting of exoskeleton-piloting soldiers from all over the world to stop Lasker. Sabine leads the charge while Adriana fights alongside her, but after a fight in which Sabine defeats Lasker, Lasker goes berserk and overclocks his suit, threatening to detonate his power source and create a massive explosion powerful enough to blow up a huge chunk of North America and send a tsunami wave crashing into Europe and Africa. Adriana flies into Lasker and grabs him, covering him up with the suit to buffer the explosion and limit its size. Lasker smiles: even though he's going to die, Adriana will go with him. Sabine and Samuel scream out, and Lasker laughs, but then realizes that Adriana's voice isn't actually her... it's a recording, the same mechanism she used to fake her own death and escape from him five years before. Lasker screams in horror as he detonates, the explosion massive but thanks to Adriana, barely enough to blow up a small city... and with not a single other person in the blast radius. Sabine and Samuel collapse with grief, only for Adriana to come up behind them, telling them that she never thought she'd have to fake her own death twice. They both embrace her, and the victorious allied army celebrates a madman's defeat, their hero's return, and the birth of a new hero. The ending cutscenes, which go on for about 30 minutes, show the aftermath: Lasker's madness united the world, allowing a unified army to crush the remaining malevolent forces and pool what resources remain to ensure peace. Sabine returns to her family, reconciles with her healed father, and lays flowers at her mother's grave as Adriana and Samuel, their love finally realized, look on. Sabine remains with her family, but still sees Adriana as a mother figure, and Adriana "adopts" her while also helping Sabine to keep up her combat training. The ending is extremely happy and hopeful, and it's implied that this, finally, is the end of the Techno Angel series... but of course, smart fans know that the franchise will someday return.
Techno Angel: Immortal is released on March 17, 2009, to extremely positive reviews. Sabine as a character is highly praised, with her vulnerability and ferocity contrasting to make an extremely relatable character who the player can't help but root for. The game's combat, which is significantly faster paced than that of the previous game, is seen as fresh and fun, bringing the series into the seventh generation with a much welcome enhancement in both gameplay and presentation. Review scores average in the low to mid 9s, making the game a bonafide hit for the Xbox 2. Sales would be excellent, significantly better than those of both For God And Country: Confessed and Predator, and easily making it the Xbox 2's biggest hit of the first quarter of 2009. Sales don't quite match up to Gran Turismo 4, but they meet expectations, and even give the Xbox 2's hardware sales their first significant spike since the release of Cyberwar 3. For the first time in quite a while, the Xbox 2's future is starting to look slightly bright again, and despite a somewhat lackluster slate of games for the remainder of the year, the success of the trio of hit exclusives that the console launched during the months of February and March 2009 show that there's still plenty of reason to get an Xbox 2. Now, some pressure is put on the Nintendo Sapphire, with game journalists focusing their attention on how Nintendo would respond to the Xbox 2's recent success. Curiously, few such questions were raised of the Apple iTwin, indicating that the Xbox 2's success was coming at the expense of Nintendo moreso than it was at the expense of Apple. The hardware sales charts for March 2009 would show a significant increase in month to month sales for the Xbox 2, showing that it was starting to catch up to the second place Sapphire... while iTwin sales remained completely level.