Microsoft Keynote – E3 2008
Don Mattrick was once again heading up the Microsoft keynote address, and after a very quick intro speech, he launched right into a new trailer for Michael Bay's upcoming stealth shooter Gray Zone. The game looks much more polished than it did last year, and seems to take place mostly in a Middle Eastern city, with some levels taking place in the desert and one taking place at a massive oil refinery. The explosive trailer concluded with the reveal of a release date for the game: November 18, 2008, several months earlier than expected. The crowd cheered wildly at this, and after the trailer, Michael Bay once again took the stage to show off the game. The entire Gray Zone presentation lasted about 15 minutes, with about half of it focused on the game's multiplayer mode. The multiplayer mode showed mostly deathmatch gameplay, but has some intriguing twists, with cooperative stealth playing a major role. Though Gray Zone is ostensibly a stealth game, it looks like there will be plenty of opportunities for massive firefighters and big flashy set pieces, and Bay is clearly bringing the sensibilities of his big budget action movies to the Xbox 2 with this game. It's the first game to get this kind of Hollywood hype since Manticore, which was somewhat of a disappointment, but Gray Zone looks like the real deal, with a lot more action and a better shooting system than The Covenant 3, better graphics, and more addictive multiplayer. Gray Zone could revivify the third person action shooter on the Xbox 2 if Bay is able to pull it off, and with every big moment in the presentation, the crowd seemed to be quite into it, cheering every explosion and every new reveal of a cool gameplay system. The controls are incredibly intuitive, and Bay says that they will adjust based on a player's preferred style, so if a player isn't quite so good at mechanically aiming, the system will compensate, adjusting the aiming difficulty but subtly reducing other stats to maintain fairness and balance. This system only applies to single player mode, so in multiplayer, you'll still need to be good at aiming. After the Gray Zone presentation that concluded with one more quick trailer and a plot twist reveal that one of the three main characters is a mole working for a terrorist, Bay left the stage, and Mattrick began discussing a few other games, including the new Transporter title (which features Zhang Ziyi's character Lai as a playable character and adds a new multiplayer mode in which players can build their reputation as a transporter just like Frank Martin). After that, we saw some footage from Deep Black 4, the popular FPS franchise's first Xbox 2 outing. The game features improved shooting and a new “alliance” mode, in which players can form a battlefield truce with certain enemies in exchange for resources or information. The Xbox 2's HD graphics look like a major boon for Deep Black 4, making everything look really slick and lifelike, and the cutscene animation is top notch, rivaling anything else the Xbox 2 has to offer. Up next, more footage from The Pact 2, the Xbox-exclusive sequel to 2005's FPS. While The Pact was a critical and commercial disappointment, it sold well enough to justify a sequel, which is co-published by EA and Microsoft and exclusive to the Xbox 2. We've been hearing a bit about the game over the past year, and the EA presentation, which was about a minute, showed off a bit more gameplay and storyline information. The storyline has nothing to do with the previous game but retains the weapon system and also the previous game's level of mission discretion. It looks great, but here's hoping it's better than the first, which was a fairly bad game. We then saw a brief release date announcement trailer for Beneath A Steel Sky, a remake of the classic 1994 point and click title, fully revamped for 3-D. It's a digital download exclusive and is one of the more hyped games for the Microsoft Store's digital marketplace, taking all the familiar story beats of the original game and adapting them into a fully fleshed out, HD adventure. It'll be out in July.
Next up, a brief three minute featurette for Psygnosis' brand new Wipeout game, Wipeout: Run And Gun. Combining futuristic racing elements with vehicular combat, this game looks incredible and will definitely rival F-Zero on the Sapphire as the year's best futuristic racing title. While a bit slower than F-Zero, the new weapons and customizable vehicles add an adventurous element that Nintendo's more straightforward racing game lacks, while distinguishing itself from other titles in its genre. We can look forward to playing the next Wipeout game in the fall. Then, we got a preview of one of the Xbox 2's big games of the show: Predator, based on the classic films and an offshoot of the current Alien game series. Developed exclusively for the Xbox 2, this game features dual storylines: in one, you play as the leader of a squad of humans stranded and trying to survive while the Predator hunts them down. In the other, you play as the titular Predator himself, hunting down a human while also experiencing some of the Predators' elite training rituals. This game is structured like a horror title despite ostensibly being a third person shooter, and looks VERY similar to Metal Gear Solid II: Children Of The Patriots, particularly the Naked Snake flashback segments. Stealth is a major part of the game, and all but one mission is said to take place out in the wilderness, with camoflage being a major factor. Online multiplayer has also been promised, allowing players to be either the humans or a Predator, with a variety of modes including Human vs. Predator mode and a Predator deathmatch mode in which 16 Predators hunt each other down until none remains. This could be one of the best games of 2009, and the crowd was buzzing the entire time it was being shown. Following this, we got a quick look at Spawn: Bloodlust, also coming next year. It's a hack and slash featuring Tod McFarlane's classic comic book antihero, and looks really great with the HD power of the Xbox 2 behind it. The next game we got a look at was For God And Country: Confessed, the sequel to 2005's massive hit FPS title. The game's graphics still have a black and white, faded look to them, but with incredible detail, very cinematic and movielike. John Hagen, the protagonist from the original game, returns and has most of his old tricks and plenty of new ones, and the presentation for this game ended with a one minute trailer of Hagen confessing his sins to a priest, while interspersed cutscenes show Hagen torturing more bad guys and telling the priest that he has no choice but to kill again. It was a dark, gritty, and impressive trailer, and if the previous game is any indication, Confessed will prove to be another major 2009 hit for the Xbox. After the Confessed preview, we were shown a very brief teaser trailer for a game coming in 2010: a platformer starring a fat mouse character with big ears who steals cheese from a band of strange looking aliens. The new game is called Say Cheese!, and it's being pushed as the return of family style platformers to the Xbox. The teaser was quite amusing, but unfortunately, no playable footage of the game was available at the show. Then, we got a presentation a lot of people have been waiting for, a look at Cyberwar 3. Don Mattrick invited Psygnosis' development team up to the stage, and the Cyberwar 3 presentation was mostly five minutes of a thrilling multiplayer deathmatch showing off a lot of the new arenas and weapons, while also showing how much the game's graphics have improved since the original two titles. We've already learned about the campaign's plot from magazine articles and previews, so this presentation was all about the multiplayer action, and there was plenty to go around. As the Xbox 2's pre-eminent FPS title of this year, a lot is being expected of Cyberwar 3, and Microsoft will be counting on the game to deliver if the Xbox 2 is to catch up with the iTwin and maintain its lead over the Sapphire.
The next few trailers were for multiplayer titles, and were shown in fairly rapid-fire fashion. We got more footage from Encounter: Time Wars, which was covered extensively in EA's keynote already. Next up was THQ's Rise A Knight III, an RPG coming to all three current gen consoles and the PC. The world looks huge and the graphics look incredible, and Vermillion Software seems to be going for a more realistic game with this one, as opposed to some of the more fantastical elements seen in series like Elder Scrolls. Rise A Knight III is coming in August, and is one of the more anticipated games of the year. Then, we saw some killer footage from Dead Or Alive, and it looks like the series is headed back to its “sexy” roots, at least from the looks of this trailer footage, with plenty of scantily clad female fighters duking it out in beautiful HD. Next was Activision's Prince Of Persia 3. The company already showed off plenty from this game in their keynote, so most of the footage we've already seen, but we did get to see the Prince solving a puzzle with telekinesis, and Shana running someone through with a sword, which are original to this trailer. Prince Of Persia 3 is coming in December, just in time for Christmas. The last game to be shown in this rapid-fire trailer was Fallout: The Boneyard, and we got to see a neat segment where a demented game show host (voiced by former Family Feud host Ray Combs to hilarious effect) is forcing the protagonist through some insane challenges to save some villagers being held hostage. This segment was followed up by another teaser for what looks to be a 2010 or 2011 release, showing a tall man in a trenchcoat and sunglasses wielding a shotgun and walking through a crime infested city. He walked right into a building full of criminals, walked right up to a man who appeared to be the boss of those criminals, and shot him in the head while surrounded by dozens of that man's subordinates. Then, he walked out of the building, his facial expression daring anyone to try and stop him. We got some very brief gameplay footage of the man using his shotgun and racking up combos, then kicking an enemy down and shotgunning him in the face. The game itself is called Shotty, and the trailer got a cautiously enthusiastic reaction.
Don Mattrick: As you can see from today's amazing presentations, the Xbox 2 remains the number one destination for the biggest exclusives, and the place to play the best games from today's best software publishers. We hope you've enjoyed the show, and we'd like to show you one last thing before we our presentation today.
*The screen fades to black, then opens on a deserted landscape with scrap metal strewn all about. A male voice, full of regret, can be heard speaking.*
Voice: She never came back.
*Sad piano music plays as a woman in an exoskeleton battles against a horde of enemies, showing fierce determination. It's Adriana in the Omniscient, and she's getting numerous System Criticals as she screams in determination.*
Voice: They never found it... the Omniscient. So... there's hope.
*A younger man approaches the speaker, who turns out to be Samuel in military decoration. The man places his hand on Samuel's shoulder, looking sad.*
Younger Man: You know she's gone. She would have come back to you.
Samuel: Yeah... but... she would have kept hoping.
*The sad music continues as we see what's become of the world over the last ten years. War, destruction, rioting, hunger... nuclear fire.*
Samuel: Without Adriana, the world... just fell apart. Zehler tried her best to keep the peace, but...
*A news report shows Zehler speaking at a podium, when suddenly, a sniper's bullet pierces her skull. Secret Service agents rush the stage, only for an explosion to overtake the screen, and then... static.*
*Troops ride out in exoskeletons much like the Omniscient to do battle with a massive invasion of heavy artillery. Explosions rock both sides of the conflict.*
Samuel: We are doing the best we can, Adriana... I promise you.
*Samuel, in a command center, looks stone faced as he contemplates some kind of major military decision. We can see a tear running down his face. Taped to the corner of one of the screens nearby is a small picture of him and Adriana, looking happy together.*
*The music stops. On a deserted battlefield, a young girl, about 11 years old, with short black hair and light brown skin, finds something. It's the headpiece of the Omniscient. She looks and finds some more scrap parts.*
Girl: What's this...?
*She picks up the headpiece. It doesn't fit her perfectly, but she looks at it longingly, and at some of the other scrapped parts.*
Girl: I can make this work...
*We see the girl in some kind of shoddy looking basement, doing all sorts of work and repairs on the parts. She constructs an exoskeleton for herself, with a helmet, a visor, attachments for her chest, arms, and legs, and a couple of multipurpose guns. She does some exercise moves and her body seems to move in superhuman fashion.*
Girl: Whoa...!
*The girl does a few more action moves, even trying out the guns outside on some makeshift targets. We see her in the basement again, and her father calls to her frantically.*
Girl's Father: Sabine, outside, hurry! They are coming!
*The girl looks up with a frightened expression. The village is being attacked by raiders, wielding exoskeletons of their own. Sabine rushes out of the house with her family, but sees that the village is already under siege. She breaks away from her father and runs back toward the house.
Girl's Father: What the hell are you doing?
*The next scene shows the girl in her exoskeleton jumping hundreds of feet into the air, firing missiles down at some hostile soldiers. They fire back at her and she rolls out of the way in midair, landing behind them and sweeping them to the side with her arm before she fires a machine gun at another.*
Sabine: *she lands in the middle of a crowd of hostiles, looking around with a determined expression on her face* I won't let you hurt the people I love any more!
*A rapid-fire cutscene montage showing various scenes from the game, including action scenes featuring Sabine, more political scenes, Samuel angsting but also at times fighting, and the world in pure chaos are shown. Then, we see Sabine sitting in a jail cell, looking pissed off. A man approaches the door and opens it.*
Samuel: Do you know what we called the first one...?
Sabine: *glares up at him, not saying a word*
Samuel: Descending from the skies, a miracle of technology to save the people from above...
Sabine: Just tell me when I get my suit back. It's mine.
Samuel: ...an angel.
Sabine: *flips him the bird* Do I look like an angel to you?
TECHNO ANGEL: IMMORTAL
2009
*As the crowd cheers, Mattrick begins to speak.*
Mattrick: We have a fully playable Techno Angel: Immortal build at the Microsoft booth all week, so you can experience the incredible next chapter of the Techno Angel saga for yourself! Thank you and enjoy the rest of E3!
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Activision Keynote Summary
Activision spent about half of their keynote hyping the next Call Of Duty game, Call Of Duty: Modern Warfare 2. It picks up where the previous game left off, with a full blown war between India and Pakistan and various countries taking sides, including the United States, which is running covert missions for India and hoping to end the war quickly. The game will combine fierce military action with intense political intrigue, but of course the multiplayer looks to be at the center of the show. In addition to appearing on the current gen consoles, it'll also show up on the Nintendo Wave and the two handhelds in a somewhat reduced format. Also on Activision's schedule is Guitar Hero: Meet The Band, which we got to see some special guests play on stage. As the name of the game implies, it will involve not just the guitar, but a microphone, bass, and drums, allowing four people to play together at once. With 90 songs at launch and DLC promised every week for the next six months after the game's release, players will have plenty of songs to jam out to. We also saw footage from Guitar Hero: Family Edition, which will be coming later in the summer and will feature family friendly songs that will be compatible with the Meet The Band instruments once those are released. In addition to its 2008 slate of games, Activision has plenty on tap for 2009, including a new G.I. Joe game, a new heist game called The Corporate Job (the latest in the Casino Job series), and most notably, Thrillseekers 2, a sequel to 2004's female-driven extreme sports game. While we saw only a bit of gameplay footage (which introduces a newly revamped control scheme very reminiscent of the game Skate), which includes 14 different extreme sports including four never before seen in the series, we also learned some details about the game's plot: it'll take place in Japan and feature a worldwide competition betweeen the Thrillseekers, representing the United States, and 19 other nations. Activision teased that over 150 different characters (!!!!!) would be fully playable in the game's freeplay mode, and teased a seventh girl being added to the Thrillseekers' main squad. While the game isn't due until next summer, we're sure to get plenty more details before next year's E3.
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Ubisoft Keynote Summary
Ubisoft... actually didn't have too much to show this time around. Beyond Good And Evil 3, which was expected to at least be teased at this year's show, was a complete no-show, leading to rumors that the game might not be released until 2010. However, we did get some other fun games shown off, including a Watchmen game to tie in with next year's movie, and more footage from Gestation, an exciting new horror/shooter IP about soldiers battling hatchling aliens amidst a destroyed city. Gestation, which has been in development since 2005, is one of the more hyped games of the latter part of the year and could give the upcoming Call Of Duty a run for its money. Ubisoft also teased Assassin's Creed II, due to be released late next year, and announced a portable spinoff of the series for the Supernova and iPod Play. Speaking of portable games, we also got a new iPhone Rayman announcement and the announcement of a The Darkest Night port to the Supernova, just in time for the game's 10th anniversary. No news about a new Darkest console game, but we're keeping our fingers crossed. There also wasn't any news about a new Blackheart game, though Villainous has just been released and so it's likely that we won't see a new game in the series until 2010. All in all, Ubisoft's keynote was a bit underwhelming, but with so many major IPs under its belt, we know that the company is likely to come back stronger than ever in the near future.
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We finally have a release date for SimSociety, Will Wright's incredible new simulation game that's generated more hype than any PC game in recent memory. October 7, 2008 will see the game launch on PC and Macintosh, and EA's booth at E3 was crowded with people gathered to play the latest build of the game, which Wright claims is 95% complete. What we saw of the game when we got our opportunity to play was incredible: a fully interactive cityscape populated with Sims whose actions could be directed but who also had minds of their own and would react realistically to the rules and events that we created. SimSociety allows players to create simulated nations across a vast landscape, a landscape big enough for “at least” 20 individual cities. While these cities can't be built in quite the detail of a Sims house or a SimCity town, they can be micromanaged in fairly minute detail, and individual cities will have their own laws and culture. For example, you can have a highly religious society with one rebellious atheistic city sprouting up in it, and you, as “ruler” of your society, can choose how best to handle it: let the city thrive on its own, challenging your rule, or crush it with military force or even natural disasters that can be attributed to divine wrath from the heavens. SimSociety is more than fun enough on its own, and is fully playable offline, capable of keeping a single player entertained for years. However, it's online that the game truly shines, as players can engage in international relations with other players' societies, or even roam another player's city at a person's eye level, participating in activities within that city. A player can choose not to build their own society at all, but simply live in another player's society in a sort of Second Life-lite kind of social networking experience. In fact, Will Wright says that he expects SimSociety to become the next major social network, with players able to interact with one another on an incredibly personal level. It remains to be seen whether the game can live up to the absolutely incredible amount of hype that's being generated toward it, but every time we get another good look at the game, it seems to get better and better.
-from an article on Gamesovermatter.com, posted on May 29, 2008
Adam Sessler: And, I've got to say, two major genres of games this year that are just stealing the show at this year's E3 are PC simulators and racing games. I mean, of course there's SimSociety, which won a slew of awards last year and looks even more amazing this year. We all know that game's going to be awesome, but then there's Empire: Total War, which looks like the best military simulator game I've ever played.
Chloe Maritzen: Yeah, I couldn't get enough of Empire, it plays so realistically and the competitive games can get so fierce, it's truly a battle of wits and not just mechanical skill. You have to think on such an in-depth level, and it takes this series to the next level.
Sessler: And then there's a new one coming either next year or the year after called Nemo Propheta In Patria.
Morgan Webb: That's a real mouthful.
Sessler: It's a weird name for a game, but it's basically a religion simulator. You have to take a region and sort of craft up their religious beliefs.
Maritzen: Okay, so first we get to actually play as God in Divine Wrath 4 and now we get to play God in this game? There's a lot of religious games coming out this year!
Webb: Don't forget that Lilith in Final Fantasy XII wants to literally drag God out of heaven and smite him upon the Earth.
Maritzen: I want to play that game so much.
Sessler: This Nemo Propheta game, it was in a fairly early build but it was still a lot of fun, you're crafting this nation based on its religion and then you get to actually see that choice play out in a simulated world, like Civilization in a way. So, for example, if they're worshipping kind of a peaceful god, then they'll be a bunch of hippies, spreading peace and stuff, but if you've got them worshipping the god of war, they'll start going out and conquering people.
Ted Crosley: That does sound like a really amazing game. And yeah, I did notice the rise of some really advanced and deep simulators on PC. It's one of the few kinds of experiences you can't really get on a console. It's not the graphical power of these games, because these games aren't very graphically intensive, but it's the level of detail and the number of inputs that would be so clunky on a game controller, you need that keyboard and that mouse to really have the precision to play these deep simulation games.
Webb: Can I just say that I'm looking forward to playing SimSociety more than any other game maybe ever?
Sessler: I don't think it can live up to the hype. I think it's so hyped right now...
Webb: Don't say that!
Sessler: It's true. Has any game that's been called the greatest game ever before its release ever come out and actually been that?
Maritzen: Super Mario Dimensions.
Crosley: Temple Of Time.
Sessler: Has any game in the last ten years?
Crosley: Necrocracy.
Sessler: Yeah, okay, I see your point. Okay, while we're talking about massively hyped games, let's segue into our next big genre that's getting a lot of love here at E3, and that's racing games. This was maybe the best E3 for racing games ever. Not only Gran Turismo 4 was announced, but also games like Wipeout: Run And Gun, F-Zero...
Maritzen: Can we talk about Party Karts, for just a second? It looks really cute and really fun, and I love all the different kinds of weapons and how they went completely over the top with them.
Webb: In the absence of a Mario Kart game being announced, I do think Party Karts is going to get a lot of traction.
Crosley: And the game really does go out of its way to not just be another Mario Kart, I think it actually reminds me a bit more of that Cel Damage game from a few years back, with a real emphasis on weapons and destructive driving.
Sessler: I'm not too interested in Party Karts but I did love the F-Zero footage we got to see, a real hardcore racing game with some wicked fast driving and insane tracks.
Crosley: I'm having trouble deciding which game is a better showcase for the Sapphire, F-Zero or Gran Turismo 4.
Maritzen: Gran Turismo pushes the system a lot more, but F-Zero moves so fast and has a lot of really cool environments. It's hard to say which game I was more impressed with but I'm just glad that finally, FINALLY we're getting another Gran Turismo game!
Webb: No doubt, it sells like hotcakes.
Sessler: Yeah, still one year away though.
Crosley: In the meantime, challenge you guys to another game of Sega Rally?
Maritzen: Oh, it's on!
-from G4's E3 2008 coverage on May 30, 2008
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Game Critics Awards E3 2008
Best Of Show: Gran Turismo 4
Best Original Game: Selene
Best Console Game: Gran Turismo 4
Best PC Game: Empire: Total War
Best Handheld Game: Justicar
Best Peripheral/Hardware: Innervision
Best Action Game: Predator
Best Action/Adventure Game: Commander Keen: Billy's Brave Oddysey
Best Role Playing Game: Chrono Break
Best Racing Game: Gran Turismo 4
Best Sports Game: Total Tournament Tennis
Best Fighting Game: Killer Instinct 4
Best Shooter: Cold War: Enlisted Man
Best Party Game: Party Karts
Best Online Multiplayer: Champions
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E3 2008 was the first E3 since the last of the seventh generation consoles, the Nintendo Sapphire, was launched. While a few intriguing new peripherals were on display, including the new band setup for Guitar Hero and Innervision, a sort of early VR system for PC games that allowed players to experience augmented reality for compatible games, E3 2008 was more about the software than the hardware, and all the big companies had plenty on display.
Nintendo was eager to flex the Sapphire's muscle with the latest installments of some of their biggest franchises, and did just that, with beautiful looking games like Gran Turismo 4, Killer Instinct 4, and The Legend Of Zelda: Spirit Of The Woods. Most of Nintendo's announced games looked great, but most of them also had a big problem: they weren't coming out until at least 2009. Nintendo's 2008 lineup looked a bit spartan by comparison, and though games like Big Bad Hero 2, Chrono Break, and a brand new F-Zero were impressive and won some awards, they didn't awe the crowd like previous years' Nintendo lineups did. Still, E3 2008 proved that the Sapphire had a very bright future, and that early adopters had made a sound investment.
More impressive, at least for 2008, was Apple's upcoming lineup of games, including Commander Keen: Billy's Brave Odyssey. In a year that mostly showed off mature, hardcore games, Billy's Brave Odyssey was a beautiful adventure game that the whole family could play together, and proved to be one of the most impressive games of the show, with a range of diverse environments, throwbacks to classic Sega titles, and Reynard, perhaps the most popular new character of 2008. The Apple iTwin was the best selling console of the seventh generation as of the spring of 2008, and though it was still early in the race, the impressive lineup of games coming out of Apple proved that the iTwin might just have what it took to stay ahead of Nintendo and beat them in a console generation for the first time in a quarter of a century. The iTwin even showed it was still a great console for older gamers with announcements that included a terrifying new Three Mile Island game and the sexy hack and slasher Bayonetta. Apple's presentation also focused on the handheld side of things, and though the iPod Play had a few impressive games announced, it had become clear that the iPhone was Apple's handheld future, with more than a dozen new games announced for the device, including many based on Sega's classic properties. Steve Jobs excitedly tried to convince gamers that they should run out and buy a $600 phone, and as difficult as that pitch was, the buzz in the assembled crowd suggested that he may have succeeded.
Meanwhile, if any of the three major companies needed to have a big show, it was Microsoft, and they revealed one of the most impressive lineups in E3 history. Without a handheld, Microsoft's focus was entirely on the Xbox 2, and even though The Covenant wasn't even mentioned during the presentation (probably a smart thing, considering that the bad taste still lingering in the mouths of many from The Covenant 3 was probably still there), Microsoft had plenty of games on display from most of its exclusive franchises, including Cyberwar, Deep Black, The Transporter, For God And Country, and most notably, Techno Angel, which closed out the presentation with what was largely agreed to be one of the best video game trailers ever shown at an E3. The Xbox 2's future is looking bright with all the games due to come out over the next 18 months, though it has yet to be seen whether those games will translate into sales for Microsoft's beleaguered box.
Most of the Best of Show awards went to either Gran Turismo 4 or Techno Angel: Immortal, though SimSociety likely would've swept the show had it been eligible (having won most of the major awards already in 2007). EA's massive SimSociety booth was probably the most crowded area of E3, with reporters waiting for hours to play it, and even some VIP celebrities having trouble getting a chance to play. While SimSociety looks like the front runner for 2008's Game of the Year, 2009's award looks wide open, and at E3 2008, we saw some of the big contenders flex their muscles for the first time. Will it be Killer Instinct 4? Gran Turismo 4? Techno Angel: Immortal? Predator? Bayonetta? Final Fantasy XII? Thrillseekers 2? Nemo Propheta? Or will a dark horse emerge that we haven't even seen before? While the console wars will no doubt rage on next year as they always have, it looks like we're getting ready to close out the decade with some of the best games we've ever seen.
-from IGN's summary of E3 2008