Massively Multiplayer: Gaming In The New Millennium

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Well, well, well, quite the interesting timeline you have here. I only happened upon this thread by accident, but boy was it a happy one. As of this comment, I am currently on page 118 and slowly progressing. I have been reading this thread for the past few days.

There are certain things I disagree with here politically and otherwise in how they depict certain figures and events, but that is to expected to a point I suppose and ultimately inconsequential. It certainly doesn't overshadow the sheer detail and effort that went into constructing this timeline.

For one, Halo being a third person shooter?

Pokemon actually progressing? What sort of pact was made to ensure that happened?

Even so, I find myself able to enjoy this thread despite a few slight grievances that I may have, and look forward to future updates.

For now I shall just keep on lurking till I am caught up to the thread. I will admit it is rather hard to follow at times trying to keep track of all the details, but that is a small price to pay for what we have here.

I do think that perhaps that something akin to fan art should be implemented to give us some visuals for what some of the games might be like. Say, cover art and/or gameplay screenshots of certain games. Perhaps either by commission or by request to someone like 98demake?? Just an idea to consider.


Or perhaps something so ambitious as this if anyone is bold enough to try.

Anyway, I am glad to see I have found something special here, and will be keeping an eye on it. Keep it up gents.

Welcome to the timeline! Glad to have you ^_^

And yeah, it was butterflies that kept The Covenant as a third person shooter ITTL. Third person shooters being slightly more popular, it moved the needle enough for Microsoft to sign off on keeping it a third person game ITTL.

As for Pokemon, part of that was Sony, part of that was pure butterflies, of Game Freak and Nintendo wanting to promote more Pokemon than just Pikachu. Pikachu's still extremely popular, but now they're pushing the other gen Pokemon a bit more with the reboot every gen. It's been a mixed bag but mostly positive for all involved.

And as for fan art/screenshots, that's a tree I've been barking up for quite a while with no success. Hopefully it's something we can make happen in this thread someday.
 
Winter 2007 (Part 10) - The Rest Of The Games
(Here are the rest of the notable North American game releases between January 2007 and March 2007!)

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Nintendo Wave:


Captivity

Captivity is a horror game in which you play as a young woman who's been kidnapped and must escape. A somewhat experimental and very controversial game, it's more of a cinematic game than an action game, with a lot of elements that would later find their way into visual novel and Telltale-style games down the road. Though there is combat in the game, it's limited to a few scenes, with most of the game involving puzzle solving and sneaking. The game also gets some comparison to David Cage's Fahrenheit, on a smaller scale. It's a rather low budget game, not hyped like most horror titles and is more of a cult classic than anything else, despite decent reviews.

Afraid To Die

A horror game developed by Activision, and the third title in the popular Afraid series, Afraid To Die stars a brand new protagonist and features for the most part a brand new story that's only tangentially connected to the events of the first two games (Leni makes a brief cameo appearance but otherwise plays little role in this title). Afraid To Die takes place in the woods, and tells the story of four college students, three guys and one girl, who become caught up in a frightening scenario after a mysterious shadowy stalker begins laying traps for them. The game has elements of The Blair Witch Project in its plot, and features the same resource hunting and weapon customization system from the previous two titles, with stealth and strategy mixed in (players have to be careful to avoid the traps set by the stalker). The protagonist gets separated from his friends, and like in the previous games, must protect and rescue them over the course of the game, with one of the other two guys dying but three of the college students ultimately surviving the game's events (though one of them, the other male non-protagonist, goes insane from the experience and is implied to have been possessed by the demonic presence that inhabited the shadowy stalker). Afraid To Die gets moderately good reviews: while it's praised for its gameplay and production values, it's considered to be a bit of a rehash of Still Afraid, and the characters aren't as compelling as previous protagonists like Leni and Trent. Still, its biggest success is on the sales front: it becomes one of the best selling Wave games of the first half of 2007.

Birds Of Prey

Batgirl, Huntress, and Black Canary take to the streets of Gotham in this fun beat 'em up adventure based on the Cartoon Network animated series. This game has more puzzles than your typical beat 'em up superhero game, and features the authentic voices from the cartoon, along with a fun cel-shaded graphical style and a surprisingly serious plot. Unlike most games of its stripe, Birds Of Prey is no cheap cash-in, the developers put a decent amount of thought into the plot and gameplay, and it scores good marks among critics (it's no Spider-Man: Hunted, but it's definitely no Superman 64). Sales aren't so great, but the game is fondly remembered among those who do play it.

Magic Hands

Magic Hands is a strange little action game where you play as a disembodied top hat and set of gloved hands and must grab and throw things, playing with the two analog sticks primarily. This game does rather poorly on the Wave, but gets a MUCH better sequel/remake on the iTwin, where it utilizes the dual controllers to full effect.

Paxillian

A shooter/puzzle title taking place in space, this game hearkens back to old arcade games and gets compared to O.R.B.I.T., though it's more of a single player game than a competitive game. As an arcade throwback, it gets a bit of buzz, and sales are better than one might expect. It would eventually find new life as a popular mobile/downloadable title with online leaderboards, and would eventually get a seventh generation sequel.

Collectors Of Magicka

The third and final Magicka game for the Nintendo Wave, Collectors Of Magicka is a trading card-based Magicka game, where players must find special spell, item, and creature cards, and then battle rival characters in a series of card-based battles based on Magicka mechanics. It's a fun little card game with decent enough gameplay, but it's definitely the lowest selling of the three Wave Magicka titles, due to its release late in the system's lifespan and its lack of any real sort of “action”.

Syphon Filter: Last Regret

The second and final Syphon Filter game for the Nintendo Wave, Last Regret is a sort of sidestory game. It takes place after Syphon Filter 3, but is a more personal story that doesn't really tie in to the events of the first three games and is more of a stand alone title. It stars Gabe Logan and tells the story of an agent named Elizabeth that he reluctantly allowed to be captured during a mission, only for her to come back as a lethal assassin trying to kill him. It's a very sad game, a real character study for Gabe, featuring tighter, more stealth-based levels and less action gunplay, a story more grounded in reality than previous games in the series in an attempt to do something different and possibly even close out the series entirely. It's released to strong reviews thanks to its emotional story and streamlined gameplay, and though sales are down from Syphon Filter 3, the game still turns a profit. Though Sony has put Syphon Filter somewhat on the backburner, they do keep the series in mind for a possible seventh generation comeback.

The Sandman

The Sandman is a game developed by Ubisoft and based on Neil Gaiman's acclaimed comic book series, centering around The Dream of The Endless, also known as Morpheus. Though the game is an adaptation of the comic book, it doesn't follow it entirely: in fact, it only tells about half of the full story. Also, unlike other comic book based games, The Sandman often doesn't revolve around fighting and combat. Instead, it's an adventure/puzzle game, not unlike games such as Fumito Ueda's titles or even games like Catherine. Morpheus is able to pass between the dream world and the real world. Sometimes he engages in combat (in which case the player is able to use a number of magic spells or objects at hand to battle different varieties of enemies), but sometimes Morpheus must engage in a platforming sequence, or a logic puzzle, or even a dialogue puzzle. The game itself begins with Morpheus nearing the end of his captivity and the player needing to help him escape. After he does so, he must accomplish a series of goals in order to regain his place amongst the Endless, with most of these goals involving traveling into the dreams of others and influencing them. The player spends about two thirds of the game in the dream world and a third of it in the real world, meeting various characters both original to the game and characters from the comic series. The game's “antagonist” is Lucifer, though ultimately after being “defeated” by Morpheus in the game's final struggle (which is less a final boss fight and more a series of puzzles, almost like a chess match), Lucifer abdicates his rule over Hell and leaves to follow his own destiny, leaving Morpheus with the key to Hell's gates and even more questions than answers.

Due to its development by Ubisoft and its adaptation of one of the most popular comic series in recent memory, The Sandman got a decent amount of hype leading to its release, with multiple magazine cover stories and a lot of coverage on internet sites, though not so much coverage on channels like G4. Reviews would be mixed: while the game is seen as having done its best to adapt the strange comic series, it's also seen as being a bit of a confusing genre mash-up, with no real coherent focus. It's a well made game but not always the most fun to play, with one notable reviewer calling it his biggest gaming disappointment in many years. The game sells a bit less than expected to, though that's still a decent amount of copies, and ultimately The Sandman becomes more polarizing than hated: some people absolutely love it, others are quite disappointed in it. It would eventually get a sequel, though not from Ubisoft, who would turn over the rights to WB Games.

Microsoft Xbox 2:

Pacific Fleet: Power Projection

A strategy/aerial combat game, Pacific Fleet: Power Projection allows players to experience naval combat in a realistic setting. Power Projection takes gameplay into the modern day, though it also allows simulation of Cold War-era battles, most notably a simulation of a Cuban Missile Crisis that goes tragically hot. Despite the game's name, Power Projection involves worldwide theaters of battle, including the Atlantic and Indian Oceans, and even a clash between the United States and the USSR in the Arctic Ocean. With the updated graphics of the Xbox 2, the game's naval and aerial combat look vivid and realistic, and the game also features realistic controls, though the controls do have a bit of a learning curve to them. While Power Projection gets the worst reviews in the series to date, that's not a bad thing: reviews still average in the mid 8s, whereas the first two games had review averages in the 9s. The combat in Power Projection is criticized for being a bit repetitive, and the strategy gameplay is considered boring by some, but to most reviewers and players, the game is an excellent naval sim/aerial combat title, and scores strong early sales on the Xbox 2.

Worms

A strategy/military action combat game, Worms is an update on the classic series that's been going for more than a decade. While the Xbox 2 version of Worms features a single player campaign, the big attraction of this title is the online multiplayer. The game's wacky and irreverent tone hasn't changed a bit since the classic 2-D days, and has been updated with crazy animation and wild voice acting. It's not much different than those original Worms titles, only the graphics have changed and the gameplay slightly updated for modern players. It's also given a budget price at release: only $29.99. It sells a decent amount of copies and becomes a fairly popular early online game for the Xbox 2, though the series' biggest audience is still on PC.

Axe Of The Ravenfell

Axe Of The Ravenfell is an adventure game with elements of games like OTL's Darksiders, featuring large 3-D worlds and RPG like character progression. The protagonist is a female barbarian named Basara, who wields a giant axe in battle and comes from a group of warriors known as the Ravenfell, an all-female group of barbarians who overthrow any settlements they encounter (though they only overthrow settlements ruled by corrupt or cruel leaders). The main plot revolves around the overthrow of a powerful empire in league with an ancient dark god named Gargonis, who, many aeons ago, dragged the goddess Raven from heaven and slaughtered her. The Ravenfell are descended from Raven's worshippers, and have vowed revenge on Gargonis and all who follow him. Basara fights with powerful axe attacks and fierce body blows, and though she is fierce and strong, she has a slightly compassionate personality, treating those weaker than her with compassion. The game is compared to the Jungle Queen series, but is more serious and less violent, earning a Teen rating (though it's a somewhat hard Teen rating, on the borderline of Mature). The game turns out to be somewhat of a sleeper hit, surprisingly popular amongst girls and women even though it's only marginally popular amongst men, and reviews are strong too, a bit stronger than those for the original Jungle Queen game. Critical and commercial reception is good enough to start a franchise.

Call Of Juarez

A Western-themed first person shooter, Call Of Juarez is quite similar to the OTL title, featuring an ancient treasure and a fugitive treasure hunter who must find it while also rescuing his female friend and evading a pursuing lawman who eventually becomes an ally as the two work together to find the captive woman and stop the villain from getting the treasure. The plot and gameplay are very close to OTL's, with the addition of some stealth elements and an extra side character, a female treasure hunter descended from the Aztecs who assists the protagonist Billy for a couple of missions before she is gunned down by the villain Mendoza. Like OTL's game, Call Of Juarez is a PC port to the Xbox 2, though it's hyped a bit more ITTL due to the newness of the console and the fact that the game is one of the first FPS titles to be released for it. Call Of Juarez also features better graphics and more destructible objects ITTL, making it one of the better looking Xbox 2 games of its time. Reviews average around an 8/10, and early sales are fairly strong, though it's not one of the top selling games of the month.

Illbleed 3

Initially intended for the original Xbox, Illbleed 3 was delayed and retooled for the brand new Xbox 2 console. Like the previous two titles in the series, Illbleed 3 is a survival horror title. The protagonist Eriko returns, this time being attacked by strange creatures and psycho killers as she attempts to relax on a cruise ship. The captain turns out to be a demented madman who seeks to torment Eriko in particular, turning the passengers and crew into monsters and psychopaths and ordering them all to hunt her down. This leads to plenty of campy horror and jump scares as Eriko makes her way through the ship, grabbing whatever she can get her hands on to save herself. The passengers are from all walks of life, and their evil/mutated forms are twisted parodies of common occupations, such as a firefighter on fire or an actor who takes his horror movie role way too seriously. Eventually Eriko makes her way to the captain and literally kicks him off the ship, watching him drown in the waters below. Illbleed 3 is considered a fun, if somewhat mediocre game, with average graphics and slightly campy voice acting. It does well amongst its small but devoted fanbase, but isn't quite as commercially successful as the first two games in the series.

Supreme Commander

A mech-based RTS title, Supreme Commander is another game fairly identical to the OTL title. It's a successor to the popular PC game Total Annihilation, and is ported to the Xbox 2 from the PC as a Microsoft console exclusive. The biggest difference between TTL's Supreme Commander and OTL's is that TTL's port is somewhat better received. It's still inferior to the PC version, which is considered one of the year's top RTS games, but it averages solid 7s and 8s in most review outlets and features impressive graphics and online gameplay.

Blueboyz: Next Gen

The third game in the semi-popular Blueboyz FPS series, Blueboyz: Next Gen features vastly improved graphics from the previous title, which includes more enemies on screen at once and a much smoother framerate. As the subtitle implies, Blueboyz: Next Gen features a brand new team of younger soldiers, while many of the characters from the first two games are now high ranking commanding officers. As those characters were largely bombastic and stupid, they tend to make really stupid command decisions, while the younger soldiers are even dumber, providing most of the game's humor in that the squad somehow succeeds in their missions despite being reckless and dumb. It's a really silly game and for those lamenting the fact that there's no Red vs. Blue ITTL, this game features a somewhat similar style of humor. Seen as a decent game in terms of gameplay, it scores fairly strong sales on the basis of the franchise's popularity, and continues the franchise's successful sales streak.

Jazzy 2
(Authors' Note: This game idea was given to us by our reader Goldwind2!)

The sequel to the original Xbox platforming hit, Jazzy 2 sees the saxophone protagonist once again on a quest to save the world. This time, he's going up against an evil conglomerate using a hypnotic musical tune to brainwash the people and force them to buy their products. Jazzy visits various cities around the country, going to the TV stations to shut down their evil signals, defeating bosses representing various popular consumer products. As far as mascot platformers go, it's a pretty fun game, with bright, colorful graphics, a great soundtrack, and creative enemies. Though the 3-D mascot platformer has been done to death, there's still room for a few good ones in the seventh generation, and Jazzy 2 carves out a niche amongst family audiences, scoring solid reviews and sales.

Shooty Bubble

Shooty Bubble is a shooter/puzzle game where you eliminate colored orbs to clear out areas of bricks. Created to capitalize on the success of other recent puzzle games for the Xbox, it's one of the best reviewed puzzle games of 2007, but sales are fairly weak, showing that people just don't want to play puzzle games on the Xbox 2 (or at least don't want to pay full price for them, as later, more budget priced puzzle games manage to perform better).

Wipeout: Second Stage

A gorgeous high definition futuristic racing title developed by Psygnosis, Wipeout: Second Stage introduces a new level of strategy to the franchise by including two boosters on each vehicle instead of one, forcing players to carefully decide which boosters to deploy and when. Combined with amazing music, creative levels with plenty of shortcut opportunities, and a bevy of power-ups and weapons, and Wipeout: Second Stage is one of the best reviewed racing games in a very long time. While initial sales are mediocre, word of mouth spreads quickly for this one, and once the first price drops occur, this game grows some very strong legs.

Game Boy Supernova:

Jeanne D'Arc

A tactical RPG mixing elements of fantasy with the historical Joan of Arc story, Jeanne D'Arc revolves around a young woman named Jeanne who fights for freedom while also fighting powerful evil demons. There's not much to say about this game as it's largely the same as OTL's, though it does feature slightly better graphics and more voice acting and cutscenes. It is notable for being somewhat more successful than it was IOTL, due to more promotion from Nintendo who are hoping to push a sort of “Year Of RPGs” on the Supernova like they did for the SNES-CD back in 1996.

Dead Midnight: Echoes

A sort of side game for the series while the mainline series is in limbo, Dead Midnight: Echoes features a new protagonist and a storyline only tangentially related to that of the mainline games, while featuring the same dynamic action shooter gameplay of its predecessors. Apart from being a fairly impressive technical feat for a handheld, it's mostly a cookie cutter, derivative action game, and scores sales only on the basis of the name alone.

Puka: Dragon Hero

The third game in the handheld series about an adorable little fire-breathing dragon, Puka: Dragon Hero sees the series cross into full 3-D, though it's less about collecting objects as it is about exploring large worlds and completing tasks. For those lamenting the lack of a TTL Spyro series, the Puka series is about as close as you're going to get, though it's somewhat more cutesy and the protagonist has significantly less attitude. Still, these are fun little platformers, and this one features excellent graphics for a handheld game. Reviews average in the mid 7s, and sales, while not great, are definitely good enough for the game to be considered a success.

Knights Of Xyveria: Witches Reign

The sequel to 2001's tactical RPG classic, Knights Of Xyveria: Witches Reign expands upon the gameplay of the original Game Boy Nova title. While still centered on the titular knights, witches are now in the mix on both the villainous side (as the game's subtitle implies, witches have taken over a neighboring kingdom, threatening to spread dark magic across the land) and the heroic side, with numerous witches able to be recruited to the heroes' army. The previous game was definitely successful, though it took a while to sell enough to justify a sequel, and by that time the Supernova was already in development, so the decision was made to make a next generation handheld RPG. It somewhat paid off: the game gets great reviews, about as good as the ones for the first game, though sales in North America are a bit lower. The game is a success in Japan, and would be a popular cult title amongst American and European JRPG fans.

Our House

A quirky Sims-like household simulator game, Our House features a 3-D house where various people can be placed. Reminiscent of the old game Little Computer People, it gets good critical reviews but definitely isn't a mainstream hit.

Tom Clancy's Delta Force: Lance Squadron

A spinoff of the popular Delta Force series made exclusively for the Game Boy Supernova, this one is released just a few months after the Supernova version of Delta Force 2, and is essentially a mission pack sequel with some multiplayer improvements. The game is made to be fairly short, specifically for handheld players, but this does result in a lot of people considering the game a ripoff at its full $39.99 price. It's obviously a well made game, but with only half the content of Delta Force 2, it gets rather disappointing reviews, and sales aren't what Ubisoft had hoped.

iPod Play:

Homicide Nightmares

Homicide Nightmares is a top-down survival horror game where a hapless man must escape buildings full of murderers wielding various weapons. Somewhat controversial for its violence, which features blood splattering everywhere with practically every weapon strike, it plays like Resident Evil meets Hotline Miami but isn't quite as popular as Hotline Miami was IOTL (it's much more forgiving for one). It's a cult classic but little more.

Ikaruga

A port of the classic Katana bullet hell shooter with some of the bonus features from Ikaruga 2, Ikaruga ends up being more popular in handheld form than it ever was on console, especially in Japan.

Tak: Kingdom Of The Dinomen

The latest installment of the popular 3-D platforming series, Tak: Kingdom Of The Dinomen features the popular cave boy mascot venturing into a realm of anthropomorphic, spear-wielding dinosaurs in order to save his friends and find a sacred amulet. This game features much of the franchise's trademark humor, and is overall a well received platformer. By now, Tak has assumed a place as one of Apple's most popular exclusive franchises, ensuring that the series will enjoy significantly greater success than it did IOTL.

Puzzle Gods

A strange little puzzle game where the player must increase their affinity with various fantastical animated gods to clear boards and match colors. Amongst the puzzle games released for the iPod Play in 2007, it's one of the more popular, and features a storyline, something most puzzle games don't. It's part of an increasing trend of mobile-like games released on the iPod Play, something that forms a bridge between the iPod Play and the later iPhone in terms of easily ported games and mutual shared development.

Urban Attack

An open world beat 'em up title and the sequel to the cult PC and Saturn game Urban Chaos, Urban Attack was created exclusively for the iPod Play, and features D'arci Stern as a returning protagonist. She must roam the city, fighting criminals while also getting to the bottom of a strange criminal conspiracy that threatens to endanger every life in the city. The game has a distinct, cartoonish style, with big headed characters and cartoony fighting moves and combos, making for a very silly looking game that can at times be quite serious. The juxtaposition of the art style with the game's serious plot confuses some players but also gives the game a distinct look and style almost unmatched by any other game on the market. It's a decent game with decent reviews, and sales are actually a bit better than Apple expected them to be, though this game does a lot better once it gets a price cut.

Virtua Table Tennis

A Virtua game based on ping pong and pitting up to 24 different players against one another, while also giving players the option to create their own. Players can enjoy single player, local multiplayer, or go online, and it's probably the most robust and realistic ping pong game created up to this point. It scores great reviews and solid sales.

Black Rose

A 2-D fighting game featuring lethal ninjas and ruthless swordmasters, this game has lots of anime-styled characters, including numerous beautiful women, and is a huge hit in Japan. It's not quite so popular in the States but it's probably the iPod Play's most popular fighting game of the year.

Tactics Ogre: In The Lap Of The Gods

Though Enix still makes games for both Nintendo and Apple, it opted to make its latest Ogre game exclusive to the iPod Play, to avoid competition with the Squaresoft games on Nintendo's handheld. The latest game in the Ogre series, Tactics Ogre: In The Lap Of The Gods is a tactical RPG that features domains ruled by gods representing the tarots in the series, such as Sun, Judgment, Fortune, etc. The player must create their protagonist and then, in classic Ogre fashion, recruit others to their cause, uniting soldiers serving under the various gods in order to battle Malacar, the emperor ruling under the God of Death, whose only goal is to kill as many people has he possibly can, his armies spreading throughout the land and sacking various cities. The player can choose one of up to ten gods to serve under, with each god granting a specific boon (though each god also has drawbacks) and making it either easier or harder to recruit those serving under other gods. Like in other Ogre titles, players will liberate many towns and cities and temples over the course of their campaign. The main campaign is 30 battles, though it's practically required to complete numerous side battles and missions over the course of the game, with over 100 side missions ultimately becoming available to the player. Considered one of the best tactical RPGs ever released on a handheld, and released in direct competition with Knights Of Xyveria: Witches Reign, In The Lap Of The Gods is a major success in Japan and would perform comparatively well in North America also, outselling its rival game in all three major sales territories.

Multiplatform:

Bobbleheads

Bobbleheads is an action platformer title originally released for the Wave in January, but later ported to the iTwin in the summer of 2007. As the name would imply, it features a bobbleheaded protagonist, and the game's unique control scheme has the player moving with one control stick and controlling the protagonist's head with the other, which allows them to perform a number of unique and interesting moves that other platforming heroes can't do. For example, the player can move their character's head way back and then snap it forward to repel enemy fire. There's not as much jumping in this game as there is in a traditional platformer, because the character isn't able to jump very well, but the controls adapt for that too, with other ways of getting the character from place to place. Featuring silly music and action and whimsical art, it's mostly popular amongst young players, and has its best reception and sales when it's eventually released on the iTwin.

Energenius

A Mega Man-like game for the iPod Play and Supernova, this title has both shooter and puzzle elements and focuses more on smaller spaces than on longer levels. It's definitely a unique game and ends up being fairly popular thanks to its cast of memorable characters (its main protagonist, Yuka, is an energetic young glasses wearing girl who makes funny quips as she takes out her enemies with her inventions).

Grim Little Storybook Girls

The sequel to 2003's cult hit Grim Little Girls, this game is released initially on the Wave, iPod Play, and Supernova, though it would later get an updated HD version for the Apple iTwin in 2008. It continues the life-sim/tactical RPG gameplay of the original title, allowing players to recruit and raise more than 56 different weird and quirky schoolgirls and take them on various magical adventures. In this sequel, fairytales play a big role in the game, and among the girls able to be recruited are girls like Snow White, Rapunzel, and Alice in Wonderland, amongst others. In typical series fashion, the game features twisted/fractured versions of their classic fairytales, but the game's dark brand of humor never gets too dark. The game features a lot of voice acting, but unfortunately, a lot of the big name voice actors from the last title such as Tara Strong and Grey Delisle, were not asked to reprise their roles for this sequel, mostly due to budget concerns, necessitating less well known voice actresses (but also giving a lot of lesser known voice actresses some of their first opportunities, allowing them to become more famous later on). This game, like its predecessor, does better in Japan than it does in the West, but maintains a decent cult fandom.

Andrekah: Toil And Trouble

Sunsoft's lovely little witch is back for another adventure on the Wave, iPod Play, and Supernova. This game largely follows the series formula, featuring sidescrolling action (though with full 3-D graphics), with Mega Man-like spell firing mechanics. However, this title mixes things up a bit by allowing Andrekah to raise up powerful living objects to do her fighting for her while she collects power-ups and explores, or stays and fights for double the damage. This game's plot involves Andrekah battling her two wicked sisters across more than a dozen stages, battling each other's magical constructs and familiars all along the way. This franchise definitely isn't the cutting edge/triple A series it once was, as evidenced by the game being on the sixth generation Wave and the handhelds. However, it's decently popular amongst kids and younger players, and manages to turn enough of a profit to justify a full-blown seventh gen adventure at some point down the road.

Lethal Enforcers: Cold Case

Released on the Xbox 2 first before being released to the iTwin a bit down the road, Lethal Enforcers: Cold Case is an attempt to resurrect Konami's classic shooter franchise in a modern way. It features the original game's protagonist, Don Marshall, as he attempts to solve a case left unresolved 15 years before. The game has a lot in common with Sega's Narcotics Squad series, in that it features moments of investigation and exploration interspersed with moments of shooting and action. Shooting scenes are pre-scripted, and when one occurs, the game enters a first person mode designed to be like the classic Lethal Enforcers games, though with updated controls more akin to a modern first person shooter. The Xbox 2 version uses exclusively traditional controls for these parts, though the iTwin version of the game allows one to use their iTwin controller as a pseudo-lightgun to point and fire at the screen. The game actually gets pretty good reviews, thanks to the well written plot that actually ties in the events of the original game, and the surprisingly good controls, both in traditional and in motion control mode. The game sells fairly mediocre on the Xbox 2, but is more of a hit on the iTwin, and would lead to the classic Lethal Enforcers games gradually being released on that console's digital store.

Counterintelligence

Counterintelligence is a stealth spy shooter about a spy who's one step ahead of a mysterious rival, and encounters them or their work on every single mission. While the gameplay is about as generic as it can be for its genre, with all the classic stealth gameplay cliches, the interplay between the two rivals is actually quite well done, and the interactions between them lead to some of the only fun and unique play segments of the game. A game with an interesting concept, generic gameplay holds it back a bit but reviews are marginally good and it's a profitable title when it's released for the Xbox 2 and later for the iTwin.

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Top Selling New Console Games In North America (in terms of sales over the first four weeks of release):

January 2007:

1. Soulsaber (Nintendo Wave)
2. Wave Race: Amphibious (Nintendo Wave)
3. Mickey Mouse's Amazing Journey (Nintendo Wave)
4. Pacific Fleet: Power Projection (Xbox 2)
5. Mickey Mouse's Amazing Journey (Game Boy Supernova)

February 2007:

1. Soul Calibur III (Nintendo Wave)
2. Soul Calibur III (Xbox 2)
3. Animal Crossing: Little Village (Game Boy Supernova)
4. Afraid To Die (Nintendo Wave)
5. Quixsters Qubes (Game Boy Supernova)

March 2007:

1. Pixelworld (Apple iTwin)
2. Downhill (Apple iTwin)
3. Spider-Man: Hunted (Xbox 2)
4. Soul Calibur III (Apple iTwin)
5. Burnout Dominator (Xbox 2)
 
That's a lot of games, thanks!

And I see that Superman 64 was still made. What other really, really terrible games have been released? They haven't been mentioned much in the timeline but they are fun to read about. Or at least fun to read the reviews.
 
That's a lot of games, thanks!

And I see that Superman 64 was still made. What other really, really terrible games have been released? They haven't been mentioned much in the timeline but they are fun to read about. Or at least fun to read the reviews.

It actually wasn't still made, I was just making an OTL comparison.
 
Halo was originally third person in its early days, as shown at E3 2000. Butterflies here kept it that way, instead of changing to first person it stayed third.

I noticed. As a Halo fan, I have looked up the history of the development of Halo. It was at one point going to be an RTS of all things originally. I wonder why that wasn't mentioned here? Probably slipped the mind, but no biggie.

Still it's surreal to see Halo as a this third person shooter. No Flood, no Covenant, no Halo, no Cortana. At least, not as we know them anyway.

Welcome to the timeline! Glad to have you ^_^

And yeah, it was butterflies that kept The Covenant as a third person shooter ITTL. Third person shooters being slightly more popular, it moved the needle enough for Microsoft to sign off on keeping it a third person game ITTL.

As for Pokemon, part of that was Sony, part of that was pure butterflies, of Game Freak and Nintendo wanting to promote more Pokemon than just Pikachu. Pikachu's still extremely popular, but now they're pushing the other gen Pokemon a bit more with the reboot every gen. It's been a mixed bag but mostly positive for all involved.

And as for fan art/screenshots, that's a tree I've been barking up for quite a while with no success. Hopefully it's something we can make happen in this thread someday.

You know what? I'm fine with this. Even with the recent additions of Sun and Moon, Pokemon has stagnated to the point where I am left with going to fans for content to keep my Pokemania satiated.

It's good to see Pokemon is on the up and up here. I am curious if nuzlockes and Twitch Plays Pokemon are still a thing or if they have been butterflied away? The former probably still persists in some way perhaps, but the latter? That's iffy.
 
Spring 2007 (Part 1) - Overwhelming Acclaim
Mortal Kombat: Betrayal

Mortal Kombat: Betrayal is the seventh game in Midway's Mortal Kombat series and the first to be made for the seventh-generation systems. It features high definition graphics and a roster of 24 characters, including 18 familiar series favorites and six brand new characters. Meant to continue the story of the previous games, it involves Liu Kang and Kitana seemingly betraying the fighters of Earthrealm to serve a powerful new foe: Hetaxia, the Demon Witch, a powerful queen of the underworld who enthralls people with her dark magic, and has an entire dimension of captured slaves to torment. Liu Kang's betrayal is easy to understand (he's enthralled by her beauty) but Kitana's betrayal is more difficult for the fighters to comprehend, and they reluctantly team up with Mileena (who has failed to win Hetaxia's favor) to get to the bottom of the situation. Three of the new fighters are members of Hetaxia's legions, while the other three are new Earthrealm heroes, including Sonya Blade's new partner Michelle, a powerful heroic god named Zasho, and a masked soldier of fortune, Rumor, who has the same appearance as Sub-Zero/Scorpion/Reptile but has a fighting style based on illusion magic. Unlike Mortal Kombat: Tribulation, Midway put a great deal more effort into this game, hoping to impress fans with the new style of graphics on the seventh generation consoles. It doesn't look quite as good or as polished as Mortal Kombat 9, but it's still one of the more impressive looking early next-gen releases, and it's as violent as ever. The game features online play as well as local multiplayer, a single-player story mode, a massive ladder mode in which players face an increasing series of trials, a beat-em-up mode somewhat similar to Sub-Zero Mythologies but shorter and more polished, and a throwback mode with graphics resembling the classic arcade edition of the game. There's also a lot more voice acting than in previous Mortal Kombat games, with a fairly robust cast.

Mortal Kombat: Betrayal is probably the most acclaimed game in the series since Mortal Kombat 4, with reviews averaging in the low to mid 8s. It's considered a big step up from the sixth generation games, and a step in the right direction for the series, with Midway having finally learned from the success of the Divine Wrath series in how to make a strong next-gen Mortal Kombat title. The game is released on April 2, 2007 for the Xbox 2, on April 30th for the iTwin, and would also see a Sapphire release in 2008. Sales are extremely good early on, especially for the Xbox 2 version of the game, while the iTwin version sees solid but not great sales. The sales success of the game, however, comes at a time of transition and upheaval for Midway. The company had largely been coasting on the success of its premiere fighting game franchises, Mortal Kombat and Divine Wrath, while most of its other franchises had been stagnating. The company had poured a great deal of money into Mortal Kombat: Betrayal, but despite the game's success, Midway was still in significant financial trouble. In fact, even as Betrayal was being rolled out worldwide, another company had come calling: Acclaim. The two companies had been frequent collaborators on the arcade scene in the 1990s, and now, Acclaim was back, but not to propose a partnership: instead, Acclaim sought to buy out the company. Acclaim's fortunes had been on the rise since their own takeover scare in 2003 and 2004. The company had moved heavily into the comic book world, and with the decline of Marvel Comics, Acclaim had moved in to fill the niche in the market, ultimately becoming the third biggest comic book company in the industry thanks to the strength of the Valiant library. In addition, Acclaim's game franchises, most notably Turok and Burnout, had been extremely successful, and the company was swimming in cash. In the spring of 2007, it was poised to make acquisitions of its own, and it would start with Midway. The deal was finalized soon after the iTwin release of Mortal Kombat: Betrayal, and now Acclaim was the full owner of both the Mortal Kombat and Divine Wrath franchises. Turok would make his first appearance in a Mortal Kombat game with the Sapphire release of Betrayal, and after a few months, Turok would be offered to Xbox 2 and iTwin players as free DLC. It would not be Turok's last appearance in the franchise: indeed, he was about to become a part of the Mortal Kombat series lore...

-

Acclaim Acquires Dark Horse Comics

The video game and comic book publisher Acclaim has just made another big purchase: it's acquired Dark Horse Comics, currently the fourth largest comic publisher in North America. The deal comes just weeks after Acclaim announced the acquisition of arcade gaming rival Midway, publishers of the Mortal Kombat series. Acclaim has seen its fortunes on the rise over the past few years, after fighting off an acquisition bid from Apple in early 2005. The company has made great financial strides thanks to the success of the Valiant Comics label, particularly comics based off its Eternal Warrior and Turok properties. Now, Dark Horse, which has published comics such as Hellboy and The Mask, will see its characters added to the Acclaim fold. According to Acclaim, Dark Horse will remain a separate label within the company and will not be merged with the Valiant Comics label. Acclaim has said that they hope for more synergy between its gaming and comic divisions, and also hopes to begin producing films based on its comic and game properties in the future. Already, a pair of Turok films released earlier in the decade have been mildly successful, grossing a combined $450 million worldwide. Acclaim has also announced that Dark Horse's licensing deals to produce comics based on such popular franchises as Star Wars and Buffy The Vampire Slayer will remain intact, though it does plan to spin off the company's manga publishing division in order to concentrate on more Western-published works.

-from an article on Yahoo! News, posted on June 9, 2007
 
Mortal Kombat: Betrayal

Mortal Kombat: Betrayal is the seventh game in Midway's Mortal Kombat series and the first to be made for the seventh-generation systems. It features high definition graphics and a roster of 24 characters, including 18 familiar series favorites and six brand new characters. Meant to continue the story of the previous games, it involves Liu Kang and Kitana seemingly betraying the fighters of Earthrealm to serve a powerful new foe: Hetaxia, the Demon Witch, a powerful queen of the underworld who enthralls people with her dark magic, and has an entire dimension of captured slaves to torment. Liu Kang's betrayal is easy to understand (he's enthralled by her beauty) but Kitana's betrayal is more difficult for the fighters to comprehend, and they reluctantly team up with Mileena (who has failed to win Hetaxia's favor) to get to the bottom of the situation. Three of the new fighters are members of Hetaxia's legions, while the other three are new Earthrealm heroes, including Sonya Blade's new partner Michelle, a powerful heroic god named Zasho, and a masked soldier of fortune, Rumor, who has the same appearance as Sub-Zero/Scorpion/Reptile but has a fighting style based on illusion magic. Unlike Mortal Kombat: Tribulation, Midway put a great deal more effort into this game, hoping to impress fans with the new style of graphics on the seventh generation consoles. It doesn't look quite as good or as polished as Mortal Kombat 9, but it's still one of the more impressive looking early next-gen releases, and it's as violent as ever. The game features online play as well as local multiplayer, a single-player story mode, a massive ladder mode in which players face an increasing series of trials, a beat-em-up mode somewhat similar to Sub-Zero Mythologies but shorter and more polished, and a throwback mode with graphics resembling the classic arcade edition of the game. There's also a lot more voice acting than in previous Mortal Kombat games, with a fairly robust cast.

Mortal Kombat: Betrayal is probably the most acclaimed game in the series since Mortal Kombat 4, with reviews averaging in the low to mid 8s. It's considered a big step up from the sixth generation games, and a step in the right direction for the series, with Midway having finally learned from the success of the Divine Wrath series in how to make a strong next-gen Mortal Kombat title. The game is released on April 2, 2007 for the Xbox 2, on April 30th for the iTwin, and would also see a Sapphire release in 2008. Sales are extremely good early on, especially for the Xbox 2 version of the game, while the iTwin version sees solid but not great sales. The sales success of the game, however, comes at a time of transition and upheaval for Midway. The company had largely been coasting on the success of its premiere fighting game franchises, Mortal Kombat and Divine Wrath, while most of its other franchises had been stagnating. The company had poured a great deal of money into Mortal Kombat: Betrayal, but despite the game's success, Midway was still in significant financial trouble. In fact, even as Betrayal was being rolled out worldwide, another company had come calling: Acclaim. The two companies had been frequent collaborators on the arcade scene in the 1990s, and now, Acclaim was back, but not to propose a partnership: instead, Acclaim sought to buy out the company. Acclaim's fortunes had been on the rise since their own takeover scare in 2003 and 2004. The company had moved heavily into the comic book world, and with the decline of Marvel Comics, Acclaim had moved in to fill the niche in the market, ultimately becoming the third biggest comic book company in the industry thanks to the strength of the Valiant library. In addition, Acclaim's game franchises, most notably Turok and Burnout, had been extremely successful, and the company was swimming in cash. In the spring of 2007, it was poised to make acquisitions of its own, and it would start with Midway. The deal was finalized soon after the iTwin release of Mortal Kombat: Betrayal, and now Acclaim was the full owner of both the Mortal Kombat and Divine Wrath franchises. Turok would make his first appearance in a Mortal Kombat game with the Sapphire release of Betrayal, and after a few months, Turok would be offered to Xbox 2 and iTwin players as free DLC. It would not be Turok's last appearance in the franchise: indeed, he was about to become a part of the Mortal Kombat series lore...

-

Acclaim Acquires Dark Horse Comics

The video game and comic book publisher Acclaim has just made another big purchase: it's acquired Dark Horse Comics, currently the fourth largest comic publisher in North America. The deal comes just weeks after Acclaim announced the acquisition of arcade gaming rival Midway, publishers of the Mortal Kombat series. Acclaim has seen its fortunes on the rise over the past few years, after fighting off an acquisition bid from Apple in early 2005. The company has made great financial strides thanks to the success of the Valiant Comics label, particularly comics based off its Eternal Warrior and Turok properties. Now, Dark Horse, which has published comics such as Hellboy and The Mask, will see its characters added to the Acclaim fold. According to Acclaim, Dark Horse will remain a separate label within the company and will not be merged with the Valiant Comics label. Acclaim has said that they hope for more synergy between its gaming and comic divisions, and also hopes to begin producing films based on its comic and game properties in the future. Already, a pair of Turok films released earlier in the decade have been mildly successful, grossing a combined $450 million worldwide. Acclaim has also announced that Dark Horse's licensing deals to produce comics based on such popular franchises as Star Wars and Buffy The Vampire Slayer will remain intact, though it does plan to spin off the company's manga publishing division in order to concentrate on more Western-published works.

-from an article on Yahoo! News, posted on June 9, 2007
Woah what an update! Betrayal sounds great! Its good to see a good new MK game!

And good on Acclaim. Its lovely to see them do so well. That part about Turok being part of the mk lore is intreasting. I can't wait to see this pay off :3.

The dark horse part is also very interesting. Does this mean we could see Hellboy or Buffy in a future mk game? :p.
 
Hellboy maybe, but they only have the comic rights to Buffy, not the game rights.
Yeah I was joking. I really like how fighting games are going here so it'll be interesting to see if the current trend of guest fighters In big fighting games catches on.

I also really like the sound of the new MK fighters here. A better revived game like this makes it seem like there won't be a reboot as there was in OTL. Which is interesting.
 
Well, I am at around page 203 now.



I have noticed that you gents have taken a rather dim view of the competitive Smash community.



While I will concede that the community can be very toxic at times, I find it rather admirable that they managed to find such unexpected nuances within what was originally supposed to be a party game and turn it into something that high level players can participate in and enjoy.

Something that even Sakurai could not have foreseen.



If I may be so bold, I would like to make a few suggestions for a future Smash game in this timeline that would include the discoveries made by those playing Melee that turned it into a long lasting game even to the modern day. (Not to mention inspiring other games in its likeness.)



In this alternate timeline, have it so that similar circumstances that have led to the competitive Smash scene occurs with the next Super Smash Brothers game. However, instead of having it cultivate a toxic community, cultivate something something more friendly instead courtesy of the butterflies.



Perhaps have it so that G4 discovers it and actively goes to cultivate a much more welcoming community, averting the toxicity that is present OTL. It may not get rid of it completely, but it would go a long way to making it much more friendly to to aspiring competitive Smashers, and as a result making it much larger than it it is here in our timeline. In addition, instead of shunning such a community, have Sakurai be more open to the idea of cultivating the competitive elements in Smash and actively attempt to improve and iterate on both the casual party and competitive aspects of the game so that they complement each in a manner other than was seen with Brawl and SSB4.



I.E: Something that Nintendo can use to their advantage and leverage their presence in the E-Sports scene due to Sony's influence pushing in that direction.



To me, I find what the Smash community was able to do with SSBM awe inspiring and heartening because the they turned an already great game into something greater than the mere sum of its parts. To make something that was self sustaining and independent from what was originally envisioned.



It is true that there are many toxic and stubborn elements in the competitive Smash community, but that shouldn’t detract from what has been able to make it great in equal measure. What I would like to see in this timeline is those emerging gameplay elements seen in Melee, and have Sakurai iterate upon them in a similar manner to how the first GTA was made from what was originally a racing game and turn it into what it is today. With any luck, a friendlier Nintendo will help douse the more toxic elements that were seen in the original timeline while retaining the competitive elements that are competitive Melee’s strong points and make it a much greater force in gaming in the process by having it stand strong in the gaming scene. Considering the route that Nintendo has taken in this timeline, it would not surprise me in the least they would at least consider flirting with the idea.



It is something to be considered at least.
 
Interesting to see Acclaim expand with new acquisitions. It’s especially intriguing to see it also claim Dark Horse Comics. I wonder if the Mask also gets the chance to be in a video game. If so, would he be more like the profitable kid-friendly cartoonish Jim Carrey one or the violent gory faithful comic one?


That’s a very we pull thought out idea! If you wish, you could DM @RySenkari and @Nivek and ask to make a guest post.
 
Interesting to see Acclaim expand with new acquisitions. It’s especially intriguing to see it also claim Dark Horse Comics. I wonder if the Mask also gets the chance to be in a video game. If so, would he be more like the profitable kid-friendly cartoonish Jim Carrey one or the violent gory faithful comic one?
We already got a mask videogame...well more based on the cartoon and was a decent for the time platformer..
 
It is true that there are many toxic and stubborn elements in the competitive Smash community, but that shouldn’t detract from what has been able to make it great in equal measure. What I would like to see in this timeline is those emerging gameplay elements seen in Melee, and have Sakurai iterate upon them in a similar manner to how the first GTA was made from what was originally a racing game and turn it into what it is today. With any luck, a friendlier Nintendo will help douse the more toxic elements that were seen in the original timeline while retaining the competitive elements that are competitive Melee’s strong points and make it a much greater force in gaming in the process by having it stand strong in the gaming scene. Considering the route that Nintendo has taken in this timeline, it would not surprise me in the least they would at least consider flirting with the idea.

There has been another Super Smash Bros. game between page 203 and the current page, so you might be pleased to see that there have been some improvements during this time ^_^ By 2005, the community has gotten better and everything has fallen into place for an outstanding HD Smash game to be released in 2009 or 2010. So yeah, we actually have already taken some of those ideas into account. Once you've read it, let us know what you think!

Oh, and just out of curiosity since you've gotten just past it in the timeline...any thoughts on Thrillseekers?

Interesting to see Acclaim expand with new acquisitions. It’s especially intriguing to see it also claim Dark Horse Comics. I wonder if the Mask also gets the chance to be in a video game. If so, would he be more like the profitable kid-friendly cartoonish Jim Carrey one or the violent gory faithful comic one?

Well, I guess we can drop a teeny tiny hint that Turok won't be the only comic character to make it into a future Mortal Kombat game...

 
Well, I guess we can drop a teeny tiny hint that Turok won't be the only comic character to make it into a future Mortal Kombat game...


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AeroTheZealousOne

Monthly Donor
What other really, really terrible games have been released? They haven't been mentioned much in the timeline but they are fun to read about. Or at least fun to read the reviews.

IIRC, a sizeable amount of shovelware and otherwise terrible games were made for the SNES-CD. One from late 1994 was called "Who Kidnapped Santa Claus?".

I'll let this excerpt all the way back from Player Two Start tell you the rest:

*After a Christmas-themed version of the Angry Video Game Nerd theme, the Nerd heads downstairs to open up his gifts.*

AVGN: You know, there's no better time of the year than Christmas morning. The warm feeling you get from sitting by the fire with friends and family, the delicious taste of Christmas cookies and egg nog, and of course, the gifts. Definitely the gifts. I wonder what awesome games I'm gonna get this year?

*The Nerd looks under his tree to find...nothing.*

AVGN: Huh? Where are all the presents? *he looks around and spots a VHS tape under the tree with “Play Me” written on a note taped to it* What the...? *he pops it into the VCR*

*On the screen is the Grinch, laughing and sneering at the nerd.*

AVGN: Goddamn it, I shoulda known! This fucker, the Grinch, stole all my presents!

Grinch: Angry Video Game Nerd, I've stolen your presents, and everyone else's presents...in fact, I've stolen the jolly old elf himself! *laughs and steps aside to reveal Santa Claus tied to a chair*

Santa Claus: *struggling* Help me! Help me Nerd!

AVGN: That son of a bitch! The Grinch kidnapped Santa!

Grinch: I've kidnapped Santa Claus, and I'm not giving him back unless you, the Angry Video Game Nerd, play a video game!

AVGN: Well that doesn't sound so bad.

Grinch: I want you to play THIS! *somehow hands the Nerd the game through the screen*

AVGN: *he sees the game and screams* NOOOOOOOOOOOOOOO!!!! NOOOOOOOOOOOO!!!

*It's “Who Kidnapped Santa Claus?”, an FMV game released in December 1994 for the Super Nintendo CD*

AVGN: This is one of the worst video games ever made! This is maybe THE worst Super Nintendo CD game ever made!

Grinch: If you don't play it, I'll make Santa play it instead! *laughing*

Santa: No! NO! Please, please Nerd, save me! You have to do it, for all the children!

AVGN: *groans* Fine...but I better get some damn good presents this year. *he pops the game into the SNES-CD, leans back into his couch and takes a big swig of egg nog with alcohol*

*The review continues, interspersed with Tay Zonday singing a profanity-laced parody version of “You're A Mean One, Mr. Grinch” (retitled to “You're An Asshole, Mr. Grinch”). The game is a horridly acted FMV disaster where the player has to help two annoying kids solve the mystery of who kidnapped Santa Claus from the North Pole. It's barely better than Plumbers Don't Wear Ties in terms of production values with none of that game's humor.*

-from episode 101 of The Angry Video Game Nerd, “Christmas Special: Who Kidnapped Santa Claus?”

And yes, Hong Kong 97 of all games still exists in this timeline, too. It's better in that the whole song loops instead of five seconds, but you really can't say much good about it, either.
 
though it does plan to spin off the company's manga publishing division in order to concentrate on more Western-published works
This is the only thing I don't like about this update, but while we're on the subject of Dark Horse Manga...what's the current status of the Evangelion manga ITTL? And have/will any of the spin-off series been published yet? (I'm specifically hoping that Campus Apocalypse isn't butterflied away https://en.wikipedia.org/wiki/Neon_Genesis_Evangelion:_Campus_Apocalypse that manga deserves to be made into an OVA series!)
 
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