(Here are the rest of the notable North American game releases between January 2007 and March 2007!)
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Nintendo Wave:
Captivity
Captivity is a horror game in which you play as a young woman who's been kidnapped and must escape. A somewhat experimental and very controversial game, it's more of a cinematic game than an action game, with a lot of elements that would later find their way into visual novel and Telltale-style games down the road. Though there is combat in the game, it's limited to a few scenes, with most of the game involving puzzle solving and sneaking. The game also gets some comparison to David Cage's Fahrenheit, on a smaller scale. It's a rather low budget game, not hyped like most horror titles and is more of a cult classic than anything else, despite decent reviews.
Afraid To Die
A horror game developed by Activision, and the third title in the popular Afraid series, Afraid To Die stars a brand new protagonist and features for the most part a brand new story that's only tangentially connected to the events of the first two games (Leni makes a brief cameo appearance but otherwise plays little role in this title). Afraid To Die takes place in the woods, and tells the story of four college students, three guys and one girl, who become caught up in a frightening scenario after a mysterious shadowy stalker begins laying traps for them. The game has elements of The Blair Witch Project in its plot, and features the same resource hunting and weapon customization system from the previous two titles, with stealth and strategy mixed in (players have to be careful to avoid the traps set by the stalker). The protagonist gets separated from his friends, and like in the previous games, must protect and rescue them over the course of the game, with one of the other two guys dying but three of the college students ultimately surviving the game's events (though one of them, the other male non-protagonist, goes insane from the experience and is implied to have been possessed by the demonic presence that inhabited the shadowy stalker). Afraid To Die gets moderately good reviews: while it's praised for its gameplay and production values, it's considered to be a bit of a rehash of Still Afraid, and the characters aren't as compelling as previous protagonists like Leni and Trent. Still, its biggest success is on the sales front: it becomes one of the best selling Wave games of the first half of 2007.
Birds Of Prey
Batgirl, Huntress, and Black Canary take to the streets of Gotham in this fun beat 'em up adventure based on the Cartoon Network animated series. This game has more puzzles than your typical beat 'em up superhero game, and features the authentic voices from the cartoon, along with a fun cel-shaded graphical style and a surprisingly serious plot. Unlike most games of its stripe, Birds Of Prey is no cheap cash-in, the developers put a decent amount of thought into the plot and gameplay, and it scores good marks among critics (it's no Spider-Man: Hunted, but it's definitely no Superman 64). Sales aren't so great, but the game is fondly remembered among those who do play it.
Magic Hands
Magic Hands is a strange little action game where you play as a disembodied top hat and set of gloved hands and must grab and throw things, playing with the two analog sticks primarily. This game does rather poorly on the Wave, but gets a MUCH better sequel/remake on the iTwin, where it utilizes the dual controllers to full effect.
Paxillian
A shooter/puzzle title taking place in space, this game hearkens back to old arcade games and gets compared to O.R.B.I.T., though it's more of a single player game than a competitive game. As an arcade throwback, it gets a bit of buzz, and sales are better than one might expect. It would eventually find new life as a popular mobile/downloadable title with online leaderboards, and would eventually get a seventh generation sequel.
Collectors Of Magicka
The third and final Magicka game for the Nintendo Wave, Collectors Of Magicka is a trading card-based Magicka game, where players must find special spell, item, and creature cards, and then battle rival characters in a series of card-based battles based on Magicka mechanics. It's a fun little card game with decent enough gameplay, but it's definitely the lowest selling of the three Wave Magicka titles, due to its release late in the system's lifespan and its lack of any real sort of “action”.
Syphon Filter: Last Regret
The second and final Syphon Filter game for the Nintendo Wave, Last Regret is a sort of sidestory game. It takes place after Syphon Filter 3, but is a more personal story that doesn't really tie in to the events of the first three games and is more of a stand alone title. It stars Gabe Logan and tells the story of an agent named Elizabeth that he reluctantly allowed to be captured during a mission, only for her to come back as a lethal assassin trying to kill him. It's a very sad game, a real character study for Gabe, featuring tighter, more stealth-based levels and less action gunplay, a story more grounded in reality than previous games in the series in an attempt to do something different and possibly even close out the series entirely. It's released to strong reviews thanks to its emotional story and streamlined gameplay, and though sales are down from Syphon Filter 3, the game still turns a profit. Though Sony has put Syphon Filter somewhat on the backburner, they do keep the series in mind for a possible seventh generation comeback.
The Sandman
The Sandman is a game developed by Ubisoft and based on Neil Gaiman's acclaimed comic book series, centering around The Dream of The Endless, also known as Morpheus. Though the game is an adaptation of the comic book, it doesn't follow it entirely: in fact, it only tells about half of the full story. Also, unlike other comic book based games, The Sandman often doesn't revolve around fighting and combat. Instead, it's an adventure/puzzle game, not unlike games such as Fumito Ueda's titles or even games like Catherine. Morpheus is able to pass between the dream world and the real world. Sometimes he engages in combat (in which case the player is able to use a number of magic spells or objects at hand to battle different varieties of enemies), but sometimes Morpheus must engage in a platforming sequence, or a logic puzzle, or even a dialogue puzzle. The game itself begins with Morpheus nearing the end of his captivity and the player needing to help him escape. After he does so, he must accomplish a series of goals in order to regain his place amongst the Endless, with most of these goals involving traveling into the dreams of others and influencing them. The player spends about two thirds of the game in the dream world and a third of it in the real world, meeting various characters both original to the game and characters from the comic series. The game's “antagonist” is Lucifer, though ultimately after being “defeated” by Morpheus in the game's final struggle (which is less a final boss fight and more a series of puzzles, almost like a chess match), Lucifer abdicates his rule over Hell and leaves to follow his own destiny, leaving Morpheus with the key to Hell's gates and even more questions than answers.
Due to its development by Ubisoft and its adaptation of one of the most popular comic series in recent memory, The Sandman got a decent amount of hype leading to its release, with multiple magazine cover stories and a lot of coverage on internet sites, though not so much coverage on channels like G4. Reviews would be mixed: while the game is seen as having done its best to adapt the strange comic series, it's also seen as being a bit of a confusing genre mash-up, with no real coherent focus. It's a well made game but not always the most fun to play, with one notable reviewer calling it his biggest gaming disappointment in many years. The game sells a bit less than expected to, though that's still a decent amount of copies, and ultimately The Sandman becomes more polarizing than hated: some people absolutely love it, others are quite disappointed in it. It would eventually get a sequel, though not from Ubisoft, who would turn over the rights to WB Games.
Microsoft Xbox 2:
Pacific Fleet: Power Projection
A strategy/aerial combat game, Pacific Fleet: Power Projection allows players to experience naval combat in a realistic setting. Power Projection takes gameplay into the modern day, though it also allows simulation of Cold War-era battles, most notably a simulation of a Cuban Missile Crisis that goes tragically hot. Despite the game's name, Power Projection involves worldwide theaters of battle, including the Atlantic and Indian Oceans, and even a clash between the United States and the USSR in the Arctic Ocean. With the updated graphics of the Xbox 2, the game's naval and aerial combat look vivid and realistic, and the game also features realistic controls, though the controls do have a bit of a learning curve to them. While Power Projection gets the worst reviews in the series to date, that's not a bad thing: reviews still average in the mid 8s, whereas the first two games had review averages in the 9s. The combat in Power Projection is criticized for being a bit repetitive, and the strategy gameplay is considered boring by some, but to most reviewers and players, the game is an excellent naval sim/aerial combat title, and scores strong early sales on the Xbox 2.
Worms
A strategy/military action combat game, Worms is an update on the classic series that's been going for more than a decade. While the Xbox 2 version of Worms features a single player campaign, the big attraction of this title is the online multiplayer. The game's wacky and irreverent tone hasn't changed a bit since the classic 2-D days, and has been updated with crazy animation and wild voice acting. It's not much different than those original Worms titles, only the graphics have changed and the gameplay slightly updated for modern players. It's also given a budget price at release: only $29.99. It sells a decent amount of copies and becomes a fairly popular early online game for the Xbox 2, though the series' biggest audience is still on PC.
Axe Of The Ravenfell
Axe Of The Ravenfell is an adventure game with elements of games like OTL's Darksiders, featuring large 3-D worlds and RPG like character progression. The protagonist is a female barbarian named Basara, who wields a giant axe in battle and comes from a group of warriors known as the Ravenfell, an all-female group of barbarians who overthrow any settlements they encounter (though they only overthrow settlements ruled by corrupt or cruel leaders). The main plot revolves around the overthrow of a powerful empire in league with an ancient dark god named Gargonis, who, many aeons ago, dragged the goddess Raven from heaven and slaughtered her. The Ravenfell are descended from Raven's worshippers, and have vowed revenge on Gargonis and all who follow him. Basara fights with powerful axe attacks and fierce body blows, and though she is fierce and strong, she has a slightly compassionate personality, treating those weaker than her with compassion. The game is compared to the Jungle Queen series, but is more serious and less violent, earning a Teen rating (though it's a somewhat hard Teen rating, on the borderline of Mature). The game turns out to be somewhat of a sleeper hit, surprisingly popular amongst girls and women even though it's only marginally popular amongst men, and reviews are strong too, a bit stronger than those for the original Jungle Queen game. Critical and commercial reception is good enough to start a franchise.
Call Of Juarez
A Western-themed first person shooter, Call Of Juarez is quite similar to the OTL title, featuring an ancient treasure and a fugitive treasure hunter who must find it while also rescuing his female friend and evading a pursuing lawman who eventually becomes an ally as the two work together to find the captive woman and stop the villain from getting the treasure. The plot and gameplay are very close to OTL's, with the addition of some stealth elements and an extra side character, a female treasure hunter descended from the Aztecs who assists the protagonist Billy for a couple of missions before she is gunned down by the villain Mendoza. Like OTL's game, Call Of Juarez is a PC port to the Xbox 2, though it's hyped a bit more ITTL due to the newness of the console and the fact that the game is one of the first FPS titles to be released for it. Call Of Juarez also features better graphics and more destructible objects ITTL, making it one of the better looking Xbox 2 games of its time. Reviews average around an 8/10, and early sales are fairly strong, though it's not one of the top selling games of the month.
Illbleed 3
Initially intended for the original Xbox, Illbleed 3 was delayed and retooled for the brand new Xbox 2 console. Like the previous two titles in the series, Illbleed 3 is a survival horror title. The protagonist Eriko returns, this time being attacked by strange creatures and psycho killers as she attempts to relax on a cruise ship. The captain turns out to be a demented madman who seeks to torment Eriko in particular, turning the passengers and crew into monsters and psychopaths and ordering them all to hunt her down. This leads to plenty of campy horror and jump scares as Eriko makes her way through the ship, grabbing whatever she can get her hands on to save herself. The passengers are from all walks of life, and their evil/mutated forms are twisted parodies of common occupations, such as a firefighter on fire or an actor who takes his horror movie role way too seriously. Eventually Eriko makes her way to the captain and literally kicks him off the ship, watching him drown in the waters below. Illbleed 3 is considered a fun, if somewhat mediocre game, with average graphics and slightly campy voice acting. It does well amongst its small but devoted fanbase, but isn't quite as commercially successful as the first two games in the series.
Supreme Commander
A mech-based RTS title, Supreme Commander is another game fairly identical to the OTL title. It's a successor to the popular PC game Total Annihilation, and is ported to the Xbox 2 from the PC as a Microsoft console exclusive. The biggest difference between TTL's Supreme Commander and OTL's is that TTL's port is somewhat better received. It's still inferior to the PC version, which is considered one of the year's top RTS games, but it averages solid 7s and 8s in most review outlets and features impressive graphics and online gameplay.
Blueboyz: Next Gen
The third game in the semi-popular Blueboyz FPS series, Blueboyz: Next Gen features vastly improved graphics from the previous title, which includes more enemies on screen at once and a much smoother framerate. As the subtitle implies, Blueboyz: Next Gen features a brand new team of younger soldiers, while many of the characters from the first two games are now high ranking commanding officers. As those characters were largely bombastic and stupid, they tend to make really stupid command decisions, while the younger soldiers are even dumber, providing most of the game's humor in that the squad somehow succeeds in their missions despite being reckless and dumb. It's a really silly game and for those lamenting the fact that there's no Red vs. Blue ITTL, this game features a somewhat similar style of humor. Seen as a decent game in terms of gameplay, it scores fairly strong sales on the basis of the franchise's popularity, and continues the franchise's successful sales streak.
Jazzy 2
(Authors' Note: This game idea was given to us by our reader Goldwind2!)
The sequel to the original Xbox platforming hit, Jazzy 2 sees the saxophone protagonist once again on a quest to save the world. This time, he's going up against an evil conglomerate using a hypnotic musical tune to brainwash the people and force them to buy their products. Jazzy visits various cities around the country, going to the TV stations to shut down their evil signals, defeating bosses representing various popular consumer products. As far as mascot platformers go, it's a pretty fun game, with bright, colorful graphics, a great soundtrack, and creative enemies. Though the 3-D mascot platformer has been done to death, there's still room for a few good ones in the seventh generation, and Jazzy 2 carves out a niche amongst family audiences, scoring solid reviews and sales.
Shooty Bubble
Shooty Bubble is a shooter/puzzle game where you eliminate colored orbs to clear out areas of bricks. Created to capitalize on the success of other recent puzzle games for the Xbox, it's one of the best reviewed puzzle games of 2007, but sales are fairly weak, showing that people just don't want to play puzzle games on the Xbox 2 (or at least don't want to pay full price for them, as later, more budget priced puzzle games manage to perform better).
Wipeout: Second Stage
A gorgeous high definition futuristic racing title developed by Psygnosis, Wipeout: Second Stage introduces a new level of strategy to the franchise by including two boosters on each vehicle instead of one, forcing players to carefully decide which boosters to deploy and when. Combined with amazing music, creative levels with plenty of shortcut opportunities, and a bevy of power-ups and weapons, and Wipeout: Second Stage is one of the best reviewed racing games in a very long time. While initial sales are mediocre, word of mouth spreads quickly for this one, and once the first price drops occur, this game grows some very strong legs.
Game Boy Supernova:
Jeanne D'Arc
A tactical RPG mixing elements of fantasy with the historical Joan of Arc story, Jeanne D'Arc revolves around a young woman named Jeanne who fights for freedom while also fighting powerful evil demons. There's not much to say about this game as it's largely the same as OTL's, though it does feature slightly better graphics and more voice acting and cutscenes. It is notable for being somewhat more successful than it was IOTL, due to more promotion from Nintendo who are hoping to push a sort of “Year Of RPGs” on the Supernova like they did for the SNES-CD back in 1996.
Dead Midnight: Echoes
A sort of side game for the series while the mainline series is in limbo, Dead Midnight: Echoes features a new protagonist and a storyline only tangentially related to that of the mainline games, while featuring the same dynamic action shooter gameplay of its predecessors. Apart from being a fairly impressive technical feat for a handheld, it's mostly a cookie cutter, derivative action game, and scores sales only on the basis of the name alone.
Puka: Dragon Hero
The third game in the handheld series about an adorable little fire-breathing dragon, Puka: Dragon Hero sees the series cross into full 3-D, though it's less about collecting objects as it is about exploring large worlds and completing tasks. For those lamenting the lack of a TTL Spyro series, the Puka series is about as close as you're going to get, though it's somewhat more cutesy and the protagonist has significantly less attitude. Still, these are fun little platformers, and this one features excellent graphics for a handheld game. Reviews average in the mid 7s, and sales, while not great, are definitely good enough for the game to be considered a success.
Knights Of Xyveria: Witches Reign
The sequel to 2001's tactical RPG classic, Knights Of Xyveria: Witches Reign expands upon the gameplay of the original Game Boy Nova title. While still centered on the titular knights, witches are now in the mix on both the villainous side (as the game's subtitle implies, witches have taken over a neighboring kingdom, threatening to spread dark magic across the land) and the heroic side, with numerous witches able to be recruited to the heroes' army. The previous game was definitely successful, though it took a while to sell enough to justify a sequel, and by that time the Supernova was already in development, so the decision was made to make a next generation handheld RPG. It somewhat paid off: the game gets great reviews, about as good as the ones for the first game, though sales in North America are a bit lower. The game is a success in Japan, and would be a popular cult title amongst American and European JRPG fans.
Our House
A quirky Sims-like household simulator game, Our House features a 3-D house where various people can be placed. Reminiscent of the old game Little Computer People, it gets good critical reviews but definitely isn't a mainstream hit.
Tom Clancy's Delta Force: Lance Squadron
A spinoff of the popular Delta Force series made exclusively for the Game Boy Supernova, this one is released just a few months after the Supernova version of Delta Force 2, and is essentially a mission pack sequel with some multiplayer improvements. The game is made to be fairly short, specifically for handheld players, but this does result in a lot of people considering the game a ripoff at its full $39.99 price. It's obviously a well made game, but with only half the content of Delta Force 2, it gets rather disappointing reviews, and sales aren't what Ubisoft had hoped.
iPod Play:
Homicide Nightmares
Homicide Nightmares is a top-down survival horror game where a hapless man must escape buildings full of murderers wielding various weapons. Somewhat controversial for its violence, which features blood splattering everywhere with practically every weapon strike, it plays like Resident Evil meets Hotline Miami but isn't quite as popular as Hotline Miami was IOTL (it's much more forgiving for one). It's a cult classic but little more.
Ikaruga
A port of the classic Katana bullet hell shooter with some of the bonus features from Ikaruga 2, Ikaruga ends up being more popular in handheld form than it ever was on console, especially in Japan.
Tak: Kingdom Of The Dinomen
The latest installment of the popular 3-D platforming series, Tak: Kingdom Of The Dinomen features the popular cave boy mascot venturing into a realm of anthropomorphic, spear-wielding dinosaurs in order to save his friends and find a sacred amulet. This game features much of the franchise's trademark humor, and is overall a well received platformer. By now, Tak has assumed a place as one of Apple's most popular exclusive franchises, ensuring that the series will enjoy significantly greater success than it did IOTL.
Puzzle Gods
A strange little puzzle game where the player must increase their affinity with various fantastical animated gods to clear boards and match colors. Amongst the puzzle games released for the iPod Play in 2007, it's one of the more popular, and features a storyline, something most puzzle games don't. It's part of an increasing trend of mobile-like games released on the iPod Play, something that forms a bridge between the iPod Play and the later iPhone in terms of easily ported games and mutual shared development.
Urban Attack
An open world beat 'em up title and the sequel to the cult PC and Saturn game Urban Chaos, Urban Attack was created exclusively for the iPod Play, and features D'arci Stern as a returning protagonist. She must roam the city, fighting criminals while also getting to the bottom of a strange criminal conspiracy that threatens to endanger every life in the city. The game has a distinct, cartoonish style, with big headed characters and cartoony fighting moves and combos, making for a very silly looking game that can at times be quite serious. The juxtaposition of the art style with the game's serious plot confuses some players but also gives the game a distinct look and style almost unmatched by any other game on the market. It's a decent game with decent reviews, and sales are actually a bit better than Apple expected them to be, though this game does a lot better once it gets a price cut.
Virtua Table Tennis
A Virtua game based on ping pong and pitting up to 24 different players against one another, while also giving players the option to create their own. Players can enjoy single player, local multiplayer, or go online, and it's probably the most robust and realistic ping pong game created up to this point. It scores great reviews and solid sales.
Black Rose
A 2-D fighting game featuring lethal ninjas and ruthless swordmasters, this game has lots of anime-styled characters, including numerous beautiful women, and is a huge hit in Japan. It's not quite so popular in the States but it's probably the iPod Play's most popular fighting game of the year.
Tactics Ogre: In The Lap Of The Gods
Though Enix still makes games for both Nintendo and Apple, it opted to make its latest Ogre game exclusive to the iPod Play, to avoid competition with the Squaresoft games on Nintendo's handheld. The latest game in the Ogre series, Tactics Ogre: In The Lap Of The Gods is a tactical RPG that features domains ruled by gods representing the tarots in the series, such as Sun, Judgment, Fortune, etc. The player must create their protagonist and then, in classic Ogre fashion, recruit others to their cause, uniting soldiers serving under the various gods in order to battle Malacar, the emperor ruling under the God of Death, whose only goal is to kill as many people has he possibly can, his armies spreading throughout the land and sacking various cities. The player can choose one of up to ten gods to serve under, with each god granting a specific boon (though each god also has drawbacks) and making it either easier or harder to recruit those serving under other gods. Like in other Ogre titles, players will liberate many towns and cities and temples over the course of their campaign. The main campaign is 30 battles, though it's practically required to complete numerous side battles and missions over the course of the game, with over 100 side missions ultimately becoming available to the player. Considered one of the best tactical RPGs ever released on a handheld, and released in direct competition with Knights Of Xyveria: Witches Reign, In The Lap Of The Gods is a major success in Japan and would perform comparatively well in North America also, outselling its rival game in all three major sales territories.
Multiplatform:
Bobbleheads
Bobbleheads is an action platformer title originally released for the Wave in January, but later ported to the iTwin in the summer of 2007. As the name would imply, it features a bobbleheaded protagonist, and the game's unique control scheme has the player moving with one control stick and controlling the protagonist's head with the other, which allows them to perform a number of unique and interesting moves that other platforming heroes can't do. For example, the player can move their character's head way back and then snap it forward to repel enemy fire. There's not as much jumping in this game as there is in a traditional platformer, because the character isn't able to jump very well, but the controls adapt for that too, with other ways of getting the character from place to place. Featuring silly music and action and whimsical art, it's mostly popular amongst young players, and has its best reception and sales when it's eventually released on the iTwin.
Energenius
A Mega Man-like game for the iPod Play and Supernova, this title has both shooter and puzzle elements and focuses more on smaller spaces than on longer levels. It's definitely a unique game and ends up being fairly popular thanks to its cast of memorable characters (its main protagonist, Yuka, is an energetic young glasses wearing girl who makes funny quips as she takes out her enemies with her inventions).
Grim Little Storybook Girls
The sequel to 2003's cult hit Grim Little Girls, this game is released initially on the Wave, iPod Play, and Supernova, though it would later get an updated HD version for the Apple iTwin in 2008. It continues the life-sim/tactical RPG gameplay of the original title, allowing players to recruit and raise more than 56 different weird and quirky schoolgirls and take them on various magical adventures. In this sequel, fairytales play a big role in the game, and among the girls able to be recruited are girls like Snow White, Rapunzel, and Alice in Wonderland, amongst others. In typical series fashion, the game features twisted/fractured versions of their classic fairytales, but the game's dark brand of humor never gets too dark. The game features a lot of voice acting, but unfortunately, a lot of the big name voice actors from the last title such as Tara Strong and Grey Delisle, were not asked to reprise their roles for this sequel, mostly due to budget concerns, necessitating less well known voice actresses (but also giving a lot of lesser known voice actresses some of their first opportunities, allowing them to become more famous later on). This game, like its predecessor, does better in Japan than it does in the West, but maintains a decent cult fandom.
Andrekah: Toil And Trouble
Sunsoft's lovely little witch is back for another adventure on the Wave, iPod Play, and Supernova. This game largely follows the series formula, featuring sidescrolling action (though with full 3-D graphics), with Mega Man-like spell firing mechanics. However, this title mixes things up a bit by allowing Andrekah to raise up powerful living objects to do her fighting for her while she collects power-ups and explores, or stays and fights for double the damage. This game's plot involves Andrekah battling her two wicked sisters across more than a dozen stages, battling each other's magical constructs and familiars all along the way. This franchise definitely isn't the cutting edge/triple A series it once was, as evidenced by the game being on the sixth generation Wave and the handhelds. However, it's decently popular amongst kids and younger players, and manages to turn enough of a profit to justify a full-blown seventh gen adventure at some point down the road.
Lethal Enforcers: Cold Case
Released on the Xbox 2 first before being released to the iTwin a bit down the road, Lethal Enforcers: Cold Case is an attempt to resurrect Konami's classic shooter franchise in a modern way. It features the original game's protagonist, Don Marshall, as he attempts to solve a case left unresolved 15 years before. The game has a lot in common with Sega's Narcotics Squad series, in that it features moments of investigation and exploration interspersed with moments of shooting and action. Shooting scenes are pre-scripted, and when one occurs, the game enters a first person mode designed to be like the classic Lethal Enforcers games, though with updated controls more akin to a modern first person shooter. The Xbox 2 version uses exclusively traditional controls for these parts, though the iTwin version of the game allows one to use their iTwin controller as a pseudo-lightgun to point and fire at the screen. The game actually gets pretty good reviews, thanks to the well written plot that actually ties in the events of the original game, and the surprisingly good controls, both in traditional and in motion control mode. The game sells fairly mediocre on the Xbox 2, but is more of a hit on the iTwin, and would lead to the classic Lethal Enforcers games gradually being released on that console's digital store.
Counterintelligence
Counterintelligence is a stealth spy shooter about a spy who's one step ahead of a mysterious rival, and encounters them or their work on every single mission. While the gameplay is about as generic as it can be for its genre, with all the classic stealth gameplay cliches, the interplay between the two rivals is actually quite well done, and the interactions between them lead to some of the only fun and unique play segments of the game. A game with an interesting concept, generic gameplay holds it back a bit but reviews are marginally good and it's a profitable title when it's released for the Xbox 2 and later for the iTwin.
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Top Selling New Console Games In North America (in terms of sales over the first four weeks of release):
January 2007:
1. Soulsaber (Nintendo Wave)
2. Wave Race: Amphibious (Nintendo Wave)
3. Mickey Mouse's Amazing Journey (Nintendo Wave)
4. Pacific Fleet: Power Projection (Xbox 2)
5. Mickey Mouse's Amazing Journey (Game Boy Supernova)
February 2007:
1. Soul Calibur III (Nintendo Wave)
2. Soul Calibur III (Xbox 2)
3. Animal Crossing: Little Village (Game Boy Supernova)
4. Afraid To Die (Nintendo Wave)
5. Quixsters Qubes (Game Boy Supernova)
March 2007:
1. Pixelworld (Apple iTwin)
2. Downhill (Apple iTwin)
3. Spider-Man: Hunted (Xbox 2)
4. Soul Calibur III (Apple iTwin)
5. Burnout Dominator (Xbox 2)