Seedlings Of Echo
Seedlings Of Echo is an RPG released exclusively for the Microsoft Xbox. At its core, the game is a JRPG, despite being designed by a Western studio. It does feature a lot of open world exploration and character customization, features usually typical of WRPGs, and can be considered somewhat of a proto-Xenoblade type game, with massive environments and enemies fought directly on the battlefield with computer-controlled party members and a player controlled leader. Characters attack primarily with melee strikes, though they also have special attacks that can be utilized by entering certain button combinations or navigating to a pre-selected attack. The game's aesthetic is steampunk, with characters navigating through large cities connected by highways and open plains, with many battles and a lot of the game's exploration taking place either within cities or their outskirts. The game's graphics are comparable to the OTL Xenoblade, with detailed character animations and a variety of well designed environments (the cities and locales are considered some of the most beautiful aspects of the game, no two cities look alike, even though the game remains consistently steampunk throughout). The game features a decent amount of voice acting, and the characters, though often times sticking to familiar RPG tropes, are still well developed and for the most part interesting. The game takes place in the world of Armatia, a world where industry has reached to every corner of the planet, encroaching on the natural environments where people once called home. Most native peoples gave up and moved to the cities, but others stayed behind, protecting their land as best they could. The game's main protagonist is Koll, a member of a native civilization which has become city-dwelling, forming a large settlement in the smoke-filled city of Parcherta. Koll is a thoroughly modern young man who prefers the technology and bustle of the city to the old ways of life his elders muse about. One day, the Parcherta security teams begin a crackdown on the native neighborhoods, and Koll learns why: seedlings have formed into vines and dangerous plants inside one of Parcherta's modern buildings, and Koll's people are blamed. Similar events are happening all over, with the seedlings sprouting into a variety of things: some beneficial, but many dangerous. Koll must learn the mystery of the seedlings before their arrival leads to war between the native peoples and the city dwellers. Eventually, it's learned that these seedlings are the reincarnation of the planet's old gods, who died when industry overtook the land. Koll must find a way to calm the old gods while preserving the balance between nature and technology.
Seedlings Of Echo is released in July 2004. It's an extremely ambitious RPG, with a massive, 70+ hour quest. It's one of the Xbox's most popular RPGs to date, though on a system that doesn't have many RPGs to speak of, that's not a huge accomplishment. Reviews praise the game's huge world, though they're a bit critical of the somewhat stunted combat system and the fairly lackluster musical soundtrack, which doesn't quite convey the grand majesty of the game. Still, it's considered to be a very good, if flawed, game, and despite being on the Xbox, it achieves a level of sales that can be considered a success.
-
Beyond The End
Beyond The End is an Xbox exclusive WRPG that plays most similarly to the Ultima titles but has a number of unique elements, including elements of survival games. The game is about a 13-year-old girl named Ashana who finds herself awakening on a desolate, post-apocalyptic world where nature has consumed all, leaving her alone to forage and survive and discover what remains of civilization. While the premise sounds similar to the OTL PS4 game Horizon: Zero Dawn, Beyond The End has a somewhat less complex story and a good deal more solo exploration, with less of an emphasis on combat as well. Ashana spends about a third of the game wandering alone before finding the first human survivors of the apocalypse, and these survivors begin to define her role in the world and rebuilding the civilization that once thrived. The civilization that collapsed ten years before the events of the game is based on a high medieval/Renaissance-era civilization with just a bit of steampunk tech, and it's learned that it was a great plague that wiped out Ashana's civilization, leaving much of the old infrastructure intact. Ashana starts out by finding just isolated pockets of survivors, but eventually stumbles upon fiefdoms and walled cities containing much larger pockets of civilization. Ashana can hunt and forage for food and resources, and once she starts finding other people, can choose who to help and who to ignore. The game is like Ultima in that events hinge heavily on the moral qualities that Ashana values. It's the player who ultimately decides Ashana's morality (Ashana is a "silent" protagonist, speaking only the dialogue choices picked by the player, and even then, her responses aren't voice acted). Ashana can choose to value kindness and bravery, hard working survivors, or even survivors who rely on strength and force of will. The things that Ashana values shape the world that rises from the ashes of the old. Eventually, Ashana aligns herself with a group of humans, and engages in two final battles: one against the leader of the human group most opposed to Ashana's ideals, and the other against the Plague Wraith, the supernatural evil force that caused the plague that wiped out humanity. Whatever faction Ashana sides with, the Plague Wraith must be fought and defeated. Afterwards, Ashana gets one of six ending variants depending on which type of world she chose to create.
Beyond The End is a beautiful, if at times gritty and very difficult game, with some of the best graphics and one of the biggest open worlds yet seen on the Xbox. While the game isn't universally praised, reviews are good and it has a strong sales performance, finishing behind Splinter Cell: Shadow Strike as the console's biggest new release of August 2004. It falls a bit short of the tremendous hype it was receiving from certain news sources, but nonetheless is a fine game that continues the console's reputation for excellent WRPGs.
-
Panspermia
Panspermia is a Microsoft-developed title that has similarities to the old Enix game E.V.O.: The Search For Eden, though rather than playing as the evolving creatures, you play as a human soldier who must protect them. In Panspermia, the human race is searching for a new planet to call home after Earth has been rendered uninhabitable. The ship that the protagonist, a young soldier, is traveling aboard, is equipped with a huge store of DNA with which new life forms can be created. The player's job is to construct a creature using this DNA and then use that DNA to "seed" a prospective planet. Once the life forms grow and thrive, humans can come down to the planet to live. There are five different planets in the game, each one favorable to certain kinds of life and hostile to others. Once a suitable creature is grown, the human soldier must accompany that DNA to the planet and protect it from the hostile creatures, which themselves take many different forms and have many different abilities. As the human soldier explores planets, he acquires new DNA samples that can be used to create even more exotic and resilient creatures. As each planet is made safe for humanity, it is considered fully colonized if the soldier and a squad of created lifeforms can defeat the "queen" creature of that world, usually a large, mutated version of that planet's most dangerous species. If the player has done a good job protecting and creating their creature, the "queen" can be defeated, and once that happens, humans can safely move in. The five planets feature a variety of environments: the first planet is a jungle world, the second planet is a desert world, the third is a dark mud world, the fourth is a hostile ice world, and the fifth is a Venus-like planet completely unsuitable for life but rich with resources that will help humanity get back on its feet very quickly. In order to conquer this fifth and final planet, players must use their ingenuity to create creatures that can withstand this incredibly harsh environment and defeat the most powerful queen monster in the game. Once the monster is defeated, the planet can be terraformed and humans will have finally achieved a new golden age as they colonize a world rich with amazing resources.
Panspermia is another Xbox game that gets a great deal of hype prior to its release, similar to the kind of hype that the game Spore got IOTL, though Panspermia was never quite that ambitious. The game has a number of flaws, including somewhat lacking detail in its graphics, an over-reliance on certain archetypical creatures, and long segments of boring walking and exploration, but the game, despite its flaws, is considered to be decent nonetheless. It's released in September 2004, and sales, while not great, are still enough to have the game be considered a decent success.
-
Mindy Kaling: And despite a strong lineup of exclusives, including hits like Beyond The End and Panspermia, Microsoft's Xbox has fallen behind the Nintendo Wave in North American sales during the month of August.
Patrick Clark: The console had led in North America for the past several months, but the Wave has seen a surge in sales, due to the recent release of blockbuster games Metroid: Homecoming and Thrillseekers. Thrillseekers in particular has driven sales of the Wave heavily among female buyers, a demographic that the Xbox hasn't done well with.
Kaling: And in terms of worldwide sales, the Wave's lead looks a lot bigger: it more than doubled the sales of the Microsoft Xbox during the month of August. This, despite a $50 higher price tag, has led many industry analysts to conclude that Microsoft's Xbox has peaked. The Xbox's sales chart, seen here, actually resembles more of a plateau: sales aren't dropping, but they also haven't been going up. The system's growth has slowed, and it's likely that Microsoft has Nintendo's surging Wave console to blame.
Clark: Things may be looking up for the system with the impending release of mega-blockbuster exclusive The Covenant 2, but Nintendo's still got numerous hits on the way as well, including brand new titles in the Mario and Zelda franchises, the new cutesy town simulator game Animal Crossing, and Squaresoft and Disney's dream crossover game Kingdom Hearts.
Kaling: And now we have an exclusive: our newest reporter Olivia Munn went to talk games and consoles with Microsoft's J Allard, who gave up some key insights on the company's business strategies going forward.
(...)
Olivia Munn: So what kinds of games do you see Microsoft pushing in the months ahead?
J Allard: Well, as you know we've recently come out with Seedlings Of Echo, an RPG much like the Final Fantasy series. We actually think RPGs could be a big growth area for the Xbox, not just games like Elder Scrolls or even our new Star Wars title, but more traditional Eastern-styled RPGs, which I think have played a big role in our competitors' success.
Munn: So in a way, it's "monkey see, monkey do"?
Allard: *laughing* Well, we're not going to imitate our competitors 100 percent, of course, but we're also not blind, we're trying to see what works for other players in the industry and see how we can apply their success to our success, but in a unique Microsoft way.
Munn: Speaking of imitation: Apple's got the iPod Play and Nintendo's rumored to be showing off a new handheld soon. Is there any chance that Microsoft could jump into the portable arena?
Allard: Right now we're focused on creating big, cinematic experiences for players' living rooms, which doesn't leave us a lot of room for a handheld in our plans. We'll certainly never say never, but I think right now we're very competitive in the console arena and we're going to keep pushing ahead with that and see where that takes us. If you want to play Xbox games on the go, it might be prudent to find a good gaming laptop and play some of our Windows offerings, of which The Covenant is one and, you know, Half-Life 2 is going to be on Windows only, not Mac, so there you go. And we're also proud to say that Grand Theft Auto: San Andreas, the computer version, will also be coming exclusively to Windows, so you can play that on the go too, on your laptop.
Munn: I like being able to hold the games in my hand!
Allard: Well, if you have big enough hands, I mean...
Munn: *laughing*
-from the September 20, 2004 episode of the G4 Weekly News