It was simple enough. Beat Nintendo to the punch and release a new gaming console that captivated audiences with its 16-bit hardware. Everything was going smoothly until NEC decided to release their console on the scene in 1988 called the Turbo-Graphx16. Most of the game companies joined in, releasing titles for the console that could not be done on earlier hardware. The most annoying part was our own planned slogan being used against Nintendo. "Cannot do this on Nintendo." Those words echoed throughout my mind as we saw more marketshare go towards this new contender in the console business.
There was no stopping this momentum as the sales of the Turbo-Graphx16 continued to sky rocket throughout the months. Many of the higher ups decided to jump ship and retreat to the arcade business. One other person had a different approach in mind. Yuji Naka who was working on a game called "Mr. Needlemouse" would boast the speeds in video games like none had ever seen before. Mr. Naka tried to get the higher ups to reconsider but it was a lot like talking to a wall. Maybe just maybe he would get better success if he went to our competitor. Not just that but Yuji Naka took along artist Naoto Ohshima, and level designer Hirokazu Yasuhara to the headquarters of Nintendo to propose a new series and specs for the Super Nintendo console.
"I was nervous at first, but it was better than waiting on a sinking ship like Sega", Said Yuji Naka. "I believe Nintendo would enjoy the ideas that my team and I come up with. And hopefully drawing in new audiences in the mean time would change things for the better." With that Yuji Naka would hand his resume over to Nintendo and hope for the best.
It would not take long as Naka would receive a response from Nintendo telling them they liked his idea and his team would be welcomed aboard. "It took no longer than a couple of months" said Yuji Naka. "They must have liked Yasuhara-sans work.". His "Sonic Team" would prove to the world why you would choose the Super Nintendo over the competition.
Point of Divergence: NEC releases the PC Engine in North America in 1988 to get a foothold in the North American market pushing competitor Sega out of the market. Not wanting his work to go to waste, Yuji Naka alongside his coworkers leave for Nintendo to shake things up in the gaming industry.
There was no stopping this momentum as the sales of the Turbo-Graphx16 continued to sky rocket throughout the months. Many of the higher ups decided to jump ship and retreat to the arcade business. One other person had a different approach in mind. Yuji Naka who was working on a game called "Mr. Needlemouse" would boast the speeds in video games like none had ever seen before. Mr. Naka tried to get the higher ups to reconsider but it was a lot like talking to a wall. Maybe just maybe he would get better success if he went to our competitor. Not just that but Yuji Naka took along artist Naoto Ohshima, and level designer Hirokazu Yasuhara to the headquarters of Nintendo to propose a new series and specs for the Super Nintendo console.
"I was nervous at first, but it was better than waiting on a sinking ship like Sega", Said Yuji Naka. "I believe Nintendo would enjoy the ideas that my team and I come up with. And hopefully drawing in new audiences in the mean time would change things for the better." With that Yuji Naka would hand his resume over to Nintendo and hope for the best.
It would not take long as Naka would receive a response from Nintendo telling them they liked his idea and his team would be welcomed aboard. "It took no longer than a couple of months" said Yuji Naka. "They must have liked Yasuhara-sans work.". His "Sonic Team" would prove to the world why you would choose the Super Nintendo over the competition.
Point of Divergence: NEC releases the PC Engine in North America in 1988 to get a foothold in the North American market pushing competitor Sega out of the market. Not wanting his work to go to waste, Yuji Naka alongside his coworkers leave for Nintendo to shake things up in the gaming industry.
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