E3 2017 (Part 2)
  • Apple Keynote - E3 2017

    Apple's keynote begins with a teaser trailer for a brand new game (Author's Note: This teaser trailer was given to us by the reader jolou!).

    *This trailer uses some of the lyrics and tune of "La Bohème" by Charles Aznavour, giving it a melancholic, old but still somewhat recent tone. It begins with a look at a fair, people are traveling in it, children are playing, parents are buying their children treats. We can see a young girl, in her early teens with her father and her elder brother navigating through the crowd.*

    Let me tell of a time

    The less than 20

    can’t know about


    *The father buys the young girl a toy dog, rubs her hair with his hand. Her brother notices something in the distance as suddenly an alarm goes off.*

    Unaware in our youth of the sobering truth

    Of the years that came after


    *People are running away from an undetermined threat, we can some very unhuman noise, weapons firing everywhere. The girl lets her dog toy fall to the ground. The camera focuses on the toy, we can hear people fleeing with those unhuman noises stronger until we hear only them and no more people, no noise at all. Time passes, the toy is barely recognizable and his surroundings look more and more abandoned. And then we can see a real dog leg crushing the toy.

    But as the camera goes back, we can see that this dog is visibly infected by some unknown disease and sounds like those unhuman noises earlier. A shadow is shown over the abandoned and destroyed by the elements fair. We can also see a lot of decomposed bodies and the ground is under 5 cm of water. The dog growls and then an arrow goes straight to its, heavily modified by the disease, head.*

    Now and then I return and the memories burn

    With a bittersweet aching

    I climb the same old stairs

    But no-one longer cares


    *A very strong looking women (voiced by Jennifer Hale) in her late 40/early 50 with a French braid, tan skin, holding a bow and is walking to the dog, bends down to grab the toy, look at it fondly. She put it in her decrepit bag, looks behind her where a boy, who is smiling at her, arrives, and we can hear her say “Let's go find it”.*

    And there’s no-one to greet in the streets where we walked

    And the bars where we talked of a world we were making

    I stand upon that hill until I drink my fill

    Then leave it all behind


    *We can see the two main characters of the game walking onto the streets of a long-abandoned city, with ruined buildings, abandoned cars, leaving the ruined fair behind.*

    La boheme, La Boheme

    Moments of joy, moments of pain

    La boheme, La Boheme

    Nothing can bring them back again


    THE LAST GIFT

    2019

    Only on Apple Virtua


    After the trailer ends, the crowd applauds wildly, and John Carmack is introduced, stepping out and speaking for a moment about the game we just saw. The Last Gift is a postapocalyptic adventure title taking place 40 years in the future. It's been in the works since before the Virtua's initial release, and though much of the game is done, there's still a lot of development time remaining. The game won't be playable at this year's E3, but more will be revealed in the coming months, and Apple hopes to have a full playable build ready for next year's E3. After this teaser trailer, Carmack briefly discusses Apple's accomplishments over the last year, and the success of the Virtua S, the first natively 4K home gaming console which has brought an unprecedented level of interactivity and control to the Virtua's library of games. Virtua titles are now more beautiful and immersive than ever, and perhaps no game exemplifies that more than Bayonetta 3. The next part of Apple's presentation was fully focused on this game, with Hideki Kamiya and his team presenting the game's new features. This includes the ability to control both Bayonetta and Jeanne in combat together via the new "Dual Dancing" system, in which the two can utilize slick combo moves and aid each other in battle. The two can also be controlled by two players, via local or online co-op. We also got to see more of the game's newest character, Lucrezia, an angel tasked with protecting Purgatory and killing Bayonetta. Lucrezia has a mix of sadism and nobility, much like Bayonetta herself, but unlike Bayonetta, Lucrezia doesn't revel in her sins, and instead, seeks to atone for the by shedding demonic blood. The dynamic between Bayonetta, Jeanne, and Lucrezia seems to lie at the core of this game, and while it's not revealed whether or not Lucrezia will join Bayonetta's fight, it seems likely that the two will find common ground somewhere. Bayonetta 3 is more beautiful than ever, a clear progression from the Virtua's launch title Bayonetta 2 in pretty much every way, though it has yet to be seen if the game itself will live up to all the pretty visuals and hype. We had a lot of fun when we got to play at Apple's booth on the show floor later in the week, and we got to see another of the game's major improvements: a skill tree system that allows the player to customize the way Bayonetta and Jeanne battle enemies as they progress through the game. Bayonetta 3 appears to be Apple's major holiday title this year, and it'll drop on November 20, 2017. Next up, Apple's other huge Virtua title of 2017: Sonic Ocean, the latest mainline game in the Sonic the Hedgehog series! As the title implies, Sonic Ocean sees the blue hedgehog and his friends take to the water, as they explore a series of undersea worlds on the mysterious planet of Blue Ocean. Once again, they'll be battling Eggman, who seeks to harvest the planet's ocean for its resources, while they also seek to stop Eggman from awakening an ancient undersea deity known as the Leviathan. While water levels in games have been maligned in the past, Sonic Ocean doesn't seem to fall into many of the same traps those games did. Sonic and friends move through the water with speed and swiftness, barely slowed down as they dive beneath the ocean depths... and of course, Sonic is fast enough to run on the surface of the water, meaning that some levels can be enjoyed without even breaking the sea surface. We got introduced to a pair of new characters, including an otter named Dorri and a somewhat nerdy mole named Mekkler, and both seem to have a crucial role in the game's storyline, which is sure to be an epic one. Sonic Ocean is set to be released on September 19th.

    After the presentations for these two big games, we were treated to an appearance from Steve Jobs and some Apple designers and engineers, who discussed all the gaming features of the upcoming iPhone 8 line, including the iPhone 8G, an iPhone specifically tuned for mobile gaming. This isn't the rumored iPhone-like Gemini successor that's been making the rounds on various game news sites, but simply a model of the upcoming next-gen iPhone with gaming at its center, including a new gamepad accessory that's incredibly light and easy to bring with players wherever they go. The iPhone 8G's processor is also devoted to gaming, allowing it to pump out more processing power than the other iPhone models and to avoid overheating, while it's also capable of streaming both Virtua and Gemini games easier than any other iPhone model to date. We were then treated to a sizzle reel of upcoming mobile titles, with many of them exclusive to iOS, including Panzer Dragoon Gloria, a rail shooter/RPG with some gacha mechanics and a detailed storyline, Sonic Racing League, a new Sonic-based kart title, and Fallout: Silicon Valley, a spinoff Fallout title similar to the first two games in the series exclusive to iOS. Over a dozen iOS exclusive mobile titles were shown off here, and while some were clearly mobile games that can run on any old iPhone, others were console quality titles rivaling even what the Gemini can produce, many of which featured the "optimized for iPhone 8G" logo. While most E3 watchers aren't exactly thrilled about new mobile games, Jobs and his development team got plenty of people buzzing, with loud cheers numerous times during the presentation. The iPhone presentation was capped off with a pair of reveals for games coming to both iOS and Gemini: Herzog Zwei: Satellite War was the first of these games. It's a successor to the classic title Herzog Zwei, and the series' third revival, after the 2002 game and 2007's Herzog Tactics. Herzog Zwei: Satellite War is a futuristic title with vivid animations and detailed graphics, and captures the gameplay of the original perfectly, making it an excellent mobile game. The game will have a major online component, with players battling for control of a large world against the other players inhabiting it, though the game will feature a single player mode with dozens of levels. The second reveal was a teaser of a 3-D RPG, somewhat similar to Phantasy Star Online, but taking place in a fantasy world somewhat based on Feudal Japan. The world contains both samurai warriors and ancient ghosts and spirits, and the player becomes a part of that world along with millions of other players. The game's title was revealed as Spiritrealm, and the game's developer touted it as the "ultimate mobile MMORPG", promising a full console-style experience in the palm of your hand. After the reveal for these games, Jobs then promised that Apple would remain a leader in portable gaming for years to come, and took a few jabs at the Nexus and Android before leaving the stage.

    The next featurette focused on Panzer Dragoon Aquarius, with the game's development team giving an update on the game's progress. The developers are still extremely hard at work, and we got to see some beautiful snapshots of the world the game takes place in, which is rife with underwater creatures and landscapes. Panzer Dragoon Aquarius will be more of a straight-up rail shooter than the previous two games in the series, taking the series back to its roots and having players fly their dragon in combat against some truly impressive creatures, with the centerpiece being a massive winged creature seemingly miles long. The visuals of Aquarius are utterly spectacular, and the game's protagonist, a young man named Pikon, seems to be the son of a sea goddess and a mortal man, who must reclaim his mother's proper place in the sea after his realm is overrun by a powerful corporation seeking to exploit the world's ocean for their own purposes. We noted some of the similarities between the plot of Sonic Ocean and Panzer Dragoon Aquarius, though the similarities between their stories seem to be coincidental. All worries of unoriginal plots aside, Panzer Dragoon Aquarius is an absolutely gorgeous game with the potential to make great use of the Virtua's motion controls while also pushing the visual limits of the Virtua-S and being a major reason to buy a 4K TV. Panzer Dragoon Aquarius is scheduled for release sometime in the first quarter of 2018. We next got a full gameplay and storyline trailer for the upcoming Angel May Cry, Capcom's Devil May Cry spinoff game featuring a female protagonist named Beatrix and a storyline featuring a vampire cult. While the game does draw some comparisons to Bayonetta, it looks to be less over the top, with a focus on shooting as opposed to melee. The game is coming to Virtua with some exclusive content, though it'll also be releasing simultaneously on the Reality and Nexus. It'll be coming out in November, a couple weeks before Bayonetta 3. John Carmack then began to speak, and launched into a short speech about how Apple wanted to close E3 with a look at the future of competitive online gaming. This game, still early in development, has been a project that Carmack feels a great kinship with, and that he assisted in the development of this next title. The game itself, which we only got to see about 30 seconds of, looks to combine a gritty, weapon-heavy Doom-esque FPS with MMORPG elements, and goes by the title of Bloodlust. Not since the Arbiter Of Sin series have we seen such an edgy looking IP from Apple or Sega, but the idea of a Doom-like MMORPG is incredibly intriguing, and we're hoping to get more news about this game soon.

    -

    Christina Grimmie: I'm here with Blizzard's Dustin Browder, lead developer on the upcoming New Orthodoxy, which is one of the hottest games at this year's E3. I've been playing this game for the last 20 minutes, and I'll be honest, I haven't been able to stop! It's a lot of fun, it's really intense, and Dustin, what should players know who are wondering if this game lives up to the hype?

    Dustin Browder: I'm glad you asked, Christina. New Orthodoxy has been one of our big projects of the last five years, we've put a ton of time and effort into this game and now we're ready to see it get into the players' hands and we know they're gonna love it. New Orthodoxy blends elements of our great RTS titles like Warcraft and Starcraft with elements of modern shooter games, and it allows players to jump right into these huge battles that are taking place on screen. The Cloak rebellion battling it out with the Clear Mind and their army of Blank soldiers, and it all plays out in real time, there's a huge variety of weapons and things that you can place, and once the battle starts you can leap right down into the action.

    Christina: I was getting serious Lyte and Darke vibes as I played. I feel like these Cloaks are a lot like the Shadow Witches, and the Blanks are like the Crusader Knights hunting them down.

    Browder: Well, that wasn't quite what we were going for but some of us are fans of the show, so yeah, we did notice some of the similarities.

    Christina: What I like most about the game is the heavy strategy involved. You can't just plunk down your guys, you have to really plan ahead, and if you don't and then you go into battle as one of the soldiers, you'll know you messed up. That said, it's also possible to fix things on the ground, which is really cool. Sometimes in the heat of battle, things get messed up, and you just have to take what the game throws at you and fight back, and it does a really good job instilling that bravery and resourcefulness into you. It's definitely not a full-on strategy game like Warcraft, but you can't neglect strategy.

    Browder: We really want to encourage players to find different solutions. There's never just one right way to win a battle, and even during playtesting, we're finding things that we never expected people to do.

    Christina: I know I loved messing around and experimenting with troop placement, trying to set traps for the enemy, it was a lot of fun. And then there's the RPG element, like XCOM, where you can raise individual soldiers and level them up and deck them out. Fire Emblem comes to mind too, especially with the permadeath in this game, how you can lose guys if you mess up and it's permanent.

    Browder: Yeah, we absolutely wanted there to be real consequences to the players' choices. It autosaves too, so there's no going back if you mess up.

    Christina: It's an always online game.

    Browder: Exactly, even the single player is online, which we know some people will have a problem with but we thought it was best for the game to be constantly online and constantly saving, and it makes it so easy to jump into multiplayer as well.

    Christina: I don't have a problem with it, but Austin and Avan were griping! *laughs*

    Browder: Well, we understand why people might have a problem with it.

    Christina: I'm a modern gamer, I love that these games are always online, bring it on!

    (...)

    Christina: Here's another strategy game for PC with a lot of hype behind it, it's called Hundred Years, and it's a game about the wars between England and France in the 14th and 15th centuries. This is probably one of the deepest strategy games I've ever played, and I could see someone spending hours and hours with this. John Knudsen is a game director at Yodersoft, the developers of the game, and John, what makes this game more different than some of the other really complex strategy games on the market right now, specifically, why should an everyday casual player give this game a try?

    John: Well, we've pushed to make all our strategy games as accessible as possible, but we know these games can be really complex, so we've been able to program some really subtle automizations that allow players to customize their experience to their liking. You can automize how your country is run, you can automize troop movements if you like...

    Christina: So the game plays itself, at least if you want it to?

    John: Not everything, but most aspects of the game can be fully automized, or you can play everything manually as the game was intended to be played, it's entirely up to you.

    Christina: I have to be honest, I wasn't into these games so much at first, but once I gave a few of them a chance, I really was able to get into them and find things I really liked, and the thing I really like about Hundred Years is how you can influence the outcome of battles with diplomacy to the point where you can get through large chunks of the game without fighting a single battle. Diplomacy is really important in this game and you have lots of little speech trees and dialogue options to avoid fighting. You can pretty much win wars without going into battle if you want to, the dialogue is really well developed and you guys paid a lot of attention to detail when it came to negotiating and forming friendships.

    John: And that's the one part of the game that you can't automize very much of, so if you just wanted Hundred Years to be a diplomacy simulator, that's a perfectly valid thing to do.

    Christina: Joan of Arc is in this game, which is awesome. I didn't get to play any segments of the game with her, but you say there are all kinds of options for her?

    John: Absolutely, you can assassinate her, you can save her, you can turn her into a villain, or if you just want to re-enact the events of real life, you can do that too.

    Christina: How historically accurate is Hundred Years?

    John: We try to keep as much accuracy as possible, but there are some fictional events and segments in the game as well. If you have a scholarly knowledge of the Hundred Years' War, you'll be pretty impressed with how much we managed to get right, but you'll probably still send off an angry e-mail or two.

    Christina: Ooh, don't you hate those?

    (...)

    *Christina and Avan Jogia are battling it out in a thrilling deathmatch in a sci-fi FPS taking place largely atop skyscrapers and along high tension wires suspending between them.*

    Christina: This is Highwire II: Electric Sky, sequel to 2014's Highwire, which was sort of a cult PC hit back when it was first released. Development studio Antesocial went back to the drawing board, and the result might just be the best PC exclusive of the year.

    *Their characters are shooting at one another while leaping from wire to wire, with energy weapons as guns. It's a spectacularly beautiful game, giving off a sort of Tron meets Velvet Dark vibe as Avan racks up multiple kills on Christina and her teammates.*

    Avan: The game's main attraction is going to be its online multiplayer mode, but don't sleep on the single player campaign, which had its trailer revealed at a presentation earlier today. You can check out the trailer on the GameTV website, or check out this brief clip.

    *The clip shows a man and a woman speaking to one another about their mission, to kill a scientist who's been working with the cyborgs that have been taking over territory held by full humans. They're in some kind of argument, and it's revealed that the scientist is the woman's older brother. She doesn't want to kill him, but she knows he's a cyborg supremacist, and he even cured her paralysis when she was a teenager by developing custom artificial limbs for her. The man and woman are seen perched on a wire above the building where the scientist works, and the clip ends as they leap in through a window.*

    Avan: In the Highwire series, humans and cyborgs battle for control of an increasingly crowded and polluted Earth, which becomes more and more inhospitable as resources are mined for cybernetic parts. Humans who refuse to get the parts or who can't afford them are treated with disdain by the cyborgs, and in Highwire II, a group of those cyborgs launch a campaign of enslavement against the remaining fully human people on Earth. Highwire II features stunning visuals and some truly rapidfire action, emphasizing movement like no other shooter game on the market.

    Christina: And right now, I can't move fast enough to avoid getting my butt kicked!

    Avan: Got you again!

    Christina: Noooo!

    *Avan's team wins the deathmatch by a considerable margin over Christina's team.*

    Avan: The controls are really fluid, and once you get the hang of them, they're pretty much second nature.

    Christina: Yeah, even though Avan kept killing me, I never got the sense that it was the game's fault, just Avan's for being a big jerk! *laughs* Highwire II comes out next month, and it'll be available on Steam for PCs only. No word on a console release, but considering that the original Highwire has yet to come to consoles, I doubt this game will make the jump... which is a real shame because the graphics would look amazing through some Reality VR goggles.

    Avan: You know, actually, there are some killer new VR goggles coming to PC later this year.

    Christina: Really?

    Avan: That's right, and we'll send it over to Austin and Mari, who are at the Accelero booth to give our viewers an exclusive preview of their new Enthrall VR gaming headset.

    Christina: That's not fair, I want to try it with this game.

    Avan: Only Austin and Mari get to try it right now.

    Christina: *looks disappointed*

    -from GameTV's live E3 2017 streaming event on June 12, 2017
     
    E3 2017 (Part 3)
  • Nintendo Keynote - E3 2017

    Nintendo's E3 keynote begins with a teaser trailer, which begins with a person chasing something through a forest. That something turns out to be an owl, and the object is a book. As the person runs, the words "from the makers of Terror Trip", "the producer of Bulwark of Stonewall", and "the director of Fairytale and Final Fantasy XII" are shown on screen. The person pursues the owl through the forest until they reach a door, and after they go through that door, they emerge on a cliff overlooking a massive landscape that appears to be built upon the decaying bones of a continent-sized creature. The game's title is revealed as The Boiling Isles, and the teaser ends there. After the teaser, Nintendo CEO Katsuya Eguchi and Nintendo of America president Shawn Layden take the stage and talk about the game we've just seen: The Boiling Isles is Pyramid Games' latest title, an epic open-world RPG produced by Vin Diesel's new company Kauldersoft, and directed by Tetsuya Takahashi, who previously directed numerous Squaresoft RPGs. The game is still early in development, and will have exclusive content and DLC on the Nintendo Reality. After this, Layden segued into about a ten-minute segment entirely focused on the upcoming Squad Four Apocalypse, which will be releasing on October 20th of this year. The segment showed numerous Argonaut developers discussing the game, the new mechanics, and the plot, and while it didn't cover too much we haven't seen before, we did get a fun glimpse at some of the new weapons and items that will be obtainable in the game, including some really sweet energy swords for Rebecca, different types of guns for Marcus, a flurry of pistols for Shad, and of course, plenty of gadgets and traps for Lane. Combat is a bit faster than it was in Betrayal, going with more of an action-RPG approach than the previous game's more deliberate cinematic fighting. The intuitive, responsive combat is still there (indeed, enemies seem to have gotten a bit smarter), but it looks like it's a bit more forgiving for button mashers and you don't have to quite watch enemies so much anymore. The game also seems to make more use of your AI partners, with your chosen character frequently able to team up for dual attacks with another character. The game also introduces vehicular combat to the mix, with characters able to ride speeders, cars, and even spaceships to battle against enemies. These segments won't take up much of the game from what we've seen, but they are there. We got a bit more plot info from the presentation, though the developers were careful to avoid spoilers: Squad Four Apocalypse seems to center on a Luddite death cult who call themselves the Renewal, and early in the game, they execute an attack that wipes out nearly all electricity and technology in the galaxy. Squad Four must find a way to defeat the Renewal and restore power to the galaxy before chaos and death take over everything. The biggest plot reveal was that Raquel, now sporting an eye patch, seems to be working with the Renewal for some reason, and is seen as an enemy that must be fought by Squad Four. We then got a trailer for the game, set to Imagine Dragons' "Whatever It Takes", which revealed a bit more of the plot and even shows Rebecca and Raquel fighting. The trailer did a great job setting the tone for the upcoming game, and it definitely looks to be Nintendo's major holiday release this year, though Squad Four Betrayal is still one of the best games of this generation and it'll be a hard act to follow.

    Eguchi and Layden then discussed how Squad Four Apocalypse is the kind of game that really pushes what the Reality is capable of, and ask the audience if they noticed that the game looked better than any Reality game that's been released so far. They then reveal that the Squad Four Apocalypse footage that was shown is actually from a new model of the Nintendo Reality that will be released later this year, finally introducing the long-awaited 4K Reality upgrade. Called the Reality Neo, it is capable of 4K output of a wide array of games, much more than the limited 4K capabilities of the original Reality model. It's also more compatible with the Super VR headset released last year, and can show VR imagery in more detail and with more lifelike animation. The Reality Neo looks to be a similar upgrade to the Reality as the Virtua S was to the Virtua, not an enormous upgrade, but a noticeable one, and definitely desirable to those with 4K TVs. The Reality Neo will be released on October 20th, the same day as Squad Four Apocalypse, and in addition to the $499.99 base model, which includes the Super VR headset, there will also be two bundles: the Gran Turismo Real bundle, which includes Gran Turismo Real and the official steering wheel accessory, and the Squad Four bundle, which includes Squad Four Betrayal and Squad Four Apocalypse. Both bundles will cost $599.99. We then got a Pokemon presentation, which focused on Pokemon: Companion Quest, a new 3-D adventure title for the Nintendo Reality, in which players will be able to choose between Pikachu, Eevee, Bulbasaur, Squirtle, or Charmander, and go on a quest with that Pokemon in a brand new region, the Accel region, featuring Pokemon from the series' first two games. The Accel region has only six gyms, but has a wide variety of activities and adventures for the player and their chosen companion, and the game also features the Accel League mode, in which players can import any of their Pokemon from the original seven games in the series and do battle with the CPU or with local or online friends, serving as a successor to the popular Pokemon Stadium series. Pokemon: Companion Quest will launch on October 6th. Numerous other Pokemon games were then discussed, including a set of mobile titles, a first for the series, and also an upcoming Connect Pokemon spinoff game in 2018, an action-RPG title called Pokemon Brave. Following the Pokemon segment, we got to hear from Naughty Dog, who updated us on their upcoming games Mystic 3 and The Adventures of Anna Goldstar, both of which are expected to come out next year. We got a teaser trailer for Mystic 3, featuring a mysterious new protagonist (voiced by Laura Bailey), while Luma and Lake are nowhere in sight. This protagonist is on the front lines of the Oridae war, in which the beings are battling over the fate of a newly re-emerged human race. After the Mystic 3 trailer, we got to see a lot more of Anna Goldstar, which is revealed to be targeting an early 2018 release date. This is a much more family-friendly game, a Western-based adventure game featuring a friendly cowgirl protagonist who battles bandits and protects her friends in the Old West. While it's not a kids' game per se (Anna does shoot people, though it's fairly bloodless), Anna herself seems like a really cheerful heroine, and the game throws itself headlong into being a classic style adventure game with a mix of open world adventure and third person shooter mechanics, with a fully orchestrated soundtrack and plenty of wild characters. It looks like it could be one of next year's more fun original IPs, and hopefully it lives up to the considerable hype.

    Next up, a presentation for Kid Icarus: Ascension, an epic adventure game in which Pit must descend to the world of humanity to protect them from the threat of a dangerous new god. Pit seems conflicted between helping the humans and returning home, but he's inspired by Palutena, and also by a girl he meets named Isadora, who seems to be his love interest. This game is a full-on hack and slash adventure, with Pit capable of battling enemies on the ground with his swords or shooting them from above with arrows and laser blasts, and features battles against both dangerous humanoid enemies and massive, epic bosses. It's the first Kid Icarus title developed in the West, directed by David Jaffe of Lash Out fame, and his stamp is all over this one, with plenty of recognizable mechanics from that series. Similar to the slightly longer Squad Four Apocalypse presentation, this segment ended with an epic trailer, this time set to a minute and a half segment of Kansas' "Icarus - Borne On Wings Of Steel", which received one of the most positive audience reactions of the entire show. It's coming out in November. Another of the most positive audience reactions of Nintendo's presentation came at the next trailer, for a Connect remake of Metroid II: Return Of Samus. Titled Metroid: Samus Returns, it's a 2-D re-imagining of the classic Game Boy title, and features all the Metroid hunting action players know and love, with tons of new features and quality of live improvements, and it's coming to Connect in October (Nintendo is going to have a huge October). Next is a Connect title called The World Of Drawica, developed by HAL Labs and meant to use the Connect's ability to interact with the player's television to draw things on the Connect's touchscreen to help out the game's hero, Scrib, explore a vast 3-D world. The gameplay looks like a lot of fun, and we really enjoyed playing this one at Nintendo's booth. It does have a mode where the player can enjoy it fully portable, but to get the most out of the game, you do need to be able to interact with a television. The World Of Drawica is coming in December. We then got a quick look at Hazardous: The End War, the third and final game of Sony's epic shooter/RPG series, via a trailer combining both plot and gameplay elements. This segued into a sizzle reel of third party titles, which didn't reveal too much but did show some nice new scenes from games like Doggerland and Resident Evil 8. The final reveal of the third party reel was the reveal of some DLC content for the Reality's Kingdom Quest compilation, and then we got a new scene that ultimately showed Princess Calypso receiving an invitation to Super Smash Bros. Reality! Yes, Cally is coming to Smash, and the trailer showed off some of her moves, including her Final Smash which shows her transforming into her final boss form. After the Calypso Smash reveal, we got a trailer for a new horror IP in which a young woman is wandering alone in a mysterious mansion with only a flashlight. This flashlight is revealed to have properties that can ward off the mansion's various horrors, though we also saw that a strange ghost woman has a darklight that she can use to create horrors. The game looks to make heavy use of VR. The game's title was revealed as Light In The Darkness, and it's coming exclusively to the Reality in 2018.

    Eguchi then spoke at length about Nintendo's relationship with its third party partners, and how it's been the best in the business for the last 35 years, allowing Nintendo to create great things like the Super Smash Bros. series and bring experiences to its consoles that players everywhere can enjoy. He then speaks about Squaresoft, and how some of the greatest games of all time have resulted from the partnership between Squaresoft and Nintendo. He talks about some of the great games of the past, such as Secret Of Mana, Chrono Trigger, and Final Fantasy VII, then states that this next game being revealed will be exclusive to the Nintendo Reality at launch, and that it is one of the most exciting projects ever to appear on Nintendo hardware. A trailer then begins, and the audience immediately knows what it is from the familiar music and the close-up on a legendary sword... this is the Secret Of Mana remake, and the trailer ends by showing some brief glimpses of the game's 3-D action RPG gameplay, which shows the game's characters and world in vivid detail, and looks stunning on the Reality Neo hardware in full 4K, even in the game's fantastical graphical style. Eguchi thanks the crowd for coming, but then says those familiar words... "one more thing"... and we get another trailer, this time showing a world revealed to be Hyrule, besieged by various weather calamities, before focusing on a weathervane in the shape of a Cucco. The weathervane comes to life, and the Cucco perches on a familiar shoulder, and we get a glimpse of Link's face before the words "THE LEGEND OF ZELDA" are shown on screen. We then see Eiji Aunoma, announcing that a brand new Legend Of Zelda game is on its way to the Nintendo Reality and is already well into development, and that more information will be revealed at a later time. Eguchi and Layden both thank the fans for watching, and that's the end of the Nintendo keynote presentation for E3 2017.

    -

    E3 2017 had plenty of news from third party studios, with Activision, Electronic Arts, Ubisoft, Acclaim, Squaresoft, and Capcom all having their own keynotes in addition to the big presentations from Nintendo, Apple, and Google. Lots of new games were revealed, with some looking like they could be among the biggest things in gaming over the next few years.

    Activision's keynote had plenty of Call Of Duty: WWII footage to show of, with fully 15 minutes of their presentation dedicated to the upcoming FPS title and its plethora of multiplayer modes. Activision devoted almost as much time to The Hidden City, the much talked about open world RPG with a heavy noir aesthetic. While the game does have some echoes of Volare, it's much grittier and intense, more like a Grand Theft Auto title than an optimistic dieselpunk adventure. There's plenty to do in the big, beautiful city of Graylake, and the player's actions will have a major impact on how this epic plays out. Activision also showed off two new titles: Aerial Kings is a game based on World War I era aerial dogfighting, in which the player seeks to become the greatest flying ace of all time, surpassing even the great Red Baron. It's Ace Combat meets Call Of Duty, with thrilling close calls and intense firefights, and the graphics look spectacular. This is a game that seems like it has to be played in VR, whether you're playing the Reality, Nexus, or Virtua. Finally, we saw a brief glimpse at Snohomish, which looks to be a follow-up to last year's Pocatello, though this time, it's set in Washington. The game actually looks to have a bit of a more lighthearted feel compared to the gritty murder mystery, and its protagonist is a college-aged girl who just wants to make friends and lead a normal life, only to stumble into a tragedy. This game is very early in development, but we'll no doubt hear more about it in the coming months, and the early scenes look melancholy and beautiful.

    Squaresoft's keynote had plenty to show of the new Kingdom Hearts: Princess Destiny, which features Kairi as its new protagonist, and will visit nearly every Disney Princess over the course of the game, with much of the featured gameplay from the trailer showing off the new Goldilocks world. The game focuses heavily on magic, with Kairi able to combine diferent spells with different Keyblades for powerful new effects. Creator Tetsuya Nomura says that while this game does follow up the lore from the original trilogy, it also functions as a "stand alone adventure" that can be enjoyed without experiencing the lore of previous titles. We saw more of the Secret Of Mana remake, just a bit more gameplay footage showing the combat mechanics. It functions much like the original SNES-CD title, but with quicker combat and a wide array of new attacks and spells... and of course, it's in full, breathtaking 3D. There were lots of mobile games, including Calex Of Endymion, a card-based tactical RPG with gacha mechanics and a deep character based storyline that encourages players to plow through different battles to unlock each character's story. We also learned of a new Final Fantasy spinoff for consoles called Final Fantasy Elementus, an action-RPG in which players choose from up to 16 different elements and then must battle through a quest tuned to that element, powering up that element's attacks and interacting with different characters. The game seems like it will have branching paths and feature various lore from the series, but as it's early in development, we didn't get to find out all that much. We're getting a new life-sim/RPG called Coffee Shop, in which a girl in a modern-day town is visited by various adventuring characters, and must involve herself in their adventures by mixing and drinking different kinds of coffee. It's a very weird little game, but the combat system, a modified turn-based battle system with a heavy item emphasis, looks really unique, so this is one to look forward to. We also got small glimpse an an upcoming RPG that's early in development, featuring a big open world and motorcycles that transform into beasts. We didn't get a title for this one, and the earliest we're likely to see it is 2019.

    Psygnosis didn't have a keynote, per se, but their booth was one of the busiest of the show, likely due to the huge crowd around the Cyberwar 5 display and the 30-minute presentation which featured the game's developers and even members of the game's voice cast, including AJ Michalka who voices Netizen X (the game's seeming antagonist). One of the highlights was getting to see AJ play some of the game's multiplayer modes with various celebrities who stopped by, including the cast of GameTV (who she managed to do pretty well against, something you probably wouldn't be able to say about the old cast). Along with all the Cyberwar 5 coverage, we got to see some of the company's new game, an online shooter/RPG title taking place in a post-apocalyptic future. Called Scrounger, the game requires you to steal, loot, and generally obtain as much stuff as you can, and features "full PvP", in which players can kill each other at any time, no matter what, even when you're playing through the single player missions. Sounds like a recipe for trolling, but the game looks really fun, and we'll be hearing more about it for sure at a future presentation.

    THQ also had a fairly small presentation, but they are indeed still around, mostly thanks to their success with their WWE games and also with the Rise A Knight series, which will be getting a new entry next year. Rise A Knight: Avarice will be a spinoff title, and centers around the race for gold and treasure in a newly discovered territory. You play as a created character living in that territory, who must repel the invaders and discover the secrets of the world beyond. The company is also working on an adventure game focused on puzzles and exploration, with no combat at all, though there will be enemies trying to kill you. The game is untitled and early in development, but it goes by the codename "Project Archeo".

    Electronic Arts' keynote focused heavily on their sports games, with NBA Live 18 sporting an updated graphical package and a bevy of new features, and after nearly 25 years it's still at the top of the heap in terms of popularity amongst basketball sims. The other game that was focused on is Derelict, coming this December. The space-based adventure/horror game looks better than ever, and you'll surely be scared out of your mind exploring old space stations in search of the mysterious calamity that befell your fellow galactic travelers. The graphics look superb, and the game seems to parse out its scares well: no cheap jump scares in this one, just plenty of tension and psychological horror. It was one of the most popular games out on the floor as well, where the first few hours of the game were available for play. Finally, Electronic Arts showed off The Cabin, which despite the name evoking images of horror in the woods, is actually a building/lifesim game in which you play a bearded dad who moves to a new town with his family in order to build his dream home, meeting a variety of interesting characters along the way. Originally intended as an indie title, Electronic Arts picked it up and has significantly increased its budget. It seems like they think they've got a hit on their hands, and we actually really enjoyed some of the gameplay of this one. The dad is a fairly hapless fool voiced by Jim Belushi, but he's also quite lovable, and his family is endearing as well.

    Acclaim had one of the biggest keynotes of the show, and showed off a huge bevy of upcoming content, giving plenty of promotion to their upcoming Eidos acquisitions The Gatherer and Tomb Raider: Seeker Of The Heart. Despite rumored development issues with both games, The Gatherer looks like it's coming together extremely nicely. It's a gorgeous, open world RPG taking place on Stone Age-era Earth, and features a rich and robust crafting system, while the combat with animals also looks to be thrilling and intense. As for the new Tomb Raider, it's focused on Lara and two of her friends from Soul Of The Betrayer, Aria and Rei, as they go on an adventure together to discover a new and strange artifact. While the leadtime was really short on this game, less than two years (according to some, due to Acclaim's rushing of production), it has the exact same engine as Soul Of The Betrayer, and feels like an extension of that title with new plot elements and some polish. It looks great and was plenty of fun to play in the booth, but we are a bit skeptical of how rushed this one might be. We hope it lives up to the standard set by the previous game. We also got a first look at next year's Mortal Kombat: Wrath, which finally introduces characters from Divine Wrath into the Mortal Kombat universe. Not everyone will be making it in, but we did get to see Santa Claus, Thor, and God in the game, and we're sure that this one's going to be highly bloody and highly controversial. We finally got a teaser for the much anticipated Acclaimed Champions 2, which will also be releasing next year, and will introduce characters from Eidos properties including Lara Croft and Kain to the mix of popular Acclaim stars.

    Ubisoft's keynote started off with lots of new footage from the upcoming Assassin's Creed: Restoration, the first title in the series in two years. It takes place in feudal Japan in the 19th century, during the Meiji Restoration. This game introduces lots of RPG elements to the series, much in the same way that Squad Four Apocalypse was revealed to do so, but this one leans more heavily into those elements, and players should be able to find plenty do to in this one. It looks utterly beautiful, especially when shown on Virtua S and Reality Neo hardware, and will be released in October (it should compete heavily with games like Squad Four Apocalypse for players' time). We also got more gameplay from For Honor, an action title in which a wide variety of warriors of various disciplines battle it out in epic clashes across space and time. We're really intrigued by this one, and it was a ton of fun to play at the Ubisoft booth. We also got a glimpse at the upcoming Metal Gear Black, the Metal Gear Solid/Blackheart crossover that's been in the works since Ubisoft's acquisition of Konami's gaming properties. Though the game looks to play much like the recent Metal Gear Solid titles, it also looks a lot like Blackheart 4 in certain ways, especially when controlling Messiah (we haven't had playable Sadira confirmed yet, though we did get a glimpse of her in the game's trailers, and she will be an ally to the heroes). Raiden is still the main protagonist, and we also got to see Zax, which confirms that this takes place after Metal Gear Solid IV and that Solid Snake is dead and gone... or is he? Plenty of mystery and intrigue are still surrounding this game, but we'll get all the answers we're looking for when this game comes out next year. We got a look at a new 3-D adventure game, Bugalee's Adventures, which almost seems to be an answer to Nintendo and Apple fans clamoring for Miraculous Ladybug to be ported to their consoles. We're not getting that, but this anime-inspired 3D platforming adventure title in which an anthropomorphic butterfly girl battles evil is fairly close, without the lifesim elements at least. It looks cute, and should be popular with families. After a few more small updates on other Ubisoft projects, we got a "one more thing"-type reveal from Hideo Kojima himself... revealing a full remake of Snatcher as a Metal Gear Solid-like 3D adventure/mystery game. No longer will this classic be a visual novel: it's going to be made into a fully 3D game, with new plot twists and characters. It's aiming for a 2019 release date, the 25th anniversary of the game's classic SNES-CD port.

    Capcom showed off plenty of Resident Evil stuff, including footage of Resident Evil 8 showing the main protagonists, Claire Redfield and Jill Valentine, engaged in battle against an army of L-Virus infected thralls, led by Claire's revived brother Chris. The infected of this game possess a degree of intelligence somewhat greater than that of previous titles, but are still capable of mutating into hideous horrors, and some of them have terrifying new powers. We also got to see the reveal of a spinoff game, Resident Evil: Mansion, which seems to be an alternate re-telling of the original title, with a new protagonist and certain elements out of place. That game is coming next year. There's a new Star Siren on the way, this one doesn't have an official title and looks to be somewhat of a reboot, with Saiyuki returning alongside what appears to be an entirely different cast, while the game features full 3D gameplay rather than the 2D beat 'em up style of previous installments in the series. This game looks to still be early in development, and while long-time fans may be skeptical, the game itself looks really fun and could be a fresh update of this popular series for a new generation. Capcom also revealed two games coming next year: a puzzle-based handheld title called Brainbuster League, and an action/adventure title centered on a magical smartphone that can manipulate the world around it, called Digiscape.

    Take-Two's booth focused heavily on Doggerland, showing off a ton of gameplay and expanding on the survival mechanics, as well as the tribe-building mechanics in which the player must develop their relationship with their tribemates and build a suitable settlement to defend from other tribes and from the elements. While the game does have some gameplay echoes of Grand Theft Auto IV and Valdoza, it's nothing like the company has done before, and could well be a survival game for the ages. For those looking for a traditional experience akin to the classic Race 'n Chase games, we got a teaser for a topdown driving/crime based game called Do The Crime, which looks even more chaotic than Race 'n Chase and allows players to go totally wild, running over pedestrians and performing insane rampages, without the complex mission-based structure that the Grand Theft Auto games are known for. The game is early in development, so don't expect it to be out before late 2018. As for Grand Theft Auto, we got some news on DLC and updates for Grand Theft Auto Online, including the addition of an amusement park and a demolition derby, among many other things.

    Finally, though The Boiling Isles is still extremely early in development (we're thinking a 2020 release window is accurate), we did get to speak with three of the game's main developers, including Alex and Ariel Hirsch, as well as Dana Terrace, who developed the game's initial concept and will serve as lead writer and world/character designer. The three all were incredibly enthusiastic with the game, and were thrilled when actor/game designer Vin Diesel offered to make the game the first to be produced by his new studio. According to the Hirsch twins, Diesel has taken a hands-off approach with the game, offering up suggestions but leaving the development in the hands of Pyramid's writers and the director, Tetsuya Takahashi, whose involvement extends primarily to game mechanics and world design. The game will be an open-world RPG, you'll create a character (who, according to Terrace, will be a young college-age person currently in their "gap year", pressured by parents to go to an Ivy League college but wanting to find their own way in the world when they're transported to the titular Boiling Isles), and the game will have a "horror" aesthetic, though, according to Alex Hirsch, it's not a "horror game". That's all we know this early on, but it's already looking like it could be one of the most epic RPGs of its generation, and could push the current generation of consoles to their limits (or might even end up on the next generation of consoles if they're released in 2019 or 2020).

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    Austin Watson: So now that E3 is over, we've played all the games, seen all the presentations, I have one question to ask... who won E3?

    Christina Grimmie: Nintendo.

    Austin: You always say Nintendo!

    Avan Jogia: Yeah, you're biased.

    Bryce Papenbrook: It's true this year, though, Nintendo won E3. They revealed so much, and they've got so much going on. The Reality Neo is a great upgrade over the base system, Squad Four Apocalypse looks like a much better progression over its predecessor than Squad Four Upheaval was back in 2003, Metroid: Samus Returns is the remake all of us wanted, The Adventures Of Anna Goldstar is super charming and fun, they've got two awesome new Pokemon games coming... no bias here, Nintendo really did win E3.

    Christina: There's gonna be a new Zelda game! I thought we'd have to wait until the next console to get a new one, but there's gonna be a new one coming like, next year or the year after! I want it now!

    Avan: You know, I actually do have to agree with my colleagues here, Nintendo did win E3 this year. It was close, it was uh, it was pretty close, because Apple showed off a lot of really nice games too, but what did it for me was Kid Icarus: Ascension. It's an actual serious Kid Icarus game.

    Christina: He's not a kid anymore.

    Avan: He really isn't, and I don't think this game is going to go like Elysium Awaits, which was Nintendo's last effort to make a serious Kid Icarus game, but not really. This time, they went balls out on it and it's going to pay off. I think it might even overshadow Squad Four Apocalypse.

    Austin: I don't think that's gonna happen, because Squad Four is awesome and Apocalypse looks badass, but yes, Kid Icarus: Ascension looks incredible and I can't wait to play it and pretty much everything Nintendo's got this year. The World Of Drawica too, don't sleep on that one.

    Christina: I really want to play it too, on the biggest TV I can find. Finally, someone is using the Connect's connectors to actually make connections. It's going to be a lot of fun.

    Austin: So yeah... Nintendo won E3.

    Bryce: But I have to agree with Avan, Apple looked really good this year, and The Last Gift... damn, I really wanted to play it this year. All we got was a tease, but what a tease. Maybe the best individual game we got to see, and that's including The Boiling Isles, the Secret of Mana remake, and Snatcher.

    Christina: Two huge, huge remakes from the SNES-CD era. I was too young to appreciate those games when they came out, I wasn't even born, I had to play Secret Of Mana on the Supernova shop later and I've NEVER played the original Snatcher, which is something I've always meant to rectify but haven't been able to do and now I don't know if I will.

    Avan: You really need to go back and play Snatcher.

    Mari Takahashi: I know you guys aren't going to agree with me on this, but can I just say that I think Google won E3 this year? They really made a serious statement about what they want to do with the Nexus platform, and that's bring it to everyone, everywhere. They might just be the first console maker to move beyond the console, and for a company that's going to sell 100 million Nexus units, that's a really bold move and one I think I have to applaud. I also really love Redshift, I love the idea of Redshift, I loved playing it at the booth, I loved all the social networking possibilities of the game, and I think Google is really onto something with what they're doing and it means more to me personally than Nintendo and Apple's games, which looked good but which are still sort of the same old thing, while Google is making progress in software delivery that Nintendo and Apple aren't.

    Bryce: You make a really good point in that Google is doing a great job pushing its platform to as many people as they can, and I know Apple is trying to do some of the things Google's doing but they've gotten caught up in recent years in pushing the Virtua at the expense of sort of everything else. They barely even showed off the Gemini.

    Avan: Well, they're trying to push more people onto the iPhone.

    Bryce: They're going right for Google's throat but I don't think it's working. Google wants to push Android as a Nexus platform. Google and Samsung have been working hand in hand on that.

    Christina: Yeah, all Nintendo bias aside, I really like what Google's doing too, they're going for the jugular in both the console and the phone market, as if they see Apple as much more of a competitor than they see Nintendo.

    Mari: Google and Apple are using their consoles as a way to get people to buy more of their stuff, and it's worked for Google and Samsung more than it's worked for Apple. Nintendo might've had the most impressive games, but Google had the most impressive message and I think set themselves up for future success much more than either Nintendo or Apple did this year.

    Austin: Really good insights there, I still choose Nintendo but people who think that Google didn't show anything are absolutely wrong, Google showed a lot of things and I think in a year or so people are going to look back and see what Google was talking about during their presentation this year.

    Christina: ...there's gonna be another Zelda game.

    Avan: Go play Snatcher. You can buy it to play on the Reality right now, go play it.

    Christina: I think I want to play Link To The Past again.

    -from GameTV's streaming coverage of E3 2017, posted on June 16, 2017

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    Game Critics Awards E3 2017

    Best Of Show: Devoid
    Best Original Game: Devoid
    Best Console Game: Devoid
    Best PC Game: Tower Of Epsilon
    Best Handheld Game: Herzog Zwei: Satellite War
    Best Peripheral/Hardware: Enthrall VR
    Best Action Game: Bayonetta 3
    Best Action/Adventure Game: Doggerland
    Best Role Playing Game: Tower Of Epsilon
    Best Racing Game: Hypervelocity
    Best Sports Game: NBA Elite 18
    Best Fighting Game: Ubisoft vs. Konami: Battle Of Legends
    Best Shooter: Devoid
    Best Party Game: Just Dance Revolution 2
    Best Online Multiplayer: Doggerland
     
    June 2017 - The Year Of Star Wars (Part 1)
  • Enix Falls Behind Game Arts, But Still Strong In Japan

    The software company Enix has had a tumultuous decade to be sure. The company has seen sales steadily decline, despite the release of yet another hit Dragon Quest game, some highly popular Gemini RPGs, and the company's rebirth as a mobile gaming powerhouse. Amongst gaming companies, Enix ranks just behind Japanese RPG rival Game Arts in total revenue, with Game Arts' recent sales surge being propelled by the worldwide success of their hit RPG Volare. Enix has also lagged severely behind its one-time rival Squaresoft, though its overall revenue hasn't approached that of Squaresoft since the release of Full Metal Alchemist in 2005. The company's North American sales in particular have dropped to their lowest level since the 1990s, when the company pondered pulling out of the North American market entirely, only to remain due to a spike in Western sales of their SNES-CD titles.

    Despite Enix's woes, the company remains quite lucrative in Japan, largely thanks to a series of gacha-based mobile games based on their hit Dragon Quest and Full Metal Alchemist franchises. Dragon Quest Xm: The Mighty Mobile Ark, based on the story and characters of 2014's Dragon Quest X, but with mobile-friendly gameplay and mechanics, has made over a billion dollars in total revenue in Japan, though it has yet to be released in the West, and is unlikely to see Western release in the near future. Their 2016 RPG title Nom Nom Slime, a Dragon Quest spinoff and another Japanese exclusive, has seen outstanding sales on both the Reality and the Nexus. We're likely to see fewer Enix titles brought to the West over the next few years, though Dragon Quest XI, expected to be released in 2019, has already been confirmed for a Western release, as has the next game in the Full Metal Alchemist series, which is already in production. Enix's director of mobile games has also expressed a desire to bring a new mobile-based title to the West, and it's rumored that the new game will be an iOS exclusive, as Enix and Apple have had a highly positive relationship over the past generation. Will Enix games become Apple-exclusive, as they once were to the Sega Saturn in the late 1990s? Most experts consider that unlikely, but iOS could become the exclusive home of Enix mobile games in the West for the forseeable future.

    -from a June 1, 2017 article on RPGamer.com

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    2017 NBA Playoffs

    First Round:

    (1) Cleveland Cavaliers over (8) Toronto Raptors, 4 to 0

    (5) Philadelphia 76ers over (4) Washington Wizards, 4 to 3

    (3) New York Knicks over (6) Chicago Bulls, 4 to 1

    (7) Detroit Pistons over (2) Orlando Magic, 4 to 3

    (1) Las Vegas Aces over (8) Minnesota Timberwolves, 4 to 2

    (5) Houston Rockets over (4) Seattle Supersonics, 4 to 2

    (3) Dallas Mavericks over (6) Los Angeles Lakers, 4 to 0

    (2) Denver Nuggets over (7) Los Angeles Clippers, 4 to 0

    Second Round:

    (1) Cleveland Cavaliers over (5) Philadelphia 76ers, 4 to 1

    (3) New York Knicks over (7) Detroit Pistons, 4 to 3

    (1) Las Vegas Aces over (5) Houston Rockets, 4 to 3

    (2) Denver Nuggets over (3) Dallas Mavericks, 4 to 2

    The 2017 NBA Conference Finals saw a pair of highly anticipated clashes between some of the league's most exciting players. In the East, Lebron James and the Cleveland Cavaliers faced the New York Knicks and their exciting Chinese phenom, Liu Fauzeng, who in his second year in the league had guided the Knicks to a 53-29 record behind a 30.0 ppg, 6.5 rpg, 10.5 apg season, leading the league in both assists and points and claiming the MVP award at just 21 years of age. In the West, Willard Jones had also emerged as a brilliant young superstar, after a rocky first three years in the league with his Denver Nuggets, including an injury riddled 2015-16 season in which the Nuggets missed the playoffs. Jones would be going up against Giannis Antentokoumpo and the Las Vegas Aces, newly relocated from St. Louis, with a brand new name and a brand new look.

    (1) Cleveland Cavaliers over (3) New York Knicks, 4 to 3

    One of the all time great Eastern Conference Finals series saw LeBron James putting the Cavs on his back to get it done after going down 3-2 to the Knicks and Fauzeng. The Cavaliers had to travel to Madison Square Garden for Game 6, but King James wouldn't be denied, and Game 7 was a thriller, with the Cavs winning by just five points despite a 46 point, 13 assist performance from Fauzeng. This could've been LeBron's last year in Cleveland if the Cavs had lost, as rumors circulated that he'd been getting frustrated with things in Cleveland and had wanted to go play in New York with Fauzeng. However, in the end, the Cavaliers proved to be the better team, and LeBron was back in the Finals once again, while Fauzeng would have to wait at least another year to claim an NBA championship.

    (2) Denver Nuggets over (1) Las Vegas Aces, 4 to 2

    The young Aces were outmatched by Jones' Nuggets, who were able to win thanks to the heroics of Tobias Harris, the Nuggets' biggest offseason acquisition of 2016. He stepped it up in a major way, bullying Antentokoumpo at the rim and also picking up Ben McLemore's slack, while superstar Willard Jones was also able to do his thing thanks to Harris setting powerful picks for him. The Aces are a strong team, especially as long as they have Giannis, but the Nuggets were better, and they would win to set up a revenge series between LeBron and his old team, the one he guided to several NBA titles.

    2017 NBA Finals: Cleveland Cavaliers over Denver Nuggets, 4 to 0

    The Cavs would win this one in a clean sweep, with LeBron coming back to haunt his old team and school young Willard Jones in the art of basketball. While the series wasn't exactly a crushing defeat for the Nuggets (none of the four games were decided by more than 12, and two were decided by a single possession), Cleveland got it done when they needed to, and LeBron was able to bring another title back to his home state. He'd stick around in Cleveland for at least another year, but the competition would only get tougher...

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    Life After Episode IX: The Future Of The Star Wars Franchise

    Star Wars Episode IX: The Balance Of The Force is set to debut in December, and is expected to be the most anticipated movie of all time, with some box office analysts predicting a $300 million opening weekend and a $1 billion domestic total. With Star Wars' grand film saga finally at an end, it could be expected that there will be a letdown, but according to top brass at LucasArts, as well as George Lucas himself, that's not going to be the case.

    A slew of new Star Wars video games are planned, including Star Wars: Force Rising, a VR lightsaber based title coming exclusively to the Virtua in 2018. The game was present at LucasArts' booth at E3, though it wasn't discussed in Apple's keynote presentation. According to LucasArts, the game is still in the early stages of development, but will utilize the motion controls of the Virtua to bring lightsaber combat to life in a big way. Another major game is a multiplatform title focused on Ahsoka, from the Star Wars: The Clone Wars series of video games. The series will chronicle Ahsoka's story after the events of Revenge Of The Sith, how she escaped Order 66 and her activities during the rebellion. This is another game we didn't get much information about at the LucasArts E3 booth, but we expect more information at E3 2018.

    Lucas also recently announced plans for a series on the FX television network, based on the life of bounty hunter Boba Fett. Called The Mandalorian, the series is expected to debut on the cable network next year, and isn't based on any of the Expanded Universe novels, but is instead a collaboration between George Lucas and television and film writer J.J. Abrams. It's not yet been announced who will play the titular bounty hunter, but we do know that Temuera Morrison, who played Jango Fett in the prequel trilogy, will not be playing Boba in the new show.

    In a recent Rolling Stone interview, Lucas mentioned that he'd considered retirement after the release of Episode IX, and pondered selling the rights to Star Wars to 21st Century Fox, but says that he plans to work on Star Wars-related projects for at least five more years before calling it quits. From the interview: "Fox has been a great partner, and I'm still having fun doing Star Wars, so why stop now? It's been tempting to hand over the reins to someone else, but every time I do, I get some new ideas that I want to see brought to life. I love getting to work with everyone on new projects, and 40 years later, there's still so much to do. So... I think I'll keep working, at least a bit longer. Maybe J.J. (Abrams) can take over after I get tired of it, who knows?"

    -from a post on Forcesensitive, posted on June 19, 2017

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    First Promotional Stills From Lord/Miller 'Mario Bros.' Movie Show Vibrant World True To The Games

    While we didn't get much information about the upcoming Super Mario Bros. CGI animated movie at E3 2017, we did see a few stills from the film at Nintendo's E3 booth. Directed by Phil Lord and Christopher Miller, the stills depict a film that looks nearly identical to the recent games, but with a slightly more fluid look, almost akin to that of a comic book. The film will be produced by Sony's film division in collaboration with Nintendo, and is still on track for a 2018 release. One of the stills shows the heroes, Mario, Luigi, and Peach standing outside Peach's castle, but another still shows Peach with a much more dynamic action pose, indicating that she may not be depicted in the movie as the damsel in distress she is in the games. Another pic showed a ferocious looking Bowser breathing fire as Toads run for their lives, and another pic showed Mario and Luigi riding a flying Yoshi. So far, it appears the film will stick to the core Mario characters and universe, so we likely won't get many of the elements of some of the more "out there" games in the series. Lord and Miller have both promised an "action-packed film" that "stays absolutely true" to the feel of the games, and we definitely get the sense that the two love the Mario characters and world as much as the long-time players do. The Super Mario Bros. animated film has a high bar to vault, with Pixar's Sonic The Hedgehog movie scoring major box office profits, and the sequel, which also comes out in 2018, expected to bring in even more money.

    -from an article on Blargo, posted on June 23, 2017

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    Game Spotlight: Star Wars: Shatterpoint

    Star Wars: Shatterpoint is an action title based on the Star Wars series of films. It distinguishes itself by focusing heavily on lightsaber combat, with a huge variety of offensive and defensive moves that are learned and earned throughout the game. The protagonist is Kylar Mathus, a Padawan of Jedi Master Mace Windu, and the game takes place some time before the events of Star Wars: Episode I. The game centers around Vaapad, a variation of Form VII of lightsaber combat, and throughout the game, Kylar will learn this form and grow to master it as he battles a series of increasingly dangerous threats to the Republic, including numerous Vaapad users who have fallen to the Dark Side. The game's lightsaber combat is easily the most advanced to date in a Star Wars video game, and relies heavily on the player's skill and timing. Button mashing is heavily frowned upon and punished: you'll need to have both a smart offense and a smart defense to win battles. You can earn buffs to health, attack, and defense, as well as new lightsaber moves and skills, on the game's skill tree, but even a highly leveled player will need to carefully time their attacks and defenses to win the game's most brutal battles. You can't just leap into battle either: even outside of battle, you'll need to search for "shatterpoints" to gain an upper hand, and these shatterpoints can even exist in dialogue, allowing Kylar to win verbal battles and not even have to enter combat at all. The game has some stealth elements, but stealth is never required, only encouraged at certain points, with timing being more important than memorizing patterns. Shatterpoint features a strong voice cast, with relative newcomer (at the time) Zeno Robinson as the voice of Kylar, while Samuel L. Jackson reprises his role from the films as Mace Windu (this is a major selling point for the game, with Jackson helping to promote the game at the booth at E3 as well). The game's plot focuses both on Mace's relationship with Kylar, becoming a father figure to him (we learn that Kylar's parents were killed as a result of Kylar's Force powers going out of control when he was a young child, and that he's spent his whole life trying to fight off the influence of the Dark Side as a result of his fear and anger with himself). As the game progresses, we learn of the influence that Vaapad has on its users, and Kylar has to watch as numerous friends of his fall to the Dark Side, and he's forced to fight them while still wrestling with his own demons. Mace learns of a cult of Vaapad users led by a former apprentice of his, and he fears that Kylar will fall as well, though ultimately, though Mace's tutelage and his own strength, he's able to prevail, and he ends up defeating the cult's leader in a ferocious battle. Kylar ultimately ends up going into self-exile, as even though he's been able to conquer much of his own self-doubt, he still has lingering worries about his powers, and Mace grants his blessing for Kylar to study the Force in seclusion (setting up a potential sequel).

    Star Wars: Shatterpoint is released for the Reality, Nexus, Virtua, Connect, and Gemini, as well as PC and Mac, on June 16, 2017. The game receives strong reviews, with an 83 on Metacritic, and sales are quite brisk, topping sales charts in June on most platforms it's released on. It's seen as a groundbreaking Star Wars title as far as combat is concerned, and it would have an influence on future series games even before its inevitable sequel is released.

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    Other Significant Titles For June 2017:

    Kirby's Arena World:
    For those who love the intense boss battles of the Kirby series, this Connect title is a compilation of sorts, bringing together dozens of the Kirby series' best boss battles as well as a number of original bosses and tying them together in a storyline that sees Kirby and friends battling them in succession. It strips out all the pesky platforming and delivers on the series' signature combat, making for a fun experience that scores decently with critics and sells quite well also.

    Midnight Fright: This homage to classic games such as Night Trap on the Apple Virtua can basically be summed up as “Night Trap with the production values of Quantum Break and some of the gameplay elements of Until Dawn”. The plot revolves around a group of young women on vacation together, eventually coming up against a dangerous attacker, and the player has to make the right decisions to help them. Though somewhat of a novelty, the acting is actually really good, the characters are written well (a couple of Thrillseekers writers were involved in this), and the player's choices matter quite a bit. It's not a huge selling game but it gets surprisingly good reviews and becomes a cult hit.

    International Tour Circuit: A realistic racing game optimized for a handheld screen, this is a technical showcase for the Gemini and the closest one can get to a Gran Turismo-like experience on the handheld. While obviously not as pretty or feature rich as Gran Turismo, it's still an excellent racer, and does quite well in Europe and Japan.

    Rainbow War: An RTS-type game in which six armies, each bearing a different color, battle it out in a cartoony, simplistic clash. Intended to be an online game in which up to six players can compete, this Nexus exclusive is simple but quite fun, and catches on as a popular streaming title.

    Court Of Verity: A Squaresoft published action-RPG for the Reality and Nexus, in which a young countess and her new husband, Eliza and Alistair, must fight together against would-be usurpers to Eliza's new title, wielding a mysterious magical force in battle. It's a very wild game featuring elaborate costumes and a bizarre mix of scenery inspired by Alice in Wonderland and David Bowie. It gets decent reviews, and is popular amongst a small segment of RPG fans, finding a The World Ends With You-esque cult audience.

    Street Fighter: The Rise Of Bison: A 3-D beat 'em up in the style of 2014's Chun-Li Rising, though rather than appearing on the Gemini, this game comes to the Reality and Virtua, looking quite a bit better and playing a bit faster. It chronicles the rise of M. Bison, from a government agent embedded within a criminal syndicate, to someone who goes rogue and takes over the syndicate to form the criminal organization Shadaloo, this game allows the player to play as Bison and embrace their inner villain. Does decently enough in sales to turn a healthy profit, though most players think Chun-Li Rising was better.

    Tomb Raider: Seeker Of The Heart: The latest game in the Tomb Raider series, and the sequel to 2015's Soul Of The Betrayer, Seeker Of The Heart sees Lara Croft and her two friends from that game return to hunt down a dangerous artifact known as the Heart of Erisius. The Heart has the capability to enthrall the bodies of the dead, allowing its possessor to control an army of zombie-like humans. The game, which uses the same engine as Soul Of The Betrayer, is a competent Tomb Raider title, but it's a bit short and players can definitely tell that Acclaim rushed it out. It also gets a lot of flak for killing off Rei, seemingly just as a "shocking twist" to upset players. Reviews are mediocre to slightly above average, and sales take a serious dip from the previous game.

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    "It definitely casts a pall, I think, losing mom so soon before the last film. I was looking forward to us watching it together, so to lose her so close to when it was supposed to be released, it's... it's definitely upsetting. She got to visit the set, at least, last year, so that was good that she got to see all of us filming one last time. I miss her so much, I miss her terribly, but everyone's been really really kind. Mark and Harrison both were at the funeral... there's been such an outpouring of love and I really, really appreciate all of it very much. It's okay, I don't mind talking about it, it's been long enough... it's been a couple weeks, so yeah, I'm all right now, definitely."
    -Carrie Fisher, discussing her mother Debbie Reynolds' death on Late Night with Drew Barrymore on June 28, 2017
     
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    July 2017 - Buddies And Bots
  • Linkin Park Returns With New Album, Will Feature Band's “Classic Sound”

    Linkin Park will be releasing a new album sometime next year, according to bandmember Mike Shinoda, who recently stated in an interview with Pitchfork that the band has been working on an album titled Black Hole for the past two months. This information was confirmed by lead singer Chester Bennington, who recently told All Access Pass that the band has “some real killer songs coming together”, and that there will also be a world tour to promote the album beginning next year as well.

    The band has been in hiatus for the past eight years, as numerous members have worked on collaborations or on personal projects. Bennington has been battling depression for the past several years, and told All Access Pass that he'd been treated for substance abuse as well, but that working with the band again has given him “a lot to live for”. Best known for albums such as Hybrid Theory and Meteora, both of which sold millions of copies when they were released in 2000 and 2003 respectively, Linkin Park is known as a revolutionary nu-metal band with millions of fans around the world. Though nu-metal has fallen out of favor in recent years, Linkin Park's music remains popular on streaming services, and has been featured in many film, television, and video game soundtracks.

    According to Shinoda, the new album will have “our classic sound”, but will also reflect changes in the musical landscape, with influence from the numerous Asian performers who have grown in popularity in the West over the past decade. Fans who think the music will be vastly different from the band's previous material shouldn't be worried, as Shinoda then went on to say “It won't be a K-Pop album.”

    -from an article on Blender, posted on July 22, 2017

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    Jacqueline Nguyen Confirmed To Supreme Court 69-31, Will Be First Asian-American Supreme Court Justice

    In a mostly uncontroversial confirmation process, 52-year-old Jacqueline Nguyen was confirmed to the Supreme Court yesterday by the Senate, replacing the retiring David Souter and becoming the first ever Asian-American appointed to the nation's highest court. Nguyen had been serving on the United States Court of Appeals for the Ninth Circuit since she was nominated to the position by President Gore in 2007. Nguyen becomes the first Supreme Court justice appointed by President John F. Kennedy Jr., and also becomes the second confirmation to the Supreme Court in thirteen months, after the appointment of Neil Gorsuch in June 2016 to replace the late Antonin Scalia. Gorsuch was confirmed 75-25 by a Democratic majority Senate which had been slightly hesitant to confirm Scalia's replacement in an election year, but did so in similar fashion to Merrick Garland's confirmation in 2008, when John Paul Stevens was forced to retire due to health reasons and President Gore was allowed to nominate and confirm his replacement despite having to work with a Republican-controlled Senate. Though there were some objections by Republican senators to Nguyen's nomination, and a majority of Republican senators voted against confirmation, this confirmation went relatively smoothly. Nguyen's confirmation maintains the Supreme Court's 5-4 split in favor of conservatives, though justices Garland, Kennedy, and Kozinski are considered to be moderates, and have made both left-leaning and right-leaning rulings during their time on the bench.

    There has been some speculation about the potential retirement of Justice Kennedy, which would allow President Kennedy to nominate his replacement. Though many analysts believe Kennedy is unlikely to retire during the current administration, as he is considered to be a conservative-leaning justice despite his centrist stances, his advanced age and occasional statements that his time as a justice may be wrapping up have led many to consider it a serious possibility, even during a Democratic presidency. If Justice Kennedy were to step down, it would give the president a chance to flip the Court's ideological lean for the first time since 2010, when former president Huntsman replaced the late Ruth Bader Ginsburg with Maureen Mahoney, who has become a solid conservative on the bench. Some figures on the left are pushing for Justice Breyer to join Souter in retirement, before the upcoming 2018 midterm elections. However, even if a Republican majority were to take back the Senate, it's likely they would allow Kennedy to appoint a potential Souter replacement. Most analysts believe that Democrats avoided holding up the Gorsuch nomination in 2016 because it would've bolstered Nikki Haley's supporters in an election she was otherwise favored to lose, and Republicans are expected to avoid potential confirmation fights for the same reason: to keep from boosting Kennedy's 2020 re-election bid.

    -from an article on Yahoo! News, posted on July 28, 2017

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    We likely won't see another Rare title until 2019, as the company is putting a significant amount of its manpower on its Battle Buddies battle royale game. Battle Buddies has proven to be an extremely popular title for Rare, having sold more than eight million copies thus far, with hundreds of thousands of new players joining the fray ever single month. Rare has so far released six DLC packs for the game, and though only four more have been planned, it's said that Rare is now likely to announce several more DLC packs during an upcoming Nintendo Direct presentation. The game also continues to get lots of free content, including skins of classic Rare characters and other characters from various Nintendo games. The company is still working on the third title in the Slaughtered Planet series, though that game is "years" away according to a company insider, while another new IP isn't expected to even be announced until sometime next year. There is a new platformer coming to the Connect next month called Scary Mary, though that game was in the works long before the release of Battle Buddies, and the team that produced that game did not contribute to Battle Buddies or any of the DLC. According to sources at Rare, the game has been "far more successful" than even Rare's expectations, surpassing even Elemancers in terms of the number of regular players, with online streaming being a major part of the game's success. Rare is planning a Battle Buddies league set to launch in the fall of 2017, with the support of Nintendo, with both teams and individuals competing for prizes expected to top out in the hundreds of thousands. Battle Buddies remains one of the hottest selling Reality titles, and a handheld version of the game could be in the works as well, either for the Nintendo Connect or even for its potential successor.

    -from an article on IGN.com, posted on July 18, 2017

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    Game Spotlight: Recore

    Recore is an action/adventure title exclusive to the Google Nexus, developed by Capcom and published by Capcom in conjunction with Google. Like OTL's title, the game was imagined by Keiji Inafune, who took slightly more of a hands-on role with the game than he took IOTL. The game shares much of the OTL development team, though without the involvement of Retro Studios (which continues to work on the Frenzy series and other games for Nintendo ITTL, though it hasn't developed a title worth mentioning in the timeline in some time, becoming more of a smaller indie-esque studio since 2010). Much of OTL's Retro personnel instead gravitated to Google ITTL, and came together with Inafune to work on this project. It still features a young woman named Joule, who has landed on a mysterious alien world and must help to make it safe for human settlement by battling robots and other deadly foes. It takes a lot more influence from the Metroid series ITTL, particularly the recent titles such as Starfall and Gravity. It features open-world gameplay but Metroidvania-esque progression and design, in which the player must explore the mysterious world of Far Eden and gather upgrades that will allow them to battle stronger enemies, open up more of the world, and progress to more difficult challenges. Joule comes across different characters than she does IOTL, including a rival-turned-ally named Tanara who has some similarities with Samus Aran (and is even voiced by Jennifer Hale), a cyborg named Astron who doesn't know if he's human or machine, and a core vendor named Dr. Roggus who serves as both comic relief and a sort of "friendly uncle" figure to Joule. Though corebots still play a heavy role in the game's story, the primary antagonist of Recore is a grizzled human settler named Eastworth who came to the planet some decades earlier and who has been attempting to establish civilization on his terms. He tortures corebots to bend them to his will, and does the same to any humans who don't bow to his rule. There are some antagonistic corebots still, and the main conflict is a three way war between Joule and her ragtag allies (which include both friendly humans and friendly corebots), Eastworth's army, and the unfriendly corebots who want to wipe out all humans, both Eastworth and Joule's groups included. Though the game progresses much like a Metroidvania, and there are plenty of sequences of open exploration, Joule is rarely alone as much as Samus is, and she gets help from lots of people along the way (giving the game somewhat of a Beyond Good And Evil feel to it as well). Combat includes both close-up and ranged weaponry, but ranged combat is actually the predominant form of fighting in the game, usually at speed with Joule either running or fighting from some type of vehicle.

    Recore is released on July 24, 2017. It's quite a bit better received than the OTL Xbox One title was, with the exploration and combat much more refined, and praise also going to the worldbuilding and voice acting. It pushes the Nexus rather far in terms of graphics, and looks absolutely gorgeous on the Nexus Pro, with immense draw distances and detailed environments. Thanks to the game being hyped as one of the Nexus' big exclusives of the year, it sells quite well, and overall is much more of a success ITTL than it was IOTL, launching Recore as a significant new IP on the Nexus. It would get a sequel on the Nexus' successor, and plenty of DLC for the original game, giving Joule new dungeons to explore, people to meet, and weapons to wield. Ultimately, it would prove to be yet another major success for the Nexus in 2017, a solidly fun game for both hardcore players and casual youngsters alike.

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    Other Significant Titles For July 2017:

    Joanna Dark: Twin Calamity:
    Rare's major title for 2017, and their last major title for at least a couple of years while the company focuses on Battle Buddies, Joanna Dark : Twin Calamity is an FPS that continues the popular Velvet Dark saga. It sees Joanna called into service to battle a dangerous AI-driven assassination squad created by a small European nation, while her AI-based sister Velvet has been recruited to this squad but is actually an undercover agent set to infiltrate it and hunt down a rogue AI that has taken the organization over. The plot is a bit of a confusing mess, and the missions themselves are somewhat cookie cutter compared to those of previous games in the series. For those reasons, it's the first game in the series to garner reviews below an 8/10 (averaging around the 7/10 mark, with a 68 on Metacritic). It's still a decent entry in the series, but it definitely doesn't live up to the standards of previous titles. Its conclusion is somewhat of a cliffhanger as well, with Velvet having fled somewhere on Earth and Joanna trying to find her, but it doesn't seem we'll get the resolution to this cliffhanger anytime soon, as Rare has put the series somewhat on the backburner to focus on Battle Buddies and develop new IPs. Eventually, a third and final game in the trilogy, and a proper finale for the series as a whole that sees the sisters reunite and get their happy ending, would be released in 2023 for the Reality's successor, beyond the scope of this timeline.

    Arcadia 3: The third game in the Arcadia series, a series of retro beat 'em up games in which four nerds must team up and save the world in a series of game-inspired levels and challenges, is released for the Reality in July 2017. It's based mostly on 16-bit titles. featuring homages to 90s memes and games. It's rather fun, and continues the gameplay of the previous two games, but isn't as big of a commercial success, and only gets decent review scores. The series would continue, but not as full console titles: instead, as a series of smaller-scale indie-like games and at least one handheld title.

    Digital Demons: A game making unique use of the Connect's functionality, this title has players literally exterminating the digital “gremlins” from malfunctioning electronics, and uses the Connect's functionality to create levels and challenges from the electronics the Connect interacts with. One of the more unique titles on the system, and though it's nothing too special in terms of gameplay, it makes great use of the unique features of the device and earns good reviews and solid sales.

    Grim Little Creatures: A Gemini exclusive title, and a spinoff of the Grim Little Girls series, Grim Little Creatures has some of the girl characters from the previous games hunting down and collecting various creatures, some original and some from classic fairytale lore, and battling across the world on a grand adventure. Monster-hunting spinoff titles have the potential to be as popular as the IP that spawned them, and that's sort of the case here: the game sells well, especially in Japan, and is one of the Gemini's best reviewed games of 2017, but doesn't make too much of a splash otherwise.

    Nexus Pets 2: The original Nexus Pets proved to be one of the system's most popular IPs, and a sequel was inevitable, getting released in July 2017. Like the original Nexus Pets, the game uses the console game in conjunction with the player's Android mobile device, though this time around, more of the game is played on the Nexus itself. There's a bigger world to explore, more things to do, and more pets, with the game's graphics and functionality fine-tuned for the Nexus Pro (but still quite playable on the original console). Though it's not quite as popular as Recore, and a significant number of players stick to the original, it's still a strong success in terms of sales and reviews.
     
    August 2017: The Disappointing Days Of Summer
  • Austin Watson: I'm going to go with a 4 out of 5 for Mission: Impossible on the Nexus. It's no Goldeneye, but it definitely delivered where it needed to in terms of cinematic action and excellent play controls. The biggest problem I had was that it lacked the epic scale of some of the other great FPS titles like Call of Duty or the Joanna Dark series, so while the setpieces were nice, I just didn't quite get a sense of the stakes being all that high in the game's campaign mode. Multiplayer was plenty fun, but again, it's nothing we haven't seen before. If you've got a Nexus and love shooters though, you should definitely check it out.

    Avan Jogia: I'm going to give this one a 3.5 out of 5, I just wasn't quite feeling the controls the same way that you were, even though it is a really fun game at times. I actually had a lot of fun with the multiplayer at first, but it lacks the stages and modes to really make it an experience worth playing for hours on end. You'll play it in short bursts and have a lot of fun, but you won't be pulling all-nighters with it, which is the hallmark of a great multiplayer FPS.

    Austin: You want a game that will cost you sleep, and Mission: Impossible wasn't it for you?

    Avan: That's right, I got a good night's sleep after playing it and I can't in good conscience give a 4 or higher to a game that doesn't ruin my sleep patterns for at least one night. Still a beautiful game, especially on the Nexus Pro, so yeah, if you really like FPS titles, it is one of the better exclusive ones available on the Nexus, but MAYBE you'll want to wait for Cyberwar 5.

    Austin: Well, now that our reviews are wrapped up for this week, we're gonna wrap up this Nexus-themed episode by seeing who managed to win the Cuphead Cup... who got through Cuphead with the least amount of deaths? Avan, unfortunately you came in last place, you died 105 times before managing to complete the game.

    Avan: I still had a lot of fun, but yeah, it's brutally hard.

    Austin: Mari, just barely ahead of Avan with 104 deaths!

    Mari Takahashi: That last King Dice battle is brutal! Kept messing up the timing on the dice rolls, I would've had it otherwise!

    Austin: Well, I gotta say, I came in third with 89 deaths, and uh, (bleep) you, Dr. Kahl's Robot, you suck.

    Avan: Yeah, I hate that guy too.

    Austin: Bryce, you got second, 82 deaths, good job!

    Bryce Papenbrook: I got stuck on Rumor, that fight was rough, no joke.

    Austin: Which means our big winner with just 58 deaths throughout the whole game... Christina, you are the Cuphead Cup champion!

    Christina Grimmie: WOOOHOOOO! All those hours and hours of old-school NES games paid off, baby!

    Austin: Which is really impressive considering that you weren't even born when they stopped making games for the NES.

    Christina: What can I say, I love the classics.

    Austin: As a reminder, Cuphead, perfect 5 from Mari, perfect 5 from Christina, Hall of Fame game, check it out, you'll die a ton but you'll have fun doing it, and that'll do it for this week's GameTV!

    -from the August 17, 2017 episode of GameTV

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    "Blockchain, by design, has a massive environmental impact. When Michelle and I initially conceptualized blockchain, we were running our code at a scale that wasn't going to generate the enormous amounts of energy that proof-of-work blockchain requires. As we started using it more, and as the technology started popping up elsewhere, it quickly became apparent that running these programs to generate blockchain code was going to utilize massive amounts of electrical energy, because of the processing power required to authenticate the generated solutions. So that's where most of our work has been going, primarily toward making blockchain significantly more efficient while also maintaining the security of the generated code. Moving forward, all of our projects utilizing blockchain will use proof-of-stake rather than proof-of-work, which is going to allow us to do so much more with the technology.

    (...)

    ....and so what this allows us to do is to create different kinds of blockchain products such as authenticated imagery, which would have applications in biosecurity, allowing for much more secure personal authentication... we could allow for signing of user-generated imagery to prevent forgeries, allowing digital art to be traded like physical art, for example. We're going to be rolling this out gradually, running tests, trials, betas... we're planning on having it available for business applications in 2018 and user-level applications in 2019. What this unique form of blockchain technology will also allow us to do is to more easily detect people violating our patents, which of course we're still filing lawsuits against unauthorized blockchain applications several times a week. We've even been putting pressure on the current presidential administration to go after foreign blockchain piracy.... we'd really like sanctions to be issued, but progress on that has been really slow unfortunately. Not only are these... pirates, stealing our technology, but because proof-of-work is so energy intensive, they're damaging the environment as well."


    -Mitsuko Ariyama (net worth $58.7 billion), in a speech at a Veritsu shareholder meeting on August 21, 2017

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    The Gatherer failed for many reasons, and Acclaim alone can't be entirely blamed for how much of a disappointment the final product ended up being. Still, when you consider that Eidos' team had been working on the project for a number of years, and likely needed at least another year to finish their vision, it's clear the game would've been better had it not been for the executive meddling that resulted from the takeover. The final product was released with numerous major bugs, the campaign was significantly truncated, and what could have been a memorable open-world RPG that distinguished itself by having a massive amount of space to explore, what we ended up getting was a game oversaturated with landmarks and hand-holding, far too similar to the other open world titles of its day. It lacked a compelling story, and the gameplay itself left much to be desired, though, as mentioned before, the combat was still quite good, and one of the game's few redeeming factors. Acclaim took what had been one of the most intriguing concepts of the 2010s, what had started as the mysterious "Project Virgin Earth", and had turned it into a cookie cutter open world sandbox game with few if any survival elements and nothing to do for fun but go around and pick fights with megafauna. While some did enjoy what had essentially become a "Sabretooth Tiger Fighting Simulator", and its 61 on Metacritic indicates a game that many critics at least believed had some redeeming value, most people who'd been looking forward to The Gatherer lamented what it ultimately became, and viewed it as a bad omen of things to come for Acclaim, the company most people blamed for ruining the concept that could've saved Eidos' independence had they just held on for a bit longer.

    With Doggerland having released last month to enormous critical acclaim and commercial success, it's easy to see what Acclaim feared when they rushed The Gatherer out the door. But maybe, with a bit more confidence in Eidos' team and original vision, The Gatherer could've been seen as a true rival to Rockstar's masterpiece rather than a sad and almost forgotten pretender. Maybe we'd be talking about Acclaim's best game since Sepulchre, rather than their biggest mistake in years. Maybe "Project Virgin Earth" could've been worth the hype and waiting, instead of being remembered as one of this generation's biggest gaming disappointments.

    -from "One Year Later: A Post-Mortem Of The Gatherer", posted on Games Over Matter on August 21, 2018

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    Lester Holt: Corruption is down, Nigeria has consistently seen its position on the Index of Freedom In The World rise for the last six years... but there are still challenges.

    Ahmad Lawan: There are, yes.

    Holt: You recently announced the complete elimination of the terrorist organization Boko Haram within Nigeria's borders, which is being touted as an enormous success against terrorism in the region, but there are still other militant groups that your military is currently engaged with.

    Lawan: In a country facing problems with poverty, problems with access to education, problems with crime, and yes, there is still corruption in certain segments of the government, we will have to face these challenges.

    Holt: And you've been very forthcoming about these challenges, which a lot of recent leaders of your country haven't been.

    Lawan: The people of Nigeria deserve a leader with integrity. There are nearly 200 million people living in this country, and in order for us to face these challenges, we all have to be honest with each other.

    Holt: What do you think is the biggest challenge facing your country as you head into the next decade?

    Lawan: We've seen an increase in economic activity. All of the region has seen an increase in economic activity, new roads are being built, new businesses are forming, and the biggest challenge that I think Nigeria is going to be facing is making sure that the new economic activity benefits everyone, that we avoid bringing in more corruption and crime and that all the different groups that live here together work together for our country's future.

    Holt: Your country was praised for its role in helping to end the 2014 Ebola outbreak which killed thousands in West Africa, including numerous people in Nigeria. Do you worry that the increased economic activity, things such as the Gibraltar Bridge expected to be completed in 2021 and expected to bring enormous amounts of new economic activity to West Africa, will increase the risk for future outbreaks of diseases like Ebola?

    Lawan: It will definitely bring more risk, which is why I've made education and health care a major part of my administration's policies in the coming years. The good work we did in 2014 must continue, we must emphasize educating our country's youth, boys and girls, in all parts of Nigeria. We've been building modern schools and universities in some of the most economically disadvantaged regions of the country, we've worked to push militants out of those areas who would interfere with building those schools, and we've pushed to make education compulsory for all children in Nigeria. We want to bring in people from other parts of Africa to educate them here and then have them return to their countries and improve health care in those countries. We worked hard to stop Ebola in 2014 and we don't want it returning. We know the risk for the spread of dangerous diseases increases as economic activity increases, but with more economic activity there's also more opportunities to bring education and training to underserved groups of people. We're making that our focus, absolutely.

    Holt: Do you think that what's starting to become known as the "West African Miracle" can be replicated across the continent, to all African countries in the coming decades?

    Lawan: My focus as president of Nigeria is to serve the people of Nigeria first and foremost, but, through trade, through education, through cultural exchange, absolutely I believe it's possible. It will take lots of work and dedication, but yes, it's absolutely possible and I would love to see it happen.

    -from Lester Holt's interview with Nigerian president Ahmad Lawan, from the August 26, 2017 episode of MSNBC's Meet The World with Lester Holt

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    Game Spotlight: Resident Evil 8

    Resident Evil 8 is an action/survival horror game published and developed by Capcom. It's the first game in the series since Resident Evil 5 that has launched as a multiplatform title, with the sixth and seventh mainline games being exclusive to the iTwin and Virtua respectively (though later being ported to other consoles in 2016, once Capcom stopped publishing games exclusively for Apple). It's a more action-based title than Resident Evil 7, focusing heavily on gun battles with more intelligent zombies infected with the L-Virus, a virus designed to bring the dead to life with their intelligence intact, but which is in reality being used to control the bodies and minds of those revived with it, via a controlling agent who must be tracked down and stopped before they can use their infected army to conquer the world. Battles in the game have a more Call of Duty vibe to them than they do to anything resembling prior Resident Evil titles, though there are still some mutated foes that must be killed, and both the T-Virus and P-Virus are also present within the game in some fashion. The game's primary protagonists are Claire Redfield, Jill Valentine, and Leon Kennedy, with Claire as the game's main protagonist seeking to restore her brother's mind from the L-Virus' control. Players will alternate between the three protagonists at various points within the game, though it is possible to have multiplayer missions in which all three are utilized by a group of players in the same online party. The game also has some enhanced melee combat from previous games, with Claire, Jill, and Leon each having their own unique set of melee attacks. Resident Evil 8, with its emphasis on fast-paced combat and large action set pieces, has more in common with OTL's Resident Evil 6 than it does with OTL's Resident Evil: Village (OTL's Resident Evil games have had longer development times, allowing them to progress in a significantly different direction). This game is intended as a "culmination" title of sorts, with throwbacks to previous series games and lots of twists and turns for longtime fans.

    Much of the plot revolves around the conflict between Claire/Jill/Leon's remnant S.T.A.R.S. organization, and the new S.T.A.R.S. which consists of L-Virus infected agents led by Chris Redfield. The game picks up right where Resident Evil 7 left off, with Chris and his squad attacking a military facility in search of a special new prototype weapon, and Jill forced to go in alone to try and stop them. As Jill hunts them, she's forced to contend with experimental T-Virus creatures while hiding from Chris' squad. Eventually, she's forced to confront two of them and manages to kill them before confronting Chris himself, who wounds her and is about to kill her when Claire shows up and interrupts him. Though Claire isn't able to get through to Chris, he seems to be disturbed by the encounter, and leaves. Claire and Jill eventually make their way to another large facility, where they eventually encounter Leon, who is attempting to free one of the infected L-Virus agents, an old friend of his named Ariel. The three manage to subdue Ariel, but they're unable to free her mind from the virus, making it increasingly clear to Claire that her brother will have to be killed again. She becomes extremely disturbed by this, and Jill decides to go with Claire somewhere away from the action for a while, giving the player control of Leon, who must stop an attack on a major city, which is being overrun by all sorts of infected: P-Virus, T-Virus, and L-Virus. While Leon is dealing with this situation, Claire and Jill learn of a government agent who may be the one holding the strings of the L-Virus victims, including Chris. Claire goes off by herself to confront him, getting herself into trouble and needing to be rescued by Jill. The two find out that the agent they suspected isn't the one in control: instead, it's Wesker, who was seemingly killed off in Resident Evil 6 but who has returned as a government sleeper agent and Patient Zero for the L-Virus. He's become a sort of "Alpha" carrier and is using that to control the other infected, including Chris. Once Wesker is revealed as the game's primary antagonist, the rest of the action goes fairly quickly: a series of missions at increasingly dangerous locales, including a confrontation between Jill and Chris that goes somewhat similar to OTL's Chris and Jill battle in Resident Evil 5 but with the roles reversed and Chris as the brainwashed one instead of Jill. The final boss fight involves a battle against Wesker in the Capitol Rotunda in which he transforms into a hideous mutated creature and must be taken down by Claire, Jill, Leon, and eventually, a newly un-brainwashed Chris, who ends up landing the final blow. Wesker (and, consequently, the Capitol) is destroyed in spectacular fashion, the world is saved, Chris is revived and reunited with Claire and Jill, and the L-Virus is eradicated, with Chris the only "survivor" via a procedure in which the healing properties of the virus remain while its negative effects are purged from his body. There are still a few small loose ends to set up a potential ninth game in the series, but this Resident Evil has one of the series' "happier" endings, concluding on somewhat of an action movie-esque note.

    Resident Evil 8 is, needless to say, somewhat polarizing amongst critics. Amongst fans, it actually gets a somewhat better reception than OTL's Resident Evil 6, mostly because of the gameplay and also because of some genuinely inspired level and creature designs. It's still somewhat controversial, with some longtime fans criticizing it for being "silly" and "fanservicey", but it gets extremely good sales regardless, and does bring in some new fans to the series. Released in late August of 2017, it becomes one of the summer's most popular games, and though it's a multiplatform title, it still does slightly better on the Virtua than it does on the Reality, thanks to the bigger fanbase for the game on that console.

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    Other Significant Titles For August 2017:

    Donkey Kong Wreckers:
    The follow-up game to Donkey Kong Krew, Donkey Kong Wreckers is a Reality exclusive title that sees Donkey, Diddy, and friends return to Bigshot City to battle a group of new foes. While ostensibly a 3-D platforming title, it's focused more on environmental destruction, with the characters usually having to smash a certain amount of buildings or enemies to complete missions and progress to the next area. It's a lot of fun, though fans of previous Donkey Kong titles might be a bit turned off by the shift in gameplay. Sales are about average for a mid-tier Nintendo first party game, while reviews track slightly behind those of Donkey Kong Krew. It's a success, but definitely one of the least notable Donkey Kong games to be released in the last 25 years.

    Scary Mary: A horror-themed 3-D Rare platformer for the Connect, filled with goofy creatures and wacky humor. It's a bit on the short side, but it's a laugh riot and doesn't lean on the old collectathon cliches, instead giving players different objectives to complete, usually involving reaching a certain area or defeating an enemy. Rare's pedigree helps this game become a fairly strong seller, and critical reviews average a solid 8/10.

    Coalescence: A motion-shooter game for the Virtua in which the player uses hand movements to destroy incoming enemy ships. Features beautiful graphics and music, and while simplistic, is also a budget-priced game, at just $19.99 for the digital version and $29.99 for the physical retail version, which includes a sampler music CD. One of the best examples of what the Virtua is uniquely capable of, it would become a digital best seller on the console and inspire more motion control games in the console's later days.

    Virtua Fighter Break: A spinoff game in the series for the Gemini, it features a cast made up of 15 classic fighters and 15 new fighters, and features a unique "break" combat system centered around breaking an opponent's holds and defenses. It's an interesting detour for the series, and despite a comparative lack of modes, it's one of the best looking and best playing portable fighting games of its generation. It also has a strong online gameplay component, though finding people to play with can be a bit of a challenge after the first few months of release due to slightly lower than expected sales.

    Everyday Magic 2: The Nexus gets a sequel to the popular 2014 magic-themed RPG, coming on the heels of a bunch of ancillary material including comics and cartoons. It plays mostly similar to the original, but introduces lots of new characters and new adventures, and of course new graphics for Nexus Pro players. Outside of the game's sizable fandom, it doesn't make too much of a splash. Reviews average a solid 7.5/10, and sales are good, but not great and not quite as much as those for the original game. It's one of those IPs that Nexus players and members of the fandom talk about quite a lot, but that passes by the wider gaming world mostly unnoticed. In some ways, it can be considered the Amphibia to Miraculous Ladybug's Owl House.

    For Honor: Ubisoft's combat-themed action title comes to TTL and is mostly the same game as OTL's, with, of course, a few differences, most notably the fact that there's a Pirate faction DLC that replaces the Wu Lin faction from OTL. It actually sees a bit more popularity than OTL's game thanks to the improved online functionality, and the game becomes especially popular on the Virtua version, which features excellent motion controls and even some exclusive content (the Nexus version also has some exclusive content, but the graphics, even on the Nexus Pro, hold the game back a bit).
     
    September 2017 - Shift Into A New Cyberwar
  • Austin Watson: Okay, last week on this show, you saw us review Redshift, but we only reviewed the base Nexus game and the single player features, so we didn't give it a score. This week, we got to go out and actually play the game, Christina and I took to the streets of LA to play Redshift's online features, including the Android app, so we can finally give it a full review score with the complete game, online and single player. Before we show you that, we do have some news about the game's first week sales figures, particularly the online app.

    Christina Grimmie: That's right, Redshift was the #1 most downloaded game on the Google Play Store so far this week. In fact, it's become the fastest downloaded app over the first 48 hours since launch of 2017 so far. Those are some really impressive numbers, which translate to 2.6 million people already playing the Android component of the game. We did get to meet some of those people in our review playthrough, so check that out if you want to see just what we thought of Redshift and how that app ties in to the full game. Spoiler alert, it's pretty neat.

    Austin: Sales figures for the console version of Redshift won't be released for at least another week from now, but it has been the #1 game on the Nexus store since its release, so the full console version is also doing quite well.

    (...)

    *Later in the show, Austin and Christina are out playing the Redshift app in a park in Los Angeles, where several dozen other people are also enjoying the game.*

    Austin: As for battling on the app, you battle with swipe-based commands, utilizing different commands depending on the weapon you're using or the enemy you're facing. For example, my character right now is using a pistol, so I'll tap on the screen repeatedly to fire at the enemy. As you attack, you'll see damage numbers appear above the enemy's head, but you can turn those off if you just want to use the health bar.

    Christina: And of course, the more people playing, generally the tougher the enemies will be and the better loot they'll drop, so you'll want to make sure you've got plenty of other players around. It is possible to party up with friends if you're having trouble finding people out in the real world, so keep that in mind if you're stuck in a less densely populated area.

    *The screen shows Austin tapping away on his screen, switching up which part of the enemy he wants to target. His damage numbers appear in one color, while those of the other players nearby appear in different colors, allowing him to easily see what he's doing to the enemy. Combat works like a sort of cross between OTL's Pokemon Go and OTL's The World Ends With You, in contrast to the combat in the Nexus game which is fully 3-D and closer to something like Astral Chain.*

    Austin: And when we kill this enemy, you can see tons of loot spilling out, and some of that loot you can use in the app while some of it needs to be transferred to the Nexus game. There's also some loot that can be used in both.

    *As the review continues, Austin and Christina continue to play, taking down new enemies at each landmark. Despite it being the first week of launch, there are few if any bugs or issues with the game, with connectivity not being a major problem, giving a good impression of the app's gameplay. After a couple more minutes, the two return to the studio to give their review.*

    (...)

    Christina: So the biggest problem I picked up on was the somewhat repetitive nature of combat. It's a bit less so in the console version, but I can see combat in the app getting old kind of fast if the devs don't do a whole lot to add more variety. It sort of makes going outside to play kind of a chore, though it is a lot of fun to party up with friends and get those huge loot sprays.

    Austin: I disagree with you a bit, I enjoyed the combat on the app, though I think that had a lot to do with the variety of landmarks and places to go in LA, if you're playing out in the boondocks with few if any landmarks, you might have a bit more trouble.

    Christina: Honestly though, I did have a lot of fun with the game, and I can see some major battles taking place in the future, especially if they keep things fresh on the app. The console experience is plenty of fun even without the app, at 12 hours it's a solid action-RPG and there's loads of free DLC coming, so I think if you don't want to mess with the app, it's still something worth buying.

    Austin: For me, the app is the major selling point. The console component was solid, but you gotta get out there to get the most out of Redshift!

    Christina: I do really love meeting people, it was a lot of fun getting out there for the review.

    Austin: What's the bottom line?

    Christina: I'm giving Redshift a 4/5. I definitely recommend it for anyone who's a fan of action RPGs, particularly ones where loot is heavily involved... just understand that you might get bored of the app pretty quickly.

    Austin: I'm giving it a 4 too. If it was JUST the console game I might be tempted to give a 3.5, but the app enhances the experience a lot. The AR is awesome, the online component is great, I just hope it has plenty of players in a year from now.

    Christina: Yeah, social games are no fun without socializing!

    -from the September 7, 2017 episode of GameTV

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    Kennedy Takes Victory Lap In Puerto Rico After Infrastructure Bill Passage

    President John F. Kennedy Jr. spent the weekend in Puerto Rico, meeting with supporters and speaking to a large crowd after the passage of the Puerto Rico Debt Forgiveness And Infrastructure Act. The bill, which forgives billions of dollars in Puerto Rican debt and investing $10 billion into shoring up the island's transportation and electrical grid, is expected to improve the U.S. territory's economy significantly in the coming years. The bill faced moderate opposition in Congress, including the threat of a Senate filibuster, but ultimately passed by a margin of 250-185 in the House and 62-38 in the Senate, after Kennedy agreed to include a series of tax breaks in the bill for companies that invested in Puerto Rico.

    In a speech to a massive crowd in San Juan, Kennedy re-iterated that "The people of Puerto Rico are Americans too, and deserve the same rights and privileges that all Americans enjoy." Kennedy cited the 2009 American blackout, which killed hundreds and caused tens of billions of dollars in damage, as an important reason why improvements to the island's electrical grid are severely needed. The bill closes gaps in funding left by the Huntsman administration's infrastructure package, which provided more than $2 trillion to shore up roads, bridges, and the electrical grid in the United States mainland and Hawaii, but left improvements Puerto Rico and other United States territories underfunded. With Kennedy's visit coming at the peak of the Atlantic hurricane season, the need to improve Puerto Rico's electrical grid looms large. A recent study estimates that a direct strike by a Category 5 hurricane on Puerto Rico would lead to power outages that could take weeks or even months to repair, and damages estimated at $100 billion, with up to 5,000 deaths in the storm's aftermath. The Atlantic is currently calm, with no storms forecast for several days, but in Kennedy's speech, he stated that "every hurricane season brings with it a new threat of calamity to Puerto Rico, and it is our duty as fellow Americans to keep all our citizens safe". The bill also forgives a significant portion of Puerto Rico's debt, much of which accumulated under the Huntsman administration, which saw a decline in the economic fortunes of many Puerto Ricans. The debt forgiveness proved to be an initial stumbling block for the bill's passage, but after meeting with a bi-partisan group of senators, Kennedy was able to hash out a deal that would provide for tax breaks and business incentives that satisfied enough Republican senators to prevent a filibuster.

    Kennedy also spent some time meeting privately with some of Puerto Rico's top business leaders, and footage of the president dancing to the #1 Billboard hit "Despacito" emerged, leading to ribbing from late night comedians and a series of memes on Twitter. Though the president didn't escape Puerto Rico without becoming meme fodder, he certainly had reason to celebrate the passage of another major bill, coming after the passage of his proposed $13 an hour minimum wage increase in June, and also coming in the middle of a fierce battle to pass a Medicare-for-all healthcare bill before the end of 2017.

    -from an article on Yahoo! News, posted on September 20, 2017

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    "Beyond anything I took from the game's content-rich single player mode, New Orthodoxy's online multiplayer is brilliant, and should absolutely change the way that games approach the line between online play and single-player campaigns. New Orthodoxy's multiplayer is, in many ways, an expansion of the dynamic multiplayer mode from 2014's Sojourn, a game which continues to see hundreds of thousands of players and robust e-sports prize support to this day, in part because it's so easy to get into and so rewarding to master. While I can't see New Orthodoxy becoming an e-sports staple (it's just not that kind of game), it establishes itself right on the borderline between competitive FPS and epic MMORPG with how it handles its multiplayer. First off, New Orthodoxy is an always online game, which means that even when you're enjoying the single player campaign, you're online. There's a good reason for this: at any point in time, if you have PvP enabled, the enemy can call real world reinforcements into your game. Conversely, you can be called into someone else's game, either in service of the AI battling another player, or you can also jump in to help another player tackle a particularly fierce challenge. You can of course turn the online off and just play by yourself, but at the very least I recommend enabling players to join on your side, as it can absolutely mean the difference between life and death, and the game is partially structured around this. There are moments when you WILL need reinforcements, and unless you're very, very good, you'll have to get help from another player. That said, even if that other player is a complete newbie, they are capable of helping you just by representing more boots on the ground. I remember engaging a particularly difficult enemy in battle: a Blank-piloted robot shaped like a ferocious bird, which continuously rained down fire on me and my computer controlled squad. Try as we might, we were unable to break through, and my player character was left wounded and pinned down. All of a sudden, out of nowhere, a squad of troops lights into the bird robot's face, destroying its targeting component and giving my character a chance to breathe, and then to return fire. As I finished the enemy off, I went to thank my savior, who, believe it or not, had just experienced their very first time with the game. They decided to launch right into "Quick Play" mode instead of starting the campaign, and the game, after giving them a brief tutorial, launched them right into my battle to save my ass. New Orthodoxy does such a great job of bringing its community together that there are already loads of videos of 'killer saves' from early players, and as of writing this review, the game hasn't even officially launched yet. There are, of course, the requisite deathmatch and capture the flag modes, which are framed as 'Combat Simulation' and are shunted off as a sort of sideshow. In New Orthodoxy, Blizzard knows exactly what it has: a revolutionary online multiplayer game that will change forever the way that players interact with one another online. Hopefully, the trolls stay away, though Blizzard promises 'constant monitoring' to preserve the integrity of the game's online community. So far, so good."
    -Alex Stansfield, from Games Over Matter's 9.5/10 review of New Orthodoxy, posted on September 17, 2017

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    Game Spotlight: Cyberwar 5

    Cyberwar 5 is a sci-fi FPS title developed by Psygnosis. It follows the events of Cyberwar 4, taking place in the mid-21st Century in a world torn apart by decades of war and picking up the pieces from the detonation of a "logic bomb" that severely crippled technology around the world. In the aftermath of this event, the remaining superpowers battle it out to secure the world's resources, while extranational groups such as the Power Corps and Blackstone Solutions rival even the most powerful nations in terms of military and technological might. Despite the crippling of the world's technology, computer hackers still hold tremendous power, and perhaps none is more infamous than Lucy Brunstein, AKA Netizen X, who has become the world's #1 most wanted person and is being hunted down by people on all sides of the conflict. She's gone into hiding, and the protagonist, Rafe Symar, has been sent to hunt her down. Rafe is a "hunter" for Blackstone Solutions, the military corporation that rules the United States in the aftermath of the logic bomb's detonation. Cyberwar 5 plays like a cross between a traditional FPS title and an open world exploration game, almost like a sort of faster-paced The Last Of Us, with scavenging and crafting a major part of gameplay. Rafe's weaponry is heavily dependent on cybernetics, and by collecting parts and upgrading his weapons, it's possible to make his guns more powerful and more accurate, and to give them special abilities, including the ability to shoot heat-seeking bullets and to detonate into a variety of different substances, including fire, ice, and EMP bursts. Hacking still plays a major role in the game as well, with Rafe able to hack computers to gain access to new buildings and treasure troves, hack enemies in order to cripple them and disable their weapons, and even hack the environment itself, blasting open manholes and turning security systems against foes (similar to the Watch Dogs games). The player can also have Rafe construct a huge variety of gadgets, with applications from combat to social manipulation. While a few are mandatory, many are optional, and a few are just fun to mess around with in game, giving the player a distraction from firefights and hacking challenges. Unlike Cyberwar 4, with its dual protagonists, Cyberwar 5 focuses on Rafe the entire time, and the player will get to know him extensively, and even make certain decisions for him, somewhat like an RPG. Rafe will interact with a variety of people throughout the game, both friend and foe, and the player will learn extensively of his motivations, as his relationship with numerous characters is developed. With Netizen X as the game's primary antagonist, Rafe interacts with her at times through cryptic messages and comms, and though she's the same Netizen X as ever, she's still suffering from guilt and trauma after the events of Cyberwar 4. As the one who detonated the logic bomb, she's had to deal with the consequences for the past year. Though detonating the bomb did allow her to survive, and also likely prevented an apocalyptic war, it also killed hundreds of thousands of people, and with war still going on, despite being ramped down from what it was before, she constantly struggles with the thought that it was all for nothing and that she killed all those people in vain. Cyberwar 5 of course features an extensive multiplayer mode, with a slightly streamlined selection of modes from Cyberwar 4. Cyber City is no more, but it's replacement is a myriad of mission-based PvP and PvE modes, most of which prove to be quite fun. Deathmatch returns, with more weapons and arenas than ever, and overall, multiplayer doesn't miss a step from previous titles in the series, still as fun and intense as ever. As a full AAA-title, with all the budget that entails, Cyberwar 5 is easily one of the best looking games of its generation, and allows for full utilization of VR on both the Reality and Virtua, while the game also looks gorgeous on the Nexus and Nexus Pro. It runs a bit slow on the Nexus, however, as the console's original version is seriously showing its age, while the game also shines on PC and Mac, especially on high settings. Like Cyberwar 4, the game features an all-star voice cast, headlined by Dev Patel as Rafe Symar, and also seeing the return of AJ Michalka as a now 18-year-old Lucy/Netizen X. Keith David voices General Kenneth, the leader of Blackstone Solutions, while Kristen Bell voices Suzie, Rafe's girlfriend, who works for a highly prominent tech corporation and plays a major role in the game's second half. Lucy Lawless voices Ara, leader of the shattered American division of the Power Corps, while Jeff Bridges (in a brief but memorable appearance) voices Dennis, a hospital worker and retired soldier who serves as one of Rafe's early targets and gives him a critical clue to Blackstone's true intentions and Netizen X's hiding place.

    The first half of Cyberwar 5 sees Rafe battling it out with groups funded by the Power Corps while also hunting down various hackers and rebels on his kill list. As he takes out the hackers on his list, Netizen X begins to interfere with his activities, drawing more attention from Blackstone, and also causing more personal problems for Rafe, especially when a hack attack by Netizen X causes Suzie's life to be threatened. As this is going on, Rafe is getting more and more tips about Netizen X, and eventually resolves to hunt down her comrades from the previous game: Tomas Alvarez, Julie Skalzeny, and Samuel Redd, each of whom are also in hiding and being targeted by Blackstone. While this is going on, we're also learning more about Blackstone's motivations: the organization is essentially set up to keep America on a wartime footing, establishing martial law as the permanent law of the land, ostensibly to protect against attacks from foreign powers, but mostly to protect against the Power Corps, which has been mostly crippled in North America but which still holds large swaths of land throughout the world as their armies remain firmly in power. Netizen X's attacks have been targeting both organizations, and have been growing more and more with each passing day. Eventually, Rafe is able to hunt down Redd, and after a struggle, reluctantly kills him. Julie is a bit tougher to find, and when Rafe finds her, he ultimately decides not to kill her, only for Blackstone troops to do it anyway. Rafe is shaken, but he resolves to hunt down Tomas, knowing that Tomas is the one who can lead him to Netizen X. However, Rafe is also being hunted by Ara and a crack squad of Power Corps troops, determined to eliminate Blackstone's "hunters" in preparation for an invasion. This leads to a mission in which Rafe tracks Tomas down and the two engage in a climactic battle in which Tomas is bested and flees. Rafe gives pursuit, ultimately leading to a spectacular sequence in which Tomas is seemingly killed and Rafe ends up in Netizen X's hideout. When he finds her, however, she's seemingly comatose and hooked up to numerous machines... it seems she's been in a coma for some time, directing the attacks through unconscious brainwave activities. As Rafe approaches, unsure whether or not to kill her, she suddenly awakens and attacks him, but after a few seconds, collapses into a sobbing wreck. Rafe tries to shoot her, but his gun, controlled by cybertech, won't function, disabled by her security measures. Eventually, she composes herself and explains that she put herself under in order to escape her guilt about the logic bomb's detonation, and her activities aren't meant to destroy anything, but to set things right. She's suffering from intense PTSD, and Rafe can't bring himself to put her down. Instead, she asks him to find Tomas, knowing he isn't dead and that Blackstone probably captured him. This launches into the game's second half, where Rafe begins to operate independently of Blackstone, but unlike in Cyberwar 4 where Tomas and Lucy cooperated, Rafe has no desire to cooperate with her, and still plans to kill her after this situation is resolved. Eventually, Rafe realizes the only person he can trust is Suzie, and despite the fact that she does have some ulterior motives (she knows that Blackstone is suppressing America's recovery from the logic bomb detonation), she still helps Rafe, as she and Rafe really do love each other (and Rafe's love for Suzie keeps him from killing Lucy, as he sees similarities in them, especially in how they've both dealt with past trauma). Rafe's activities lead him to a confrontation with Kenneth, while he also teams up with Ara, who helps him track down Tomas in a Blackstone blacksite. Rafe, Suzie, Ara, and Tomas all help Lucy to deal with her own trauma and to focus her hacking activities on taking down Blackstone and the Power Corps, whose increased aggression toward one another threatens an all out war. As Lucy works through her trauma, she comes to realize that technology has been more helpful to humanity than hurtful, and that it's bad humans who have been the primary destructive force on the planet for the past few decades. While Rafe continues his covert activities of killing both Blackstone hunters and Power Corps infiltrators, Lucy focuses on utilizing non-lethal hacking solutions to reduce their influence. Sacrifices are made, including Ara and tragically in a late-game mission, Tomas, who detonates a bomb to prevent a deadly Blackstone hunter squad from killing Lucy. In the game's final mission, Rafe, Suzie, and Lucy coordinate with an allied contingent of military forces to take down the Power Corps once and for all, while in America, Blackstone's influence is diminished by a private hacker army who reveal Blackstone's secrets, leading to the public to turn on them. In the end, while Blackstone remains in power, and Kenneth ultimately remains in charge (he was never a "villain", per se, just someone doing what he believed was necessary, but Rafe is able to convince him to cede power back to civilian leadership after the Power Corps is taken down), the world is now freer than it's ever been, and finally recovering from the effects of the logic bomb. Netizen X remains the world's most wanted hacker, but Lucy, having overcome much of her trauma, is also in a better place emotionally. She gives up her hacker army, telling her followers to go their own way, while she resolves to remain in the shadows, doing good where she can but no longer operating as a major player on the world stage. Rafe and Suzie take on jobs in the new civilian government, with Rafe exchanging his weapons for words, and Suzie put in charge of a new peaceful tech project. The game ends with Rafe proposing to Suzie (who accepts), and Lucy mourning her friends while making contact with a new friend, a young woman hacker much like herself named Cybit. Cyberwar 5 leaves on a high note: the world is not without threats, and the story will continue, but the world is finally getting better, and the heroes who survived can finally enjoy some measure of peace.

    Cyberwar 5 is released on September 25, 2017, to strong critical acclaim (an 87 on Metacritic). Though the game isn't quite as revolutionary as Cyberwar 4, it's still seen as one of the best FPS titles of the year, with a highly satisfying campaign mode and a multiplayer mode sure to thrill longtime fans. AJ Michalka's vocal performance as Lucy/Netizen X is particularly highly praised for its realistic depiction of someone suffering from intense trauma, and though her performance as the character had won praise before, Cyberwar 5 takes that praise to the next level. She would win nearly every video game voiceover award given out in 2017, her performance even more highly praised than that of Brittany Saldita's in Assassin's Creed IV, comparable to the level of praise earned by Troy Baker and Ashley Johnson for The Last Of Us IOTL. Netizen X's story would continue in story-focused spinoff titles (think Life Is Strange-esque adventure games), while future mainline Cyberwar games would feature different protagonists and mention the character only in passing, ending her "arc" in the franchise's main storyline but allowing the character to live on through smaller scale games. Commercially, the game is an enormous success, becoming the fastest selling video game since 2014's Grand Theft Auto III and moving more than ten million units worldwide in its first week of release. Its total sales would go on to mirror that of its exceedingly successful predecessor, becoming one of the best selling games of its generation.

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    Other Significant Titles For September 2017:

    Terminus
    : A first-person shooter/horror title which heavily utilizes virtual reality, the game features a customizable protagonist who explores hidden tunnels beneath a city, through which strange creatures have been emerging. Though the game is compared to Project Gonzo, the protagonist is much more proactive in taking down the creatures, and it's more like a shooter with lots of cinematic elements. It gets a lot of praise for the graphics, VR, and storyline, and is a beautiful showcase for the Reality Neo when it's released the next month (the game's graphics are already optimized for it, so it's ready to go when the Neo launches without needing an update) though the generic gameplay leaves something to be desired, and the lack of multiplayer also hurts.

    Yakuza 6: The popular open-world RPG series continues on the Virtua. The game plays much like its OTL counterpart, though of course, the plot is somewhat different due to various butterfly induced changes to the series. Unlike IOTL, the Yakuza series will likely keep its familiar format for its seventh mainline installment, we won't be seeing anything similar to Like A Dragon ITTL.

    Infinity Blade III: The third installment of this somewhat popular dungeon crawling RPG series comes to the Gemini and is fairly popular, like the two previous games in the series. It plays a lot more like a Souls-like game than previous two titles in the series, and the graphics are gorgeous for a handheld game. The element of death and rebirth plays a heavy role, as when your character dies, you come back as that character's direct descendant, with dungeons changing to reflect the passage of time. It's the best reviewed game in the series thus far, and is considered a minor hit on the system.

    Yakuza Haruka: This spinoff of the Yakuza series, released alongside its console big brother, stars Haruka, Kazuma's adopted daughter, in her own adventure that plays very similarly to the console games, with a huge variety of missions to undertake and things to do. Though the game does win a lot of praise for bringing the full gameplay of Yakuza to a handheld console (other Yakuza games have been ported over before, though this is the first original title to make the leap), it is seen as a bit derivative of other games in the series, limiting some of its critical potential. Still a strong seller, especially in Japan.

    The Hidden City: A noir-themed open world RPG in which you play as a detective in the city of Greylake who solves mysteries while uncovering the city's dark secrets. Once a heavily hyped game, which fans affectionately nicknamed "NoiRPG", The Hidden City is released to a bit of a disappointing reception, as its open world promises aren't all kept, and the game is ultimately seen as being inferior to its more linear and stylized cousin Volare. It misses out on nearly every major gaming award, reviews are only decent, and it takes its place as one of 2017's biggest critical and commercial disappointments alongside The Gatherer.

    Fightfest: A combination of Fortnite and the Royal Rumble, Fightfest is a battle royale game with physical brawling moves replacing guns and blasters. It takes place in a biker town similar to Sturgis, South Dakota, and sees 100 competitors brawl it out until only one is left standing. Got a lot of hype after its reveal in 2016, but was a bit more muted at the time of release. It's definitely a fun game, with a surprisingly deep combat system and some wacky visuals, though Activision's use of DLC in an already full-priced game gets a lot of criticism. Despite a slow start, it actually remains popular for quite some time after release, and actually builds in popularity in 2018, after 2017's holiday games are all released. While nowhere near as successful as OTL or TTL's biggest battle royale games, it carves out a niche and makes Bobby Kotick a lot of money.
     
    The Amazing Race Canada, Season 5
  • The Amazing Race Canada: Season 5: Happy Birthday Canada!

    This season coincided with Canada's 150th birthday. Therefore, there were several challenges that were labeled "150 Challenges" and take a look at Canadian history. Though they didn't go to Vimy Ridge for whatever reason.

    Anyway, this season was filmed from late April to late May 2017.

    The Cast

    Korey and Ivana: Best friends and personal trainers. They are wonderful competitors.

    Dan and Riya: Friends and YouTube creators. Apparently they are gamers but I never met them.

    Adam and Andrea: Siblings. They are fun.

    Sam and Paul: Dating. Good competitors.

    Karen and Bert: Married couple. They are a good team.

    Kenneth and Ryan: Best friends. They can be annoying but I like them.

    Megan and Courtney: Cousins. Again they can be annoying but there are times when you can like them.

    Zed and Shabbir: Father and son. Great guys, lots of spirit.

    Andrea and Ebonie: Business partners and friends. They met on the Canadian version of Project Runway. They can be devious.

    Aaron and Deb: Mother and son. They do their whole race in suits as they work in a funeral home and they are used to it.

    The Race

    Leg #1: "Who's the Python?"

    Original Air Date: July 4, 2017.

    Starting at Signal Hill National Historic Site in St. John's, Newfoundland and Labrador, teams have to go to Cabot Tower to decipher a Morse code message being translated over a HAM radio (Vancouver Capilano Bridge). The next clue (which has their Credit Card with $300 on it), tells them to fly to Vancouver and search the area around Capilano Suspension Bridge for a falconer who will get them their next clue. Teams then go the statue of "Gassy Jack" Deighton in Gastown.

    Teams then go to the Fairmont Hotel Vancouver for the Roadblock. In this Roadblock (which is a 150 Challenge), one team member has to tightrope walk 14 storeys across the front of the hotel. After this teams get the Detour: Pedal or Paddle. In Pedal, teams travelled to Sunset Beach where, riding bicycles, they had to complete two bike polo drills. First, each team member while riding a bicycle had to maneuver the ball using a plastic mallet through a series of cones. They then had to pass the ball back and forth to each other and score one goal to receive their next clue. In Paddle, teams joined a dragon boat racing crew. One team member helped paddle, while the other steered the boat with an oar through a course in False Creek using specific commands. Upon completing the course, they received their next clue. Teams then go to the Pit Stop: inside the VanDuesen Botanical Gardens hedge maze.

    1. Adam and Andrea 12:13 P.M. Won a trip for two to Barcelona, Spain

    2. Sam and Paul 12:30 P.M.

    3. Korey and Ivana 12:31 P.M.

    4. Zed and Shabbir 12:35 P.M.

    5. Kenneth and Ryan 1:30 P.M.

    6. Karen and Bert 1:34 P.M.

    7. Andrea and Ebonie 2:03 P.M. PENALIZED 2 hours for not completing the Morse code task in St. John's.

    8. Megan and Courtney 2:05 P.M.

    9. Aaron and Deb 2:35 P.M.

    10. Dan and Riya 3:15 P.M. ELIMINATED.

    Leg #2: "Stop playing with my hose!"

    Original Air Date: July 11, 2017.

    Getting $350, teams fly to Fort McMurray, Alberta, which at the time was still recovering from the 2016 wildfire. Once there, teams go to Wild Play Park in Vista Ridge for the Roadblock. In this Roadblock, one team member had to search the aerial adventure park for three colour-coded pieces of the next clue in pouches scattered among the park's 50 platforms. Additionally, three of the pouches contained an Express Pass. A team could claim more than one Express Pass, but they must give any extra away by the end of the third leg. Kenneth and Ryan get all three and give one to Karen and Bert and the other to Andrea and Ebonie.

    Teams then go to the Fort McMurray Fish and Game Association for the Detour: Pump It or Pull It, both have a five station limit. In Pump It, a 150 challenge, teams travelled to a RM of Wood Buffalo Fire Department training ground. After suiting up as firefighters, teams had to carry a 120 pounds (54 kg) water pump to a nearby reservoir and figure out how to correctly operate the pump. After attaching a fire hose, they then had to completely extinguish a controlled fire 50 feet (15 m) away to receive their next clue. In Pull It, teams travelled to the Fort McMurray Fish and Game Association Gun Range, where they had to shoot a total of 15 clay targets with a 20-gauge shotgun, alternating partners after every 3 shots, to receive their next clue. Teams then go to a helicopter hanger, calculate the helicopter's centre of gravity from the previous trip and then fly to SMS Shell Stadium at Shell Place on MacDonald Island. From there they go to the Pit Stop: The 16th hole at the Miskanaw Golf Club.

    1. Andrea and Ebonie 11:43 A.M. Won a trip for two to Auckland, New Zealand

    2. Kenneth and Ryan 12:03 P.M.

    3. Megan and Courtney 12:22 P.M.

    4. Zed and Shabbir 1:02 P.M.

    5. Sam and Paul 1:48 P.M.

    6. Korey and Ivana 2:00 P.M.

    7. Karen and Bert 2:09 P.M.

    8. Adam and Andrea 2:57 P.M.

    9. Aaron and Deb 3:50 P.M. ELIMINATED.

    Leg #3: "Like ducks in the woods."

    Original Air Date: July 18, 2017.

    Getting $450, teams fly to Castlegar, British Columbia. Once there, teams travel in a 2017 Chevrolet Bolt EV (whoever drove most effectively won $5,000) to Zuckerberg Island. Here teams have to, using an example, find one difference in one of nine campsites. After a brief, though unaired, stop at Chances Casino, teams go to Oso Negro Coffee Roastery in Nelson. Teams have to deliver two blends of specialty coffee to get their next clue. Teams then go to Kootenay Lake for the Roadblock. This Roadblock requires one team member had to put on a wetsuit and swing from a cord beneath the Nelson Bridge, known locally as the "Big Orange Bridge", letting go to land as close as possible to a buoy holding their clue. They then had to swim the rest of the way across Kootenay Lake to the dock where they would reunite with their partner.

    Teams then get the Detour: Strike It or Throw It. Both take place at Selkirk Community College For The Arts. In Strike It, teams had to use provided blacksmith tools to forge red-hot irons into two coat hooks matching a given example. Once both were approved, they received their next clue. In Throw It, teams had to use a potter's wheel and provided tools to correctly "throw" two ceramic cups from clay. Once both were approved, they received their next clue. Teams then go the Pit Stop: Kokanee Creek Provincial Park.

    1. Korey and Ivana 2:10 P.M. Won a trip for two to Chicago.

    2. Kenneth and Ryan 2:34 P.M. Won $5,000.

    3. Zed and Shabbir 2:36 P.M.

    4. Megan and Courtney 3:14 P.M.

    5. Karen and Bert 3:58 P.M.

    6. Sam and Paul 4:23 P.M.

    7. Adam and Andrea 4:52 P.M.

    8. Andrea and Ebonie 5:40 P.M. ELIMINATED.

    Leg #4: "That's a workout and a half."

    Original Air Date: July 25, 2017.

    Getting $290, teams fly to Vancouver and go to the Sinorama Tours Office in Richmond and pick up a travel pack and a clue telling them to travel to Beijing. On arrival, teams have to go to Juyong Pass and memorize and give a tour in English, French and Mandarin. Then they have to get to the Canadian Embassy in Beijing and interrupt a ball hockey game for the Detour: In Sync or In Line, both of which take place at Ying Tung Natatorium. In In Sync, teams had to synchronized dive from the 5 meters (16 ft) platform into the pool. They received their next clue once they earned a combined score of 20 or more from the three judges. In In Line, teams had to dress in colorful costumes and correctly perform a dance routine on the terrace combining a flash mob and line dancing to receive their next clue.

    Teams then go to Ren Yi Tang, a traditional pharmacy, for the Roadblock. In this Roadblock, one team member was given three ingredients to fill a prescription herbal remedy, written in Chinese characters, and had to search among 800 drawers for the one with the corresponding characters. Once all three ingredients were found, they had to weigh the correct doses to receive their next clue. Teams then go to the Pit Stop: Drum Tower Square. There they are told to keep going.

    1. Zed and Shabbir 1:21 P.M. Won a trip for two to China.

    2. Megan and Courtney 1:45 P.M.

    3. Korey and Ivana 2:10 P.M.

    4. Kenneth and Ryan 2:11 P.M.

    5. Sam and Paul 2:12 P.M.

    6. Karen and Bert 2:17 P.M.

    7. Adam and Andrea 3:22 P.M.

    Leg #5: "That was not a good chaser."

    Original Air Date: August 1, 2017.

    Continuing from the previous leg, teams get $340 and instructions to take a train to Shanghai. There they have to find Tock's Montreal Style Deli where they repeat the Mandarin phrase they learned in the previous leg to get their next clue. Teams now fly to Bangkok, Thailand. On arrival, they have to go to the Caturday Cafe where they find the Fast Forward. Teams who chose to attempt the Fast Forward travelled to the grounds of the National Stadium of Thailand, where they participated in the Thai sport of hoop takraw. The first team to kick the ball into the hoop once won the Fast Forward. Adam and Andrea go for it, beating Sam and Paul for it.

    The teams that don't do the Fast Forward, go by water taxi to the Artist's house and, dressed in black, they participate in a traditional Thai puppet show, which includes audience interaction. Teams then get the Detour: Bling It or Shred It. In Bling It, teams travelled to Wat Ratchanatdaram, where they would choose a tuk-tuk to decorate. Once chosen, they had to compare two decorated tuk-tuks to determine which decorations are identical on both, including one of the plush pandas and elephants they were given back at Vancouver and Beijing. They then had to search the nearby Amulet Market and Khlong Thom Center to buy the decorations to affix to their chosen tuk-tuk. Once all details were correct, they would receive their next clue. In Shred It, teams travelled to Flow House, where each team member had to maintain their balance surfing an artificially-generated wave, receiving their next clue once both team members successfully grabbed a flag hanging overhead. After that, teams go to the Pit Stop: Wat Thewarat Kunchorn Worawihan Temple.

    1. Adam and Andrea 12:10 P.M. Won a trip for two to Thailand and China.

    2. Zed and Shamir 1:59 P.M.

    3. Korey and Ivana 2:12 P.M.

    4. Meghan and Courtney 2:54 P.M.

    5. Kenneth and Ryan 3:00 P.M.

    6. Karen and Bert 3:30 P.M.

    7. Sam and Paul 4:22 P.M. ELIMINATED.

    Leg #6: "We just saw Johnny Mustard!"

    Original Air Date: August 8, 2017.

    Receiving $400, teams fly to Canada's capital Ottawa, Ontario. On arrival, teams go to the Ottawa 2017 Cauldron outside Ottawa City Hall and get the clue from Mayor Jim Watson. Teams then go to Hog's Back Falls and arrange a red or white car into one of the letters in Canada. After that, teams go to the RCMP Stables for the Roadblock. In this Roadblock, one team member had to suit up as an RCMP officer and properly groom a show horse from front to back. Next, they then had to correctly attach tack and a saddle to the horse. Finally, once approved by the supervising officer, they had to ride the horse into the practice arena and join in the RCMP Musical Ride to receive their next clue.

    Next teams get the Detour: Tiptoe Through the Tulips or Get the Picture. In Tiptoe Through the Tulips, teams travelled to Commissioners Park, where they had to assemble a vendor cart for the Canadian Tulip Festival. Once built, they had to search the park for 12 buckets containing tulip bouquets of matching colours and assemble them to match the display on a completed example cart to receive their next clue. In Get the Picture, teams travelled to the Canada Council Art Bank, where they had to use the computer database to find 20 specified artwork by matching serial numbers and, once found, photograph each. They then had to place the correct 20 photographs into an album to receive their next clue. Teams then get to the BeaverTails Cafe in the ByWard Market and find the U-Turn, which no one uses. Teams then cross the river into Gatineau, Quebec and go the Canadian History Hall in the Canadian Museum of History where they have to take the Canadian Citizenship Test. Once both team members get at least 15 out of 20 questions right, they can go to the Pit Stop: a terrace overlooking the Ottawa River and the Houses of Parliament.

    1. Zed and Shamir 2:10 P.M. Won a five city cross Canada tour.

    2. Kenneth and Ryan 2:25 P.M.

    3. Korey and Ivana 3:20 P.M.

    4. Adam and Andrea 4:17 P.M.

    5. Karen and Bert 4:47 P.M.

    6. Meghan and Courtney 5:09 P.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #7: "That's some family."

    Original Air Date: August 15, 2017.

    Getting $400, teams fly to Deer Lake, Newfoundland and Labrador. On arrival, teams head to the Bank of Montreal Branch in Corner Brook. There they get a message from their loved ones telling them to get to the Gros Morne National Park Discovery Centre. Here Meghan and Courtney run into their Speedbump: getting a combined 25 points in archery. Then they can join the other teams in Woody Point (which is within the park) for the Detour: Find Your Dory or Family Story. In Find Your Dory, teams had to use four oars (two oars each) to row a dory boat around Bonne Bay to spot a lobster trap along the shore containing their next clue. After retrieving the clue, they rowed back to the starting point. In Family Story, teams made their way to a mock Viking camp and dressed in period costume. They had to listen to impersonators of three Norse Gods – Loki, Odin, and Thor – describe their ancestry and descendants. They then had to correctly fill in a family tree using stones carved with the given names (as well as some misleading names) to receive their next clue.

    Teams then head to the Corner Brook Centre Bowl for the 150 Challenge Face-off. In this Face-off, teams compete in a full 10 frame game of five pin bowling. The team with the most points wins. The final losing team has to serve a penalty. Teams then go to Swirsky's Theater and Music Hall for the Roadblock. In this Roadblock, one team member has to choose and memorize twelve jokes from a list of fifty and successfully perform a stand-up comedy act on stage to receive their next clue from comedian Trent McClellan. Some of the jokes were intentionally duds. If they failed, they would be pelted with fruits and vegetables by the audience. Teams then go to the Pit Stop: The Captain James Cook National Historic Site Lighthouse.

    1. Kenneth and Ryan 1:19 P.M. Won a trip for two to Rio de Janeiro, Brazil

    2. Korey and Ivana 1:45 P.M.

    3. Zed and Shamir 2:20 P.M.

    4. Adam and Andrea 2:49 P.M.

    5. Meghan and Courtney 3:59 P.M.

    6. Karen and Bert 4:00 P.M. ELIMINATED.

    Leg #8: "Not what I was thinking."

    Original Air Date: August 22, 2017.

    Receiving $350, teams fly to Panama City, Panama. Once there, they go to the Frank Gehry designed Biomuseo. Teams then go to Paseo Esteban Huertas in Casco Viejo for the Roadblock. In this Roadblock, one team member had to choose and memorize an intricate mola pattern at a marked kiosk, then search the streets and plazas of Casco Viejo for the one Kuna woman among many who was wearing the matching pattern on their dress. Once they found the correct woman, they had to escort her back to the kiosk, where they would receive their next clue.

    After this, teams immediately got the Detour: Up For a Drink or Down For the Count. In Up For a Drink, teams travelled to Hotel Las Clementinas, where they would find beers from Casa Bruja Microbrewery. They then had to taste and identify five flavours of craft beer, then label the flavours correctly to receive their next clue. In Down For the Count, teams travelled to a boxing gym, where both team members had to memorize six combinations of boxing moves, then each get into the ring and perform all six in succession against a professional to receive their next clue. Teams then go to Sports Complex Escuela Dr. Belisario Porras, put on drum major uniforms and participate in a baton twirling routine to get the next clue. The clue given was a photograph of Jon in front of a "Panamá" sign. Teams had to figure out that this sign was located at Parador Fotográfico on Cinta Costera, the Pit Stop for this leg. However, there were two identical signs along the coast (the other one is located at the Causeway Islands), so they had to make note of the background details in the photograph to determine which location was the correct one.

    1. Zed and Shamir 1:18 P.M. Won a trip for two to New Orleans.

    2. Korey and Ivana 2:00 P.M.

    3. Kevin and Ryan 2:19 P.M.

    4. Adam and Andrea 3:15 P.M.

    5. Meghan and Courtney 4:00 P.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #9: "Like finding a needle in a stack of needles."

    Original Air Date: August 29, 2017.

    Getting $390, teams fly to Regina, Saskatchewan. On arrival, teams go to Douglas Park Elementary School, where they make a Grant a Wish come true, by squeezing out a pitcher of orange juice and serving it to the kids. Teams then go to the Aulie Family Farm where Meghan and Courtney find the Speedbump: cleaning out a horse stall and then putting down fresh hay. They then join the other teams, at the same place, for the Detour: The Cart or The Horse. In The Cart (A Canada 150 challenge), teams had to maneuver a self-propelled grain auger to a grain cart, locate the auger's screw conveyor power switch, then shovel 1,000 pounds (450 kg) of Canadian-developed canola seed into the auger's mouth and convey it into the grain cart to receive their next clue. In The Horse, teams had to lead an auction for a Clydesdale horse. One team member was the auctioneer who had to memorize and recite the horse's story to bidders, and call out asking prices. The other team member was the bid catcher who had to relay bids to their partner both verbally and with hand signals. They received their next clue once selling the horse for a price of at least $6,000 Canadian.

    Teams then head to the Dog River Hotel where the Double U-Turn is (which no one uses). Teams then head to Crescent Park in Moose Jaw and stack soup cans into the shape of a maple leaf. After that, teams head to Grandpa's Garden in the Moose Jaw suburb of Caron for the Roadblock. In the Roadblock, one team member had to dress as a beekeeper and search the honeycombs of a hive of 20,000 honey bees for the one queen bee and correctly point her out to a judge to receive their next clue. Teams then go to the Pit Stop: Hanger 7 of 15 Wing Moose Jaw Canadian Armed Forces Base in Bushell Park.

    1. Korey and Ivana 12:07 P.M. Won a trip for two to Costa Rica

    2. Kevin and Ryan 12:59 P.M.

    3. Adam and Andrea 1:13 P.M.

    4. Zed and Shamir 1:46 P.M.

    5. Meghan and Courtney 2:22 P.M. ELIMINATED.

    Leg #10: "They are all over YOU!"

    Original Air Date: September 5, 2017.

    After receiving $325, teams fly to Sault Ste. Marie, Ontario. On arrival, teams have to go to a specific spot on the Agawa Canyon Railway. There they get on a train for the last Canada 150 challenge: during a 30 minute train ride, memorize the names and artists of 14 paintings by artists of the Group of Seven and then go to another car and identify them. If they don't do it in thirty minutes, they have to stay on the train and start again. After this, teams get the Detour: Alpac-It or I'll Cast It. In Alpac-It, teams travelled to the Mockin'bird Hill Pioneer Farm, where they had to lead two alpacas through an obstacle course of nine obstacles, without knocking any down, in a time of three minutes or less to receive their next clue. In I'll Cast It, teams travelled to Kinsmen Park, where they put on hip waders and entered Kinsmen Lake. Here, each team member had to cast their rod to hit three floating targets by fly fishing to receive their next clue.

    Teams then go to the John Rhodes Community Pool where they find the final Face-Off. On a circular curling sheet, teams competed against each other in Crokicurl – a recently developed game that is a cross between curling and the Canadian-created board game crokinole. Each ring has a specific point value. Across from their partner, each team member took turns throwing six curling stones, attempting to knock out their opponent's stones while keeping theirs in place to score the most points. If the opposing stone is in play, it must be hit. If a stone lands in the direct centre, or button, it is worth 20 points and the stone is removed from play. After all stones are thrown, the team with the higher score received the next clue. The team who arrived earlier had the choice of taking their turn first or second. The last team remaining will wait out a time penalty before moving on. Teams now travelled to Entomica in Mill Market for the Roadblock. This Roadblock requires the team member not performing the Roadblock had to insert their head into a plexiglass box, after which four species of live giant cockroaches were dropped on them. The team member who was performing the Roadblock then had to count the correct number of each species to receive their next clue. Teams then go to the Pit Stop: Topsail Island in Bellevue Park.

    1. Zed and Shamir 2:20 P.M. Won a trip for two to Cape Town, South Africa.

    2. Korey and Ivana 2:53 P.M.

    3. Kenneth and Ryan 3:40 P.M.

    4. Adam and Andrea 4:15 P.M. ELIMINATED.

    Leg #11: "Canada is coming together like a piece of cake!"

    Original Air Date: September 12, 2017.

    Getting $350, teams fly to Quebec City, Quebec. Once there, they get to the Airport Control Tower where they find the next clue. From there, teams get to Montmorency Falls where they find the Roadblock. In this Roadblock, one team member had to attach a harness and a climb down a cargo net suspended from the pedestrian bridge over the 276 feet (84 m) waterfall to retrieve their next clue, then climb back up to reunite with their partner. Teams then go to Place de Bordeaux in the Saint-Roch neighborhood of Old Quebec. With one team member as driver and the other as dispatcher, teams chose a bike rickshaw. Using only a location list, map with street names and places written in French, and walkie-talkies, the dispatcher had to give the driver directions through the streets of Old Quebec to pick up three passengers carrying a card colour-coded to each team, and transport them to their proper destination, after which each would give the card to the driver. After returning to Place de Bordeaux with all three cards, they received their next clue.

    Teams then go to the Carnaval de Quebec warehouse and search amongst the figurines of Bonhomme, the snowman mascot of the Carnaval, for a box of chocolates from Erico Chocolatier, with the words trade me in on the bottom for the next clue. Teams then go to Erico and give the box for the next clue. After this, teams head to Édifice Marie-Guyart – Observatoire de la Capitale for another Roadblock. In this Roadblock, who did not perform the first Roadblock had to pull themselves up the side of the 31-storey Édifice Marie-Guyart, Quebec City's tallest building, to the rooftop. Once there, they had to search the city to spot a yellow and red Race flag on the roof of their next destination, the Morrin Centre, then take the elevator back down to reunite with their partner. At the Morrin Centre, teams have to put together a 150 piece puzzle together in the library, then put the correct six Canada 150 challenge cards on the cities where they took place to get the next clue. Teams then go to the finish line: Parc des Ancêtres.

    1. Korey and Ivana WIN.

    2. Kenneth and Ryan PLACE.

    3. Zed and Shamir SHOW.

    The Review

    This is at the bottom of the list by default. Not saying it was bad, just saying that's the way these things go sometimes. The amazing thing about that season that I should mention is that Ivana ran the latter half of the season with a cracked spine. She's ok now but that is something else. Apparently she got it during the diving challenge in China. Next time, see you next year.

    -Globetrotting: An Amazing Race Blog by R.C. Anderson for the website Reality Rewind, September 15, 2017.
     
    Bonus: An Ocean Of Sonic The Hedgehog News
  • Game Spotlight: Sonic Ocean

    Sonic Ocean is a 3-D action-adventure/platformer game exclusive to the Apple Virtua, and serves as the follow-up to 2015's hit title Sonic: The Rings Of Order. Sonic Ocean even utilizes the same engine, though it's a somewhat pared down game from The Rings Of Order, with less content but significantly better graphics and animation (which really shine on a 4K TV with the Virtua S). It takes place on a water-covered world called Blue Ocean (overall, Blue Ocean is about 4% land and 96% water), where Sonic and his friends have arrived to stop Eggman from harvesting Blue Ocean's rich resources and awakening a creature known as the Leviathan, which has the power not only to destroy Blue Ocean but to shatter entire worlds. Sonic Ocean takes place mostly under the surface of the ocean, but unlike in other games where going underwater hampers the player's movement, Sonic Ocean allows Sonic and friends to move underwater in much the same way as they would on land, though a combination of swimming and "water dashing", while oxygen also isn't a problem thanks to some special biomechanical attachments that Sonic and his friends receive before entering the first of the game's seven Zones (six mandatory, one secret). Sonic is the game's main playable character, and is joined by Amy, Tails, Knuckles, Corona, Shadow, and two new characters: Dorri the Otter and Mekkler the Mole. Dorri is an adventurous character who can swim extra fast and is able to utilize special water-based abilities in combat, while Mekkler uses unique tech and has at least one underwater vehicle. The player can utilize any character in any Zone, with the exception of Mekkler, who is limited to certain segments of the game's fourth, fifth, and sixth Zones and serves as a technical advisor to the heroes otherwise. Even though much of the game takes place underwater, it IS possible to go on land in certain Zones, and it's also possible for Sonic, Shadow, and Dorri to run across the water's surface, allowing them to skip certain areas and also reach some inaccessible places. Each character has their own specialty moves and secrets in the game, and it's up to the player to choose who best fits their playstyle (though in order to get all the game's secrets, you'll have to master them all). Sonic Ocean features significantly improved graphics over the already excellent looking Rings Of Order, though to get the most from these improved graphics, a Virtua S is required. The game's soundtrack is a mix of upbeat, high-energy pieces (for above the ocean's surface and slightly below), and atmospheric, poignant themes (for the deep ocean areas). Ashlyn Selich and Richard Horvitz join the game's cast as Dorri and Mekkler respectively, while most of the other actors from Rings of Order reprise their roles. The game itself progresses fairly linearly through the six storyline Zones, with most of the exploration done within zones, not between them. Clearing one Zone's boss will open up the next one, and the Zones tend to take Sonic and friends deeper and deeper into the ocean as the game progresses. There's the Clear Blue Zone, which alternates between shallow lagoons and beach areas, the Mermaid Mirror Zone, which has Sonic and friends venturing into a series of caves to rescue some mermaids from one of Eggman's machines, the Spaceship Graveyard Zone, in which Sonic and friends swim through a series of spaceships that have crashed into the planet and sunk to the bottom of the sea, the Oceanlab Base Zone, in which Sonic and friends swim around and through a series of "Sealab"-like facilities built by an ancient set of explorers, now being used by Eggman, the Abyssal City Zone, in which Sonic and friends liberate an underwater city from Eggman's goons, and finally, the Leviathan Domain Zone, in which Leviathan has been freed and in which Sonic and friends have to stop both Eggman and the monster. The game's secret Zone is the Blue Moon Zone, in which Sonic and friends are able to blast off to a moon comprised entirely of water, exploring and performing a series of difficult challenges. Sonic Ocean is one of the least story-dense games in the series thus far, with mostly short cutscenes between Zones, while the new characters aren't really all that developed. Both the game's relatively short development time and the desire by the series' writing team to have a more lighter hearted Sonic game than The Rings Of Order informed the decision to focus more on gameplay and graphics and less on story, a decision which does disappoint some fans.

    Released worldwide on September 19, 2017, Sonic Ocean is a massive commercial hit. Though it doesn't top sales charts long, thanks to the release of Cyberwar 5 the very next week, the game does have extremely strong sales legs amongst families during the holiday season, and it would stay near the top of the Virtua sales charts the remainder of the year. The strong sales would come despite a fairly mediocre review score average in the high 7s/low 8s. The game's graphics would be praised, as would the game's ability to make underwater Sonic gameplay fun, but the game's relatively short length compared to other 3D Sonic titles, the significantly lacking story, and the cookie cutter gameplay would all be criticized, and compared to The Rings Of Order, it would win relatively few rewards. Despite this, Sonic Ocean would be considered an unabashed sales success, becoming one of the best selling games of 2017 despite its Virtua exclusivity. Though it would go on to be one of the series' more forgettable titles, it would help to lay the groundwork for a much more epic Sonic title that Apple hoped to have ready as both a swan song for the Virtua and a launch title for its successor, and work on the new Sonic console game would begin even before Ocean's release.

    -

    Disney's Sonic Renewed For Third Season Ahead Of Season 2's Premiere

    Disney's hit CGI animated adaptation of the Sonic The Hedgehog video game series has been renewed for a third season, ahead of its second season premiere next week. Early renewal, while not common, isn't all that rare either: Disney's new live action sitcom She's Got It, co-produced by pop superstar Selena, was picked up for its second season last month, even though the first season won't be debuting until October. The news was somewhat expected, as Sonic the Hedgehog is currently the Disney Channel's highest rated animated series. It's ahead of fellow animated hit Goldilocks: The Series, which is currently in the middle of its own second season and has also been renewed for a third. The Sonic series, which chronicles the adventures of Sonic and his friends Tails and Knuckles as they battle the diabolical Eggman and other foes, is considered to be the best adaptation of the ultra-popular game franchise to date by many fans, even moreso than the 1990s animated series which aired on Saturday mornings, which was previously considered the gold standard of Sonic adaptations. While the first season started out with just Sonic and Tails, as the season's 26 half-hour episodes progressed, they were gradually joined by allies including Amy Rose, Corona the Butterfly, and Knuckles the Echidna among several others, including a few characters original to the series. The writing staff includes numerous members of the Pixar team responsible for the hit 2014 movie, and though the CGI isn't nearly as high quality as the theatrical film, it's earned praise from many animation critics for being some of the best CGI for an animated television series, exceeding the quality of cutscenes from the recent Virtua games. Season 2 is expected to introduce a brand new villain, Dark Electro, who will usurp Eggman's role as the series' primary antagonist as he spreads powerful evil energy across many different Zones. Giancarlo Esposito, best known as Revel from NBC's hit superhero drama Powers, will voice Dark Electro, while Meaghan Martin (Betty Cooper from Welcome To Riverdale and Kimber Benton from the Jem movies) will voice the new hero Adrena, an old friend of Corona's who teams up with Sonic after Dark Electro's evil magic infects the Zone where she once lived.

    Season 2 of Sonic The Hedgehog premieres Saturday, September 23rd, and is expected to get a promotional boost from the series' latest game Sonic Ocean, which released today.

    -from an article on Deadline, posted September 19, 2017

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    Pixar's Sonic Sequel Already Projected To Be Biggest Animated Film Of All Time

    Next year's Sonic The Hedgehog 2, which is scheduled to be released in June 2018, is projected by box office analysts to be the most lucrative animated film of all time, both domestically and worldwide. Pixar's original Sonic the Hedgehog film, released in 2014, was a smash success, making more than $380 million at the domestic box office and $1.05 billion worldwide, good for #2 on both charts behind 2012's Goldilocks. Sonic the Hedgehog 2 is expected to surpass both the original film and Goldilocks, with analysts at HollywoodFutures.com, which projects box office earnings for future films, predicting a $520 billion domestic take and a $1.3 billion international box office tally. This is based on the success of the original Sonic film, which was not only a massive financial success, but a critical success as well, achieving an 88% positive rating on the movie review aggregation site Rotten Tomatoes.

    Details about the film are somewhat scarce, but we do know that it will revolve around the classic villain Chaos, as seen in the film's first teaser poster. The poster depicted Chaos with a humanoid figure inside, which has been revealed to be a "new villain" by the film's creative director, Phil Johnston. The poster also bore the cryptic words "CHAOS CONTROL", indicating that this new villain may be using the power of the Chaos Emeralds to control Chaos itself. According to Johnston, who gave a few more tidbits in an interview with D23.com, the movie will have a "darker" tone than its predecessor, and will push Sonic and his friends to their limits as they struggle to battle this powerful foe. We don't yet know if Eggman will be returning, but considering that he was imprisoned at the end of 2014's film and not killed, he's likely to play a role in the upcoming movie as well.

    Of course, the upcoming Sonic film will have competition in the form of the upcoming Super Mario Bros. animated movie, though that film is expected to come out later in the year, giving Pixar's Sonic sequel a head start. According to Hollywood Futures, the new Mario movie is only expected to gross around $300 million domestically, which, if both projections bore out, would keep Sonic 2 as the most lucrative animated film through 2018, barring an unexpected hit amongst the year's remaining animated fare.

    -from an article on Box Office Scouter, posted on September 28, 2017

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    Christina Grimmie: We're starting off this week's gaming news with a big announcement from Apple. The company has officially announced that they're working on a Sonic The Hedgehog theme park, expected to open sometime in the early 2020s. The new theme park will be constructed in Irvine, California, and will feature rides and attractions based on Sonic and his friends, allowing visitors to experience the thrills of the games in real life for the first time ever. Guys, this is pretty huge news, isn't it? Not only is it Apple's first theme park, but it's a theme park based on Sonic... what do you think?

    Avan Jogia: I think this is pretty dope. I mean, you've got the Super Nintendo World parks, and there are eight of those, but they're not really their own theme parks, they're smaller areas either built onto existing theme parks or they're part of a larger building, like the one in the Mall of America. This is a whole Sonic theme park, and it looks like it's going to be pretty big too.

    Christina: Yeah, I've been to three of the Super Nintendo World parks, and they're all really cool... but they are kind of small, so the idea of a huge Sonic park, yeah, I'm excited.

    Austin Watson: There's already a ton of theme parks over in that area of the country, isn't there? Disneyland is there, you've got Knott's Berry Farm... how well is Sonic gonna be able to do compared with Disneyland?

    Avan: I'm wondering why they didn't build a Sonic area inside Disneyland, considering that Disney-Pixar is doing the Sonic movies. Apple and Disney have a pretty good relationship, I guess Steve Jobs wanted to build his own park?

    Christina: Maybe Disney didn't want Sonic getting in the way of all their other characters.

    Bryce Papenbrook: What, they're scared Sonic and Mickey Mouse were gonna fight?

    Christina: I'd like to see that!

    Austin: I'd definitely come to Disneyland to see Sonic and Mickey throw down.

    Christina: More details about the park will be coming in the next few months, but it says the park will focus on thrill rides, which, I think, it's kinda obvious, right? The Sonic games are basically like big roller coaster tracks anyway, so it kind of makes sense that the park will have lots of fast roller coasters.

    Avan: Yeah, you can't do a Sonic the Hedgehog park without fast rollercoasters, it wouldn't make sense.

    Christina: I have to imagine they want guests to really feel like Sonic, running through all those loops, it's going to be pretty sweet I think, and it's nice to see the theme park industry kind of bouncing back after all the problems they had with the Kings Island tragedy and the recession.

    Mari Takahashi: I've heard that this is the first major theme park to be constructed since the Son of Beast disaster. It's a big risk for Apple, but they do have the money to take a big risk right now.

    -from the September 28, 2017 episode of GameTV

    -

    "So did you hear, Apple is planning on constructing a Sonic the Hedgehog theme park in Orange County, California. *the crowd cheers, wildly* Yeah, I know, right? All the rides and attractions will be based on Sonic the Hedgehog, and Apple is promising lots of really fast roller coasters so you can go as fast as Sonic does in the games. It's going to be the first new major theme park constructed since the 2006 Son of Beast disaster, and some people are still worried about building a new theme park, but, you know, I think it's okay, because... think about it, if the coaster jumps the track at a Sonic the Hedgehog theme park, as long as you've got at least one ring, you'll be okay. *the crowd laughs loudly, except for a couple of people who groan at the slightly insensitive joke* You'll have tons of rings flying everywhere, but everybody with at least one ring'll be just fine."
    -Jimmy Fallon, from the opening monologue of the September 28, 2017 edition of The Tonight Show
     
    October 2017 - Apocalypse Now
  • Netflix Looks For Fantasy Rival To Blockbuster's Song

    With A Song Of Ice And Fire's first season making major waves at Blockbuster, Netflix has been on the hunt for a fantasy-themed show of its own. The network has plenty of fantasy fare amongst its animated offerings, including Infinite Realms and the upcoming Kipo and the Age of Wonderbeasts, which is set to debut in 2018, but in terms of live-action fantasy shows for adults, Netflix is somewhat lacking. The streaming service has mostly focused on sitcoms and action dramas, but has shrunk away from fantasy shows, wary of committing such a large budget to any one show. However, with Blockbuster's subscription numbers soaring in recent months, and many new subscribers specifically citing A Song Of Ice And Fire in their decision to adopt the service, it may be time for Netflix to push forward. Robert Jordan's A Wheel of Time was once circulated as a potential acquisition target for the service, but Netflix reportedly backed down from a deal to adapt the books in 2016, and now the Sci-Fi Channel has announced that they'll be adapting Jordan's epic next fall. Netflix may also look to launch its own original fantasy series, as premium cable network HBO has announced they'll be doing, after they themselves passed on a chance to adapt Martin's series. HBO's Mists Of Edenfall is currently in production and is expected to be released in 2019. Netflix has been in talks with author Stephen King, though rumors of a Dark Tower adaptation turned out to be false, and now it's rumored that Netflix may be commissioning the famed horror author to pen a dark fantasy series. King hasn't spoken of his involvement with Netflix outside of a Comic-Con panel earlier this year in which he was promoting his newest novel Red Tumble, so anything between King and Netflix may not surface for at least another year. Netflix remains the #2 most popular streaming service, though the gap between Netflix and Fox's service Hulu has been closing slowly but steadily over the past two years, and it may well be overtaken sometime next year. Hulu itself has numerous fantasy shows on offer, both live-action and animated, with Simpsons creator Matt Groening expected to bring a new animated series to the service in 2018, called Disenchantment, which will have a fantasy theme. Both Hulu and Netflix recently passed on an adaptation of the Margaret Atwood novel A Handmaid's Tale, though Atwood's novel will see an adaptation as a serialized adventure game scheduled to be released on consoles and mobile sometime next year. Speaking of video games, there's also the news that Squaresoft is looking to adapt the original Final Fantasy game as a television serial, and would be producing it with an American company. If so, Netflix could get another chance to bid on a hot fantasy adaptation, though Blockbuster and Hulu are both likely to make a run at adapting the series as well.

    -from an article on Tubehound, posted on October 1, 2017

    -

    The most anticipated live-action Disney Channel show in recent memory is premiering this Friday, and it's expected to be viewed by at least three million people, generating some of the biggest ratings for the network since 2011. She's Got It is a sitcom co-produced by pop legend Selena, starring her 13-year-old daughter, Crystal Rain. It stars Rain as a seventh-grader named Christy whose life changes forever when she's discovered by washed-up pop superstar turned producer Shana "Siren" Ruiz (played by Alanna Ubach), and becomes the face of Ruiz's label. Christy must navigate the challenges of fame and fortune while trying to stay connected to those she loves, and discovering the kind of person she wants to be.

    The premise of She's Got It, with a young girl turned pop superstar overnight, has been done before by numerous kidcoms, including on the Disney Channel but also on Nickelodeon and Fox Family. However, this show differs from them in a number of ways, most notably the fact that Christy's life gets almost completely uprooted. She still lives in her hometown of Los Angeles, but no longer attends school, and no longer has time for many of the things she used to enjoy doing.

    "This isn't a show about a girl trying to juggle a normal life with being famous," said Rain, in a KABC interview promoting the show. "Once Christy gets discovered by Siren, she doesn't have a normal life anymore, and the show's about how she adjusts to that. It's almost like an isekai... basically in Japan, there's a genre of shows, mostly anime shows, where the heroine gets transported to a different world. It's like that in a way. She stays on Earth, but her entire life circumstances completely change, she goes from the normal preteen girl world to the OMG celebrity world overnight."

    Of course, Crystal Rain would know about not having a normal life. As the daughter of Selena, she's always been in the spotlight, from the day she was born until now.

    "I've never really known a 'normal' life, you know? I've always been homeschooled, I've always been in this world of music and celebrity and so this world that's so different for Christy is like my normal life, so for me, the challenge is to embody this girl that's only known a world without fame, and then she's suddenly caught up in the life of a superstar."

    As for Ubach's character, Siren, Selena did note that the character was somewhat inspired by her own life as a popstar, but that Siren's path went quite a bit differently.

    "Siren is someone who was at the top of the world for a few years, then had a lot of trouble adjusting to how the pop music landscape changed around her," said Selena in a TV Guide interview for the magazine's Fall Preview issue. "Now she's a producer, but you can tell she's still trying to make it back to the top, and in Christy she sees a way to do it, seeing how talented and energetic this girl is, she's driving her hard to be a star sort of as a way to get back into the spotlight, which does create a lot of conflicts."

    Selena was offered the role of Siren herself, but turned it down, wanting producers to cast someone with more acting experience. Selena herself has appeared in a few television and film projects, and has also dabbled in voiceover for cartoons and games, but says that she prefers singing to acting. She personally helped cast Ubach (who turns 42 this week) in the role, praising the actress' singing and acting talents and her ability to embody a charismatic pop star persona.

    "She's absolutely incredible, she can do comedy like no one I've ever seen, but she can also do really emotional moments as well, and Siren has a ton of emotional baggage that will be unpacked as the series progresses," Selena told the interviewer.

    Of course, Christy has a few friends in her corner, both from her old life as an ordinary middle schooler and her new pop star career. In the KABC interview, Rain said that even with her extraordinary life, she credits her circle of close friends for keeping her emotionally fulfilled, and Christy's circle of friends will play a prominent role in the show as well. Christy's best friend is Lena, played by 12-year-old Billie Scifres. A relative newcomer, with some stage plays and small television cameos to her name, Scifres' character is Christy's closest connection to her previous life, one of the few friends from her old school she's able to see frequently. Lena, though excited for Christy's newfound fame, is also wary of Siren, and frequently clashes with her, believing her to be pushing Christy too hard into pop stardom.

    "Billie is an absolute gem, one of the best young actors I've had the privilege of casting," said Sam Stretta, the show's co-producer with Selena and with veteran showrunner Liz Gateley. "She has amazing chemistry with both Crystal and Alanna, and Lena's relationship with Christy really drives the show forward and provides a lot of energy."

    Joining Scifres amongst the young actors forming Christy's circle of friends are Matt (played by 14-year-old Devin Krieg) and Stella (played by 15-year old Lana Colstone). Matt is a member of a boy band called Done Deal, who, like Christy, is new to pop fame and fortune, and who frequently "escapes" with Christy and Lana for excursions and adventures away from the pressures of music stardom. Stella, meanwhile, was previously the biggest star on Siren's label before Christy's arrival, and at just 14, already has a top-10 pop hit. She'd been pushing hard for a #1 hit before Christy's arrival, and with Siren pushing her off to the side to make way for the new girl, Stella becomes jealous and forms a rivalry. However, according to Colstone, their relationship isn't that simple.

    "There's jealousy and resentment at first, absolutely," said Colstone, "but Stella's also a bit worried about Christy, seeing her as naive and not wanting her to be pushed hard or shoved aside in the same way she was."

    Joining Alanna Ubach amongst the adult members of the cast are Raymond Cruz and Carolina Ravassa, who play Christy's parents on the show. Cruz plays Christy's father, Juan, who is supportive of Christy but who also wants to keep her feet on the ground, so to speak, not wanting all the newfound fame to go to her head. Ravassa plays Christy's mother Lauren, who's a lot more excited about Christy's new job, as she herself was a huge fan of Siren during the 1990s, the singer's heyday.

    "The dynamic between the two of them is really fun, Juan is this average joe type of guy who is a bit leery of Siren, a bit leery of his daughter being some famous popstar, really just trying to keep his family on the rails, sort of the straight man to everyone else's wacky craziness, and Lauren is just this big ball of energy who's fangirling for Siren and really excited for her daughter, but who's also a firm mom, just with some stars in her eyes."

    Cruz and Ravassa were cast in their roles despite a 24-year age difference, and while the difference isn't so pronounced in the show (Juan is seven years younger than Cruz, while Lauren is seven years older than Ravassa, so the characters' ages are only ten years apart), it is an aspect used for some jokes, with Juan occasionally mistaken for Lauren's father, much to his chagrin ("I am not that old!" is the character's catchphrase). Initially, producers didn't intend to cast two actors so far apart in age: Ravassa was cast first, and producers expected to cast a younger actor as Christy's father.

    "Raymond Cruz comes in and just nails his audition, does such a good job playing this dad with all this stuff on his shoulders, and his chemistry with the other actors was so good that we knew we had to cast him," said Stretta.

    Despite being frequently typecast as a "heavy" in shows such as St. Whisper, Finalwar, and Eyes, Cruz does have a few comedy roles under his belt, and when interviewed about the show on NBC's Today, told co-host Paula Zahn that his children were the biggest reason for auditioning.

    "You know, my kids, they can't watch a lot of what I do, so this is something that they can enjoy, and something I really enjoy doing... you know, I'm actually, I really hate violence, so while I love doing dramatic, challenging roles, it's tough a lot of times when the job calls on me to hurt somebody, even just acting. So this is a show I can do, I can have fun, it's great people... I mean, it's produced by Selena for goodness sake! It's so much fun and I'm really glad I'm getting to do something my kids can see me in without having to watch me hit someone or swear."

    She's Got It wasn't originally created with the idea of being a vehicle for Selena's daughter. Crystal Rain auditioned for the show as just another acting role, but after she was cast for both her singing and acting abilities, Selena was brought on board and given an executive producer credit and extensive creative control.

    "I mean, I let the writing team handle the writing," said Selena, with a laugh. "The stuff they come up with is hilarious, better than pretty much anything I could write on my own. I pitch ideas, I give input on some things, I contributed mostly to Siren's character, along with the writers and Alanna, but for the most part, it's the writing team."

    Selena was at first skeptical to allow her daughter to act on a Disney show, citing some of the issues that faced child stars and kid-focused sitcoms in the past, but according to her, those issues have been almost entirely smoothed out.

    "It's so much different than it used to be. They treat the kids so much better, they have people with them all the time, talking to them, making sure everything is agreeable to everyone... they really are aware now of the effect all of this has on young people, and in fact this show will discuss a lot of those issues. The thing people don't realize about child stars is that... they're geniuses, all of them are so smart, but at the same time, they're still children, so socially, emotionally, you still have to be careful. I'm having so much fun working on this show with my daughter, and at the end of the day, I want everyone who watches it to have fun too."

    She's Got It premieres Friday, October 6th at 8:00 PM on the Disney Channel.

    -from an article posted on Variety.com on October 4, 2017

    -

    *A young woman stands outside what looks like a miniature city inside a large building.*

    Interviewer: Welcome back, it's 8:39 AM here in Corpus Christi, and I'm here at one of downtown's newest attractions, the all new KidZania interactive educational city, and with me is Regan Hardwick, who's here to promote this brand new attraction. Regan, hello!

    Regan: Hello! *smiling and waving*

    Interviewer: So, before we talk about what you're doing here today, care to tell us a little about KidZania?

    Regan: Sure! So this is KidZania, it's an interactive city where kids can come and experience all kinds of different jobs and careers, but in a really fun way! Kids get the chance to participate in different activities all over the city, there's restaurants where they can work and make food, there's a Honda factory where they can design a new car, there's an Electronic Arts exhibit where they can playtest video games, an AMC theater where they can work the projection booth, it's a taste of the real world of, you know, getting a job, having a career, but in a fun and safe environment that kind of gives you an idea of what to expect in a grown-up job.

    Interviewer: It's a really big place and it looks like there's a lot going on. I'm told this isn't the first KidZania, that there are others around the world, but that this is the first one in the United States?

    Regan: That's right, it's the first one of its kind in the United States, here in Corpus Christi, but there are more on the way over the next few years! There's one coming to New York, I think, one coming to Los Angeles, and I think another in Texas in Dallas coming next year. And you know, Selena is working with the owners of the company to bring KidZania to the United States and Canada, she's actually the owner of this one and the other franchises coming to the rest of the country.

    Interviewer: Do you know how Selena came to work with the company to bring KidZania here?

    Regan: Well, KidZania actually started in Mexico, there are several down in Mexico, and she learned about KidZania when she took her two kids down there, she got interested and then she contacted the owner of the company about bringing it to the United States, and now here we are with the very first American one in Corpus Christi! In fact, this KidZania has another unique feature, which is a miniature version of Selena's recording studio, so kids can actually record some songs and learn about the process of creating music albums, and that's only going to be at the Corpus Christi KidZania, so definitely check that out if you're here!

    Interviewer: That's really amazing, how she was inspired to bring this really cool company to America, and I bet all the kids are going to have a really fun time. How did you end up becoming involved, I know you're here with Selena to promote this opening, how did that come about and what are you going to be doing today?

    Regan: *giggles, clearly having a fun time* KidZania has these really cool mascots, these kids called the RightzKeepers, and what they are is they represent all the different rights that kids have here at KidZania, There's the Right to Care, the Right to Share, the Right to Be, the Right to Play, the Right to Create, and the Right to Know, and they're each represented by these kids, you might've seen them on the way in, they're all over the building and you probably saw on the screens that they're in some animated cartoons.

    Interviewer: I did, I did see them! They're cute!

    Regan: Those cartoons are new, and I actually was contacted to audition to voice one of the kids in these cartoons, and I play the voice of Vita, she's the one with blue hair, she's the Right to Care and she's this really sweet girl who loves animals and loves everyone and I have a really fun time playing her. I also do her voice in the Latin Spanish version of the cartoons as well, along with the voice of Chika who has pink hair and represents the Right to Share. I actually do two voices for the Latin Spanish cartoons, which started playing in all the Mexico KidZanias I think last month, but in the English version I only do the voice of Vita. Crystal Rain actually voices Chika in the English cartoons!

    Interviewer: Selena's daughter? She's in the cartoons too?

    Regan: Yeah, we actually got to hang out together when we voiced them too! She is going to be here today too, she's helping to launch the new facility and her and of course her mom will be doing a little concert, which I'm sure everyone's probably here for that. *laughing*

    Interviewer: That is a big part of the opening weekend here, for sure!

    Regan: It's okay, it's okay-

    Interviewer: But you, you're part of the promotional launch too!

    Regan: Yeah, actually I'm going to be the KidZania radio DJ all day today! That's another of the jobs we have here, the radio station, and so normally when kids come here, some of them will get to spend an hour or two being the DJ and playing the songs, and that's going to be my job today. I'm really excited, it's going to be a lot of fun!

    Interviewer: Do you have any experience with being a radio DJ, or is this your first time?

    Regan: My mom was a radio DJ back in college at UC Santa Cruz, she did the radio station over there for a year, but for me, no, I've never done radio DJing, just voiceover for cartoons, that's my extent of being behind the mic. I'm looking forward to it a lot!

    Interviewer: Can you give us a little preview?

    Regan: Sure! *launches into her DJ voice, which is just her own voice but a tiny bit more grown-up sounding* "Good morning, KidZania! This is your DJ Regan Hardwick, and I'll be playing your requests! While you're out there having fun creating, playing, and learning, you'll also be hearing your favorite hits on KidZania Radio! Save up some kidZos and stop by to request a song, I'll be here all day long!"

    Interviewer: *clapping* That was awesome, sounds like you've been practicing!

    Regan: I'm psyched! I really want to help everyone here have a super fun day!

    Interviewer: On a personal note, what's next for you, what else is going on, I know you mentioned voiceover.

    Regan: Yeah, we just started season two of Lyte and Darke on Cartoon Network, last Friday we had our big season premiere... coincidentally the same day Crystal's new show premiered on Disney Channel, but we air an hour later so you can watch both!

    Interviewer: Anything exciting going on for season two?

    Regan: Well, I can't mention any spoilers, but I can say that Darke is going to be learning some sweet new spells this year, and that she and Lyte won't always be seeing eye to eye, which is bad news because there are some really dangerous new villains! Last night we got to see Demire, she's really mean, and we might be learning about Darke's past soon, but that's all I can say without getting in trouble!

    Interviewer: And we wouldn't want that! Anything else?

    Regan: *thinking* Well, I've still got my webshow, Turn The Tables, which I do with my Lyte and Darke co-star Inez Delgado, so that's a lot of fun, it's on the Nerdist and we play different tabletop board games with celebrity guests, a new game and guest every week! And I'm also involved in another little tabletop board game project called Critical Role, it's an ongoing series where a group of actors play Dungeons and Dragons together! I'm not one of the main people on there but I did get to hang out with them for a few weeks and play, so definitely be on the lookout for that, I think my episodes air in December! I'm also going to be appearing in some commercials for Five Below, I had a lot of fun doing those, I'm not sure when they start airing though. And I also just started eighth grade, so...

    Interviewer: You've been busy!

    Regan: *laughing* Yeah, but I love it, it's all been a lot of fun and I'm really grateful, especially to Selena who brought me down here this week.

    Interviewer: Well, I imagine you've got to get to it pretty soon, thanks for stopping by to talk!

    Regan: Absolutely! Thanks for coming out to support us!

    Interviewer: Now, if you're wanting to bring the family down to KidZania this weekend, it is already full, all the reserved spots have been taken, so you won't be able to actually participate in any of the activities today, but Selena and Crystal's concert will be open to the public and it's expected to start at noon. According to KidZania officials, it'll open up for guests on Monday the 23rd, nine days from now, until then all the spots are filled, this has proven to be a very popular new attraction. Of course, KidZania is part of the new downtown complex including the new 50-story hotel and entertainment facility, really a lot of big things happening here in Corpus Christi this year and of course, it's all in preparation for that 2028 Olympic bid, the USOC is expected to announce which American city will be vying for the final round sometime next year, and all these downtown renovations and new buildings are certainly going to impress the people making that decision.

    -from a KRIS-TV report on the morning of October 14, 2017

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    Mets Win Thrilling Subway Series, Defeating Yankees 6-5 In Game 7

    The New York Mets have won their first World Series championship since 1986, defeating their crosstown rivals, the New York Yankees, in a spectacular Game 7 win at Yankee Stadium. The Mets, led by a strong pitching staff headlined by Yu Darvish, were able to pull out a victory in Game 7 after trailing 2-0 following a difficult first inning. Despite the Yankees scoring twice as many hits as the Mets over the course of the game, they frequently stranded runners on base, while the Mets stayed close throughout, never letting the Yankees get ahead by more than two runs at any point. The Yankees' spectacular slugger, Mike Trout, was held completely hitless, 0-5 with two strikeouts, including a strikeout with a runner on third in the seventh inning. Trout had been one of the Yankees' best players throughout the series, scoring the game winning home run in Game 2 to give his team a 2-0 lead, and scoring the go-ahead run in the ninth inning in Game 6 to send the series to a decisive game, but he was ineffective in this one.

    The Mets had been clear underdogs in this series, barely skirting into the playoffs after an 88-74 regular season record forced them to compete in a playoff game against the Brewers just to earn a wildcard spot. They then had to endure a tough Wild Card series with the San Francisco Giants, and a close NLCS against the Los Angeles Dodgers, in which they found their backs against the wall, down 3-1 before rattling off three straight wins to earn a World Series berth. The Yankees came into the World Series with a 102-60 record, and were considered the overall favorites, sweeping their ALCS opponents, the Toronto Blue Jays, and were expected to beat the Mets easily. However, the Mets had been one of the hottest teams in baseball coming into the playoffs, winning 18 of their last 25 games to overcome a five game deficit in the wild card race. Though not quite as "miraculous" as the Miracle Mets of 1969, the 2017 New York Mets team will certainly be remembered as one of the most unlikely champions in World Series history, and will be treated to a ticker tape parade in New York's Canyon of Heroes on Friday.

    -from an October 31, 2017 article on Yahoo! Sports News

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    Game Spotlight: Squad Four Apocalypse

    Squad Four Apocalypse is an adventure/shooter/RPG developed by Argonaut and published by Nintendo exclusively for the Nintendo Reality. It continues the events of the Squad Four series, taking place after 2014's Squad Four Betrayal, and sees the titular team attempting to prevent a galactic disaster after a group of Luddite cultists known as the Renewal use a dangerous new weapon to wipe out nearly all electricity and technology in the galaxy. The game sees Squad Four in pursuit of the Renewal, trying to stop them from activating a series of ancient artifacts, while also trying to restore technology to what it was before. Squad Four Apocalypse plays much like Betrayal before it, utilizing the same engine and similar melee and combat mechanics, with intelligent, reactive AI for both player and AI controlled characters. However, the game introduces RPG elements such as loot and damage numbers into the series for the first time, and features generally faster paced combat overall. Combat pace can be considered at a median point between the hack and slash inspired combat of Protectors and the deliberate, realistic combat of Betrayal, providing an experience comparable to a game like OTL's Astral Chain. Players will usually be able to select their hero from amongst Shad, Marcus, Rebecca, or Lane, though there are times when one or more of these characters is unavailable. The game also makes use of partners in battle, with dual attacks and context-sensitive commands, giving players the option of finding the character-partner combination that works best for them. There are guest characters as well, hearkening back to Squad Four Rebellion, though only the main four are playable, with guest characters always controlled by the AI. As mentioned before, there is loot in the game, with players able to equip weapons, armor, and accessories to each character, and even to craft new equipment as the game progresses, with items dropped by enemies or purchased from shops contained both within missions and between them. The skill tree has expanded as well, and instead of there being a two-path approach to each character's tree, each character now has three main paths, though it's now easier to travel between them, and roles are no longer named and defined. The basic character qualities still apply: Shad is a midrange, jack of all trades type character, Marcus is slow and tanky but hits hard, Rebecca is quick and fragile, with the ability to score huge spike hits, and Lane is a more technical character relying on gadgets and traps, hard to learn but rewarding to master. Though the game's mission progression is still linear, like in Betrayal, the team will travel to a lot more worlds, and environments are generally more open, with more of an emphasis on exploration. It's possible to redo any mission and revisit any area for grinding and loot purposes, though experience gained does increase in the later worlds, and earlier missions will still be populated with low-reward, early game enemies. Squad Four Apocalypse, like its predecessor, is quite advanced in terms of graphical quality. On the base Reality, the game looks slightly better than Betrayal, though on the Reality Neo, which launches alongside the game, it looks absolutely stunning, probably the best looking console game to date (with the Neo updates, Betrayal also looks outstanding, though it doesn't get as much of a boost as Apocalypse does). The soundtrack is done in-house, though Bear McCreary returns from Betrayal to contribute a few tracks. The core voice cast of Charles Martinet, Michael Reisz, Deedee Magno Hall, and Tom Kenny all reprise their roles as Shad, Marcus, Rebecca, and Lane respectively, while Nika Futterman reprises her role as Raquel, returning from Squad Four Rebellion. The leader of the Renewal, a man known as Odion, is voiced by Robin Atkin Downes, while Sara, a member of the Renewal who is wavering somewhat after seeing the effects of the blackout on the galaxy, is voiced by Laura Bailey.

    Squad Four Apocalypse takes place a year after the events of Betrayal, and despite Rebecca's actions in that game, she's mostly recovered from her trauma, while Squad Four has once again taken its place as the heroes of the galaxy. The game begins with the group called to a seemingly routine mission on a distant planet, with some disturbances reported by local authorities. The group soon learns that a hunter has attacked the guard there, and though no one's been killed, some of the guards do have injuries consistent with weaponry strangely familiar to Rebecca. The group heads to a factory, where they finally catch up to the mysterious hunter. Eventually, Rebecca breaks off and pursues the hunter, eventually revealed to be Raquel, now sporting a patch over one of her eyes. Raquel doesn't reveal her reasons for attacking the facility, but asks the team to give up their pursuit and let whatever happens happen. They try to stop her from leaving, but are unable to do so. Soon after, mysterious activity attributed to a cult known as the Renewal begins to surface. At first, there's no connection between Raquel and the Renewal, and the cult seems to be just a run-of-the-mill group of crazies committing small terrorist acts throughout the galaxy. However, when activity is revealed to center around a temple that holds a particularly dangerous ancient weapon, Squad Four is called to investigate. Squad Four is able to take out the cult and their rudimentary weaponry fairly easily, though a few cult members slip through, infiltrating a mysterious chamber in the temple. As they try to stop the cultists, they are suddenly stymied by an attack from Raquel, and the cultists are able to activate the temple's weapon... which, when combined with stolen tech from the factory, leads to a massive power surge that ripples across the galaxy, blacking out every civilized world and taking out much of the high tech, while also leaving Squad Four stranded on the temple world. They're able to repair their ship after finding a part that was undamaged, which they suspect was because of Raquel, but they have no idea why Raquel would aid the Renewal, or why she'd help them if she was. The cult's actions kick off the next major segment of the game, the aftermath of the technological carnage. While backup generator systems are able to keep crucial systems going on the civilized worlds, the systems won't be able to hold out long, giving Squad Four a limited time to stop the Renewal and restore power, which they suspect has something to do with six other temples on six other worlds. Most of the rest of the game revolves around hunting for and exploring these temples, battling the Renewal and their stolen ancient tech along the way. As they do so, Squad Four learns that the Renewal seeks to destroy human technology in order to supplant it with the creations of an ancient civilization called the Zelians, which the Renewal claim to be the heirs to. Raquel is helping the Renewal because she worries that humanity's technology has grown too dangerous, particularly after the events of Betrayal. After learning that Rebecca was willing to betray her own team to stop the AI Evangelyne, even as an elaborate ruse, Raquel decided to help the Renewal, believing that Rebecca's betrayal is a sign that humanity has lost control of its own creations. Despite Raquel's actions, she has no love toward the Renewal. She's seen them kill and brainwash people, and as a lover of freedom, she despises their methods, but feels she has no choice, and even plans to overthrow Odion once his plans are carried out. She desperately wants Squad Four to help her, but they refuse to do so. After Squad Four is able to secure the second and third Temples, Raquel, desperate to help the Renewal carry out their plans, assists them in kidnapping Lane, though she merely does so in order to trap Squad Four, and doesn't actually want Lane to be hurt. Odion, however, attempts to have Lane brainwashed, and, knowing Raquel will stop him, has her sent somewhere to distract Shad, Marcus, and Rebecca. Raquel eventually battles Shad and Marcus, leaving Rebecca to rescue Lane. This sequence of events, which culminates in Lane's rescue, but at the cost of the Renewal seizing the powerful Zelian tech in the fourth temple, leaves Squad Four resolved to take down Raquel at all costs, considering her no better than the cultists, especially since Lane's been traumatized by what happened to him. Raquel, steeling her resolve, pulls no punches in the next three temples, fully decking herself out in Zelian tech and engaging the group in a series of deadly battles. During this time, the Sara storyline begins to play out, with Marcus slowly falling for her. Sara wasn't present during Lane's attempted brainwashing, and Marcus doesn't blame her, though this creates a rift between him and the rest of the team. Meanwhile, Rebecca, despite her anger at Raquel, finds herself unable to completely hate her, remembering her own actions during the events of Betrayal and how she faked Lane's death to create a rift between the team and herself. As events build to a climax, Odion's goal becomes clear: he seeks to awaken ancient Zelian weapons beneath numerous worlds, including the one beneath Lockstar's capital. We learn that these Zelian weapons were responsible for many of the "mystical" events of Squad Four Upheaval and the original Squad Four, the two games whose plots resemble Apocalypse the closest (those two games had more mystical elements, while Eclipse, Rebellion, Protectors, and Betrayal focused on tech and AI). Raquel finds herself torn between wanting to prevent a future AI apocalypse and not wanting to hurt Squad Four and her old teammates (who have been tracked down by Squad Four and are now helping them find and stop Raquel). Marcus has drawn extremely close to Sara and doesn't want to hurt her or her family, who are deep within the cult. Shad struggles to keep his team together, and Rebecca is torn between her romantic feelings toward Lane and her feelings of sisterly camaraderie with Raquel (while it's very slightly implied that Raquel is in love with Rebecca). The final mission takes place on Lockstar itself, within an ancient temple deep beneath the planet's surface. The group must penetrate the temple, defeat the remaining cultists and their Zelian machines, and finally stop Odion from releasing the ancient god beneath Lockstar. The final three bosses are, in order: Raquel, who has been implanted with Zelian tech that's partially controlling her body, but which, after a brutal fight, she manages to overcome, Odion, who has equipped himself with ancient Zelian armor and weaponry, and finally, the Ancient One, who rises from beneath Lockstar's surface after Odion is able to summon it forth in his dying breath. The Ancient One battle is a spectacular setpiece in which Squad Four must battle both on the ground and in the air, and in which Raquel and her friends jump into the fight as well. The Ancient One is defeated, but at a heavy cost, with Sara having sacrificed herself and ending up dying in Marcus' arms during the final sequence of events. Raquel also seemingly sacrifices herself, but Rebecca saves her, telling her "you're not getting off that easily!" and grabbing her before she would've fallen to almost certain doom. After the Ancient One is defeated, Squad Four is able to reverse the polarity of its energy, restoring power to the galaxy. However, Lockstar's capital is still wrecked, and some technology has still been partially disabled, so there's plenty of damage to clean up after the war. Raquel, grateful to Squad Four for saving her, agrees to accept punishment for her actions, but, as Squad Four and their closest allies are the only ones who knew she was responsible for helping the cult, they decide not to have her arrested, with Rebecca recognizing the trauma that Raquel has incurred, and saying that if she wasn't punished for what she did, Raquel shouldn't be either. Raquel starts to leave again, but Rebecca doesn't let her until she promises to keep in contact this time, and Raquel reveals her computerized eye, which was disabled upon her induction into the Renewal but which functions as a communication device, so she can call the Squad any time she needs them or any time they just want to talk. Marcus mourns Sara, but Shad comforts him, while Rebecca finally admits to Lane that she fully reciprocates his love, and the two kiss for the first time. The events of Squad Four Apocalypse have left everyone shaken, but thanks to Squad Four, peace has been restored to the galaxy, and the team remains as strong as ever.

    Squad Four Apocalypse is released on October 20, 2017, alongside the new model of the Nintendo Reality, the Reality Neo. The game is a critical success, though not quite to the same degree as Betrayal was, mostly to the game being seen as somewhat derivative and also featuring a slightly less well received combat system (the addition of RPG elements is controversial). It's not considered a disappointment like Upheaval or Protectors, but falls just short of Game of the Year contender status, and is considered by fans to be the third or fourth best game in the series (behind Betrayal and Rebellion, while its status as better or worse than the rail-shooter Eclipse is largely chalked up to an old school vs. new school game design debate). Commercially, it's a massive success, falling short of Betrayal but enjoying an excellent launch period and holiday sales thanks to hype and how well it compliments the Neo. Squad Four Apocalypse represents somewhat of a turning point for the series: it's the last Squad Four game for the Reality, and also the last in quite some time that will follow the Betrayal/Apocalypse format, with the next release set to take the series in a new direction. Fans wouldn't have to wait 18 years for another game featuring Raquel: she would be featured in the series' very next game, which would also be part of the new overall direction for the series. Monty Oum would step down as the series' animation director following Apocalypse, though he would remain at Argonaut, working on other projects. Squad Four's Reality games would be considered a major bright spot by fans, who would now wait to see where the series would go from here, its most successful period since the heyday of the Ultra Nintendo.

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    Other Significant Titles For October 2017:

    Pokemon: Companion Quest:
    The other major October release for the Reality is Pokemon: Companion Quest, which combines many of the mechanics of OTL's Pokemon Let's Go games with the mechanics of games like Pokemon Colosseum, to create a next-gen 3D adventure that doubles as an online battle game featuring every single Pokemon from the first seven generations of the series. With Pokemon Go butterflied, some of the mechanics from Let's Go don't appear ITTL, though the game's capture-centric mechanic is retained, with wild Pokemon no longer fought, but captured in a mini-game to earn loads of experience for players. While this does give Companion Quest a reputation as a "kiddie" game, the battle component of Companion Quest is as hardcore as it gets, allowing for spectacular online battles and also giving single players the chance to go up against a Battle Tower-esque succession of tough opponents. It falls just short of excellence, but is still an extremely well received game, and earns lots of sales.

    Metroid: Samus Returns: OTL's excellent 3DS remake makes its way to ITTL as a Connect exclusive, with graphics somewhat comparable to OTL's Metroid Dread, but many of the same mechanics as the OTL 3DS game. Not too much has changed here, though a few elements from TTL's Metroid games do make their way in as Easter eggs, or as weapons and items for Samus to find. It's not quite the same game as OTL due to all these butterflies, but it would still be quite recognizable, and is a comparable success critically and commercially.

    Ubisoft vs. Konami: Battle Of Legends: Apart from the year's slate of NBA games, the only other major title of October is this crossover Ubisoft and Konami 2-D fighter, featuring dozens of characters from TTL's Ubisoft and Konami games. From Ubisoft, Rayman, Jade, numerous Assassin's Creed protagonists, Ladybug (her first appearance outside of Google's consoles) and a slew of side characters and villains are in, while Konami of course has Solid Snake, Liquid Snake, and Vapor Snake, multiple Castlevania protagonists, and characters as obscure as the Primrose Soldier protagonist make it in as well. A total of 46 characters are in the base game, and of course there's DLC, with 15 more characters getting in via three DLC packs costing $19.99 a piece (Jim Sterling would rake Ubisoft over the coals for gouging their DLC characters like this, but hundreds of thousands of people, maybe a million or more, still buy the packs, raking in tons of money for Ubisoft). As for the game itself, it's fairly average as far as 2-D fighters go, not quite as fun as Acclaimed Champions, but a decent enough fighter, with the real appeal being all of those different characters. Reviews average in the mid to high 7s, but the game would ultimately end up selling millions of copies, and the DLC packs would become some of the most lucrative of their generation.
     
    November 2017 - The Day Anime Died
  • The Nintendo Direct of November 6th, 2017 was 40 minutes long, and spent much of that time revealing and discussing some major upcoming Nintendo Reality games, as well as a few smaller games for the Connect. The Direct started, as most of them do, with Nintendo president Katsuya Eguchi thanking viewers, then briefly touting the success of the new Nintendo Reality Neo and how great some of these upcoming games would look. The first game we got to see was a brand new Mario game, with a brief trailer showing Mario running around a fairly enclosed environment, battling against a horde of Mecha-Koopas. We saw Mario in various spaces, platforming and also involved in numerous puzzles, and eventually the title was revealed as Super Mario: Mecha-Koopa's Revenge. According to the game's director, this new game is somewhat of a spiritual successor to Super Mario World 3, which was the first attempt at a 3-D Mario game all the way back on the SNES-CD. This game combines elements of platforming and puzzle-solving as Mario makes his way across a series of 2-D/3-D levels to defeat an army of Mecha-Koopas. The game is expected to be released sometime next year. After this big reveal, we got a series of third party and indie reveals, most notably Subnautica and Call Of Cthulhu, both of which are coming to the Reality early next year. After this sequence, we got a final trailer for Hazardous: The End War, focusing on the game's plot, which shows the climax of this exciting trilogy, and shows off a few more gameplay features as well. Then we got a video for Final Fantasy Origins Infinity, coming to the Nintendo Connect. It's a compilation of Final Fantasy I, Final Fantasy II, and Final Fantasy III, all in the style of the Infinitia games, allowing them to be experienced in beautiful 3-D with most of the classic gameplay mechanics but some major quality of life improvements. This compilation will also be coming to the Gemini, though of course that wasn't revealed in Nintendo's presentation. The next part of the Direct was a segment focused on the upcoming Reality exclusive Open Ocean, and we got about 6-7 minutes, with a full trailer, and brief interviews with the developers and even with actress Karen Fukuhara, who voices Shumi, the game's protagonist, who is stranded in the middle of the ocean during a vacation with friends but whose life is saved when she is transformed into a mermaid by a mysterious entity. Shumi must explore the ocean to help free the Queen of the Sea, who promises to restore her to normal and bring her back to her friends if she is able to complete this task. The game combines beautiful fantasy elements with dark, gritty realism, almost reminiscent of the old Ecco the Dolphin games on Sega, but with a modern sensibility and focused on a human protagonist rather than a dolphin. We got to see how the Reality Neo's VR immerses the player in the vast undersea environments they'll be exploring, and between this game and Subnautica, we'll be having lots of fun under the sea next year. After this Open Ocean feature, Eguchi told us to watch another video, and at first, it looked to be somewhat crude, with Wario doing Wario stuff and then needing to go to the restroom. As he waits for a stall to open up, he's approached by none other than Parappa the Rapper, who offers to rap battle him for the stall... and when Wario refuses, Parappa offers to fight instead, revealing himself as the newest Smash Bros. Reality DLC character! Parappa, who got his start back on the SNES-CD, is a fairly obscure but also beloved classic Nintendo character, created by Sony and appearing in several games in the late 1990s and early 2000s. After we got to see some of Parappa's moves, we then got to see the reveal for a new Parappa the Rapper game, coming to the Nintendo Reality, called Parappa the Rapper: Keepin' It Real! That game is coming to the Reality next year, while Parappa's debut in Smash will be next month. After this surprising Smash DLC reveal, we got to see a couple of short previews for upcoming games: Captain Shock Returns, a Connect sequel to the hit superhero sidescroller, and Katamari Universe, Namco's first multiplatform title in the series (previous Katamari games were exclusive to Apple/Sega consoles). Katamari Universe is coming to a wide variety of consoles, including the Reality. We then got a quick preview of a new JRPG being developed by a second party studio for Nintendo, called Eternal Guide, which looks to chronicle the story of a young hero as he ventures through the pages of a book to delve the adventures within. After this teaser, Eguchi returned, and did the whole "one more thing" speech, which means something big is surely coming... and indeed it is, as we got a look at a brand new 3-D Star Fox game, which will feature high-speed trick flying, 3-D exploration, huge bosses, and spectacular dogfights against skilled AI fighters, along with stunning 3-D graphics and a heavy emphasis on VR. Indeed, when we got to see the game's logo, it started out as Star Fox VR, before morphing into Star Fox Vector, the game's official title. Its release window was given as 2018. We have gotten a Star Fox title on the Reality, Star Fox: Fire And Ice, but this looks to be bigger and more epic in pretty much every single way, and looks to be positioned as one of Nintendo's big titles next year.

    Nintendo's second Direct of 2017 was heavy on the announcements and big reveals, mostly for games coming next year. While 2017 is almost over, we surely have a lot to look forward to, and it'll be exciting to see how the rest of Nintendo's lineup shakes out.

    -from Super Nintendo CD Chalmers' Nintendo blog update on November 6, 2017

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    (Authors' Note: The following news story/scenario was given to us by the reader Siegfried1337, with some alterations to fit the narrative of this timeline.)

    Don Lemon: In addition to pardoning most federal prisoners being held for marijuana-related offenses, the new law, signed earlier today by President Kennedy, will provide police funding to states that legalize recreational marijuana. So far, 14 states have already legalized marijuana for recreational use, but after the passage of today's law decriminalizing marijuana at the federal level and providing that police funding, several more states are expected to legalize it in the coming weeks, while more still are expected to put it up for a vote on next year's ballots. Make no mistake, this is an enormous step forward for this country, even if it doesn't immediately legalize marijuana in the states in which its possession is a criminal offense. Of course, four years ago, Jon Huntsman took a crucial first step in legalizing marijuana nationwide when he signed a bill that not only made marijuana a Schedule II drug rather than a Schedule I drug, but also provided funding leading to a groundbreaking federal study in which marijuana was found to be less harmful than both tobacco and alcohol, substances which have been legal nationwide for its entire history, save for the brief 14-year experiment with alcohol prohibition. Nevada senator Penn Jillette, good evening first of all. You pushed heavily for this bill and managed to get several Republicans on board with this bill, how satisfied are you that marijuana is now no longer illegal at the federal level?

    Penn Jillette: Good evening to you too, Don, it's a pleasure to be speaking with you today. And of course, no one's happier than me to see this bill pass, except maybe my pals Willie Nelson and Snoop Dogg...

    Don Lemon: *laughing* Snoop Dogg posted a video to Twitter right after the bill, his reaction was about what you'd expect to the passage of a bill like this.

    Penn Jillette: That was an awfully big blunt he lit up, and I hope he was in one of the states where that's legal.

    Don Lemon: He was in California, it's legal there.

    Penn Jillette: Also in my state of Nevada, which I'm proud to say, but listen, this bill is a big step, but it's not the final step, because now comes the challenge of legalizing pot in individual states, and I'm sure-

    *The CNN feed changes from the recorded Don Lemon program from earlier that evening to a live shot of a building in Tokyo from which smoke is rising, there are dozens of police cars and ambulances, and numerous chaotic scenes of injured and crying people are shown.*

    John Vause: We are coming on the air live with CNN International, and that is because of what has just happened in Tokyo, Japan, where a major terrorist attack appears to have taken place. You're looking at an event center in Chiyoda, a prefecture of Tokyo, where multiple bombs have been set off, including a large car bomb which has obviously as you can see on the screen caused major damage to this event center. We're going to go to our correspondent in Tokyo, Will Ripley, who is covering this terrible event on the ground for us. Will, can you give us some more details from this event center and what exactly happened?

    *As more images of carnage are shown, Will can be heard over the phone with sirens wailing around him.*

    Will: John, I am standing some distance away from this event center where this attack took place, and that is because I have had to move two times because of the enormous amount of emergency personnel and law enforcement flooding the scene.

    John: These images look horrific, Will, I can definitely understand. What's going on down there?

    Will: John, this took place at a very large convention being put on by a company, Kadokawa, that owns a lot of the entertainment properties here in Japan, particularly anime and manga. There were thousands of people at this convention, and while it was going on, an enormous car bomb went off outside the building, where dozens of people were waiting in line to go in. Right around the same time that happened, there were two more, smaller explosions, from inside the building, and then after those explosions, there was shooting, from what police are saying was an automatic or semi-automatic rifle.

    John: There was a shooting also?

    Will: From what I'm being told, after the explosions, someone started shooting at people outside the building, just spraying bullets into the crowd fleeing the explosions.

    John: Oh, my God.

    Will: It also seemed like the nearby Kadokawa building was targeted as well, because after shooting people fleeing the convention hall, the suspect actually walked toward their headquarters and tried to fire upon people being evacuated from that building, but that's when the police arrived.

    John: Do you know anything about the suspect?

    Will: What I'm hearing right now was that it was a lone gunman, but police are working from the theory that there may have been more people involved with the bombing. The suspect is said to be deceased, it's said that they were either killed by the police or that they took their own life.

    John: This sounds like a pretty major terrorist attack, that there had to be some serious organization behind it.

    Will: And, you know, John, it's only a few months after that terrible attack in Liverpool, which was, there were Pakistani nationals behind that attack, so the early theory is that the two might be related, that it might have something to do with the ongoing situation in Pakistan, but at this point of course it's far too early to speculate and right now the police are still hunting for anyone else who might be involved and also combing the surrounding areas for more devices. The nearby buildings have all been completely evacuated and they're just going room to room hunting for suspects and devices, which is going to take some time.

    John: Are there any... I hate to ask this, but do they have any casualty figures to report?

    Will: Right now, the early reports from the bodies that have been found are... they're pretty grim at this point, police say that between the shooting and the bombings, there are already 174 confirmed dead and of course many, many more injured, many critically. The police aren't officially confirming the identities of any of the dead, but it is important to note that this was a major entertainment convention, in a lot of ways the equivalent of a Comic-Con style event in the United States, and that many people very famous over here such as directors, actors, and internet personalities were in attendance and may have been targeted, social media is already posting the names of some of the people who might've been killed and while I'm not going to confirm anything before the official word is given, it's, um, it's likely that some of these very beloved figures may have at least been targeted.

    John: 174, my word, this is certainly a tragedy of truly terrible proportions, Will.

    Will: The fact that the attacker was not only able to get these devices into the building, but was also able to acquire firearms, which is extremely difficult to do in Japan, if not impossible for most people... that points to some major coordination and planning, so investigators will have their hands full, and of course, unfortunately they'll also be dealing with this massive casualty figure as well.

    John: Will, thank you for your report on this terrible, terrible tragedy. Stay safe.

    -from CNN's broadcast on November 18, 2017, at 1:08 AM Eastern Standard time (3:08 PM in Tokyo), CNN International's coverage of the event would continue for several more hours until CNN's American bureau took over to cover the story for most of the rest of the day

    -

    November 18, 2017 saw Japan's darkest day since the 2011 Tohoku earthquake, when Kensaka Haku, a 28-year-old Japanese web creator, detonated three bombs at a Chiyoda convention center, shot dozens of fleeing bystanders, and then took his own life after being surrounded by police. Kensaka, who had been a moderately-popular Internet personality who went by the name "Anime-kun" on popular video sharing sites Niconico and Videocean, decided to commit these horrible deeds after becoming "disillusioned" with the state of anime, particularly those belonging to Kadokawa, leading the event to become known as the "Kadokawa massacre". The three bombs, one of which was a car bomb that detonated outside the convention center, and two more of which were smaller devices inside the building, together killed 177 people and injured thousands more, while the shooting, committed by Kensaka after the explosions, took 38 more lives, for a total death toll of 215, making the event the single deadliest massacre ever carried out by an individual person (a record that would remain standing as of 2021) and the deadliest terrorist attack of any kind since the 2007 Islamabad attacks in Pakistan. Perhaps more notable than even the attack's staggering death toll were the identities of many killed in the attacks, including several extremely notable figures in the anime and manga community, with legendary director Hayao Miyazaki most famous among them. Nobunaga Shimazaki, Risa Taneda, Kenji Nojima, Kenichi Suzumura, Maaya Sakamoto, Yuu Kobayashi, Takuma Terashima, and Tite Kubo were also among those killed, along with numerous web creators more famous in Japan than Kensaka, with millions of subscribers between them, leaving absolutely no segment of the anime community untouched by the violence. There were also several notable "near-misses", of people present in the convention center but not near the bombings, or people who planned to attend but changed their plans, including Sailor Moon creator Naoko Takeuchi (who didn't attend due to unforeseen work commitments but who was scheduled to appear at the same booth where one of the bombs detonated), Berserk creator Kentaro Miura (who was in another part of the building), and seiyuu Miyu Matsuki, who was close to one of the backpack bombs but escaped death because she was standing beside a large column which shielded her from the blast (her second brush with death in two years, after surviving a major health scare in 2015).

    The attack led to a tremendous outpouring of grief, but also generated tremendous anger, as numerous lapses in security that allowed Kensaka to carry out his attacks were pointed out. The fact that he'd been able to plant three explosive devices and get away to carry out a mass shooting, and the fact that he'd been able to acquire weapons which should have been impossible for him to acquire in Japan, was only possible due to what was considered to be "extreme negligence" on the part of security officials. It was clear that Kensaka had been planning the attack for many months, and not once did anyone close to him suspect anything was amiss. Indeed, most of his friends and acquaintances told police that right up until the day of the attacks, he'd been acting completely normally. His videos had gotten more passionate and angry as of late, but this was common amongst video reviewers, exaggerating their emotions to entertain their audience, so this too was seen as normal. Japan in recent years had been noted as entering into a "culture of carefree leniency", with law enforcement and security measures loosened across the country. It was in a midst of a youth movement, championed by popular PM Akira Nagatsuma, and there had even been talk of the death penalty (which, before the youth movement, had the support of more than 80% of the country, but in recent years had dropped as low as the mid-60s) being lessened or even abolished in the country, though this talk nearly ceased after the Kadokawa massacre took place. After the attacks, Japan came to a standstill. With so many prominent creative figures killed or injured, many anime and manga series were cancelled entirely, others were delayed for lengthy periods of time. New TV, theatrical, and game releases were halted for days or even weeks as the country mourned. Mourning was international: 18 foreign tourists were killed in the attack, including 7 Americans. The attack sent political and cultural shockwaves through the country that are still being felt years later. Many blamed Nagatsuma and his youth movement for the attacks, and he very nearly lost his prime ministership in the wave of anger that took place afterward. Other government officials were dismissed or demoted, some local officials were even arrested for dereliction of duty. Though the attack was primarily known as the "Kadokawa massacre", some would call it "The Day Anime Died", after "The Day The Music Died", the tragic 1959 plane crash that killed Buddy Holly, Ritchie Valens, and The Big Bopper. Of course, anime didn't die, and would eventually come back stronger than ever, as surviving creators, touched by the tragedy, produced some of their deepest and most profound work in the coming years. It would be forever changed, though, and would be considered a sort of Altamont moment for Japan's youth movement, which would see a steep decline in momentum following the attack, leading to disillusionment and anger, both at themselves and at the wider Japanese public for blaming them, causing a sharp conservative swing in Japanese politics in the 2020s. A popular Japanese music artist would even release a version of "American Pie" with lyrics chronicling the rise and fall of the country's 2010s youth movement, positioning the Kadokawa massacre as the song's tragic final verse, a song that would top the charts in the country for many weeks.

    -

    Game Spotlight: Bayonetta 3

    Bayonetta 3 is a hack and slash action title exclusive to the Apple Virtua. It continues the story of the Umbra Witch Bayonetta and her partner Jeanne, as the two are forced to climb the Mountain of Purgatory to rescue their ally Rodin, who is being punished there. The two must also deal with a war between heaven and hell that is forcing them to play both sides, as the forces of Hell are being led by a powerful demon known as Balthar, the Prince of Devastation, and the forces of heaven are being led by an angel named Lucrezia, who has been tasked with protecting Purgatory at all costs, and who has similar powers to Bayonetta and Jeanne, but views them as a curse, and that she must pay penance every time she uses her powers. Lucrezia's superior is the archangel Mikhail, who seeks to usurp the throne of Heaven in Jubileus' absence, and sees Lucrezia as the instrument he will use to do so, after taking Rodin's power and destroying Bayonetta. This game plays quite similarly to previous titles in the series, though it does give players more options to use Jeanne if they so choose. It also has a heavy focus on "Dual Dancing", a series of attacks where Bayonetta and Jeanne team up to inflict massive damage on enemies, usually giving players a sexy show while they're at it. Bayonetta and Jeanne are also much more capable of stealing weapons and powers from enemies, using angels and demons as shields to absorb attacks, and interacting with the battlefield, rewarding opportunistic players for picking their battlefields and guiding enemies into certain areas to inflict damage on them. Of course, button mashing is still quite possible, especially on the game's easier difficulties, and as always, killing angels and demons rewards the player with various trinkets that they can exchange for powerful weapons and items to make their journey even easier. Bayonetta 3 also makes full use of the Virtua's motion control capabilities, allowing players to perform various movements to control Bayonetta and Jeanne in battle (though standard controllers can be used and are in many ways recommended). The game's graphics are significantly better than those of Bayonetta 2, though the game doesn't quite push the Virtua S as hard as some other recent games, as the developers chose to go for more gameplay innovation than graphical prowess. The game's soundtrack absolutely shines as well, with numerous high energy songs along with plenty of symphonic pulse pounders during climactic fights, while there are four new lyrical songs including a cover of the classic song "Blue Moon" and three original songs, with one theme song each for Bayonetta, Jeanne, and Lucrezia. The game itself sees Bayonetta and Jeanne initially in the city, battling back a horde of angels and encountering Lucrezia for the first time, as she provides cover for Mikhail's capture of Rodin. Bayonetta and Jeanne, and a few allies, journey to Purgatory and begin battling their way up the mountain, which is somewhat inspired by Dante's classic Divine Comedy but has plenty of original twists as well, including built-in dungeons and even a modern looking city with a hidden curse. As the two make their way up, they repeatedly run into Lucrezia, whom Jeanne wants to kill but whom Bayonetta seems to enjoy teasing, sensing that she doesn't really want to be working for Mikhail. As Bayonetta and Jeanne progress, they also have to dodge various attacks from demons led by Balthar, who sees this as an opportunity to invade heaven for himself. The pair eventually find and free Rodin, who then seemingly betrays Bayonetta and Jeanne by helping Balthar invade heaven. Lucrezia attacks, and Bayonetta and Lucrezia end up disappearing through a portal together, while Jeanne pursues Balthar and Rodin into heaven, fighting a huge horde of angels the whole way there. In another part of heaven, Bayonetta and Lucrezia fight, and Bayonetta seemingly wins, but ends up being captured by Mikhail, who decides to use her powers to capture heaven's throne instead. Jeanne finds and corners Balthar, and the two fight, with Rodin revealing that he didn't actually betray Bayonetta and Jeanne, but was using Balthar to keep the balance between light and darkness, and helps Jeanne seal him back away, before Mikhail attacks them both. Lucrezia decides to free Bayonetta (who was going to get free on her own but wanted to see what Lucrezia would do), and the two reach Mikhail just in time to stop him from killing Jeanne and Rodin, though too late to stop him from seizing heaven's throne. Bayonetta, Jeanne, and Lucrezia team up to defeat Mikhail, and Bayonetta briefly gets to sit on heaven's throne (musing "Does this make me God? Oh, that would be so boring..."), but decides to cede the throne to Lucrezia. Lucrezia considers herself unworthy of heaven's throne, but will safeguard it until a new Jublieus can be born (Bayonetta tells her to make sure this one isn't such a huge bitch). Bayonetta, Jeanne, Rodin, and their allies return from heaven to resume their normal lives on Earth, though Bayonetta does show some admiration for Lucrezia, saying that "I suppose it is nice to have someone up there looking out for me..." before the credits roll.

    Bayonetta 3 is released on November 20, 2017 (in North America and Europe, the Japanese release is delayed until December due to the Kadokawa tragedy) to wide critical praise almost as good as Bayonetta 2 (a 91 on Metacritic, compared to 94 for Bayonetta 2), while sales are excellent, some of the best of the year for a Virtua exclusive. The series remains one of Apple's most popular IPs, receiving much more recognition and love than OTL's series does on Nintendo, while also being heavily prioritized by Apple for development funding and release promotion (which is why Bayonetta 3 got released in a timely manner ITTL, while IOTL it remains seemingly in limbo). The shadow would remain cast, and a new Bayonetta game would be put into production... for a future Apple console. A new mobile title, already in production, would come out somewhat sooner.

    -

    Other Significant Titles For November 2017:

    Kid Icarus: Ascension:
    David Jaffe's massive 3-D adventure game starring the angel known as Pit wouldn't be quite as big a hit for Nintendo as Bayonetta 3, but it would certainly be the biggest success the series had seen to date, both critically and commercially. Featuring a combat system much like OTL's God of War (though with more emphasis on agility than on brutality) and a brilliant storyline in which Pit falls in love with a human girl, only to ultimately be forced apart from her and called back to the realm of the gods, evoked nostalgia from across the series comparable to that of OTL's Kid Icarus: Uprising. Released the week before the Kadokawa attack, it would give Japanese players something to take their mind off the tragedy, while American players would buy it up in droves, making it the third best selling Reality title of the holiday season after Squad Four Apocalypse and Pokemon: Companion Quest. Jaffe decided not to direct a follow-up title, though Nintendo would eventually go it without him for a sequel on the Reality's successor (beyond the scope of the timeline).

    Pokemon Opal: (I neglected to cover this game at Nintendo's E3 even though it would undoubtedly have been part of Nintendo's Pokemon presentation, so just retcon and say that it was there.) Pokemon Opal is the "third version" of Pokemon Amethyst and Topaz, and would have a similar focus as OTL's Ultra Sun and Ultra Moon, expanding upon the first two games and adding some quality of life features, while essentially being the same title. Like those games, it would sell extremely well, and becomes the preferred version of the game for most players.

    Hinako: A Story Of Vengeance: A Virtua title and the third game in the "Dasho and Genji" series, Hinako: A Story Of Vengeance is an adventure game about a young woman seeking to hunt down and kill the people who murdered her family in front of her eyes. Another game that was released just before the Kadokawa attacks, this game would serve a cathartic purpose for many Japanese players, allowing them to get out some of their anger about the attacks. Western players would be somewhat less receptive to the game, and despite excellent review scores, it wouldn't be considered for many year end awards.

    Herzog Zwei: Satellite War: A Gemini exclusive (the last major one of the year), this successor to the classic strategy games sees futuristic combat in both space and in the air, adding to the classic land war elements of the game. Reviews are quite good (an 86 on Metacritic), and this game is seen as one that successfully adapts the classic series to a modern console, achieving a decent amount of sales success in both the West and Japan.

    Opus Magnum: OTL's excellent alchemy-themed puzzler hits both the Nexus and Android ITTL, with enhanced graphics for the Nexus version of the game. The game plays almost identically to OTL, and even incorporates the OTL game's ability to create animated gif files of solutions to share online (with the Nexus version creating a link to the file on the developer's website if the player is online and has an account). Like OTL's game, it gets plenty of praise from critics, and frequently appears on the Nexus' digital best seller list.

    A Hat In Time: The throwback 3-D platformer from OTL is fully funded by Google to appear as a TTL Nexus exclusive, with similar plot and gameplay to OTL's title, but a much bigger budget allowing for even more vibrant graphics. It's heavily promoted by Google as a major Nexus holiday title, helping it to achieve the strongest Nexus launch week sales since Redshift and making it one of the year's most popular family games.

    Call Of Duty: WWII: A Call Of Duty title that sees the series return to its World War II roots, this game is one of the year's biggest hits, though critically it does take a dip from previous series titles, and is generally considered inferior to Cyberwar 5 in pretty much every way (leading to some Cyberwar vs. Call Of Duty flame wars late in 2017, even bigger than the ones that had already been ongoing). While this game does extremely well commercially, the poor critical performance leads some critics to say that the series had lost its way. Fortunately, a brand new Call Of Duty would be coming in 2018 that would take the series in a radical new direction with a shocking reveal at 2018's E3.

    Angel May Cry: Released two weeks before Bayonetta 3, this game would be mostly without Hideki Kamiya's involvement (though he would serve in an advisory capacity for some elements). It plays much like the Devil May Cry games, but instead of featuring Dante, it features a female protagonist, Beatrix, who battles vampires invading her city. Late in the game, it's revealed that Beatrix exists in a parallel universe to Dante, and for a brief moment, the universes cross over, and Dante is forced to battle vampires while Beatrix battles a demonic beast. The dimensional rift is fixed, and Beatrix finishes off the vampire cult leader, who reveals in his dying breath that Beatrix's dimension is on the verge of ripping apart and that this was only the beginning. Angel May Cry is a fun title that mixes up the Devil May Cry formula, but ends up overshadowed by Bayonetta 3, especially on the Virtua, and achieves only decent sales and slightly above average reviews, putting the future of this spinoff series in jeopardy.

    -

    You've no doubt heard about the recent terrible tragedy in Japan, in which more than 200 people were killed in a horrific attack carried out by a single person. Do you think these attacks are caused by something, or are they just random events with no sense to make of them?

    I have heard, yes, it's absolutely heartbreaking, George and I both were just devastated to hear about the tragedy in Japan and my prayers go out to all the victims, including the three Britons who were killed by one of the bombs. I feel that attacks like these, and other attacks such as the recent upsurge in racially-charged violence following the Liverpool bombing, I feel these are symptoms of a wider anger, a deep-seated anger, in young men especially, that cause them to be particularly susceptible to lashing out in their anger and harming others. I feel that we have a responsibility to find the root causes of this anger and to be aware of the fact that there are people out there harboring it, at great risk of harming themselves or harming others. We can't have this continued stigma around mental health. My son Harry recently and very bravely made a public statement where he admitted to suffering from depression, and just the fact that it takes such bravery just to admit that you have depression is a sign that we have such a long way to go when it comes to dealing with mental health and encouraging people to get the help they need. We cannot stigmatize seeking help for mental health issues, especially for young men who are being taught to have a "stiff upper lip" and not say anything, it's positively imperative that we encourage talking these things out.

    Your sons both have been criticized relentlessly in the media, William for not marrying until just a couple years ago, and Harry for remaining single and now for talking about his depression, if you could say anything to the people in the media who have been saying these things, what would you say to them?

    Honestly, after some of the most recent things that have been said, I don't think I'm allowed to say some of the things I'd like to say, even no longer being a part of the royal family. I'm very angry, obviously, and some of the words I'd use, they're not very proper.

    At Cressida Lane, we do believe in unfiltered and uncensored speech, so if there's a particular word you'd like to use-

    Oh, I'm aware, but I'll spare myself this time around. I suppose what I'd say to them is more of a question of my own, and that's... "Why? Why go after people who have devoted their entire lives to nothing but service, why go after them at their lowest point? You have enough stories for a lifetime of papers, so why keep piling on? Can't you say something decent, for once? Why hold them to a standard of decency you don't even begin to hold yourselves to?" I truly appreciate every source of journalism that paints a fair portrait of my family. There have been many people with empathy in the media, your own publication included, and I am deeply thankful, but I will never understand why so many people in your profession insist upon kicking people when they're down. Money I'm sure, but there has to be some amount of money that's not worth the loss of one's soul.

    What would you like people to remember you for?

    I want to be remembered in a way that inspires people to do good for the world. If the example I've set in my life encourages people to pick up my causes after I'm gone and do far more help for those in need than I ever did, I would be so happy to know that that's what I've accomplished. You can remember me however you like, as long as it's in a way that inspires you to help people. I've been blessed with the ability to go around the world and help where I can, but I don't want to be remembered as someone who helped, I want people to remember who I helped and why I helped so that they know that that's what they need to do now.

    -from an interview with Princess Diana, posted to Cressida Lane on November 23, 2017

    -

    November 22, 2017

    "Thank you again for the interview," said Cressida Lane's editor-in-chief and CEO, Meghan Markle, reaching out and shaking Diana's hand. "It's an absolute honor, it was so enlightening to talk to you."

    "Thank you for being fair," Diana replied, returning the handshake. "You're one of the few journalistic outfits who are these days."

    "Hopefully it'll stay that way after I step down," said Markle. "I've been here for ten years, but I've been offered a position at CNN and I think I can make more of a difference there."

    "Oh, no," replied Diana, shaking her head. "Stay here, you're in charge here. You'll have to march to their drum if you go over there."

    "I've weighed that in my decision, believe me, but I really do think getting in front of a larger audience will help me make more of a difference, especially in the position they're offering me. I can change things there, not overnight, but with more young people in higher media positions, I think a real cultural shift can take place."

    Diana sighed but nodded her head, looking slightly off into the distance, as if thinking about something.

    "It was really brave what Harry did," said Markle. "It's going to help a lot of young men who are struggling with admitting to things like depression and anxiety. It makes such a big difference when people are able to talk about their mental health."

    Diana nodded again, smiling at Meghan.

    "I am glad he's getting help for his depression, and I respect his decision not to marry until he finds someone he truly loves... God knows I wasn't able to make that choice for myself the first time... but sometimes I do wish he had someone he could talk to. I think someone a lot like you might make a big difference in his life."

    Markle blushed, looking slightly away. She herself had dated numerous men, and had even gotten engaged at one point before breaking it off... and she certainly found Prince Harry attractive from what she'd seen of him on TV, but the idea of someone like her marrying into royalty? It was so far-fetched it seemed like something out of one of the video games her longtime employee Lizzie liked to play.

    "I don't think I'd be right for someone like Harry, I mean, he's a prince, I'm a writer. ...he is cute though."

    Diana allowed herself a small laugh.

    "I'm sure he'll find happiness, whatever happens," said Markle, "And I'm sure I'll be fine where I'm going. ...thanks again for giving us this interview."

    After exchanging a few more friendly words with Markle, Diana walked back outside to her waiting security detail. Markle remained, compiling the interview notes for the exclusive article that would be headlining Cressida Lane the next day.

    The last major interview she'd secure in her ten years at the company. It had been an incredible ride, but Meghan Markle was getting ready to enter the next chapter of her life, where hopefully she could make an even bigger difference than the one she'd already made.

    She knew Cressida Lane was in good hands with Lizzie... she just didn't know if the industry had changed too much for her publication to survive amidst thousands of rivals.

    She had no way of knowing that soon after she left, Cressida Lane would have the opportunity to break perhaps the biggest story of its existence, and that Lizzie would be the perfect person to break it. Of course, CNN would be covering it too, as would every single media corporation in America and many around the world.

    What had been known in one universe as #MeToo would go by a different name in this one, changing the lives of millions of women and men around the world... and though it would come a year later than it had in the other universe, it would be no less impactful.
     
    Assassin's Creed: Restoration
  • Assassin’s Creed: Restoration

    Before I get into this article, people have been asking me about the Assassin’s Creed HBO series that began in 2015 and ended last year. Here is a brief rundown: I appreciated that they focused on a different historical protagonist and time period for each season (Kassandra and Ancient Greece during the Peloponnesian War for season one; Aya and Ancient Egypt in 44 BCE for season two and Flavia Maximus and Rome in 456 CE for season three). I liked that each season told a mostly self contained plot. The acting was great for the most part, Melissanthi Mahut as Kassandra from season one maybe my favorite, and the scenery is gorgeous.

    There are some faults though. Though the historical portions of the stories were well told, the stuff in the Modern Day left a little to be desired. Added to that is the character that they chose to focus on: Georgia Christie. It’s not that she’s a bad character. It just feels that a lot of what she goes through feels shoehorned in. A note to producers and writers: Just because something works in one medium doesn’t mean it works in another. Not helping matters was having Megan Fox play her. Though given what she had to work with, I don’t entirely blame her. So it was hit and miss for me. Still it has been, somewhat, incorporated into the games.

    Background:

    After the somewhat muted reception to Domination, Ubisoft decided to not release a game in 2016. It was probably for the best as the last two games, while not bad, weren’t exactly great either. Fans of the series had been asking for a game set in Feudal Japan for a while. So when the first images for this game were released fans were excited. Then it was revealed that the game would be set in 1868-69 during the Meiji Restoration, a reason for the title.

    Fans didn’t know how to take this. However, once they saw gameplay they were relieved. This game went full RPG, with three different skill trees: Warrior (for melee combat), Assassin (for stealth and ranged combat) and Worker (for tools and manipulating the environment). In addition, the crafting system lets you improve things like your Hidden Blade. Combat has also been overhauled to become more fluid and, in keeping with the new RPG aesthetic, enemies now have levels. The team put a lot of effort into making sure that it was still Assassin’s Creed but refreshed.

    Cast/Characters:

    Keanu Reeves as Hiro Kawagawa

    Vyvan Pham as Cam Nguyen

    Thuy Trang as Georgia Lassiter

    Daniel Dae Kim as Duri Yoon

    Danny Wallace as Shawn Hastings

    Jessica Alba as Anita Crane

    Chantal Riley as Layla Hassan

    Kristen Bell as Lucy Williams

    Gina Rodriguez as Lily Cross

    Tom Hiddleston as Ernest Mason Satow

    George Takei as Yoshi Ono

    Hayley Kiyoko as Izumi Abe

    Shin Koyamada as Hideki Fujita

    Elias Toufexis as Georges Andre

    Nora Lum as Aiko Fujita

    Sataro Yasuda as Hironobu Ito

    Masai Oka as Emperor Meiji

    Lyssa Fielding as Eve

    Dan Jeannotte as Marcus Fielder

    Emerald O'Hanrahan as Rebecca Thorne

    Plot:

    The story starts immediately after the previous game leaves off, with Eve running away with the Sword of Eden, while the Assassins fight the Templars. Eve is seen running down an alley being followed by a shadow. Hitting a dead end, she turns around prepared to fight. The screen fades to black and we flash forward to 2020. Here we meet our new Modern Day main character: Cam Nguyen and her girlfriend Georgia Lassiter. They’re not affiliated with either the Assassins or the Templars, in fact they don’t even know about the war, so we get to spend an hour and a half in their everyday lives until Lucy comes to their apartment in Tokyo, bleeding from a gunshot wound to the stomach.

    While she’s being patched up, Lucy explains about the Assassins, Templars and the War. After that she talks about what happened after the events of the last game: the fight was a draw with the Templars pulling back to look for Eve. The Assassins look for her too, but they can’t find her. The renegade Templars tried to take over the organization which led to a Templar civil war, with Lucy’s cell crossing paths with the former renegades several times in the previous five years. They managed to track Eve to Tokyo, but are unable to pinpoint her.

    Cam and Georgia are understandably disbelieving of all this. Then the Templars attack their apartment. So Lucy takes them to where her cell is, while she fights them off. Lucy, having completed her training will go out into the field with Anita and Shawn when she gets better. Cam, more believing than her girlfriend, decides to go into the Animus. They find the perfect subject (since now the Animus has been upgraded to have people become anyone in the past) Hiro Kawagawa a man of mixed Japanese/White ancestry living in Tokyo during the Meiji Restoration.

    After a brief tutorial, we enter Tokyo in 1868. Hiro is set about scouting a Templar base when Duri Yoon, a high ranking Templar, shows up. Hiro decides to go deeper into the base and see just what he’s doing. Eventually he finds that Yoon wants to overthrow the Japanese monarchy, even as they are modernizing. Hiro, after fighting his way out, takes this to his contact: Hironobu Ito, who takes him to see the Emperor.

    Emperor Meiji says that he has been worried about this happening for some time. Now that he has proof, he asks Hiro to go after these traitors. Helping is Ernest Mason Satow, the British Ambassador. Though he mainly provides a safe house. There seem to be four main conspirators under Yoon: Yoshi Ono, Izumi Abe, Hideki Fujita and Georges Andre. Each person controls a different section in the city: Ono controls the southern part and is involved in the law in every part of the city; Abe controls the northern part of the city and controls the sex trade in the city; Fujita controls the western part of the city and is involved in the warrior class; and Andre controls the eastern part of the city and controls the ports.

    As Hiro works his way through the city he meets Fujita’s granddaughter Aiko, who has no idea of what her grandfather is doing. It takes some convincing but she is brought into the Assassin fold (she even helps Hiro out when she can). Eventually, Hiro kills all of the Templars save Yoon, who shows up at the Imperial Palace. Together, Hiro and Aiko kill Yoon. There is a ceremony inducting Aiko into the Assassins formally, with Hiro and Aiko parting as friends (making this one of the few games in the series to not have a romantic relationship between the lead and another character).

    In the present, Lucy stabilizes and she takes Cam with her when she goes to search for Eve based on clue found in the Animus. They are successful but as they return to their hideout they find that the renegade Templars are there. The renegade Templars winning their civil war and would like Eve to help them complete their victory. Eve, understandably, says no as she has always fought for freedom in all things. Lily smiles at this and says that is fine. The Templars are in control and they are free to fight. Then she shoots Lucy in the head killing her. This causes the other Assassins to immediately shoot her in retaliation and fortunately that’s where it stops as Rebecca stops Marcus from shooting anyone else. Both sides look wearily at each other. Eve then says that she believes knows where the answer to their problems is. Before we find out the screen goes dark.

    DLC:

    Tripping the Bear: Set in late 1904, it follows Aiko (Hiro having retired sometime ago) at the Siege of Port Arthur during the Russo-Japanese War. She is sent by Emperor Meiji and Ito to root out the Templars in the city. She is successful in this regard.

    Gameplay:

    Building on the RPG elements of the last game, this game ramped up the curve for the levels at which you have to tackle things. While you can take on the four subordinates in any order you wish (chosen early in the game), the canon order is the order of the Four Heavenly Guardians (Andre{east}, Ono{south}, Fujita{west} and Abe{north}). Other than that the game has more side quest missions than main quest ones. It is generally advised that you complete as many side quests as you can so you can get things like lower prices on provisions and weapons or help taking on enemy mooks.

    Sadly, the only ship based missions in this entry involve preventing the Templars from getting reinforcements from other parts of the world (which slow down once you kill Andre). Although, the Sync Objectives that were prevalent since Assassin’s Creed: Brotherhood were removed as well. Also you can search for a set of samurai armor in temples based on the Seven Lucky Gods and getting the Kusanagi sword.

    Achievements/Trophies:

    Gotta Catch ‘em All: Get all other Trophies -/Platinum

    Back at it: Enter the Animus as Georgia 10g/Bronze

    First Things First: Complete the Prologue 10g/Bronze

    Just Getting Started: Complete Main Quest Marked Man 10g/Bronze

    City by the Sea: Complete Main Quest Harbor Junk 20g/Bronze

    The House of the Rising Sun: Complete Main Quest East 20g/Silver

    Sing the Praises: Complete Main Quest Music Hall 20g/Bronze

    Breaking Up the Band: Complete Main Quest South 20g/Silver

    Locked Away: Complete Main Quest Lower Your Weapons 20g/Silver

    Stairway to Heaven: Complete Main Quest West 20g/Silver

    What a Surprise!: Complete Main Quest Aiko 20g/Silver

    Pointing the Way: Complete Main Quest North 20g/Silver

    The Centre of the Universe: Complete Main Quest Palace Intrigue 30g/Silver

    Nearly There: Complete Main Quest Jaws of Defeat 40g/Silver

    It’s Over: Complete the Last Main Quest 50g/Gold

    Kamikaze: Complete all Naval Side Quests 20g/Bronze

    Just Not Enough: Complete Just Not Enough Side Quest 20g/Bronze

    An Unusual Occurrence: Complete An Unusual Occurrence Side Quest 20g/Silver

    I’m Done Learning: Earn a Master Ability 30g/Silver

    Get Outta Here!: Defeat an opponent in Sumo Wrestling 20g/Bronze

    Outside the Circle: Complete all Sumo Wrestling events 20g/Silver

    Lowering the Boom: Finish an opponent in Sumo Wrestling with an overpower attack 30g/Silver

    The Harder They Fall: Defeat the Sumo Champions Kinzo and Satoru 50g/Silver

    Handy Man: Craft 20 items 10g/Bronze

    Slasher: Kill three enemies with the same hit 10g/Bronze

    Fisher of Men: Complete First God of Luck Tomb 20g/Bronze

    Maker of Bread: Complete Second God of Luck Tomb 20g/Bronze

    Fighter for Truth: Complete Third God of Luck Tomb 20g/Bronze

    Music of Life: Complete Fourth God of Luck Tomb 20g/Silver

    Words of Wisdom: Complete Fifth God of Luck Tomb 20g/Silver

    Happiness of Youth: Complete Sixth God of Luck Tomb 20g/Silver

    Luck of the Draw: Complete Seventh God of Luck Tomb 30g/Silver

    I Know This City: Defog the entire map 30g/Bronze

    The Arrow Whisperer: Kill an enemy from more than 60 meters away while controlling the arrow 20g/Silver

    Bullet Storm: Direct enemy fire into each other 5 times in a row 30g/Silver

    Breathe In, Breathe Out: Find all meditation locations 5g/Bronze

    From the Shadows: Kill 10 enemies in a row without being detected 30g/Silver

    I Can See My House From Here!: Reach the top of Mt. Fuji 15g/Bronze

    Reporter: Take 1 photo in 5 different locations 20g/Bronze

    Wanderer: Defeat a Ronin 10g/Bronze

    Over 9000!: Reach level 20 10g/Bronze

    Namaste: Use the Dawn and Dusk mechanic to speed time 30 times 20g/Bronze

    Old Habits: Complete all locations 40g/Silver

    Now and Zen: Complete all Zen Gardens 20g/Bronze

    DLC:

    A Different Time: Start the Tripping the Bear DLC 10g/Bronze

    Zip It Off: Complete 3 assassinations from ziplines 10g/Bronze

    Prison Break: Free 20 Japanese soldiers 20g/Bronze

    Team Play: Kill an enemy with a headshot while they are distracted by an escaped soldier 20g/Bronze

    You Sunk It: Complete the Russian Battleship 40g/Silver

    Surgical Strikes: Assassinate Brasov, Korolov and Simeon 30g/Silver

    New Recruits: Complete Side DLC Quests Master of his Fate and Shadows of the Past 40g/Silver

    Bear Trap: Complete Main DLC Quest Bear Trap 40g/Silver

    Review:

    Assassin’s Creed: Restoration was released on October 5, 2017 on Nintendo Reality, Google Nexus and Apple Virtua. A good game, earning 8s and 9s, it didn’t fully put the franchise back on top, as of the writing of this article. However, fan reaction is mostly positive. Keanu Reeves, initially not seen as a great choice, has received acclaim for his portrayal of Hiro.

    Getting Thuy Trang involved was a major surprise considering she hadn’t acted in years. In fact, she was the U.S. Ambassador to Vietnam at the time this was shot and could only do three months of shooting, max. I hear that she will get an expanded role in the next game but time will tell whether she will permanently be returning to acting or whether this game and the next one are just something she’s doing once and that’s it.

    The only major bit of controversy from this game was killing Lucy. While she wasn’t that well received in the beginning, she grew on fans to become more than what Desmond was. Killing her off in this fashion was, and is, seen as incredibly harsh. Ubisoft has defended itself by saying that they did all they could with the character. I somewhat disagree, as do a lot of other fans. She could have gotten more chances to go out into the field. I agree that it would have taken away from the historical portions of the game but still that’s two characters that Ubisoft unceremoniously killed off for no other reason than because they were done with them. (Lily Cross was a one note character so no one was surprised when she was killed off. Though I am sorry for Gina Rodriguez. She was really trying with what they gave her.)

    I won’t be doing another Assassin’s Creed game review until Confederation comes out in November, but next week I will be listing my personal list of Assassins from worst to best. See you there.

    -Review of Assassin’s Creed: Restoration by R. C. Anderson, Nothing is True: A History of Assassin’s Creed on Consoles, Gamesovermatter.com, January 8, 2018.
     
    December 2017 - The Year Of Star Wars, Part 2
  • KENNEDY SIGNS LANDMARK BILL INSTITUTING A PUBLIC HEALTHCARE OPTION FOR ALL AMERICANS

    President John F. Kennedy Jr. has just signed into law the Medicare Choice Act, a bill which will, for the first time in history, implement a public healthcare option that all Americans can sign up for through the national Medicare program. It also requires all hospitals to accept Medicare, from both over-65 patients and those under 65 who will be signed up via this public option. The bill was passed by the House by a 251-184 margin, and passed in the Senate 58-42, after months of contentious debate in both chambers and after a brief filibuster last week in which several senators, including Kentucky's Mitch McConnell and Nevada's Penn Jillette, held the floor and decried the proposed bill. After it was made clear that Democratic Senate leadership were prepared to eliminate the filibuster to pass the bill, Republicans agreed to back down, though they were allowed to carry on with a talking filibuster for twelve hours, allowing four Republican senators and the Senate's lone Libertarian senator, Jillette, to speak. The bill is not the proposed "Medicare For All" that some Senators, most notably Wisconsin's Russ Feingold, Massachusetts' Elizabeth Warren and Vermont's Bernie Sanders, wanted to see passed, but they were influential in the passage of the final public option bill, which will cap Medicare premiums at a level said to be "affordable to Americans even below the baseline poverty level", and will have caps on deductibles as well, with no co-pays. The bill is expected to put major downward pressure on insurance companies to lower their rates significantly, and is also expected to put pressure on health care providers to lower costs. In a speech shortly after the bill's passage, Kennedy said that Americans now had a guaranteed low-cost healthcare option, and will no longer be tied to their employers' health care, as the new Medicare rates are expected to be competitive even with heavily discounted employer health insurance options. Democrats in both the House and Senate praised the bill shortly after its signing, with Georgia congressman Jonathan Smith quoted as saying: "This bill will help some of the poor folks in my district get healthcare coverage that they've never had before because they haven't been able to hold down steady work. This will go a long way toward helping them get ahead financially." Smith would go on to say that while he was hoping for a more comprehensive Medicare for All bill, he was happy with the public option for now, and would continue to push for a more inclusive health care bill at a later time.

    Not everyone was happy to see the bill passed, and the Dow Jones recorded its largest single-day point drop ever, down 1,605.97 points, with health insurance and health care related stocks suffering sharp drops after the bill's passage. Kennedy was candid about the Dow's sudden drop: when questioned about it by a reporter after his speech praising the bill, he said: "It shows the disconnect between Wall Street and Main Street when the Dow goes down so much after something that helps so many average Americans is passed." He then showed optimism, and said that this time next year, the economy would be stronger than ever after millions of Americans sign up for the new public option and are able to save money to spend on other things. The passage of this historic healthcare bill is expected to help Kennedy's approval rating, which is already hovering around 60 percent. As the Democrats look toward the 2018 midterms, they're likely to tout this bill as a major reason why they should be re-elected, and uncharacteristically for a midterm election, the president's party is projected to gain at least a few House seats according to a poll taken last week, though a favorable election map for Democrats is considered to be a factor.

    -from a CNN.com article, posted on December 14, 2017

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    Nevada Senator Penn Jillette Won't Run For Re-Election In 2018

    Senator Penn Jillette (L-NV) announced that he will not be running for re-election in next year's midterm, and will instead be retiring from politics according to a statement released earlier today. Jillette, who has served in the Senate since winning a special 2008 election called by Nevada's governor after the resignation of senator John Ensign in a sex scandal, said in his statement that "ten years is enough, and probably too much", and that he doesn't believe it best serves the interests of the people of Nevada for him to run for another term. Jillette denied that his decision had anything to do with the passage of President Kennedy's public option healthcare bill last week, even though he was one of the bill's most vehement opponents. He said that this decision was in the cards for the past several months, and that he chose this time to make his announcement based on several factors, and that no individual bill or event was to blame. Jillette is an advocate for term limits, and has previously gone on record as saying that members of the House should be limited to four terms or eight years in office, and Senators should be limited to two terms, or twelve years.

    Jillette has consistently been one of the most popular members of the Senate, with a national approval rating trending well above that of Congress as a whole, and an approval rating in his home state of nearly 70 percent. Though he was re-elected by a fairly narrow margin in 2012, defeating his Democratic opponent by just five percentage points, while defeating his Republican opponent by nearly thirty, he was much more highly favored to win re-election in 2018, projected to earn around 50-55 percent of the vote, enough to beat the combined vote totals of both a generic Republican and a generic Democrat. With Jillette pulling out of the race, Nevada Libertarians are expected to nominate another candidate, though they wouldn't be expected to do as well as Jillette, and it's likely that either a Republican or Democrat will be elected to the Senate, making Nevada a major swing state in the upcoming election. As for his plans after 2018, Jillette says he hasn't decided, but that a return to the stage with his partner Teller (with whom who he maintains a strong friendship) could be in the cards, and he says that he's also considered working on a television show, though according to Jillette, his show wouldn't have anything to do with politics. Jillette has been proposed as a potential Libertarian candidate for the presidency, and, if he ran, political analysts say he could potentially mount the strongest third party candidacy since Ross Perot in 1992 or even Theodore Roosevelt in 1912, but he has steadfastly refused to pursue the office, stating in a 2016 interview: "I don't want to be President, and you don't want me to be President."

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    Star Wars Episode IX- The Balance Of The Force, is the final chronological film in George Lucas' epic nine-film Star Wars series, finally concluding what Lucas considers the "Skywalker Saga". Continuing from the events of the previous two films, it sees Luke Skywalker, his sister Leia, the young Jedi Knight Kira, and their brave friends and allies band together to liberate the Galaxy from the oppression of Grand Admiral Thrawn and the threat posed by the Sith Lady Lumiya and her new apprentice, the fallen Jedi Master Galen Solo. It would see George Lucas return to the director's chair, to some controversy from fans who disliked Lucas' work directing the prequel trilogy and who enjoyed the work done by Episode VII's Steven Spielberg and Episode VIII's Michelle MacLaren. It would see the return of Mark Hamill as Luke Skywalker, Carrie Fisher (posthumously, though she had already completed her work for Episode IX before her death in 2017) as Leia Organa, Olivia Cooke as Kira, Anton Yelchin as Galen Solo, Tilda Swinton as Lady Lumiya, Hugo Weaving as Grand Admiral Thrawn, Andy Serkis as Urgadda the Hutt, Danai Gurira as Janissa, and Anthony Daniels and Kenny Baker (who dies in 2018 ITTL) as C3PO and R2D2 respectively. The film would also introduce a number of new actors to the series, including Keith David as Oltan, the leader of the Whills (and Janissa's "father", though familial relationships among the Whills are based on different factors than amongst organic beings), Kelly Marie Tran as Violet Meri, a young lieutenant who becomes a close ally to Leia and later discovers that she can use the Force, and Michael B. Jordan as Tarss, a Force-sensitive captain working under Thrawn, who attempts to conceal his growing powers as Thrawn's paranoia and hatred grow stronger. The film picks up immediately after Episode VIII leaves off, and sees Luke return to the planet where he visited the Whills with Kira and Galen in Episode VII. This time, however, Janissa guides him through a special barrier, and he enters the "real" world of the Whills, where he can see the energy of the Force in plain view, and the Whills guiding events throughout the Galaxy via midichlorian manipulation. It's a strange scene, almost dreamlike in nature, as Janissa guides Luke to meet her father Oltan, who appears in the form of a sagely old man, but Luke can see the Force energy passing through his body. At first, Oltan scolds Janissa, who initially was thought to have betrayed the Whills by revealing their secrets to humans, but after a dialogue between Luke, Janissa, and Oltan, it's clear that humanity's understanding of the Force has become corrupted throughout the millennia, and that the events that the Whills have foreseen are leading to a corruption in the Force itself, which not only threatens sentient life in the galaxy, but the Whills as well. Luke's dialogue with the Whills takes place between action scenes of Leia's resistance against Thrawn's fleet and Kira's hunt for Lumiya and Galen. We learn quite a bit about Lumiya during these early scenes, with Lumiya's motives truly being clarified: Lumiya believes that using the dark side of the Force is the only way to protect the Galaxy and unlock the true potential of humanity, and she saw in Palpatine someone who had taken the power of the Force to new levels, levels even Yoda could not achieve. Galen challenges Lumiya on this, stating that Palpatine's actions led the Galaxy to the brink of ruin, but Lumiya convinces him that by using the dark side, humanity could achieve miracles and create a greater galaxy than ever before. She also points to Thrawn's actions as being just as bad as Palpatine's were, with Thrawn shown scouring entire planets and assembling weapons capable of destroying planets and suns, in his relentless quest to eliminate all those capable of using the Force. We're also introduced to Violet, whose brother was a Jedi Knight murdered by Thrawn's death squads, and who sees Leia as a mentor. Leia, still reeling from her son's fall to darkness and her husband's death, forms a motherly bond with Violet, while also commiserating with her loss. Meanwhile, Luke and Oltan debate the nature of the Force, and we learn that the Whills' idea of the Chosen One, someone who would balance the Force, went exactly as they had planned it. The Force had grown stagnant with thousands of years of Jedi, and that the Jedi Order is not what the Whills had in mind when they wanted to bring balance to the Force and to the universe. Though the Sith were still enemies of balance, abusing the Force in ways that threatened to corrupt it completely, the Jedi's idea of a Light Side and a Dark Side was not consistent with what the Whills see when they observe the Cosmic Force. Through Luke's dialogue with Oltan and Janissa, interspersed with a look into the Whills' true physical nature as microscopic beings who commune with the midichlorians and control the Force, we are treated to a perspective on both the light side and dark side that we've never gotten before (think Luke's training with Yoda in Empire Strikes Back, mixed with Bugenhagen's monologue from Final Fantasy VII, with a bit of the Architect from The Matrix, though MUCH less obtuse). When it's over, Luke is disillusioned with the Whills, though he can't get Janissa's vision out of his mind. He resolves to find Kira and stop Galen and Lumiya before it's too late. Janissa leaves with him, while Oltan prepares for what he believes will be the end of humanity and perhaps the end of the Whills as well. Things move fairly quickly after that, leading to a climactic showdown between Kira and Lumiya about halfway through the film, in which Kira puts up a fight but is eventually defeated, while Luke manages to subdue Galen, though he can't convince him to turn back to the light. Distracted by Lumiya, Luke is then injured by Galen, and then tortured with Force Lightning by Lumiya. Lumiya and Galen both try to turn Kira to the Dark Side, but Kira refuses, even hearing Luke's screams. However, it seems there's nothing she can do to save Luke. She screams out in rage, and then, out of nowhere, she strikes Lumiya down with Force Lightning, killing her with a bolt through the chest (quite similar to Rey's Force lightning scene from Episode IX). Kira is horrified to have used a dark side technique, but Galen is glad to see Kira's true potential come out, and tells her that the two of them need to work together to bring back Han and stop Thrawn. Kira refuses and takes the wounded Luke with her, while Galen goes to confront Thrawn on his own. Kira returns to the headquarters of the Resistance with Luke, still troubled that she tapped into the dark side, and wondering if she could fall like Galen. Luke, remembering his conversations with the Whills, conveys his knowledge to Kira, and when he recovers, he begins to train her, using the new information he learned from the Whills about the nature of the Force. Meanwhile, Galen attempts to pursue the darkest knowledge of the Sith in his efforts to learn the secret to bring the dead to life. In doing so, he taps into terrible dark side powers, though these powers aren't related to bringing others back to life, but are instead a deep psychic corruption within the Force, born from his grief, anger, and hatred. His hatred ripples through the force, so terribly that even Luke, Leia, Kira, and the newly Force-sensitive Violet can feel it from across the galaxy, while Thrawn focuses on it and directs his fleet to the planet where Galen has taken refuge. The Whills also sense Galen's Force energy, and realize that Galen is breaking free from his destiny, from the will of the Force itself, while Luke and Kira remain bound by it. Leia takes the Resistance's remaining fleet to challenge Thrawn and protect her son, though Thrawn is ready for her, and launches a devastating counterattack on both Leia's fleet and numerous worlds aiding the resistance. As this final battle begins, Galen, sensing Thrawn's attack on his mother, begins to lose even more control. Luke knows he can defeat Galen, but in doing so, he risks causing a fatal imbalance in the Force that could destroy everyone connected to it, leaving no one capable of defeating Thrawn. He instead takes Kira to commune with Yoda (in a scene reminiscent of Luke and Yoda's scenes from The Last Jedi IOTL), and Yoda imparts on Luke a few things he learned about the Force since becoming one with it. Luke and Yoda discuss the nature of the Force, and that balance in the Force is achieved when those connected to it use their free will to help others, and that doing good is not inherently connected to the light side or the dark side of the force as the Jedi traditionally believed (Yoda doesn't outright state this literally, but uses clever metaphors to state this to both Luke and the audience). Kira decides to meet with Galen on her own, while Luke rejoins his sister to battle Thrawn's forces, trusting that Kira can save Galen and the galaxy. Kira and Galen's climactic confrontation is interspersed with the final battle against Thrawn and his forces (Violet, Tarss, Urgadda, and the droids all get individual moments to shine during this sequence as well). Meanwhile, Janissa and the Whills have their own part to play in the final battle, with Janissa working through Kira (Kira is in control, but Janissa allows Kira to break free of her destiny much like Galen). The final battle features an incredible lightsaber duel between Kira and Galen, perhaps the best in the series, while we get to see Luke and Leia mostly using their Jedi powers instead of wielding lightsabers. Eventually, Kira is able to defeat Galen by reflecting his Force lightning away from him, only for Leia to be seemingly killed in the final battle, Galen to sense it, and lash out with a massive Force storm that nearly kills Kira (who is at ground zero when it starts) and both Thrawn and the resistance fleet. Kira recovers, countering with her Jedi powers, but she eventually lashes out with Force lightning, seemingly killing Galen. Thrawn, meanwhile, utilizes his ultimate weapon, implied to be even stronger than the Death Star, but Luke is able to contain it, and implores Thrawn not to continue. Thrawn, enraged, presses on, leading to his own death when his weapon backfires and takes out him and his entire fleet. Leia recovers, but she and Luke both sense Galen, and believe that Kira wasn't able to save him. Kira takes Galen into her arms, and calling upon a power she trained with Luke to use but has never had occasion to use before, heals Galen's fatal wound, saving his life. Galen, remorseful for turning to the dark side, believes that Kira should have let him die, but she reassures him, telling him that everything's all right now and that the balance in the Force has been restored. The two embrace, and then Kira kisses Galen, while Luke and Leia sense that Galen is alive and that the war is finally over, and hug in celebration. The Whills also sense that the balance in the Force has been restored, and Oltan concedes that Luke and Kira have restored this balance, just as Janissa, now home at her father's side, predicted and aided in coming to pass. The final few scenes of the film show the aftermath of the war. Leia and Kira return to Coruscant, and Kira takes on the title of Jedi Master, promising to train the new generation of those gifted with the Force. Leia then retreats to join Galen, who senses darkness within himself still, but with the support of Kira and with his mother at his side, Galen believes he can get past those feelings and once again become a fighter for good, and also rejoin Kira. We last see him with Leia at a memorial for the destroyed Tatooine, mourning Han and Chewbacca. We then see Luke finally return to his home on a sparsely populated world far across the galaxy, where he kisses a red-haired woman revealed to be Mara Jade. He apologizes for being gone so long, but now that he's stepped down from the Jedi Order, he can finally lay down his lightsaber and return to being a husband (and father, as he's also revealed to have two young children that were waiting for him to return). His theme builds to a crescendo, but then transitions into Kira's theme, as one final scene plays out, of Kira training a new generation of Jedi (not just kids but also young adults like Violet and Tarss). Kira talks about how being a Jedi means fighting for those who can't fight for themselves, and then one of her pupils asks about the Dark Side, and how to avoid falling to it. Kira then says these words to the class, citing what was once known as the Gray Jedi code, but is now understood to be the new teaching about how to maintain the balance of the Force: "There is no light side. There is no dark side. There is only the Force. May the Force be with you. Always." The Star Wars theme then plays as the credits roll.

    Star Wars Episode IX proved quite successful amongst critics, with an 85% overall rating on Rotten Tomatoes, and though the fanbase also mostly enjoyed it, there were some controversies about the final battle and about Kira's ultimate role, with her use of Force lightning proving controversial (though she had been trained by Luke since she was a young girl). The character of Violet was also slightly controversial, though Kelly Marie Tran's chemistry with the late Carrie Fisher was highly praised, and most fans liked her character as well. Star Wars Episode IX was released worldwide on December 15, 2017, to enormous commercial success, including an incredible $408 million opening weekend at the North American box office, shattering all records and expectations. Ultimately, it would gross $1.1 billion at the domestic box office alone (and $3 billion worldwide), becoming the highest grossing movie of all time, a record that still stands as of 2021. The Star Wars sequel trilogy is widely considered by fans to have improved upon the prequel trilogy, but most fans still prefer the original three films, and you'll still find die-hard fans who refuse to acknowledge the existence of any others.

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    Game Spotlight: Kingdom Hearts: Princess Destiny

    Kingdom Hearts: Princess Destiny is an action-RPG developed and published by Squaresoft for the Nintendo Reality, Apple Virtua, and Google Nexus. It continues where previous games in the series left off, with a focus on Kairi as the main character, and an emphasis on magic, both as a ranged form of attack but also as a way to enhance Kairi's Keyblades and also to solve puzzles. As implied by the game's title, Kairi teams up with nearly every Disney Princess on the course of the game's story, and also a few characters who aren't princesses, such as Megara from Hercules and Goldilocks from the movie of the same name, taking on a new partner in each of the twelve worlds she visits (though there are more worlds than in most previous games, the worlds are also somewhat shorter). While Sora and Riku have gone off on their own mission, Kairi is given a special quest by Mickey Mouse, to gather an item called a Destiny Stone from each of the worlds where a princess is said to reside. These stones are being pursued by a mysterious cloaked figure, who Mickey believes is trying to steal for themselves so they can use them to alter the destiny of each world and plunge it into darkness. Though many of the worlds Kairi visits are revisited from previous games, there are a few new worlds, with Aida and Goldilocks most prominent among them. With Kingdom Hearts no longer a Nintendo-exclusive series, Hyrule isn't mentioned in the game at all (and indeed, the inclusion of Hyrule in previous games has made porting the other titles in the series problematic for Squaresoft, who would eventually release a mish-mash compilation of events from previous games without any mention or inclusion of Hyrule on the Virtua and Google consoles in 2019), but there are plenty of princesses to go around other than Zelda, each with their own unique abilities, and in a first for the series, multiplayer has been included, with a second player able to control Kairi's partner whenever she fights with them. It's also revealed that this new cloaked character is working with Maleficent, who ends up being the game's final enemy. The cloaked character is Princess Aramea, a lost princess from a destroyed kingdom, and she is seeking the Destiny Stones to alter the destiny of her kingdom even at the cost of destroying the destiny of all others. Aramea is revealed to have a wounded heart, one that has been infected with darkness that is growing under Maleficent's influence, and Kairi, with her own pure heart, is the only one who can save her. Alyson Stoner returns to voice Kairi in this game, with Patroka Epstein declining a chance to return to the role (she's busy with other projects), while Aramea is voiced by Eden Riegel, and Maleficent, as always, is voiced by Susanne Blakeslee. Kingdom Hearts: Princess Destiny gets quite favorable reviews, with critics praising the variety of worlds and streamlined gameplay, as well as the excellent graphics (fairly identical to the graphics in OTL's Kingdom Hearts III, except on the base Nexus which still looks pretty good) and strong voice acting. The game becomes one of December 2017's best selling new titles, and its cryptic Sora and Riku scenes set up the next title in the series (which will be released in 2022, beyond the scope of the timeline).

    -

    Other Significant Titles For December 2017:

    Hazardous: The End War:
    This third title in the series once again returns to the familiar looter shooter-esque style of gameplay, and sees Joshua (who did survive at the end of Hazardous 2) return with a new female protagonist, Sedna, to take down the mysterious group behind the Facilities once and for all. It's a bit of a mess, and though the graphics and gameplay are quite good, the game itself leaves fans slightly unsatisfied and is considered a disappointment, with review scores averaging around 7/10, and sales also lagging behind the other games in the series.

    The World Of Drawica: (Authors' Note: The idea for The World Of Drawica was given to us by the reader Garrett_Cartoonist!) The World Of Drawica is a platforming title combining elements of 3-D platforms with OTL games such as Drawn To Life and Scribblenauts. Taking place in the eponymous Drawica, the mysterious world beneath each piece of paper in which people's drawings live together in peace and harmony, the game's protagonist is a young drawing named Scrib, who must leave Drawica and come to our world when things from his own world begin to mysteriously disappear. The game can be played either on the Connect (where the player is able to draw directly on the touchscreen to create objects and bring them to life) or on a Connect and TV together, where the Connect sort of serves the functionality of a Wii U gamepad, allowing the world itself to be shown on the TV. Scrib is an extremely energetic and animated character with a very excitable personality, who reacts to what the player draws and what's going on in the world. As a Nintendo exclusive, the game also features cameos from various Nintendo characters and worlds, with players even able to draw things like the Master Sword and Fire Flowers to add to the game and be utilized by Scrib. The World Of Drawica is extremely well received by critics, considered one of the best Connect games ever made, and a contender for Game of the Year, with sales also quite excellent throughout the holiday season.

    Mysteries In Glass: A Nexus exclusive, based off the TTL work of author Rick Riordan (who didn't do Percy Jackson ITTL, but instead did a series of mystery novels/thrillers for adults that have been adapted into a TTL adventure game), Mysteries In Glass is an adventure title starring detective Martin Glass and his partner/fiance Holly Clement. The game's format is somewhat reminiscent of the Crime Stories titles, and features an anthology of three cases that eventually become connected. The game is considered one of the better Nexus titles of the year, though sales are somewhat slow initially and only pick up later on with word of mouth in 2018.

    Derelict: A horror/shooter title published by Electronic Arts that takes place amidst the crumbling wreckage of destroyed ships, Derelict is a cross between Bioshock and Dead Space, with the adventuring and character progression of the former and the isolation and horror of the later (it can also be somewhat compared to OTL's Luigi's Mansion 3 in terms of game progression, though obviously not in terms of tone). You play as a mercenary contracted to retrieve a mysterious object from the wreckage of an old colony ship, though this object turns out to be in the possession of a woman who you have to pursue into the depths of the ships, dodging horrors all along the way. The game gets an excellent critical reception and joins Kingdom Hearts: Princess Destiny as one of the best selling console titles of the month, even coming up for a few year-end awards.

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    "In one of the year's most shocking gaming news stories, the legendary game company Enix, responsible for the Dragon Quest and Fullmetal Alchemist game franchises, among others, has been acquired by Japan's largest mobile game publisher, Keiken. Founded in 2000, Keiken has become the largest publisher of mobile software in Japan, though its games have rarely ventured outside the country. It's responsible for a series of highly successful gacha titles that include Idol Clash, Wonderfulife, and Mobile Mazaru, among others, and the company's share price has steadily risen every year since 2009, when it primarily began developing games for the iOS and Android platforms. Keiken's acquisition of Enix, which has dipped heavily into the mobile market in recent years and has even collaborated with the mobile gaming giant, will give the mobile company an immediate presence in console gaming, and the company's president has stated that it will retain much of Enix's developers to work on console titles, including future games in the Dragon Quest series (its eleventh installment is said to be well into development, and Keiken has already announced that the game is still scheduled for release in 2020). The company is also expected to expand its presence in the West, and will launch several more mobile titles, including the first ever Idol Clash game to see a Western release, sometime next year. The new company will be known as Enix-Keiken, and most of Enix's executives will take on new positions in the merged company similar to their positions at Enix."
    -from an article on RPGamer.net, posted on December 26, 2017
     
    2017 In Review
  • Nintendo Up, Apple Down, Nexus Strong In A 2017 Defined By Indies And VR

    The NPD Group's numbers for 2017's console sales have been released, and in a surprising upset, Google's Nexus found itself the best selling console in North America for the first time since 2013, outselling Nintendo's Reality and nearly doubling sales of Apple's Virtua console. Nexus sales were driven by a variety of factors this year, including strong ports of popular third party games, sales of the upgraded Nexus Pro console, and a slew of well received indie titles that won affection from critics and fans alike. The Nexus has sold strongly since its debut in 2012, but sales have steadily climbed after 2016, in the period leading up to and the period after the release of the Nexus Pro. Nintendo's Reality finished a strong second in North America, and when Japanese and European sales are factored in, the Reality was the top selling console worldwide for the year by an extremely close margin. Meanwhile, Apple saw Virtua sales fall from 2016, despite the solid reception for its Virtua S console. Though the Virtua S did help drive sales early in the year, sales dropped sharply in the summer, and picked up only mildly after the release of Sonic Ocean and Bayonetta 3, the two major hits for the console this year. Meanwhile, Nintendo's Reality was bolstered by sales of Gran Turismo Real, one of the year's most successful games, and the Reality Neo also aided the console's fortunes significantly, helping the Reality pull even with the Nexus over the holiday period in North America. Gran Turismo Real was the year's best selling console exclusive, and when all was said and done, it ends 2017 as the Reality's fourth best selling title overall with over 20 million units sold, just ahead of Squad Four Betrayal, and behind Mariokart Reality, Grand Theft Auto III, and Super Mario Adventure.

    On the handheld front, Nintendo won by an even bigger margin, with games such as Yoshi and Poochy, Pokemon Opal, and The World Of Drawica driving Nintendo Connect sales throughout the year. The Gemini, despite an arguably stronger slate of games this year, saw sales decline significantly in North America, though sales dropped less slowly in Japan. Though the Gemini continues to score with critics and "hardcore" gamers, it doesn't have the mass market appeal of the smaller, cheaper Connect, which especially hurt it during the holiday season. Overall, the Connect is now Nintendo's best selling handheld of all time in terms of units sold, while the Gemini has finally surpassed the iPod Play in total units sold, making it Apple's best selling gaming device ever. Though both current generation handhelds are inarguably a major success, Apple's Steve Jobs has expressed disappointment that the Gemini's sales have fallen behind those of the Connect, and has implied that Apple could try a "new philosophy" with its next handheld. Meanwhile, Nintendo's Connect is more than six years old at this point, and rumors have been swirling of a new generation handheld from Nintendo, though at the moment, neither Nintendo nor Sony have let anything slip about a Connect successor.

    -from a January 22, 2018 article on Gamespot.com

    -

    Top 20 Best Selling Games Of The Year:
    (Note: Multiplatform sales are combined. Only console games first released for consoles in 2017 are included. Does not include pack-in and bundle sales. Includes all North American software sales between January 1, 2017 and December 31, 2017.)

    1. Cyberwar 5
    2. Gran Turismo Real
    3. Pokemon Opal
    4. Call Of Duty: WWII
    5. Sonic Ocean
    6. Madden NFL 18
    7. Squad Four Apocalypse
    8. Assassin's Creed: Restoration
    9. Doom 4
    10. Pokemon: Companion Quest
    11. Tom Clancy's The Operative
    12. Star Wars: Shatterpoint
    13. NBA Elite 18
    14. Bayonetta 3
    15. Resident Evil 8
    16. Redshift
    17. FIFA World Cup 2018
    18. Yoshi And Poochy
    19. Recore
    20. Ubisoft vs. Konami: Battle Of Legends

    -

    Christina Grimmie: We're here at Bethesda HQ, and we're getting an exclusive first look at the brand new Elder Scrolls game which has been officially revealed as The Elder Scrolls VI: Elsweyr. This is a huge, open-world game, and it's been nearly seven years since we got the last game in this series, a lot has happened, Bethesda has been working on this game for seven years, and we're gonna play it today.

    *A panorama of Elsweyr is shown, with cities, forests, jungles, and the Khajiit who call it home.*

    Christina: Elsweyr is home to the Khajiit, a race of cat-like creatures who inhabit these lands and work together to make it their home. Elsweyr is a harsh land, full of hostile environs and ferocious beasts, but the Khajiit have lived here for thousands of years, taming these wilds and carving out a thriving society.

    *More scenes are shown, with Khajiit warriors battling against invaders, and trading with outsiders, along with some of the native flora and fauna.*

    Christina: In Elder Scrolls VI, you can choose to play as a Khajiit or as one of a dozen different races, but whether you're a Khajiit, an elf, a dwarf, or a human, you're an outsider, either a returned exile or a traveler seeking refuge, and you'll need to learn the rules of Elsweyr quickly if you hope to survive.

    *A brand new battle system is shown, combat is much, much faster than in any previous Elder Scrolls game, with a heavy focus on melee combat, either with swords, with claws, or with other weapons. Dodging, countering, and blocking is now of vital importance, as damage numbers and quicktime attacks rapidly appear on screen. This is a vastly different game from any TTL or OTL Elder Scrolls title. Next, we see Christina with Bethesda's new president, Mike Wilson, who took over from Todd Howard in 2013.*

    Christina: Mike, this is a new kind of Elder Scrolls game, isn't it?

    Mike Wilson: After Kynarth, which was a really good game but just didn't meet the sales expectations set out for it, we wanted to do something entirely different with Elsweyr, and when I came in, this game was already in the early stages of development. I told the team, make the kind of Elder Scrolls game that keeps the series familiar but also changes up enough to bring in plenty of new players, and that's what this game is. It's different from the Elder Scrolls games of the past, but it still has that vast, open world, Elder Scrolls feel. Elsweyr is a land that's been settled, it's been conquered, but not quite... there are more cities, there's more civilization than Kynarth, but it's still a wild world with some amazingly tricky environments.

    Christina: And when I was playing earlier, I got to go through a rainforest area, and in the northern part of it, there's a fairly big city there, but you leave that city and you don't know what's out there. I got eaten, and then I got robbed!

    *Christina's character, a female Khajiit, is shown being attacked by a huge plant monster, she claws at its vines and does some damage, but then a big vine knocks her out and the monster opens up like a Venus fly trap and swallows her for a game over.*

    Christina: That's just brutal, is the whole world gonna be like that?

    Wilson: There's lots of safe places here and there, but it's a huge wilderness area and you're new, so you don't know where the danger zones are.

    *Christina's character is shown being surrounded by robbers and stabbed to death.*

    Christina: I found one! But yeah, combat is so much more fluid. Those guys kicked my ass, but I was at a low level, so, you know... I still felt like I had a chance.

    *More footage from the game is shown, including some Khajiit character designs and some voiced dialogue from the game. The Khajiit Mane sounds like he's voiced by J.K. Simmons, and he can be seen addressing the player in a cutscene.*

    Wilson: Let's go meet the dev team, and they'll tell you more about the storyline. Not any big spoilers, but we can see what you'll be up against in the game itself.

    *Christina is shown to one of the development rooms where some of the lead programmers and writers are gathered. They explain part of the game's storyline: Elsweyr is in the midst of a civil war between Anequina, which supports remaining with the Thalmor, and Pelletine, which supports independence. The player's character is pulled into this war in a major way near the beginning of the game.*

    Christina: So we're going to have to pick a side, and that will play a major role in how the storyline plays out. Of course, Elder Scrolls has always been no stranger to the supernatural... dragons, demons, gods, goddesses, will that be playing a role as well?

    Writer: That would be a big spoiler!

    Christina: Oh, right!

    *A bit more footage is shown, the interview continues a bit longer. Finally, Christina is talking with Mike Wilson again.*

    Wilson: We're almost finished with development. We should have an official release date to announce right around E3, but I can tell you that we're hoping to have this game released sometime in the second half of 2018.

    Christina: Less than a year away! That's awesome, and I can't wait to play.

    -from the January 25, 2018 episode of GameTV

    -


    MTV Video Game Awards 2017:

    Game Of The Year:

    Call Of Duty: WWII
    Cyberwar 5
    Gran Turismo Real
    Redshift
    Tom Clancy's The Operative

    Handheld/Mobile Game Of The Year:

    Crisis: Heroes Of War
    Linelight
    Metroid: Samus Returns
    The World Of Drawica
    Yakuza Haruka

    Indie Game Of The Year:

    Cuphead
    Mud
    The Sexy Brutale
    Undercrawl
    What Remains Of Edith Finch

    Action/Adventure Game Of The Year:

    Bayonetta 3
    Recore
    Redshift
    Resident Evil 8
    Squad Four Apocalypse

    Epic Game Of The Year:

    The Darkest Hour
    The Gatherer
    Kingdom Hearts: Princess Destiny
    New Orthodoxy
    Volare

    Sports Game Of The Year:

    FIFA World Cup 2018
    Gran Turismo Real
    Madden NFL 18
    MLB 2018
    NBA Elite 18

    Shooter Of The Year:

    Call Of Duty: WWII
    Cyberwar 5
    Doom 4
    Mission: Impossible
    Tom Clancy's The Operative

    Best Graphics:

    Cuphead
    Cyberwar 5
    Doom 4
    New Orthodoxy
    Volare

    Best Soundtrack:

    Angel May Cry
    Court Of Verity
    Cuphead
    Kid Icarus: Ascension
    Volare

    Best Storyline:

    Call Of Duty: WWII
    Cyberwar 5
    Derelict
    Star Wars: Shatterpoint
    Volare

    Best Original Game

    Cuphead
    Recore
    Redshift
    Volare
    The World Of Drawica

    Best Licensed Game

    Kingdom Hearts: Princess Destiny
    Mission: Impossible
    Sensekai: Journey To Battle World
    Star Wars: Galaxy Battles
    Star Wars: Shatterpoint

    Best Online Game:

    Call Of Duty: WWII
    Cyberwar 5
    Gran Turismo Real
    New Orthodoxy
    Redshift

    Best New Character:

    Cuphead (Cuphead)
    Edith Finch (What Remains Of Edith Finch)
    Jack Fencer (Volare)
    Lucrezia (Bayonetta 3)
    Rafe Symar (Cyberwar 5)

    Most Improved Sequel:

    Assassin's Creed: Restoration
    The Darkest Hour
    Gran Turismo Real
    Highwire II: Electric Sky
    Yakuza 6

    Best Voice Performance:

    AJ Michalka as Lucy/Netizen X (Cyberwar 5)
    Bill Skarsgard as Wayne Jacobs (Call Of Duty: WWII)
    Daniel Radcliffe as Quentin R. Wood (Crime Stories: The Days Of Astrology)
    George Takei as Hiro Yamamoto (Crime Stories: The Days Of Astrology)
    Samuel L. Jackson as Mace Windu (Star Wars: Shatterpoint)

    Game Company Of The Year:

    Activision
    Apple
    Nintendo
    Psygnosis
    Sony

    -

    Games Over Matter Awards 2017:

    Game Of The Year:

    1. Volare
    2. The World Of Drawica
    3. What Remains Of Edith Finch
    4. Squad Four Apocalypse
    5. Cuphead

    Best Graphics:

    1. Gran Turismo Real
    2. Squad Four Apocalypse
    3. Cuphead
    4. New Orthodoxy
    5. Cyberwar 5

    Best Sound:

    1. Volare
    2. Cuphead
    3. Cyberwar 5
    4. Star Wars: Shatterpoint
    5. Call Of Duty: WWII

    Best Gameplay:

    1. The World Of Drawica
    2. Cuphead
    3. Gran Turismo Real
    4. New Orthodoxy
    5. Redshift

    Best Thematics:

    1. Volare
    2. Cyberwar 5
    3. Squad Four Apocalypse
    4. Cuphead
    5. Celestial Storm

    Most Innovative:

    1. The World Of Drawica
    2. What Remains Of Edith Finch
    3. The Art Of Sarcasm
    4. Digital Demons
    5. New Orthodoxy

    Best Multiplayer:

    1. New Orthodoxy
    2. Gran Turismo Real
    3. Rainbow War
    4. Cyberwar 5
    5. Firebrand

    Best New Character:

    1. Edith Finch (What Remains Of Edith Finch)
    2. Kylar Mathus (Star Wars: Shatterpoint)
    3. Cuphead (Cuphead)
    4. Brittany Reagan (Crime Stories: The Days Of Astrology)
    5. Penny Garland (Volare)

    -

    "Google Gaming", "Google Ready": Hints At New Google Console?

    Leaked internal memos from Google's gaming division, as well as some upcoming titles being described in terms of "Google Gaming" rather than "Google Nexus", could potentially hint at a Nexus successor console coming as early as this year. Recently, some leaked memos from Google's gaming division were posted to a number of gaming rumor websites, and while most of these memos hint at mundane sales data information, a few of them hint at "Google Ready" devices, hinting at what has been rumored to be a cloud-based gaming solution pertaining to Google's next console. Throughout 2017, Google has made it known that they're trying to get their high-speed fiber network into as many homes as possible, and if it's true that Google's next game console will make heavy use of the cloud (perhaps streaming games from the new console to Android devices, allowing for a dual console/handheld setup like what many Nexus games used, but based around cloud servers rather than the user's own wi-fi), it could hint at a possible future where players may be able to choose amongst numerous "Google Ready" devices rather than a single game console. We've also heard of numerous upcoming titles, including upcoming games such as Benefactors and The Boiling Isles, described as Google Gaming titles rather than Google Nexus titles, so could those be appearing on Google's next generation system rather than the Nexus? We have gotten a recent update to the Nexus in the form of the Nexus Pro, so a new Google console being released so soon would be surprising, and does risk alienating Nexus Pro adopters, but the Nexus Pro is still less powerful than either the Reality or Virtua, and pales in comparison to the new 4K Reality Neo and Virtua S consoles. The Nexus has been around for five years now, which is the normal length of time for a console generation, so the Nexus is due for an upgrade, and a cloud-based solution (which might even see the Nexus Pro able to stream certain upcoming titles) may soften the blow. The Nexus also continues to sell quite well, another factor that might preclude a new Google console this year... though that's never stopped a console maker before. Google's upcoming E3 2018 conference will likely be the first we hear of a Nexus successor, if one is imminent, and these rumors are hinting that that may indeed be the case.

    -from an article on Kotaku, posted on January 14, 2018

    -

    Other Awards:

    IGN (Editor Top 10):

    1. Gran Turismo Real
    2. The World Of Drawica
    3. Volare
    4. What Remains Of Edith Finch
    5. Cyberwar 5
    6. Bayonetta 3
    7. Cuphead
    8. New Orthodoxy
    9. Hinako: A Story Of Vengeance
    10. Recore

    Gamers' Blog Alliance

    Game Of The Year (132 blogs polled):

    Gran Turismo Real: 37
    Volare: 19
    The World Of Drawica: 13
    New Orthodoxy: 12
    What Remains Of Edith Finch: 10
    Death And Taxes: 7
    Cuphead: 6
    Bayonetta 3: 4
    Hinako: A Story Of Vengeance: 3
    Celestial Storm: 3
    The Art Of Sarcasm: 2
    Redshift: 2
    Highwire II: Electric Sky: 2
    Squad Four Apocalypse: 2
    Cyberwar 5: 2
    Derelict: 1
    Kid Icarus: Ascension: 1
    A Hat In Time: 1
    Metroid: Samus Returns: 1
    FriendShapes: 1
    Tom Clancy's The Operative: 1
    Doom 4: 1
    Crime Stories: The Days Of Astrology: 1

    Edge (Game Of The Year- Editors' Choice):

    Gran Turismo Real

    Famitsu (Game Of The Year- Readers' Choice):

    Bayonetta 3

    Sylph (Editors' Choice Top 5 Games Of 2017):

    1. What Remains Of Edith Finch
    2. Hinako: A Story Of Vengeance
    3. Yakuza Haruka
    4. Death And Taxes
    5. The Darkest Hour

    Destructoid (Top 10 Games Of 2017):

    1. Volare
    2. Death And Taxes
    3. Gran Turismo Real
    4. Squad Four Apocalypse
    5. What Remains Of Edith Finch
    6. Cuphead
    7. New Orthodoxy
    8. A Hat In Time
    9. Bayonetta 3
    10. The World Of Drawica

    PowerGamer (Top 5 Of 2017):

    1. Gran Turismo Real
    2. Cyberwar 5
    3. New Orthodoxy
    4. Cuphead
    5. Redshift

    Eurogamer (Game Of The Year 2017):

    Death And Taxes

    Ars Technica (Top 20 Of 2017):

    1. What Remains Of Edith Finch
    2. Death And Taxes
    3. Gran Turismo Real
    4. The World Of Drawica
    5. Volare
    6. Bladegash
    7. The Art Of Sarcasm
    8. Recore
    9. International Tour Circuit
    10. Derelict
    11. Cuphead
    12. Joanna Dark 2
    13. Valkyria Revolution
    14. Crime Stories: The Days Of Astrology
    15. Bayonetta 3
    16. Puyo Puyo Tetris
    17. Kid Icarus: Ascension
    18. Doom 4
    19. Cyberwar 5
    20. The Gatherer

    GameTV (Top 10 Of 2017):

    1. Gran Turismo Real
    2. Cuphead
    3. Cyberwar 5
    4. New Orthodoxy
    5. Bayonetta 3
    6. Volare
    7. Derelict
    8. Celestial Storm
    9. What Remains Of Edith Finch
    10. Metroid: Samus Returns

    BAFTA Game Awards:

    Game Of The Year: What Remains Of Edith Finch
    British Game Of The Year: Redshift
    Action/Adventure: Cuphead
    Artistic Achievement: What Remains Of Edith Finch
    Audio Achievement: Gran Turismo Real
    Debut Game: The World Of Drawica
    Family Game: Cuphead
    Game Design: Gran Turismo Real
    Innovation: The World Of Drawica
    Mobile/Handheld: The World Of Drawica
    Multiplayer: Gran Turismo Real
    Original Music: Cuphead
    Performer: AJ Michalka as Lucy Brunstein/Netizen X in Cyberwar 5
    Sports Game: Gran Turismo Real
    Story: What Remains Of Edith Finch
    Strategy/Simulation: Highwire II: Electric Sky

    -


    Scott Pelley: So how are you feeling now?

    Steve Jobs: Pretty good, actually. Yeah.

    Pelley: The chemo is working?

    Jobs: Treatment has been very successful, yes.

    Pelley: Is the fact that you've been diagnosed with cancer a second time, is that why your public appearances this year have been less than in years past?

    Jobs: Well, to tell you the truth, I have been taking a less active role at Apple overall over the last couple years, the cancer hasn't really changed my plans in that regard. I did make some appearances to promote the new iPhone, I did appear at E3... *Jobs' appearances at those events are shown, and Jobs looks healthy and enthusiastic* ...so I think the timing has been somewhat opportune when you consider that I was planning to cut back anyway. It's hard to stop working when you're someone like me who always has to be working, and I'll always be working, but the kind of work I've been doing, that's been cut back just a bit so I can spend time on other things.

    Pelley: And this new diagnosis, how much time has it taken up?

    Jobs: Earlier this year, a lot I'd say. Now, not so much. We've dialed back the chemo, really dialed it back, I'm feeling better.

    Pelley: (narration) It has been, all things considered, a year of ups and downs for Apple. The iPhone, which has been the company's flagship product over the last decade, has seen sales steadily increase, thanks to a strong launch for the iPhone 8 series. Apple's video game business has slowed down, with sales dips for its flagship Virtua console, but despite this setback, the company has been full speed ahead on gaming. Apple has also been dipping its toes into the TV streaming market, with AppleTV + set to launch sometime next year. Overall, profits and sales remain high, and Steve Jobs remains a major reason why. Upon news of his second cancer diagnosis in early 2017, stock prices dipped. When he was revealed to be doing better after successful chemotherapy, stock prices rose again.

    Pelley: *to Jobs* So you're not going to quit working.

    Jobs: Absolutely not. *smiling proudly* This second diagnosis has been a setback, but it won't stop me. I'm getting the best treatment I can possibly get, and I'll beat this thing again, just like I beat it last time. It's not going to affect Apple at all.

    Pelley: What's been your biggest regret of 2017?

    Jobs: Well... *thinking* I wanted to see the iPhone 8G do better, the gaming phone. We needed to promote it more. I think there's a lot of potential for a dedicated gaming phone, we just have to get in the right mindset for it.

    Pelley: Any personal regrets?

    Jobs: None. Absolutely none.

    -from a 60 Minutes interview with Steve Jobs, on January 28, 2018

    -

    DICE Awards 2017:

    Game Of The Year:

    Bayonetta 3
    Gran Turismo Real
    New Orthodoxy
    Volare
    What Remains Of Edith Finch

    Action Game Of The Year:

    Bayonetta 3
    Bladegash
    Cuphead
    Hinako: A Story Of Vengeance
    Recore

    Adventure Game Of The Year:

    A Hat In Time
    Derelict
    Metroid: Samus Returns
    Squad Four Apocalypse
    What Remains Of Edith Finch

    Family Game Of The Year:

    A Hat In Time
    Cuphead
    Pokemon: Companion Quest
    Rainbow War
    Sonic Ocean

    Online Game Of The Year:

    CastleFort
    Cyberwar 5
    Gran Turismo Real
    New Orthodoxy
    Rainbow War

    Portable Game Of The Year:

    Bladegash
    Dandara
    Fallout: Silicon Valley
    Metroid: Samus Returns
    The World Of Drawica

    Racing Game Of The Year:

    F1 2018
    Gran Turismo Real
    International Tour Circuit
    Sonic Racing League
    Wipeout Electro

    Role Playing Game Of The Year:

    Death And Taxes
    New Orthodoxy
    Tom Clancy's The Operative
    Valkyria Revolution
    Volare

    Strategy/Simulation Game Of The Year:

    Colony Simulator
    Europa IV: Battle Of Atlantis
    Hundred Years
    Octagonal
    XCOM: Deity From The Stars

    Sports Game Of The Year:

    FIFA World Cup 2018
    Madden NFL 18
    NBA Elite 18
    NHL 18
    Virtua Golf

    Fighting Game Of The Year:

    Fightfest
    Skullgirls Encore
    Statuesque
    Ubisoft vs. Konami: Battle Of Legends
    Virtua Fighter Break

    Outstanding Art Direction:

    The Art Of Sarcasm
    Death And Taxes
    The Sexy Brutale
    Volare
    What Remains Of Edith Finch

    Outstanding Character Creation:

    Edith Finch (What Remains Of Edith Finch)
    Grimelda (Death And Taxes)
    Hinako (Hinako: A Story Of Vengeance)
    John (Death And Taxes)
    Vonn (The Art Of Sarcasm)

    Outstanding Character Performance:

    AJ Michalka as Lucy (Cyberwar 5)
    Gregg Berger as John (Death And Taxes)
    Stephanie Sheh as Hinako (Hinako: A Story Of Vengeance)
    Valerie Lohman as Edith Finch (What Remains Of Edith Finch)
    Zeno Robinson as Kylar Mathus (Star Wars: Shatterpoint)

    Outstanding Animation:

    Cuphead
    Cyberwar 5
    Derelict
    Gran Turismo Real
    Squad Four Apocalypse

    Outstanding Game Design:

    Celestial Storm
    Gran Turismo Real
    Metroid: Samus Returns
    New Orthodoxy
    Volare

    Outstanding Game Direction:

    Cyberwar 5
    Death And Taxes
    Gran Turismo Real
    Redshift
    Volare

    Outstanding Innovation:

    New Orthodoxy
    Redshift
    The Sexy Brutale
    What Remains Of Edith Finch
    The World Of Drawica

    Outstanding Online Gameplay:

    Cyberwar 5
    Gran Turismo Real
    New Orthodoxy
    Rainbow War
    Redshift

    Outstanding Original Music:

    The Art Of Sarcasm
    Cuphead
    Squad Four Apocalypse
    Volare
    Witchrider

    Outstanding Audio Design:

    Cuphead
    Cyberwar 5
    Gran Turismo Real
    New Orthodoxy
    Star Wars: Shatterpoint

    Outstanding Story:

    Cyberwar 5
    Death And Taxes
    Kid Icarus: Ascension
    Volare
    What Remains Of Edith Finch

    Outstanding Technical Achievement:

    Coalescence
    Cyberwar 5
    Doom 4
    Gran Turismo Real
    New Orthodoxy

    -

    Gore says he approves of the job Kennedy is doing, and is glad to see the progress made on issues such as healthcare and the minimum wage. While Gore believes that the public option is the best solution for America right now, he doesn't completely rule out the idea that a true universal healthcare system could be implemented at a later date.

    "I think, considering the state the country's in right now, the public option is the best compromise between giving Americans freedom to choose their own healthcare while also helping those unable to afford it under the current system. I think someday in the future, if America decides something like Medicare for all is the way to go, that it wouldn't be such a bad thing to implement, but for the moment, the public option works best."

    Gore remains primarily focused on environmental issues, having written three best-selling books about the current state of the environment and what he sees as a coming climate crisis.

    "The last administration, they tried private solutions, and it hasn't slowed down the rate of climate change, not nearly to the degree that we need to slow it down. President Huntsman thought the free market provided the best way to tackle the problem, but the free market has failed, and we're in as much trouble as ever."

    Gore even expressed concerns that President Kennedy wasn't doing enough to tackle the problem, and said that he hopes 2018 will be the year when Kennedy and Congress work together to provide solutions that will commit America to a climate solution by 2030.

    "We don't have much time. It's running out. I've talked with President Kennedy about the need for climate solutions now."

    2017 was a year that saw relative calm across the world when it came to weather-related natural disasters. Apart from a damaging tornado outbreak in the Southern United States, and moderate drought in parts of China, the world experienced few, if any, major weather issues, but Gore says that we won't always be so lucky. He pointed to the near-miss in September, when an extremely powerful Category 5 hurricane, Katrina, passed a couple hundred miles to the north of Hispaniola before curving harmlessly out to sea.

    "That hurricane, if it had hit Haiti with its full strength, 190 mile per hour winds, we could've seen a disaster similar to the earthquake of 2010 in terms of death toll. That kind of hurricane is what I'm talking about when I talk about the need for climate solutions. Imagine if Katrina had been on a collision course for Miami, or New Orleans. Imagine if a hurricane like that hit Puerto Rico. Imagine if a hurricane like that was in the Bay of Bengal and hit Bangladesh. It's only a matter of time. We did have a direct hit in 2016, when Hurricane Lola hit New York City as a Category 4. A Category 4, that far north. If we don't turn things around soon, next time it could be a Category 5. We can't afford to wait for the next climate disaster, we have to take action now."

    But our conversation about climate change wasn't all gloom and doom. Gore expressed pride and optimism about the United States remaining a signatory to two major climate treaties under President Huntsman, and meeting most of its obligations under those treaties, while also successfully bringing China to the bargaining table.

    "If there's one thing that I can say about the last administration that I truly believe will make a positive impact, it's how President Huntsman was able to work with China. He was absolutely instrumental in getting the Chinese on board with these agreements, and China has made serious progress toward lowering its carbon emissions, even as its economy continues to grow rapidly. We might be adversaries with China in many aspects, but on climate, we need to work together as an ally, because in the end, we all share this world together, and I hope President Kennedy maintains the relationship we have with China right now."

    We discussed the recent events in Japan, and the need for stronger measures to counter domestic terrorism.

    "I think the terror threat from organizations like Al Queda and the TTP has diminished. It's still a very real threat, and we need to remain vigilant, but I think the bigger terror threat is domestic, and as we saw with that absolutely horrific tragedy in Japan, it only takes one hateful person to cause a lot of death and heartbreak. I applaud President Kennedy and Congress for signing a bipartisan bill into law last month that increases funding for domestic terrorism investigation, and what I really applaud is that this bill doesn't add any new privacy intrusions or restrictions for Americans, what it does is that it gives money to the FBI and Homeland Security to conduct research and to investigate leads, to stop these kinds of things before they happen by gathering intel on the kinds of people who do these attacks."

    Gore also applauded President Huntsman for improving gun control measures in the last weeks of his administration, which he credits for the drop in mass shootings in 2017 as opposed to the terrible toll taken in 2016.

    "We stopped a man who was gathering up guns and who might've been planning to shoot at tourists in Las Vegas," said Gore, referring to the arrest of a man last summer who was in possession of dozens of high-powered rifles and accessories, many of which were made illegal by Huntsman's gun bill. "Had we not stopped that potential attack, we could've had a tragedy on the same level as what happened in Japan."

    Gore says that while he remains active in the literary and speaking worlds, he wouldn't go back to politics even if he could run for a third term.

    "I'm enjoying my retirement, spending so much more time with my family. I even got a chance to play a couple of video games with my grandkids, a really fun virtual reality car racing game, and I also got to finish up an old game that my staffers showed me back when I was Clinton's vice president. I still have a problem with the more violent ones, but I think there are much bigger problems in the world than some violent games, and I'm glad there's people out there fighting to solve them, so I can spend more time with the people I love."

    -from an article in the January 8-14, 2018 issue of The Nation

    -

    Top Rated Games Of 2017 (Metacritic)
    (NOTE: Only games with a Metacritic rating of 90 or above. Only newly released games or full remakes are included, no remasters. If more than one version of a game is released, the top rated version will be shown here.)

    Gran Turismo Real: 96
    Death And Taxes: 93
    Volare: 92
    New Orthodoxy: 92
    Bayonetta 3: 91
    The World Of Drawica: 91
    International Tour Circuit: 91
    What Remains Of Edith Finch: 91
    The Art Of Sarcasm: 91
    Bladegash: 90
    Hinako: A Story Of Vengeance: 90
    Valkyria Revolution: 90
    Cuphead: 90
    Redshift: 90
    Celestial Storm: 90
    Derelict: 90
    Highwire II: Electric Sky: 90

    -

    Ken Kutaragi Retiring From Sony After A 40+ Year Career

    Ken Kutaragi, former CEO of Sony Computer Entertainment and one of the most influential game hardware designers in history, has announced his decision to step down from his position at the company after a storied career spanning five decades. Kutaragi's influence extends far beyond his position as CEO: he was the man behind both the Super Nintendo's original soundchip and the design for the Super Nintendo CD peripheral, which launched gaming into a new era of optical software that continues to this day. In some ways, Kutaragi can be considered the architect of the past quarter-century of gaming, and his influence cannot be overstated. Kutaragi had been taking a less hands-on role with the company in recent years, serving in many ways as more of a "director emeritus" while allowing other executives to have more of a say in the day-to-day business of Sony, but he remained highly admired and respected at both Sony and at Nintendo, the company that has been using Sony's hardware in its game consoles for the past 27 years, ever since the creation of Kutaragi's famed SPC700 sound chip.

    Kutaragi cited a desire to rest after so many years of diligent work as his primary reason for retirement, while also stating that he trusts the next generation of developers to take over the work that he started. Kutaragi has had a hand in every piece of Nintendo hardware since the Super Nintendo, with every main console and handheld since the Super Nintendo primarily utilizing Sony hardware and design elements. It's due to Kutaragi's influence that Nintendo's gaming hardware has had more of a focus on power and performance in the past quarter century, a source of internal controversy at Nintendo, but which has proven highly successful, with Nintendo consoles and handhelds utilizing some of Kutaragi's work combining for more than a billion units sold, generating hundreds of billions of dollars for both Nintendo and Sony. Kutaragi retires leaving a legacy as one of the most influential hardware creators in the industry's history, and though he is stepping aside, his legacy is likely to be felt in the industry for decades to come.

    -from an article on Games Over Matter, posted on January 1, 2018
     
    BONUS: Assassin's Creed Assassin Rankings
  • Assassin’s Creed: Assassins: Worst to Best:

    Yes, this is the list of the main Assassins from the worst to the best. There are two things I want to say before I get into the list:

    First, I will be including all Assassin’s Creed media: comics, TV shows, handheld and mainline console games.

    Second, I’m only concentrating on the main characters. So Elise Stillman, Anita Crane, Shawn Hastings, Georgia Lassiter and Layla Hassan will not be included in this list.

    With this in mind, let’s start this thing:

    Honorable Mention:

    Cam Nguyen


    Ok so this one is a bit of a cheat, but let me explain. The only reason she’s here and not in the list proper is because we only have had one game with her. From what we play of her she is a decent character. I’m just going to have to play one more game with her before I pass judgment.

    21. Simon Cartwright

    Lead in the Assassin’s Creed: Chronicles: Rebellion 2.5D side scroller that was released in 2013. It was set during the American Civil War and was OK for a game of its type. Cartwright, an African-American Assassin in that war, was not engaging in the least though. I know it was limited but I would have preferred this being a full 3D game to stretch this idea out. I heard a rumor that he’ll appear in the next mainline console game. If true I will do a reassessment, but I’m not holding my breath.

    20. Petra Romero

    The Modern Assassin Protagonist in the comic book Assassin’s Creed: Guernica. She is someone who seems to define dull surprise. I know what people are going to say: she wasn’t that bad. True, the art didn’t do her any favors and her dialogue is better than I thought. But she’s supposed to be a Spanish teenager and she looks and reads like what a couple of older white guys in America think she should be like. So it’s more a matter of I like the concept but hate the execution.

    19. Eva de la Cruz

    The Historical Assassin Protagonist of Assassin’s Creed: Guernica. The creators of this comic have said that they wanted the protagonists to be two sides of the same coin. With Petra Romero we have dull surprise, with Eva de la Cruz, we have several Spanish stereotypes in one. You could argue that Elizabeta was the same way but Elizabeta was more well rounded. The one thing I do like about the comic though is that it’s mainly set during the Spanish Civil War.

    18. Georgia Christie

    The Modern Protagonist of the HBO series. She just seemed forced into the proceedings without any thought. The writing for her was bad, as thought someone on the writing staff was assigned to her at the last minute. She was also directed really haphazardly. Megan Fox, who can actually be a good actor, wasn’t really given time to prepare. Apparently, Fox was a last minute replacement for Salma Hayek, who dropped out due to another of her films going over schedule. Hayek, apparently a big fan of the series, prepared extensively for the role and was disappointed that she didn’t get to participate. Fox, who hadn’t played the series at all, was given practically no time to prepare for the first season and it showed. She did get better as the series went on but no fan could shake the terrible first impression she made in that first season.

    17. Desmond Miles

    Some people might hate me for this since he was the first Modern Assassin Protagonist of the series. However, the reason he is so low on this list is because there were so many better characters in the games. As I said in the Assassin’s Creed III review, Desmond was never meant to be anything more than a player surrogate to get into the series. Over the course of the games he was in, what did we learn about him? He hated his parents for how they raised him and that he loved a woman named Lucy. Yes, we also knew that he was a good person and that he wanted to fight for freedom. That was it though. Sure you could say the same thing about the other Assassins in the first two games. But we got to learn more about them than Desmond. That more than anything is why I think Desmond was killed off. He was stuck in one place and the creative staff didn’t want to change him.

    16. Innokenty Reznov/Konstantin Reznov

    From Assassin’s Creed: Domination. Innokenty was inconsistent, like the plot of his game. Is he an Assassin? A Templar? All of them? None of them? To be fair, they did do numerous rewrites on this one and they couldn’t decide on where they were headed after that initial decision to have Innokenty switch sides. The game, and the character, suffered for it. Konstantin was better, but only just. It doesn’t help that he only appears in a DLC game.

    15. Flavia Maximus

    Historical Assassin Protagonist of the third season of the HBO series. Talk about ending the series on a thud. Not that Flavia, played by Lena Headey, was a bad character, so much as a poorly written one. She’s just a woman trying to prevent the fall of the Western Roman Empire while fighting against the precursors of the Templars, the First Order. One thing that I didn’t mention in my review last week is that the show really seemed to go all out with the mythological references. Not that the games themselves didn’t do this. Those Who Came Before, or the Isu as they’re now called, were often worshiped as Gods and Goddesses by the humans they created. So it would make sense that some mythological creatures would show up in ancient times (with a satisfying explanation for both how they were created and how they disappeared). I just think they went overboard with it by this season. But I digress. Flavia was a character that had so much going for her, and Lena Headey did great considering what she was given. But I’m glad that this show ended after this season.

    14. Zhao Jun

    From Assassin’s Creed: Embers and Assassin’s Creed: Chronicles: Warrior 2.5D side scroller that was released in 2015. She was a lot of fun to play as, if a little stiff. I would have loved to play her in a full 3D game but it looks like that is not going to happen any time soon. Which is a shame as, with a bit more development, she would have been higher on this list.

    13. Altair

    From Assassin’s Creed I and Revelations. Altair was a bit too stoic at first. Though he loosened up in Revelations, it wasn’t enough to put him higher. Still, as the historical Assassin that started it all, he was a good character.

    12. Hiro Kawagawa/Aiko Fujita

    From Assassin’s Creed Restoration and Tripping the Bear DLC. Hiro was a good character: stoic yet funny, stern yet kind. He stands in stark contrast to Aiko. At first it seems that Aiko is your typical rebellious granddaughter. As the game progresses, and depending on how you get to the end of the main game, she can be a hardened warrior or someone who takes a balanced approach (though it becomes redundant given that she becomes hardened by the time of the DLC anyways). Still she was an interesting character, I just wish she was developed more.

    11. Ohtli

    From Assassin’s Creed: Chronicles: Resistance 2.5D side scroller released in 2014. Ohtli was an Aztec Assassin during the Spanish conquest of the Aztec Empire. He was actually quite personable for what we got. However, the fact remains that, while he was compelling, he didn’t add much to the overall lore of the series. The game implies that he was lost to history, even to other Assassins. Still it was a good game overall.

    10. Kaniehti:io

    From Assassin’s Creed: Liberation. Although most fans consider her to be too stoic, I like her. I think the main reason people dislike her so much is that she came after four likeable, and personable, protagonists in Ezio, Rosa, Maartin and Elizabeta. That would have been a hard act to follow for any character. Though with the recent upgraded re-release of Assassin’s Creed: Liberation, there has been a revaluation of the character.

    9. Adewale

    From Assassin’s Creed IV: Black Flag and Freedom Cry DLC. I know, like Aiko, he’s only playable in the DLC, but we still got a good sense of him. He was funny, affable, willing to speak his mind and supportive. I just wish he had his own full game. Or at least he should have shown up in Liberation as supplementary materials state that he died in 1779.

    8. Maartin de Groote

    From Assassin’s Creed III and Assassin’s Creed IV: Black Flag. While Maartin was personable, he did come off differently from Ezio and Rosa enough to give him a different feel. On the other hand, I feel as though he was too much. Not that there’s anything wrong with that. It’s as though they thought that, after the previous three games Ubisoft decided to go up to 11 with Maartin. So why isn’t he lower? Well, in Black Flag, Maartin was dialed down which certainly helped. If he had been like that in AC III, I would have liked him more.

    7. Aya

    From Assassin’s Creed HBO series, season two. Sofia Boutella played Aya well. I loved her performance, even if she had a tough act to follow with the next entry. Aya was, in a lot of ways, a woman with nowhere to go. Her need to please Cleopatra is tragic, as is her later slaying of the queen. She’s portrayed as a woman who didn’t question things until it was too late. Maybe it’s just me but I’ve seen that before. There were parts that I liked, it was at least somewhat better than season three. But it wasn’t enough.

    6. Kassandra

    From Assassin’s Creed HBO series, season one. Melissanthi Mahut was great playing the conflicted Kassandra throughout this season. While the mythological elements of the show were out of place with the games in the series, she played around them well. Anyways, Kassandra was a complicated character, who was essentially the lead in a Greek Tragedy. She goes through the whole season trying to bring her family back together, while fighting off the First Order. Sadly, while she destroys the First Order in her time, she loses her family.

    5. Lucy Williams

    From Assassin’s Creed III-Assassin’s Creed: Restoration. Lucy, in a lot of ways was better than Desmond. She was a more interesting character, eventually expressing her opinion in her own way. In a way, I feel bad for Desmond, who was never given a chance to be his own character outside of being a surrogate. I just wish that she was given a better send off. What is it with Ubisoft and killing their main characters off?

    4. Alois Novak

    From the Assassin’s Creed: Bohemia 2.5D side-scrolling game released in 2014. Novak is the second best male Assassin in the series, at least to me. I know that a lot of fans like Altair more but I feel if they played the 2.5D games that would change. Set during the Thirty Years’ War, this game was a thrill a minute. Though Novak starts out stoic, he eventually does loosen up. It’s the best of the 2.5D games.

    3. Rosa

    From Assassin’s Creed II-Revelations and Rosa Prime and Embers. I learned recently that Lita Tresierra was nearly in a car accident just before Brotherhood started recording. If that had happened then Rosa would’ve been written out and replaced with either Christina from II or maybe Sofia from Revelations. I’m glad that didn’t happen as Rosa is a funny, smart, badass character that was a perfect fit for Ezio. Still the top three was a close run thing.

    2. Ezio Auditore da Firenze

    From Assassin’s Creed II-Revelations. The most popular male protagonist of the series. The reason I put him here instead of the first slot is because, while he is popular, he’s not as popular as the top spot. Still he is enjoyable to watch and play as. I myself still play his games all these years later, as do a lot of other people. Though the multiplayer in Brotherhood and Revelations isn’t as popular as the single player (even when those games first came out it wasn’t all that popular), it still has some people still playing, even if only for the achievements/trophies. Anyways, Ezio is still extremely popular. This just leaves us with……

    1. Elizabeta Azarola

    From Assassin’s Creed IV: Black Flag and Into the Woodes DLC. She is easily both the most popular female protagonist and most popular protagonist overall of the series. Though being voiced by the late, great Brittany Saldita helped, she was also funny, playful, headstrong, passionate and loving. She also swears up a storm if you get her angry enough. There was a rumor going around that Elizabeta would have shown up in Assassin’s Creed: Liberation with a different voice actress. It was dropped, either because no one was willing to touch the character or because Ubisoft might have realized that there would be a backlash over replacing Brittany, especially since the game was released shortly after she died. I reached out to Ubisoft, asking them whether that rumor was true. As of this article, they haven’t gotten back to me yet.

    So that’s it for this article. I hope to get back to you with the next Assassin’s Creed game when it comes out this fall.

    -Assassin’s Creed countdown list by R. C. Anderson on Gamesovermatter.com, January 15, 2018.
     
    January 2018 - Sims And Subs
  • SimCity 5 Worth The Wait, SimSociety 2 Up Next?

    After nearly three years of development delays and retools, Maxis and Electronic Arts have finally launched their long-anticipated SimCity 5 for PC and Mac. The game features a slew of improvements, including graphical and quality-of-life improvements, as well as the option to play a more simplicity SimCity experience (similar to Sim City and SimCity 2000) or whether to play a much more in-depth game where players will be required to micro-manage properties and utilities (it's also possible to play something in-between, with sliders and a myriad of options). Despite the delays, which creator Will Wright attributes to burnout, bug fixes, and work on SimSociety, the game has been getting excellent reviews thus far, with an 84 on Metacritic and perfect scores from both IGN and Destructoid (see our review of SimCity 5 here, where we awarded the game an 8 out of 10). SimCity 5 is certainly a worthy follow-up to SimCity 4 and perhaps the best city building game ever made, but many console players are wondering if the game will see a release on their platforms. So far, Electronic Arts hasn't announced a port, but in an interview with GameTV shortly before the game's release, Wright did say that Maxis and Google continue to share a strong relationship, and that a port of the game to a Google platform or to Android may be possible "once the technical issues are worked out". Maxis has been hard at work on numerous Sim-based mobile titles, including SimCity Mobile, SimEarth Mobile, and The Sims Mobile, and Wright didn't rule out a scaled-down, mobile version of SimSociety.

    Speaking of SimSociety, Wright also mentioned that work has begun on a sequel, but that it's not likely to be completed for some time, and that the original game, which has been out for a decade but still receives numerous updates every year, "remains quite strong with a huge install base and a flexible engine that can be updated as needed". SimSociety doesn't have as many active players as it did in the years immediately after its release, but it still sees millions of users a week, and has an enormous community of social networks and gameplay groups. Many digital analysts continue to describe SimSociety as the "fourth social network", after Angelsphere, Friendster, and Okuma, and with Friendster having been acquired by Angelsphere, it's arguably North America's third largest social network in terms of total users. Like SimCity 5, many console players are clamoring for a port, but Wright "doesn't see it happening", telling GameTV's Mari Takahashi that: "it just wouldn't work on a console, even if the new consoles are technically capable of running the game". Maxis has been accused of neglecting consoles in recent years, focusing most of their development efforts on PC and mobile titles, but the company does have at least one project "in the works" for 2019 or 2020, and Wright said in the interview that he's always wanted to create a "big, epic adventure game", a genre Electronic Arts is no stranger to.

    -from an article on Gamespot, posted on January 19, 2018

    -

    Everyone, this has been a long time coming, and something I should have done a lot sooner, but I had other things in my life I needed to take care of, and I didn't want another thing on my plate so soon.

    Most of you know, from the various tabloids and gossip rags that pollute store shelves across the country, that my romantic life has been subject to a lot of speculation. While it's frankly no one's business who I'm dating, the fact that I've spent most of my time single for the past decade has been a well known fact. Being paralyzed from the neck down, at least for me, didn't give me a lot of opportunities for dating and romance, and while I truly appreciated the few people I'd come to trust and cherish during that time, I never felt a real attachment to anyone in that fashion. Rumors, of course, continued after I started to walk again, and I was linked to a variety of young men, most of whom were merely casual acquaintances or distant friends. After my recovery, I did try to get out there as much as I could, but while I did find physical attraction and affection, I never truly found love. I wasn't in a hurry, after all, I'm still 27.

    All the while, I'd been growing closer and closer to someone on a much deeper level. This relationship started as a friendship shortly before I was scheduled for my first surgeries, back in 2013.

    A lot of you know where this is going.

    I have always been attracted to both men and women. My family's known since I was a teenager, and they've always been supportive. I have the best family in the world, my mom, my dad, and my wonderful sister Lana, who was the first person I came out to. My family has been through so much, supporting me in all of my endeavors. My paralyzing injury, my acting career, my sexuality, they have been the kindest, strongest people in my life, and without them, I would not be here. Of course, even though society has progressed so far in the past 20 years on LGBTQ+ rights, and even though I felt comfortable enough to come out to my closest friends even back during my time on The Smart Squad (Bridgit and Seychelle have known since before we started filming, and they, like my family, have been infinitely supportive of me), I never felt comfortable coming out in public. I didn't want it to be a distraction. I didn't want it to hurt the show. Disney, at the time, was still quite nervous about anything having to do with the gay community, and though they too have progressed in recent years, I never felt comfortable being out while I was on a Disney show. After my paralysis, I had so much to deal with that I didn't want to come out and add anything else to the growing list of overwhelming things I was facing. Again, my closest friends and supporters knew, and I thank each and every one of them for allowing me to deal with this at my own pace.

    I met Alyson in 2013. At the time, we were just friends, both of us acting on various projects. She'd taken over as Kairi in Kingdom Hearts after my accident, and I cannot stress how amazing she's been in that role, so much so that I felt that even after my recovery, I'd left the character in good hands. We started talking more in the months before my surgery in 2014, and afterward, during my recovery, we began to talk more and more. She started visiting the hospital, and later, the rehab facility where I was re-learning to walk and rebuilding the strength in my atrophied limbs. During that time of so much pain and struggling, she was there, encouraging me when she didn't have to, even during moments when all I could do was scream. Her patience, kindness, and courage brought a light to my life, though during that whole time, we still considered each other nothing more than friends. It was last year, just before she came out herself, that I asked her out for the first time.

    As you can see, she said yes, and yes, we are still together.

    She's the reason I'm coming out today.

    I have never in my entire life been happier.

    With love,

    Patroka

    -
    from Patroka Epstein's Instagram, accompanying a picture of Patroka and actress Alyson Stoner kissing at an outdoor restaurant, posted on January 25, 2018

    -

    Damn! Kendrick Lamar Sweeps Grammys With Critically Acclaimed Rap Album

    Kendrick Lamar's highly acclaimed album Damn was the big winner at last night's Grammy Awards, held earlier than usual to avoid competing with next month's Winter Olympics. Lamar's album, a politically charged, virtuoso collection of songs in which the rapper criticizes both racism and the economic austerity of the Huntsman administration, calls out his critics and also calls out himself for his own demons, was one of the best reviewed albums of the decade, and was considered an overwhelming favorite to win. Its closest rivals were Avicii's 1985 and the country album Out Under The Stars by Brad Paisley, with Avicii's album receiving similar acclaim to Lamar's and Paisley's album being the best selling country album since 2011. The night also saw female rap star Arki Tekture win Best New Artist on the strength of her Album of the Year nominee 109 LBS (Tekture also collaborated on Lamar's album, rapping with him on the song "Payday"). The Grammy Awards were dominated by hip hop artists, though the pop awards were swept mostly by Korean and Japanese artists surging on the strength of popular acts such as BTS. Bruno Mars' new album, Soulflyer, missed this year's Grammy cutoff by less than a week, though the album, which was 2017's best seller, is expected to perform extremely well in next year's Grammys, where it's expected to compete against highly anticipated albums from artists including BTS, Taylor Swift, M.S., and Kristin Reyes.

    -from an article on Yahoo! Music News, posted on January 29, 2018

    -

    Game Spotlight: Subnautica

    Subnautica is an open-world adventure/exploration game, developed, as IOTL, by Unknown Worlds Entertainment. Like IOTL, it was previewed as a PC-only early access title in the years before release, popularized by players on Youtube and Videocean, as well as in a 2017 episode of GameTV in which the hosts played extremely enthusiastically and even had a webstream series of their time with the early access version. The game, which focuses on an explorer named Ryley who is stranded on an alien world completely covered by water, has many gameplay and story similarities to OTL's game, but also features a number of differences influenced by the popular titles of this timeline, with mystery games and the Tales Of The Seven Seas series contributing heavily to the game's overarching plot, which now sees Ryley investigating the aftermath of a war and the activities of a crew of alien pirates who became stranded on the world several centuries earlier. Ryley must gather various artifacts of these pirates, who interacted with the world's native species and eventually went to war with them (there's some influence from the Selene series for the war story segments). The plot involving the Sea Dragon Leviathan remains intact, however, and Ryley's journey to free this creature is still a major part of the game's plot, with Ryley needing to retrace the steps of both the pirates and the aliens to track down the Leviathan's whereabouts and gather the materials needed to free her. The game also takes some influence from the Techno Angel series, with the HUD conveying a bit more information, and Ryley actually able to upgrade his HUD and scanners with parts found throughout the game. TTL's Subnautica is also heavily influenced by the increased focus on VR in this console generation, with the game designed with VR features in mind, and becoming one of the major titles to push VR hardware on PC after a major update to the game's 2017 early access. The game is released for consoles proper in January 2018 ITTL (rather than late in the year as IOTL), and it's released for the Reality and Virtua first before a Nexus release in April. The game benefits majorly from the Reality's VR, while the Oculus on the Virtua is also extremely well-suited for the game, and the motion controls work well with the game's array of tools, weaponry, and sub accessories. Overall, Subnautica gets a good deal more hype prior to its release ITTL, and becomes more of a blockbuster title early on than a sleeper hit, generating hundreds of thousands of sales in its first week of release, and of course, excellent reviews, averaging around a 90 on Metacritic. The release of Subnautica starts the year off with a bang, and the game would see not one sequel in 2021, but two: Subnautica: Below Zero, as IOTL, but also Subnautica: The Caldera, a heat/volcanic-themed game, which releases at the exact same time as Below Zero, and is sort of a "parallel" to that game, taking place on the same world, but in an alternate universe where volcanism has created a sort of "greenhouse effect".

    -

    Other Significant Titles For January 2018:

    Twisted Metal: Blood:
    A sequel to Twisted Metal Reality and a Reality exclusive car combat game, Twisted Metal: Blood sees the return of Sophie, the daughter of Needles Kane/Sweet Tooth, as the primary protagonist, and focuses heavily on the children/relatives of characters from the previous games, a sort of "next generation" title. Though the graphics do benefit greatly from the Reality Neo, it's not all that technical of a game, and mostly rehashes gameplay from Twisted Metal Reality, drawing some ire from critics. Sales are fairly decent, but it's outsold on the Reality in January by Subnautica, and is considered a bit of a disappointment overall.

    Captain Shock Returns: Captain Shock is back on the Connect in this fun superhero sequel to the 2015 sleeper hit. It takes a bit less of a Metroidvania approach than the previous title, with more linear levels, but improvements to the combat that give the titular superhero a huge array of new abilities and fast-paced combo strikes. Combine that with some epic bosses, fun new characters, and hilarious voice acting, and this sequel improves on the original and becomes one of the best Connect titles of the year.

    Full Deck: An open-world adventure/card game title for the Nexus, this game was designed in conjunction with Richard Garfield, the creator of Magic: The Gathering, and it allows players to explore a vast open world and gather cards to build their own decks that they use in combat against the world's people and creatures. There's even the ability to create your own cards with components found in the world (though this does lead to some truly broken stuff, a bit of a knock against the game's overall balance). Combined with an Android app that allows players to battle their decks on the go, and this is a fun and intriguing Nexus title that sells fairly well and scores highly with critics despite its flaws.

    Digiscape: An action/adventure title published by Capcom in which the protagonist is a young boy or girl (the player can choose) who uses their magical smartphone to manipulate the world around them. It takes a lot of cues from traditional 3-D platformers, though the ability to use the cellphone's magic to perform various fun tricks does save it from being a complete rehash. It's release on all the major consoles, as well as a graphically scaled-down version on the Gemini and the Connect. It's fairly fun overall, but critics do consider it to be rather unoriginal, and it does get boring once you acquire all the phone tricks. A bit of a disappointment that fails to become Capcom's next major IP, even with some tie-in comics and toys.
     
    February 2018 - A Star-Studded Update
  • Andrew Luck Wins Second Super Bowl In Bay Area Showdown

    The San Francisco 49ers, led by quarterback Andrew Luck, have won their second Super Bowl in three years, knocking off their rivals from across the bay, the Oakland Raiders, in a 38-31 offensive shootout that saw Luck take home his second Super Bowl MVP. The game was close throughout, with the 49ers jumping out to a 10-0 lead early in what would turn out to be the biggest deficit either team would face all game. The Raiders would come back to tie the game at halftime, and would even take a 24-17 lead midway through the third, but the rest of the game saw San Francisco claw back, thanks to three touchdowns from Andrew Luck, two in the air, and one on an 8-yard-run. Super Bowl LII featured an unexpected matchup: though the 49ers were the #1 seed in the NFC, and rolled to the Super Bowl fairly easily, with their stiffest test being a showdown with the defending champion Atlanta Falcons in the NFC Championship Game, the Raiders, much like the Buffalo Bills last year, were underdogs in the conference, projected to win just six games. However, they were able to fight their way to a wild card spot on the strength of an 11-5 regular season, and beat out the division champion Denver Broncos on wild card weekend before knocking off the Jets and then the Pittsburgh Steelers to make it to the Super Bowl. The Raiders were led by 2014 Mr. Irrelevant Connor Shaw, who was picked up off waivers by the team before the season to began, and assumed the starter role in Week 5 after starter Robert Griffin III's devastating ACL tear. Shaw was 9-3 as the team's starter, though the Raiders' stiff defense and strong rushing game also contributed heavily to their success. Shaw had one of his best games of the season in the Super Bowl, throwing for 288 yards, 3 touchdowns, and only a single interception, but Andrew Luck's magnificent play was just too much for the overmatched Raiders to handle.

    The Raiders had one of their best seasons in recent memory, but will still be moving to Las Vegas for the 2019 season. Next season will be the team's last in Oakland, though their success this year has led to a massive groundswell of popular support for the team, including a number of petitions and protests to call off the move and keep the team in town. Though it's too late for the Raiders to stay in Oakland, commissioner Howie Long hasn't ruled out the possibility of the NFL returning to Oakland in the future. The NFL won't be expanding anytime soon, however, so Oakland's only hope would be if they could lure another team to the city, and currently, the NFL has shown more of an inclination to move a team to London than they do to put a team back in Oakland. Raiders fans can only hope that the team's momentum continues and Oakland brings home a Super Bowl next year, but Vegas oddsmakers give the Patriots, Browns, and Jets more of a chance to reach Super Bowl LIII than they give the Raiders.

    -from an article on Yahoo! Sports News, posted on February 5, 2018

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    Japanese Athletes Shine At 2018 Pyeongchang Olympics, Though Norway Wins Most Medals Overall

    2018's Winter Olympics in Pyeongchang, South Korea was one of the most exciting in recent memory, and though Norway finished first in the overall medal count, with Canada and the United States second and third respectively, it was Japan, particularly the women athletes, who had the biggest highlights of the Games. Most notably, Misumi Nakamura, an 18-year-old snowboarder from Sapporo, won hearts around the world with her outstanding performance in the women's halfpipe event, and took home three gold medals overall, making her the Games' most decorated female athlete. She beat heavily favored and heavily hyped American snowboarder Shana Stephenson, who won two silver medals at 2014's Winter Games and was expected to win gold in those events this time around. Nakamura, a viral video star in Japan but virtually unknown in the West, became a star overnight with a near perfect score in the halfpipe event, while also taking home gold in the Big Air and slopestyle events. The men's snowboarding event saw two outstanding American gold medal winners, John Sanderson and Shaun White, compete in the halfpipe. Sanderson took the gold by a single point over White, who says that he'll be retiring from Olympic competition.

    Meanwhile, in women's figure skating, Japan's Hana Itsumoto defeated American favorite Naya Alexander, who won gold in 2014. The two went head-to-head in the ladies' free skating and short program events, with Itsumoto winning both gold medals, and Alexander winning silver in the free skate and bronze in the short program. The free skating event was a nail-biter all the way through, with Itsumoto winning by less than half a point. Itsumoto and Alexander also drew praise for the exceptional sportsmanship they showed after the event, with Alexander shown joining Itsumoto in celebrating her win and embracing her joyfully in a picture shown on many news outlets.

    Russia, which had been considered for a ban from the Games due to doping allegations, ultimately was allowed to compete, though several of their top athletes had been disqualified prior to the games, and Russia finished fourth in the medal count overall as a result. Russia was even defeated in the semifinal match of the men's hockey tournament by the United States, in what some considered to be a repeat of the Miracle on Ice from 1980. However, two of Russia's top players were suffering from injuries, while the United States fielded what many consider to be its strongest men's hockey team in many years. The Americans would go on to lose to Canada in the gold medal game, 5-2. In women's hockey, Japan made it to the semi-finals, but would lose to Canada, and would have to settle for the bronze medal, while Canada lost a dramatic gold medal shootout against Norway.

    -from an article on Yahoo! Sports News, posted on February 25, 2018

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    "Where Stream Story really succeeds, beyond the gameplay itself, is in its realistic depiction of the kinds of people who typically like to watch girls play video games. Jessie has many kind and supportive followers, and her relationship with them is both poignant and heartwarming, but she also has THOSE kinds of streamers. You know the ones. The ones who are insulting, the ones who demand that streamers be more 'sexy'. Jessie has to deal with those kinds of people too, and in portraying them as, in many ways, the game's true villains, it puts everyone who plays the game in the shoes of the women who stream video games, both for fun and for a living. In Jessie's case, these people are actively impeding her from returning home (the ones who believe her story, at least), and Jessie has to deal with them just like how she has to deal with the beasts, dragons, and villains who inhabit the world she's fallen into. All too often, women who play games online, especially in front of large groups of followers, are subjected to threats and abuse, and when those threats and abuse physically manifest themselves in the world Jessie is trying to escape, it makes those threats all too real for the player, who must both navigate the perils of the world in front of them and also carefully cultivate Jessie's online fanbase. Aly Michalka's excellent voice acting really shines in scenes whereJessie has to deal with these kinds of people, and one can hear the frustration and sometimes even fear in her voice as she confronts these people in the digital realm. Psygnosis has knocked it out of the park with this game, which, in many ways, is even better than last year's Cyberwar 5, despite being made at a fraction of the budget. Stream Story succeeds where, in many ways, last month's Digiscape stumbled. In Stream Story, your phone isn't an all-powerful magical object conjuring up powers and terraforming the world. Instead, it's Jessie's only link to her home, for better or for worse, and as she gains more followers, the player is forced to take the good with the bad, living, in many ways, the online experience so many game streamers like Jessie face.

    No doubt we'll be hearing more stories of harassment and objectification, in the wake of the reports coming out about Harvey Weinstein earlier this month. Stream Story, then, may not just be an outstanding and brilliantly written WRPG. It may be a painfully prescient title as well."


    -from Sylph's review of Stream Story, posted on February 12, 2018

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    The 90th annual Oscar ceremony was dominated by films based on recent events, with Three Day Night taking home Best Picture. The film, which centers around a family and their ordeal during the 2009 nationwide blackout, was expected to win Best Picture by Oscar prognosticators, though fellow "ripped from the headlines" film The Fall Of Rome, about a father grieving the loss of his children in the 2005 elementary school attack in Rome, New York, along with Guillermo del Toro's dieselpunk sci-fi romance The Shape Of Water, were also considered to be top contenders. Three Day Night also won three of the night's top four acting awards, with Best Actor going to Heath Ledger for his role as the family patriarch (beating out Jeremy Renner's performance in The Fall Of Rome in what was considered an upset). The ceremony also featured a particularly moving tribute to animator Hayao Miyazaki, who was killed in last year's tragic Tokyo massacre. Miyazaki famously won Best Picture in 2002 for Spirited Away, which remains the only animated film to ever win the award. Miyazaki was also prominently featured in the year's "in memorium" segment. His last movie, 2017's The Little Conductor, was nominated for Best Animated Feature, though it lost out to Disney's Gigantic in what was considered to be a close race, with analysts favoring Miyazaki's film after his death but by only a narrow margin.

    Despite the success of films based on recent events, this year's Oscar ceremony was the least watched ceremony to date. While some attribute the lack of viewers to host Drew Barrymore, most critics gave her performance high marks, and cite the lack of interest in the Oscars in general as a reason for the decline in viewers. Of the films nominated for Best Picture, only one, Christopher Nolan's Dunkirk, grossed more than $100 million at the North American box office, with Best Picture winner Three Day Night coming in second with just $81 million, and The Shape Of Water projected to make a good portion of its money after its Best Picture win. Many are also criticizing the decision by AMPAS not to move the Oscars to avoid conflict with the Winter Olympics, instead airing its ceremony at the same time as the closing ceremonies of this year's games. The Grammy Awards were moved back to January, but the Oscars stayed put, and may have paid the price, even though a significantly higher number of people watched the Academy Awards ceremony.

    -from an article on Variety.com, posted on February 26, 2018

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    Game Spotlight: The Adventures Of Anna Goldstar

    The Adventures Of Anna Goldstar is a Western/shooter/action/adventure title developed by Naughty Dog North and published by Sony exclusively for the Nintendo Reality. It's a Western-themed game that tells the story of Anna Goldstar, a woman who came to the Wild West to seek her fortune, and who ends up becoming a bounty hunter and lawman in the town of Cactus Patch Creek, Arizona. A feisty redhead who speaks with somewhat of a cowboy accent, Anna was born as Anastasia Goldstein, the youngest child of a Jewish immigrant from Russia to America (and the only child of her family to be born in America, with her four older brothers all born earlier back in the old country). We learn throughout the course of the game that Anna is in open rebellion with her tradition-minded father, and escaped to the Wild West to get out from under his control (but still loves her family deeply and is still fairly observant of her religion, only working on the Sabbath because, in her words, "the bad guys don't rest, so I can't neither!"). The game is a mix of comedy and drama, fairly light-hearted even for its Teen rating. Anna does use a gun, and kills bad guys, but the violence is somewhat glossed over (sort of like in the OTL Uncharted games), with very little blood and a very upbeat aesthetic. It's not a gritty, realistic Western like OTL's Red Dead games. In fact, the developers say that they took a lot of inspiration from movies like Fievel Goes West and Back To The Future Part III, with the game leaning more into old-school, discredited Western tropes, while at the same time developing its protagonist and other characters heavily. It's a mission-based game, and can be somewhat compared to a smaller-scale Super Mario Adventure, though it's less open world than that title, and also takes some inspiration from the Kingdom Quest games in terms of its mechanics and world progression. As Anna explores and completes missions, the world outside of Cactus Patch Creek opens up, allowing access to more of the surrounding landscape and even eventually a large city. The player can use a wide variety of weapons and gadgets to take out bad guys, including Anna's trusty six-shooter, a lasso, horseshoes, improvised weapons, and even punches and kicks. The gun combat in this game is surprisingly well-developed, with destructible objects and environments, extremely accurate aiming, the ability to run and gun, roll around, and even shoot objects strategically, with tons of set pieces and mini cutscenes making fights even more exhilarating. QTE events are frequent, but rarely, if ever, do they result in a fatality for the player if failed, and instead are mostly used to get a leg up on the enemy or to see a different cutscene when killing them. As a Naughty Dog North title, The Adventures Of Anna Goldstar was made with a more traditional process (similar to the Dog Dash and Goblins games), and doesn't feature the cinematic mo-cap of the Naughty Dog Mothership titles such as the later Tales Of The Seven Seas games or the Mystic series. That being said, the game does feature extremely detailed graphics, with a mostly realistic but very very slightly cartoon-like style and extremely fluid animation. The game also features a strong voice cast, with Abby Trott as the voice of Anna (and also singing the game's main theme song), Brett Dalton as the voice of Johnny Red, the sheriff of Cactus Patch Creek, who clashes with Anna at first but later ends up being a loyal ally to her, Powers Boothe (in his final role before his TTL death later in 2018) as Vincent Creed, the game's primary antagonist, a ruthless senator who has been secretly running a criminal organization and a campaign of persecution against the nearby Native American population, Sara Tomko as Sparrow-on-the-Wind (or just Sparrow), a Navajo woman who becomes a close friend and ally to Anna, and finally, Topol as Anna's father Ivan, who plays a prominent role mostly in the second half of the game, as Anna's life as a heroine and her family ties collide when things turn personal. Ron Goldman has a small cameo role as the voice of one of Anna's older brothers, with the game developers spending a lot of time at the San Francisco-area Goldman's while developing the game and eventually offering the restaurant owner a role. The game was primarily written by the team behind Pokemon Order and Chaos, with many of that game's tropes appearing in this game.

    The Adventures Of Anna Goldstar can be roughly divided into two halves: the first half, which is fairly lighthearted and sees Anna working as a bounty hunter in Cactus Patch Creek, hunting down mostly small-time bad guys while frequently clashing with Johnny Red and meeting some of the characters who will become her friends later on, most notably Sparrow. We get to really know Anna during this part of the game, becoming familiar with her high energy pursuit of justice and her eagerness to help people, while also learning a lot about her family history and about her relationship with her father and her older brothers. One of her older brothers (not the one voiced by Ron Goldman, but a different one, voiced by Travis Willingham) has become a prominent businessman in the nearby city of Fairleigh, which Anna eventually visits about a third of the way through the game, coming face to face with Vincent Creed for the first time as well. Though she's highly suspicious of him, she can't pin anything on him at first, and both her older brother and Johnny Red respect him highly. Anna has bigger things to worry about anyway, as she's tracking down the members of the Ditchwater Gang, who have been attacking Native American settlements and robbing banks. They humiliated her earlier in the game, even tying her to the railroad tracks (Johnny Red had to save her, which REALLY pissed her off), and she wants revenge on them, which she eventually gets by taking out the gang's leader in a high noon showdown. This leads into the game's second half, in which Vincent makes his move, and we learn that he was in control of the Ditchwater Gang, along with numerous other gangs in and around Cactus Patch Creek. Ivan comes by train to Fairleigh to help out Anna's older brother, and Anna reunites with him for the first time in years, though the two are still deeply estranged. During this time, Johnny Red begins to trust Anna more, and makes her his deputy, which she begrudgingly accepts because she's always wanted to become a legitimate officer of the law, even if it means having to serve under Johnny. Anna, Johnny, Sparrow, and their allies start to dig up more and more dirt on Vincent, whose grand master plan eventually comes to light: he plans to blow up Cactus Patch Creek in order to collect a huge insurance settlement and advance his political career by blaming the attack on the nearby Navajo tribes and starting a war. Of course, Vincent also makes things highly personal during the final confrontation by taking Ivan hostage (right after a poignant scene in which Ivan truly begins to accept Anna for who she is and arranges to meet with her to tell her personally). Vincent also arranges for some of his gangs to take Johnny hostage, forcing Anna to choose between her family and her passion. Of course, thanks to her heroism and her friends, she ends up being able to save everyone: her father, Johnny, and the town, and Vincent is exposed for his evil deeds, disgraced, and taken to prison. Johnny offers to step down and make Anna the new sheriff (and it's implied he loves her as well), but Anna, who knows that she saved Cactus Patch Creek and that there are other towns who needs her, declines the offer, deciding instead to move on to the next town in trouble... but first, she wants to make up for lost time with her dad by taking him and her older brothers on a Wild West adventure. Anna says goodbye to her friends (for now), and heads off into the sunset, as only a true Wild West hero can.

    The Adventures Of Anna Goldstar is released on February 12, 2018, to highly positive critical reviews which praise both the gameplay and the character of Anna herself. Though the game does re-use some classic 3D adventure tropes that haven't been seen in games for a while, it does so with a modern flair and exceptional production values, and it's seen as a revitalization of an old formula for 3D games, probably the best in its genre since 2016's Super Mario Adventure. The game's multiplayer mode, which features characters from the game shooting it out in a variety of environments, is also highly praised (it can best be compared to a slightly sillier take on the online multiplayer in the Uncharted games). Sales are extremely good, and it enjoys the best opening sales week of any game in 2018 so far. Anna Goldstar herself becomes yet another popular Nintendo hero, and though it's too late for her to make it into Smash Bros. Reality, she eventually does get in to the next Super Smash Bros. game, as a DLC character beyond the scope of this timeline.

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    Other Significant Titles For February 2018:

    Light In The Darkness:
    A horror title with a heavy focus on VR, this Reality exclusive features a young woman who must explore a mysterious mansion with only a flashlight to ward off the terrible monsters within. There's also a shadowy ghost woman who roams the halls with a darklight that she uses to make even more horrors, though the protagonist can later upgrade the flashlight by siphoning energy from the darklight, giving it special properties that allow it to better deal with the evil within. This game is one of the spookier horror games of the year, and makes great use of VR, but is fairly short, making it a rather poor value for the price. Still, it appeals to gamers who find The Adventures of Anna Goldstar to be a bit too childish, and manages to carve out decent sales numbers, enough for a sequel.

    Gundam X VS Arc: A Gundam-based tactical action-RPG for the Gemini, this game is based on a 2013 Gundam OVA series called Gundam X, and is centered around a universal tournament in which armies of mobile suits battle throughout the cosmos for supremacy. The game features cameos from Gundams from various series, and its combat can be somewhat compared to Zone Of The Enders. It's a fun game, and made it to the West due to the popularity of Gundam X here. It sells much better in Japan than it does in the West, but still finds a niche audience, and reviews are quite strong, making it the fourth best reviewed release of the month behind The Adventures Of Anna Goldstar, Into The Breach, and Stream Story.

    Into The Breach: Another OTL indie that comes exclusively to Nexus on consoles (though it also has a simultaneous release on PC and Mac), this mech vs. monster strategy game is the company's follow-up to FTL: Faster Than Light (which also saw release ITTL). It plays mostly like OTL's game, but takes a bit of inspiration from the Mechatos series in terms of visuals and storyline. Otherwise, it plays mostly similar to OTL's game, and gets exceptionally positive reviews, becoming the year's second highly regarded indie game after Subnautica. It doesn't enjoy similar sales success, but it is a solid Nexus title, selling slightly better than it did IOTL.

    Coffee Shop: A Squaresoft RPG (though mostly developed by a small sub-studio within the company, and got a fairly small budget, comparable to OTL's I Am Setsuna), Coffee Shop is a game about a young woman who runs a coffee shop frequently visited by adventuring heroes, who she can team up with on their adventures by mixing up different kinds of coffee to enhance both her skills and theirs. The game is equal-parts RPG battling game and coffee shop simulator, and the more successful the coffee shop becomes, the more powerful your heroes can be in battle, and vice versa. It's a quirky little title, and the Squaresoft name does boost sales, but it's nothing too special and mostly attracts a niche crowd.
     
    March 2018 - Future Plans, Retro Consoles
  • Nintendo held another Direct on March 13th, surprisingly announcing it a day before. It was a half-hour event, mostly focused on a few select games, but there were some very interesting drops and a nice bunch of announcements to get players hyped for titles being released this year and the next.

    The Direct began with Nintendo's Katsuya Eguchi thanking viewers and players before going right into a trailer for a brand new game that at first looked like a sequel to F-Zero: FIRESTORM, but instead turned out to be a brand new F-Zero racing title for the Nintendo Reality. The game looks to be the fastest F-Zero yet, and boasts dozens of tracks and racers, along with a brand new VR racing mode. For racing purists, this could be one of the year's best games, and Nintendo also provided some fun teasers for FIRESTORM fans, as it looks like the game will also be getting an adventure mode which picks up where the Reality launch hit left off. The game, called F-Zero XR, got about ten minutes of coverage, including gameplay snippets, a storyline trailer, and developer interviews, and looks to be the showcase title of the Direct. At the end of the feature, we got a release date for the game: November 23, 2018, about eight months from now. Next up, we saw a shorter but no less intriguing featurette for a new game from Rare: Drone Pro-Am, which takes the classic RC Pro-Am formula and adapts it for modern graphics and gameplay with remote controlled flying drones. If you've seen the Drone Racing League on ESPN, this game seems quite reminiscent of that, and it also makes heavy use of VR. Drone Pro-Am will be released in August. We then got a series of quick announcements for upcoming indies and third party titles, including the intriguing Godfrey's Valley Conspiracy, the adventure title Fairy: The Endling, and an open world space shooter, Starlink: Battle For Atlas. We then got some announcements for DLC, most notably a playable Raquel questline for Squad Four Apocalypse, which is expected to be released in the fall. No new Smash character announcements, it seems Nintendo is saving those for E3. We then got a teaser for a new Fire Emblem game from Nintendo and Koei, focused on units of soldiers rather than individual fighters, but retaining the classic tactical RPG formula. The game's title was revealed as Fire Emblem: Legions Of Light And Darkness, and “2019” was given as the game's release window. Then we saw an amusing trailer for a mystery/adventure game reminiscent of Scooby-Doo. It's called The Spooky Crew, and it's an episodic game. It's coming to the Reality (and also to the Virtua and Nexus, like most of the third party/indie titles shown in the earlier reel), with the first two episodes coming out before the end of the year. The final segment of the Direct was a thrilling gameplay/story trailer for Freedom Wars 2, which will finally be released on the Reality in October. It continues the story of a future world in which the residents of Earth are forced to battle one another to lessen the jail sentences they are given at birth, and while the overarching plot of this sequel is the war between the people of Earth and the world on high, the player will once again be starting as a prisoner, who is forced to battle against the rebellion to gain their freedom. After the spectacular Freedom Wars 2 trailer, Eguchi thanked the viewers, and the Direct ended on a slightly anticlimactic note. Even though we didn't get a huge amount of major announcements, F-Zero XR looks absolutely great, and the rest of the year looks to be a bright one indeed for the Nintendo Reality.

    -from a March 13, 2018 post on Super Nintendo CD Chalmers' Nintendo blog

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    Microsoft Enters Retro Console Business With Xbox Mini

    In a somewhat surprising announcement from yesterday's Microsoft press release, the company has announced that it will launch the "Xbox Mini", a miniature console containing 20 classic Xbox games that you can connect to any TV that accepts HDMI inputs. The new Xbox Mini will launch in September, and will retail for $99.99. This comes on the heels of the release of Nintendo's second retro game console, the Super Nintendo Classic Edition, which launched with ten Super Nintendo titles and twenty Super Nintendo CD titles, and which also retailed for $99.99. Though not every Xbox Mini game has been announced, Microsoft did say that they were partnering with Google to release the device, and that it would have games such as The Covenant, the original Grand Theft Auto, Project Gotham Racing, Techno Angel, and Yoyo. Though all of these games are available via various classic game services (as are most of the games on Nintendo's pair of retro consoles), the Xbox Mini does allow players to enjoy them at a slightly reduced price, and includes numerous features such as save states and game rewinding, features which were also included on Nintendo's retro consoles. The Xbox Mini will allow up to four controllers to be connected to the device, and will feature the original wired controllers, though Microsoft has announced that they'll also be making wireless controllers available, and that certain existing PC game controllers will be compatible as well. The latest announcement of a retro console for Microsoft games leaves Apple as the only major hardware company from that period without a retro console, and it's not likely we'll be getting one any time soon. According to Apple's head of gaming John Carmack, the existence of an extensive online game library for classic Sega titles via iTunes would "make a retro console redundant". However, Nintendo also maintains an extensive library of classic games for download on their current consoles and handhelds, and they've released two retro consoles already (and though they haven't announced plans for an Ultra Nintendo Classic just yet, internal sources and patents point to one being announced at this year's E3 for release later this year). Gamers looking for a Sega Genesis Mini shouldn't give up hope: Sega (now a toy company) has been rumored to be negotiating with Apple for the rights to release a retro Genesis, but so far haven't been able to finalize anything. Gamers worried that the Xbox Mini will be hard to find should also take solace in the fact that both the 2016 NES Classic Edition and the 2017 SNES Classic Edition are both widely available on store shelves and online marketplaces, and haven't seen the scalping issues some players feared back when the NES Classic was first announced.

    -from a March 19, 2018 article on Kotaku

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    Wolf Blitzer: This announcement from the White House, President Kennedy will not be attending that historic summit between North and South Korea later this month. He cites North Korea's "continued aggression" in his decision, also saying that last month's nuclear test was "absolutely unacceptable and a threat to continued peace in the world". And it was thought that perhaps the president might want to meet with Kim Jong Un in person, of course you remember President Huntsman also refused to meet with Kim Jong Un or his predecessor Kim Jong Il during his time in office, though he did reach out to North Korea soon after Kim Jong Un's rise to power with a rather short list of conditions that could lead to a warming of relations between the two countries, North Korea, of course, refusing those conditions. I'd like to go now to Will Ripley, who's in Seoul at the moment, Will, what are you hearing from the South Korean government about their reaction to Kennedy's refusal to meet with the North Korean dictator?

    Will Ripley: Well, Wolf, there was some disappointment here in South Korea that Kennedy decided not to attend this meeting, but at the same time, the leadership here does appreciate the hard line Kennedy is taking, certainly he's taking a more aggressive tone with the North Koreans than President Huntsman did, even though Huntsman did famously refuse to meet with Kim Jong Un after those conditions were approved. I am hearing that President Kennedy will be visiting South Korea sometime next month to have a meeting with the South Korean president Moon Jae-in, and I'm sure that the meeting with North Korea will be a topic of discussion, among other things. President Kennedy is popular here in South Korea, and there was some hope that his presence would help warm relations between North and South Korea, but after that nuclear test, obviously that was out of the question, the White House is said to be very upset about that test, Wolf.

    Blitzer: And of course, Kennedy making that aggressive speech last month in which he quoted his father's famous line about the "Sword of Damocles" of nuclear weapons and how it still hangs over the head of everyone in the world as long as there are countries openly wielding nuclear weapons in such an aggressive way. Will, do you see any chance of President Kennedy deciding to meet with the North Korean leadership in the future?

    Ripley: At this point, I don't think anyone here expects that meeting to happen, at least before the end of the year. North Korea's latest test of what they claimed to be a hydrogen bomb certainly upset a lot of people, both here and in Washington, and it's said to be a minor miracle that this meeting is happening, let alone anything involving President Kennedy.

    Blitzer: Certainly a situation that will require some diplomatic finagling to make happen. We do know that President Kennedy has been making inroads to warm relations with Cuba, another Communist nation that the United States has a long and eventful history with, so he's open to meeting with countries openly hostile to the United States, but you don't see that meeting happening, is there anything that could change that?

    Ripley: Not before next month, but if progress is made here toward disarming North Korea's nuclear arsenal or at the very least taking steps toward doing so, it could go a long way toward bringing President Kennedy to the table, and that's something I think most people here in Seoul want to see happen.

    -from a CNN news report at 5:18 PM on March 21, 2018

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    Today's Google Gaming Spotlight event, which primarily focused on two upcoming games: Masqueworld and Covenant Squadron, wasn't exactly a Nintendo Direct, but Google was trying its best to make it one. Hosts Eric Bright and Barbara Dunkleman traded awkward puns back and forth with each other, but the game footage we got was the real deal, and Covenant Squadron looks especially exciting.

    Masqueworld, which comes to the Nexus in June, and is definitely one of the weirdest games we've seen all year. Its protagonist is a pre-teen girl named Valentina, who finds a magical mask that allows her to transform into various mythical forms as she travels through a purple-hued circus world full of people and creatures wearing similar masks. Each mask brings on a new transformation and new abilities for Valentina, and the game reminded me of NiGHTS, though it exchanges the dreamworld motif for a circus-like atmosphere, complete with music that mixes the whimsical with the haunting. As distracting as Barbara's numerous puns were, the game itself definitely looks like something that's been worked on for the past five years: it's highly polished, and the footage we got to see looked free of glitches, though of course that's not necessarily indicative of the final product. Masqueworld is coming to the Nexus in June.

    Covenant Squadron is a spinoff of The Covenant with a focus on multiplayer missions, much like Nintendo's SOCOM series in which players must team up and work together to complete a series of objectives. The game follows groups of Space Marines separate from Master Chief's unit, and there's a wide variety of mission types, from battling Covenant forces to clearing the way for space elevator construction, while the game draws upon lore from the entire series to craft its narrative that's mostly an excuse for giving teams as many different missions as possible. There's no single player in Covenant Squadron, the game is online multiplayer only, but it does feature PvP, with teams of players able to battle it out on a wide variety of different battlefields. Bright, along with the game's main director Tim Longo, were both quite enthusiastic as they discussed the game in an interview format, and apart from the teases of features we didn't get to see (Google is likely saving those for E3), the whole presentation, which lasted about fifteen minutes, was well put together and gave us a lot of info about the game.

    The Spotlight presentation also featured a number of "news breaks" discussing various minor things, including the announcement of the Xbox Mini retro console (which was announced later that day as well in a separate Microsoft press release). We didn't get any clues as to the rumored cloud-based Nexus successor, but we did get a brief update on the rollout of Google Fiber, which the presentation really tried to hype up as being really good for gaming.

    We get it, Google. The future is online.

    -from a Games Over Matter article posted on March 19, 2018

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    Game Spotlight: Techno Angel: Ordained

    Techno Angel: Ordained is an FPS/RPG developed exclusively for the Google Nexus. Though it maintains many of the same gameplay elements as 2014's Techno Angel: Sabine, it features significant graphical improvements (fine-tuned for the Nexus Pro) in addition to numerous quality of life upgrades and modernizations. It also refines the looter-shooter gameplay of Sabine, going a bit easier on the looter element and much harder on the shooter element to bring the series somewhat back to its roots as an FPS title with a heavy emphasis on a dynamic heads-up display. It also takes place in a completely different plotline from previous games in the series, featuring a brand new protagonist, Astra, who serves as an assassin for a shadowy, quasi-religious organization known as the Hierarch. As Astra roams the post-apocalyptic landscape in search of her prey, she can also complete a number of side missions, which reveal more of the game's plotline and also can alter Astra's way of thinking, driving her either further from the Hierarch or closer to it. Techno Angel: Ordained has a more open world feel to it than previous series games, picking up somewhat where Sabine left off in how it allows the player to explore the world, and explicitly separating main quests from side quests. Astra, unlike other series protagonists, has a reputation as a warrior of destiny: heroine to the Hierarch's allies, and scourge to its foes. She starts out quite cold and heartless, as a result of the intense indoctrination performed on her by the Hierarch, but as she gets out into the world, she gradually warms up and comes to see more value in the lives of people outside the organization. She still maintains the Hierarch's morals and sense of duty, but gradually comes to oppose them as the game progresses. Techno Angel: Ordained has combat quite similar to that of Techno Angel: Sabine: straight FPS/RPG-style, very much like Titanfall with damage numbers. Astra's mech moves extremely quickly, able to hover and leap long distances, making the player very agile, and being able to aim and fire from above is a valuable skill to master. The game features a skilled voice cast, with Xanthe Huynh as the voice of Astra and Bumper Robinson as Father Warden, the leader of the Hierarch. The plot starts out by showing the player the state of the world, which is quite similar to that of the post-war world in the original Techno Angel series: Earth's great nations have gone to war with one another, leading to terrible death and destruction. The remnant nations remaining use powerful exosuits to do battle and carve out pieces of territory for themselves. The Hierarch is one of the many new nations that has formed amidst the ruins of the old, and uses its soldiers, known as the Sworn Ones, to do battle with and conquer their foes. They've acquired a few powerful mobile suits, and have decided to use children to pilot them, with 12-year-old Astra, a young daughter of one of the Hierarch's high ranking members, indoctrinated into the Hierarch's creed and given control of a mech known as the Ordained, with which she is to crush the Hierarch's enemies. Most of the first half of the game is spent doing the Hierarch's bidding, going on various assassination missions and battling back enemy armies. However, the player soon learns that the Hierarch isn't what it's cracked up to be, and this eventually culminates in Astra hesitating to kill an opposing child soldier in the field, leading to her gradually questioning everything she knows. She eventually meets her real mother, who had been searching for her for years before being led to believe she was dead. Eventually, Astra turns on the Hierarch, but her old programming is still intact, and she's still a lethal killing machine, which eventually leads to everyone from all sides seeking to take her down. Astra realizes that her only true ally is her mother, who she has to protect from the encroaching forces, even as Father Warden tries to win her back by triggering her brainwashing programming. In a spectacular final battle, Astra destroys the Hierarch and beats back the armies who have been pursuing her, but at a terrible cost: her mother has been killed in the battle, having sacrificed herself to stop the bullet of an enemy soldier. Father Warden also sacrificed himself for Astra, apologizing in his final moments to her. The game ends with Astra carrying her mother's body into a settlement deep out in the wastes. As her mech suit is repaired, she sits and tries to figure out if she should embrace her freedom or return to the battlefield (though the ending implies that she'll do the latter because of her programming, perpetuating the cycle of violence).

    Released on March 23, 2018, Techno Angel: Ordained is released to a stronger critical reception than Sabine, as critics praise the title for its gritty characters and storyline and its polished combat mechanics. It boasts some of the Nexus' best graphics to date, and is overall one of the system's best exclusive FPS titles. Early sales are strong, even stronger than those for Sabine, making Ordained one of the Nexus' fastest selling games overall, and maintaining the series' status as one of Google's premier IPs. Fans, though excited by the new storyline, are also left wondering if Adriana, Sabine, and Eleanor from the original series will return. Even though their storyline was wrapped up, fans want more of them, and would get their answer at a later date, as Google develops the next game in the current series while also working on a side game to give the classic characters one final send-off.

    -

    Other Significant Titles For March 2018:

    Eighth Cycle:
    The sequel to 2015's motorcycle racer Seventh Cycle, it's pretty much your typical racing sequel: more cars, more tracks, better graphics... but it does step up the VR quite a bit, and introduces a new "combat racing" mode reminiscent of Road Rash, though it remains fairly grounded in realism. The series has its fans, and this game turns a profit, but it doesn't do a whole lot of new things for the genre.

    Twins Of The Grimoire II: Atlus' sequel to one of 2015's best RPGs, this game for the Reality features a brand new cast of characters, but like the first game, revolves around a twin boy and girl (named Eibe and Eiko) and the titular black book of magic from the previous game. This game ditches the school storyline for a look into the world of crime, with Eibe being a petty criminal and Eiko being his successful investigator sister who ends up getting caught in his schemes (in some ways, you can think of Eibe like Walter White, Eiko like Hank Schrader, and the black book as meth, though it's not THAT simple). The game's riveting storyline earns plenty of accolades, but the gameplay itself is a bit basic for an RPG, causing it to lose some marks among hardcore RPG fans. Fans also lament the departure of Seto and Seita, who are set to appear in a spinoff title in 2019. Like its predecessor, it does great in Japan and fairly well in the West, though it's not quite as big of a surprise hit as the original.

    Conduit: Hybrid: The latest title in the Apple-exclusive sci-fi FPS series comes to the Virtua, and centers on a conflict between humans, aliens, and people who are half-human and half-alien, who have formed a secret shadow government and who seek to take over the world and conquer both the Earth and the alien world. The protagonist is a defector from this society attempting to help the government take down these half-aliens by making a secret alliance with the alien faction. The storyline is a mess and the gameplay is rather cookie-cutter, making this one a disappointment despite how good it looks on the Virtua S (especially when played with the Oculus). A potential deathknell for the series, though Apple eventually does take one final crack at the IP.

    Vintage Speed Virtua: The Virtua's answer to Gran Turismo Real comes a year later, and with a heavy emphasis on Oculus compatibility. Vintage Speed Virtua, released alongside a Gemini version of the game focused on the Indy 500, features hundreds of classic cars from the 1930s to the 1980s, and allows the player to compete in a variety of different events, including road races and the first NASCAR tracks, with a total of 44 tracks in the base game and many more available via DLC. It's a very good racing game and absolutely gorgeous, though it doesn't quite match up to its Game Of The Year rival.

    The Cabin: A lifesim title for the Reality, Virtua, and Nexus in which you play as a hapless dad who moves to a new town with his family to build his dream home, this Electronic Arts published title that was formerly an indie is quite a fun little game, full of interesting characters and situations. As you build up and decorate your cabin, you'll develop your relationship with your family, and your family's relationship with their new friends throughout the town. It's a bit more of a grown-up, realistic take on Animal Crossing, though without the social networking aspect. Popular with streamers, the game wins plenty of accolades, especially for the performance of Jim Belushi as the surprisingly endearing dad.

    Call of Cthulhu: This multiplatform title, like its OTL counterpart, adapts the classic Lovecraft PC RPG to modern consoles. The game takes heavy inspiration from The Lobotomized for its gameplay and storyline, though it also has many elements from the OTL title, including a hidden sanity stat that can affect the ending. Like many other recent TTL games, it's best played in VR, with both the Reality and Virtua offering excellent PR solutions. OTL's game got mediocre reviews, but thanks to the game's VR, TTL sees the Reality and Virtua versions of the game receiving an 8/10 average amongst reviews, and both versions also sell quite well.
     
    April 2018 - Into The Deep End
  • "Much has been said about Acclaim in the past few months, and the success of Mortal Kombat: Wrath won't change any of the issues the company still faces. It's taken on far too many new IPs, and hasn't respected many of them. The company has been putting an increased level of strain on its workers, those it hasn't laid off after acquiring their studios. Acclaim is, in many ways, the poster child for everything bad about modern video games. No matter how good the new Call of Duty games are, it doesn't excuse Activision's greed. No matter how good the Miraculous Ladybug series is, it doesn't excuse Ubisoft's problems (including, it seems, covering up sexual harassment and abuse of its female employees, as we've learned in last week's reports. No matter how good the Madden or NBA Elite games are, it doesn't excuse Electronic Arts' practices, including nickel-and-dime DLC and the increasingly shady lootbox practices that have appeared in games such as FIFA. And even though Mortal Kombat: Wrath is a brilliant fighter, with 56 characters total (24 Mortal Kombat veterans, 28 divine gods, and 4 newcomers) and a complex, sprawling storyline mode, Acclaim's practices continue to ripple through the industry, casting a stain on their games that a few great new titles can't erase. Mortal Kombat: Wrath may be the best Mortal Kombat ever, but as far as its treatment of other franchises goes, Acclaim still deserves our scrutiny. Maybe if players send a message by holding off on buying this game for a few months, it'll get through and Acclaim will start treating its employees and IP better.

    Or maybe people will read our review and rush out to buy the game."


    -from IGN's 9.5/10 review of Mortal Kombat: Wrath

    "Have you really lived until you've seen God getting his holy spine ripped out by Sub-Zero?"


    -from Austin Watson's 5/5 review of Mortal Kombat: Wrath on the April 12, 2018 episode of GameTV

    -

    President Kennedy Vetoes Online Sex-Trafficking Bill, Claims Bill Is "Too Broad" And Will Harm Legitimate Commerce

    In a surprise that few saw coming, President John F. Kennedy Jr. followed through on a previous threat to veto the Sex Trafficking Online Investigation And Prevention Act (STOIPA), after indicating that he would sign the bill despite objections raised by many Republicans and some of his Democratic colleagues. The bill passed in the Senate by a 61-39 margin on March 26th, but unless things change, there won't be enough votes in either the House or Senate to override Kennedy's veto. The bill essentially amends the Communications Act of 1934 to increase civil and criminal liability for websites that allow sex trafficking to be conducted on their services, and early in 2018, it seemed that the bill would easily pass in both houses of Congress and would be signed into law by the president sometime in February or March. However, the bill hit a snag after objections led by Senator Penn Jillette (L-NV) and Senator Ron Wyden (D-OR) led many Republicans and a small group of Democrats to oppose the bill. In particular, Senator Jillette's objections that sex workers would be negatively impacted and would be even more vulnerable to exploitation led to a Republican defection from the bill as written, and in dramatic testimony, where Jillette controversially invited several sex workers to testify before Congress, the bill's provisions were repeatedly exposed as being, in Jillette's words, "too broad". President Kennedy then stepped in, claiming that he would veto the bill unless it distinguished between sex trafficking and "consensual sexual activity between adults", leading to a renewed debate over the bill. Numerous amendments to the bill were proposed, but nearly all were shut down by the Democratic majority, leading to Kennedy threatening to veto the bill. In a statement given earlier today, Kennedy said that he agreed with the goals of STOIPA, but that Congress passed it too quickly, and that his veto was meant to encourage a "bipartisan dialogue" over the provisions of the bill. He went on to state that a bill with such a significant impact on the First Amendment shouldn't be passed lightly, and that he'd be glad to sign a new bill with the suggested amendments. Kennedy's veto of STOIPA, and the strong opposition that emerged, shows the continued impact of Jon Huntsman's libertarianism on the Republican Party, and also the oversized influence of Penn Jillette on Congressional Republicans, despite not being a member of their party. It also demonstrates Kennedy's commitment to bipartisanship, going against 46 Democratic senators in his opposition to the bill. House Speaker Elijah Cummings expressed disappointment with Kennedy's veto, but promised to work on a new version of the bill that included certain protections, re-stating his commitment to dealing with "the serious problem of sex trafficking in America".

    -from an April 13, 2018 article on Yahoo! News

    -

    Avan Jogia: And to emphasize just how much the motion controls enhance Panzer Dragoon Aquarius, we're going to let you watch Mari play through a segment of the game, and show what she's doing while you see game footage in the corner of the screen. Mari, you ready to go?

    Mari Takahashi: Yeah, let's do this. *she's wearing the Virtua Oculus over her eyes while holding the two Virtua controllers in her hands, and even has the VR ankle accessories on her legs to further enhance the motion controls* Now, I am a trained dancer, so don't try this at home. Or, you know, do try it, but be careful.

    Avan: You don't have to get as... animated as Mari to control the game, but it does give you the option.

    *Panzer Dragoon Aquarius plays a lot like the classic Panzer Dragoon games, with very few of the RPG elements of Zeta and Phanta. Mari is easily able to control the dragon and shoot with subtle, slight movements of her body, and as she plays, the dragon becomes an extension of her, as she's able to shoot just by gracefully sweeping her arms across a group of enemies.*

    Mari: When I use the Oculus to play, the graphics are so vivid and realistic. I have a perfect sensation of depth thanks to the way that these worlds and enemies have been animated, and I can just take them out with very little trouble.

    *She moves one of her legs up to control the dragon's upward movement, collecting some power-ups before swooping back down and using her arms to wipe out groups of enemies. Small, graceful movements translate to skillful play on the screen.*

    Avan: The game has some of the most natural motion controls I've ever seen in a video game, these types of games are perfect for what the Virtua can do.

    Mari: I don't feel awkward playing this like I did playing Bayonetta 3, which in and of itself was a good game but I definitely preferred using the buttons in that one, in this game, everything is so natural and I'm not even getting winded. *she lurches forward and twirls slightly to take out another group of enemies, while on the screen, her dragon passes through a beautiful underwater landscape* By the way, the controllers and the ankle sensors are really good at conveying the sensation of moving through the water, like I really felt when I went below the surface, absolutely incredible.

    *The dragon can be seen exploring underwater ruins with more enemies emerging, Mari swoops one of her arms and twirls again to take them out and to guide her dragon toward a secret passage.*

    Mari: Also, for a rail shooter this game gives you a ton of freedom.

    Avan: There are so many secret paths and things to explore, entire new levels can be visited by doing certain things in levels.

    Mari: It's really reminiscent of Star Fox, but a lot better. *her dragon now comes upon a huge underwater temple* Wow, this is just... it looks so beautiful. Really, I've only seen VR graphics like this on Squad Four Apocalypse and that's it, but the view here gives a much better sense of scale.

    Avan: It looks incredible.

    Mari: How do I look? *does another very fluid ballet move to clear out another group of enemies*

    Avan: You look fine.

    Mari: You'll tell me if I look stupid in front of millions of people, right?

    Avan: Yes, I will definitely tell you.

    Mari: You'd better! *swings downward and comes up on a boss fight now, against a large, serpentine dragon* This boss is tough.

    *Boss fights are a bit different in the game, and instead of ballet-esque moves to glide through the stages, boss fight strategies mostly involve swaying naturally from side to side to dodge projectiles, and then precise arm movements to launch attacks.*

    Avan: Again, this can all be done with buttons, but it's so much more fun and natural to dance-fight these guys.

    Mari: Yeah, I did it with buttons before but this is way easier. I don't look stupid, right?

    Avan: *laughing*

    Mari: Oh, come on! *finishes off the boss* Ah, I don't care.

    Avan: You actually looked really cool just now.

    Mari: *takes off her Oculus goggles after finishing the level* You promise?

    Avan: Yeah, that was actually really cool.

    Mari: It was really fun.

    -from the April 20, 2018 episode of GameTV

    -

    Game Spotlight: Open Ocean

    Open Ocean is an open-world adventure game exclusive to the Nintendo Reality. The game's development studio is called Wyndia, and it consists of a number of OTL adventure game developers, including people who worked on games such as Life Is Strange and The Walking Dead IOTL. Open Ocean is published by Sony, and it takes place in our modern day world, with a Japanese-American protagonist named Shumi Nomikura (voiced by Karen Fukuhara) who is on a college trip with her classmates when she is accidentally left stranded in the middle of the ocean with no way to call for help. Despite this grim beginning, Shumi's life is saved after she's beckoned beneath the waves by a mysterious entity who transforms her into a mermaid and promises to get her home if she uses her newfound powers to rescue the Queen of the Sea, who has been captured by an evil undersea tyrant. Shumi must explore the ocean, finding what little help she can while developing her powers to become strong enough to save the undersea world from evil. The game takes a lot of influence from Ecco the Dolphin, which was cited as a primary inspiration by the game's developers, but it also has a lot of similarities to the OTL game Maneater (though not tonally, with Open Ocean being a much more serious game) and OTL and TTL's Subnautica, in its emphasis on character growth and exploration. Though there are some Metroidvania aspects to Shumi's journey, with different segments of the ocean opening up as she explores, the game itself is very open, and Shumi can venture into many different areas, even those with enemies far surpassing what she can handle at the current point in the game. Shumi's quest has her battling both undersea creatures and terrifying monsters, with the threats intensifying the deeper she explores in the ocean. She'll meet a number of intelligent beings in her journeys, including sentient creatures and various races of merfolk, with some being friendly and some being hostile. Shumi's powers mostly involve manipulation of water and electricity, though she's also able to attack enemies through physical means such as swinging her tail and using various weapons including blades and underwater guns and cannons. Though there are plenty of fantastical elements in Open Ocean, the game always retains its serious and gritty tone. It's a Teen rated game, but pushes that rating a bit with violence and thematic elements, and has a lot more horror than one would expect from a whimsical mermaid adventure, in the same way that Ecco the Dolphin could be quite scary at times. The graphics are outstanding, especially on the Reality Neo (despite working with a team of OTL indie developers, Sony put a LOT of money into this game), while the sound is very atmospheric (there's not a lot of music, it's mostly ambient sounds and subtle tones), and the voice cast is fairly strong, including the aforementioned Karen Fukuhara as Shumi, Courtenay Taylor as the mysterious entity guiding Shumi through the ocean, Jodie Whittaker as the Queen of the Sea, and Mark Hamill as Dr. Verne, a scientist who eventually became a powerful evil spirit and the game's primary antagonist. The game begins by showing Shumi on her trip with her classmates, establishing the kind of character she is: smart, resourceful, and friendly, but a bit selfish and reckless as well, which ultimately leads her to become stranded in the open ocean. She spends a couple of days stranded, fending off sharks and fearing for her life, and is about to die before the mysterious entity contacts her, leading to her adventure under the ocean. At first, though she is grateful to the mysterious entity, she's also frustrated and wants to go home, initially refusing to help but ultimately realizing she has no choice. As she learns and explores, she discovers more and more about the undersea civilization by reading notes and happening upon ancient artifacts. She ultimately learns that many of the merfolk she meets were descended from the crew of a voyage from the late 1800s, to explore the depths of the ocean. The expedition was led by a scientist named Dr. Harry Verne, who wanted to be the first to explore the bottom of the ocean, convinced of an ancient civilization that lay beneath. He found himself drawn to this civilization after meeting a beautiful mergirl as a young boy, and becoming infatuated with her, especially after the rest of his life turned out rather terrible (his abusive parents disowned him, his colleagues betrayed him, and he had to scrape and struggle for every accomplishment he ever made). After the voyage led by Dr. Verne was shipwrecked, the lives of his crew were saved by the same mysterious entity, while Dr. Verne managed to reunite with his lost love, a mermaid named Rosette. However, Verne and his newly transformed crew eventually were caught up in a war between merfolk civilizations, and Verne watched Rosette killed before his eyes after a trusted colleague betrayed him. This drove him mad with hatred, and he became a dark entity of hate, eventually wiping out the civilization of merfolk that killed Rosette, and enslaving the ones that remained. Shumi learns that she herself is slowly transforming as her powers grow, and that if that happens, she may never be able to return home. Eventually, she's able to find and rescue the Queen of the Sea, a descendant of one of the last remaining natural mermaids, who has tried to make amends for what has happened by cultivating peace among the merfolk, though this approach has only allowed Verne to seize more power. Shumi is forced to take a much more belligerent approach, even at the slow cost of her humanity. As the game winds to its conclusion, matters are complicated by the appearance of search parties on the surface, accompanied by Shumi's family, as well as her boyfriend and BFF from her college group. In her current state, Shumi can't talk to them, but Verne's activities are leading to storms that threaten to sink them for good. Torn between her loved ones and the people she's befriended below the surface, Shumi is increasingly tormented, and feels herself slipping into madness, much like Verne did before, which he uses to try and convince her to join him and "purify" the ocean of those who oppose them. Shumi eventually confronts and defeats Verne, and depending on the player's actions, will either return to the surface world and reunite with her friends, or remain below the ocean depths, taking over as the new Queen of the Sea. The player learns that the mysterious entity who saved Shumi is Rosette, who can now rest in peace knowing that Verne is gone and her people are finally safe. Whatever happens, the game's ending is bittersweet and poignant, ending on a hopeful note despite the sacrifices that have been made.

    Open Ocean is released on April 24, 2018, to stellar reviews from critics, who praise the game's open world gameplay and outstanding graphics, along with its complex characters and story. It's compared to The Adventures Of Anna Goldstar in terms of critical reception, but generally does even better than that game, establishing itself as a genuine Game of the Year contender with mostly 9s and 10s from critics. Sales are quite good, not exactly a blockbuster launch, but excellent word of mouth helps the game reach a million sales and beyond fairly quickly, and it's considered the best game of April by a plurality of critics, despite the launch of Panzer Dragoon Aquarius and Mortal Kombat: Wrath in the same month. The success of Open Ocean cements in the eyes of many critics that 2018 will be one of the best years for video games ever, and it's only a third of the way through the year, with most of the year's biggest games yet to be released...

    -

    Other Significant Titles For April 2018:

    Spiritrealm:
    The highly anticipated Apple mobile MMORPG hits the Gemini and iOS in April 2018. Themed heavily around samurai in feudal Japan, but with a fantastical element reminiscent of Final Fantasy meets Inuyasha, this extremely complex mobile title combines action-RPG esque swordplay with Pokemon-esque spirit capturing and tons of exploration to become a mobile sensation. Critical reviews are only moderately positive, with the awkward controls and somewhat repetitive combat being the biggest sticking points, but players, especially on iOS, don't care, and the game would achieve a Genshin Impact-esque following extremely quickly. The Gemini version does quite well and is generally considered the best way to play the game, but a majority of players generally opt for the convenience of the iOS version.

    Aerial Kings: Activision's World War I-esque aerial dogfighting game, which combines elements of Ace Combat and Call Of Duty, comes to the Reality, Virtua, and Nexus, and achieves a decent reception. It allows players to fly in realistic but slightly stylized World War I fighter planes, shooting enemies out of the sky with impressive aerial maneuvers. It's fairly fun but is a slight disappointment, and sales, though strong in week one, quickly drop off.

    Brainbuster League: This portable puzzler, developed by Capcom, is released for the Connect and Gemini, with a version for mobile later in the year. It combines elements of games like OTL's Brain Age with elements of classic logic and block puzzles, in a format that encourages competition and rising through the ranks to become Brainbuster Champion. Strangely addicting, starting off easy at first and gradually ramping up into bigger challenges, it scores great reviews (around a 9/10), and with a steady supply of free DLC to keep things fresh, gets its hooks into a lot of players and keeps them hooked for a while. One of the year's more pleasant handheld surprises, it eventually becomes a multi-million seller.

    Katamari Universe: This strange ball-rolling game from Namco makes its way to the Reality and Nexus along with the Virtua, marking its first appearance on non-Apple/Sega consoles (it had appeared on non-Apple/Sega handhelds before) and its first appearance of this current console generation. It's a wild, wacky Katamari game, eventually ramping up to the player having to roll entire galaxies into their Katamari, and with its ludicrous gameplay and sheer depth of content, it becomes a moderate hit both critically and commercially.

    -

    April 27, 2018

    Mitsuko Ariyama, at 32 years of age, had a lot to celebrate. Her net worth had crossed $80 billion, making her the world's fourth richest person and world's richest woman, and her recent successes lobbying in the political arena had won her numerous victories there as well. She'd ensured that she would keep her monopoly on blockchain technology, at least in the West, for years to come, and had relentlessly and successfully stopped many others from stealing her patents. She'd also won a crucial victory as part of the group of tech entrepreneurs who'd influenced the opposition to the STOIPA Act, preserving a crucial element of freedom for social media companies to continue to operate without government interference.

    She was in San Jose, California, attending a tech conference to continue to advocate for the use of environmentally friendly blockchain technology, which her company had rapidly been developing and hoped to roll out sometime in the fall. She had also been vocal in what was becoming a global movement to combat sexual harassment and abuse, called #SpeakOut, which had already exposed several high profile individuals. Though she herself had not been a victim, she'd been witness to numerous incidents of abuse in her rise through the tech industry, and had also been there to support her colleague and blockchain co-inventor, Michelle Patenaude, who had been victimized during her time at university in Montreal.

    Ariyama's Center for Technological Outreach now had an endowment in the tens of billions, and had contributed an enormous amount of aid to tech startup companies seeking to make technology more accessible to the physically disabled and the neurodivergent. Her company had also contributed heavily to the research that allowed for the paralysis treatment that had aided people like Patroka Epstein in regaining their freedom of movement.

    She'd been approached by Elon Musk about a possible space venture, and had even been offered a seat on a future spaceflight scheduled to take place in 2020, but she'd turned him down, preferring to spend her money to aid people on Earth (and also satisfied with the recent increases in NASA funding by Presidents Huntsman and Kennedy that promised to put a crew of astronauts on Mars by the end of the decade).

    She hadn't married, but she didn't want to. She'd never been romantically attached to anyone... if anything, she was married to her work, and what satisfying work it was.

    She stepped out of the building where the tech conference had been taking place, and, escorted by her entourage, made her way to a waiting car. The press quickly mobbed her, something that made her deeply uncomfortable, but she managed a smile and a friendly wave to them, and even answered one of their questions.

    "Do you plan to continue to pursue legal action against the Russian government for infringing your blockchain patents?" shouted the reporter, waving a notepad and a cameraphone in her face.

    "I don't want to cause any diplomatic problems, I just want to protect my inventions," said Ariyama, shyly blushing and looking away from the reporter. "I just want to protect my work, that's all. No more comments please."

    She continued to walk toward her car, when a slightly older woman shoved her way through the crowd of reporters. Ariyama heard the woman grunt, and turned toward her.

    "Are you okay?" she asked, seeing the look of discomfort on the woman's face and reaching out to her.

    The woman, Nasim Aghdam, produced a 9mm pistol and aimed it at Ariyama's chest.

    "You ruined my life with your fucking tokens, you stupid bitch!"

    Before Ariyama's security team, which had been distracted by the reporters, could do anything, the woman fired three shots into Ariyama. As bystanders grabbed her and wrestled her to the ground, she fired another shot that hit a reporter directly in the head. The reporter, already dead, went down immediately, while Ariyama, clutching her chest and gasping for breath, fell slowly back. Aghdam tried to turn the gun on herself, but the gun was wrestled away from her and she was pinned to the ground by several people, as Ariyama fell to the pavement and continued to gasp.

    "No..." she whispered, feeling the life rapidly fading from her as she looked up at the clear blue sky. "No.... no...."

    She could barely hear the people around her calling her name and screaming for help. Almost immediately, first responders were attending to her and to the felled reporter, while Aghdam's screams and swears added to the confusion of the scene.

    Ariyama could feel herself being cradled and could see EMTs surrounding her as her vision faded. She reached up, her hand trembling. Someone took it and held it.

    "She's fading! Her pulse is weak.... hurry!"

    "No..." she whispered, closing her eyes for the final time. Her dreams, her accomplishments, none of it mattered. She pushed her hand skyward, only for it to fall limp. She'd have given anything just to keep going one more day.

    Mitsuko Ariyama, 32, visionary of the Internet age, died just as the ambulance arrived, not even a minute after she'd been shot.
     
    The Amazing Race, Season 30
  • The Amazing Race: Season 30: Second place is for losers!

    This season was considerably shorter in terms of episodes, with three quarters of them being two hours and showing two episodes. From what I can gather, this was a CBS decision, though why eludes me, I think it had something to do with the ratings. Still, this season was billed as the most competitive season with teams, who knew each other before the show, thank god, being from different competitive fields. Also, this season brought the Face-Off to the American version in the form of the Head-to-Head, which takes place just before the Pit Stop, so Phil can play the role of Captain Obvious and Play by Play commentator. This season was filmed in October 2017.

    The Cast

    Kristi and Jen: Professional skiers and friends. A great team.

    Dessie and Kayla: Models and friends. Honestly, these two can be a little annoying but they aren't that bad.

    Henry and Evan: Dating Yale debaters. Evan is a girl. They are the most fun team.

    Trevor and Chris: Dating violinists. The season's resident gay couple. Another fun team.

    Joey and Tim: Competitive eaters and friends. Honestly, I don't get competitive eating. But maybe I'm missing something.

    Cody and Jessica: Dating. Another Big Brother import, though at least they are smart and savvy.

    Eric and Daniel: Twin firefighters. They seem like cannon fodder but they get far.

    Cedric and Shawn: Former NBA players and friends. The older team Cedric has suffer three heart attacks before coming on the show. Though he doesn't suffer another on while on it.

    Alex and Conor: IndyCar drivers and friends. Car racing is something else I don't really get though I do like the Mario Kart series.

    Lucas and Brittany: Dating lifeguards. They bicker at times, though they keep it at a minimum.

    April and Sarah: Goat Yoga moms. They apparently don't practice a whole lot as they spend all of their time yelling at each other. Even after the show, they keep point fingers at each other on social media.

    The Race

    Leg #1: "Prove you're a champ!"

    Original Air Date: January 3, 2018.

    Starting at Washington Square Park, in New York, teams have to go into the fountain and get their clue. It gives them $250 and instructions to go to Reykjavik, Iceland. Once there, teams have to head to the Geita River. There one team member has to pull themselves on a zip line to the middle of the canyon where they pick up the Icelandic flag. Once there back on solid ground, teams head to Mount Esja.

    Here they find the Roadblock. In this Roadblock, one team member had to ride an off-road buggy driven by a professional driver in the foothills of Mount Esja. Without taking notes, the team member had to memorize 11 Icelandic letters placed along the riverbed, and was left to notice that each letter had a number denoting its order in the solution. They then had to arrange tiles with those letters in the correct order to spell out the location of their next destination: Ingólfstorg. Once they arranged all the letters in the proper order, they would receive their next clue. At Ingólfstorg, teams had to find a group of strongmen. When they did, CrossFit Games champion Katrín Davíðsdóttir would ask teams two questions about two national tonics: "What do Icelanders call the drink known as 'Black Death'?" (Brennivín) and "What is Þorskalýsi?" (cod liver oil). When teams were able to provide the correct answers, they would be given a shot of each tonic. When one team member drank a shot of Brennivín and the other drank a shot of Þorskalýsi, they would receive their next clue. Teams then go to the Pit Stop: Iðnaðarmannahúsið.

    1. Kristi and Jen 10:10 A.M. Won a trip for two to Santorini, Greece.

    2. Trevor and Chris 10:34 A.M.

    3. Henry and Evan 11:03 A.M.

    4. Cody and Jessica 11:15 A.M.

    5. Joey and Tim 12:17 P.M.

    6. Alex and Conor 12:48 P.M.

    7. Lucas and Brittany 1:00 P.M.

    8. Cedric and Shawn 1:11 P.M.

    9. Eric and Daniel 2:01 P.M.

    10. Dessie and Kayla 3:05 P.M.

    11. April and Sarah 3:06 P.M. ELIMINATED.

    Leg #2: "Let's fry!"

    Original Air Date: January 10, 2018.

    Getting $230, teams fly to Amsterdam, The Netherlands, then take a train to Antwerp, Belgium. Once there, teams have to go to The Chocolate Line at the Paleis op de Meir and find a man named Stan who will give them their next clue. Teams then go to the waterfront for the Roadblock. In this Roadblock, one team member has to climb 100 ft up a free hanging rope ladder from a crane that raised them upwards. There are only four ladders.

    Teams then get the Detour: Old Print or Diamond Glint. In Old Print, teams made their way to the Plantin-Moretus Museum. Once there, teams had to arrange type pieces following the example of a provided clue keeping in mind that the type pieces needed to be arranged in a mirror image of their clue. They then had to carry their template to be printed using a printing press. If the printed paper's message matched the provided clue exactly, they would be given the message as their next clue. In Diamond Glint, teams must travel to the ADC Building within the Antwerp diamond district. Once there, teams had to evaluate three diamonds based on their carat, color, and clarity. After weighing and measuring the diamonds and establishing a base rate, teams had to find any imperfections and discolorations and deduct from their values accordingly based on a provided formula. When teams correctly calculated the total value of all three diamonds and added the value to the price of an unfinished necklace, they would receive their next clue. It's written in Dutch and sends them to the Grote Market. This is where the first Head-to-Head is. Two teams have to compete in a Frietrace. After both members of both teams donned French fry costumes, each team had to nominate one member to run an obstacle course. While running the course, each participant had to push a dolly with eight bags of frites. Bags of frites that fell off had to be replaced before continuing. A team could immediately check in at the nearby Pit Stop after winning a heat, while the losing team had to wait until the next team arrived. Unlike Roadblocks, losing teams could alternate racers between heats. The team to lose the final heat was eliminated from the race.

    1. Trevor and Chris 11:13 A.M. Won $2,500 each.

    2. Kristi and Jen 11:43 A.M.

    3. Cedric and Shawn 12:31 P.M.

    4. Cody and Jessica 1:01 P.M.

    5. Henry and Evan 1:58 P.M.

    6. Dessie and Kayla 2:26 P.M.

    7. Eric and Daniel 2:48 P.M.

    8. Lucas and Brittany 3:30 P.M.

    9. Alex and Conor 3:44 P.M.

    10. Joey and Tim 3:45 P.M. ELIMINATED.

    Leg #3: "It's a smelly day today."

    Original Air Date: January 17, 2018.

    Getting $319, teams fly to Tangier, Morocco. Once there, teams have to get to the Medina Fish Port and arrange a crate of fish into a basket with their heads facing out. Teams go to the Kisariate Jbala Souk for the Roadblock. In this Roadblock, one team member had to navigate the streets and rooftops of Tangier similar to a scene from a spy movie. They first made their way to the roof of the American Legation Museum, where the Travelocity Roaming Gnome would zip-line over the city to another rooftop. Team members had to navigate the city's narrow streets to find the roof where the Roaming Gnome landed. When they found the gnome, they were instructed to travel to the Kasbah Museum, where they would perform the same task. After finding the gnome for a second time, team members were instructed to find a payphone at a Tele Boutique. Once there, team members had to use the coins in the gnome's pouch to operate the phone and would listen to the Arabic phrase for Good Morning, Sabah al-khair (صباح الخير). After reiterating this phrase to the shopkeeper, he would hand them their next clue. They could only open their clue once they had reunited with their partner back in the Kisariate Jbala Souk.

    Teams get the Detour: Drop It Off or Shake It Off. In Drop it Off, teams had to travel to a food wholesalers' truck within Grand Socco and pick up crates of squash, chickens, and oranges. Dragging their crates along the ground, they had to deliver specified items to three locations (squash to Bab Kasbah, chickens to Marhaba Palace Restaurant, and oranges to Bab el-Assa), where they would receive a receipt stamped with one of the three words in the name of the Pit Stop. Once they completed all three deliveries, teams could exchange the receipts for the clue directing them to the Pit Stop. In Shake it Off, teams had to travel to the Manounia Palace Restaurant and put on traditional belly dancing attire. They then had to dance among the dancers and musicians in the restaurant while searching for the three words in the name of the Pit Stop. Once they gave the three correct words to the waiter (in any order), he would hand them the clue directing them to the Pit Stop. The Pit Stop is the Moulay Hafid Palace.

    1. Henry and Evan 11:40 A.M. Won a trip for two to Zurich, Switzerland.

    2. Kristi and Jen 11:59 A.M.

    3. Trevor and Chris 12:36 P.M.

    4. Cody and Jessica 12:50 P.M.

    5. Eric and Daniel 1:46 P.M.

    6. Alex and Conor 2:10 P.M.

    7. Lucas and Brittany 2:22 P.M.

    8. Dessie and Kayla 3:01 P.M.

    9. Cedric and Shawn 4:00 P.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #4: "Gotta have sole." Part I

    Original Air Date: January 24, 2018.

    Receiving $200, teams fly to Nice, France. On arrival, teams go to the Sailing School Water Company in Saint Tropez, where Cedric and Shawn hit their Speedbump, which is to stack 15 Optimist dinghies on a rack in numerical order. Then they can join the other teams at the Roadblock. In this Roadblock, one member had to attach a sail to an Optimist dinghy, then sail across the bay without being given any prior lessons, and with the boat's rudder removed. Team members had to sail their boat to a set of two buoys, each containing one half of their next clue. If they could grab the two clue halves, they could return to the shore to reunite with their partner and open their next clue. This is also where Evan chips a tooth.

    The next clue is the Detour: Bread or Tread. In Bread, teams made their way to La Tarte Tropézienne where they would meet a baker who would show them how to make a baguette. Then, teams had to form 50 baguettes from 30 pounds (14 kg) of dough. When they shaped all 50 baguettes to the satisfaction of the baker, they would receive their next clue. In Tread, teams made their way to Sandales Tropéziennes, where each of them had to make a Tropezienne sandal. When teams successfully made their sandals, they would receive their next clue. Teams then go to Place de Lices where they get the Head-to-Head. In this Head-to-Head, teams compete against each other in pétanque. With one team using black metal balls and the other white, each team member would roll three boules to try to get it as close as possible to a smaller ball on the field known as a jack. Once all team members had taken their turns, the team whose ball was closest to the jack was the winner and could check in at the Pit Stop. The team that lost the final game was eliminated from the race.

    1. Dessie and Kayla 1:12 P.M. Won $5,000 each.

    2. Eric and Daniel 1:43 P.M.

    3. Kristi and Jen 2:09 P.M.

    4. Cody and Jessica 2:34 P.M.

    5. Henry and Evan 3:59 P.M.

    6. Trevor and Chris 4:50 P.M.

    7. Lucas and Brittany 5:02 P.M.

    8. Alex and Conor 5:20 P.M.

    9. Cedric and Shawn 5:21 P.M. ELIMINATED.

    Leg #5: "You gotta have sole." Part II.

    Original Air Date: January 24, 2018.

    Getting $219, teams drive to Chateaux des Baux in Les Baux-des-Provence where they find the Roadblock. In this Roadblock, one team member had to correctly build a trebuchet from supplied parts following an example. For the duration of the task, the non-participating team member would be held in a stockade. If the soldier was satisfied with their trebuchet, they would receive their next clue. Teams then go to the Cafe de la Fontaine where they have to find someone drinking red wine who will give them the next clue.

    It's the Detour: Full of Bull or Colorful. Full of Bull, teams had to check satchels on 100 artificial bulls scattered around the stands of the Arles Amphitheatre to find a total of three ribbons, one in each of the colors of the French flag: one blue, one white, and one red. Once they found all three, they could exchange them with the bullfighter in the ring for their next clue. In Colorful, teams traveled to the recreated Pont Van Gogh. There, they found a replica of one of Vincent van Gogh's paintings of the original Langlois Bridge at Arles, which was actually an elaborate sliding puzzle, requiring them to slide elements of the painting in a specific sequence in order to unlock the easel and retrieve their clue inside. Teams then head to the Pit Stop: Hotel Benvengudo.

    1.Kristi and Jen 10:12 A.M. Won a trip for two to Bali, Indonesia.

    2. Trevor and Chris 11:36 A.M.

    3. Alex and Conor 12:13 P.M.

    4. Henry and Evan 12:44 P.M.

    5. Lucas and Brittany 1:03 P.M.

    6. Eric and Daniel 1:04 P.M.

    7. Dessie and Kayla 1:15 P.M.

    8. Cody and Jessica 2:10 P.M. ELIMINATED.

    Leg #6: "The knives are out."

    Original Air Date: January 31, 2018.

    Receiving $150, teams fly to Prague, The Czech Republic. On arrival, teams go to the Rudolfinum where they run into the Double U-Turn (which no one uses) and the Blind Detour: This or That. In This, teams traveled to the Staropramen Brewery, where they had to properly re-stack a pallet of empty beer kegs, searching for the one keg that was full. They then had to tap the keg and properly pour a mug to the satisfaction of the brewmaster. Once approved, they finally had to navigate the streets of Prague transporting the keg on a hand truck to Vltava and find Fidelio, leaving them to figure out that Vltava is the name of the river flowing through Prague and "Fidelio" was the name of a floating vessel docked along Náplavka Riverbank. After successfully delivering the keg, they would receive their next clue from the captain. In That, teams traveled to the astronomy hall at Charles University, where they had to listen to two lecturers in English, one debating that the Earth is round, and the other that it is flat. Without taking any notes, they had to pass an oral exam by answering these questions: (1) What is the distance in miles that Copernicus calculated between the earth and the sun? (3,391,000 miles); (2) What is the name of the second lecturer? (Professor Bergler); (3) Which planet did Copernicus say was the second farthest from the sun? (Jupiter); (4) What is the law which causes objects to disappear as they move away from us? (Law of perspective); (5) Question not shown (blue); (6) Up to how many miles away can a lighthouse be seen? (40 miles); (7) What year did Copernicus publish his astronomical model? (1543); (8) Is the earth round or flat? (round). Once they answer every question correctly, the professor would hand them their next clue.

    Teams then head to a local beer spa (which is exactly what it sounds like) and get their next clue from one of the patrons. Teams then go to an old warehouse for the Roadblock. leg's Roadblock was a switchback to Season 15, where one team member had to enter a room filled with hundreds of ringing telephones and search for the eight that had a person on the other end of the line. A voice from each phone would give the team member one word of a Franz Kafka quote, "The meaning of life is that it stops". Without taking notes, team members had to memorize the eight words, then write them in the correct order on a provided form. If they were correct, the inspector would hand them their next clue. After that, teams go to the Pit Stop: Letenske Park.

    1. Henry and Evan 3:10 P.M. Won a trip for two to Perth, Australia.

    2. Kristi and Jen 3:43 P.M.

    3. Trevor and Chris 4:40 P.M.

    4. Lucas and Brittany 5:10 P.M.

    5. Dessie and Kayla 5:59 P.M.

    6. Eric and Daniel 6:34 P.M.

    7. Alex and Conor 7:00 P.M. ELIMINATED.

    Leg #7: "Not the least bit worrisome." Part I

    Original Air Date: February 7, 2018.

    Getting $291, teams fly to Harare, Zimbabwe. Once there, teams make their way to Marondera by train. Teams then go to Imire Rhino and Wildlife Conservatory. Here they setup a tent to spend the night. At 4:00 the next morning, Phil wakes the teams up to tell them that they are switching partners (they switch back at the end of the leg). The temporary teams are: Kristi and Trevor/Jen and Chris, Henry and Kayla/Evan and Dessie, Eric and Lucas/Brittany and Daniel. Teams then have to paddle a makeshift raft around Imire Lake to a tree with canteens on it. In the canteens is the Detour: Rhino Track or Bush Whack.

    In Rhino Track, teams had to ride horses with a guide along a marked path through the reserve, along the way spotting and collecting eight pieces of evidence left behind by poachers in designated locations. Once all eight were collected, they returned to the starting point to receive a map of the reserve with photographs of the locations. They had to correctly place all eight items on the map matching their respective locations to receive their next clue. In Bush Whack, teams had to drive an off-road vehicle along a marked course to pick up supplies, including a full canteen of water, at a designated point. The course then continued through two mud bogs, which they had to wade through to determine the best point at which to cross, then attempt to drive the vehicle through the bogs without getting stuck. Once through, they arrived at a ranger station, where they had to dig up an empty canteen and bury the full one they picked up earlier in its place. Once returning to the starting point, they received their next clue. Only three stations were available for either Detour option. Teams then have to go to the Pit Stop: Savannah Plains Overlook, where they reunite with their partners and keep going.

    1. Trevor and Chris 2:12 P.M. No prize mentioned.

    2. Kristi and Jen 2:13 P.M.

    3. Henry and Evan 3:40 P.M.

    4. Dessie and Kayla 3:41 P.M.

    5. Eric and Daniel 4:15 P.M.

    6. Lucas and Brittany 4:16 P.M.

    Leg #8: "Not the least bit worrisome." Part II

    Original Air Date: February 7, 2018.

    Receiving $200, teams drive to Khan Fabrics, Haberdashery and Sport where they find the Double U-Turn (Kristi and Jen use it on Trevor and Chris who use it on Henry and Evan) and the Detour: Handle with Care or Just Get it There. In Handle with Care, teams traveled to Eastgate Mall, where they made their way to the mail room. Once there, they received a total of seven large packages to carry and deliver to various businesses around the mall. After delivering each, they were given outgoing mail to return to the mail room. Once all the deliveries were complete, they would receive their next clue. In Just Get it There, teams had to locate Magaba Tyres to pick up one small tire and one large truck tire. Then, teams had to roll them through the market onto the back of a waiting marked truck parked near Cameron Hardware to receive their next clue.

    Teams then go to Harare Gardens where they have to get a vocal coach, learn a song in Shona. If they perform it with correct pronunciation and rhythm they get the next clue. It's the Pit Stop: First Street Pedestrian Mall.

    1. Henry and Evan 2:10 P.M. Won a trip for two to St. Lucia.

    2. Kristi and Jen 2:58 P.M.

    3. Trevor and Chris 3:17 P.M.

    4. Dessie and Kayla 4:00 P.M.

    5. Lucas and Brittany 4:19 P.M.

    6. Eric and Daniel 4:50 P.M. ELIMINATED.

    Leg #9: "The Number One Amazing Race Rule." Part I

    Original Air Date: February 14, 2018.

    Getting $239, teams fly to Muharraq, Bahrain. Once there, teams have to go to a Dhow shipyard and transport and weight 300lbs of wood on a balance scale. There is an unaired task in Bahrain Bay involving three questions and walking the plank but since it didn't affect placement it wasn't aired. Teams then go to Hussein Mohammed Showaiter and asked for the king of a local jelly dessert called Halwa.

    After that, teams get to Delmon Pottery Industry where they are given 10 items and have to search through all of the pots for their exact matches. Teams next go to Bahrain Endurance Village where one team member milks a camel while their team mate keeps her calm. Teams then go to the Pit Stop: The Tree of Life.

    1. Dessie and Kayla 12:01 P.M. Won $7,500 each.

    2. Trevor and Chris 12:15 P.M.

    3. Kristi and Jen 1:00 P.M.

    4. Henry and Evan 2:13 P.M.

    5. Lucas and Brittany 8:16 P.M. ELIMINATED. Lucas lost his passport in Zimbabwe.

    Leg #10: "The Number One Amazing Race Rule." Part II

    Original Air Date: February 14, 2018.

    Getting $159, teams fly to Chiang Mai, Thailand. Once there, they go to the white elephant statues in Royal Park Ratchaphruek, take a garland of flowers and give it to one of the women holding a parasol in the park. It's the Detour: Size It or Seize It. In Size It, teams had to travel to Patara Elephant Farm, where they would calculate the height and weight measurements of an elephant while in the presence of her calf. If the veterinarian deemed their measurements to be correct, they would ride their elephant along a trail and feed it to get their next clue. In Seize It, teams had to catch 20 bullfrogs in a flooded rice paddy to receive their next clue.

    Teams then head to Original Khum Khantoke Restaurant for the Roadblock. In this Roadblock, one team member had to consume three cooked scorpions and a bullfrog. For the duration of the task, the non-participating team member would have to stand with live scorpions crawling on them. Once the team member finished eating, they received their next clue. Teams then head to the Pit Stop: Wat Chedi Luang.

    1. Trevor and Chris 2:10 P.M. Won a trip for two to Curacao.

    2. Kristi and Jen 2:58 P.M.

    3. Dessie and Kayla 3:44 P.M.

    4. Henry and Evan 4:11 P.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #11: "A Million dollars on the line, no pressure." Part I

    Original Air Date: February 21, 2018.

    Teams get $120 and instructions to get to Hong Kong, China. Once there they have to go to Victoria Peak, where Henry and Evan get their Speed Bump of putting candles in 40 hung paper lanterns before joining the other teams to have their picture taken with the Hong Kong skyline in the background. The clue on the back of the picture tells teams to head to the Aberdeen Promenade, where they find the Detour: Hairy Crab or Grub Grab. In Hairy Crab, teams had to properly wrap and pack 50 live hairy crabs in a basket, while subjected to simulated typhoon conditions, to receive their next clue. In Grub Grab, one team member had to take 8 restaurant orders in Cantonese, then relay it to their partner in the kitchen, who had to figure out the corresponding dishes, which were labeled phonetically. Once all the patrons were served correctly, they received their next clue.

    Teams then go to the top of the Central Pier #4 building for the Roadblock. In this Roadblock, one team member had to suit up in protective equipment and smash a pile of old electronics with a baseball bat to find two that contained half of a clue. Once they received both halves, they then splattered a gallon of paint over the pile to create a work of "rage art". Meanwhile, the non-participating team member was handcuffed to a briefcase. Teams then go to Lan Kwai Fong where they have to look for three signs depicting things they saw in the race (The Washington Square Arch in Leg 1, a fez in Leg 3 and a bull from leg 5). The numbers form a random combination for each briefcase. Teams then head to the Pit Stop: The Intersection of Johnston Road and Wan Chai Road.

    1. Henry and Evan 4:33 P.M. No prize given

    2. Kristi and Jen 5:12 P.M.

    3. Trevor and Chris 6:21 P.M.

    4. Dessie and Kayla 7:00 P.M. ELIMINATED.

    Leg #12: "A Million dollars on the line, no pressure." Part II

    Original Air Date: February 21, 2018.

    Receiving $190, teams fly to their final destination city: San Francisco, California. On arrival, teams go to AT&T Park and find the statue of Willie Mays. Teams then have to go to McCovey Cove and paddle kayaks, while looking for three numbered baseballs for the number of home runs Willie Mays hit (660) at the same time as San Francisco Giants mascot Lou Seal threw more balls in. After handing them in, teams get the Roadblock. In this Roadblock, one team member had to use jumars to pull themselves up 200 feet (61 m) to the top of the San Francisco–Oakland Bay Bridge center anchorage. They then had to enter the structure and put on a harness and covered with bright lights before free falling from a plank to receive their next clue.

    After this, teams solve a rebus that directs them to the Golden Gate Fortune Cookie Company. Here teams make 102 cookies (51 per member) and get their next clue out of a giant one. After a brief (unaired) stop at San Francisco City Hall, teams go to the USS Hornet. Teams now choose a fuselage on the flight deck and then search the Hornet for 12 parts of the same color. Then the team member that didn't do the Roadblock has to put together a plane that represents all 12 legs without replication. After that, they push the plane to their partner and they can both run to the finish line.

    1. Kristi and Jen WIN.

    2. Henry and Evan PLACE.

    3. Trevor and Chris SHOW.
    The Review

    This season was not great but it could have been better. Number sixteen for me. The course was good, the racers themselves were ok, the tasks were middling. The abbreviated season certainly didn't help. I guess I just expected better. I'll see you in the fall when Canada turns to its heroes.

    -Globetrotting: An Amazing Race Blog by R.C. Anderson, for the website Reality Rewind, February 24, 2018.
     
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    May 2018 - Only The Brave
  • Fallout from the assassination of Okuma creator and blockchain co-inventor Mitsuko Ariyama continued for days, if not weeks after the incident. The death of the world's fourth richest person and one of the world's most prominent tech figures became immediate headline news, with all four networks cutting in for breaking news coverage for more than an hour after it happened. Immediately afterward, rumors swirled as to the motives of the assassin. At first, a Russian connection was suspected, with Ariyama's aggressive pursuit of blockchain patent litigation having led to tensions between America and Russia in the weeks preceding the incident. It was also suspected that Ariyama may have been killed by an American who had lost money when Ariyama's Supreme Court case effectively ended the trading of digital currency in the Western world. However, within days it became clear that the attacker's motives were much more personal, and related to something with far less implications for finance or diplomacy. Nasim Aghdam had been a member of several of Ariyama's social media websites and online games, and had extensively been trading the digital tokens given out as rewards for posts on Ariyama's network of sites. Aghdam had become obsessed with these websites, which she had been using to post her views on a variety of subjects, mostly in support of animal rights and veganism. She'd been critical of the Huntsman administration, which had loosened restrictions on animal testing for medical and scientific purposes, and for one such post, which advocated violence against the administration, she'd been stripped of a vast majority of her accumulated tokens, which she viewed as a personal slight and blamed Ariyama for. She had contemplated assassinating Huntsman himself in 2015 or 2016, but decided against it because she believed it would have been too difficult and she also knew that his term was nearly up. She decided to focus her attention on Ariyama instead, and had been planning the killing all throughout 2017, eventually deciding to carry out her plans on that fateful day in April of 2018. The death of one of the world's most popular tech billionaires in such a senseless way was seen by most as a tragedy, with grief and tributes pouring out for Ariyama from all corners of the world. President Kennedy himself even made a statement about Ariyama's death in a press conference the next day, calling her a "courageous and pioneering innovator who succeeded despite the obstacles in her way". The autistic and neurodivergent community, which had embraced Ariyama as a champion for their causes, took her death particularly hard, and there were no less than 18 suicides in the following weeks that could be directly attributed as the result of grief stemming from Ariyama's death. However, Ariyama did receive plenty of criticism after her death, with her detractors accusing her of hoarding her enormous wealth and stifling innovation by aggressively enforcing her patents on blockchain and other intellectual properties. Though Ariyama didn't have a spouse or children, she did leave an extensive will, ensuring that her network of companies would remain intact following her death. She left a portion of her assets to her parents, including her home and her various possessions, along with a small fraction of her liquid wealth (she'd already given them over a billion dollars even before her death). The remainder of her liquid assets, around $10 billion or so (the remainder being tied up in her various companies and investments) were donated to various causes, with $6 billion going directly to an endowment that had been set up to enhance the lives of autistic and neurodivergent people, with the remaining $4 billion or so being donated to technology and biotech related funds. Ariyama's company would continue to aggressively defend her patents and would also complete her work on reducing the environmental impact of blockchain technology. Her Center For Technological Outreach would continue to work to make technology more accessible for people with physical and mental disabilities, and a new college, Ariyama University, would be established in San Jose, California, with a focus on technological innovation and accessibility research. As for Nasim Aghdam, she would be convicted of two counts of first degree murder, and would be sentenced in November 2019 to life in prison without the possibility of parole. The consequences of Mitsuko Ariyama's death would continue to ripple in the months and years afterward, but ultimately, her legacy would be one of groundbreaking technological innovation and helping to enrich and better the lives of autistic and neurodivergent people around the world, shifting the narrative around them from one of finding a "cure" (something Ariyama always vehemently opposed) to one of understanding and acceptance. Ariyama's death would also start a dialogue about social media's impact on the modern political narrative, a conversation that, in the somewhat muted political environment of TTL, would focus more on how much power tech companies had over the lives of average Americans rather than focusing on how the two sides of the political debate were treated compared to one another. Rather than these questions being raised by the right, as IOTL, these questions would be raised by the left, and would become a major focus of the Kennedy administration going into the 2020 election season.

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    It's been a good week for fans of remakes of Squaresoft classics. Final Fantasy Origins Infinity released on Monday, and as you can read in our review, the game does an excellent job of fleshing out the original three games for modern audiences, with greatly enhanced graphics that blend the best of 2-D and 3-D, and gameplay that gives all three classics some much needed quality of life improvements while maintaining the feel of the originals for old school fans. We've also learned that Square plans to release Final Fantasy Origins Infinity 2, which will contain enhanced remakes of IV through VI, in 2020, just two years from now. We were expecting a much longer wait, so this is extremely welcome news, especially for those of us who loved the changes made for the first three games. There's also rumors that an enhanced version of Chrono Trigger is coming to handhelds and mobile, and we're hoping it gets the Infinity treatment as well, while Final Fantasy VII and VIII are both in the rumor mill to get the full remake treatment after Secret of Mana (though it will likely be a long time until we see either one of those remakes, 2021 or beyond).

    Speaking of the Secret Of Mana remake, Squaresoft just dropped a bit more gameplay footage ahead of next month's upcoming E3. We got to see the heroes venturing through the Pandora Ruins, which look appropriately terrifying in full 3-D, with possessed cultists and creepy zombies crawling out of every door. The game will also feature fully voice acted cutscenes, and though we only got to see the first of these cutscenes in Japanese, there may be an English cutscene or two coming at E3, so fans will be able to start guessing who's playing each of the game's beloved characters. We also learned that the game's multiple branching storyline paths will remain completely intact, but according to the game's director, players may be able to travel "between" the paths later into the game instead of being forced to commit to a certain path 3/4ths of the way through the story. The graphics still look amazing, blending modern realism with the series' fantastical art style to create something that looks like it could be in a modern Pixar movie. We also learned that we'll be able to pause to look at the world in a first-person perspective, putting the Reality's VR capabilities to the test (the entire game can be played in VR, and we're expected to be able to play in VR for the first time at E3).

    Squaresoft's Secret Of Mana remake is shaping up to be one of next year's biggest games, every bit as big as the original was back in 1993. It remains one of the most popular and beloved RPGs of all time, and the remake is expected to introduce a new generation of fans to this all-time classic. Squaresoft says that the remake has been in the works since 2011, so this incredible game will be eight years in the making assuming it makes its 2019 release date. We can't wait to play, and we'll have plenty more news to reveal once we get our hands on it for real at E3.

    -from a May 8, 2018 article on RPGamer.com

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    (Authors' Note: The following game idea was given to us by the reader HonestAbe1809!)

    The brilliant thing about The Godfrey's Valley Conspiracy is how inauspiciously it starts, placing its protagonist in this small town that seems completely ordinary and allowing you to get the lay of the land. In this way, it does what a lot of "open world" horror titles of the past have done, particularly 2006's still-brilliant The Lobotomized, whose influence on this game can be seen especially in this brilliant opening segment. Not only does the player get to learn about the town of Godfrey's Valley and its inhabitants, but they also become attached to them, making later narrative choices all the more difficult and all the more emotional. The influence from games such as Pocatello can be seen in the initial crime reports, which start out small but soon snowball into horrific assaults and murders. Characters you fell in love with earlier now meet grisly fates, and other characters you fell in love with could be responsible. Who do you save? Who do you trust? The longer you wait to decide, the more chances there are for people to end up dead, people you genuinely care about, so you have to make some agonizing decisions throughout while using your detective skills to suss out the truth. Being wrong has real consequences, so you don't want to miss the small clues that the game leaves here and there. While there is some leeway, and certain challenges are somewhat more forgiving than others, you'll still often find yourself making a choice you end up regretting, and more often than not, it's your own fault.

    (...)

    (From here on in, there are major SPOILERS for the game's storyline and ending. Don't read on if you haven't already played.)

    After this point, the game reaches its final chapter, and all those decisions you've made, from deciding who to trust, to deciding what materials to use to construct your mansion-turned-bastion against the body snatching abominations, now come to fruition, as you desperately struggle to get the remaining friendly townspeople to safety. Even at this point, even with that journal automatically giving all the various tells and hints, it's still possible to bring one of the abominations into the mansion, which of course will have deadly consequences... but leaving any innocents outside to die has equally deadly consequences, and there are some absolutely heartrending decisions to make, punctuated by the outstanding graphics and excellent voice acting. You'll need to go out into the town and decide, one by one, which townspeople to bring into the mansion with you. Sometimes, the decisions will be easy: that girl you rescued from the psychotic killer? She's obviously not an abomination. Other times, they'll be hard: the husband and wife who have been working together the entire time, and who couldn't possibly be abominations, even if one of them so obviously is? If you pick the wrong one, the consequences are immediate and horrible.... hope you've been doing your research! Finally, no matter what happens, the remaining abominations will transform into a hideous Lovecraftian creature, the game's final boss, and you'll need to play a mix of tower defense and survival horror action gunplay if you hope to defeat it, with the surviving townspeople each able to contribute to the fight in their own way... assuming you let them into the mansion and didn't let them get killed or infected. If you let everyone get infected, it's just you against an impossibly powerful version of the creature... you've got to earn the game's saddest ending by defeating its hardest boss, but if you let this happen, you know you deserved it.

    The Godfrey's Valley Conspiracy has been slowly building in hype over the past few months, and is perhaps May's most anticipated game, along with Pokemon Brave, though, let's face it, Pokemon Brave doesn't need the promotion. It's one of the most chilling horror games in recent memory, but also, it's perhaps the most emotionally invested I've ever been in a horror game. It does something unique, it does something new, and not since The Lobotomized have I been so engrossed in a horror title, since I've seen something so different from the rest of the genre. Along with Open Ocean, it's one of my early contenders for Game of the Year, and I imagine it, like the titles that influenced its creation, will have an impact on its genre and others for many years to come.

    Score: 10/10

    -from Alex Stansfield's review of The Godfrey's Valley Conspiracy on Games Over Matter

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    Game Spotlight: Pokemon Brave

    Pokemon Brave is an action-RPG exclusive to the Nintendo Connect. Blending the character and narrative elements of the Mysterious Dungeon games from OTL, with the action-RPG gameplay of games like Secret Of Mana, Pokemon Brave is a grand adventure title in which brave young Pokemon heroes must team up to battle a powerful ancient evil. Players start out with either Pikachu, Bulbasaur, Squirtle, or Charmander, and can recruit up to 200 Pokemon from across seven generations of games, fighting in a party of three with various powers, traveling across the Brave region to take on various challenges and recruit other Pokemon to their fight. Pokemon Brave has both a main narrative and many, many side quests, with these side quests forming the bulk of the game's content, allowing players to recruit Pokemon, gather up items, and open up side stories to reveal more of the game's world. Instead of equipping weapons or armor, Pokemon can equip up to four accessories, which grant various powers and enhancements. Pokemon have both a basic attack move and four different special moves. Unlike in the games, where moves use PP, special moves in Pokemon Brave have timed cooldowns depending on how powerful the move is. Pokemon also have a Brave move that can be charged up and unleashed in battle, much like a Limit Break. Pokemon Brave features some voice acted cutscenes, with Pokemon able to speak English dialogue in the game (most of the little Pokemon like Pikachu and Charmander have cute voices, while the bigger Pokemon like Machamp have much deeper sounding voices). Pokemon don't evolve in Pokemon Brave: like in the Mystery Dungeon games, each of the Pokemon you recruit is their own unique person, so Charmander and Charizard are two different people that can both be recruited to the party. Unlike in the mainline Pokemon games, smaller Pokemon remain useful throughout the game, learning advanced moves and building their stats as they level up. Certain Pokemon are more powerful and useful in battle than others, but the default team remains mostly strong throughout and can be used all the way through the postgame if the player so chooses. The game's storyline is fairly simple, but does have some intriguing twists and turns, and ultimately culminates in a battle against Catastrophar from Pokemon Amethyst and Topaz, the game's final boss, who seeks to spread darkness and death everywhere. Mewtwo is also in the game, starting out as a villain but later becoming a powerful ally to the heroes' team, while other Pokemon also switch back and forth between heroes and villains as the storyline progresses.

    Released on May 4, 2018, Pokemon Brave gets a fairly strong critical reception, thanks to its graphics and fun (if rather simple) action-RPG gameplay. It's mostly for kids, but older players have fun with it too, and it's ultimately seen as a cute, fun little spinoff title perfectly positioned between Gen 7 and Gen 8, a treat for Pokemon fans of all ages and something that the Pokemon series hasn't done before. It easily becomes May 2018's best selling game, selling far more titles even than the multiplatform horror hit Godfrey's Valley Conspiracy, becoming one of the best selling handheld games of the year.
     
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