Andrew Luck Wins Second Super Bowl In Bay Area Showdown

The San Francisco 49ers, led by quarterback Andrew Luck, have won their second Super Bowl in three years, knocking off their rivals from across the bay, the Oakland Raiders, in a 38-31 offensive shootout that saw Luck take home his second Super Bowl MVP. The game was close throughout, with the 49ers jumping out to a 10-0 lead early in what would turn out to be the biggest deficit either team would face all game. The Raiders would come back to tie the game at halftime, and would even take a 24-17 lead midway through the third, but the rest of the game saw San Francisco claw back, thanks to three touchdowns from Andrew Luck, two in the air, and one on an 8-yard-run. Super Bowl LII featured an unexpected matchup: though the 49ers were the #1 seed in the NFC, and rolled to the Super Bowl fairly easily, with their stiffest test being a showdown with the defending champion Atlanta Falcons in the NFC Championship Game, the Raiders, much like the Buffalo Bills last year, were underdogs in the conference, projected to win just six games. However, they were able to fight their way to a wild card spot on the strength of an 11-5 regular season, and beat out the division champion Denver Broncos on wild card weekend before knocking off the Jets and then the Pittsburgh Steelers to make it to the Super Bowl. The Raiders were led by 2014 Mr. Irrelevant Connor Shaw, who was picked up off waivers by the team before the season to began, and assumed the starter role in Week 5 after starter Robert Griffin III's devastating ACL tear. Shaw was 9-3 as the team's starter, though the Raiders' stiff defense and strong rushing game also contributed heavily to their success. Shaw had one of his best games of the season in the Super Bowl, throwing for 288 yards, 3 touchdowns, and only a single interception, but Andrew Luck's magnificent play was just too much for the overmatched Raiders to handle.

The Raiders had one of their best seasons in recent memory, but will still be moving to Las Vegas for the 2019 season. Next season will be the team's last in Oakland, though their success this year has led to a massive groundswell of popular support for the team, including a number of petitions and protests to call off the move and keep the team in town. Though it's too late for the Raiders to stay in Oakland, commissioner Howie Long hasn't ruled out the possibility of the NFL returning to Oakland in the future. The NFL won't be expanding anytime soon, however, so Oakland's only hope would be if they could lure another team to the city, and currently, the NFL has shown more of an inclination to move a team to London than they do to put a team back in Oakland. Raiders fans can only hope that the team's momentum continues and Oakland brings home a Super Bowl next year, but Vegas oddsmakers give the Patriots, Browns, and Jets more of a chance to reach Super Bowl LIII than they give the Raiders.

-from an article on Yahoo! Sports News, posted on February 5, 2018

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Japanese Athletes Shine At 2018 Pyeongchang Olympics, Though Norway Wins Most Medals Overall

2018's Winter Olympics in Pyeongchang, South Korea was one of the most exciting in recent memory, and though Norway finished first in the overall medal count, with Canada and the United States second and third respectively, it was Japan, particularly the women athletes, who had the biggest highlights of the Games. Most notably, Misumi Nakamura, an 18-year-old snowboarder from Sapporo, won hearts around the world with her outstanding performance in the women's halfpipe event, and took home three gold medals overall, making her the Games' most decorated female athlete. She beat heavily favored and heavily hyped American snowboarder Shana Stephenson, who won two silver medals at 2014's Winter Games and was expected to win gold in those events this time around. Nakamura, a viral video star in Japan but virtually unknown in the West, became a star overnight with a near perfect score in the halfpipe event, while also taking home gold in the Big Air and slopestyle events. The men's snowboarding event saw two outstanding American gold medal winners, John Sanderson and Shaun White, compete in the halfpipe. Sanderson took the gold by a single point over White, who says that he'll be retiring from Olympic competition.

Meanwhile, in women's figure skating, Japan's Hana Itsumoto defeated American favorite Naya Alexander, who won gold in 2014. The two went head-to-head in the ladies' free skating and short program events, with Itsumoto winning both gold medals, and Alexander winning silver in the free skate and bronze in the short program. The free skating event was a nail-biter all the way through, with Itsumoto winning by less than half a point. Itsumoto and Alexander also drew praise for the exceptional sportsmanship they showed after the event, with Alexander shown joining Itsumoto in celebrating her win and embracing her joyfully in a picture shown on many news outlets.

Russia, which had been considered for a ban from the Games due to doping allegations, ultimately was allowed to compete, though several of their top athletes had been disqualified prior to the games, and Russia finished fourth in the medal count overall as a result. Russia was even defeated in the semifinal match of the men's hockey tournament by the United States, in what some considered to be a repeat of the Miracle on Ice from 1980. However, two of Russia's top players were suffering from injuries, while the United States fielded what many consider to be its strongest men's hockey team in many years. The Americans would go on to lose to Canada in the gold medal game, 5-2. In women's hockey, Japan made it to the semi-finals, but would lose to Canada, and would have to settle for the bronze medal, while Canada lost a dramatic gold medal shootout against Norway.

-from an article on Yahoo! Sports News, posted on February 25, 2018

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"Where Stream Story really succeeds, beyond the gameplay itself, is in its realistic depiction of the kinds of people who typically like to watch girls play video games. Jessie has many kind and supportive followers, and her relationship with them is both poignant and heartwarming, but she also has THOSE kinds of streamers. You know the ones. The ones who are insulting, the ones who demand that streamers be more 'sexy'. Jessie has to deal with those kinds of people too, and in portraying them as, in many ways, the game's true villains, it puts everyone who plays the game in the shoes of the women who stream video games, both for fun and for a living. In Jessie's case, these people are actively impeding her from returning home (the ones who believe her story, at least), and Jessie has to deal with them just like how she has to deal with the beasts, dragons, and villains who inhabit the world she's fallen into. All too often, women who play games online, especially in front of large groups of followers, are subjected to threats and abuse, and when those threats and abuse physically manifest themselves in the world Jessie is trying to escape, it makes those threats all too real for the player, who must both navigate the perils of the world in front of them and also carefully cultivate Jessie's online fanbase. Aly Michalka's excellent voice acting really shines in scenes whereJessie has to deal with these kinds of people, and one can hear the frustration and sometimes even fear in her voice as she confronts these people in the digital realm. Psygnosis has knocked it out of the park with this game, which, in many ways, is even better than last year's Cyberwar 5, despite being made at a fraction of the budget. Stream Story succeeds where, in many ways, last month's Digiscape stumbled. In Stream Story, your phone isn't an all-powerful magical object conjuring up powers and terraforming the world. Instead, it's Jessie's only link to her home, for better or for worse, and as she gains more followers, the player is forced to take the good with the bad, living, in many ways, the online experience so many game streamers like Jessie face.

No doubt we'll be hearing more stories of harassment and objectification, in the wake of the reports coming out about Harvey Weinstein earlier this month. Stream Story, then, may not just be an outstanding and brilliantly written WRPG. It may be a painfully prescient title as well."


-from Sylph's review of Stream Story, posted on February 12, 2018

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The 90th annual Oscar ceremony was dominated by films based on recent events, with Three Day Night taking home Best Picture. The film, which centers around a family and their ordeal during the 2009 nationwide blackout, was expected to win Best Picture by Oscar prognosticators, though fellow "ripped from the headlines" film The Fall Of Rome, about a father grieving the loss of his children in the 2005 elementary school attack in Rome, New York, along with Guillermo del Toro's dieselpunk sci-fi romance The Shape Of Water, were also considered to be top contenders. Three Day Night also won three of the night's top four acting awards, with Best Actor going to Heath Ledger for his role as the family patriarch (beating out Jeremy Renner's performance in The Fall Of Rome in what was considered an upset). The ceremony also featured a particularly moving tribute to animator Hayao Miyazaki, who was killed in last year's tragic Tokyo massacre. Miyazaki famously won Best Picture in 2002 for Spirited Away, which remains the only animated film to ever win the award. Miyazaki was also prominently featured in the year's "in memorium" segment. His last movie, 2017's The Little Conductor, was nominated for Best Animated Feature, though it lost out to Disney's Gigantic in what was considered to be a close race, with analysts favoring Miyazaki's film after his death but by only a narrow margin.

Despite the success of films based on recent events, this year's Oscar ceremony was the least watched ceremony to date. While some attribute the lack of viewers to host Drew Barrymore, most critics gave her performance high marks, and cite the lack of interest in the Oscars in general as a reason for the decline in viewers. Of the films nominated for Best Picture, only one, Christopher Nolan's Dunkirk, grossed more than $100 million at the North American box office, with Best Picture winner Three Day Night coming in second with just $81 million, and The Shape Of Water projected to make a good portion of its money after its Best Picture win. Many are also criticizing the decision by AMPAS not to move the Oscars to avoid conflict with the Winter Olympics, instead airing its ceremony at the same time as the closing ceremonies of this year's games. The Grammy Awards were moved back to January, but the Oscars stayed put, and may have paid the price, even though a significantly higher number of people watched the Academy Awards ceremony.

-from an article on Variety.com, posted on February 26, 2018

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Game Spotlight: The Adventures Of Anna Goldstar

The Adventures Of Anna Goldstar is a Western/shooter/action/adventure title developed by Naughty Dog North and published by Sony exclusively for the Nintendo Reality. It's a Western-themed game that tells the story of Anna Goldstar, a woman who came to the Wild West to seek her fortune, and who ends up becoming a bounty hunter and lawman in the town of Cactus Patch Creek, Arizona. A feisty redhead who speaks with somewhat of a cowboy accent, Anna was born as Anastasia Goldstein, the youngest child of a Jewish immigrant from Russia to America (and the only child of her family to be born in America, with her four older brothers all born earlier back in the old country). We learn throughout the course of the game that Anna is in open rebellion with her tradition-minded father, and escaped to the Wild West to get out from under his control (but still loves her family deeply and is still fairly observant of her religion, only working on the Sabbath because, in her words, "the bad guys don't rest, so I can't neither!"). The game is a mix of comedy and drama, fairly light-hearted even for its Teen rating. Anna does use a gun, and kills bad guys, but the violence is somewhat glossed over (sort of like in the OTL Uncharted games), with very little blood and a very upbeat aesthetic. It's not a gritty, realistic Western like OTL's Red Dead games. In fact, the developers say that they took a lot of inspiration from movies like Fievel Goes West and Back To The Future Part III, with the game leaning more into old-school, discredited Western tropes, while at the same time developing its protagonist and other characters heavily. It's a mission-based game, and can be somewhat compared to a smaller-scale Super Mario Adventure, though it's less open world than that title, and also takes some inspiration from the Kingdom Quest games in terms of its mechanics and world progression. As Anna explores and completes missions, the world outside of Cactus Patch Creek opens up, allowing access to more of the surrounding landscape and even eventually a large city. The player can use a wide variety of weapons and gadgets to take out bad guys, including Anna's trusty six-shooter, a lasso, horseshoes, improvised weapons, and even punches and kicks. The gun combat in this game is surprisingly well-developed, with destructible objects and environments, extremely accurate aiming, the ability to run and gun, roll around, and even shoot objects strategically, with tons of set pieces and mini cutscenes making fights even more exhilarating. QTE events are frequent, but rarely, if ever, do they result in a fatality for the player if failed, and instead are mostly used to get a leg up on the enemy or to see a different cutscene when killing them. As a Naughty Dog North title, The Adventures Of Anna Goldstar was made with a more traditional process (similar to the Dog Dash and Goblins games), and doesn't feature the cinematic mo-cap of the Naughty Dog Mothership titles such as the later Tales Of The Seven Seas games or the Mystic series. That being said, the game does feature extremely detailed graphics, with a mostly realistic but very very slightly cartoon-like style and extremely fluid animation. The game also features a strong voice cast, with Abby Trott as the voice of Anna (and also singing the game's main theme song), Brett Dalton as the voice of Johnny Red, the sheriff of Cactus Patch Creek, who clashes with Anna at first but later ends up being a loyal ally to her, Powers Boothe (in his final role before his TTL death later in 2018) as Vincent Creed, the game's primary antagonist, a ruthless senator who has been secretly running a criminal organization and a campaign of persecution against the nearby Native American population, Sara Tomko as Sparrow-on-the-Wind (or just Sparrow), a Navajo woman who becomes a close friend and ally to Anna, and finally, Topol as Anna's father Ivan, who plays a prominent role mostly in the second half of the game, as Anna's life as a heroine and her family ties collide when things turn personal. Ron Goldman has a small cameo role as the voice of one of Anna's older brothers, with the game developers spending a lot of time at the San Francisco-area Goldman's while developing the game and eventually offering the restaurant owner a role. The game was primarily written by the team behind Pokemon Order and Chaos, with many of that game's tropes appearing in this game.

The Adventures Of Anna Goldstar can be roughly divided into two halves: the first half, which is fairly lighthearted and sees Anna working as a bounty hunter in Cactus Patch Creek, hunting down mostly small-time bad guys while frequently clashing with Johnny Red and meeting some of the characters who will become her friends later on, most notably Sparrow. We get to really know Anna during this part of the game, becoming familiar with her high energy pursuit of justice and her eagerness to help people, while also learning a lot about her family history and about her relationship with her father and her older brothers. One of her older brothers (not the one voiced by Ron Goldman, but a different one, voiced by Travis Willingham) has become a prominent businessman in the nearby city of Fairleigh, which Anna eventually visits about a third of the way through the game, coming face to face with Vincent Creed for the first time as well. Though she's highly suspicious of him, she can't pin anything on him at first, and both her older brother and Johnny Red respect him highly. Anna has bigger things to worry about anyway, as she's tracking down the members of the Ditchwater Gang, who have been attacking Native American settlements and robbing banks. They humiliated her earlier in the game, even tying her to the railroad tracks (Johnny Red had to save her, which REALLY pissed her off), and she wants revenge on them, which she eventually gets by taking out the gang's leader in a high noon showdown. This leads into the game's second half, in which Vincent makes his move, and we learn that he was in control of the Ditchwater Gang, along with numerous other gangs in and around Cactus Patch Creek. Ivan comes by train to Fairleigh to help out Anna's older brother, and Anna reunites with him for the first time in years, though the two are still deeply estranged. During this time, Johnny Red begins to trust Anna more, and makes her his deputy, which she begrudgingly accepts because she's always wanted to become a legitimate officer of the law, even if it means having to serve under Johnny. Anna, Johnny, Sparrow, and their allies start to dig up more and more dirt on Vincent, whose grand master plan eventually comes to light: he plans to blow up Cactus Patch Creek in order to collect a huge insurance settlement and advance his political career by blaming the attack on the nearby Navajo tribes and starting a war. Of course, Vincent also makes things highly personal during the final confrontation by taking Ivan hostage (right after a poignant scene in which Ivan truly begins to accept Anna for who she is and arranges to meet with her to tell her personally). Vincent also arranges for some of his gangs to take Johnny hostage, forcing Anna to choose between her family and her passion. Of course, thanks to her heroism and her friends, she ends up being able to save everyone: her father, Johnny, and the town, and Vincent is exposed for his evil deeds, disgraced, and taken to prison. Johnny offers to step down and make Anna the new sheriff (and it's implied he loves her as well), but Anna, who knows that she saved Cactus Patch Creek and that there are other towns who needs her, declines the offer, deciding instead to move on to the next town in trouble... but first, she wants to make up for lost time with her dad by taking him and her older brothers on a Wild West adventure. Anna says goodbye to her friends (for now), and heads off into the sunset, as only a true Wild West hero can.

The Adventures Of Anna Goldstar is released on February 12, 2018, to highly positive critical reviews which praise both the gameplay and the character of Anna herself. Though the game does re-use some classic 3D adventure tropes that haven't been seen in games for a while, it does so with a modern flair and exceptional production values, and it's seen as a revitalization of an old formula for 3D games, probably the best in its genre since 2016's Super Mario Adventure. The game's multiplayer mode, which features characters from the game shooting it out in a variety of environments, is also highly praised (it can best be compared to a slightly sillier take on the online multiplayer in the Uncharted games). Sales are extremely good, and it enjoys the best opening sales week of any game in 2018 so far. Anna Goldstar herself becomes yet another popular Nintendo hero, and though it's too late for her to make it into Smash Bros. Reality, she eventually does get in to the next Super Smash Bros. game, as a DLC character beyond the scope of this timeline.

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Other Significant Titles For February 2018:

Light In The Darkness:
A horror title with a heavy focus on VR, this Reality exclusive features a young woman who must explore a mysterious mansion with only a flashlight to ward off the terrible monsters within. There's also a shadowy ghost woman who roams the halls with a darklight that she uses to make even more horrors, though the protagonist can later upgrade the flashlight by siphoning energy from the darklight, giving it special properties that allow it to better deal with the evil within. This game is one of the spookier horror games of the year, and makes great use of VR, but is fairly short, making it a rather poor value for the price. Still, it appeals to gamers who find The Adventures of Anna Goldstar to be a bit too childish, and manages to carve out decent sales numbers, enough for a sequel.

Gundam X VS Arc: A Gundam-based tactical action-RPG for the Gemini, this game is based on a 2013 Gundam OVA series called Gundam X, and is centered around a universal tournament in which armies of mobile suits battle throughout the cosmos for supremacy. The game features cameos from Gundams from various series, and its combat can be somewhat compared to Zone Of The Enders. It's a fun game, and made it to the West due to the popularity of Gundam X here. It sells much better in Japan than it does in the West, but still finds a niche audience, and reviews are quite strong, making it the fourth best reviewed release of the month behind The Adventures Of Anna Goldstar, Into The Breach, and Stream Story.

Into The Breach: Another OTL indie that comes exclusively to Nexus on consoles (though it also has a simultaneous release on PC and Mac), this mech vs. monster strategy game is the company's follow-up to FTL: Faster Than Light (which also saw release ITTL). It plays mostly like OTL's game, but takes a bit of inspiration from the Mechatos series in terms of visuals and storyline. Otherwise, it plays mostly similar to OTL's game, and gets exceptionally positive reviews, becoming the year's second highly regarded indie game after Subnautica. It doesn't enjoy similar sales success, but it is a solid Nexus title, selling slightly better than it did IOTL.

Coffee Shop: A Squaresoft RPG (though mostly developed by a small sub-studio within the company, and got a fairly small budget, comparable to OTL's I Am Setsuna), Coffee Shop is a game about a young woman who runs a coffee shop frequently visited by adventuring heroes, who she can team up with on their adventures by mixing up different kinds of coffee to enhance both her skills and theirs. The game is equal-parts RPG battling game and coffee shop simulator, and the more successful the coffee shop becomes, the more powerful your heroes can be in battle, and vice versa. It's a quirky little title, and the Squaresoft name does boost sales, but it's nothing too special and mostly attracts a niche crowd.
Glad to see Norway dominate in Pyeongchang.

Also love that Andrew Luck has had such a great career in San Francisco!
 
March 2018 - Future Plans, Retro Consoles
Nintendo held another Direct on March 13th, surprisingly announcing it a day before. It was a half-hour event, mostly focused on a few select games, but there were some very interesting drops and a nice bunch of announcements to get players hyped for titles being released this year and the next.

The Direct began with Nintendo's Katsuya Eguchi thanking viewers and players before going right into a trailer for a brand new game that at first looked like a sequel to F-Zero: FIRESTORM, but instead turned out to be a brand new F-Zero racing title for the Nintendo Reality. The game looks to be the fastest F-Zero yet, and boasts dozens of tracks and racers, along with a brand new VR racing mode. For racing purists, this could be one of the year's best games, and Nintendo also provided some fun teasers for FIRESTORM fans, as it looks like the game will also be getting an adventure mode which picks up where the Reality launch hit left off. The game, called F-Zero XR, got about ten minutes of coverage, including gameplay snippets, a storyline trailer, and developer interviews, and looks to be the showcase title of the Direct. At the end of the feature, we got a release date for the game: November 23, 2018, about eight months from now. Next up, we saw a shorter but no less intriguing featurette for a new game from Rare: Drone Pro-Am, which takes the classic RC Pro-Am formula and adapts it for modern graphics and gameplay with remote controlled flying drones. If you've seen the Drone Racing League on ESPN, this game seems quite reminiscent of that, and it also makes heavy use of VR. Drone Pro-Am will be released in August. We then got a series of quick announcements for upcoming indies and third party titles, including the intriguing Godfrey's Valley Conspiracy, the adventure title Fairy: The Endling, and an open world space shooter, Starlink: Battle For Atlas. We then got some announcements for DLC, most notably a playable Raquel questline for Squad Four Apocalypse, which is expected to be released in the fall. No new Smash character announcements, it seems Nintendo is saving those for E3. We then got a teaser for a new Fire Emblem game from Nintendo and Koei, focused on units of soldiers rather than individual fighters, but retaining the classic tactical RPG formula. The game's title was revealed as Fire Emblem: Legions Of Light And Darkness, and “2019” was given as the game's release window. Then we saw an amusing trailer for a mystery/adventure game reminiscent of Scooby-Doo. It's called The Spooky Crew, and it's an episodic game. It's coming to the Reality (and also to the Virtua and Nexus, like most of the third party/indie titles shown in the earlier reel), with the first two episodes coming out before the end of the year. The final segment of the Direct was a thrilling gameplay/story trailer for Freedom Wars 2, which will finally be released on the Reality in October. It continues the story of a future world in which the residents of Earth are forced to battle one another to lessen the jail sentences they are given at birth, and while the overarching plot of this sequel is the war between the people of Earth and the world on high, the player will once again be starting as a prisoner, who is forced to battle against the rebellion to gain their freedom. After the spectacular Freedom Wars 2 trailer, Eguchi thanked the viewers, and the Direct ended on a slightly anticlimactic note. Even though we didn't get a huge amount of major announcements, F-Zero XR looks absolutely great, and the rest of the year looks to be a bright one indeed for the Nintendo Reality.

-from a March 13, 2018 post on Super Nintendo CD Chalmers' Nintendo blog

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Microsoft Enters Retro Console Business With Xbox Mini

In a somewhat surprising announcement from yesterday's Microsoft press release, the company has announced that it will launch the "Xbox Mini", a miniature console containing 20 classic Xbox games that you can connect to any TV that accepts HDMI inputs. The new Xbox Mini will launch in September, and will retail for $99.99. This comes on the heels of the release of Nintendo's second retro game console, the Super Nintendo Classic Edition, which launched with ten Super Nintendo titles and twenty Super Nintendo CD titles, and which also retailed for $99.99. Though not every Xbox Mini game has been announced, Microsoft did say that they were partnering with Google to release the device, and that it would have games such as The Covenant, the original Grand Theft Auto, Project Gotham Racing, Techno Angel, and Yoyo. Though all of these games are available via various classic game services (as are most of the games on Nintendo's pair of retro consoles), the Xbox Mini does allow players to enjoy them at a slightly reduced price, and includes numerous features such as save states and game rewinding, features which were also included on Nintendo's retro consoles. The Xbox Mini will allow up to four controllers to be connected to the device, and will feature the original wired controllers, though Microsoft has announced that they'll also be making wireless controllers available, and that certain existing PC game controllers will be compatible as well. The latest announcement of a retro console for Microsoft games leaves Apple as the only major hardware company from that period without a retro console, and it's not likely we'll be getting one any time soon. According to Apple's head of gaming John Carmack, the existence of an extensive online game library for classic Sega titles via iTunes would "make a retro console redundant". However, Nintendo also maintains an extensive library of classic games for download on their current consoles and handhelds, and they've released two retro consoles already (and though they haven't announced plans for an Ultra Nintendo Classic just yet, internal sources and patents point to one being announced at this year's E3 for release later this year). Gamers looking for a Sega Genesis Mini shouldn't give up hope: Sega (now a toy company) has been rumored to be negotiating with Apple for the rights to release a retro Genesis, but so far haven't been able to finalize anything. Gamers worried that the Xbox Mini will be hard to find should also take solace in the fact that both the 2016 NES Classic Edition and the 2017 SNES Classic Edition are both widely available on store shelves and online marketplaces, and haven't seen the scalping issues some players feared back when the NES Classic was first announced.

-from a March 19, 2018 article on Kotaku

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Wolf Blitzer: This announcement from the White House, President Kennedy will not be attending that historic summit between North and South Korea later this month. He cites North Korea's "continued aggression" in his decision, also saying that last month's nuclear test was "absolutely unacceptable and a threat to continued peace in the world". And it was thought that perhaps the president might want to meet with Kim Jong Un in person, of course you remember President Huntsman also refused to meet with Kim Jong Un or his predecessor Kim Jong Il during his time in office, though he did reach out to North Korea soon after Kim Jong Un's rise to power with a rather short list of conditions that could lead to a warming of relations between the two countries, North Korea, of course, refusing those conditions. I'd like to go now to Will Ripley, who's in Seoul at the moment, Will, what are you hearing from the South Korean government about their reaction to Kennedy's refusal to meet with the North Korean dictator?

Will Ripley: Well, Wolf, there was some disappointment here in South Korea that Kennedy decided not to attend this meeting, but at the same time, the leadership here does appreciate the hard line Kennedy is taking, certainly he's taking a more aggressive tone with the North Koreans than President Huntsman did, even though Huntsman did famously refuse to meet with Kim Jong Un after those conditions were approved. I am hearing that President Kennedy will be visiting South Korea sometime next month to have a meeting with the South Korean president Moon Jae-in, and I'm sure that the meeting with North Korea will be a topic of discussion, among other things. President Kennedy is popular here in South Korea, and there was some hope that his presence would help warm relations between North and South Korea, but after that nuclear test, obviously that was out of the question, the White House is said to be very upset about that test, Wolf.

Blitzer: And of course, Kennedy making that aggressive speech last month in which he quoted his father's famous line about the "Sword of Damocles" of nuclear weapons and how it still hangs over the head of everyone in the world as long as there are countries openly wielding nuclear weapons in such an aggressive way. Will, do you see any chance of President Kennedy deciding to meet with the North Korean leadership in the future?

Ripley: At this point, I don't think anyone here expects that meeting to happen, at least before the end of the year. North Korea's latest test of what they claimed to be a hydrogen bomb certainly upset a lot of people, both here and in Washington, and it's said to be a minor miracle that this meeting is happening, let alone anything involving President Kennedy.

Blitzer: Certainly a situation that will require some diplomatic finagling to make happen. We do know that President Kennedy has been making inroads to warm relations with Cuba, another Communist nation that the United States has a long and eventful history with, so he's open to meeting with countries openly hostile to the United States, but you don't see that meeting happening, is there anything that could change that?

Ripley: Not before next month, but if progress is made here toward disarming North Korea's nuclear arsenal or at the very least taking steps toward doing so, it could go a long way toward bringing President Kennedy to the table, and that's something I think most people here in Seoul want to see happen.

-from a CNN news report at 5:18 PM on March 21, 2018

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Today's Google Gaming Spotlight event, which primarily focused on two upcoming games: Masqueworld and Covenant Squadron, wasn't exactly a Nintendo Direct, but Google was trying its best to make it one. Hosts Eric Bright and Barbara Dunkleman traded awkward puns back and forth with each other, but the game footage we got was the real deal, and Covenant Squadron looks especially exciting.

Masqueworld, which comes to the Nexus in June, and is definitely one of the weirdest games we've seen all year. Its protagonist is a pre-teen girl named Valentina, who finds a magical mask that allows her to transform into various mythical forms as she travels through a purple-hued circus world full of people and creatures wearing similar masks. Each mask brings on a new transformation and new abilities for Valentina, and the game reminded me of NiGHTS, though it exchanges the dreamworld motif for a circus-like atmosphere, complete with music that mixes the whimsical with the haunting. As distracting as Barbara's numerous puns were, the game itself definitely looks like something that's been worked on for the past five years: it's highly polished, and the footage we got to see looked free of glitches, though of course that's not necessarily indicative of the final product. Masqueworld is coming to the Nexus in June.

Covenant Squadron is a spinoff of The Covenant with a focus on multiplayer missions, much like Nintendo's SOCOM series in which players must team up and work together to complete a series of objectives. The game follows groups of Space Marines separate from Master Chief's unit, and there's a wide variety of mission types, from battling Covenant forces to clearing the way for space elevator construction, while the game draws upon lore from the entire series to craft its narrative that's mostly an excuse for giving teams as many different missions as possible. There's no single player in Covenant Squadron, the game is online multiplayer only, but it does feature PvP, with teams of players able to battle it out on a wide variety of different battlefields. Bright, along with the game's main director Tim Longo, were both quite enthusiastic as they discussed the game in an interview format, and apart from the teases of features we didn't get to see (Google is likely saving those for E3), the whole presentation, which lasted about fifteen minutes, was well put together and gave us a lot of info about the game.

The Spotlight presentation also featured a number of "news breaks" discussing various minor things, including the announcement of the Xbox Mini retro console (which was announced later that day as well in a separate Microsoft press release). We didn't get any clues as to the rumored cloud-based Nexus successor, but we did get a brief update on the rollout of Google Fiber, which the presentation really tried to hype up as being really good for gaming.

We get it, Google. The future is online.

-from a Games Over Matter article posted on March 19, 2018

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Game Spotlight: Techno Angel: Ordained

Techno Angel: Ordained is an FPS/RPG developed exclusively for the Google Nexus. Though it maintains many of the same gameplay elements as 2014's Techno Angel: Sabine, it features significant graphical improvements (fine-tuned for the Nexus Pro) in addition to numerous quality of life upgrades and modernizations. It also refines the looter-shooter gameplay of Sabine, going a bit easier on the looter element and much harder on the shooter element to bring the series somewhat back to its roots as an FPS title with a heavy emphasis on a dynamic heads-up display. It also takes place in a completely different plotline from previous games in the series, featuring a brand new protagonist, Astra, who serves as an assassin for a shadowy, quasi-religious organization known as the Hierarch. As Astra roams the post-apocalyptic landscape in search of her prey, she can also complete a number of side missions, which reveal more of the game's plotline and also can alter Astra's way of thinking, driving her either further from the Hierarch or closer to it. Techno Angel: Ordained has a more open world feel to it than previous series games, picking up somewhat where Sabine left off in how it allows the player to explore the world, and explicitly separating main quests from side quests. Astra, unlike other series protagonists, has a reputation as a warrior of destiny: heroine to the Hierarch's allies, and scourge to its foes. She starts out quite cold and heartless, as a result of the intense indoctrination performed on her by the Hierarch, but as she gets out into the world, she gradually warms up and comes to see more value in the lives of people outside the organization. She still maintains the Hierarch's morals and sense of duty, but gradually comes to oppose them as the game progresses. Techno Angel: Ordained has combat quite similar to that of Techno Angel: Sabine: straight FPS/RPG-style, very much like Titanfall with damage numbers. Astra's mech moves extremely quickly, able to hover and leap long distances, making the player very agile, and being able to aim and fire from above is a valuable skill to master. The game features a skilled voice cast, with Xanthe Huynh as the voice of Astra and Bumper Robinson as Father Warden, the leader of the Hierarch. The plot starts out by showing the player the state of the world, which is quite similar to that of the post-war world in the original Techno Angel series: Earth's great nations have gone to war with one another, leading to terrible death and destruction. The remnant nations remaining use powerful exosuits to do battle and carve out pieces of territory for themselves. The Hierarch is one of the many new nations that has formed amidst the ruins of the old, and uses its soldiers, known as the Sworn Ones, to do battle with and conquer their foes. They've acquired a few powerful mobile suits, and have decided to use children to pilot them, with 12-year-old Astra, a young daughter of one of the Hierarch's high ranking members, indoctrinated into the Hierarch's creed and given control of a mech known as the Ordained, with which she is to crush the Hierarch's enemies. Most of the first half of the game is spent doing the Hierarch's bidding, going on various assassination missions and battling back enemy armies. However, the player soon learns that the Hierarch isn't what it's cracked up to be, and this eventually culminates in Astra hesitating to kill an opposing child soldier in the field, leading to her gradually questioning everything she knows. She eventually meets her real mother, who had been searching for her for years before being led to believe she was dead. Eventually, Astra turns on the Hierarch, but her old programming is still intact, and she's still a lethal killing machine, which eventually leads to everyone from all sides seeking to take her down. Astra realizes that her only true ally is her mother, who she has to protect from the encroaching forces, even as Father Warden tries to win her back by triggering her brainwashing programming. In a spectacular final battle, Astra destroys the Hierarch and beats back the armies who have been pursuing her, but at a terrible cost: her mother has been killed in the battle, having sacrificed herself to stop the bullet of an enemy soldier. Father Warden also sacrificed himself for Astra, apologizing in his final moments to her. The game ends with Astra carrying her mother's body into a settlement deep out in the wastes. As her mech suit is repaired, she sits and tries to figure out if she should embrace her freedom or return to the battlefield (though the ending implies that she'll do the latter because of her programming, perpetuating the cycle of violence).

Released on March 23, 2018, Techno Angel: Ordained is released to a stronger critical reception than Sabine, as critics praise the title for its gritty characters and storyline and its polished combat mechanics. It boasts some of the Nexus' best graphics to date, and is overall one of the system's best exclusive FPS titles. Early sales are strong, even stronger than those for Sabine, making Ordained one of the Nexus' fastest selling games overall, and maintaining the series' status as one of Google's premier IPs. Fans, though excited by the new storyline, are also left wondering if Adriana, Sabine, and Eleanor from the original series will return. Even though their storyline was wrapped up, fans want more of them, and would get their answer at a later date, as Google develops the next game in the current series while also working on a side game to give the classic characters one final send-off.

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Other Significant Titles For March 2018:

Eighth Cycle:
The sequel to 2015's motorcycle racer Seventh Cycle, it's pretty much your typical racing sequel: more cars, more tracks, better graphics... but it does step up the VR quite a bit, and introduces a new "combat racing" mode reminiscent of Road Rash, though it remains fairly grounded in realism. The series has its fans, and this game turns a profit, but it doesn't do a whole lot of new things for the genre.

Twins Of The Grimoire II: Atlus' sequel to one of 2015's best RPGs, this game for the Reality features a brand new cast of characters, but like the first game, revolves around a twin boy and girl (named Eibe and Eiko) and the titular black book of magic from the previous game. This game ditches the school storyline for a look into the world of crime, with Eibe being a petty criminal and Eiko being his successful investigator sister who ends up getting caught in his schemes (in some ways, you can think of Eibe like Walter White, Eiko like Hank Schrader, and the black book as meth, though it's not THAT simple). The game's riveting storyline earns plenty of accolades, but the gameplay itself is a bit basic for an RPG, causing it to lose some marks among hardcore RPG fans. Fans also lament the departure of Seto and Seita, who are set to appear in a spinoff title in 2019. Like its predecessor, it does great in Japan and fairly well in the West, though it's not quite as big of a surprise hit as the original.

Conduit: Hybrid: The latest title in the Apple-exclusive sci-fi FPS series comes to the Virtua, and centers on a conflict between humans, aliens, and people who are half-human and half-alien, who have formed a secret shadow government and who seek to take over the world and conquer both the Earth and the alien world. The protagonist is a defector from this society attempting to help the government take down these half-aliens by making a secret alliance with the alien faction. The storyline is a mess and the gameplay is rather cookie-cutter, making this one a disappointment despite how good it looks on the Virtua S (especially when played with the Oculus). A potential deathknell for the series, though Apple eventually does take one final crack at the IP.

Vintage Speed Virtua: The Virtua's answer to Gran Turismo Real comes a year later, and with a heavy emphasis on Oculus compatibility. Vintage Speed Virtua, released alongside a Gemini version of the game focused on the Indy 500, features hundreds of classic cars from the 1930s to the 1980s, and allows the player to compete in a variety of different events, including road races and the first NASCAR tracks, with a total of 44 tracks in the base game and many more available via DLC. It's a very good racing game and absolutely gorgeous, though it doesn't quite match up to its Game Of The Year rival.

The Cabin: A lifesim title for the Reality, Virtua, and Nexus in which you play as a hapless dad who moves to a new town with his family to build his dream home, this Electronic Arts published title that was formerly an indie is quite a fun little game, full of interesting characters and situations. As you build up and decorate your cabin, you'll develop your relationship with your family, and your family's relationship with their new friends throughout the town. It's a bit more of a grown-up, realistic take on Animal Crossing, though without the social networking aspect. Popular with streamers, the game wins plenty of accolades, especially for the performance of Jim Belushi as the surprisingly endearing dad.

Call of Cthulhu: This multiplatform title, like its OTL counterpart, adapts the classic Lovecraft PC RPG to modern consoles. The game takes heavy inspiration from The Lobotomized for its gameplay and storyline, though it also has many elements from the OTL title, including a hidden sanity stat that can affect the ending. Like many other recent TTL games, it's best played in VR, with both the Reality and Virtua offering excellent PR solutions. OTL's game got mediocre reviews, but thanks to the game's VR, TTL sees the Reality and Virtua versions of the game receiving an 8/10 average amongst reviews, and both versions also sell quite well.
 
The highlight of this new chapter is the hint that a Sega Genesis Mini could be revealed at E3.

That reminds me. Who owns Sega the toy company? And which companies have teamed up to produce toylines from Sega Toys?
 
Gamers worried that the Xbox Mini will be hard to find should also take solace in the fact that both the 2016 NES Classic Edition and the 2017 SNES Classic Edition are both widely available on store shelves and online marketplaces, and haven't seen the scalping issues some players feared back when the NES Classic was first announced.
I know it wasn't your intention, but this just feels cruel.
 

AeroTheZealousOne

Monthly Donor
Microsoft Enters Retro Console Business With Xbox Mini

In a somewhat surprising announcement from yesterday's Microsoft press release, the company has announced that it will launch the "Xbox Mini", a miniature console containing 20 classic Xbox games that you can connect to any TV that accepts HDMI inputs. The new Xbox Mini will launch in September, and will retail for $99.99. This comes on the heels of the release of Nintendo's second retro game console, the Super Nintendo Classic Edition, which launched with ten Super Nintendo titles and twenty Super Nintendo CD titles, and which also retailed for $99.99. Though not every Xbox Mini game has been announced, Microsoft did say that they were partnering with Google to release the device, and that it would have games such as The Covenant, the original Grand Theft Auto, Project Gotham Racing, Techno Angel, and Yoyo. Though all of these games are available via various classic game services (as are most of the games on Nintendo's pair of retro consoles), the Xbox Mini does allow players to enjoy them at a slightly reduced price, and includes numerous features such as save states and game rewinding, features which were also included on Nintendo's retro consoles. The Xbox Mini will allow up to four controllers to be connected to the device, and will feature the original wired controllers, though Microsoft has announced that they'll also be making wireless controllers available, and that certain existing PC game controllers will be compatible as well. The latest announcement of a retro console for Microsoft games leaves Apple as the only major hardware company from that period without a retro console, and it's not likely we'll be getting one any time soon. According to Apple's head of gaming John Carmack, the existence of an extensive online game library for classic Sega titles via iTunes would "make a retro console redundant". However, Nintendo also maintains an extensive library of classic games for download on their current consoles and handhelds, and they've released two retro consoles already (and though they haven't announced plans for an Ultra Nintendo Classic just yet, internal sources and patents point to one being announced at this year's E3 for release later this year). Gamers looking for a Sega Genesis Mini shouldn't give up hope: Sega (now a toy company) has been rumored to be negotiating with Apple for the rights to release a retro Genesis, but so far haven't been able to finalize anything. Gamers worried that the Xbox Mini will be hard to find should also take solace in the fact that both the 2016 NES Classic Edition and the 2017 SNES Classic Edition are both widely available on store shelves and online marketplaces, and haven't seen the scalping issues some players feared back when the NES Classic was first announced.

-from a March 19, 2018 article on Kotaku
Heck yeah. We have a canon list of games for the NES Mini, SNES-CD Mini, and Xbox Mini yet? Either way I'm sure all three have aolid lineups.

I know it wasn't your intention, but this just feels cruel.
Scalpers IOTL ironically made importing from Japan less expensive and more easy. It's how I ended up getting myself a Super Famicom Mini for myself for Christmas for around USD ~$170. Hacked it a bit to throw on some emulated games and get the interface in English, and now I have a cool collector's item/conversation piece/entertainment device in my bedroom.

A shame my CRT TV gave out this past March. I mean not converting to RCA input is more straightforward but still. :(
 
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Is the Sega Saturn's appearance/design any different from OTL, RySenkari?

Pretty much the same as OTL, maybe a bit bigger because of the increased power.

That reminds me. Who owns Sega the toy company? And which companies have teamed up to produce toylines from Sega Toys?

Sega owns Sega the toy company. They sold their gaming assets to Apple and invested the profits into their toy division (they also bought up Bandai, which folded in the late 90s). Sega is now the second biggest toy company in the world, behind Hasbro and ahead of Mattel.

I know it wasn't your intention, but this just feels cruel.

Two factors have caused the NES and SNES Classic to avoid scalpers. First, Nintendo's Virtual Console is MUCH more robust ITTL. Games and purchases carry over from generation to generation, there's no drip feed as IOTL, so the Reality and Connect both have hundreds of classic NES, SNES, and SNES-CD games available for purchase. Secondly, they made more units. Everyone who wants the retro consoles can get one ITTL.

Heck yeah. We have a canon list of games for the NES Mini, SNES-CD Mini, and Xbox Mini yet? Either way I'm sure all three have aolid lineups.

NES Classic is mostly the same games as IOTL, a few different ones here and there but nothing really significant.

SNES Classic is this:

Ballistic Limit
Chrono Trigger
Contra III: The Alien Wars
Dog Dash
Donkey Kong Country
F-Zero
Final Fantasy VI
Kirby Super Deluxe
The Legend Of Zelda: A Link To The Past
The Legend Of Zelda: Ocarina Of Dreams
Mega Man X
Secret Of Mana
The Secret Of Monkey Island
Squad Four
Squad Four: Eclipse
Star Fox
Super Bomberman CD
Super Castlevania IV
Super Ghouls 'n Ghosts
Super Mario Kart
Super Mario RPG: Legend Of The Seven Stars
Super Mario World
Super Mario World 2
Super Mario World 3
Super Metroid
Super Punch-Out!
Super Street Fighter II: Arcade Edition
Tale Phantasia
Tales Of The Seven Seas
Yoshi's Island

Xbox Mini is this:

Amok
Blackheart 4
The Covenant
The Covenant 2
The Dark Tower
Divine Wrath 2
Eternal Warriors
Fallout: Wasteland Simulator
For God And Country
Forza Motorsport
Grand Theft Auto
Project Gotham Racing
Red Sun
Syndicate
Techno Angel
Techno Angel: Salvation
Techno Angel: Finality
Tom Clancy's Splinter Cell
Vitalogy
Yoyo
 
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Sega owns Sega the toy company. They sold their gaming assets to Apple and invested the profits into their toy division (they also bought up Bandai, which folded in the late 90s). Sega is now the second biggest toy company in the world, behind Hasbro and ahead of Mattel.
1: Does this mean that the Bandai video games would also be handled by Apple, namely Super Robot Wars?
2: Aside from that, has it ever occurred to Steve Jobs or the other executives that the two halves of Sega Corporation are owned by Apple and Bandai? If they haven't, and if the Pippin still existed ITTL, then that must have led to a few good jokes on the Internet throughout the years.
3: I don't think I'll ever get used to the revelation that Sega is the second-biggest toy company ever.
 
Seeing that XB list made me remember how much of that console’s hit games were licensed. The aforementioned Dark Tower and Splinter Cell but also Kotor, Kill Bill, The Transporter and I think an Alien game. Trying to get some of those must have been a headache for MS.
 
Seeing that XB list made me remember how much of that console’s hit games were licensed. The aforementioned Dark Tower and Splinter Cell but also Kotor, Kill Bill, The Transporter and I think an Alien game. Trying to get some of those must have been a headache for MS.
the most problematic must have been Alien,(SC is just asking ubisoft, and DT iirc was co-financed by MS itself) and maybe the transporter, because the alien license itself, you could argue Xbox ITTL is when gaming goes Hollywood, you see how serious is MS with this one isn't it?
 
So what became of Arc System Works ITTL?

How is Bethesda doing now that EA owns Fallout?

Did Hudson Soft still sell out to Konami, or did they remain independent?
 
So what became of Arc System Works ITTL?

How is Bethesda doing now that EA owns Fallout?

Did Hudson Soft still sell out to Konami, or did they remain independent?
For Hudson Soft, it's very unlikely they sold out to Konami, since ITTL Konami sold off most of their IPs to Ubisoft with positive results, allowing them to focus on the pachinko industry without issues
 
April 2018 - Into The Deep End
"Much has been said about Acclaim in the past few months, and the success of Mortal Kombat: Wrath won't change any of the issues the company still faces. It's taken on far too many new IPs, and hasn't respected many of them. The company has been putting an increased level of strain on its workers, those it hasn't laid off after acquiring their studios. Acclaim is, in many ways, the poster child for everything bad about modern video games. No matter how good the new Call of Duty games are, it doesn't excuse Activision's greed. No matter how good the Miraculous Ladybug series is, it doesn't excuse Ubisoft's problems (including, it seems, covering up sexual harassment and abuse of its female employees, as we've learned in last week's reports. No matter how good the Madden or NBA Elite games are, it doesn't excuse Electronic Arts' practices, including nickel-and-dime DLC and the increasingly shady lootbox practices that have appeared in games such as FIFA. And even though Mortal Kombat: Wrath is a brilliant fighter, with 56 characters total (24 Mortal Kombat veterans, 28 divine gods, and 4 newcomers) and a complex, sprawling storyline mode, Acclaim's practices continue to ripple through the industry, casting a stain on their games that a few great new titles can't erase. Mortal Kombat: Wrath may be the best Mortal Kombat ever, but as far as its treatment of other franchises goes, Acclaim still deserves our scrutiny. Maybe if players send a message by holding off on buying this game for a few months, it'll get through and Acclaim will start treating its employees and IP better.

Or maybe people will read our review and rush out to buy the game."


-from IGN's 9.5/10 review of Mortal Kombat: Wrath

"Have you really lived until you've seen God getting his holy spine ripped out by Sub-Zero?"


-from Austin Watson's 5/5 review of Mortal Kombat: Wrath on the April 12, 2018 episode of GameTV

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President Kennedy Vetoes Online Sex-Trafficking Bill, Claims Bill Is "Too Broad" And Will Harm Legitimate Commerce

In a surprise that few saw coming, President John F. Kennedy Jr. followed through on a previous threat to veto the Sex Trafficking Online Investigation And Prevention Act (STOIPA), after indicating that he would sign the bill despite objections raised by many Republicans and some of his Democratic colleagues. The bill passed in the Senate by a 61-39 margin on March 26th, but unless things change, there won't be enough votes in either the House or Senate to override Kennedy's veto. The bill essentially amends the Communications Act of 1934 to increase civil and criminal liability for websites that allow sex trafficking to be conducted on their services, and early in 2018, it seemed that the bill would easily pass in both houses of Congress and would be signed into law by the president sometime in February or March. However, the bill hit a snag after objections led by Senator Penn Jillette (L-NV) and Senator Ron Wyden (D-OR) led many Republicans and a small group of Democrats to oppose the bill. In particular, Senator Jillette's objections that sex workers would be negatively impacted and would be even more vulnerable to exploitation led to a Republican defection from the bill as written, and in dramatic testimony, where Jillette controversially invited several sex workers to testify before Congress, the bill's provisions were repeatedly exposed as being, in Jillette's words, "too broad". President Kennedy then stepped in, claiming that he would veto the bill unless it distinguished between sex trafficking and "consensual sexual activity between adults", leading to a renewed debate over the bill. Numerous amendments to the bill were proposed, but nearly all were shut down by the Democratic majority, leading to Kennedy threatening to veto the bill. In a statement given earlier today, Kennedy said that he agreed with the goals of STOIPA, but that Congress passed it too quickly, and that his veto was meant to encourage a "bipartisan dialogue" over the provisions of the bill. He went on to state that a bill with such a significant impact on the First Amendment shouldn't be passed lightly, and that he'd be glad to sign a new bill with the suggested amendments. Kennedy's veto of STOIPA, and the strong opposition that emerged, shows the continued impact of Jon Huntsman's libertarianism on the Republican Party, and also the oversized influence of Penn Jillette on Congressional Republicans, despite not being a member of their party. It also demonstrates Kennedy's commitment to bipartisanship, going against 46 Democratic senators in his opposition to the bill. House Speaker Elijah Cummings expressed disappointment with Kennedy's veto, but promised to work on a new version of the bill that included certain protections, re-stating his commitment to dealing with "the serious problem of sex trafficking in America".

-from an April 13, 2018 article on Yahoo! News

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Avan Jogia: And to emphasize just how much the motion controls enhance Panzer Dragoon Aquarius, we're going to let you watch Mari play through a segment of the game, and show what she's doing while you see game footage in the corner of the screen. Mari, you ready to go?

Mari Takahashi: Yeah, let's do this. *she's wearing the Virtua Oculus over her eyes while holding the two Virtua controllers in her hands, and even has the VR ankle accessories on her legs to further enhance the motion controls* Now, I am a trained dancer, so don't try this at home. Or, you know, do try it, but be careful.

Avan: You don't have to get as... animated as Mari to control the game, but it does give you the option.

*Panzer Dragoon Aquarius plays a lot like the classic Panzer Dragoon games, with very few of the RPG elements of Zeta and Phanta. Mari is easily able to control the dragon and shoot with subtle, slight movements of her body, and as she plays, the dragon becomes an extension of her, as she's able to shoot just by gracefully sweeping her arms across a group of enemies.*

Mari: When I use the Oculus to play, the graphics are so vivid and realistic. I have a perfect sensation of depth thanks to the way that these worlds and enemies have been animated, and I can just take them out with very little trouble.

*She moves one of her legs up to control the dragon's upward movement, collecting some power-ups before swooping back down and using her arms to wipe out groups of enemies. Small, graceful movements translate to skillful play on the screen.*

Avan: The game has some of the most natural motion controls I've ever seen in a video game, these types of games are perfect for what the Virtua can do.

Mari: I don't feel awkward playing this like I did playing Bayonetta 3, which in and of itself was a good game but I definitely preferred using the buttons in that one, in this game, everything is so natural and I'm not even getting winded. *she lurches forward and twirls slightly to take out another group of enemies, while on the screen, her dragon passes through a beautiful underwater landscape* By the way, the controllers and the ankle sensors are really good at conveying the sensation of moving through the water, like I really felt when I went below the surface, absolutely incredible.

*The dragon can be seen exploring underwater ruins with more enemies emerging, Mari swoops one of her arms and twirls again to take them out and to guide her dragon toward a secret passage.*

Mari: Also, for a rail shooter this game gives you a ton of freedom.

Avan: There are so many secret paths and things to explore, entire new levels can be visited by doing certain things in levels.

Mari: It's really reminiscent of Star Fox, but a lot better. *her dragon now comes upon a huge underwater temple* Wow, this is just... it looks so beautiful. Really, I've only seen VR graphics like this on Squad Four Apocalypse and that's it, but the view here gives a much better sense of scale.

Avan: It looks incredible.

Mari: How do I look? *does another very fluid ballet move to clear out another group of enemies*

Avan: You look fine.

Mari: You'll tell me if I look stupid in front of millions of people, right?

Avan: Yes, I will definitely tell you.

Mari: You'd better! *swings downward and comes up on a boss fight now, against a large, serpentine dragon* This boss is tough.

*Boss fights are a bit different in the game, and instead of ballet-esque moves to glide through the stages, boss fight strategies mostly involve swaying naturally from side to side to dodge projectiles, and then precise arm movements to launch attacks.*

Avan: Again, this can all be done with buttons, but it's so much more fun and natural to dance-fight these guys.

Mari: Yeah, I did it with buttons before but this is way easier. I don't look stupid, right?

Avan: *laughing*

Mari: Oh, come on! *finishes off the boss* Ah, I don't care.

Avan: You actually looked really cool just now.

Mari: *takes off her Oculus goggles after finishing the level* You promise?

Avan: Yeah, that was actually really cool.

Mari: It was really fun.

-from the April 20, 2018 episode of GameTV

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Game Spotlight: Open Ocean

Open Ocean is an open-world adventure game exclusive to the Nintendo Reality. The game's development studio is called Wyndia, and it consists of a number of OTL adventure game developers, including people who worked on games such as Life Is Strange and The Walking Dead IOTL. Open Ocean is published by Sony, and it takes place in our modern day world, with a Japanese-American protagonist named Shumi Nomikura (voiced by Karen Fukuhara) who is on a college trip with her classmates when she is accidentally left stranded in the middle of the ocean with no way to call for help. Despite this grim beginning, Shumi's life is saved after she's beckoned beneath the waves by a mysterious entity who transforms her into a mermaid and promises to get her home if she uses her newfound powers to rescue the Queen of the Sea, who has been captured by an evil undersea tyrant. Shumi must explore the ocean, finding what little help she can while developing her powers to become strong enough to save the undersea world from evil. The game takes a lot of influence from Ecco the Dolphin, which was cited as a primary inspiration by the game's developers, but it also has a lot of similarities to the OTL game Maneater (though not tonally, with Open Ocean being a much more serious game) and OTL and TTL's Subnautica, in its emphasis on character growth and exploration. Though there are some Metroidvania aspects to Shumi's journey, with different segments of the ocean opening up as she explores, the game itself is very open, and Shumi can venture into many different areas, even those with enemies far surpassing what she can handle at the current point in the game. Shumi's quest has her battling both undersea creatures and terrifying monsters, with the threats intensifying the deeper she explores in the ocean. She'll meet a number of intelligent beings in her journeys, including sentient creatures and various races of merfolk, with some being friendly and some being hostile. Shumi's powers mostly involve manipulation of water and electricity, though she's also able to attack enemies through physical means such as swinging her tail and using various weapons including blades and underwater guns and cannons. Though there are plenty of fantastical elements in Open Ocean, the game always retains its serious and gritty tone. It's a Teen rated game, but pushes that rating a bit with violence and thematic elements, and has a lot more horror than one would expect from a whimsical mermaid adventure, in the same way that Ecco the Dolphin could be quite scary at times. The graphics are outstanding, especially on the Reality Neo (despite working with a team of OTL indie developers, Sony put a LOT of money into this game), while the sound is very atmospheric (there's not a lot of music, it's mostly ambient sounds and subtle tones), and the voice cast is fairly strong, including the aforementioned Karen Fukuhara as Shumi, Courtenay Taylor as the mysterious entity guiding Shumi through the ocean, Jodie Whittaker as the Queen of the Sea, and Mark Hamill as Dr. Verne, a scientist who eventually became a powerful evil spirit and the game's primary antagonist. The game begins by showing Shumi on her trip with her classmates, establishing the kind of character she is: smart, resourceful, and friendly, but a bit selfish and reckless as well, which ultimately leads her to become stranded in the open ocean. She spends a couple of days stranded, fending off sharks and fearing for her life, and is about to die before the mysterious entity contacts her, leading to her adventure under the ocean. At first, though she is grateful to the mysterious entity, she's also frustrated and wants to go home, initially refusing to help but ultimately realizing she has no choice. As she learns and explores, she discovers more and more about the undersea civilization by reading notes and happening upon ancient artifacts. She ultimately learns that many of the merfolk she meets were descended from the crew of a voyage from the late 1800s, to explore the depths of the ocean. The expedition was led by a scientist named Dr. Harry Verne, who wanted to be the first to explore the bottom of the ocean, convinced of an ancient civilization that lay beneath. He found himself drawn to this civilization after meeting a beautiful mergirl as a young boy, and becoming infatuated with her, especially after the rest of his life turned out rather terrible (his abusive parents disowned him, his colleagues betrayed him, and he had to scrape and struggle for every accomplishment he ever made). After the voyage led by Dr. Verne was shipwrecked, the lives of his crew were saved by the same mysterious entity, while Dr. Verne managed to reunite with his lost love, a mermaid named Rosette. However, Verne and his newly transformed crew eventually were caught up in a war between merfolk civilizations, and Verne watched Rosette killed before his eyes after a trusted colleague betrayed him. This drove him mad with hatred, and he became a dark entity of hate, eventually wiping out the civilization of merfolk that killed Rosette, and enslaving the ones that remained. Shumi learns that she herself is slowly transforming as her powers grow, and that if that happens, she may never be able to return home. Eventually, she's able to find and rescue the Queen of the Sea, a descendant of one of the last remaining natural mermaids, who has tried to make amends for what has happened by cultivating peace among the merfolk, though this approach has only allowed Verne to seize more power. Shumi is forced to take a much more belligerent approach, even at the slow cost of her humanity. As the game winds to its conclusion, matters are complicated by the appearance of search parties on the surface, accompanied by Shumi's family, as well as her boyfriend and BFF from her college group. In her current state, Shumi can't talk to them, but Verne's activities are leading to storms that threaten to sink them for good. Torn between her loved ones and the people she's befriended below the surface, Shumi is increasingly tormented, and feels herself slipping into madness, much like Verne did before, which he uses to try and convince her to join him and "purify" the ocean of those who oppose them. Shumi eventually confronts and defeats Verne, and depending on the player's actions, will either return to the surface world and reunite with her friends, or remain below the ocean depths, taking over as the new Queen of the Sea. The player learns that the mysterious entity who saved Shumi is Rosette, who can now rest in peace knowing that Verne is gone and her people are finally safe. Whatever happens, the game's ending is bittersweet and poignant, ending on a hopeful note despite the sacrifices that have been made.

Open Ocean is released on April 24, 2018, to stellar reviews from critics, who praise the game's open world gameplay and outstanding graphics, along with its complex characters and story. It's compared to The Adventures Of Anna Goldstar in terms of critical reception, but generally does even better than that game, establishing itself as a genuine Game of the Year contender with mostly 9s and 10s from critics. Sales are quite good, not exactly a blockbuster launch, but excellent word of mouth helps the game reach a million sales and beyond fairly quickly, and it's considered the best game of April by a plurality of critics, despite the launch of Panzer Dragoon Aquarius and Mortal Kombat: Wrath in the same month. The success of Open Ocean cements in the eyes of many critics that 2018 will be one of the best years for video games ever, and it's only a third of the way through the year, with most of the year's biggest games yet to be released...

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Other Significant Titles For April 2018:

Spiritrealm:
The highly anticipated Apple mobile MMORPG hits the Gemini and iOS in April 2018. Themed heavily around samurai in feudal Japan, but with a fantastical element reminiscent of Final Fantasy meets Inuyasha, this extremely complex mobile title combines action-RPG esque swordplay with Pokemon-esque spirit capturing and tons of exploration to become a mobile sensation. Critical reviews are only moderately positive, with the awkward controls and somewhat repetitive combat being the biggest sticking points, but players, especially on iOS, don't care, and the game would achieve a Genshin Impact-esque following extremely quickly. The Gemini version does quite well and is generally considered the best way to play the game, but a majority of players generally opt for the convenience of the iOS version.

Aerial Kings: Activision's World War I-esque aerial dogfighting game, which combines elements of Ace Combat and Call Of Duty, comes to the Reality, Virtua, and Nexus, and achieves a decent reception. It allows players to fly in realistic but slightly stylized World War I fighter planes, shooting enemies out of the sky with impressive aerial maneuvers. It's fairly fun but is a slight disappointment, and sales, though strong in week one, quickly drop off.

Brainbuster League: This portable puzzler, developed by Capcom, is released for the Connect and Gemini, with a version for mobile later in the year. It combines elements of games like OTL's Brain Age with elements of classic logic and block puzzles, in a format that encourages competition and rising through the ranks to become Brainbuster Champion. Strangely addicting, starting off easy at first and gradually ramping up into bigger challenges, it scores great reviews (around a 9/10), and with a steady supply of free DLC to keep things fresh, gets its hooks into a lot of players and keeps them hooked for a while. One of the year's more pleasant handheld surprises, it eventually becomes a multi-million seller.

Katamari Universe: This strange ball-rolling game from Namco makes its way to the Reality and Nexus along with the Virtua, marking its first appearance on non-Apple/Sega consoles (it had appeared on non-Apple/Sega handhelds before) and its first appearance of this current console generation. It's a wild, wacky Katamari game, eventually ramping up to the player having to roll entire galaxies into their Katamari, and with its ludicrous gameplay and sheer depth of content, it becomes a moderate hit both critically and commercially.

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April 27, 2018

Mitsuko Ariyama, at 32 years of age, had a lot to celebrate. Her net worth had crossed $80 billion, making her the world's fourth richest person and world's richest woman, and her recent successes lobbying in the political arena had won her numerous victories there as well. She'd ensured that she would keep her monopoly on blockchain technology, at least in the West, for years to come, and had relentlessly and successfully stopped many others from stealing her patents. She'd also won a crucial victory as part of the group of tech entrepreneurs who'd influenced the opposition to the STOIPA Act, preserving a crucial element of freedom for social media companies to continue to operate without government interference.

She was in San Jose, California, attending a tech conference to continue to advocate for the use of environmentally friendly blockchain technology, which her company had rapidly been developing and hoped to roll out sometime in the fall. She had also been vocal in what was becoming a global movement to combat sexual harassment and abuse, called #SpeakOut, which had already exposed several high profile individuals. Though she herself had not been a victim, she'd been witness to numerous incidents of abuse in her rise through the tech industry, and had also been there to support her colleague and blockchain co-inventor, Michelle Patenaude, who had been victimized during her time at university in Montreal.

Ariyama's Center for Technological Outreach now had an endowment in the tens of billions, and had contributed an enormous amount of aid to tech startup companies seeking to make technology more accessible to the physically disabled and the neurodivergent. Her company had also contributed heavily to the research that allowed for the paralysis treatment that had aided people like Patroka Epstein in regaining their freedom of movement.

She'd been approached by Elon Musk about a possible space venture, and had even been offered a seat on a future spaceflight scheduled to take place in 2020, but she'd turned him down, preferring to spend her money to aid people on Earth (and also satisfied with the recent increases in NASA funding by Presidents Huntsman and Kennedy that promised to put a crew of astronauts on Mars by the end of the decade).

She hadn't married, but she didn't want to. She'd never been romantically attached to anyone... if anything, she was married to her work, and what satisfying work it was.

She stepped out of the building where the tech conference had been taking place, and, escorted by her entourage, made her way to a waiting car. The press quickly mobbed her, something that made her deeply uncomfortable, but she managed a smile and a friendly wave to them, and even answered one of their questions.

"Do you plan to continue to pursue legal action against the Russian government for infringing your blockchain patents?" shouted the reporter, waving a notepad and a cameraphone in her face.

"I don't want to cause any diplomatic problems, I just want to protect my inventions," said Ariyama, shyly blushing and looking away from the reporter. "I just want to protect my work, that's all. No more comments please."

She continued to walk toward her car, when a slightly older woman shoved her way through the crowd of reporters. Ariyama heard the woman grunt, and turned toward her.

"Are you okay?" she asked, seeing the look of discomfort on the woman's face and reaching out to her.

The woman, Nasim Aghdam, produced a 9mm pistol and aimed it at Ariyama's chest.

"You ruined my life with your fucking tokens, you stupid bitch!"

Before Ariyama's security team, which had been distracted by the reporters, could do anything, the woman fired three shots into Ariyama. As bystanders grabbed her and wrestled her to the ground, she fired another shot that hit a reporter directly in the head. The reporter, already dead, went down immediately, while Ariyama, clutching her chest and gasping for breath, fell slowly back. Aghdam tried to turn the gun on herself, but the gun was wrestled away from her and she was pinned to the ground by several people, as Ariyama fell to the pavement and continued to gasp.

"No..." she whispered, feeling the life rapidly fading from her as she looked up at the clear blue sky. "No.... no...."

She could barely hear the people around her calling her name and screaming for help. Almost immediately, first responders were attending to her and to the felled reporter, while Aghdam's screams and swears added to the confusion of the scene.

Ariyama could feel herself being cradled and could see EMTs surrounding her as her vision faded. She reached up, her hand trembling. Someone took it and held it.

"She's fading! Her pulse is weak.... hurry!"

"No..." she whispered, closing her eyes for the final time. Her dreams, her accomplishments, none of it mattered. She pushed her hand skyward, only for it to fall limp. She'd have given anything just to keep going one more day.

Mitsuko Ariyama, 32, visionary of the Internet age, died just as the ambulance arrived, not even a minute after she'd been shot.
 
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