April 2020 - RPGs Are In Bloom
  • Stunt Race VR, while obviously not as complex and realistic as its contemporary counterparts such as Gran Turismo and Forza, is a far cry more content-rich than the 1994 cartridge original, which was little more than a tech demo. Players can now choose from more than two dozen different cars, and with 24 different tracks, each with their own hazards and quirks, this is finally the fully-realized cartoon racer it was always meant to be. The fun soundtrack punctuates all the exciting action, while the game finally hums at 60 FPS, something that, when held against the original (which boasted a framerate in the single digits) isn't just an improvement, it's a miracle. This is essentially Pixar: The Racing Game, only it's significantly better than any of the Cars tie-ins could ever hope to be. Despite its relatively slow pace (none of the game's cars ever exceed 200 miles per hour) when compared with other racing games, it never ceases to be thrilling, as a result of the creativity of the stage design and its exceptional production values. With homages to Squad Four and even the Zeppelin Age games sprinkled throughout, Stunt Race VR is Argonaut's love letter to much of its old work, with every modern quality of life upgrade imaginable.

    (...)

    "So yeah, I'm glad we got to go back and revisit Stunt Race FX, the old game had everything going against it but now with the Reality it's a real chance for our true vision for this game to be realized, so I just hope people enjoy it."

    Even though Cuthbert's nearly 30-year tenure as Argonaut's lead designer is nearing its end, he doesn't seem to be a man with many regrets, which is quite understandable considering everything he's accomplished: not only is he the brainchild of one of the most successful game franchises in history, his keen eye for detail and virtuoso programming skills made him a pioneer of gaming tech, pushing the limits of consoles and influencing so many other software creators by revealing what was truly possible. His legacy remains one of relentless innovation and creativity, and now, as he looks back at his career, he knows he's leaving his team in the best possible place.

    "I got to work a little bit on the next Squad Four game, but for the most part, it's all been the new team. I can't wait to see how everyone responds to what they've come up with, but I can't say much more or I'll get in trouble."

    Cuthbert has gradually been reducing his role in the development of Squad Four games ever since Upheaval. He took an almost completely hands-off approach to Protectors, though he did slightly more of the work on Betrayal. It wasn't because of the disappointing reaction to Protectors from critics and fans that he returned, rather, he wanted to mentor and coach the new developers that had come to work at the company since development on Protectors ended.

    "You know, back when I first got started, I was the guy who needed mentoring, so I felt like mentoring the new team would bring it all full circle."

    Cuthbert's approach to Betrayal's development paid off: the game remains one of the most critically acclaimed and commercially successful titles of its generation, and was named the best game of the past decade in numerous rankings (and #3 on our own list, which can be found here). He thought about stepping away after Betrayal's release, but decided to stay on for one last game, Squad Four Apocalypse, while helming the development of Stunt Race VR, an idea he conceived back in 2015. Now, the Argonaut legend is ready to leave the company he helped build, but even though he claims this is a "retirement", he's left the door open to return to the industry in some capacity.

    "I'm always looking for the next big thing in gaming tech, but I'll try to take at least a few years off to spend time with my family and see the world. Hopefully by the time my kids are all grown up, VR will have advanced even more than it already has."

    Cuthbert says that Apple's Quest has shown promise, but he'd have to get some time with the glove controllers to know if it might be something he'd be interested in working on. He says that the Hyper Nintendo looks great, especially the adaptive triggers, and that even though he and his team have had the Hyper Nintendo development kit for nearly three years, the reveal still surprised him.

    "The new controller, I'm really impressed. Between the Hyper Nintendo's reactive triggers, the Google Glass, and the Apple Quest's advanced VR, I think the big story of the ninth console generation could be all about how we interact with games rather than how good they look graphically."

    -from IGN's 8.4/10 review of Stunt Race VR, and their interview with Dylan Cuthbert the day after he announced that he'd be stepping down from Argonaut, both articles were posted together on April 8, 2020

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    Christina Grimmie: And Gloria plays a lot like the old-school Zelda games, with a bit of an anime twist which is a whole lot of fun. Game Arts shows with this one that they can still make proper retro-styled RPGs, and I also appreciate the budget price.

    Austin Watson: I'm not so sure I'd really call $39.99 a "budget price", but you do get a lot of game for your buck, there's eight dungeons to explore and a pretty rich world with all sorts of towns, treasures, and secret caves. Plus, you know, there's this.

    *A scene plays of the protagonist Gloria talking to a spider demon lady who is blocking her entrance to a dungeon.*

    Gloria: What d'ya mean I can't go in? Who do you think you are, spider queen?

    Spider Queen: Ah, so you have heard of me.

    Gloria: Wait, you really are the Spider Queen?

    Spider Queen: Mmm, and you have something in your head besides rocks,...

    Gloria: I won't be insulted like this!

    Spider Queen: And yet you're still standing there taking my insults...

    Christina: Can they just kiss already and get it over with? Anyway, the voice acting is pretty solid, Erica Mendez is always great and she gives Gloria a real punch of bravery and toughness, while that Spider Queen you just heard... well, no spoilers, but Cristina Vee is the voice of the Spider Queen and you know they're not going to waste her on just a few quick scenes.

    Austin: If you love games like The Legend Of Zelda: Ocarina of Dreams, Terranigma, and even Popful Mail, you'll have a lot of fun with Gloria and I'm giving this game a 4 out of 5 for its clever combat, deep dungeon diving, great voice acting and cute anime stylings.

    Christina: I'm not going to be QUITE so nice to it, I'm giving this game a 3.5 out of 5. It's a good game, and you'll definitely enjoy it, especially if, like me, you enjoy old school adventure games and fun anime wackiness, but I have to go back to the fact that the dungeons just aren't as memorable as they are in pretty much every game I just mentioned, there's no real puzzles to speak of, everything is a bit too linear once you get into a dungeon and that just won't fly. Still, it's a great little action-RPG and it's available on the Reality, Virtua, Stadia, Zero, iPhone G and even the Nexus, so I definitely recommend it to anyone who enjoys the genre.

    (...)

    Rose Alvarez: Where Fairytale Imperia falls a bit short compared to Octopath Traveler is in the size of its world, and that's a shame because I loved the time I had in this gorgeous new realm, but there just wasn't enough of it to explore, and I felt like a lot of that is because they needed an excuse to keep you from going back and exploring the old world.

    Christina Grimmie: Right! Just when I got all excited and thought "hey, we're going to get to see some of the locations from the old game"... nope, the game makes up some BS and throws up a barricade in your way. And no, it's not a spoiler that you can't go back and see any of the locations from the old game, the advertising for this one has been drilling it into everyone's head that you're going into an undiscovered country, so yeah... you don't get to revisit any of the old locations, BUT I did like this new realm, I just wish it was a little bit bigger!

    Rose: And the reason we wish that is out of LOVE. The combat is great, the music is great, the graphics are beautiful...

    Christina: Ashlyn has never been more badass, and I'm so happy that Moira Quirk came back to voice her.

    Rose: Austin keeps talking about how she was on Guts but that show's just a smidge before our time, isn't it?

    Christina: Yeah, I only know Moira from her voiceover work, and she's absolutely amazing here. Although, shameless plug, you can catch old Guts reruns on Paramount+, so if you want to see her being a ref or whatever, go watch that show, because I heard she's awesome.

    Rose: And this game is MOSTLY awesome, I just wish it was a bit bigger and that they let you explore more. It's still one of the best portable RPGs you can get, and I've got no problem giving it a 4.5 out of 5. If it was a big bigger, it'd be a 5, but what can you do?

    Christina: I'll tell you what you can do. New Game Plus! Which is what I'm going to be doing as soon as I leave today because I really did like this game and I'm also giving it a 4.5 out of 5.

    Rose: I'm going to go watch some Guts to see what all the hype's about.

    (...)

    *The six GameTV hosts, including Austin and Christina, are all gathered around the couch at the end of the show, Christina looks a bit sad but the mood seems to be celebratory.*

    Austin: And we're going to be saying goodbye to Christina for the last time, as she leaves GameTV to fulfill one of her all time biggest dreams...

    Christina: Which is the only reason I'm not crying right now, you guys!

    Avan Jogia: She'll be going to start filming on the Legend Of Zelda movie, which is coming out next year and you all need to go see it when it does.

    Christina: *shaking excitedly* I can't wait but I'm so sad to go!

    *The hosts all hug her tightly.*

    Rose: And then there were two, just Austin and Avan left from the start of the revival... I hope you guys aren't going anywhere!

    Austin: No worries, I'm stayin' right here....

    Christina: You know if you got cast as Link or something you'd leave in a heartbeat.

    Austin: No, no way, I love all the fans!

    Christina: *whispering* He'd leave in a heartbeat.

    -from the April 23, 2020 episode of GameTV

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    President Kennedy Congratulates Sir Richard Branson On First Spaceflight, Stresses Importance Of Private Sector In Space Innovation

    President Kennedy has called Virgin Galactic founder Richard Branson to congratulate him on his first successful spaceflight earlier today, according to a statement issued by the White House this evening. Branson's spaceflight, which reached the edge of space as defined by NASA, though not the internationally recognized Karman Line, represents a crucial step forward for private space travel, while also helping to emphasize the importance of NASA's space initiatives for the coming decade, which will hinge on the success of the recently completed next generation Orion spacecraft that will make its first manned flights next year, including a mission to launch a new space telescope into orbit. The Orion craft will also deliver a crew of American astronauts to the Moon in 2024, in a mission that has seen support from both sides of the aisle and to which Senator Marco Rubio has already committed to launching if he defeats the president in November's upcoming election. At a press conference held last week, in which Kennedy discussed a variety of topics, the subject of spaceflight came up several times, with reporters asking the president about both NASA's upcoming space missions and the private missions announced by several entrepreneurs, including Branson and tech tycoon Mark Cuban, who doesn't plan to go into space himself but who does plan to fund a series of space missions, including a possible mission to the Moon sometime around 2030, which would be the first ever private space mission to another celestial body. Kennedy expressed enthusiasm for both NASA and the private sector, and emphasized that when it comes to space, every mission deserves the public's support.

    "You know, we're all in this together when it comes to stepping off this planet and exploring the vast frontier of space. I've committed this government not only to funding future NASA missions, but supporting private space endeavors as well. As proud as it makes me when NASA is able to accomplish a first in space, and they've accomplished so many, I'd be glad to see the private sector cross these new thresholds as well, because, and I've said it time and time again, we all benefit when humanity touches the stars. I'm looking forward to seeing Richard Branson's flight next week, and I'm looking forward to seeing what some of our great innovators can accomplish as well," said Kennedy, who then fielded a few more questions about spaceflight, most of them pertaining to the upcoming NASA missions scheduled for the next few years.

    The Center for Technological Outreach, which continues to fund accessibility in information technology, has also announced that it will be looking into launching a space initiative as well, as it was one of the last things that late founder Mitsuko Ariyama expressed a desire to achieve before she was tragically killed back in 2018. Ariyama herself had wanted to go to space, though she told those close to her that she wanted to wait until it became cheaper to do so, as she felt the money would be put to better use to help people here on Earth. The Center's research will primarily focus on bringing down the cost of spaceflight, and it will also fund research into the creation of the first space elevator, which would make it far cheaper to bring people and materials up into space. Though the construction of such a device is currently beyond the capability of materials engineering, the Center is hoping to fund research into cutting-edge materials that could make a space elevator possible by the end of the century.

    -from an article on Techbiz.net, posted on April 25, 2020

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    Game Spotlight: Beyond The Rainbow

    Beyond The Rainbow is an open world action-RPG exclusive to Google Stadia, created by a studio comprised of both American and Japanese developers. The game is intended as a fantasy adventure in which players can freely explore as they help a young boy named Rider find his lost mother, who has transformed into a dove and has disappeared into this vast world. Rider must team up with six other kids, each of whom has their own special powers, to find his mother and save the realm. Players will control only Rider over the course of the adventure, while his six companions can all accompany Rider one at a time, with the player able to switch between the six companions at the game's checkpoints. Each companion has a special skill that augments Rider's abilities, while Rider will also gain the ability to traverse the world more freely as the game progresses, allowing him to clear more obstacles and find more treasure. In contrast with The Boiling Isles, in which character development and personality traits play a major role in quests and progression, Beyond The Rainbow takes a more JRPG-like approach, with a linear main quest and a wide variety of side quests, and gameplay that more closely resembles Secret Of Mana than it does any Western RPG. Rider has the ability to transform into a variety of different beasts in battle, each one with its own combat tricks and abilities, with Rider eventually gaining access to up to 20 different transformations. Some of these are more helpful outside of battle, while others help Rider become faster, stronger, or sturdier in battle. Players can utilize Rider's normal human form as well, and in this form he's more easily able to cast magic, which gets progressively stronger over the course of the game. Loot is found all over the place, lying on the ground, held in treasure chests, and of course, dropped by enemies, and players can use the game's extensive crafting system to make stronger weapons and armor, while other loot is required for side quest completion. The game also has plenty of puzzles, which will challenge players to use Rider and his abilities (fortunately, players won't be required to switch between companions to complete puzzles, it's all Rider). The world is enormous and beautiful, littered with towns, dungeons, and things to do, and it's one of those games with huge draw distances where players will be able to visit any location they can see. Beyond The Rainbow plays a lot like OTL's Breath of The Wild combined with OTL's Ni No Kuni, and draws influence from some of the best games of its genre. It features a beautiful stylized graphical style inspired by modern cartoons, and it features a soundtrack composed by Nobuo Uematsu, which most closely resembles his OTL Final Fantasy IX soundtrack, full of sweeping melodies, quirky beats, and some truly poignant songs as well, including four different lyrical themes. The English dub soundtrack features a pretty strong voice cast, with Rider and his six young companions all voiced by young actors (no one from OTL, since all OTL's kid actors have been butterflied away, but the kids would be recognizable to anyone who follows TTL cartoon voices), and actors such as David Tennant (voicing Professor Wail, who starts the game as a mentor and friend to Rider but who eventually betrays him and becomes the primary antagonist), Sumalee Montano (voicing Rider's mother), Matthew Mercer (the voice of a friendly dwarf lord and powerful blacksmith), and Emily Rose (the voice of Queen Eyrie, another ally to Rider, though she remains an ally throughout the game) among the game's cast. It's easily one of the most expensive games Google has ever produced, and the company hopes it can be a strong competitor to games such as the Secret of Mana remake and The Boiling Isles.

    Beyond The Rainbow begins by briefly introducing the player to Rider and his mother, who live together after the mysterious disappearance of Rider's father just after he was born. The two have a close relationship (think Hilda and Johanna from OTL's Hilda comic and cartoon), though Rider sometimes worries his mother by venturing off to dangerous places around town. One day, Rider's mother disappears, and when he finally tracks her down, he sees her transform involuntarily into a dove before flying off through a magical portal. He finds a way to open the portal and goes in after her, though when he arrives, he's been transformed into a cat and has to figure out how to undo the spell with the help of a friendly young girl named Edie. Once Rider turns back into a human after meeting Professor Wail, the adventure begins in earnest, with Rider pursuing clues to try and get closer to his mother, meeting new friends and going on adventures all the while. The game's heavy bird theming is soon revealed, with the initial antagonists revealed to be a flock of ravens who can transform into cruel human soldiers, their gang is known as the Dark Flock and they're the villains for about the first 40 percent of the game, as Rider and friends seek to prevent them from conquering the kingdom inhabited by Queen Eyrie, a beautiful queen who can transform into a majestic eagle. As Rider explores, he learns more about his mother, as well as his father. His father is revealed to have been a werewolf, the king of all the werewolves, who was exiled from his realm after having been defeated by a group of hunters. His mother, who is revealed to just be a normal human, seems to have been teaching herself magic in order to accomplish some task that Rider believes is related to his father. After the defeat of the Dark Flock, the game's second act sees Rider and his friends separated temporarily as the werewolves that Rider's father once led now make their presence known and are the primary antagonists of the game's second act, though the second act is somewhat shorter than the first and mostly involves Rider traveling the world to reunite with his companions and meet the new werewolf leader at his palace, a huge tower known as the Moon's Hollow. At Moon's Hollow, there's a series of climactic scenes, including Rider learning that his father wasn't exiled, but was instead killed after leaving Rider and his mother behind to protect them, Rider's mother temporarily reuniting with him after transforming into a human, and finally, the werewolves' new leader revealing that the werewolves haven't been evil at all, but have merely been protecting the world from a dark force known as the Bloodmoon, which appears in the sky as a terrible harbinger of evil. Rider's mother learned about the Bloodmoon from his father, though she was prevented from going with him to help stop it, and Rider learns that his mother is actually the latest of an ancient line of princesses who are tasked with purifying the moon to prevent the destruction of all worlds, including both this one and Rider's own. Finally, the biggest twist of all is revealed, as Professor Wail strikes down Rider's mother as she attempts to purify the Bloodmoon, and in doing so, absorbs its power for himself. Though there have been a few hints dropped that the professor may not be entirely what he seems, this still comes as a huge shock to the player, but the player barely has time to absorb all of this before Wail uses his newly acquired power to slaughter the remaining werewolves, then turns the power on Rider. One of Rider's friends, a boy named Bradley, makes a seemingly fatal sacrifice to cover Rider's escape, while his seemingly fatally wounded mother is also nowhere to be found. In the aftermath of all of this, the world is badly damaged, and new areas are opened up to explore. The third act, consisting of the last 33 percent or so of the game, sees Rider and his friends working together to seal the Bloodmoon Conduits to open up a way to confront Professor Wail. Bradley eventually returns, returning and also saving Rider and his friends from certain doom in an epic scene, and Rider also learns a few more things about his mother and father. Eventually, in the game's penultimate mission, Rider goes to a place called Purefeather Vale, and there, he reunites with his mother again, though she's barely hanging on, sustained only by a magical energy font and rendered unable to leave, lest she die from her wounds. A series of poignant scenes follow, with Rider's mother explaining the last of the game's plot as the two of them enjoy one final day together... but even though Rider has gotten to be with his mother one last time, it's still agonizing for him to let her go, though he needs the power of Purefeather Vale to confront the evil professor. Finally, Rider absorbs his the vale's power and his mother turns into a dove one more time before fading away, giving Rider access to a majestic phoenix transformation and opening the way to the professor's castle/laboratory. After one final dungeon crawl and epic final boss battle, Professor Wail is defeated and sealed away in a cosmic dungeon, imprisoning him forever. Rider, though still grieving his mother, decides to live in this new world with his new friends (and Queen Eyrie, who adopts him), and with the world at peace, there's hope for a better future.

    Beyond The Rainbow is released on April 27, 2020, to outstanding critical reviews praising it as one of the best RPGs of the past several years, and another worthy competitor to The Boiling Isles as the year's top RPG and top game overall. It breaks new ground for production values in an RPG, and the Uematsu score is considered one of his best. Though available as a free download for premium Stadia members, the game sells more than a million copies to non-premium members, as most RPG fans who use the Stadia want to own and play the game, and it becomes one of the Stadia's most successful titles of 2020. April 2020, with no less than four major RPG titles, is considered one of the best months for RPGs ever, and 2020 is beginning to establish itself as another "Year Of The RPG", much in the same way that Nintendo pushed 1996 under the same title for its series of SNES-CD RPG hits.

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    Other Significant Titles for April 2020:

    Quixsters Arena:
    In many ways, this game can best be described as OTL's Fall Guys: it's developed by the same studio, and features a wacky array of mini-games and Takeshi's Castle-esque stunts, though instead of featureless lumps as the game's characters, it's the wacky Quixsters kids, both old and new, enjoying the action. The online battle royale mode, which ultimately becomes the game's lasting legacy, plays almost identically to Fall Guys, with 100 players starting out and gradually being eliminated in a series of challenges. The single player campaign mode, however, is also quite fun, with the Quixsters battling out in both mini-games and large areas, with more of an emphasis on playful combat. It's a wild and crazy title for sure, and though critical reviews are a bit tepid, averaging in the high 7s, sales are extremely good, comparable to OTL's Fall Guys, making this one of the most successful games in the series and a major hit for Activision on all the major consoles.

    Pigman: Developed by a small studio and published by Take-Two for the Reality, Virtua, and Stadia, Pigman is a superhero game about an anthropomorphic pig who becomes a Batman-esque superhero in a world full of humans. Discriminated against because he's, well, an anthropomorphic pig, Pigman hopes to prove himself by saving people and risking his life, but even then, he often doesn't get the respect he deserves, and this is somewhat of a sad game, with a bit of comedy but also some serious undertones. Reviews are decent, praising the storyline and voice acting, but criticizing the short campaign and simplistic combat, and it would ultimately become more of a cult classic than anything else.

    Dragon Quest XI: Steel Of The Ancient Knights: TTL's Dragon Quest XI, developed by Enix-Keiken as a single player RPG on the Reality and Stadia, is a big RPG title similar to OTL's game, though this one features an entirely different plot centered on an ancient order of knights who have risen from the dead to take control of the world, as they feel the present day rulers have strayed from their virtue. The hero and his allies must become the new order of knights and do battle with this ancient order, though there is a deeper evil lying beneath the surface that both groups will eventually have to unite to face. While a strong old-school RPG, it lacks the epic feel and cohesion of its OTL counterpart, and reviews reflect this, averaging around an 8/10 (about a full point below OTL's game). It still sees good sales, especially in Japan, though ultimately would prove slightly less profitable than some of the company's gacha games (it's rumored that resources were diverted away from this game toward the gacha games), and also suffers from comparisons to some of the year's other excellent RPGs.
     
    May 2020 - A Capcom Convoy
  • Russian cryptocurrency continues to surge, with the price of a single RusCoin topping 400 dollars in trading as of last week, and other Russian cryptocurrencies, such as BreadCoin and PissCoin, reaching 160 dollars and 90 dollars respectively. RusCoin, which started its life as an inflationary cryptocurrency which rarely traded higher than five dollars, has seen its value soar in the past two years as it's become progressively more difficult to mine, while BreadCoin and PissCoin are deflationary cryptocurrencies by design, and could theoretically surpass RusCoin at some point in the future. The success of the crudely named PissCoin in particular shows the irreverent attitude that many crypto traders continue to have in the wake of ongoing lawsuits and international scrutiny from Veritsu, the company that owns the patent on blockchain technology and which has managed to keep cryptocurrency heavily restricted in North America and Europe since its successful Supreme Court battle. Various trade agreements between North Korea and most European and East Asian nations also keep cryptocurrencies nominally prohibited in those countries, but Russia continues to openly flout the restrictions, with premier Vladimir Putin even stating in a 2019 meeting with president John F. Kennedy, Jr. that his country will not move to prosecute those who are trading and mining such currencies. Despite Russian's open defiance of international patent law when it comes to blockchain, Veritsu continues to corner the market on blockchain-based security and authentication tools, and the company now controls about 8 percent of the North American tech security market, with blockchain verification having become a staple of online security over the past decade, with applications in banking, home security, and encryption tech. Veritsu's latest successful product is known as Blocksign, an authentication technology that allows users to create and digitally sign unique art pieces, which can then be collected and sold. All Blocksign trading is done through Veritsu, which allows the company to mitigate art theft and take down any pieces that are uploaded and digitally signed without permission. Though Blocksign has been in the works for the past four years, it was launched very recently, in November of last year. Veritsu's reason for delaying the launch of Blocksign was so that the company could work on a more environmentally friendly method of blockchain authentication, building on its "proof of stake" technology that has been used since 2018 on all blockchain transactions. Through "proof of stake", the environmental impact of blockchain has been reduced by 99.6% from its original level of energy usage, with Blocksign a further 95% reduction from that. It's still far from carbon neutral, but the environmental impact of Blocksign is now comparable to the use of a large appliance for a few minutes, rather than the entire energy consumption of a household for a year, which would have been the amount of energy required under the original "proof of work" process. Blockchain co-creator Michelle Patenaude, who remains at Veritsu, says that the company will continue to refine the blockchain process to use even less energy, and that the company hopes to reduce the collective environmental impact of blockchain by 90% over the next five years. Unfortunately for environmentalists, Russian crypto mining continues to have a massive environmental impact, which is, according to Patenaude, one of the main reasons Veritsu continues to aggressively pursue legal action against them.

    -from a May 4, 2020 article on the technology-related news blog Innovation Chronicles

    "Mitsuko (Ariyama) and I did not create blockchain to wreck the planet, we created it to help make people's lives better and safer. It would be stain on her legacy if the lasting impact of this technology was to exacerbate the growing problem of climate change. I hope that international courts will continue to put pressure on non-compliant nations, to protect our patents and protect our planet for future generations."- Michelle Patenaude, in an April 2020 interview with Fortune magazine

    "KEEP MINING PISSCOIN, BOYS! WE'LL GROW ORANGES IN SIBERIA"- an anonymous Russian hacker on a dark web forum, May 15, 2020

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    Capcom To Establish North American Development Studio, Will Work On Future Resident Evil And Mega Man Titles, As Well As New IPs

    Capcom has seen its fortunes surge in recent years, with the release of numerous hit games, including the highly successful Mega Man Destiny and the recent Mega Man NX and Resident Evil: Zone Of Alienation, as well as the highly-anticipated Marvel vs. Capcom vs. DC. The company just announced in a press release that it will launch a new North American studio known as Capcom West, in San Francisco. The studio will be comprised primarily of American developers, and will work on games in both the Mega Man and Resident Evil franchises, as well as at least two "new" IPs that are already in the works. Many of the developers at the studio also have experience working on this month's Dead Midnight reboot, as well as the aforementioned Marvel vs. Capcom vs. DC. Though Capcom has worked with Western developers before on a variety of games, this studio marks a major expansion for the company, and an acknowledgement that most major game development studios are truly international operations, with branches located all over the world. Many Japanese companies in particular contract development of numerous major titles to Western studios, and fellow Japanese software company Game Arts, which has had a studio in San Francisco ever since absorbing Working Designs, has seen tremendous success with their own Western studio, which has worked on titles such as Volare and the Ithiel series, all of which have been million-unit sellers and have won numerous awards from a variety of publications.

    Capcom West will be headed by Dave Cox, who previously worked at Konami before that company sold off its game division to Ubisoft. Cox moved on to Apple for a time, helping to develop the 2016 Vectorman title and later working on Commander Keen: All Heck Breaks Loose. Since joining Capcom, he's been primarily working on Mega Man titles including Mega Man NX and will be the executive producer of next year's upcoming Mega Man game which is said to be a "renewal" of sorts for the series.

    -from a May 20, 2020 article on Games Over Matter

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    Anderson Cooper: And now out of Minnesota, an incredible story of heroism as an alert truck driver helped to save the life of a kidnapped woman. Here's ABC's Donnie Williams with the story.

    *A stock video of an 18-wheeler going down the road is seen as a snippet from a 911 call is played.*

    Operator: 911, what's your emergency?

    Man: Hello, yes, 911? I'm driving down Interstate 35, at the... just past exit 76, and um, I saw a red... Chevy, Chevy Malibu, and there was a woman sticking her head out of the trunk.

    Operator: A woman in the trunk?

    Man: There was tape all on her face, I think she's being kidnapped. I'm still following the car, she's just... I can see her head inside the trunk, she looked real scared.

    Operator: And what's your name, sir?

    Man: George Floyd, ma'am.


    Donnie Williams: That 911 call, which was made late last Thursday night, was from the cab of an 18-wheeler truck driven by George Floyd, a 46-year-old truck driver from Minneapolis, and he was one of the first witnesses to a harrowing crime. Less than an hour before, 29-year-old Misty Valdez had been driving her 2017 Chevy Malibu home from work, when she says a man jumped into her car while she was stopped at a stop sign. Pointing a gun at her, he forced her to drive to a deserted parking lot, where she was restrained and forced into the trunk of her car. Her assailant, 31-year-old Darrell Flecks, then drove Valdez's car onto Interstate 35.

    *An ABC News reporter is seen talking to Valdez, who looks quite scared as she relates her harrowing tale.*

    Valdez: I was... my hands were all taped up, I couldn't reach the trunk release, I had to kick... I had to kick the trunk open, and that took... maybe a half hour, I don't know.

    Williams: Valdez showed us the cast on her ankle, which sustained a hairline fracture in her efforts to open up the trunk. She did so, and attempted to signal to nearby traffic, but it was dark and there were few cars on the road, and she didn't want to risk alerting her kidnapper.

    Valdez: I could see cars and trucks going by, but no one stopped... all I could do was poke my head out and hope someone saw me and called 911.

    Williams: It was just before midnight that Valdez's prayers were answered by George Floyd, who says that he noticed Valdez when the glint from his headlights reflected off the duct tape that had been wrapped around her mouth.

    *George Floyd is shown talking to the reporter now.*

    Floyd: And I look in the trunk, and you know, I can see this lady with duct tape all over her face, and I'm like 'that's not normal, that's not normal', and she's looking scared and in that trunk and I'm like, damn, I gotta call 911.

    Williams: Floyd followed the car and remained on the line with the 911 operator the entire time, hoping the driver of the stolen car wouldn't notice him and drive away.

    Floyd: And this whole time I'm thinking, 'please don't drive off the road, please don't speed up', because I'm still trying to give the lady on the phone my information so the cops can get this guy, and, I mean, I can see her, and she can see me, and she looks like she's crying, and all I can think about is, what if it was my daughter, man? I got a daughter pretty close to this woman's age, and I imagine she has a dad worried about her, so I gotta make sure she's okay.

    Williams: At one point, Floyd says, he even thought about running the car off the road and attempting a rescue himself.

    Floyd: I told the 911 operator, you know, I got a big truck, I could ram this dude off the road and, you know, I'm a pretty big dude, I could take him, but she said not to do that, I could hurt the lady in the trunk, and... yeah she's probably right, but... at that point I think I would've done anything to save this person, but fortunately pretty soon after the cops came and, I mean, they took over.

    Williams: The entire time Valdez was in the trunk, she was thinking about her mother. As she heard the police sirens, she says, she felt a wave of relief, but also a wave of fear.

    Valdez: When I heard those sirens, I remember thinking, 'oh, thank god', but also, 'I'm totally helpless in here, if he crashes, I can't brace myself, I'm not belted in, I'm in trouble'.

    Williams: Valdez says that she curled up into a ball inside the trunk and prayed that she'd be all right during those terrifying moments when the officers were pursuing the stolen vehicle. She expected her captor to lead the officers on a high speed chase, which she knew could end very badly for her.

    Valdez: I am... I know that at this point, he's stolen my car, he's kidnapped me, he has a gun... he has literally nothing to lose by trying to get away. I thought for sure that he would run.

    Williams: And run he did... for about a minute before pulling over and surrendering peacefully to the arresting officers.

    Valdez: When I felt the car coming to a stop, I felt... such an overwhelming relief. When that trunk opened, and those officers showed up to rescue me, I... I just... I couldn't believe it, honestly. I broke down and cried. I think I was shaking the whole time they were cutting the tape off me. I was so glad to be okay.

    Williams: George Floyd found out about the rescue a short time later. He'd pulled into a truck stop after hanging up with the 911 operator, and shortly after, he was contacted by police, who let him know just how important his call had been.

    Floyd: The moment they told me she was safe, man, I thanked the good lord and then I just... you know, I was so glad she ended up being okay.

    Williams: As for the alleged kidnapper, Darrell Flecks, he was taken into custody and charged with numerous crimes, including kidnapping, grand theft auto, and assault with a deadly weapon. A career criminal with a long rapsheet dating back to his teens, he was at one point sentenced to six years for attempted murder, after a meth deal went south. Floyd himself recalls that his own life could have gone in such a direction.

    Floyd: I made some real bad decisions at one time too. I've done time, you know, I've been there, but I got a real wake-up call in prison and God pulled me out of it.

    Williams: Floyd has indeed turned his life around. He's been a truck driver for the past eight years, while he also serves part-time as a "hip hop minister", preaching to underprivileged youth in Minneapolis.

    *A brief snippet is shown from one of Floyd's ministries, rapping on the pulpit and delivering life lessons to a group of young worshippers who are dancing to the music.*

    Floyd: I'm just paying it forward to the Lord, I owe him everything.

    Williams: And as for the young woman, whose life was saved on that fateful Thursday night?

    Valdez: I owe George Floyd my life. If he hadn't seen me in that trunk, who knows what might've happened?

    Williams: Though the two have yet to meet, they have gotten the chance to talk on the phone, and says that their families are already working toward arranging a get-together. To Misty Valdez, George Floyd is a hero, and to those who have brought up his past as a reason to doubt that heroism, she has a few words.

    Valdez: It's all about the decisions we make, and that night, he made the decision to save my life, while my kidnapper made the decision to stuff me into the trunk of my own car and drive me to who knows where to do who knows what. You can't judge a person by their past, only by the decisions they make in the present.

    *Valdez is then shown being hugged by her mother, much happier and calmer after the comfort she's received from her friends and family.*

    Williams: For ABC News, I'm Donnie Williams.

    Anderson Cooper: Thank you, Donnie, for that reporting. A truly remarkable story, and whatever one makes of George Floyd's past, that certainly was an act of heroism that no doubt saved that young woman's life. Coming up next, as the NBA playoffs continue and the New York Knicks prepare for their game tonight against the Indiana Pacers, one superstar's remarks about the ongoing situation in Hong Kong are stirring up controversy.

    -from the May 25, 2020 broadcast of ABC World News Tonight with Anderson Cooper

    -

    Game Spotlight: Leyline

    Leyline is an action/adventure game exclusive to the Apple Virtua. The game features a wide-open sandbox world design mixed with hack and slash gameplay, and though it can be somewhat described as TTL's equivalent of Ghost Of Tsushima, it takes a much more fantastical approach to its story, not attempting to present a historically accurate tale, but instead weaving an elaborate fantasy about a young ninja named Kage who has been disgraced and isolated from his clan, and who must venture throughout feudal Japan, absorbing power from various leylines before his brother Etsuko is able to do so. The game plays a lot like The Legend Of Zelda meets Ninja Gaiden, with Kage able to embark on a variety of quests as he roams the world, gathering power from the leylines in any order that the player chooses. The game's big unique gimmick is that while Kage ventures the world, so does Etsuko, and as the player completes the storyline by gathering power from the leylines, the game will automatically close off a path to them as Etsuko activates leylines along with Kage. The player is forewarned of this, told at each story junction what Etsuko will gain (and thus, what the player will be closed off from) if they choose to embark on a certain quest, so the player has full knowledge of how to chart their pathway through the game and won't be blocked off from any powers or quests unless they agree to push forward. Combat gameplay is designed around stealth and swordsmanship, though much like in OTL's Tsushima, the player is free to choose how to approach a certain situation. Kage is fairly fragile, so charging in from the front usually isn't the best approach to combat, but with his agility, the player can take on pretty much anyone straight-up if they so choose and if they have the skill to do so. Stealth can be accomplished by sneaking up on enemies and stabbing them, using projectile weapons, and even affecting the environment to take enemies down. As the player progresses, the leylines (of which there are 9 in all: four will be gathered by Kage, four by Etsuko, and the two brothers will then fight over the ninth) each grant a set of skills to Kage, represented by another branch opening up on his skill tree. Certain leylines can be combined, and because of the game's open world system, a combination path is rarely, if ever, closed off to the player. If the player notices that they want to combine two leylines, and that Etsuko will get one of the leylines if Kage activates the other one, the player can simply branch off into a different set of missions in the hopes that Etsuko's path will be altered and the player will be able to gather both leylines at a time. Even if one leyline is completely closed, there are ways to cross over into a branch to gain certain powers and skills (though this does require great effort on the player's part). From time to time, Etsuko will show up to battle Kage and show off some of his newly acquired skills, and defeating Etsuko in these battles can also grant rewards from certain leylines, though losing to him will allow Etsuko to gain power (it's optional whether to engage in these fights, and they can be save scummed if the player loses). Kage can gain a variety of companions throughout his mission, including animals such as a dog or even a snake, though some battles and missions require Kage to go it alone. As a major first-party Apple Virtua title, Leyline is one of the best looking games on the system, with gorgeous environments and beautiful weather effects and animations. The game features a stellar voiceover cast as well, consisting of talented actors who are relatively unknown in the voiceover scene but who provide some of the year's best performances, along with a few voiceover veterans.

    Leyline's storyline focuses heavily on the relationship between Kage and Etsuko, who were at one point extremely close, but who drifted apart due to Etsuko's ambitions and Kage blaming his brother for the death of their parents, who were executed by a lord in retaliation for an act supposedly committed by Etsuko. Kage's attempt to get revenge for this killing leads him to become disgraced, and he now wanders the land as a drifter, performing jobs in exchange for food and shelter. It's on a job that he learns about the ancient leylines, which are said to grant incredible power to those who activate them. Kage begins his quest to activate these leylines, at first to complete his mission of revenge against the lord who murdered his parents, but later he comes to desire these powers to take down Etsuko, who seeks to rule all of Japan. Kage happens upon a village slaughtered by Etsuko, and realizing the threat his brother poses, turns against him, seeking to prevent him from taking the leylines' power. To these ends, Kage ventures to find the leylines before his brother can do so, gathering allies along the way. Though Etsuko is the game's main antagonist, the lord responsible for murdering his and Kage's parents is also a major enemy in the game, as well as an aristocratic matron of the arts named Ibumi, who rules a town near the coast and who has been hiring ninjas to do her dirty work, with Etsuko being one of them. Leyline allows the player a great deal of freedom in how they want to progress the story, with the leylines being obtainable in pretty much any order. The lord and Ibumi can be defeated fairly early on, or much later, though their manner of defeat is largely the same: the lord is killed by Etsuko before Kage can directly confront him, while Ibumi turns out to be a somewhat tragic figure, and is defeated by Kage in a moonlight katana duel, where it's ultimately revealed that she was attempting to reform the political system of the country and gives the player their first hint that Etsuko may not be the enemy the player believes him to be. Ultimately, however, Kage and Etsuko both gather the powers of four of the leylines, and meet at an ancient battlefield over the final leyline to engage in a fateful duel. By now, Kage has learned the truth about his brother: Etsuko has been protecting Kage by covering for the actions of a third brother of theirs, while Kage is not actually Etsuko's biological brother, but his adopted one, after the third brother renounced the family to declare war on the high shogun lord. Etsuko has been seeking the leylines' power to defend the family's last few allies from the shogun's assaults, but the power of the leylines has been driving him mad, and he cannot even commit seppuku, as doing so would destroy a vessel for the leylines' power, allowing the power to manifest in the world as spirits of destruction. The leylines' power must be contained within one person, who must then become a living vessel, watching over and protecting their allies as a guardian spirit while giving up their own autonomy. Kage refuses to let Etsuko burden himself with that terrible job, while Etsuko is resolved to protect Kage, calling him his true brother. As the two brothers duel, their leyline power manifests and they transform into living gods, clashing with incredible strength and power. Eventually, Kage defeats Etsuko, who begs him not to take up the burden of the leylines' power, but Kage does so, and Etsuko stays behind to battle the shogun's army. Etsuko, though he has killed hundreds of the shogun's soldiers, is eventually overcome, and dies a warrior's death. Kage returns to the village where his family's allies have gathered, and prepares to give up his life to become a guardian spirit, but in the end, is surprised to realize that he still has his autonomy, as he does not bear the cursed blood of the family that raised him. He remains a living spirit with the powers of all nine leylines, and tasks himself with a new goal, to fight for all those who cannot fight for themselves.

    Leyline is released on May 18, 2020, to tremendous critical praise for its graphics, storyline, and combat system. It's considered one of the best open world games of its generation, living up to the tremendous hype it generated at E3 2019 and cementing itself as one of the year's best games and another major hit for the Virtua. Though Virtua sales aren't stirred too much by the game's release (many are waiting for the Quest to come out), it does move the needle a small bit. Ultimately, Leyline would see a release on the Apple Quest in 2021, an enhanced version of the game with all the DLC and improved graphics, as well as being designed to work with the Quest's controller. Leyline would see excellent sales on both the Virtua and the Quest, and the game's legacy as a cross-gen classic would be secured. A sequel would already be in development by the time of the game's release, and would be released in 2023 as a Quest exclusive, continuing Kage's story.

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    Other Significant Titles for May 2020:

    Quintessence Zero:
    Argonaut releases this third game in its critically acclaimed rail shooter series and first for the Game Boy Zero in May of 2020, a month after the release of their Stunt Race VR. The game would mostly be developed by the younger team of developers at the company, and would try out some highly experimental things for a space shooter, including RPG-like progression and loot, as well as procedurally generated enemies in certain stages. It's a fun game, and of course, looks absolutely gorgeous on the Zero, but isn't quite as tightly plotted as the first two games, and ultimately the experimental stuff is considered a bit of a negative. Only a bit, though, this game still scores reviews in the low to mid 8s and achieves solid sales.

    Space Harrier: Universe Breaker: The month's other major rail shooter would hit the Virtua a couple weeks before Leyline. Hyped quite a bit after a dazzling E3 trailer in 2019, this game is a much more traditional rail shooter than Quintessence Zero, though it would feature some dazzling graphics, memorable bosses, and compelling, albeit short, cutscenes that give the game's plot and characters a bit more heft. It also features a wide array of different weapons, greatly enhancing the game's replay value, in which players can even compete online for high scores in various levels. It's not quite an epic, but for what it is, it's extremely good, with Yu Suzuki and Hideki Kamiya contributing heavily to the plot and gameplay. Review scores average in the mid to high 8s, and though it would be overshadowed by Leyline, it still manages to sell well, especially in Japan.

    Space Harrier G: A companion game to Universe Breaker released on the iPhone G and other Apple G devices, this is a different game utilizing much of Universe Breaker's mechanics, but featuring a different plot and even different weapons, designed to be a more old-school type of game with modern graphics and quality of life. It's quite addictive and fun, and also comes in at a budget price of $29.99, compared to Universe Breaker's full-priced release. It accomplishes only slightly worse reviews than Universe Breaker and is an overall sales success.

    Sonic: Quest For The Chaos Emeralds: A turn-based Sonic the Hedgehog RPG for Apple G devices, Quest For The Chaos Emeralds is another non-traditional Sonic game making its way to the system, and has some similarities to SoniQuest, the last Sonic RPG. Not quite as deep or as epic as the Mario RPG titles, but also a decent game in its own right, it achieves decent reviews but does get raked across the coals a bit for being rather generic and an attempt to rip off the success of the Mario RPG games.

    (Author's Note: The idea for a Google platformer based off Lucky was given to us by the reader Goldwind2!)
    Lucky Champ: Intended for younger players, and also a bit of an effort to launch a Google mascot, this game takes Lucky (the cat mascot who IOTL appeared to help Google promote the Olympic Games) and transforms her into a platforming ninja hero, using her athletic ninja skills to venture around the world and rescue her friends. While definitely meant to be for the kiddies, and suffering a bit in the difficulty department because of it, this is still a pretty deep platformer, with lots of things to find, a huge world to explore, and some truly fun mini-games blending the best aspects of platformers and sports titles. Boasts some of the best controls EVER for a platforming game, and despite being somewhat of an old school throwback and too easy, is also a lot of fun. Good reviews and promotion by Google help this game become a hit for the Stadia, and helps, along with Miraculous Ladybug 3, to lure a lot of families to the service.

    Cold Kingdom: A fantasy adventure game published by E3 about a girl named Irena who lives in a kingdom in the far north and who must defend her home from an invading werewolf army. Though the game boasts some truly beautiful visuals and also some excellent voice acting, the repetitive (and sometimes glitchy) gameplay and the disappointing storyline makes this one of the year's bigger disappointments.

    Dead Midnight: A remake of the classic 1999 third person shooter title, re-imagining the game's storyline and focusing heavily on Steve and Raya as they work together to take down a team of terrorists. With excellent shooting mechanics, solid quality of life upgrades, and a modern coat of graphical paint, this turns out to be an excellent remake that successfully revives the series for a wave of new titles... though instead of remaking each individual game as Capcom plans to do with Resident Evil, the company instead chooses to embark on a new storyline all together, an approach that alienates some fans of the original games but helps keep the series fresh for a new generation of players. The Dead Midnight remake is a critical and commercial hit for Capcom, their latest in what is turning out to be an extremely good year for the company.

    Mega Man NX: This isn't the upcoming "revamped" Mega Man game (that's coming in 2021), but is instead a modern take on the Mega Man X series, with the classic 2-D gameplay, fully 3-D graphics, major quality of life upgrades, and a brand new storyline featuring all new Mavericks and powers, 16 total stages (12 bosses and four Sigma stages), and fully voice acted cutscenes. Think of OTL's Mega Man 11, if it was a Mega Man X game, and you have NX. The response: overwhelmingly positive, not quite as positive as the response for Mega Man Destiny but still very good and a crucial early part of the series' 2020s renaissance.

    Resident Evil: Zone Of Alienation: This team battle royale game sees players dumped into a quarantine zone sealed off by the government after a deadly virus outbreak, forced to battle it out to gather what little supplies they can. While the game does feature a full campaign (intended for completion by teams of four players, but can be taken on by single players with AI), it's mostly known for its battle royale in which up to 20 teams of four can compete in a variety of modes, including supply gathering, king of the hill, and deathmatch. It's a fun concept, though it ends up being a bit disappointing, as Resident Evil mechanics aren't terribly conducive to the deathmatch format, and ultimately the player base fades after the first few months. One of Capcom's few stumbles in 2020, albeit only a slight one, and the game does enjoy a dedicated fanbase years after its release.
     
    E3 2020
  • Nintendo's E3 2020 keynote lasted right around an hour, and focused heavily on the Hyper Nintendo. Along with a more detailed look at the new console's capabilities, we also got a release date (November 20th) and a price ($499.99). No major surprises there, and the main story of Nintendo's E3 turned out to be the games. The biggest games featured during the keynote were Super Mario Adventure 2, Metroid: Samus Awakens, and Super Smash Bros. Ultimate, with Metroid leading things off. Samus Awakens is, as we've seen in various previews and trailers, takes place earlier than every other game in the series, and will tell the story of Samus Aran's first major job for the Federation, as she investigates the disappearance of human civilization from an outlying planet. The game will center on exploration and character growth, blending adventure and RPG mechanics while also mixing in some survival elements. Players will need to mine materials and harvest enemy corpses to enhance Samus' abilities, though you'll still be finding these abilities in the familiar way, by exploring the planet and discovering them. You'll be able to power up Samus' blaster with different materials, with up to six different blaster modes available to the player, each one effective on different groups of enemies. The game also features a melee mechanic, and though there will be some first person segments, the game's default mode is third person, similar to games like Metroid Starfall and Metroid Gravity. The game releases October 16th on the Reality, but will have a Hyper Nintendo version at that console's launch that features improved graphics and frame rate. Super Mario Adventure 2 will be exclusive to the Hyper Nintendo, and is a direct sequel to 2016's Super Mario Adventure, though of course Mario will be visiting all different worlds and having all new adventures with Cappy. This time, Princess Peach hasn't been kidnapped, and will actually be aiding Mario as he quests through 18 different worlds, collecting Stars along the way. The graphics look spectacular, and we got to see a number of the worlds we'll be visiting, including a vast ocean world, a circus world, and a forest filled with tall trees that seems to be somewhat of a throwback to Super Mario World's Forest of Illusion. While Super Mario Adventure 2 seems like a sure hit, it'll be sharing the Hyper Nintendo launch with Super Smash Bros. Ultimate. We didn't see quite as much footage of this game as we did of the other two, with much of the presentation focused on character reveals. In addition to Raquel from Squad Four, we learned that "EVERYONE IS HERE"... in short, everyone from previous games in the series will be returning in Ultimate. We then got four more character reveals sprinkled throughout the presentation: Falco from Star Fox, Marx from Kirby Super Deluxe, Florges from Pokemon Amethyst and Topaz, and finally, Veil from Super Mario Adventure. Mr. Sakurai then announced that there would be a character reveal every single month until October, when the final base game characters would be revealed, and there will also be a Super Smash Bros. Direct to reveal even more details about the game. Apart from those three major tentpole holiday titles, we got to see more of Bugsnax and Godfall, which will also be released at launch with the Hyper Nintendo, and we got the reveal of a few new IPs as well, including a game in which we'll get to play as a talking tiger called Striped Stalker, and an epic-looking adventure/RPG called Arithia Falls, in which riverboat travel plays a major role. Naughty Dog was on hand to show off a preview of the latest Naughty Dog Mothership title, a very impressive looking spy thriller/mocap action game called Valentine, starting a lovely female spy. The Valentine preview was only a teaser, but it was an impressive one, complete with a Thunderball-esque theme song and some of the most impressive facial capture graphics we've ever seen, showing that this new generation of games may have just conquered the Uncanny Valley effect. Apart from the Hyper Nintendo stuff, we saw some slick new Game Boy Zero games previewed, including an impressive presentation for Mario Kart Zero, our first look at Shin Megami Tensei VI, and the reveal of World Of Drawica 2, a sequel to the critically acclaimed hit from 2017. Squaresoft showed off some footage of an exclusive Kingdom Hearts title, Kingdom Hearts: Zero Soul, coming late next year, and we also got to see a brand new IP exclusive to the Game Boy Zero which looks to be a tank-based game called Rolling Storm. The Reality wasn't left out by any means: in addition to a third party preview reel, we got to see more footage from the upcoming Enter The Holograph which could join Samus Awakens as one of the Reality's last great hits, while we also saw a couple of previews for Reality games coming in 2021, including a skysurfing/adventure title called Reach The Ark and an anime adventure/virtual novel title called Lyra's Lyric, which blends Zelda-like adventure mechanics with the character development and mystery solving of a visual novel game. Finally, we got to see a preview for a brand new Squad Four coming exclusively to the Hyper Nintendo next year. Shad, Marcus, Rebecca, and Lane return, but joining them on their adventures are a brand new generation of recruits... the eighth mainline title in the series will be called Squad Four Academy, and it looks like our heroes will be taking their students on some very adventurous field trips. Nintendo's keynote presentation certainly demonstrated the wealth of games that will be available for the Hyper Nintendo even on its release day, though the Reality definitely has some life left, with Samus Awakens as a major cross-generational game.

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    Apple's E3 keynote was mostly devoted to the Apple Quest, showing off various games working with the new controls, and also previewing games that would take advantage of those controls. We got to try out these controls for the first time, and for the most part, the controls just work. They're extraordinarily intuitive, they're reprogrammable, and they can be applied to a variety of in-game situations, where you can adjust them for strong or subtle movements that translate to inputs in the game. This is so far beyond previous attempts to bring this kind of a control scheme to games, and even a step above the Virtua because the gloves provide tactile feedback on a level we haven't had with a controller before. The console itself, including the glove accessories, will retail for $499.99, and if you want a second pair of gloves (or more), they'll cost you $99.99 per pair (with individual gloves going for $59.99 if you need those). It'll be released on November 20th, the same day as the Hyper Nintendo, and will launch alongside Sonic: The Rings Of Chaos and Ecco Evolution, both of which are also coming to the Virtua. Apple's a bit better about cross-generational games, with only Pixel Quest (which comes installed on the Quest itself) and Flare: Princess Of The Caldera, which releases in December, requiring the Quest this year. Of course, future titles will require the Quest to play, including the upcoming Jonny Quest game (which we got to see a bit more of, and try out the hand to hand combat) and Panzer Dragoon Skycrest, which was previewed at the end of Apple's presentation and will be the next Panzer Dragoon game in the series (not counting the RPG hybrid Delta, which comes to Apple G devices in October). Sonic: The Rings Of Chaos looks simply awesome, it's a proper 3-D Sonic game with amazing platforming, massive bosses, and a serious story, and though it's quite possible to use a normal controller, the Quest gloves actually work amazingly well, and it's super fun to send Sonic running off with a swipe of your hand, with a pinching gesture to bring him to a precise stop. Ecco Evolution controls even better with the gloves, and VR is highly recommended, as it will allow players to dive under the sea with the titular dolphin, exploring the ocean and battling against the sometimes terrifying denizens of the deep. However, among this year's games, we had the most fun with Flare: Princess Of The Caldera, which made us feel like an absolute superhero when we were using the gloves. The princess' fire powers are a blast to control, burning enemies and pieces of the environment to cinders, and the game's producer says that Flare will have a full contingent of powers right from the start of the game, so you'll have a huge amount of things to do immediately and feel like a proper badass from the word "go". As for future Quest titles, in addition to the aforementioned Jonny Quest game and the new Panzer Dragoon, there's also a very intriguing game coming next year called Fairy Detective, in which you must solve a murder that's taken place in a magical community of fairies. The game blends magic, whimsy, and noir sensibilities, and it's coming out next year. Shining Salvation, the revival of the Shining RPG series, is also coming along extremely well. It'll be coming to both the Quest and the Virtua, and will see a lone protagonist build up and lead an army in an epic SRPG campaign to save his homeland. You'll not only command armies on the battlefield, you'll be able to explore dungeons and recruit allies as well, and all in all it looks like a truly epic game. We also got to see The Boxer, which looks to be Apple's take on the Punch-Out series, but far more gritty and realistic, and heavily utilizing the Quest's controls. Bayonetta 4 was present as a teaser, but it's clear this game is still a long ways off, so don't expect it until 2022 or 2023. Yakuza 7 is coming to the Virtua later this year, before the Quest's release, and though we didn't hear whether or not the Quest would be getting its own version, the game will be playable on that system. Apple wasn't promoting all that many G games, with their focus mostly being on the Quest, but we did see a few, including the upcoming Infinity Labyrinth and a brand new game in the Mixolydia series in which players can compose their own songs or remix existing ones. A new Batman exclusive was also announced for the Apple G, called Batman: Rogues, in which you'll be tasked with capturing some of Batman's most dangerous foes. The aforementioned Bayonetta 4 teaser was what ended the Apple keynote, and while there weren't as many big games as there were at Nintendo's, the Quest definitely looks to be the more intriguing new console. If they pull off the glove controllers, it could absolutely revolutionize gaming, and this year's big games seem to be the best ones to introduce players to the Quest's capabilities.

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    Google's E3 keynote focused on two major things: the Google Glass device, and The Covenant 6. Unlike the Quest, which Apple is promoting as a paradigm-shifting new way of playing video games, the Google Glass is more of a general electronic device, not necessarily focused on gaming, but at E3, Google was showing off the new device's various gaming applications, including the ability to display a custom HUD from various games, displaying tips and tricks, and even pulling up video of segments in a detected game. It can also function as a VR device of sorts, though it's not nearly as immersive as the Reality's goggles or the Oculus on the Quest, and is meant to be used in conjunction with third party goggles to provide a full VR experience. What the Glass CAN'T do is record real-life video (after years of internal debate, Google decided to scrap that functionality), but it can record and replay game footage to allow players to compare their current gameplay with a displayed video. The Glass, which can either come as a stand-alone pair of glasses or sunglasses, or can be a lens that attaches to a pair of VR goggles, will retail anywhere from $199.99 to $999.99, depending on the specs and included accessories, and is more of a platform than a singular device. Though Google has been distributing beta devices since late last year, the Glass won't be ready for retail until January 2021. Google IS working on a Google Glass model with built-in Stadia streaming support, though the company says that that's still a couple of years away, and instead is releasing Stadia console boxes and Stadia TVs with the Glass accessory included. While Google Glass definitely isn't just a gaming device, it's being heavily pushed as the go-to accessory for Stadia players with a huge amount of gaming functionality. Speaking of functionality, the Glass also works with the upcoming The Covenant 6, which will be the Stadia's major tentpole title of the holiday season. We got to see a lot of new footage from the game, showing off Master Chief's new time manipulation powers, which can be used to slow down, speed up, or reverse the flow of battle. It can only be used sparingly, but it definitely adds a new dimension to gameplay, and it's clear that The Covenant will benefit heavily from being on brand new hardware, as the new game boasts some of the best console graphics we've ever seen. With more than half the hour-plus presentation taken up by just the Glass and The Covenant 6, one might be forgiven for thinking that Google didn't have a whole lot else to show, but there are plenty of great looking new Stadia titles coming out before the end of the year, including the adventure/puzzler Call Of The Sea, and the brand new RPG Rogue's Story VII, both of which bring a lot of whimsy and adventure to the Stadia. Stadia Flight Simulator is coming in September and looks absolutely gorgeous, and 2021 will see the launch of a new massively multiplayer focused IP called Forever Cave, in which players must descend into an enormous underground labyrinth in search of adventure and treasure, forming teams and battling an increasingly deadly series of monsters and hazards, or just finding a place to chill out and relax, as players will be able to "claim" parts of the cave and build their own hideouts and lairs. Durango is an impressive looking Western adventure game in which you play as a Wild West hero who has only his horse to call a friend and has only the lonesome trail to call home. While it looks to be a much more serious title than The Adventures Of Anna Goldstar, it also looks like a game more focused on adventure than on sheer grit, and boasts an RPG-esque character development and relationship system. We have a release date for SimSociety on the Stadia: September 28, 2020 is when you'll be able to play the game on console for the first time ever, 12 years after its official release, and Stadia players will have the chance to join a thriving online community that still boasts more than 20 million regular players from all over the world. We got an update on the heavily Google Glass-pushing title Overworld, which is still at least a year away, and the presentation ended with the preview of a brand new IP blending first person shooter mechanics with Boiling Isles-style magic... but this is no Boiling Isles, this looks to be a dark and gritty fantasy game in which the protagonist eviscerates their enemies with powerful magic spells and battles witches and demons conducting occult rituals. The game is revealed to be developed by id Software, and the title is eventually revealed to be Pentacle. It looks a lot like a spiritual successor to the Hexen series, though we later learned that though it's inspired by Hexen (another id IP), it's entirely new, and is intended to blend the FPS and RPG genres in an open-world game in which you can use magic for courageous good or terrifying evil. The game is still very early in development, but it is indeed a Stadia exclusive and we'll learn more about it in the coming months. Google continues to push its credentials as the company that will let you game anywhere with anything, and though they're not boasting the revolutionary controls of the Quest, they may well have both Nintendo and Apple beaten in the power and versatility department, and time will tell if some of these epic new titles turn out to be hits.

    -

    Acclaim Announces Turok: Dinosaur Hunter Remake
    Just in time for the legendary FPS title's 25th anniversary, which is coming up in 2022, Acclaim will be producing a full remake of the classic FPS/adventure game in which a legendary hunter battles against a horde of genetically enhanced dinosaurs...

    Call Of Duty To Join The MMO Club
    With Call Of Duty: Domination
    Activision's insanely successful military shooter will receive an MMO in 2021, according to series director Dave Swenson, who will be heading up development on the new title with a game that will blend the tried-and-true FPS action of the series' popular multiplayer with the worldwide skirmishes of games such as Risk...

    Take-Two Bringing Back Mercenaries With Mercenaries: Vengeance
    In one of the first major bits of fallout from the company's recent acquisition of THQ, Take-Two Interactive will be reviving the action series with a brand new game, which LucasArts will be helping to develop. While Mercenaries was rumored to have been on Take-Two's radar since news of the acquisition broke, the involvement of LucasArts, which has been involved less and less in game development in recent years, comes as somewhat of a shock...

    Chrono Trigger Will Be Next To Get the Squaresoft Classic Remake Treatment
    Chrono Trigger is getting a modern remake for consoles and PC, according to a teaser trailer at Squaresoft's E3 keynote speech. While speculation circled around Final Fantasy VII or Final Fantasy VIII being the next classic RPG to get a remake, after Secret Of Mana, it will be Chrono Trigger, and the new game will boast full action-RPG gameplay...

    We're Going Back To White Mountain Next Year
    White Mountain, the bone-chillingly difficult snowboarding game franchise that had us tearing out our hair but also playing for hours on end to master the 1440 will return next year, according to Electronic Arts' presser which teased the brand new game. Called White Mountain VR, the new title will give players the option to use VR goggles for a brand new mode of play...

    Time Cop: Uphold The Future Will Launch In 2021
    Time Cop: Uphold The Future, the sequel to 2016's massively successful Time Cop: A Man Out Of Time will be released next year, and we got to play some of the first three missions, which will see Max Walker return, this time to prevent a mysterious figure from altering a future that they claim leads to an apocalypse for humanity...

    Ophani May Be The Best Phone Game Ever Made
    Ophani is a game that combines puzzle elements with fast-paced RPG gameplay, but unlike other mobile RPGs which are loaded down with gacha-based systems, Ophani will charge you 20 bucks and not one cent more, and its creators boast fifty hours of gameplay in the main storyline alone...

    Futureshock 2's Final Trailer Utilizes Duran Duran To Brilliant Effect
    We
    got to spend a lot of time with EA's Futureshock 2 on the show floor at E3, and while the game, which is near completion, is every bit as thrilling as the original, with improved controls all across the board, we were blown away by the breathtaking storyline trailer, weaving the desperation of Motai's story with that of what appears to be the game's tragic antagonist set to Duran Duran's poignant 1993 hit "Come Undone"...

    Blackheart Is As Fun And Brutal As Ever
    Blackheart: Love And H8 comes out next month, and we went hands on with the complete game on the show floor. For the first time ever, you can choose whether to play as Sadira Blackheart or her empath wife Messiah on any of the game's missions, and while playing as Messiah this time around introduced some very unique and fun wrinkles to gameplay, there's nothing like taking control of the ever-merciless Sadira and shooting foes in the face at point-blank range...

    Maxis Has An Honest-To-God Roadmap Of Future Releases
    For the first time in years, Electronic Arts devoted a major chunk of its presser to Will Wright's Maxis, and the studio did not disappoint, previewing two brand new IPs before the official announcement of SimSociety 2, coming to PC as well as the Quest, Stadia, and Hyper Nintendo. Starting in 2022, the company will release the seafaring epic Eightsea, followed up by Island Home in 2023...


    -a selection of Kotaku articles from their E3 coverage during the week of June 15-21, 2020

    -

    Austin Watson: We're going to Miami!

    Rose Alvarez: ¡Bienvenidos a Miami! Yes, Grand Theft Auto IV is coming in 2022 and it'll take place in Miami, during the 1980s... same place, same time, different heroes... well, I guess you wouldn't call them heroes would you?

    Austin: No, these are some hardcore criminals, and this game is coming 20 years after the landmark release of Grand Theft Auto: Miami on the original Xbox, now we're going back, and we're getting two pretty badass characters to play with, with the first being Domingo del Toro, and then we have Faye Moran, and, you know, they both bring a lot to the table. Domingo is a small-time crook looking to make it big in Miami, and Faye is an ex-CIA asset who got burned and is looking for revenge. For the first time ever, you'll get to choose your protagonist in a Grand Theft Auto game, but what we didn't learn is whether or not their paths will intersect.

    Rose: I love that you get to choose between a male and a female protagonist in this game, I'm glad that after Grand Theft Auto III, which broke major ground with Lalaine, we're sticking with the option to play as a woman, and Faye looks really awesome, definitely bringing her skills to the table for sure in the cutscene we saw where she pretty much tortures a drug lord for information, but Domingo also looks really cool, and I love his swagger, looks like he'll be a lot of fun to play as for sure.

    *Some scenes are shown of gameplay, some incredible graphics on the next generation consoles, with revamped shooting controls as well, Miami looks as beautiful as ever and much more realistic this time around also.*

    Austin: Take-Two led off their whole presser with this, and, you know, it really set the tone for everything because this kicked so much ass.

    Rose: I just wish the game was playable on the show floor.

    Austin: Next year, next year for sure, but we did get plenty of gameplay footage, and, I gotta tell you, it's really impressive all the different melee moves you can pull off.

    Rose: I love that you can just go up to people and kick them in the crotch, you don't have to do any context sensitive things, just put in the right command, and boom, "that's my purse, I don't know you!"

    Austin: *laughing* First off, that's an excellent Bobby Hill impression, and secondly, I know one of the first things I'm gonna do is just go around kicking as many people in the crotch as I can.

    Rose: That's what I love about Grand Theft Auto, you can pretty much just do anything you want, and... did they say that Miami is going to be even bigger than the state of Cornbelt? How's that work, do we get to explore the Everglades too? That's a lot of real estate to pack into one city.

    Austin: We got a lot of information, but there's a lot of stuff they left up to the imagination... guess with the game still two years away, they had to leave us guessing about some things.

    Rose: I can't wait for E3 2021, for more information about Grand Theft Auto IV and so I can actually play the game and try kicking people in the groin as much as they'll let me!

    *The segment ends with a Grand Theft Auto IV crotch kick montage.*

    -from GameTV's live coverage of E3 2020, streamed on June 15, 2020

    -

    Game Critics Awards E3 2020

    Best Of Show: Google Glass
    Best Original Game: Fairy Detective
    Best Console Game: Fairy Detective
    Best PC Game: Blackwall: The Viscount's Favor
    Best Handheld Game: Ophani
    Best Peripheral/Hardware: Google Glass
    Best Action Game: Super Mario Adventure 2
    Best Adventure Game: Fairy Detective
    Best Role Playing Game: Metroid: Samus Awakens
    Best Racing Game: L.A. Customs
    Best Sports Game: White Mountain VR
    Best Fighting Game: Super Smash Bros. Ultimate
    Best Shooter: Call Of Duty: Nightfall IV
    Best Party Game: Super Smash Bros. Ultimate
    Best Online Multiplayer: DC Universe Online
     
    June 2020 - The Decade Of Rare?
  • Valve Announces Next-Gen Handheld, New Bioware IP

    Valve's E3 booth was mostly dedicated to showing off Half-Life 3 and Half-Life: Alyx, the former of which will be coming to the Hyper Nintendo and the Apple Quest sometime next year, after its release on the Stadia this September. Half-Life 3 remains one of the most popular PC games of all time, and its console release is sure to add to its sales count, while also providing an excellent way for the next generation consoles to flex their muscles. However, Valve saved one of its biggest announcements for a press release distributed the week after E3: the Steam Deck, a handheld device capable of playing most, if not all PC games, will be released early next year, to compete with Nintendo's Game Boy Zero and Apple's iPhone G. The Steam Deck will no doubt be significantly more powerful than both of its competitors, but also significantly bulkier, and more expensive. Still, a way to play your Steam libraries on the go without having to rely on streaming or lugging a laptop around is a very intriguing prospect indeed, and could give some of this year's upcoming PC games a boost as well. We've yet to learn of the Steam Deck's pricing or exactly release date, which are both expected to be revealed sometime later this year.

    The next bit of Valve news is limited to a small teaser of an upcoming Bioware project which is coming to PC, and will be focused on a hidden laboratory which will serve as a hub for a variety of experiments, which will then become their own different game segments. This new game is already fairly deep in development, and is expected to be released in 2022 or 2023. Players will need to explore the lab for clues which will allow them to piece together the information they'll need to embark on a quest or mission which will take at least several hours to complete, forming the basis for a new game in its own right, and according to the game's developers, these segments will take on a variety of genres, and can differ significantly based on how players put the clues together. This new project is codenamed The Experiment, and according to Bioware, it may well form the basis of an entirely new genre of video games. It's definitely one of the most intriguing game concepts to come out of Valve yet, though the fact that it was teased on Valve's website and not at E3 does lead to a bit of doubt, or perhaps simply a sign of Valve not wanting to take attention away from Half-Life, which remains the company's most significant IP. Half-Life: Alyx released just a few days ago on PC and Stadia (and will be coming to both the Hyper Nintendo and Quest at the launch of those consoles), and you can check out our review here (SPOILER: the game is very, very good).

    -from an article on Gamespot, posted on June 29, 2020

    -

    2020 NBA Playoffs

    First Round:

    (1) New York Knicks over (8) Detroit Pistons, 4 to 1

    (5) Philadelphia 76ers over (4) Chicago Bulls, 4 to 3

    (3) Washington Wizards over (6) Toronto Raptors, 4 to 3

    (2) Indiana Pacers over (7) Charlotte Hornets, 4 to 1

    (1) Los Angeles Lakers over (8) Utah Jazz, 4 to 0

    (4) Memphis Grizzlies over (5) Portland Trailblazers, 4 to 2

    (3) Dallas Mavericks over (6) Denver Nuggets, 4 to 3

    (2) Las Vegas Aces over (7) Phoenix Suns, 4 to 1

    Second Round:

    (1) New York Knicks over (5) Philadelphia 76ers, 4 to 0

    (2) Indiana Pacers over (3) Washington Wizards, 4 to 2

    (4) Memphis Grizzlies over (1) Los Angeles Lakers, 4 to 3

    (3) Dallas Mavericks over (2) Las Vegas Aces, 4 to 2

    The New York Knicks and Los Angeles Lakers remained at the top of the NBA, thanks to young phenom Liu Fauzeng and the legendary LeBron James respectively. They dominated their respective conferences, finishing well ahead of the rest of the league, with 65-17 and 62-20 records respectively. Only the Las Vegas Aces, at 56-26, were even in the Lakers' league in the West, while the 53-29 Pacers were well behind the Knicks in the East. The Nuggets were expected to be competitive, but Willard Jones' injury woes returned, and Denver struggled to a #6 seed. Young players were dominating the league, most of whom are now exclusive TTL due to their young age. Among the better young players in the league who don't even exist IOTL include Dallas' big center Chuck Aghalor, a Shaq-like presence in the paint who averages 25 points, 12 rebounds, and 4 blocks a game, along with the Estonian superstar Robin Kimsen, whose outstanding passing and shooting have made him a young superstar on the rising Toronto Raptors. Players who were OTL busts like Adam Morrison remain in the league as cagey veterans ITTL, with Morrison joining a core of young talent on the Memphis Grizzlies to help them reach the Western Conference Finals in a massive upset over the heavily favored Lakers, and Greg Oden, who has dodged the injuries that plagued him IOTL, and is now a valuable backup center on the Knicks.

    (1) New York Knicks over (2) Indiana Pacers, 4 to 1

    This series was somewhat marred by controversy, with Liu Fauzeng making headlines for his staunchly pro-China comments in the runup to the series, in which he condemned ongoing human rights protests in Hong Kong. This led to outrage in the American press, especially after the NBA refused to comment on his statements. Fauzeng was showered with boos by fans, even receiving some jeers at Madison Square Garden. Meanwhile, the Pacers have continued to thrive under the veteran shooting of Klay Thompson and Gordon Heyward (both of whom have remained with the Pacers for the duration of their careers), along with the second year phenom Johnnie Hubbard, who has blossomed further and now looks to lead the team into an outstanding decade. This series was closer than the 4-1 result would indicate, with games 1, 3, and 4 going down to the wire, and Liu Fauzeng making one of the best plays in NBA history to win Game 4 and prevent the Pacers from tying things up at 2 games a piece. Game 4 took a lot of the wind out of the Pacers' sails, and the Knicks won Game 5 by double digits, putting them in their third straight Finals and giving Fauzeng a shot at a threepeat.

    (4) Memphis Grizzlies over (3) Dallas Mavericks, 4 to 2

    The Memphis Grizzlies continued their miracle run after knocking off the Los Angeles Lakers in an incredible Game 7 in round two. This series was also extremely competitive, and Dallas fought hard all the way, taking Game 1 and narrowly losing in Game 2 before rallying back to win a tough Game 3. From there, however, the Grizzlies came up big, winning the next three games of the series by 5, 7, and 4 respectively, and making their way to the 2020 NBA Finals, where they hoped to stop the Knicks from winning their third straight title.

    2020 NBA Finals: Memphis Grizzlies over New York Knicks, 4 to 2

    In one of the biggest upsets in NBA Finals history, the 51-31 Memphis Grizzlies defeated the 65-17 New York Knicks in an exciting series that saw a number of close games and thrilling finishes. After Memphis stunned the Knicks in Game 1, New York rallied to take Games 2 and 3, and, like the Mavericks series, it looked like Memphis' Cinderella run might be over. However, the Grizzlies roared back, winning Game 4 by three points. Then, Game 5 saw some of the most thrilling back and forth action ever in an NBA Finals game, going to three overtimes (the first Finals game to do so since Game 5 of the 1976 NBA Finals between Boston and Phoenix, which some called the greatest NBA game ever played). Memphis won by a single point in a thrilling finish that saw Liu Fauzeng put what looked like the game winning shot in the basket with just 5.2 seconds left, only for Memphis' Ribbon Reed (a 20-year old second year player out of Michigan State University) to drive down the length of the court and score the game winning layup for Memphis, giving them a 3-2 series lead going into game 6. There, it was another thriller, going into overtime, with Adam Morrison hitting the game winning three at the buzzer to give the Grizzlies the win and the NBA title. Morrison would retire after the game, though he wouldn't be the Finals MVP (that honor would go to another young Grizzlies player, La'Quell Robinson, a third-year small forward from USC who averaged 24.2 points, 7.5 rebounds, and 5.8 assists in the series, with his defense limiting Liu Fauzeng's output just enough to help the Grizzlies win). Though Morrison's retirement deprived the Grizzles of a leader, Robinson would step up and lead Memphis' young nucleus in the coming years.

    -

    At just 15 years of age, Regan Hardwick is already an entertainment industry veteran with several years of acting roles under her belt. She's perhaps best known for starring as one of the leads in Cartoon Network's acclaimed Lyte and Darke (which will begin airing its final season in September), but in recent years, she's made her presence felt in front of the camera, with several guest roles in various series, as well as the leading role in the Fox Family made-for-TV movie Princess Academy, based on the popular children's novel by Shannon Hale. She's about to begin appearing on Disney Channel's She's Got It! as a rival to Crystal Rain's lead character Christy, who signs with Siren's record company after Christy steps away for personal reasons. In a case of life imitating art, Hardwick signed a record deal with pop icon Selena's production company earlier this year, and her debut album Phoenix is due to release in November. Hardwick will be embarking on a cross-country concert tour beginning in September, and she's already being hailed as pop's next big thing, after the meteoric rise of Shannon Sciorra just last year. Unlike Sciorra, whose Youtube fame was focused entirely around music, Hardwick's online presence is more well known in the tabletop gaming community, filming reviews of tabletop games new and old alike with her friend and Lyte and Darke co-star, actress Inez Delgado (a 20-year-old superstar in her own right, with a lengthy IMDB page). In fact, Hardwick cites Delgado as her biggest inspiration and as the one who encouraged her to sign a record deal. She'd previously performed only at private concerts and conventions, though she also has a couple of songs on the Lyte and Darke soundtrack, sung by her character. After receiving praise from a number of fellow actors and singers, Hardwick started getting offers for record deals at 14, but wanted to weigh her options first. Fortunately for her, she happened to have a friend in the industry. Through Delgado, who is also well known as the goddaughter of Selena, Hardwick also maintains a relationship with Selena herself, and after a few recording sessions with and lessons from the Latin music legend, Hardwick gained the confidence she needed to cut an album. While a newcomer to the music business, Regan Hardwick is no stranger to the spotlight. She calls herself the "Nerd Princess", an homage to her parents: comedian and geek icon Chris Hardwick, and the late GameTV presenter and voice actress Brittany Saldita, who passed away from ovarian cancer in 2014. The two co-founded the geek-themed website The Nerdist, and Regan (and her older brother Arturo, currently attending college at UCLA) have been frequent presences on the website all throughout their childhood, with Regan often showing up on Brittany's "Nerd Mommy" blog, and later co-hosting the aforementioned Turn The Tables with Inez Delgado.

    Regan's first single, "From The Ashes", drops in July, and though it has yet to hit the streaming services, music critics have showered it with praise. Though Hardwick did collaborate on most of her album's songs, she played a major role in writing both the lyrics and music, and though she does sound every bit her age, with her voice slightly lighter than many of her pop contemporaries, critical praise has focused on the polish in her voice and on the complexities of the lyrics, which focus on subjects ranging from fantasy worlds and tropes to the death of close loved ones. One critic calls Hardwick's sound "prog pop", blending modern pop music chord progression with the ambitious instrumentals and themes of 70s era progressive rock. Her album cover, in which the young singer is looking over her shoulder with her back mostly to the camera, fiery wings appearing out of her all-black clothing ensemble, projects an image of power rather than the raw sexuality of older artists, and in a recent interview with Blender, she told the interviewer that she wanted her album to be an "inspiration, both for girls my age and younger but also for anyone who's hurting or who's suffered loss, to rise from the ashes of their grief and move forward to achieve their true potential". Her collaborators include both Selena and her daughter Crystal Rain, Ariana Grande, and even her BFF Inez Delgado, who contributed instrumentals and lyrics for two of the songs on the album. Hardwick, who had been attending private school in Los Angeles for the past two years, will continue her studies while touring, and plans to graduate next spring, completing her high school degree before her 17th birthday. She says she plans to attend college sometime afterward, but admits that, depending on the success of her first album, her music career might get in the way somewhat. When the Blender interviewer asked her if she's worried about giving up her normal life too quickly, she just laughed, recalling the wealth of life experience she's already had up to this point.

    "I've never had a normal life, really," she told the interviewer. "But, apart from losing my mom, I've had a really good life so far. Now it's time for me to get out there and see what I can do."

    Regan Hardwick turns 16 in August, her Phoenix tour begins three weeks later with a concert in Los Angeles, California.

    -from an article on Concertbuzz.com, posted on June 18, 2020

    -

    It's been a busy month for Rare, who just launched Ben Breaks The World on Reality, two weeks after the release of Velvet Dark Artifice for the Game Boy Zero. Both games received strong praise from critics, with Velvet Dark Artifice scoring some of the best reviews ever for a handheld shooter, and Ben Breaks The World already looking like one of the best received new Nintendo IPs in a long time. Though the company is still working on "at least one" new IP for Nintendo's upcoming Hyper Nintendo console, Rare's next big project is Slaughtered Planet 3. The game received a feature in the February 2020 issue of GameInformer magazine, and though the game was absent from E3 (we're expecting it to show up as the highlight of a future Nintendo Direct), it's already well into development, as the pictures and interviews from that GameInformer cover article can attest to. Rare has always been at the cutting edge of technology on Nintendo consoles, and it's no secret that their upcoming game, which will conclude the intense sci-fi RPG trilogy that began life on the Sapphire and continued on the Reality, will establish a new benchmark for visuals and gameplay on the Hyper Nintendo. Rare's focus on Slaughtered Planet 3 has seen some disappointment from fans of some of their other IPs such as Conker and The Dreamers, while still other fans want Rare to go back to making Donkey Kong games, but according to the lead on the Slaughtered Planet 3 team, Mike Chapman, the team is "quite pleased" with their company's current focus, and looks forward to developing other titles "once work on the last Slaughtered Planet nears completion".

    Of course, Rare also maintains the popular Nintendo Reality battle royale game Battle Buddies, and fans who want to play as Conker, Edison, Cameo, the Battletoads, or even the Kongs can do so in this game, which has shown little signs of slowdown, still boasting "several hundred thousand" daily players, and even showing up at e-sports events and on livestreams. Battle Buddies continues to have a full-time team at Rare dedicated to regular development and updates, though it's expected that these updates will start to slow down next year, as development focus shifts to the Hyper Nintendo. Whether Battle Buddies will get a Hyper Nintendo-focused update or a full next-gen sequel is anybody's guess, but the game remains a top priority at Rare and should continue to do so well into the future, having sold well over ten million copies to become the Reality's eighth best selling game to date, with cosmetic DLC generating more than a billion dollars in revenue for Nintendo during the game's five years of release.

    -from an article on Blargo, posted on June 24, 2020

    -

    Game Spotlight: Ben Breaks The World

    Ben Breaks The World is an action/adventure game developed by Rare and published by Nintendo exclusively for the Nintendo Reality. It centers on a 15-year-old runaway named Ben Brochner, who develops reality warping powers that make him a target of mercenaries and the government alike. Though at first he uses these powers for mischief and personal gain, he soon makes the acquaintance of a number of individuals who will ultimately come to care about him and influence him to use his powers to save the world. Ben Breaks The World combines elements of 3-D platformers, beat 'em up games, and even physics based games to give the player a sense of power and control, allowing them to learn Ben's reality manipulating powers as he does, using them for a variety of tasks both trivial and consequential. Ben's powers include telekinesis, reality warping (transforming one object into another), gravity and time manipulation, illusions, and the creation of objects out of thin air. While this would seem to make him almost invincible, there are limits to his powers, with a meter that governs how much of certain powers the player can use, and Ben not being able to use the full extent of his powers right away. Powers are given gradually, taught to the player through a series of intuitive gameplay challenges and demonstrations, organically showing off the new powers and giving players a chance to learn them and get good with them. The game itself is actually somewhat linear, there are open environments but not a lot of sequence breaking or side quests, the main storyline is fairly carefully choreographed to teach the player the full extent of Ben's powers and convey the story. With that said, there's still enough openness to give the player some room to breathe and to allow them to explore the world and use their powers in a variety of different situations, with upgrades to Ben's health and power use meters being the main reward for doing this. As the game's name implies, players can sometimes cause various space and time disruptions with the careless use of Ben's powers, leaving "artifacts" throughout the world that remain throughout the game. Though it's not truly possible to "break" the game with these powers, it does give the player a sense of Ben's power and of the consequences for the use of various skills, with players commenting on certain things as the game goes on. Ben Breaks The World boasts some of the Reality's most detailed and advanced graphics, especially on the Reality Neo, and the game also makes great use of VR if the player chooses to use it. The graphical style blends realism with some stylized character models, giving characters a look that's halfway between photorealism and an animated cartoon (think something akin to the style of a Perfect Dark Zero, though obviously a lot better looking). The game's voice acting is mostly performed by seasoned pros, with Josh Keaton as the voice of Ben, Kimiko Glenn as the voice of Jada (a 16-year-old girl who becomes Ben's first real friend since running away, and eventually his love interest), Maya Rudolph as the voice of Carol (a social worker who takes an interest in Ben and who becomes like a mother figure to him later on), and Christopher McDonald as Dr. Johnson (a scientist and government agent seeking to stop Ben but later seeking to take Ben's powers for his own), among numerous others. The game's general tone (dialogue, mood) can be somewhat compared to Jessica Saves The World, though it gets more serious, especially later on as Ben's angst about his childhood begins to surface and his powers start to go out of control.

    The game begins with a brief explanation of who Ben is (a boy who ran away from home at 13 from his abusive dad and neglectful mom), he's been living on the streets for two years, occasionally in foster homes but mostly on the streets, and has had his powers for about a month before the events of the game, mostly using them for petty crimes and pranks. There are people genuinely trying to help him, including Carol and some of his fellow kids from the streets (some of whom become close friends, others who betray him), though there are also others trying to jail him or take advantage of him, and he mostly hangs out alone, not really able to trust anyone else. The game's main storyline begins when he encounters Jada, a girl just wrapping up her sophomore year in high school. She initially tries to have him arrested after he steals her brand new expensive phone, but the two end up bonding over a conversation, and she starts visiting him from time to time. Meanwhile, Ben overhears some police who have been trying to catch him called away because of a robbery in progress. He decides to use his powers to stop the robbery and become a hero (and also swipe some money for himself when everyone's distracted), but he ends up causing a space-time disruption and nearly gets an innocent old man killed. In the course of fleeing, he bumps into Dr. Johnson, who manages to capture him, though at first, Johnson seems like he only wants to help. Ben manages to escape with the help of a homeless guy he helped out before, and later, he spends some time with Carol and her family, forming a bit of a bond with them, but fleeing after his powers start to go haywire. It's around this time that he deepens his relationship with Jada, and also learns to trust a few other kids his age. We learn that Ben wants a normal life, but that his trust issues and now his powers threaten to screw that up. He and Jada, along with some of their friends, end up having to flee some mercenaries, and we meet the game's other primary antagonists, a man named Cole (voiced by Ricci Harnett) and a woman named Tressa (voiced by Claudia Black), a pair of mercenaries, the latter of which has acquired time/space powers of her own, though to a lesser extent than Ben's. Ben ends up fighting and defeating Cole, but is forced to flee both of them after their reinforcements arrive with heavy artillery. Ben learns that Cole and Tressa had formerly been employed by Dr. Johnson and experimented on by him, but escaped his lab and are now seeking revenge. Ben learns that he acquired his powers after accidentally being pricked with a discarded needle that had some experimental DNA inside it, DNA that was intended for Dr. Johnson to create a supersoldier. Dr. Johnson now wants to get a sample of Ben's blood to use to continue his experiments, while Cole and Tressa learn of this and want to sell Ben to the highest bidder. Ben turns down an offer from another government agency to hide him (both because he doesn't trust the government and because he wants to use his powers to defeat his enemies himself), and instead decides to learn more about his powers with the help of his friends. Though this does work for a while, and Ben actually manages to become a superhero in the game's second major arc, things soon begin to spiral out of control after Ben accidentally hurts a bunch of innocent people. He manages to find comfort in Jada, and the two even end up kissing in a fairly emotional scene, but soon afterwards, Jada gets kidnapped by Cole and Tressa and Ben is forced to surrender himself in exchange for her safety. Cole and Tressa go back on their word, but Jada is able to break free on her own, while Ben is rescued with the help of some of his friends, along with Carol, and ends up defeating Tressa in a dramatic boss fight. Meanwhile, Dr. Johnson is seemingly killed by Cole, who injects himself with an experimental serum that transforms him into a monster that Ben has to defeat. Dr. Johnson, who survived Cole's assassination attempt due to having already injected himself with a perfected version of the serum, then launches an attempt to take over the world, and Ben has to stop him. Eventually, Ben defeats Dr. Johnson by seemingly giving up his powers in order to overload Dr. Johnson with a transfusion, which causes him to mutate out of control before exploding. Ben, his powers seemingly gone, is then adopted by Carol and her family. He starts going back to school again, and also starts dating Jada. In the end, it's revealed that Ben still has his powers, but now has perfect control of them, and won't start using them again until the world is ready.

    Ben Breaks The World is released on June 22, 2020, to considerable critical acclaim. Praise is heaped on the game's graphics as well as its innovative control scheme and combat, while the storyline and characters also get a lot of praise, as well as the game's voice acting. Ben Brochner becomes one of the most popular new video game characters in recent memory, immediately becoming one of Rare's most iconic, and probably their most highly critically praised since Joanna and Velvet Dark. Thanks to the excellent critical reception and promotion for the game by Nintendo, it achieves excellent sales, over two million in its first month, though sales do drop off quite a bit once the Hyper Nintendo is released. Though it's not immediately clear if Rare plans to release a sequel (the game doesn't even get any DLC, as Rare instead focuses on Battle Buddies and the Hyper Nintendo), the popularity of both Ben and his game ensure that Rare will likely get around to it eventually.

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    Other Significant Titles For June 2020:

    Super Mario All-Stars Zero:
    The Game Boy Zero's 35th anniversary Mario collection is released this month, with Super Mario Dimensions 2, Super Mario Flip, and Super Mario World 4 all included and slightly enhanced in graphical fidelity (with Mario Dimensions 2, previously a Supernova title, getting the biggest boost). The collection sells quite well, and, unlike IOTL's 35th anniversary games, remains on store shelves and on digital download stores indefinitely.

    Velvet Dark Artifice: A Rare-developed FPS for the Game Boy Zero that has players control the AI construct Velvet Dark in both the real world and in cyberspace, hunting down fragments of an AI's deadly army consisting of computer virus constructs in cyberspace and robots and possessed humans in the real world. The game takes place some ways back in the series timeline (before Velvet was confined to the cyberworld), and fills in some gaps in the series' chronology that have thus far been left unanswered. It's a very, very good FPS, with outstanding graphics and excellent characterization for Velvet, giving the player an in-depth look into her mind. While it doesn't do much to advance the plotline of later games in the series, it's a great standalone title, and even has online multiplayer, making it a must-play for both Velvet Dark fans and FPS fans alike.

    Lotus: Ubisoft releases this 3-D adventure title, which features a rose whip-wielding female protagonist, in June 2020, slightly earlier than expected, with the shorter development time due to the game's shorter than expected length, featuring only four major dungeons and a smaller than expected world to explore. The combat is quite fluid and fun, with the protagonist's whip able to perform all sorts of different moves, as well as being enhanced by magic. The game also doesn't fall prey to "Ubisoft open world" syndrome, with most objectives either forwarding the main story or providing an important upgrade. It's a good game despite the relatively short main quest, averaging around an 8/10 with most reviewers, and leaving players wanting more. It's released on the Reality, the Virtua, and the Stadia, and does solid sales numbers, making back its budget and a little extra.

    CrossCode: This indie JRPG from OTL with a throwback graphical style makes its way to nearly every TTL platform, and while it doesn't change too much from its OTL counterpart, it does cut out some of the puzzles in favor of more boss fights and combat, which improves its standing in the eyes of some players but disappoints others who expected a more intellectual game. Like OTL, it's mostly seen as a fun throwback RPG with plenty of twists and turns, and does decently well, becoming one of the year's more acclaimed indies.
     
    July 2020 - Olympics, E-Lympics, And Dream Fighter Rosters Take Shape
  • Barcelona, Spain hosted the 2020 Summer Games in late July of that year, marking the return of the Olympics to that city after just 28 years away. Many people had called 1992's Summer Olympics in Barcelona the best Summer Games ever, and the city was determined to make an even better impression this time around. Spain was surging economically, and had made a bid for the games to showcase the country's rapid economic development, with the nearly completed Gibraltar Bridge as a major highlight of just how far the country had come. Barcelona upgraded many of the facilities from 1992 and also added a slew of new ones, and the city would once again play host to an exciting series of sporting contests.

    -Women's gymnastics saw the rise of two 17-year-old stars: for the USA team, young Kara Willoughsby would emerge as the leader of the team, winning two individual gold medals and helping her team take their own gold overall in the team competition. China would also boast a strong women's team, and their own young star, Shenyang Fan, would take home two individual goals of her own, leading her team to a bronze. The rivalry between Willoughsby and Shenyang would reach its height in the women's individual all-round, as both competitors put forth outstanding routines, but Willoughsby would take the win and the gold by an extremely narrow margin.

    -The competition in men's basketball proved to be fierce as well, as the United States fielded an extremely talented squad that included both a returning LeBron James and Kevin Durant, along with young stars like Johnnie Hubbard. The Americans had been beaten in 2016, and they wanted revenge, but would have to take down a talented host team in Spain in the semifinals, while China went wire-to-wire with the Cinderella squad Estonia, which was led by Robin Kimsen. Once again, it would be the United States and China i the gold medal game, and this time, the United States would prevail, taking home the gold and ending the Olympic careers of both James and Durant on a high note.

    -Katie Ledecky would set an all time record for women's gold medals in a single Games, taking home seven swimming golds and becoming the biggest star for the American team. She would gold every individual and team competition she was involved in, and would improve her career gold medal count to 13, after strong performances in 2012 and 2016. Ledecky's performance would also give her the all time gold medal record for women at the Olympic Games, beating the record of nine previously held by Larisa Latynina.

    -At 35 years old, Avril Lavigne would win the first and only Olympic gold medal of her career, when she won the women's freestyle event over her significantly younger American rival, 18 year old Larissa Scott, who, like many young female skaters her age, grew up admiring and idolizing Lavigne. Though Scott had to settle for a silver medal in the two events she competed in (losing to 21-year-old Japanese skater Akiko Kenata in the halfpipe event), it was clear that the young woman's future was extremely bright, as she already had three X-Games golds going into this Olympics. The men's freestyle event would feature a surprising winner, as 23-year-old Tomas Recendez from Mexico beat out heavily favored skaters from America and Japan to take the gold.

    -Serena Williams dazzled crowds and beat numerous young superstars to win her third gold medal in women's tennis singles, while on the men's side, Novac Djokovic completed his career Golden Slam and took home men's singles gold, knocking off rival Andy Murray in the finals. Though the tennis tournaments didn't feature many upsets, they did provide a chance to witness some of the best players of all time doing what they did best, and for the most part, audiences got what they came to see.

    -The United States came out first in overall medal count and gold medal count, narrowly beating out China in both categories to avenge the loss suffered in 2016. Despite the continued tensions surrounding Hong Kong and the growing rivalry between the two countries, not just in sports but in far more serious matters, there was a great deal of sportsmanship shown at the games between the two countries, with handshakes and hugs exchanged frequently whenever the two ended up clashing in competition (which was quite often). Spain finished outside of the top five in overall medal count, but still experienced a strong bump from their usual Olympic rankings, winning 34 medals overall, good for tenth in that category.

    -Overall, the 2020 Barcelona Olympics were quite well received, though they weren't as big of a game changer as the 1992 Olympics, simply because of how much the Olympics had changed in the past 28 years. The Barcelona Olympics of 1992 were seen as the last big Olympic event before the Games were largely overtaken by rampant commercialization, and that was in full force at the 2020 Games, with sponsors and advertisements everywhere. Despite all of this, the athletics were outstanding, and there weren't any major negative incidents to report, apart from a few pro-Catalan independence protests that were largely obscured in the fervor surrounding the Games.

    -The end of the closing ceremonies featured the ceremonial hand-off of the Games to 2024's host city, which will be Guangzhou, China (though the 2024 Summer Olympics are being called the Pearl River Olympics, as the Games will be taking place not just in Guangzhou but also in numerous nearby cities, spread out across the Pearl River Delta). Next year will see the International Olympic Committee decide 2028's host city, and the three finalists are Dubai, Paris, and Corpus Christi.

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    The Summer Olympics Are Over, Could The "E-Lympics" Be Next?

    Every year featuring a Summer or Winter Olympic Games has seen an increasingly loud cry for e-sports to be included at the event, triggering many a debate over whether or not e-sports really are sports. While that debate rages on, the International Olympic Committee has considered a variety of e-sports for the Summer Games, including virtual versions of sports such as basketball and soccer, and even popular e-sports such as Call Of Duty, though no serious push has yet been made for those to be added to the official line-up, and an IOC representative has said that 2028 is the "absolute earliest" that e-sports might appear at the Olympic Games. However, an enterprising group of individuals known as the Electronic Gaming Authority, which has hosted a variety of events in games such as Super Smash Bros. Reality, Cyberwar 5, and Battle Buddies, are hoping to create an all e-sports event similar in size, scale, and scope to the Olympic Games, which would be hosted in a year between a Winter and Summer Olympics event, and could be held as early as 2023. The event, which would be called the World E-Sports Convocation, would host dozens of events, in genres that include fighting games, FPS titles, puzzle games such as Tetris, and numerous other e-sports including MOBAs and sports games such as Madden and NBA Elite. The EGA also wants to host speedrunning competitions for platformers and RPGs at the event, card games including Magic: The Gathering and the Pokemon Trading Card Game, and is even hoping to court sports such as combat robotics and chess, which include physical components but which event organizers say utilize many of the same skills as e-games. Qualifiers would be held in the years preceding the event, and winners would receive gold, silver, and bronze medals, just like in the real Olympics (though the EGA says that unlike in the Olympics, cash prizes would also be rewarded, and that both professionals and amateurs would be considered on equal standing in terms of eligibility). Though the creation of an E-Sports Olympics is the dream of many a gamer, there are numerous people and organizations who are skeptical of such an idea, including the organization behind popular fighting game tournament series EVO, which says that such an event could potentially reduce the exposure of smaller tournaments and drive away competitors, who would be focusing all their time and energy on training for an Olympic-like event. Others say that it would be difficult to find sponsors and television coverage for the event, as video games have issues with content that aren't found in Olympic sports, particularly violent FPS titles such as Call of Duty and Cyberwar. Despite the critics, the EGA says they're not deterred, and have begun the process of organizing for the first ever World E-Sports Convocation, targeting 2023 but keeping 2025 in mind as a possible back-up year if they're unable to get everything organized in time. The EGA has already selected Dallas, Texas as the inaugural site of the first ever event, and have begun arranging hotels and hosting, but the EGA's director says that "things are still fluid" at this point, and that they'll need the support of many of the world's top e-sports athletes, some of whom are already publicly in opposition to the event. Though many things still need to fall into place, in three years from now, we could well be watching the first ever all e-sports Olympics, something that seemed like an impossibility back in the days when e-sports was in its infancy.

    -from an article on Games Over Matter, posted on August 3, 2020

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    "Mike Jones Steps Up To The Plate!"
    -from the first of three Super Smash Bros. Ultimate character reveal videos, revealing that Mike Jones, the protagonist of the StarTropics games, would be joining Ultimate, posted on Nintendo's Videocean and Youtube channels on July 17, 2020

    -

    The base roster for Marvel vs. Capcom vs. DC consists of 45 fighters, 15 from each universe. The initial 45 characters were chosen by Capcom with input from Fox (Marvel) and Warner Bros. (DC), and would include the following fighters:

    Capcom:

    Albert Wesker
    Beatrix
    Chris Redfield
    Chun-Li
    Dante
    Jedah Dohma
    Mega Man
    M. Bison
    Mike Haggar
    Morrigan Aensland
    Raya Mystic
    Ryu
    Shini Marakami
    Star Siren
    Strider Hiryu

    Marvel:

    Black Panther
    Captain America
    Captain Marvel
    Doctor Strange
    Dr. Doom
    Emma Frost
    Ghost Rider
    Hulk
    Iron Man
    Shang-Chi
    Spider-Man
    Spider-Gwen
    Thanos
    Thor
    Wolverine

    DC:

    Aquaman
    Batman
    Black Adam
    Cyborg
    Deathstroke
    The Flash
    Green Arrow
    Green Lantern
    Harley Quinn
    The Joker
    Jonah Hex
    Martian Manhunter
    Raven
    Superman
    Wonder Woman

    There would then be 9 DLC characters released for each universe, divided into three packs consisting of three Capcom, three Marvel, and three DC characters each. These DLC characters would feature more fan suggestions, along with returning characters and a few more chosen by developers and by Fox and Warner Bros. The DLC lineup includes:

    Capcom:

    Alice
    Blaze Fielding
    Frank West
    Guile
    Phoenix Wright
    Nina
    Steve Sheckert
    Tron Bonne
    Zero

    Marvel:

    Apocalypse
    Gamora
    Howard the Duck
    Juggernaut
    Loki
    Peggy Carter
    Phoenix
    Shuma-Gorath
    Storm

    DC:

    Batgirl
    Booster Gold
    Cheetah
    Doomsday
    Lightning
    Lobo
    Nightwing
    Poison Ivy
    Shazam

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    Game Spotlight: Point Of Divergence

    Point Of Divergence is an action/sci-fi title released exclusively for the Google Stadia. It focuses on a private detective/ex-special forces soldier named Crowe, and his partner, a police detective named Eliza. Crowe and Eliza frequently worked on cases together, helping various people who, for whatever reason, the normal legal channels couldn't. The two had been investigating a major crime conspiracy when, one night, Eliza was brutally murdered, and Crowe devoted his life to seeking revenge. In a parallel timeline, Crowe was brutally murdered, and Eliza works to hunt down his killers. The two don't know that the other is alive in an alternate timeline, and the player must work with both of them to assemble the clues and information that both of them need to take down the killers in their respective universes. The game combines elements of traditional action shooter titles with elements of detective and adventure games, with Crowe leaning more toward an action-based approach, and Eliza using her detective skills to accomplish her tasks, though it is possible (and sometimes expected) that the player will use more detective tactics with Crowe and more violent tactics with Eliza. The two spend the vast majority of the game unaware that the other is alive, while at the same time, slowly clueing in to the existence of parallel universes via the clues both of them leave for each other. Many things are the same across both worlds, so elements that Crowe discovers in his world will also appear the same in Eliza's world, while other things are different, and in piecing together where things have changed, it's possible to give clues from one universe to another, with both protagonists slowly realizing that something strange is going on. The game's combat system is fairly basic, but in that simplicity is also quite a bit of intuition, as players will be able to quickly master the skills they'll need to succeed in many of the game's fights, and also recognize when they're overwhelmed and should flee. Melee combat is also simple but intuitive, and both Crowe and Eliza have different strengths and weaknesses, with Crowe able to utilize his brute strength while Eliza fights more tactically. The game also makes use of dialogue trees and NPC emotional states, and Eliza is better able to suss out the truth from uncooperative people, while Crowe is better at intimidation. Eliza is quicker to piece together strange coincidences and to uncover clues, while Crowe can use his strength to smash certain objects, and take down enemies that Eliza can't. It's easy to see how their skills compliment one another, and switching between the two of them is as easy as pushing a button, as they can be switched between at almost any time. The game boasts excellent graphics that clearly take advantage of the Stadia's capabilities, and the strong voice cast is highlighted by Nolan North (as Crowe) and Anika Noni Rose (as Eliza).

    After about an hour or so of tutorial gameplay in which the player is able to learn the dynamic between Crowe and Eliza, as well as get a demonstration of what they're good at doing, the murders take place in parallel timelines, leaving both protagonists cut off from one another by space and time. The investigation begins in earnest, with Crowe immediately going for revenge, and Eliza taking a more methodical approach, using the evidence gathered to learn more about who she's dealing with: an organization that hides in the shadows despite being seemingly everywhere. Crowe is able to intimidate his way quickly into the organization's inner circle, where he learns that Eliza was on the verge of stumbling onto a major secret about the organization, while Eliza, who has this information but can't do anything with it due to the regulations of her superiors, realizes that Crowe was taken out because he got too close to the leaders. It's around this time that the two begin to notice the strange effects of their efforts, which are causing phenomena in each other's timelines, but for the moment, they choose to ignore it as they get closer to solving the mystery. At one critical point, however, the two both end up getting captured, and at this point, they recognize signs that the other is still alive somehow and somewhere. They're able to aid in each other's escapes, but still can't communicate across the timelines, though they're sure they've been in communication. Through a series of signs, the two confirm each other's continued existence, and with this confirmation, are able to give each other the clues needed to pin down the organization... a crime syndicate which has been able to operate in parallel timelines to ensure their continuing success, led by a person known to both Crowe and Eliza. As it turns out, this person, known as Trask, arranged for Crowe and Eliza to be killed in such a way that it created what is known as a "weaving" pair of timelines: two alternate timelines that weave into one another and can interact at certain points. Trask did this in order to create an effect that would always insure his success by allowing him to go back and forth between these timelines as one person, and Crowe and Eliza are the only ones who can stop him. They continue to coordinate their efforts between the timelines, even as the depression of knowing they'll never see each other again sets in. Eventually, they manage to reach Trask, who has set himself up in a special chamber that exists in both timelines at once, though the two are unable to cross between timelines the way he can, necessitating that they both work separately to defeat him at the same time. Eventually, Trask is defeated, and the timelines are separated forever... but not before Crowe and Eliza exchange one final kiss, seeing each other for the first and last time since their individual murders in the separate timelines. They depart and move on with their lives, resolving to be the best they can be in memory of each other.

    Released on July 13, 2020, Point Of Divergence is one of the year's most hyped Stadia exclusives, and reviews give high praise to the storyline and voice acting, though the gameplay and the length of the game do get some criticisms, leading to a slightly lower score (in the mid to high 8s). Still, it's one of the Stadia's most successful games of 2020, becoming one of the most streamed titles on the service in the weeks after its release. Though the game wouldn't receive a direct sequel, the concept itself (of crossover timelines) would be explored in a number of spiritual sequels down the road, released in fairly short intervals (since the games are rather short and use the same engines, cranking out new titles doesn't take a lot of time).

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    Other Significant Titles For July 2020:

    Teeth:
    A Virtua exclusive horror title set in the modern day, in a deserted village in a bayou, Teeth sees a group of Mardi Gras tourists decide to do some exploring outside the city, and who find themselves prey for a strange predator with massive teeth that comes out of the water to kill them. They also run afoul of some criminals, forcing them to venture deeper into the bayou in search of escape. A rather short but very intense horror game with an affinity for jump scares, Teeth definitely isn't for everyone, but for those who don't mind paying a slightly reduced price ($39.99) for a short but frightening creature horror experience, Teeth proves to be quite a solid title.

    Strikeback: The Cloying Pod: Apple's massive hit multiplayer game comes to G devices in this slightly reduced in scale but still fully feature package, in which teams of 32 can battle it out across a sci-fi shooter world. The Cloying Pod is a pod filled with alien hatchlings that periodically spews creatures out into the world, and as the teams battle each other, they must also deal with the creatures, sometimes teaming up in order to do so. This splash of PvE in a mostly PvP experience proves quite effective, and also helps this smaller game stand out against its big brother. The idea of a massively multiplayer war game on handheld devices is intriguing, and it's largely praised by reviewers, while ultimately becoming one of the most popular new handheld games of the year.

    Blackheart: Love And H8: The eighth mainline Blackheart game, and the follow-up to both Lucky 7 and Metal Gear Black, sees married couple Sadira and Messiah teaming up to take down an organization of eight terrorist leaders who have coordinated their efforts to bring the world to its knees, each with their own methods and private army. For the first time ever, players can choose freely between the two characters for any of the game's missions, and can play through the whole game as Sadira or as Messiah if they so choose, with dialogue and mission parameters varying slightly for each character. This game is a wild shooter/stealth title with less stealth emphasis than other recent series games, and its action generally takes players from one spectacular fight to the next, with some sneaking and sleuthing in-between. While the rip-roaring pace turns off some players, it appeals greatly to fans of the "action" side of the series, and the dialogue and interplay between the unlikely couple is the best it's ever been, proving that just because they're married doesn't mean things aren't still very interesting between them. Reviews fittingly average right around an 8/10, though sales are very good, lower than Metal Gear Black but comparable to Lucky 7, making this game a bonafide blockbuster (and doing the best on the Stadia, where the graphics look stunningly good).
     
    August 2020 - From The Earth And Back Again
  • With most of Rockstar's creative energy fully focused on the next Grand Theft Auto game, the company's plans for the next generation are starting to become clearer. Grand Theft Auto IV is set to be released in 2022, with Grand Theft Auto Online updates likely to continue until then and beyond. Though many fans are curious about the potential for a Doggerland sequel, it's not likely we'll see a sequel to that game for a long time, if ever, as Rockstar has been quietly working on a brand new IP, even as they also work tirelessly on Grand Theft Auto IV. This would continue the pattern of the company choosing to focus on an original IP between major Grand Theft Auto releases (Valdoza came between Grand Theft Auto II and Grand Theft Auto III, while Doggerland came between Grand Theft Auto III and Grand Theft Auto IV). While we haven't had much in the way of hints about this new IP, and likely won't get even a teaser until after Grand Theft Auto IV is released, we can draw some information from statements made by Dan Houser in interviews conducted at E3 and shortly afterward, where he discusses that Rockstar has been working on a new IP. Houser has expressed a desire to work on a "gritty fantasy title", taking heavy inspiration from the Song of Ice and Fire series. It's also been stated by Houser that he enjoyed playing The Boiling Isles, and that the game's focus on character development blended with inspiration is something he'd like to focus on in a future project. Finally, the codename for Rockstar's new IP is rumored to be Project Parapet, which could possibly be referring to the fortification around a castle. It's likely to be well into the 2020s before we'll be able to play this new IP from Rockstar, but the early indications of a gritty medieval fantasy title do seem like a project the company might consider. As for whether we're getting a fourth Bully game in the future, Houser says that it's "almost certainly a no", but indicated that if we ever did get one, it would be something that could see release exclusively on handheld systems.

    (...)

    It's been a good month for Take-Two Interactive, with The Lobotomized: Violent Mind selling over 400,000 copies in its first week. The game, an intense survival horror title in which the protagonist is forced to escape an asylum populated by dangerous inmates while questioning their own sanity didn't do quite as well with critics as some of the games in the series (we gave it a 7.5 out of 10, and you can read our review here). The company has seen its shares soar after the announcement of Grand Theft Auto IV, and is also in negotiations to acquire Retro Studios, which Nintendo spun off last year. Take-Two hopes to make a bid for the rights to produce NFL titles, and may use Retro (which worked on the Peyton Manning Play Action series for Nintendo) if they're able to acquire the rights. Electronic Arts, which has seen tremendous success with the Madden series, is expected to retain NFL exclusivity for another five years, but NFL owners are said to be considering opening the rights up to more than one company if that company bids highly enough, and Take-Two may well have the resources to make such a bid. Negotiations are set for October, and if Take Two is able to acquire the NFL rights, the company could produce its first NFL game as early as 2022.


    -from an August 23, 2020 article on IGN.com

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    Rubio Sees Noticeable Convention Bump, Closes On Kennedy After VP Pick

    Marco Rubio selected South Carolina senator Lindsey Graham as his running mate at last week's Republican National Convention, surprising some who believed he would choose someone younger such as Nick Freitas, John James, or even Stacey Dash. However, Rubio's selection of Graham was made with the goal of pleasing old guard Republicans, while also bringing social conservatives who have reported feeling alienated with the party's recent "economics first" messaging over the past decade. This could well be important, especially in the wake of last month's 5-4 Supreme Court decision that dealt a harsh blow to abortion rights opponents, when the high court ruled that states could not impose "undue restrictions" on abortion, including zoning requirements that states had used in recent years to reduce the number of clinics. The ruling is expected to lead to the return of clinics in many areas where they had left before due to laws put in place since 1992's Casey vs. Planned Parenthood decision, which upheld Roe v. Wade but opened the door for a variety of restrictive new laws. Social conservatives have been demanding that Rubio put a social conservative on the ticket, and though Rick Santorum was considered, Rubio chose Graham, a choice that so far has appeased the far right of the party. Though Graham is generally considered a moderate on reproductive rights issues, he strongly opposed the Court's recent ruling, and has also come out strongly against transgender rights, another issue on which the Supreme Court has recently issued consequential rulings. Rubio and Graham's speeches at the convention were also highly praised, particularly Rubio's keynote speech in which he railed against the economic policies of the current administration. Rubio has also gotten a polling bump after recent inflation increases and an uptick in unemployment, both of which Rubio is heavily blaming on Kennedy's policies. The polling bump for Rubio has largely erased the gains made by President Kennedy after the Democratic National Convention early this month, in which he and his vice president Stacey Abrams were unanimously chosen to run for re-election. This year, there will be four presidential debates between Kennedy and Rubio, and two between Abrams and Graham. The first presidential debate is scheduled for September 16th, and will be held in Chicago, Illinois, on the campus of Northwestern University.

    -from an article on Yahoo! News, posted on August 30, 2020

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    "Deathborn Tears Up The Track!"
    -from the second of three Super Smash Bros. Ultimate character reveal videos, revealing that Deathborn, the antagonist of F-Zero: FIRESTORM, would be joining Ultimate, posted on Nintendo's Videocean and Youtube channels on August 21, 2020

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    (Authors' Note: Ideas for Kingdom Quest V were contributed by the reader HonestAbe1809!)

    In the years between the release of Kingdom Quest IV and Kingdom Quest V, a lot had changed at PC Games (PC being short for Princess Calypso, the new name the company had adopted in the past few years, owing to the character's popularity). Development on the game had taken several years, and by the time it was ready for release, it was nearly time for a new generation of consoles... but the company decided that Kingdom Quest V would make a strong send-off to the current generation, and in addition to releasing the game on the Reality and Virtua, also released it for both the Stadia and the Nexus, which was still seeing a decent number of major third party titles released on it. In the intervening years, the company had also released Rage Rabbit, and Kingdom Quest V would use the same engine, allowing the two games to be released about a year apart. Kingdom Quest V would also be released alongside a remastered compilation of the first four games, and you could buy all five in a bundle for a reduced price ($99.99, compared to $59.99 for buying them separately). The bundle would also release with an exclusive "Timebreak Mode" that wouldn't be released as DLC for several months after, introducing a character called Princess Marigold, AKA Dahlia, to the first four games, who replaces Calypso in an attempt to fix things in the original four adventures, but causes things to go off the rails completely. As it turns out, Marigold is actually Calypso in disguise, returning from the future to set things right, but accidentally creating an alternate timeline that has major ramifications for the events of Kingdom Quest V. This Timebreak mode serves as a sort of "Extra Quest", shorter than the first four games played together, but about the length of two games mashed together when played on its own, allowing players to play as Marigold/Calypso in a brand new quest with brand new bosses and characters as she tries to fix things in the original four games.

    The antagonist of Kingdom Quest V is the mysterious cloaked sorcerer who was introduced near the end of Kingdom Quest IV, though he doesn't surface until midway through the game. The first half of the game sees Tony and Louie return as the main protagonists, alongside Calypso who is also playable throughout, but somewhat sidelined as the heroes once again battle their way through various game parodies, including a game that parodies gritty, post-apocalyptic works with a dark protagonist who does horrible, evil things "because he has to", a return to the strange creepy village from Kingdom Quest IV, but with the characters replaced with evil robots (one who eventually turns good and joins your party, but does so not knowing she's a robot the whole time, and the characters deciding to humor her by pretending she's human), and a parody of games such as Strikeback and After Time in which Tony and Louie are recruited into an army battling aliens, only for one of the aliens to be friendly and Calypso has to help bring the hardcore army sargeant and the alien woman together in romance. These parodies are supposedly building to a climax in which the characters have to defeat an evil entity known as the Gamemaster who claims to be controlling everything, but in the climax, the Gamemaster is revealed to be the evil sorcerer, who, as it turns out, is obsessed with Calypso, to the point of thinking that she's still an evil villain and has tricked Tony and Louie into letting their guards down. When Calypso denies this, and Tony and Louie try and stop the sorcerer, he activates a chrono calamity that causes everything to be reset to the beginning of the original Kingdom Quest, in which Calypso now rules everything... but even though the world is supposedly under her control, she has full memory of everything, and she's still a hero who doesn't want to rule. The problem is that the world is now a dark parody of itself, and Tony and Louie are leading a rebellion as her mortal enemies. Calypso has to go around and do a whirlwind tour of various lands from the first four games in order to snap the heroes out of the sorcerer's spell. The second half of Kingdom Quest V is thus a "greatest hits" of the first four games, from the perspective of a heroic Calypso, battling dark versions of various heroes from the games, as the sorcerer continuously tries to contact her and tell her how great she is. Finally, Calypso confronts Tony and Louie, and they have a knock-down, drag out battle with each other until Calypso is finally able to snap them back to reality. It's then that the sorcerer tries to show Calypso how devoted he is to her by killing them, but she takes the fatal blow instead, sacrificing herself, which snaps Tony and Louie back to their old selves. Furious, and grieving, the sorcerer takes the comatose Calypso back to his castle, forcing the heroes to mount a rescue mission. Though it seems things have come full circle, with Tony and Louie venturing to rescue Calypso, it's only that way through half of the final mission... before Calypso awakens, weakened but fully aware, and you get to play as her, assisting the heroes through the castle before Tony and Louie confront the sorcerer. He tries to bring out Calypso, but she's nowhere to be found, and Tony and Louie defeat his first form before Calypso finally shows up and tells him off once and for all, causing him to go into an insane rampage. Tony and Louie try to stop him, but are easily defeated, setting up the final boss battle between the sorcerer and a powered up Calypso. She defeats him, saving the others and ending the sorcerer's tricks once and for all, imprisoning the sorcerer forever. Despite the sorcerer's defeat, the timeline isn't restored to normal, there's now a brand new timeline with elements of both the old and the dystopian timeline, though Calypso has found peace, and Tony and Louie are ready for another adventure. PC Games would use this new timeline to ultimately reboot the franchise with a game that would be released beyond the scope of this timeline.

    Kingdom Quest V would achieve strong review scores, not quite as good as those for Kingdom Quest III (widely viewed as the peak of the series), but higher than IV, and sales would be stronger than that title as well. Though Kingdom Quest isn't quite a top-tier video game series, it remains quite popular and successful, with a big fanbase and some of the most memorable characters in gaming, especially with Princess Calypso continuing to represent the series in Super Smash Bros. Following the game's August 2020 release, it would be ported to the Hyper Nintendo and the Quest in 2021, with some new features and included DLC (including the Timebreak DLC).

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    Game Spotlight: Awakened From The Earth

    Awakened From The Earth is an adventure/mech combat game developed by Hideo Kojima's production studio and published by Ubisoft. The game sees an Earth under siege by enormous monsters that can only be defeated by giant mechs buried deep underground, which are infiltrated by seven different pilots and used to battle the monsters. Based both on Kojima's own writings and also ideas pitched by Kojima's friend/collaborative partner Guillermo del Toro (who gave Kojima some ideas from an old spec script that became Pacific Rim IOTL but ITTL never got off the ground), the game is best described as a blend of The Legend Of Zelda and Zone of the Enders, with some Metal Gear Solid-esque philosophizing thrown in. The game is divided into eight chapters, with each chapter featuring one of the mech pilots discovering their mech, entering the mech, and venturing through it much like one would a temple in Zelda, in order to build trust with the mech that will allow them to pilot it. The game's bosses are the massive creature battles that take place after each "dungeon", as the pilot takes control of the mech and uses it to take down the monster. Each of these temple journeys is not only a dungeon crawl, with combat and various puzzles, but also a personal journey in which players find out about each pilot via context and storytelling.

    There's a mech in each of the seven continents, and as the game progresses, the relationship between the seven pilots is also slowly established, as each chapter takes place in chronological order and as some of the later pilots make their journeys, they'll communicate with and even sometimes meet the other pilots, as there are doors in each mech that can transport the pilots between each of them.

    The seven chapters/mechs/pilots are as follows:

    Chapter 1: Asia: Hanako: Hanako, a high school student from Japan, is the first to find her mech, discovering Asia's mech deep beneath the streets of Tokyo as a Godzilla-like creature ravages the city. Hanako must overcome not only her fear of the unknown, but her crippling depression, which we learn has led to at least one suicide attempt in the months before her journey.

    Chapter 2: North America: Rick: Rick is a 20-something drifter who discovers his mech beneath the streets of a small town in the American Midwest. As he tries to venture through the mech to gain its trust, we learn about his drug problems and fear of commitment, and how it's destroyed his relationship with the only woman who ever loved him.

    Chapter 3: South America: Quetzali: Quetzali is a teenage girl from Peru, who discovers her mech while trying to hold down a job in Lima. As she ventures through the mech and learns its secrets, we discover how Quetzali has been denied various opportunities in her life due to her indigenous status, and how she struggles with even wanting to save the people on the surface. This mission also gives us our first interactions between a pair of pilots, as Hanako and Quetzali meet near the end of the dungeon.

    Chapter 4: Australia: Jake: Jake is a somewhat lazy and aloof teenage surfer in Perth, and his journey to the mech is largely accidental, as he accidentally causes the death of a much more qualified Australian Special Forces soldier who initally ventured into the mech before Jake arrived. However, even as Jake struggles with his own lack of focus, he gathers strength and finds the courage within himself, even forming a sort of mentor relationship with Rick, who counsels him through part of the dungeon, while Hanako also pops in at one point (and Jake develops a bit of a crush on her.

    Chapter 5: Africa: Edwain: Edwain is a young man living in Ethiopia and working as a cab driver when one of the monsters attacks his city. He and a group of his friends are forced to flee the monster attacks, and there's a bit of an adventure before you even make it to the dungeon, with Edwain and his sister both making it inside, but Edwain's timidity causing his sister to suffer a seemingly fatal accident (though, as it late turns out, she ends up okay). Edwain must deal with his own trauma in order to make it through the temple, being helped out along the way by Jake and Quetzali.

    Chapter 6: Europe: Jacques: Jacques' journey takes place in the French countryside, as the lumbering titan that's already crushed Paris makes its way across the land. Jacques is a hostile and bigoted individual, but is forced to confront these personal biases when a young woman saves his life, and then he makes it to the underground mech and meets up with several of the pilots, each of whom help him along the way.

    Chapter 7: Antarctica: Katherine: Katherine, in her early 40s, is the oldest of the pilots, and is working in Antarctica as a doctor at the research station there when the station is attacked by the most vicious monster yet, and Katherine is hurled into a frozen lake, barely making it to the mech alive, and needing help from all six other pilots to make her way through. Her cold and analytical nature has left her somewhat emotionally oblivious, though, as it turns out, she's covering up a tragedy, the death of her husband and young daughter. When she discovers Edwain's sister and has a chance to save her life, she's able to achieve some measure of redemption.

    Chapter 8: Earth: This final chapter sees the grand final battle against a massive, miles-high monster (think something akin to the monster shown at the end of The Cloverfield Paradox, just towering above the clouds, easily the biggest thing ever fought in a video game). The seven pilots must learn to meld their minds and overcome their lingering mental traumas in order to merge their mecha into one massive robot, the only thing capable of saving their world.

    Awakened From The Earth features an excellent voice cast, with Norman Reedus headlining as Jake, Q'orianka Kilcher as Quetzali, and Mary Elizabeth McGlynn as Katherine, among others. The game features a wide variety of combat mechanics and gameplay styles, with each of the seven protagonists and their mechs controlling somewhat differently, allowing the player to learn their individual strengths and weaknesses during their chapters. The mech combat isn't quite as fast-paced as Zone Of The Enders, with the towering behemoths moving a bit more slowly, making fights somewhat of a blend between a fighting game and a puzzle, and, like the individual characters, some of the mechs move differently than others. These epic fights are the climax of the game, taking place in a variety of different environments, with each one set to different music, making each fight its own memorable experience.

    Awakened From The Earth is released on August 17, 2020, to a strong reception from critics, with some proclaiming it to be one of the year's best games, and others having some criticisms but genuinely enjoying the game, and review scores averaging in the mid to high 8s. The mecha exploration/dungeon crawls are a bit polarizing, compared to the dungeons in the Zelda series, they're not quite as memorable and some critics see them as being overly broken up with long cutscenes. The mech fights are also a bit polarizing, though, for the most part, these are the game's highest praised segments. With Kojima's games always getting plenty of hype, Awakened From The Earth would see excellent sales at the time of its release, making it one of the year's most successful new IPs overall. Its sales would also be helped along by a real-life event occurring very shortly after the game's release...

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    Other Significant Titles For August 2020:

    Enter The Holograph:
    Published by Sony, this new IP blends elements of platforming and world creation, and gives the player control of a white blob named Holo which is able to transform at the player's command, which also causes the world around it to transform into a variety of different environments. Compared somewhat to the Polymorph series, though this game is a bit more of a tech demo and also shorter than many of the Polymorph games, it allows a lot of creativity for the player (you can become a hamburger and fight dragons, or a knight flying a jetplane, or a princess superhero), but not a lot of substance, and the underlying story is extremely weak. Receives tepidly favorable reviews for being an interesting concept but just not enough of a substantive game, and sales fail to meet expectations for this late Reality title.

    Betwixt: A Naughty Dog North developed turn-based RPG for the Game Boy Zero, that takes place in the modern world and focuses on a young woman who one day learns she has magical powers, causing her to get caught up in a rather crazy adventure with her friends. Inspired by The Darkest, but more lighthearted, this game combines the feel of an Earthbound-type game with the humor of an Uncharted game to create something quite fun and unique, or at least something different from the typical fantasy RPG. It's definitely not a best seller, but being a rather low budget game for a Naughty Dog North title, it makes back its budget thanks to good word of mouth and reviews.

    Death And Taxes 2: After the success that the original game had on the Google Nexus, a sequel was greenlighted and developed fairly quickly, and is released in August 2020 for both the Nexus and Stadia. It sees Grimelda and John return after a massive clerical error in the underworld forces Grimelda to kidnap John and bring him to the world of the dead to help with the accounting, leading to a crazy adventure that blurs the lines between heaven and hell. The familiar Diablo-esque action RPG gameplay returns, with new abilities and quality of life upgrades galore, and while it's a very good game, much like the previous title, reviews aren't quite as good, averaging in the mid to high 8s rather than the mid 9s. It's still good, it just doesn't get the high praise of the original game.

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    August 20, 2020

    Hideo Kojima is sitting at his desk, a phone in his hand as he talks to a potential game development partner. Having just launched a very successful game in Awakened From The Earth, he's already hard at work on his next collaboration, even as he juggles a number of other projects his studio has been working on, including a new Metal Gear game, a potential Policenauts reboot, and another new IP. Now, as he discusses a future project with a producer at a Japanese indie studio, he's grateful that his continued success has given him the opportunity to work with so many fantastic people, both in the video game industry and outside it.

    "So when Kazai dual-wields, he gains the power of both his own sword and the powers of the god inhabiting his other sword?" asked Kojima, as the developer discussed his ideas for the future game, which was tentatively called Demiblade.

    "The powers and the memories," the developer replied.

    "Ah, yes! So when they wield the blade, they temporarily become the other world's god!"

    "We're exploring that concept, but yes, that's what we're leaning toward."

    As Kojima rubbed his hand on his chin, that nagging headache that had been plaguing him for most of the afternoon suddenly flared up. He lurched forward in his chair, dropping his phone on the desk.

    "Hello?"

    "..."

    "...hello? The idea you mentioned earlier, about Kazai's memories being lost to him..."

    "..."

    "Kojima-san?"

    -

    BREAKING: Hideo Kojima Dead At Age 56

    Hideo Kojima, one of the most renowned game developers of all time, has died at age 56, from what has been described as a massive stroke. He was found unresponsive in his Tokyo office by paramedics who were alerted by a contact who had been speaking to him on the phone when he suddenly went silent, and rushed to the hospital, but was declared dead on arrival. Described by some as a "video game auteur", Kojima's works have not only been pioneering in terms of gameplay, but in terms of narrative complexity, exploring ideas of life, death, and the human psyche, and creating some of the most complex characters in the medium. His death comes just three days after the release of his latest game, Awakened From The Earth, and the fact that he had been working on several new games at the time has led some to blame overwork for the video game legend's passing. He had been juggling several projects at a time for a number of years, rarely stopping to take a break or take any downtime between game releases. The news has shocked many in the game industry, with numerous individuals including Apple's Steve Jobs and Doom creator John Romero expressing grief and praising his work. Super Smash Bros. creator Masahiro Sakurai, who was a close friend of Kojima's, expressed his feelings in a series of heartfelt tweets where he thanked Kojima for inspiring him. Even outside the industry, Kojima's death is hitting many hard. James Cameron, director of the Terminator films, Titanic, and the Metroid film adaptations, said in a statement that Kojima's death was an "immense loss" for the entire video game industry, and called him "one of the most brilliant creative minds of the last 30 years". Guillermo del Toro, another friend and occasional Kojima collaborator, was said to have been briefly "inconsolable" following the news of Kojima's death, and expressed regret that the two wouldn't be able to work on another project together.

    -from a Games Over Matter article, posted on August 20, 2020

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    "When Kojima-san died, it was a wakeup call for me. I have always prided myself in being an extremely hard worker, and before his death, I spent a great deal of time on the Super Smash Bros. games, especially as the release date of Ultimate approached. We encouraged each other to take breaks from time to time, but always in jest, as we knew neither of us would ever take that advice seriously. After learning that Kojima-san died as a result of too much stress, I realized that I needed to try and rest a bit more, even though I loved working on Super Smash Bros. and wanted to please everyone who loved the games so much. It was at that time that I began delegating a bit more, taking some more time for myself, and trusting that the people working on the game with me would be able to achieve the same results as I would have. Since I planned to retire from the series anyway, it would also give me a chance to teach the new generation in the making of a Super Smash Bros. game. I would still work very hard on Ultimate and all the DLC, but this was the thing that pushed me to at least give myself the breaks I needed from time to time, and for that final lesson, I am very grateful to my dear friend."
    -
    Masahiro Sakurai, in a developer diary blog post released on April 4, 2024, a few months after the release of the last Super Smash Bros. Ultimate DLC character
     
    September 2020 - A Second Shock
  • *Mario, Luigi, and Peach are in the princess' throne room, laughing and celebrating together. Suddenly, Bowser and his army of Koopas burst into the room.*

    Bowser: Mwahahahaha!

    *Bowser and the Mario Bros. begin to fight, but eventually, Mario and Luigi are knocked out, and Bowser advances on Peach. She tries to stop him by thrusting Toad out in front of herself as a protective shield. Bowser just laughs, and goes to swipe Toad away.*

    *Then, Toad leaps forward and punches Bowser to the ground.*

    Bowser: *shocked as he lays there* Wha?!

    Toad: *strikes a fighting pose and pulls out a Smash Bros. invite*

    *TOAD Is Done Playing Nice!*

    *Toad then grabs Bowser and throws him out of the castle as Mario and Luigi watch in amazement. After this cutscene, we get to see some of Toad's moves, including a rapid-fire object throwing move, the ability to shoot spores at enemies, the ability to use a pickaxe as a weapon, as well as some Mario Party related abilities including a dice throw. Toad's regular throw move is also shown to be faster and stronger than most other character's throws, emphasizing his strength, while he has a mix of floatiness and endurance, a fairly unique combination for a Smash Bros. character to make up for a relative lack of range and offensive ability. After Toad is shown off, we then get a 20 minute video of Mr. Sakurai discussing Toad. It's the first video he's recorded since Hideo Kojima's death, as his video for the Deathborn reveal was recorded before Kojima died.*

    -from the third of three Super Smash Bros. Ultimate character reveal videos, revealing that Deathborn, the antagonist of F-Zero: FIRESTORM, would be joining Ultimate, posted on Nintendo's Videocean and Youtube channels on September 26, 2020, there are two more base game characters left to reveal, and those will come during the final pre-release Direct on October 17th

    -

    It's been two weeks since Hideo Kojima's death, and in the wake of his tragic passing, yet another dialogue has emerged about overwork in the game industry. Heart problems and neurological issues have plagued game developers over the past decade, though Kojima's death is certainly the most high profile of these incidents. And while Hideo Kojima most certainly chose to take on such a heavy workload, many within the industry don't have that choice, with long hours and crunch still being the norm at many companies. Though a number of recent high profile games, including Miraculous Ladybug 3 and The Boiling Isles, notably avoided crunching their developers, with Miraculous Ladybug 3 utilizing a large staff so that key members of the team could be rotated as needed (done at the behest of the game's director Thomas Astruc, who has noticeably emerged as one of the game industry's leading anti-crunch advocates), and The Boiling Isles extending its development time by nearly a year to prevent team members from needing to crunch at any point in the game's development, a majority of major games still use the practice, and this year's Fallout 4 and Call Of Duty: Nightfall IV are both said to have relied heavily on crunch to make their set in stone release dates. A number of game industry workers have reported that they've decided to leave the industry due to health reasons, with one worker at Activision reporting that their doctor told them they'd be dead within five years if they kept going at their current pace... and that worker was 31 when their doctor gave them that advice. Clearly, something needs to be done, and surprisingly, a call for action may be emerging in Congress, where there have been calls to regulate the hours of game industry employees, or at least to require mandatory overtime pay, even for salaried individuals. During a session of the Senate last week, Vermont senator Bernie Sanders specifically mentioned Hideo Kojima by name during a speech decrying the culture of crunch and overwork in the video game industry. "This man loved to work, and it killed him," said Sanders, stating that even passionate employees may need to have their hours regulated to protect their health and well being. Though the proposed legislation isn't likely to make it through Congress, it is a sign that the subject of crunch in the industry is surging to the forefront of the political dialogue surrounding gaming, in a way that hasn't been seen since 2008, when G4's documentary The Crunch brought the issue to the surface. Though the Republican wave and the election of Jon Huntsman to the presidency in that year killed any hope of reform at that time, Hideo Kojima's tragic death, which almost certainly appears to be the product of the legendary game creator's voracious work ethic, may be the catalyst to spur a new wave of reforms. Crunch in the game industry isn't likely to be an issue on the minds of most voters, but the results of this November's election could well determine if the clarion call for change is answered in any meaningful way.

    -from an article on Gamepolitics.com, posted on September 4, 2020

    "Um, I did hear about Mr. Kojima from one of my constituents, and, you know, I don't really play video games, so I'm not familiar with his work, but it's certainly a tragedy. I'm in favor of more protections for workers, I think people who work very long hours should be paid for that extra work, but it's certainly got to be done in such a way that doesn't put a burden on job creators, and I'm not in favor of any kind of regulations that would force any workers to restrict their hours. I think you have the right to work in this country, as many hours as you want. People shouldn't work themselves to death, obviously, but you have the right to work."
    -Marco Rubio, speaking with reporters at a rally in Durham, North Carolina, on September 9, 2020

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    Mariokart Zero Shatters Series Sales Records, Handheld Software Sales Records

    The launch of Mariokart Zero is the biggest launch ever for a handheld video game, easily breaking the launch day sales record for the series previously held by Mariokart Reality, and also topping the handheld software sales record, previously held by Pokemon Amethyst and Topaz. The game reportedly sold nearly ten million copies on its first day alone, an astonishing figure when one considers that there are so far only about 30 million total Game Boy Zero units in the hands of players, as the console continues to be tough to find for people wishing to purchase it. The game received excellent reviews from most gaming websites, which praised both the graphics, the zero gravity mechanic, and the game's 32 courses (with more planned on the way, at least 16 spread amongst two DLC expansions). These reviews helped the game achieve its outstanding launch sales, and it continues to perform quite well, expecting to hit more than 12 million total sales by the end of the week, and potentially more than 20 million by the end of the year to become the year's top selling game. The game's excellent sales have been a shock even to Nintendo, though the company shipped plenty of units of the game to retailers, anticipating the hot demand, and many of those 10 million units were sold via Nintendo's digital download store. The success of Mariokart Zero proves that the Game Boy Zero remains the hottest commodity in gaming, even more than a year after its launch. Though it's slowly becoming easier to find on shelves, many retailers continue to report shortages, and it's been almost impossible to reliably get the Game Boy Zero on websites such as Amazon since its initial release last year. It's expected to be one of the best selling Christmas items this year, even as both Nintendo and Apple prepare to launch their own highly anticipated next-generation consoles. Mariokart Zero is the last major first party release for the system this year, though 2021 is expected to be flush with releases, including new Mario, Zelda, and Kirby titles, several highly anticipated ports and remakes, and a hugely anticipated original IP codenamed "Project Nerverunner".

    -from a September 23, 2020 article on Gamespot.com

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    Though initially controversial, the Sorcerer Susuki arc of Dragon Ball Super is shaping up to be the show's most exciting arc yet, as Goku and his allies are forced to unlock new powers to battle Susuki and his minions and their strange magic which has given the Z-Fighters fits in recent episodes. Though Goku's Ultra Instinct Form (as well as Vegeta's new Brutal Instinct Form) have proven effective against a few of Susuki's tricks, the sorcerer's ability to exploit the Z-Fighters' weaknesses to soul and mind manipulation has forced the heroes to go old school, concealing their ki powers and relying on their cunning rather than brute strength. This recent series of episodes sees Goku continuing to recover in the Soulsleep Chamber, acquiring new abilities via meditation with a mysterious female entity calling herself the Goddess of Magic, while Vegeta has been imprisoned by Susuki's dangerous subordinate Acer, forced to relive his past as his soul is transported into a strange alternate timeline. Meanwhile, Gohan continues to train his Mystic form with new magical abilities that appear to put him on par with Goku and Vegeta for the first time since his battle with Super Buu all the way back in the Buu Saga. Bulma is also being forced to augment her power suit with magical runes after it was destroyed in a brutal fight with Acer, and her search for the final rune she needs has taken her traveling companions (her son Trunks, his friend Gohan, and the everpresent Galactic Patrolman Jaco) to the mysterious world of Regalia, ruled over by the powerful magical queen Kamuri. Though Dragon Ball Super was initially slated to end with the Tournament of Power arc back in 2018, Toei announced that it would be extended for three more arcs, starting with 2018-2019's Mechanical World arc, which was somewhat less well received but did notably introduce Bulma's powersuit and Vegeta's Brutal Instinct form, along with the return of fan favorite Broly (who was seemingly killed at the end of the arc, but many fans are thinking he'll return at some point to help battle Sorcerer Susuki. Though many fans are speculating on a potential new form to succeed Ultra Instinct and Brutal Instinct, Akira Toriyama has yet to tip his hand on the new power-ups, and fans will no doubt be in for a truly shocking moment when the new form is finally revealed.

    -from Ricardo's Anime Update Blog, posted on September 27, 2020

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    Game Spotlight: Futureshock 2

    Futureshock 2 is an adventure/sci-fi video game published by Electronic Arts and developed by Looking Glass Studios. It's the sequel to 2015's Futureshock, and features many of the same mechanics and themes as OTL's Bioshock series, with a protagonist who becomes trapped in a strange, alien place somewhere on or near Earth and must discover the secret history of their environs and how to escape. Like the original Futureshock, the game's development is headed by Ken Levine and Warren Spector, and unlike in OTL's Bioshock games (and even Futureshock), Futureshock 2 plays much like an adventure/RPG hybrid, with a lot of Junction Point and Deus Ex influence, allowing the player to determine their path of escape and the people they'll interact with as they make their way through the game. The protagonist of the game is Motai, a man from our modern present day who one day awakens in an underground prison in the far future, with no clue how he got there or how he'll get out. He's aided by a number of fellow prisoners, including a young woman named Nimea who was transported from the past like him, though unlike Motai, Nimea was transported from the year 1996, and though she starts as a protagonist, she eventually becomes the game's primary antagonist, as she is revealed to be behind much of the game's events... but even then, things aren't quite what they seem. Whereas Futureshock focused on fleshcrafting, with technocrafting only coming into play later on in the game, Futureshock 2 is entirely focused on technocrafting, with Motai learning the skill before he even escapes his prison cell, and the player learning many late-game Futureshock skills very early into the sequel, to make way for new and more powerful skills later on. Of course, many people in the prison where Motai is being held are capable of technocrafting, so players will need to master a number of technocrafting skills if they are to make it through the game and learn its mysteries. Players can now use technocrafting to create weapons and armor, combining scrap with various implements found around the prison to construct powerful amalgamated gear. Technocrafting can be used to strip the armor and augments from the bodies of others, though players should be careful not to have their own armor weakened by opponents' technocrafting as well. Technocrafting is also used to solve a variety of puzzles, and while puzzles are never too complex, rarely requiring players to venture out of the room, some can be tricky enough to really test players' minds and mettle. Futureshock 2 sees the introduction of five years worth of graphical and gameplay progression, and is a more polished and pretty title than the original Futureshock, while also making use of enhanced VR tricks that developers have mastered since the original game. The voice cast is quite a strong one, with Lin-Manuel Miranda starring as the voice of Motai in his second video game voice role (after an appearance in one of the recent Just Dance Revolution games), and Kelly Marie Tran as the voice of Nimea. Other members of the cast include Ashley Johnson (as the voice of prison mechanic Klio), Roger Craig Smith (as prison trader Stonie), and George Takei (as the villainous prison doctor Marchand). As is the tradition with both the OTL Bioshock games and TTL's Memory Hole games, Futureshock 2 features a selection of past music hits, though these songs are mostly from the 1970s, 1980s, and 1990s. 1990s music, particularly early 1990s music, plays an especially important role in the game, with Soundgarden's "Black Hole Sun", Oasis' "Wonderwall", and Duran Duran's "Come Undone" prominently featured.

    Futureshock 2 starts off without a whole lot of exposition or fanfare. After a rather short opening cutscene, you wake up as Motai in a sparsely furnished prison cell, and have to figure a way out with only a bit of dialogue from guards and a fellow prisoner, and what clues you can gather from what's in your cell. There's actually three ways out of the cell, but all of them will involve learning your first bit of technocrafting, and from there, you must make your way to the surface. Though stealth is advantageous early on, players aren't required to do so, and if they're good enough at combat and technocrafting, it is possible to just take out guards and robots as you go, though this does burn through valuable resources. You learn pretty early on that you've been transported to some time in the distant future, and soon enough, you meet Nimea, the only other person from the past in this prison complex. You learn that Nimea's been here for several years, but is just as stumped about how to escape as you are, and soon, the two of you are separated by the arrival of Warden Schaff (voiced by Miguel Ferrer, who's still alive as of TTL's 2021), the early primary antagonist of the game. Schaff is working fairly closely alongside the prison doctor, Marchand, to perform cruel experiments on various prisoners, and Motai is taken to be operated on about a third of the way through the game (learning in the process that Nimea has been heavily experimented on). You're able to escape, and the next segment of the game is spent finding the warden, who you hope may be able to help you escape. As Motai makes his way to the warden's office, more hints are dropped about why he was taken, what Nimea has been up to, and also some hints connecting the plot of this game to that of the original Futureshock, including the revelation of the canon ending. revealing that Riva did indeed choose to return to the past at the end of the original game, seemingly dooming humanity... if not for the intervention of Nimea, who, it's revealed, was taken instead of Riva, and instead of being taken to a space station, she was brought to this prison, where she experienced an ordeal much like Riva's in the original Futureshock, and who made many of the same decisions, though, as it turns out, Nimea's actions were intended to save humanity even from the apocalypse itself). Motai doesn't learn everything about Nimea, only that she's much less of a prisoner than it seems, but that her actions have been seemingly benevolent, and he aligns with her to take down the warden, only for it to be revealed that this prison is intended to be a training ground, that Marchand, rather than being a cruel mad scientist, is performing experiments and procedures on volunteers with their full consent, and that all of this is being done to create a group of humans with the power to take down a tyrannical ruler in a space station hovering above the planet. Nimea, not the warden, has been the one keeping people prisoner here, and brought Motai to be her companion, When Motai refuses to help her, she reluctantly turns on him, and he's eventually trapped in the bowls of the prison, a forgotten area with nightmarish horrors and robots. This is where you meet Klio, the only one who's been able to survive down here, and she helps Motai survive and escape. Motai reunites with his allies, including Stonie, and even meets back up with Marchand, who expresses regret for certain procedures he's had to perform, but says that it's the only way humans will survive against the things that are now trying to kill them. Motai decides to volunteer for one final procedure that gives him enhanced technocrafting to take down Nimea, but Nimea herself has grown into a sort of techno-telepath goddess, and seeks to keep humanity from reaching the surface because she's seen the horrors above and blames herself for allowing them to come into being. The remainder of the game sees Motai and his allies battling against Nimea's most powerful robots and subordinates, while learning even more about her, including the fact that she's been able to link up with the satellite orbiting Earth and that she plans to re-terraform the planet to create a world in which humanity will survive, but according to her twisted vision so she can keep everyone safe. Motai contrasts his own life, which has been fairly comfortable before arriving at the prison, with Nimea's life, which was bad even before she was brought here. Before he goes to the surface, he tries to appeal to her one last time, asking her to help the both of them find a way back home, but she refuses, and tells Motai that if he leaves the prison, she'll kill him. The final boss battle is the first time we actually see the ravaged surface of Earth, and it's beyond spectacular, like a Kessler syndrome on steroids, with shattered Moon fragments and satellites orbiting the planet, which is a desolate and destroyed wasteland devoid of life, with Motai and Nimea the only living things on the surface. Their final battle is set to a remixed version of "Black Hole Sun", and consists of the two technocrafting masters attempting to shatter each other's armor and barriers while hurling huge objects at one another on the surface of the wrecked Earth. The game has three endings, like the original Futureshock: in one ending, Nimea dies and Motai remains on the planet, and humanity remains underground, but thrives to an extent due to Motai's mastery of technocrafting. In the other ending, Motai dies, but in doing so, convinces Nimea to see the error of her ways, and she uses her powers to restore the surface of the Earth, but even though she's somewhat changed, she still rules as a semi-benevolent dictator, and humanity's future is still unclear. In the final ending, which starts out somewhat ambiguous, Motai is returned to his time, and Nimea is presumed dead, but in a post-credits scene, Motai thinks he spots her in a crowd, and it's implied that once the two meet, they'll work in the present to try and change the future together.

    Futureshock 2 is released on September 21, 2020, to a very positive critical reception, becoming one of the best reviewed games of the year. Critics praise the character development of the main cast, the surprisingly diverse and fun to explore underground prison environment, the complexity of the technocrafting system, and the game's presentation and production values. It would see sales largely on par with that of the first game, making it one of 2020's biggest hits, and in addition to seeing release on the Reality, Virtua, and Stadia, it would be a launch title for the Hyper Nintendo and Quest as well, featuring enhanced graphics and smoother animation. It would receive at least two major DLC packs, one focused on the characters of Clio and Stonie and incorporating robotics in a major way, and the other being a prequel in which players are able to experience Nimea's original journey, but one that eventually becomes a sequel in which Nimea's adventures in both timelines where she lives are continued. It would be Warren Spector's last game, as the legendary creator would retire from the industry soon after its release, though Ken Levine would remain with Looking Glass and Electronic Arts to develop future IPs.

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    Other Significant Titles For September 2020:

    Yakuza 7:
    Though the Yakuza series would introduce a new protagonist to the series, it would stick to the old beat 'em up RPG formula established by previous games, and wouldn't go turnbased as in OTL's Like A Dragon. The new protagonist, Gozuka Habashi, is fairly similar to OTL's Ichiban Kasuga, though he's a bit less naive, and doesn't do a long stint in prison, still being fairly young as of the events of this game. The new Yakuza title, which is released for both the Virtua and the new Apple Quest, sees a fairly positive reaction, not quite as good as Like A Dragon, but definitely on par for the series, and maintains the series' reputation and sales success.

    Stadia Flight Simulator: OTL's new Microsoft Flight Simulator game is a Stadia exclusive on consoles ITTL, though it would also come to PC, and is a collaboration between Google, Microsoft, and a third party development studio. Utilizing the Stadia's hardware and streaming capabilities, it has many of the same features as OTL's new Flight Simulator, and enjoys a similar critical reception: it's an excellent and highly realistic flight sim that becomes a minor selling point for the Stadia's premium service, and would eventually be offered free to all Stadia players regardless of subscription status.

    Dragonball Z: Kakarot: This DBZ RPG which follows the events of the original series comes to TTL a bit later than OTL, and is released not only for the current and next gen consoles, but also the handhelds at release, including both Game Boy Zero and Apple G devices. Like OTL's game, it's a sprawling epic that blends features of RPGs with the DBZ fighting titles, and enjoys sales and critical reception similar to that of OTL's game. The DLC would begin to work the events of TTL's original sagas into the game, though we wouldn't get a full sequel until TTL's Super is concluded.

    Lesser Pill: This Activision published title from a somewhat small studio is an intense third person shooter title about a drug addicted female assassin whose girlfriend is kidnapped and who goes on a rampage of revenge in order to find her. Though that may seem like a fairly generic description of a game, this game also features a realistic depiction of drug abuse and dives into psychological horror, with one game reviewer comparing it to Requiem for a Dream, blending excellent shooting mechanics with a psychological "mind" system in which the players' game interface can be altered depending on the protagonist's current state. It depicts the protagonist's self-destructive behavior without ever glorifying it, and features one of the most tragic endings in a modern video game, in which the protagonist dies as a result of her own actions but does at least manage to save her girlfriend and give her a chance at a normal life. One of the biggest critical surprises of the year, it achieves excellent reviews and decent sales, both surpassing expectations to make this one of 2020's biggest sleeper hits.
     
    October 2020 - Everybody Wins?
  • The Cleveland Indians' World Series win in Game 5 over the Los Angeles Dodgers comes 25 years after their previous win in 1995 over the Atlanta Braves. The Indians' win completes another dream season for the club, which went 101-61 during the regular season and enjoyed dominant wins in each of their three playoff series. However, Cleveland's win, which keeps the spotlight on their team and its mascot, raises new questions about whether it's truly appropriate to have the “Indians” as a team name in this day and age. Native American advocacy groups have long decried the team's mascot, the redfaced “Chief Wahoo” character, as a racist caricature, while some believe even the Indians name itself is an outdated slur that should be changed to reflect current sensibilities. The Indians' run to the American League pennant, and now the World Series championship, has brought Chief Wahoo into the spotlight, and there have been growing calls to retire the character. The controversy over Cleveland's mascot, and to a lesser extent, that of the Atlanta Braves, whose fans' famous “Tomahawk Chop” gesture has also been considered offensive by many Native Americans, has also been extended to other sports, particularly professional football, where the NFL's Washington Redskins continue to play in the NFC East. The team's early success this year, going 5-2 in their first seven games and currently leading the division, has put a stronger focus on their mascot as well, and there have been increasingly louder calls for that mascot to also be retired.

    “It's time for teams like the Cleveland Indians, Atlanta Braves, and Washington Redskins to get with the times,” stated a recent editorial in the Washington Post, calling for the removal of all three mascots before the start of the next season in their leagues. “Native Americans have called for all three teams to change these offensive caricatures for years, and that call has only grown stronger as more and more people realize the pervasive effects of racism and bigotry in our society. It's shameful that these caricatures still exist, and it's time for these teams to find a new way forward with new mascots that reflect the true spirit of unity that sport has to bring us all together. As long as these racist mascots exist, these three teams will remain divisive, and instead of coming together to celebrate their success, fans will be torn between rooting on these teams and not wanting to support a bigoted symbol of oppression.”

    There have been increasingly loud calls on television and radio for these mascots to be changed as well, especially in the leadup to Cleveland's World Series run. While Redskins owner Dan Snyder recently released a statement saying that he was committed to keeping the team's name for the foreseeable future, there are signs in Cleveland that the team may at least be considering changing its logo to remove the Chief Wahoo character from team imagery and apparel. Such changes could take effect as early as the 2021 season, though Cleveland also issued a statement saying that it would keep the Indians name indefinitely, and the Atlanta Braves organization has thus far not issued any statements on whether or not it will consider changing its team name or encouraging fans not to perform the controversial gesture at games.

    -from an article on The Sporting News website, posted on October 26, 2020

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    Kennedy Still Leads After Final Presidential Debate, Rubio Hoping For Strong Final Push

    Last night's fourth and final presidential debate in Boston, Massachusetts saw a fiery Marco Rubio go on the offensive against his opponent in next month's presidential election, and his performance has generated some movement in the polls, according to the first “snap polls” taken immediately after the debate. Though debate watchers were largely split on who won, with Kennedy's more calm and reserved but also concise responses earning him high marks among members of his own party, and Rubio's emotional rhetoric playing to his base, the snap polls did indicate that Rubio may have closed the gap by a percentage point or two, and if so, that would put him within 2-4 points of President Kennedy with just two weeks remaining until the election itself. The debate focused largely on economics, a topic that has proven to be a strong one for the Republican nominee, who continued to challenge Kennedy on the subject of the deficit, as well as the recent rise in inflation, largely blaming both on the public health option and minimum wage bills the president signed into law during his term. However, Kennedy was able to respond quite ably to Rubio's challenge, citing how many people had been helped by the public health option over the past few years, and that consumer spending has increased during this time, stimulating the economy. The two also debated on the subject of national defense, with Rubio repeatedly discussing the growing threat from an increasingly fundamentalist Pakistan, and citing the rise in terrorist attacks on both Americans and American allies. Kennedy accused Rubio of being inexperienced on diplomacy and foreign policy, a remark which Rubio took visible offense to, responding with his record on Latin American relations and his experience on the Senate Foreign Relations Committee. The debate was definitely more heated than the previous three presidential debates, and moderator Shepard Smith had to step in numerous times to prevent the two from speaking out of turn. The escalating rhetoric reflects a growing unrest amongst both sides of the current political divide, and could be a major indicator of turnout, which is expected to be higher than in the 2016 election and could even exceed that of the 2012 election between Jon Huntsman Jr. and Hillary Clinton. Currently, the president leads Marco Rubio by an average of 4 points in the major presidential election polls, but the election could come down to a number of swing states such as Ohio, Florida, Michigan, Pennsylvania, North Carolina, Nevada, and Arizona. Rubio has been polling well in the Southwest, including Nevada and Arizona, while Kennedy has been polling well in the Midwest and holds a one percent lead over Rubio in Ohio. The election could well come down to Ohio and North Carolina, especially if Rubio manages to do as well in the Southwest as polls are indicating. It's clear that both candidates are poised to make a major push for votes in the final days before the election, and the two men are both expected to make one final tour of nearly every swing state before polls open. Early voting has already started in most states, but early voting turnout has been somewhat muted compared to expectations, indicating that many voters may indeed still be undecided on which of the two candidates will receive their vote.

    -from a Yahoo! News article, posted on October 21, 2020

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    Game Spotlight: Fallout 4

    "War... war never changes.

    They say everything is bigger in Texas... The wide-open plains, the endless skies... natural beauty and rugged cowboys, rolling storm clouds... all shattered on that terrible day. More than a hundred bombs fell across Texas, destroying every city, spreading atomic fallout far and wide. Not a single square mile of this massive state was left untouched by the destruction. Now, the once vast landscape has been ravaged by radiation, which combines with the state's famous twisters to create enormous windstorms that blow radioactivity through the skies, sometimes as fast as 400 miles per hour. What parts of the state have been spared by the rad-tornadoes have been dug up and smashed by the hideous mutated beasts who now roam the land. Wild brahmin transformed into giant longhorns capable of scouring rock formations. Radscorpions so huge the ground shakes when they emerge... but worst of all are the bats, mutated into dragon-like scorchbeasts that patrol the skies, burning anything that gets too close in atomic flame.

    And yet, there are survivors.

    Rugged cowboys who herd brahmin from settlement to settlement, providing a crucial source of food for those brave or foolhardy enough to take up residence. Scavengers hoping to strike it rich, hunting for pre-war treasures, or even daring to dig for oil, which used to be plentiful here, though the barren grounds haven't yielded a drop in more than 250 years. And then there are the Texas Rangers, on the verge of their 500th year of continuous service, surviving even the nuclear holocaust to uphold their unique brand of justice here in the Lone Star State.

    Six flags have flown over Texas during its long history, and now, after more than 200 years of lonely independence, the state may yet see the seventh flag to rise over its vast territory. From the West, the New California Republic, which has pushed through what was once Arizona and New Mexico, now stands poised at the border, ready to realize its dream of returning civilization back to the North American continent. From the northeast, the Enclave's long reach now extends down to Texas, and the beginning of another conflict between these two factions has already taken shape, with the crack of gunfire piercing the howling winds. And there's a new faction... led by the Liberator, who has already done what many believed impossible: he has unified all of Central and South America under his fold, having faced more than half a century of trials and tribulations in the process. Now, at the end of his long life, he seeks to reverse the losses of an ancient war, and to unify Texas with its neighbors to the south, to realize the ancient dream of Gran Colombia. But Texas has always had a fierce, independent spirit, and there are many who wish the state to remain independent... and to be recognized for the first time in nearly 500 years as its own nation, flying the Lone Star Flag.

    And you? You have come to Texas as a migrant from the north, seeking to make your fortune. You've been lured to the state like so many others, by those who would embellish its riches and downplay its hazards. Though the giant scorpions, flying beasts, and fierce winds would scare off most people, you see only opportunity... and while you've heard from some that it's not worth the trouble, you're still ready to take a chance, like the millions who came to the state before the Great War, and the many thousands seeking their fortune here now. You may have an idea what you'll do when you reach your destination, but you have no idea what you're in for...


    -the introduction to Fallout 4, narrated by Ron Perlman

    Fallout 4 is a third-person action WRPG published by Electronic Arts, and developed by a new team comprised of various individuals from the former Black Isle Studios (which was disbanded a few years prior to 2020 ITTL) and others. It serves as a direct sequel to 2011's Fallout 3, which continued the conflict between the Enclave and the NCR over New York City, and also as a successor to Fallout: The Swamp. Fallout 4 takes place in Texas, mostly the northern half of Texas (The Gulf Coast areas aren't included), from Amarillo to the Dallas/Fort Worth Metroplex, but also extending downward to San Antonio via the use of vertibird travel. The game plays somewhat like a combination of OTL's New Vegas and a Red Dead Redemption II-styled action game, leaning more toward an action RPG than a turn-based title, and generally playing somewhat faster than OTL's New Vegas, but retaining a lot of New Vegas' systems and character growth (In other words, it's more stat-based than OTL's Fallout 4, which was more based around perks than on stat growth). It continues the trend of improved shooting mechanics from Fallout: The Swamp, and gets rid of a VATS-like system entirely, which means that fast-paced shooting/melee battles with enemies are the norm (however, with the improved shooting, it's easier to hit foes). The game also continues the series tradition of deep dialogue trees and complex characters that the player can build relationships with depending on their stats/responses to questions and dialogue. Being set in Texas, the game contains many, many allusions to various Texas locations and culture, including the Texas State Fairgrounds and its iconic Big Tex statue, the Alamo in San Antonio (which plays a major role in the game's final storyline battle), the Big Texan Steakhouse in Amarillo (which now serves Brahmin steaks and gives prizes to players who can eat the whole 72 oz. steak via skill checks), Route 66 itself, the Texas Rangers (who are a major faction in the game), What-A-Burger (which survives in Fallout 4 as Why-A-Burger, and the player can even own individual restaurants), and other references too numerous to name. There WAS even planned to be an assassination mission where the player would've been able to shoot an NPC from the Texas School Book Depository, but the mission was hastily scrapped after the JFK Jr. assassination attempt, though Dealey Plaza and the Book Depository can still be explored and you can find a unique rifle there if you're willing to fight a horde of Glowing Ones for it (and if you take the Wild Wasteland perk, you can find another more powerful rifle on the grassy knoll). Fallout 4 has fourteen different companions you can recruit, including Chuck Norris himself (though he's Chuck Robbins here, voiced by Chuck Norris) if you complete the Texas Ranger questline and become a full-fledged member of the Texas Rangers. If you do, you get a unique and VERY powerful uniform and gun, but you're also held to a fairly strict set of rules (no killing innocent people, no sex or drugs or pretty much anything less than karmically Good actions), and if you violate those rules, you can be suspended or even expelled from the Rangers, at which point a horde of Rangers will descend upon your character and almost certainly kill them (and if they don't, Chuck Robbins will). Chuck Robbins himself is the game's most powerful companion, capable of taking out even legendary Deathclaws with a single roundhouse kick, so if you're willing to follow the rules, you can get the game's most busted companion and some of its best equipment, making completing the storyline fairly easy. Most other companions won't be so strict: you can recruit a Hank Hill expy who sells propane and who gives you a merchant perk, you can recruit a weathergirl who can predict radstorms and who's quite good with Energy Weapons, you can recruit a badass voiced by Danny Trejo who's one of the best Melee/Unarmed fighters in the game, you can recruit a beautiful femme fatale who will occasionally steal items for you, you can even recruit a pet radscorpion, the list of interesting companions goes on and on. The game features its own version of Highland from Beavis and Butthead called Lowland, where you can meet a pair of idiots who are Beavis and Butthead in all but name and who send you on a series of dumb quests to build them a working television. There are a total of six explorable Vaults in the game, along with a few Vault remnants that have been dug up/destroyed by the elements and various creatures. Despite the larger area overall than Fallout: The Swamp, Fallout 4 features superior graphics, particularly in landscapes and facial animations, which are some of the best to be found in any open world RPG of its generation. The game features an outstanding voice cast: in addition to the cameos from Chuck Norris and Danny Trejo, the game features voice acting from the likes of Stephanie Beatriz (as the weathergirl companion, whose name is Lyla), Jonathan Goldsmith (as the Liberator, using pretty much the same voice he used for OTL's Most Interesting Man In The World), Darius Rucker AKA Hootie (as the voice of Rich, a cowboy ghoul companion), and even Selena, who doesn't voice a companion, but instead voices a mysterious character known as the Lady in Black, who is a key figure in the main storyline and who serves to lure the player from place to place during the course of the game. The in-game radio stations feature mostly Western songs (similar to OTL's New Vegas, but without the lounge singing classics), with a few Texas classics thrown in, as well as some old-timey Latin music.

    The game's main storyline begins with the player introduced to The Migrant, the protagonist, who the player can customize in terms of appearance and stats. You can be male, female, or non-binary, similar to The Boiling Isles, and the game uses the franchise's familiar S.P.E.C.I.A.L. mechanic to determine the player's main stats. You start out trapped in a work camp, indebted to your employer, but you have a variety of ways to escape the camp, including just walking out the front gate if you're good at dodging bullets. Once you escape, you're free to go pretty much anywhere in the game, with only the vertibird to San Antonio closed off, and a few other small facilities gated off by the story. You're tasked with finding the mysterious Lady in Black, who it's said guards the secret way to a vast trove of riches, but you'll soon be caught up in conflicts between the NCR, the Enclave, and Gran Colombia, who are warring over various parts of Texas. The Migrant will soon find themselves drawn to the Lonestars, a faction that wants to make Texas an independent nation, and also the Texas Rangers, who, while ostensibly supporting Texas remaining independent, have pledged to remain neutral in the war itself, and will uphold the law in Texas whoever gains control of the state. Though the Migrant does work with the Texas Rangers in at least one early storyline mission, it's up to them whether or not to continue along the Rangers' questline, which is quite long and complex (though it does have an excellent reward at the end for players willing to commit to being a Texas Ranger). Players will meet many of the game's companions, eight of the fourteen total, through the main questline, including Lyla, whose help the player will need to get past the rad-twisters blocking off access to some important areas, and Rich, an important member of the Lonestars, whose questline takes players on a whirlwind tour of sorts of the state. Players will no doubt be drawn to one of the four main factors, around whom the game's storyline and main endings revolve. The player also learns more about the Lady in Black, and that she's been trapped in Vault 45, where she went in search of a G.E.C.K. to bring water and life back to Texas. Her real name is Maria, and she comes from a long line of individuals who have been surviving in Texas ever since the end of the war, each one doing their part to bring people back to Texas. Maria learned of the Vault and its hidden G.E.C.K. when she was a young girl, and watched both her parents die trying to find it. She managed to find it, but activated the Vault's security system and become trapped, and now she seeks a way out for herself and the G.E.C.K., before her supplies run out entirely. The Migrant must track down Maria (either alone or with the help of a chosen faction) and find a way into the Vault. They manage to enter the Vault, but learn that the Lady in Black died several years before, and that they've been talking to a recording, in which the G.E.C.K. has been taken somewhere else: the Alamo, where it's been buried in a subterranean complex built to defend the facility during the Great War. The final battle sees the Migrant, their companions, and their chosen faction battling all three other factions at the Alamo, and after doing so, descending into the underground facility and finding the G.E.C.K., doing battle with a powerful security robot in order to claim it. Once the G.E.C.K. is found, the Migrant and their chosen faction use it to replenish San Antonio, to turn it into the seat of power for either the NCR's eastern outpost, the Enclave's southern outpost, Gran Colombia's northern outpost, or the new capital city of a free and independent Texas nation. The ending reveals the fates of many NPCs and factions met by the Migrant along the way, and concludes with that familiar quote: "War never changes."

    Fallout 4 is released on October 5, 2020, for the Reality, Virtua, and Stadia, with a version coming to the Hyper Nintendo and Apple Quest in 2021. The game receives immediate positive reviews from critics, who love the massive world, complex characters, and the many, many fun cultural references, and it would score a 90 on Metacritic to become one of the best reviewed games in the series, while it would enjoy excellent sales to become one of the most successful games of that fall. Though fans had to wait six years after Fallout: The Swamp for a new game in the series, most players would consider the game to be well worth it, and it continues the great war between the NCR and the Enclave, setting up for a major showdown down the road in a future series game, which would be on the next generation of consoles. Fallout 4 would get plenty of DLC as well, including an exploration-themed game in which the player is able to explore a vast series of cave networks, and another DLC focused on the Gulf Coast, particularly Houston but also visiting Galveston and Corpus Christi, and tying in with the events of Fallout: The Swamp.

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    Game Spotlight: The Covenant 6

    The Covenant 6 is a third person shooter exclusively for Google Stadia, published by Google and developed by Bungie. The game is the follow-up to both The Covenant 5 and The Covenant Zero, continuing from the events of both games, with this game's Master Chief actually being Experiment 1, who was originally introduced in The Covenant: Spartan, and whose goal in this game is to break the original Master Chief out of his self-sacrificing time loop and return him to the main timeline to defend humanity from an invasion of Covenant soldiers from all different timelines and dimensions. Despite the crazy storyline shenanigans and the technically "new" Master Chief, this is the same old Covenant series with most of the familiar shooting and movement mechanics intact, essentially playing like a third-person version of OTL's Halo series. As a result, this game features some of the tightest shooting controls to be found in any shooter, giving players a great deal of freedom in how to approach battles and how to take out their enemies, with a variety of different weapons that range from conventional to outlandish, and featuring a somewhat small variety of enemies who mostly differ in their combat strategies and the locations where Master Chief fights them. The main new mechanic in The Covenant 6 is a time manipulation mechanic, which the game refers to as "Rifting". By rifting, Master Chief can reverse or accelerate the flow of time in certain situations, which can be used both in battle and outside of it. Though the mechanic is used for a number of puzzles and boss fights, it's used relatively sparingly, and players aren't required to master it to make progress in the game. Those who do master it can do some pretty incredible things in battle, but for most players, it'll be something fun to add more gameplay variety to a somewhat simple third person shooter. Rifting is Master Chief's way of accessing the timestream, which the Covenant have gained full access to, and which is how they're able to pull so many of their troops, ships, and vehicles through time. Through use of rifting, Master Chief and his allies are able to even the score against the Covenant's overwhelming forces, though as a consequence, the timeline gradually becomes more and more damaged throughout the game. The Covenant 6, as a major Stadia title with an enormous budget, features some of the best console graphics ever seen in a video game, and even rivals the graphical quality of many high-end PC titles (though, to be fair, The Covenant 6 is itself a high-end PC title, as Stadia is designed to function on high-end PCs and the game can display better on many high-end rigs). Gameplay and cutscenes are almost indistinguishable, making the feature in which players are able to interrupt certain cutscenes with Master Chief's time manipulation powers function seamlessly.

    The Covenant 6 begins with Master Chief locked in a seemingly endless battle with wave after wave of Covenant soldiers. Between spectacular set pieces that open the main quest with a bang, this also gives the player a chance to learn many of the game mechanics in a trial-by-fire fashion, all except for rifting which is learned a bit later on. Just when it seems like Master Chief is facing overwhelming odds, he hears Cortana's voice, and she bails him out by launching sustained fire from Master Chief's ship, allowing him to escape to his ship. From there, Master Chief is whisked from flashpoint to flashpoint across the galaxy, battling against increasingly deadly waves of Covenant soldiers, while working to establish contact with the original Master Chief, who is in another timeline fighting an endless battle against the Covenant troops there. With the use of rifting, Master Chief is able to give humanity a foothold, and the missions are a mix of brand new quests in which Master Chief must explore new worlds and battle against new Covenant beasts, and also remixes of older missions, as parts from various timelines leak into this one, providing the player with somewhat of a "greatest hits" of missions from the previous 19 years of Covenant games, but blending them into a cohesive quest that feels brand new. As the player gradually learns, Cortana is the link between the Master Chief of this dimension with the original Master Chief, but is unable to convey any information between the two timelines, and seems greatly troubled by this, and also troubled as she notes the increasing space/time fluxes slowly tearing this dimension asunder. Rather than destroying the multiverse, as many of these types of rifts tend to do, this rift is being used by the Covenant to gain access to all dimensions at once, and Cortana is able to piece together that the original Master Chief has somehow sealed off his universe from the others, preventing the Covenant of that universe from linking up with the remaining Covenant troops, which, if they do so, would grant them power over the entire multiverse and they would be unstoppable. If Cortana relays any information between the two universes, she'll create this rift, and in order to prevent this from happening, and to free the original Master Chief, Master Chief/Experiment 1 must create an "anchor point" between which only the original Master Chief can cross. Doing so would seal off that universe entirely and would prevent the Covenant from being able to take over all universes, leaving them splintered between individual universes and easy prey for each universe's Master Chief. Experiment 1 discovers that the purpose of the Spartan Experiments that he was subjected to was to account for this scenario and to create a Master Chief capable of breaching between universes to fight the Covenant in every universe. Eventually, he's forced to take the fight to Earth, and it's realized that he must create the anchor point there, which will free Master Chief but at the same time bring all the Covenant troops in the multiverse to Earth, which would risk killing every living thing on the planet. However, in an incredibly inspiring scene which features callbacks to numerous games and characters in the series, Earth's Space Marines vow to defend the planet so that their inspiration, the original Master Chief, can be freed. The final battle of The Covenant 6 is an enormous battle for Earth against endless waves of Covenant troops across space and time, and ends with the sacrifice of Experiment 1 to save the life of Master Chief, who survives and wins the fight and is given the greatest honor of all... a chance to finally lay down his gun, as peace from the Covenant has finally been achieved. We see Master Chief start to remove his helmet, only to be contacted by Cortana, who has detected Covenant activity in a distant galaxy. He then turns and starts to leave, only for three of the Space Marines who fought alongside him to stop him and tell him that they can handle it, and that he truly does deserve a moment of peace. He tells them that everyone sacrificed so much for him, and one of them says that it's nothing compared to what he's sacrificed, and that they'll never be able to repay him. We see all of Earth united, with everyone thanking Master Chief for everything he's done, and he finally removes his helmet and we see his face at last, grizzled and covered in battle scars, but smiling and looking genuinely touched (not crying, but definitely looking grateful). He thanks them in return, then says that they're why he fights, then looks at the Space Marines and says they're why we all fight, before putting his helmet back on and leading this new team of young recruits back to the ship for another battle.

    The Covenant 6 is released on October 19, 2020, and receives strong critical praise, both for its single player campaign and its very good multiplayer, which has been beefed up significantly from The Covenant Zero, featuring a huge slate of new modes and battlefields from all across the series. Though the game is included free with the Stadia premium service, millions of people who don't have the premium service still pay full price for the right to stream or download the game, making it one of the best selling games of 2020 and one of the most successful games in the series to date. Though Google and Bungie have had their issues previously, with a split between them seeming inevitable during the mid 2010s, The Covenant 6 is the return to form for both the series and Google's relationship with Bungie, which has seen a number of people come and go during the development cycle of the game. Though this certainly isn't the conclusion for the series (The Covenant is too lucrative an IP for Google to allow it to end), The Covenant 6 is created as a culmination of sorts, almost a "soft reboot" that will allow Bungie to take the new games in almost any direction they please. It represents an enormous success for both companies in a string of successes since the release of the Stadia, and fully establishes Google as the market leader in the video game industry on the eve of the release of Nintendo and Apple's next generation offerings, ensuring that both companies would have a very tall mountain to climb to overcome Google's lead.

    -

    Game Spotlight: Metroid: Samus Awakens

    Metroid: Samus Awakens is an action/adventure/RPG title developed by Guerilla Games and published by Nintendo, with versions released for both the Nintendo Reality and the upcoming Hyper Nintendo. Developed by much of the same team that made OTL's Horizon: Zero Dawn, it plays like a 50/50 blend of that game and an OTL Metroid Prime game, though from a mostly third-person perspective (like Horizon) rather than a first person one. Though it serves as a "reboot" of sorts for the series, painting broad strokes across previous series games and lore, it's intended to be a prequel to every other game in the series, and serves as a young Samus' first job for the Galactic Federation, who have heard of her spectacular feats as a human warrior trained by the Chozo, and have asked her to investigate an outlying planet once populated by a small colony of humans who have since disappeared under mysterious circumstances. As Samus explores the planet, players will need to focus on two major tasks to make Samus stronger: the first task, familiar to those who have played the series before, is to discover various power ups and enhancements that will allow Samus to explore more of the planet and combat enemies more effectively. All of Samus' different beams, as well as her familiar movement upgrades and a few new ones, are found scattered around the planet, some in the hands of boss enemies, others left for Samus to find with familiar Chozo statues scattered around the planet. The other task that players will need to complete is to enhance Samus' strength and combat effectiveness with various enemy drops and discovered items, which can be crafted into Samus' weapons to strengthen them over the course of the game. This RPG-like method of building Samus' powers is new to the series, and makes combat with enemies more relevant, as players will use the various drops that enemies give in order to power Samus up beyond the usual upgrades. Similar to OTL's Horizon: Zero Dawn, players can target various parts on enemies and shoot them off to gain different kinds of drops, and can even pick up and wield certain weapons originally mounted on enemies, which may be more effective than Samus' repertoire. The game blends an open-world style of gameplay with the gated confines of a typical Metroidvania game across a fully 3-D landscape, with Guerilla working to blend the two styles seamlessly together, giving the player a sense of freedom but also a sense of urgency. In addition to the main missions that players will need to undertake, there are also "sub bounties" given by the Federation periodically, allowing players to, for example, complete research objectives, defeat certain enemies, or gather up materials. They'll be rewarded with Federation credits, which can be used to purchase different types of materials to enhance Samus' abilities further. Though Samus does spend much of the game fairly isolated, she will from time to time communicate with the Federation on her findings, or make log entries, and during these scenes, or the occasional dialogue with a sentient enemy, Samus is voiced by Ashly Burch, while the rest of the cast is rounded out mostly with unknowns. Ashly plays Samus with a very serious tone, and a slightly deeper voice than the one she used for OTL's Aloy. She doesn't attempt to replicate the performances of previous Samus actors Jennifer Hale or Anna Gunn, but adds her own spin to the character, giving Samus a sense of duty but also a slight element of laconic humor, as she finds herself torn between her connection with humanity and her devotion to the Chozo.

    Samus' task in Samus Awakens is to explore the planet Vesera, home to a colony of humans numbering in the hundreds of thousands, sent by the Federation on an exploratory expedition to judge the planet's suitability for human life. Several years into their mission, which was going quite well, all contact is cut off, and the Federation sent a squadron to investigate, only for them to be wiped out, but not before confirming the existence of strange life forms known as Metroids. This prompts the Federation to send Samus Aran, and she's several weeks into her own mission with no findings to report. The game begins with Samus awakening and exploring a cave system, only to be attacked by a mutated Metroid and barely escaping. She was attacked outside of her Power Suit, and the game tasks the player with finding it, a short but harrowing task complete with more narrow escapes. Once Samus finds her suit, the player is able to kill one of the Metroids, and they emerge into a new part of the world, with a trail of clues leading them forward. The player must journey across the planet, through uncharted areas of various terrain, as well as the remains of the human civilization. There are five main areas to explore, along with several smaller areas, connected through various pathways and tunnels, allowing the player free reign for the most part, but of course restricting them until they find needed power-ups and items. The five main areas consist of a large cave/canyon area known as Roklari, a jungle/tree area known as Canopia, the humans' abandoned civilization and its surrounding environs, which combine a lake/river/water area with a technological/city-type area, called Krystalis, a gloomy, darkness shrouded area in the shade of a molten volcano, called Obsidia, and finally, a built-up laboratory/desert area called Grenzoa. As Samus explores, she must battle a variety of enemies, including the planet's native flora and fauna (the most common type of enemy), native flora/fauna that have been somehow biologically or mechanically enhanced, Space Pirates and their subordinate robots, and finally, and most rarely, mutated Metroids, which were experimented on by both the humans who inhabited Vesera and by the Space Pirates, though, as Samus learns, much of the experimentation was done by the humans here: this was a secret research colony, and the decimation of the planet's population was caused by both a Space Pirate invasion and as a result of the experimental Metroids going berserk and slaughtering humans and Space Pirates alike. Most of the humans were killed, though Samus learns that a few escaped, and fewer still remain on the planet, including a scientist and his wife and young daughter. The scientist, Dr. Daglian, was the one primarily responsible for mutating the Metroids, but even though he's a rather unscrupulous person, who had no qualms about using the Metroids' powers for personal gain, he deeply loves his wife and daughter, and wants them to escape the planet safely. The game's primary antagonist is Ridley, leader of the Space Pirates attacking the planet, and Samus battles him twice over the course of the game: once in his normal form, and once as a sort of cyborg Ridley enhanced with technology. Samus' first encounter with Dr. Daglian comes about 40 percent of the way into the game, early into her exploration of Krystalis, and she eventually ends up saving his wife and daughter from Ridley in their first battle. Samus comes to identify greatly with Daglian's daughter Ari, as she herself was orphaned as a child, and she's determined to keep it from happening to another little girl. Unfortunately, Daglian, though wanting to protect his family, also decides to kill Samus so she can't report back to the Federation on what he's been up to on the planet. Though Samus never fights Daglian directly, she does end up fighting a powerful Metroid that he creates. In the end, though, Daglian sacrifices his life for Samus so that she can help his wife and daughter evacuate. Samus gets Daglian's wife to safety, but is unable to save his daughter before Ridley takes her, as the Space Pirates hope to turn Ari into their own version of Samus with a warped version of the process the Chozo used on her. Samus eventually saves Ari by defeating Ridley's second form, though the game's final boss is one final Metroid mutation, the Awakened Metroid, which has a form of sentience that Samus had never seen in the species before. Samus defeats the Awakened Metroid and gets herself and Ari off the planet before it self-destructs. In the ending, Samus returns Ari to her mother, then reports her findings to the Federation, advising them that if they plan to experiment on Metroids any further, that she may not be around to help them next time. Samus is mostly rebuked by the Federation personnel, who want to banish her from the Federation's presence or even have her arrested, but one junior officer speaks up for her... a man named Adam Malkovich, who offers to work with her. However, she rebukes him in return, saying she doesn't need anyone speaking for her, and leaves the Federation HQ, unsure of her next course of action, though she realizes to her annoyance that the Federation will likely need her in the future, and keeps Adam's contact information handy just in case she's forced to work with them again.

    Metroid: Samus Awakens is released on October 16, 2020, to overwhelmingly positive critical reviews, the best of the year thus far. Praise is heaped onto the game's combat and exploration, which blend the best elements of Metroidvania games and WRPGs to create something that feels unique to both of them, and serves as an appropriate beginning to Samus' story. Ashly Burch's voice work and Samus' characterization are also praised highly, establishing Samus as someone who loves humanity enough to work with the Federation, but who despises the rigid structure and corruption of the organization. She wants to help everyone, but in her own way, merging her fierce independence and strength with the profound love for all innocent life instilled in her by the Chozo who nurtured her and by her noble parents in the short time she knew them. It's seen as a technical marvel on the Reality, pushing the system to its absolute limits without any glitches or slowdown, while the later Hyper Nintendo version would come to be seen as a pioneering game on that console and an example of what the next generation of gaming is capable of. An instant Game of the Year front-runner, Samus Awakens would enjoy the best sales of any game in the series to date, and would set a very high bar for this new series of Metroid titles, which would continue to entertain gamers far beyond the scope of this timeline.

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    Other Significant Titles For October 2020:

    Duality Quest:
    Though given a title implying that it's a Quest game (and indeed, it was intended to be a major launch title, but work was completed slightly earlier than schedule), this latest title in the Duality series comes to the Apple Virtua as well. It's a top-down third person shooter that uses virtual reality and operates at an extremely fast pace, with players controlling a pair of twin space heroes through an arcade-style series of missions and boss battles. It's actually the first mainline game in the series in seven years, with the series continuing during that span in the form of shorter, bite-sized experiences that reflect the series' arcade-like nature, while the developers were unable to come up with an idea to match the Virtua's grand scale. This new game introduces some neat first person elements and some enormous boss fights, which add a bit of spice to the familiar formula and ultimately make this one of the more fun arcade-style shooters of the year. The Quest version introduces a few extra worlds and battles that take advantage of the enhanced VR, providing an early taste of what the new console is capable of. While a fun game that would average around an 8/10 with reviewers, its sales and impact pale in comparison to the three big releases of the month.

    Panzer Dragoon Delta: This direct sequel to Panzer Dragoon Zeta would come exclusively to Apple G devices, and would see Zeta gain the ability to morph into a beautiful dragon/human hybrid known as Delta, who is ridden by Zeta protagonist Ormus to battle a terrifying new foe across a series of levels. Like Zeta, this game blends RPG and rail shooter mechanics, and introduces two new companions who each have their own dragons. The game takes everything that made the original Zeta great, and unlike Panzer Dragoon Phanta, it also features a really fun story. Reviews for the game are outstanding, and it does a pretty good job of putting G devices in people's homes, particularly Apple TV units, on which the game looks fantastic and on par with many eighth generation offerings.

    Watch Dogs: Legion: Ubisoft's latest game in the series is the second major multiplatform release of the month, and competes directly with Fallout 4. Like OTL's game, it takes place in a London ruled by a far-right surveillance state, and allows players to recruit any NPC into their team of hackers and social disruptors. Though it does see slightly better reviews than OTL's game, due to being slightly less glitchy, it would lose the sales battle to Fallout, though only narrowly.

    Matrimony: A psychological horror title from Capcom, this is an early 1900s period piece about a young bride and groom who discover that one of their wedding guests may be an evil spirit, and must undergo a series of terrifying ordeals and experiences as they work together to uncover the spirit's identity to save their loved ones and each other. It's a fairly short game, and the gameplay can be a bit boring at times, but it's genuinely scary and many of the characters are quite memorable. It gets mixed to positive critical reviews, and would become a niche classic.

    -

    *Nintendo's Super Smash Bros. Direct for October 26, 2020 would begin with the reveal of new details about gameplay mechanics and various new features, ultimately leading to the two character reveals. First would be Vaon, from Rare's Slaughtered Planet series ("VAON Has Landed!"), and Mr. Sakurai would give a brief description of his different attacks and gameplay stylings. He operates like a slightly heavier and slower Fox/Falco, using his gun and a variety of other weapons, giving him some ranged bulk that allows players to hang back and play defense before going in for the kill. A few minutes later, a new cutscene would begin, introducing the second Rare character of the Direct, and the final base character in the game: Conker, from Rare's Conker series ("CONKER Spins A Tail!"). After Sakurai gives us the deets about Conker, detailing his wacky repertoire in which he can throw acorns, spin his tail, and utilize some toonforce trickery, we see a few more features before Sakurai then segues into a description of one of the main features of Super Smash Bros. Ultimate, the single-player adventure mode. We then get a cutscene.*

    *The cutscene begins much like the OTL World of Light cutscene from this trailer:
    , with all the base characters standing together on a cliff, overlooking a vast ocean. Rather than facing down an armada of Master Hands, the enemy has instead deployed an armada of strange looking, angelic mecha, filling the heroes with foreboding. *

    Shad: Everyone, we can do this if we work together!

    Lady LeChique: *not so sure* That is a big army...

    *At the center of the mecha is a floating winged figure almost identical in appearance to OTL's Galeem, with a slight mechanical finish.*

    Marth: They outnumber us ten to one...

    Lane: 10.27 to 1, if my calculations are correct...

    Zelda: Don't be afraid! It's now or never!

    Erick: Steel yourselves for battle, everyone!

    *The armada begins to charge up. Everyone stands ready, when suddenly, Rebecca gets a call on her communicator from Dr. Remiel. The message is garbled, but it comes out something like: "Don't.... fight... go... hide...! Their....energy.... too....much...!"*

    Rebecca: *to everyone* It's a trap!

    *Then just like in OTL's trailer, the carnage begins, with beams of light going everywhere. Try as they might, one by one, the heroes are defeated and vaporized. Some, like Link, Mario, Captain Falcon, and the Starfox crew, are vaporized silently, but for other scenes, there's dialogue. After Rebecca watches in horror as Marcus, Shad, and Lane are vaporized, she's standing facing a beam. Raquel screams "Rebecca!" and pushes her out of the way, getting vaporized, and Rebecca screams "Raquel!" on the ground, just before she's vaporized as well. Jade, displaying her propensity to protect orphans, is seen shielding some of the young kids like Ness, Lucas, and the Ice Climbers before all of them are vaporized. Lilith shouts "Die, angel!" and flies defiantly at Galeem before being vaporized. After we see the Thrillseekers trying to get away but getting vaporized, Alex and Stacy are just standing there, Alex knows she can't escape and cradles Stacy protectively to her chest, with Stacy saying "Alex..." quietly before both of them get vaporized. Cindake and Blizzeria try to fight together, but are both vaporized. Toad gets vaporized trying to protect Peach, as does Mario a second later, and Peach cries out in guilty despair as she's vaporized. Calypso tries to use a barrier to protect everyone, but her barrier is shattered in an instant and she's vaporized with it. Sweet Tooth just laughs hysterically like the Joker as he gets vaporized, in a single moment of humor in what's mostly a terrifying and heartbreaking scene. The entire planet, the entire galaxy, the entire universe are vaporized by this mysterious light.*

    *But, just like in OTL, one fighter escapes on his Warp Star... Kirby manages to evade all the beams, just barely, and crashes alone on a desolate plain, using the last of his Warp Star's energy. As Kirby falls, "Lifelight", its lyrics and melody unchanged from OTL, begins to play.*

    Colors weave into a spire of flame

    Distant sparks call to a past still unnamed


    *Kirby wearily stands up, and looks upon the enormity of his task, as a massive landscape of hidden wonders lays sprawled out before him. Though somewhat similar to OTL, TTL's World of Light has a distinctly mechanical touch.*

    Bear this torch against the cold of the night

    Search your soul and reawaken the undying light!


    *We then see an endless field of clouds, but this time, with some mechanical spires barely poking out, surrounding a shielded Galeem.*

    On that day when the sky fell away

    Our world came to an end


    *Mario is shown imprisoned, but this time, with several other characters, inside what look to be liquid-filled holding tanks, as cloaked figures wearing featureless masks analyze the imprisoned fighters, using their biological data to create lifeless replicants.*

    In our eyes did a fading sun rise

    In the dark, glimmering shadows


    *A spirit is shown hovering over the replicant, giving it life as the scientists continue to take measurements and data.*

    Silence grows in the spaces between

    Stretching out beyond time


    *Kirby is then shown exploring, and despite the slight mechanical flourishes, TTL's World of Light looks much like OTL's, taking place across a variety of environments, with many taken from various games featured in the Smash Bros. universes. We are introduced to the Spirit system, in which fighters from the game take on various characteristics meant to duplicate those of the character Spirits, with the first Mario enemy taking on characteristics of a basic sword-wielding foe from the Tales Of The Seven Seas universe, carrying a sword into battle.*

    Rising up, as a chorus of souls finds a voice

    Flicking through the void


    *We then see all the base characters as replicants, their eyes glowing bright red. We also get a brief glimpse of a shadowed figure inspecting someone inside the tubes, the person in the tube is later confirmed by close fan observation to be Rebecca.*

    These little sparks cling onto life

    Everyone caught in the struggle


    *We get more scenes of Kirby participating in various fights and navigating the world, and we can see different worlds based on properties such as Ballistic Limit and F-Zero: FIRESTORM.*

    And then the storms of change, they fan the flames

    Scattering ashes to the wind!

    Every soul contains a whisper of light

    Gleaming faintly as it dwindles from sight

    No escape, no greater fate to be made

    In the end, the chains of time will not break


    *We see more worlds, including a Mystic-themed world, and some more Spirits, including a Kameo spirit and Spirits based on Emma and Rachel from Thrillseekers.*

    Colors weave into a spire of flame

    Distant sparks call to a past still unnamed

    Bear this torch against the cold of the night

    Search your soul and re-awaken the undying light!


    *A few more worlds and fights are shown, culminating in what looks to be a boss battle against something out of Selene, before the Super Smash Bros. Ultimate logo appears and the words "World Of Light" are shown beneath it.*

    *Finally, we see an exhausted looking Kirby, surrounded by replicants, scared out of his mind as he looks in all directions. As he's about to be defeated, we see punches and hear some gunshots, and as all the replicants lay on the ground, we see a pair of boots, and a cruel smirk as someone approaches. Kirby looks up, blinking.*

    Sadira Blackheart: Don't say I never did anything for you.

    *"SADIRA BLACKHEART Steps On... (for half a second, it hangs on these words, then we see the rest)... to The Battlefield!"*

    *We then see Mr. Sakurai with a shocked expression on his face, before he starts laughing and announces Sadira Blackheart as the first DLC character for Super Smash Bros. Ultimate. She'll be released in January 2021, but anyone who pre-orders the game, or buys it before December 31st, will get her and her stage and music for free. She'll also be a part of Fighters Pack #1, which will consist of five fighters, and anyone who gets Sadira for free will get a discount on this Fighters Pack to buy the remaining four. Sakurai says that he'll be detailing Sadira's moves in more detail in December, before thanking everyone for watching the Direct, which concludes the presentation.*
     
    November 2020 - Rock 'n Roll Fantasy
  • Rachel Maddow: It's now 7:00 PM on the East Coast, and polls have closed in several states, we can now begin to report some of the results from today's election.

    Chris Hayes: As these results come in, Rachel, has anything surprised you so far today, or are things going, as they would say, "according to plan"?

    Maddow: I think the number of people who, when asked in these exit polls what the most important thing to them personally was, the number that answered "healthcare" did surprise me, because it was a lot, and with the amount of heat that the president has taken recently from people who have criticized him for the economy, for the deficit, people still remember the health care bill he signed into law, and if that affected how they voted at the polls, this could end up being a very good night.

    Hayes: That does bode well for President Kennedy, absolutely.

    Maddow: We can now report the first few states, and, to no one's surprise, we can call the state of Indiana for Marco Rubio. Indiana of course, a very red state, and even though the public option healthcare bill proved popular there, Marco Rubio still won fairly easily, though it doesn't appear to be a complete blowout for Rubio, Kennedy looks to have improved his numbers a few points there, but not enough to close the gap in a very red state. And we can notch Massachusetts in the president's column, another state he was very sure to win, his home state, the state of Massachusetts and the Kennedys have been associated with one another for so long, and there it is, chalk up Massachusetts as a win for the president, its 11 electoral votes go to John F. Kennedy Jr. as do the electoral votes of Rhode Island, Connecticut, and Vermont tonight. Kentucky goes to Marco Rubio, winning by quite a bit there, and we can also call Alabama for Senator Rubio.

    (...)

    Maddow: And there you have it, the first few states of the night, and so far, no big surprises, and of course states like Pennsylvania, Florida, North Carolina are too early to call right now.

    Hayes: What I'm noticing is that President Kennedy is doing well in the Midwest, with the exception of Indiana of course, but even there his numbers are up. Workers in the Midwest, they're liking the public option healthcare bill, they're liking the President's economic policies, and I think they like the President himself, and that may hurt Rubio in some of those states like Michigan and even in Ohio where Republicans have been trending up, Ohio right now is looking very close, Rubio ahead there but they haven't counted any of the big cities yet.

    Maddow: And of course, America also voted in countless local races, Congressional races, both the House and Senate are up for grabs and even though Democrats are projected to hold onto both by somewhat comfortable margins, Republicans do have a chance to make some gains and even an outside shot at taking back the House, and we'll be watching a lot of races very closely tonight. Stay tuned, we have a long night ahead of us.

    -from MSNBC's coverage of the 2020 elections, on November 3, 2020, at 7:07 PM

    The Electoral College map at 7:30 PM...

    2020e1.jpg

    (Map sourced from 270towin.com)

    -

    Few MMOs have burst onto the scene over the past few years like Star Wars: Droid, and it continues to gain new players every day. Released in August for PC, Mac, and mobile, it allows players to take on the role of a sentient droid and explore a section of the galaxy where these droids have risen to prominence and have formed their own societies. Though Star Wars: Droid isn't a traditional MMORPG, eschewing the open-world RPG exploration of games such as World Of Warcraft, Final Fantasy Online II, and Genshin Impact for a more task-based approach in which players spend a lot of time in the workshop constructing their droid and in a hub colony making trades and taking on jobs (the game skews closer to the Phantasy Star Online series, though with a more action-focused approach). The game can be enjoyed in short bursts, and there's very little in the way of microtransactions, save for some costumes and skins. There is a gacha-like system of parts and upgrades, but it's played entirely with in-game currency, and there's no option to purchase said currency (and LucasArts has already stated that there never will be). While this approach does mean that a lot of a player's success can be based on luck, the game's drop rates never feel unfair, and it usually doesn't take too long to get a useful piece of equipment or a part to work on your droid. There are currently no plans to release Star Wars: Droid to consoles, but it's likely that the game will make its way to the next-gen consoles eventually, once it's well established on PC and mobile.

    While Star Wars: Droid may be the latest major online hit to rock the industry, it's certainly not the only major online title planned, with the highly anticipated Call Of Duty: Domination still on track to launch next year, most likely in the first half of the year, while Activision's next mainline Call Of Duty game enjoys its traditional fall release. Domination is shaping up quite nicely, and we've been seeing more and more of the gameplay, which is quite faithful to mainline titles, and will test the player's reaction time and shooting mettle while adding in an element of teamwork and strategy. The game will pit players from all across the world against one another in a series of skirmishes to determine who will conquer the world, playing out much like a real-life war as players join various factions and armies to battle it out. Then, of course, there's Squaresoft, which revealed Final Fantasy Online III at September's Tokyo Game Show. The game is still in development, and we're expecting a 2022 release, which will give players of the ultra popular Final Fantasy Online II time to complete everything they wish to do well before the release of the next generation online game. Final Fantasy Online III is coming to the Hyper Nintendo, the Quest, the Stadia, and the Steam platform, and Squaresoft has also announced a mobile version of the game, though whether or not it will provide the same experience as the console/computer version or if it'll be an entirely new type of mobile MMORPG has yet to be seen. As games go increasingly online, one of the major stories of this upcoming generation could well be the migration of popular gaming IPs to the online space, though we imagine there will always be a place for epic single player adventures as well.

    -from an article on RPGamer.net, posted on November 13, 2020

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    Rachel Maddow: It's now 10:00 PM on the East Coast, 7:00 PM on the West Coast, polls are closed in most of the country, and we can now make two more calls. The state of Washington, with its 12 electoral votes, and the state of Oregon, with its 7 electoral votes, go to President Kennedy. But of most importance is a state we can't call right now, and that's California. Normally at this time of night, we can call California, but right now, even with the first votes coming in, we can't call California, it's too early to call California, because as you can see, Marco Rubio has a big lead in California, and we just can't make a projection at this time. And this is... well, the fact that we can't call California right away for President Kennedy, that's got to be a good sign for Rubio.

    Chris Hayes: Yeah, and look, Rachel, President Kennedy is, he's probably still going to win California, because those votes that you see on the screen right now, most of those are from the northern interior part of the state, traditionally a very red part of the state, but yeah... we can't call California because California is a lot closer than normal. It just goes to show that Marco Rubio is still doing extremely well with Latino voters, which is why we were able to call Florida so quick, and Texas, and Arizona, because Rubio did very well with them.

    Maddow: He is probably going to win Miami-Dade. MIAMI-DADE, right now, is going for Rubio, it's going to be very close there but right now, a majority of votes in Miami-Dade County are going to Marco Rubio, which is frankly incredible, this huge, cosmopolitan, urban part of the country going for a Republican. So many Latino voters, so many young Latino voters, are responding to Marco Rubio's message of fiscal conservatism, mixed in with just enough social traditionalism to bring out these young, many of them male, Latino voters.

    Hayes: Yeah, and just that... that message of sort of, entrepreneurialism, making your own way in the world-

    Maddow: A lot of people are responding to that. So right now, we still have a number of battleground states that are very, very close. Wisconsin, starting to trend toward President Kennedy, but still too close to call. Nevada and New Mexico, trending toward Rubio but still very close. North Carolina, very close. Georgia, we thought Georgia even with Stacey Abrams would go to Rubio, but Georgia is still very close and trending slowly toward President Kennedy. Ohio... wow, just so close in Ohio, which could be the state that decides everything. It is still... it's still so close, a lot of time left to go, stay with us, it's going to be an exciting finish.

    -from MSNBC's coverage of the 2020 elections, on November 3, 2020, at 10:05 PM

    The Electoral College map at 10:05 PM...

    2020e2.jpg

    (Map sourced from 270towin.com)


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    Shortages "Not Expected" Despite Major Hype Over New Consoles

    The Hyper Nintendo and Apple Quest both hit store shelves later this week, and with millions expected to purchase the two new consoles in the period before Christmas, many got their pre-orders in early, expecting there to be shortages of the new devices, just as there were when the last major hardware release, the Game Boy Zero, was launched last August. However, analysts and insiders agree that consumer fears may be overblown, as Nintendo and Apple are expected to manufacture more than enough of the new devices to meet demand.

    With hype building and some huge new games, including Super Mario Adventure 2, Super Smash Bros. Ultimate, and Sonic: The Rings Of Chaos expected to launch with the two consoles, consumers have plenty of reason to purchase one or both of the new machines, but stores are expected to be well stocked, with new shipments expected every week until Christmas. According to one Nintendo insider, the company "learned its lesson" from the Game Boy Zero launch, with customers said to be extremely upset over shortages of the popular handheld, which continued to persist until very recently. Nintendo is expected to have "up to 5 million units" on shelves by launch day, and that's not counting pre-order units, which are expected to number between 3-5 million. As for Apple, the company is expected to ship "3-6 million" Apple Quest consoles for launch, and though analyst estimates trend toward the lower end of that range, most believe that the Quest will be the lesser in demand of the two new consoles, and that even 3 million will be able to meet demand if new units continue to go out on a regular basis. According to industry analyst Richard Trunge, console makers have been stepping up production over the past two years, thanks to the reduced cost of new computer chips, as well as the recent building of new chip factories in North America and Europe that will allow for production to be increased worldwide to meet consumer demand. Trunge says that Nintendo still has memories of the late-1980s chip shortage that constrained software production and made it difficult to produce games such as Super Mario Bros. 2 and Zelda II: The Adventure Of Link to meet consumer demand in 1988, and that the company has taken proactive steps to ensure supplies aren't interrupted during times of high demand such as new console launches. At the same time, Apple has prioritized production in recent years to prevent shortages of iPhone models, and is applying that same philosophy to their consoles, particularly the upcoming Quest.

    While it may not be difficult to find the console you want in stores this holiday season, industry analysts still recommend buying early, to guard against local supply squeezes and potential sales spikes.

    -from a Gamespot article posted on November 16, 2020

    -

    Maddow: And if President Kennedy does hold on, which, at this point it looks like he will, he will have a Democratic House and Senate to work with for at least the next two years. Slightly smaller majorities in both chambers, down to what looks to be a 53-47 or 54-46 majority in the Senate, depending on how that race in New Mexico comes out, that very close Senate race in New Mexico, but still a majority nonetheless, how will he go about pushing his agenda moving forward?

    Hayes: I do think the fact that this election was as close as it was is going to embolden Republicans, especially in the Senate, to push back, maybe use the filibuster a bit more, but it's clear that President Kennedy's agenda is quite popular in many parts of the country, especially in the Midwest where he did so well tonight, barring a surprise in Ohio, which, and let's make this clear, he was not clearly favored to win.

    Maddow: He was given I think a 55 percent chance in Ohio before tonight, so yes, that is not a state he was projected to win, and it's still very, very close there, too close to call even at this late hour, past midnight on the East Coast... you can see Kennedy's supporters in New York, waiting on the results from either one of the two states left to call, Ohio and Georgia where the president is clinging to a narrow lead. He only needs one, at this point, but we are not calling either one because it's still so close.

    Hayes: Kennedy will win the popular vote by, it looks like, three and a half percent, so he does have a majority of Americans with him, but it's very close and Marco Rubio got a lot of votes.

    Maddow: It is a very divided country, but if the president holds on, he will hold on because of his accomplishments, because of that increased minimum wage, because of the public health care option, and... and we have a major call to make right now.

    *Ohio lights up blue on the big board, and then we see the graphic: "JOHN F. KENNEDY JR. RE-ELECTED PRESIDENT".*

    Maddow: And we can now project, NBC News can now officially project at this hour, 12:17 AM on the East Coast, November 4, 2020, that President John Fitzgerald Kennedy, Jr. has been re-elected President of the United States. We can now project that he will win in Ohio, and that gives him 282 electoral votes, and the presidency. And, Chris, as we've been talking, those Midwestern voters, who supported the public option bill by a wide margin, have returned President Kennedy to the White House.

    Hayes: You see it on the big board, there's Ohio, and all those other Midwestern battleground states, Wisconsin, Michigan, Pennsylvania, he won them all. Even Iowa, which we were able to project fairly early in the night, ended up close. Even Indiana ended up closer than expected, Kennedy managed to get 45 percent of the vote there.

    Maddow: And now, I think, is something to build on, because he can point to that and say, "Americans want affordable health care". And maybe, just maybe, he can use that to get even more people covered, maybe even universal health care. And that won't be easy with 47 Republicans in the Senate, but he can point to the election results and the polls and say "this is what the American people want".

    Hayes: And he was touting that bill all the way across the country. He went all over Ohio, where he knew it was going to be close, and it was that bill that put him over the top there. And Stacey Abrams did the same in Georgia, and right now it's looking like Kennedy may win Georgia too, and without that bill, who knows?

    -from MSNBC's coverage of the 2020 elections, on November 4, 2020, at 12:18 AM

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    "We must continue to move forward to build a better America for all Americans, standing together and lifting each other up. If we can work together, if we can think not only about what's best for ourselves, but what's best for our friends, our neighbors, our fellow Americans, then I know that we will all come out better for it. I know tonight's election was a close one. I know many people don't agree with everything I've done as president, and that's all right. America does better when everyone has a say, when we work together and compromise and talk out our disagreements and come up with solutions. I'm willing to reach across the aisle if the people on the other side of that aisle are willing to reach back. Let's move forward and let's make America work for everyone, even those who can't find work right now, who are having trouble paying their bills, let's help those people so that tomorrow they might be the person who helps you. Let's move forward and bring light to those who have fallen through the cracks, let's shine a light on those people and help them up, let's move forward and bring America into the future, a cleaner future, where we each work to mitigate the threat of climate change. Let's move forward and transform the jobs of today into the jobs of tomorrow, let's move forward and keep America a world leader in new technology and energy, let's move forward and make poverty and homelessness a thing of the past, let's move forward and make this country better for everyone!"
    -from the acceptance speech of John F. Kennedy, Jr., at 12:40 AM on November 4, 2020

    "So while we lost this time, let's make one thing clear, we are not going away. We may have lost, but more of you came out and voted in this election than any other election in the history of this country! We got more votes this year than President Kennedy did four years ago. We may have lost, but you made your voices heard loud and clear, this president does not have a mandate, and let's see if he stays true to his promise that he'll reach across the aisle. Let him know that he ignores your voices at his peril, in 2022 and 2024, because we will remember and we will go out and vote! He cannot ignore the voices of those who know in their hearts that this country is steering dangerously close to socialism. He cannot ignore the voices of those Americans who do NOT want to pass trillions of dollars in debt on to their children and their grandchildren. The bill will come due for this reckless spending, sooner rather than later, and more than 68 million Americans said no to more debt, no to more spending, and no to a socialist agenda! We will hold you accountable for every new dollar of debt, and we will be there at the polls every step of the way."
    -from Marco Rubio's concession speech, at 12:57 AM on November 4, 2020

    The election of 2020 saw President John F. Kennedy, Jr. defeat Marco Rubio to win a second term in office, while Stacey Abrams would remain vice president for a second term, rather than Rubio's running mate, Lindsey Graham. Though many issues were discussed in the election, including national security, immigration, and social issues such as abortion, the election mostly centered around the economy, and the debate surrounding President Kennedy's major economic reform bills, including the public option healthcare bill and the minimum wage increase bill, both of which were passed in 2017. These bills were very popular amongst a wide swath of Americans, but they'd contributed to both an increase in unemployment and a rise in inflation, which by 2020 were putting somewhat of a strain on the economy, leading to job losses and a dip in stock indices. Rubio and his Republican supporters blamed Kennedy and the Democrats for these economic issues, and also pointed to the rapidly rising deficit as a major problem that needed to be resolved by cutting spending. Many Americans agreed, leading to a surge in Republican voters to the polls that year, though many new Democratic voters also came to the polls to support the President's agenda, with his healthcare bill ultimately helping many working class Americans rise out of poverty or find new jobs. Social issues were also pushed somewhat heavily, with transgender rights on the ballot in a number of states, and Rubio hoping to bring socially conservative Republicans back to the polls, with some having lost their enthusiasm in political participation since the economics-first Huntsman administration. Republicans were able to claim a number of victories in state and local elections, reclaiming six governor's mansions and several state legislatures as well, which would prove vital in future redistricting, even with gerrymandering banned by a major Supreme Court decision several years back. Republicans also took back a number of House and Senate seats, including crucial Senate seats in New Mexico and Arizona, as voters were driven to the polls by Rubio. They narrowed the Democrats' Senate majority to six, 53-47, which would make filibustering legislation significantly easier as they hoped to stall Kennedy's agenda before the 2022 midterms. Republicans also carved out a crucial demographic: young Latino voters, many of whom voted Republican in a presidential election for the first time. Though Democrats still had a significant advantage in this demographic, the gap narrowed significantly on a number of issues, particularly since the subject of immigration remained relatively nebulous, with immigration advocates and detractors on both sides of the political divide. Democrats continued to be torn between supporting open immigration for humanitarian reasons and opposing it for economic ones, while Republicans were torn between the more libertarian wing of the party, which wanted a more open border policy, and the social conservative wing of the party, which took a more nativist stance on immigration. Immigration would be an increasingly hot-button issue in the coming term for two major reasons: the increasing number of immigrants still coming to America, and a significant event soon to occur that would bring intense scrutiny onto the subject of immigration (and many, many other issues).

    -

    U.S. House Of Representatives:

    Democrats: 229 (-11)
    Republicans: 204 (+10)
    Independent/Third Party: 2 (+1) (both Libertarian, usually caucus with Republicans)

    U.S. Senate:

    Democrats: 52 (-5)
    Republicans: 47 (+5)
    Independent/Third Party: 1 (Socialist, caucuses with Democrats)

    President:

    Popular Vote:

    John F. Kennedy, Jr.: 73,040,863
    Marco Rubio: 67,905,728

    Electoral College Map:

    2020br.jpg

    (Map sourced from 270towin.com)


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    Game Spotlight: Final Fantasy XV

    Final Fantasy XV is a JRPG developed and published by Squaresoft for the Nintendo Reality, Apple Virtua, Google Stadia, Hyper Nintendo, and Apple Quest. The game blends traditional fantasy tropes with sci-fi futurism and heavy metal music to tell the story of a rebellion against a mighty empire to save the world from destruction. The game is helmed by Yoko Taro, and does share some graphical and gameplay aesthetics with OTL's Nier: Automata, though the game itself is in most ways classic Final Fantasy, albeit skewing toward the action RPG side of things for the first time in the series' history. Its primary protagonist is Genji, who plays in a heavy metal band with his friends, including the playable characters Jane and Ruslav. Together, Genji and his friends only want to play music and enjoy their freedom, but after invaders start to overrun his city, persecuting many of his friends and fans, he's convinced to team up with a group of insurgents to lead a rebellion against the empire and his own government, and his quest to win back freedom will ultimately take his band all over the world, as they battle increasingly powerful enemies to liberate their world. Unlike the somewhat provincial Final Fantasy XIV, which took place largely in and around a single city, Final Fantasy XV is a cosmopolitan game, taking place in a world that blends sci-fi modernity with some traditional environments in which people life somewhat less modern lives (much like the aesthetic of games like Final Fantasy VII, which blended cyberpunk cities with some rustic towns). As Genji ventures across the world, recruiting more allies to his cause, he'll unlock strange new powers and visit all sorts of different places, traveling usually by tour bus across several divided "overworlds" that can be traveled between via a portal system. It's possible to step off the bus to wander around the overworld and fight enemies, or to visit different towns and dungeons, giving the game the feel of a massive world (indeed, Final Fantasy XV has the biggest world of any mainline game in the series to date) that can be traveled across extremely quickly with the portals. When combat starts, there's a seamless transition taking place wherever the enemy was encountered, as Genji and three other party members (there are six in all, so two will be in reserve, present on the battlefield but taking on support roles and unable to fight or take damage) take out their instruments/weapons and get ready to battle. As combat takes place, in which the player can use either a default attack or one of numerous special attacks, attacks are timed to the rhythm of the current song that's playing (similar to Mother 3, which used a comparable mechanic IOTL, there are more than 20 different battle songs, which differ depending on the enemies being fought and the place where the player is fighting). Players who are able to time their attacks to the beat can gain bonuses in combat, and timing blocks/evasion to the beat can avoid taking some damage from enemies. It's not necessary to use this music mechanic in battle, but doing so does provide an advantage that can make up for an underleveled party or an unskilled player.

    The game features a total of six playable characters, each one with their own specialty in combat.

    Genji: The primary protagonist and leader of the band, Genji plays lead guitar, and his weapon blends elements of a guitar and a sword. He's mostly upbeat and positive, and is a keen believer in the power of music to change the world. He's voiced by Kaiji Tang.

    Aura: Aura, who starts out the game as a fan of Genji's band, but who later joins his band and his group due to events that throw the two of them together, is a somewhat mysterious woman with mysterious powers, but rather than being a meek and quiet heroine like many with this trope, she's quite headstrong and fearless, and even Genji has trouble keeping up with her. She plays rhythm guitar, and she's voiced by Alyson Stoner.

    Jane: A badass drummer with a pixie cut and a reckless attitude, Jane is even more headstrong than Aura, and the two get along quite well with each other. Jane's attitude can best be described as "a PG-13 Luna Loud", as she's also somewhat of a hard partier and has a tendency to smash up hotel rooms. She's voiced by Carla Tassara.

    Ruslav: A bass guitar player who's best described as "the heavy", Ruslav often lets his fists do the talking in fights, and is ultimately revealed to be a descendant of the Earth elemental Titan, with the ability to make the earth shake with his stomps and punches. Ruslav is voiced by Keith Ferguson.

    Matsu: A flamboyant piano player who wears elaborate costumes and fights with an elegant flourish, Matsu is a tribute to both Nobuo Uematsu and Elton John (Uematsu's biggest musical inspiration) but mostly Elton John. His voice actor is a 26-year-old actor original TTL, who uses a slight British accent and whose performance is one of the game's most highly praised.

    Sidney: The game's version of Cid, Sidney is a technically-inclined young woman who helps the party repair their bus after it breaks down but who eventually joins them after discovering her own power. Her instrument is a variation on the theramin, playing strange notes to aid the party and damage enemies. She's voiced by Tara Strong.

    The game's primary antagonist is Queen Xanadae, the leader of the Proudgleam Empire which invades the heroes' country at the start of the game, starting their adventure. Unlike other villains who operate from the shadows, Xanadae is front and center from the game's beginning, operating out in the open, while ruminating in private about how she plans to take control of the power of an ancient god. Xanadae is exceptionally flamboyant and somewhat androgynous, sort of if you put Edea, Satsuki Kiryuin, and David Bowie in a blender and added the power of rock. She seeks to bring all people under her control, and is quick to punish her subordinates. She's voiced by Carrie Keranen (whose performance is closer to her OTL Sailor Galaxia than her OTL Satsuki, though there's a bit of Satsuki when Xanadae's temper flares up). Xanadae's singing voice is provided by Jenny Stigile (her first performance in a video game since her performance in the 2001 Lunar 2: Eternal Blue remake, soon after which she won American Idol).

    As a late/cross generation game, Final Fantasy XV looks utterly gorgeous, and is one of the 2020 games that pushes eighth generation consoles to their limits, though it's optimized to keep slowdown and glitching to an absolute minimum. It's released on the same day as the new consoles, and is somewhat intended to be played on them, and is definitely one of the best looking launch titles for the new ninth generation systems. Front and center of Final Fantasy XV is its rock/metal soundtrack, featuring dozens of brand new songs, along with a few rock remixes of selected favorites from previous games. Though Nobuo Uematsu helms the soundtrack, and is accompanied by his band The Black Mages for many of the songs in the game, there are a few other composers who submit a few tracks. Not every song is rock or metal, though many are, there are some soft/sad pieces, a few gentle character motifs, and most of the overworld themes don't feature any rock at all. It's DEFINITELY the most rock-heavy Final Fantasy soundtrack ever, but there's plenty of variety in the game's soundtrack as well. The game also features more than a dozen lyrical songs in both Japanese and English, with the English lyrical songs written in accordance with the strengths of the game's voice cast at singing. Those voice actors who can sing do, those who can't don't have to (on the rare occasion that a non-singing voice actor's character has to sing, a separate voice actor is used for the singing parts, as is the case with Xanadae, for example). Alyson Stoner is the most prominent singer amongst the English language voice cast, and contributes vocals for three of the game's songs in character as Aura.

    The game begins in the city of Shadrain, where Genji, Jade, and Ruslav live, and where Aura is visiting. We're introduced to Genji and his band as they play the end of a concert for their screaming fans, and afterwards, we get a brief introduction to Aura, who introduces herself to the band as a fan. Genji and friends have to fight some drunken punks, and afterwards, there's a couple of short sub-quests before the next concert begins. The next concert is broken up by the authorities under the order of the Shadrain government, acting in accordance with a treaty signed with the Proudgleam Empire that brings the city under the empire's control. All public gatherings, including concerts, are banned until further notice, and Xanadae gives a speech thanking her new subjects for their cooperation, pledging to bring the city into a new era of peace and prosperity. Genji and his friends soon come to defy the authorities and launch a rebellion, and during the next few hours, several missions across the city eventually bring both Aura and Matsu into Genji's group, which begins to lead an open rebellion against the authorities. Eventually, the band is forced to flee the city, as they start to piece together what Xanadae is planning. She seeks the power of seven ancient gods: Ifrit, Shiva, Ramuh, Titan, Leviathan, Bahamut, and an unknown seventh god whose powers balance the other six and provide its master with control of the world. In order to gain control of the seven gods, a powerful force must be stirred forth. Xanadae seeks to use magical power harvested from her subjects, while Genji and company seek to wield the power of rock to control the gods. Xanadae already has control over the realms where Ifrit, Shiva, and Bahamut rest, though the realms of Ramuh, Titan, and Leviathan remain free. They'll have to visit both the realms under Xanadae's control and the free realms, liberating the residents of the former, while inspiring the residents of the latter to resist her growing power. Meanwhile, Aura's power also begins to manifest, and seems to operate on an opposite frequency to Xanadae's, leading the young woman to believe that their powers are somehow connected. Throughout the game, the major recurring themes are rebellion and the power of music to inspire feelings in people. While Final Fantasy XV focuses most heavily on rock music, the game's plot actually touches upon the fact that more ancient forms of music were used to inspire the ancients and stir them to action, and that rock is just the latest in a grand musical tradition that has seen civilizations rise and fall on the power of song. Xanadae realized this from an early age, having a unique gift for song, and being able to use her powers to bend people to her will. At first, she was reluctant to use that gift, but later, after realizing she could use it to keep people from hurting her or her friends, she began using it to manipulate people, and eventually (much like Light Yagami in Death Note), she decided to start using it to bend the whole world to her will. In contrast, Aura doesn't have the power to control, only to inspire, to bring out the best in people with her music, but she often worries that she too is becoming like Xanadae, using her gift to manipulate people. Xanadae's willingness to use music to control, and Aura's reluctance to do so, becomes the game's central character conflict, right up until the very end.

    As Genji and his band tour the world, the war between Xanadae and the rebels intensifies, and blows up into a world conflict in which armies clash on the battlefield, not with the power of rock, but with guns and magic, killing each other by the thousands. Slowly, this violence and bloodshed begins to weigh heavily on Genji and the party, but they know they can't stop what they're doing, not with Xanadae threatening to control everything. The heroes bring more of the gods under their sway, preventing Xanadae from enacting her plans. Eventually, Genji and his band return to Shadrain and convince the local authorities to rebel against Xanadae as well, which triggers an enormous destructive magical attack from Xanadae as she reveals the power of the seventh god, the great magical seraph known as Ultima. Xanadae's attack nearly destroys the entire city, killing many people, and scattering the party across the world. This climactic attack takes place about three fourths of the way through the game, and is sort of a "World Of Balance/World Of Ruin" moment for Genji, where he reaches his lowest point, believing his friends to be dead and believing the destruction of his hometown to be his fault. He soon picks himself back up and in a series of brief quests, reunites with Jane, Matsu, Sidney, and Ruslav, but Aura has gone missing, and Genji soon realizes that she went to confront Xanadae on her own. The party must rescue Aura, who has been captured and imprisoned by Xanadae, who seeks to gain control of her power. After a climactic battle with a powerful machine god that's trying to siphon her power, they manage to free Aura, but now Xanadae has all seven gods under her power, and uses a powerful song to manipulate everyone's minds. Genji and his band are able to drown out her song for a time, but without the powers of the gods, they won't be able to stand against her for long, and resolve to launch a final assault on her seat of power, a great magical tower reaching into space. After a bit more questing, and after the player has the option to do most of the game's side quests (those that aren't blocked off until after the storyline is completed), Genji and his band launch their final assault against Xanadae's tower, battling bosses along the way. The final confrontation involves an epic rock concert, a song battle between Xanadae and Aura, and an epic multi-phase boss battle against both Xanadae and Ultima, culminating in a final battle against a fusion of Xanadae and the seven gods. In the end, Xanadae is defeated, but not killed, and she and Aura have one last conversation with each other, in which Xanadae finally realizes her mistake in using her gift to manipulate others. Aura offers to use her own powers to save Xanadae, but she refuses help, and fades away into stardust after the last of her life force and powers give out. Xanadae's tower begins to collapse, and the band escape, but Aura has to stay behind, refusing to use her powers to save herself in place of her bandmates. The band members, particularly Genji and Jane, beg Aura to try to save herself, but knowing that it will put their lives at risk, she refuses, and sings one last song to heal the world and bring her friends to safety. In the end, Genji's band goes back to playing, now with two new members (Matsu and Sidney). They embark on another world tour, while Genji and the band perform Aura's music in her memory. In a scene after the end credits, Genji thinks he sees Aura backstage, but it's not revealed for sure if it's her as the game ends.

    Final Fantasy XV is released on November 20, 2020, the same day as the release of the Hyper Nintendo and Apple Quest. It receives an extremely positive critical reaction for its graphics, soundtrack, and characters, and is considered to be somewhat better than both the spectacular but confusing Final Fantasy XIV and the slightly predictable Final Fantasy XIII, though it doesn't quite reach the critical heights of Final Fantasy XII. It becomes the fastest selling Final Fantasy ever in both North America and Japan, surpassing previous sales records set by Final Fantasy XII back in 2009, thanks to both excellent reviews and its position as a major launch title for the new consoles. Its soundtrack is lauded as the best in the series since either Final Fantasy XII or Final Fantasy VI, and some of Nobuo Uematsu's best work, while also heavily promoting the work of his band and leading to a worldwide concert tour for The Black Mages. The game would see a number of DLC releases, three major ones in all, with the final DLC explicitly confirming Aura survived and reuniting her with the party for one last rock and roll adventure. With Squaresoft's focus shifting to Final Fantasy Online III, it would be at least a few years before Final Fantasy XVI would see the light of day, though it would eventually come to the ninth-generation consoles.

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    Other Significant Titles For November 2020:
    (Authors' Note: This list will NOT include the Hyper Nintendo and Apple Quest launch games, as those will be included in the updates pertaining to those consoles!)

    Shin Megami Tensei VI: This RPG from Atlus is released on the Game Boy Zero. Featuring graphics similar to that of OTL's Shin Megami Tensei V, but featuring an entirely different storyline involving consumerism blended with religion, Shin Megami Tensei VI sticks close to the series formula of recruiting demons to battle against otherworldly foes, with some keen satire blended in. Tough as nails, and inevitably compared to Final Fantasy XV, it carves out great reviews and a solid sales niche, even in the shadow of the rock and roll blockbuster it's paired up against.

    Infinity Labyrinth: Released on Apple G devices, this is another RPG, this one an MMORPG in Apple's Infinity Blade series, this game takes place in a vast dungeon, and will see players battle with an increasingly difficult series of enemies and trials. It combines Souls-like mechanics with an MMO-based gacha scheme, but unlike Genshin Impact, which got away with gacha due to being quite addictive and fun, Infinity Labyrinth is very frustrating and punishing, and practically requires gacha to advance through much of the game. Though embraced by a few fans, it's excoriated by others, and Jim Sterling spends half an hour ranting about it in the Jimquisition released the Monday afterwards.

    Call Of The Sea: Nearly identical to OTL's game, this title blends Myst-like puzzle mechanics with some very creepy Lovecraftian horror, while featuring a very likable protagonist who the player learns more and more about as they play through the game. The protagonist is searching an island for her missing husband, who journeyed to the island in search of a way to cure her illness, and this illness ties heavily into the game's plot. Features absolutely beautiful graphics on the Stadia, and though it gets a bit lost in this huge month for new releases, it gets excellent reviews and is the very definition of a cult classic.

    Rogue's Story VII: Google launches the latest game in this series to compete with the new console launches, and that turns out to be a bit of a bad idea, as Rogue's Story VII, despite being a very pretty game and a decent WRPG, just can't hold its own with the competition. It does do some innovative things with the series, featuring a world based around an archipelago, while blending procedurally generated islands with fixed destinations to give the player a sense of wonder and discovery, but it's a bit too short and the game's storyline (focusing on a pirate crew in search of an ancient treasure) has been done much better before, mainly in the Tales of the Seven Seas series. It's decent and sells well, but definitely doesn't help the Stadia compete with its rivals, especially as Google's last major exclusive of 2020.

    Call Of Duty: Nightfall IV: The only major multiplatform besides Final Fantasy that dares compete with the new consoles is, you guessed it, the new Call of Duty, launching for both the old consoles and the new ones. It's the fourth installment in the popular Nightfall series, and takes place mostly in Turkey and Kurdistan, as an American squad seeks to rescue a journalist and a diplomat and gets sucked into preventing a genocide carried out by a rogue Turkish general. The Nightfall games typically feature more intrigue than your typical Call of Duty game, and this one's no exception, with the plot being somewhat hard to follow. However, it's still a great campaign, and the multiplayer is excellent as well. The game gets high review marks, and it's Call of Duty, so you know it sells well (the second best selling new game of 2020, just behind Mario Kart Zero).
     
    Hyper Nintendo Worldwide Launch
  • Hyper Nintendo Technical Specifications

    The Hyper Nintendo Entertainment System (called the Hyper Famicom in Japan) is a home video game console developed by Nintendo and Sony, and would be the last game hardware device that Sony and Nintendo would collaborate on, as the companies would agree to break up their business relationship in amicable fashion shortly after the Hyper Nintendo's launch. While comparable to OTL's Playstation 5 in hardware capabilities, the device sits somewhat flatter than the PS5, it's a bit smaller (though not too much smaller, as it still needs room to accommodate the sizable CPU and the device's cooling needs) and unlike OTL's PS5, it has no need for a stand, and is meant to sit flat horizontally rather than be stood up vertically. It's white and black in color, with a black base upon which a polished, somewhat rounded white console sits, with a black stripe in the middle where the disc drive and relevant USB ports are. The device also has some red trim, with a small red Nintendo logo on the top. Unlike OTL's PS5, which had a digital only model, all Hyper Nintendo consoles, at least in the first generation, come with a disc drive, which will play the Blu-Ray games and movies compatible with the console. The Hyper Nintendo's CPU is slightly less powerful than that of the OTL PS5, but the GPU is slightly more powerful, as the system is geared toward playing games as accurately and effectively as possible. Its CPU is a custom 8-core AMD clocked at around 3.41 GHz per core, while its GPU utilizes a custom AMD RDNA capable of up to 3 GHz (capable of 14 teraflops, putting it ahead of OTL's Xbox Series X and Playstation 5 in that regard), making the Hyper Nintendo's system architecture very similar to that of the OTL PS5, right down to the company and type of CPU/GPU utilized (Sony also used AMD for the Game Boy Zero's internals). The Hyper Nintendo comes with 16GB of RAM and a 1 terabyte SSD, and is backward compatible with Sapphire and Reality games via its disc drive, while software-wise, it's capable of emulating games from every Nintendo generation all the way back to the NES, and players can continue to carry their accumulated store purchases with them to the new console as part of the "backwards compatibility culture" that Nintendo and Sony have nurtured over the past 25 years. The Hyper Nintendo is capable of utilizing all of the Reality's virtual reality accessories, but Hyper Nintendo games don't have much of a focus on VR going forward, with the feature mostly appearing in third party titles.

    The Hyper Nintendo utilizes a controller that hearkens back to the Super Nintendo's design, though with ergonomic improvements such as the familiar dual grips of TTL's modern controllers, and all the modern buttons and inputs (two shoulder buttons on each side, a "home" button", clickable analog sticks, etc), though it does lack the touchpad of OTL's PS5 controller, and visually it resembles something like an 8bitDo SN30+ controller, with modern functionality and retro feel. It does have the adaptive triggers of OTL's PS5 controller, which allow the triggers to adjust their resistance based on what's going on in the game, and it also features advanced rumble functionality, similar to the HD Rumble on OTL's Nintendo Switch Joycons. The controller also features a headphone jack for wired headsets, and a USB port for charging and other accessories such as keyboards for games such as RPG Maker titles and others that allow players to type out words. The console itself features all the modern ports including HDMI and optical outputs, and can also accept SSD storage drives, including a custom flash card with 500GB/1TB/2TB/4TB storage options (similar to the planned memory expansions for OTL's ninth gen consoles). The Hyper Nintendo is capable of playing games in full 4K HD, and even has the potential to play some games in 8K, though not many gamers have the televisions to take advantage of that thus far.

    -

    Launch Title Summaries-

    Super Mario Adventure 2

    Super Mario Adventure 2 is a 3-D platformer exclusive to the Hyper Nintendo, and is the direct sequel to 2016's Super Mario Adventure. The gameplay can be compared to OTL's Super Mario Odyssey, though the game is somewhat less "open world" than its predecessor, allowing Mario to roam freely, but restricting his movement somewhat as he collects Stars located throughout the world. There are 18 worlds in all to explore, though these worlds are a bit smaller than the worlds of Super Mario Adventure, trading vastness and exploration for a more diverse set of places for Mario to travel through and between. Though Super Mario Adventure 2 is more of a "closed" world than the previous game, the game does utilize the freedom it does have to provide more natural, organic barriers between the worlds, in a system somewhat inspired by games like Endotherm. When traveling between individual worlds, scenery of one world will often blend into another. For example, the fire world is surrounded by a waterfall world, a factory world, a cave world, and a circus world, and at each of these boundaries, you can see some strange phenomena as you go between them: steam rising from between the fire and waterfall worlds, some melted slag between the fire and factory worlds, lava flowing into the cave, and fiery circus performers near the boundary between those worlds. It's quite subtle, but an excellent way of knowing when you're crossing between each world. The game does feature a "hub" of sorts, with Mushroom City positioned in the southern part of the map, though it's actually its own world in its own right, with secret tunnels beneath buildings and its own set of Stars to collect. The game has 1,000 Stars in all, and they're as plentiful and easy to collect as the Moons in Odyssey, as you'll often stumble into one when exploring. The more Stars you have, the more the map opens up to you, though there are some "shortcuts" you can access if you're able to find them. The world design of Super Mario Adventure 2 can be somewhat compared to Super Mario World, with all sorts of secrets, hidden transports between worlds, strange enemies and challenges coming out of nowhere, and the thrill of finding secrets and exploration seeping into all corners of the world itself. You can get up high and see into other worlds that it's not possible to access, though it is actually possible in some instances to get to a high place and use something like the wind or a cape to get to a world you otherwise wouldn't be able to get to yet (the game designers knew this, and use higher barriers to block off worlds they really don't want you exploring right away). Much of the game's Stars are earned through platforming challenges, with many blurring the lines between 2-D platforming and 3-D platforming. There are of course some stars that require you to collect lots of objects, others that rely on defeating enemies and bosses (with major bosses dropping multiple Stars at once), and a decent amount earned through minigames, as the game has a wide array of them and at least one minigame can be found in each world. Super Mario Adventure 2 can almost be described as a "greatest hits" for the series of sorts, bringing back familiar elements and challenges from all sorts of previous games, but making sure to include lots of fresh new surprises to keep players on their toes. There are power-ups galore, from the familiar Fire Flower and Tanooki Suit, to Ice Flowers, the Cape, Jet Mario, Hammer Mario, and Boomerang Mario. Cappy returns as well, and players can of course fling him at enemies and jump on him to reach new heights, though the ability to transform into different enemies isn't featured in TTL as it is IOTL. The game's graphics are bright and colorful, a definite showcase for the Hyper Nintendo's capabilities, with realistic lighting and water effects, and tremendous draw distance, blending the whimsical, cartoony style of Mario with the latest in cutting edge graphical techniques, as the plumber and his friends have never looked better. The game's soundtrack features more than 100 different songs: each world has its own motif, as do many characters, and songs capture the feel of each area perfectly, with some songs specifically designed to blend into each other as Mario crosses between worlds. The developers said that they want to make discovering each new world a "memorable event", even though the game itself rarely interrupts the action to thrust cutscenes or dialogue in the player's face. Players are given the ability to explore and have a fun time with Mario and friends as they traverse the vast world.

    The main plot focuses on Bowser, who has had it with Mario and his friends interfering with his plans, and who decides to launch an all-out invasion of the world with his armies and with the Koopalings along for the ride. He doesn't even bother with kidnapping Princess Peach, instead declaring that once Peach sees how strong and tough he and his armies are, she'll swoon into his arms and marry him willingly. Of course, Peach isn't about to marry Bowser or take what happens to her subjects lying down, and she joins Mario and Luigi on their mission to save the world. Players start out controlling only Mario, but later in the game, after two crucial points, you gain the ability to control Luigi (about 20 percent of the way through) and then Peach (about 50 percent of the way through). Luigi and Peach each have their own abilities and movement, though they don't differ too much from Mario's and it's possible to complete every star with any of the three. You also get help from allies such as Toad, Yoshi, Daisy, and Prince Cream, though none of them are playable (it is possible to ride Yoshi during certain segments of the game), and there are also friendly Koopas, ghosts, moles, and others who will help Mario and friends along the way. The game's 18 worlds are as follows:

    Mushroom City: The first world visited, and the main hub of the game. Contains Peach's castle, as well as a lot of different secret passages between buildings and the like. It's eventually possible to reach any other world from Mushroom City.
    Beachfront Lake: A lake/beach world, featuring different water environments and various beach-related hazards. There's also a great treasure at the lake bottom.
    Rockslide Cliffs: A mountainous/cliff area, populated by Lakitus and moles, overlooking the beach and the city and various other areas.
    Kilo-High Plains: A plains area atop the cliffs, featuring a village of Toads and Koopas, and also some cloud-related areas.
    Forest Of Seclusion: A confusing maze-like forest area and a clear tribute to the Forest of Illusion, complete with remixed music from Super Mario World (though it also has an area with the Forest Maze music from Super Mario RPG).
    Hotfoot Heights: A fiery area where lava flows up from the ground, and where powerful boulder enemies make their homes.
    Rainbow Falls: A waterfall-themed area, with spectacular views and lots of flying challenges.
    Yoshi's Island: A tropical area where the Yoshis live, which is under attack from Bowser's army and must be liberated.
    Clear Blue Ocean: A vast ocean with a majority of the game's water exploration.
    Seven-Ring Circus: A fun circus world, though not everything here is as it seems...
    Mechakoopa Factory: A factory world, in which Mario must slow down production.
    Darklight Caverns: A series of caves where light and darkness must be manipulated to guide the player's path.
    Sportside Arena: An arena full of sports-themed enemies and challenges.
    Sweet Sweet World: A world of sweets, themed around a giant birthday cake. It's Wendy O. Koopa's birthday here, 365 days a year.
    Magikoopa's Keep: A high fantasy/ghosthouse hybrid world in which the Magikoopas preside over a haunted old castle.
    Thunderclap Skies: A world taking place around a literal thunderstorm cloud, full of sky platforming and lightning hazards.
    Piratecrag Cove: A rocky crag where pirate Koopas fiercely work to keep intruders out.
    Bowser's Cruise Ship: Bowser's luxury cruise ship, which is capable of both sailing the oceans and flying through the air. The seat of Bowser's power, where he must be defeated.

    Though it is possible to reach some worlds earlier than expected, the list above presents the order in which these worlds are explored as Mario and his friends traverse the game. While some worlds can only be accessed via acquiring enough stars, other barriers require an individual Koopaling to be defeated, and these Koopaling fights are quite spectacular affairs, utilizing the environment and giving each Koopaling their own personality and skills. There are some throwbacks to previous boss fights in the series, but for the most part, these fights are fairly unique, and a bit trickier than bosses in the series before. You'll usually defeat the Koopalings in the following order: Roy, Lemmy, Morton, Larry, Wendy, Ludwig, and Iggy, but it is possible to take down Lemmy before Roy and Larry before Morton, and sequence breakers can of course throw everything completely out of whack. The final battle takes place on Bowser's cruise ship and features Bowser himself, including a memorable scene where Peach tells Bowser off, which actually hurts his feelings a bit, though Bowser then recovers and decides that if he can't have Peach, that's fine, he wants to conquer the world for himself (and there's also a touching scene where Bowser's Koopalings all show their support for him). Bowser is, of course, defeated by all three heroes, and flung off his cruise ship, which is floating high in the air. It takes him a long time to splash down below, though it's clear he'll eventually be fine, the only thing that's wounded after his defeat is his pride. After Bowser's defeat, Mario pilots the ship all over the world, using its magical powers to restore what Bowser destroyed, then everyone returns to Peach's castle for a big party where Mario gets a huge cake and a kiss from Peach.

    Super Mario Adventure 2 is released on November 20, 2020, day and date with the Hyper Nintendo as the premiere launch title alongside Super Smash Bros. Ultimate. It receives extremely high praise from critics, primarily for its world design, but also for its incredibly fun platforming, and of course, the excellent graphics and music. It gets enormous sales, with sales only slightly limited by the fact that some families just can't afford to purchase both it and Super Smash Bros. Ultimate. It would become the system's signature game, proving that Mario is still Nintendo's most popular character and that his games are still guaranteed hits and killer apps, and the game's style would find itself influencing many games in the ninth generation, which seek to provide the same synergy within their worlds as this game enjoys. Nintendo would embark on a different direction with future Mario titles, but would definitely reuse many of the elements that worked for this game in their future games going forward.

    Super Smash Bros. Ultimate

    Super Smash Bros. Ultimate is a fighting game exclusive to the Hyper Nintendo. It continues the themes and gameplay of the popular Super Smash Bros. series, pitting characters from a huge variety of video game properties, mostly Nintendo but plenty of others, in frantic combat with one another, utilizing a huge array of items and gimmicks with a light-hearted feel. Though primarily a party game, Ultimate, like every other game in the series, is also a tournament fighter, and its options can be adjusted to remove the items and stage gimmicks for a more skill-based approach, so, like every other game in the series, Ultimate can appeal to players of any skill level, from casual newcomers to hardcore gamers.

    The Super Smash Bros. Ultimate base roster features a total of 90 characters, 80 of whom have appeared in previous games in the series, and 10 of whom are entirely new. The base character list is as follows, in alphabetical order:

    Ahsoka Tano
    Ash Beckland
    Battletoads
    Blizzeria
    Bowser
    Calypso
    Captain Falcon
    Cindake
    Cless Alvein
    Cloud
    Conker
    Deathborn
    Diddy Kong
    Donkey Kong
    Dr. Mario
    Erick
    Falco
    Feraligator
    Florges
    Fox
    Fulgore
    Ganondorf
    Heihachi
    Ice Climbers
    Jade
    Joanna Dark
    Jughart
    Kairi
    Kamek
    Karkena
    King Dedede
    King K. Rool
    Kirby
    Lady LeChique
    Lake
    Lane
    Lash
    Lilith
    Link
    Little Mac
    Lucas
    Luigi
    Luma
    Marcus
    Mario
    Marth
    Marx
    Matthew Fullington
    Mega Man
    Meta Knight
    Midia
    Mike Jones
    Morpho
    Morticloak
    Nero
    Ness
    Parappa The Rapper
    Peach
    Pikachu
    Pit
    Prince Cream
    Pyron
    R.O.B.
    Raquel
    Rayman
    Rebecca
    Ridley
    Samurai Goroh
    Samus
    Shad
    Shirei
    Shuldercrash
    Simon Belmont
    Solid Snake
    Sora
    Sweet Tooth
    Thrillseekers
    Toad
    Vaon
    Vapor Snake
    Veil
    Victoria
    Villager
    Wario
    Wolf
    Woofle
    Xenda
    Yoshi
    Zelda
    Zero Suit Samus

    The game also features a total of 15 DLC characters, spread across three packs of five characters each. These packs are released on a once-per-year basis, with the first pack spanning 2021, the second pack spanning 2022, and the third pack spanning 2023. The DLC characters, in order of release, are:

    Fighters Pack #1 (2021):

    Sadira Blackheart (from Blackheart)
    Ryu (from Street Fighter)
    Waluigi (from the Mario series)
    Pokemon Trainer Ellie (using Turfkey, Clawbask, and Direflame) (from Pokemon Order and Chaos)
    Pac-Man (from Pac-Man)

    Fighters Pack #2 (2022):

    Anna Goldstar (from The Adventures Of Anna Goldstar)
    Terry Bogard (from Fatal Fury)
    Zero (from the Mega Man X series)
    Ben Brochner (from Ben Breaks The World)
    Crono (from Chrono Trigger)

    Fighters Pack #3 (2023):

    Albert Wesker (from Resident Evil)
    Lucy Brunstein/Netizen X (from Cyberwar)
    Vault Boy (from Fallout)
    Amity Blight (from The Boiling Isles)
    Captain N (from Captain N: The Game Master, he also comes with a Nintendo Power Nester skin, Mr. Sakurai bends his rules about no characters who didn't originate from a video game because he sees Captain N as a tribute to all Nintendo fans, who he says should be represented in the game because they made all of this possible with their support over the last 25 years since Super Smash Bros. first came out in Japan)

    Like OTL's Super Smash Bros. Ultimate, the roster starts with just the original characters from the first game, but you can acquire new ones through just playing for ten minutes in any mode, or through playing the game's World Of Light mode to free them, while DLC characters all get added immediately. The game's variety of modes and features are quite similar to OTL Ultimate's, with most of the same options, and a slightly expanded online system (with much better connectivity). The game features well over 100 different stages, with each DLC character getting their own stage and music options, and over 1,500 different music tracks featured in the game as well. The game also features the "Spirits" system from OTL's Ultimate, where players can acquire different spirits from each featured game, allowing for characters who aren't in the fighter roster to be represented via their character spirit, which can be earned through a variety of different mini-games and challenges. The game doesn't have Miis, so it doesn't have Mii costumes, but it makes up for this with skins that can be acquired via gameplay or via the Fighter Packs or various DLC packs.

    The main single player mode is the World of Light, which operates on a similar level to OTL's. You start out as Kirby, after every other character has been captured and has had their soul taken by a mysterious army of mechanical creatures led by an entity known as Galeem. You explore a vast world map, fighting these different spirits to clear the board and rescue different characters, battling a few bosses along the way as you uncover the mystery behind just what did this to everyone and how you're going to save the universe before it can strike again. OTL's World of Light is somewhat shorter than TTL's, with less sections and a less complex map, so you arrive at Galeem's in just a few hours of making your way through the map. Thus, it seems like the game is fairly underwhelming when compared to past Adventure modes... but as you find out, there's a good reason for this. As it turns out, Galeem was created by Evangelyne, the antagonist of Squad Four Betrayal, which has been brought back online by Dr. Remiel. Evangelyne was tasked with protecting the universe from an invasion of darkness, but it calculated that the gathered heroes wouldn't be powerful enough, so Remiel made the difficult decision to have Evangelyne, through Galeem, take the spirits of the heroes and clone them to create an army of replicants to battle the darkness while the heroes themselves remained imprisoned but safe. As more heroes are freed and the heroes get closer to Galeem, Evangelyne tries to send more machines and replicants after them, but eventually, the heroes reach the laboratory where Evangelyne and the rest of the heroes are located. After Galeem is defeated, the world is seemingly restored... only for a tremendous dark power to begin overtaking everything. Evangelyne manages to get the heroes to safety in time, and they watch as the dark incursion propagates across all of existence. The heroes realize that by destroying Galeem, they enabled the forces of darkness, led by Dharkon and an army of their fiercest foes, to take over. They resolve to undo the damage they've created by challenging Dharkon, who has erected an enormous tower populated by evil villains, and as the first part of this mode ends, another version of "Lifelight" plays to signal the beginning of the second half: World of Darkness. World of Darkness is MUCH closer in spirit to the original arcade/adventure modes of Smash's past, featuring an ascending tower of increasingly difficult challenges, 18 bosses comprised of various villains from all across the video game universe, and lots of fun and unique event battles that can't be found in any other mode. It also allows for a lot more player freedom, with any character able to be chosen and an expanded Spirit loadout to allow players to tune their characters for any challenge (there's also a Hardcore mode where Spirits aren't allowed to be used and the difficulty is cranked up further, only true Smash Bros. masters need apply). At periodic times throughout the tower, there are cutscenes where various characters talk with one another and battle enemies, these cutscenes are dripping with fanservice, lots of fun interactions with a focus on humor, emotional catharsis, and just plain badass moments. All 90 of the game's base characters (97 if you count the three Battletoads and six Thrillseekers) get at least one moment to shine, though of course fan favorites like Mario, Link, and Kirby get many. World of Darkness is plenty of challenge and pure fun leading up to the top of the tower, which is nothing but cool battles and epic cutscenes, including a scene where Evangelyne gets to redeem itself after the events of Squad Four Betrayal by heroically sacrificing itself to save the heroes from a surprise ambush by Dharkon. The game's final battle sees Dharkon transform into an eldritch horror in a battle that takes multiple phases to defeat, a true final boss battle for the ages, complete with an epic rock/choral/orchestral theme that perfectly fits the battle. Once Dharkon is defeated, the threat is finally ended and the heroes go back to their own worlds, except of course for when they meet in the Smash Bros. arena to engage in ferocious fights.

    Super Smash Bros. Ultimate is released on November 20, 2020, day and date with the release of the Hyper Nintendo. It doesn't see quite as many initial sales as Super Mario Adventure 2, but over its lifespan, would enjoy roughly the same amount of sales overall, which translates to tens of millions of units sold. It's easily the most popular Super Smash Bros. game ever released up to this point, with its huge roster and fun gameplay bringing in gamers from all across the world to the game's community. Each DLC announcement becomes a cause celebre, with expected characters and surprises alike, and as IOTL, it's a celebration of gaming for all time. It would receive a port to the Game Boy Zero in 2022, the port would be a completely faithful one with all modes, characters, and stages, with DLC purchased for one game able to be used with both. It would be the last title in the series worked on by Mr. Sakurai, as he would retire from active game development in 2024, using development of Ultimate to groom a successor who would ultimately take over for the series' seventh game on the next generation Nintendo console, whenever that game would be released.

    Other significant launch exclusives for the Hyper Nintendo include:

    Godfall: Published by Gearbox, this looter/hack 'n slash RPG is quite similar to OTL's PS5 title in terms of gameplay and plot, and serves as somewhat of a showcase for the new console, while also featuring an online mode in which players can party up and take on various challenges and adventures together. Like OTL's game, it sees somewhat mixed reviews due to its short campaign and fairly repetitive combat gameplay, and would see itself overshadowed quite a bit by Metroid: Samus Awakens, which Godfall gets compared to rather unfavorably.

    Bugsnax: An indie adventure title in which players must roam a vast world to capture creatures who are a hybrid between various snack items and different real world insects, this game also plays rather similarly to its OTL PS5 counterpart, but due to the fact that it's appearing as a Nintendo exclusive, Nintendo allowed the company to use some Pokemon cameos, and it's possible to catch creatures heavily resembling Pokemon like Caterpie and Beedrill, with Professor Oak also making a cameo at one point. It's a cute and fun little game, appealing to a niche crowd at release, and makes a profit due to its low development cost.

    Hypershot: A futuristic horseback archery game in which you control a young woman who rides on horseback across a series of stages, shooting various targets with her bow and arrow. Intended to be an original Nintendo IP designed to allow players to get a feel for the new controller features, particularly the adaptive triggers, this game is essentially a tech demo expanded into a full adventure, as the heroine is forced to rescue her kidnapped parents from an army of robots. It's definitely fun, but even with the expanded quest, it's a bit short for the full 60 dollars Nintendo is asking.

    Wild Bubble's Soda Factory: A strange hybrid of a 3-D platformer and a minigame collection, this exclusive title was heavily inspired by Willy Wonka and the Chocolate Factory, and takes place in a vast soda factory where a group of kids have to explore and learn all of Wild Bubble's secrets before getting trapped by the strange tricks and hazards around them. Definitely gets a bit overshadowed by Super Mario Adventure 2, but it's still a fun and family friendly game with a lot of silly humor and some surprisingly fun minigames, and it manages to achieve decent sales.

    Renegade Racers: An off-road racing game in which ATVs, modified cars, and motorcycles participate in wild races across all different kinds of terrain, this game blends some of the realism of the Gran Turismo series with extreme offroad racing to make for one of the better Hyper Nintendo launch titles, and a way for racing fans to get their fix of the genre. Featuring some excellent graphics and realistic physics, the game is definitely one of the prettier racing titles to come to consoles, and scores good marks with critics and gamers alike.

    The Hyper Nintendo also has a number of popular third party titles available at release, including Fallout 4, Futureshock 2, Call Of Duty: Nightfall IV, the latest games in the Madden, NBA Elite, and NHL series, and other past games such as Thrillseekers: Generation Z.

    -

    November 20, 2020

    The Hyper Nintendo launches worldwide, with an MSRP of $499.99 for the sole base model. Software is priced at $59.99, as both Nintendo and Apple decide to eschew the price increases for games that happened during the ninth generation IOTL (third party developers would test the waters of price increases, but most would stick to the $59.99 model). With Nintendo shipping plenty of units to stores, shortages are few and far between, mostly limited to urban and suburban areas with lots of shoppers with money to spare. The console would sell a total of 3,471,368 units in its first week of launch, making it the best selling launch console of all time, and these strong sales would continue into December, where the Hyper Nintendo would be a very popular Christmas gift, selling millions more units. Most gamers would purchase two games with the Hyper Nintendo, though many would purchase one and some would purchase more, leading to more than eight million software units sold in the first week of release. The top ten best selling software titles in the Hyper Nintendo's launch week would be:

    Super Mario Adventure 2- 2,771,369
    Super Smash Bros. Ultimate- 2,490,386
    Metroid: Samus Awakens- 716,584
    Call Of Duty: Nightfall IV- 596,618
    Final Fantasy XV- 361,805
    Godfall- 286,814
    Fallout 4- 220,556
    Madden NFL 21- 168,703
    Renegade Racers- 127,814
    Futureshock 2- 90,815

    The Hyper Nintendo was thus an immediate success for the company, even moreso than the Game Boy Zero before it. The ninth generation had been launched in spectacular fashion, and no matter what happened with Apple's console, there was no denying that the Hyper Nintendo was a tremendous success. Nintendo remained the pre-eminent company in the gaming world, and even though Apple remained a fierce rival, and even though Google's Stadia platform had elevated that company to a tremendous force in gaming, Nintendo remained king, even with Sony departing as their hardware partner.

    -

    Nintendo To Undergo "Limited Restructuring" In 2021

    With Sony's partnership with Nintendo ending on January 1st of next year, Nintendo is expected to undergo what an insider calls a "limited restructure", in which a number of individuals at the company will be asked to retire or will be assigned to new positions, as the company pushes forward with its next generation of game development. This restructuring is expected to primarily involve the company's Japanese branch, but will also involve certain members of the company's North American branch, with longtime Nintendo of America head Shawn Layden expected to step down early next year. Nintendo president Katsuya Eguchi is also rumored to be considering retirement, though he has overseen a period of tremendous growth for the company, and is expected to be asked to remain onboard for at least the next few years. Though such wideranging changes would normally indicate trouble for a company, and Nintendo's stock has dipped as a result of the rumors, it's likely that many of these changes are due to Nintendo bringing in new personnel with more expertise in hardware development, as the company will be much more involved with designing the next generation of Nintendo hardware to follow their Hyper Nintendo and Game Boy Zero devices. We don't yet know who any of these new personnel will be, but most expect that for the senior leadership positions, the company will be promoting from within, and, in the same way that Katsuya Eguchi and Satoru Iwata both rose from game development positions into senior leadership positions at the company, we could see figures from various game development teams considered from this position. Masahiro Sakurai, who currently heads game development at Nintendo, is one of the people rumored to potentially take over for Mr. Eguchi if he does step down, but after the death of Hideo Kojima back in August, Sakurai has stated that he plans to retire from the industry after development on Super Smash Bros. Ultimate DLC is complete in a few years, and likely won't be considered to take over Eguchi's position as company president. This restructuring of corporate personnel is unlikely to affect development of future Hyper Nintendo or Game Boy Zero titles, and we'll likely be introduced to many of these new figures for the first time at next year's E3, when it's expected that Nintendo of America will have a new director.

    -from a November 30, 2020 article on Games Over Matter
     
    Apple Quest Worldwide Launch
  • Apple Quest Technical Specifications

    The Apple Quest is a home video game console developed by Apple. The Apple Quest is a smooth, rectangular white box with the Apple logo embossed on the top, it's slightly thicker than the Hyper Nintendo, but smaller lengthwise and widthwise, and is designed with the same philosophy as Apple's other devices and consoles, simple but clean and polished, appearing as a “premium” device while also fading somewhat into the background, putting the software at the forefront. It comes in both disc/digital and digital-only models, with the disc-only model retailing for $599, and the digital-only model retailing for $499. Part of this price factors in that the Quest comes with three accessories: an Oculus Rift VR headset device that doubles as a portable “Apple G” game console and can also stream Quest games, a pair of input/controller gloves, and a traditional controller (though the traditional controller that comes with the Quest has few frills except for wireless controls and a basic rumble functionality, if you want something more like the Hyper Nintendo's basic controller, you'll have to buy a separate Pro model controller). The Quest's CPU is an Intl octo-core setup with 3.6 Ghz per core, while the Intel GPU clocks in around 2.4 Ghz, and is capable of around 11 teraflops. This makes the Apple Quest slightly less powerful overall than the Hyper Nintendo (though it does have a faster CPU), but is functionally similar and can run pretty much the same games, similar to the difference between OTL's Xbox Series X and the PS5 (basically negligible). Like the Hyper Nintendo, the Quest has a 1TB SSD and 16 gigabytes of RAM, and unlike the Hyper Nintendo, the Quest focuses a lot of its power on an immersive virtual reality experience, utilizing the glove controllers in tandem with the Oculus VR headset and the built-in sensor devices in the Quest itself to create a functionally similar, albeit significantly enhanced, VR experience to that of the Virtua. The Quest is backward compatible with all Virtua and iTwin games, while also featuring the ability to play Sega titles all the way back to the SG-1000 via the iTunes store (and the iTunes store also has the entire Virtua library and nearly the entire iTwin library, with all purchases from previous consoles carried over).

    The core of the Apple Quest experience is all about immersive VR, and the Quest's default glove controllers are intended to allow for intuitive controls while making players feel like they're part of the game. In order to do this, the glove controllers are mapped for specific inputs that would appear on normal controllers, and the Quest's introductory sequence for first time players is intended to introduce players to how the VR works. Designed via years (and many millions of dollars) of research, the Apple Quest's glove controllers are Steve Jobs' attempt to do for gaming what he did for phones and the internet, and unlike the late 1980s Power Glove device, the Quest gloves have been tested many, many, many times, with gamers of all skill levels, ages, and body types. Indeed, the gloves are also intended to aid people with motor sensory problems in playing video games, requiring much less movement and effort than a traditional controller. Players can adjust the gloves to their personal play style and preference, and with practice (but surprisingly little practice), players can use the gloves just as they would use a traditional controller, with intuitive inputs and movements replacing traditional button-based playstyles, combining the motion controls of OTL's Wii with simple finger and hand gestures and flicks to control games. While there are lots of games designed to work with the gloves, even FPS and fighting titles can be played as easily as one would play on a traditional controller. Despite all of this, it's possible to play any Quest game, even those designed for the gloves, with a traditional controller, and despite being basic to save costs, the traditional controller included with the Quest (which has all the buttons that the Hyper Nintendo controller has) is a perfectly good controller for those who don't want to use the gloves, and can even be used in tandem with the Oculus headset for less immersive VR. The Quest Pro controller (which retails for $100), is an excellent controller as well, somewhere inbetween OTL's Switch Pro controller and the Xbox Elite, and is the recommended traditional controller for players who prefer to use one. The Oculus headset that comes with the Quest console is essentially a slightly less feature-rich version of OTL's Oculus Quest, and can essentially be used as its own standalone gaming device, since it plays all iPhone G games (though, of course, if you want to play iPhone G games on it, you'll need to play them while wearing a gaming headset and obstructing your vision). Apple's strategy with “Apple G” remains similar to Google's strategy with the Stadia: they want to sell software and subscriptions, not hardware, and they don't care that packaging their “handheld” console with their home console cannibalizes iPhone G sales. The Apple Quest allows for expandable SSD storage, similar to the Hyper Nintendo, and is capable of playing games in 4K UHD, though unlike the Hyper Nintendo, it won't be able to play 8K games, with Apple believing that 4K is enough for immersive VR, and leaving the door open for a potential 8K model in the future if necessary.

    -

    Launch Title Summaries-

    Sonic: The Rings Of Chaos

    Sonic: The Rings Of Chaos is a 3-D open world action/platformer developed by Sonic Team and published by Apple. It stars Sonic the Hedgehog as he traverses a world besieged by Chaos and his minions, in search of eight rings with the power to stop his multiversal rampage. Along the way, Sonic must also battle the evil Eggman, while getting help from seven of his best friends as he explores massive zones of adventure. The game serves as a sequel to 2015's Sonic: The Rings Of Order, continuing the events of that game and including a number of themes and gameplay mechanics from that title while also introducing new styles of play for a new generation. It's the most open world Sonic title to date, with the seven zones (surrounding a central "hub" zone) able to be visited in any order, and once the player enters a zone, they're able to leave and come back. Sonic's controls have been simplified slightly in the game, both to accomodate the Quest's glove controller, but also to hearken back to a more old school style of gameplay, with a focus on running, spinning, and jumping, rather than punching and fighting. Sonic still has melee attacks in this game, but players are now expected to spin dash into enemies more often, and each zone has its own context-sensitive moves for Sonic, rather than the player needing to memory an extensive set of moves for the whole game. The game does utilize collectible rings and other things, which can enhance Sonic's abilities and enable him to deal more damage and survive more hits, but for the most part, item collecting is limited to cosmetic and lore-based collectibles, and is not necessary to access new areas. Instead, objective-based gameplay is the norm, with players able to access new areas of each zone for each objective they complete within. The central hub itself simply asks the player to explore, not directing them toward any zone (there are subtle hints toward a certain zone, Green Plains Zone, where Tails resides, and most players will visit this zone first, but it truly is possible to tackle the zones in any order). Like in Sonic: The Rings Of Order, zones are oriented toward running and movement, though the more open spaces of that game have been slightly tightened, instead providing the player a slightly more forgiving jump along with plenty of things to bounce off of to reach their next destination. Sonic's wall jumping ability has been refined, and each zone can be considered a fun playground, with plenty of things to see and objects to bounce off of. The game's graphics are bright and colorful, and though the plot can at times get somewhat serious and edgy, the game itself maintains its vibrant appearance throughout, with something always going on in the background, and plenty of opportunities for the new Quest console to flex its muscles. The game features a dynamic soundtrack with several dozen new tracks, along with three lyrical songs, including the opening theme song, the final boss theme, and the final credits song.

    The game begins with Sonic and his friends helping out various people and relaxing, not too concerned with what Eggman's up to, until suddenly, he strikes, and is wielding a Chaos Ring, which gives him the power to scatter Sonic and friends to the various corners of the world. Sonic attempts to defeat Eggman, when Chaos appears, wielding the other seven rings. In the intense battle, the seven rings are scattered, while Chaos takes the eighth, and strange events begin occurring as Sonic and Eggman are both flung far away. Sonic awakens in a strange new area, and begins to explore, with the player able to learn the basic skills here and practice them out before going exploring. The objective is to find all seven Zones, reunite with Sonic's friends, get the ring from each Zone, and confront Chaos, while also making sure to stop Eggman wherever he strikes. As events play out in each zone, they also play out elsewhere, with cutscenes depicting the game's progressing plot occurring as each Zone is conquered. Like in The Rings Of Order, each Zone has its own main objectives, as well as side objectives that players can undertake to open up more of the story. Some objectives are mandatory, while the player must also complete at least a few of the side objectives to complete a world, open up the boss fight (always with Eggman, in a different robot or allied with a different Chaos minion) and get the Chaos Ring. The seven Zones are:

    Green Plains Zone: A fairly basic zone and a tribute to all the various "Green" zones of different Sonic titles. Sonic teams up with Tails here, and must help out the captured animal friends before battling Eggman's robot to clear the Zone.
    Hammer Down Zone: A factory/hip hip themed zone, where Sonic teams up with Knuckles to clear a factory taken over by Chaos, battling Eggman and a Chaos minion in the process.
    Dark Oblivion Zone: A zone shrouded in darkness, where Sonic teams up with Amy to conquer both of their fears before battling a powerful Chaos minion and Eggman.
    Sunlight Garden Zone: A beautiful garden perpetually kissed by the Sun, though the sunlight is slowly getting too hot and bright. Lydia and Rover are here to fix things, but they'll need Sonic's help, and they'll need to battle a powerful Eggman robot.
    Hyper Market Zone: A zone modeled after an enormous shopping complex, where Corona the Butterfly is locked in battle with powerful robots, led by Eggman.
    Metal Dungeon Zone: A dungeon where residents are kept prisoner by Chaos via magical rings. Tiara the Ringsmither is trying to free them, but she'll need Sonic's help.
    Windswept Glacier Zone: A freezingly cold zone where Shadow and Sonic must team up to battle a powerful frozen Chaos minion and Eggman.

    After these seven Zones are cleared, and Sonic has the rings from each one, he'll need to go to Chaos Castle and defeat Chaos once and for all... but after Sonic supposedly defeats Chaos, Benedict Solaris appears and takes the Rings of Chaos for himself, merging with Chaos to become Chaos Solaris, and literally flipping the world upside-down, creating new Chaos Zones that Sonic must explore, completing new objectives in each one, along with twisted versions of prior objectives. This isn't the halfway point of the game, more like the two-thirds point, as each trip to the Chaos Zones is significantly shorter than the first trip to the normal Zones. As Sonic explores these zones, he must team up with his friends again, but they're chaotic, dark versions of his friends, and he must defeat Solaris' minions to free their minds from chaos. After these zones are cleared, Sonic must next confront Eggman, who is cursing himself for not seeing through Solaris' plans, and for not being able to defeat Sonic. Sonic knows he needs Eggman's help to beat Solaris, though after everything Eggman's put him through, he's reluctant to do so... it's only when he talks with Sally that he's able to put his differences with Eggman aside for one mission, to break through the shell surrounding Solaris' Chaos World. Sonic eventually reaches Solaris, who explains his motivation: to separate Order from Chaos, by trapping everyone within Chaos World and allowing a world of order to flourish outside of it. Sonic says that it's wrong to trap everyone inside a chaos prison, and Solaris tells Sonic that nothing is right or wrong anymore, that there's only order and chaos, and he wields both. Sonic defies this by tapping into the power of the Rings of Order and the Rings of Chaos, becoming Super Sonic ABSOLUTE and battling Solaris and Chaos in a spectacular final boss battle. After Chaos is defeated and Solaris wounded, the multiverse starts to tear apart, and Solaris finally realizes the error of his ways, using the last of his life force to pull the world back together and return order and chaos to their proper balance. Sonic and his friends escape the calamity, and the world is saved, though Eggman has escaped once again. Sonic and his friends can finally enjoy their well-deserved peace, and the world gets to rest easy for a while.

    Sonic and the Rings of Chaos is released on November 20, 2020, day and date with the Apple Quest. It's not a Quest exclusive, as there is a version for the Virtua, though the Quest version, with its superior graphics and support for the game's intuitive glove controls, is the superior version. Both versions are praised heavily by critics, and though the game doesn't get quite as good a reception as The Rings Of Order, it's still an extremely good game nonetheless, with reviews averaging in the 9/10 range, and easily the strongest launch day sales for the new Quest console. Both versions together combine to sell over three million copies on the first day of release, making it one of the fastest selling Sonic games ever, and proving to be another enormous success for the series.

    Pixel Quest

    Pixel Quest is the third game in the Pixelworld series, developed by the same team who produces OTL Minecraft, and published by Apple as an exclusive pack-in title for the Quest console. Like the previous two games, it's an online world builder/simulation title/game creation suite that allows for players to create their own worlds, characters, and games, and to explore the creations of others in a massive virtual setting. Whereas Pixelworld focused on 8-bit graphics and Pixelworld 2 focused on 16-bit, Pixel Quest allows for the creation of advanced sprite-based/polygon worlds, similar to the graphics of the Sega Saturn/Ultra Nintendo (perhaps a BIT less graphically impressive than those, perhaps closer to OTL's Playstation 1). Creativity and interactivity are the key, though a huge part of Pixel Quest is the ability to use the glove controller to create with a swipe of one's hand, even easier than what was allowed for with Pixelworld 2. Players can lift up towers and physical features with a swipe of their hand, and can destroy with a pinch of their fingers, with more precise movements also enabled by the glove's input. Players are also able to explore each other's worlds in full VR, allowing for the creation of some truly incredible experiences, with the game creation suite allowing for interactive FPS adventures, RPGs, board games, fighting games, and many other different types of games, and even artistic creations. Players can also communicate with one another, allowing Pixel Quest to become a full-on virtual world/social network (though Pixelworld 2 already explored this concept, Pixel Quest takes it further). Steve Jobs personally participated in the conception and design of the game, wanting it to embody what he saw the Quest as representing: the ability to explore virtual worlds and to go on adventures, with players even able to participate in live role playing sessions with one another. It's possible to, for example, host a Dungeons and Dragons campaign entirely within Pixel Quest, and Apple would partner with Hasbro to create official Dungeons and Dragons toolkits for the game. Like OTL's Minecraft and previous Pixelworld titles, numerous other third parties include their own content in the game, and the game is also brimming with Sega/Apple first party content as well. Pixel Quest represents a continued advancement of the world creation and exploration themes of the previous two games, a technological leap for both the series and gaming in general, and also represents a significant killer app for the console. Reviews are outstanding (the game averages in the mid 9s, becoming a Game of the Year contender in numerous publications), and would be included with the Quest console, all models of the console, throughout the console's lifespan.

    Ecco Evolution

    Ecco Evolution is an adventure title for the Apple Quest, and the third major launch title for the system. One of three launch exclusives for the Quest, along with Pixel Quest and the FPS title Stalker Elite, it's the latest game in the Ecco the Dolphin series, and is intended as a showcase for the console's graphical and gameplay tech, with Ecco's movement through various open ocean environments made quite a bit easier thanks to the fluid controls of the Quest's glove controllers. The game's plot is fairly simple, with Ecco needing to collect six Pearls of the Sea from six terrible monsters in order to restore magic to the ocean, but where the game really shines is in its realistic water graphics and extremely fluid movement for Ecco. It's never been easier to maneuver the dolphin through various undersea environments, and as he battles various denizens of the deep, he'll gain their powers which will help him move faster and live longer. The game's campaign is fairly short, only about 4-6 hours total (though first time players can get lost quite easily, stretching the game's length a few hours more), but the player's journey is bolstered by the beautiful (and sometimes haunting) music and the incredible visuals they'll encounter along the way. Ecco will occasionally meet some friendly creatures or mermaids to talk to that will give him clues (or sometimes abilities), but for the most part, the dolphin is on his own, while bosses are tough and terrifying and will require all the player's skills to proceed. The bosses are meant to be fought in order, giving the game somewhat of a Metroidvania feel as players will need to gain certain abilities to progress. It's definitely somewhat of a return to the series' roots, but with modern gameplay advancements and some truly gorgeous presentation. Critics like the game, though its review average is only somewhere in the low to mid 8s due to its short length and due to the occasional tendency for many players to get lost. Sales are brisk, though obviously nowhere near those of Sonic, and it becomes a charming addition to the Quest's launch lineup, a fun tech demo for the adventures ahead.

    Stalker Elite- An FPS exclusive to the Quest at launch, another fairly short game that's more of a tech demo for the Quest than anything else, but unlike Ecco, it's not quite as good in terms of music or presentation. You play an elite spy tasked with hunting down terrorists and their financial backers, though the game's voice acting and story leave a lot to be desired. It is quite fun to use the glove controls on this FPS game, but the multiplayer is bare bones and the campaign is short, so you really don't have a lot to try out, and it's better just to get the new Call of Duty if you want an FPS to play.

    Phosphere- An anime-styled action JRPG with gameplay similar to the Tales series, this game comes out for both the Quest and the Virtua, and there's not a lot of difference between the two except for slightly prettier graphics and dramatically reduced load times on the Quest. In Phosphere, you're tasked with hunting down a strange but scarce energy source as a maniacal villain attempts to claim it before your heroes. Along the way, there's twists, turns, and romance. A fully-voiced game with anime cutscenes, Phosphere is a decent RPG and a fun little niche title, but there's no reason not to just grab it on the Virtua unless you really like saving a few seconds every few minutes.

    Combo Grabber- An intense puzzle game exclusive to the Quest and Virtua, where you literally snag and smash together pieces in mid-air to create combos, the harder you smash the pieces together, the more points you can get. It's quite fun to play and very colorful, and multiplayer can get pretty intense, but it's no Tetris, and it doesn't sell all that great despite strong review scores.

    From The Skies: Bomber Assault- A war game in which you pilot a bomber to strike targets from above. Utilizes the Oculus VR to provide realistic first-person views of aerial combat, and is one of the more intense VR experiences on the Quest (it can also be enjoyed on the Virtua, where the VR is nearly as good). It's the sequel to an earlier Virtua indie digital title about fighter jets, and those return in this game too, allowing the player to switch in mid-combat. Gets some of the best reviews of the Quest launch exclusives, though its sales leave something to be desired.

    Never Forget A Face- A mystery/visual novel title in which you play as a detective who must interrogate suspects and solve mysteries. Plays like a somewhat simpler and less gritty version of LA Noire, utilizing impressive facial capture to make for a unique and fun VR experience (and also a cheap one, this game retails for $19.99, making it the cheapest launch exclusive for the Quest/Virtua). Though it gets decent reviews, a lot of critics say it's too short and simple, limiting its potential but proving to be a decent tech concept.

    Like the Hyper Nintendo, Apple Quest launches with a number of popular third party titles, including nearly every major third party multiplatformer of the holiday season, giving it a strong line-up at launch.

    -

    November 20, 2020

    The Apple Quest launches worldwide, with an MSRP of $499.99 for the digital only model, and $599.99 for the disc model, with games for $59.99 each. Apple ships less units to stores than Nintendo shipped for the Hyper Nintendo, but first week sales are significantly less: the Quest would sell a total of 1,516,970 units, less than the first week sales of the Virtua, though still a successful launch overall. Japan would actually see slightly more units sold than North America: 720,050 in the first week, compared to 696,817 units sold in North America, and less than 100,000 in Europe, where the Apple Virtua had also seen only mediocre performance. The console itself would be highly praised by journalists, who lavish praise on the glove controllers for being extremely intuitive and easy to learn, though players themselves are skeptical, and many Quest Pro controllers would be sold along with the console. As word of mouth for the Quest and its unique controllers and strong VR setup spread, sales would pick up in the coming weeks, but would continue to lag well behind those of the Hyper Nintendo.

    Software sales would also come in slower than those of the Hyper Nintendo, with only around 2.5 million software units sold worldwide in the first week. Here are the sales figures for the top ten best selling games:

    Sonic: The Rings Of Chaos- 1,126,816
    Call Of Duty: Nightfall IV- 305,381
    Final Fantasy XV-226,083
    Ecco Evolution-181,442
    Madden NFL 21- 127,354
    Stalker Elite- 85,618
    Fallout 4- 61,287
    Phosphere- 58,824
    Never Forget A Face- 47,289
    Futureshock 2- 41,360

    With the higher MSRP and unorthodox controller, the Quest was simply the tougher sell, and Apple expected slower sales at launch, hoping to make up the gap with the Hyper Nintendo as more and more people learned of the console's capabilities and as more and more killer apps were released. The Quest's first test would come in December with the release of console exclusive Flare: Princess Of The Caldera, but Apple brass knew that they'd have to wait longer than a month to get a clear picture of whether their experimental VR console would be a success, or a failure.

    -

    Julie Ivers: Apple's newest game console, the Quest, is hoping to be what co-founder Steve Jobs says will be a "revolution in gaming". Its controllers take the form of gloves that can be worn on the player's hands, which can then be moved and manipulated to play games as one would on a controller with buttons and triggers. The gloves work in tandem with a virtual reality headset and sensors built within the console itself to give players a VR experience unlike any previously seen in video games. We spent some time at a Gamestop store where the console was being exhibited to potential buyers, and nearly everyone who played with it came away impressed.

    *A 17-year-old boy is shown taking off the Oculus headset with a stunned look on his face.*

    Boy: It's like it's real, you know?

    *Footage from Call Of Duty: Nightfall IV is shown on the screen, with the boy using the gloves to move his character around, to aim, and to fire, with as much skill and accuracy as a player on a traditional controller.*

    Boy: I was skeptical at first, because I've spent my whole life on a controller, but this is really easy and really fun.

    *Two girls are shown playing Pixel Quest, working together as a team to climb a tower and fight monsters. One of them is laughing, as the other one doesn't say anything and seems to be concentrating intensely. They're both progressing through the tower quite well, flicking and moving their hands very subtly.*

    Older Girl: It doesn't take much to move around, you just move your hand like this and you can jump or climb.

    Younger Girl: It was so cool, um, I could look around and see everything, it was like I was there.

    Ivers: I even got to try out the technology for myself, and while it was disorienting at first, I was soon playing games like a pro. Watch me in the opening stages of Fallout 4, as my character escapes from a prison camp and fights a mutated scorpion.

    *Julie is shown navigating through a tunnel under the camp, following a companion character.*

    Ivers: *as she continues to play* I'm getting a little claustrophobic...

    *We then see her outside the tunnel, pointing and shooting at a radscorpion. She winces as the scorpion stings her, but manages to finish it off.*

    Ivers: *laughing as she takes off the headset* I feel like I should check myself for stings... is there any antivenom nearby?

    Clerk: *laughing*

    *Ivers is then shown sitting down with Alex Stansfield, interviewing him about the Quest and its potential in the gaming market.*

    Stansfield: We've had VR consoles before. The Nintendo Reality was the first one to really lean heavily into it, and then Apple sort of copied off them, but it turned out that Apple was a lot better at it than Nintendo. Nintendo sort of won the VR wars the first few years, and then Apple once they came out with the Oculus, which was a much better headset than what Nintendo was offering, they sort of took over the last few years. Meanwhile, Google, they sort of offered up some options for VR, and they're doing some neat stuff with the Stadia, but Apple's leaning full-on into it this generation with the Quest.

    Ivers: You've been playing games for a long time.

    Stansfield: Oh yes. *nodding and smiling*

    Ivers: So, from your perspective as a lifelong gamer, what's your take on the Quest, and where do you think it's going?

    Stansfield: I was... very surprised at how well the glove controller works. I had the old Power Glove, in college, and I regretted that purchase almost immediately.

    *Footage is shown of the scene in "The Wizard" where Lucas shows off the Power Glove, complete with the "it's so bad" line.*

    Ivers: That was, kind of a flop, wasn't it?

    Stansfield: It was, but we've had... 30 plus years since then to work on the technology, and it seems like Apple's figured it out. They've figured out how people tend to move their hands and their fingers, and they've mapped the inputs to those movements in a way that it's very, very easy to learn, and I think once people realize how well the gloves work, they'll want to hop on board. The thing with the Quest is, can Apple get the price down? Because right now, you can buy the Quest for 500 dollars, and you can buy the Hyper Nintendo for 500 dollars, but you can't play your Blu-Ray movies on that model of the Quest, or your old iTwin or Virtua games, you can't buy disc games at all, whereas with the Hyper Nintendo, you can play discs on it for the same price, AND the games look a little bit better because it's a slightly more powerful console. So... even though Apple is all about providing premium products, and people don't care what price they pay for Apple tech, I still think they need to find a way to bring it down 100 dollars or they'll have a tough time convincing most people to buy it over the Hyper Nintendo, even if the gloves keep getting rave reviews.

    Ivers: Who are you pulling for, do you have a favorite?

    Stansfield: It's no secret that I favor Nintendo, but I'm hoping the Quest can be successful too, because I want this VR tech to succeed. It'll advance gaming significantly if it does.

    -from a CNN news report on the Apple Quest, which aired on November 21, 2020

    -

    "Steve Jobs has been noticeably absent from most of the Apple Quest launch events, and many close to the Apple co-founder say that it's due to deteriorating health, following Jobs' reveal that his pancreatic cancer, which returned in 2018 and which he's been undergoing treatment for ever since, has progressed to stage 4. In the few pictures and videos we've seen of Jobs since that reveal in September, he has looked noticeably more frail, and despite Jobs' enthusiasm for the Quest, it's clear that his energy has started to decline in these recent appearances. His work at Apple during the past few months has been almost entirely focused on the promotion of the new console, as he has taken a backseat from iPhone and computer development, and has also delegated nearly all of his remaining business duties to the company's current CEO, Tim Cook. Though Jobs' progressing cancer has kept him from openly promoting the Quest as much as he perhaps would have wanted to otherwise, he does continue to occasionally post on Twitter, extolling the virtues of the new device and even showing some footage of himself playing the Quest at home, with his preferred game to play being Pixel Quest. Jobs has revealed that he hasn't tried creating his own worlds as of yet, but that he is exploring worlds created by others, and that some of them have made him 'very happy'. The news that Jobs' cancer has progressed to this stage follows the news of numerous other high profile individuals with stage 4 cancer, including Jeopardy host Alex Trebek, who has been undergoing treatment for the illness since last year, and who also looked to be quite frail in his most recent public appearance. He just finished another round of filming and has gone home to rest with his family, though sources close to Trebek say that they haven't seen him looking this ill since his first round of chemo, and that he may finally be losing his battle with the disease. Finally, there's the tragic diagnosis of pop superstar M.S. with laryngeal cancer, which has also progressed to stage 4, the singer announced earlier this month. She's currently undergoing treatment, but it's claimed by numerous sources close to the singer that she's almost certain to lose her voice, and that the disease has progressed rapidly in recent months. Jobs recently sent out a tweet showing support for the singer, and claiming to be a fan of her music, while posting a picture taken with her at an Apple Virtua launch event in 2013."
    -from a Kotaku article, posted November 30, 2020
     
    December 2020 - Not With A Whimper
  • The lines continue to blur when it comes to handheld gaming platforms, with the Game Boy Zero focused most on "traditional" games with longer, more involved campaigns and less on online gameplay and microtransactions, and mobile platforms more keen on providing bite-sized, touchscreen experiences to the widest possible player base. The iPhone G and its fellow Apple G devices find themselves somewhere inbetween: on the one hand, Apple's G gaming platform is intended to provide the same type of in-depth, complex game experiences that one would find on a more traditional handheld such as the Zero. On the other hand, the huge variety of available Apple G devices has given birth to a wider range of games, especially when one considers that Apple's G platform exists alongside and separate from iOS, which has its own slate of mobile games. G devices can play all iOS games, but not all iOS devices can play G series games (in fact, many can't), and that's led to a bit of confusion amongst Apple customers, with some expecting a fully G-compatible device when they purchase a cheaper iPhone or iPod Touch, only to realize that it can't in fact play G-series games (or it can, but with slowdown and sometimes overheating).

    It's also important to note that Nintendo has yet to dip its toes into the mobile gaming market, though the temptation has been there, with franchises such as Pokemon or Mario Kart seemingly lending themselves well to the platform. Nintendo has done market research on mobile gaming, and has worked with Sony on mobile games for the Android platform, but none of those games have used original Nintendo characters, and the company still has no plans to put Mario, Zelda, or Pokemon on mobile any time soon, instead electing to maintain the exclusivity that Nintendo consoles and handhelds have on these beloved characters. As for Apple, the company has brought nearly all of its major IPs to mobile, with some, including Shining Force and Chu Chu Rocket, enjoying new lives on mobile devices in recent years. We certainly wouldn't be getting Shining Salvation on the Quest if Apple's Shining mobile spinoffs hadn't brought in billions of dollars in microtransaction revenue over the past decade, with Japanese gamers making the Shining series one of the biggest mobile IPs. Sonic, Phantasy Star, and Valkyria Chronicles have also seen prodigious success on mobile platforms, with Sonic endless runners and ring collecting games proving to be game changers in terms of how developers program twitch controls for mobile, and Phantasy Star and Valkyria Chronicles both seeing some of the best tactical RPGs on the platform. These popular games have helped sell iOS devices to millions of players, and though Android retains a higher market share, Apple's iOS platform has hung in there, in large part due to the success of exclusive mobile games based on these popular gaming IPs.

    We've seen less and less popular games stay exclusive to mobile over the past few years, in large part thanks to the success of line-blurring platforms such as Google's Stadia and Apple's G. Google and Apple have both been aggressive in recruiting some of the best mobile developers to make games for their platforms, and the result is that the mobile gaming space has increasingly been taken over by these two companies. Despite this, there's still plenty to love on mobile for those willing to spend a little cash or invest a lot of time. Token Tower is a popular mobile game blending casino mechanics with dungeon crawling, as players climb a massive tower, tackling challenges along the way and earning tokens that can aid them in their progress. The tokens can be purchased with real world cash as well, with the game's gacha system using a slot machine to divvy out tokens to paying players. Phoenix's Wrath is an SRPG in which players raise up an army of birds to battle opposing armies, and though the game also uses gacha mechanics, it doesn't lean on them, allowing diligent players to amass a powerful army. The game's development company, Featherquill, has resisted efforts by Google to absorb them into the Google fold, and have made enough money off the game to remain independent. They've even launched a line of merch, including stuffed phoenixes and thunderbirds, and other collectibles that players can buy to show their support for the game. Murder Room is an interactive mystery game intended to be played by a group of people in the same room, and while it has similarities to Among Us, which became somewhat of a craze in 2019 as well as earlier this year, Murder Room requires deeper involvement from its players, including real-time politicking and an affinity for roleplay, as players try to determine who among them is the murderer. The game allows players to create their own glamorous avatars, and most notably, it requires no microtransactions whatsoever: you pay 10 bucks for the game, and that's it, it's yours, and all you need is a group of people who own the game to play it with. The game does feature an online mode intended for streamers, though you still need to be able to communicate via webcam to play.

    As handheld gaming devices become more and more powerful, mobile gaming companies are increasingly being pushed to change the game to keep up. Whether it's through creativity in game design, the use of lucrative microtransaction schemes, or a little bit of both, mobile gaming is being pushed to the limit, not just by Nintendo's powerful new Game Boy, but by Apple's willingness to keep one foot on both sides of the blurry line between traditional and mobile gaming. There's no doubt that gamers will continue to play on the go in the years ahead, but what form their preferred method of play takes will depend on just how far the makers of mobile games are willing to push the envelope.

    -from a report on Games Over Matter, posted on December 11, 2020

    -

    Jeopardy Producer Ted Crosley Won't Guest Host The Show, Takes Self Out Of Consideration For Hosting Job

    The death of Alex Trebek last Monday sent shockwaves through the entertainment world, even though it had been expected for some time since the host announced his cancer diagnosis two years ago. Condolences poured in from all across the world after the hosting legend's death, and though many fans of Jeopardy are still reeling, the question of who will replace Trebek has been circulating around the web as speculation grows. While Trebek filmed episodes that will run all the way through Feburary, after that, the show will be hosted by a succession of guest hosts who presumably are auditioning for the chance to replace Trebek as the host of one of the most iconic game shows of all time. One person who has already taken his name out of the running is executive producer Ted Crosley, who explicitly denied that he was being considered to host the show, and who will not be one of the guest hosts next year. Crosley said that as one of the people who would be helping to select the new host, it would be a "conflict of interest" for his name to be in the running, while he also didn't believe himself to be able to fill Trebek's shoes. Crosley has been a television presenter before: back in the late 90s, he was one of the main hosts of MTV's popular video game news show GameTV, where he rose to prominence alongside fellow hosts including Alex Stansfield, Lyssa Fielding, John Walden, and the late Brittany Saldita. Crosley's fellow GameTV host John Walden is the ongoing host of The Price Is Right, so there is precedent for the hosts of GameTV going on to host a legendary game show, but Crosley says that he prefers the production side of things now, and wants to give others a chance at the spotlight.

    Among those who will be hosting Jeopardy is the only person that Alex Trebek mentioned during his lifetime as a potential host for the show: CNN journalist Laura Coates, who currently hosts the newsmagazine Your World on the news-focused Pulse streaming service. Coates will be hosting the show for a stretch in April, and though Trebek's comments will be taken into consideration, Crosley has said that ultimately it will come down to who would be the best fit for the show. Other future guest hosts include former Jeopardy 15-time champion and Tournament of Champions winner Buzzy Cohen, actress and neuroscientist Mayim Bialik, former NFL quarterback Peyton Manning, actor and comedian Orlando Jones, television host George Stephanopoulos, and former X-Play co-host Elisa Melendez. Another person frequently requested by the show's fans is actor and longtime Reading Rainbow host LeVar Burton, but Burton has already said that he won't be seeking out the Jeopardy host position, due to his work as executive producer of the ongoing PBS Reading Rainbow revival, but that he thanks fans for thinking of him. Though Crosley himself is said to have had "minimal input" on the guest host selection, he did say that he put in a good word for Melendez due to her work on X-Play, and while he doesn't think he himself would be a good host for the show, he would have recommended another of his fellow GameTV hosts for the job.

    "I absolutely think Brittany (Saldita) would have been a perfect host for the show. She'd have been my pick if she were still here," said Crosley, remembering his old friend.

    -from a Yahoo! News article, posted on December 15, 2020

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    Game Spotlight: Flare: Princess Of The Caldera

    Flare: Princess Of The Caldera is an action/adventure game exclusive to the Apple Quest. It's the spiritual successor to the popular Aerio series, and while it features many of the same gameplay and storyline tropes as that title, the major difference is in the setting: unlike Aerio, which took place in a fantasy world original to the game, Flare takes place in our real world, sometime in the near future, shortly after a future eruption of the Yellowstone caldera wreaks havoc and puts the world on the brink of destruction. A teenage girl named Flare emerges from the boiling caldera with no clue about her true identity, only that she has the power to help people and must do so if she is to save the world from the monsters crawling out of the lava-filled crater and the evil humans seeking to gain control over the remaining survivors. Flare has the ability to leap great distances and fly short ones (she can fly longer as the player progresses through the game and finds more power-ups), and can toss fireballs and use other powerful fire attacks to destroy obstacles and defeat foes. She can also create weapons out of fire, including mighty fire swords and fire fists which she can use to battle enemies as well. As the game is designed to make players feel quite powerful, Flare has a lot of skills and movement right from the start, though there's still plenty of power-ups to collect and skills to learn. Basic enemies can be wiped out quickly, though there are still plenty of larger foes that present a significant challenge, and the player will also be given lots of challenges where Flare must save people from a variety of different situations that just burning and smashing things may not work for. Progression through the game isn't limited by what obstacles can be traversed (usually), but by how many people Flare has helped in a given area: Flare herself won't move on until she's saved enough people that she feels comfortable progressing, but players are usually free to select the challenges they want to take on, with only a few storyline challenges required for progressing in each area. Though the game can be played and is quite fun with traditional controls, it's designed for use with the Quest glove controls, which are extremely intuitive for this game and which allow the player to utilize many different powerful techniques. You can freely switch between a third and first person view, and in VR mode, it's recommended that you play in first person, to truly allow yourself to feel Flare's powers in your hands. Controls feel just like you imagine they might, pointing your hand at the screen and flicking your hand results in blasting something with fire, and you're rarely ever made to feel powerless or weak (usually it's only in cutscenes where Flare is rendered powerless, though she usually overcomes it quickly). As a showcase title for the Quest, and a full exclusive to the platform, the game's graphics are beautiful, while the soundtrack, composed by Austin Wintory, combines the feelings of ruin and power, providing a poignant but also heroic accompaniment to Flare's quest. Flare is voiced by an actress in her early 20s who is original TTL (born after the POD), her voice sounds light and innocent but also powerful and defiant, and grows slightly more mature as she progresses in her journey.

    The game begins with Flare emerging from the lava field that was once Yellowstone National Park, in the aftermath of a massive supereruption that's left 90 percent of humanity dead and the rest struggling to survive amidst an ice age. As she departs the lava field, she notices powerful and strange creatures emerging from it, with some of them attacking a group of survivors. She defeats the creatures, and the survivors tell her about more people who need help, thus beginning her journey. Flare's primary enemies are the demonic-like creatures crawling from the lava field, known as Magmorts, and the icy creatures stalking the survivors in the cold areas, known as Glazers. She must also battle against a group of survivalist humans seeking to carve a fiefdom from the ruins, known as the Protectors, whose leader, Vance, is voiced by Michael Rooker, and who has a cruel and sadistic streak but also a tragic past, as he lost his family in the cataclysm. As the player progresses through the game, and as Flare traverses the ruined North America,, rescuing more and more people, she becomes a target for Vance, who has stumbled upon an ancient rune describing the prophecy of the volcanic eruption, and is using the rune's power to augment his troops, making them resistant to Flare's magic. Flare learns that many of the survivors are beginning to worship her, which she doesn't want, as she doesn't feel herself worthy of being worshipped, and fears failing these people. Flare also learns that she was seemingly descended from a long line of powerful magical beings who could traverse worlds, aiding others in time of great need. She learns that her mother, Miriam, was one of those people, who came to Earth 20 years before the Yellowstone eruption to warn people and help them prepare for the blast, but was largely ignored by everyone except for one person. Flare later finds out that Vance is her father, and that he was the only one who believed Miriam's story, but that even though she fell in love with him, he was always a cruel and abusive man. Miriam believed she could change him, but he killed her, which caused Flare to run away, where she was eventually engulfed in the Yellowstone eruption which caused her latent powers to awaken. Eventually, Flare confronts Vance, who tries to convince her to join him, but she says that she can never forgive him for killing her mother, and the two have a ferocious battle. Flare eventually defeats Vance, then is forced to do battle with a massive being comprised of both Magmort and Glazer parts, presenting as an enormous being of fire and ice. Flare defeats this monster, ending the ice age and saving what remains of humanity. She mourns her fallen mother, while resolving to forget her father, though she does find evidence among his notes that her little brother may have survived and may possess elemental powers like her. She resolves to find him as the game ends.

    Flare: Princess Of The Caldera is released on December 7, 2020, and is considered to be one of the year's best games upon its release. It's particularly praised for its use of Quest glove controls, which some reviewers compare to being in a lucid dream with the full VR enabled. Though a somewhat ordinary (if beautiful and well crafted) adventure game on its own, the VR elevates it to a level few games have yet been on, and many consider it to be as big a game changer for VR as Gran Turismo Real was on the Nintendo Reality. Initial sales are quite brisk, though the game wouldn't fully catch on with people until 2021, when many Quest players are looking for a game to escape, and when many first time purchasers of the console are looking for a game to justify their expensive purchase, which Flare does on both counts.

    -

    Other Significant Titles For December 2020:

    The Ravening:
    December 2020's only significant new release is The Ravening, an adventure game that releases for both the Game Boy Zero and Apple G devices. The game features a heavy horror motif and focuses on a young man who gains the ability to transform into a raven and to summon ravens to his side. He learns that this is part of an arcane ritual and that he is being pursued by a coven of witches seeking to capture him for their own dark purposes, and the gameplay blends elements of Dark Souls and the Zelda games (perhaps the closest comparison is OTL's Darksiders III). While an excellent showcase for the capabilities of the handhelds, it is somewhat limited by the medium, the campaign is somewhat short, and the controls can be somewhat frustrating and confusing. It's still a solid adventure game, and sales prove to be decent, mostly on the Game Boy Zero, where it looks absolutely fantastic for a handheld game.

    -

    December 31, 2020

    It was the end of 2020, a year that had been quite eventful, but not especially bad or especially good, absent anything like a worldwide pandemic or political chaos to spoil everyone's daily lives. As more than a million people gathered in New York's Times Square, and millions of others gathered all over the world to ring in the joyous new year, there was plenty to celebrate, and plenty to look forward to. The ball began to drop, and the final countdown to the new year began, as everyone began to shout out how many seconds remained until the new year began.

    "38... 37... 36..."

    President Kennedy was at Martha's Vineyard with his family, watching the live footage from ABC's Rockin' New Years Eve celebration, as the president himself enjoyed a vacation away from Washington and all the troubles of his office, which he knew would resume when he got back to the White House. He was only halfway through his time in office, having beaten Marco Rubio for a second term, and though he was glad to be re-elected, glad to serve the American people and hopefully advance his agenda, a part of him envied the Florida senator, who he knew had a lot more time off than he did.

    "15... 14... 13..."

    Back at Times Square, revelers prepared to celebrate, watching the glowing ball intently.

    "10! 9! 8! 7!"

    Various celebrities and reporters lined the square, most of them perched high in the buildings above, watching with the cameras on them to record their own jubilant celebrations.

    "6! 5! 4!"

    In the crowd, a man stood ready, saying prayers of gratitude for his good luck, and to steel himself for his final task.

    "3! 2! 1!"

    And as millions prepared to scream "Happy New Year!", they were suddenly given a different reason to scream, as a tremendous explosion went off amongst them.

    As "Auld Land Syne" began to play its pre-recorded tune over large speakers flanking the square, thousands, tens of thousands, hundreds of thousands of people screamed and panicked as chaos began to overtake the jubilation of before. Smoke rose high over the square, and in the air hung a terrible scourge. Those survivors closest to the blast, whose ears were ringing but who had survived, now felt an uncomfortable tingling sensation all over their bodies. Some could taste metal in their mouths. The smoke continued to drift over the square as hundreds, thousands of first responders rushed to the sight of the blast.

    Hundreds had already been killed.

    In the coming hours and days, the invisible scourge would kill many more.

    One era had just ended.

    Another had just begun.

    -

    Anderson Cooper: And in addition to this apparent horrible bomb attack on Times Square, there has been a large explosion, reportedly a truck bomb, in New Delhi, the capital of India. And we're already hearing of eye witnesses reporting the same strange... pins and needles feeling, that Ryan, you and I felt moments after the explosion before they rushed us to this shelter we're now reporting from.

    Ryan Seacrest: This is, um, this is a nightmare, Anderson.

    Cooper: We're being told that Geiger counters are going off all across Times Square and now... now even outside Times Square, blocks from the explosion, so speculation is that this bomb and quite possibly the other one in India, they were what counterterrorism experts and others refer to as "dirty bombs", that there may have been some nuclear material in these explosive devices, and... and if that's the case... *looks a bit worried* We've actually got a Geiger counter here in the studio, and we're picking up increased measurements right now, but compared to the measurements down on Times Square, they're quite low.

    Seacrest: They're actually testing people who were nearby us, Anderson, and really, I don't feel anything other than.... well, all those people we saw caught in that blast down there... it's terrible. I don't feel sick from the radiation, but I absolutely do feel sick from that.

    Cooper: They're telling us that everyone up here is likely fine, but I don't want to imagine what's going on down there with all those people who were close to the blast... there are usually a million people or more gathered at Times Square for the New Years celebration, and now we're getting word that there may have been tramplings and crowd crushes down there as well. I don't have any word on the death toll, but I can speculate that it's going to be massive and I just hope that the radiation isn't as severe as what some sources are telling me from down there.

    Seacrest: God help all those people.

    Cooper: Um, I'm getting more news about the explosion in New Delhi, so I want to quickly go to our correspondent in India because I'm hearing that that was a much larger explosion, and certainly...

    -from ABC's live coverage of the 2021 New Year celebrations, which then became ongoing coverage of the 2021 New Year's Day terrorist attack, at 12:08 AM on January 1, 2021
     
    Aftermath/2020 In Review/Hello, And Goodbye
  • The devastating terrorist attacks that hit New York City and New Delhi simultaneously on New Years' Day 2021 were the culmination of nearly a quarter of a century of incidents and events that resulted in Pakistan becoming a battleground between opposing factions, which ultimately led to the rise of extremism within the country. After Osama Bin Laden and al-Queda destroyed the World Trade Center on September 11th, 2001, and attempted to crash two more planes into the Pentagon and the Capitol Building, America responded by invading Afghanistan, in order to overthrow the ruling Taliban who'd been harboring Bin Laden's organization. During the chaos of the invasion, Bin Laden and numerous al-Queda members fled to Pakistan, and at the end of 2002, the United States military, in conjunction with the Pakistani government, conducted another raid that led to Bin Laden's death. However, the capture of Bin Laden would not be the end of the turmoil in Pakistan, only the beginning. Over the next few years, the organization known as TTP would rise to prominence in the country, culminating in the Islamabad bombings of 2007, which targeted Americans and other foreigners, but which were also intended to strike fear into moderate elements in the country, those who had cooperated with the West to capture Bin Laden and other terrorist, and who had also elevated reformist Benazir Bhutto back to the presidency. Bhutto launched a crackdown on extremist elements, which would ultimately succeed in defeating the TTP (at the cost of nearly starting a civil war in the country), but the remnants of the TTP would join with remnants of Taliban forces from Afghanistan and other al-Queda members to create al-Queda in Pakistan, also known as AQIP, which would become the main source of terrorism in the country during the 2010s and beyond. AQIP's goals were two-fold: their primary goal was to ensure that Pakistan's fundamentalist government, which was brought back to power during the early part of the decade, remained fundamentalist, using terror attacks and intimidation to eliminate potential rivals and the government of Pakistan itself. Its second goal was to punish the West for, in AQIP's words, "manipulating the people of Pakistan into advancing Western interests at the expense of the people's purity". They would launch terrorist attacks around the world, mostly in Europe but also across the Middle East and especially in India, who AQIP believed was a grave threat to Pakistan's sovereignty. For the most part, the fundamentalist government of Pakistan, though sympathetic to some of AQIP's goals, wanted nothing to do with radical extremism. They wanted peace, and many worried that AQIP's activities were provoking India, which could potentially lead to the loss of Kashmir or even a destructive nuclear war. The Pakistani government would launch occasional raids against AQIP bases and training camps, but they ran into trouble from the local people, and didn't use the full force of their military for fear of triggering more unrest. In addition, there were numerous AQIP sympathizers in high levels of the Pakistani government and military, and it was one of these sympathizers who would ultimately be responsible for the New Years' Day attacks.

    Samir Mustafa al-Nur, a 44-year-old official in Pakistan's defense ministry, was not an AQIP member himself, though he did have a brother-in-law in the organization, and was extremely sympathetic to AQIP's goals. It was al-Nur who would work with a group of scientists and military officials to smuggle nuclear material to AQIP, which would then organize one of the worst terrorist attacks in world history. The original goal of al-Nur and AQIP was to create a "suitcake nuke" that they hoped to detonate somewhere in either the United States or India, but when that proved to be too difficult, they instead used the material to create a pair of dirty bombs. The majority of the nuclear material would be used in the New Delhi bomb, though the Times Square bomb contained enough material to cause acute (and in some cases, deadly) radiation poisoning in those close enough to the blast. al-Nur and his associates planned the attack for years, carefully hiding their activities from the Pakistani government and also working out how to smuggle nuclear material where they needed it to be. The simultaneous attacks caused devastation to their targets, with the Times Square bomber killing 318 people immediately and injuring more than 1,000 from the blast alone, while the New Delhi bomb killed 359 in the blast itself and injured more than 3,000. However, it would be the radioactive material that would claim the biggest death toll. Though there wasn't enough material to cause death more than a short distance away from the detonations, the crowded areas in which the blasts occurred maximized the casualties, leading to over 1,000 deaths from acute radiation poisoning in the Times Square blast and more than 1,500 deaths in the New Delhi blast. The total death toll from the bombings would be 3,371, while more than 30,000 were injured and sickened, making it the worst terrorist attack in world history in terms of the number of people affected (though the 9/11 attacks claimed more total lives). Images of horror from both attacks would play out on news screens around the world for weeks, leading to enormous outpourings of shock, grief, and anger. Though AQIP initially denied responsibility for both blasts, it was soon discovered that they were indeed responsible, and soon afterward, the repercussions began.

    Indian intelligence quickly identified al-Nur as the likely mastermind behind the attacks. The United States and India demanded that Pakistan surrender him to face punishment. Pakistan's government was shocked and horrified by the attacks, and condemned them immediately, but wanted to conduct its own investigation before handing al-Nur over, and refused to do so right away, asking for more time. This request was refused by both the American and Indian governments, and a second demand was made: hand al-Nur over immediately, or face war. The government of Pakistan found itself in a "damned if you do, damned if you don't" situation: they'd either be forced to allow American and Indian military and intelligence into their country, enraging a significant fraction of their population and risking an all-out revolt, or they'd be drawn into a war with both India and NATO (The United States immediately invoked Article 5 of NATO after the attack, compelling all NATO member nations to aid them in a potential military response). Pakistan ultimately refused a second time, and instead offered to hand over dozens of known AQIP operatives while they continued their investigation into al-Nur's activities. This offer was refused by both America and India, and on January 22, 2021, a joint session of Congress declared war against a country for the first time since World War II, as the United States declared war against Pakistan. They were immediately joined by India, which proceeded to launch a massive amount of troops into Kashmir. Pakistan responded in kind with its own counteroffensive, and within days of the declaration, there was all-out fighting on the ground in Kashmir between Indian and Pakistani troops, while the United States prepared to send hundreds of thousands of soldiers into the region. In the patriotic fervor following the attacks, hundreds of thousands of young people signed up for the military. A draft was briefly mulled over, but ultimately dismissed by Kennedy and his military advisors as being unnecessary, as even though America had just suffered a horrific terrorist attack, a draft would still be seen as extremely unpopular. As fighting raged in Kashmir, al-Nur and his associates went into hiding, avoiding efforts from the Pakistani government (and soon, American and Indian troops) to hunt him down. There was great fear that AQIP would launch more attacks during this time, and the world remained on high alert, while also fearing the outbreak of a potential nuclear conflict between India, Pakistan, and the United States.

    On February 27, 2021, in the face of a relentless charge by Indian troops, Pakistan decided to launch a tactical nuclear strike against the Indian army in Kashmir. It would be the third nuclear weapon ever used in war up to this point, and would kill more than 20,000 Indian troops. The world reacted in shock and terror equal to their reaction to the New Years' Day bombings, and for a brief time, it was feared that World War III would break out and that the world would be consumed in nuclear fire. When India responded in kind, using three tactical nukes on Pakistani troops over a period of two weeks, fears escalated, and both the Indian and American governments issued a sharp warning to Pakistan: any more nuclear weapons deployed would risk a devastating response in kind. As American troops began pushing against the remnants of the Pakistani forces, and the Indian army continued its assault on the shell-shocked Pakistani forces, Pakistan's government was becoming increasingly desperate. They now faced a revolt from two different elements in the country: opponents of the regime, who blamed their government for harboring AQIP terrorists and who saw the war as an opportunity to take their country back, and extremist elements who wanted Pakistan to deploy its entire nuclear arsenal to wipe out the country's enemies entirely. Conflict was breaking out within the country itself on a number of fronts as the desperate hunt for al-Nur continued. The fact that AQIP continued to launch attacks within Pakistan and against the invading Indian and American forces only added to the chaos. However, in May of 2021, Pakistan's government made a fateful decision that brought the world as close to crisis as it had been since the Cold War, potentially since the Cuban Missile Crisis of 1962. Another tactical nuclear strike was launched against an advancing batallion of Indian troops, the second nuclear weapon Pakistan had deployed, and the fifth nuclear weapon deployed thus far in the conflict. Another 30,000 Indian troops were wiped out, and India (and much of the Western World, including America) was furious. Pakistan had been warned against launching another nuclear weapon, and this seemed to have been the provocation that the two countries had warned against. It was now clear that Pakistan was still extremely dangerous and willing to use nuclear weapons to defend its territory and the AQIP terrorists still hiding within, and now all options were on the table, including strikes against civilian targets. For several tense days, heated, secret discussions took place amongst the members of the coalition. India wanted a nuclear strike against Karachi and other cities. Many elements within the United States military wanted it as well. For a few days, the world hung on the brink of an escalating nuclear war. However, ultimately, cooler heads prevailed: Indian leadership and President Kennedy decided that involving civilians in the conflict would constitute an unforgivable war crime, and that Pakistan needed to be defeated militarily, not wiped out completely. Key battles that went in the coalition's favor also turned the tide of discussion toward de-escalation, and ultimately, that Pakistani nuclear strike would be the last nuclear weapon used in the war.

    After Kashmir was taken by the Indian military, Indian and American troops, aided by troops from other NATO countries, entered Pakistan itself, prioritizing the capture or killing of AQIP forces. Pakistan's military fought hard, but despite fighting on its own home territory, found itself outnumbered and outmatched in nearly every battle, and it soon became clear that even though the country could certainly hold on for years, the war would devolve into a bloody conflict that would lead to massive amounts of deaths, many of them civilians, and in the end, the Pakistani government realized that keeping AQIP sympathizers happy wasn't worth the loss of the entire country in a devastating war. By the end of 2021, Pakistan was ready to sue for peace, and the war would come to an end with a peace agreement on Christmas Day, 2021. Thousands of AQIP personnel were arrested, while thousands more were killed, including Samir al-Nur himself, who was confirmed killed in an Indian airstrike early that fall. Over the next few years, the remaining members of AQIP would be hunted down as well, becoming pariahs even in their own country. India would take over much of Kashmir, with Pakistan retaining a small portion of the disputed territory, whose borders would finally be defined in a formal treaty that would hopefully prevent any further conflict in the wartorn region. The war saw the deaths of more than 30,000 American troops in just a few short months of fighting, far, far worse than the toll that had been taken in Afghanistan, while India and Pakistan both lost several hundred thousand, along with tens of thousands of civilian casualties caught up in the devastating fighting. The war would see the fall of Pakistan's fundamentalist government, replaced with a reformist government that would be forced to deal with the difficult task of rebuilding the parts of the country that had been devastated by the war, and also dealing with the millions of people with fundamentalist sympathies who felt alienated by their country's defeat. Pakistan would also be forced to dismantle its nuclear arsenal and would have to account for every bit of nuclear material in the country, while India agreed to reduce its own nuclear arsenal significantly. The Pakistan War, as it would be called in the United States, would have a major cultural impact on the world despite not even lasting a full year. It, and the devastating attacks preceding it, were a reminder of the challenges that the world still faced in the 21st Century.

    As for the full range of the cultural and political impacts in the United States, the terrorist attack would lead to a series of new laws designed to make further such attacks impossible. The lapses in security that had allowed nuclear material from Pakistan to be smuggled into the country in the first place would be stringently patched, while, as in the aftermath of 9/11, Americans would have to deal with a number of restrictions on their personal freedoms as security at large events was tightened for a significant amount of time. The attacks left more than a thousand Americans dead, while many thousands more would be left dealing with the lingering effects of radiation sickness, while over15,000 cases of cancer would come to be traced back to the incident over the next few decades. The images of that terrible day were seared into Americans' collective memories, and, just as in the aftermath of 9/11, there would be hate crimes directed at members of the Muslim community, with a number of innocent people killed in the aftermath of the attacks. However, President Kennedy, whose approval ratings soared sharply in the aftermath of the event, would come to be seen as a "comforter in chief", bringing much needed healing to the country in a series of speeches that would come to be considered some of the best presidential speeches in American history. His calmness, his imploring of his fellow Americans not to give in to their anger or fear, but to come together and help one another, and trust one another, would be credited with preventing even more hate crimes in the coming days, while his restraint in the war itself, particularly his role in preventing retaliatory nuclear strikes against Pakistan in the aftermath of their second nuclear attack in Kashmir, would be seen as an example of his excellent leadership in a time of terrible crisis. Though he would be criticized by more hawkish figures in the country for not taking a more aggressive stance, particularly as American soldiers began dying in the hundreds daily in some of the war's bloodiest battles, most historians would come to regard him as an excellent wartime president who played a key role in preventing the war itself from escalating into something that could have devastated the entire world. Another element that prevented the war from becoming worse than it did was the fact that Russia and China remained entirely neutral in the conflict. Both countries wanted to see AQIP eliminated, as both had been subjected to at least one attack by AQIP or an AQIP affiliated group over the past decade, and while China didn't like its geopolitical rival India gaining more territory and flexing its military might, it was ultimately happy to see the extremist threat eliminated from its neighbor Pakistan. The war created a refugee crisis, as many thousands fled from Pakistan into India, and this would continue for the next several years, remaining one of the lingering effects of the year-long conflict as India struggled with the issue of how to humanely deal with these refugees, while also balancing the very real threat of potential further terrorist activity. The refugee question would be debated in India for years to come, and would come to define the country's politics in the 2020s in the aftermath of one of the most consequential wars in recent human history.

    -

    Hyper Nintendo Hot Over Strong Holiday Season, Though Gaming's Immediate Future Is Uncertain

    The NPD quietly released some of the numbers from last year's holiday season, and though many Americans are still reeling from the tragic events of New Year's Day, last year's gaming sales figures, in conjunction with current online player numbers, reveal that gaming may well bounce back quicker than one might expect, as many dive into their favorite hobby for an escape from world events. The Hyper Nintendo was the best selling console of the holiday period by a significant margin over Apple's Quest, though the Quest also did fairly well, selling briskly over the holiday period thanks to games such as Sonic: The Rings Of Chaos and Flare: Princess Of The Calders. However, it was the Hyper Nintendo which dominated the season, selling almost as well as the Game Boy Zero did last year, and becoming the fastest selling console over the November/December period ever, even surpassing the sales record set by the Ultra Nintendo back in 1997. It does help that Nintendo supplied plenty of Hyper Nintendo units to stores, while the Ultra Nintendo faced a supply crunch that limited its early sales. The Game Boy Zero also did well, especially since it didn't see the same supply issues it saw last year, and was the second best selling gaming hardware device over the holiday sales period, seeing a slight dip in sales from this time last year but still maintaining its strong pace and remaining the fastest selling handheld of all time. Google's Stadia was able to push plenty of hardware was well, with both Stadia boxes and Stadia-capable TV sets selling at a slightly faster pace than last year. Overall, Stadia hardware sales were still behind Apple's Quest, with most people opting to stream Stadia games rather than buying the hardware to download them, but it's estimated that there are now over 10 million Stadia download-capable devices currently in homes, a significant fraction of the platform's overall base. In terms of player numbers, Stadia remains the most played next-gen platform by a significant margin, with more than 100 million people having tried the Stadia platform at least once, and perhaps 60 million regular players overall. That's an incredible figure for a platform so early into its lifespan, and much higher than the market share enjoyed by Apple's G platform, which is being played by about two-thirds the amount of people as the Game Boy Zero. The G platform is generally viewed as a success by Apple, but it's clear that the Game Boy Zero's overwhelming popularity is occurring despite the versatility of Apple's platform, and it's something the company will likely aim to remedy as it moves forward with both of its next generation gaming ecosystems.

    We've also gotten an early look as to how the New Year's Day attacks might be affecting the overall gaming environment, as we've received some early digital sales and streaming figures from the days immediately after the attacks. Though gaming time did see a steep dropoff in the two days after the bombing, playtime steadily increased over the rest of the week, with digital sales picking back up as well. With many people seeking to escape the tragic news of the past few weeks, it's no wonder that many would turn to gaming, especially with the release of two popular new consoles. Certain games, such as the military-themed Call Of Duty: Nightfall IV, have seen dramatic increases in sales, while other games such as Fallout 4 have seen sales drop, with that game's advertising being entirely pulled, understandably so considering the radiological weapon used in the bombing. Escapist fare such as Super Mario Adventure 2 and Flare: Princess of the Caldera have also seen increased playtime and sales, and the Apple Quest in particular, with its emphasis on venturing to new worlds through virtual reality, may be poised to see a further increase in sales during this trying time. Though there are clearly many more important things going on than video games at the moment, it's hard to blame people for retreating to their favorite hobbies in a time of crisis, and these early numbers are a good indication that the industry may recover faster than others as the year progresses.

    -from a January 26, 2020 article on Gamespot.com

    -

    Top 20 Best Selling Games Of The Year:
    (Note: Multiplatform sales are combined. Only console games first released for consoles in 2019 are included. Does not include pack-in and bundle sales. Includes all North American software sales between January 1, 2020 and December 31, 2020.)

    1. Mario Kart Zero
    2. Call Of Duty: Nightfall IV
    3. The Covenant 6
    4. Super Mario Adventure 2
    5. Super Smash Bros. Ultimate
    6. Madden NFL 21
    7. Sonic: The Rings Of Chaos
    8. The Boiling Isles
    9. Metroid: Samus Awakens
    10. Final Fantasy XV
    11. Marvel vs. Capcom vs. DC
    12. Quixsters Arena
    13. Futureshock 2
    14. Leyline
    15. Fallout 4
    16. Awakened From The Earth
    17. Watch Dogs: Legion
    18. Blackheart: Love And H8
    19. Half-Life: Alyx
    20. Genshin Impact

    -

    MTV Video Game Awards 2020:

    Game Of The Year:

    The Boiling Isles
    Call Of Duty: Nightfall IV
    The Covenant 6
    Metroid: Samus Awakens
    Super Mario Adventure 2

    Handheld/Mobile Game Of The Year:

    Call Of Duty: Warzone
    Genshin Impact
    Mario Kart Zero
    Strikeback: The Cloying Pod
    Velvet Dark Artifice

    Indie Game Of The Year:

    Call Of The Sea
    Cloudpunk
    CrossCode
    Death And Taxes 2
    Ebullience

    Action/Adventure Game Of The Year:

    Futureshock 2
    Leyline
    Metroid: Samus Awakens
    Sonic: The Rings Of Chaos
    Super Mario Adventure 2

    Epic Game Of The Year:

    The Boiling Isles
    Beyond The Rainbow
    Fallout 4
    Final Fantasy XV
    Mega Man Destiny

    Sports Game Of The Year:

    Madden NFL 21
    Mario Golf: Grand Tour
    NBA Elite 21
    NHL 2021
    Stadia Olympics: Barcelona 2020

    Shooter Of The Year:

    Bloodlust
    Call Of Duty: Nightfall IV
    The Covenant 6
    Dead Midnight
    Half-Life: Alyx

    Best Graphics:

    Call Of Duty: Nightfall IV
    Ecco Evolution
    Futureshock 2
    Super Mario Adventure 2
    Wolfenstein III: The Black Bunker

    Best Soundtrack:

    Beyond The Rainbow
    Call Of Duty: Nightfall IV
    Final Fantasy XV
    Leyline
    Super Mario Adventure 2

    Best Storyline:

    The Boiling Isles
    Call Of Duty; Nightfall IV
    The Covenant 6
    Futureshock 2
    Lesser Pill

    Best Original Game

    Ben Breaks The World
    Bloodlust
    The Boiling Isles
    Lesser Pill
    Leyline

    Best Licensed Game

    Alien: Escape
    Dragonball Z: Kakarot
    Kazugeki: Ultimate Hunter 3
    Marvel vs. Capcom vs. DC
    Star Wars: Droid

    Best Online Game:

    Genshin Impact
    Pixel Quest
    Quixsters Arena
    Star Wars: Droid
    Strikeback: The Cloying Pod

    Best New Character:

    Amity Blight (The Boiling Isles)
    Chuck Robbins (Fallout 4)
    David Colworth (Call Of Duty: Nightfall IV)
    Genji (Final Fantasy XV)
    Kage (Leyline)

    Most Improved Sequel:

    The Covenant 6
    Ecco Evolution
    Kazugeki: Ultimate Hunter 3
    Kingdom Quest V
    Super Smash Bros. Ultimate

    Best Voice Performance:

    Ashly Burch as Samus Aran (Metroid: Samus Awakens)
    Chuck Norris as Chuck Robbins (Fallout 4)
    Lin-Manuel Miranda as Motai (Futureshock 2)
    Mae Whitman as Amity Blight (The Boiling Isles)
    Norman Reedus as Jake (Awakened From The Earth)

    Game Company Of The Year:

    Capcom
    Electronic Arts
    Nintendo
    Pyramid
    Ubisoft

    -

    Games Over Matter Awards 2020:

    Game Of The Year:

    1. Super Mario Adventure 2
    2. The Boiling Isles
    3. Metroid: Samus Awakens
    4. Final Fantasy XV
    5. Ebullience

    Best Graphics:

    1. Super Mario Adventure 2
    2. Final Fantasy XV
    3. The Covenant 6
    4. Futureshock 2
    5. Star Wars: Droid

    Best Sound:

    1. Final Fantasy XV
    2. Metroid: Samus Awakens
    3. Super Mario Adventure 2
    4. Fallout 4
    5. Leyline

    Best Gameplay:

    1. Super Mario Adventure 2
    2. Metroid: Samus Awakens
    3. Leyline
    4. Super Smash Bros. Ultimate
    5. The Boiling Isles

    Best Thematics:

    1. Metroid: Samus Awakens
    2. The Boiling Isles
    3. Final Fantasy XV
    4. Ebullience
    5. Beyond The Rainbow

    Most Innovative:

    1. Ben Breaks The World
    2. Mercurun
    3. Ebullience
    4. Pixel Quest
    5. Pigman

    Best Multiplayer:

    1. Super Smash Bros. Ultimate
    2. Star Wars: Droid
    3. Resident Evil: Zone Of Alienation
    4. Stunt Race VR
    5. Super Mario Bros. 35

    Best New Character:

    1. Rena (Ebullience)
    2. Lyla (Fallout 4)
    3. Amity Blight (The Boiling Isles)
    4. Queen Xanadae (Final Fantasy XV)
    5. Etsuko (Leyline)

    -

    The January 2021 Nintendo Direct was significant for several reasons. It would be the first major video game reveal event since the New Year's Day attacks, and though Nintendo was somewhat muted in some of their announcements, wanting to be as sensitive as possible just over three weeks since the attacks, there was also a sense of wanting a return to normalcy, and to bring some good news to people who'd been inundated in nothing but tragedy since that day's events. It would also see the introduction of the new head of Nintendo of America: former Activision executive Jennifer Oneal, who was previously employed at that company as its head of marketing and creative development since 2016. This marks a significant milestone for Nintendo: Oneal becomes the first woman, the first Asian-American, and the first member of the LGBTQ community to lead Nintendo's American division, and this was a highly unexpected move, as Nintendo has normally been seen as a very conservative company. However, Nintendo's American division has been somewhat bolder in terms of personnel hires over its history, with Gail Tilden notably working as advertising manager for the company and being one of the key figures behind the birth of Nintendo Power and the introduction of the NES to the West, so the hiring of Oneal, while unexpected, is not entirely shocking. Oneal appeared in the Nintendo Direct alongside outgoing company president Katsuya Eguchi, who is expected to be succeeded as president of Nintendo by Yoshiaki Koizumi next month. This Nintendo Direct also gave us more surprise announcements than any in recent memory, as new installments in the Mario, Zelda, and Metroid series were all announced for the Game Boy Zero, while we'll also be getting Gran Turismo Hyper later this year for the Hyper Nintendo, along with a brand new Pokemon Stadium game, Pokemon Stadium Challenge. The new Game Boy Zero Mario game is called Super Mario Bros. Zero, and will be a brand new sidescrolling platformer installment in the series that will take elements from the first three Super Mario Bros. titles and combine them into an epic adventure that sees Mario and Luigi venturing across nine worlds to rescue Princess Peach from Bowser's clutches. Players will be able to play with up to three other people, who can control Wario and Daisy in addition to Mario and Luigi, making Daisy playable in a Mario Bros. game for the first time. The Zelda title is a fully 3-D adventure and a follow-up to Majora's Mask, called The Legend Of Zelda: Majora's Hollowing. It will see a brand new terror rise in the land of Termina, and Link, now joined by Zelda, must bear a set of brand new masks in order to stop it. The upcoming Metroid tltle, Metroid Intrusion, is a game styled after the classic Super Metroid-esque adventure platformers of the series, though it will feature fully 3-D graphics, and will have Samus descend into an underground laboratory taken over by a deadly AI menace. Samus will need to integrate computer code into her own systems to combat the AI, and the game looks to introduce the elements of hacking into the series for the first time, perhaps a sign of the influence of series such as Cyberwar. We only got a teaser for Gran Turismo Hyper (which is likely a 2022 release), but Pokemon Stadium Challenge is coming later this year, and it looks to provide a lifelike Pokemon battle experience for the first time, with battles playing out in full 3-D like the ones we saw in the show, and full commentary and analysis on matches, with the presentation resembling something you might see on Sunday Night Football. You'll be able to import your own Pokemon from the mainline games, or train up Pokemon in Stadium Challenge itself. There doesn't look to be a single player campaign, and the focus here seems to be giving players a dramatic and lifelike way to battle their Pokemon, with the potential that this could become an e-sports platform as well.

    While other games were shown off, including third parties and a few smaller exclusives, and we got more footage from the upcoming Squad Four Academy as well as a teaser for an exclusive Metal Gear game, these were the top five announcements of the show, and they all looked excellent. Four of these games are expected to come later this year, so we know the Game Boy Zero will be having a huge year, while the Hyper Nintendo also looks quite strong with Pokemon Stadium Challenge and a new Squad Four game on the way. The Direct definitely worked as a nice break from all the terrible news as of late, and it's good to know we'll still have plenty of great games to look forward to as we head into a challenging 2021.

    -from a January 21, 2021 post on Super Nintendo CD Chalmers' Nintendo blog

    -

    Other Awards:

    IGN (Editor Top 10):

    1. Super Mario Adventure 2
    2. Metroid: Samus Awakens
    3. The Boiling Isles
    4. Leyline
    5. Genshin Impact
    6. Futureshock 2
    7. Pixel Quest
    8. Flare: Princess Of The Caldera
    9. Ebullience
    10. Final Fantasy XV

    Edge (Game Of The Year- Editors' Choice):

    Metroid: Samus Awakens

    Famitsu (Game Of The Year- Readers' Choice):

    Final Fantasy XV

    Sylph (Editors' Choice Top 5 Games Of 2020):

    1. The Boiling Isles
    2. Metroid: Samus Awakens
    3. Flare: Princess Of The Caldera
    4. Awakened From The Earth
    5. Final Fantasy XV

    Destructoid (Top 10 Games Of 2020):

    1. Super Mario Adventure 2
    2. Awakened From The Earth
    3. Futureshock 2
    4. Star Wars: Droid
    5. Ebullience
    6. Leyline
    7. Half-Life: Alyx
    8. Pixel Quest
    9. NHL 2021
    10. Mercurun

    PowerGamer (Top 5 Of 2020):

    1. Leyline
    2. Call Of Duty: Nightfall IV
    3. Metroid: Samus Awakens
    4. Super Mario Adventure 2
    5. Wolfenstein III: The Black Bunker

    Eurogamer (Game Of The Year 2020):

    Metroid: Samus Awakens

    Ars Technica (Top 20 Of 2020):

    1. Ebullience
    2. Pixel Quest
    3. Super Mario Adventure 2
    4. Leyline
    5. The Boiling Isles
    6. Metroid: Samus Awakens
    7. Stadia Flight Simulator
    8. Ben Breaks The World
    9. Ecco Evolution
    10. Velvet Dark Artifice
    11. Flare: Princess Of The Caldera
    12. Futureshock 2
    13. Star Wars: Droid
    14. Call Of The Sea
    15. Mercurun
    16. Panzer Dragoon Delta
    17. Castlevania: The Awakened Symphony
    18. Awakened From The Earth
    19. Stunt Race VR
    20. Super Mario Bros. 35

    GameTV (Top 10 Of 2020):

    1. Super Mario Adventure 2
    2. Metroid: Samus Awakens
    3. The Boiling Isles
    4. Star Wars: Droid
    5. Futureshock 2
    6. Call Of The Sea
    7. Bloodlust
    8. Sonic: The Rings Of Chaos
    9. Castlevania: The Awakened Symphony
    10. Fallout 4

    BAFTA Game Awards:

    Game Of The Year: Super Mario Adventure 2
    British Game Of The Year: Ben Breaks The World
    Action/Adventure:Super Mario Adventure 2
    Artistic Achievement: Ebullience
    Audio Achievement: Metroid: Samus Awakens
    Debut Game: Ebullience
    Family Game: Mario Kart Zero
    Game Design: Super Mario Adventure 2
    Innovation: Pixel Quest
    Mobile/Handheld: Mario Kart Zero
    Multiplayer: Pixel Quest
    Original Music: Super Mario Adventure 2
    Performer: Josh Keaton as Ben Brochner in Ben Breaks The World
    Sports Game: Stadia Olympics: Barcelona 2020
    Story: Call Of The Sea
    Strategy/Simulation: Fruit Market

    -


    Google Glass Launches Nationwide To Brisk Sales

    The Google Glass, Google's new device intended to be worn like a pair of glasses that promises to merge smartphone-like functionality with augmented reality launched nationwide today in both electronics and mobile stores, and early indicators show that the launch will meet Google's sales expectations despite initial skepticism and Google's decision not to delay the launch in the aftermath of the New Year's Day attacks. The Glass, which retails for $199.99 in the base model (an augmented pair of sunglasses or eyeglasses, or a VR google attachment), is the company's latest foray into the growing trend of "augmented reality" devices that can enhance how the average person views the everyday world. While these devices have gradually made their way into cars and other vehicles over the past few years, and have been part of mobile phones since smartphones first hit the market, a standalone AR device that can work in conjunction with the user's other devices or can be worn on its own has not yet been released by a major company. The Google Glass is more than a decade in the making, going through numerous iterations and scrapping numerous designs, including a controversial plan to include a camera with each unit, raising privacy concerns. Google ultimately scrapped this and decided to focus their device on accessing information rather than gathering it, enabling users to bring up a transparent heads-up display that can, for example, display the weather, flash breaking news stories, and even translate speech in real time (this functionality is still evolving, and is far from perfect, but most reviewers agree that it's quite impressive in what it can do thus far). The VR-enabled Glass is intended for use with the Google Stadia to enhance the user's heads-up display during online gameplay, allowing for real-time hints and stats to be displayed that will give players a competitive edge. More expensive Glass models, with more memory and processing power, have also been released, though so far, the base model is proving most popular. Google promises "constant" updates to improve the Glass' functionality, and that the device will never require a subscription, though individual companies can choose to require subscriptions for their services. Google's stock climbed sharply upon news of the Glass' successful release, and Google has been one of the best performers in the stock market, which has declined 20% in the aftermath of the New Year's attacks, with sharp losses across the board. While most of these companies are expected to recover in the weeks and months ahead, Google's share price is currently above its pre-1/1 figure, and was up more than 2 percent today as Glass sales continue to remain strong. The company remains the world's most valuable technology company, ahead of titans such as Microsoft and Lycos, and the company's prospects remain strong, with subscriptions to Google's Stadia gaming service continuing to increase despite successful product releases by its competitors Nintendo and Apple.

    -from a Yahoo! News article posted on January 23, 2021

    -

    DICE Awards 2020:

    Game Of The Year:

    Ben Breaks The World
    The Boiling Isles
    Metroid: Samus Awakens
    Star Wars: Droid
    Super Mario Adventure 2

    Action Game Of The Year:

    Ben Breaks The World
    The Covenant 6
    Lesser Pill
    Mercurun
    Super Mario Adventure 2

    Adventure Game Of The Year:

    Awakened From The Earth
    Castlevania: The Awakened Symphony
    Ebullience
    Leyline
    Metroid: Samus Awakens

    Family Game Of The Year:

    Just Dance Revolution 2021
    Mario Kart Zero
    Pixel Quest
    Stunt Race VR
    Super Mario Adventure 2

    Online Game Of The Year:

    Crater Settlement 2
    Fruit Market
    Pixel Quest
    Star Wars: Droid
    Strikeback: The Cloying Pod

    Portable Game Of The Year:

    Fairytale Imperia
    Genshin Impact
    Mario Kart Zero
    Panzer Dragoon Delta
    Strikeback: The Cloying Pod

    Racing Game Of The Year:

    Australian Rally 3
    F1 2021
    Forza Stadia 2
    Mario Kart Zero
    Stunt Race VR

    Role Playing Game Of The Year:

    Beyond The Rainbow
    The Boiling Isles
    Fallout 4
    Final Fantasy XV
    Star Wars: Droid

    Strategy/Simulation Game Of The Year:

    Civil War Simulator
    Crater Settlement 2
    Fruit Market
    Stadia Flight Simulator
    Summit: The Roof Of The World

    Sports Game Of The Year:

    FIFA 21
    Madden NFL 21
    NBA Elite 21
    NHL 2021
    Stadia Olympics: Barcelona 2020

    Fighting Game Of The Year:

    Fighter Maker M10
    Marvel vs. Capcom vs. DC
    Raigeki: The Forgotten Princess
    Super Smash Bros. Ultimate
    Way Of The Fist IV

    Outstanding Art Direction:

    Awakened From The Earth
    The Boiling Isles
    Ebullience
    Leyline
    Metroid: Samus Awakens

    Outstanding Character Creation:

    Amity Blight (The Boiling Isles)
    Ben Brochner (Ben Breaks The World)
    Rena (Ebullience)
    Rick Wilton (Awakened From The Earth)
    Stacie Avarest (Lesser Pill)

    Outstanding Character Performance:

    Kaiji Tang as Genji Sakarada (Final Fantasy XV)
    Kelly Marie Tran as Nimea (Futureshock 2)
    Mae Whitman as Amity Blight (The Boiling Isles)
    Norman Reedus as Rick Wilton (Awakened From The Earth)
    Rose Emma Darlington as Rena (Ebullience)

    Outstanding Animation:

    Beyond The Rainbow
    The Boiling Isles
    Castlevania: The Awakened Symphony
    Flare: Princess Of The Caldera
    Super Mario Adventure 2

    Outstanding Game Design:

    Ben Breaks The World
    The Boiling Isles
    Leyline
    Metroid: Samus Awakens
    Super Mario Adventure 2

    Outstanding Game Direction:

    The Boiling Isles
    Final Fantasy XV
    Futureshock 2
    Leyline
    Metroid: Samus Awakens

    Outstanding Innovation:

    Ben Breaks The World
    The Boiling Isles
    Fruit Market
    Pixel Quest
    Watch Dogs: Legion

    Outstanding Online Gameplay:

    Dive In
    Pixel Quest
    Quixsters Arena
    Stadia Flight Simulator
    Star Wars: Droid

    Outstanding Original Music:

    The Boiling Isles
    Final Fantasy XV
    Mercurun
    Sonic: The Rings Of Chaos
    Super Mario Adventure 2

    Outstanding Audio Design:

    Awakened From The Earth
    The Boiling Isles
    The Covenant 6
    Leyline
    Metroid: Samus Awakens

    Outstanding Story:

    Awakened From The Earth
    Ben Breaks The World
    Call Of The Sea
    Futureshock 2
    Leyline

    Outstanding Technical Achievement:

    Final Fantasy XV
    Futureshock 2
    Metroid: Samus Awakens
    Stadia Flight Simulator
    Watch Dogs: Legion

    -

    Top Rated Games Of 2020 (Metacritic)
    (NOTE: Only games with a Metacritic rating of 90 or above. Only newly released games or full remakes are included, no remasters. If more than one version of a game is released, the top rated version will be shown here.)

    Super Mario Adventure 2: 97
    Metroid: Samus Awakens: 95
    The Boiling Isles: 94
    Pixel Quest: 94
    Ebullience: 94
    Stadia Flight Simulator: 93
    Futureshock 2: 93
    Flare: Princess Of The Caldera: 93
    Leyline: 92
    Star Wars: Droid: 92
    Castlevania: The Awakened Symphony: 91
    Panzer Dragoon Delta: 91
    Final Fantasy XV: 91
    Beyond The Rainbow: 90
    Mercurun: 90
    Velvet Dark Artifice: 90
    Lesser Pill: 90
    Mario Kart Zero: 90
    The Covenant 6: 90
    Fallout 4: 90
    Call Of The Sea: 90
    Sonic: The Rings Of Chaos: 90
    Super Smash Bros. Ultimate: 90
    Wolfenstein III: The Black Bunker: 90

    -

    January 14, 2021

    Steve Jobs was ready to go.

    He didn't want to go, of course... he'd done so much in his life already, but he still knew he had more he could have done with more time. He'd given the world the Macintosh, the iPod, the iPhone, and, what he hoped would be his fourth great industry changing innovation, the Apple Quest... and one of his biggest regrets was that he wouldn't be around to see just how much his Quest would change the world as the other great innovations had done.

    All the TVs in his home had been turned off... the last two weeks had been nothing but bad news, and he didn't want to see it. He felt guilty that he'd be contributing.

    He was laying in bed, surrounded by his closest loved ones... his wife, his children, his sisters, all knowing it would be the last time they'd get to spend with him, and all bringing him comfort in his final moments. The drugs took most of the pain away, but not all of it, and he felt a lingering ache in much of his cancer-ravaged body. Just as they had done for him a decade ago, his doctors had tried to save him, but this time they'd failed, and he'd known it would be the end for a couple of months now. He'd known it would be the end even when the Quest was released.

    His loved ones expressed their love to him as best they could, holding his hands, telling him what they loved about him, and trying to hold back their tears, but in some cases failing.

    Steve Jobs was proud of the work he'd done, but he wished he could've done more.

    Nine years before, he'd felt something come over him, something that at first he hadn't been able to pinpoint, but now he knew. It was the death he'd avoided thanks to his successful treatments... in another world, he'd gone sooner, accomplished less, had less time. He knew in still other worlds, he'd have gotten many years more. That feeling was coming over him again, and he reached out, toward one of his children, who took his hand and held it tight.

    "Take... care of it..." Jobs whispered, looking around the room at as many people as he could. He felt darkness intruding, and his hand slipped away, falling back down to the blanket.

    What had he meant, in his final moment of consciousness? Take care of the world? Take care of his legacy? Even his family would never be truly sure... but it would still be a message they'd impart to as many people as they could in the coming months and years.

    Steve Jobs had given the world so much, and it was up to those who knew him to take care of the world he left behind, and the gifts he'd worked to bestow upon it.

    After he closed his eyes that final time, he never woke up. His family watched him depart the world at 8:05 PM, Pacific time, on January 14, 2021.

    And shortly afterward, the world would learn of what they'd lost.

    -

    STEVE JOBS DEAD AT 65

    Steve Jobs, co-founder of the technology company Apple and the brains behind some of the most innovative tech devices of the past 50 years, died peacefully at his home earlier this evening, according to a statement just released by his family. He died of complications of pancreatic cancer, which he had previously survived but which came back in 2018, and which he'd been battling over the past two years. Jobs leaves behind a wife and four children, and a legacy of innovation that continues to shape our modern world today. Jobs' contributions extend far beyond computers, to the telecom industry, the information technology industry, and even the world of video games, an industry Jobs had been highly involved in since Apple's purchase of Sega's gaming properties back in 2003.

    -from an excerpt of the AP News report on Steve Jobs' death, released on January 14, 2021

    -

    Katie Couric: People around the world, already reeling from the devastating terrorist attacks two weeks ago, are now in mourning again due to the loss of such a monumental icon.

    Brian Williams: I think this is something that will add to the feeling of loss after the New Year's Day attacks, obviously this is the death of just one man, but his impact has been felt worldwide, more than a billion people have used an Apple product at one point or another, so yes, while this is not as visceral or shocking a loss as what was experienced on New Year's, this is going to add to the sense of sadness that people are feeling right now, to lose someone who has had such an impact in so many lives.

    Couric: And even though it's quite late, you can already see mourners gathered at Apple headquarters right now, laying down flowers in memory of Steve Jobs, some have even left iPod devices, which, certainly a sign of just how much admiration people had for this man and what he's created.

    Williams: And the loss felt in so many industries, you know Apple just released a video game console a couple months back, a virtual reality device that Jobs had a major role in creating.

    *Footage is shown of Steve Jobs demonstrating the Apple Quest and playing Pixel Quest at E3 2020.*

    Williams: So now, to lose him just two months after creating such an innovative gaming device, I think, with that so fresh in people's minds... people feel like they knew Steve Jobs, he's been so public in promoting his creations and putting his face on everything Apple the company has done, so he was fresh in people's minds even in the weeks leading up to his death, which adds to the sense of sadness that people are feeling.

    Couric: He actually released a statement shortly after the New Year's attacks, from his hospice bed at home, and expressed a lot of sadness that the world was still such a violent place, that he'd always hoped what he created would bring people together, and that there's still a lot of work that needs to be done, and, you know, I think he was sad that he wouldn't get to keep contributing to what he saw was a mission to bring us all together through technology. in that statement, he also said that it would be up to young people to keep working toward bringing the world together, so I do think he saw that there would be people to continue his work, but there was also a lot of sadness there and I really think he believed there was more to do, like his work wasn't done.

    Williams: When you're someone who works as hard as Steve Jobs did, I think the feeling is that there's always more that can be done.

    -from the NBC News Special Report on the death of Steve Jobs, at 11:27 PM EST on January 14, 2021

    -

    "Everyone at Nintendo is mourning the passing of Steve Jobs, who brought as much dedication and innovation to video games as he did to every other aspect of his work. His brilliant mind and competitive drive did a great deal to advance video games as both a technological medium and an art form, and his work at Apple helped inspire and push those of us at Nintendo to innovate as much as he did. We will all miss Steve Jobs, and we wish the best for his friends and family at this time."
    -translated from a statement by outgoing Nintendo president Katsuya Eguchi on the death of Steve Jobs, on January 15, 2021

    "Steve was a great boss and a great friend. He always had such brilliant ideas for how to make games more fun, more exciting, more real, and he was a definite inspiration for me. I'm grateful for the opportunity he helped give me, and I'm glad to be able to continue his work. I'll miss you, buddy."
    -John Carmack, in a statement shortly after Steve Jobs' death, January 15, 2021

    "Steve was one of the tech industry's titans, and his loss leaves a void that can never be filled. He took gaming to the next level, and he's one of the big reasons why Google made such a strong push into the industry, because he showed how it could be done and done successfully. He'll be missed by anyone who ever got a great new idea, and by the billions of people whose lives have been improved tremendously by those who brought their great ideas to life."
    -Google gaming head Eric Bright on the death of Steve Jobs, in a statement made on January 15, 2021

    "There were times when Steve and I didn't see eye to eye, but that's true with anyone in this industry, and what I'll remember him as more than anything else was a mentor, teaching me how to think big and to be bold when doing so. He helped me navigate the ins and outs of this business like no one else, and his ideas carry over to so many other industries, so even after leaving gaming, I was able to be successful elsewhere because of what I learned from him. We actually talked shortly before he passed, and I'm so glad I got the opportunity to do so, because it really helped to clear the air between us, and he said something that's going to stick with me for a long time. He said, 'Reggie, people always remember the failures, but if you want them to remember the successes, you have to succeed in a way no one's ever succeeded before. It's got to be unique, it's got to linger, it's got to be something that sticks with people in such a way that they won't even worry about the times you failed because they're still benefitting from the success'. Even with the way my time at Apple ended, he said he still remembered how well the company did when he first got into the industry, and then he thanked me for giving him a chance to make games. Now, the way I see it, he could have gotten rid of me as soon as he came in, but he didn't, and he remembered our time working together, and that meant a lot, hearing it from him. He's the one who gave me a chance to innovate with him, and I'll never forget it. I remember waiting to see what he'd come up with next, and I'm going to miss never getting to have that feeling again."
    -Reggie Fils-Aime, in a statement made shortly after Steve Jobs' death, on January 16, 2021

    "But it was games that brought us back together. I don't think I've ever seen him happier than when we were working on games together. I think the reason he survived the first bout with cancer was because he was doing something he truly loved. I dunno, I dunno if it was games but... when we were working on the Virtua, it was like we were back working on that original Apple computer. I hadn't felt something like that in almost 40 years. For all the disagreements we had, you know, I still enjoyed working with him. He wasn't perfect, but he was a good friend, and I'm going to miss him a whole hell of a lot."
    -Steve Wozniak, January 15, 2021

    -

    THE END

    -

    (Author's Note: Of course, this is NOT the final end! It IS the end of the timeline proper, but there WILL be a pretty sizable epilogue post detailing 2021 in gaming, the decade beyond, and a whole bunch of ending posts for the various players and figures of the timeline. If there's something you'd like me to consider touching on in the epilogue, feel free to let me know, I can't promise anything, it's more of a reminder in case I forget something I wanted to include, but still let me know what you'd like to see. I don't know when the epilogue will be posted, but it SHOULD be no more than a week or two. Again, no promises, if something happens or I get sidetracked it could be longer, but I'm hoping to have it up ASAP. I want to thank everyone who's read the timeline and contributed and everything else, this wouldn't have been possible without all of you! I'll have a more heartfelt and lengthy goodbye post at the end of the epilogue, but I did want to give some thanks before then, since we're truly so close to the end now, just the epilogue and then this epic work will finally be complete! I truly hope you've enjoyed the timeline, and I hope the epilogue will live up to everything else that's been posted so far.)
     
    BONUS: The Rebirth Of Amusement Parks
  • The Fall of Six Flags: 7 Years Later

    2021 marks seven years since the bankruptcy of Six Flags. Many thought that would have been the end of the industry in the United States (excluding smaller parks, Disney, and Universal) but those fears never came to fruition. The industry as a whole has rebounded from the era of Six Flags and is now entering a new golden age. From the ashes of Six Flags, two of the five “Baby Flags” have risen to become the dominant players: Themeparks LLC and Premier Funtime, Inc.

    Themeparks LLC was established by Kentucky Kingdom founder Ed Hart in 1999 to run Magic Springs in Hot Springs, AR. The company expanded in 2002 when it bought two Wet n’ Wild waterparks in Las Vegas and North Carolina, then in 2004 built Thrillopolis, a 340-acre park in Nashville, TN right off I-40. Three years later during the Six Flags-Cedar Fair consolidation they acquired Knott’s Berry Farm and with it the rights to Charles Schultz’ Peanuts characters who grace Themeparks LLC’s properties to the present day. Ed Hart resumed his management of Kentucky Kingdom in 2011 as well as acquiring Darien Lake in the first bankruptcy selloff before acquiring their current roster of parks from the Six Flags liquidation sale in early 2015. Themeparks LLC is known for their focus on cost effective, yet fun, attractions. The company has never worked with Intamin and has only worked with B&M three times. They instead prefer to work with companies such as S&S, Gerstlauer, Gravity Group, Chance Morgan, Zamperla, and Triotech. Recently the company has been working with Mack Rides, which could signal a change in strategy for the company. In line with Ed Hart’s focus on cost effective, yet fun, attractions, many older rides, even popular ones, have been removed due to maintenance costs. Many mourned the loss of coasters such as Demon and Rattler, but Themeparks LLC has replaced each one with worthy successors. While theming isn’t a huge focus, their few forays into it have been well executed, as was the case with the restoration of Frontier Town at Cedar Point, Spaceport Houston at Astroworld, and the Great Southwest at California’s Great America. Eschewing from season passes entirely, Themeparks LLC has used a membership system since 2015. There are several tiers offering increasing benefits from free refills all season to free preferred parking and fast passes.

    Premier Funtime was formed in the aftermath of the liquidation sale by a variety of investment firms, the largest being Chinese firm Wanda Group. The backing of this Chinese behemoth allowed the corporation to swipe up most of Six Flags’ most visited parks, including their flagship park, Six Flags Magic Mountain. During the US coaster drought of the mid-2000s and early 2010s Chinese amusement park companies such as Wanda Group kept roller coaster manufacturers such Intamin afloat. When Premier Funtime was formed, Wanda Group secured a bulk purchase deal at a great price from Intamin leading to new Intamin coasters added at all their parks. B&M is another popular supplier of rides for the chain, as is Chinese-based Jinma Rides. The use of Jinma Rides as a supplier has caused much controversy due to potential patent issues and rising tension between China and the United States. Premier Funtime also has the exclusive right in North America to use IPs related to Cartoon Network. Premier Funtime originally offered the traditional season pass but phased it out in 2018 in favor of a membership system like Themeparks LLC. Premier Funtime has taken the membership system further than their rival, offering members reward points for accomplishing certain tasks such as riding a particular ride X amount of times in one day or spending X amount of dollars over the course of a season with the ability to redeem the points for rewards such as limited versions of the perks of higher membership tiers. Plans are currently in place to test universal virtual queuing (think Tapu Tapu at Volcano Bay but you can queue for more than one ride at a time) at two parks in 2021 with the intention of rolling it out chain-wide by 2024. Despite their innovating and healthy profits, the future of Premier Funtime is uncertain as government crackdowns in China might force Wanda Group to dump the chain in the not-so-distant future.

    The Themeparks LLC-Premier Funtime duopoly on the North American amusement park market might soon be broken by up-and-coming player, Kennywood Amusement Company (KACO). In a stark contrast to the two titans of the industry, KACO has prided itself on its preservation of classic amusement park attractions and the installation of new version of classic models like the S&S Steeplechase at Mt. Olympus and Lake Compounce. Their emphasis on the theme of “classic amusement park” (or in the case of Mt. Olympus, Greco-Roman mythology) and attention to detail saw their attendance numbers increase year after year. Their attendance records have soared since they partnered with Vekoma in 2017 and began adding Vekoma's newer and incredibly popular models to their parks. KACO has also stuck by the traditional season pass model as part of its branding as a "classic amusement park experience" with no sign of switching to the membership system anytime soon.

    Despite being the first company to greatly benefit from Six Flags’ decline, Palace Entertainment has been the worst off. Declining revenues, increasing debt, and a lack of capital investments over the past decade have forced them to put Indiana Fun Park up for sale in late 2020 with rumors floating around that KACO and Premier Funtime are looking to acquire the chain.

    The weirdest of the Baby Flags is definitely Ultratainment LLC. Six Flags Japan (Nagashima Spa Land) had been majority owned by Nintendo and Sony, leaving them without an operator come 2014. At the same time, Triple 5 Group, the owner of Mall of America, was forced to close their incredibly popular Super Nintendo World and was afraid of having to permanently close it. Both had a vested interest in keeping their parks open, so talks were held and eventually Ultratainment was formed. Originally two investment firms, one Japanese and one American, had an ownership stake in the group as well but they quickly sold their shares to Merlin Entertainment. Merlin’s management expertise and bundling with its other attractions such as Sealife and Legoland Discovery Centers have seen attendance increase at all Super Nintendo World parks as well as more capital investment, ultimately culminating in the transformation of Six Flags Florida into a Super Nintendo World in 2016 and a third at American Dream in 2017. Construction is currently underway for Triple 5’s newest megamall, Great Cascadia Mall, which will feature a 4th Super Nintendo World when it opens in 2022. Merlin themselves bought Six Flags Great Adventure outright at the liquidation sale and have since turned it into the Great Adventures Resort with the opening of Legoland New Jersey in 2017.

    Busch Gardens purchased Six Flags St. Louis in early 2013 as part of the 2nd selloff and rebranded it Busch Gardens St. Louis (unofficially Busch Gardens America) with its theme set to the Americas. The company has spent the past 8 years bringing the park up to the standards of the other two Busch Gardens, but still remains behind in theming and ride collection. Despite this, the park has seen significantly more care and attention since its days as a Six Flags park.

    Not every Six Flags amusement park survived the company’s fall. White Water in Marietta Georgia and Six Flags Maryland met with the wrecking ball during 2015 and 2016, joining parks such as Six Flags Marine World and Kings Island in being relegated to the history books.

    As for Kings Island itself? During mid 2006 to early 2007 Six Flags chop shopped the park and stripped it of most of its rides, most finding their way to other Six Flags parks across the country. By the 1-year anniversary of the Son of Beast tragedy Six Flags had sold the land to a developer who immediately announced plans for a new mixed use development centered around a new lifestyle center. The project was only able to demolish the water park to redirect Columbia Road and the Northeast section of the park for the first phase of the project, along with pouring the foundations for the lifestyle center, before the project’s backers went bankrupt as a result of the Great Recession. A new developer was brought in to complete the project in 2010 but they, too, went bankrupt. Various developers have come forward with plans of their own but have always fallen through. The remains of the park have since become overgrown and a popular place for urban explorers. Some have claimed the park is haunted with intense paranormal activity, many examples of which have been posted online. It doesn’t help that the park’s Eiffel Tower observation tower still stands as a landmark visible from the road, its slightly rusty finish adding a sense of eeriness to the area.

    Below is a a list of the Six Flags successor companies and the parks they own, including non-Six Flags parks.
    P2S Six Flags Fate.png
     
    Last edited:
    Epilogue: To Far Away Times
  • As 2020 switched over to 2021, the biggest story in video gaming was expected to be the impact of Nintendo and Apple's new consoles on the industry, which had seen significant technological advances over the past few years, and which was about to see some of the most innovative and graphically impressive games of all time make their debut. The New Year's Day attacks immediately cast a shadow over the beginning of the year, leading to gaming being put on the backburner in the minds of many. With January typically being a slow time for new software, no major games were actually delayed, though sales did dip for several weeks due to the uncertainty and fear that many people had in the wake of the terrorist attacks. Sales would recover in February and March, just in time for the launch of games like Subnautica: Below Zero and The Beast, as well as the highly anticipated Quest/Virtua title Lost In Harajuku, and Squaresoft's sci-fi shooter/RPG Remnant Ark. These games, along with several others, helped the first quarter of 2021 recover fairly strongly from the turmoil and grief caused by the attacks, while also driving early sales for the new consoles. The Beast, published by Acclaim, proved to be the most popular new title of the first quarter of the year. An RPG/simulation title, which the late Stan Lee did some work on before his death, it served as somewhat of a modern re-imagining of the obscure SNES RPG E.V.O.: The Search For Eden, allowing players to grow from a small insignificant creature into a powerful cryptid stalking the modern world, with the player able to determine the creature's evolutionary characteristics. Not only would the game garner rave reviews, it would be a streaming and memetic hit as well, providing the company with a much-needed new hit IP after the Destined series. Lost In Harajuku also achieved rave reviews, emerging as a pioneer in what would come to be known as the “social puzzle” genre, and though it would succeed commercially, it would fail to significantly move the needle for Quest sales just yet: the Hyper Nintendo remained well ahead of Apple's new console in the early part of 2021, though more people were starting to come around to the Quest's capabilities.

    The real fireworks would take place in the spring of 2021. Though the ongoing (and nuclear) war in Pakistan would divert much of the world's attention, gamers looking for an escape had plenty to immerse themselves in in the second part of the year, while a constant stream of huge news stories also sent shockwaves through the gaming world. On the Nintendo/Sony front, two huge stories: Sony confirmed that it would be publishing its own software for multiple game consoles, and that numerous previously exclusive IPs, including the popular Ballistic Limit, would be coming to multiple consoles, with a new Ballistic Limit reboot game confirmed for late 2022, announced at Google's E3 presser. However, not all Sony IPs would come to multiple platforms: Nintendo purchased both Naughty Dog North and Naughty Dog Mothership outright, acquiring exclusivity over franchises such as Anna Goldstar, Mystic, and Tales Of The Seven Seas. Nintendo also announced numerous games for the Hyper Nintendo at E3, including Anna Goldstar 2, Elemancers 2, and a brand new Yoshi platformer, all coming to the Hyper Nintendo in the second half of 2021, joining Squad Four Academy and Pokemon Stadium Championship in a stacked year for the new console. However, overshadowing even all the massive E3 announcements was the release in late May (just three weeks after Pakistan launched its second tactical nuke in Kashmir) of Call Of Duty: Domination, the franchise's first MMO. It would be the first of two Call Of Duty games that Activision would release in 2021, and it would become the year's most talked about game, for better or for worse. The first all-multiplayer Call Of Duty game of TTL, it allows players to fight for their real-life home country or join another, participating in a massive world war resembling a large-scale game of Risk, battling it out with armies from other countries in a bid for global domination. With a nuclear war raging in real life, Call Of Duty: Domination became all too real for many, especially the many players from foreign countries who were treated to horrific racial epithets from American players still in “war fever”. Though there were few players from Pakistan able to play the game upon its release, others from Middle Eastern countries, or just anyone with an accent, were hit with a litany of racism and threats during game sessions, while Activision's community managers were unable to ban players fast enough to stop the racism. Just weeks later, Activision's CEO Bobby Kotick was hit with a massive sexual harassment lawsuit from numerous former employees, as even though Activision had managed to dodge many of its OTL issues for some time, these issues still cropped up, and Kotick was soon inundated with calls for his resignation. Amidst all the controversy, Call Of Duty: Domination was selling tens of millions of copies, and it was clear that the debates over the game and its publisher would rage for the remainder of the year. Other significant 2Q 2021 games included Street Fighter VII, The Poppet, Jessica Meets Her Dad (And Maybe Saves The World Again!), Striped Stalker, Arithia Falls, and Mixolydia Grand. Street Fighter VII largely lived up to the hype, continuing Capcom's winning streak and establishing itself as the front runner for Fighting Game of the Year (though Virtua Fighter VR, announced at E3 for the Quest, looked awesome, and there was also still The Boxer, which still looked like it could do for the Quest what Punch-Out did for the NES). Mixolydia Grand got great reviews, though it proved a disappointment in sales even as it allowed players to create amazing music with just a few simple hand gestures, and Arithia Falls was somewhat of a disappointment, Nintendo's attempt to establish an open world RPG IP for the Hyper Nintendo falling flat mostly due to its small scale and underwhelming storyline.

    The third quarter of 2021 saw the continuation of Activision's troubles and would see Bobby Kotick resign from the company, even as Call Of Duty: Domination continued to bring in insane profits from software sales and microtransactions. Nintendo launched Elemancers 2, which quickly became the year's second biggest massively online hit, well behind Call Of Duty: Domination but still a hit, and most of all, quite wholesome and not plagued by racism. The year's biggest JRPG, Game Arts' Tryst Of Fate, also launched to excellent reviews, earning praise for its incredible love story, outstanding gameplay, and its online component which allowed players to explore a separate world and do quests in teams. Mega Man Unity was another huge hit, blending elements of nearly every separate Mega Man sidescroller franchise to create a sort of “best of” adventure that featured the series' best gameplay to date, and The Boxer proved to be an intense, gritty success and another reason to purchase the Quest with its immersive boxing gameplay, though many gamers still didn't bite. However, the biggest game of this period of the year was Psygnosis' Wildwood, about a group of young campers who get caught up in a fight for their lives after stumbling upon a secret militia camp. The game would earn plenty of comparisons to the Far Cry series, but would surpass it in the eyes of many due to a blend of outstanding shooting and survival mechanics and excellent character development and storytelling that allowed players to truly influence what way the story progressed. Though the game would prove controversial for its violence and its exploration of political subcultures, it would also emerge as the front-runner for Game of the Year, and would become a success for Psygnosis on the level of the Cyberwar series. Apart from the games, this part of the year would see a number of women follow Jennifer Oneal's lead and take key leadership positions in several major game companies. Activision would not hire a woman to replace Kotick (they would eventually hire their first woman CEO as the replacement for Kotick's replacement, but that will be discussed later), but other companies such as Acclaim and even Ubisoft would put women in key leadership positions, while Google would hire a number of women in key creative positions, tasking them with publishing and leading development teams for future Stadia exclusives. It would be a feel-good story to counteract the numerous Activision related controversies, and would be one of the major narratives in the industry going forward in the rest of the decade.

    The last quarter of 2021 would be stacked with numerous blockbuster games. The Hyper Nintendo would release numerous major hits, including Squad Four Academy, The Adventures Of Anna Goldstar 2, Pokemon League Championship, and Yoshi's Island: The Lost Tree. Squad Four Academy, which saw the original cast take on a new role as mentors for a new generation of space heroes, would blend mission-based and strategic gameplay with the hack-and-slash/adventure format of previous titles with somewhat mixed results: good reviews, but more on the level of Protectors, rather than Apocalypse or Betrayal. Anna Goldstar 2 would prove a hit, if somewhat formulaic, and Pokemon League Championship emerged as the gold standard for Pokemon battling for years to come. The new Yoshi's Island, however, would be the best of them all, and would emerge as the Hyper Nintendo's best game of the year: a straight-up 2-D platformer that would use the Hyper Nintendo's tech to create vivid, colorful, amazing graphics (one reviewer said that the graphics in one level literally brought them to tears with how beautiful they were), a return to old-school exploration and challenge, an amazing soundtrack focused more on atmosphere than cuteness (though still with some cuteness) and a surprisingly heartfelt storyline told through the Yoshis' expressions and body language. It would sell millions and raise the bar for the sidescrolling platformer genre, showing that even with consoles that could create massive realistic worlds, there was still a place for the traditional platformer. The Apple Quest was no slouch either, debuting a massive Sonic RPG, a buttkicking Virtua Fighter game, and the gorgeous Fairy Detective, which used the Quest's immersive VR in conjunction with a heartwrenching storyline to tug the player's heartstrings while immersing them in a fantasy mystery. The Google Stadia wasn't left out of the fun either: in addition to a well received Hat In Time sequel, the Stadia would see the release of Ultraviolet, a sequel to 2017's Redshift that made extensive use of AR if one was using the Google Glass, but could be played as a thrilling MMO even if one didn't have the Glass, and proved to be one of the year's best games. 2021 actually proved to be somewhat of a return of the console exclusive, with most of the best games exclusive to either the Hyper Nintendo, the Quest, or the Stadia. There were a few notable exceptions, including the usual suspects: the big sports franchises, both Call Of Duty games, and an extremely scary and fun Resident Evil 9, which introduced Lady Dimitrescu, who thirsty TTL players wanted to step on them as much as OTL players did... but the year's best received multiplatform was also the biggest surprise: Selene Galaxy, announced at E3 2021 to the shock of many as a game not just for the Hyper Nintendo, but for the Apple Quest and Google Stadia as well. Taking place 200 years after the events of Selene 3, it presented a massive new universe for players to explore, similar to the OTL title No Man's Sky, and also featured a highly involved multiplayer mode in addition to its thrilling single player campaign. Its announcement at E3 2021 brought some of the biggest cheers of the show, and it proved to be a critical and commercial hit, with Apple and Google players equally thrilled to experience the series for the first time.

    The Game Boy Zero had another massive year with a bumper crop of popular exclusives, while Apple's G platform sort of did its own thing, courting a number of outside IPs such as DC and Marvel to make games, with the biggest hit being Batman: Rogues, but other titles such as X-Men: Mutant Academy and Deadpool: Demolition Derby also achieving a measure of success. The Zero would continue its blistering pace toward becoming the most popular handheld console of all time, while Apple's G settled in as a sort of “complimentary” platform, something on enough devices that lots of people could play the games, but not something really in direct competition with either the Game Boy Zero or the Stadia. It occupied a unique niche in the industry, and in doing so, was able to attract lots of intriguing exclusive games, generating lots of software sales for Apple.

    As for the year's overall sales numbers, the Hyper Nintendo maintained its lead over the Apple Quest, which, by about halfway through 2021, was a sizable one. However, in the second half of the year, the Quest began to turn the tide, as Hyper Nintendo sales tapered off slightly. The Hyper Nintendo still had the best overall market share of the two, but by the end of 2021, gamers were starting to come around to the Quest, which had established itself in the market and had proven that its brand of immersive VR could truly change the way people played their favorite games. A Black Friday sale dropping the Quest by $100 generated lots of sales, though by the end of 2021, Nintendo still maintained a lead in overall market share. The Hyper Nintendo and Apple Quest both had numerous major games lined up for 2022, which looked to be a “showdown” year of sorts for the two companies. As for the Google Stadia, Google saw sales of dedicated Stadia boxes drop significantly in 2021, showing that perhaps the allure of a dedicated Stadia machine wasn't quite so strong, especially as internet streaming speed increased in many parts of the country. Dedicated Stadia hardware was still a selling point for televisions, and Stadia-equipped TV sets remained among the top selling upscale TVs on the market during the year. Stadia subscriptions and users continued to steadily climb, not at the same rate as before, but definitely enough to prove that Google was still the market leader, even as the Hyper Nintendo and Apple Quest saw their own sales increase throughout the year.

    The top ten consensus Game of the Year titles for 2021 were, in order: Wildwood, Yoshi's Island: The Lost Tree, Fairy Detective, Subnautica: Below Zero, Selene Galaxy, Ultraviolet, The Legend Of Zelda: Majora's Hollowing, Lost In Harajuku, Humankind, Resident Evil 9

    -

    IGN's Top 100 Video Games Of All Time
    (Posted on January 24, 2021. Includes only those games released before January 1, 2021.)

    1. The Legend Of Zelda: Ocarina Of Dreams
    2. Super Metroid
    3. Super Mario World
    4. Half-Life 3
    5. Tetris
    6. The Legend Of Zelda: Temple Of Time
    7. World Of Warcraft
    8. The Legend Of Zelda: A Link To The Past
    9. SimSociety
    10. Grand Theft Auto III
    11. Chrono Trigger
    12. Super Mario Bros. 3
    13. Necrocracy
    14. Midia and the Gift Of Aqua
    15. Doom
    16. Squad Four Betrayal
    17. Metal Gear Solid II: Children Of The Patriots
    18. Super Mario Adventure 2
    19. Blackheart 4
    20. Doggerland
    21. Super Mario Dimensions
    22. Street Fighter II: The World Warrior
    23. Secret Of Mana
    24. Ms. Pac-Man
    25. Super Mario World 2
    26. Sid Meier's Civilization VI
    27. Corona del Sol
    28. Final Fantasy VI
    29. Metroid: Samus Awakens
    30. Tony Hawk's Pro Skater 2
    31. Gran Turismo Real
    32. Half-Life 2
    33. Pixelworld
    34. The Dark Tower
    35. Super Mario Bros.
    36. Metroid: Darkness
    37. Powerbroker
    38. The Covenant
    39. StarCraft
    40. Ballistic Limit
    41. Metal Gear Solid
    42. Castlevania: Symphony Of The Night
    43. Star Wars: TIE Fighter
    44. The Last Gift
    45. Punch-Out
    46. Turok: Dinosaur Hunter
    47. Final Fantasy VIII
    48. Selene 3
    49. Spare Parts
    50. Cyberwar
    51. NHL '96 (Saturn)
    52. Deus Ex
    53. Panzer Dragoon Zeta
    54. Donkey Kong
    55. Velvet Dark
    56. Gemstone
    57. F-Zero: FIRESTORM
    58. Celeste
    59. Galaga
    60. Quake
    61. Snatcher
    62. Gearworld
    63. Yoshi's Island
    64. Pokemon Order And Chaos
    65. Time Cop: A Man Out Of Time
    66. Space Invaders
    67. NiGHTS Into Dreams...
    68. The Sims
    69. Final Fantasy XII
    70. Diablo II
    71. Spider-Man: Into The Spider-Verse
    72. The Boiling Isles
    73. Battlefield II
    74. Phantasy Star II
    75. Counter-Strike
    76. Commander Keen: Worlds United
    77. Tales Of The Seven Seas: Horizon
    78. Squad Four Eclipse
    79. The Dreamers
    80. The Secret Of Monkey Island
    81. Terranigma
    82. What Remains Of Edith Finch
    83. Contra III: The Alien Wars
    84. Asteroids
    85. Soul Calibur
    86. Leyline
    87. Super Tecmo Bowl
    88. World Of Color: Millennium
    89. Squad Four Rebellion
    90. Mega Man 3
    91. Thrillseekers 2
    92. The Three Caballeros
    93. Final Fantasy Online II
    94. Death And Taxes
    95. Earthbound 2
    96. Scavenger Of The Slums 3
    97. Killer Instinct Ultra
    98. Where In The World Is Carmen Sandiego?
    99. The Lobotomized
    100. Genshin Impact

    -

    2021's The Legend Of Zelda, directed by Ang Lee, was the last of the "big three" Nintendo adaptations that would make their way to the silver screen during the 2012-2021 decade, after James Cameron's two Metroid films and the animated Super Mario Bros. While those films were massive hits, Lee would have his work cut out for him adapting The Legend Of Zelda, considered to be Nintendo's best video game franchise and also perhaps its most difficult to adapt. The film would take bits and pieces from various games in the franchise to form its own cohesive story, though it would borrow most from The Legend Of Zelda: The Temple Of Time in its use of the character of Saria and the three goddesses of Hyrule each representing a piece of the Triforce, while also most heavily borrowing Link, Zelda, and Ganondorf's backstories from that game. Rather than center the film around a grand, epic quest, Lee and his writing team would instead choose to center the film around its three main characters, and particularly, Link and Zelda. Portraying Link as a brave but also reluctant hero, Zelda as a deeply empathic person nervous about being able to rule her people, and Ganondorf as the leader of the Gerudo tribe, who initially sought out the Triforce's power to protect his people but who soon became consumed by the strength it granted him, it made each of the heroes a three-dimensional character, while also allowing the film's narrative to develop on their defining trait: Link (Courage), Zelda (Wisdom), and Ganondorf (Power). The film's cast would include two young unknowns in Welsh actor Lewis Davies (original TTL) as Link and Australian actress Olivia DeJonge (a young OTL actress) as Zelda, a rising star in Christina Grimmie as Saria, and established actors Idris Elba as Ganondorf, Zoe Saldana as Impa, and Richard E. Grant as the King of Hyrule, a loving father but also a somewhat weak and incapable ruler who is easily manipulated by Ganondorf. Robin Williams and his daughter Zelda have cameo appearances, with Robin Williams in a brief but memorable role as an old trickster who appears before Link and Zelda in the forest, and Zelda Williams as one of the members of Saria's squad. The film, which clocks in at just under two and a half hours, would start with an action scene establishing the relationship between Link and Saria. The two are a pair of Kokiri warriors who are tasked with claiming the Triforce of Courage from the Forest Temple, which has been activated by a mysterious event (which is later revealed to be Ganondorf's activation of the Triforce of Power). Saria is the more headstrong of the two, but she and Link are equally capable, and we get to see Link's characterization on full display. He's portrayed in this film as a brave youth who will always fight to protect people in danger, but he's also frightened, both of letting others down and of getting hurt himself. He doesn't see himself as a hero, though Saria (who is already in love with him) does, and we soon learn that it's through Saria's encouragement that Link has been able to become such a capable young man, as the two have been training together to protect their small domain from danger. After a brief sequence of action set pieces, the two claim the Triforce of Courage, and they are tasked with going to Hyrule Castle together to talk to the king. Meanwhile, we get to see some scenes of Zelda and Ganondorf. Zelda is characterized as a natural born leader, kind to children and extremely intelligent, even moreso than her father, who has been able to lead Hyrule only because it's been a time of extended peace and prosperity. However, Zelda senses that bad times are coming, and she is determined to learn as much as she can to lead her people, though she is scared that she isn't up to the task. Meanwhile, Ganondorf has ruled the Gerudo since he became an adult, destined by the prophecy of his people. Under his leadership, they've grown from a small nomadic tribe of thieves into a newly emerged player on the world stage, though some of that is credited to Ganondorf's possession of the Triforce of Power. He seeks to acquire the other two pieces of the Triforce, though the Triforce of Wisdom is not in Zelda's hands: it has been broken into three pieces and divided across the world to protect it. Zelda knows where the pieces are, and she wishes to seek them out, while Ganondorf ultimately seeks to have Zelda tell him where the Triforce pieces are. Shortly after Link and Saria arrive, all hell breaks loose as Ganondorf and his Gerudo take the king prisoner, Zelda is forced to flee, and Link and Saria are caught up in a disaster that separates the two of them. When Link awakens, he's far from the castle, and after stumbling around for a bit, he comes across Zelda.

    Link and Zelda's relationship is at the core of the movie, and Lee and the writers do something very clever with them. Unlike a lot of other "action/romance" movies, in which the male and female leads start out arguing with one another and slowly warm up to each other, that's not the case here. Apart from a brief (about half a minute) misunderstanding between Link and Zelda when they first meet, there are very few if any arguments between them. They start off on good terms and remain on good terms throughout the movie, though it doesn't follow the typical romance tropes either. Their relationship is portrayed, for the most part, as a friendship based on trust and understanding, as they both support each other to work through their various anxieties. The two are open with their feelings, with Zelda noticing right away that Link gets nervous easily, and Link noticing Zelda's insecurities. It's extremely unusual for any film, particularly an action film, to have a relationship between the two main leads that progresses in this way. The two cooperate quite easily throughout their adventure, using their various strengths, working together, and also teaching each other things without being condescending. Zelda is rarely, if ever, a damsel in distress in the film: there's one short segment where a monster wraps her up but she quickly escapes on her own, and Ganondorf does capture her toward the end of the film, but the two proceed to have an intense dialogue with one another and Zelda never looks intimidated by him, and even though Link helps to save her, she aids in her own rescue as well. Link and Zelda's time together is spent hunting down the three pieces of the Triforce of Wisdom, and the pieces have been placed in separate temples. The first is a traditional Zelda-like dungeon with tricks, traps, and action sequences. The second, near Kokiri territory, is fairly similar, but this is where Link and Saria reunite, and is sort of a "group challenge" temple, with Link and Zelda working together with Saria and the Kokiri in a more lighthearted, comic relief series of scenes. The third is a quiet, puzzle-themed area with no traps, simply a test of intelligence, featuring some quiet scenes and some dialogue between Link and Zelda, it's difficult to explain how this one plays out but it's a sequence many critics consider the film's best. Shortly afterward, after the Triforce of Wisdom is united, and after another short sequence, Ganondorf captures Zelda, while Link and Saria reunite once more as the two work together to rescue Zelda and save Hyrule. Ganondorf's plans are revealed: he wishes to transform Hyrule into a realm where strength and power are valued over deception and lies, though Zelda calls Ganondorf out on this, telling him that he was only able to gain power over her father through manipulation and lies. Ganondorf threatens Zelda with torture if she doesn't give up her Triforce, but she assures him that she would endure anything to protect her people, as she loves all of them dearly with all her heart. Ganondorf says that he loves his people equally, and Zelda calls him out again, telling him that he only wants the power for himself, that if he really cared about his people he'd be back leading them instead of using the Triforce of Power to conquer Hyrule. Soon after, Link, Saria, Impa, and a small army arrive to battle Ganondorf's forces. Nabooru (played by Sofia Boutella) initially stands against them, and we get a pretty cool fight sequence where Saria and Impa battle Nabooru, though they eventually convince her that Ganondorf's only in it for himself, and unite her to their side. Meanwhile, Link battles his way to where Zelda is, and Ganondorf engages him in battle. Soon after the fight starts, Zelda manages to free herself, and she aids Link in his fight, as the two defeat Ganondorf together. Of course, Ganondorf isn't through yet, and goes mad with power, transforming himself into a massive beast that Link and Zelda are forced to take down (with some help from Saria, Impa, and a few others). After Ganondorf's defeat, Hyrule is restored and the Triforce of Power is returned to the Gerudo, with Nabooru promising to safeguard it from anyone who would seek to use its power for evil. Zelda and Link retain their own pieces of the Triforce. Zelda becomes queen at the end of the film, succeeding her father, while Link takes on the role of Hyrule's protector knight. Unfortunately, as the protector, Link must venture the realm to battle various dangers, so he and Zelda will be separated. The two seem to accept this, though at the very end of the film, Zelda runs off with Link to a secluded clearing, and the two finally confess their feelings while admitting that they couldn't have accomplished what they did without each other. They know they still have to be separated from one another, but Zelda gives Link one final kiss and says that one day, the two of them will have time for more. They remind each other one last time to remember the lessons they learned from each other, then Link rides off on his horse as Zelda watches him depart. The film then ends, with a beautiful arrangement of the classic Legend of Zelda theme composed jointly by Howard Shore (the film's composer) and Koji Kondo playing over the credits. Fans who stay until the end of the credits aren't rewarded with a post-credit scene, but instead, Joe Pleiman's "Zelda (Link, He Come To Town)" is played, but this version actually is performed by System of a Down for the film's soundtrack, a neat little treat for longtime series fans.

    The Legend Of Zelda is extremely well received by critics, claiming an 86% rating on Rotten Tomatoes, and earning numerous Oscar nominations in the technical categories, along with two acting nominations: Olivia DeJonge is nominated for Best Supporting Actress for Princess Zelda, and Idris Elba is nominated for Best Supporting Actor for Ganondorf. In an astonishing upset, DeJonge would win for playing Zelda, with her strong and empathetic performance as the princess earning enormous critical praise. Other performances from the film that would be highly praised would of course include Davies as Link, Grimmie as Saria, and Saldana as Impa. The film would open on December 17, 2021, and would make $74 million in its opening weekend, though its real staying power would come afterward, as it would have excellent legs over the Christmas and New Year's weekends, earning $55 million in its second weekend and $42 million in its third. Overall, it would earn over $400 million at the domestic box office and over $1.3 billion worldwide, becoming one of 2021's most lucrative films, and Nintendo's latest major box office success. The game that many people thought couldn't be adapted to a movie was successfully brought to the screen by Ang Lee, and the trend of popular video games achieving critical and commercial success on the big screen would continue throughout the 2020s, with at least one more Zelda and Metroid film, as well as hit films based on Cyberwar, Grand Theft Auto, and Tales Of The Seven Seas.

    -

    Former G4 Host Announced As Permanent Host Of Jeopardy

    After nearly a year of guest hosts and speculation, the long-running game show Jeopardy! has its next permanent host. Elisa Melendez, the former co-host of G4's X-Play, will take over as the new permanent host of Jeopardy! after a guest hosting stint earlier this year. Considered a longshot to claim the position, she had one of the highest rated and best received stints as guest host of the show for three weeks in June, and on the basis of this performance, the show's production staff, including executive producer Ted Crosley, named her guest host ahead of several other notable contenders including Mayim Bialik and Peyton Manning. Melendez, who was born in Puerto Rico, will become the first Latina to host a major primetime game show, and will usher in a new era for the show after more than 35 years of the legendary Alex Trebek. Producers and fans alike praised her skillful delivery of the show's clues, as well as her energetic hosting style, and though she did garner some controversy for her somewhat unorthodox appearance (wearing a different streak of color in her hair each week she appeared on the show), many analysts believe that she could bring in more youthful fans, as well as more women and minority viewers. Though her selection did have some critics, most of the reaction on social media was highly positive, with numerous individuals, including former contestants and some of the other hosting candidates, congratulating her on her selection as the show's host.

    Melendez will begin her run as the permanent Jeopardy! host in January 2022.

    -from an article on Tubehound, posted on November 13, 2021

    -

    Despite Some Security Concerns, Gibraltar Bridge Enjoys Successful Opening

    It's now possible to travel by car directly from Europe to Africa and back again, as one of the most expensive and complex engineering projects in world history has finally been completed and has opened to the public. The Gibraltar Bridge, spanning the Straits of Gibraltar between Spain and Morocco, formally opened for motor vehicle traffic today, and saw more than 50,000 crossings across its 11-mile span in its first day of operation. Though security concerns related to the ongoing conflict in Pakistan did lead to a three week delay of the bridge's opening, it was ultimately determined that security would be sufficient to open the bridge fully, and it now forms a vital road link between the continents of Europe and Africa across the Straits of Gibraltar, which before it had only been possible to cross via ferry. The project, which cost tens of billions of dollars and which saw a number of worker deaths, is expected to generate a significant financial boon for both Spain and Morocco as increased tourism and trade lead to significant benefits for the economy of both countries. The bridge is ultimately expected to pay for itself, though it could take more than a decade before the economic benefits generated will be enough to offset both the cost of bridge construction and operation. Spain and Morocco have both experienced an economic boom in recent years, and this boom is expected to continue thanks to the increased trade generated by travel over the bridge, which could see tens of millions of crossings annually.

    -from an article on Yahoo News, posted on May 20, 2021

    -

    Not to be outdone by Marvel and DC's collaborative efforts, Acclaim has announced a crossover event of its own, with international flavor. 2022 will see the beginning of "Acclaim vs. Jump", a crossover between various Acclaim Entertainment properties and various anime and manga properties under the Shonen Jump umbrella. This will include a fighting video game, a series of comic book and manga crossovers, and even an animated series event that will air exclusively on the Blockbuster streaming service...

    Nickelodeon has found its newest animated hit. Home Ec Heroes, a comedy series focused around a group of friends in a bizarre home economics class, blends elements of classic cartoons with middle school tropes, and its wild cast is proving quite popular online since the show's debut in the fall of 2021. It replaced The Loud House, which ended its run earlier in the year...

    Outside of Marvel and DC's crossover event, a new young DC Comics heroine has emerged, and she's proven to be one of the most popular new superheroes in quite some time. Krysten Tsujimi, who goes by her alter-ego Mirror, has the ability to reflect any attack directed at her by her enemies, but with no offensive powers, she often has to get creative to take down her foes, and she does so with a combination of wits and empathy. Her stories frequently explore themes of trauma, bigotry, and abuse, and reflect numerous real-life events, while forging a history of its own...

    Marvel movies remain strong box office draws, though not as strong as they once were, with no Marvel superhero film crossing $400 million at the domestic box office this year. The most successful Marvel film of the year has been Ms. Marvel, though that particular film has met with considerable controversy due to the ongoing war in Pakistan, which has likely limited its box office potential, holding it to a mere $325 million at the domestic box office...

    As Japan continues to recover from the Kadokawa massacre, a bright spot has perhaps emerged as a young animator who worked on some of Hayao Miyazaki's projects before his death has come out of the shadows to create a film of her own. 29-year-old Sadako Reizakawa's film The Flower That Talked is generating enormous box office numbers in Japan since its release in November, and could be a contender for the year's best film in that country. Reizakawa was present at the convention hall at the time of the attacks, and says that she wrote her film as a reaction to her grief over that day. The film explores issues of survivor's guilt, and is an especially poignant reminder of the fragility of life and the need for all of us to show those we care about how much we care before it's too late. Reizakawa's film has also achieved some success in the West, particularly the United States, where it's grossed $54 million in that country, a considerable amount for an anime film, ranking fifth all time (behind two Dragon Ball Super movies, a Pokemon movie, and the Demon Slayer film which released in 2020)....


    -excerpts from various articles on The Toon Times, posted during November and December of 2021

    -

    July 19, 2021

    Selena, along with her closest friends and family, stood above a massive crowd of excited people in Corpus Christi, all waiting with bated breath. An announcement about who was to host the Summer Olympics in 2028 was now imminent, with Corpus Christi, against all odds, in the running against Paris and Dubai for the honor. The fact that her town even had a chance to host the Olympics was the culmination of a decade-long effort to get people excited and to improve the city, and Selena had been working with business owners for years to foot most of the bill for the Games, while promoting the city's growth and international stature.

    Still, she knew it was a long shot. The fact that the city had even edged out other Texas cities like Dallas and Houston to win the American nomination for the bid was a minor miracle, aided by Jerry Jones deciding he no longer wanted Dallas to host the event, and by Houston hitting a budgetary shortfall.

    Standing near Selena was her husband Chris, and her young son. Her daughter Crystal was a short distance away, standing with some of her young She's Got It! co-stars. Selena looked over at Crystal and waved, and Crystal smiled and waved back with one hand, while her other hand was tightly grasped around that of her co-star and best friend from the show, Billie Scifres.

    "Think we got a shot?" asked Chris, looking at Selena.

    "What? Of course we do, don't be silly!" Selena admonished him.

    "Ah, I know, I know, but... Paris? And Dubai, they've been building all kinds of crazy stuff with all that oil money."

    "But, you know, their human rights record is spotty..."

    "That didn't stop China from getting it in 2024," said Chris. "And, I mean, Paris is Paris."

    "They've already had it in Paris before, give someone else a chance! We're a great town, we deserve it!"

    Selena was shaking nervously, but feeling the excitement of the cheering crowd below. She walked back up to the microphone, causing an enormous swell of cheering from the gathered people.

    "Are you guys ready for the Olympics?" shouted Selena, raising her hand in the air. "Corpus Christi, we got this, I know we got this and it's all thanks to you!"

    As Selena cheered energetically, and the crowd responded with cheers of their own, her eyes scanned the crowd for any signs of trouble. It was a ritual she performed at every single one of her concerts for the last 25 years, ever since there'd been a minor crowd crush at a show she'd given in Houston in 1996. Thankfully, no one had been seriously hurt, but it prompted her to rethink everything she knew about crowd security, and to research incidents like the Who concert in Cincinnati, and the Hillsborough disaster. The last thing she ever wanted was for someone to get hurt at one of her shows, and she made security a top priority ever since, making sure that everyone who worked security at her shows was highly trained, and to take an active role in protecting fans herself by using her vantage point above the crowds to look for signs of danger. Kurt Cobain and his Nirvana bandmates had even given her some pointers on what to look out for.

    Thankfully, the security teams were vigilant, and the crowd control measures ensured that everyone at this enormous gathering was safe. This would be a day of celebration, even if Corpus Christi wasn't awarded the Olympics.

    As the crowd continued to cheer, Selena looked over at her daughter Crystal one more time. She was resting her head tenderly on her friend's shoulder. Disney had recently approved a storyline where her daughter's character and her best friend would start a romantic relationship, and for a moment, Selena wondered if she was seeing life imitating art, or if her daughter was just a bit worn out from such an exciting day.

    I'm proud of you no matter what, mija, and I always will be, thought Selena, smiling warmly.

    "The Olympic Committee has made its decision," came the voice of the speaker on the big screen behind the stage.

    "Here it comes!" Selena shouted excitedly, as the crowd was whipped into a near frenzy.

    "The 2028 Summer Olympics will be held in the city of... Corpus Christi, United States of America!"

    The crowd issued an enormous sound of exhilaration and joy, screaming and cheering and leaping into the air. Selena screamed with them, dancing around excitedly on stage before being swept up into her husband's arms and kissing him passionately.

    "This is all you," Chris whispered to her as they parted from the kiss. "You did this, all of it.... I love you so much, I'm so proud of you..."

    Selena just laughed quietly, tears streaking down her face. She looked back out into the crowd and could see so many people like her, people with hopes and dreams, one of which had just come true. She kissed Chris again, shaking her head with humility.

    "So many people made this happen," Selena told him, trying to stay humble.

    "You inspired them... just like you inspire me. I love you so much..."

    Selena wished she could've stayed there kissing her husband forever, but there were more than 200,000 people gathered in downtown Corpus Christi, and all of them wanted to hear her sing. She smiled and kissed him one more time.

    "I love you too, baby..."

    She turned back toward the crowd and picked up her mic, signaling for music to play. Out of the corner of her eye, she saw another kiss... her daughter had just given her co-star Billie a quick peck on the lips.

    "God, I hope TMZ didn't see that," Billie joked.

    Me importa un carajo, Crystal swore with a smirk.

    Entiendo español, tu sabes... Billie replied, smirking back.

    Yo también, mija... thought Selena, though there would be no scolding today... just singing and celebration. "¿Corpus Christi, estas lista para la fiesta?"

    The crowd roared again, and Selena smiled and began to sing... kicking off a celebration that would last for more than two hours. For all Selena's awards, her millions of sales, her accolades... bringing the Olympics to her home town would always be what she considered her greatest achievement.

    Apart, of course, from her family, who was right there celebrating with her.

    -

    August 27, 2021

    It had been more than 26 years since the last time John F. Kennedy Jr. had personally met with Diana. The two had met back in 1995 in a New York City hotel room to discuss the former Princess of Wales appearing on the cover of Kennedy's magazine George. Though she declined the cover appearance, the two had enjoyed a friendly, albeit brief meeting, and had not, despite what the tabloids said, engaged in any sort of scandalous activity.

    Their meeting now was at the White House, and it was focused on something far more important than a magazine cover. The two were discussing the issue of climate change, which Diana had been passionately raising awareness of with her husband George Clooney for more than a decade now. The two had raised billions for clean energy projects around the world, and their advocacy had moved several nations to work toward lowering emissions and establishing greener energy standards. Though the president still had a lot on his plate with the ongoing war, the issue of climate change was still an extremely pressing one, and Diana was determined to get the United States on board with her new initiative to reduce carbon emissions in all Western nations.

    Their talk had been cordial and friendly, as it had been 26 years before. A lot had changed for both of them, especially for Kennedy, who now held the same position his father once held, in perhaps the most perilous circumstances the United States had faced in many years.

    And though the conversation was largely focused on climate change, it did occasionally drift toward the personal side of things, especially toward the end, after Kennedy had agreed to propose another significant climate bill to Congress.

    "...it does feel so much different, doesn't it?" asked Diana, looking out the Oval Office window. "Sitting at the table, instead of under it?"

    Kennedy chuckled, listening to Diana reference that old picture of the young Kennedy, at that time known by many as John-John, playing under his father's desk.

    "I didn't have any idea how hard his job was back then," said Kennedy, heaving a long, heavy sigh. "It is hard."

    "Do you think you made the right decision... after that final bomb was dropped? The decision not to make a nuclear strike?"

    It was an extremely personal question, especially from someone such as Diana, who worried that she might've overstepped her bounds in asking it.

    But the president felt comfortable talking with her, and didn't hesitatee to answer.

    "I know I made the right decision," said Kennedy. "Those people living in Pakistan, they didn't have anything to do with those bombings. The only thing dropping nuclear weapons on civilian targets would've accomplished would be adding to the death toll of an already brutal war. The historians, they'll say I 'mulled over' dropping the bomb, but I'll tell you right now, the thought never crossed my mind for a second, and that's the truth."

    Diana was surprised to hear such a frank answer to her question... but also relieved, relieved that her old friend still understood the value of human life despite the heavy burdens that had been placed on him. She nodded her head in agreement.

    "You did make the right decision," she told him. "...of course, you don't need me to tell you that."

    "No, but I'm honored you would," Kennedy replied. "You and George are doing good work."

    "...do you ever get the feeling like we're not supposed to be here?"

    The president raised his eyebrow. Diana smirked and shook her head.

    "It's just... I remember an old line in one of my friend Elton's songs... thinking sometimes that I've lived my life like a... 'candle in the wind'. I've gotten in cars that were forced to flee from reporters, I've spoken out at times I know I shouldn't have..."

    "I used to fly small airplanes," Kennedy said, laughing. "Quit when I ran for the Senate, but there were some times I thought... this plane could crash, and then..."

    The two exchanged a look.

    "Then there's that stupid curse."

    "Ugh," groaned Diana, rolling her eyes. "Just people's way of trying to make sense of things that don't. ...I guess we all do it sometimes, don't we?"

    "It's human nature," said the president. "I never believed in any curses, or conspiracies... my dad and his brother were murdered, my uncle Ted made a terrible decision, my other uncle died in a war... it's life, it happens... best we can do is make the best decisions we can in the moment, decisions that are best for as many people as possible."

    "Well, I'll say this, I'm glad it was your finger on the button that day," said Diana, looking into the president's eyes with complete sincerity. "I'm not sure I know too many people who'd have made that same decision."

    "You would have," said the president, with equal sincerity.

    "...thank you," Diana replied. "Thank you for everything."

    -

    Though the war was over by the end of 2021, the aftermath reverberated throughout the remainder of President Kennedy's second term, as the president faced numerous challenges related to counter-terrorism and public pressure urging him to pass stricter laws on immigration and homeland security. Though he would resist some of the more extreme efforts to curtail personal freedom and liberty, he would sign a number of controversial bills into law that expanded the national security apparatus and the defense budget, driving up the country's deficit and leading to economic uncertainty. In the 2022 midterms, Kennedy would hold onto the House, but would lose the Senate, forcing him to work with Republicans for the remainder of his term and severely limiting his ability to pass his economic agenda. He would remain popular with Americans, his approval rating rarely dipping below 50 percent for much of his second term, but in 2024, an economic downturn driven by higher unemployment and rising inflation would lead to some voter disillusionment, and ultimately to the election of Republican Doug Ducey to the presidency, defeating the Democratic challenger Martin O'Malley, who had beaten Stacey Abrams in a heated primary race for the Democratic nomination. President Ducey was elected along with a wave of Republicans to the House and Senate, giving Republicans the trifecta and allowing him to pass his fiscally conservative agenda largely unchallenged. Ducey would oversee an America in the throes of a full-on recession, though his response to the recession would differ from that of Jon Huntsman back in 2009. While Huntsman had been willing to use economic stimulus, albeit reluctantly, Ducey's approach would be different, passing bills that invested in private enterprise and using business incentives to encourage hiring, while also lowering taxes. While his economic measures were somewhat effective initially, lowering unemployment and driving up the stock market, inflation continued to plague the economy, as deficit spending remained high without additional tax revenue, and many working class Americans felt an increased economic pinch. Ultimately, Ducey's approach would fail to turn the recession around fast enough for voters, who would return Democrats to power in both the House and Senate in 2026, and would pave the way for Stacey Abrams to return to the presidential stage with a much more successful primary campaign in 2027 and 2028. She would ultimately be the Democratic nominee in 2028, and would triumph over Ducey, making him the first one-term president since George H. W. Bush in 1992 (Ducey's loss would also be aided by a terrible flu that would sweep the world in 2028 and 2029, causing a COVID-19 like disruption for much of the world and further contributing to the economic calamity). The Abrams administration, which would last two terms (2029-2037), would be a time of unprecented progressive reform, comparable to the administration of Franklin Delano Roosevelt, complete with the passage of a Green New Deal and the dismantling of the Taft-Hartley Act, which had kept the power of labor unions in check for nearly a century. It would see the minimum wage eventually rise to 25 dollars an hour by the 2030s, and true single-payer universal health care in America, though universal college education would ultimately fall just short of passage. Unfortunately, the Abrams administration would also see a number of domestic crises erupt in the country, including a wave of domestic terrorism in the 2030s and a humanitarian crisis at the Southern border brought on by water shortages, natural disasters, and political unrest. Ultimately, while the Abrams administration would come to be seen as one of the most significant and sweeping times in American history, it would also be the beginning of what would come to be a tumultuous middle of the 21st Century, with the period between 2040-2070 seeing energy shortages, climate crises, and more war (including at least one more nuclear war). Revolutions and climate-related disasters would begin to dominate the world headlines during this time, though there would also be a number of positive stories, including cures for a wide variety of diseases including HIV and many cancers, cooperation between Russia and America leading to the construction of a Bering Strait bridge in the 2060s, and solutions to a wide variety of scientific problems, including new energy solutions during the 2060s that would come to be seen as the innovations that led us out of a time of worldwide crisis. During all of this time, new games would be released, new stars would be made, and new figures would rise to prominence, especially as more and more of the world's population would consist of people that were never born in our timeline, brought to life by the butterflies created at the 1991 point of divergence.

    -

    (Here is a brief look at the fates of some of this timeline's most prominent figures, both OTL and original TTL:)

    GameTV ended in 2023, finishing off its run on Paramount+ with a star-studded final episode. By this time, Austin Watson was the only remaining member of the original cast, and after the show ended, he would go on to a career in acting, streaming, and e-sports commentary, becoming one of game streaming's most prominent figures for years to come. Christina Grimmie, who returned for the show's final episode, would become a popular actress, singer, and even stage performer, though she would be best known for her singing career, winning two Grammys landing several songs in the Billboard Top 40. She would perform a number of voice acting roles in both games and animated shows, and her career would be somewhat of a hybrid of the careers enjoyed by Brittany Saldita and Lyssa Fielding after the original GameTV came to an end, though unlike Brittany and unlike IOTL, Grimmie would go on to live a long life, and despite her fame and her busy career, she'd still be able to make plenty of time for video games. Speaking of Lyssa Fielding, she would remain a moderately famous actress for a number of years before eventually retiring to spend more time with her family. She would remain a friend and mother figure to both of Brittany Saldita's children for the remainder of her life, and would eventually die of natural causes in her 90s.

    Kurt Cobain would never make another album with Nirvana, though he and his former bandmates, Dave Grohl and Krist Novoselic, would remain friends for the rest of his life, and he would even help campaign for Grohl during his successful run for the United States Senate from Washington in 2028. Cobain would never re-connect with Courtney Love, either, though he did remain close with Kathleen Hanna, and would also make plenty of time to spend with his daughter Frances, helping to promote her art and her other work. Though Cobain would fend off the depression that claimed his life IOTL, his past bad habits would eventually catch up with him, and he would die of a heart attack in 2039, aged 72.

    Polly Klaas would remain in academia, continuing her work as a professor and researcher studying the effects of media on the human psyche. Her academic work would eventually contribute to a breakthrough study that would win the Nobel Prize for Medicine (Klaas herself doesn't win the Nobel Prize, though she is listed as a contributing researcher among dozens of other scientists), confirming the ability of certain sound frequencies to reverse neurological damage brought on by diseases such as multiple sclerosis, research that would eventually lead to a breakthrough treatment for ALS in 2061. She would eventually come to be known more for her work in academia than for the two near-death incidents she had as a child (in much the same way that James Comey is better known today for his FBI career than the home invasion he survived when he was young). Her occasional appearances on various TV news programs being interviewed about her research would help with this. She would maintain a lifelong friendship with her friend Lizzie, who steps down from Cressida Lane in 2032 to devote more time to her wife Wendy and their two adopted children. Soon after, Cressida Lane would be absorbed into a larger media conglomerate, though its impact continues to be felt throughout the 21st century as a leading voice for third and fourth wave feminism.

    Monty Oum would remain with Argonaut until its eventual purchase by a larger gaming company in 2037. During his time at Argonaut, he continues work on the Squad Four series, and also works on a number of other new IPs at this time (he does more animation work than writing, so nothing like RWBY emerges, the closest thing would be the resemblance that two Squad Four Academy recruits have to Ruby and Weiss). As for the RWBY main voice cast, only Barbara Dunkleman (who remains with Google until 2027, when she leaves to start her own social media consulting company) and Arryn Zech (who becomes a decently known voice actress, moreso than IOTL, mostly working in anime dubbing and some games) are notable in any way ITTL.

    Martina Sanders, also known as M.S., would die in 2021 at the age of 27, via assisted suicide following the removal of her larynx in an unsuccessful attempt to halt the progression of her terminal cancer. Her death, in addition to being a tragedy that would send shockwaves through the music industry, is also notable because she is the first famous person and one of the first young people to legally die via California's assisted suicide law, which allows patients who have exhausted all other medical options to choose to have a doctor administer a lethal and painless dose of drugs to them. Despite her extremely controversial public persona, there is an enormous outpouring of grief following her death, with even some of her biggest “enemies” paying tearful tribute to her. She became an advocate for assisted suicide in the weeks before her death, and a number of other jurisdictions pass laws similar to the one in place in California (and, at the time of her death, 17 other states).

    Patroka Epstein continues her successful acting career, winning one more Oscar and three Emmys, and becoming one of the top A-list actresses of the 2020s and 2030s. She suffers no further complications from her injury or the surgery to restore her mobility, and continues to be a leading advocate for the rights of the disabled and for stem cell research. Her marriage to Alyson Stoner only lasts eight years before the two separate (though they separate on amicable terms and remain friends), and she marries again four years later.

    Mihoshi Koizumi would go on to win five NASCAR Cup Series championships, making her one of the most successful race car drivers of all time, as well as a pioneer for women in sport, leading the way for numerous other female drivers to achieve success in racing circuits throughout the 2020s, 2030s, and 2040s. Though she would fall three championships short of Dale Earnhardt's record, she remains one of the sport's most successful figures of all time, and she would go on to a long career in commentary and endorsements, mostly in her native Japan, though she would frequently visit the United States as well. As for Dale Earnhardt, in 2020, he briefly considered making a presidential run in 2024 as a Republican, though the New Year's Day attacks and the war that followed quickly dissuaded him of this notion, and he would go on to say that he wouldn't trust himself with the nuclear button, admitting that he doesn't know what he would've done in President Kennedy's position, and praising Kennedy's discretion in not escalating the war, despite his disagreements with the president on mostly economic issues. Earnhardt would die in 2041 at age 90, of natural causes.

    Selena Quintanilla-Perez remains one of the most prominent entertainers and music producers in the world, and a living legend in her home state of Texas. Though she was semi-retired from singing and performing, she would eventually return to making music, with several more albums and concert tours in her future, along with some acting as well. Her production studio would remain one of the biggest in the music businesses, eventually producing dozens of award winning artists. She would live a very long life in the musical spotlight, eventually passing away in 2068 at the age of 97. Her daughter Crystal would also go on to a somewhat successful career in music and acting, though ultimately she would choose to step down from life as an active performer in her early 30s, choosing instead to join her mother in the production studio, occasionally doing some voiceover or stage acting. Though talented, she doesn't quite have the zest for performing like her mother has, but she does enjoy supporting other talented artists, and would do a collaboration from time to time.

    Inez Delgado would continue voice acting throughout her 20s, in animated shows and video games, though her college degree would be in business, where she would eventually chose to focus her career. Her first major foray into business would be in 2026, when, at the age of 26, she would be chosen by her godmother Selena to be the CEO of the Selena Etc. chain (which by 2021 is a successful chain of fashion boutiques with hundreds of locations around the USA and the world). Under Inez's decade-long tenure, the company would expand significantly and would achieve a series of record years of profits, making many millions of dollars for Selena and her investors (Selena herself would use nearly all of her profits from this venture into her charitable endeavors). During this time, Inez would gradually step away from acting entirely, until the only role she was still performing was her Thrillseekers role as Izzy, though this too would diminish greatly with the introduction of Thrillseekers Gen 3 in 2032. Inez would eventually step down from her position as CEO of Selena Etc. to take on somewhat of a “dream job” as the CEO of Actvision, taking over from Bobby Kotick's successor in 2038 at the age of 38. Under Inez's leadership, Activision would become much more employee-focused, continuing to make high quality and profitable games while providing excellent benefits and protections for its staff (reforms enacted by the Stacey Abrams administration would aid greatly with this, as it wouldn't be nearly so unprofitable to enact these changes as it would have been beforehand). Inez would remain in this job for 24 years before retiring to a quiet life at home with her husband and the rest of her family.

    Regan Hardwick would achieve immediate success in the music industry with her album “Phoenix”, which released in late 2020. She would win the Grammy Award for Best New Artist in 2022 at the age of 17, and from there, would go on to have a very long and very successful career as one of the greatest entertainers of all time. She would continue her music career with a string of critically acclaimed and highly successful albums, winning more than a dozen Grammy Awards over her career, while also becoming an actor in numerous films, and even taking on the Broadway stage to win a Tony Award in 2036 to complete her EGOT at just 31 years of age (her Emmy being a Daytime Emmy for her performance in Lyte and Darke, she would win a Primetime Emmy for a hosting spot on Saturday Night Live in 2038, silencing the sticklers). The most successful musical artist to ever come out of Selena's production studio, she and Crystal would remain lifelong friends, forming a sort of “Rat Pack” with Inez Delgado and Crystal's She's Got It! co-star Billie Scifres. Despite her success in multiple entertainment media, she never loses her love of all things geeky, and though she would be forced to end her Turn The Tables show in 2022, she would continue to do occasional “special episodes” with Inez, while also doing guest spots on shows like Critical Role, using her own fame to elevate the profile of geek-related projects and continuing to wear her “Nerd Princess” nickname like a badge of honor. She would become so accomplished that her mother Brittany would primarily become known for being, well, Regan Hardwick's mom, especially amongst people born in the 21st century. Perhaps the only spot of bad luck during Regan's career would be her genetics: with a long history of cancer in her family, she knows that she has a “ticking time bomb” inside of her, and rather than wait for bad news, she undergoes preventative surgery at the age of 30 to prevent the same type of ovarian cancer that killed her mother (and great-grandmother). Regan goes on to live a very long and happy life, witnessing all of the technological and cultural changes of the 21st century (and some of the 22nd).

    -

    (What follows is a list of the ten best selling game consoles and the 25 best selling video games of all time, as of January 1, 2021. I've tried as best I can to provide an "accurate" list considering the information in previous posts, but if anything in these lists contradicts what's already been revealed in those posts, these lists take prominence, and those posts are considered retconned.)

    The Top 10 Best Selling Game Consoles Of All Time:

    Ultra Nintendo: 147,818,604
    Game Boy/Game Boy Color: 121,506,730
    Nintendo Reality: 118,765,481
    Google Nexus: 112,451,786
    Apple iTwin: 110,575,819
    Game Boy Supernova: 108,683,387
    Nintendo Sapphire: 102,284,316
    Apple Virtua: 100,597,884
    Nintendo Connect: 93,604,783
    Nintendo Wave: 90,668,749

    The Top 25 Best Selling Video Games Of All Time (combining all versions/remakes):

    Tetris: 281,695,203
    SimSociety: 204,816,669
    Grand Theft Auto III: 125,713,446
    Pixelworld: 110,575,819
    Super Mario Dimensions: 81,017,664
    Super Mario Bros.: 55,374,826
    Cyberwar 4: 52,339,586
    Pokemon Red/Green/Yellow: 47,199,387
    Pac-Man: 40,251,354
    Super Mario World 2: 40,193,786
    Gran Turismo Real: 36,800,396
    Ultra Mario Kart: 35,139,587
    Call Of Duty: Nightfall: 33,312,664
    Mariokart Reality: 31,900,856
    Sonic Neon: 31,375,694
    Pokemon Sun/Moon: 31,215,873
    Grand Theft Auto II: 30,572,380
    The Covenant: 30,160,824
    Duck Hunt: 28,825,507
    Miraculous Ladybug: 27,314,455
    Super Mario World: 26,870,887
    Thrillseekers 2: 26,287,360
    Gran Turismo 2: 25,793,401
    The Covenant 5: 25,392,597
    Final Fantasy XII: 25,186,394

    -

    As the ninth generation of gaming continued, a recurring theme began to emerge: immersive gaming was more than just a fad, and whether it was the VR of Apple's Quest or the AR of Google Stadia/Glass, gamers truly did want to be immersed in their video games like never before. Google's Overworld would be the biggest game of 2022, even surpassing the massively hyped but slightly disappointing Grand Theft Auto IV, while the Apple Quest would see its sales continue to increase as the Hyper Nintendo suffered a sales setback (despite VERY positive reception to the new Naughty Dog IP Valentine). Nintendo would bounce back massively with hit titles in all of their biggest IPs, and ultimately the Hyper Nintendo would still be the best selling system of the ninth generation, beating out the Apple Quest by more units than the Reality beat the Virtua... but despite that, the Quest still advanced the medium of gaming significantly, winning critical accolades for numerous games and convincing Apple that the technology behind the Quest was solid, people just didn't want to pay heaps of money for it. Apple would continue to refine the Quest's VR technology throughout the decade, working to make the VR cheaper and using the G platform as a way to put more Oculus Quests in players' hands, while working on a streaming solution similar to what Google was doing with the Stadia (to great continued success, if not radical success as they experienced before). The Last Gift: Odyssey, the sequel to 2019's Game of the Year, would come to the Quest in 2024, and would be the last major killer app that would drive Quest hardware sales in a big way, with Apple slowly transitioning to what would ultimately be the company's cloud-based VR tech solution for their next "platform generation" closer to the end of the decade. 2024 would prove to be an enormous year for gaming in general, as it would also see the release of SimSociety 2, the sequel to 2008's SimSociety. Released for both PCs and streaming platforms, it would utilize VR heavily in its gameplay and social networking, and would be a major driver of immersive VR technology moving forward, allowing players to communicate with one another in immersive, user-generated worlds. Sony would emerge as a significant player on the software market, reviving Ballistic Limit as a AAA IP while introducing a number of other popular new IPs, including a brand new MMORPG called United, which would bring squads of players together for raids on complex dungeons, all revolving around an ever-changing storyline. United would also be released in 2024 and would come to surpass World of Warcraft and Final Fantasy Online III as the biggest MMORPG in the world, though it wouldn't hold that title nearly as long as its predecessors, as new MMORPGs, all taking advantage of immersive VR, would also rise toward the end of the decade. By the end of the 2020s, Nintendo would announce its Hyper Nintendo successor, the Super Reality, which would bring back full VR in innovative new ways. Its competition would be streaming platforms developed by four different companies: Apple, Google, Valve, and a new player on the gaming front, Indra, a collaboration between a group of gaming companies led by Psygnosis, along with a tech conglomerate consisting of a number of former gaming and computer software executives, including Mark Zuckerberg (who would play a minor role in Indra ultimately). As the only company releasing a tenth generation console, Nintendo had "won" the console wars... but of course, the industry had changed, and Nintendo's new fight had only just begun. As the 2020s came to a close, gaming had become more social, more immersive, but also more driven by microtransactions due to the success of companies like Keiken and of games like Genshin Impact. There were still plenty of epic single player adventures to be had, but immersive multiplayer was now the dominant form of AAA title, and would continue to dominate gaming as the 2030s began.

    -

    Alex Stansfield: Today is the 30th anniversary of the fateful business meeting between Nintendo and Sony that would lead to the creation of the Super Nintendo CD. It's hard to say what the industry would be like if Nintendo or Sony had decided to back out of that deal, which has no doubt had a tremendous impact on all of video games in these past three decades. Looking back, is there anything you would change about your own decision to push your company Sony to work more with Nintendo? After all, it was your work on the SNES' sound chip that led Sony to collaborate on that CD peripheral in the first place.

    Ken Kutaragi: Looking back, I wouldn't change a thing! *laughs* Apart from the financial success the deal ended up bringing to me, which of course I am glad for because it's allowed me to provide for my family, working with Nintendo allowed me to operate at the cutting edge of gaming technology. Before Sony began working with Nintendo, Nintendo was... well, while their games were quite fun and innovative, technologically, they were a bit backward, you know? Which is fine, of course, as long as the games are fun, but video game consoles are essentially computers, and you want to have cutting edge computers, so of course, you want cutting edge games! Now, you see Nintendo's consoles, they're usually the best, the best graphics, the most innovation, and I have to take some credit for that. *laughs again* It was a real test for my mind, for me, to work on these consoles with Nintendo, and I enjoyed the challenge it brought me, to innovate and push the limits of what was possible. I remember Squad Four Eclipse in 1996, you remember that game, yes? I remember seeing it on the SNES-CD, and thinking, "wow, that's running on a Super Nintendo!"

    Alex: I remember some Super Nintendo CDs having problems running that game.

    Ken: Exactly! *laughs* But most didn't!

    Alex: No, no, it's not a bad thing, that game looked awesome when it came out, it even looked better than a lot of Saturn games at the time.

    Ken: Exactly!

    Alex: You've never taken offense to being called "Crazy Kutaragi", have you?

    Ken: None at all, I take it as a great compliment! Because, because most people, when they have a new idea, people say, "oh, that won't work"... they call them crazy. And the idea of Nintendo and Sony, the big video game company, the big electronics company that had never ever made a game before... that was crazy, at the time. Everyone thought I was crazy for working so hard on that SMP chip. Everyone thought I was crazy for trying to bring Sony and Nintendo together. But... but! *laughing* It was just crazy enough to work, wasn't it?

    Alex: And now I can't imagine a world where Nintendo and Sony didn't work together all those years.

    Ken: I don't even want to think about it. The thought of a world where Nintendo and Sony decided not to work together...

    Alex: Maybe that's crazy.

    Ken: It's not crazy, it's just boring! *laughs*

    -from a Games Over Matter interview with Ken Kutaragi, posted on June 24, 2021

    -

    January 31, 2022

    Inez Delgado and Regan Hardwick sat together at a booth in a lavishly decorated club in Los Angeles, one of numerous Grammy after parties taking place that night in the city. It wasn't the "main" Grammy afterparty, as Regan at just 17 was too young to attend the club where that party was taking place, but as the year's Best New Artist winner, it was definitely the second biggest event, with plenty of stars and celebrities and members of the paparazzi there to dance and celebrate and have fun while attempting to have their picture taken with one of the biggest stars of the night.

    The two had spent most of the night together, occasionally breaking off so that Regan could dance or take a picture with some of the many guests of honor. The two had had a fun evening, and Regan was basking in the glow of her victory, but even amidst all the glitz and glamour of a Hollywood party, they couldn't escape the small part of them that felt much more at home geeking out over games than hanging out with A-listers. Regan was still a bit uncomfortable with crowds and fame, and though she'd gotten mostly over it (and would get over it entirely quite soon), she was still nervous and anxious around some of her contemporaries.

    "I wish mom was here," said Regan to Inez when the two had a quiet moment together. "I still miss her..."

    "Me too, sis," Inez replied, letting Regan rest her head on her shoulder and softly stroking her hair. "She'd be so proud of you... that speech you gave tonight was amazing, such a beautiful tribute to her."

    Regan smiled, her brief twinge of sadness quickly fading. She looked across the room and could see Arturo, laughing and dancing with one of the most beautiful young actresses in the world, looking nothing like he did during the darkest moments of despair, both immediately after Brittany's death, and later, after scandal briefly embroiled their father Chris. Thanks to his support system, Arturo had been able to get the therapy he needed for his depression, and now he was on the verge of graduating from college, taking to his sister's newfound fame with the support and love that only a big brother could provide.

    "Where's dad?" asked Regan, looking around the room.

    "Right there," said Inez, pointing over to the bar. Regan looked over and saw her father chatting up Snoop Dogg, and as the two of them shared a laugh together, Regan found herself emitting a vicarious giggle. Her dad then looked over and waved, and then Snoop Dogg excused himself to walk over to them. "Snoooooooooooop!"

    "Yo, Inez, I saw you streamin' that new Selene game the other day, we gotta get a crew together and tackle that Wulfscrap raid, you and the new Jeopardy host were strugglin'."

    "Kept running out of heavy weapons ammo, wasn't doing jack shit to that armored guy," said Inez, shrugging her shoulders.

    "How could you run out of heavy weapons ammo, there's a cache right under the big rock and you can kite him right over to it to smash it up," said Regan, leaning over the table.

    "Wait, you're playing too?" Inez asked, raising her eyebrow.

    "Arturo got me into it and I had some free time, it's actually a lot of fun... but yeah, the Wulfscrap raid isn't too bad if you know where the ammo caches are."

    "Damn, maybe you and me should form a crew instead," said Snoop Dogg, laughing. "Actually, I was thinkin' of collaborating with you on a song, had a rap hook that might work with your singing style, but I wasn't sure if you were interested."

    "All that stuff goes through my producer," said Regan, though she looked as if she was interested in the idea. "It's one of those 'have your people call my people' things, plus I'm not sure if I'll have much time to record because of the tour... but... I'm definitely open to working with you if everything lines up."

    The two continued their conversation, which quickly drifted away from music and toward games. Regan and Inez had actually wanted to have Snoop Dogg on Turn The Tables at one point, but the timing never worked out properly... but with the two planning to do at least one special episode later that year, there might be a chance to make it happen. After a few minutes, the legendary rapper left, and Regan and Inez were left alone again to enjoy the rest of the afterparty and each other's company.

    "Guess you can't tell me too much more about Urban X," said Regan, referring to Inez's next game-related project... a sequel to Thrillseekers: Generation Z, based around urban exploration. It was coming later in the year, and had just been announced in November, but apart from a teaser trailer, few details had been given out, and Inez wasn't at liberty to break NDA, even to her best friend. "So tell me this, have you had fun making it?"

    "So much fun," said Inez, almost giddy with anticipation. She wished she could tell Regan more about the exciting new game and all the fun times she'd had with her castmates, but those stories would just have to wait until later that year when the game was actually released.

    "Gotta say, I'm jellin' just a bit."

    "Says the pop star."

    "Be honest, if you could trade places with me, would you?"

    Inez thought for a moment, then looked at Regan and shook her head.

    "Honestly? No way... I couldn't do what you're doing right now. Singing in front of tens of thousands of people? The whole celebrity life? I mean, I love doing conventions and stuff, but you're one of the most famous people in the whole world right now... that kind of pressure would kill me."

    "Don't knock it until you've tried it," said Regan, smiling. "I mean, being followed by paparazzi and obsessed about by millions of people... that's crazy and kinda sucks, but... I also get to inspire millions of people... and... singing about my feelings, my grief, it's... it's the best kind of therapy in the world, honestly. I get to pour everything out onto that recording, and it helps so many people deal with what I've had to deal with... I know it's a big responsibility, but I love it..."

    Regan sighed and looked up at the ceiling.

    "Back when mom was hosting her show, she said she felt like she was carrying the hopes and dreams of every little girl who played video games, every girl whose big brother told them they couldn't beat them, every girl who wanted to play a shooter or an RPG when everyone told them they should be playing something 'girly'... she got so many letters, thousands of them, from all over the country, little girls who said she inspired them... and, yeah, sometimes from grown men who only wanted to tell her how much she sucked, just like all the people on Twitter saying how I should kill myself for not being Taylor Swift or Shannon Sciorra..."

    "Fuck those people," Inez said, reaching across the table and squeezing Regan's hands tightly.

    "It's okay," Regan replied reassuringly. "I knew when I cut my first album that I'd have to deal with those people, and it's okay... for every jerk who hates me there are thousands who are inspired by me, and even one would make it all worth it, let alone all the others."

    Inez smiled, still holding Regan's hands tightly.

    "Hey," said Regan suddenly, looking around the room. "...wanna go back to your house and play video games?"

    "Huh?" Inez replied, releasing Regan's hands and looking around also. "Can we... do that?"

    "Of course we can, I can do anything I want!"

    Inez burst out laughing, then stood up from the table and gestured for Regan to follow her.

    "I'm pretty sure the paparazzi-"

    "Fuck 'em!" replied Regan with a laugh, before signaling to her dad that she was leaving with Inez and mouthing 'love you!' to him.

    Still a bit unsure, but finding the idea of playing video games with her best friend much more exciting than continuing to hang out at this party, Inez went with Regan to the entrance of the club, and told the valet to bring back her car.

    "I will warn you, my Tesla's not as glamorous as the limo you rode here in."

    "Meh," said Regan, shrugging her shoulders. "It'll get us to your house faster though, right?"

    "You never can tell with traffic, but... sure, probably, yeah!"

    By now, the paparazzi had followed the two girls outside the club, and were shouting questions at Regan, wanting to know why she'd left the afterparty an hour early. She didn't even acknowledge their presence, and soon, she was in the front passenger seat of Inez's car, and the two were headed back to her home.

    "I don't think mom's expecting us," said Inez, cruising down the street as camera bulbs continued to flash in her car's direction.

    "She was watching though, right?"

    "Well of course, it's not every day your daughter's best friend wins four Grammys," said Inez.

    "You won one too," replied Regan, reminding Inez of her award for collaborating on that year's Best Pop Song.

    "True," said Inez, smiling proudly. "Though I don't think I heard my name mentioned on the broadcast..."

    "You're getting a statue, that's good enough," said Regan. "You gonna put it in your dorm?"

    Inez giggled, shaking her head as she continued to drive away from the busy section of Los Angeles where the afterparty and ceremony had taken place. It was a cool January night, and she let the window down to allow the breeze to blow through their hair as they continued onward.

    "Inez," said Regan, looking over at her best friend and reaching across the seat. Inez kept her eyes on the road, but reached over and took Regan's hand, squeezing it tightly.

    "Regan?"

    "Thanks for being my big sister," said Regan, a tear starting to form in her eye. "I really needed one after mom died, and you were better than I ever could've asked for."

    "...thanks for being my little sister, Regan," Inez replied, still squeezing her best friend's hand. "I'll always be here for you, no matter what happens. No matter how famous you get, no matter how many awards you win, no matter where you go, you can always call me and I'll listen. You might end up being the most famous star in the world when all this is said and done, but to me, you'll just be that nerdy little girl who loves board games and who always makes me laugh... and I couldn't ask for a better sister than you."

    The two continued to hold hands for a few more moments before letting go, as the car continued through the streets of the city toward Inez's home. As Inez drove, Regan looked out the window, her mind still racing. In many ways, it had been one of the best days of her life... and she looked forward to all the performing she knew she'd be doing as the years went on. She missed her mom, but she still had so many people she loved, and so many people who loved her. She looked down at the blue pendant around her neck, clutching it tightly.

    Mom, I'm happy and I'm going to be okay... thanks to everything you taught me.

    As the car paused at a stoplight, Inez looked over at Regan, and thought about just how far the two of them had come together in such a short time. They had their webshow, and Lyte and Darke was still being talked about by so many people... and she thought back to the people who'd made her own life so special. Her godmother Selena, and her wonderful parents, who'd both worked so hard for all the blessings she now got to enjoy... and her little sister Regan, not by birth but by the friendship they shared, the fate that brought them together when they needed someone the most, had given Inez a chance to be there for Regan when she'd lost the most important woman in her life, and had given Regan a chance to find another mentor who would inspire her to the heights she was now just beginning to achieve.

    The light turned green, and the car started to move again, and the two continued to think about all the things that had happened to bring them to this point in time. It might not have been the best of all possible universes, but it was the only universe they had, and they had the rest of their lives to make it the best they possibly could, standing at the precipice of dreams they could only just begin to imagine.

    Rarely did the two ever think about the decision that changed their world so profoundly thirty years ago, the decision that had allowed them to exist at all. It was only because they both were so into video games that they even knew or cared about the fateful decision that had birthed the Super Nintendo CD, and the universe they now lived in was just one of the infinite possible universes created from that decision.

    And as that car continued to drive through the streets of Los Angeles, the moon shining down, the wind blowing through their hair, the two young women only knew that they still had so much of their lives ahead of them, in a world that had seen so much change over the past 30 years, and would continue to see so many more changes in their years beyond.

    "Inez?"

    "Regan?"

    "...I'm exactly where I want to be."

    -

    FIN

    -

    To Far Away Times - Chrono Trigger - Composed By Yasunori Mitsuda

    -

    (And that, at long last, is the end of "Battle Royale", and the end of the Player Two Start saga. I want to thank my collaborator Nivek for all of his knowledge of the video game industry, all the ideas and encouragement, and help, and everything else, without which this timeline never would have happened. I want to thank all the people who have contributed games, or other media, or ideas to the timeline, to make it a true community project, one born from our collective love of video games and all things geeky. I want to thank everyone who's read the timeline, even if you didn't like it, just for giving some of your time to this labor of love.

    Eight and a half years... I never expected this to go anywhere near this long. It was a bumpy road at times for sure, but I truly hope I've provided everyone with something to enjoy and to return to over the years, and I must say that this project has been fun even during some of the rough patches, and that I've enjoyed pretty much every second I've spent working on it, or researching for it, or just daydreaming up ideas for it, with some of these ideas going on to become projects of their own! I can't believe it's been as successful as it has, truly. I know it's not the best written timeline on the site, there were times when I sort of let the quality slip, just went through the motions, I know there are some cringey parts as well, but I poured my heart and soul into it and hopefully I can look back on it all and say that it was something worth making, which, I truly believe, it was.

    I have no idea if I'll ever write another TL for this site, for fear of it getting away from me like this one did! I have so many other non-alternate history projects to work on, plus TV shows to binge and games to play out of my backlog... I'm going to take a long, long break from alternate history for quite a while. I'll be writing mostly fanfiction going forward, just search up RySenkari and AO3 if you want to check out my fanfics in the future.

    Thank you all again for the support and the love, I'm humbled by all the kind words and I'll try to reply personally to some of them as they come in. That's another thing, I haven't been the best at keeping up with contributions and PMs, so I'll try to at least go back and reply to some things in the near future.

    I loved working on this timeline so much, but it is a bit of a relief that it's finally complete, if only so I don't have a huge unfinished project hanging over my head!

    One last thanks to everyone, lots of love, peace out :p )
     
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    BONUS: The State Of Amusement In 2021
  • State of the Amusement Industry 2021:

    Son of Beast forever changed not just the parks themselves, but the manufacturers as well. While people in North America became wary of coasters in general, the populace was especially averse to pure wooden coasters. Great Coasters International lost all their business overnight, almost leading to bankruptcy. Had it not been for the demand for wooden coasters in China, GCI would have gone out of business. Gravity Group suffered somewhat, but managed to fare better due to their offering of steel supported wooden coasters and had reached pre-2006 revenues by 2013. In 2016 GCI returned to the US market when it built its first hybrid conversion (steel tracks and wooden supports) on the continent at California's Great America. Apex Predator has proven to be an extremely popular coaster and has lead to more being ordered for the United States. The popularity of GCI's hybrid tracks, as well as improved safety standards, have lead analysts to predict that the 2020s will see a return of pure wooden roller coasters to the United States.

    S&S has done better for itself than OTL due to the stigma against wooden coasters keeping Alan Schilke working with them (so no RMC) which leads to them developing the single rail coaster in 2013 and they have since appeared at parks such as Astroworld, Kennywood, Kentucky Kingdom, and Valleyfair.

    Fate of Kings Island's Major Attractions:
    P2S Kings Island Rides Fate.png

    Backlot Stunt Coaster (which replaced Ninja) was notorious for its downtime due to damage from shipping. When it broke down mid-season 2014, Busch decided to retire the ride and it has since been replaced with Hot Rod, a Zierer launched coaster similar to Verbolten at Busch Gardens Williamsburg complete with a show building and alternating storylines each ride.
    Invertigo ultimately shut down due to increasing maintenance costs.
    Spinsanity was removed in 2015 during the conversion of Six Flags Florida to Super Nintendo World.

    Cedar Point Coasters (2021):
    P2S Cedar Point Coaster Line-up.png

    Gemini is set to be replaced (indirectly) by a new wooden coaster from Gravity Group that takes up the remainder of Mean Streak's former plot. Some expect Gemini itself to be replaced in 2024 by another coaster, though what type remains to be seen.

    Worlds of Adventure Coasters (2021):
    P2S Geauga Lake Line-up.png

    Magic Mountain Coasters (2021):
    P2S Magic Mountain Line-up.png

    California's Great America Coasters (2021):
    P2S Great America (CA) Line-up.png


    And finally each round of selloffs for Six Flags:
    P2S Six Flags Sales.png

    Six Flags Florida was sold to a private developer who then sold it to Merlin and then approached Ultratainment about partnering up.
     
    Last edited:
    The Amazing Race, Season 32
  • The Amazing Race 32: One Last Time Unto The Breach.

    Yes this will be the last review I will do for the site. Unfortunately, this season is well…This season was filmed back in 2018. Scheduling issues and a desire to avoid not having a show to air for a writer’s strike that didn’t end up happening lead to this season starting in May. I’m glad that it aired when it did because if it were delayed again I don’t know what I would have done, let alone other fans. It was filmed in November and December 2018.

    The Cast:
    Kaylynn and Haley: Sisters. They make it in spite of their many, many, many mistakes. I do like them.

    Will and James: Boyfriends. They are absolutely fabulous and they don’t care who knows it. At the same time, they are also very competitive.

    Eswar and Aparna: Brother and Sister. They are often overshadowed by the bigger personalities of the season, but are enjoyable.

    Nathan and Cody: Friends. I wish these two had made it further as they seemed like fun.

    Riley and Maddison: Brothers. They are very aloof.

    Jerry and Frank: Father and Son. I didn’t get any real sense of them.

    Kellie and LaVonne: Friends and former Olympic hurdlers. They were a blast.

    Chee and Hung: Married couple. They are the most calm of the teams.

    DeAngelo and Gary: Friends and former Carolina Panthers. They seemed like an ok team.

    Michelle and Victoria: Sisters. A good team with a bad sense of direction at times.

    Leo and Alana: Dating. Their inconsistency was to their detriment.

    The Race
    Leg #1: “One Million Miles”

    Original Air Date: May 20, 2020

    Starting at the Hollywood Bowl in Los Angeles, California, teams get $350 and are told to fly to Port of Spain in Trinidad and Tobago. On arrival, teams go to the 24 Hour Fruit Stand from which each team member has to roll an oil drum a quarter of a mile to a carnival at the Exodus Panyard, getting tickets for the next morning to Tobago. The first seven teams leave at 7:40 A.M. and the remaining teams leave at 8:10 A.M.

    Teams then make their way to Nylon Pool, where they have to find a uniquely painted fish with a combination that matched a fish on their boat. After unlocking it, they make their way to Pigeon Point where they find the Roadblock. In this Roadblock, one team member has to learn and perform a section of Day-O on a steel drum. Teams then go to the Buccoo Integrated Facility where they race goats to the Pit Stop, where they were told to keep going except for the eliminated team.

    1. Riley and Maddison 11:04 A.M. No prizes won this leg.

    2. Eswar and Aparna 11:15 A.M.

    3. Michelle and Victoria 12:00 P.M.

    4. Nathan and Cody 12:15 P.M.

    5. Will and James 12:32 P.M.

    6. Kaylynn and Haley 1:11 P.M.

    7. Chee and Hung 1:15 P.M.

    8. DeAngelo and Gary 1:34 P.M.

    9.Leo and Alana 2:40 P.M.

    10. Kellie and LaVonne 3:04 P.M.

    11. Jerry and Frank 3:15 P.M. ELIMINATED.

    Leg #2: “Red Lipstick is not My Color”

    Original Air Date: May 20, 2021 (Part two was given its own name for syndication purposes)

    The remaining teams, after getting $200, are told to fly to Bogota, Columbia. Once there, they get a clue telling them to go to the Nemocon Salt Mine where they search for a ten or twenty minute hourglass for the newly reintroduced, and reinvented, Yield. Teams spend the night with half the teams leaving at 6:00 A.M. and the other half leaving at 6:30 A.M. Teams then go to Templo Parroquial San Francisco de Asis and climb the bell tower.

    At the top of the tower, they pick up either an emerald or a golden raft replica and take to the Plazoleta del Rosario (emerald) or Universidad del Rosario (raft) in Bogota. Then teams go to the Escuela Nacional Circo Para Todos for the Yield (which Michelle and Victoria use on Will and James) and the Roadblock. In this Roadblock, one team member has dress up like a clown, then ride on the Wheel of Death and take a tray of objects across a tightrope and back. Teams then go to Carrera 26 #10-03, where they decorate a truck. Then it’s off to the Pit Stop: Parque Nacional Enrique Olaya Herrera.

    1. Hung and Chee 11:50 A.M. Won a trip for two to Switzerland

    2. Riley and Maddison 12:18 P.M.

    3. DeAngelo and Gary 12:19 P.M.

    4. Kaylynn and Hayley 1:00 P.M.

    5. Leo and Alana 1:19 P.M.

    6. Michelle and Victoria 1:59 P.M.

    7. Eswar and Aparna 2:17 P.M.

    8. Kellie and LaVonne 3:01 P.M.

    9.Nathan and Cody 3:29 P.M.

    10. Will and James 3:40 P.M. ELIMINATED.

    Leg #3: “Moving on up!”

    Original Air Date: May 27, 2020.

    Getting $400, teams fly to Manaus, Brazil. On arrival, teams go to Mercado Municipal Adolpho Lisboa where they pick up a list of things in Portuguese that they need to but to get their next clue at Balsa Laranja. Teams then go down the river to Dessena Village where they blowdart down the Detour: Shelter from Trees or Well Done Please.

    In Shelter from Trees, teams have to carry some babassu palm leaves to the chief’s house and patch his roof. In Well Done Please, teams use the items they bought at the market to make a three course meal. Teams then head to the local beach for the U-Turn (which no one uses) and the clue to the Pit Stop: Barco Correa Filho.

    1. Hung and Chee 11:22 A.M. Won a trip for two to Bali, Indonesia.

    2. Kaylynn and Hayley 11:59 A.M.

    3. Riley and Maddison 12:45 P.M.

    4. DeAngelo and Gary 1:20 P.M.

    5. Eswar and Aparna 1:30 P.M.

    6. Kellie and LaVonne 2:14 P.M.

    7. Michelle and Victoria 2:59 P.M.

    8. Leo and Alana 3:48 P.M.

    9. Nathan and Cody 4:00 P.M. ELIMINATED.

    Leg #4: “Ole, Ole”

    Original Air Date: June 3, 2020.

    Receiving $150, teams fly to Asuncion, Paraguay. Once there, they go to the Asuncion sign for an unaired task. Then they go to Cateura for the Roadblock. This Roadblock requires one team member to make a cello out of recycled items for the Recycled Orchestra of Cateura. Teams then head to Mercado 4 for the Yield (which no one uses) and to make enough of the local drink terere to fill a thermos which they have to take with them for the rest of the leg.

    After that, teams get a Double Switchback Detour: Stack Your Melons or Use Your Melon. In Stack Your Melons, teams go to Plaza O’Leary and stack a 10x10 pyramid of watermelons. In Use Your Melon, teams go to Estacion Central del Ferrocarril and perform a traditional Paraguayan bottle dance (which requires them to balance a bottle on their heads). Teams then head to the Pit Stop: Plaza Italia.

    1. Michelle and Victoria 12: 14 P.M. Won $5,000 each.

    2. Kaylynn and Hayley 12:33 P.M.

    3. DeAngelo and Gary 1:13 P.M.

    4. Leo and Alana 1:50 P.M.

    5. Chee and Hung 2:30 P.M.

    6. Kellie and LaVonne 3:05 P.M.

    7. Riley and Maddison 3:15 P.M.

    8. Eswar and Aparna 4:02 P.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #5: “You don’t strike me as a Renaissance Man.”

    Original Air Date: June 10, 2020.

    Getting $200, teams fly to Paris, France, where they pick up a car and drive to Domaine de Chantilly. Here Eswar and Aparna complete their Speedbump: clean the riding gear of the horses at the Chateau, then they can join the other teams at Musee Conde for the Roadblock. In this Roadblock, one team member has to compare one of the paintings in the main hall of the Musee to the party goers walking around the place and find the one who matches.

    Teams then go to Le Vertgudane, make Chantilly Cream, put it into two pies and walk them to a table, completing the last part while being pelted with cream pies. After that, teams head to the Musee des Arts Forains, where teams find the Yield (which Kaylynn and Hayley, in a rare moment of being ahead of them, use it on DeAngelo and Gary) and a second Roadblock. In this Roadblock, the team member who didn’t complete the first Roadblock, has to complete three 19th Century carnival games. Teams then go to the Pit Stop: Pont des Arts.

    1. Chee and Hung 11:59 A.M. Won a trip for two to Phu Quoc, Vietnam

    2. Riley and Maddison 12:43 P.M.

    3. Kellie and LaVonne 1:13 P.M.

    4. Kaylynn and Hayley 2:18 P.M.

    5. Leo and Alana 2:19 P.M.

    6. DeAngelo and Gary 3:10 P.M.

    7. Eswar and Aparna 3:44 P.M.

    8. Michelle and Victoria 5:55 P.M. ELIMINATED they got lost between the second Roadblock and the Pit Stop 2 miles away, for 6 hours.

    Leg #6: “I’m not walking, I’m falling!”

    Original Air Date: June 17, 2020.

    Receiving $300, teams take the train to Berlin, Germany. Once there, they have to pick up their clue in a marked briefcase at the East Side Gallery. From there, teams go the teledisko (a dance club about the size of a phone booth) and dance inside it for 3 minutes before getting a picture with their next clue on the back. It tells them to head to Andel’s Hotel for the Yield (which Riley and Maddison use on DeAngelo and Gary) and the Roadblock. In this Roadblock, one team member has to rappel face first down the side of the hotel, memorizing and rearranging the letters to sauerkraut on the way down.

    Teams then get the Detour: Belt It Out or Belch It Out. In, Belt It Out, teams go to Ballhaus Berlin and correctly sing the German lyrics to “I wish I were a chicken” with the Berlin Comedian Harmonists. In Belch It Out, teams go to Bieryoga, and perform four couples’ moves in beer yoga (which is exactly what it sounds like). After that, teams go to the Pit Stop: Neukolln.

    1. Leo and Alana 10:15 P.M. Won $7,500 each

    2. DeAngelo and Gary 10:22 P.M.

    3. Kaylynn and Hayley 11:00 P.M.

    4. Chee and Hung 11:10 P.M.

    5. Riley and Maddison 11:50 P.M.

    6. Eswar and Aparna 12:22 A.M.

    7. Kellie and LaVonne 12:45 A.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #7: “Give Me a Beard Bump.”

    Original Air Date: June 24, 2020.

    Getting $250, teams fly to Almaty, Kazakhstan. Once there, teams go to Kazakhfilms where Kellie and LaVonne complete their Speedbump: putting prosthetic beards on each other before joining the other teams at the Detour: Great Khan’s Spy or Knock Out Guy. In Great Khan’s Spy, teams watch an action sequence and then answer the questions: How many horses entered the village? (6); how many warriors fought with an axe? (1); how many warriors carried spears? (5); and how many times to the Great Khan call out to his men? (0). In Knock Out Gut, teams perform in an action sequence and then break a vase.

    Teams then go to a Nomad Village where the Yield is seen but not used. Teams then go to Zelenyi Bazaar where they search the meat market for the clue to the Pit Stop: First President’s Park.

    1. DeAngelo and Gary 3:10 P.M. Won a trip for two to Las Vegas, Nevada

    2. Chee and Hung 3:44 P.M.

    3. Kaylynn and Hayley 4:33 P.M.

    4. Riley and Maddison 4:50 P.M.

    5. Kellie and LaVonne 5:12 P.M.

    6. Leo and Alana 5:32 P.M.

    7. Eswar and Aparna 6:01 P.M. ELIMINATED.

    Leg #8: “You’re not a rickshaw.”/“Karma got us.” (Again syndication reasons for the two titles).

    Original Air Date: July 1, 2020.

    At the start of this double length leg, teams get $320. Teams are told to fly to Hyderabad, India. On arrival, teams go to the Multi Cuisine Restaurant and smog test tree auto rickshaws. Teams then get the Detour: Food App or Number Trap. In Food App, teams had to pick up three Swiggy food orders from a restaurant and deliver them to the correct addresses as instructed to them by a phone operator to receive their next clue. In Number Trap, teams had to capture all of the highlighted ones and zeros on a motion detecting screen and then use the numbers to crack a binary code that would lead them to their next clue in the fourth floor bunker.

    Teams then head to the Qutb Shahi Tombs for the Yield(which no one uses) and the Roadblock. In this Roadblock, one team member had to use an augmented reality feature on a tablet computer to find three virtual men in turbans standing in front of the tomb's columns. They then had to find the matching men atop the tomb and place them above the correct columns to receive three scrolls they could exchange for their next clue.

    The clue tells them it’s a double leg and to go to Charminar where they find the second Detour was a Blind Detour: This or That. In This, teams had to push a cart of bangles to a store and then find a set of seven bangles that matched the ones on a bride to receive their next clue. In That, teams had to make a dental impression of a patient's teeth and then polish a set of dentures before fitting them into another patient's mouth to receive their next clue.

    Teams then go to Taj Falaknuma, where they put on sherwani outfits and ride in a carriage with two socialites to the Yield (which Leo and Alana use on Riley and Maddison) and the Roadblock. In this Roadblock, one team member had to prepare ten place settings on a section of India's longest table to the exact standards for a royal dinner to receive their next clue. Which is to walk to the nearby Pit Stop.

    1. Chee and Hung 2:13 P.M. Won a seven day cruise of the Eastern Caribbean from Sint Maartin.

    2. Kellie and LaVonne 2:40 P.M.

    3. Leo and Alana 3:17 P.M.

    4. DeAngelo and Gary 3:50 P.M.

    5. Kaylynn and Hayley 4:14 P.M.

    6. Riley and Maddison 4:33 P.M. ELIMINATED.

    Leg #9: “Getting Down To It.”

    Original Air Date: July 8, 2020.

    Getting $300, teams fly to Siem Riep, Cambodia. Once there they have to go to Psah Chas, pick up a Tuk-tuk with a Travelocity Roaming Gnome and a basket of supplies and deliver it to the Silat Tik Meas Buddhist Temple. Here teams get the Detour: Fish or Farm. In Fish, teams had to pull a 3,280-foot (1,000 m) fishing net through a contraption that removed the caught fish and then collect at least 15 kilograms (33 lb) of fish, with teams having to attach a needle from the Travelocity Roaming Gnome's satchel to the scale, to receive their next clue. In Farm, teams had to mix a combination of compost and soil, plant a garden of local produce on a floating platform to match an example floating garden, and then plant seeds from the Travelocity Roaming Gnome's satchel to receive their next clue.

    Teams then head to a floating restaurant by boat to find the double U-Turn (Kaylynn and Hayley use it on DeAngelo and Gary who use it on Kellie and LaVonne). After that, teams go to the Khmer Floor Market for the Roadblock. In this Roadblock, one team member had to make an encaustic cement tile. Then, they had to use a key from the Travelocity Roaming Gnome's satchel to unlock a chest of sliding puzzle pieces depicting the gnome that they had to solve to receive their next clue. Teams then head to the Pit Stop: the East Gate of Angkor Thom.

    1. Leo and Alana 1:13 P.M. Won a trip for two to Bergen, Norway.

    2. Kaylynn and Hayley 2:00 P.M.

    3. Chee and Hung 2:22 P.M.

    4. Kellie and LaVonne 3:14 P.M.

    5. DeAngelo and Gary 4:10 P.M. ELIMINATED.

    Leg #10: “Run Quick!”

    Original Air Date: July 15, 2020.

    Receiving $140, teams fly to Manila, The Philippines, where a city-wide sprint started. Teams first had to figure out a riddle that would lead them to dancing traffic enforcer Ramiro Hinojas. He would hand them their clue to get them to the Mall of Asia. Here, teams have run around the esplanade in high heeled shoes. Teams then had to go through Arch of Goodwill at Binondo and look for the one lion mask dancer with a clue in its mouth.

    After that, teams head to the Manila Central Post Office where they have to prepare feed for a horse from three nearby vendors. Teams then head to Mehan Gardens where they have to listen to the band playing and put instrument cases with the flags of the countries they visited in the order that they heard the songs, not the order the band is playing them. Finally, teams go to the Pit Stop: Lapu-Lapu Circle.

    1. Kellie and LaVonne 1:22 P.M. No prize awarded this leg.

    2. Chee and Hung 2:33 P.M.

    3. Kaylynn and Hayley 4:01 P.M.

    4. Leo and Alana 4:05 P.M. ELIMINATED.

    Leg #11: “The Race to the Finish!”

    Original Air Date: July 22, 2020.

    Getting $100, teams fly (in business class) to their final destination city, New Orleans, Louisiana. Teams then go to Louis Armstrong Park and then on top of a Mardi Gras float on Bourbon Street where they have to catch fifty red bead necklaces and fifty gold bead necklaces. Then teams get the Roadblock. In this Roadblock, teams join a Dixieland band (playing vest frottoirs) until they get to Café Beignet where one team member has to search through king cakes until they find a king cake baby. Then each team member has to eat six beignets.

    After a brief stop at New Orleans Morial Convention Center, teams get another Roadblock. In this Roadblock, the team member who did not perform the previous Roadblock had to climb beneath the Crescent City Connection and then jump from a seated position from a beam 180 feet (55 m) above the Mississippi River to grab their next clue. Then both team members rappel down the Crescent City Connection and roll a 10ft tall ball to Mardi Gras World. Here teams search for 32 panels to put on the ball to create a globe and put it on a float. Teams then go to the finish line: Mercedes-Benz Superdome.

    1. Kaylynn and Hayley WIN

    2. Kellie and LaVonne PLACE

    3. Chee and Hung SHOW

    Review
    This is a middle of the pack season. It had ok racers, ok tasks and a good course. I doubt that we will see anything like seasons 5, 7, 10, 17, 23 or 27 again. But this is it for me. This will be the last review I do for the site. While I love the show and all of you, I just think it’s time for me to move on.

    -Globetrotting: An Amazing Race Blog on the website Reality Rewind by R.C. Anderson, July 25, 2020.
     
    Assassin's Creed: Requiem
  • Assassin’s Creed: Requiem

    Background:


    There was much debate in the writer’s room in this one. They connected the HBO series to the game series through the Assassin’s Creed: Valhalla handheld game (9/10 on that one. While the stuff involving the Norse Isu was a little weird I’m glad that Basim/Loki forgave Eivor/Odin in the end. Eivor by the way number 20.), so where to go from here. Well someone mentioned they really should set a game in France. The question was when: The French Revolution was suggested and rejected (after Domination no one wanted to go anywhere near Napoleon again apparently). Then someone thought of the Hundred Year’s War. There was agreement to this and things got rolling.

    A note on Elise: as noted in the comments on the last review, and the articles for this game, she is not being voiced by Scarlett Johansson again. While I am sad, she won’t be coming back I understand that she wants to focus on her live action career. I say good for her, and the actress they got to replace her does do a good evocation of her voice. On a related note, Vyvan Pham, Thuy Trang, Danny Wallace and Jessica Alba and the others won’t be returning this game either. Which, considering how long they’ve been with the series at this point, especially Wallace and Alba, is amazing. But at least no one died this time.

    Cast/Characters:

    Ana de Armas as Genevieve de Grandpre

    Lake Bell as Elise Stillman

    Jennifer Potts as Joan of Arc

    Trent Ford as Gilles de Rais

    Luka Torelli as Georges Tonino

    Petra Mancini as Martha Adler

    Marcel Jeannin as Charles VII

    Harold Michaels as John of Lancaster

    Nolan North as The One At the End

    Plot:

    The story begins with Elise putting down the phone, having just finished her call with the others in Canada. After looking around the abbey crypt, she’s in; Elise goes into the Animus for the first of Genevieve’s memories. As a young girl in 1415, her merchant family was in northern France trading. However, they are set upon by soldiers (we don’t see that they are French until late in the game) and Genevieve escapes. Joan of Arc’s family takes here in and they live happily until the war starts up again.

    When a French knight named Georges Tonino comes to town in 1428, severely wounded, Joan disappears. Genevieve finds her (in the first of this game’s tombs), but she is in a state reverie thanks to a Piece of Eden. She gets pulled out eventually but she now feels that she had to lead the armies of France to victory. After Tonino recovers, he leads the two to King Charles VII. On the way he explains to the two about the Assassins and Templars. While Genevieve joins, Joan does not, though she says that she will help.

    King Charles agrees to have Joan and Genevieve help out the army. It is here that they meet Gilles de Rais. While he gains Joan’s trust, Genevieve and Tonino are skeptical of him. The next few parts cover Joan’s campaign to help liberate France while Genevieve hunts down Templars on both sides. While this is happening, an oddly familiar figure is watching.

    Eventually the Burgundians capture Joan. After stealthily getting to her cell, Genevieve tries to break her out but Joan refuses to leave her faith broken. After Joan is burned at the stake, Genevieve gets a letter from her saying that she should find the one she (Joan) saw in her visions. His name is Desmond. He communicates, through Genevieve, to Elise telling her that it’s all right and that he is at peace.

    DLC:

    In The Mouth of the Wolf: Four years after Joan’s death, Genevieve and Tonino seek out Gilles de Rais hoping that he can help find Desmond. When they get near to where he is living, they find that local children have been disappearing. After conducting a thorough investigation, they conclude that de Rais is in fact responsible. However, when they confront him de Rais claims that the Templars are in fact behind it. Before there is further conversation, knights burst in and capture de Rais. He confesses to save Genevieve and Tonino and before he dies tells them that Desmond cannot be found now.

    One Last Rose: Five years after de Rais’ death, Genevieve and Tonino have given up hope about finding Desmond. One night, Genevieve sees John of Lancaster for the first time since Joan’s execution. She follows him only to be caught by Martha Adler. Adler knows that they want to find Desmond and that, with John of Lancaster and Tonino, they can find him. Suspicious of the two Templars, Genevieve and Tonino proceed with caution. Though they find where Desmond’s spirit is they cannot talk with him. Angered, there is a two on two fight after which John of Lancaster and Martha are dead.

    Gameplay:

    Ubisoft is continuing on the RPG bandwagon. Though this time, there are sections of old school Assassin’s Creed gameplay mixed in. Sadly, there is not boat to boat combat in this one.

    Achievements/Trophies:

    The Maid of Orleans: Collect all other trophies -/Platinum

    A Different Start: Get in the Animus 10g/Bronze

    War Never Changes: Complete the Prologue 15g/Bronze

    Journey’s Start: Complete Chapter 1 15g/Bronze

    Unexpected: Complete Chapter 2 15g/Bronze

    Liberation: Complete Chapter 3 15g/Bronze

    A Different Tact: Complete Chapter 4 15g/Bronze

    Looking Up: Complete Chapter 5 15g/Bronze

    Center Of It All: Complete Chapter 6 15g/Bronze

    Caught Up: Complete Chapter 7 15g/Bronze

    Martyrs and Saints: Complete Chapter 8 20g/Silver

    Last Talk: Complete Chapter 9+Epilogue 50g/Gold

    Castling: Complete the Rook armor section 15g/Bronze

    Sacrifices Must Be Made: Complete the Pawn armor section 15g/Bronze

    I See the Light: Complete the Bishop armor section 15g/Bronze

    Uneasy Lies the Head: Complete the King armor section 15g/Bronze

    A Great Many Options: Find and equip a weapon of each category 15g/Bronze

    Dame: Defeat the Three Belle Dames 30g/Silver

    Hair Raising: Defeat the Peluda 30g/Silver

    Grand Master: Find Robert de Sable’s Sword 30g/Silver

    A New Dynasty: Reach Level 50 15g/Bronze

    Capital: Acquire a Tier 3 ability 15g/Bronze

    Raise a Glass: Upgrade all of your skills 30g/Silver

    Javerts No Longer: Defeat all the Bounty Hunters 15g/Bronze

    Not So Miserable: Kill all the Templars 30g/Silver

    Worth a Look: Unveil all regions of the plains 20g/Bronze

    Quasimodo Climber: Climb to the top of Notre Dame in 5 minutes or less 15g/Bronze

    Equine Assault: Assassinate an enemy from your horse 20g/Bronze

    Silent Blade: Assassinate 10 targets in a row without being detected 20g/Bronze

    Grand Champion: Beat all the chess players 20g/Bronze

    Dream Catcher: Destroy all curse items 15g/Bronze

    Completionist All the Way!: Complete all regions 30g/Silver

    Master Hunter: Kill all the Alpha Animals 30g/Silver

    Archeologist: Find all Roman artifacts 20g/Bronze

    A Picture of Grace: Run through 30 breakable objects 20g/Bronze

    Bi the Way: Relearn Occitan 20g/Bronze

    All That Glitters: Get a Gold medal in a challenge 20g/Bronze

    Top of the Heap: Get all the Gold medals 30g/Silver

    Notorious: Raise your bounty level to maximum 15g/Bronze

    Castling: Steal from the English and Burgundians 15g/Bronze

    DLC:

    Not an Ordinary Visit: Set out to see de Rais 20g/Bronze

    A Little Knowledge: Find a victim 20g/Bronze

    No Such Luck: Find all the victims 20g/Bronze

    Another Cross: Confront Gilles de Rais 20g/Silver

    The Banners: Find all the Banners of the Templars 20g/Bronze

    Winter of Discontent: Find Martha Adler 20g/Bronze

    Maker of Promises: Complete 10 assignments 20g/Bronze

    Mark Me: Find Desmond 20g/Bronze

    A Little Grim: Kill an enemy with a scythe while hooded 20g/Bronze

    Review:

    Assassin’s Creed: Requiem was released on the Nintendo Reality, Apple Virtua and Google Nexus and Stadia on October 5, 2020 and on Hyper Nintendo and Apple Quest on November 20, 2020. In The Mouth of The Wolf and One Last Rose were released on February 6, 2021 and April 15, 2021 respectively. It got review scores in the mid 8s. I quite like it. Genevieve is now my new number 10 Assassin

    I don’t know what’s going to happen with the franchise now. This is my last article here at Games over Matter. I have always loved working here. The people here will always have a place in my heart. But it’s time for me to move on. I love you all. See you, out there.

    -Review of Assassin’s Creed: Requiem by R.C. Anderson, Nothing is True: A History of Assassin’s Creed on Consoles, Gamesovermatter.com, May 12, 2021.
     
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    Player Two Start PDF Collection
  • I've finally sat down and assembled the entire Player Two Start trilogy in PDF format, which can be accessed via these links. It's in 10 parts total, and adds up to between 25-30 MB, and around 6,000 pages or so. Let me know if anything's not working.

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    Player Two Start: https://drive.google.com/file/d/0B5...=sharing&resourcekey=0-TED8E2iCdo3PQbAbpQSohA

    Massively Multiplayer (Part 1): https://drive.google.com/file/d/14JeD-Pyz9wEyeG4z4eQ-VNXHQ8Jq6d_s/view?usp=sharing

    Massively Multiplayer (Part 2): https://drive.google.com/file/d/1-kLc49-mShABomHkV4t765GF79lGd_35/view?usp=sharing

    Massively Multiplayer (Part 3): https://drive.google.com/file/d/16e5GkNDHW29dHLMPlZrucCLwwCqTMFk-/view?usp=sharing

    Massively Multiplayer (Part 4): https://drive.google.com/file/d/1LzF7Cn04mRHeDMuLE3GH6kVqaGnTgq8p/view?usp=sharing

    Massively Multiplayer (Part 5): https://drive.google.com/file/d/1wQSwOmfYl25OQDjoMWBCGUEwVVK9p6ab/view?usp=sharing

    Battle Royale (Part 1): https://drive.google.com/file/d/1m2RgnuqfpLOvNA-g3J-k66KQNDUlcnNF/view?usp=sharing

    Battle Royale (Part 2): https://drive.google.com/file/d/14EDOMB7bn5er7ZypC_CpHqeCynn2AWX-/view?usp=sharing

    Battle Royale (Part 3): https://drive.google.com/file/d/12n8O3HJBUHFpZPtoO2CMcBV83srU1QPx/view?usp=sharing

    Battle Royale (Part 4): https://drive.google.com/file/d/1lNyYwte2dnxzYYrIKQVXasnZ7qjPkEy6/view?usp=sharing

    -

    Enjoy the complete timeline and thanks again to everyone for all the love and support, I appreciate all the new readers and likes to this day and hopefully the timeline provides entertainment for years to come!
     
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