Fairytale 4
Fairytale 4 is a turn-based RPG developed by Squaresoft. It's the fourth mainline game in Square's acclaimed fantasy RPG series, and brings back much of the original team from the first game, including character designer Tomomi Kobayashi and composer Yasunori Mitsuda. Unlike the last two games, which featured a focus on religious and spiritual themes, Fairytale 4 returns to the original game's roots, telling the story of the relationship between fairies and humans. The game takes place in a world of fairies, who live in harmony with nature and have built a civilization focused on nature/biotechnology, with giant tree cities and sentient plant automatons. This world exists parallel to a human world on the edge of an industrial revolution. Unlike in the original game, in which the human and fairy worlds existed on the same planet, the human and fairy worlds in Fairytale 4 exist parallel to each other, sort of like the Light and Dark Worlds in A Link To The Past, and it's possible to warp between them via “tesseracts” that begin to appear throughout both worlds (it's also possible to gain an item that will let you warp between the two worlds at will, but you only get that late into the game). The combat system is actually somewhat old-school, it's a turn based ATB system similar to the original game (and can be best compared to games like Chrono Trigger IOTL), with four party members, each with their own attacks and special skills, battling it out with a group of enemies. It's possible to trigger combo attacks in this game, though these combos, like in the original Fairytale, are spontaneous. It is possible to influence these combos via building up relationships between characters or using certain moves. Fairies and humans each have their own equipment that isn't compatible with each other, and fairies also have an attribute called “flight time” in which attacks made in the air are different from attacks made on the ground, with fairies having a limited amount of time they can spend hovering (which is influenced by attacks used or damage taken). Fairies can also pick up human characters to use special aerial human moves, though this costs a significant amount of flight time depending on the weight of the human (both their natural weight and their equipment). The most powerful attacks tend to be two-human combos in which both humans are being held in the air by fairies, so a party of two fairies/two humans is recommended. There are a total of ten playable characters in the game, five fairies and five humans, with two characters being optional “secret” characters.
The characters are:
Kylie: The game's primary protagonist, Kylie is a curious young fairy woman who accidentally enters a tesseract to the human world after running away from her academy. She is distrusting and frightened of humans at first, but after she realizes that humans can help her save her world, she comes to trust them (and she's a lot friendlier and more easygoing than Claris from the original game).
Mondo: A young fairy soldier training at the academy, Mondo is somewhat of a bully to Kylie, treating her strictly, though he does harbor secret feelings for her and shows genuine concern when she disappears.
Jewel: A somewhat cruel fairy bounty hunter, Jewel is assigned to retrieve Kylie after she disappears, and starts out in an antagonistic role, though after she realizes the importance of Kylie's mission and that her superiors are wrong, she becomes a powerful ally.
Ridinoux: Ridinoux is a fairy scientist who has fused himself with plant matter to give himself some truly impressive skills. He's a bit of an eccentric, but he's also a loyal ally to Kylie and company.
Leylinia: The headmistress of Kylie's academy and a stern, no-nonsense teacher, Leylinia is one of the most powerful fairy mages, and is also initially an antagonist, but eventually comes around to Kylie's side for better or for worse. She dies as part of the main story, but if the player takes a few critical actions, she can be recruited as a secret character late into the quest.
Hayner: Hayner is a young tinkerer, and the first human that Kylie meets. He's a bit of an awkward klutz, nothing like the confident Mondo, and is Mondo's main rival for Kylie's affection.
Cross: Cross is a hunter, and wields a lethal crossbow. He's actually presented as a fairy hunter early on, and tries to kill Kylie, but he's also friends with Hayner and ends up being an ally.
Willamina: A fancy princess and a dabbler in magic, Willamina loves fairies but only sees them as myths and legends until she meets Kylie face to face. The two become fast friends, even if Willamina is a bit obsessed with Kylie.
Norn: A pale, death-loving woman who loves to design killing machines and wield heavy weaponry, Norn may seem dark and dangerous at first, but she's actually good at heart and becomes a very valuable ally.
Kipper: An anthropomorphic dogman who appears frequently throughout the story, Kipper is a prominent side character but can be recruited to the team eventually if the right side quests are completed.
Fairytale 4 boasts bright, colorful graphics, more detailed and stylized than most games, giving the title a sort of polished Bravely Default look rather than the realistic edge of a Final Fantasy. It's an absolutely gorgeous game, with stunning, fluid animation, and characters looking like they were ripped right out of a storybook. The game's voice casts boasts a lot of talent, with people like Erika Lindbeck as Kylie, Erin Fitzgerald as Norn, and Zachary Aguilar as Hayner, though there aren't any major stars in the cast like there would be in AAA titles.
Fairytale 4's main quest is long and epic, easily spanning 30+ hours, and that's if players avoid the game's extensive side quests (of which there are more of than any other Fairytale game, with some long quest chains in there too, though there's also the requisite “go here, collect this” type of quest as well). It starts with Kylie at the Obelisk Academy, the most prestigious academy in the fairy realm (the equivalent of fairy college). She's a talented young mage, but is bored and disillusioned, and her strict instructors and the bullying she gets don't help her feelings for the school. She ends up running away (not an easy task considering that there are guards posted all over the school), and winds up falling through a tesseract into the human realm, where she meets Hayner but is targeted for capture, both by the fairy hunter Cross and by Mondo and Jewel from her own realm. After some initial missions in the human realm, Kylie is captured by Cross and brought before the human authorities, in particular, the dictator Doan, who has observed other tesseracts opening and believes that an invasion from the fairy realm is imminent. However, Mondo arrives from the fairy realm and assists Kylie in an escape. The two eventually run into Hayner, and then Cross, and after a confrontation, Kylie, Mondo, and Hayner return to the fairy world together. Mondo tells Kylie that she can't go back to the academy and that Hayner is probably in danger, and the three are then hunted by Jewel. Kylie eventually learns that the barriers between the human and fairy worlds are breaking down, while both worlds seem to blame the other for causing it. Kylie and Hayner both believe that the humans are provoking it via their use of technology, but in reality, it's the fairies who are using too much magic, which the game refers to as Esper. For many years, the fairies have been draining the Esper of their realm, causing the barrier that protects them from the human world to break down, as there's no longer enough Esper to sustain it. As Kylie begins to travel back and forth between the worlds, meeting more friends but also making more enemies, she learns that the fairies have been accumulating power in order to resurrect their ancient goddess Vitana. Fairy souls are unable to pass through to the afterlife because of Vitana's dormancy, and they've begun to roam the world as hostile wayward spirits, passing into the human world and causing problems there, which has caused the humans to accelerate their technological development to fight them. Daragoth, a powerful thrall of Vitana, has been secretly running the Obelisk Academy with the goal of training fairy mages to accomplish this resurrection, while Leylinia has served as his loyal follower. Eventually, there's a confrontation between Kylie and her allies with Leylinia, ending in Leylinia's defeat (and soon after, her death if the requisite recruitment subquests haven't been completed). After briefly returning to the human world to battle an out of control mechanical behemoth created by the human civilizations out of fear, Kylie and her allies finally return to the fairy world, just as the barrier between the two worlds almost completely breaks down. Vitana's trained thralls and mages, as well as the hostile spirits of damned fairies, pour into the human world, ravaging it, though Kylie manages to regenerate the barrier to prevent the complete destruction of human civilization. She then does battle with Daragoth, but it's too late to prevent the resurrection of Vitana. Vitana, however, truly wants to help both humans and fairies, but was poisoned by a corruption that has caused the fairy and human underworlds to slowly siphon energy from both realms. The heroes trace this corruption to a single fairy soul who refused to die and who resolved to bring all the realms down with him: Kylie's twin brother, who has been referenced throughout the story (as having died when Kylie was born). He raged against Vitana and the fairy and human realms, and his poison soon corrupted the souls of millions of fairies who were unable to pass on. Kylie must battle him alone, then rejoins the rest of her team to do battle with a corrupted Vitana. This purifies Vitana, restoring the barrier completely, though this will also separate humans and fairies forever. The humans and fairies say a tearful goodbye to each other, with Kylie and Hayner sharing a particularly sad goodbye before returning to their realms for good. Both realms now live in peace, but are also isolated from one another... however, it's learned that humans and fairies can communicate a little bit through the stories they tell of each other's realms, which are passed on by the purified spirits.
Fairytale 4 is released in November 2015 worldwide for both the Reality and Virtua. It receives a highly positive reception in both Japan and the West, viewed as one of the year's best JRPGs and the last great JRPG of a year that saw a huge surge in excellent ones. The game averages in the high 8s in terms of review scores, and becomes Square's best selling game of the year worldwide, even outselling Angels Of Mana. It's the first time Square has done a traditional turn-based console RPG in some time, and it's quite a successful one, showing that the IP remains one of their most popular despite the long lag time between games. The game's light hearted nature also stands in stark contrast to most of the other games of 2015, which are somewhat grim and bleak (with a few notable exceptions). The game's success is symptomatic of the success of Squaresoft as a whole, and with the company poised to release some of their biggest games ever in 2016, it's clear that they're still the king of RPGs and one of the biggest software companies in the industry despite the lack of acquisitions and mergers that changed their OTL identity.
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Squaresoft has remained remarkably consistent in its goals throughout its 32 years of existence. The company's primary focus has been on games, and it's stuck mostly to RPGs, though it has branched out into other genres and continues to experiment and dabble as it always has. Perhaps the biggest change in Square's corporate philosophy came in the late 2000s, when it decided to finally stop producing titles exclusively for Nintendo and start making games for Nintendo's competitors, namely Apple and Google. This has proven to be a highly successful decision, with the company reporting record revenues several times in the 2010s, as a likely result of producing games for multiple platforms.
President Yoshinori Kitase, who took over the reigns of Square in 2010, has taken a "games first" approach to the company's business, and soon after, greenlighted more games at a single time than at any previous time in the company's history. 2016 will see those efforts finally take shape, as the company's enormous release slate for that year, which includes console, handheld, and mobile titles, bears fruit. Kitase made an appearance at the company's enormous booth at this year's Tokyo Game Show, which was easily the most crowded at the event. Most people gathered there were lined up to play Final Fantasy XIV, and the game continues to take shape nicely to remain on track for a late 2016 release. Kitase told reporters that the game has been in the works since 2011, even before the release of Final Fantasy XIII, and that it will be the first "action RPG" in the series, fusing elements of real time combat with traditional turn based gameplay. It will also be the first game in the series to be heavily female-focused. Though previous Final Fantasy titles, including 2009's XII, have featured female protagonists, Final Fantasy XIV will focus most of its narrative around three main women: the human scientist Brynn, the powerful and mysterious being Luminous, and the dark warrior Shade, whose stories will be, according to Kitase, "intertwined in a way that we've never presented before". The game's logo features an almost yin-yang clash of white and black, said to represent Luminous and Shade, and the game's narrative will also feature a clash between hyper-advanced technology and traditional rituals and customs, which hearkens back to the Shinra/Wutai conflict in Final Fantasy VII. The game will also feature a few male playable characters, including the brash young reporter Jann and the buff human warrior Gladiolus, and we got to try out a Brynn/Jann/Gladiolus party in the game's action packed demo.
Kitase hasn't been afraid to experiment, however, and his role in the development of Dragonslayer, set for release in March, is evidence of that. The game heavily resembles western RPGs such as The Elder Scrolls and Fallout, but the damage numbers flying off of enemies and the distinctly Japanese character designs betray the game's Final Fantasy roots. We loved the dragon fights, which are every bit as exciting as anything we've seen in the most epic of Final Fantasy games, and Kitase's eager promotion of Dragonslayer shows his passion for game design and his love of everything medieval. While Dragonslayer isn't expected to be as big of a hit as Final Fantasy XIV, it had the second largest crowds at Squaresoft's TGS booth, and those crowds seemed to grow as the show went on.
-from an October 21, 2015 article on RPGamer.net, covering the 2015 Tokyo Game Show