The Amazing Race Canada, Season 3
The Amazing Race Canada: Season 3: How A-Boot That.

This season of the Canadian version of the race introduced something new to the North American versions of the show. The Canadian version calls it the Face-Off and the advertizing says that it's never been done before on any version of the race before, though I found out that at least five other versions of the show have done something like this before. Anyways, in the Face-Off, two teams compete head to head on a task. The team that ultimately gets last place gets a predetermined penalty, usually 30 minutes.

This season was filmed in May 2015.

The Cast

Max and Elias: Dating. Max is short for Maxine (I think) either way Max is female. Elias is an MMA fighter.

Brent and Sean: Brothers. They're the comic relief team, though I could have used the show not turning Sean throwing up due to stress into a running gag.

Hamilton and Michaela: Engaged. Hamilton is the first openly transgender contestant in the North American version of the show, Jervi Li of The Amazing Race Philippines was the first transgender contestant over all. Hamilton transitioned from female to male.

Susan and Sharnjit: Corrections officers. They were ok.

Nick and Matt: Wrestling teammates and friends. They are good and competitive.

Gino and Jesse: Brothers. Funny, but somewhat cunning team.

Simi and Ope: Father and Daughter. Ope is the father, Simi the daughter. Both are from Nigeria. They give the season much needed levity, along with Brent and Sean.

Nic and Sabrina: Dating. Sabrina is the brains of this outfit, seemingly.

Dujean and Leilani: Exes and pro dancers. They are two strong willed individuals, with Leilani saying that she hopes that this race will test them.

Dana and Amanda: Police officers with the Royal Newfoundland Constabulary. They hope to use their training to get the win.

Brian and Cynthia: Married. They work in emergency services and also hope to use their skills to get the win.

Neil and Kristen: Father and Daughter. Everybody who follows Canadian Football knows about Neil Lumsden and his son Jesse. Now Neil is racing with his daughter, Kristen, who isn't in the CFL as far as I know.

The Race

Leg #1: "Only way is forward."

Original Air Date: July 8, 2015.

Starting in Quebec City, Quebec, with a small about of money, teams make their way to Quai 22. Here teams have to unlock two bikes among hundreds with a combination in their clue. Teams then head to the ferry, cross to Levi, pick a car and drive to the airport to get to Toronto, Ontario. On arrival, teams have to go to the St. Lawrence Market, and look for a woman wearing a Bank of Montreal shirt. Teams then look for the crossroads of Centre and Market for a butcher who will give them there next clue and their Credit Card that will contain the money they need for the rest of the leg.

Teams then head to the headquarters of Canadian Sports channel The Sports Network. Here teams find the Roadblock. In this Roadblock, one team member has to dress in a suit and tie and, reading from a teleprompter, properly deliver a sportscast. Elias nearly takes this Roadblock, thinking it's a physical activity though fortunately someone tells him it involves reading as it turns out he has dyslexia. Teams then go to the Atlantis Pavilion in Ontario Place and run into another Roadblock. In this Roadblock, the team member who didn't do the first Roadblock has to take part in a three part obstacle course, which is going up a 120 ft cargo net, walking across a narrow plank, taking a three story plunge into the water below and then walk across a slippery log. Teams then go to the Pit Stop: The Air Canada Centre.

1. Gino and Jesse 1:12 P.M. Won two round trip tickets to Rio de Janeiro and six months of free gas.

2. Max and Elias 1:34 P.M.

3. Nic and Sabrina 1:59 P.M.

4. Sean and Brent 2:10 P.M.

5. Neil and Kristen 2:43 P.M.

6. Hamilton and Michaela 3:01 P.M.

7. Nick and Matt 3:03 P.M.

8. Dujean and Leilani 3:15 P.M.

9. Simi and Ope 3:16 P.M.

10 Brian and Cynthia 3:40 P.M.

11. Dana and Amanda 3:45 P.M.

12. Susan and Sharnjit 4:00 P.M. ELIMINATED.

Leg #2: "Feel that wind!"

Original Air Date: July 15, 2015.

Getting $350, teams fly to Santiago, Chile. Once there, they have to get to Parque Geoaventura, where they find the Roadblock. In this Roadblock, one team member has to tandem paraglide and then reunite with their partner. Teams then go to the San Miguel Open Air Museum. Here teams have to take a selfie in front of five specific murals and then show them to the owner. With a clue telling teams to go to Recoleta Community Centre they get a wooden box that they have to take with them.

Once at the community centre, teams have to help a child paint a section of a mural. After that they give the box (it's a painting set) and they get an opportunity to get the two Express Passes at Patio Bellavista (being the first team to find the Bailarines de Cueca, which Nic and Sabrina get) and the Detour: Motion or Emotion. In Motion, teams go to the Plaza des Armas, dress up like the people of Easter Island and perform a traditional Rapa Nui dance. In Emotion, teams go to the Biblioteca Nacional de Chile and memorize and recite a verse from Gabriela Mistral's Valle de Chile in Spanish. Teams then go to the Pit Stop: Jardín Botánico Mapulemu.

1. Brian and Cynthia 10:10 A.M. Won a trip for two to New Delhi, India and six months of free gas.

2. Sean and Brent 10:24 A.M.

3. Simi and Ope 10:40 A.M.

4. Max and Elias 11:15 A.M.

5. Hamilton and Michaela 11:33 A.M.

6. Nic and Sabrina 12:02 P.M.

7. Dujean and Leilani 12:15 P.M.

8. Nick and Matt 12:48 P.M.

9. Neil and Kristen 1:10 P.M.

10. Dana and Amanda 1:15 P.M.

11. Gino and Jesse 1:43 P.M. ELIMINATED.

Leg #3: "I said straight, you idiot!"

Original Air Date: July 22, 2015.

Receiving $300, teams fly to Buenos Aires, Argentina. Once there, teams have to find a totem pole made of B.C. cedar in Plaza Canada. Teams then go to Vuelta de Rocha for the Roadblock. In this Roadblock, one team member has to go to three local stores and get a package of Menthos with letters on them from each. Then they get back and solve riddles, using the Menthos, all relating to famous Argentines (Eva Peron, Pope Francis, Diego Maradona and Carlos Gardel). Teams then go to Futbol Madero, where one team member has to play blind soccer and, while blindfolded, navigate a soccer ball through a series of pylons and score a goal with their partner's help.

Teams then go to El Obelisco in Plaza de la Republica and find the Detour: Dance or Dine. In Dance, teams have to learn and perform the tango, after changing into traditional attire. In Dine, teams go to La Estancia and serve asado, with one team member as the waiter and the other as the chef. They have to memorize and get 12 orders in Spanish and deliver them to three people. Then teams go to the Pit Stop: Puente de la Mujer.

1. Nic and Sabrina 10:21 A.M. Won a trip for two to Beijing and six months of free gas.

2. Max and Elias 10:35 A.M.

3. Neil and Kristen 11:00 A.M.

4. Hamilton and Michaela 11:13 A.M.

5. Dujean and Leilani 11:45 A.M.

6. Nick and Matt 12:01 P.M.

7. Brent and Sean 12:10 P.M.

8. Simi and Ope 12:13 P.M.

9. Dana and Amanda 12:47 P.M.

10. Brian and Cynthia 1:11 P.M. ELIMINATED.

Leg #4: "Where in the World is it?"

Original Air Date: July 29, 2015.

Getting $350, teams fly to Halifax, Nova Scotia, where they next clue at the BMO kiosk in the airport. Teams then go to the Halifax Central Library, where they search through over 5,000 3x5 black and white images for 134 smart phone images. From there, they have to go to the Angus L. MacDonald Bridge. Here teams find the Roadblock. In this Roadblock, one team member has to climb to the top of one of the support structures of the bridge and use binoculars to find the next race flag. Teams then have to figure out that it's Citadel Hill.

From here, teams go to the Halifax Public Gardens, where they have to taste and identify several Orange Julius flavors. Teams then get the Detour: Bubbles or Suds. In Bubbles, teams the Aquatron Laboratory at Dalhousie University and grab bind and tag two lobsters each. In Suds, teams have to go to the Garrison Brewing Company and deliver, on foot, beer to three different pubs in Downtown Halifax, getting two empty kegs in return. Teams then go to the Pit Stop: the roof of the Halifax Seaport Farmers' Market.

1. Hamilton and Michaela 11:11 A.M. Won a trip for two to anywhere in the Caribbean and six months of free gas.

2. Max and Elias 11:14 A.M.

3. Neil and Kristen 11:34 A.M.

4. Brent and Sean 12:04 P.M.

5. Nick and Matt 12:15 P.M.

6. Simi and Ope 12:45 P.M.

7. Nic and Sabrina 1:00 P.M.

8. Dujean and Leilani 1:22 P.M.

9. Dana and Amanda 1:59 P.M. ELIMINATED.

Leg #5: "The Face-Off."

Original Air Date: August 5, 2015.

Getting $398, teams fly to Havre-aux-Maisons on the Magdalen Islands (part of the Providence of Quebec if you're curious). On arrival, teams have to correctly pack their car with two kayaks and a tent. Teams then go to Plage de la Dune-de-le-Sud for the Roadblock. In this Roadblock, one team member has to bury their team mate in sand, leaving their head visible, and then build a sandcastle on top to them.

Afterwards, teams go to Monument aux Percheurs for the Face-Off. In this Face-Off, teams compete against each other in kayak hockey (which is exactly what it sounds like) and the first team to score two goals wins. The last team left is Nick and Matt. Teams then get the Detour: Ride It or Pull It. In Ride It, teams have to learn dressage and complete an obstacle course in a combined time of eight minutes or less. In Pull It, teams have to go to a farm and roll a 75 lb. bale of hay into a barn then milk a cow with their hands until both team members fill a one liter bottle. Teams then go to L'Escalier de la Pointe aux Meules where the Double U-Turn is (Max and Elias U-Turn Neil and Kristen who in turn U-Turn Nick and Matt). Teams then go to the Pit Stop: Pointe Old-Harry. Which is where they find out they have to keep going.

1. Brent and Sean 1:20 P.M. Won a trip for two to any Canadian destination and one year of free gas.

2. Max and Elias 1:21 P.M.

3. Dujean and Leilani 1:45 P.M.

4. Hamilton and Michaela 2:13 P.M.

5. Neil and Kristen 2:43 P.M.

6. Nic and Sabrina 3:10 P.M.

7. Nick and Matt 3:13 P.M.

8. Simi and Ope 3:29 P.M.

Leg #6: "Who is Alex Trebek?"

Original Air Date: August 12, 2015.

Receiving $400, teams go by ferry to P.E.I. then fly to Sudbury, Ontario. On arrival, teams have to the Vale Mining Company, go underground, choose a nickel rock, break it open and get a Canadian Nickel. Teams then go to the Big Nickel that's in town where they find the Fast Forward. In this Fast Forward, teams go to Science North where they feed a Blanding's Turtle mealworms, crickets and superworms and then eat a plate each themselves. No one goes for it. Instead, they go to Laurentian University for the Detour: Analyze or Synchronize.

In Analyze, teams have to go to the Forensics Training Facility and find and correctly catalogue 10 tooth and bone fragments. In Synchronize, teams go to a pool and correctly perform a synchronized swimming routine. Teams then go Sudbury Outpatient Centre for the Roadblock. In this Roadblock, one team member has to learn CPR, then perform it correctly on a CPR dummy for two minutes. Then teams have to Vale Living with Lakes Research Centre then paddle across Ramsey Lake to Bell Park and run to the gazebo for the Pit Stop, with Alex Trebek.

1. Nick and Matt 12:01 P.M. Won a trip for two to any California destination and one year of free gas.

2. Max and Elias 12:22 P.M.

3. Simi and Ope 12:49 P.M.

4. Dujean and Leilani 1:12 P.M.

5. Brent and Sean 1:32 P.M.

6. Neil and Kristen 1:56 P.M.

7. Hamilton and Michaela 2:31 P.M.

8. Nic and Sabrina 2:57 P.M. ELIMINATED.

Leg #7: "This is not what I had in mind."

Original Air Date: August 19, 2015.

Getting $450, teams fly to Saskatoon, Saskatchewan. At the tarmac of the airport, teams have to prepare a flight plan using Air Canada destinations, taking into account time zones, to get 25 hours. Teams then go to Apex Trampoline Park where they find the Roadblock. In this Roadblock, one team member has to complete a three part trampoline obstacle course: 1. bouncing on trampolines labeled 1-9 in order; 2. bouncing over a wall without knocking it over; 3. jumping high enough to ring a bell. Teams then had to figure out, from a bottlecap in their clue that they have to go to Great Western Brewing Company.

There teams have to get 15 bottlecaps of the same brand of beer (Pale Ale) from a bin of 5,000. Teams then get the Detour: Nimitook or Mikwap. Both take place at Wanuskewin Heritage Place for different aspects of Northern Plains Indians life. In Nimitook, teams learn and perform a traditional hoop dance. In Mikwap, teams setup a tipi. Then teams walk to the Pit Stop.

1. Simi and Ope 1:11 P.M. Won a trip for two to Paris, France, a year of free gas and business class tickets from them and a team of their choice on the next leg (they choose Brent and Sean).

2. Brent and Sean 1:34 P.M.

3. Nick and Matt 2:01 P.M.

4. Max and Elias 2:36 P.M.

5. Dujean and Leilani 3:00 P.M.

6. Neil and Kristen 3:12 P.M.

7. Hamilton and Michaela 3:45 P.M. ELIMINATED.

Leg #8: "These are the same."

Original Air Date: August 26, 2015.

Receiving $390, teams fly to Kolkata, India. On arrival, teams have to get to Mallick Ghat Flower Market, receive a blessing from a priest and then put together a flower garland and take it across the river to Bagbazar Ghat. Teams then drop it off and go to Kumartuli Potters' Colony for the Roadblock. In this Roadblock, one team member has to identify, from a photograph, a statue of the Goddess Lakshmi.

Teams then go to Swami Vivekananda House and Statue where they find the Detour: Tuck or Roll. In Tuck, teams travelled to Jorasanko Thakur Bari where they had to learn six couples' yoga poses. Once they correctly performed all six, the guru Yogi Biswa would give them their next clue. In Roll, teams travelled to University Institute Hall where, using a rickshaw, they had to navigate Kolkata's crowded streets to make two deliveries to different locations: a load of plastic bottles to a soda shop, and bundles of cloth to a decorating store. Once both deliveries were successfully completed, they would return the rickshaw in exchange for their next clue. Teams then go to the Pit Stop: The National Library of India.

1. Nick and Matt 2:10 P.M. Won a trip for two to London, England and one year of free gas.

2. Max and Elias 2:15 P.M.

3. Brent and Sean 2:31 P.M.

4. Simi and Ope 3:01 P.M.

5. Neil and Kristen 3:29 P.M.

6. Dujean and Leilani 4:00 P.M. ELIMINATED.

Leg #9: "Take your clue and goooooo!"

Original Air Date: September 2, 2015.

Getting $300, teams are told to fly to Delhi, India. Once there, they have to get to the Ghaziphur Fish Market, where they have to carry 20 live catfish in a basket above their heads each to a location across the market. Teams then go to Faily-Bartha Village for the Roadblock. In this Roadblock, one team member has to wrap three different styles of turbans around the heads of waiting men for a wedding.

Then teams go to M-Block Market in Greater Kailash for the Detour: Slam It or Spice It. In Slam It, teams go to a wrestling arena and learn and perform seven kushti wrestling moves. In Spice It, teams go the local spice market and use a mortar and pestle to grind enough spices into a find powder to get at least 100 grams (3.5 oz.). Teams then go to the Pit Stop: Humayun's Tomb where they have to donate all of their money to check in.

1. Max and Elias 1:10 P.M. Won two tickets to Amsterdam and one year of free gas.

2. Nick and Matt 1:12 P.M.

3. Simi and Ope 2:14 P.M.

4. Neil and Kristen 2:33 P.M.

5. Brent and Sean 3:49 P.M. NOT ELIMINATED/SPEEDBUMPED.

Leg #10: "Does this make my butt look big?"

Original Air Date: September 9, 2015.

Receiving $400, teams fly to Penticton, British Colombia. There teams go to D'Angelo Estate Winery where they have to get their car out of a maze. Then they go to Summerland Waterfront Resort where they find the Roadblock. In this Roadblock, one team member has to ride a wakeboard through Lake Okanagan through a course that includes a flat ramp followed by a steep one without falling off, while their partner rides in the boat. Teams then go to Covert Farms, where Brent and Shawn face their Speedbump. In this Speedbump, Brent and Sean have fill, cork, label then dip the neck in wax 12 bottles of wine before joining the other teams outside for the Detour: Brains or Brawn.

In Brains, teams have to find three bottles of wine in a vineyard using coordinates, use a giant slingshot to fling a potato at a target and operate a forklift to stack 10 pallets. In Brawn, teams have to toss 10 65 lbs. bags of onions onto the back of a truck, flip a large tractor tire 100 meters and then simultaneously cross the monkey bars over some manure. At the end of either option, complete the Freak'n Farmer mud run of crawling under barbed wire then going under a log in muddy water. At the end is the Double U-Turn, which Max and Elias use on Nick and Matt who then use it on Neil and Kristen. Teams then go to Osoyoos Desert Model Rail where they have to search through 18,000 tiny figures for one of several of Jon who is holding one word: Nk'Mip. It's the Pit Stop: Nk'Mip Desert Cultural Centre.

1. Simi and Ope 1:00 P.M. Won a trip for two to Tokyo, Japan and two years of free gas.

2. Max and Elias 1:20 P.M.

3. Brent and Sean 2:15 P.M.

4. Neil and Kristen 2:34 P.M.

5. Nick and Matt 3:21 P.M. ELIMINATED.

Leg #11: "That's just not right."

Original Air Date: September 17, 2015.

Getting $350, teams fly to Edmonton, Alberta. Once there, they make their way to Edmonton City Hall where they interrupt a justice of the peace performing a wedding to get the Blind Detour: Paper or Plastic. Both take place at the nearby recycling plant. In Paper, teams have to sort through recyclables into paper and not paper into bins until they get 13 kg. (29 lbs) each and then weight them. In Plastic, teams have to carefully take apart six dead TV sets, getting a replacement TV if they break one.

Teams then go to the Ottewell Curling Club where they find another Face/Off. In this Face/Off, teams have to curl with both teams getting eight stones each. Whoever gets the closest after the last stone is thrown can go with Simi and Ope being the last team to leave. Teams then go to a Petro-Canada Station where they have to get enough points in 90 seconds to continue on. Then they go to Kelly's Saloon in Fort Edmonton Park where the Roadblock is. In this Roadblock, one team member has to play the part of Kelly and memorize a script for a liquor raid (fortunately Elias is nearly out of Roadblocks so Max takes this one). Teams then go to the Pit Stop: Muttart Conservatory.

1. Brent and Sean 1:01 P.M. Won a trip for two to Dubai and two years of free gas.

2. Neil and Kristen 1:49 P.M.

3. Max and Elias 2:15 P.M.

4. Simi and Ope 2:59 P.M. ELIMINATED.

Leg #12: "Here's to you Canada...Cheers."

Original Air Date: September 23, 2015.

Receiving $250, teams fly to the final destination city: Vancouver, British Colombia. On arrival, teams go to Terry Fox Plaza at BC Place for the Roadblock. In this Roadblock, one team member has to cross a narrow plank, painted with a crooked guide line, on a bicycle 200ft above the ground between the roof beams of the building. Teams then head to Whistler Olympic Plaza, then head to the Squamish Lil'Wat Cultural Centre. Here they used a length of string and a large map to calculate the distance of the race in miles (30,100) then convert that into kilometers, getting their clue if they come within 5% of the right answer.

Teams then go to the Bearfoot Bistro where they both have to saber off the top of two champagne bottles, one with a saber the other with the bottom of a champagne flute. The clue contains tickets to the gondola, which is where another Roadblock is. In this Roadblock, the team member who didn't do the first Roadblock is given a ski of a specific size and binding then they have to get the pair. After that both team members go on the Peak 2 Peak gondola where, in the second half of the Roadblock, they have to go down a ski ramp into a pool. Then it's off to the finish line: Nicklaus North Golf Course.

1. Max and Elias WIN.

2. Neil and Kristen PLACE.

3. Brent and Sean SHOW.

The Review

This was a pretty good season. It's my number two Canadian season. The locations were nice, as were the teams for the most part. The tasks were varied. This version of the show is really coming into its own. Next time: back down south.

-Globetrotting: An Amazing Race Blog by R.C. Anderson, for the Website Reality Rewind, March 20, 2017.

The Amazing Race: Season 27: Too much Green.

This season of the show, like season 25 before it, aloud fans of the show to come to the starting line. There is a bit of a shakeup in terms of sponsorship, as Ford, up to this point providing the vehicles that the contestants drove, pulled theirs. This marks the first time since season 1 that contestants didn't drive themselves anywhere in the race. Another thing to note is that in this season once the team that has the Express Pass uses it they have to turn it over to another team, This season had no gimmicks and was filmed from June to July 2015.

The Cast

Tanner and Josh: Best friends. They were good guys who got lucky.

Justin and Diana: Engaged. Only reason they are on the show is because Justin made an Amazing Race inspired proposal video that went viral. I'm saying this because I find him annoying, and a lot of fans agree with me.

Denise and James Earl: Mother and son. These two are a good pair, with Denise dealing with James Earl being gay. Though they do love each other.

Tiffany and Krista: Friends and cheerleaders. They are the most determined this season, even if they don't do well at first.

Kelsey and Joey: Dating news anchors. Nothing much to say here they are just bland.

Logan and Chris: Dating paparazzi. This season's bickering couple Logan is female.

Jazmine and Danielle: Friends and athletes. They are great fun.

Cindy and Rick: Newlyweds. They are using the show as their honeymoon, though they have some fun too.

Ernest and Jin: Brothers. One of the best teams this season.

Kelly and Shevonne: Co-workers. They work for TMZ and are tough.

Alex and Adam: Cousins. They seem like good people.

The Race

Leg #1: "A little too much."

Original Air Date: September 25, 2015.

Starting at Venice Beach, Los Angeles, California, teams have to go to, by water bike from Mother's Beach, to Burton Chace Park to pick up tickets, and $230, to fly to Rio de Janeiro, Brazil. On arrival, teams must go to Lagoa Airport and take a helicopter past Christ the Redeemer to Urca Hill where they have to say that they past Christ the Redeemer to get their next clue.

Teams either get the Fast Forward, which involves hang gliding (Justin and Diana try to go for it but the wind is too much and so they abandon it) or the Detour: Sand or Sidewalk both at Copacabana Beach. In Sand, teams have to play foot volleyball against pros and score six points before the pros score eighteen. In Sidewalk, teams have to complete a large geometric sliding puzzles based on the Copacabana pavement. Then teams go to the Pit Stop: Arpoador Lookout.

1. Tanner and Josh 10:12 A.M. Won the Express Pass.

2. Jazmine and Danielle 10:34 A.M.

3. Denise and James Earl 11:01 A.M.

4. Ernest and Jin 11:14 A.M.

5. Tiffany and Krista 11:16 A.M.

6. Logan and Chris 11:43 A.M.

7. Justin and Diana 12:12 P.M.

8. Cindy and Rick 12:13 P.M.

9. Alex and Adam 12:34 P.M.

10. Kelsey and Joey 1:01 P.M.

11. Kelly and Shevonne 2:18 P.M. ELIMINATED.

Leg #2: "Let's think like dogs."

Original Air Date: October 2, 2015.

Getting $315, teams fly to Buenos Aires, Argentina. Once there, teams have to go to the Basilica Maria Auxiliadora y San Carlos. The next morning, teams will enter the altar, one at a time, in the order they arrived in. They get the Detour: Cartoneros or Fletero. In Cartoneros, teams have to go to the corner of Uriate, Fray Justo Santa Maria and El Salvador Streets, pick up a cart (there are only eight) and collect enough cardboard that weights 100 kg (220lbs). In Fletero, teams go to an antique shop, pick up a statue in pieces then transport it by truck (one team member in front giving directions, one in back to hold the statue) to a park where they put the statue together.

Teams then head to Bartolomé Mitre 4722, where the Roadblock is. In this Roadblock, one team member has to learn the tango, with a twist. Halfway through the routine, they will be put into a harness and finish the rest of the routine on the wall. Teams then have to go to the Pit Stop: Campo Argentino de Polo.

1. Logan and Chris 12:07 P.M. Won a trip for two to El Jadida, Morocco.

2. Justin and Diana 12:08 P.M.

3. Tanner and Josh 12:43 P.M.

4. Tiffany and Krista 1:12 P.M.

5. Denise and James Earl 1:33 P.M.

6. Jazmine and Danielle 2:10 P.M.

7. Ernest and Jin 2:57 P.M.

8. Cindy and Rick 3:12 P.M.

9. Adam and Alex 3:20 P.M.

10. Kelsey and Joey 4:01 P.M. ELIMINATED.

Leg #3: "Where my dogs at?"

Original Air Date: October 9, 2015.

Getting $152, teams travel by bus to San Antonio de Areco. Here, teams have to choose a pickup truck and drive to La Porteña where they find the Roadblock. In this Roadblock, one team member has to properly hang two racks of lamb and one rack of beef ribs on a grill so that they cook asado style. Teams then have to deliver a roasted lamb to Plaza Principal.

Here teams pick up the Detour: Horse or Carriage. In Horse, teams pick up a polo mallet from the Plaza and walk to Boliche de Bessonart, change into polo gear, pick a fake horse and push it back to the Plaza. In Carriage, teams pick a buggy whip from the plaza and travel by foot to La Cinacina Estancia, change into gaucho clothing, clean a carriage, hook it up to a team of horses and drive it back to the Plaza. Teams then walk to the Pit Stop: Parque Criollo y Museo Gauchesco Ricardo Güiraldes.

1. Justin and Diana 10:19 A.M. Won a trip for two to Siem Riep, Cambodia.

2. Tanner and Justin 10:20 A.M.

3. Jazmine and Danielle 11:01 A.M.

4. Denise and James Earl 11:22 A.M.

5. Cindy and Rick 11:45 A.M.

6. Tiffany and Krista 12:34 P.M.

7. Ernest and Jin 1:20 P.M.

8. Logan and Chris 1:50 P.M.

9. Alex and Adam 2:10 P.M. ELIMINATED.

Leg #4: "Like a spit in the face in the afternoon."

Original Air Date: October 16, 2015.

Receiving $250, teams travel by bus and plane to Livingstone, Zambia. Once there, teams go to Mukuni Village, where the chief conducts a good luck ritual by spitting water in the team's faces. Teams then go to the Batoka Aerodrome where they find the Roadblock. In this Roadblock, one team member has to choose a microlight plane and fly around Victoria Falls and spot the next clue from the air. Then they reunite with their partner and go to the middle of the Knife's Edge Bridge.

Teams then head to the Shoestrings Backpackers Lodge where they spend the night. The next morning, teams get the Detour: Co-op or Croquet. In Co-op, teams go to The Big Five Co-op where they have to stain and polish a carved wooden giraffe. In Croquet, teams go to the Victoria Falls Hotel and play a game of croquet scoring five points. Teams then head to the Rose of Charity Orphanage where the U-Turn, which no one uses, the Pit Stop are. Expect teams are told to keep going.

1. Justin and Diana 9:59 A.M. No prize is mentioned as being given out.

2. Tanner and Josh 10:12 A.M.

3. Jazmine and Danielle 10:23 A.M.

4. Tiffany and Krista 11:00 A.M.

5. Denise and James Earl 11:32 A.M.

6. Ernest and Jin 11:33 A.M.

7. Rick and Cindy 11:45 A.M.

8. Logan and Chris 11:50 A.M.

Leg #5: "And I ain't lion."

Original Air Date: October 23, 2015.

Getting $123 from the end of the last leg, teams go to the Lookout Cafe. From there, they go to Batoka Gorge where they find the Roadblock. In this Roadblock, one team member has to repeat a task from the first season and strap on a harness and freefall 200ft into the gorge. Teams then immediately get the Detour: Crocs or Canoes.

In Crocs, teams go to Crocodile Cage Diving at Elephants Walk Shopping and Artist Village, put on wetsuits, get into a cage and feed three Nile Crocodiles. In Canoes, teams go to A Zambezi River Lodge, inflate a raft, go across the river and one team member has to boost the other up a tree and retrieve their clue from a vulture's nest and paddle back. Teams then head to The Lion Encounter at Masuwe Safari Lodge and, accompanied by instructors and two lions, teams walk to get their next clue in a skull. Teams then have to walk to Masuwe Private Game Reserve, tie a length of cloth to their heads and, balancing a bowl of fruit on their heads, walk to the Pit Stop.

1. Justin and Diana 3:10 P.M. Won a trip for two to Bratislava, Slovakia.

2. Tanner and Josh 3:14 P.M.

3. Ernest and Jin 3:58 P.M.

4. Tiffany and Krista 4:12 P.M.

5. Jazmine and Danielle 4:34 P.M.

6. Denise and James Earl 4:44 P.M.

7. Rick and Cindy 5:00 P.M.

8. Logan and Chris 5:21 P.M. ELIMINATED.

Leg #6: "We're getting crabs!"

Original Air Date: October 30, 2015.

Receiving $200, teams go to Victoria Falls Bridge where they run into a Roadblock. In this Roadblock, one team member has to strap on a harness and bungee jump of the bridge, with their Fitbit tracker monitoring their heart rate. They are told to track their Fitbit information for later and to fly to Paris, France. Once there, they have to travel by train to La Ferte-Alais then drive to the Aerodrome Musée Volant Salis in Cerny where they find another Roadblock. In this Roadblock, the team member who didn't do the first roadblock has to get into a Boeing PT-17 Biplane and be flown around the countryside looking for the motto of the French Revolution: Liberté, Egalite, Fraternité.

Teams then return to Paris, where they Square Louis-Michel outside Sacre-Coëre Basilica where they find the Detour: Drops Mic or Bust a Crab. In Drops Mic, teams head to Quai de la Tournelle and learn and perform a standard French rap song, in French. In Bust a Crab, teams go to La Coupole Restaurant and properly shuck and crack crab for a French dish called the Royal Platter. Teams then head, from a post card, to Pont Alexandre III Bridge where they find the next clue. This tells teams to get Place Charles de Gaulle where the Pit Stop is. Though teams are told to keep going.

1. Ernest and Jin 11:01 A.M. No prize is mentioned as being given out.

2. Justin and Diana 11:03 A.M.

3. Tanner and Josh 11:20 A.M.

4. Jazmine and Danielle 12:01 P.M.

5. Tiffany and Krista 12:40 P.M.

6. Rick and Cindy 1:00 P.M.

7. Denise and James Earl 1:59 P.M.

Leg #7: "Let's get this boat in the ocean!"

Original Air Date: November 6, 2015.

Getting $242 at the end of the last leg, teams take a train to Rotterdam, The Netherlands. Once there, they have to get to Vessel 11 in Leuvehaven where they stay the night. The next morning, teams take a boat from Kop van Zuid to the Kinderdijk Windmill where they get the Roadblock. In this Roadblock, one team member has to search for an exact replica of Vincent van Gogh's Sunflowers in the area around the windmill. Teams then have to take their highest heart rate from the previous leg and subtract their heart rate during the Roadblock of this leg to get the number of tulips they have to deliver to the girl from Spakenburg.

Teams then head to the Nolet Distillery where they find the Detour: Ship or Skip. In Ship, teams go to the Millennium Tower and perform a two part training simulation using a computer. In Skip, teams go to Leuvehoofd Park and perform a 45 second Double-Dutch clapping routine. Teams then take a train and a tram to the Pit Stop: The Peace Palace in The Hague.

1. Justin and Diana 12:15 P.M. Won $30,451 based on what their Fitbits were saying and a 90 minute massage due to Justin's higher heart rate.

2. Tanner and Josh 12:17 P.M.

3. Denise and James Earl 1:02 P.M.

4. Tiffany and Krista 1:43 P.M.

5. Rick and Cindy 2:12 P.M.

6. Jazmine and Danielle 2:44 P.M.

7. Ernest and Jin 3:21 P.M. ELIMINATED.

Leg #8: "Krakow! To the Moon!"

Original Air Date: November 13, 2015.

Receiving $300, teams go to Krakow, Poland. On arrival, teams have to go to Plaza Krakow where they dive into a pool to get their next clue. It's the Detour: Mine or Music. In Mine, teams go to a salt mine, carry a large timber support into the mine, fill a cart with salt then take the cart back to the start. In Music, teams go to Krakow's Main Square, learn a piece of music on the piano, roll the piano through the streets to a performance area, then collect 100 zloty ($25US at the time).

Teams then go to the Oskar Schindler Factory and take a tour. Teams then go to Kazimierz, where they get the Roadblock. In this Roadblock, one team member has to identify seven traditional Jewish dishes in the correct order and, using a written list and a tray, take them to the Klezmer House. They are then directed to the Pit Stop on the roof.

1. Justin and Diana 2:18 P.M. Won a trip for two to Shanghai, China.

2. Tanner and Josh 2:40 P.M.

3. Jazmine and Danielle 3:00 P.M.

4. Denise and James Earl 3:15 P.M.

5. Tiffany and Krista 3:59 P.M.

6. Rick and Cindy 4:59 P.M. NOT ELIMINATED/SPEEDBUMPED.

Leg #9: "Beware the quiet ones."

Original Air Date: November 20, 2015.

Getting $230, teams fly Delhi, India. Teams then take a train to Agra. On arrival, teams go to the Yamuna River at Hathi Ghat where the Roadblock and Speedbump. In the Roadblock, one team member has to transport a bundle of saris, learning how to tie them, then biking to the river and washing them and then biking back. The Speedbump is Rick and Cindy both have to do the Roadblock.

Teams then go to Hanuman Temple for a traditional Indian blessing. They get the Detour: Cans or Candy. In Cans, teams load and secure 120 cans to a flatbed bicycle and transport them to New Taj Oil Company. In Candy, teams cut pieces of winter melon and then transport 90 pounds of an Indian candy called petha to the Pancchi Petha Candy store. Teams then go to the Bijli Ghar Chauraha Roundabout, where the U-Turn is, which no one uses. Then teams go to the Pit Stop: Mehtab Bagh.

1. Tanner and Josh 2:10 P.M. Won a trip for two to Honolulu, Hawaii.

2. Justin and Diana 2:11 P.M.

3. Jazmine and Danielle 2:33 P.M.

4. Tiffany and Krista 3:01 P.M.

5. Denise and James Earl 3:45 P.M.

6. Rick and Cindy 4:14 P.M. ELIMINATED.

Leg #10: "Bring the fun baby!"

Original Air Date: November 27, 2015.

Teams get $157 and instructions to get to Kachora Bazaar, where they run into the Roadblock. In this Roadblock, one team member has to use a pump to inflate enough balloons to fill a net. Then they deliver them, by bicycle, across Yamuna Bridge, deliver the balloons, get the clue then ride back. Teams the go to the Goyal Book Store in the Shri Raj Complex.

Here they find the U-Turn (which Justin and Diana use on Tanner and Josh) and the Detour: Bring the Groom or Bring the Fun. In Bring the Groom, teams use a hand-cranked generator to power a cumbersome candelabrum. Then, one team member holding the candelabrum, the other the generator, they have to join a baraat procession to escort a groom to his bride at his wedding party at the Shri Ram Complex. In Bring the Fun, team push a mobile amusement swing to the same complex then put eight kids in it. Teams then go to the Pit Stop: Shri Ramchandra Farm House.

1. Justin and Diana 2:11 P.M. Won $5,000 each.

2. Jazmine and Danielle 2:54 P.M.

3. Tiffany and Krista 3:05 P.M.

4. Tanner and Josh 3:22 P.M.

5. Denise and James Earl 4:20 P.M. ELIMINATED.

Leg #11: "It's not easy beating Green[Justin and Diana]."

Original Air Date: December 4, 2015.

Getting $300, teams fly to Hong Kong, China. Once there, teams are taken by limo to The Peninsula Hong Kong for the Detour: Sam's or Cells. In Sam's, teams have to go to Sam's Tailor and pick up measurements for a suit. Then they go to Sam's Workshop where they have to properly cut out six template designs from a matching design then deliver a completed suit back to Sam's Tailor. In Cells, teams go to a marked store on Apilu Street and search through boxes of old cell phones for one that works. After calling the number that the phone displays, they get a message telling them to pick up their clue at Kong Wah Telecom (HK) Limited on Kweilin Street.

Teams then must buy certain tickets for a certain ferry to Macau. Teams then go to the Dancing Water Theatre at the City of Dreams for the Roadblock. In this Roadblock, one team member has to get into costume and makeup, and perform in one of the water shows. After jumping 30ft into the water, they have to search under the water for a golden fish. Teams then go to the Pit Stop: Centro Nautico da Praia Grande.

1. Jazmine and Danielle 2:10 P.M. Won a trip for two to Cuzco, Peru.

2. Tanner and Josh 2:18 P.M.

3. Tiffany and Krista 2:43 P.M.

4. Justin and Diana 2:55 P.M. ELIMINATED/PENALIZED for taking the wrong ferry.

Leg #12: "Last chance baby!"

Original Air Date: December 11, 2015.

Receiving $200, teams fly to their final destination city, New York City. Once there, teams go to the New York City Fire Department Training Facility on Randall's Island for the Roadblock. In this Roadblock, one team member has to put on a firefighter's uniform and take part in a training exercise, which involves rescuing a dummy. In the second part of the Roadblock, they have to arrange firefighter's helmets in the order of the countries that they visited.

Teams then go to Belmont Park, where they catch a helicopter to Southampton in the Hamptons where they search the heliport for the next clue. Teams then jet ski to a lobster boat, where they bring up seven lobster traps, take the flags out and tie them to the mast in the order they were visited. Then they get back to shore and ride dune buggies to the last task. Teams now put together six Adirondack chairs with images from the race on them correctly and put them in chronological order. Teams then go, on foot, to the finish line: 1620 Meadow Lane.

1. Tanner and Josh WIN.

2. Tiffany and Krista PLACE.

3. Jazmine and Danielle SHOW.

The Review

This season is mediocre. Ok racers, good locals, fine tasks. It's number 17 in my book. Though fans tend to heap bad things on this season, Justin in particular gets the worst of it. Don't get me wrong he was annoying, but I don't think he should get some of the comments directed his way. At least in my house. Next time, we're going online in a big way.

-Globetrotting: An Amazing Race Blog by R.C. Anderson, for the website Reality Rewind, March 27, 2017.
 
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Do you want to know something, @rick007?

Despite me not caring for The Amazing Race all that much, your reviews of each season are just as iconic to this timeline as the proper updates that OldNavy1988 delivers.

In other words, you rock!
 
Do you want to know something, @rick007?

Despite me not caring for The Amazing Race all that much, your reviews of each season are just as iconic to this timeline as the proper updates that OldNavy1988 delivers.

In other words, you rock!
Gee thanks. I just did those, and the Assassin's Creed reviews on a whim. Crime Stories was to get a summary for my book series down.
 
Summer 2015 (Part 8) - Futureshock
Futureshock

Futureshock is an FPS/adventure game developed by Looking Glass and published by Electronic Arts. It's the spiritual successor to games like System Shock, Junction Point, and the two Memory Hole games, and can also be considered somewhat similar to an HD Bioshock title. The gameplay itself is somewhat of a hybrid of the FPS-style horror of the Bioshock series and the RPG-like gameplay of System Shock, and with Warren Spector returning to serve as the game's producer (having left Ion Storm before the production of Commander Keen: Adventures In Virtual Reality). It centers on a young woman named Riva, who lives in our world's 2010s but finds herself suddenly trapped on a floating space station in the far future, orbiting a devastated Earth. The game features both interactive role-playing and intense shooting action, with a splash of Metroidvania progression thrown in. Riva has the ability to use fleshcrafting on both herself and her foes, transforming and enhancing her body while wreaking body horror devastation on her enemies. Later on, Riva gets the ability to technocraft, and is able to manipulate electricity and technology while also fusing it to her form. Enemies take a number of forms, from mutated creatures to lobotomized humans to intelligent humans and machines with their own flesh and technocrafting abilities, and Riva will need to use her unique skills to formulate a way to take them down. She has few allies on her journey, but those allies are quite important, assisting her by teaching her how to use her new abilities and also helping her out in combat from time to time. Riva can interact with these people in a variety of ways, and the player's interactions with them can sometimes determine if they'll end up friend or foe. Like in the OTL Bioshock games, there are a number of moral choices available to Riva. Sometimes these choices are simple: "enhance Riva's abilities, or spare an innocent's life?" Other times, the player must decide between two warring factions, or must choose which of two genuinely innocent and good people to help. The game's moral choices are more complex than those present in Bioshock or in TTL's Memory Hole, and have genuine weight in how the game itself plays out. While the player is required to kill some enemies, they can still choose to engage most fights peacefully, either sneaking past foes or disabling them, or sometimes even reasoning with them, and there are a number of approaches the player is able to take to each individual engagement. Though Futureshock takes place entirely on board a large space station, the station has a wide array of environments, ranging from cold and sterile laboratories to simulated greeneries to decaying sewer areas, and everything in between, and like any good Metroidvania game, there's often more than one way to get somewhere, as Futureshock is significantly less linear than OTL's Bioshock games were, and many areas can (and must) be revisited. Futureshock has been in development for six years, with Ken Levine's team working on the game even before work on Memory Hole 2 was completed. Originally intended to be a Nexus exclusive, once Spector came in and Electronic Arts took over production, the game began development as a fully multiplatform title, with Reality VR and Virtua motion control programmed in from a fairly early stage. The game's VR actually supports the Virtua's Oculus and some Nexus VR accessories as well, and the game can be played entirely in first person VR mode. The music is fairly minimalist, since the game takes place in the future, there's no licensed tracks here, and instead, silence and sound effects are a major part of the auditory experience, with some leitmotifs and orchestral tracks for significant character moments. The game features a strong voiceover team, with Shannon Woodward starring as the voice of Riva (her second major video game role, after Rachel in the Thrillseekers series). Other prominent voice actors featured in the game include Jonathan Frakes, Mark Meer, Cissy Jones, Christopher Jackson, Kiefer Sutherland, Imelda Staunton, Tara Strong, and Keith Ferguson.

The game's story begins with Riva awakening in a mysterious room on board the space station. We get a bit of dialogue and information to establish that she's a normal woman from Earth in 2015, and that she works as a doctor. As Riva starts to get her bearings, she is attacked by some strange men resembling orderlies, and eventually is seen by a woman in a white lab coat who identifies herself as Dr. Selens (voiced by Cissy Jones). Selens attempts to operate on Riva despite her protests, and in a somewhat horrifying scene, we get our first look at fleshcrafting when Selens uses it to fuse Riva's mouth shut. Riva manages to fight off Selens and the orderlies and gets a phaser pistol from one of them, and we see a harrowing chase through the space station in which Riva is forced to shoot someone dead. Riva eventually finds a way to restore her mouth back to normal, and a short time later we get our first look at the space station itself... it's massive, larger than a large city, and we also see Earth with an enormous chunk blasted out of it. Selens tries to corner Riva and reason with her, but Riva wounds her with the pistol and eventually goes down a trash chute into a much darker, desolate part of the station. Here, she eventually meets a woman known as the Old Crone (voiced by Imelda Staunton), a somewhat friendly, if a bit cantankerous person, who teaches Riva about fleshcrafting and helps her learn her first techniques, while also giving her some supplies and a map. Riva also begins hearing a mysterious voice throughout the station, someone known as The Curator (voiced by Jonathan Frakes), who serves a role somewhat similar to Andrew Ryan in OTL's Bioshock (though as we later learn, he's more like SHODAN). The Curator seems to regard fleshcrafters as an abomination, but at first, seems powerless to carry out his strange demands. Riva also meets a soldier-like figure named Archer (voiced by Mark Meer), who protects her in an early firefight, though once he learns she knows fleshcrafting, he ceases trusting her and tells her he'll kill her if he runs into her again. We get flashbacks of Riva's earlier life as a medical school student, forced to scrap and scrape for every success she has, and we learn that she got a reputation as a troublemaker for reporting a superior who was treating his patients unethically. We also begin to learn of a conflict between Selens and her army of mutants, zombies, and fleshcrafting orderlies, and a rogue band of soldiers known as the Techrebels, who Archer is a part of. We learn that the station has been in conflict for sometime, in a war between biotech and cybertech, and biotech seems to have won out, while the Curator and his cybertech forces were either killed, imprisoned, or relegated to the shadows. The Old Crone tells Riva that biotech and cybertech were both studied here in the station and that there wasn't a conflict between the two until Selens grew paranoid and went on an all-out crusade against the cybertech wielders. Riva, as a talented fleshcrafter, has the potential to rebuild the trust between biotech and cybertech wielders, and that there might even be a way for her to return back home if the two sides work together. Riva makes her way through the station, continuing to develop her powers while battling both fleshcrafted mutants and psycho soldiers, encountering Archer a few more times (mostly as an enemy), and meeting people on both sides of the conflict. The main goal in this first half of the game is reaching The Curator, following cryptic clues along the way. There's a climactic series of scenes once Riva nears the Curator's base of operations: Selens kills the Old Crone, and Riva is forced to fight an enormous boss monster. All hell breaks loose, and she seems to pass out as a helicopter-like machine hovers above.

Riva awakens in a strange, hollowed-out chamber known as the Basilica of the Curator, and is greeted by Dahl (voiced by Christopher Jackson), a tech-enhanced soldier known as the Curator's Champion. Here, Riva learns to technocraft, and for a brief time, loses her fleshcrafting powers. However, not all is as it seems, and she soon meets an android girl named Aila (voiced by Tara Strong), who eventually guides Riva to a place where she learns more about the Curator, who was a doctor who worked alongside Selens and headed up the space station's research division after the cataclysm that shattered Earth. Aila, as it turns out, is the Curator's daughter, modified into an android body, and claims that the Curator went mad seeking the secrets of immortality. Eventually, Riva gets her fleshcrafting back, and reunites with Archer, who, as it turns out, is also fighting against the Curator (but also against Selens). Archer still doesn't trust Riva, but after the two are forced to fight together to escape a labyrinthine series of traps created by the Curator, he realizes that she's not a foe and that she's just trying to get home. We learn that Selens has been attempting to restore Earth using something called the GAIA Protocol, while the Curator has been trying to jettison the space station into deep space to find a new home, and that once one of them is out of the way, the other one will succeed in their goal. Selens plans to graft herself onto the Earth to control all of its life, making herself essentially the god of the new Earth, while the Curator plans to turn his people into a living computer, uploading them into virtual bliss as the station looks for a new world to colonize. However, Selens, despite her cruelty, is not insane, and Riva eventually realizes this, forming an uneasy alliance with Selens in order to stop the Curator from forcibly uploading everyone. Riva discovers that she was pulled through time as one of the Curator's experiments, in order to test the feasibility of both faster than light travel and the uploading of a mind into the cloud: she learns that, back in her world, she was kidnapped and cryogenically frozen by people working with the doctor that she reported on, and that the Curator pulled her mind through time into her future body, which was discovered and about to be thawed out by Selens. As a "pristine" person from hundreds of years in the past, Selens had hoped to use Riva's DNA as part of the GAIA Protocol, and that Riva herself is the perfect candidate to restore the Earth (and why she has such a talent for fleshcrafting). Selens, on some level, empathizes with Riva, and genuinely wanted to help her (the experiment they intended to perform on her was not a fatal one, as only a small amount of DNA needed to be grafted from Riva to Selens in order to enable Selens to activate the GAIA Protocol). Riva attempts to forge an alliance between Selens and Dahl in order to stop the Curator, and must pass through the Trial Grounds in order to gain Dahl's trust. Whether or not Riva ends up fighting Dahl or forging an alliance with him depends on her actions throughout the course of the game: too much fleshcrafting and Dahl refuses to join with Riva and must be fought, Dahl will also fight Riva if the player has acted selfishly, however, if Riva has not developed her fleshcrafting too much and if she has sided against Selens enough, Dahl turns on the Curator (which will cause Dahl to be spared in the endgame).

No matter what path the player chooses as they progress through the game, they will eventually be drawn into a confrontation with Selens, who, despite her sympathy with Riva and her dubiously good intentions, is too power hungry to allow Riva to dictate the terms of Earth's restoration. She ends up killing Archer no matter what happens, and depending on the player's choices throughout the game, Aila might also be killed around this time as well. The boss fight between Riva and Selens is a fairly spectacular one, as Selens mutates herself into a powerful hybrid creature and unleashes all her might on Riva, who must summon up all her technocrafting and fleshcrafting skills to take Selens down (technocrafting works best for this fight though). Selens' defeat allows the Curator to finally enter the last stage of his plan, but Riva is ready to challenge him. In order to do so, however, she must leave the space station, as the Curator will eventually gain control of the entire station and use it to kill Riva if she stays inside. In order to survive in space, Riva must utilize one last ability combining fleshcrafting and technocrafting to create a powerful new body for herself, then, she exits the ship and floats toward Earth, where the Curator is revealed as a system of satellites orbiting the planet, that turn against Riva once she approaches. This battle in space is quite unique, as Riva must destroy each individual satellite, then activate a unique EMP charge to fry the Curator's mind in the cloud, deleting him permanently. It's hard to describe this battle in words, but basically, it involves space, huge things being flung around space, relativistic physics-bending space warping, and a huge arm cannon made out of flesh and silicon, with the voice of Jonathan Frakes taunting the player throughout. Finally, the Curator is destroyed, and Riva returns to the station, reverting her body back to normal (she can pretty much turn herself into whatever she wants at this point, whether biological or metallic). Depending on the player's actions, the ending can go one of three ways. If the player's actions showed more of an affinity toward the fleshcrafters and followers of Selens, Riva will become GAIA, encasing herself within a restored Earth and returning it to its pre-apocalyptic state. The space station will land on Earth, and the survivors will emerge onto their restored world, with Riva serving as a benevolent goddess who takes care of them until they can rebuild human civilization (which won't take too long considering the space station's tech and Riva's bounty). However, Riva herself loses her freedom, as she must work every moment to maintain the Earth. She won't tire, but she is alone, and this ending is a rather poignant one. If Riva sided more with the Curator and built up her technocrafting, she activates the ship's lightspeed drive and sets off in the space station with the survivors to colonize a new world. Riva maintains her independence, and her surviving friends are with her, but humanity's future is uncertain, as it's not certain how long the space station's tech can maintain humanity or if they'll find a new world at all. If the player made more "selfish" choices during the course of the game, Riva uses the space station's lightspeed tech to send her mind back through time and into her 2015 body, as if she never left. However, she now has knowledge of the plot against her, and when the doctor's hired goons show up to kidnap her, she kills them, and the doctor himself is sent to prison. Riva gets to live out her life as a successful doctor and has a happy ending... however, it's also show that this ending will ultimately lead to the apocalypse taking place, but without Riva there to save humanity, the space station is eventually destroyed in the war between Selens and the Curator, and humans go extinct hundreds of years in the future. The "best" ending is PROBABLY the technocraft ending, which sees Riva keep her freedom and sees humanity PROBABLY surviving, though it's going to be a rough life despite Riva's powers and her new friends. Of course, all three endings are intended to be both good and bad in a way, and ultimately whatever ending the player gets depends on their own morals and the choices made throughout the game.

Futureshock is released on September 22, 2015, for the Reality, Virtua, and Nexus. It's released to some of the year's best reviews, which praise the graphics, voice acting, and gameplay, with the VR considered some of the best ever in a video game (and becoming a major selling point for the Virtua's Oculus). Debate would rage for years about which game among System Shock, Junction Point, the two Memory Hole titles, or this one is considered the best overall, though Futureshock usually wins most of the debates by a small plurality. It becomes the front runner for Game of the Year at the time of its release, surpassing even The Legend Of Zelda, but with several of the year's best games still to come, the debate would be just beginning. The success of Futureshock convinces Electronic Arts to purchase Looking Glass outright, though they wouldn't do to the studio what they did to Bioware IOTL, at least not right away. The game's development has seen the rekindling of the professional relationship of Warren Spector and Ken Levine, and the two want to collaborate on at least one more game in the future, though whether it'll be a Futureshock sequel or a brand new IP isn't clear in the months after this game's release.
 
Summer 2015 (Part 9) - The Rest Of The Games
(Here are the rest of the notable games from July 2015 to September 2015!)

-

Nintendo Reality-

Kirby And The Fantastic Party

Kirby And The Fantastic Party is an action/party game for the Nintendo Reality. It's also the third game in the Kirby “pop culture” trilogy, focusing on television genres and paying homage to certain types of shows, including several anime series, with Kirby acquiring some transformations very close to that of Goku and Sailor Moon. The game takes the form of a game “collection”, somewhat like OTL's Kirby Super Star, with 16 different games in all. Eight of these games are mini-game collections that can be used to play party games with other players, while the other eight are closer to mini Kirby adventures forming a cohesive storyline, featuring a party-crashing villain named Voidel who uses his magic wand to absorb the fun from anything he uses it on. Voidel also makes appearances in some of the mini-games as well. This game is an attempt to strike a balance between a traditional 2-D Kirby platformer title and a brand new type of Kirby experience, meant to be enjoyed by four players in the same room (the adventure games allow for four player interaction, much like OTL's Star Allies). It's definitely a unique twist on Kirby, but for many hardcore players and longtime fans, it's not substantive enough to be a true classic, and a lot of fans are disappointed that this wasn't another 3-D adventure like Wild Star Yonder. Reviews are pretty solid, in the mid to high 7s, but this game has some disappointing sales in North America and Europe (fortunately, it makes up for that in Japan with excellent sales).

Garbage Boy

A Sony-developed game about an orphan boy living in a dump who must assemble his home and clothes, and must collect enough garbage to stop a dangerous cataclysm. Known for its artistic style and minimalist story and graphics, Garbage Boy is somewhat of a short game, but it has a good amount of replay value, as you're able to gather up different kinds of trash each playthrough. It wins a lot of critical acclaim, becoming one of the more acclaimed new IPs of the year, and it ends up turning a good profit in terms of sales, mostly thanks to its low production budget and good word of mouth.

Seventh Cycle

An intense motorcycle racing game featuring excellent graphics and lightning fast racing, it's grounded in realism (unlike a lot of other motorcycle games at the time which are more futuristic), but features incredible racing gameplay. It has a bit of a lack of courses and racers, but does allow some decent customization features, and features plenty of real bikes from brands like Yamaha and Ducati. It's no Excitebike, but it's still exciting, and achieves good reviews.

Molten 3

Thanks to the strong sales of Molten 2, Nintendo and Sony commissioned a third game in the series, but with Crytek working on Far Cry 3, the game was outsourced to a new studio, which produced a more streamlined game designed to take full advantage of the Reality's VR. Like the two previous games, Molten 3 is a futuristic shooter with a heavy emphasis on style and high powered weaponry, and has a more sci-fi feel to it than a lot of other modern FPS games. It takes place on an Earth devastated by supervolcanic eruptions all over the world, and sees the United States military doing battle with the Eastern Alliance (implied to be Russia and China) for the last of the world's precious resources, while also working to get civilians to the few safe areas left. This is an intense and fierce shooter with some pretty good AI, and excellent graphics, which help to offset the game's rather subpar plot and its fairly short campaign. The multiplayer is considered quite good, and it's even possible to get four players in the same room with their own set of VR goggles, considered an impressive technical feat. Like Molten 2, the game is a bit of a flawed disappointment, but it's fun in its own way and one of the Reality's more impressive FPS exclusive titles.

Wipeout Cyclonic

While Psygnosis continues to work on their true next-gen Wipeout game (expected in 2016 or 2017), they cranked out this sequel to Wipeout Reality, which introduces more racers, more tracks, more fast-paced gameplay, and even some guest characters from Nintendo and the Cyberwar series. Definitely not the most original racer out there, but it's really pretty and a lot of fun, and achieves decent sales and reviews.

Apple Virtua-

Team Shock

A good old fashioned sidescrolling brawler, though with some modern graphical effects, this is a budget title with fun arcade style graphics and sounds and some advanced brawling gameplay. It focuses on a team of five young heroes who battle bad guys to save the day, and has a lot of Power Rangers energy, though without quite as much camp. Gameplay takes place over 18 levels, and there are plenty of power-ups and transformations to utilize, while the game also isn't quite as difficult as a traditional beat 'em up game, making it more accessible to newer players. The game gets excellent reviews, while sales start out moderate and get better later on.

Shinobi Tetsugame

A reboot, of sorts, of the classic action series focusing on the heroic ninja Joe Musashi as he battles a horde of enemy ninjas to rescue a young woman from a cruel gang leader. While this game is somewhat of an archetypical hack and slash, its vertical-based level design and equipable weapons set it apart from a lot of other games in its genre and in the series in general. It doesn't get a lot of hype, as the Shinobi series has fallen out of favor somewhat, but reviews are quite good, averaging in the low 8s, and the game makes a decent profit in sales.

Stand And Fight

A 3-D fighting title combining mixed martial arts with a Virtua Fighter style of gameplay, this is a fun fighting game with some interesting characters and good use of motion controls, allowing for realistic punching and grappling. One of the year's best fighting games, but isn't quite a blockbuster in terms of sales, and is somewhat overshadowed by Street Fighter VI.

Vindicate

An intense FPS meant for multiplayer, inspired by titles such as Counter-Strike and Unreal Tournament. It's the flagship exclusive for the Virtua Oculus, and launches the same day. While the Oculus isn't required for gameplay, and the graphics are certainly excellent even without it, the full VR allows them to truly pop, and really immerses the player in the game's futuristic world. The campaign focuses on a soldier whose squad is made a pariah after a mission gone awry, but when it turns out that the squad's actions would have stopped a cataclysm, the soldier is determined to set things right no matter the cost. The campaign is somewhat short, able to be beaten within a few hours, but it does introduce the player to the gameplay and controls, and is encouraged to play before entering multiplayer. It's a majorly groundbreaking game in terms of graphics and presentation (the consensus is that the graphics exceed Sonic: The Rings Of Order), but the gameplay is a bit shaky, with aiming and weapon selection being a bit lackluster. That doesn't stop the game from becoming a major hit, one of the biggest Virtua exclusives of the year, and pushing lots of Oculus units into players' hands.

Google Nexus-

Haze: Violet Summer

The third game in this fantasy adventure series is a collaboration between EA, Google, and SenseStudios, and continues the story of the previous two games. It takes place in a beautiful enchanted forest permeated with a thick purple haze, and protected by the heroic Azora and the forest queen, who do their best to ensure that the denizens of the forest are safe and well. The protagonist of Violet Summer is a young elfin girl named Nysia, who can commune with the haze and may hold the secret to freeing Azora and the queen from their curses, allowing them to leave the forest safely. Nysia has no powers other than her ability to commune with the haze, but over the course of her journey she gains many powers and many companions. Violet Summer is lighter in overall tone than previous games in the series, with the horror elements dialed back, but the game still has plenty of challenge and adventure, and also has significantly improved graphics over its two predecessors. It continues the Zelda-like gameplay of the previous two titles, with more puzzles than combat, and Nysia's companions (she has eight in all) are able to help her in different ways, while she can also talk to NPCs and engage in dialogue that will also help her along. The Nexus' companion screen is used in many different ways, and streamlines the overall game experience, which speeds everything along and keeps the player's focus on the game and the action on screen. The end of the story sees Nysia succeeding in eradicating the blight and the curse, and Azora and the queen are able to take their first steps outside the forest, alongside many of their subjects and the people they've helped along the way, while Nysia herself remains in the forest (by choice) as a guardian hero to guide the weak and the innocent to safety. Violet Summer is a beautiful little adventure game, and one of the highest rated Nexus titles of the year. Sales are strong, not quite blockbuster level, but overall about on par with Haze 2, and Google would continue making more games (and other works) in this series over the next few years.

Infrascope

An FPS which makes major use of the Nexus' second screen, it's a unique game but fairly short and the combat isn't great (you can see infrared and x-ray views of enemies on the screen, but the shooting segments are still quite repetitive). Gets decent reviews, mostly for its multiplayer, but isn't a huge hit.

Kids Of Chaos

A grid-based adventure game in which players use the second screen to move young characters on a series of maps, and then control them in full scale on their big screen. It sort of operates like an interactive single player board game, featuring some funny animations and voices for the kid characters. It's considered a fun game that makes unique use of the Nexus' capabilities, but is a bit underwhelming from a gameplay perspective, with one critic calling it “Quixsters: The Board Game”. Popular with younger players, but only achieves mediocre sales.

Invisible, Inc.

A popular indie strategy title IOTL, this game becomes a Nexus/Android exclusive ITTL, but the gameplay and story are quite similar to OTL's game. The game is a spy SRPG with gameplay similar to the XCOM series, with turn based missions and agents who can end up permadead if the player doesn't take steps to ensure their survival. Quite a fun little game, and pushed by Google heavily to become one of their more popular indies of the year.

Adakar: The Ancient Treasure

A western-developed JRPG style game with some interesting loot mechanics (basically, a risk/reward system for loot in which the player can take voluntary debuffs and expose themselves to harder hits for a loot bonus) and a minimalist graphical style and exploration mechanic (it's not exactly retro, but looks more like a last-gen game, using some interesting graphical filters to appear like a current-gen game). The plot focuses on a group of treasure hunters who must discover an ancient treasure trove before a rival team, and end up battling these rivals throughout the story as their paths repeatedly intertwine. A standout considering its budget and premise, but isn't exactly Final Fantasy, and the game releases at full price when a budget release might've been more helpful (though it does get a fairly quite price cut).

Nintendo Connect-

King's Quest

The classic Sierra adventure series is revived for a new generation by Electronic Arts in full 3-D fashion on the Connect. It uses a hybrid point-and-click style of gameplay while also allowing the player to type in various solutions to puzzles and problems, and rewarding creativity. The gameplay is somewhat similar to OTL's rebooted episodic version from 2015-2016, but the plot is significantly different, and tasks the player with guiding a young prince and princess through an adventure to save their kingdom. Though somewhat of a challenging game, as is par for the series, it also attempts to be friendly to younger players, with a gradual challenge ramp through the first two chapters. While it's interesting that Electronic Arts chose to port this game to the Connect, it's actually a fairly perfect fit for the console. Released at a budget price of $19.99, the game achieves marginally strong sales.

Snap! 2

The sequel to 2012's hit camera game Snap!, Snap! 2 sees the player once again attempting to photograph what they see, both in the game and in the real world. Snap! 2 introduces fantastical elements such as urban legends and mythical creatures to the list of things to photograph, and thanks to the Connect's AR functionality, it's possible to put some of those things into real world pictures, which is hyped up as the big theme of the game. While Snap! 2 gets good reviews and is a strong seller, it doesn't create quite as much of a splash as the original.

Traffic City

A simulation/puzzle game in which players control traffic in a large city, both from the macro and micro level, with the player able to see things from a bird's eye view with dots and icons, or go down to ground level to see real traffic moving by. Surprisingly addictive, and capable of creating some really funny moments (car crashes with ragdoll physics and cartoon-like animation), it becomes a popular niche title.

Euphoria

A music-based game sort of like the Rez/Child Of Eden games, it has the ability to connect itself to other music devices in the vicinity to create unique levels. A very unique game with some visually beautiful graphics for a handheld, it's merely a niche title in terms of sales but is fondly remembered. A similar title would eventually come to the VR consoles in a couple of years.

Mechpunk

A semi-retro styled RPG taking place in a dreary future, the game combines turn-based combat with the storytelling style of Snatcher and some Atlus-esque dungeon crawling to create a fairly unique modern RPG experience. The game features humans and humanoid robots living together in a Blade Runner-esque city, with the protagonist being a detective named Frost who specializes in crimes committed by robots. In pursuit of a robot serial killer, Frost comes across a nearly scrapped android, and upon investigating it for clues about the murders, the android comes to life and beings spewing strange data from its systems, kicking off a thrilling story about a secret alien invasion and a secret society of robots seeking to live like humans. Despite the retro interface, the game actually features some highly advanced 3-D visuals, and is a fairly long game, making it a worthy full-priced experience. In a year full of Connect RPGs, Mechpunk manages to stand out, at least to some extent, and achieves good reviews and surprisingly decent sales.

Multiplatform-

Down And Out In Heartbreak Town

A narrative-driven adventure game with a delivery mechanic reminsicent of Parcels, but also featuring some Gravity Rush-esque gameplay and mystery elements as well. Its protagonist is a young courier girl who becomes privy to intrigue amongst some of the city's elite residents, and while delivering correspondence between them, endeavors to interfere in their affairs, to both positive and negative ends. Considered one of the best handheld titles of the year, it features some truly memorable characters and an excellent narrative, with an expansive story requiring the player to go out of their way to see it all. While it doesn't become as popular as Hallie Heartsong, it earns a lot of comparisons to that title, and becomes an extremely popular niche game.

Hidden 3

The third game in this popular action/shooter series sees Agent Hart (voiced by Keanu Reeves) still in a government facility after three years imprisoned. His faithful friend, Sara, has been carrying out his work in secret, and has become a formidable fighter in her own right, though the stress of violence and fear has been weighing heavily on her. She recruits help to break Hart out of his imprisonment, but in the process, an innocent life is taken, and Sara finds herself quitting as soon as she knows Hart is safe. Hart soon makes the acquaintance of a femme fatale named Karena who helps get him re-acquainted with a changing world, while Sara reckons with the sins of her past and runs into the fiance of the innocent man her actions killed, though her role in the tragedy is not yet known. Hidden 3 features extremely good graphics and a revamped shooting mechanic, and has been designed to fix most of the flaws of the last game, which was a critical and commercial disappointment. For the most part, Hidden 3 succeeds where Hidden 2 failed, with no major glitches like the last game had at launch. The game's plot is a bit convoluted, but comes together well in the end, with the apparent death of Hart, Sara's redemption (saving the life of the woman whose fiance she killed, and earning her forgiveness), and Karena redeeming herself in the end as well, though she does so too late to save Hart. Sara retires to a normal life, while it's implied that one of Karena's contacts in the CIA may end up becoming the new protagonist (though it's also hinted that Hart may not be dead). Hidden 3 gets better sales and reviews than its predecessor, though it may take a few years before we see the fourth game.

Saints Row IV

The wacky open world of Saints Row returns in this, the series' first game for current generation consoles. It stars the player as a customizable protagonist who deals drugs as leader of an influential gang, but when the gang comes into conflict with a powerful new gang that specializes in high powered weaponry, the protagonist must go back to their old neighborhood to relearn what it means to run the streets. Like OTL's Saints Row series, especially the latter games in the series, this game doesn't take itself all that seriously, and spoofs plenty of its competitors, particularly the Grand Theft Auto series. While Saints Row isn't quite as popular ITTL as it is IOTL, it's still fairly well liked, and this becomes one of July's best selling titles.

Calypso

A handheld RPG featuring Caribbean-style music and an exotic setting, with a tune-based combat system (almost reminiscent of OTL's Mother 3) and some unique characters. It focuses on a young woman named Shara (voiced by Erica Luttrell, who sings several original songs for the game), who learns an ancient form of island magic and must use it to defeat an ancient sea goddess and liberate her people. Definitely a niche hit more than it is a mainstream one, but scores some very good reviews, and becomes one of the most popular handheld RPGs of the year.

Dying Light

A first person survival horror title quite similar to OTL's, complete with a full day/night cycle and parkour elements, Dying Light proves to be about as popular ITTL as it is IOTL, and becomes one of the summer's most popular new shooter IPs. It's one of the games to take heavy advantage of OTL's more prominent VR features, and makes great use of the enhanced VR tech on the Oculus, which helps it to sell better on the Virtua than on either of the other two consoles it's released on. While the plot is similar to OTL's in many ways (a soldier is dropped into a zombie quarantine zone to find an important survivor), the plot details are different (the survivor is a high ranking government official with more benevolent intentions than the survivor in the first game, and must be protected rather than killed). The game is somewhat more of an escort mission, but like OTL's Resident Evil 4, most of the annoying aspects of escort missions aren't existent in this game, as the one who must be protected acts intelligently and is mostly able to defend themselves. Dying Light achieves strong reviews and sales, much like OTL, and its VR helps to really show the benefits of the technology for certain games.

Surface To Air

A third person shooter game with extensive helicopter flight segments, taking place during a modern day war. With excellent gameplay mechanics and a fun online multiplayer mode, it's one of the more popular new IPs of the year, though it's overshadowed a bit at its launch by the more hyped Dying Light, and doesn't achieve its full sales potential in its first few months, instead relying more on price drops and word of mouth to really find its fanbase.

Tekken 8

The eighth mainline game in the Tekken series and the first proper multiplatform Tekken for the current generation of consoles, Tekken 8 brings tag team fighting back to the forefront of the series and also features the biggest roster to date, with over 50 characters available in the base game and more than a dozen DLC characters. Intended to be the only Tekken game released in this console generation, Namco pulled out all the stops, with a new gameplay engine and a graphical revamp that really makes the old and new characters shine. There are also some guest characters: while the Squad Four characters from Tekken Reality don't return, we do get characters like Galen, Lumiya, and Kira from the new Star Wars movies, Kakashi and Tsunade from Naruto, and the Black Knight from Monty Python and the Holy Grail. Considered the best Tekken game in years, the only thing it really lacks is a meaty campaign mode, as we instead get a somewhat half-hearted story mode alongside the regular arcade mode. It features full online gameplay and ladders, and an excellent soundtrack as well. It joins Street Fighter VI and Super Smash Bros. Reality as one of the year's most acclaimed fighting games, and 2015 overall is considered a majorly strong year for the genre, thanks to the decent Mortal Kombat and Killer Instinct games that have also come out recently.

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Top Selling New Console Games In North America (in terms of sales over the first four weeks of release):

July 2015:

1. Sonic: The Rings Of Order (Apple Virtua)
2. Killer Instinct 5 (Nintendo Reality)
3. Saints Row IV (Nintendo Reality)
4. Saints Row IV (Google Nexus)
5. Hidden 3 (Apple Virtua)

August 2015:

1. Madden NFL 16 (Nintendo Reality)
2. Madden NFL 16 (Google Nexus)
3. Madden NFL 16 (Apple Virtua)
4. Wave Race: The Golden Coast (Nintendo Reality)
5. Dying Light (Apple Virtua)

September 2015:

1. Futureshock (Nintendo Reality)
2. Futureshock (Apple Virtua)
3. Vindicate (Apple Virtua)
4. Futureshock (Google Nexus)
5. Far Cry 3 (Nintendo Reality)
 
Hi ! I just discovered this ATL and from what I have seen it seems really well made ! Before I catch up and read all Player Two Start and Massively Multiplayer, I just had a question that I would really like answered : Does Mario Party and Warioware exist in this ATL ? I would expect Warioware at least to exist since it first ''appear'' on Mario Artist : Polygon Studio for the 64DD and I presume that in this timeline mario Paint would be extended on the SNES CD and this extension would be more or less like Mario Artist Polygon Studio in OTL.
 
Fall 2015 (Part 1) - Super Smash Bros. Reality
Super Smash Bros. Reality

Super Smash Bros. Reality is the fifth game in Nintendo's Super Smash Bros. fighting game series, exclusive to the Nintendo Reality (unlike IOTL, there still hasn't been a portable Smash Bros. game yet, though Nintendo and Sakurai are looking into developing one sometime in the next few years, potentially as a launch title for the Connect successor). Like previous games in the series, it's a fighting game that brings together characters from many different video game franchises to battle it out against one another in a variety of arenas with a huge amount of items in play. It also features single player modes, adventure modes, and mini-games, and some new gimmicks that further enhance the Smash Bros. experience. It has the biggest fighter roster to date, and will be the first game to include DLC characters as well.

Here's the base roster for Super Smash Bros. Reality. First, the returning characters from Unleashed:

Ash Beckland
Battletoads
Blizzeria
Bowser
Captain Falcon
Cindake
Cloud
Diddy Kong
Donkey Kong
Fox
Fulgore
Ganondorf
Ice Climbers
Jade
Joanna Dark
Kairi
Kamek
King Dedede
Kirby
Lady LeChique
Lake
Lane
Link
Luigi
Luma
Marcus
Mario
Marth
Meta Knight
Needles Kane
Nero
Ness
Peach
Pikachu
Pit
R.O.B.
Rebecca
Ridley
Samus
Shad
Shirei
Simon Belmont
Solid Snake
Sora
Vapor Snake
Villager
Wario
Wolf
Woofle
Yoshi
Zelda

As you can see, every single character has returned from Unleashed, with the exception of Ahsoka Tano (who instead will be brought back as DLC, though it's initially believed that she didn't make the cut this time around). While past cut characters have not been returned, it's still quite surprising for people to see that all the Unleashed characters except for one have been brought back. In addition, Luma and Lake, who fought together in Unleashed, are now their own separate characters with their own separate movesets.

Now, for the new characters who appear in the base roster:

Erick (from Tales Of The Seven Seas)
King K. Rool (from Donkey Kong Country)
Lash (from Lash Out)
Lilith (from Final Fantasy XII)
Little Mac (from Punch-Out!)
Mathew Fullington (from Selene)
Morpho (from Polymorph)
Samurai Goroh (from F-Zero)
Shuldercrash (from Pokemon: Order and Chaos)
Victoria (from Tales Of The Seven Seas)
Xenda (from Super Squadron X)

There will also be a total of 12 DLC characters. (Author's Note: I won't reveal any at this time, to avoid spoiling anything, but two will be revealed before the end of 2015's posts). DLC is much like it is in the OTL Smash Bros. games: Individual DLC packs with a new character, stages, costumes, and music for $5.99 each, Season Pass-like Fighters Packs for $29.99 (the two Fighters Packs will contain six characters each). Like OTL's Super Smash Bros. Ultimate, you start out with a small roster of playable fighters, just 14 to start with, and you earn the rest by doing versus battles or playing through the single player modes. It's quite easy to earn new fighters, you'll be able to earn them every ten or so minutes of play, so building up the full roster doesn't take very long. The game features an enormous selection of stages (80 to begin with, with more added later via DLC) and hundreds of musical tracks from every featured game in the roster and more. The two main additions in terms of gameplay are the single-player campaign mode Reality Tower and the Scenario Creator. Reality Tower combines the Metroidvania-like Subspace Emissary from OTL with the challenges of Event Mode to create a unique experience that can be undertaken with any fighter. It features around ten hours of gameplay, and focuses on a grand battle held by the Smash King to determine the greatest fighter in the universe. In addition to the game's enormous roster of characters taking up the challenge, a horde of outside villains has also jumped in, and serve as the mode's bosses: ten in all, including Ctharsis, Kaiju Ganondorf, Sephiroth, Silverbeard (from Tales Of The Seven Seas 2), Andross, Mr. Dream, the Dark Queen, Marx, the Perfect Metroid, and finally, the Smash King himself. Going through Reality Tower not only unlocks every hidden fighter, but also a ton of collectibles, making it the perfect way to build up one's accomplishments in the game. Then there's the Scenario Creator, which allows players to build their own scripted Adventure Mode. It's sort of a "Subspace Emissary Maker", as players can place enemies, develop challenge parameter, and even create their own dialogue. These challenges can be uploaded online for other players (though they are moderated to remove offensive scenarios, and dialogue itself has a swear filter). The Scenario Maker mode probably ends up being most players' favorite Smash Bros. Reality feature, and is used to create an endless amount of scenarios, both blisteringly hard and overwhelmingly easy.

Like Super Smash Bros. Unleashed, Super Smash Bros. Reality features online gameplay, with dedicated servers and tournaments, and backed by Sony, so none of the problems that plague OTL's online Smash Bros. experience are carried over to TTL. There are tournaments every day, competitive ladders, "chaos" rooms focused on items and fun, and highly stable servers for endless rounds of battling. The graphics are a big step up from Unleashed, and better than OTL's Ultimate, flexing the Reality's muscles while keeping everything moving quickly and smoothly. The game features the series' first lyrical theme song since Super Smash Bros. Clash. Called "Crossing Realities", It's penned by ACE and Tetsuya Takahashi, and as such, sounds like something that one might hear in an OTL Xenoblade game. It's not quite as stirring as "Lifelight", but it's suitably epic for Smash, and features both a Japanese and an English version, with the English version of the song performed quite well by a fairly obscure female singer. Smash Bros. Reality would see a much stronger tournament scene than Unleashed, and comparable to the Clash tournament scene, thanks to the game's huge character roster and wide variety of viable strategies. The initial roster would feature a somewhat "flat" tier list compared to other games in the series, with many more viable meta characters, at least initially, than previous series games. This attempt at balance would be askewed somewhat by a few of the DLC characters, but even so, Reality is quite popular as a tournament fighting game and would remain so many years after its release. It's released on October 16, 2015, to extremely strong initial sales (selling faster than any other game released thus far in 2015, save for Sonic: The Rings Of Order, which sold slightly more total copies in its first week of release) that would remain strong into the holiday season, and would push the Reality back into a strong lead over both the Virtua and the Nexus for the remainder of October. The DLC would be released gradually over the next three years, and immediate speculation would begin as to what character would be first. Fans wouldn't have to wait long: the first DLC characters would be revealed in the Nintendo Direct of October 29th, just thirteen days after the game's release.
 
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AeroTheZealousOne

Monthly Donor
Super Smash Bros. Reality

I already know I'm going to like this without reading it. 😃

But I read it anyway. And it's epic.

Only character from OTL's lineup that stands out that isn't in this game is Lucas from MOTHER 3, but I might have missed something or he isn't as relevant.

Or maybe he's a DLC character, but that might be a spoiler, so...
 
And did Bottlegate happen?

It didn't. Something similar may have happened at some point, but nothing exactly like the OTL incident.

Also does Jeff Hardy show to Victory Road 2011 stoned on drugs?

There is no Victory Road 2011 ITTL, but Hardy does incur a drug related suspension after showing up stoned to RAW (fortunately, he never got out to the ring).

Speaking of 2D Metroidvania platformers. Is Hollow Knight butterflied or will it still make an appearance ITTL?

It is butterflied away.

Hi ! I just discovered this ATL and from what I have seen it seems really well made ! Before I catch up and read all Player Two Start and Massively Multiplayer, I just had a question that I would really like answered : Does Mario Party and Warioware exist in this ATL ? I would expect Warioware at least to exist since it first ''appear'' on Mario Artist : Polygon Studio for the 64DD and I presume that in this timeline mario Paint would be extended on the SNES CD and this extension would be more or less like Mario Artist Polygon Studio in OTL.

Thanks for checking us out! Mario Party and Warioware both appear ITTL, though we don't discuss all the games that have been released in those series unless something really notable happens in one of them. Mario Artist also shows up, as an SNES-CD game that came out in September 1996. It did decently with reviewers, and Ted and Brittany both gave it a 4.5/5 on GameTV!
 
Spring 2015 BONUS - Kingdom Quest IV
(Author's Note: This game is based on ideas from HonestAbe1809! We were still hashing out the details on this game during the last few weeks, it was intended to come out on June 2015.)

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Kingdom Quest IV

Kingdom Quest IV is an action/adventure game that parodies many different video games, tropes, and franchises. The original three games were developed by a Sony-owned studio, but in 2010, shortly after the release of Kingdom Quest III, that studio was spun off from Sony, freeing the Kingdom Quest franchise up to go multiplatform. The Kingdom Quest Trilogy was released for the iTwin (and later the Reality, Virtua, and Nexus) to a strong critical and commercial reception, while Kingdom Quest IV was being worked on for the next-gen consoles. Kingdom Quest IV plays much like its predecessors, a blend of action, platforming, and combat, with a variety of different gameplay styles including RPGs and shooters. It features protagonists Tony and Louie as playable characters, with Princess Cally/Calypso playable right from the start (though she has a bit of a power nerf to keep her from being over powered initially), and there's other characters that become playable later in the story. Kingdom Quest IV throws a few new gameplay mechanics into the mix to keep things interesting, with more shooter-style elements and even a counter/guarding system, with context-based combat as well (making for some crazy animations depending on the player's environment, you might have a character grab a large object and start swinging, or set something on fire). Generally, gameplay has been enhanced to be more in tune with modern console games, but the basic formula is still there. The graphics, while highly fluid and detailed, have a bit more of a cartoony look to them than those of previous titles. Kingdom Quest IV doesn't go for super 3-D realism, but instead goes for a more stylistic touch, suited to a family-friendly title and also allowing the game to parody plenty of characters and styles without too much of a jarring transition in terms of overall gameplay. Many of the characters introduced in the first three games return, though most only return in minor roles or cameos, to make way for the new characters that have been introduced. Some of these new characters include:

R. Buffalo: A parody of M. Bison, who seeks to take over the world, but who has the flamboyant mannerisms of Gomez Addams from the Addams Family films. This character is a tribute to Raul Julia, and is voiced by John Astin, who played Gomez in the classic 1960s series and despite being 85, is still able to do an excellent job voicing this role.
Spriteland Steve: The main character introduced in the game's Pixelworld parody. Ironically, he shares a name with Minecraft Steve, who doesn't exist ITTL. Is voiced by Adam McArthur.
CyberQueen8008: An obnoxious hacker character, intended to be somewhat of a parody of Lucy/Netizen X from the Cyberwar series. She's a vulgar hacker/troll who makes even the villain of the recent Commander Keen game seem like a well-behaved web user. She's voiced by Ashley Johnson.
Red Cicada: A Ladybug parody character who resides in the superhero city (returning from the original game). She's quite kind and heroic, but also an extreme klutz and a dork. Voiced by Sarah Nicole Robles.
Omigosh: A reporter who churns out propaganda for the game's primary antagonist, a corrupt corporate villain known as Hostile. She's quite devoted to her job, and genuinely believes Hostile is doing right by the people. She's voiced by Stephanie Sheh.
Hostile: The game's main villain, a corporate suit trying to take advantage of the chaos left in the wake of the heroes' victory in the previous game. He's voiced by Cam Clarke.
Mysterious Sorcerer: This cloaked man appears in a late game mission to trap the heroes in a mysterious dreamworld. Not much is known about him, and he gets away at the end of the chapter, leaving the heroes not knowing who it was who trapped them. It's implied he'll come back later on. He's voiced by Rutger Hauer.

The main quest of Kingdom Quest IV has about the same number of locales as Kingdom Quest III, but the overall quest is a bit shorter, with not as many detours or things to explore. The game does make up for this with a wider variety of parodies and spoofs, to the point where it seems like they're almost coming at the player in rapid-fire fashion. The game itself starts with an introductory world, Princess Calypso's castle, which is soon seized by Hostile's company and slated to be demolished. Cally tries to fight back, only to be threatened with lawsuits if she does. She recruits Tony and Louie to help her get her castle back, while Telkion comes along for the ride. This leads to an odyssey of worlds that are also being taken over by Hostile and his corporate army, and which must be saved one by one by freeing each world from the contract slating it for takeover.

World One: This world, which was the one most featured in the trailers and promotion for the game, is an Animal Crossing spoof, a creepy village run by a bunch of happy villagers who end up being part of a cult. Things never get too creepy here, and the heroes are eventually able to save the day after managing to convince one of the kids, a boy named Jonny, to break free of his brainwashing and join them. Jonny continues to be somewhat creepy, with glowing eyes and psychic powers, but now he's being creepy for the heroes instead of the villains.
World Two: World two is a return to the JRPG world from the original Kingdom Quest. Not too much has changed, though now some newer games like Final Fantasy XII are being spoofed. Falcroft returns as the villain, but he's not actually all that evil, and after Cally slaps some sense into him, he settles down and becomes sort of like a harem anime protagonist. However, when he decides to date one of the girls and dump the others, one of them turns into a crazy yandere and gets hooked up with some weaponry courtesy of Hostile. She attempts to blow up everything, but thankfully the heroes stop her.
World Three: World three is a Western parody world that spoofs pretty much every aspect of the Old West, right down to featuring a Mysterious Stranger-like character (who, in an ironic twist, is voiced by Matt Mercer with pretty much the same voice as McCree from OTL's Overwatch). This world is straightforward, right down to its final showdown with a classic Western baddie.
World Four: World four spoofs "multiplayer world builder" games such as Pixelworld, SimSociety, and Sojourn (and also Dream Garden, though this is unintentional as the two games are released within a month of each other). The heroes must navigate a rapidly changing landscape, teaming up with Spriteland Steve to battle a giant evil pixel dragon. This is one of the more fun worlds in the game, and also one of the most "on the nose" worlds in terms of parody.
World Five: World five features a fighting game-inspired world centered around a combat tournament and introducing R. Buffalo as the world's villain. He's working with Hostile to eliminate all heroic fighters from the world, but the heroes help to show him the error of his ways by defeating him in combat.
World Six: World six sees a return to the superhero city world from the original game. This is sort of the "midway" point of the game, with LOTS of things changed, introducing a multilevel marketing scam that's put most of the world's residents in debt to Hostile. This is where we meet both Omigosh and Red Cicada, both of whom play a major role in the initial visit to this world. Red Cicada herself has wound up selling Hostile's scam makeup, which ends up being a brainwashing device (so those who aren't selling it end up having their minds enslaved to Hostile). The world culminates in a big showdown with Hostile's bots, though the heroes end up separated as they are forced to flee from Hostile's advancing army.
World Seven: World seven, in which Tony materializes by himself, takes place in a world that spoofs puzzle games like Eclectic and The Talos Principle, along with the works of Fumito Ueda. Of course, most of the puzzles are fairly simple, even for Tony, and he eventually finds his way out.
World Eight: World eight sees Louie end up in a parody of Cyberwar, in a battle between hackers and Hostile's government forces. Louie "befriends" CyberQueen8008 (I use that world in parenthesis, because CyberQueen8008 is incredibly annoying), and the two of them work together to rid the world of Hostile's presence.
World Nine: World nine features Calypso, and is sort of a spoof of gothic-themed adventures like Castlevania and King's Grave. Its villain is the undead ruler King Robert the Slain, and we get to see Calypso take up a sword and armor like a badass to defeat him.
World Ten: The three heroes unite, in a sitcom-themed world where they're stuck in various roles, depowered and forced to participate in humorous skits with an extremely annoying sitcom parody character (voiced by Phil Hartman in a totally over the top way). Eventually, after all the objectives are completed, there's a scene where Calypso loses it and beats the guy up, and though she apologizes for losing her cool, the other characters are fine with it. However, after this happens, Hostile appears and tells the heroes that they should have just stayed where they were, and now he's going to make sure they never escape. The characters end up getting sucked into a nightmare.
World Eleven: This nightmare world is ruled by a mysterious cloaked sorcerer, still without their powers and forced to endure their worst nightmares (we see Bert getting forced to become Barathus again and attack the heroes, for example). However, the heroes eventually realize they're in a dream, and use lucid dreaming powers to gain all their abilities back and then some, conquering the nightmare monsters and eventually wounding the sorcerer, who escapes but promises he'll be back. The heroes then return to the seat of Hostile's power for the final chapter.
World Twelve: The superhero city has been converted into Hostile's personal playground for the rich, while Red Cicada has been replaced in her superhero role by a corporate suit/Sailor Moon/Hatsune Miku spoof who turns out to be a transformed Omigosh. Defeating her is key to reaching Hostile's corporate HQ, the heroes defeat her and eventually convince her that Hostile is evil, and she uses her reporting abilities to convince most of the people in the city to turn on him. The final sequence is a climb up Hostile's corporate tower and eventually a confrontation with Hostile himself, whose defeat frees the individual worlds and their people from corporate servitude. The heroes return to Cally's Kingdom to celebrate a job well done with their newfound friends.

Kingdom Quest IV, while a fun and sprawling game, doesn't get quite as good of a reception from critics and fans as Kingdom Quest III. The game is seen as sort of an attempt to "cash in" on the success of the last three games without providing a compelling main storyline or character development, and though it's decent enough, is seen as largely being unnecessary to the series as a whole. As such, it's overshadowed by many of the year's other popular games (its sales on the Reality suffer quite a bit due to The Legend Of Zelda being released just a couple weeks after), and makes only a small profit compared to the original trilogy. However, it's still a success, albeit a disappointing one, and the studio is determined to do better for Kingdom Quest V, expected to be the epic conclusion to the series as a whole. In the meantime, we get a decent amount of DLC for Kingdom Quest IV, and some spinoff titles as well...
 
Fall 2015 (Part 2) - Now They're Just Giving It Away
Pitfall

Pitfall is an action/adventure game published by Activision and Google for the Nexus. It's a reboot of the Atari classic, and is essentially a 3-D platformer with the puzzle and plot elements of games such as OTL's Uncharted. Focused more on discovery than collecting, the player must guide Pitfall Harry through a series of hostile environments and trap-filled dungeons to collect treasure and evade his enemies. Along the way, Harry and his friends experience an incredible adventure and discover untold riches and historical legends. The game does have collectibles, but they're all strictly optional, and they're sort of the game's way of rewarding players for going off the beaten path, as well as a way to test players' adventuring prowess, with many collectibles hidden behind optional platforming challenges. The game features combat as well, but Harry doesn't carry a gun, he's just got his whip, his fists, and his feet to battle enemies with. Some of his enemies do have guns, but Harry can use his whip to snatch them away, or he can knock them out of their hands with a well timed blow, and there are lots of context sensitive moves and quick time events as well. The game features some strong production values, with a mix between realism and a slightly cartoony style, with rich 3-D environments that give the Nexus a good chance to flew its technical muscle. Players can use the Nexus' second screen as a sort of map to see where they've been, but they'll need to explore to open up new map segments, as there aren't any quest markers to indicate objectives (however, like the Uncharted series, there are some hints that appear). The game features a strong voice cast, with Nathan Fillion as Harry, Sumalee Montano as Annie (Harry's companion and eventual love interest), Michael Bell as Professor Stone (Harry's mentor), and Clancy Brown as Jacob, a ruthless plunderer and the game's villain. The game itself is fairly linear in terms of progression, though it does give players plenty of large areas to explore, with Harry spending much of his time alone, but some of it accompanied by his companions (particularly Annie and Professor Stone). The plot has Harry and Professor Stone going to the jungle to search for the Lost Temple of Azagar, said to be home to the last people of a lost civilization. He eventually runs into Annie, a researcher writing a book on the Temple and someone who's looking for it herself but has no clue about how to survive in the jungle. We learn that the team accompanying her was eventually planning to betray her and her companions to Jacob, who starts out the game as a bad guy and remains that way throughout, commanding his team to plunder and pillage the jungle with no respect for the cultures or treasures therein. As Harry goes deeper into the jungle, he comes across animals, traps, and puzzles, getting more and more dangerous as the player progresses. All the classic Pitfall perils are there, particularly rope swinging over water filled with alligators, though there are some twists on it this time around. The temples themselves are mostly deathtraps and action, there are some puzzles but nothing like in the Zelda series, while the game's boss fights are a mix between big creatures, ancient machines, and Jacob's flunkies in about equal proportion, each one requiring different styles of gameplay and strategy from the player. The banter between Harry and Annie is quite similar to that of Indiana Jones and Marion from the classic Indiana Jones movies: Annie might not know the first thing about survival in the jungle, but she's a quick learner and quite smart about a lot of other things, and helps Harry out of a jam more than once, though she also does end up needing saving a few times herself. Professor Stone is an interesting character: he starts out loyal to Harry, but later on, he reluctantly sides with Jacob, who promises funding and that the treasure itself will be preserved. Stone does eventually go back to help Harry, but ends up having to sacrifice his life in the end to save Harry and Annie from a deathtrap. The game ends with a climactic battle between Harry and Jacob, a gruesome death for the latter, and Harry and Annie finding the treasure together. Annie gets her book, and Harry helps to preserve the treasure and its knowledge for future generations (while also taking a decent finder's fee). The ending implies that the two remain a couple, and the game ends quite happily (though it's a bit bittersweet, as Harry's mentor has died).

Pitfall is released in October 2015, to generally favorable reviews. The game lives up to its extensive hype, bringing back the classic gameplay of the original games and adding a fun new storyline and characters to the mix. While 3-D platformers have generally gone out of style, this one, which combines modern gameplay sensibilities with the classic mechanics, manages to be a decent success, and becomes a popular holiday pickup for Nexus owners. It's accompanied by an Android exclusive run-based game, Pitfall: Harry's Temple Dash, that also does quite well, and playing it unlocks secret challenges in the Nexus Pitfall game. Overall, Pitfall is one of the top Nexus exclusives of 2015, and an eventual sequel is inevitable.

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Trigger Zero

Trigger Zero is an FPS/stealth game exclusive to the Google Nexus. It's somewhat of a low-tech (but not too low tech, it's still a modern FPS and can be considered a "double A" game to some extent) throwback to stealth FPS titles like Goldeneye, with a slick graphical style and quick trigger gameplay. It's a straight-up modern spy thriller, playing it even straighter than Rockstar's Chance, with a Bond-like protagonist named Arthur Zero, who uses a mix of modern firearms and gadgets to take down his foes across 20 thrilling missions. Controls are fairly simple, though all the modern FPS innovations are available, you can roll, aim, strafe, dive into cover, and dual wield weapons with deadly precision. You can also dual wield gadgets for interesting results, combining, for example, a high pressure water spray device with an electric gun to shock whole groups of enemies lethally. The game's plot is presented in the form of quick cutscenes, both in gameplay and outside of it, telling the game's story in fairly short segments that establish who the characters are and what's going on, and not getting too convoluted with detailed plots or sudden twists. Environments are destructible, to an extent, and it's even possible to destroy certain objects or kill certain people during cutscenes, which changes the course of the upcoming mission if the player takes certain actions. Trigger Zero also features an extensive multiplayer mode, and many people compare it to the excellent multiplayer of the classic Goldeneye and Velvet Dark games, with some modes taken right out of both of them. It's clearly a game inspired by those classic FPS titles (many people on the dev team expressed that they played and enjoyed both games as kids), and in addition to online multiplayer, it's possible to play with four people at once as well. The game is one of the first to be created with Google's official VR accessories in mind, and thanks to the fairly low tech graphics, the game looks great and runs quite smoothly in VR mode. Even a cheap pair of unofficial VR googles looks and plays great with this game, and when using the Wingman or Pro goggles, it looks even better. The game's voice cast consists mostly of unknowns, with a few less known names thrown in, and the music is also fairly simple, with techno and instrumental tracks for each stage, much like the sound of the classic Goldeneye games. The plot focuses on Agent Zero's attempt to stop a group of smugglers from unleashing a deadly new chemical weapon on unsuspecting people in various major cities. One of the early missions forces Zero into hazmat clothing, as the weapon has been successfully deployed in an underground shopping mall, and Zero must pursue the person who deployed it through the mall before they can get away. Another mission sees Zero riding a helicopter as hostile military troops attempt to shoot him off (he's hanging on the skids of the helicopter and unable to climb inside, and has to simply shoot down anyone who tries to shoot him). The missions are mostly simple, though some have a few extra objectives, and there are three difficulty modes as well, with higher difficulties forcing players to complete more tasks. In the end, Zero stops the bad guy, gets the girl, and saves the world, like any good secret agent would do.

Trigger Zero, though shown off at E3, wasn't hyped a whole lot due to its low tech style and somewhat plain looking FPS gameplay. It's released in November 2015, amidst a slew of other major titles, and though it achieves excellent reviews, not a lot of people make a big deal out of it at the time of its release. However, as word spreads about the game and more people start to play it, it ends up being one of the Nexus' most popular titles of the year, beating out more popular FPS games on other consoles (it's compared very favorably to games like Molten 3, making the Reality exclusive look like a disappointment). Along with the Nexus' price cut and other exclusive titles, it helps to drive more sales of the console during a very active holiday.

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Samsung To Offer The Nexus As A Free Gift With Android Phone Purchases

Google and Samsung are teaming up to provide their Nexus console as a free gift to purchasers of new Android phones, though you'll have to buy certain models of phone to get the Nexus, and, at least for now, it's only for a limited time, though Samsung has announced that they'll be expanding the offer in the future.

Next week, from November 26-29 (Black Friday weekend), anyone who purchases a Samsung Galaxy S6 or S6 Note through certain retailers will be able to get the Google Nexus console as a free gift. It's the base model console, without the Google Companion, though the Galaxy itself can be used as a Google Companion, so owners of the phone won't need the included device to play their new console. The console will come with a voucher for one of the free games that Google is offering with the Nexus (which at this time are still The Covenant 5, Forza Horizon, or Miraculous Ladybug). Google has been extremely aggressive in pushing the Nexus this year, slashing the price of both the base and the Companion model consoles, and even offering the Wingman VR accessory at a discount for new buyers. This push has allowed the Nexus to stay ahead of both its rivals, the Nintendo Reality and Apple Virtua, despite hit games releasing for both consoles during the last six months. Google has announced several Nexus sales for Black Friday, including a chance to get the console with all three free games instead of just one, and a $100 Google Play voucher included with the console if purchased at Gamestop. This Android phone deal is the latest effort by Google and Samsung to push the Nexus as a phone accessory rather than as a game console, and so far, the approach has worked, even as Nexus software sales have slowed. Samsung has announced in a recent press release that the program will likely extend to certain phones in the future, and we imagine that this means that Samsung will be offering the Nexus as a preorder bonus for their new Galaxy phones, starting with next year's expected Galaxy S7 release.

-from an article on Gamespot.com, posted on November 18, 2015
 
I would probably be interested in the new Pitfall game if I existed ITTL. Speaking of the franchise, could we see the likes of Rhonda and Quickclaw in a potential sequel?
 
Damn that is an absurdly aggressive push to sell Nexus consoles. I thought XB360/XBO console bundles IOTL could get crazy but they’re nothing compared to how Google tries to sell the Nexus
 
Fall 2015 (Part 3) - Assassin's Creed: Domination
Assassin's Creed: Domination

Background:


After the middling success of Liberation, Ubisoft decided to go in a new direction. Ideas were tossed around the writer's room for how to bring up the franchise's fortunes when one of the writers suggested the possibility of the main character switching sides. An Assassin, disillusioned with the cause, becomes a Templar. And, what's more, what if he becomes disillusioned with the Templars as well and leaves them? But doesn't go back to the Assassins. It was an intriguing premise. There was also the issue of what to do with Lucy and the other present day Assassins.

Elise was easy. Scarlett Johansson had wanted to leave after Black Flag but was convinced to stay on for Liberation by Chantal Riley, Kristen Bell, Danny Wallace and Jessica Alba so that Elise could give a bit more training to Lucy. But now, she could be written off as going back to headquarters, with the option of bringing her back should Scarlett Johansson want to. As for the others, it was decided to follow up on that tip that Layla had about an Abstergo employee who might be willing to help. That employee would be Lily Cross.

Meanwhile, the main story would come about thanks to the BBC. Apparently, someone on the writing team saw the 2012 BBC version of War and Peace when it was broadcast in North America and they suggested that Russia during the Napoleonic Wars would be the perfect setting for this game. The others agreed and started production.

Cast/Characters:

Matthew Goode as Major (later Colonel) Innokenty Dimitrovich Reznov

Danny Wallace as Shawn Hastings

Jessica Alba as Anita Crane

Chantal Riley as Layla Hassan

Kristen Bell as Lucy Williams

Gina Rodriguez as Lily Cross

Brian Cox as General Mikhail Kutuzov

Robin Atkin Downes as Captain Oleg Vasilivich Borodin; Prince Grigori Lvov

Scott Menville as Rasputin

Yuri Lowenthal as Czar Alexander I Romanov; Konstantin Reznov

Paul Amos as Alexander Mikhailovich Zhukov

Anya Garnis as Ekaterina Pavlovna Martinova

Nigel Bennett as Count Alexander Romanovich Vorontsov

Oliver Milburn as General Pyotr Bagration

Julian Richings as Vladimir Vladimirovich Orlov

Travis Willingham as Wilhelm Freiherr von Brandenburg

Lyssa Fielding as Eve

Dan Jeannotte as Marcus Fielder

Emerald O'Hanrahan as Rebecca Thorne

Plot:

After a brief recap, we find our heroes (minus Elise who, as I said, went back to headquarters), outside of a lab in Montreal with Eve. Lucy is nervous about going into an Abstergo lab again but the others reassure her that untoward will happen. That's when Lily Cross comes out. Eve whispers that something about this doesn't feel right but the others say that though it's a bit of a leap they want the war to be over. Lily leads them into the facility where they strive to create video games out of all the memories they collect.

Eve, while not following everything that's being said, asks what they want with her. Lily says that they just want to ask a few questions to understand Those Who Came Before. The others look at each other in some disquiet, they think that Abstergo will torture her, and ask that they be let in on the questioning as well. Lily says of course, so long as they help with something in return.

Abstergo wants help retrieving the memories of one Innokenty Dimitrovich Reznov, a Hussar serving in the Napoleonic Wars. Abstergo want to find another Piece of Eden in Moscow. They have improved their Animus enough so that anyone can use it. Though reluctant, Lucy agrees to go in. The main story opens at Waterloo in 1815. Reznov is charging against Napoleon's troops, when we get a flashback to Moscow in 1805.

Reznov is seen getting a briefing about the Russo-Persian War from General Bagration. However, Reznov says that he would rather go after the French, since they are rampaging around Europe at the moment. He feels that they can deal with the Persians later. Bagration thinks about it and says that while he (Bagration) won't be fighting the French, he will send Reznov to serve under General Kutuzov.

Kutuzov has other plans though. He's a Templar and he knows that Reznov is having doubts about the Assassin Brotherhood. Kutuzov says that Napoleon is a madman and that it is time for the Assassins and Templars to put aside their differences and have peace in a new world. They have a verbal fight about this but Reznov sees Kutuzov's point about Napoleon. Later Reznov goes to a meeting with his childhood friend, and fellow Assassin Ekaterina. She explains that Napoleon is trying to make inroads into the empire and they need to find and root them out. During these missions, Reznov follows and kills Zhukov.

After several missions of this, Reznov learns that the Assassins wish to overthrow the czar, the same way that the revolutionaries in France did with King Louis XVI. Ekaterina, thinking that the evidence is either fake or just the plot of a rogue group of Assassins or a plot by the Templers that they planted to make it look like the Assassins, convinces Reznov to let her live. However, Reznov leaves the Assassins to go to the Templars.

The first targets that Reznov goes after are Brandenburg and Bagration. During this, Ekaterina tries to convince Reznov to reconsider what he is doing. Reznov manages to kill Brandenburg but Ekaterina saves Bagration, for the time being. When Reznov and Bagration next meet, Bagration doesn’t put up a fight. Instead he tells Reznov that Kutuzov has been lying to him. Reznov investigates and tells the czar what happened. Alexander tells Reznov that Kutuzov is a good general and has served Russia well.

Despite this, Reznov, becoming disgusted with both sides, decides to kill Kutuzov. Fortunately for him, he does it on the battlefield and so Kutuzov becomes another casualty. However, the battle is not over. Borodin and Orlov, two operatives of the Templars decide to take revenge on Reznov by trying to kidnap Ekaterina. She manages to escape, injuring Borodin in the process, and goes to Reznov.

Reznov, not wanting to lose Ekaterina again, goes after them. Unfortunately, it’s too late they moved on. During the burning of Moscow, Reznov and Ekaterina catch up with them and they battle on the roof of the Kremlin. By the end, Borodin is dead, Ekaterina and Reznov are wounded and Orlov has what he is looking for the Sword of Eden. All three part ways in the confusion that follows.

We then get back to Reznov at Waterloo and the charge into enemy lines. Apparently, Orlov thinks that giving the Sword to Napoleon will shift the balance back and make him indebted to the Templars for good. Meeting Ekaterina near Napoleon’s camp, they sneak in and find Orlov and, after a brief battle, kill him. Ekaterina, after trying and failing to convince Reznov to come back to the Assassins, agrees to let him bury the Sword outside Moscow.

In the present, the Assassins and Lily try to come to some sort of arrangement when a team from Abstergo, Marcus Fielder and Rebecca Thorne, show up. Seems they want the Sword for their own purposes. They want it to stop the war between the two groups. Unfortunately, neither group trusts the other. So when they go to get the Sword, Eve steals it and runs with the Assassins fighting the Templars to buy her time. The game ends on a cliffhanger.

DLC:

A Cure for the Monk: Set in 1916, Innokenty Reznov’s descendent Konstantin on a mission to kill Rasputin. He found the Sword and is using it to influence the Czar. Konstantin kills him and takes back the sword. He puts it back where it was found in the main game.

Gameplay:

The RPG mechanics for this game that were added include: different guns, swords, uniform additions, uniform styles, different horses, etc. These things had a different effect. Also for certain missions there was a co-op mode where one player would play as Reznov while another would play as Ekaterina. There are also some mystery side quests and a few tombs to explore for Ivan the Terrible’s armor, as well as renovating some clubs around Moscow. The RPG mechanics are expanded with a skill tree. It is possible to get all the skills but you can choose what order you get them in.

Achievements/Trophies:

Master Assassin: Get all other Trophies -/Platinum

Ordinarily Not: Return to Abstergo and get into the Animus 10g/Bronze

Ready for Battle: Complete Sequence 1 20g/Bronze

More Questions: Complete Sequence 2 20g/Bronze

Little Time: Complete Sequence 3 20g/Bronze

Lost To The Order: Complete Sequence 4 20g/Silver

Not One Step Backwards!: Complete Sequence 5 20g/Silver

Say That Again: Complete Sequence 6 20g/Silver

Strike Back at the Empire: Complete Sequence 7 20g/Silver

The Bear: Complete Sequence 8 20g/Silver

The Eagle: Complete Sequence 9 20g/Silver

Love and Duty: Complete Sequence 10 20g/Silver

The Czar’s Russian: Complete Sequence 11 20g/Silver

I Lose When I Win: Complete Sequence 12 50g/Gold

Better Than One: Find all Double-Headed Eagles 30g/Bronze

Seeing Red: Get the clue under Red Square 20g/Bronze

Need New Steps: Get the clue under the Bolshoi Theatre 20g/Bronze

Onion Domed: Get the Armor of Ivan the Terrible 30g/Bronze

Getting Some Air: Perform 10 Air Assassinations. 5g/Bronze

Thawed: Free 10 POWs 20g/Bronze

Blade in the Crowd: Assassinate 100 enemies 20g/Bronze

I Want That: Complete all Single Player mission challenges 50g/Silver

Networking: Renovate your first social club 10g/Bronze

An Old Internet Meme: Renovate all social clubs and complete their missions 40g/Silver

Two of a Kind: Complete a Co-op Mission 10g/Bronze

Know-it-all: Complete all training missions 30g/Bronze

Gentleman Thief: Lock pick 20 Chests 30g/Bronze

Curiosity: Open every chest 40g/Silver

Visited Once: Complete every Co-op and Heist Mission at least once 30g/Bronze

Business and Pleasure: Earn a total of 50,000 Rubles 20g/Bronze

Don’t Need It: Drop 20 Money Pouches 5g/Bronze

And Stay Down!: Perform a Ground Execution 10g/Bronze

Panoramic View: Synchronize all viewpoints 20g/Bronze

Help Me!: Complete 10 crowd events 10g/Bronze

Hand of Justice: Solve a Murder Mystery 20g/Bronze

Ransacking the Kremlin: Earn 100% Completion in the Kremlin 40g/Bronze

Patron of the Arts: Watch a play in the Bolshoi Theatre 10g/Bronze

Share the Wealth: Get all the rewards in a Co-op Mission 10g/Bronze

Safe and Secure: Complete all social club missions in an area 10g/Bronze

Room with a View: Enjoy the view from Innokenty’s room 10g/Bronze

Poked!: Kill 20 enemies with a Long Weapon 20g/Bronze

Chopped!: Kill 20 enemies with a Heavy Weapon 20g/Bronze

Master Architect: Complete all renovations to the Bolshoi Theatre 30g/Silver

A Bad Headache: Kill an enemy with an elevator counterweight 20g/Bronze

Never Say Die: Revive a partner in Co-op Mode 10g/Bronze

Merciful Killer: Use 10 Non-Lethal Takedowns in a Co-op Mission 20g/Bronze

Choreography: Perform 10 Co-op sync kills 10g/Bronze

Ringing in the Ears: Sabotage 5 alarm bells 10g/Bronze

Must Have Left It Open: Lock pick 5 doors 10g/Bronze

I got Skills: Unlock all Skills 20g/Silver

Loved the Russian Queen: Complete A Cure for a Monk 100g/Gold

Defender of the Crown: Kill Rasputin 50g/Bronze

Liberator: Free every area of Petrograd 25g/Bronze

Spread the Doom: Kill 5 enemies at once with the shotgun 25g/Bronze

Freedom Fighter: Release 15 people from Rasputin’s Thrall 20g/Bronze

Finally!: Get 100% completion in A Cure for a Monk 30g/Bronze

For the People: Complete one Heist and one Co-op Mission in Petrograd 50g/Silver

Review:

Assassin’s Creed: Domination was released October 25, 2015 on Nintendo Reality, Google Nexus and Apple Virtua. A Cure for a Monk was released on December 12. There were some issues with this one, mainly in the graphics (though nothing like what happened IOTL with Assassin’s Creed: Unity). Also the story was not as well received as Ubisoft was hoping for with fans and critics saying that it was bit confused. Most reviews were in the low 7s to mid 8s. This game also had a protagonist that was hard to root for. Though one thing that was agreed on was that it was well acted.

But after releasing games for 8 straight years, Ubisoft decided to take 2016 off and release a game in 2017. So we go to the Far East to possibly Restore this franchise to the top.
-Review of Assassin’s Creed: Domination by R. C. Anderson, Nothing is True: A History of Assassin’s Creed on Consoles, Gamesovermatter.com, January 1, 2018.
 
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Fall 2015 (Part 4) - Capcom's VR Horror Show
Dead Rising 4

A survival horror game published by Capcom and exclusive to the Apple Virtua, Dead Rising 4 is the first game in the series in five years. Developed with next generation systems in mind, with a particular eye toward virtual reality, Dead Rising 4 is the first game in the series to offer first person gameplay, though it's also possible to play in third person. The game's protagonist is a young woman named Liza, the daughter of Alexis from Dead Rising 2, who was able to survive despite her mother never being able to give her the dose of Zombrex she needed in that game. As it turns out, Liza has a special mutation that allowed her to survive without turning, and that mutation plays a major role in this game's storyline and gameplay. As for the game itself, it can best be compared to OTL's Dead Rising 3 and Dead Rising 4, with the city-centric gameplay of 3 and the safehouses of 4. Liza must help guide a group of her fellow survivors to safety, avoiding dangers from both zombies and from other humans, while the government attempts to capture her for her special abilities. Liza is able to craft weapons and items to use to help her, and she's also able to develop special "zombie abilities" once a certain trigger in the game is activated about one fourth of the way through. These abilities are gained from killing certain zombies, and help enhance her survivability and strength, with the player able to choose what branch of her skills to develop. Developing the survivability branch will give Liza more HP and will also aid her crafting abilities, while developing her strength branch gives her more physical attack power, to the point where if this branch is developed enough, she'll be able to rip apart zombies with her bare hands, or even bite them and force them to do her will. Curiously, developing the survivability branch alters Liza's appearance to make her more fit and healthy looking, while developing the strength branch makes her look more like a zombie. Capcom pushes VR extensively in Dead Rising 4, and it's possible to play the game in VR whether you're in the first person or the third person. Like OTL's Dead Rising games, which utilized voice commands and motion sensors to enhance the immersion for the player, Dead Rising 4 can have its zombies react to the sounds and movements that the player makes, and it's possible to use the Virtua's motion controls to simulate tearing apart zombies. The game's plot focuses mostly on Liza teaming up with some survivors and working with them to get them to safety. As the game progresses and Liza's abilities become more apparent, some of the survivors don't trust her, and think she's a zombie herself and that she'll turn on them at a moment's notice. If the player doesn't do enough to build Liza's trust with these hostile companions, they can turn on her, and will have to be put down, though some companions remain loyal no matter what happens. About halfway through the game, the government starts to pursue Liza, and sends a crack team of mercenaries after her and the other survivors. Eventually, one of her companions, a young man named Roan, is kidnapped and brought to a government facility. Liza knows it's a trap, but goes after him anyway, She rescues him, and learns that she's part of a government experiment to create a generation of supersoldiers immune to zombies who can go into infected cities and put the zombie hordes down. She is offered a chance to surrender herself to help the government complete the project, but she refuses, and is forced to battle through a wave of rejected experiments as she escapes the facility. She ends up leaving Roan behind, knowing that she'll always be hunted down, and leaves the city as government troops come in to clean up the rest of the infected. The game's after-credits ending reveals that there's one man Liza realizes she can trust, and as the game ends, we see that she's going to find Frank West. Meanwhile, we see that she's looking increasingly inhuman, indicating that she may be starting to lose control.

Dead Rising 4 is quite well received by critics upon its October 2015 release. The game's extensive campaign and horrifying VR are both highly praised, and it's seen as a proper way to continue the series while also tying things back to the series' roots with the Frank West twist ending. Sales are also improved from Dead Rising 3, and with the wave of new Virtua owners flocking to the system for its Oculus VR headset, Dead Rising 4 becomes one of the top games that people buy to flex the new hardware's muscles.

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Resident Evil 7

Resident Evil 7 is a first person survival horror game for the Apple Virtua, published by Capcom. It takes place two years after the events of Resident Evil 6, and like OTL's game, spends very little time discussing the events of previous games in the series (though it does connect to previous games more than OTL's title did, especially in the second half). It features a rural setting overgrown with plant life, and staffed by a group of strange villagers who seem to have a symbiotic relationship with the plants growing around them. Eventually, the player learns that the plants are controlling the people, and that if the people are attacked, the plants come to life and fight back. The game itself controls somewhat more stiffly and slowly than previous games in the series, a deliberate design choice to hearken back to classic Resident Evil, in which weapons and ammo were somewhat uncommon and the player needed to run and hide from enemies to conserve resources. It's a somewhat open game, especially for a Resident Evil title, though this openness tightens up signficantly in the game's second half, once the player becomes more aware of what's going on around them. The horror in Resident Evil 7 is more gradual and psychological than previous games, building up slowly, giving time for tension to build, and even the plant-based horror is a lot more subtle, with more humanoid enemies in this game, and the plants only fighting and coming to life during certain scenes when the player needs to make their way past, or when the player believes there's a respite because humans are no longer attacking them. There are also moments when the player will enter a seemingly "normal" part of the town, and can converse with people aware of what's going on but willing to help. Some of these people are genuinely helpful, while others are merely being controlled by the plants, and the player can never be truly aware of who might attack next, forcing them to always be on their toes. Resident Evil 7, as a Virtua game, features significantly better graphics than the iTwin titles, and is designed to take full advantage of the Oculus headset, with plenty of detail everywhere. It's one of the best looking games on the system, and one of the best sounding too, with quiet, atmospheric music and some terrifyingly realistic sound effects. Its main protagonist, a man named Henry, is voiced by David Krumholtz, who headlines a cast consisting of mostly unknowns with a few career voice artists thrown in.

The game sees Henry's car break down outside of a small town. His phone doesn't work, and we see that the only cell tower nearby is overgrown with a large flowering plant. He approaches a nearby house to ask for help, and the residents invite him in, but he's uneasy, and this is confirmed when one of the residents attacks him. Henry is saved just in time by a young woman who not only fights off the attacker, but also a large Venus fly-trap like plant that attacks the both of them when they flee the house. The woman introduces herself as Luda, and offers Henry a chance to stay in the nearby town. She tells him that the plants all over the town have been growing and behaving mysteriously, and when Henry asks why people don't just leave, she expresses her worry that many of the people in the village have been influenced by the plants as well. Henry wakes up to the sound of screams, and is attacked when he goes to investigate, by zombie-like humans with moss growing all over their bodies. They chase him back to the house where he was attacked before, and he's eventually forced to flee to the basement and down into a tunnel below, where more plants are growing. He crawls through the tunnel in a tension filled scene, and a few of the plants attack him, but most of them don't, and he eventually makes it to an underground lab filled with more zombies and hostile plants. He sneaks through the lab, eventually defeating a large human-plant mutation blocking his way, and crawls back out to the village, where he's forced to fight more plants and hostile humans, and is eventually forced to rescue Luda. The two run through various buildings as what looks like nearly the whole town is attacking them, eventually emerging in a massive meadow. There are no humans here, but there are lots of plants, some of which are hostile and some of which aren't, making this a deadly walk through a potential minefield until the two of them reach the other side. The two undergo more trials, and eventually get separated again after another boss fight. Henry staggers into a greenhouse, and inside awaits Dr. Shini Marakami, the one responsible for spreading the P-Virus throughout the world. Marakami isn't doing anything hostile, she's just using her powers to grow plants, and Henry accuses her of being the one who's taken over the village and spread the hostile plant life throughout. Marakami denies all of it, telling Henry that the P-Virus has given pockets of plant life throughout the world human-like sentience, and that she's trying to cultivate a way to stop it. She spent the last several years being controlled by the plant virus within her body, and now she's determined to fight back and protect humanity. She believes that there's a plant hive mind somewhere and that it can only be stopped by counteracting it with a P-Virus antidote, which she believes she's completed. She asks Henry to help her, and he accepts. This leads to the final 25 percent of the game, which involves a return to the village and a secret section of the lab that Henry passed through earlier. He and Shini eventually encounter Luda, who turns out to be controlled by the plants as well. Shini shoots her seemingly dead, and Henry turns on Shini, only for her to administer her P-Virus antidote and save Luda's life. The three make their way to the deepest part of the lab, where they encounter Pastor Reeves, the town preacher (who had been presented as a helpful figure before but who has been under the plants' control this whole time). It's hard to tell where Reeves' mind ends and the plants' will ends, but it's clear from Reeves' actions and words that there's also more to Shini than has been presented before, and indeed, Shini seems to turn on Henry and Luda here. Fortunately, Luda is able to blast Shini away, and clears the way for Henry to have an intense boss fight with Reeves. It's a fairly minimalist boss fight compared to the final bosses of other Resident Evil games, but still intense and challenging. Eventually, Henry is able to kill Reeves by beheading him. Henry and Luda confront Shini, who has a revelation... the plants don't have a will of their own, they're acting on her will, trying to take over humanity because of Shini's desire for power (after her feelings of powerlessness way back in Phytogenesis manifested into megalomania). Shini, realizing this, tells Henry and Luda to leave, giving them the antidote and then bringing the house down on herself, destroying both herself and the remaining hostile plants of the village. This time, we see Shini die, confirming that she's in fact dead and not coming back like at the end of Resident Evil 6. Henry and Luda emerge from the underground lab, antidote in hand, and as they start to kiss, we see a S.T.A.R.S. helicopter land nearby, and Claire Redfield get out. She and other S.T.A.R.S. agents take the two into custody for debriefing, while Claire seizes the antidote and puts it into a secure case for transport back to S.T.A.R.S. We see her contact someone on the radio, and the after-credits scene reveals that it's Jill Valentine, who has been tracking a mysterious creature across the globe... the L-Virus mutated Chris Redfield, who has regained sentience and seems to be leading a new group of S.T.A.R.S.-like soldiers into an assault on a secured military facility, setting up the events of a future Resident Evil.

Resident Evil 7 is released on November 2015, to mostly strong reviews from critics, but not the overwhelmingly positive response that Resident Evil 6 enjoyed. The gameplay and horror are highly praised, but the plot progression is seen as being somewhat disjointed and anti-climactic, with a number of slow and boring segments that don't quite gel with the remainder of the game. Regardless, it's still a critical and commercial success, and along with Dead Rising 4, becomes one of the main drivers for Virtua and Oculus sales in the holiday season. While the release of these two hit horror games are seen as a major coup for the Virtua, behind the scenes, many are aware that these games weren't developed with such strong VR mechanics only for the Virtua. Rumors have been swirling about Capcom resuming multiplatform development, with Dead Rising 4 and Resident Evil 7 said to be first on the list for future Reality ports. No announcements have been made as of yet, but many insiders consider the exclusivity on these two games to be only timed, and begin waiting for Capcom's announcement about porting the two horror hits, perhaps as early as next year.
 
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