Thrillseekers: Thin Air
Thrillseekers: Thin Air is an extreme sports video game developed by Neversoft and published by Activision. Like previous games in the series, it features a group of young adult characters, mostly women, competing in extreme sports while also having an adventure, and splitting those two elements of the game between a free play mode and a story mode. Thin Air focuses on aerial sports, and features the character Elissa Settergren, the last of the six main girls to get her own featured game. Thrillseekers: Thin Air changes up the gameplay formula of the series a bit, with new styles of gameplay to compliment the familiar "perform tricks for points and combos" style that has been the series' hallmark since the original game (which itself borrowed elements from the Tony Hawk series). Most of the game still focuses on getting a high score, but there are new elements to the series that include a rhythm-style gameplay in which tricks must be performed to the beat of various songs. It's not a "strict" rhythm-game setup (you won't lose if the timing is off), but performing the tricks in rhythm enhances your score significantly. The game also features some shorter segments of gameplay, as a consequence of the sports that it features.
Thin Air features five sports in total, though those five sports also have elements of other sports included, so there's technically more than five total sports in the game. Those sports are:
Wingsuiting: The classic aerial stunt sport from the original game and Elissa's specialty sport, not much has changed about wingsuiting, except for the addition of a rhythm element during the main story and the default versus mode. It's possible to play classic wingsuiting also.
BASE jumping/Skydiving: Classic skydiving with a parachute comes to Thrillseekers for the first time, though most of this category involves the much more dangerous BASE jumping.
Hang gliding: Not only are aerial tricks important in hang gliding, but the player is also encouraged (in some cases required) to aim for various targets.
Bungee jumping: Players must not only perform stunts in the air while diving and coming back up, but can also aim to come as close to the ground as possible.
Speed flying/paragliding: Has some similarities with the hang gliding sport, but accuracy isn't emphasized as much as speed, and there's a rhythm element too. It's the game's featured new sport and probably the most popular.
Thrillseekers: Thin Air, like other games in the series, strives to have as good of a visual presentation as possible, with detailed cutscenes and smooth animation. It's the first game in the series explicitly made for eighth-generation systems, though it also comes to the Sapphire and iTwin. It looks excellent on the newer consoles and a significant step up from the Nexus/Virtua ports of Winter Challenge 2 in terms of graphical fidelity. The game includes several dozen real world songs from famous bands in its soundtrack, with Maroon 5's "Moves Like Jagger" featured as the default menu song and Paramore's "Still Into You" featured as the opening intro cutscene song. Though the game's storyline does deal with a number of serious issues, Thin Air has a much more lighthearted feel in terms of visual design than the series' last few games, with Elissa's fun loving and high flying nature expressed through the game's artistic style and general mood. The gameplay is all about exhilaration and freedom, and the ad campaign expresses this quite eagerly, emphasizing the game's high-flying action. The game also makes sure to incorporate the main gimmicks of each of the three new systems, with the Reality version including spectacular VR, the Virtua version allowing for extremely innovative motion controls, and the Nexus version using the game's second screen as a sort of altimeter camera, or allowing players to take in-game screenshots and selfies easily. The game brings back all the main voice actors from the series, with Avril Lavigne returning as Alex and Francesca Marie Smith starring as Elissa.
The main story mode sees the Thrillseekers visiting Los Angeles in order to compete in an aerial sports competition. With teams limited to just four girls a piece, however, Stacy decides to sit out as an alternate, and surprisingly, Elissa decides to sit out as well, despite aerial sports being her specialty. She says she wants to take a break from competition and enjoy aerial sports without worrying about winning or losing, and the team accepts her decision. Instead, Elissa decides to spend some time in the city with her boyfriend Stephen, with Stacy also tagging along (this game probably features less of Alex than any previous Thrillseekers game). As Elissa enjoys the city, she meets a group of aerial sports pros who call themselves the Airstreamers. Essentially, they're a group of aerial thrill junkies who stream footage of their activities on the internet. One of the Airstreamers is a woman named Syrene (voiced by Ashly Burch, in her first major video game voice acting role ITTL), and she and Elissa hit it off almost immediately. Syrene is the game's featured new character, and has one of the most unusual character designs in the series: she's tall and lanky (it's speculated by fans and later confirmed by the developers that she has Marfan syndrome, and the health issues related to that condition will indeed come up in a later game), she's covered in tattoos, and her hair is dyed light green. At first, she and Elissa merely bond over their love of aerial extreme sports, but later, Syrene confides in Elissa that she was in a foster family that viciously abused her, forcing her to run away from home at 14. She eventually realized that she could support herself by doing insane stunts for money, which eventually turned into a career as an aerial sports performer. The Airstreamers want Elissa to perform with them, as Elissa is part of a famous extreme sports group herself. While she doesn't want to leave her friends, she does agree to perform in a series of videos with the Airstreamers because of her friendship with Syrene. While this is going on, Alex, Marina, Vivian, and Kirsten are doing well in their competition, but without Elissa, they're having trouble staying in first place (the player will occasionally perform in one of these competitions, but mostly, they'll control Elissa, Stacy, or Syrene). Stacy and Stephen are worried about what Elissa is doing with the Airstreamers, whose stunts are far more dangerous than anything even the Thrillseekers have ever done. However, when Stacy finally confronts Elissa about it, Elissa confesses that she's never felt more alive, and that she's still tormented by the memories of her and her mother being abused by her father back when she was young. She still struggles with PTSD, and it's only when she's in the air doing something dangerous that she knows she'll never have one of those intrusive thoughts come into her head. Elissa and Syrene also run into trouble after the police attempt to shut the Airstreamers down for performing dangerous stunts. Their efforts intensify after one of the Airstreamers is hurt during a stunt gone wrong, but Elissa and Syrene don't want to stop, and decide to perform a stunt at the finals of the Thrillseekers' competition, which creates more tension with Stacy. Eventually, however, Syrene decides to perform an extremely dangerous stunt, one that even makes Elissa balk, and the only way Elissa can get Syrene to stop is by helping her work through her trauma. However, after Syrene agrees to back down, Elissa realizes that she wants to perform the stunt herself, but doesn't want to make Syrene feel bad by doing the stunt after she did all of that to get Syrene not to do it. The game's final challenge features Stacy subbing in as the alternate when Marina goes down with an injury in the final round of the Thrillseekers' competition, then Alex performing in the final part of the competition, and then finally Elissa performing the dangerous stunt with Syrene, Stacy, and Stephen's encouragement, as all three of them realize she's capable of doing it without getting hurt. The stunt combines elements of the wingsuiting, BASE jumping, and speed flying sports, and must be completed with a very high score in perfect rhythm for the player to be able to "beat" the story mode. Elissa performs the stunt and finishes up just as Alex's team clinches victory in the competition, and the Thrillseekers and Syrene all huddle together and hug, though soon afterwards, the police show up to arrest Elissa. She bails out, of course, and ends up getting a slap on the wrist, and at the same time makes some new friends and works through a lot of her old trauma. The game ends with Elissa saying goodbye to Syrene, who has decided to take a break from dangerous stunts for a while, thanking her for everything and promising that they'll soar through the skies together again someday.
Thrillseekers: Thin Air is released in October 2013, and achieves the best review scores for any game in the series since Thrillseekers 2. Its use of new game mechanics is highly praised by critics, who applaud the game for mixing things up a great deal more than the last two games did. In addition, the game is highly praised for its graphics and use of controls on each of the next generation systems, though even the last-gen ports manage to score in the mid 8s. Sales also see a sharp uptick from previous games in the series, and Thin Air would become the series' best selling title since Thrillseekers 2, achieving million-unit sales on every console except the iTwin (where it manages to sell "only" 600,000 or so copies). Thin Air is widely credited with reviving interest in the franchise just a year after many fans say the series hit its creative, critical, and commercial nadir with Winter Challenge 2. It would also come at the cusp of several new multimedia tie-ins (including brand new webtoon shorts, young adult novels, and a comic series) for the series in the lead-up to the third main installment, a time when the franchise needed a strong new game to revive interest in the property. For several reasons, Thrillseekers: Thin Air would represent both the end of an era for the series and the beginning of a new one, ensuring that the most famous extreme sports stars in video gaming would see their story continue well into the next generation of consoles.
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Thrillseekers: Thin Air would be the last game in the series that Brittany Saldita would provide the voice of Vivian for. Saldita's cancer diagnosis would come as she was halfway through recording her lines for the game, and though she would finish the remainder of the game while undergoing chemotherapy, she knew that her illness might take time away from her commitments for the series, and she wanted to ensure that the character would have a consistent performer going forward. For that reason, she decided to back down from the role, allowing Activision to cast a new actress to play Vivian, and also volunteering to help in the selection process. Saldita's successor would be actress Cristina Milizia, who had come into the industry in the 2000s and was considered a rising star in the voiceover realm. Milizia was hired both for her ability to voice match Saldita closely (using a slightly deeper voice than her normal speaking voice), and also for her acting ability, enabling her to carry Saldita's humor and ferocity as the character into a new generation of games. Milizia would take over for Saldita starting in the new Thrillseekers webtoon series in mid-2014, while her first game as Vivian would be Thrillseekers: Waveriders 2, released shortly after Saldita's death.
Waveriders 2 would end up being the last vocal appearance of another longtime series cast member: Jennifer Tung, who decided to voluntarily step down from the role of Marina in 2012. Though the Thrillseekers role was a steady gig for Tung, who'd been performing as Marina for a decade, she decided that she wanted to pursue other jobs in the industry, and that she was also starting to experience vocal strain from playing the character in so many different projects. After she stepped down, numerous actors auditioned for the role of Marina, which ultimately went to a newcomer: Videocean influencer Anna Akana, who was 23 at the time she was cast and was starting to pursue roles in the acting industry while continuing her increasingly successful web video career. Though Akana was less of a match to Tung's voice than Milizia was to Saldita's, she was cast for both her acting talent and for providing a "youthful attitude" to Marina that would prove popular to longtime series fans, who generally reacted better to the recasting of Marina than they did to Vivian's recasting. In fact, a significant portion of critics, if not a majority, consider Akana's performance as Marina to be superior to the original, though both Vivian and Marina's voices are the subject of some of the most heated fandom debates outside of shipping circles. Akana would begin voicing the character in the second season of webtoons (starting in early 2015) and would make her console game debut in 2015's Thrillseekers 3 (after appearing in a few mobile games earlier that year).
-from "The Extreme Voice Stars Of Thrillseekers", an article on GamePerformers, posted on January 3, 2020
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November 1, 2013
"Damn, damn, damn... damn!"
Ashly Burch cursed at the television screen as Elizabeta Azarola fell to her death for the second time. Sitting next to her on the couch was Brittany Saldita, who just laughed, having already gotten past this part of the game with ease. The two were at Brittany's house, taking turns playing Assassin's Creed IV on Ashly's save file, and as Ashly made another attempt at traversing the narrow plank between two rooftops while being shot at by numerous pursuers, Brittany was quick to offer a few suggestions.
"Have you tried killing the guys first?"
"They're too far away!"
"Use your spyglass!"
"I'm trying, I get shot up every time I pull it out! Why don't you just hush up and let me play?"
"I can't just sit here and watch you keep killing me, it's embarrassing."
The two were arguing, but they were hamming it up somewhat for the camera pointed at them, a camera on which a video was recording that would, in a few days time, be uploaded to the Nerdist, Videocean, and various other video and gaming websites. Ashly was struggling with this portion of the game, but she was just as capable a gamer as Brittany was, and was flying through the game almost as quickly as Brittany had on her own save file. The two were enjoying themselves, as friends and now as colleagues in the voiceover industry, with Thrillseekers: Thin Air being their first project together. It would also be their last project together, at least in terms of voiceover, though at the time, Brittany thought she and Ashly would be in more games together, maybe even someday starring in them together. The two had met almost four years before, and had become quite close since then, with Ashly being one of Brittany's closest friends during her battle with cancer.
"There, I finally got past it. Now I'm gonna go over and kill those guys for shooting at me. Here's a rope, I'm gonna swing over and kill 'em."
"Yarrr!" Brittany shouted excitedly as Ashly grabbed a rope to swing over. However, instead of landing next to the pirates, she slammed into the side of a nearby building and fell, once again, to her death. "What the fuck?"
"What the fuck?!" Ashly exclaimed, almost simultaneously. The two shared a loud laugh as the Game Over screen appeared once again, and had to set the controllers down and stop the recording, as neither of them could stop laughing. "How did I even do that?"
"I would never have done that," said Brittany, still giggling profusely.
"Shut up, yes you would have!"
"Would you like me to try?"
"This is my save file, if you play on it everybody's gonna say I only got through the game because I got help from the GameTV lady."
The two playfully argued for a short while longer, not caring that the camera was no longer rolling and thus not capturing any more footage of them. The two then began talking about random things, most of them pertaining to Brittany's earlier career.
"I remember when you were on Nick Arcade, and my brother thought I was crazy because I'd always cheer for you. And he'd be like 'no, Ashly, she's the Gladiator, she's bad, you gotta cheer for the kid', and I'd be like, 'no, Brittany is awesome'!"
"I still feel kind of bad beating all those kids," said Brittany, smiling but shaking her head. "I tried to tell the producers, 'nobody is ever gonna win if you put me on there', but they wanted GameTV people and I don't think S+P would let them put Lyssa in a gladiator outfit."
"So Lyssa's boobs are what ended up costing all those kids trips to Space Camp then?"
"Pretty much, although I'm pretty confident she would have beaten all but one or two of them."
"You really feel bad about beating all those kids?"
"I didn't at first, but now that I've got Arturo and Regan, I mean... they're getting to be the same age now as those kids, and now yeah I kinda do feel bad for the kids."
"But you never take it easy on them when you're playing."
"Oh, no, of course not, but there aren't any big prizes on the line! I'm just saying, as a parent, if I saw one of my kids on TV getting beaten by some adult at a video game and losing a huge prize, that would make me feel bad."
The conversation drifted back to the subject of voice acting, and in particular, Ashly's performance in Thrillseekers: Thin Air, and Brittany's performance in Assassin's Creed IV.
"Ashly, let me tell you something, you did not get that role because of me. You're an amazing actor, I think you're more talented than me. You're going to get tons of roles, you're going to be incredible. You can keep acting for as long as you want, I promise you."
Ashly blushed a bit, quite flattered by the praise Brittany had given her.
"You did help, though," said Ashly. "You helped a little bit."
"Maybe a little, but you've gotten a lot more roles without my help, and you're going to keep getting roles because you're amazing. Just take care of your voice and you'll be doing this for a long time."
"I still haven't done anything as good as Elizabeta," said Ashly, pointing at the paused screen. "I mean, you've gotten some serious praise for that game."
"It's been pretty overwhelming to tell you the truth," Brittany replied. "I've never gotten this much praise for anything. It's... it's flattering, but also, it's..."
Brittany sighed, running her hands briefly through her hair, which had grown back pretty much completely but was still somewhat thin from the chemo and from her continued struggles with her illness.
"I wish I could be doing more," said Brittany. "I've been so tired and so overwhelmed and so sick that I've had to give up a lot of other roles. I had to give up Vivian, and I love Vivian."
"You know you could go back and be Vivian whenever you want to, right?"
Brittany shook her head.
"It's Cristina's role now and she's great," said Brittany. "Speaking of Cristina, have you played Miraculous Ladybug yet?"
"Oh no, I've been meaning to check that one out."
"It's incredible," said Brittany. "Absolutely one of the best video games I've ever played, and Cristina... uh, a different Cristina from the one who plays Vivian now, you know Cristina Vee, right?"
"Oh yeah, we were hanging out at Comic-Con together."
"She's amazing in that game. The voice she does for Marinette, it's so adorable but so fierce at the same time! And Regan loves the game too, and I think Arturo has a crush on the Ladybug girl."
Ashly laughed.
"Well, she does run around Paris in that skintight bug costume, that's probably why," said Ashly.
"Yeah, and she does that Sailor Moon transforming thing. The game is wild. But yeah... I guess I'm getting some voice acting award buzz for Assassin's Creed, but I think Cristina's going to win all those awards for Miraculous Ladybug."
"You know, at Comic-Con, she told me about the letter she wrote to you when you were on GameTV, and that two hour phone call you had with her afterward. She told me she never forgot that phone call."
"And now we're competing for awards against each other, I've sowed the seeds of my own destruction!"
Brittany and Ashly shared another laugh together before Brittany sighed and smiled.
"Actually, I'm really glad she's been able to accomplish so much. I'm really proud of her. You too, Ashly."
"Well, you are going to be competing for awards against Cristina and me for a very long time," said Ashly, picking her controller back up. "And probably Regan too in a few years."
Brittany smiled and nodded, going over to turn the camera back on.
"Ready to start back up?" asked Brittany.
"Yeah, turn the camera back on."
"Ready to not die this time?"
"Now I'm gonna die on purpose just to make you salty," said Ashly. Brittany stuck her tongue out before returning to the couch and unpausing the game. As she watched Ashly continue to play, and thought about everything she'd accomplished in such a short time, she felt a warmth come over her, an almost motherly warmth, the kind of warmth she felt when Arturo and Regan succeeded at something. She did want to go back to voicing Vivian someday, even though she wasn't willing to take the role back from the new actress. She wanted to do voices for lots of games, starting with another turn as Elizabeta. But if her disease got the best of her, if things didn't go the way she wanted, she could at least take comfort in the fact that she'd be leaving a legacy, a new generation of talented women in the gaming industry, voicing the heroines of tomorrow, and some of them even today.