The Amazing Race Canada, Season 1
  • The Amazing Race Canada: Season 1: Bonjour, eh?
    Canadian fans of The Amazing Race had been wanting to appear on that show for years. However, due to passport issues, amongst other issues, it was never going to happen. So during the airing of season 21 of the American edition, Phil announced that there would be a Canadian edition of the show. It would be hosted by Jon Montgomery of the Canadian Olympic Skeleton team. The prizes would vary but for the first season it would be: $250,000 CA, two Chevrolet Corvette Stingrays and a year of unlimited travel on Air Canada. All cash for this version will be in Canadian Dollars.
    Unfortunately there was disappointment right off the bat. You see, the producers decided to limit the Canadian version to just Canada. Not only that but there would only be nine teams instead of eleven and only ten legs. Casting was done in late December 2012/early January 2013. Filming took place in May 2013.

    The Cast

    Vanessa and Celina: Sisters. Vanessa is an actress who has appeared on various Disney supernatural shows. They were considered weak initially but really came into their own near the end of the season.

    Tim and Tim: Father and son. Tim Sr. wanted to do the show now before his Parkinson's Disease became too much.
    Jet and Dave: Best friends. Despite being considered an Alpha team going in, they came across goofy...incredibly goofy.
    Hal and Joanne: Married couple. Those who grew up in the '90s and lived in, or near, Canada may remember these two from those Body Break/ParticipACTION commercials.
    Jody and Cory: Brothers. Jodi is a former Canadian Army Sniper who lost his legs below the knees to an IED in Afghanistan in 2007.
    Holly and Brett: Married couple. These two can be annoying, especially Brett with his calls of "Holl.....Holl.....Holl". So much so that Brett had a shirt made with "Holl" in various fonts on it.
    Treena and Tennille: Twin sisters. They are super aggressive.
    Kristen and Darren: Dating couple. They seem like hippies, and they are, but don't let that fool you. They can be sneaky.
    Jamie and Pierre: Gay friends. Like Danny and Oswald on the American version, these two aren't dating. They met through the Alberta Rockies Gay Rodeo Association.

    The Race

    Leg #1: "Where in the World is Ogopogo?"
    Original Air Date: July 15, 2013.
    Starting at Oakes Garden Theatre in Niagara Falls, Ontario, teams are given instructions to go to the Niagara Parks Butterfly Conservatory. Here both team members have to stick their hands into a terrarium to get half a clue each. The more dangerous creatures (like scorpions) that are in the terrarium, the earlier departure time they get. Teams are now headed to Kelowna, British Columbia. Teams then have to find the Kelowna Bear at Stuart Lake, where they pick up their Credit Card, which will contain all their money on it starting with $350 for this leg. Teams then head to the Kelowna Yacht Club Houseboat where they will spend the night.
    The next day, teams have to get to the Lakefront Water Sports Kiosk where they will rent a personal watercraft and then use a rudimentary map to get them to Lake Okanagan where the Roadblock is. In this Roadblock, one team member has to put on diving gear, swim to the bottom of Lake Okanagan and find a statue of Ogopogo, Canada's version of the Loch Ness Monster, where their next clue is. Teams then head to the Bellevue Trestle at Myra-Bellevue Provincial Park where they find another Roadblock. In this Roadblock, the team member that didn't do the first Roadblock has to walk on a narrow plank attached to a railroad trestle to get their clue then bungee jump off to reunite with their partner. Teams then go to the Pit Stop: Quails' Gate Winery.
    1. Kristen and Darren 1:33 P.M. Won two Express Passes.
    2. Jet and Dave 1:40 P.M.
    3. Vanessa and Celina 1:50 P.M.
    4. Tim and Tim 2:13 P.M.
    5. Hal and Joanne 2:24 P.M.
    6. Jody and Cory 2:43 P.M.
    7. Holly and Brett 2:59 P.M.
    8. Treena and Tennille 3:17 P.M.
    9. Jamie and Pierre 3:39 P.M. ELIMINATED.
    Leg #2: "Se Hou Leng."
    Original Air Date: July 22, 2013.
    Getting $500, teams have to fly to Vancouver, British Colombia. Once there, teams have to go to the Richmond Olympic Oval. There, teams face the Roadblock. In this Roadblock, one team member has to complete two laps of Short Track Speed Skating in under 1:30. Teams then have to go to the Millennium Gate in Vancouver's Chinatown. Here teams find the Detour: Dance It or Draw It.
    In Dance It, teams have to go to the Chinese Cultural Center where would receive a list of destinations written in Mandarin Chinese. They would go to these destinations and find four pieces of a Chinese Lion costume. Once they return with them to the Cultural Center they would put it on and learn and perform a traditional Lion Dance. In Draw It, teams have to Ten Ren's Tea and Ginseng Company, where they have to drink a cup of Green Tea. On the bottom of each cup is the Chinese symbol for an animal of the Chinese Zodiac. After memorizing it, teams must go to the Dr. Sun Yat-Sen Classical Garden and successfully reproduce it on a sheet of rice paper. If they are wrong they have to start all over again with new symbols. Teams then go to the DP World container terminal, where they climb a cargo crane and use binoculars to locate the flags of the Pit Stop: The Green roof of the Vancouver Convention Center.
    1. Jet and Dave 11:35 A.M. Won two round trip tickets to anywhere in Asia.
    2. Holly and Brett 11:46 A.M.
    3. Hal and Joanne 12:03 P.M.
    4. Vanessa and Celina 12:15 P.M.
    5. Kristen and Darren 12:37 P.M.
    6. Jody and Cory 12:49 P.M.
    7. Treena and Tennille 1:02 P.M.
    8. Tim and Tim 1:28 P.M. ELIMINATED.
    Leg #3: "Hoodoos and Hoo-don'ts."
    Original Air Date: July 29, 2013.
    Getting $450, teams have to book a flight at the Nicola Internet Cafe to Calgary, Alberta (this leg was filmed before the massive flooding that happened there). On arrival, teams have to go to the statue of Outlaw, a bull made famous by the Calgary Stampede. Teams then head to Ranchman's Cookhouse where they find the Roadblock. In this Roadblock, one team member has to perform a perfect line dance. Teams then have to drive to the Hoodoos outside Drumheller where they find the Detour: Lump by Lump or Bone by Bone.
    In Lump by Lump, teams have to go to the Atlas Coal Mine National Historic Site and ride a train called Linda to the Wash House. Here teams have to put on coveralls and shovel coal into a mine cart until it overflowed with coal touching all four corners. They then have to properly hang their team's dog tags on the cart. In Bone by Bone, teams have to travel to the Royal Tyrrell Museum in Midlands Provincial Park and memorize a dinosaur skeleton. Then they have to go into another room and put it together from memory. Teams then go to the Pit Stop: Horsethief Canyon Overlook.
    1. Kristen and Darren 2:01 P.M. Won two round trip plane tickets to anywhere in the United States.
    2. Jet and Dave 2:13 P.M.
    3. Vanessa and Celina 2:39 P.M.
    4. Jody and Cory 3:02 P.M.
    5. Hal and Joanne 3:29 P.M.
    6. Treena and Tennille 3:45 P.M.
    7. Holly and Brett 4:07 P.M. NOT ELIMINATED/SPEEDBUMPED.
    Leg #4: "Grab a 'Nug.'"
    Original Air Date: August 5, 2013.
    Getting $350, teams have to fly to Yellowknife, Northwest Territories. Once there, they have to travel to the Bush Pilot's Monument National Historic Site. From there, they have to go to the Government Dock and travel to the Yellowknife Bay Floating Bed and Breakfast. Here they get the Roadblock. In this Roadblock, one team member has to perform a polar bear dip and swim across to get the clue. Teams then have to get back to the Yellowknife airport to sign up for one of three charter flights to Carcross, Yukon Territory. On arrival, teams have to go to White Pass and Yukon Railway Last Spike where Holly and Brett face the Speedbump. In this Speedbump, Holly and Brett have recite, from memory and alternating, the first four stanzas of "The Shooting of Dan McGrew" by Robert Service to a Robert Service impersonator.
    Then they can join the other teams at Bennett Lake for the Detour: Yukon Supply Run or Klondike Gold Rush. In Yukon Supply Ron, teams have to use the provided tools and materials to make a raft and then paddle out into the lake to the next clue. In Klondike Gold Rush, teams have to compete in three games inspired by the task's namesake. First, they have to use a two person saw to cut the end off a log. Then they have to toss a hatchet and stick it into a wooden target. Finally, one team member has to sit in a wheelbarrow, while directing their blindfolded partner around a course collecting five "Gold Nuggets" along the way. Then teams ride an ATV to the Pit Stop: Carcross Desert.
    1. Vanessa and Celina 12:51 P.M. Won an all inclusive trip to Cancun, Mexico.
    2. Jet and Dave 1:25 P.M.
    3. Jody and Cory 1:45 P.M.
    4. Kristen and Darren 2:34 P.M.

    5. Holly and Brett 2:55 P.M.

    6. Hal and Joanne 3:12 P.M.

    7. Treena and Tennille 3:40 P.M. ELIMINATED.

    Leg #5: "Death by Lentils."

    Original Air Date: August 12, 2013.

    Getting $500, teams are told to search the SS Klondike for a clue telling them to fly to Regina, Saskatchewan. On arrival, teams are told to go to the Saskcan Pulse Training Centre for their next clue, written on two stuffed moose, which are hidden in a truckload of lentils. Teams now go to the RCMP Heritage Center where they find an (unaired) Fast Forward (something to do with a police training simulator) and the Roadblock. In this Roadblock, one team member has to join RCMP Boot Camp and get a supply of clothes and tidy up a room and make their bed. If they don't do it right the clothes are dumped on the bed and they have to do it again.

    Teams then have to go to the "I Love Regina" sign outside Regina City Hall and learn a Ukrainian dance to get their next clue. It's the Detour: Brawn or Beauty. It's at Mosaic Stadium at Taylor Field, home of the CFL team: The Saskatchewan Roughriders. In Brawn, teams have to perform a series of football drills, then catch a touchdown pass from Roughriders couch Khari Jones, then kick a winning field goal. If they screw up any of that, they have to do a lap around the stadium and do it all again. In Beauty, teams have to perform a cheerleading routine, including with flips. The next clue is in the Luxury Box with the U-Turn, which Holly and Brett use on Hal and Joanne. Teams then head to the Pit Stop: Pine Island in Wacsana Centre.
    1. Jet and Dave 1:12 P.M. Won two round trip tickets to anywhere in Canada.

    2. Vanessa and Celina 1:45 P.M.

    3. Jody and Cory 2:23 P.M.

    4. Holly and Brett 3:01 P.M.

    5. Kristen and Darren 3:29 P.M.

    6. Hal and Joanne 3:54 P.M. ELIMINATED.

    Leg #6: "Look in the cannons!"

    Original Air Date: August 19, 2013.

    Getting $150, teams must fly to Quebec City, Quebec. There teams have to get to Levis Fort National Historic Site and search it for the next clue. Teams then take a ferry across the Saint Lawrence River then up the Old Quebec Funicular to the Chateau Frontenac and find the next clue at the statue of Samuel de Champlain for the Detour: Sculpt It or Spot It. In Sculpt It, teams have to go to Place Royale at Notre-Dame-des-Victoires, choose an ice sculpture of a star, a house or a boat and then copy it. In Spot It, teams have to find a replica painting at Parc de la Cetiere with items missing. Then they have to find the original at 102 Rue de Petit-Champlain and memorize the Quebecois French words and put them in the correct order to get the next clue.

    Teams then head to Place de l'Université-du-Quebec for the Roadblock. In this Roadblock, one team member has to take orders from customers then, after watching a demonstration, prepare two proper savory and sweet crepes. Teams then go to the Plains of Abraham where they will learn lacrosse, then they each had to catch a pass from their partner and score a goal. Teams then head to the Pit Stop: The Battlefields Park on Avenue Saint-Denis.
    1. Kristen and Darren 11:11 A.M. Won two round trip tickets to anywhere in Europe.

    2. Jet and Dave 11:54 A.M.

    3. Holly and Brett 12:15 P.M.

    4. Jody and Cory 12:43 P.M.

    5. Vanessa and Celina 1:01 P.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #7: "We got this!"

    Original Air Date: August 26, 2013.

    Getting $400, teams have to fly to Iqaluit, Nunavut. Once there, teams have to decipher a clue written in Inuktitut. It directs them to Sylvia Grinnell Territorial Park where they have to listen by the Sylvia Grinnell River for Inuit Throat Singing. After listening to a performance teams get the Detour: Harpoon Hunter or Igloo Builder. In Harpoon Hunter, teams have to throw a traditional harpoon into a target. In Igloo Builder, teams have to use the tools provided to build an igloo.

    Teams then go to Frobisher Bay where Vanessa and Celina hit their Speedbump. In this Speedbump, Vanessa and Celina have to lead a dog team across Frobisher Bay, retrieve a food cache and then deliver it to the start. Then they can go to the Hudson's Bay Trading Outpost and join the other teams at the Roadblock. In this Roadblock, one team member has to eat 10 pieces of Muktuk which is whale blubber. Then teams go one kilometer northwest of the Trading Post to reach the Pit Stop.

    1. Jody and Cory 1:22 P.M. Won two round trip tickets to anywhere in the Caribbean.
    2. Vanessa and Celina 1:25 P.M.

    3. Jet and Dave 2:00 P.M.

    4. Holly and Brett 2:34 P.M.

    5. Kristen and Darren 3:45 P.M. ELIMINATED.

    Leg #8: "Clutch and release."

    Original Air Date: September 2, 2013.

    Receiving $300, teams fly to Halifax, Nova Scotia. Once there, teams have to find a USB drive and put it into the video player of their Chevrolet Sonics and find out that they are going to Pier 21, where they will spend the night. The next morning, teams have to ink seven stamps and put them in a passport. Teams now have to head to Mahone and find St. James Anglican Church. Then they head to the Gazebo Cafe where the Roadblock is. In this Roadblock, one team member has to search for a scarecrow from a photo on their BlackBerry Smartphone, bring it back to the gazebo and build a copy. After they take a photo of it and give it to an expert they will get the next clue.

    Teams then go to the Fisheries Museum of the Atlantic in Lunenburg, where they find the Detour: Surf or Turf. In Surf, teams have to board a lobster fishing boat in Lunenburg Harbor and pull six lobster traps and catch, band and deliver to Grand Banker Seafood Bar & Grill one lobster from each. In Turf, teams head to Boscawen Inn and taste 12 different kinds of sausages and memorize their German names. Then they have to go to Zwicker Wharf and identify the 12 sausages from memory. Teams then head to head to St. John's Anglican Church in Lunenburg, where the U-Turn is. No one is U-Turned this time. Teams are given a Canadian dime, which features the Bluenose schooner on one side. They have to figure out that they have to meet Jon at the Bluenose II, which was in a Lunenburg dry-dock at the time. They find out that they have to keep going.

    1. Holly and Brett 1:21 P.M. Won two round trip plane tickets to anywhere in South America.

    2. Jody and Cory 1:54 P.M.

    3. Vanessa and Celina 2:12 P.M.

    4. Jet and Dave 2:34 P.M.

    Leg #9: "Ah-mazing."

    Original Air Date: September 9, 2013.

    Continuing from the last leg, teams get an extra $150 and instructions to go, by bus and ferry, to Port aux Basques, Newfoundland and Labrador. From there they go to The Rooms art gallery in St. John's, which is unaired. Teams then go to the Terry Fox Memorial Site at the Trans-Canada Highway Mile Marker Zero where they have to memorize a quote of Fox's ("I just wish people would realize that anything’s possible if you try, dreams are made if people try") and then repeat it to gain entry into the Quidi Vidi Brewing Company where they join a traditional Newfoundland kitchen party, where they have to kiss a cod and drink a shot of Newfoundland Screech (it's a Newfoundland and Labrador tradition called being Screeched In). Teams then go to Shea Heights Overlook where they pick up the Detour: Tell a Tale or Wag a Tail.

    In Tell a Tale, teams have to go to a local dock and listen to two men tell a story entirely in Newfoundland and Labrador slang. They then have to go down the dock and tell the story, verbatim, to a group of listeners. If they forget any part of it, they have to go back and listen to it again. In Wag a Tail, teams have to go to Harbourside Park and pick a Newfoundland dog. Then they have to fill a cart with four dozen eggs and 12 bottles of milk, attach the dog to it and take them, undamaged, to four houses on Holloway Street, one of the steepest streets in the world (it's called Heart Attack Hill). If they are damaged, they have to start all over. Teams then go to O'Brien's Music Store where they find the Roadblock. In this Roadblock, one team member has to pick up whatever instruments they can find and perform on George Street. After getting $50CAD teams go to the Pit Stop: The eastern most point of North America: Cape Spear.

    1. Jody and Cory 1:17 P.M. Won Air Canada Altitude Super Elite 100k Status for a year and a BlackBerry Z10 with BBM Video chat.

    2. Vanessa and Celina 1:34 P.M.

    3. Jet and Dave 2:13 P.M.

    4. Holly and Brett 2:46 P.M. ELIMINATED.

    Leg #10: "The brawl for it all."

    Original Air Date: September 16, 2013.

    Getting $250, teams are told to fly (in first class) to their final destination city: Toronto, Ontario. On arrival, they have to search the airport for a woman wearing a red maple leaf baseball hat. Teams then have to go to the L Building, which was under construction at the time, for the Roadblock. In this Roadblock, one team member has to rappel face first down the 44 storey building. Once they reach the roof of another three storey building, and reunite with their partner they will get a clue with a Caramilk bar telling them to head to the Cadbury Gladstone Chocolate Factory.

    Here teams have to search through cartons of Cadbury Caramilk bars to find one of three golden chocolate bars, which they have to hand in to the president of the company. Teams then head for the Toronto Zoo, where they have to look for the panda exhibit for the next clue. After that, teams head to Evergreen Brick Works where they find another Roadblock. In this Roadblock, the team member that didn't do the first Roadblock has to identify the correct Provincial and Territorial flower for each of the places they visited, which if they were paying attention were in the lapels of the Pit Stop Greeters and the President of Cadbury Gladstone Chocolate Factory. Teams then head by ferry to the finish line: Olympic Island.

    1. Vanessa and Celina WIN

    2. Jody and Cory PLACE

    3. Jet and Dave SHOW.

    The Review

    For a first time effort, this was pretty good. The racers were pleasant; the course was dynamic, despite taking place only in one country; the tasks were varied. Though Jon is not as good as he would be in subsequent seasons, something he himself has admitted. Out of the five Canadian races that have aired thus far it's third. Still the producers did listen to the viewers and did add foreign locations to subsequent seasons. But next time, we are back to the American version.

    -Globetrotting: An Amazing Race Blog by R.C. Anderson for the website Reality Rewind, February 6, 2017.

    The Amazing Race: Season 23: Pageant-ly ridiculous.

    This season of the snow is better than most, though that's not saying much. The titles got a visual upgrade this season, but nothing concerning the actual dynamics of the race to report. It was filmed from June to July, 2013.

    The Cast

    Jason and Amy: Dating couple. She is a former Miss Rhode Island who got two degrees by the time she was 22. They are somewhat of a fan favorite.

    Chester and Ephraim: Football players (Formerly Houston Texans) and friends. Not sure what teams they played for but they are fan favorites.

    Tim and Marie: Exes. Tim is certainly more popular than Marie. In fact, all throughout this season there was a "Free Tim" movement among some fans who saw her as incredibly bitchy and demeaning.

    Leo and Jamal: Cousins. They immigrated from Afghanistan when they were young. Like Dustin and Kandice before them they were considered annoying until they got a chance to redeem themselves in an All-Stars season.

    Hoskote and Naina: Father and daughter. He's a traditional East Indian father and she's the rebellious daughter.

    Tim and Danny: Best friends. They wanted to race for their families.

    Nicole and Travis: Married ER doctors. They made a lot of boasts that didn't get much traction later in the race.

    Ally and Ashley: LA Kings Ice Crew and friends. They are hard to tell apart but I still like them.

    Nicky and Kim: Baseball wives (Kansas City Royals and Tampa Bay Rays respectively) and friends. They are strong racers.

    Brandon and Adam: Childhood friends. These guys may look like mountain men but they are good racers.

    Rowan and Shane: Theatre performers. They toured at the time with a production they wrote and started in called "The Queens of Bingo." They are quite funny.

    The Race

    Leg #1: "Not in Oklahoma anymore."

    Original Air Date: September 29, 2013.

    Starting at Melody Ranch Motion Picture Studio, and getting $300, teams are told to get into a Ford C-Max, where they will get a video call telling them to fly to Iquique, Chile. Once there, teams have to get to Alto Hospicio and look for someone named Javier. He has the Roadblock. In this Roadblock, one team member has to direct their cab to follow their team mate who is going to paraglide down to Playa Brava or Huayquique Beach.

    Teams then go to Muelle Prat, where they get the second Roadblock. In this Roadblock, the team member who paraglided in the previous Roadblock has to row in a rowboat to collect five fish from one of three boats. Each boat has a limited about of fish. Once back at the dock, teams have to walk to the Pit Stop: Teatro Municipal de Iquique.

    1. Tim and Marie 1:12 P.M. Won two Express Passes.

    2. Nicole and Travis 1:23 P.M. (Initially arrived first but were penalized 30 minutes for taking a taxi to the Pit Stop instead of going on foot).

    3. Jason and Amy 2:03 P.M.

    4. Rowan and Shane 2:05 P.M.

    5. Nicky and Kim 2:14 P.M.

    6. Leo and Jamal 2:23 P.M.

    7. Ally and Ashley 2:24 P.M.

    8. Chester and Ephraim 2:34 P.M.

    9. Hoskote and Naina 3:01 P.M.

    10. Brandon and Adam 3:15 P.M.

    11. Tim and Danny 3:43 P.M. ELIMINATED.

    Leg #2: "Zip it, Bingo."

    Original Air Date: October 6, 2013.

    After getting $250, teams have to go to the Museo Corbeta Esmeralda and repeat the phrase "Al abordaje, muchachos" to the captain. Teams then have to go to the Irlanda 3 road sign in the Atacama Desert and bike to Mina de Sal Punta des Lobos where they find the Detour: Brining or Mining. In Brining, teams have to fill a small pool of water with enough salt to achieve neutral buoyancy and then read a newspaper in it. In Mining, teams have to use pick axes and sledgehammers to break open halite boulders until they find one with their next clue in it.

    Teams then have to get back to Iquique and take a bus to Santiago, Chile. Once there, teams have to go to the Plaza de Armas, where the Roadblock is. In this Roadblock, one team member has to shine someone's shoes then they have to properly put everything back into the stand and bring the whole thing to the storage depot at Mercad 738. They then go to the Pit Stop: Cascada de las Animas.

    1. Leo and Jamal 3:14 P.M. Won a trip for two to the Turks and Caicos.

    2. Chester and Ephraim 3:16 P.M.

    3. Jason and Amy 3:33 P.M.

    4. Brandon and Adam 3:59 P.M.

    5. Tim and Marie 4:05 P.M.

    6. Hoskote and Naina 4:23 P.M.

    7. Ally and Ashley 4:34 P.M.

    8. Nicole and Travis 5:01 P.M.

    9. Rowan and Shane 5:14 P.M.

    10. Brandon and Adam 5:43 P.M. ELIMINATED.

    Leg #3: "King Arthur Style."

    Original Air Date: October 13, 2013.

    Getting $225, teams are told to fly to Lisbon, Portugal. Once there, teams have to Martim Moniz Square then take a tram to Miradouro das Portas do Sol. There a troupe of Fado performers will give them a painting of the Embassy Coach sent by King John V to Pope Clement XI and figure out that they have to go to Museu Nacional dos Coches, where they have to search for the Embassy Coach depicted in the painting for the next clue. Here teams get the Detour: Tiles or Miles.

    In Tiles, teams have to go to a ceramics studio and put together a puzzle made out of ceramic tiles. In Miles, teams have to go to a large outdoor map and, using a giant compass, retrace Ferdinand Magellan's trip around the world. If they get within 500 nautical miles of 16,500 nautical miles they get the next clue from a Magellan impersonator. Teams then go to Clube Portugues de Tiro a Chumbo for the Roadblock. In this Roadblock, one team member has to put on a suit of armor and use a ballista to fire an arrow 150 into a shield. Once that is done, they can go to the Pit Stop: Castelo dos Mouros.

    1. Nicky and Kim 10:23 A.M. Won a trip for two to Costa Rica

    2. Jason and Amy 10:25 A.M.

    3. Hoskote and Naina 10:45 A.M.

    4. Chester and Ephraim 11:13A.M.

    5. Tim and Marie 11:36 A.M.

    6. Leo and Jamal 12:34 P.M.

    7. Ally and Ashley 12:45 P.M.

    8. Nicole and Travis 1:15 P.M.

    9. Rowan and Shane 6:57 P.M. ELIMINATED. (Mainly by being screwed over on flights).

    Leg #4: "We're really up north now."

    Original Air Date: October 20, 2013.

    Receiving $176, teams fly to Bodo, Norway, high above the Arctic Circle. Once there they have to take a ferry to Svolvaer. At the terminal, they find the Detour: Hang Your Heads or Hammer of the Cods. In Hang Your Heads, teams have to string together six bundles of ten fish heads each and then take them by wheelbarrow to the marked drying platform and hang them. In Hammer of the Cods, teams have to get 15 pairs of cod from a 30 foot drying rack and transport them to a manufacturing area. Here they debone them and pound them with hammers to make fish jerky.

    Teams then take a Rigid-hulled Inflatable Boat to Henningsvaer Fishing Village where they find the Roadblock. In this Roadblock, one team member has to put on a wetsuit, climb onto the nearby bridge and swing on an 80 foot rope. When they are ready, they will detach themselves from the rope, splashing into the Arctic Ocean and swim to a buoy with their next clue on it. Teams then make their way to a quarry where they have to attach a Ford Ranger to a block of granite on a sled and then pull it off to reveal their next clue and a satchel of "Viking Coins" that they need for later in the race. Teams then head to the Pit Stop: A Viking Longhouse in Vestvagoy. There they learn that they have to keep going.

    1. Hoskote and Naina 4:51 A.M. Won $5,000 each.

    2. Jason and Amy 5:03 A.M.

    3. Leo and Jamal 5:34 A.M.

    4. Nicole and Travis 5:50 A.M.

    5. Tim and Marie 6:15 A.M.

    6. Chester and Ephraim 6:33 A.M.

    7. Nicky and Kim 6:37 A.M.

    8. Ally and Ashley 7:04 A.M.

    Leg #5: "Never thought I'd be eliminated in a dress."

    Original Air Date: October 27, 2013.

    Teams get $300 with their new clue and are told to take an overnight ferry to Trondheim, then fly to Gdansk, Poland. Once there, they have to make their way to Solidarity Square. Then teams head to the Golden Gate. There teams pick up the Detour: Pose or Polka. In Pose, teams have to get to the Neptune Statue outside of the Town Hall, put on costumes that imitate the statue, and then pose like it. Once they have earned 75 zloty (or $19 US), teams get the next clue. In Polka, teams have to go to the Old Town Hall, put on polka costumes (there is one male and one female costume) and learn and dance the polka. Whichever Detour option they chose, they have to where that costume for the rest of the leg.

    Teams then go to a medieval harbor crane on the Motlawa waterfront where the U-Turn is. Leo and Jamal use it on Chester and Ephraim. Teams then go to Przymorze's Falowiec where the Roadblock is. In this Roadblock, one team member has to search this 1/2 mile long apartment building of 12 apartments that have a traditional Polish pastry known as paczki in them. Once they find the one with Rosehip jam (denoted by its red color) in the center they get the next clue. Teams will also be penalized for being rude. Teams then go on foot to the Pit Stop: Sopot Pier.

    1. Tim and Marie 10:12 A.M. Won a trip for two to Hawaii.

    2. Nicky and Kim 10:13 A.M.

    3. Jason and Amy 10:14 A.M.

    4. Ally and Ashley 10:59 A.M.

    5. Nicole and Travis 11:23 A.M.

    6. Leo and Jamal 11:43 A.M.

    7. Hoskote and Naina 12:10 P.M.

    8. Chester and Ephraim 12:35 P.M. ELIMINATED.

    Leg #6: "Choir Boy at Heart."

    Original Air Date: November 3, 2013.

    Getting $250, teams are told to take a train to Vienna, Austria. Once there they have to get to the Vienna State Opera House, where someone wearing a Rigoletto costume will take them to the Opera's costume department where they will get the Fast Forward, involving bungee jumping off the Donaturm which no one takes, and the Detour: Light Brigade or Masquerade. In Light Brigade, teams go to the Ephesos Museum and put together a crystal chandelier. If they don't get it right on the first try, it will be destroyed and they will start over. In Masquerade, teams have to go to the Austrian Theatre Museum at Palais Lobkowitz and search for two masks that match pictures they are given.

    Teams then head to Wiener Sangerknaben where the Roadblock is. In this Roadblock, one team member has to sing a section of Schubert's Die Forelle with the Vienna Boys' Choir, in German, to the satisfaction of the choir master. Teams then head to Schloss Schönbrunn and search the hedge maze for the next clue. They walk to the Pit Stop at the Schloss' Glorietta.

    1. Nicky and Kim 1:10 P.M. Won a trip for two to Anguilla.

    2. Nicole and Travis 1:34 P.M.

    3. Leo and Jamal 2:01 P.M.

    4. Jason and Amy 2:20 P.M.

    5. Tim and Marie 2:21 P.M.

    6. Ally and Ashley 2:35 P.M.

    7. Hoskote and Naina 3:14 P.M. ELIMINATED.

    Leg #7: "Speed dating is the worst."

    Original Air Date: November 10, 2013.

    Receiving $230, teams have to fly to Abu Dhabi, UAE. On arrival, teams have to go to the Sheikh Zayed Mosque where, with the female racers wearing the face covering, they search the grounds for the next clue. Teams then go to Jaber Khoory Household Appliances Company in the Irani Souk for the Detour: Sort It Out or Sew It Up. In Sort It Out, teams have to go to the Al Mina Vegetable Market and sort through several varieties of dates for ones that will fit into a display. In Sew It Up, teams have to go to a dhow dock and sew up some fishing nets.

    Teams then go, by ferry to Yas Island. Once there they make their way to the Yas Viceroy Abu Dhabi Hotel and the Roadblock. In this Roadblock, one team member has to free rappel 200 ft to the racetrack then they have to ride along in a Le Mans prototype racecar for a lap all the while looking for a sign containing the circuit record of Sebastian Vettel of 1:40.279. If they don't see it, they have to go again. Then teams walk to the Pit Stop at the winner's podium.

    1. Tim and Marie 2:15 P.M. Won a trip for two to Paris

    2. Jason and Amy 2:34 P.M.

    3. Leo and Jamal 3:04 P.M.

    4. Ally and Ashley 3:45 P.M.

    5. Nicky and Kim 4:02 P.M.

    6. Nicole and Travis 4:59 P.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #8: "A very sexy camel."

    Original Air Date: November 17, 2013.

    Getting $175, teams have to use the "Viking Coins" they picked up in Norway to unlock their Ford Explorer, in the parking garage. Then they have to go to the Bou Thib Endurance Village, where they drive a dune buggy along a marked course to the next clue. Teams then make their way to Al Ain National Museum and make their way to the Al Ain Oasis, where they have to ask local tree climbers to get their next clue from the top of a date palm tree. Teams then make their way to Al Jahili Fort where they find the Detour: Wedding Guests or Beauty Contest.

    In Wedding Guests, teams have to prepare machbus, a traditional Emirate dish, for a wedding. In Beauty Contest, teams have to get a camel that has met a set of breeding guidelines and dress them up for a show. Teams then go to the nearby Al Jahili Tower, which has an unused Double U-Turn, to get the next clue. Teams go to Wadi Adventure, where Nicole and Travis do their Speedbump: swimming through a wave pool and climbing up a ladder without getting knocked off. Then they can join the other teams at the Roadblock. In this Roadblock, one team member has to go onto the world's largest man made white water rafting course and grab three flags along the course, one each of red, black and green. Teams then go to the Pit Stop: The Mercure Grand Hotel.

    1. Tim and Marie 12:10 P.M. Won one Ford Eco-Boost Car each.

    2. Jason and Amy 12:34 P.M.

    3. Leo and Jamal 1:19 P.M.

    4. Nicky and Kim 2:43 P.M.

    5. Ally and Ashley 3:02 P.M.

    6. Nicole and Travis 3:38 P.M. ELIMINATED.

    Leg #9: "Like Marie and I."

    Original Air Date: November 24, 2013.
    Receiving $250, teams fly to Bandung, Indonesia. Once there, they go by train to Cikandang Village and find the Ram Arena. There they have to get two rams bring them to the arena and have them fight. Once the butted heads, teams get the clue telling them to take a train back to Bandung and search the train station for the Detour: For the Elephants or For the Birds. In For the Elephants, teams go to a local market and pick up eight watermelons, two bunches of bananas, 12 sweet potatoes and five stalks of sugar cane, take them to the elephant enclosure at the Bandung Zoo and feed it all to the elephants. In For the Birds, teams to a local bird market, pick up two matching Peach-faced Lovebirds, take them to a singing competition and get them to sing.

    Teams then go to Saung Angklung Udjo, where the Roadblock is. In this Roadblock, one team member has to correctly put together an angklung musical instrument made of bamboo and then play one octave on it. Teams then go to the Pit Stop: Bosscha Observatory.

    1. Leo and Jamal 2:13 P.M. Won $7,500 each.

    2. Jason and Amy 2:45 P.M.

    3. Nicky and Kim 3:10 P.M.

    4.Tim and Marie 3:34 P.M.

    5. Ally and Ashley 4:12 P.M. ELIMINATED.

    Leg #10: "There something in my teeth?"

    Original Air Date: December 1, 2013.

    Getting $230, teams are told to go to King Cobra House, Ciwangun Indah Camp in Parongpong. Here they have to eat a 20 cm portion of grilled King Cobra. From there, teams have to go to the Kawah Domas Crater in Tangkuban Perahu Volcano for the Roadblock. In this Roadblock, one team member has to pick up 60 eggs ride as a passenger on a moped to the crater and boil the eggs until they are hard boiled. Once the egg man has made sure they are all hard boiled they get the next clue.

    After a brief (unaired) visit to Kawah Ratu Crater, teams get the Detour: Paint Your Partner or Turn Over a New Leaf. In Paint Your Partner, teams have to go to a spa and make each other up as a traditional Javanese bride without a mirror. In Turn Over a New Leaf, teams go to a tea plantation, put on traditional tea harvester uniforms and search the ground for a pair of clipping shears. Teams then have to climb down all 587 steps to the Pit Stop: Curug Cimahi.

    1. Jason and Amy 2:13 P.M. Won a trip for two to Cancun.

    2. Nicky and Kim 2:14 P.M.

    3. Tim and Marie 2:15 P.M.

    4. Leo and Jamal 3:43 P.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #11: "Amazing Crazy Race." Part I

    Original Air Date: December 8, 2013.

    Getting $240, teams fly to Tokyo, Japan. On arrival, teams have to get to Gotokuji Temple where they pick up the Detour: Knock It Down or Call It Up. In Knock It Down, teams have to go to Tokyo Media City and participate in a Japanese game show where they alternate being a human bowling ball in an inner tube to knock down a set of pins. In Call It Up, teams have to participate in an art installation that uses Tokyo's old telephone booths filled with water and goldfish. One racer has to put on a bathing suit and a goldfish shaped cap then get into the phone booth and, after dialing a number receive a message on the phone, "Welcome to Tokyo. Wasabi taberu." Then they tell it to their partner who would tell a judge.

    Teams then go to Shinjuku Park where Leo and Jamal hit their Speedbump. In this Speedbump, Leo and Jamal have participate in an escaped rhino drill, where the rhino in this case is fake. They then join the other teams at the Roadblock. In this Roadblock, one team member has to put together a robot made of cardboard tubes with only a miniature model as an example. Teams then head to Shibuya Crossing, to find a wandering "Vending Machine", really someone wearing a vending machine costume, who will dispense their next clue. Then teams head to the Pit Stop: Konno Hachimangu Shrine.

    1. Nicky and Kim 2:13 P.M. Won a trip for two to Aruba.

    2. Jason and Amy 2:34 P.M.

    3. Leo and Jamal 3:09 P.M.

    4. Tim and Marie 3:44 P.M. ELIMINATED.

    Leg #12: "Amazing Crazy Race." Part II.

    Original Air Date: December 8, 2013.

    Receiving $300, teams fly to their final destination city: Juneau, Alaska. Once there teams have to take a ferry to Douglas Bar where the final Roadblock is. In this Roadblock, one team member has to drop a bag of flour onto a target from 150 ft in the air while going 60mph in a bush plane. After that, they have to take a helicopter to Norris Glacier and then use a pickaxe to dig out their next clue. Teams then paddle kayaks to a marked island in Hoonah to get their next clue.

    Then teams head, by helicopter to the Blueberry Hills Trailhead where their last task is. In a play on what happened in season 3, teams have to put together totem poles that show the money of the countries they visited on the race. Then it's off to the finish line: End of the North Douglas Highway Outer Point Trail.

    1. Jason and Amy WIN.

    2. Nicky and Kim PLACE.

    3. Leo and Jamal SHOW.

    The Review

    This is my sixteenth season. While it did have some memorable personalities and some good locations and tasks it was all kind of average. There was still some life left in the American version though. Though next time, they went back to the well.

    -Globetrotting: An Amazing Race Blog by R.C. Anderson for the website Reality Rewind, February 13, 2017.
     
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    Summer 2013 (Part 3) - A New Age At Bioware
  • Bounty

    Bounty is an adventure/RPG title developed by Bioware exclusively for the Google Nexus. Developed by an offshoot of the team responsible for the Necrocracy series, Bounty is an attempt to create a smaller scale game while still providing plenty of cinematic elements and a decent amount of action. Its exclusivity to Google's Nexus was done for both financial and developmental reasons: during this time, Bioware was losing money on the development of Necrocracy 3, and needed an infusion of cash, and in addition, developing the game for one console would make development time quicker, so it was a win-win for the company and Bounty was able to be developed in about a year and a half. The game takes place primarily on a large, city-like space colony, though there are some optional excursions to planets and moons throughout the game. You play as Tommy Corona, a bounty hunter stationed on the colony, tasked with hunting down criminals and fugitives attempting to hide there. The game combines elements of both Metroidvania games and RPGs such as OTL's Mass Effect, with some sections of the colony initially closed until the player collects enough money or completes enough story objectives to go there. Tommy himself equips a cybermechanical suit to complete his missions, making him look like a somewhat less bulky Samus Aran (at least when he's in his suit, as he's able to complete some missions and explore without it). The player can upgrade this suit throughout the game, and can also purchase weapons and items, and also build them if they acquire enough components. The game also features extensive dialogue options for both main and side quests, which will effect Tommy's relationship to other characters and the missions he's able to complete. He's able to choose which bounties to go after and which ones to leave alone, and can also choose to team up with certain characters that he'd be otherwise tasked with killing or capturing. The Nexus' second screen gives the player the option to use it as a minimap or tracker, to gain information about bounties and missions and Tommy's loadout, or the player can just use the in-game menu (and it's possible to use two at once). Combat is fairly typical third person shooter fare, though Tommy himself is quite agile and able to duck and roll and jump during battle, with weapons having a variety of effects and special perks. It's possible for enemies to drop items and weapons in battle, giving this game some slight "loot shooter" elements, though not many. The player can level up Tommy, upgrading his abilities and the equipment he's able to use, and level-ups are gained both via combat and outside of it by completing missions and dialogue trees. The game's graphics are fairly good for the Nexus despite the game's short development time, and there's a decent crew of voice actors behind the game, with Matt Mercer as the voice of Tommy Corona and Laura Bailey as the voice of the mysterious and elegant Synara, who starts out as a high-level bounty that Tommy is tasked with capturing, but who can also be befriended or even romanced (one of numerous potential romances Tommy has in the game).

    Bounty takes place in the 23rd century, as humankind has taken to the stars on space colonies designed for long journeys in space. Some of these space colonies have trouble enforcing law and order, and so bounty hunting has been legalized to keep people safe and keep crime at a minimum. Tommy Corona is known as one of the best bounty hunters, and after an opening tutorial mission that shows off who Tommy is and how skilled he is at his job, the player is given the ability to explore the first segment of the space colony, consisting of a large city area and some slum towns beyond. The rest of the colony is blocked off by barricades, but there's enough to do here to keep the player busy, with several side bounties and a main story mission requiring Tommy to track down an escaped criminal from a jail on the nearby moon prison. Tracking down this criminal eventually leads to Synara, who has a massive bounty on her head despite no record of her having committed any crime. Tommy initially pursues her, leading to the revelation that Synara killed a high-ranking planetary government member but this is being kept under wraps by the same people who put out a bounty on her. Synara is quite dangerous, and if the player wishes, they can hunt her down and turn her in. Whether they choose to turn her in or align with her, all roads lead to the corrupt government of the nearby planet of Palamir 7. Synara was once a bounty hunter, serving at the pleasure of the planetary president of Palamir 7. However, one day, Synara turned on him, for partially (but not completely) personal reasons, and Tommy can either help Synara find out why, or take advantage of the situation. Whatever Tommy does, he'll draw the ire of the new president of Palamir 7, Antares Flax, who initally recruited Synara and also used to be her lover. Antares is the game's primary antagonist, and even if Tommy chooses to help him at first, he'll eventually run afoul of him no matter what he does, leading to an invasion of the colony itself by Palamir 7's army. After a series of events, a bounty is placed on Flax's head by a rival planetary leader, and Tommy is tasked with taking him down. Eventually, Tommy learns (either from Synara herself or from another individual if Synara has been killed by this point) that Flax was taking advantage of the bounty hunters to gain power and strike fear into his enemies. Tommy realizes that if he kills Flax, he'll merely be creating another one, but if he spares Flax, the abuse of the bounty hunting system won't end. In the end, Tommy defeats Flax, but in such a way that the death will be blamed on an accident, giving up the bounty for killing him but also showing that the bounty hunters of the galaxy can't be manipulated. Tommy can't return to his old colony, but he manages to board a ship to another colony, where he'll resume his bounty hunting career. Whether or not Tommy is joined by anyone is determined by the player's actions and choices throughout the game, but in the canon ending, Tommy goes alone.

    Bounty is extremely well reviewed at the time of its release, praised highly for its action gameplay and its characters, as well as the game's branching dialogue and story paths. Its reviews average right in the 9/10 range, making it one of the Nexus' best original games of the year. It's released in August 2013 to excellent sales, helping to further establish the Nexus, which is seeing rising sales at the time thanks to its strong early library of games and the recent BYOD version of the console allowing people to use their own Android devices to get the Nexus for cheap. Bounty is one of the games that most benefits from the new, cheaper bundle, and it helps bolster Nexus sales in kind. As for Bioware, the company continues work on Necrocracy 3, while also starting work on a sequel to Bounty and working to develop their upcoming PC exclusive. Even during this busy time, however, the company is finalizing a major deal that will change it forever, and the landscape of video games along with it...

    -

    Bioware Acquired By Valve, Necrocracy 3 To Release In 2014, Will Be Timed Exclusive To Steam

    In a major and shocking announcement earlier today, Valve announced that it had acquired the video game software company Bioware for just under $3 billion. The company, responsible for the acclaimed Necrocracy and Baldur's Gate series, among others, will begin developing games under Valve's production banner, starting in 2014. This includes Necrocracy 3, which will be released in "the fourth quarter of 2014", exclusively for PC via the Steam service, before being released for home consoles and other computer platforms in 2015. Bioware will also continue work on its upcoming and unnamed PC game, and will also develop games based on Valve's intellectual properties, including Team Fortress 3 and at least one Half-Life spinoff. The news comes as a surprise, particularly because Bioware had until quite recently maintained that it wishes to remain an independent software company. There were rumors that Acclaim was looking into purchasing Bioware, but that the company, which had been suffering financial issues of its own as of late, could not afford the steep purchasing price. At the same time, Valve has been accumulating massive profits in recent years thanks to the success of its Steam service, which has become the most successful platform for purchasing and downloading PC games. The company has also seen its stock prices rising in anticipation of the release of Half-Life 3 this November. Bioware did not contribute to Half-Life 3's development, but, as many members of the game's development team will now be joining Bioware, the company will likely work on at least one DLC for the game, as Valve itself concentrates on developing and improving its Steam service.

    -from an article on Games Over Matter, posted on August 16, 2013
     
    Summer 2013 (Part 4) - Anime For Everyone
  • The 2010s have already seen the debut of numerous acclaimed anime series, from the still ongoing Student Blues to 2011's Steins;Gate, anime shows have permeated the cultural landscape and have entertained fans around the world. 2013 has been perhaps the best year for debuting anime thus far this decade, and we'll be listing nine shows that are expected to light up television screens from Japan to France to the United States over the next few months and years. We'll list them by category, with three for boys, three for girls, and three for adults, the three in each category that we consider the best or most important anime shows to debut this year.

    -

    For Boys (6-15):

    Brandish: An adaptation of Koei's classic dungeon crawler video game series, which was announced to be returning to game consoles later this year on the Google Nexus, Brandish explores the lives and adventures of the brave warrior Ares and the magician Dela. Curiously, the show alternates perspectives between the two of them, with an episode based on Ares followed up by an episode based on Dela. The show has been confirmed to have at least two seasons of 26 episodes each, with the first season having debuted in the spring. The series doesn't strictly retell the story of the original game, but instead alters and expands upon it to allow both Ares and Dela to have equal spotlight and history with one another, and also to surprise the viewers who might be familiar with the games. It's confirmed that the second season won't necessarily continue from the first, but will be a "gaiden" story based on the new game, which continues the adventures of Ares and Dela in a different setting. It's nice to see a classic and somewhat obscure game get such a good anime adaptation, and the series is expected to be localized to the West in 2014.

    Punch Guardians: A shonen series with a bit of a twist, Punch Guardians focuses on the adventures of adolescent boys in a special fighting school where they train to be junior police who specialize in boxing moves. Their rival school specializes in kick-based moves, and also admits girls, so not only are the heroes dealing with the criminal elements in the city (which consist of fairly wacky people who wouldn't be out of place in a sentai series, but also include some truly evil and serious mobster characters), but must also occasionally battle their high kicking rivals. As is typical for the shonen genre, things frequently get over the top, and there's plenty of physics-defying action, with characters capable of punching down entire buildings. This series has been confirmed to be coming to the West, and will start airing on Toonami in the fall.

    The Brothers Legacy: A series focusing on a young boy who idolizes his heroic brother, who may or may not be alive (as no one but the protagonist Sobu is able to see or hear him, seemingly), this is a more subdued series where the young protagonist must go on a quest to live up to his brother's legacy, while teaming up with various other heroes along the way. Sobu is battling against a man who may or may not be his father (there's a lot of mystery in this series), and it's currently on hiatus after its first thirteen episodes, with the second set of 13 episodes set to begin airing in October. This is a more serious show, with nearly every episode able to stand on its own while also contributing to the various ongoing myth arcs, and while it's hard to see how they're going to wrap all of this one up, it's got viewers captivated in Japan and Western viewers hastily importing the subtitled version. A dub for this series has not yet been announced, but is expected to come at some point.

    -

    For Girls (Ages 6-15):

    Blackshot!: An unusual series for girls in that it's action-based, Blackshot! focuses on the adventures of a "mechanical assassin queen" named Takanata, who murders criminals while dodging the cops and romancing a male university student who she constantly has to protect from danger. Blackshot! actually focuses more on this romance than on the combat itself, with Takanata shown frequently going out on dates with him, obsessing over anime and trying to figure out how to live a normal life. In fact, outside of battle, Takanata has been often compared to the character of Usagi Tsukino, shown to be rather klutzy and emotional. It's only in combat when she acts somewhat more mature, but even then, she's silly and sometimes awkward. Takanata also has a bunch of girlfriends she hangs out with, who she often ends up having to protect as well. Though there's a lot of fighting in the series, there's very little blood or gore, with combat that features lots of sight gags and explosions, inside jokes, and even modern pop cultural references. One of the stranger series to come out in recent memory, Blackshot! has seen its protagonist become somewhat of a meme, with girls cosplaying as Takanata and the seiyuu for the character even coming out with her own music CD to tie in with the show. It's a sign of creators being more experimental with shows for both boys and girls, and could signal a changing of the guard for shoujo series in Japan.

    LoveLive! School Idol Project: This show about a group of girls who start their own J-Pop band in order to save their school from closure is definitely influenced by the recent J-Pop surge in the West (one of the main characters is an American girl clearly based on Chloe Wang), with the show coming to Toonami just a few months after its launch in Japan. The show has already seen a massive amount of ancillary spinoffs and material, including merchandise and games for both mobile and home console. It's a charming series with a bunch of protagonists who have their own personalities, and has proven to be the most popular show amongst girls in Japan in 2013. Whether or not it turns out to be a game changer or just another passing fad has yet to be determined, but it's definitely breathed new life into the musical shoujo genre.

    Sōgen no Hime: This show focuses on a young girl who happens to be the only survivor of a mysterious affliction that killed everyone else in her village, who befriends a group of magical talking creatures who help her to survive and rebuild. These creatures all seem to take after traits of people whom the girl knew before the disaster, and each episode is based on a lesson taught by one of them. This series starts out quite sad, but has some very happy moments, and the creatures themselves are quite adorable, with the series clearly being inspired by Ghibli. Only planned for 26 episodes, this series looks to be one of the best of the year, and has already won several awards.

    -

    Adults (16+):

    The Traveler: A very dark and gritty series about a samurai-sword wielding serial killer in late 19th century Japan, this has been called a "dark Rurouni Kenshin" by many viewers, and explores the mind of a twisted individual while also exploring the depths of human depravity. It features a somewhat minimalistic art style, and is a deep character study of both its protagonist Akaga and the people whose lives he affects, both for better and for worse. It ruminates on whether the people Akaga kills deserve their fates (a few clearly do, a few clearly don't, and with most it's ambiguous), and also ruminates on the human condition as a whole. Along with Sōgen no Hime, it's considered one of the year's best new anime shows.

    Kill la Kill: From something serious and grounded to something absolutely batshit insane, Kill la Kill is Studio Trigger's series about a girl named Ryuko Matoi who rebels against a dictatorial student council leader and launches a war against her over the right to wear special clothing called Goku Uniforms that enable their wearers to possess supernatural power. The series is full of twists, turns, and spectacular (and extremely violent) fighting, with everyone wearing extremely skimpy outfits to boot. Full of fanservice and gore, this series is also surprisingly dramatic, with some of the most compelling characters and storylines in recent memory. Once you start watching Kill la Kill, it's almost impossible to stop, which seems to be the secret behind this series' sudden and surprising success.

    Revolution Of The Motorgangs: This series takes place in a dystopian Tokyo ruled by a cyber-dictator similar to Nineteen Eighty-Four's Big Brother, whose rule is suddenly challenged when the city's high-tech motorcycle gangs all revolt against him at once. These motorcycles, which have the ability to transform into eight-foot tall robotic combat mechs and fight alongside their superhuman riders, come into conflict with an army of brainwashed cyborgs and AI-driven machines, tearing Tokyo in two. The protagonist of the series is Kotetsu, a junker who has almost completed his own motorbike when the revolution breaks out. He and his sister, a mechanic named Hotaru, must find a way to stay out of danger and make contact with a rebel faction, all while avoiding the more dangerous of the biker gangs and being empressed into the dictator's growing force of brainwashed slaves. Despite the fairly ludicrous concept of an army of motorcycle gang mech-riders, this series takes itself extremely seriously, and is full of dramatic and tragic moments. It's only scheduled for one 26 episode season, but there are rumors that a second season, perhaps in the form of a sequel series, is coming at some point.

    -

    These are only some of the best new shows of 2013. Other popular new series, such as Sugarplum and Attack On Titan, are also drawing plenty of viewers and critical acclaim. What's also so exciting is that many of these shows have plans to continue past 2013, rather than ending after a single run of 26 episodes like many anime shows have done. That means that we may be enjoying some of these shows well into the remainder of the decade, and fans around the world will have a glut of anime for years to come.

    -

    "With Working Designs' relocation having opened up the floodgates for high quality English dubbing in San Francisco, it was perhaps only a matter of time before an anime studio opened up to take advantage. Now, Gateworks, which began operations in July, hopes to take some of the business that companies like BangZoom! and Funimation have absorbed over the last decade. It's also opening up opportunities for a lot of San Francisco-area voice actors, with casting directors preferring to hire local talent. The company has acquired the license to localize several series for the west, with Sōgen no Hime most notable among them. The studio is partially owned by former head of Working Designs (before its acquisition by Game Arts) Victor Ireland, though Ireland's role in Gateworks' operations is primarily as an investor and producer, and he'll have little role in the company's hiring or day to day operations."
    -from an article in the September 2013 issue of OtakuUSA
     
    Summer 2013 (Part 5) - Gritty Games
  • Heavy

    A sandbox beat 'em up game published by Acclaim, Heavy is a dark, neo-noir inspired title about a criminal named Huff who goes on a crime spree in a massive city called Fort River. Directed by Frank Miller, the game draws inspiration from some of his work, most notably Sin City, and has a sort of washed out look to its graphics that serves to emphasize the game's dark and violent tone. The gameplay is fairly freeform in its execution, Huff can go around and beat up pretty much anyone he wants. He has a wide variety of fist and foot strikes, and the combat system is fairly improvisational, with no combos or special moves, but giving the player a wide variety of context based melee strikes to use on foes. He can also equip guns and other weapons to use, but most of the game's fighting is done with punches, kicks, and slams. Huff is also able to take missions from people in the game, or come up with his own missions by collecting evidence and information about different things going on in the city. Huff's appearance and combat style are somewhat close to that of the Sin City character Marv's, and he's voiced by Ron Perlman. Huff is a former enforcer for a powerful gang lord who served a few years in prison before being paroled, and during that time, he grew disgusted with the condition of things in Fort River, and vows to shape the city the way he thinks it should be, and to kill anyone standing in his way. This sets the tone for the events of the game itself, which center around Huff's crime spree and his activities in Fort River after he's released. Though his main goal is to take down several mob leaders, including his own former employer, he also hunts down others he deems to be corrupting the city, including many people who aren't all that bad at all. Huff eventually starts to be pursued by Lieutenant Marshall, a mildly corrupt but also courageous police officer who sees Huff as just another killer. However, Marshall also somewhat agrees with parts of Huff's mission, as he himself has been trying to take down the crime lords for years. As Huff progresses through the game, killing people and stopping criminals as he goes, he begins to accumulate money, which can be used to purchase weapons or drugs that can be used to enhance Huff's fighting abilities. He can also bribe people to gain access to certain areas, then later on can kill those people to get some of his bribe money back. As Huff gains notoriety, people will start to come after him, and the player finds themselves in more and more fights as the game goes on. Eventually, Huff does manage to take down his former employer, the city's most powerful mob boss, but he is eventually himself taken down by Lieutenant Marshall. Thanks to Huff's actions, Marshall has been able to root out the rest of the city's corruption, while also making amends for his own. However, he does his best to conceal the role Huff's crimes played in all of this, and during the ending, commits one more corrupt action by killing Huff, who dies with a smile on his face.

    Heavy is released in early September 2013 for the Reality, Virtua, and Nexus. Though it gets a lot of hype for its art and gameplay style and the involvement of Frank Miller, reviews end up being rather poor. Even though the game's combat tries to be unique, it ends up being fairly repetitive regardless, and there's not a lot for Huff to do, while the characters in the game aren't all that compelling either. The game also stirs up massive controversy for its violent and problematic content, and though that controversy leads to some sales, poor reviews cause most people to stay away, making it one of the year's more disappointing games. Frank Miller abandons his plans to make more video games and ends up fairly bitter over the whole affair, blaming Acclaim for much of the game's problems and even becoming combative at times when the game is brought up. The failure of Heavy ends up being one of 2013's most notable gaming stories. However, Acclaim, despite its fairly precarious financial position, isn't hurt all that much. The game only had a moderate budget, and still managed to sell well initially, turning a small profit. The company also has other games on the way, so in the end, Heavy ends up being little more than a footnote in gaming history.

    -

    Amok 3

    A third person shooter title for the Reality and Nexus, Amok 3 is the sequel to the two previous Amok titles that appeared on the Xbox and Xbox 2. Unlike some other Microsoft-exclusive properties such as The Covenant and Techno Angel, Amok was not locked down as a Google exclusive, and began appearing on other consoles in 2013, beginning with an Amok HD double pack released for the Reality and Nexus earlier in the year, followed up by this game in September. Amok 3 had a bit of a troubled development history, thanks to the disappointing sales of Trail Of Devastation, with Microsoft beginning work on Amok 3 for a 2010 release, only to shelve the game as financial problems started to rear their head. Google would consider making it a Nexus launch title, but instead declined to purchase the rights to the series, and the development studio began work on the game in earnest in early 2011 after deciding that it would be an eighth gen game and not a seventh gen game. Amok 3 features similar gameplay to its predecessors: a fast-paced, frenetic shooter title similar to OTL's Vanquish, in which players are rewarded for killing enemies in rapid succession as brutally as possible. Players are encouraged to use a mix of melee attacks and gunshots to finish off enemies and cause as much death and destruction as possible. Amok 3 maintains most of the new gameplay mechanics from Trail Of Devastation while also introducing several new ones, including a Critical Mass meter that builds up as the protagonist Kanan kills enemies. Building up this meter causes Kanan to be able to attack faster and more powerfully, but also increases the damage that can be done to him by enemy attacks, introducing a risk/reward system for the player. Amok 3 also introduces loot to the series for the first time, allowing players to acquire perks, mods, and weapons that drop from enemies in battle, turning the game into a sword of pseudo-RPG. Amok 3 features excellent graphics, though not quite as impressive for their time as the ones in the previous two games. It is one of the games that really takes advantage of the Reality's specs, looking noticeably better on that console. The game's primary antagonist is the mad scientist Gholston, the villain from the previous two games, who has spent ten years taking over a small European country and converting its population into super-soldiers to launch World War III by invading all other nations. Kanan must lead an elite group of special forces soldiers into the country to fight their way to Gholston, who now has a cult of personality based around his ability to turn ordinary people into superhumans. About a fourth of the way into the game, Kanan is joined by Chrissie, the soldier who was supposedly killed in Trail Of Devastation, but who, thanks to her supersoldier injections, was able to survive and heal from her gunshot wound, and also recover from her brainwashing. She becomes a valuable ally to Kanan, despite the fact that he tried to kill her previously, and even becomes playable for certain segments of the game. Kanan will also need to free several other supersoldiers from Gholston's mind control, and the player is given a choice about whether to try to save certain enemies or to put them down, which ultimately ends up affecting the ending of the game. Gholston is eventually revealed to have mutated himself into a hideous monstrosity, and also surrounds himself with supersoldiers, some of whom are people that the player may have spared throughout the game (but can still be saved if certain conditions are met). In the end, Kanan is forced to sacrifice himself to take out Gholston once and for all, while Chrissie survives to help the remaining living supersoldiers recover from their ordeal. The world has finally rejected the genetic experimentation that led to the creation of the supersoldier program, with the remaining living supersoldiers dedicating the rest of their lives to maintaining the peace.

    Amok 3 is considered a superior game to Trail Of Devastation, not only for its gameplay, which is considered quite excellent, but also bringing back Chrissie Trail, whose death in the previous game was heavily criticized as a "fridging" of a character who had a lot more potential. It caps off the trilogy in a great way, and achieves strong sales thanks to the hype generated by the budget HD re-releases of the previous two games. There won't be any more Amok titles, but its gameplay remains somewhat influential, and will lead to similar games (most of which are much less dark and violent) being made down the road.
     
    Summer 2013 (Part 6) - Electronic Arts Goes To School
  • Encounter: Station Omega

    Encounter: Station Omega is a sci-fi FPS and the fifth game in the Encounter series. It's a complete reboot of the series, taking place in an entirely different continuity and having nothing to do with the characters and events of the original four games, though it keeps most of the gameplay mechanics and series themes from its predecessors as it reshapes the series for a new generation of consoles. The game takes place in the distant future, when humanity has expanded beyond Earth and has begun exploring the stars, establishing colonies on other worlds and space stations floating between them. However, humanity's exploration has bought it into contact with a species of aliens known as the Durgan, and a group of colonists are forced to venture outward to warn the rest of humanity as a massive war begins. Because Station Omega takes place in the future, players only use futuristic weapons in this game, such as hyper-powered automatic rifles and laser guns, with none of the old weaponry that featured heavily in other games in the series. The HUD is also sleeker and more futuristic as well, giving the game a very modern and slick presentation that stands in contrast to previous games. However, the basic themes of humanity battling overwhelming alien forces is still intact, and there's plenty of cinematic moments in which the relationships that humans have forged with one another are developed and emphasized, giving the game a more down to earth feel than most FPS titles despite the futuristic setting. Most weaponry in this game is acquired by killing Durgan, but it's possible to be given a weapon by another human, or for your weapons to be patched up or even upgraded by human allies met along the way. You might even be allowed to borrow a weapon, only for its owner to ask for it back later on. You can choose whether or not to give the weapon back (though sometimes if you don't, its owner may try to take it back). If you give the weapon back, the owner may be able to help you out in a firefight, either right then or later on, contributing further to the game's "human factor". The game's graphics are fairly good, with the Reality version appearing slightly better than the Virtua version, which appears slightly better than the Nexus version, and each game takes advantage of that system's "gimmick", with the Reality version allowing players to use VR, the Virtua version taking advantage of the motion controls, and the Nexus version utilizing the game's second screen. The game features a voice cast of Los Angeles area voiceover pros and minor celebrities, with Zachary Levi voicing the game's protagonist, a colonist named Lance Haines, and Kimberly Brooks voicing Erika, Lance's wife.

    The game is divided primarily into three main parts. The game's first 25 percent takes place primarily on the colony, where Lance, Erika, and their two children (a 17-year-old daughter named Nora and a 13-year-old son named Tad) are living a fairly normal life on a colony a few lightyears from Earth, sometime hundreds of years into the future. Though it's a somewhat hard life on the colony, their technology is still far more advanced than 21st century Earth's, and it's still a fairly comfortable life, until one day, a massive Durgan assault forces Lance and his family to flee. Nora is separated from them but they have no choice but to fight their way off the colony and make their way to Earth Station Omega, a massive floating colony floating on the edge of the Solar System that serves as humanity's gateway to the stars and Earth's last line of defense against extrasolar alien invasion. Lance and his family make it to Space Station Omega, and even learn that Nora has made it on board, though they're not able to reunite with her before the Durgan launch an attack on the space station. Initially, Lance's only goal is to escape with his family, though Nora has joined a group of colonists who are defending the station. Lance manages to get Erika and Tad to safety and goes to find Nora, who is doing decently well fighting off the Durgan with a group of soldiers, including a young man she seems to be smitten with. Lance joins the fight to repel the Durgan and save the colony. Tragically, Nora's new beau is killed in a fight with the Durgan, but Lance is able to keep Nora from being killed as well, and the two make their way to evacuate the station after it becomes clear that the Durgan will take over. The Durgan intend to crash the station into Earth, causing a massive cataclysm and opening the way for the invasion. Lance gets Nora to safety and manages to hold off the Durgan long enough to keep the station from being crashed into Earth at full speed. Instead, it's crashed into Earth at only a mildly damaging speed, causing the destruction of the station but only relatively minor damage to Earth. Lance makes it off the destroyed station and is able to warn the Earth military leaders about the Durgan invasion. The last 25 percent of the game sees humanity defending itself against the Durgan. Lance takes up the fight, aided by Erika and Nora. Tad joins up with a girl that he likes to try and infiltrate a Durgan lander, but gets himself captured, while the girl manages to escape and warn Lance that humans are being experimented on. Lance and some soldiers board the main Durgan mothership and save Tad and some other human hostages, then take out the Durgan leader, halting the invasion. The game's ending sees Lance and his family living on Earth, waiting for their colony to be rebuilt, while off in the stars, a Durgan soldier notifies an unseen figure that humans are stronger than they anticipated, and that they'll have to try new tactics if they hope to conquer Earth.

    Encounter: Station Omega is praised by critics as being a good FPS title with a nice progression of challenges and story in its single player mode, while also having a decent multiplayer mode with a good selection of weapons and stages. It isn't the groundbreaking game that the original Encounter was, but it is a nice new start for the series, even if this new storyline retreads some of the old ground in the original games. It's just a good, solid FPS, streamlining the convoluted story of the last couple games in the series while providing new gameplay challenges and mechanics. Initial sales are also strong, though the game would be overshadowed in its release month by games like Destined 2, while also not selling enough on any particular console to crack the top 5 (though if all game sales are lumped together across console versions, it's the second best selling new game of the month). The series is still a profitable and successful one for EA, which keeps the studio who produced the game going and asks them to produce two more games in the series. However, its lack of uniqueness compared to its predecessors does lead some to wonder if Electronic Arts and its various development studios have run out of ideas. The company is searching for new developers, and rather than acquiring a studio or two, it decides instead to start its own, with a talent pool recruited from some of the most promising young minds in the industry...

    -

    EA To Launch Game Development College

    Electronic Arts has announced that it's begun accepting applications for a video game college it's set up in San Francisco, in order to teach the basics of game development to a new generation of prospective game designers. Called the Electronic Arts Gaming Academy, the college will offer a wide variety of courses designed for anyone looking to get into the industry. While programming and coding courses will be offered, the college will also take applicants for classes in art design and writing for video games, and claims that "no prior programming knowledge is required" for entry into certain courses. Starting a college is unusual step for a game company to take, and though companies have had affiliations with colleges in the past (Nintendo, for example, promoted and assisted with courses at Full Sail University during the 1990s and 2000s), no company has taken it upon itself to launch a college on its own. EA's unique move comes at a time when companies like Apple and Google are recruiting and developing young talent with lucrative results, and may be taking inspiration from their example, as it plans to bring university graduates directly into game development positions at the company (and sometimes even undergraduates, allowing them to gain course credit by contributing to the company's games). Though the academy's focus is on developing its students for positions with the company, Electronic Arts has stated that "students aren't bound to any one career track", and that they fully expect that many graduates will go on to work at other game development companies or even start their own indie companies. Electronic Arts has stated that there will be housing on site for its students and that tuition will be competitive with other colleges of similar size, with the opportunity for scholarships and paid internships to help alleviate tuition costs. Courses will begin in the fall semester of 2014, and the company says that players should expect to start seeing games developed by students at the college "before the end of the decade".

    -from an article on Kotaku, posted on September 12, 2013
     
    Summer 2013 (Part 7) - The Next Member Of The DK Crew
  • Donkey Kong Country: K. Rool Returns

    Donkey Kong Country: K. Rool Returns is a sidescrolling platformer for the Nintendo Connect. Developed by the same studio that did 2010's Donkey Kong Adventure on the Sapphire, the game is a more straightforward 2-D sidescroller than Adventure (which was a sort of 2-D/3-D hybrid like the OTL Mario 3D games), in the tradition of OTL's Donkey Kong Country Returns and Tropical Freeze. Though it does have some differences from OTL's Retro titles, it also has a lot of similarities, including the high level of difficulty and the involvement of certain members of the old Rare team, particularly David Wise on music. The game has a fairly basic plot, with DK, Diddy, Dixie, and Kiddy once again teaming up to stop King K. Rool from taking over their home and stealing all of their bananas. However, this time, K. Rool goes in whole hog, taking on a different identity in each of the game's seven main worlds (and also in the eighth secret world), forcing the Kongs to battle a different incarnation of K. Rool as the boss in every world. Players can play as any combination of Donkey/Diddy/Dixie/Kiddy, choosing which Kong (or two Kongs) to play as when entering a world, and also when grabbing a DK barrel. Players can set the barrels to manually chose a Kong every time, to choose a preferred Kong, or to chose a random Kong. While each world has segments geared toward DK, Diddy, Dixie, or Kiddy, it's possible to complete every level and get every secret with any one of the four Kongs (though some Kongs are easier to use than others). The game follows fairly close to the classic Donkey Kong Country structure, with bonus levels and collectibles that help players unlock different things in the game. Each level has at least one Bonus Barrel, a set of four KONG letters, a DK coin, and other coins that help purchase items and power-ups. Classic Donkey Kong enemies such as Kremlings and Zingers are present, but there are also new enemies depending on the world, with Krazies (laser wielding Kremlings who yell, run around, and fire their lasers randomly) and Man-Eaters (flowers that jump around, biting at the Kongs) amongst the most notable. All the classic Kong family members like Funky and Candy Kong also return, with Cranky of course showing up frequently as well, and there are some brand new Kongs who show up in different roles, including Kountry Kong (a country music singer who grants power-ups with his music) and Marcy Kong (a game playing Kong who runs a minigame shack). There are even some reformed Kremlings who help the Kongs out as well. The game's graphics are fairly similar to OTL's Tropical Freeze, perhaps a bit less detailed and smooth, making it one of the Connect's best looking games to date. There's some voice acting from King K. Rool and the Kong family, but the four playable Kongs don't speak.

    The seven worlds each have their own theme and their own incarnation of K. Rool. The worlds are, as follows:

    World One: Klub Kong
    A level featuring connected jungle clubhouses that have been invaded by Kremlings, this world features a basic jungle setting and a series of easy worlds to help the player learn the basics of the game. The world's boss is K. Rool Kong, the disguise that K. Rool has adopted to sneak into Klub Kong and steal their bananas. He fights by throwing barrels, much like Donkey Kong, but can be beaten fairly easily.

    World Two: Banana Refinery
    K. Rool is using the Kongs' bananas to power this factory and create his weapons. This world, a mix of factory worlds from previous games, has lots of mechanical hazards and poison gas, and its boss is King Krane Rool, K. Rool operating a giant crane to battle the Kongs.

    World Three: Last Resort
    A jungle/beach world that takes place at an exclusive Kremling resort, the Kongs must battle their way through a variety of vacation-themed levels to make their way through to
    Great Rool Shark, King K. Rool operating a giant shark to guard the resort's waters from hostile intruders.

    World Four: Insect Alley
    A series of claustrophobic caves/hives full of Zingers and spiders, the Kongs must battle their way through hordes of bugs to get to the boss, King Bee Rool, King K. Rool as a giant Zinger directing his hive.

    World Five: The Kremkade
    An arcade-themed world with lots of throwbacks to arcade classics and some game-based challenges, this fun level is full of bright lights and tricky hazards, and the boss is Gamer K. Rool, King K. Rool as a hardcore gamer, using cheat codes to take the Kongs down in a series of game-themed hazards.

    World Six: Kremling Towers
    A massive skyscraper that mixes medieval settings with modern city style, this series of levels features challenges that will make the Kongs experience vertigo. The boss is CEO K. Rool, a literal "boss" who commands Kremlings with an iron fist, then attacks the Kongs themselves by "firing" at them with cannons and literal flames.

    World Seven: The Flying Krock 2.0
    King K. Rool has rebuilt his personal airship, and the Kongs must fight their way through a series of brutally tough levels to battle King K. Rool himself, who dons his old pirate clothes to battle the Kongs one last time.

    World Eight: Kremuria
    The secret world, accessed through obtaining bonus coins, Kremuria features the series' toughest challenges ever, and one final fight with K. Rool at the end where he takes on all seven of his forms, in a marathon fight that only the most super of players will win.

    Donkey Kong Country: K. Rool Returns is seen as a strong return to form for the series, and though it doesn't do a lot to innovate the classic formula, its mix of fun levels and daring challenges prove quite popular amongst critics and fans, who lavish the game with great reviews and sales. Though it doesn't crack the top five new games for the month in an exceptionally crowded August 2013, it still reaches a million sales quite quickly, and would see many more sales in the months and years to come, ensuring its place as one of the best selling Donkey Kong Country titles since the SNES-CD days.

    But even as the team behind K. Rool Returns releases an outstanding old school Donkey Kong Country game, the studio has also been working on a game that will both take advantage of the Reality's technology and change the scope of the series forever. It won't just be a typical 3-D platformer, but will be a full-on adventure game, featuring Donkey Kong, his friends, and a host of brand new characters, hearkening to the legendary gorilla's past while also potentially setting the stage for his future.

    -

    RUMOR: New Donkey Kong Country Game To Be Revealed During October's Nintendo Direct

    We're now just a week away from the recently announced Nintendo Direct that's expected to show off some of what Nintendo's got planned for 2014, while also preparing fans for the launch of upcoming titles such as Pokemon Order and Chaos and Pilotwings: Freeflight. Most intriguingly, a few images showing what purportedly could be a new character for an upcoming game in the Donkey Kong Country series: a muscular Kong somewhat smaller than Donkey Kong himself, decked out in pirate garb quite similar to that worn by one of K. Rool's Kremlings. We've also seen images of Donkey Kong on a floating ship of some kind, and also in a city setting with Mario and a woman who looks like Pauline. One more image shows Diddy Kong and Dixie Kong standing back to back, armed with peanut guns and body armor. The next Donkey Kong game is expected to feature a modern setting, and one rumor indicates a "heist" focus for the game. The few images we've gotten indicate a Donkey Kong game that will take a significantly new direction from previous titles, and looks almost like a third person shooter rather than a traditional platformer. It's not even confirmed if Nintendo will mention Donkey Kong during the upcoming Direct, but expect the new game, if it appears, to be a major focus of the presentation.

    -from an article on Games Over Matter, posted on September 29, 2013
     
    Summer 2013 (Part 8) - A Modern Music Revolution?
  • Billboard #1 Hits Of 2013

    January 5: “Gangnam Style” by PSY
    January 12: “Gangnam Style” by PSY
    January 19: “Gangnam Style” by PSY
    January 26: “Locked Out Of Heaven” by Bruno Mars
    February 2: “Locked Out Of Heaven” by Bruno Mars
    February 9: “Double Trouble” by Selena ft. Selena Gomez
    February 16: “Double Trouble” by Selena ft. Selena Gomez
    February 23: “Arcadellica” by Nathan Benz
    March 2: “Arcadellica” by Nathan Benz
    March 9: “Arcadellica” by Nathan Benz
    March 16: “Arcadellica” by Nathan Benz
    March 23: “Arcadellica” by Nathan Benz
    March 30: “Arcadellica” by Nathan Benz
    April 6: “Arcadellica” by Nathan Benz
    April 13: “Arcadellica” by Nathan Benz
    April 20: “Arcadellica” by Nathan Benz
    April 27: “Arcadellica” by Nathan Benz
    May 4: “That Night In Juarez” by Selena ft. Nathan Benz
    May 11: “Just Give Me A Reason” by Pink
    May 18: “Can't Hold Us” by Macklemore and Ryan Lewis ft. CharStarr
    May 25: “Can't Hold Us” by Macklemore and Ryan Lewis ft. CharStarr
    June 1: “Can't Hold Us” by Macklemore and Ryan Lewis ft. CharStarr
    June 8: “Can't Hold Us” by Macklemore and Ryan Lewis ft. CharStarr
    June 15: “Can't Hold Us” by Macklemore and Ryan Lewis ft. CharStarr
    June 22: “Can't Hold Us” by Macklemore and Ryan Lewis ft. CharStarr
    June 29: “Can't Hold Us” by Macklemore and Ryan Lewis ft. CharStarr
    July 6: “Can't Hold Us” by Macklemore and Ryan Lewis ft. CharStarr
    July 13: “Can't Hold Us” by Macklemore and Ryan Lewis ft. CharStarr
    July 20: “Can't Hold Us” by Macklemore and Ryan Lewis ft. CharStarr
    July 27: “Can't Hold Us” by Macklemore and Ryan Lewis ft. CharStarr
    August 3: “Can't Hold Us” by Macklemore and Ryan Lewis ft. CharStarr
    August 10: “In Darkest Night” by Kendrick Lamar ft. Amy Lee
    August 17: “In Darkest Night” by Kendrick Lamar ft. Amy Lee
    August 24: “In Darkest Night” by Kendrick Lamar ft. Amy Lee
    August 31: “Yell” by M.S.
    September 7: “Yell” by M.S.
    September 14: “Yell” by M.S.
    September 21: “Yell” by M.S.
    September 28: “Everything Stinks” by Kendrick Lamar
    October 5: “ Everything Stinks” by Kendrick Lamar
    October 12: “ Everything Stinks” by Kendrick Lamar
    October 19: “ Everything Stinks” by Kendrick Lamar
    October 26: “ Everything Stinks” by Kendrick Lamar
    November 2: “ Everything Stinks” by Kendrick Lamar
    November 9: “Royals” by Lorde
    November 16: “Royals” by Lorde
    November 23: “Royals” by Lorde
    November 30: “Royals” by Lorde
    December 7: “Royals” by Lorde
    December 14: “Royals” by Lorde
    December 21: “Royals” by Lorde
    December 28: “Royals” by Lorde

    -

    Modern Beats

    Modern Beats is a rhythm game for the Reality, Virtua, and Nexus. Developed by the company Rhythmetro and published by THQ, the game utilizes an accessory called the Beatbox to enable players to play along with and change up different songs while trying to achieve a high score. The game is somewhat different on each console, but utilizes the same basic gameplay: players use a dual-screen setup, with an accessory called the Beatbox being used in conjunction with the television screen. The Beatbox consists of two large haptic pads flanking a small screen, and players tap, scratch, and push the pads in response to the images on the television, while the screen enables the use of powerups or "mixing", in which the player can add or subtract an element from a song, deploy power-ups (or debuffs in competitive mode), or even switch songs entirely or remix them with the current song. While there are a lot of elements to the game, it's actually quite easy to learn with some quick tutorial sessions, and soon, people who play are remixing and playing along to music like pros. The skill ceiling isn't as high as Guitar Hero's, though there are some extremely tricky songs. The main controls do differ slightly depending on the version, with the Reality version including a first person mode, the Virtua version incorporating some limited motion controls, and the Nexus version including a slightly more involved second screen setup, giving each version of the game its own unique gimmick, but keeping basic gameplay the same between them. The game includes 96 songs in the base version, with 60 songs from the modern pop, dance, techno, and rock charts, and 36 unique songs, both instrumental and lyrical, created for the game. Songs in Modern Beats include contemporary hits like "Gangnam Style" and "Locked Out Of Heaven", but also some classic bops like "Virtual Insanity" and "Walk This Way". The original songs included in the game were mostly developed by the game's music team, but some were compositions created by modern artists like Skrillex, who also has a couple of his existing hits in the game as well. Modern Beats has both local and online multiplayer, with up to four players allowed to play against one another at a time. In multiplayer mode, like in single player mode, players have a life bar that runs out quickly when they miss notes, but fills up slightly when they achieve combos. In multiplayer mode, it's possible to use hazards and debuffs to slow the other players down and prevent them from clearing notes, giving the game somewhat of a Tetris-like feel. The single player mode has a simple storyline about a DJ who has to make friends and then rescue them by performing music, but it mostly consists of a progression of songs that can be played to unlock more songs or cosmetic upgrades for the game's various modes. Modern Beats also has DLC, mostly in the form of songs, with several dozen songs available to purchase in packs after the game's release.

    Modern Beats represents an attempt by a major game publisher to bring back the rhythm game genre, which, as IOTL, went into sharp decline during the Great Recession as the economy tanked and people lacked the disposable income to purchase the expensive accessories those games required. Released in September 2013, Modern Beats is a pricey game: $149.99 for the Reality and Virtua versions of the game, and $99.99 for the Nexus version (which utilizes the Nexus' Companion and thus doesn't come with a screen like the others). And yet, the game proves to be a moderate success, thanks to good reviews and strong word of mouth. It sells quite well on the Nexus, thanks to the cheaper controller, but also sells well on the Virtua, which is considered to be the best version of the game (and also has a slightly wealthier install base, with the console being more expensive than its competitors). It's the most successful rhythm title since Guitar Hero went into decline, and even surpasses sales of any of the Just Dance games (a series which hasn't caught on ITTL like it has IOTL). It would maintain strong sales through the holiday season, becoming one of the year's best party games and also one of the year's most pleasant surprises, and would receive at least one follow-up title.

    -

    What Ubisoft is attempting to do by fusing its own Just Dance IP with Konami's classic Dance Dance Revolution is to breathe life into both series, which have experienced declining sales over the past couple of years. Just Dance started out quite popular when it first launched on Apple's iTwin, but when it branched into other console releases, its performance declined, flopping on the Xbox 2 and doing only mildly well on the Sapphire. It continued to be a hit on the iTwin, but even there, it couldn't sustain the strong sales it initially enjoyed. Meanwhile, Dance Dance Revolution has been on the decline everywhere, thanks to the decline of arcades in general, and the decline in the number of people willing to buy expensive game accessories for the home console versions. Just Dance Revolution, which Ubisoft plans to launch sometime next year, will combine the arm movement of Just Dance with the frenetic leg movement of Dance Dance Revolution to create a complete dancing experience that the company hopes will be the first of many successes it will enjoy with the IP it acquired from Konami.

    Director Xavier Poix told us that he's needed to "reinvent the wheel" since being given the reins for this project. He says that while he enjoyed the "simplicity" of Just Dance, that he also knew it wasn't for everyone, even if he intended it to be. He says that he hopes with this game, it will provide a dancing experience suitable for all players, from casual beginners to long-time experts.

    "We're going to have so many songs in this game that we really do think there'll be something for everyone," said Poix, as he showed off one of the game's "basic" levels, based on Tom Jones' "It's Not Unusual" that would require players to do the classic Carlton Dance from The Fresh Prince Of Bel-Air. The level featured both the original arm movements that Carlton demonstrated in the show, adding in some DDR dance steps and scoring the player on both. He then showed off a much more advanced song from the popular Japanese band Babymetal, featuring wild arm gesticulations and rapid-fire footwork set to a death metal song accompanied by sweet-voiced Japanese singers. Both songs will be included in the game's basic version, along with dozens of the modern pop hits that made the Just Dance series popular. "We have every type of music in the game."

    In order to secure the rights to the Carlton Dance, Ubisoft needed to get Alfonso Ribiero, the original actor who played Carlton, on board. And indeed, he'll be appearing in the game, as one of 12 "Dance Gurus" who will guide the player through the game's single player campaign and challenge them. Each of the twelve Gurus, says Poix, will be a famous dancer, actor, singer, or in most cases, a triple-threat who can do all three, and Poix promised some "big names" are on board for the game.

    "We're not just making this to be an appealing party game," said Poix, "but something that even lone players can challenge themselves with and enjoy."

    The game is expected to be released on all three major consoles, and will incorporate elements of each system's primary gameplay gimmick, with the potential for each system to have a version of the game playable without a dance pad accessory.

    "We know we can do it on the Virtua for sure, and we believe we'll be able to accomplish it with the Nexus' camera as well," said Poix. "As for the Reality, we're working on a solution for that as well. We also plan to sell dance pads for all three consoles for players who wish to use them."

    We were extremely impressed by our time with the game, using the Virtua version and playing without the aid of anything but our own bodies, with the camera on the console able to accurately track our movements. Poix says that it's going to be able to track up to four players at once, allowing the game to launch for $60 without the need for any bonus accessories. One of the things that crippled the sales of home DDR was the requirement to purchase and set up dance pads, but if Just Dance Revolution won't require them, it'll be revolutionary indeed.

    -from the October 2013 issue of GameInformer magazine, featuring Just Dance Revolution on the cover
     
    Nintendo Direct - October 3, 2013
  • October's Nintendo Direct began with Satoru Iwata introducing himself as he usually does, thanking viewers for their continued support and for supporting Nintendo's games and consoles. He then introduces a new preview for a new game, and a trailer begins. The sound of a roaring engine soon indicates that this will be a racing game, and indeed, it's a trailer for Mariokart Reality. The trailer shows several brand new tracks and zero-G gameplay, including the ability to race upside down. The game looks gorgeous and will feature 16 racers at once, similar to Mariokart Crown. The game will be released in 2014. Iwata promises more details about the new Mariokart in a future presentation, and asks viewers to be patient, as more information will be coming. He then discusses the new Pokemon game that will be coming out next month, before switching over to a video of Neil Druckmann and Satoshi Tajiri discussing the game. Druckmann, of course, is from Naughty Dog and is the game's creative director, while Satoshi Tajiri, the creator of Pokemon, headed up the gameplay development. Druckmann does most of the talking, but Tajiri also discusses certain elements of the game as the video plays. This Pokemon presentation was the longest of the video, around 12 minutes total, and introduced several of the cities that players will be visiting. It introduces Harborton, the capital of the Ardon Region and home to its Pokemon League HQ. It's the hometown of the game's protagonist Ellie and her friend/rival Riley, and players will be starting the game in South Harborton. Though it's possible to see the Pokemon League HQ from the south side of the city, the north side is temporarily blocked off, forcing players to journey the Ardon Region to reach North Harborton's Pokemon League. Along the way, they'll pass through several cities, including nearby Sanderson, home of Ghost Pokemon trainers and rumored to be home to a coven of witches. Scarlet is the town's Gym Leader, training some tough Ghost Pokemon, including the brand new Ghost/Dark Pokemon Scuhex. Players will also venture through a vast forest and climb Mt. Founder to battle the Light-type gym leader Yvette, and will also battle the Grass gym leader Ethan in the town of Perrier. Team Harmony and Team Discord were also shown off, with Team Harmony's leader revealed to be a stern businessman named Forscythe and Team Discord's leader revealed to be a passionate anarchist named Marlene. We got to see even more Pokemon as well, including a football-playing Fighting/Rock line consisting of Huthut, Fulback, and Shuldercrash, a Grass-type tree pokemon named Mapler, and a Dark-type bear line consisting of the vicious cub Pokemon Snarlmouth and its evolution, Snarlstalk. We also got a look at a new evolution for Mr. Mime called Mr. Mire, a Dark/Psychic type clown Pokemon who seems to be based on Pennywise from Stephen King's It (and that's not the only Stephen King reference in this game). Mr. Mire is powerful enough, but also has an ability that lets him transform into a much stronger form whenever an opposing Pokemon is switched out against him. After the new gameplay information, we then got the most emotional trailer yet, even more emotional than the E3 trailer, which details the friendship between Ellie and Riley and how it will come to be tested over the course of the story, showing that eventually the two might actually part ways and become enemies. The game's release date is given once more, along with an announcement of a special Agassoth Mythical Pokemon distribution event to coincide with the release of the game, with the Pokemon being given out as a Mystery Gift in Pokemon Rise And Fall. Following the Pokemon Order And Chaos presentation, Shawn Layden then appears, and gives us more trailers for upcoming Nintendo games, including World Of Color Reality for the Reality system. World Of Color Reality incorporates the classic puzzle gameplay of the popular Nintendo franchise, adding a 3-D VR mode as well, along with more options for online play. Then, Layden shows a trailer for NES Remix, coming early next year to the Nintendo Connect. This game consists of challenges combining elements of popular classic NES games, and is sure to scratch any Nintendo fan's nostalgia itch. We get a few more brief trailers and announcements for games, mostly third parties and indie titles, before Layden reappears and introduces the second big game of the presentation.

    That would be Pilotwings: Freeflight, coming to the Nintendo Reality in November. We've seen plenty of this game before, but the Direct presentation went into heavy detail about the game's features and storyline. It will include free play modes for a number of aerial sports, both classic and new, and features a somewhat more realistic graphical style, though still with a bit of that Nintendo flair. It will allow players to create their own avatar with a detailed character creator, customizing not just their appearance, but their stats as well, allowing them to pick a "signature sport". The game's adventure mode, however, is the main attraction, and will have the player's created character joining the Pilotwings Rescue Team, a group of aerial rescue experts who go around saving people from harrowing situations. There's a lot of elements of Paradventure here, and the influence is definitely visible, but Pilotwings: Freeflight features a lot more open exploration, and its challenges seem to be significantly harder. The storyline itself is also a bit more mature, though nothing that would push the game above an E10 rating. We're introduced to Shigeru, the team's leader (and named after Shigeru Miyamoto in honor of him), along with Julie, a no-nonsense wing gliding expert, Amber, a somewhat preppy but still quite capable skydiver, and Jake, a somewhat headstrong but also fiercely loyal helicopter pilot with a lot of first aid expertise. The player joins this team as the newest recruit, and will be taking lessons from each of them, in a mode that's definitely been inspired by Thrillseekers, another extremely influential franchise (and one that will be directly competing with Pilotwings this year, as Thrillseekers: Thin Air also has an aerial sports focus). As the game's subtitle implies, players won't just be following orders and going on-rails: they'll have to soar through the air and find their own challenges while exploring three large areas: a seaside resort town, a national forest, and a series of islands, encountering different challenges all along the way. Pilotwings: Freeflight will also make use of the Reality's VR, and looks to be the most VR-enhanced game on the system to date, with gorgeous environments that immerse the player directly in these beautiful locations. Pilotwings: Freeflight is being positioned as Nintendo's big holiday game on the Reality this year, and could well do for Pilotwings what F-Zero: FIRESTORM did for that IP. We then got a quick look at Tekken Reality, a new exclusive Tekken title for the system that will feature both single-fighter and tag modes, and will also have an adventure/campaign mode exploring the storyline of the entire Tekken series. While we know Tekken 8 is still in development as a multiplatform title, it's definitely a pleasant surprise to be getting what looks like a pretty robust side game. After the Tekken preview, we were treated to a demonstration of some more of the Reality's VR capabilities, and the announcement of several games, both ports and digital download titles, to take advantage, including a VR version of the classic Doom, Doom 2, and Doom: Inferno, and a balloon popping digital exclusive that was announced as Balloon Fight VR. Finally, we got a trailer for a new 20th anniversary collection of classic Squad Four games, including all five previous main titles in the series, the two Supernova games, and a soundtrack CD, that will also come packaged with the first ever compiled version of the Squad Four Origins comic that ran in Nintendo Power from July 1994 to June 1995. We then learned that Squad Four and Squad Four Eclipse will be playable not just in their original versions, but in full VR for the very first time. The collection is expected to be released sometime next year. Speaking of HD collections, we're also getting the first two Selene titles released together as a special dual-pack collection on the Reality in 2014, with all their DLC included.

    After this part of the presentation, Layden returns to Iwata, who introduces a brand new Connect title: Animal Crossing: Everywhere And Nowhere, which will push online gameplay heavily, allowing players to build up their village but also sends them venturing out to the towns of others, and even uses the Connect's connectivity features to create houses, villagers, and towns out of compatible electronic devices (so, for example, you might be able to connect to your Sony TV to find a bunch of villagers watching different shows who can then be invited to your town). Iwata promises more information about the new Animal Crossing title in a future Nintendo Direct. He then asks viewers to watch another trailer, which turns out to be the trailer for the brand new Donkey Kong game. This game takes place in a large city, and sees Donkey and Diddy as wanted criminals, on the run from a squad of cops led by the town's mayor, who charges Donkey Kong with kidnapping for abducting his daughter Pauline. The duo is saved by a new Kong, who introduces them to an underground city led by a group of Kongs who battle against the city's corruption and also help people on the side. They think Pauline's been kidnapped by a new villain who calls himself the Spider King, and points Donkey Kong to someone who might be able to help fight the Spider King and his army of bugs. Donkey and Diddy then are introduced to a man who reveals himself as Stanley, who wields a can of insect repellent. Stanley offers to join the Kong crew, but on one condition, and we don't fight out what that is before the trailer ends, revealing the game's title as Donkey Kong Krew (with Krew in green graffiti under the classic Donkey Kong logo). Iwata confirms that Donkey Kong Krew is a new 3-D adventure in which Donkey Kong and his friends will be reuniting with some classic Mario characters to save a city from an army of bugs and a corrupt mayor. He says that the game will be coming in 2014, and that more information will be revealed at a later time. It seems that the Direct is over, but Iwata has one more video to introduce... it's brief, showing the clash of two armies, some brave heroes, and some dastardly villains, and is revealed to be a Fire Emblem game, coming to the Connect in 2014. The Fire Emblem teaser ends the Direct, and that's probably the last one until 2014.
     
    Summer 2013 (Part 9) - The Rest Of The Games
  • (Here are the rest of the notable games from July 2013 to September 2013!)

    -

    Nintendo Sapphire-

    Tarot

    An action RPG in which the protagonist utilizes tarot cards to attack enemies, Tarot features a fairly unique combat system. There are 26 tarot cards in all, and their effects can be enhanced or combined as the player progresses through the game and levels up their characters. Combat is fairly fast paced, with players whipping cards at enemies at high speed, and rolling and blocking to dodge enemy attacks. The game's plot involves a false fortune teller and an ancient sun goddess who team up to brainwash everyone in the world, and the cast of characters (fully voiced by LA-area voiceover artists) are an interesting bunch who each have their own unique personality quirks and specialize in different types of cards. Released quite late in the Sapphire's lifespan, Tarot is one of those games that gets somewhat lost in the fold despite good reviews and positive fan reception. It would sell poorly in its original release, but would get a second lease on life as an HD port for the next generation consoles and would do somewhat better there.

    Nintendo Reality-

    Lash Out 4

    Lash Out 4 is the latest game in David Jaffe's popular action-adventure series published by Sony. With many gameplay similarities to OTL's God Of War, it's known as one of the best brawler franchises on the market, but also features plenty of puzzles to test the player's minds and their ability to use weapons in a versatile way. Lash Out 4 features a brand new protagonist named Mercuria, who wields an energy whip quite similar to the one wielded by Lash in his games (and will eventually gain a second whip, opening up a wide new variety of tricks and attacks for her). Mercuria lives on a world called Dormina, which consists of a bunch of cities surrounded by vast, empty plains. The cities are ruled over by a ruling class known as the Wizened, while Mercuria is part of the vast underclass known as the Flock. The Wizened control the money and most of the resources, while members of the Flock are expected to defer to them and be thankful for their enlightened rule. In reality, the Flock slave away at menial jobs to provide luxuries for the Wizened, in an arrangement not entirely unlike the relationship between the Capital and Districts in the OTL Hunger Games series (not quite as blatantly oppressive, but fairly close). One day, one of Mercuria's friends steals a whip from a forge designed to create military weapons for the Wizened, and passes it off to Mercuria before being imprisoned. Mercuria uses the whip to escape the authorities, and ends up trapped in the underbelly of one of Dormina's cities, forced to use her whip and her wits to escape and liberate her people (and perhaps her friend). Like in previous games, Mercuria's whip (and later her dual whips) can be used for a wide variety of functions, including as a whip, a chain, a blunt instrument, and even a channeling implement for various elemental powers which Mercuria can acquire throughout the game. The player now has an unprecedented number of ways to achieve combo strikes and to power their whip, with items and equipment introduced into the game (many of the innovations of OTL's God Of War for PS4 would find their way into Lash Out 4, though Lash Out 4 isn't quite as open world). Once Mercuria acquires her second whip about 40 percent of the way through, an entirely new skill tree opens up, allowing the player to increase her power exponentially. Mercuria can even fight with her own body, using devastating kicks to attack enemies, or even gaining the option to attach her whips to her feet and spin through the air while she punches people. Lash Out 4 returns to the rather dark and brooding mood of previous games in the series, with her friend ultimately meeting an extremely dark fate, and Mercuria herself brooding more than Lash ever did. She's voiced by Ali Hillis, who uses a voice quite similar to her OTL Lightning voice (coincidentally, she narrowly beat out Zelda Williams for the role), giving Mercuria an air of power and authority. The game itself is a somewhat straightforward tale of a rebel rising up to "fight the power", but takes a bit of a turn after it's revealed that Mercuria is actually Laika, Lash's companion/enemy from the previous games, inhabiting a new body. At first, when the Laika reveal occurs, it's implied that Mercuria is no longer an independent person and that Laika is fully controlling her thoughts and actions, but later on, Mercuria's real personality begins to surface, and it's revealed that the gaps in time that Mercuria experienced before the events in the story are from being captured, tortured, and mindwiped by the Wizened, and that Laika's actions are helping to heal Mercuria's broken mind. However, late in the game, Laika is given the chance to leave Mercuria and be reborn in a new body, but that if she does so, Mercuria's mind will break again and she'll die. The ending of the game, after Mercuria's actions lead Dormina to revolt and overthrow the Wizened leaders, reveals that Mercuria is willing to allow Laika to live free, even at the cost of her own life, but instead, Laika, who doesn't want to live as part of someone's mind but also doesn't want to kill someone else to achieve her freedom, instead lets Mercuria fully absorb her essence, ending her consciousness but lending her soul and mind's strength to Mercuria, fully healing her and allowing Mercuria to have her life back once more. The game does leave a small teaser of Mercuria going to find Lash, to honor Laika's dying wish to see him one last time.

    Lash Out 4 is considered a poignant and graphically beautiful game, with an excellent combat system that builds upon its predecessors. It's not quite as well received as OTL's PS4 God Of War game, mostly due to its somewhat overly linear story and its lack of innovation in terms of its challenges and puzzles, but it's still an extremely good game and considered one of the Reality's best titles of the year. It also becomes one of its early top sellers, crossing a million copies in its first couple weeks.

    Apple Virtua-

    Star Wars Masters

    A fighting game developed by Capcom based on the classic Star Wars series, this game features more than 25 different characters, mostly from the seven films released up to this time. It doesn't quite play as fast and furious as the Marvel vs. Capcom games, and features 3-D graphics as opposed to a 2-D arcade style. However, it does feature a lot of gameplay elements of those titles, including Super and Ultra combos for each character. Characters featured in the game include old classics like Luke, Leia, Han Solo, Obi-Wan, Darth Vader, and Boba Fett, but also some of the prequel characters such as Count Dooku, Asajj Ventress, and Qui-Gon Jinn, and even new characters from Episode VII such as Lady Lumiya (who of course was also featured in the Expanded Universe books), and new Jedi students Galen and Kira. The game features two storyline modes, one for Jedi/hero characters, and one for Sith/villain characters, but is fairly basic in terms of extra modes and the like. It does include online play, which becomes fairly popular shortly after the game's release, and is overall a well reviewed game, becoming the best selling new title of July 2013 in North America and one of the Virtua's best selling exclusives of the year.

    Guardian: Fates Intertwined

    The sequel to 2010's hit iTwin game, Guardian: Fates Intertwined sees its protector protagonist return for a series of brand new escort missions, while also continuing a couple of the storylines from the previous game. Fates Intertwined introduces four new VIPs the player will need to protect, but also introduces a brand new character: fellow guardian Natalie, who literally has to be "protected" the entire game: the player will be able to view her lifebar at all times, and most of the time, the player will also be able to check on her status. However, she'll usually be in an entirely different location from the protagonist, and protecting her thus involves keeping tabs on her when necessary, calling her and occasionally manipulating events to keep her safe. At the same time, she'll be protecting you: actions taken by Natalie will directly affect the protagonist's progress, and keeping a good relationship with her is key for making things easier on yourself. That said, it's never truly possible to doom yourself to failure: even if Natalie hates the protagonist, even if they carry out a number of adverse actions, it's never possible to doom Natalie via an action/inaction more than 30 seconds ahead, and it's almost always possible, albeit difficult at times, to save her from a particular situation. Like with the four new VIPs, the AI in this game is ridiculously smart, and the escort missions are designed to challenge the player while also eliminating frustration almost completely. Fates Intertwined utilizes motion controls even more than the iTwin did, with a large number of actions available to players via the game's motion controls. It's preferable, though not required, to play with motion control, and the player will get a serious workout playing the game on higher difficulties. The game's plot involves the protagonist and Natalie teaming up to protect VIPs from a plot to assassinate various people and cause major civil unrest. It's not actually a "villains want to take over the world" plot, it's more subtle than that: if the guardians fail, the world will PROBABLY be okay, just a lot worse place to live in for a while, and the game is careful to keep the emotional stakes high to keep players invested. Natalie and the four new VIPs are all quite likable in their own way, and this time, there aren't any traitors in the protagonist's group, though Natalie herself has to deal with a treacherous person she's protecting, requiring the protagonist to help her toward the end of the game. Fates Intertwined maintains the outstanding reviews and reception of its predecessor and is considered a contender for best Virtua game of the year. It's one of the system's best early sellers, and a third game is pretty much assured to come out sometime in 2015 or 2016.

    Nintendo Connect-

    Tomodachi Life

    A create-a-character life sim game much like OTL's title, Tomodachi Life lets the player house their Nintendo avatars (which aren't called Miis ITTL, but something else) in a large apartment and peek in on their day to day lives. Much like OTL's game, Tomodachi Life never takes itself too seriously, and gives the virtual characters a wide variety of things to do. The game takes advantage of the Connect's connectivity, giving the player the option to port real music into the game, and is generally a more robust and better looking version of OTL's title. It sees strong sales in the States, though most of its sales come in Japan.

    Apple Gemini-

    Streets Of Rage: Riot

    Considered a "sequel" to 2011's iTwin revival of the series, Streets Of Rage: Riot is a modern beat 'em up game, bringing back the heroes from the iTwin title and once again having them punch, kick, and throw their way to victory. This time around, the city's citizens have been brainwashed by the bad guys into rioting, and the heroes have to literally beat the brainwashing out of them. This game introduces a bunch of brand new combos and super moves, while also introducing a lot more humor than its predecessor, with lots of fairly silly enemies to fight. While the game is considered quite fun, and its online mode is popular, it's also criticized for being too close to its iTwin predecessor, and also for being somewhat short, with fewer levels than that game had. It's a fun way to get one's Streets of Rage fix on the go, until you remember that all the classic games, plus the iTwin 2011 title, are available on the Gemini to download already, and at cheaper prices to boot...

    Tom Clancy's Splinter Cell: Remote Ops

    A stealth action title exclusive to the Gemini, this game sees Sam Fisher once again infiltrating the lairs of terrorists and bad guys all over the world, attempting to stop the detonation of a weapon of mass destruction at a gathering of world leaders. This game's main gimmick is the ability to control a drone from anywhere in the world, and the player will oftentimes find themselves infiltrating a base in Sweden while controlling a drone somewhere in China, adding a unique element of action-puzzle gameplay to the already popular stealth formula. While the game is quite good, one of the better Splinter Cell titles in years and also gorgeous graphically, some reviewers say that the game is wasted on the Gemini and that it might've been a better pick for the Nexus had Apple not shelled out money to bring an exclusive Splinter Cell game to their handheld. Nevertheless, it gets mostly good reviews, and becomes one of the Gemini's better selling titles of the year.

    -

    Multiplatform-

    Hitman: Judgment

    Agent 47 returns to form on this next-gen Hitman game that sees release on all three of the new consoles. In it, the agent must protect a young woman who he was once contracted to kill, while at the same time deal with other assassins who are coming after him for the sins of his past. The game sees a somewhat softer, but also more world-weary Agent 47 than in his previous outings, and also ties in with the events/missions of Hitman Online to some extent, though playing one isn't required to follow the events of the other. It sees a refined system of stealth gameplay and melee combat, with a more realistic, deliberately-paced control system that proves to be one of the better received of the year. It also sees more mission variety and open-ended missions, with the player able to decide the fates of certain targets, which comes back to effect the gameplay and story later on. The game is seen as one of the strongest entries in the series to date, achieving great sales and great reviews at the time of its release, and pushing publisher Eidos back into the black financially. It also establishes a storyline that will continue into at least one more future game, beginning an arc for Agent 47 that might well lead to the end of his career.

    Mirror's Edge 2

    After some developmental hiccups that would see Apple choose to back out of funding a sequel to the game (which enables it to be released on both the Reality and the Virtua), Mirror's Edge 2 is funded and published by Electronic Arts and released in July 2013. It features an entirely new protagonist, a teenage girl named Juniper who is forced to flee from the authorities after killing someone in self defense. After discovering that she possesses a mysterious power that gives her superhuman reflexes (enabling her to perform the same parkour feats that Faith performed in the previous game), Juniper discovers a mysterious woman who calls herself the Sensei and offers to teach Juniper how to master her powers, while the authorities augment their own abilities with biotech in order to hunt her down, leading to Juniper learning about a conspiracy to suppress superpowered beings in order to maintain the status quo. The game is quite light on combat and instead sees Juniper look to escape her pursuers via non-violent means such as fleeing or blocking their paths, a fairly innovative approach for a title. Mirror's Edge 2 would garner a lot of comparisons to Miraculous Ladybug upon the release of that game on the Nexus, though it features much less open exploration and sidequests than that title, and the main similarities are its emphasis on nonviolent approaches to the game's enemies and on the similarities in personality between the main characters. Mirror's Edge 2 would receive strong critical acclaim, building upon the triumphs of the original title while presenting a unique action game for modern players. Initial sales are fairly strong, though most of the game's sales would come later when it comes down in price.

    Viricle: The Agency

    Viricle: The Agency is a spy-themed WRPG that's sort of in the vein of Alpha Protocol, but a bit more light-hearted. The player is allowed to customize their character extensively, and many objectives are based on relations with other characters, both fellow members of the agency and civilians that the player helps throughout the game. Its plot centers around a secret organization of spies called Viricle, and its protagonist, who can be male or female, is a new agent recruited from a prestigious university. Their initial job is to tag along with veteran agent Alice Summers (a 30-something British woman with extensive spy experience who helps to guide the player along on their early missions), but later, after Alice seemingly betrays Viricle, the player is left on their own and must learn why Alice chose to turn traitor, which isn't as cut and dry as it initially seems. The game, which got a lot of early hype thanks to a strong promotional campaign, isn't the best or most original (Alice, of course, turns out to be a double agent whose "betrayal" was engineered to embed herself into the true enemy's organization, and the game employs a lot of plot and character tropes that have been subverted in other games of its time) but it's quite popular amongst critics and fans alike, and turns a decent profit.

    Tom Clancy's Delta Force: Dropzone

    Released on not only the new consoles, but also on the Sapphire and iTwin, this game is intended as the latest installment in the popular Tom Clancy's Delta Force series of FPS games, and sees its protagonist dropped into hostile territory with a small squad, with the goal being to complete the mission and evacuate quickly. Its storyline is a fairly paint-by-numbers affair of terrorists and international intrigue, and the game is considered cliched and tired even compared to the Call Of Duty games, with the multiplayer being rather ho-hum as well. It's clear to both fans and critics alike that the development studio phoned this game in, using a B-team to work on it while focusing mostly on Tom Clancy Online, and the reviews are rather mediocre, with sales following suit in a crowded August 2013.

    Ascent II

    The sequel to 2011's hit new IP, Ascent II is a Souls-like adventure title featuring dual protagonists, much like its predecessor. This time around, the protagonists are a male angel named Lumak and a female demoness named Makira. The puzzle elements of the last game are toned down, in favor of more action-RPG style combat that favors deliberate and careful player actions (though players controlling Lumak will have to be more careful than players controlling Makira, who moves a lot faster and can dodge and come in for swifter strikes). The two protagonists seek to complete quests to win the favor of their masters, with Lumak hoping to become an archangel, and Makira hoping to ascend to the devil's throne. Like the previous game, Ascent II pits them against one another, though this time it's more direct: Makira wants to claim souls for the devil, while Lumak wants to save souls, and the two come into direct conflict at least three times before the end of the game, with the player allowed to choose in advance which one to control for the first two fights, before the game chooses for them in the third and final fight that sees the one not being controlled ultimately defeated by the other. In both Lumak and Makira's path, the final antagonist of the game is Katanus, the master of hell, who directly invades the world on Lumak's path and who Makira descends into hell to usurp in her own path. However, there's a twist in this game's plot: unlike the previous game, the defeated hero doesn't stay dead: in Lumak's path, he learns that Makira has been manipulated and used, and has good intentions, seeking to usurp Katanus to prevent the demonic invasions of Earth, not to lead them, while in Makira's path, she learns that Katanus has imprisoned Lumak to grant himself the power of the supreme creator, and that Lumak is actually the child of an angel and devil who has been prophecized to lead both heaven and hell to an eternity of peace. Before defeating Katanus, the surviving protagonist must rescue their counterpart and reconcile with them, gaining the use of their power to defeat the devil in the game's final fight. In the end, however, the hero sacrifices themself, so on Lumak's path, it's Makira who survives and must complete his goal of forging a peace, while on Makira's path, Lumak must take his place on the throne of hell to purify the darkness there with his angelic light. Ascent II receives strong reviews like its predecessor, and is released not only on the new systems, but on the Sapphire and iTwin as well. Its sales are split fairly evenly between the five platforms at the time of its release, preventing any one version from topping September's sales charts, but overall the game would sell quite well between the five versions of the game and its sales would eventually top those of its predecessor.

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    Top Selling New Console Games In North America (in terms of sales over the first four weeks of release):

    July 2013:

    1. Star Wars Masters (Apple Virtua)
    2. Hitman: Judgment (Google Nexus)
    3. Hitman: Judgment (Nintendo Reality)
    4. Tomodachi Life (Nintendo Connect)
    5. Mirror's Edge 2 (Apple Virtua)

    August 2013:

    1. Destined 2 (Nintendo Reality)
    2. Madden NFL 14 (Nintendo Reality)
    3. Madden NFL 14 (Apple Virtua)
    4. Destined 2 (Google Nexus)
    5. Madden NFL 14 (Google Nexus)

    September 2013:

    1. Super Mario RPG: Visions Of The Psychic Prince (Nintendo Reality)
    2. Amok 3 (Nintendo Reality)
    3. Guardian: Fates Intertwined (Apple Virtua)
    4. Amok 3 (Google Nexus)
    5. Modern Beats (Google Nexus)
     
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    Fall 2013 (Part 1) - R.E.V.O.
  • R.E.V.O.

    R.E.V.O. is an action/adventure game published by Electronic Arts. Its protagonist is a sentient robot named R.E.V.O. who battles metallic invaders to save his human friends. The game has been in development for four years and was originally conceived as a seventh-generation title, but made the jump to the eighth gen when the developers' goals proved to be too ambitious for the original concept. The gameplay is fairly simple: R.E.V.O. is a robot about the size of an adult human, maybe a few inches taller. He can run, jump, and shoot various weapons from his arms, and gains more abilities over the course of the game as the player finds upgrades and progresses through the story. To make up for the fairly simplistic gameplay, R.E.V.O. has a deep story in which he interacts with numerous humans and robots over the course of the game, particularly a young man named Mikey and his floating drone companion, T.O.T. R.E.V.O. and T.O.T. actually have a special relationship that is elaborated upon over the course of the game, in which the two robots' programming can interact, allowing the two to connect and control each other remotely. T.O.T.'s functions become available as the game progresses, and eventually, T.O.T. gains enough upgrades to allow Mikey to become a companion of R.E.V.O., protecting him from danger and allowing him to help the robot out in battle. There are several other humans, including Leilani, a young mechanic who serves as Mikey's love interest and also helps to upgrade R.E.V.O., and Kenneth, Mikey's uncle and mentor, who seems somewhat world-weary initially but who comes to respect both his nephew and R.E.V.O., and helps them to save their world. R.E.V.O.'s weapons range from a basic blaster (which will be the player's main weapon throughout most of the game) to a missile launcher, to a circular blast, to a rocket fist, and more, with R.E.V.O. also able to utilize a limited amount of melee (though it's rather slow and clunky, as this game isn't meant to be a hack and slash). The developers took inspiration from both Metroid and Vectorman for the gameplay, though R.E.V.O. is a fully 3-D adventure in which the robot can roam in all directions (though the game's not a sandbox, and players are generally kept in a fairly small area, with exploration done fairly sparingly). There isn't a lot of climbing around either, it's not really a vertical game with the exception of a few levels here and there. Players are given a list of objectives at the start of an area, and acquire more organically via playing the game, with some objectives considered optional (these reward players in a variety of ways, from allowing them to have upgrades to giving them more of the story). Levels typically feature at least one boss fight, with most featuring a mid-boss and then a boss. In some ways, the game is a throwback to old school game design, with a modern presentation and plot, and is intended to be for players of all ages (the game is rated T, but it's a "soft" T and a borderline E10). R.E.V.O. also features a multiplayer mode in which up to 16 players can battle it out with a custom loadout in a variety of stages, enjoying some third person shooting fun. The game's graphics are quite good for an early eighth-generation game, and the backgrounds and animation proved to be a big reason why the game had to be held back for the eighth gen consoles. The game's voice cast is quite strong, with Woody Harrelson as the voice of Kenneth, Josh Hutcherson as the voice of Mikey, and Christopher Lee as the voice of the game's primary antagonist, Red Eye (a powerful robotic AI that seeks to conquer worlds and has Mikey's planet in his sights). Vyvan Pham voices Leilani. R.E.V.O. himself is not voiced, but "speaks" in the form of various electronic sounds.

    The game begins by showing Mikey's home world and the damage that the invasion of the Metaliths (the name of the robotic army controlled by Red Eye) have done to it. The planet's soldiers and robotic forces have shown little resistance, and the planet is slowly being overrun. Mikey is a young scrapper who has been offworld a few times with his parents (who were killed in a tragic space accident), and has seen R.E.V.O. saving a world from a similar cataclysm (this flashback is actually the game's opening playable tutorial), but his cynical uncle Kenneth has given up hope. Mikey and T.O.T., along with some of their human friends including Leilani, come up with a way to contact R.E.V.O., but before they can do so, the Metaliths attack. Mikey, T.O.T., Leilani, and a few others get away, but one of Mikey's closest friends is killed. Mikey is ready to give up, but makes one last call for R.E.V.O., who comes just in time to save him from a few Metalith stragglers. R.E.V.O. joins the war and helps the humans begin to turn the tide, but Kenneth still doesn't believe in the robot, and thinks he's no different from the Metaliths. We learn a bit more about R.E.V.O.'s background as well: he was created initially as a robotic soldier without thoughts or emotions. When he began to develop sentience, the superior authorities ordered him destroyed, but his human handler took a liking to R.E.V.O. and protected him. In gratitude, R.E.V.O. began protecting sentient life forms all over the galaxy, and after decades of doing so, he's become a legend. However, R.E.V.O. has not seen his human in many years, and expresses some sadness over this. Mikey promises to help R.E.V.O. look for the human who helped him after the war against the Metaliths is over. Meanwhile, Red Eye's attacks become more and more aggressive, leading to more human casualties, and eventually, a big blowup fight between Mikey and Kenneth that leads to Mikey running away with T.O.T., and Leilani going with R.E.V.O. to look for him. This leads to R.E.V.O. and T.O.T. discovering their interface with one another, which helps Leilani find Mikey after R.E.V.O. battles back a horde of Metaliths. Sometime later, Mikey and Kenneth reconcile, but a short time later, Kenneth heroically sacrifices himself to save R.E.V.O. and Mikey from a massive Metalith creature. Mikey blames himself for Kenneth's death, but is able to recover, and with Leilani's help and R.E.V.O.'s interfacing abilities, T.O.T. is able to become a suit of armor to let Mikey help fight the Metaliths. This helps to turn the tide in the war for good, and R.E.V.O. leads the way into Red Eye's mothership, where the leader of the invading army is confronted once and for all in a grand final battle. Red Eye's defeat liberates Mikey's homeworld, and enables Mikey, Leilani, and their remaining friends to live in peace. It's discovered that T.O.T. was originally built by R.E.V.O.'s human companion to find him, and Mikey and Leilani use this to help R.E.V.O. reunite with his old companion, now a very old man living peacefully on a desolate world. He dies happily upon reuniting with his old friend, but before he dies, he tells R.E.V.O. that his job is over and that he can do whatever he likes, he no longer has to serve and protect humanity. However, R.E.V.O. replies, speaking human words for the first time (voiced by Peter Cullen, in a clear shoutout to Transformers) that he chooses to serve and protect humans, and that it is what he enjoys doing, and that he hopes to continue to do so as long as he is able. R.E.V.O.'s human companion tells Mikey and Leilani to take care of R.E.V.O. before dying peacefully. The two humans and T.O.T. decide to accompany R.E.V.O. on a mission to protect another world, and sail off into the stars to find more people who need help.

    Released in October 2013 for the Reality, Virtua, and Nexus, R.E.V.O. was initially revealed at E3 2011, and hyped significantly since then. Its release in late 2013 proves to be one of the most anticipated of the year, and initial reviews and sales are outstanding. The game is acclaimed as one of the year's best, with lots of praise going to its fun but also old-school style gameplay, with lots of favorable comparisons to titles like Ballistic Limit and the 3-D Squad Four games. It's considered one of the year's best new IPs and action games, and though the multiplayer doesn't exactly set the world on fire, it's quite popular too. The game's success proves to be another big hit for EA in a year that's seen several major successes for them, and the year isn't over yet.
     
    Fall 2013 (Part 2) - Assassin's Creed IV: Black Flag
  • Assassin's Creed IV: Black Flag

    Background:


    With Desilets out and Desmond dead, though he wasn't completely out of the picture yet, Ubisoft decided to make Lucy the new main character for the modern day portions of the game. This was met with reluctance by the creative team and trepidation by the fans. Needless to say, it didn't quite work out like Ubisoft expected. Still it could have been worse.

    Anyways, during the early stages of production of this game an entry in the Tales of the Seven Seas franchise came out and Ubisoft decided to do a game like that only more realistic. So Ubisoft decided to set this game in the Caribbean, with a map 1.5% bigger than Rome from Assassin's Creed: Brotherhood, in 1715 towards the end of the Golden Age of Piracy. On top of that, it was decided that the game would have the first female protagonist in the series ever.

    Cast:

    Brittany Saldita as Elizabeta Azarola

    Scarlett Johansson as Elise Stillman

    Nolan North as Desmond Miles

    Danny Wallace as Shawn Hastings

    Jessica Alba as Anita Crane

    Kristen Bell as Lucy Williams

    Chantal Riley as Layla Hassan

    Olivia Morgan as Mary Read

    Sarah Greene as Anne Bonney

    Matthew Ryan as Jack Bonney

    Tristan D. Lalla as Adewale

    Conrad Pla as Laureano José de Torres Ayala a Duadros Castellanos, marqués de Casa Torres

    Mark Bonnar as Edward Thatch AKA Blackbeard

    Ed Stoppard as Benjamin Hornigold

    Troy Baker as Maartin de Groot

    O.T. Fagbenle as John "Calico Jack" Rackham

    Sean Pertwee as Peter Chamberlaine

    Milton Lopes as Ah Tabai

    Shaun Dingwall as Woodes Rodgers

    Alex Ivanovici as Julien du Casse

    James Bachman as Stede Bonnet

    Ralph Ineson as Charles Vane

    Plot:

    No recap this time. So our heroes from the last game, minus Desmond (for obvious reasons) and William (it's explained that he's taking some time off to grieve for Desmond) going to a safe house in Havana owned by Layla Hassan. Layla has been living here for the past few years and is an ally of the Assassins. As they set up the Animus, Lucy plays a recording of Desmond talking about his life and reminiscing about their relationship.

    Elise asks if she wants to talk. Lucy grimaces and says that after everything that's happened over the past few weeks, she doesn't know what to believe anymore. Elise says that she doesn't have any answers but, if she wants to talk about anything they're all there to listen. Eventually, they finish and Lucy asks how this works. Anita says to just lie down on the Animus and the machine will do the rest. Shaun offers that it will take some getting used to. After a brief tutorial, we are dropped into a storm in April, 1715, with Elizabeta and Maartin, who is now much older.

    Maartin seems to be taking Elizabeta against her will, but it turns out that she wants to recover her parents' bodies. However, they are at the bottom of the ship and it's too late for them. Elizabeta is convinced of this finally and they leave just before the ship sinks. They are soon taken to a small hideaway in Sint Maartin. It is here that we learn that Maartin has been training Elizabeta, with her parent's permission. The reason they were in that storm to begin with was to avoid the Templars.

    After seeing what she can do on a ship, she is tasked with going to Havana and meeting and spying on Cuba's Governor: Laureano José de Torres Ayala a Duadros Castellanos and bring whatever information she can to Ah Tabai in Tulum, where Maartin will meet her. To do this she needs an in. Fortunately, once she reaches Havana, she meets Stede Bonnet who happens to be a merchant in fine clothes. Bonnet says that he can help her and to get changed for Torres is holding a ball tonight.

    Once there, Elizabeta manages to make her way to Torres' office where she finds papers related to someone called Eve and a place called The Observatory. It is then that she is discovered, when Torres and du Casse enter the room. She is then taken to the Spanish Treasure Fleet and is chained next to Adewale. Together they manage to break free and take over the ship, now called El Águila. Among the other people on the ship is Jack Bonney. He says that he would like to lend a hand but he wants to find his wife first. After agreeing to help him they set sail, Bonney saying that he hear that she was in Tulum.

    There they meet with Maartin, Ah Tabai, Jack's wife Anne and Mary Read. Elizabeta suspects that The Observatory, whatever it is, could use against the people, the Assassins in particular. Ah Tabai thinks that they need more information. During this, Jack and Anne start fighting about where she should be. Afterwards, Jack leaves in a huff. Elizabeta, Mary, Anne, Adewale and Maartin come up with a plan: take on the Templars one by one. To do that, they need a safe haven. And Anne and Mary know of one.

    First though, they have to kill Julian de Casse, using his former home as a base (it's also where a suit of armor is kept, with another in Tulum). There they find that Jack may have betrayed the Assassins. Everyone goes to warn them killing Jack Bonney. Deciding that she needs more of a crew, Elizabeta heads to Nassau with Adewale, taking Anne and Mary with her. Once there, they meet with Blackbeard, Stede Bonnet, Benjamin Hornigold, "Calico Jack" Rackham and Charles Vane. Hornigold and Elizabeta are apparently old friends.

    They want to set up a safe haven for pirates, away from the governments of Europe. However, they are being pushed by those same governments to end their ways and submit to them. The English are represented by Woodes Rodgers, who lands in Nassau soon after. The republic eventually fails.

    The others are all captured, killed or, in the case of Hornigold, turned traitor and Elizabeta has to kill him. Of the Templars, Chamberlaine is killed early while Elizabeta, Anne and Mary are captured while trying to kill Woodes Rodgers. During all their adventures Elizabeta and Anne develop romantic feelings for each other, though there is a break when Elizabeta, Anne and Mary take opposite sides in "Calico" Jack Rackham's mutiny. The other assassins manage to rescue Elizabeta when she is captured and together they rescue Anne and Mary. Mary, sadly, dies shortly thereafter of disease. Elizabeta and Anne reconcile over the loss of their friend.

    Adewale then says that, after this mission, he would like to captain his own ship. Going after Torres, they find The Observatory at last. In the ensuing fight, Torres is killed saying that they should look for Eve. There is just one last loose end: Rodgers. Unfortunately, Rodgers manages to kill Maartin before being seemingly mortally wounded himself, though Elizabeta and Anne later find out that Rodgers managed to survive and went back to England. They swear that should he return they will be waiting for him.

    In the present, the team is still reeling from the loss of Desmond. When she's not in the Animus, Lucy is listening to taped diaries that Desmond made or talking and training with the other Assassins for the fight with Abstergo. After the final memory, Layla's security system starts going off indicating that someone is close to them. They get away, but they don't know whether it was Abstergo or someone, or something, else.

    DLC: Into the Woodes

    Elizabeta and Anne, on hearing that Woodes Rodgers is back in the Caribbean, set about killing him permanently this time. It is here that Elizabeta is sadly killed. But at least Rodgers is finally dead, right?

    DLC: Freedom Cry

    With his own ship, Adewale sets about helping the Maroons foment a slave rebellion. He gets married shortly after this and retires from the Assassin Brotherhood.

    Multiplayer:

    This is the last game in the series to have multiplayer. However, it doesn't have any new modes than the previous games. Though you do get to play as Blackbeard.

    Gameplay:

    This game really ramps up the crafting elements from the previous game. Whereas before the crafting was for trade, in this game there is crafting for the player character as well. She can fire up to four single shot pistols in a row, fight in sword combat and make her own light armor before she gets the other two sets of armor. The notoriety system is also changed so that you don't tear down posters, etc. Instead bounty hunters chase after you and you can either kill them or capture them.

    Yes you can build your own fleet in this game to compensate for the lack of Brotherhood style missions. They can still be sent to various places and perform missions or conduct trade to bring in more money. There is also a hunting and whaling mechanic, which caused a minor bit of controversy with various animal rights groups like the WWF. This was included for the sake of historical accuracy.

    Achievements/Trophies:

    Prizes, Plunder and Adventure!: Get all other trophies -/Platinum

    Heroes Aren't Born: Complete memory sequence 1 10g/Bronze

    Good While It Lasted: Complete memory sequence 2 20g/Bronze

    A Pirate's Life For Me: Complete memory sequence 3 20g/Bronze

    No Apologies: Complete memory sequence 4 20g/Bronze

    Death Of A Scoundrel: Complete memory sequence 5 20g/Silver

    Mixing Up The Medicines: Complete memory sequence 6 20g/Silver

    The Hammer Falls: Complete memory sequence 7 20g/Silver

    Adrift: Complete memory sequence 8 20g/Silver

    A New Hope: Complete memory sequence 9 20g/Silver

    My Elusive Fortune: Complete memory sequence 10 20g/Silver

    Been Down So Long....: Complete memory sequence 11 20g/Silver

    Just Like Starting Over: Complete memory sequence 12 20g/Silver

    Didn't See That One Coming: Complete memory sequence 13 50g/Gold

    Routine Training: Complete present day mission 2 20g/Bronze

    Getting Weird Around Here: Complete present day mission 3 20g/Bronze

    Bunker Down: Complete present day mission 4 20g/Bronze

    It's All Good: Complete present day mission 5 20g/Bronze

    By The Book: Complete 100% of all main mission constraints 50g/Silver

    Silence, Fool!: Kill a guard ringing a bell 5g/Bronze

    Owned: Complete every activity in a single location 10g/Bronze

    Vault Raider: Unlock the secret door in Tulum 30g/Bronze

    Killer, Killer: Harpoon a Killer Whale 10g/Bronze

    Help A Brother Out: Complete a Templar Hunt Sequence 20g/Bronze

    Sea Legs: Complete all Naval Contracts 30g/Bronze

    King Of The Castle: Capture all forts 30g/Silver

    Assassin of the Month: Complete 25 Assassin challenges 30g/Bronze

    Business and Pleasure: Earn 50,000 Reales 20g/Bronze

    Mermaid: Swim a total of 1 nautical mile 10g/Bronze

    Redingote Up!: Craft the Hunter outfit 10g/Bronze

    Thug Life: Plunder 30 ships 30g/Bronze

    Devil Of The Caribbean: Destroy all 4 legendary ships 40g/Silver

    Destroyer: Fully upgrade El Águila 40g/Silver

    Seven Deadly Seas: Explore all underwater shipwrecks 10g/Bronze

    Barfly: Unlock all taverns 30g/Silver

    Cannon Fodder: Recruit 500 crew members 5g/Bronze

    FTFY: Fully upgrade your hideout 10g/Bronze

    Cartographer: Visit every location in the game 30g/Bronze

    Roped In: Perform 5 air assassinations from a swinging rope 10g/Bronze

    Sharing Is Caring: Share each type of discovery with friends once 10g/Bronze

    All Aboard!: Board a ship without losing a single crew member 30g/Bronze

    Siren Song: Rescue pirate hostages by distracting enemies with "Dancers" 20g/Bronze

    Wild West Indies: Kill 4 enemies in a row using multi-pistols 20g/Bronze

    Excavator: Find a buried treasure 10g/Bronze

    Multiplayer:

    Committed to the Cause: Reach level 55 in Multiplayer 20g/Bronze

    Personal Bag of Tricks: Finish a game session with a skill set you customized in Multiplayer 10g/Bronze

    Master of the Caribbean: Complete the Discovery Mode of Wolfpack Multiplayer 20g/Bronze

    Lab Technician: Play and complete a Game Lab in Multiplayer public list 10g/Bronze

    All Rounder: Play every game mode and use every weapon and ability in Multiplayer at least once 20g/Bronze

    Sacred Land: As the Jaguar, be the highest scoring player in Domination mode 20g/Silver

    Queen Anne's Revenge: As Blackbeard, perform an acrobatic and gun kill in less than 10 seconds 20g/Silver

    Pre-emptive Strike: Playing as The Orchid, block 10 opponent's abilities with Sabotage 20g/Silver

    Elevator to The Gallows: Kill a player using a lift that has been Booby Trapped 20g/Bronze

    DLC:

    Back At It: Start Into The Woodes 15g/Bronze

    A Few Words: Discover Rodgers' plans 25g/Silver

    Dread Pirates: Escape 20g/Bronze

    So Long: Kill Rodgers and learn Elizabeta's fate 50g/Bronze

    Irish Rover: Into The Woodes-Complete all missions 20g/Silver

    When Irish Eyes Are Crying: Into The Woodes-Achieve 100% Synchronization 30g/Gold

    Liberation Day: Free your first slave 15g/Bronze

    Seeds of Independence: Free 500 slaves 20g/Silver

    Firepower: Kill 5 guards with a single blunderbuss blast 15g/Bronze

    His Word Was "Perhaps": Freedom Cry-Complete all missions 20g/Bronze

    His Full Attention: Freedom Cry-Achieve 100% Synchronization 30g/Gold

    Review:

    Assassin's Creed IV: Black Flag was released worldwide on October 29, 2013, for Google Nexus, Apple Virtua and Nintendo Reality, with Into The Woodes and Freedom Cry released on December 5, 2013 and December 17, 2013 respectively. It received massive hype and review scores in the high 8s and low 9s. This game introduced the blowpipe, which allowed players to knock out enemies or send them into a berserker rage, and duel wielding swords or guns. It remains one of the best loved games in the series.

    Which brings me to Brittany Saldita. We all knew this was coming. As with many of you, I first saw her on GameTV back in the '90s. Seeing her on the TV getting into the nuts and bolts of games. Always going on about how she would improve games. In my house, it gave my sister, brother and I some real discussions of our own. Later, when I started my writing career, I started to read some of her text reviews.

    I joined Games Over Matter in March 2007. I was full of vim and vigour. Maybe that's why Alex hired me. I met Brittany sometime in June of that year. I was at E3 and we happened to meet, I think she had just left her news anchor job at the time. We got to talking. We had a very spirited debate on the merits of achievements and trophies (She was of the opinion that they have some merit, I thought most were just padding). We also talked about poetry (I'm a fan of Robert Frost, Robert Service and some of Elizabeth Barrett Browning, she loved George Santayana particularly My Heart Rebels).

    As she became ill and went into treatments, we still found time to talk. I remember a week before she died she called me out of the blue. Told me about how she hoped that I would play the latest game she worked on when it came out the next year. We soon fell into talking like we usually did. This time we kept talking as thought we both knew that this would be the last time. That by continuing to talk we could prevent the inevitable from happening. So long, old friend. Us fans love you because you helped us love ourselves.

    -Review of Assassin's Creed IV: Black Flag by R.C. Anderson, Nothing is True: A History of Assassin's Creed on Consoles, Gamesovermatter.com, December 18, 2017.
     
    Fall 2013 (Part 3) - Joanna Dark
  • Joanna Dark

    Joanna Dark is the fifth game in the acclaimed Velvet Dark series, developed by Rare and published by Nintendo. It's a sci-fi FPS starring secret agent Joanna Dark, who must hunt down and kill a sociopathic assassin at the behest of the United States government. The game has a much sharper focus than its predecessors, with most of the RPG and puzzle elements that characterized Dark Humanity removed in favor of more straight-up FPS gameplay, with a decent amount of hacking thrown in. The convoluted, overarching plot arc that characterized the last four games in the series has also been narrowed down (though all four previous games are completely canon to this one, and Joanna does occasionally refer to the events of those games, especially in the second half of this one). For the most part, you'll be deployed on missions, sent to explore various levels and complete objectives, shooting enemies and sneaking around to retrieve items or sabotage the bad guys. The gameplay heavily resembles that of Cyberwar 4, though it replaces the indirect exploration and hacking of that game with more direct shooting and sneaking. The controls are some of the most advanced to date for an FPS title, with aiming and movement simplified to some extent to allow the player an unprecedented amount of control. Weapons and gadgets can easily be switched out in the heat of battle with the use of programmable button commands or a fairly simple control scheme, and the player also has a good degree of physical control over Joanna as well. Joanna can run, climb, roll into cover, and perform numerous other actions to create one of the most intuitive and realistic FPS control schemes yet. Everything in the game has been streamlined and polished to perfection, with the goal of creating an FPS that's easy to pick up and play, and a game that can get new players into the series 13 years after the original game, without needing to know all of the plot points established in previous titles (which hurt Dark Humanity from a sales perspective despite extremely good reviews). Joanna Dark's development team consists of many new people, with many of the people who worked on the previous four games now working on other series or even for other companies. Despite this, the game is able to achieve a continuity of appearance and gameplay with its predecessors, while also establishing a brand new tone. Joanna is no longer brooding like she was in previous games, but somewhat more lighthearted, with a better sense of humor. Some of this comes from the game's overall lighter tone (despite being pitted against a sociopathic assassin, Joanna can at least take comfort in the fact that she's no longer trying to protect her sister or prevent humanity's destruction), while some of it comes from Joanna's own growth as a character. The game also doesn't deal with the issue of AI ethics anymore, as all of the AIs that remain are now in hiding, shepherded by Joanna's AI sister Velvet, who lives in Joanna's home as part of a system of "smart" electronics. Instead, the game focuses on humanity's new goals after its brush with destruction, namely returning to many age-old political conflicts and disputes, while the world's technology has regressed a bit since the end of the AI revolution and now focuses on waging war. Joanna notes the increasing military-industrial focus with worry, and muses on the topic from time to time with her sister Velvet, who she returns to talk to between many of her missions. Joanna (still voiced by Rebecca Mader, along with her sister Velvet) has a new commanding officer in this game, a stern but motherly figure named Eleanor West (voiced by Wendie Malick) who serves as the head of the CIA's successor organization. Joanna also has a love interest in the game, a former agent crippled by one of the assassin's attacks who now serves as an intelligence liaison. His name is Robert Zendine, and he's voiced by Seth MacFarlane (his first purely dramatic role, though he does have some mildly comic relief scenes at certain points in the game). Joanna's old hacker friend Scam returns, though only briefly, and voiced by Adam McArthur, who replaces the previous actor. Finally, the assassin who drives the events of the game and who serves as one of the primary antagonists, who goes by the name of Cloak, is voiced by Steve Blum. Joanna Dark, like previous games in the series, features a local/online multiplayer mode with a huge variety of different game styles, and which forms one of the major focal points of the game's development, acclaimed as one of the best multiplayer modes featured in an FPS in 2013. Despite the game's FPS style being a perfect fit for the Reality's VR capabilities, the VR isn't ready at launch, with Rare instead focusing on making the game as good as it can possibly be. The company continues work on the game, hoping to add VR capabilities in a future update, though it's not high on their list of priorities.

    The game quickly establishes Joanna's new role as an agent in the employ of the government. It's been two years since a rogue AI has been sighted, and while the government seems to know that some AIs are still floating out there, new technological protocols prevent them from surfacing without being destroyed. Amidst this backdrop, humanity has progressed with new technologies, most of them driving instruments of war. An assassin named Cloak has become infamous throughout the world for assassinating both world leaders and the agents sent to stop him, and his methods of killing range from dramatic sniper shots caught on camera and broadcast worldwide to brutal executions published on the internet. Joanna has been sent to stop him, knowing full well what Cloak is capable of. However, in order to hunt Cloak down, she must gather information from a variety of sources, ranging from private corporations to hostile government entities, and some of these people don't want their information taken so easily, requiring Joanna to "liberate" it. Using sources both official and clandestine, Joanna learns more and more about Cloak's activities, and that he has a funder: an extra-governmental organization formed out of the shattered government of a once-powerful Asian nation and a corporation that once specialized in AI who seeks to legalize the technology again and to gain a monopoly in its use. Joanna infiltrates the headquarters of this organization and prepares to confront its CEO, only to find him murdered by Cloak, who wounds Joanna as well before escaping. As Joanna recovers, convalescing with both Robert and Velvet, she gathers information pointing to Cloak being an AI himself, and that he murdered the CEO in order to prevent the world from finding out about him. However, Velvet doesn't believe that Cloak is an AI, as his attack patterns don't match up to any other AI on record. With Scam's help, Joanna is able to hack into the system of the former AI company whose creations most match Cloak's patterns, and learns that Cloak isn't an AI, but is in fact a human that believes himself to be one. Joanna, who herself was once deceived into thinking she was an artificial creation, decides to use this pattern of thinking to track Cloak down again and get the jump on him. However, her mission is interrupted by a team of government agents who believe Cloak truly is an AI and who seek to destroy him. Joanna manages to get Cloak alone and tells him the truth, and Cloak goes berserk, nearly killing Joanna, who manages to wound him, but not before he takes out the entire team sent to kill him. Joanna is brought before Eleanor, who says that she knows about Velvet and that Joanna needs to bring her in so that she can be made safe. Joanna refuses to do so and becomes a fugitive, eventually taking Robert with her. Meanwhile, Cloak plans his highest profile assassination yet, but Joanna and Robert work together to stop him. Cloak, however, reveals that it was just a distraction, and he's used the distraction to steal Velvet from Joanna's home, uploading Velvet into his own body to "uplift" himself into an AI construct. Velvet tries to overwhelm Cloak's mind, and refuses to help him, but Cloak uploads a protocol program into himself that rearranges Velvet's programming to his will, forcing her capabilities to augment his. At the same time, Eleanor confronts Joanna again, but this time, agrees to help her retrieve Velvet, leading to the game's final series of missions in which Cloak plans to carry out a series of assassinations that will shake the world to its core (and uses Velvet to help him recruit a private army), but Joanna, Robert, and Eleanor work together to stop him. In the game's second to last mission, Velvet is downloaded out of Cloak's mind and saved back onto her physical vessel, but Eleanor is wounded and Cloak manages to carry out part of his plan. The game's final mission sees Joanna pursue Cloak, taking out the last of his minions and finally cornering and defeating him. Eleanor makes a full recovery, and though Joanna doesn't entirely trust her, Velvet decides to allow herself to be studied by Eleanor's scientists, who then decide to release her back into Joanna's custody rather than destroying her. Eleanor concludes that Velvet is indeed a person and though she and Joanna have some differences, the two are both heroic and care deeply for all of humanity, and it gives her hope that perhaps someday, AI and humanity can work together once more. Velvet returns to her place in Joanna's home as a smart device hidden from the government's agents (but it's implied that Eleanor is launching a secret project to re-instate Velvet as an agent disguised as a human), while Robert and Joanna are implied to start some kind of a relationship (though they're not going steady just yet). The game ends with Joanna being called upon for another mission and her and Velvet saying goodbye to each other before she goes.

    Joanna Dark receives very strong reviews from critics, who praise the game's excellent controls and pacing, and its more simplified plot, which touches on AI a bit but mostly focuses on the relationships humans have to one another. The game's production values are also praised, though strong production values are par for the course for Rare. Sales, while good, aren't quite the strong sales that the series used to achieve, though it does still end the year as one of the best selling games on the Reality. It's clear that the series isn't quite as strong amongst fans as it used to be, but it still makes a good amount of money for Rare, easily enough to justify the creation of a follow-up game with a target date of 2016 or 2017. Of course, Rare is busily working on other projects at the time, including their new Dreamers game, Killer Instinct 5, and Slaughtered Planet 2, while also working on at least one brand new series that they believe will push the capabilities of the Reality to their limits. That game won't be released, or even announced, for quite some time, but when it is, it looks to firmly establish a new generation of creativity at Rare, and perhaps supplant at least one of their long running franchises...
     
    Fall 2013 (Part 4) - Thrillseekers' Future: Up In The Air?
  • Thrillseekers: Thin Air

    Thrillseekers: Thin Air is an extreme sports video game developed by Neversoft and published by Activision. Like previous games in the series, it features a group of young adult characters, mostly women, competing in extreme sports while also having an adventure, and splitting those two elements of the game between a free play mode and a story mode. Thin Air focuses on aerial sports, and features the character Elissa Settergren, the last of the six main girls to get her own featured game. Thrillseekers: Thin Air changes up the gameplay formula of the series a bit, with new styles of gameplay to compliment the familiar "perform tricks for points and combos" style that has been the series' hallmark since the original game (which itself borrowed elements from the Tony Hawk series). Most of the game still focuses on getting a high score, but there are new elements to the series that include a rhythm-style gameplay in which tricks must be performed to the beat of various songs. It's not a "strict" rhythm-game setup (you won't lose if the timing is off), but performing the tricks in rhythm enhances your score significantly. The game also features some shorter segments of gameplay, as a consequence of the sports that it features.

    Thin Air features five sports in total, though those five sports also have elements of other sports included, so there's technically more than five total sports in the game. Those sports are:

    Wingsuiting: The classic aerial stunt sport from the original game and Elissa's specialty sport, not much has changed about wingsuiting, except for the addition of a rhythm element during the main story and the default versus mode. It's possible to play classic wingsuiting also.
    BASE jumping/Skydiving: Classic skydiving with a parachute comes to Thrillseekers for the first time, though most of this category involves the much more dangerous BASE jumping.
    Hang gliding: Not only are aerial tricks important in hang gliding, but the player is also encouraged (in some cases required) to aim for various targets.
    Bungee jumping: Players must not only perform stunts in the air while diving and coming back up, but can also aim to come as close to the ground as possible.
    Speed flying/paragliding: Has some similarities with the hang gliding sport, but accuracy isn't emphasized as much as speed, and there's a rhythm element too. It's the game's featured new sport and probably the most popular.

    Thrillseekers: Thin Air, like other games in the series, strives to have as good of a visual presentation as possible, with detailed cutscenes and smooth animation. It's the first game in the series explicitly made for eighth-generation systems, though it also comes to the Sapphire and iTwin. It looks excellent on the newer consoles and a significant step up from the Nexus/Virtua ports of Winter Challenge 2 in terms of graphical fidelity. The game includes several dozen real world songs from famous bands in its soundtrack, with Maroon 5's "Moves Like Jagger" featured as the default menu song and Paramore's "Still Into You" featured as the opening intro cutscene song. Though the game's storyline does deal with a number of serious issues, Thin Air has a much more lighthearted feel in terms of visual design than the series' last few games, with Elissa's fun loving and high flying nature expressed through the game's artistic style and general mood. The gameplay is all about exhilaration and freedom, and the ad campaign expresses this quite eagerly, emphasizing the game's high-flying action. The game also makes sure to incorporate the main gimmicks of each of the three new systems, with the Reality version including spectacular VR, the Virtua version allowing for extremely innovative motion controls, and the Nexus version using the game's second screen as a sort of altimeter camera, or allowing players to take in-game screenshots and selfies easily. The game brings back all the main voice actors from the series, with Avril Lavigne returning as Alex and Francesca Marie Smith starring as Elissa.

    The main story mode sees the Thrillseekers visiting Los Angeles in order to compete in an aerial sports competition. With teams limited to just four girls a piece, however, Stacy decides to sit out as an alternate, and surprisingly, Elissa decides to sit out as well, despite aerial sports being her specialty. She says she wants to take a break from competition and enjoy aerial sports without worrying about winning or losing, and the team accepts her decision. Instead, Elissa decides to spend some time in the city with her boyfriend Stephen, with Stacy also tagging along (this game probably features less of Alex than any previous Thrillseekers game). As Elissa enjoys the city, she meets a group of aerial sports pros who call themselves the Airstreamers. Essentially, they're a group of aerial thrill junkies who stream footage of their activities on the internet. One of the Airstreamers is a woman named Syrene (voiced by Ashly Burch, in her first major video game voice acting role ITTL), and she and Elissa hit it off almost immediately. Syrene is the game's featured new character, and has one of the most unusual character designs in the series: she's tall and lanky (it's speculated by fans and later confirmed by the developers that she has Marfan syndrome, and the health issues related to that condition will indeed come up in a later game), she's covered in tattoos, and her hair is dyed light green. At first, she and Elissa merely bond over their love of aerial extreme sports, but later, Syrene confides in Elissa that she was in a foster family that viciously abused her, forcing her to run away from home at 14. She eventually realized that she could support herself by doing insane stunts for money, which eventually turned into a career as an aerial sports performer. The Airstreamers want Elissa to perform with them, as Elissa is part of a famous extreme sports group herself. While she doesn't want to leave her friends, she does agree to perform in a series of videos with the Airstreamers because of her friendship with Syrene. While this is going on, Alex, Marina, Vivian, and Kirsten are doing well in their competition, but without Elissa, they're having trouble staying in first place (the player will occasionally perform in one of these competitions, but mostly, they'll control Elissa, Stacy, or Syrene). Stacy and Stephen are worried about what Elissa is doing with the Airstreamers, whose stunts are far more dangerous than anything even the Thrillseekers have ever done. However, when Stacy finally confronts Elissa about it, Elissa confesses that she's never felt more alive, and that she's still tormented by the memories of her and her mother being abused by her father back when she was young. She still struggles with PTSD, and it's only when she's in the air doing something dangerous that she knows she'll never have one of those intrusive thoughts come into her head. Elissa and Syrene also run into trouble after the police attempt to shut the Airstreamers down for performing dangerous stunts. Their efforts intensify after one of the Airstreamers is hurt during a stunt gone wrong, but Elissa and Syrene don't want to stop, and decide to perform a stunt at the finals of the Thrillseekers' competition, which creates more tension with Stacy. Eventually, however, Syrene decides to perform an extremely dangerous stunt, one that even makes Elissa balk, and the only way Elissa can get Syrene to stop is by helping her work through her trauma. However, after Syrene agrees to back down, Elissa realizes that she wants to perform the stunt herself, but doesn't want to make Syrene feel bad by doing the stunt after she did all of that to get Syrene not to do it. The game's final challenge features Stacy subbing in as the alternate when Marina goes down with an injury in the final round of the Thrillseekers' competition, then Alex performing in the final part of the competition, and then finally Elissa performing the dangerous stunt with Syrene, Stacy, and Stephen's encouragement, as all three of them realize she's capable of doing it without getting hurt. The stunt combines elements of the wingsuiting, BASE jumping, and speed flying sports, and must be completed with a very high score in perfect rhythm for the player to be able to "beat" the story mode. Elissa performs the stunt and finishes up just as Alex's team clinches victory in the competition, and the Thrillseekers and Syrene all huddle together and hug, though soon afterwards, the police show up to arrest Elissa. She bails out, of course, and ends up getting a slap on the wrist, and at the same time makes some new friends and works through a lot of her old trauma. The game ends with Elissa saying goodbye to Syrene, who has decided to take a break from dangerous stunts for a while, thanking her for everything and promising that they'll soar through the skies together again someday.

    Thrillseekers: Thin Air is released in October 2013, and achieves the best review scores for any game in the series since Thrillseekers 2. Its use of new game mechanics is highly praised by critics, who applaud the game for mixing things up a great deal more than the last two games did. In addition, the game is highly praised for its graphics and use of controls on each of the next generation systems, though even the last-gen ports manage to score in the mid 8s. Sales also see a sharp uptick from previous games in the series, and Thin Air would become the series' best selling title since Thrillseekers 2, achieving million-unit sales on every console except the iTwin (where it manages to sell "only" 600,000 or so copies). Thin Air is widely credited with reviving interest in the franchise just a year after many fans say the series hit its creative, critical, and commercial nadir with Winter Challenge 2. It would also come at the cusp of several new multimedia tie-ins (including brand new webtoon shorts, young adult novels, and a comic series) for the series in the lead-up to the third main installment, a time when the franchise needed a strong new game to revive interest in the property. For several reasons, Thrillseekers: Thin Air would represent both the end of an era for the series and the beginning of a new one, ensuring that the most famous extreme sports stars in video gaming would see their story continue well into the next generation of consoles.

    -

    Thrillseekers: Thin Air would be the last game in the series that Brittany Saldita would provide the voice of Vivian for. Saldita's cancer diagnosis would come as she was halfway through recording her lines for the game, and though she would finish the remainder of the game while undergoing chemotherapy, she knew that her illness might take time away from her commitments for the series, and she wanted to ensure that the character would have a consistent performer going forward. For that reason, she decided to back down from the role, allowing Activision to cast a new actress to play Vivian, and also volunteering to help in the selection process. Saldita's successor would be actress Cristina Milizia, who had come into the industry in the 2000s and was considered a rising star in the voiceover realm. Milizia was hired both for her ability to voice match Saldita closely (using a slightly deeper voice than her normal speaking voice), and also for her acting ability, enabling her to carry Saldita's humor and ferocity as the character into a new generation of games. Milizia would take over for Saldita starting in the new Thrillseekers webtoon series in mid-2014, while her first game as Vivian would be Thrillseekers: Waveriders 2, released shortly after Saldita's death.

    Waveriders 2 would end up being the last vocal appearance of another longtime series cast member: Jennifer Tung, who decided to voluntarily step down from the role of Marina in 2012. Though the Thrillseekers role was a steady gig for Tung, who'd been performing as Marina for a decade, she decided that she wanted to pursue other jobs in the industry, and that she was also starting to experience vocal strain from playing the character in so many different projects. After she stepped down, numerous actors auditioned for the role of Marina, which ultimately went to a newcomer: Videocean influencer Anna Akana, who was 23 at the time she was cast and was starting to pursue roles in the acting industry while continuing her increasingly successful web video career. Though Akana was less of a match to Tung's voice than Milizia was to Saldita's, she was cast for both her acting talent and for providing a "youthful attitude" to Marina that would prove popular to longtime series fans, who generally reacted better to the recasting of Marina than they did to Vivian's recasting. In fact, a significant portion of critics, if not a majority, consider Akana's performance as Marina to be superior to the original, though both Vivian and Marina's voices are the subject of some of the most heated fandom debates outside of shipping circles. Akana would begin voicing the character in the second season of webtoons (starting in early 2015) and would make her console game debut in 2015's Thrillseekers 3 (after appearing in a few mobile games earlier that year).

    -
    from "The Extreme Voice Stars Of Thrillseekers", an article on GamePerformers, posted on January 3, 2020

    -

    November 1, 2013

    "Damn, damn, damn... damn!"

    Ashly Burch cursed at the television screen as Elizabeta Azarola fell to her death for the second time. Sitting next to her on the couch was Brittany Saldita, who just laughed, having already gotten past this part of the game with ease. The two were at Brittany's house, taking turns playing Assassin's Creed IV on Ashly's save file, and as Ashly made another attempt at traversing the narrow plank between two rooftops while being shot at by numerous pursuers, Brittany was quick to offer a few suggestions.

    "Have you tried killing the guys first?"

    "They're too far away!"

    "Use your spyglass!"

    "I'm trying, I get shot up every time I pull it out! Why don't you just hush up and let me play?"

    "I can't just sit here and watch you keep killing me, it's embarrassing."

    The two were arguing, but they were hamming it up somewhat for the camera pointed at them, a camera on which a video was recording that would, in a few days time, be uploaded to the Nerdist, Videocean, and various other video and gaming websites. Ashly was struggling with this portion of the game, but she was just as capable a gamer as Brittany was, and was flying through the game almost as quickly as Brittany had on her own save file. The two were enjoying themselves, as friends and now as colleagues in the voiceover industry, with Thrillseekers: Thin Air being their first project together. It would also be their last project together, at least in terms of voiceover, though at the time, Brittany thought she and Ashly would be in more games together, maybe even someday starring in them together. The two had met almost four years before, and had become quite close since then, with Ashly being one of Brittany's closest friends during her battle with cancer.

    "There, I finally got past it. Now I'm gonna go over and kill those guys for shooting at me. Here's a rope, I'm gonna swing over and kill 'em."

    "Yarrr!" Brittany shouted excitedly as Ashly grabbed a rope to swing over. However, instead of landing next to the pirates, she slammed into the side of a nearby building and fell, once again, to her death. "What the fuck?"

    "What the fuck?!" Ashly exclaimed, almost simultaneously. The two shared a loud laugh as the Game Over screen appeared once again, and had to set the controllers down and stop the recording, as neither of them could stop laughing. "How did I even do that?"

    "I would never have done that," said Brittany, still giggling profusely.

    "Shut up, yes you would have!"

    "Would you like me to try?"

    "This is my save file, if you play on it everybody's gonna say I only got through the game because I got help from the GameTV lady."

    The two playfully argued for a short while longer, not caring that the camera was no longer rolling and thus not capturing any more footage of them. The two then began talking about random things, most of them pertaining to Brittany's earlier career.

    "I remember when you were on Nick Arcade, and my brother thought I was crazy because I'd always cheer for you. And he'd be like 'no, Ashly, she's the Gladiator, she's bad, you gotta cheer for the kid', and I'd be like, 'no, Brittany is awesome'!"

    "I still feel kind of bad beating all those kids," said Brittany, smiling but shaking her head. "I tried to tell the producers, 'nobody is ever gonna win if you put me on there', but they wanted GameTV people and I don't think S+P would let them put Lyssa in a gladiator outfit."

    "So Lyssa's boobs are what ended up costing all those kids trips to Space Camp then?"

    "Pretty much, although I'm pretty confident she would have beaten all but one or two of them."

    "You really feel bad about beating all those kids?"

    "I didn't at first, but now that I've got Arturo and Regan, I mean... they're getting to be the same age now as those kids, and now yeah I kinda do feel bad for the kids."

    "But you never take it easy on them when you're playing."

    "Oh, no, of course not, but there aren't any big prizes on the line! I'm just saying, as a parent, if I saw one of my kids on TV getting beaten by some adult at a video game and losing a huge prize, that would make me feel bad."

    The conversation drifted back to the subject of voice acting, and in particular, Ashly's performance in Thrillseekers: Thin Air, and Brittany's performance in Assassin's Creed IV.

    "Ashly, let me tell you something, you did not get that role because of me. You're an amazing actor, I think you're more talented than me. You're going to get tons of roles, you're going to be incredible. You can keep acting for as long as you want, I promise you."

    Ashly blushed a bit, quite flattered by the praise Brittany had given her.

    "You did help, though," said Ashly. "You helped a little bit."

    "Maybe a little, but you've gotten a lot more roles without my help, and you're going to keep getting roles because you're amazing. Just take care of your voice and you'll be doing this for a long time."

    "I still haven't done anything as good as Elizabeta," said Ashly, pointing at the paused screen. "I mean, you've gotten some serious praise for that game."

    "It's been pretty overwhelming to tell you the truth," Brittany replied. "I've never gotten this much praise for anything. It's... it's flattering, but also, it's..."

    Brittany sighed, running her hands briefly through her hair, which had grown back pretty much completely but was still somewhat thin from the chemo and from her continued struggles with her illness.

    "I wish I could be doing more," said Brittany. "I've been so tired and so overwhelmed and so sick that I've had to give up a lot of other roles. I had to give up Vivian, and I love Vivian."

    "You know you could go back and be Vivian whenever you want to, right?"

    Brittany shook her head.

    "It's Cristina's role now and she's great," said Brittany. "Speaking of Cristina, have you played Miraculous Ladybug yet?"

    "Oh no, I've been meaning to check that one out."

    "It's incredible," said Brittany. "Absolutely one of the best video games I've ever played, and Cristina... uh, a different Cristina from the one who plays Vivian now, you know Cristina Vee, right?"

    "Oh yeah, we were hanging out at Comic-Con together."

    "She's amazing in that game. The voice she does for Marinette, it's so adorable but so fierce at the same time! And Regan loves the game too, and I think Arturo has a crush on the Ladybug girl."

    Ashly laughed.

    "Well, she does run around Paris in that skintight bug costume, that's probably why," said Ashly.

    "Yeah, and she does that Sailor Moon transforming thing. The game is wild. But yeah... I guess I'm getting some voice acting award buzz for Assassin's Creed, but I think Cristina's going to win all those awards for Miraculous Ladybug."

    "You know, at Comic-Con, she told me about the letter she wrote to you when you were on GameTV, and that two hour phone call you had with her afterward. She told me she never forgot that phone call."

    "And now we're competing for awards against each other, I've sowed the seeds of my own destruction!"

    Brittany and Ashly shared another laugh together before Brittany sighed and smiled.

    "Actually, I'm really glad she's been able to accomplish so much. I'm really proud of her. You too, Ashly."

    "Well, you are going to be competing for awards against Cristina and me for a very long time," said Ashly, picking her controller back up. "And probably Regan too in a few years."

    Brittany smiled and nodded, going over to turn the camera back on.

    "Ready to start back up?" asked Brittany.

    "Yeah, turn the camera back on."

    "Ready to not die this time?"

    "Now I'm gonna die on purpose just to make you salty," said Ashly. Brittany stuck her tongue out before returning to the couch and unpausing the game. As she watched Ashly continue to play, and thought about everything she'd accomplished in such a short time, she felt a warmth come over her, an almost motherly warmth, the kind of warmth she felt when Arturo and Regan succeeded at something. She did want to go back to voicing Vivian someday, even though she wasn't willing to take the role back from the new actress. She wanted to do voices for lots of games, starting with another turn as Elizabeta. But if her disease got the best of her, if things didn't go the way she wanted, she could at least take comfort in the fact that she'd be leaving a legacy, a new generation of talented women in the gaming industry, voicing the heroines of tomorrow, and some of them even today.
     
    Fall 2013 (Part 5) - Miraculous, Simply The Best
  • Miraculous Ladybug

    Miraculous Ladybug is an open world action/adventure/life sim game developed and published by Ubisoft exclusively for the Google Nexus. The game is the combined work of Ubisoft game designer Michel Ancel and Miraculous Ladybug concept creator Thomas Astruc, and is TTL's version of OTL's animation franchise. As IOTL, Thomas Astruc originally conceived the idea for Miraculous Ladybug while working as an animator on the animated series W.I.T.C.H., and was eating lunch one day when he saw a woman in a ladybug shirt and decided eventually to create a ladybug-themed superheroine. While such an encounter is highly susceptible to butterflies, it's possible if he was working and eating lunch in the same place as he would have been IOTL that he would have seen the same woman in the same shirt at some point eventually anyway, and so, ITTL, he also gets the concept for his ladybug-themed hero. IOTL, he intended to make a comic book, but met up with Jeremy Zag who convinced him to make the show an animated series instead. ITTL, he instead meets up with fellow Frenchman Michel Ancel, who convinces Astruc to turn his idea into a video game in 2008 (Ancel, who was finishing up his Beyond Good And Evil trilogy, would have been looking for an original game concept around that time). Astruc was reluctant at first, as he does not enjoy violent games, but Ancel proposed an idea that would allow the Ladybug character to be a superhero while using a minimum amount of violence on her foes, and Astruc finally accepted the proposal. Work on the game took four and a half years, and it was originally intended to be a multiplatform title, but became a Nexus exclusive for two major reasons: Google agreed to co-fund and co-produce the game, allowing it to have a larger budget than Ubisoft would have been willing to allow, and the second reason is the second screen, which Ancel and Astruc wanted to use for various functions that would make the game unique and enhance the life-sim aspects. Miraculous Ladybug combines aspects of sandbox titles, beat 'em up games, and life simulators, and takes inspiration from titles such as Beyond Good And Evil, Shenmue, and particularly, the Syrielle series, which is said to be the closest comparison. However, whereas Syrielle has always featured a fairly closed world and a limited combat system, leaning much more heavily on the life-sim aspects of the game, Miraculous Ladybug is almost completely open, allowing the player to explore a massive version of Paris with all the familiar landmarks, giving the player the option to use either the subway to get around or to go on foot. About a third of the city is exploreable right from the start of the game, with more of the city opening up as players progress through the story. The game plays a lot like the modern open world Ubisoft games of IOTL, such as Watch Dogs and Assassin's Creed, with a huge map and lots of icons on the screen and things to do. However, unlike in those games, there is not a single repeated or generic quest in Miraculous Ladybug. EVERY SINGLE SIDE QUEST is relevant in some way to the game's story, even if it merely advances a character along their relationship/story path or communicates more of the game's plot to the player. If you see an icon on the screen, you know it will lead to a quest that will push a character's story further along or reveal more of the story, and there are usually dozens of icons to explore at any given time. There are two main elements to the game: civilian life, and superhero life, and about 80 percent of the game is spent as just Marinette, either talking to people, helping them, training, or performing a civilian activity. Some of the things Marinette can do will help her as Ladybug, while others simply enhance her relationships with other characters. Relationships in the game work a lot like they do in the Persona series: there are 26 different named characters Marinette can interact with, each with twelve relationship stages that can be enhanced. Some of the characters include her friends and classmates, others include her family, still others are Parisians she can meet along the way. Enhancing Marinette's relationships will open up new cutscenes, open up new quests, grant Marinette items or stat enhancements, or a combination of the three. Sometimes, Marinette will need to do these quests as Ladybug, and there are also things Ladybug can do (saving people, helping them some other way) that will enhance Marinette's relationships with people, even if no one else knows that Marinette is in fact Ladybug. Marinette can build up XP in a variety of areas, such as empathy, intelligence, helpfulness, athleticism, etc., which can help her in civilian life or as Ladybug. Conversely, as Ladybug, you can build up stats such as strength and speed that can help out in combat.

    The game's combat system is both familiar and unique: it's familiar in that it's a sophisticated "hack and slash" style system with acrobatic leaps, running, sliding, punches, kicks, and throws, and is comparable to the combat in games like Devil May Cry, going at a faster pace than the Assassin's Creed titles. However, the main element of combat in the game, and what makes it unique from every other video game made before it, is that in combat, you are usually not directly hurting people. Ladybug is able to strike and block, and she does knock enemies away from her, but her combat moves are largely intended to set up "rescues", in which Marinette prevents harm from being done to innocent bystanders or hostages. In fact, Marinette performs rescues at about the same rate that a character like Bayonetta would perform specials or torture attacks. The rescues are context sensitive, and can be as simple as pushing people away from falling debris or as complex as rescuing someone tied to a flagpole and slingshotting them to safety while also keeping a bus from plowing into a building. The combat is designed in such a way that even though Ladybug isn't pummeling someone or tearing them apart, it's still immensely satisfying and fast-paced, and instead of seeing blood and body parts flying like you would in God Of War, you'd see, for example, Marinette knocking an enemy to the side with a lightning-fast kick, pulling two kids to safety, and assisting her friend Cat Noir in setting up his Cataclysm. Speaking of Cat Noir, many battles in the game will involve partnering with Cat Noir (aka Adrien Agreste, Marinette's love interest and close friend), and combo attacks with him are key to stopping enemies and saving civilians. Fighting in close proximity with him will open up new combat options for Ladybug, and is the key to winning certain tough story-based fights. Certain segments of the game will actually allow the player to take control of Cat Noir or Adrien, and Cat Noir fights more conventionally, aiming to strike the enemy with direct attacks, but usually to set up Ladybug's akuma-extracting blow. Depending on what the player does, about 5-10 percent of the game will have the player controlling Adrien or Cat Noir, and though these segments are more directed, it is possible to build up Marinette's stats and relationships during these Adrien missions. Of course, for story-based bosses, which usually involve akumatized supervillains like in the TV show, you'll be defeating them much like how they're defeated on the show, by extracting their akuma and transforming it back into a butterfly with Marinette's Miraculous. In order to set up for this, the player will need to usually use both the Lucky Charm of Ladybug's and Cat Noir's Cataclysm, which are context sensitive but usually depend on building up Ladybug's Hero meter, which builds up similarly to how an enemy's health bar would be depleted in a normal game. Striking the enemy and rescuing civilians from danger will build up the meter and allow Lucky Charm to be used (or sometimes Cataclysm). For Marinette's Lucky Charm, the player is given an object and required to figure out how to use it to stop the bad guy. However, usually the player will be given some hints if it takes them too long to figure it out (they might have to earn those hints by building up the Hero meter a bit more, however). The game makes sure to carefully teach the player the ins and outs of the combat system, which is fairly easy to learn, with skills that are quite transferable from other hack and slash games. It's possible to skip these tutorials and lessons, but they're easily accessed from the menu should the player ever need to refresh them.

    For those familiar with OTL's television show, most of the characters, locations, and themes of TTL's video game are quite familiar. Marinette, Adrien, Alya, Nino, Chloe, Juleka, Rose, Kim, Max, Hawkmoth/Gabriel, Nathalie, and Mr. and Mrs. Dupain-Cheng are all nearly identical to their OTL incarnates in both personality and appearance. There are a few new characters original TTL, though none of them play a huge role in the overall storyline of the game. The game's story primarily follows the events of season one of the TV show, though those events are rearranged for the pacing of a video game and are told in a much more serialized fashion. The game's visual and graphical presentation is similar to that of the OTL TV show, with animation and detail fairly good for a Google Nexus game (obviously the animation isn't quite as good as OTL's TV show, but it's fairly similar). The game's English version utilizes most of the same voice actors as OTL's television show. Cristina Vee voices Marinette/Ladybug, Bryce Pappenbrook voices Adrien/Cat Noir, Carrie Keranen voices Alya, Selah Victor voices Chloe, Mela Lee voices Tikki, and Keith Silverstein voices Gabriel/Hawkmoth. A few TTL voice actors are different, including Nino, Lila, Juleka, and Rose. The major difference in presentation between OTL's television show and TTL's game is the music, which is much more epic and orchestrated, with Michael Giacchino brought in (here's where Google's money comes in) to compose a score that sounds somewhat like his OTL Incredibles score with Eurobeat/techno influences. Daft Punk was also brought in to contribute a few tracks (tying in with the recent release of their Random Access Memories album, though their tracks for this game are all original and mostly influential). The only song from OTL's show that features in the game is the main lyrical theme song, which is identical to OTL's.

    The game's storyline, while following the first season of the OTL television series, does so in a way that's more sequential and cinematic. It starts out with Marinette living her normal civilian life, starting out at a new student at her private school, meeting Alya for the first time and also realizing that she's in a class with her crush, the young model Adrien, son of the superstar and ultrawealthy fashion designer Gabriel Agreste. Events conspire to bring Marinette into contact with Master Fu, who sees Marinette's bravery and good heart and eventually decides to give her the Ladybug Miraculous, a magical earring artifact that allows her to transform into the superheroine Ladybug, using her powers to fight supervillains created by Hawkmoth. Hawkmoth does this by identifying people in emotional distress and sending an akuma to influence their minds, transforming them into villains and turning them temporarily evil. When one of these villains starts attacking the city, Ladybug springs into action and manages to stop the villain (in the game, Adrien isn't given his own Miraculous until a bit later on, meaning that for the first couple of bosses, Ladybug is without Cat Noir). Marinette is now Paris' superhero, and must juggle her new identity as Ladybug with her normal schoolgirl life as Marinette. Marinette is able to transform into Ladybug to help people in the city, but the player has only a temporary amount of time that they can become Ladybug during combat and outside of storyline missions, and must find sweet rolls for Tikki in order to gain more time as Ladybug (this is a potentially frustrating mechanic that is handled fairly well in the game, with sweet rolls rather plentiful and the player never able to not transform into Ladybug with a little bit of work). As the game progresses, akuma transformations become somewhat more personal, with some of Marinette's classmates transforming (though major transformations like Alya into Lady Wifi and Chloe into Antibug are saved for the game's second half to maximize their dramatic impact). Meanwhile, the player is able to build Marinette's relationships with a variety of people. Building relationships with close friends like Alya and Adrien is fairly easy, but Chloe's missions are hard and time-consuming, and the player has to put in a LOT of work to get to Level 12 on Chloe's relationship meter (doing so will give the player some satisfying scenes with Chloe in the game's second half, though like in the show, Chloe never properly befriends Marinette, instead merely tolerating her with a Level 12 meter). Building a proper balance between Marinette's superhero life and her civilian life is key to getting the most out of the game's storyline, but it also helps Marinette in battle, as inspired friends tend to do things like helping get civilians to safety, wiggling out of ropes after being taken hostage, or even throwing themselves in front of akumatized bosses to shield Ladybug from mortal blows. They also help Marinette build up both her civilian and superhero stats, so it's ALWAYS worth it to build up a character's relationship meter (but, like in the Persona games, almost impossible on a single playthrough... though in Miraculous Ladybug, it is possible to get all of Marinette's relationships to maximum on one playthrough with the use of a guide). About midway through the game, the character of Lila is introduced. She starts out as friendly, but eventually comes to resent both Marinette and Ladybug, and will be influenced by Hawkmoth in more ways than mere akumatization. She eventually becomes something like an apprentice to him, and is the secondary antagonist of the game. The game culminates in a massive showdown with Lila as the akumatized supervillain Volpina, who plants illusions all over the city and eventually forces Ladybug to surrender herself to Hawkmoth. This is where Marinette's friendships come in: the more people who have maxed out relationships with her, the easier it ends up being for Cat Noir to rescue Ladybug from Volpina. Otherwise, it's a very difficult boss fight. Afterwards, Ladybug manages to free herself with Cat Noir's help, and battles Volpina, who gets direct help from Hawkmoth during the last stage of the fight. Volpina is defeated and de-akumatized, and Lila is returned to normal... though after all of that, she still resents Marinette and Ladybug. The actual final boss fight involves Ladybug and Cat Noir battling Hawkmoth, but though it seems he's defeated, he manages to escape without his Moth Miraculous being taken away. Ladybug and Cat Noir's identities remain concealed to everyone else, and though the battle against evil continues, Marinette has adjusted to her new life at school and as a superhero and the city of Paris stands strong with Ladybug and Cat Noir. The final cutscene of the game features Adrien kissing Marinette on the cheek (though if the player has maxed out Adrien's relationship with Marinette, which is fairly easy to do, that cheek kiss turns into a quick lip smooch), and though Marinette still hasn't admitted she likes him, she knows she'll be with him someday.

    Miraculous Ladybug is released worldwide on October 11, 2013. One of Ubisoft's most expensive games ever, the game is heavily hyped and considered one of their biggest releases of 2013, but even Ubisoft doesn't expect just how commercially and especially critically successful the game ends up being. The game is showered with exceptionally high praise, almost unanimous critical acclaim. The game is praised for both its unique combat system and its intense and compelling life sim mechanics, which go far beyond any previous title ever released save for hardcore simulation games with no action/adventure aspects. Marinette is considered one of the best new video game characters of the year, and despite the game's extremely lighthearted and family-friendly tone, it proves almost as successful with older players and critics as it does with kids and families. Seen as a breath of fresh air in a somewhat stale genre and also as a wake up call to the entire industry about violence and conflict in games, it's considered a revolutionary open world title, the anti-Grand Theft Auto, and the apotheosis of the adventure/life-sim genre that Syrielle gave birth to in 1997. Thomas Astruc is hailed as a genius, and Michel Ancel has a worthy successor to his Beyond Good And Evil games (and has also raised the profile of his Rayman series). Reviews for Miraculous Ladybug average in the high 9s, making it not only one of the best reviewed games of the year, but of all time. Sales are spectacular, not just in the United States (they're actually only mildly spectacular in the States, where the game would finish just outside the year's top 10), but in Europe and Japan as well, and the game becomes a killer app, spiking Nexus sales into an important holiday season, and pushing Nexus sales heavily in Japan (where they had been quite sluggish before). The success of Miraculous Ladybug is somewhat of a death knell for Syrielle, which saw a slight resurgence in popularity with the release of its (now ended) Fox Family live action series and a couple of moderately successful games, and while the series would live on (in the form of mobile titles), there wouldn't be another console Syrielle release for many years. Its creator, Suzanne Collins, has moved on as well, returning to television writing (where one of her ideas would be greenlighted for an HBO series before the end of the decade). Miraculous Ladybug sends a powerful wave through the game industry, though it would be a few years before the game's affects would be fully felt. Meanwhile, Ancel and Astruc have already started working on a sequel, expected to be done by 2016, that would introduce brand new heroes to the game's world and would perhaps see Hawkmoth defeated once and for all.
     
    Fall 2013 (Part 6) - Half-Life 3
  • Half-Life 3

    Half-Life 3 is a first person shooter developed and published by the Valve Corporation for the PC. The game continues after the events of Half-Life 2 and its two expansions, which chronicle the struggle of humanity to free itself from the alien conquerors known as the Combine. The events of Half-Life 2 played out somewhat differently ITTL, with Gordon Freeman taken captive by the Combine at the end of Episode 2, while Alyx Vance, reeling from her father's death, remained on Earth and formed an uneasy alliance with the G-Man to help overthrow the Combine while leading a rebellion to take them down. The game is actually fairly similar to its predecessors in terms of basic gameplay, instead choosing to implement new gameplay elements and improve the presentation and quality of life of the game rather than re-inventing itself too much. This gives Half-Life 3 the feel of a fairly "basic" FPS when compared to its contemporaries, but it makes up for that by presenting a wide variety of gameplay scenarios and challenges for the player that bend and break the simplified rules placed in front of them. The game is divided into two distinct halves, with the first half keeping Gordon isolated and separate from Alex, before returning to Earth to help fight the Combine in the second half of the game. During the first half, the player switches perspectives between Gordon and Alyx from time to time, giving them about the same amount of gameplay focus. While Alyx's segments are more straight-up FPS fare (with a bit of weirdness and sci-fi elements due to the antics of the G-Man), Gordon's segments combine traditional FPS with stealth and puzzle gameplay, including the implementation of a Portal Gun and several segments very similar to OTL's Portal, though not as extensive as the portal traversing segments in that game. As Gordon works to escape the Combine mothership, he'll need to retrieve several items and weapons, dodge Combine soldiers, free his fellow prisoners, and solve numerous puzzles along the way, and the game does most of its experimentation with these segments, with each captive that Gordon rescues (three in all) introducing a new element of gameplay. Meanwhile, Alyx's journey gives the game the opportunity to flex its action muscles, with some fairly spectacular shooting segments and even a big boss enemy or two. These segments, while sticking closest to traditional Half-Life gameplay mechanics, are also mostly big open areas and the furthest departure from the closed, claustrophobic areas we've seen in previous Half-Life games. They're meant to give the player a sense of the epic scale of humanity's war against the Combine, especially as Alyx interacts with G-Man and learns more about the wider multiverse. Graphically, Half-Life 3 is one of the most advanced games ever made, with cutting edge graphics that especially shine on higher-end PC rigs. The game is playable on lower end units with the settings turned down, but it's definitely recommended that the player have the best PC they can afford to play. The game's voice cast largely consists of fairly obscure/unknown actors, with Alyx and G-Man's actors from Half-Life 2 reprising their roles. There are a few decently well known actors in the game, with the three captives Gordon Freeman rescues all played by veteran voice over actors or TV regulars (one of them is voiced by Michael Bell, one is voiced by Yvonne Strahovski, and the third is voiced by Craig T. Nelson).

    Half-Life 3 begins with a sequence not unlike the beginning of the original Half-Life, as Gordon Freeman is brought on board the Combine mothership, giving him the opportunity to have a "tour" of sorts, and foreshadowing the challenges the player will need to overcome to have him escape. The player gets to solve a little puzzle to try and escape the cell, but it's a tease, and Gordon is knocked out by his captors just as he's about to escape. Back on Earth, Alyx is still in mourning and rage from her father's death, but she doesn't have much time to mourn, as she has to lead a squad of rebels past some Combine troopers in the game's first big action sequence. She eventually encounters the G-Man, whose superiors have told him that he's no longer allowed to interfere in human matters, but that there's an issue of dire importance he needs to take care of: a dimensional travel device has been misplaced, and is potentially in Combine custody. Alyx could use this device to rescue Gordon, while the G-Man just needs it found and brought back to him, unable to retrieve it himself without violating his prime directive. As Alyx goes to look for the device, we return to Gordon, who finally manages to break himself out and begins exploring the Combine ship. He frees the first of the prisoners, an old Black Mesa executive named Robbins (Michael Bell), who knows a way to sabotage the ship, and who guides Gordon through a series of stealth segments. After this part of the game, we return to Alyx, who fights off more Combine troops, gets a bit sidetracked on a rescue mission, and eventually puts a team together to storm the Combine lab where the portal device is said to be kept. We return to Gordon, who meets up with Chell (Yvonne Strahovski), and the two manage to liberate a Portal Gun from Combine control. Gordon and Chell use the Portal Gun to make their way into a secret section of the mothership, but get separated after being attacked by an experimental Vortigaunt beast, and Gordon is forced to flee into the ship's reactor area. Meanwhile, Alyx manages to get the device, but is unable to use it, and is forced to return it to the G-Man. However, it causes a strange space fluctuation when it's used, causing the G-Man to get warped away and causing a massive Combine division to descend upon Alyx's position. Alyx and Gordon manage to make contact after a harrowing action segment, and then we return to Gordon, who frees a civilian named John (Craig T. Nelson) who just wants to get back to his family. Even though Gordon remains silent, the two seem to bond as Gordon bails him out of numerous jams, and eventually John manages to help Gordon reach an area on the ship where he's able to open a warp to Earth, but unfortunately, is stopped by a returned Breen and the ship's commander. This leads to a sequence where Alyx and Gordon have to coordinate crashing the Combine ship on Earth, as Alyx battles an elite Combine trooper and Gordon battles the ship's captain and Breen. The ship's captain is killed, while Breen disappears as the ship crashes in a spectacular dust cloud, but Gordon emerges from the wreckage and reunites with Alyx, kicking off the game's second half.

    The second half of the game sees Gordon and Alyx working together to take down the Combine as events on Earth grow stranger and more dramatic. The player will control Gordon for the vast majority of this half of the game, though they return to playing as Alyx once or twice for certain segments where Gordon is absent or incapacitated. Robbins, Chell, and John all return during this segment of the game for various scenes, with Robbins ultimately being killed by Breen in a late-game segment, Chell joining Alyx's resistance as a heroic soldier, and John reuniting with his family, finally, in the game's ending segment. The G-Man begins making appearances again, this time much more covertly, as in previous games, but seems to be subtly guiding both Gordon and the Combine to a final confrontation. Gameplay during this half alternates between combat and puzzle/exploration segments, as Gordon infiltrates several facilities in order to disable a shield keeping the Combine's main forces protected. Alyx, meanwhile, creates diversions with her rebel squadron, but also learns the truth behind her father's experimentations, and also ultimately comes to learn the truth behind the G-Man and why he is interfering with events (though the game keeps some of his goals shrouded in mystery, even after everything is wrapped up). Eventually, after Gordon is able to deactivate the Combine's shields and leave them vulnerable to a massive attack, he coordinates with the rebels for one final strike. However, Gordon himself doesn't participate in the final battle (at first, anyway). Instead, he goes to a secret Black Mesa facility, where Breen has retreated to and where the G-Man has subtly directed him to go. He makes his way through the facility via the use of open combat, stealth, and at times, his Portal Gun, and the facility infiltration represents a sort of "final exam" of everything the player has learned over the previous three titles. He eventually confronts Breen, who tells Gordon that Alyx and her squad are going to die fighting the Combine, thus fulfilling the last end of his bargain with the G-Man and his mysterious organization. He unveils a plan to take over the Combine from within, enabling him to control events in the universe and eventually oversee the past, present, and future, which he will be able to unite with the technology he's procured for himself. Gordon realizes that he cannot stop Breen and save Alyx from the Combine, but is able to manipulate events in such a way to allow Alyx to overcome an otherwise killing barrage. There's then a "boss fight" with Breen that takes the form of a sort of action/puzzle hybrid and doesn't actually involve any shooting, but instead, has Gordon eventually overriding the reactor at Black Mesa, killing Breen. It also seems as if Gordon will be killed, but the G-Man interferes, allowing for Gordon's escape, though this also creates a situation where the G-Man will be shunned by his superiors. Gordon returns to the battle, and has a brief action sequence fighting alongside Alyx, before the player takes over as Alyx to begin the game's true final boss battle against a massive Combine battlemech. Alyx disables the battlemech significantly before Gordon jumps in and weakens it further. Then, the game's final sequence begins, a strange inter-dimensional combat sequence in which Gordon battles the mech in "betweenspace" while Alyx and Chell fight it in "realspace". The mech is finally dealt a fatal blow, but Alyx realizes she has to sacrifice herself to end the Combine threat on Earth while protecting humanity from extinction, as the Combine put a sort of "dead man's switch" in place to destroy humanity in the event of their main fighting force being destroyed. Alyx looks every bit the hero and is fully prepared to sacrifice herself, but at the last moment, Gordon takes her place. He pulls her close and seems to whisper something to her, though we hear only silence and see Alyx's reaction as his body fades into the nothingness of betweenspace. Alyx collapses to her knees, as humanity rejoices its newfound freedom from the Combine. Alyx will be hailed as Earth's hero, but what Gordon Freeman did for humanity will never be known outside of a select few.

    The game's ending, a 30-minute series of cutscenes, wraps up pretty much every loose end in the series. John returns to his family, Chell reunites with a long-lost loved one she mentioned repeatedly during her dialogue sequences, Black Mesa is fully disbanded (and while some of its secrets end up helping humanity, others are sealed away in government vaults), and Alyx is able to finally properly mourn her father and enjoy some semblance of a normal life. The G-Man is "reinstated" with his unseen superiors, though he seems to be under some kind of probation, he has a satisfied smile on his face as he disappears (and as mentioned before, the game keeps some of the motives of the G-Man and his superiors a mystery, something that players will speculate on for years to come). Finally, we get a narration... from Gordon Freeman himself, voiced by Bryan Cranston. The narration plays over scenes of Alyx enjoying her new life, and seems to be a repetition of what he whispered into Alyx's ear. Gordon says that he has seen far too much of the universe to ever be satisfied with anything resembling a normal life, and that most of what he has seen has honestly horrified him. He says that he did what he did to give humanity a chance, and that he doesn't want to be seen as a hero. He survived as long as he could, but by the end of it all, he didn't care about surviving anymore. He tells Alyx to enjoy her new life, and to tell everyone she meets to do the same. As for Gordon himself, he's tired, and he's done. The game ends on the hopeful note of Alyx looking to the stars. Unlike Gordon, she's not horrified of the multiverse after all she's seen and done. In Alyx's hand is the dimensional portal device, stolen back from the G-Man. She can go anywhere she wants now, and there are so many places she wants to go.

    Half-Life 3 is released on November 5, 2013, to resounding and overwhelming praise from critics and fans alike. The combat is praised for being an old school FPS throwback with just the right amount of quality of life improvements to make the game feel like a modern shooter, the storyline is praised for being appropriately epic and sweeping, the presentation is praised for being an example of groundbreaking graphical technology, and the new gameplay mechanics are praised for being unique and fun, especially the Portal Gun segments. The game lives up to the overwhelming hype, and maybe even exceeds it a little, and is hailed as not only the best FPS in years (and maybe ever), but a major front-runner for Game of the Year, with an even higher Metacritic and Gamerankings score than Miraculous Ladybug. It becomes the fastest selling PC exclusive of all time, narrowly breaking the five year old record set by SimSociety (though its sales legs won't be nearly as strong), and drives major PC hardware sales over the last few months of the year, the first major example of a PC "killer app" in a very long time. The game is a huge success for Valve, wrapping up what will come to be considered perhaps the best trilogy in video game history. The game would get DLC in the months afterword that would include a stand-alone Portal Gun game (which unfortunately wouldn't be nearly as good as OTL's Portal titles but would still be mostly positively received) and a multiplayer deathmatch spinoff, though there would be no DLC chronicling story events taking place after the game. Half-Life would indeed be done, and would represent Valve's final foray into game development, instead leaving future game development to their acquired Bioware studio. Gabe Newell was now fully focused on his Steam platform, hoping to continue to make it the best and most lucrative platform in the industry.

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    "There's still no plans to bring Half-Life 3 to home consoles, but Half-Life 3 COULD be coming to a TV near you if rumors about Valve's "Steam Machine" platform hold true. Valve has been rumored to be working on such a device for years now, but the success of Half-Life 3 and the acquisition of Bioware has brought the company's plans into fuller focus, and Gabe Newell has just announced that work has already begun on a kind of unified Steam gaming platform that could be available in stores as early as 2015. Specs are likely to be comparable to a mid-to-high priced home gaming rig, and while that will likely make the Steam Machine a fairly expensive endeavor, and certainly more expensive than even the Virtua, it could also make PC titles available to a wider range of casual players. Another rumor we've been hearing is that Microsoft, which pulled out of the hardware business in 2011 after the failure of the Xbox 2, may be involved to an extent with the development of the Steam Machine. Valve and Microsoft had a notable falling out back in 2007, but where there's money to be made, strange bedfellows are sure to follow, and you can certainly imagine Bill Gates echoing Michael Corleone's classic line from The Godfather Part III: 'Just when I thought I was out, they pull me back in!'"
    -from an article on PC Backwater, posted on November 20, 2013
     
    Pokemon: Gen 6
  • (Authors' Note: The idea for Pokemon Order And Chaos was given to us by the reader HonestAbe1809!)

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    Pokemon Order And Chaos

    Pokemon Order And Chaos is the sixth mainline Pokemon game and the first in the series for the Nintendo Connect. The game primarily takes place in the Ardon region, a region based on real-life New England, and features a heavily populated coastal region to the east and a forested/mountainous region to the West. The game has been co-developed by Naughty Dog and Game Freak, with Naughty Dog in charge of the storyline and most of the Pokemon, and Game Freak in charge of the gameplay mechanics. It features the most serious story in the series to date, and in contrast with the rugged and adventurous feel of Pokemon Rise And Fall, Pokemon Order And Chaos has a mystery/horror theme, with a chunk of the game's plot heavily inspired by the works of Stephen King and H. P. Lovecraft. The game also shares most of its writing team with the writing team for OTL's The Last Of Us, with Neil Druckmann co-directing the game (and directing the game's storyline and character design). This means that a number of storyline elements are lifted from that game, with Team Discord resembling a sort of PG-rated Fireflies in their motives and actions, and their leader Marlene quite similar to Marlene from OTL's Last Of Us. The game's primary protagonists Ellie and Riley are also very similar to their OTL versions, with a few changes (they're less cynical to an extent, and of course they don't swear in this game). Pokemon Order And Chaos keeps the Terrain and Action mechanics from Rise And Fall, with Pokemon having stat boosts and nerfs depending on where the player is fighting and Pokemon able to dodge attacks and do extra moves in battle depending on circumstances, though both of these mechanics are slightly simpler and significantly less important than they were in the previous game, with only 12 different types of terrain. The Exp. Share mechanic introduced in OTL's Pokemon X and Y returns in this game, though players can choose to turn it off if they wish. Pokemon now have different moods depending on how the player has been treating them, where they're at, or what Pokemon they're fighting. They can be happy, sad, scared, or angry, each to different degrees, and can also be in love with other Pokemon. If two Pokemon in love with each other breed and lay an egg, that Pokemon has a massively higher chance to be shiny and can also learn special moves and abilities that would normally be unavailable. Pokemon Order And Chaos sees the introduction of the Light type, which is identical to OTL's Fairy type, with the same weaknesses and strengths, and most of the OTL Fairy Pokemon are Light Pokemon ITTL. Players can go on mystery hunts in the forest, which can lead to capturing unique Pokemon or gaining unique items, or learning more of the game's story and lore. Pokemon Order And Chaos boasts graphics that are somewhat close to OTL's Pokemon Sword And Shield, and can also be compared to the Digimon Cyber Sleuth games. It's one of the Connect's better looking games to date, and definitely a huge step up from Rise And Fall in terms of graphics. The game doesn't feature full 3-D exploration like the Wild Area in OTL's Sword And Shield, but does feature detailed and diverse areas that take major inspiration from real-life New England, giving the game a more realistic feel than any previous Pokemon title. The game features more voice acting than any other game in the series to date, with dozens of voiced characters and hours worth of fully voiced lines and cutscenes. Its soundtrack is a more subdued and atmospheric mix of songs than in Rise And Fall, with more quiet songs and some haunting tunes. The game does include a few songs from OTL X and Y, with Garandel/Ctharsis' battle theme being identical to Xerneas/Yveltal's.

    The Ardon region is modeled after New England, and features a mix of towns, cities, caves, forests, and other landmarks, similar to previous Pokemon games. While there are several cities on the coast, there are numerous cities and towns inland as well, with a massive forest that players will need to pass through multiple types along the course of their journey. The game's primary towns and cities, where the main gyms are located, include:

    Harborton: The biggest city in Ardon, comparable to the real world's Boston. Harborton is divided into North Harborton and South Harborton, and though the player will start out in South Harborton, they won't get to explore North Harborton until nearly the end of the game, as the bridge connecting the two parts of the city is out, forcing the player on a circuitous path around the region. North Harborton is where most of the city's businesses are and where the Pokemon League Headquarters is located. South Harborton is a somewhat decrepit area (somewhat comparable to Spikemuth in OTL's Sword and Shield) with lots of runaways and miscreants.
    Sanderson: Based on Salem (and named after the sisters in the Hocus Pocus movie), Sanderson is a town with a history of witches, witchcraft, and witch trials, and is filled with Ghost-type Pokemon trainers. The player must climb the Witches' Tower before they're allowed to take on the Ghost-type gym leader Scarlet.
    Sailford: Based on Providence, Rhode Island, Sailford is a sailing town with a proud sailing tradition. The gym leader Hudson uses Flying-type Pokemon.
    Perrier: Based on Burlington, Vermont, Perrier is a foothill town, reached by the player after emerging from the forest for the first time. The gym leader, Ethan (named after Ethan Allen) uses Grass-type Pokemon.
    Crabsport: Based on Portland, Maine, Crabsport is a crabbing town. It's actually one of the biggest coastal towns in the game, despite the rugged nature of the residents, and its gym leader, Mark, uses Water types.
    Granstand: Based on Manchester, New Hampshire, Granstand is an industrial town with a cliff overlooking it. Its gym leader is the Rock-type trainer, Rucker.
    Mt. Founder: A town located high atop a windy mountain, Mt. Founder is based off OTL's Mt. Washington and is the highest mountain in Ardon. Its gym leader is the Light-type trainer, Yvette.
    Danthorne: A cold and gloomy forest town like something out of a Lovecraft novel, Danthorne is somewhat based off of Bangor, but has influences of Derry from the novel IT as well. Its gym leader is the Dark-type trainer Howard.
    Oldeford: Based on OTL's Stamford, Connecticut, Oldeford is a quiet suburban coastal town full of mansions, where the richest residents of Ardon live, most of them commuting to North Harborton to work. The gym leader is the Steel-type trainer Gloria, who also owns Ardon's most prosperous business.

    The towns listed above aren't the only ones in the region, there are a few more scattered about that don't have their own gyms, and even more in the postgame. There are 121 new species of Pokemon in Order And Chaos, with the big difference being that the Mega Evolution mechanic from OTL doesn't exist in this game, allowing room for more originals. Here are some of the more notable new Pokemon.

    Turfkey/Turfeather/Gallidor- The grass starter line, with a miniature turkey that evolves into a much larger turkey with beautiful frond-like feathers.
    Burngle/Hotdogg/Direflame- The fire starter line, starting out with a cute little fire puppy and eventually becoming the flaming wolf, Direflame
    Dripin/Clawbask/Ironclast- The water starter line, starting with a baby lobster and eventually becoming a massive Steel/Water type with huge metal claws
    Libug/Fiflier/Fliflaria- The game's main Bug line, based on fireflies, with Fliflaria being a Fire/Bug type. Team Discord likes to use these Pokemon (in keeping with their parallels with OTL's Fireflies)
    Possa/Possafang- The Normal-type “weak” rodent line, based on the opposum
    Huthut/Fulback/Shuldercrash- Fighting/Rock line, based on football players, with Shuldercrash being a massive hulking boulder man.
    Scuhex/Crucihex/Hexteria- Ghost/Dark line, based on the Salem witch legends, some similarities with OTL's Mismagius, but with more status-altering moves
    Shameow/Nyanshade- Based on the black cat superstition, this is essentially a Meowth/Persian/Purrloin/Liepard expy, nothing too special
    Sinistea/Polteageist- This Ghost-type evolution line based on teacups also appears in OTL's Sword and Shield, and is in this game as an homage to the Boston Tea Party
    Silspoon/Silshine- Steel Pokemon line based on silver, a sort of homage to Paul Revere's profession
    Abster/Artstract/Mastropece- A Psychic/Light line based on modern art
    Foggle/Clomist/Dewscure- A Water/Flying type line, based on fog/clouds
    Mapler- A Grass-type tree Pokemon, with fairly high stats for a non-evolved Pokemon
    Kinpun/Darbray/Dullarider- A unique Dark/Ghost evolution line. Kinpun is a pumpkin-base Ghost type and Darbray is a Dark pony (two separate species), and when they are evolved simultaneously while in the same party, they combine to form a Dark/Ghost headless horseman Pokemon called Dullarider.
    Snarlmouth/Snarlstalk- Dark-type bears, nothing too special about them. Snarlstalk is a fairly strong Pokemon with high Attack and Speed stats.
    Mr. Mire- Mr. Mime's Dark-type evolution, based somewhat on OTL's Pennywise the Clown, complete with a powerful transformed state that is activated when an opponent's Pokemon is switched out of battle. This can be forced, and Mr. Mire can learn Roar.
    Pardyceps- An evolved form of Parasect, and the closest the game gets to some kind of Last Of Us-type fungal horror, with clicker-like fungal plating lining this Pokemon's body.
    Illumeon- The Light-type Eevee evolution, TTL's version of Sylveon but more white than pink
    Acia/Cadifrost- A powerful Ice-type pokemon that causes ice storms, found fairly rarely in the late game. Cadifrost has an exceptionally high Special Attack stat for a non-legendary and a total BST of 550.
    Applin/Appletun/Applecalypse- Grass/Dragon line. Applin and Appletun are two pokemon from OTL's Sword And Shield, but in this game, Appletun can evolve further (while Flapple doesn't exist) into the powerful 600 BST pseudo-legendary Applecalypse, a massive overgrown plant dragon.
    Garandel- A massive humanoid robot Pokemon with the Steel/Light typing that heavily resembles the Iron Giant from the famous OTL and TTL movie.
    Ctharsis- Dark/Psychic Legendary, based heavily on Cthulhu, but with even more tentacles and perhaps even scarier looking.
    Yaralath- Dark/Electric Legendary, based on Nyarlathotep. Lurks deep within the massive forest at the heart of the region and is the main focus of the postgame.
    Champlion- A Water-type Legendary with some similarities to Lapras, based on Champy and found in the huge lake in the northwest part of the region. Another postgame Pokemon.
    Forleaf- A Grass-type Mythical Pokemon based on the four leaf clover, obtained via an event shortly after the game's release.
    Palachia- Based on the Old Man of the Mountain, this Rock/Ground-type Mythical is big and fierce, and obtained through another event.
    Maritine- A Ghost/Water type Mythical based on a ghost ship returning to shore, the quest to obtain Maritine can only be done in the postgame and only after downloading a special event DLC released in 2015.

    The heart of Pokemon Order and Chaos, more than any other Pokemon game thus far, is its storyline, and the heart of its storyline is its main characters. It's the first game in the series to have a fully fleshed-out, “fixed” protagonist for its story mode, and though the player can name her anything they choose, her default name is Ellie. Even though the player must play as Ellie in the game's storyline, they're able to pick their own avatar, male or female, and customize their appearance in the game's online mode, which includes battling and trading. The other main character in the game is the player's rival, a slightly older girl named Riley (who the player can also name). Riley is more than just a rival, and indeed, she and Ellie don't refer to each other as rivals during the story, instead considering themselves best friends. Though Ellie and Riley's paths diverge at times, they travel together to an extent that no other protagonist/rival combination does in the series. The player spends about half their time traveling together with Riley, though the way this works is that Ellie and Riley will enter an area and then break off to explore, so usually, they're not fighting in double battles together, and the player won't gain the benefit of having free healing most of the time. Like most rivals, Riley will battle Ellie several times over the course of the story. The two are as close in Pokemon Order And Chaos as they are in OTL's The Last Of Us: Left Behind, though there aren't any romantic scenes between them (which doesn't stop fans from shipping them in massive numbers, and Ellie/Riley fanfics will eventually exceed Ash/Misty and Jessie/James fanfics in number despite a 15 year head start). Ellie and Riley are similar to their OTL counterparts in appearance and personality: the two are orphan girls from South Harborton, and initially start out not wanting to be Pokemon trainers, as they think that's something for privileged kids with families to do. However, when circumstances result in the two meeting Professor Cedar and obtaining their own Pokemon, they decide to go on a journey together as a way of breaking out of their depressing lives and seeing something beyond the slums. Ellie is voiced by her OTL actress, Ashley Johnson, while Riley is voiced by Dana Davis (using a voice identical to the voice she uses for Lonnie in OTL's She-Ra And The Princesses Of Power). The region's Pokemon professor, Professor Cedar, is based somewhat off of OTL's Stephen King, moonlighting as a horror novelist while specializing in research of the Pokemon of the mysterious forest that makes up a large part of the region. He's quite friendly when he's not trying to scare people, and is voiced by Crispin Freeman. Ellie and Riley come into conflict with the two major criminal factions of the region, Team Harmony and Team Discord. While Team Harmony plays a more prominent role in Pokemon Order, and Team Discord plays a more prominent role in Pokemon Chaos, both teams will battle Ellie and Riley in both games (somewhat like the Team Magma/Team Aqua situation in OTL's Ruby and Sapphire). Team Harmony is a group of authoritarians, who believe people should be ruled by a strong leader, and believe that the Ardon region is falling into disarray. Their initial goals seem quite positive, wanting everyone to cooperate (and live in harmony), but their eventual goal is to bring everyone under their control, whether they like it or not (think a slightly less scary version of the Dai Li from Avatar: The Last Airbender). They're led by Forscythe, a businessman voiced by Michael C. Hall (who is somewhat less famous than he is IOTL due to the butterflying away of Dexter and Six Feet Under, and is doing more voice acting ITTL). Ellie takes somewhat of an affinity to the group, but is soon repulsed by them after learning of their true motives. Meanwhile, Team Discord is a group of anarchists who doesn't believe in authority or rules, and sees the increasing presence of Officer Jennies in the region (in response to a series of dangerous events) as being oppressive. Though they at first seem like a group fighting for freedom (and thus quite attractive to Riley), they eventually begin using terroristic tactics to achieve their goals, attacking innocent people and Pokemon who they believe are working with the “oppressors”. Their leader is Marlene, voiced by Erica Luttrell. There are numerous other major characters in the game, including some other kids who befriend Ellie and Riley over the course of their adventures, and individual members of Team Harmony and Team Discord, some of whom become friends and some of whom remain foes, who play crucial roles in the journey of these two girls. Like in OTL's Final Fantasy X, where the main characters never refer to Tidus by name (so that the player can name him themselves), Ellie and Riley have nicknames for each other during voiced scenes. However, if the player chooses to use both their default names, there are alternate lines where they do refer to each other by name.

    Ellie begins her journey in South Harborton, vandalizing buildings and dodging Officer Jennies. She's a friendly girl, but somewhat bitter from her experiences as an orphan, and doesn't think she'll ever become a Pokemon trainer. While running from the police one day, she meets up with Riley, and the two duck into a book signing by Professor Cedar. Though they cause trouble for him at first, Cedar decides to give Ellie a Pokemon, but declines to give Riley one until Ellie convinces him to do so, thus cementing the friendship between the two girls. They embark on their Pokemon journey, and eventually come to Sanderson, where they have their first encounters with Team Harmony and Team Discord during an event commemorating the Sanderson Witch Trials 400 years ago. Marlene of Team Discord uses the event to stage a protest, claiming that the witches should never have been punished and that people today still persecute others, while Forscythe of Team Harmony says that people back then were only doing what they thought was right and that people who cause disruption to the harmony of society should be punished. The two girls separate for a time after Sanderson, making their way to Sailford separately, where Ellie ends up confronting members of both factions and eventually battling some Team Discord members. She and Riley reunite just before entering the forest, and have a few adventures there before emerging and making their way together to Perrier. Shortly afterward, they have a confrontation with Team Harmony again, leading to a brief argument, battle, and separation between Ellie and Riley. Ellie and Riley reunite and reconcile again shortly after Crabsport, with this section of the game featuring a lot of plot and lore. Ellie and Riley learn about a great battle between invaders from space and a powerful extradimensional beast, with one of the space relics being left behind, and the beast forced back into slumber. These are the Pokemon Garandel and Ctharsis, and as we later find out, Team Harmony and Team Discord are searching for them. At the same time, the two teams are increasing their presence in the region, culminating in somewhat of a massive and inconclusive battle, after which Ellie is left disillusioned with Team Harmony, but Riley is drawn even closer to Team Discord (especially if the player is playing on Pokemon Chaos). Ellie and Riley continue their journey, through the city of Granstand and eventually making their way up Mt. Founder, and though they seem to be drawing closer together, there are also some cracks forming in their friendship. The two separate again, and Ellie is left to wander through one more section of forest alone, until she reaches the town of Danthorne. We learn a lot more about the ancient battle between Garandel and Ctharsis here, while more evidence of Team Harmony and Team Discord's actions come to light: Team Harmony has been kidnapping and brainwashing people, while Team Discord is planning some kind of terrorist attack on Harborton. Ellie and Riley reunite shortly after Ellie beats Howard at the Danthorne Gym, and though their reunion seems like a happy one at first, it's cut short by a battle between Team Harmony and Team Discord nearby.

    This battle can go one of two ways: if playing on Pokemon Order, Team Harmony will defeat Team Discord, and announce their plan to awaken Garandel and use its powers to take control over the Ardon region, giving it the leadership it deserves. Riley is furious, and though Ellie tries to stop her, Riley blames Ellie for sympathizing with Team Harmony and storms off to defeat them on her own. Meanwhile, if playing on Pokemon Chaos, Riley is revealed to have joined Team Discord, and uses her Pokemon to turn the tide of the battle, enabling their victory. Team Discord then leaves, and Ellie learns that they plan to awaken Ctharsis. After visiting with the leader of the defeated team and learning their motivations, Ellie ventures to the middle of the forest, in order to stop Team Harmony (on Order) or Team Discord (on Chaos). She fights her way through numerous members of the villainous team, then arrives at the awakening place just in time to learn that Riley was defeated and captured (in Order, she loses to Forscythe in a straight up Pokemon battle, while in Chaos, she turns on Marlene after learning of Team Discord's true motivations and attempting to stop them from awakening Ctharsis). Ellie must thus battle to save her friend, either from being brainwashed (in Order) or being sacrificed (in Chaos). She first battles and defeats either Forscythe or Marlene, but before she's able to free Riley, Garandel/Ctharsis emerges, and Ellie must battle (and possibly capture) the legendary Pokemon. Ellie does so, but after being freed from her bonds, Riley is incredibly upset, a mix of trauma from her ordeal and resentment and anger with Ellie. She refuses to thank Ellie for saving her, and instead departs on her own. Ellie sadly makes the journey to Oldeford, defeating the last gym leader and making her way to North Harborton to compete in the Ardon Pokemon League. The game's Victory Road is actually the Harborton Marathon, in which Ellie must run 26 miles, battling Pokemon trainers all along the way, with the Pokemon League HQ being at the finish line. Ellie battles the members of the Elite Four (who use Fire, Electric, Psychic, and Dragon type Pokemon respectively), before making her way to battle the champion... it's Riley, who defeated the Elite Four just before Ellie did. Riley greets Ellie coldly, saying that she's going to prove herself to be the better trainer and the better hero by defeating Ellie. Riley says that she refuses to be weak and that she'll never be put in that position again. Ellie tells Riley that she has nothing to prove and that she just wants to be friends again, and that she's the strongest person she's ever known, but Riley refuses to say anything further until the two have battled. The two have an epic final battle (set to Wally's battle theme from OTL Pokemon OmegaRuby and AlphaSapphire), with Ellie eventually defeating Riley. Riley smiles after being beaten, realizing how foolish she was to turn her back on Ellie's friendship, and realizing that the two of them, who were once orphans from South Harborton, are now the two greatest Pokemon trainers in the world. They shake hands and reconcile their friendship once again, as Ellie now celebrates being the Ardon region Pokemon League Champion. The postgame quest, which is about 6-8 hours in total (about 25% the length of the main game), concerns the awakening of a new and mysterious horrifying Pokemon named Yaralath in an uncharted region of the mysterious forest. Ellie and Riley team up to find this Pokemon, encountering more trouble along the way, making their peace with Team Harmony (on Pokemon Order) or Team Discord (on Pokemon Chaos), battling several elite trainers, and discovering more mysteries of the region. After Yaralath is defeated and/or caught, Riley departs once more, telling Ellie there's something else she has to do, and to meet her for a rematch at the Pokemon League. After this, the player is able to do the Elite Four rematches against much more powerful Pokemon teams, before battling Riley one last time (and this time, Riley has either Ctharsis (on Order) or Garandel (on Chaos) on her team). After Riley is defeated again, Ellie and Riley exchange a hug and one more heartfelt conversation in which they tearfully declare each other their best friend (this is probably the “shippiest” moment in the whole game, though again, it stops short of actually implying that they like each other in that way), and that, at last, is the end of Pokemon Order and Chaos' story.

    Pokemon Order and Chaos
    is released on November 16, 2013, worldwide for the Nintendo Connect. The game achieves excellent critical reviews, surpassing Rise And Fall to become the series' second best reviewed game. Critics praise the length of the main quest and postgame, the creativity of the region and the new Pokemon, and also the storyline and highly developed characters. They also praise the game's graphics, calling them a step up for the series and one of the best looking handheld RPGs of all time, even when compared with games on the Gemini. The game also achieves outstanding sales, immediately becoming one of the year's best selling console games just days after release. However, the game's release isn't without controversy, with both of these controversies centered around the game's storyline rather than the gameplay. The first controversy comes from the game's inspiration from H.P. Lovecraft, an author known for his racism. Though Naughty Dog issues a statement disavowing any of Lovecraft's racial views, that doesn't stop the game from being criticized, especially in light of Riley and Marlene, women of color, playing a role in summoning a Pokemon inspired by Cthulhu (though in Riley's case it's completely unwilling). The controversy doesn't do much to harm sales of the game, but it does dominate video game discourse for the next couple weeks after the game's release. The next controversy revolves around Ellie, a fixed, developed protagonist in a Pokemon title. For players used to the protagonist of a Pokemon game being an empty avatar on which the player can be themselves for the most part, the presence of Ellie is jarring, no matter how much praise the character receives from critics. Though the ability to customize one's avatar for trades and battles alleviates this somewhat, there's a segment of fans that are highly upset with the fixed protagonist. Ultimately, Ellie's status as a developed Pokemon protagonist will remain unique: the next game in the series will go back to the use of a more “blank slate” character. Naughty Dog's role in the development of a mainline Pokemon game is an experiment that won't be repeated: the company enjoyed their work on the game, but will be focusing on other projects in the future (a console title similar to Master Quest isn't out of the question, but Naughty Dog North will be primarily focused on Dog Dash and other family-friendly IPs). Game Freak will take the full reins with both the gameplay and the story of Gen 7's title, though if Naughty Dog wanted to work on another mainline game, they'd probably be able to do so: Pokemon Order And Chaos would go on to become the most financially successful of the first six titles in the series, and would become 2013's best selling game worldwide by a wide margin (and a close second in North America).

    The Order And Chaos anime would take somewhat of a different approach than the game. With the game already a story-driven affair, the anime couldn't just retell the story of the game. Instead, Ellie and Riley would be joined on their journey by an original character, a boy named Henry, a boy from North Harborton who runs away from home to tag along with Ellie and Riley after his parents refuse to let him have a Pokemon. Team Harmony and Team Discord remain the antagonists, but their motives are much more deeply explored, in the form of two recruits on each team who are sort of the “Jessie and James” of Order And Chaos, only played a bit more seriously, while Forscythe and Marlene remain largely in the shadows earlier on. The first season ends with Team Harmony seemingly defeated while Riley leaves the group to join Team Discord, and the two Team Harmony members defecting to join Ellie and Henry. The second season takes place primarily in the mysterious forest, and is more horror/mystery based, with a lot of unique stories based on classic horror tales and even some contemporary ones (there's even an episode based loosely on The Enigma Of The Amigara Fault, though it ends in a MUCH lighter way). Meanwhile, the bond between Marlene and Riley is explored, with Marlene eventually revealed as Riley's mother. The season ends with the revelation of Danthorne Gym Leader Howard as a major villain, with Marlene seemingly killed by Ctharsis and Riley blaming Ellie for her death. Season three sees Ellie briefly journeying with Henry and Sanderson Gym Leader Scarlet (who had played an increased role in season two) to search for Riley, eventually reconciling with her to look for Marlene in the Shadow World. Howard teams up with a resurfaced Forscythe, with the two working together to establish a dictatorial hold over the Ardon region. Marlene is rescued and redeemed, while Ellie and Riley work together to defeat Howard and Forscythe in a spectacular final battle to liberate the Ardon region. The series ends with Henry becoming the Ardon League Champion, while Ellie and Riley go off on new adventures together.
     
    Fall 2013 (Part 7) - Watch Dogs
  • Watch Dogs

    Watch Dogs is an open world game published by Ubisoft exclusively for the Nintendo Reality. Like OTL's game, Watch Dogs focuses on computer hacking and omnipresent surveillance in the near future, and allows the player to hack into a variety of devices to disrupt their surroundings and take down their foes. The story of TTL's Watch Dogs parallels OTL's game up to around 2011, when Ubisoft received the development kit for Nintendo's Reality console. Though the game was originally planned as a multiplatform title (with plans to bring the game to the Reality and the Virtua), the developers decided that focusing on a Reality release would allow the game to be fleshed out further without being restricted by the technical capabilities of the weaker Virtua (or even the Nexus, which was also considered for the game). It would also allow the developers to take advantage of the console's VR capabilities to include a first person mode, in which VR could be used to provide an augmented reality and enhance the gameplay and graphical immersion. Gameplay-wise, Watch Dogs is fairly identical to its OTL counterpart. The game is a third person title (with optional first-person/VR gameplay) in which the protagonist can perform most of the actions one would normally be able to in an open world sandbox game, including running, jumping, climbing, shooting, driving, and fighting, but is also capable of hacking into people's phones and into public utilities such as water pipes and stoplights, thanks to the ctOS system that's been implemented in Chicago in the world of the game. Graphically, Watch Dogs is significantly better than its OTL counterpart. It's optimized for the Nintendo Reality and at the time of release is one of the best looking games on the system, and actually lives up to the graphical hype it receives in its prerelease press (whereas the OTL game didn't). It also utilizes the VR capabilities of the Reality to a greater extent than possibly any other game on the console at the time, except for perhaps Pilotwings: Freeflight. Its first person perspective can be compared to the gameplay in the OTL PS4/Xbox One versions of Grand Theft Auto V, and the virtual reality also provides an augmented reality view of the game similar to what was promised from OTL's Google Glass, giving the player a true "glimpse of the future" and creating the experience of a unique HUD that can respond in real time to the player's actions and surroundings. The game's storyline also differs significantly from OTL's, with a mostly different cast of characters, though a few, including Clara Lille and T-Bone, appear in TTL's game in similar roles. The primary protagonist is a man named Zachary Redd, a younger, less world-weary protagonist than Aiden Pierce, and one without any kind of revenge agenda (at least initially). Zachary simply hacks for the hell of it, and only seeks revenge after his activities cross the line and cause his older brother Marcus to be killed. Zachary is nearly killed as well, only to be saved at the last moment by Clara, which begins their relationship. The game's voice cast is comprised of fairly obscure actors, much like OTL's game, with not too many well known voiceover stars, while Clara and T-Bone are voiced by the same actors who did their voices IOTL.

    The game's plot begins with Zachary and his brother Marcus using their hacking skills to commit a high-tech bank robbery, essentially stealing millions of dollars from rich people without physically hurting anyone. Zachary tends to be more of a rogue, taking things a bit too far, while Marcus is more calm and reserved, trying to rein in his brother's impulses. The first 25 percent of the game's storyline sees Zachary and Marcus growing further apart as Zachary's hacking gets more and more brazen, culminating in the two brothers being abducted and Marcus being murdered in front of Zachary's eyes by a man named Dyer who claims to be a high-level mobster, but is in fact one of the key operators of the ctOS, who attempted to murder the two brothers after they stumbled onto his scheme to take over the city via the use of the program. Clara Lille and her Dedsec crew manage to save Zachary by hacking into the electrical grid, disrupting Dyer just in time, but now Zachary is distraught over his brother's death and unwilling to help Dedsec, even for revenge. Clara introduces Zachary to some people that he somewhat likes, but he still refuses to help, and it's only when he ends up using his hacker skills to save Clara from a criminal later on that he's convinced to help Dedsec and take down Dyer. For most of the rest of the game, Zachary and Dedsec work together to sabotage ctOS, weakening Dyer's grip on the city and causing a power struggle between Dyer and the computer mogul Karen Salyers, the other major antagonist of the game, but one whose actions are slightly less disagreeable than Dyer's. Clara and Zachary decide to take her side in the war to control the city, while subtly sabotaging both sides and drawing them into a war. Eventually, however, Dyer gets the better of Karen and kills her, executing his plan to take over the city completely. He also attempts to ambush and kill Clara, but ITTL, Clara's life is saved, preventing her death like in the OTL game. Zachary and Clara, along with T-Bone and a few other members of Dedsec, plan to box in and corner Dyer, and eventually, Zachary takes his revenge, killing Dyer and saving the city. The end of the game implies that Zachary and Clara will end up as a couple, as Dedsec continues their plans to disrupt ctOS and spread the idea of digital freedom.

    Watch Dogs is released on November 12, 2013, and gets a better critical reception than OTL's game, meeting critical expectations and presenting a massive open world that's fun to explore, with a great hacking mechanic and strong use of VR. Reviews average in the mid to high 8s, making it one of the Reality's most successful exclusives of the year, though it wouldn't quite enjoy the reception that F-Zero: FIRESTORM enjoyed. Still, it's an excellent and highly successful game, and would ultimately go on to be the Reality's biggest holiday title of the year, surpassing the 2013 sales of Pilotwings: Freeflight and presenting an excellent adult companion title to the more family-oriented Nintendo first party fare. It wouldn't sell quite as quickly as OTL's game overall, due to being a console exclusive rather than a multiplatform title, but Ubisoft would plan to make the inevitable sequel a multiplatform game after the success of the first.

    -

    The new president of Ubisoft, Doug Bowser, says that more console exclusives are on the way, though the company's main focus will continue to be on its multiplatform series, including several based on former Konami IPs.

    "We'd certainly prefer to make all of our titles multiplatform, as that makes the most sense from a sales perspective," said Bowser. "However, we've also found success in specializing certain titles for certain hardware, and Watch Dogs and Miraculous Ladybug have proven to be examples of games that are most right for the hardware they're on. We want to give our developers the freedom to create games that make the best use of the technology, and console exclusive titles can, in many cases, be tuned perfectly for the hardware, allowing a more complete experience than a game that's adapted to work for all current consoles."

    While Bowser didn't mention it, the fact that console makers do tend to assist in development of exclusive titles would also be a reason to have exclusive games. Google assisted with the development of Miraculous Ladybug for the Nexus, allowing that game to enjoy a larger budget. Watch Dogs wasn't co-developed by Nintendo, but it's rumored that Sony paid Ubisoft a tidy sum for the game to appear exclusively on Nintendo's new Reality console. Bowser did say that Ubisoft was working on another Nexus exclusive game as well as something for the Virtua, with one of those exclusives rumored to be a new Rabbids title, and the other expected to be a brand new IP.

    Of course, as mentioned before, most of Ubisoft's upcoming games, including the horror title Silent Hills, the recently announced Blackheart 666, and next year's Assassin's Creed title will all be multiplatform, appearing on all three current game consoles. Bowser also said that some games that start off as console exclusives could be ported later on, should the opportunity arise and should it make sense from a business perspective.

    "We're always going to be trying to make our games available to as many people as possible, and that's going to be our philosophy going forward well into the future."

    -from an article on Games Over Matter, posted on November 30, 2013
     
    Fall 2013 (Part 8) - Twinning But Still Not Winning
  • Duality Twin

    Duality Twin is the sequel to 2009's Duality, and is exclusive to the Apple Gemini. Like its predecessor, Duality Twin is a top-down third person shooter that plays at an extremely fast pace and is known not just for its arcade-style gameplay but for the banter between the game's brother-sister protagonists Nate and Lexi, as well as the various friends and enemies they meet along the way. Duality was a massive hit in 2009, and launched a series of spinoff media and merchandise, including comics, action figures, clothing, and a series of short webtoons based on the original game. Apple decided that rather than making the sequel for their Virtua system, it would instead appear on the Gemini, with a very slight technical upgrade over the original game and focusing instead on new gameplay mechanics and continuing to carry on with the series' traditional character based storylines and plots. Duality Twin features a brand new "twin" mechanic in which Nate and/or Lexi can duplicate themselves, allowing players to control up to four characters at a time. It's still possible to control two people at once, so if Nate or Lexi split, the AI can be programmed to control the excess characters, and players can switch rapidly between them. In fact, the game features an "Auto-Switch" feature in which control will automatically shift to the optimal character for each situation. This can be turned on and off, so players who prefer manual switching will be able to do so, but the system actually works quite seamlessly and well, and most players prefer to have it on. Apart from that, gameplay carries over many of the same features and quirks from the original Duality, including the ability to quickly switch and pick up weapons (with plenty of new items to use, and the ability to combine weapons and items), the original game's fairly light hearted storyline (Duality Twin is a bit darker but is still quite light compared to most shooters), and the original's high production values, with some of the best graphics on the Gemini. The storyline sees Nate and Lexi return as members of the Galactic Hero Force, along with friends such as Marisol and Daxson, and new characters including the superpowered galactic reality show star Fry and British-accented secret agent Myra. The Galactic Hero Force must battle an organization that's been cloning both current universal leaders and people from the past, including tyrannical villains and evil genius scientists. The situation gets even more dire when it's learned that there's a mole in the GHF, and when that mole turns out to be Daxson (Lexi's love interest), Nate and Lexi are torn between duty and friendship. Nate wants to take Daxson down, while Lexi tries to find the good in him. In the end, Daxson does turn back to the side of good, but at a heavy cost, and he doesn't get off entirely scot free either. Meanwhile, Nate and Lexi manage to reconcile, and take down the scientist leading the evil cloning organization, taking his technology and destroying it so it can't be used again. This does cost Nate and Lexi the use of their "twinning" ability, but they've learned that they're good enough on their own, and with their old friends and new friends together, they can take down any bad guy. Duality Twin is considered the Gemini's big holiday game of 2013, and while it does receive excellent sales and reviews when it's released, it doesn't drive Gemini sales like Apple expected. The game itself is a significant success, and a third title in the series (along with more spinoff media) is assured. It's expected to be released on the Gemini, but Apple plans to retool the game for a Virtua release if Gemini sales don't pick up.

    -

    Panzer Dragoon Sectera

    Panzer Dragoon Sectera is a rail-shooter exclusive to the Apple Gemini. It's the latest game in the series, and is considered a followup to 2009's Panzer Dragoon Metamoria on the Apple iPod Play/iPhone. Like Metamoria, Sectera is more of a traditional Panzer Dragoon game, with few if any RPG elements, and sticks fairly close to the classic formula of a protagonist riding a dragon and battling airborne enemies. Panzer Dragoon Sectera focuses on a futuristic setting and a war between two rival factions: the Lumineers and the Shaders, with a heavy light/darkness theme. Complimenting this theme is a new "inversion" system, in which the player is able to switch their projectiles from light to dark, which are more effective on members of the opposite faction. This mechanic is quite similar to the shooting mechanic in the bullet hell game Ikaruga, and indeed, Hiroshi Iuchi, who directed that game, is also the director of Panzer Dragoon Sectera. Apart from the "inversion" mechanic, players also have a more mobile dragon, and can equip items called "satellites" that can rotate around their dragon and fire upon enemies, operating either manually or automatically depending on the type of satellite and sometimes on the player's preference. Panzer Dragoon Sectera is a considerable graphical improvement over Metamoria, and its graphics are indeed comparable to the graphics in the iTwin game Panzer Dragoon Phanta, making it one of the Gemini's best looking games to date and also quite possibly the best looking Panzer Dragoon title to date as well. The game's plot, as mentioned earlier, takes place in a more futuristic world than any previous Panzer Dragoon title, and concerns two rival factions, battling for control of a powerful new energy source known as Xaxis, which emanated forth from the planet after a mysterious star drew near. The two warring factions have been battling for years to control this Xaxis, and one of their soldiers is a young woman named Stella, who has come into possession of a dragon with Xaxis running through its veins that has the ability to control the power source's flow. She initially works with the Shaders, but after their leader betrays her to try and take her dragon, Stella goes rogue, teaming with a group of individuals with no alliance, and using her power to bring peace by waging war. It's later revealed that Stella herself is the physical embodiment of the star that brought forth the Xaxis, and in order to end the war, she must destroy that which she brought forth, but must overcome the Shader leader and a powerful team of Lumineer dragon knights in order to do so. Stella succeeds in her goal, ending the war and ascending back to the heavens to become a star overlooking the now peaceful world, while her dragon, no longer empowered by the Xaxis, enjoys eternal slumber in a far away cave. Panzer Dragoon Sectera, while visually gorgeous, is perhaps the worst reviewed game in the series to date (though with reviews averaging in the low to mid 8s, that's still quite good). It's criticized for being somewhat short when compared to Metamoria and the RPG-like games of the series, while the "inversion" mechanic wears out its welcome after a while. Stella, while fairly unique amongst series protagonists, is somewhat polarizing due to her lack of meaningful connections with other characters, while the game's plot is criticized for being somewhat predictable. It's still a good game, but North American sales are disappointing, and the game is a non-factor in the Gemini's holiday season. It does do much better in Japan, however. Apple shelves plans for another handheld Panzer Dragoon for the moment, but continue diligent work on their next console title, which will take the series to a place it's never been before...

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    Gemini Sales Lag Far Behind Nintendo's Connect Before Black Friday

    Black Friday 2013 is expected to be the biggest in years, with two new consoles enjoying their first holiday season and Google's Nexus surging in sales (and expected to see some juicy deals this year). It's also expected to be a big one for Nintendo's handheld system, the Connect, which just launched Pokemon Order And Chaos to rave reviews and huge first day sales. However, Apple's Gemini, which experienced some success during the first half of the year, has seen sales dip in recent months to their lowest levels since the troubled period during the system's late launch window in early 2012. The Gemini is currently being outsold 4-to-1 by the Connect on a month-to-month basis over both September and October, and that gap could widen this November. However, Apple has been aggressive in promoting the system, which will also see some price cuts on Black Friday to entice prospective buyers. A number of retailers will be offering the system for $249, $50 lower than the MSRP, and those discounted systems will include software bundles featuring multiple games already downloaded onto the machine. The Family Package will include Sonic The Hedgehog 6, Party Karts 2, and Mega Man Battle, while the Sports Package will include NBA 2K14, Madden NFL 14, and Thrillseekers: Winter Challenge 2. For players who want to purchase their own games, there will also be a $199 stand-alone Gemini on offer, which puts the product's price even with the Connect. Apple is hoping these bundles will be able to spark sales and enable the Gemini to catch up with the Connect, and while some analysts believe the Gemini might be in trouble, there's one place that the handheld is still doing quite well: Japan. The Gemini has been only mildly outpaced by the Connect in Japan, and Panzer Dragoon Sectera flew off the shelves there, leading to even more Gemini buyers. The Gemini is far from a failure, but it will need an impressive Black Friday if it wants to keep pace with Nintendo's Connect, which has sold more than 30 million units thus far.

    -from an article posted November 22, 2013 on Games Over Matter
     
    Fall 2013 (Part 9) - Neutralizer Alpha
  • Neutralizer Alpha

    Neutralizer Alpha is a cinematic third person shooter game developed exclusively for the Apple Virtua. The gameplay has similarities to OTL titles like Uncharted and Syphon Filter, and the game itself has a heavy focus on character development and story alongside thrilling, fast-paced battles that mix melee, cover, and gunplay. The game takes place across sixteen chapters, and tells the story of Strike Force Alpha, a combat team deployed around the world to take down criminals and terrorists, a sort of mix of Interpol and a UN peacekeeping force. The leader of Strike Force Alpha is Lang Warner, an expert special forces soldier but also a morally conflicted individual who is experiencing an increased amount of disconnect from his duty and his team's tactics, and uses humor to somewhat blunt the increasing amount of disillusionment he feels. The player controls Lang for the entire game, and will become intimately familiar with his skills and capabilities as they progress through the story. Lang has a wide variety of skills at his disposal, and each of those skills is tied not only to a controller input but also to a motion control function, allowing the player to realistically control Lang with their body (or simply use a normal controller). The player is encouraged to experiment, both in combat and outside of it, as Lang is placed into a wide variety of situations that are designed to test the player's skill and creativity. Throughout each of the chapters of the game, the player is encouraged to talk to every non-hostile they can, to gain more insight about the game's plot and Lang's state of mind as he carries out Strike Force Alpha's missions. Depending on how the player chooses to accomplish the mission, characters may react differently, commenting on Lang's tactics or skill. The player can even make certain moral decisions during missions, and while these choices won't impact the game as a whole or the fates of individual characters, they do impact some dialogue during certain cutscenes and how some individual missions play out, in small but meaningful ways. Neutralizer Alpha also includes a multiplayer mode, which can be played online and has both individual and team deathmatch and capture modes. The multiplayer is highly praised at release, compared heavily to The Covenant, and becomes one of the Virtua's more popular online games. Despite the intense subject matter, Neutralizer Alpha is a Teen-rated game, keeping blood and gore to a minimum (the game's as violent as the average Uncharted title, basically). Neutralizer Alpha features some of the best graphics on the Virtua thus far, with realistic and detailed character animations and some vivid backgrounds. The game also features a strong voice cast, with Peter Shinkoda as the voice of Lang Warner, Eden Espinosa as the voice of Luisa (one of Lang's partners in Strike Force Alpha, who is quite tough and capable but equally morally conflicted about the team's missions), Charlet Chung as the voice of Ami (a government bureaucrat put in charge of investigating the strike force for war crimes, who becomes romantically entangled with Lang), Daran Norris as Administrator Ethan Vex (the official in charge of the strike teams, and a mentor to Lang), Patrick Fabian as Tommy (the leader of Strike Force Beta, and a rival to Lang, but despite being cocky is generally a decent person), and Tony Todd as Luther (the game's primary antagonist, a one-time weapons dealer who's begun amassing a private cache and army).

    The game starts off with a proper introduction to Strike Force Alpha, including the characters of Lang and Luisa, who already have a close rapport with one another and work together quite well along with their squadmates to take down a dangerous gang of criminals holding hostages in a crowded apartment building. We learn how global economic depression has made the world a much more dangerous place, leading to crime becoming much more frequent throughout the world, and of most governments employing Strike Teams to take out these dangerous criminals (but also, as we learn, to put down civil unrest). After a later mission, we see how Lang and Luisa are quite conflicted with their duties, especially after Ami and her organization begin investigating the Strike Force. Lang cooperates with Ami, causing him to be somewhat punished by his higher-ups, and more missions given to Strike Team Beta, along with Luisa being reassigned to Tommy's command, which upsets both Lang and Luisa greatly. However, this time apart gives Lang more time with Ami, while at the same time, we see Luther and his crew amassing weapons and plotting. Later, Strike Team Beta is ambushed and attacked. Tommy is injured and it looks like Luisa might be captured, but then we see just how capable she is, taking out the ambushers nearly by herself and evacuating Tommy and the surviving members of her team. As Tommy recovers, Luisa is given command of Strike Team Beta, which is sent on even more morally questionable missions. Meanwhile, Lang begins to grow even more detached from his missions, and comes into contact with a group of people accused of being terrorists, who have been working with Luther. Lang learns that these people aren't terrorists at all, but are being set up. However, he also learns that Luther has been deceiving them as well, using them as a front to conduct activity behind the authorities' backs. Meanwhile, Ami is tagging along with Lang and ends up getting herself in danger, and Lang has to save her, resulting in an injury and resulting in further discipline from his superiors, who take him off Strike Force command. Thanks to Luisa, who is also becoming increasingly disillusioned (but doing a better job of hiding it), Lang is covertly able to continue his investigation, commanding a secret task force to infiltrate one of Luther's compounds to gather further evidence of his actions. These investigations ultimately lead to Lang himself being arrested for defying orders, but as he's been interrogated at Strike Force HQ, the compound is bombed, and Lang has to escape his containment cell to help save his fellow agents. Tommy dies heroically saving Ami's life, while Lang and Luisa clear a gang Luther sent to mop up survivors. Administrator Vex is injured in the attack, and after realizing that Lang was right, reinstates him to his old strike force, promising that changes will be made to the organization. Luisa decides to join Lang's team, though after Luther is taken down, she wants to head up her own team again. Lang and Luisa try to persuade Ami to stay somewhere safe, but realize she's going to find a way to tag along regardless, and decide to use her to help take Luther down. The last chapters consist of the raid on Luther's compound, with Lang and Luisa leading the charge and Ami calling in a few favors to create a distraction and generate ground support for the strike team's assault. Luisa is seemingly killed before the final battle, though it's revealed during the final phase that Luisa was wearing body armor and is okay, and injures Luther badly enough for Lang to finish him off. In the end, the threat posed by Luther's organization is ended, while Vex testifies to a world oversight organization that the Strike Forces have contributed to the dangerous situation currently embroiling the world, and that they'll be taking on much different priorities in the future. As for the love triangle between Lang, Luisa, and Ami, it's ultimately Ami who ends up with Lang in the end, while Luisa decides she's happy being on her own, taking command of the new Strike Force Omega while Lang continues to lead his old team.

    Neutralizer Alpha is released on November 5, 2013, to extremely high praise from critics for its cinematic storyline, its excellent graphics, and its intuitive combat. Lang and Luisa are praised as two of the year's best new gaming heroes, while Luther is considered one of the best video game antagonists of the year. It's the most successful of the holiday season games of the year for Apple, launching a brand new successful IP while also showing off the Virtua's amazing potential and pushing plenty of hardware and software sales to help the system even the score somewhat with Nintendo's Reality. A sequel is immediately put into production, and the concept of cinematic virtual reality will continue to be explored on the Virtua going forward, especially as work continues on the console's headset accessory...
     
    Fall 2013 (Part 10) - Night Falls A Second Time
  • Call Of Duty: Nightfall II

    Call Of Duty: Nightfall II is a first-person shooter published by Activision. It continues the story from 2011's game, with the same protagonists and a few new characters in the mix, while the gameplay mechanics also remain fairly similar. Lieutenant Craig Bone returns with his squad for a new series of missions, in which his team must clean up after the failure of a special forces raid that led to the death of a foreign ambassador and the abduction of a prominent businessman. Nightfall II features the same basic gameplay as its predecessor, with a stealth-based style that relies on sound cues and night vision, and raids taking place in tight, cramped areas requiring players to be careful about their every step. The game has a slightly softer learning curve than its predecessor, allowing new players to get a handle on all the game's various systems and intricacies, and with a massive selection of weapons for players to use during the course of the game, most players won't have much trouble finding something that matches their playing style. Nightfall II introduces a feature called Know Your Squad, in which Bone is able to talk to his squadmates both during and between missions, to enhance both their performance and his own. This can come in handy when giving orders or when caught shorthanded, as Bone will be able to rely on squadmates more often if their morale is higher. There's also a feature in which Bone can equip up to three perks that enhance his combat effectiveness, which are earned through bravery and valor in battle, and also by squadmates with sufficiently high morale. These perks aren't hugely impactful, but they can turn the tide in a tough firefight, and there are up to 50 to collect in all. Players can also equip perks online, but in order to level the playing field between new players and old players, all 50 perks are available to all players regardless of level (and there are training modes in which the player can try their perks out before going into online multiplayer). New perks will be introduced periodically over the life of the game, and perks will also be tweaked via patches and updates to keep the meta fresh. Nightfall II has less of a "horror/suspense" feel than the original Nightfall, instead reverting to a more cinematic and action packed experience, with more urban areas and big action cutscenes, along with context sensitive actions that the player can take in battle. Everything's a bit more ramped up from the original, with higher stakes and bigger characters, with everything designed to make Nightfall II more accessible than the original. Like the original game, the voice cast is fairly obscure, with Bone's actor from the original Nightfall reprising his role. However, for new characters, more celebrities have been cast: Sigourney Weaver voices General Lana Strong, Michael B. Jordan (who is a rising star ITTL, similar to OTL at this time) voices Bone's squadmate Kevin Allen, and Jack Black voices tech genius Cpl. Billy "Stingray" Huntington, who helps Bone out with anything technical. The game's antagonist, a mercenary named Sammy Vint, is voiced by Alan Tudyk.

    The game begins with a daring Nightfall Squad raid on a terrorist's compound which ends with a resounding success, and the team expects to be deployed to the next mission, a protection mission in Afghanistan in which a group of high-ranking VIPs are planning to help create a new government in the country that might end the terrorist threat in the region. However, at the last minute, another squad is assigned to the protection part of the mission, with the Nightfall Squad relegated to providing cover. Something goes wrong, and though the Nightfall Squad's efforts limit casualties, an ambassador has been killed and the president of a major weapons corporation has been abducted by a new group of terrorists calling themselves Winter's Moon. Winter's Moon is said to be an offshoot of a terrorist group that Bone and another special forces team defeated a few years back, just before the formation of the Nightfall Squad. When terrorist attacks take place in several major Western cities, and video of the executive being tortured is posted to the internet all over the world, the Nightfall Squad expects to be called into action, but is instead asked to cover up the failure of the protection team, while another military squad is tasked with stopping Winter's Moon and rescuing the executive. It's here that we learn about the relationship between Craig Bone and Sammy Vint, who once served together under General Strong when she was a colonel. The two used to be close friends, but Vint left the military shortly after his contract ended, and became a mercenary, and while the military hunts for Winter's Moon, Vint and his team have been tasked with hunting the executive down and rescuing him. Bone's squad is deployed on an unrelated mission, but ends up running into Vint's squad anyway, and the two squads end up fighting together after an ambush almost takes them both out. Events progress further: the military managed to foil one terrorist attack, but another one took place, and the executive ends up being executed, despite the best efforts of Vint's squad. Bone learns that Vint and his team were the ones assigned to protect the executive, and that their failure came as a result of Vint's actions. Bone, despite knowing about everything, carries out the order to cover up the failure, but also investigates why the military continues to employ Vint, which ends up being a result of a corrupt official near the top of the military chain of command. General Strong has been attempting to root out the corruption, but she believes she personally failed Vint, which is why she's been helping to protect him, while Vint, increasingly disillusioned because of his failure, has been going further and further off the rails. These events culminate in a massive nighttime operation in a major city, in which Bone's squad is tasked with taking out Winter's Moon at their compound, just as Vint, who has become a wanted man, leads a squad of mercenaries in an unauthorized operation to take Winter's Moon down himself, causing massive civilian casualties in the process. Bone must not only ensure that Winter's Moon is destroyed, but must also terminate Vint as well to prevent an international incident that will destroy the credibility of the American military. In the end, Winter's Moon is defeated, while Bone finishes off Vint after an intensely personal confrontation. Civilian casualties do occur, but they're mild compared to what could have happened, and in the end, General Strong takes full blame for the incident on herself, even shielding the corrupt bureaucrat who protected Vint. Before she goes to accept her punishment, she makes Bone promise not to try and investigate further, telling him that if she doesn't take responsibility, the consequences they all worked so hard to prevent will occur. Bone reluctantly agrees to keep his squad and himself silent, and as a result, he's promoted to Major. The game ends with Bone continuing to lead the Nightfall Squad, but deeply morally disturbed by his role in the recent events, and worried that sooner or later, the truth will come out.

    Call Of Duty: Nightfall II, while not quite as well reviewed as the original game, is still a major critical success, with high praise going to the gameplay (both single-player and online) and storyline, with Sigourney Weaver's voice acting especially highly praised. With Nightfall being such a massive hit, this game was extremely highly anticipated, and ended up breaking the all time North American first week sales record for a video game, with over 18 million units sold across the five launch systems (Reality, Virtua, Nexus, Sapphire, and iTwin). It would continue to be a strong seller across the rest of the year, becoming the best selling game in the series to date and the best selling game of 2013. Call Of Duty remains as strong as ever, and Activision would continue to milk the series for all it's worth, with annualized games in the series continuing to be made for the forseeable future (including Nightfall III in 2015).
     
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