Massively Multiplayer: Gaming In The New Millennium

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E3 2009 - Apple Keynote



Reggie Fils-Aime: And so, as you can see, people just can't get enough of Sonic the Hedgehog. He's the most popular video game character of today, and you can only find his games on Apple. Sonic Duo has proven to be one of the most popular games of the decade, and that's why we're about to give you even more of the blue hedgehog and all his friends, in a brand new game coming out later this year for the Apple iTwin. We've already shown you some of this new Sonic game at MacWorld and at the MTV Video Game Awards, but now, here's your biggest look yet at the brand new Sonic adventure coming just two months from now. Here is the final preview for Sonic: Elemental Friends.

Reggie then showed a brief trailer that combined gameplay and story, and along with Steve Jobs, played the game live for the assembled crowd. Sonic: Elemental Friends is a brand new, fully 3-D Sonic adventure in the style of 2002's Sonic Neon. While it doesn't feature 2-D/3-D hybrid gameplay like Sonic Duo, it does allow two people to play at a time, with one controlling Sonic and the other controlling one of up to twelve different companion characters, including Tails, Knuckles, Amy, Corona, Rouge, Vector, Blaze, Sting, and even a few brand new friends, each with the ability to use special elemental powers. These powers, such as fire, ice, lightning, wind, and earth, can not only be used by that individual character, but can augment Sonic's own skills as well. This game has more of a combat element to it than previous Sonic titles, with a huge variety of enemies to fight and entire gameplay segments devoted to fighting enemies and bosses. This doesn't mean that Sonic's familiar quick gameplay won't return: we saw plenty of Sonic and friends running across massive landscapes at rocket-fast speed. There are a huge variety of environments as well, from mountains and forests to cities and towns, each focused on a different element. The game's plot centers around Sonic and friends defending their homeland from a gang of evil villains who have summoned an enormous monster to aid them in conquering the various zones and worlds. Eggman is nowhere to be seen (perhaps he really is gone for good after his defeat in Sonic Duo?), though he may show up in a future title. The very end of the preview showed off Sally Acorn as a playable companion, indicating that yes, her revival in The Time Emeralds was for real and that she's back for good, commanding the element of light. Sonic: Elemental Friends looked like one of the most exciting Sonic games in quite some time, and will no doubt be fun to play with a friend utilizing the dual controllers of the iTwin. Sonic: Elemental Friends is coming out VERY soon, just two months from now in August, and we can't wait to play it.

You just gave me goosebumps with elemental friends, also this is what I was thinking of when you were describing the trailer.

Also, here's a potential theme for Sally.

We then got a big preview for Bayonetta, set to be released by the end of the year. Hideki Kamiya's hack and slash, featuring an Umbra Witch with a killer body and even more killer moves, looked incredible in the preview, which mostly focused on the gameplay. Bayonetta can attack with her fists, her feet, and a variety of weapons including swords, guns, scythes, axes, and even a lance. She can also wield a limited amount of magic to use on enemies, and can even conjure up torture devices to punish her foes after racking up enough damage. Bayonetta's enemies mostly consist of angelic foes, sent down from heaven to slaughter Bayonetta and her allies (this and Final Fantasy XII seem to be sharing a theme, though Bayonetta is much, MUCH less serious about her crusade than Lilith is). Despite her brutal nature, Bayonetta seems to be quite a fun-loving person, enjoying fighting angels and always having a sassy one-liner to direct at her friends or her foes. What's notable about the game is its sheer speed: it plays much faster than Devil May Cry does, and the player is rewarded for dodging enemy attacks with a temporary slowing of time that Bayonetta can take advantage of to attack prone foes. Bayonetta's foes range from monstrous, mostly brainless angelic mooks all the way up to assassins sent from heaven to take Bayonetta out with fierce magical attacks of their own. This game looks incredibly fun and VERY over-the-top, and though it'll no doubt be controversial, it could also be one of the best games of the year. The line to play Bayonetta at Apple's booth was even longer than the line for the new Sonic game, showing just how enthusiastic people are about this title. A release window for Bayonetta has been announced as fall of this year.
Hype is all I have for this.

Following the Bayonetta preview, Reggie briefly discussed the handheld Apple devices. He promised that Apple will continue to support the iPod Play, and showed off games such as the upcoming Sega vs. Capcom fighting game crossover.
Could this lead to Sega doing TTL's equivalent to Project X Zone?

We then saw a preview for another RPG, stated as being made by "the creator of the Tale series". This RPG, helmed by Yoshiharu Gotanda, takes place in a world completely covered by one giant city. Rather than being a paradise, this world is somewhat in disrepair, and inhabited by mercenaries who must scrounge out a living in the hopes of being able to move to the rich districts. Players must navigate the streets of this worldwide city, engaging in spectacular gun battles with robots and soldiers. The one thing that stands out from this preview are those gun battles: characters dive every which way, racking up damage and knocking parts off robots or shooting guns out of enemies' hands. It looks visually impressive and quite a bit of fun. The game's title is Ecumenopolis, and it's another thing to look forward to on the iTwin in 2010.
God this title is such a mouthful, but still this feels like Gravity Fall to me so it has my interest.

iTunes was touted as being the number one retro digital gaming store, and a slew of new games were announced to be added to the service, with most of the reveals coming from the Genesis and Saturn back catalogues, but also a few coming from the Katana. Jobs also announced that for the first time, non-Sega games would be added to the iTunes service, including games from the TurboGrafx-16, Neo Geo, and Atari family of systems such as the Atari 2600 and the Lynx. Jobs announced a movie and TV streaming service for the iTwin and iPhone, which would launch early next year.
And now Apple has become OTL Sony in one way. All in all this was a great E3, although it would have been up there with the 2007 E3 reveal had the Ipod Play 3.0 got its shine on.
 
the two heroes frequently exchange witty quips with one another (and before anybody starts shipping them, they're brother and sister and both already have their own separate love interests).
Does he actually say that out load on stage? Because if he does "Before anybody starts shipping them" could be TTL's "My body is ready"...
 
E3 2009 (Part 2)
Microsoft Keynote - E3 2009

Microsoft kicked off its keynote by showing off a sizzle reel of newer Xbox 2 games, in similar fashion to the way Apple's presentation started. However, the Microsoft keynote focused on a few games in particular, mostly online games, including Cyberwar 3 and Techno Angel: Immortal. The video proclaimed the Xbox 2 to have the biggest online console community (it does, just barely, over Apple), and gave sales figures for key Xbox 2 titles. Cyberwar 3 is doing extremely well, with just over 8 million copies sold thus far, and The Covenant 3 is close behind with 6.7 million. Don Mattrick then took the stage, and thanked those in attendance before launching right into a trailer for the brand new RTS game, Covenant Wars. We've actually been seeing little snippets of this game ever since it was announced in early 2008, but it kind of disappeared for a while and is resurfacing in a major way as the kickoff game to Microsoft's E3 2009 presentation. Covenant Wars takes place before the original game, but it doesn't play like a typical RTS. Instead, it lets players zoom right into the action, inhabiting the body of a soldier to fight it out on the battlefield at certain moments in battles. This concept has been explored in other RTS/shooter hybrid games, but it seems to be taken to a major extreme here, with players able to identify the soldier with the abilities that most appeal to them. The game will feature both a Space Marine and a Covenant campaign, and both campaigns play out quite differently, almost as if the player is getting two games in one. While the game's features and gameplay impressed some in the crowd, reception for Covenant Wars was somewhat muted, showing that a lot of people still haven't forgotten the disaster that was The Covenant 3. November 2009 was announced as the launch date for the game, drawing a quiet but somewhat enthusiastic crowd reaction. The next presentation, however, got a much stronger reaction: the full trailer and presentation for Cyberwar: Netizen X. The game was initially revealed at the 2009 MTV Video Game Awards to a huge crowd reaction, and the crowd was just as excited, if not moreso, for this spinoff of the hottest Xbox franchise. Netizen X takes place alongside the events of Cyberwar 3. The protagonist is a soldier working for the Power Corps organization, and he is attempting to hunt down and stop an anonymous web poster who goes by the moniker "Netizen X". Unlike the main series, which is a straight-up FPS, Netizen X plays more like an FPS/stealth hybrid, with a heavy focus on computer hacking: in fact, half the game consists of computer hacking. The player will engage in an ongoing dialogue with Netizen X as they attempt to identify and track down this online freedom fighter in a sort of cat and mouse Hannibal Lecter-style chase. The game seems to take heavy influence from the Ghost In The Shell series, and many have already compared the mysterious Netizen X to the infamous "Laughing Man" character from that anime. One of the more unique FPS titles we've seen, especially for the Xbox, Netizen X represents a very interesting new direction for the franchise. The E3 presentation showed off some very fun hacking gameplay in which the player must use their control of the computer grid to round up a Netizen X sympathizer, while at the same time, preventing her from being caught and killed by their fellow Power Corps soldiers. It's a mission with a lot of things going on at once, but the player will be able to go about their mission in several different ways. Netizen X also has online gameplay in which hacking will play a major role. It's very interesting that the two leadoff E3 2009 games of the show are Microsoft's attempts to take some of its major franchises in different directions, but if they both prove successful, it may help the Xbox 2 to change its fortunes as it continues to compete with the formidable Sapphire and iTwin.

We then saw Ubisoft show off a couple of upcoming multiplatform games coming out toward the end of the year: Assassin's Creed II and Tom Clancy's Delta Force: Rendition. The Tom Clancy game was up first, and it's a crossover title, bringing together characters from two of the most successful games in that series. The main three protagonists from Delta Force 2 (Bill Jackson, Colleen Able, and Sanam bin Salyyam) team up with Abel Henderson and Ayari Quadash from the Rendition games in order to solve a mystery behind a group of American mercenaries who went rogue and are working for the government of a terrorist nation. The game features the gameplay from Delta Force 2, enhanced for modern consoles, and looks quite excellent on the Xbox 2. It's interesting to see Ubisoft reviving the Rendition series, especially as part of a crossover, and it looks like they're bringing out the big guns to compete with Call Of Duty. Then we saw some preview footage from the upcoming Assassin's Creed II, which takes place in Italy during the late 15th century, and features a new protagonist named Ezio. The game looks even more beautiful than the last Assassin's Creed, and there's a lot more to do: a ton of side quests, combat challenges, and a sweet estate that the player can "pimp out" to their liking. Ubisoft has thrown a lot of time and effort behind this game as a follow-up to its 2007 hit, and while Delta Force: Rendition may end up being the more popular of the two Ubisoft games shown at Microsoft's presser, Assassin's Creed II looked more impressive from a graphics and gameplay standpoint. Both will be released later this year. Following that, we saw the first true "reveal" of the keynote: a look at a beautifully rendered CGI New York, followed by a reveal of Spider-Man perched on a building. It looks like we're finally getting a sequel to the hit 2007 game Spider-Man: Hunted, and it's a beauty, with a bigger and prettier New York City than in 2007's game, and a brand new villain: Carnage, who seeks to destroy Spider-Man's life by killing those he holds dear, posing big problems for Peter Parker and his wife, a now pregnant Mary Jane. This looks to be an intensely personal Spider-Man game, much darker than Hunted, and it got a fittingly appropriate name: Spider-Man: Over The Edge. While revealed as an Xbox 2 game, we later learned that it, unlike the last game, would be coming to Sapphire and iTwin as well. The next trailer, however, is a definite Xbox 2 exclusive: Forza Motorsport 3, the third installment of the hit Xbox racing series. It looks to bring more of the same, with pretty cars and pretty tracks, but the trailer looked and sounded quite stylish, and if it's as good as the last two games, it could give Gran Turismo 4 a real run for its money. Forza 3 isn't very far away: it's coming out next month. That's also the case for Miami Vice, another Xbox 2 exclusive we've been hearing about for a while. It lets players slip into the slick suits and fast cars of Crockett and Tubbs as they bust crime in 1980s-era Miami. The game reminds us a lot of the Wheelman series in terms of gameplay, with a hint of the old NYPD Narcotics Squad games as well. It's open world but has a definite storyline, and the new preview highlighted the tension between the two as they deal with increasingly deadly and wicked criminals. Miami Vice is coming out next month, and it too, at least for now, is an Xbox 2 exclusive.

Up next was an extended preview for a brand new exclusive third person shooter franchise coming to the Xbox 2 later this year. It's a game about a soldier tasked with putting down a rebellion in a brutally repressive country, but ultimately ends up joining it and fighting for the rebels as they conduct a guerilla war across the country. The game is called Uprising, and visually, it's absolutely gorgeous, with incredible character animation and some very detailed environments. We saw the protagonist, a man named Hidalgo Rodriguez, fight in both jungle and city environments, and they both looked incredibly vivid, with a lot of real-time weather effects and realistic shadows and lighting. This game is a real exhibition for the Xbox 2's graphical capabilities, and reminded a lot of us of Far Cry 2. The player has the option to kill or spare essentially any enemy in the game, and can choose between a merciful rebellion and a more brutal one. The game actively allows the player to win converts to the rebellion in one of two different ways, either by spreading fear or by gentle persuasion, and it's very intriguing to determine your own path as you go through the game. Visually, this was definitely the most impressive Xbox 2 game we saw, only Assassin's Creed II looks somewhat similar. We also appreciated the realistic animations and ragdoll physics. Uprising seems like it has a somewhat generic story, with no really spectacular plot-related moments reveal, but on a visual level it looks incredibly impressive. We also caught a glimpse of the multiplayer, which allows rebel and government factions to square off in online combat. Uprising is coming in September, and looks like a potential Game of the Year contender if the gameplay turns out as impressive as the graphics. Then, the lights dimmed, and we got perhaps the biggest surprise reveal of the show thus far. A man was shown to be limping through a dark, underground temple, with some... thing coming after him. He tried to patch up his wounded leg, but was set upon by large spiders that he had to fight off by hitting them with his rifle, which had no bullets. As the thing came nearer, he managed to find some bullets and frantically load his gun, just in time to unleash some rounds into the face of a hideous monster. The man then limped off, only for more monsters to come upon him, knocking his gun away. He scrambled to escape, only for his wounded leg to be torn off by one of the monsters. Somehow, he stumbled through a tunnel, and grabbed another gun, firing a round of large nails into the foe that had taken his leg. He crawled out of the tunnel and into a room where more monsters were waiting. Collapsing to one knee, he began firing his nail gun at the monsters coming toward him. We could only hear the sound of monsters tearing into flesh after the screen went black, to reveal the game's logo: Quake 5. Yes indeed, we're getting another Quake, and it's coming to Xbox 2. After this reveal, Don Mattrick thanked the crowd, then announced one more reveal. We spent about thirty seconds looking at various planetary landscapes before hearing the familiar Covenant theme. After that, there was no plot reveal, just gameplay... lots of gameplay. Graphics that looked worlds better than The Covenant 3, and vastly improved gunplay. This trailer went out of its way to show that Microsoft and Bungie had learned from the mistakes of The Covenant 3... and by the time the logo for The Covenant 4 was revealed, the whole crowd was cheering wildly. The Covenant 4 is coming in 2010, and Mattrick promises that it will take the series in directions it's never gone before.

So... how was the Microsoft keynote? Well... apart from Netizen X, it was mostly disappointing. We got a lot of already announced games and some multiplats, and nothing to really push people toward the Xbox 2 as a platform. Microsoft's presentation definitely wasn't as impressive as Apple's, and it seemed to have a lot less exclusives, a somewhat troubling sign. Quake V and The Covenant 4 definitely excited the crowd, but whether those games are as good as the fans have already proclaimed them to be or, like The Covenant 3, full of empty promises, has yet to be seen. We did REALLY enjoy playing The Covenant 4 (yes, it's already in playable demo form) on the floor of the show, and the shooting and movement have definitely improved. The game feels like a true modern shooter, and the addition of special moves to Master Chief's repertoire makes the game into more of an action/adventure title than a typical third person shooter game. Of course, our favorite Xbox 2 game was Cyberwar: Netizen X. It takes everything we love about the Cyberwar games and adds some majorly fun hacking gameplay, creating yet another unique FPS experience on the system. While it'll definitely take more than the games Microsoft revealed this year to catch up to Nintendo and Apple, Netizen X and The Covenant 4 hopefully represent a new direction for the company, one that is sorely needed right now.

-

Alex Stansfield: We just got done watching Acclaim's presentation, and we know a whole lot more about Destined, the company's brand new video game slash television show slash comic slash... everything multimedia franchise which launches next spring. We know about the characters, we know about the world, we know what this game is going to be. Jessica, were you impressed?

Jessica Chobot: I was ridiculously impressed with everything Acclaim showed off about the game. This game is basically like Mortal Kombat combined with Spider-Man: Hunted in terms of gameplay. You can pick any one of six characters, each with their own unique powers and backstory, and they all play differently. You've got Sarah, who has a sort of spider sense thing going on, and she can predict enemy strikes and dodge them, and she moves super fast, so playing with her is going to be really fun. You've got Brazer, who's a fire-fisted badass who can punch enemies and send them flying... then you've got Canopa, who can turn into a bat and spit sonic waves at people.... Canopa is so much fun to play, she can turn into this little bat....

Alex: I was thinking at first glimpse that that bat thing was gonna be useless, but no, you can troll the hell out of enemies with it.

Jessica: You can make people fall off buildings trying to knock you out of the sky!

Alex: There's three more characters, we'll talk about them some more later on, but I just want to talk about the world-building for a second, because this game, the way it's set up is that these six have superpowers, but every time they use them, there's consequences. Somebody gets hurt pretty much every time they use their powers.

Jessica: They can't control them at first. As the player, you actually have to teach the heroes how to safely use their powers. You get to grow with them in a way I haven't seen in a game in recent memory.

Alex: Ever, really. The closest thing is maybe Stacy's journey in Thrillseekers, the original one.

Jessica: That's kind of a good comparison. And you can definitely tell that Acclaim's trying to do something like that, with the six teenagers and the worldbuilding.

Alex: Destined is going to be everywhere this time next year if Acclaim gets its way.

(...)

Alex: One more Acclaim game I have to talk about is The Mask! I mean, holy crap, The Mask!

*Footage from the game is shown, it's an insane cel-shaded beat 'em up in which the player can use a massive variety of the Mask's crazy powers right off the bat. The Mask is shown literally ripping somebody's guts out, turning them into a musical instrument, and playing notes on it that blow enemies up in comical ways.*

Alex: As you can see, this isn't the cartoon at all.

Jessica: It looks like a cartoon!

Alex: This game is completely utterly demented! I love that it captures the twisted feel of the original comics. It's an M-rated game, by the way, which had to have taken a lot of guts to pull off.

Jessica: It's been such a long time since the Jim Carrey films came out though, so I think Acclaim realized it was safe to reboot the franchise for a new generation.

Alex: Well, they own the Mask now, so they can do whatever they want with him! I'm still reeling from the reveal of The Mask as a Divine Wrath 4 character. How did they keep that under wraps until the game's release?

*Footage is shown of The Mask fighting God in Divine Wrath 4, using a variety of hilariously cartoonishly violent moves on him.*

Jessica: I do like that they did incorporate the Jim Carrey mannerisms into the Divine Wrath 4 version of The Mask.

*Footage is shown of The Mask blowing up God with a bunch of dynamite, Road Runner-style, and then posing and saying "Somebody stop me!" as his victory pose.*

Jessica: So when are we getting a new Mortal Kombat game? Did Acclaim announce a new Mortal Kombat game?

Alex: I think now that they're done with Divine Wrath 4, we'll be hearing about a new one really soon. I know, I know, I'm excited too!

-from Games Over Matter's live video blog of E3 2009, which streamed on June 16, 2009

-

Brad Luke: E3 isn't just a show for the big gaming companies. Dozens of smaller companies also show off their upcoming games at E3, and we've got the scoop on a brand new game from a company called Rainbow Castle that just entered into a development deal with Apple. They've been working on a brand new action game for the last few months, and while this game is still early in development, it looks like a lot of fun. *he turns to two young woman standing next to a television screen showing off footage of their new game, a very colorful cel-shaded adventure* Brad Lake from Gamespot, and what's this new game called?

*One of the young women, a somewhat short blond woman with thick glasses named Riley, smiles proudly as she shows off the game.*

Riley: This game is called Sati And The Hidden Doorway, and it's a game about a girl who has to solve a mystery.

*The girl in the game looks to be of Indian descent, and the other young woman developing the game is an Indian-American herself, named Kumara.*

Kumara: It's inspired by some of the games we've played in the past, like Syrielle and Super Detective Club. It's a mystery game, but Sati's magical powers add an element of adventure as well.

*Sati is shown activating a hidden doorway with her powers and also lighting a torch.*

Kumara: We took inspiration from games like Zelda also, so in between mystery solving segments you have these dungeons to explore.

Brad: The visual style is really beautiful, like a cartoon come to life.

Riley: When Apple approached us about developing a game for them, we were really surprised, since we'd only done a couple of small platformers for the iPod Play before.

Kumara: It was a huge surprise!

Brad: Is it just the two of you working on the game?

Kumara: Oh no, we have a whole team!

Riley: There's eight of us total.

Brad: When do you expect the game to be out?

Kumara: Um... next year, maybe?

Riley: It's still really early! We want to make this as big a game as we possibly can. We're coming up with ideas pretty much every day!

-from a Gamespot.com E3 video blog update, posted on June 18, 2009

-

Morgan Webb: And now we're here at Activision's booth, and this is where all the action is at E3. You've got lines stretched all the way over to some of the other companies' booths, everybody wants to try out these games!

*A brief montage is shown of Morgan playing Thrillseekers 2 and Call Of Duty: Hostiles.*

Morgan: Call Of Duty: Hostiles is the newest game in the Call Of Duty series, and it's a big departure from the last two games, the Modern Warfare titles. In Hostiles, you're dropped into a deadly warzone where the enemy could literally be anywhere and anyone. You've got to keep your wits about you as you fight your way through enemy territory in order to rescue a captured soldier.

*Brief cutscene footage is shown of the protagonist telling his unit that no one will be left behind. There's then a harrowing cutscene of one of the soldiers being shot at from a completely unexpected direction, before the whole squad is suddenly ambushed.*

Morgan: Activision describes Hostiles as being "like a horror game" in the way that it creates tension in the player.

*Pat Dwyer, the game's producer, is shown talking with Morgan.*

Pat: We want to replicate the sheer terror of combat in Call Of Duty: Hostiles. We want the player to feel like they can be killed at any time, forcing them to fight strategically and position themselves wisely. This isn't Modern Warfare 2, where you can push forward, guns blazing. This is an authentic experience, maybe the most authentic Call Of Duty game we've ever made.

Morgan: Do you feel like the player will still have fun, even when they're surrounded by the enemy?

Pat: Oh, absolutely. When you're able to sense an ambush, or pick out a sniper in a distant building, that adrenaline rush you get from picking off a bad guy about to snipe one of your buddies? This is like no war game that's ever been released before. We're taking a risk, but I think it's going to pay off.

*Morgan then shows off some of the game's multiplayer, which has some carefully cultivated arenas to create similar ambush opportunities for teams.*

(...)

Morgan: There's one more game I want to show off from Activision, and this one was getting a lot of buzz on the floor today and yesterday, and that's One Man. It's Call Of Duty meets Die Hard, essentially. You're a cop, you're fighting your way up a skyscraper, you're killing terrorists... this game is a lot of fun.

*Gameplay footage is shown of the player running across an office, dodging gunfire while rolling into cover behind a desk and reloading his weapon.*

Morgan: If you've played Dead City Beat on the Xbox 2, that was another great game and that even had Bruce Willis, but this is more of a straight up cop game, and plays just like a Call Of Duty. I mean, the aiming feels similar, the controls feel similar... but there's some key differences. You have to save a certain number of hostages, I think on each floor...

*The player is shown freeing a hostage, only to start taking gunfire.*

Morgan: Like, look at this, right? This poor guy is handcuffed to a desk, and you're freeing him, but then you start getting shot at by one of the bad guys. So you have to position yourself to protect this guy.... OR you can actually give the hostage a gun and he can lay down cover fire while you get behind the bad guy. This is crazy! And of course, there's going to be multiplayer too. Unfortunately, that wasn't available, but I'm sure considering Activision's track record for multiplayer games that it'll be awesome too. So... yeah, it's One Man, coming next year for the Sapphire and the Xbox 2. This might be my favorite Activision game of the show, this or Thrillseekers 2.

-from G4's live coverage of E3 2009, airing on June 17, 2009
 
Microsoft Keynote - E3 2009
Following that, we saw the first true "reveal" of the keynote: a look at a beautifully rendered CGI New York, followed by a reveal of Spider-Man perched on a building. It looks like we're finally getting a sequel to the hit 2007 game Spider-Man: Hunted, and it's a beauty, with a bigger and prettier New York City than in 2007's game, and a brand new villain: Carnage, who seeks to destroy Spider-Man's life by killing those he holds dear, posing big problems for Peter Parker and his wife, a now pregnant Mary Jane. This looks to be an intensely personal Spider-Man game, much darker than Hunted, and it got a fittingly appropriate name: Spider-Man: Over The Edge. While revealed as an Xbox 2 game, we later learned that it, unlike the last game, would be coming to Sapphire and iTwin as well.
Okay, is the person who's wearing the carnage symbiote not Kleetus Cassidy?
The next trailer, however, is a definite Xbox 2 exclusive: Forza Motorsport 3, the third installment of the hit Xbox racing series. It looks to bring more of the same, with pretty cars and pretty tracks, but the trailer looked and sounded quite stylish, and if it's as good as the last two games, it could give Gran Turismo 4 a real run for its money. Forza 3 isn't very far away.
Yay for more of the same.



-

Alex Stansfield: We just got done watching Acclaim's presentation, and we know a whole lot more about Destined, the company's brand new video game slash television show slash comic slash... everything multimedia franchise which launches next spring. We know about the characters, we know about the world, we know what this game is going to be. Jessica, were you impressed?

Jessica Chobot: I was ridiculously impressed with everything Acclaim showed off about the game. This game is basically like Mortal Kombat combined with Spider-Man: Hunted in terms of gameplay. You can pick any one of six characters, each with their own unique powers and backstory, and they all play differently. You've got Sarah, who has a sort of spider sense thing going on, and she can predict enemy strikes and dodge them, and she moves super fast, so playing with her is going to be really fun. You've got Brazer, who's a fire-fisted badass who can punch enemies and send them flying... then you've got Canopa, who can turn into a bat and spit sonic waves at people.... Canopa is so much fun to play, she can turn into this little bat....

Alex: I was thinking at first glimpse that that bat thing was gonna be useless, but no, you can troll the hell out of enemies with it.

Jessica: You can make people fall off buildings trying to knock you out of the sky!

Alex: There's three more characters, we'll talk about them some more later on, but I just want to talk about the world-building for a second, because this game, the way it's set up is that these six have superpowers, but every time they use them, there's consequences. Somebody gets hurt pretty much every time they use their powers.

Jessica: They can't control them at first. As the player, you actually have to teach the heroes how to safely use their powers. You get to grow with them in a way I haven't seen in a game in recent memory.

Alex: Ever, really. The closest thing is maybe Stacy's journey in Thrillseekers, the original one.

Jessica: That's kind of a good comparison. And you can definitely tell that Acclaim's trying to do something like that, with the six teenagers and the worldbuilding.

Alex: Destined is going to be everywhere this time next year if Acclaim gets its way.

(...)

Alex: One more Acclaim game I have to talk about is The Mask! I mean, holy crap, The Mask!

*Footage from the game is shown, it's an insane cel-shaded beat 'em up in which the player can use a massive variety of the Mask's crazy powers right off the bat. The Mask is shown literally ripping somebody's guts out, turning them into a musical instrument, and playing notes on it that blow enemies up in comical ways.*

Alex: As you can see, this isn't the cartoon at all.

Jessica: It looks like a cartoon!

Alex: This game is completely utterly demented! I love that it captures the twisted feel of the original comics. It's an M-rated game, by the way, which had to have taken a lot of guts to pull off.

Jessica: It's been such a long time since the Jim Carrey films came out though, so I think Acclaim realized it was safe to reboot the franchise for a new generation.

Alex: Well, they own the Mask now, so they can do whatever they want with him! I'm still reeling from the reveal of The Mask as a Divine Wrath 4 character. How did they keep that under wraps until the game's release?

*Footage is shown of The Mask fighting God in Divine Wrath 4, using a variety of hilariously cartoonishly violent moves on him.*

Jessica: I do like that they did incorporate the Jim Carrey mannerisms into the Divine Wrath 4 version of The Mask.

*Footage is shown of The Mask blowing up God with a bunch of dynamite, Road Runner-style, and then posing and saying "Somebody stop me!" as his victory pose.*

Jessica: So when are we getting a new Mortal Kombat game? Did Acclaim announce a new Mortal Kombat game?

Alex: I think now that they're done with Divine Wrath 4, we'll be hearing about a new one really soon. I know, I know, I'm excited too!

-from Games Over Matter's live video blog of E3 2009, which streamed on June 16, 2009
So Acclaim now owns Vailant and Dark Horse? Neat.
-

Brad Luke: E3 isn't just a show for the big gaming companies. Dozens of smaller companies also show off their upcoming games at E3, and we've got the scoop on a brand new game from a company called Rainbow Castle that just entered into a development deal with Apple. They've been working on a brand new action game for the last few months, and while this game is still early in development, it looks like a lot of fun. *he turns to two young woman standing next to a television screen showing off footage of their new game, a very colorful cel-shaded adventure* Brad Lake from Gamespot, and what's this new game called?

*One of the young women, a somewhat short blond woman with thick glasses named Riley, smiles proudly as she shows off the game.*

Riley: This game is called Sati And The Hidden Doorway, and it's a game about a girl who has to solve a mystery.

*The girl in the game looks to be of Indian descent, and the other young woman developing the game is an Indian-American herself, named Kumara.*

Kumara: It's inspired by some of the games we've played in the past, like Syrielle and Super Detective Club. It's a mystery game, but Sati's magical powers add an element of adventure as well.

*Sati is shown activating a hidden doorway with her powers and also lighting a torch.*

Kumara: We took inspiration from games like Zelda also, so in between mystery solving segments you have these dungeons to explore.

Brad: The visual style is really beautiful, like a cartoon come to life.

Riley: When Apple approached us about developing a game for them, we were really surprised, since we'd only done a couple of small platformers for the iPod Play before.

Kumara: It was a huge surprise!

Brad: Is it just the two of you working on the game?

Kumara: Oh no, we have a whole team!

Riley: There's eight of us total.

Brad: When do you expect the game to be out?

Kumara: Um... next year, maybe?

Riley: It's still really early! We want to make this as big a game as we possibly can. We're coming up with ideas pretty much every day!

-from a Gamespot.com E3 video blog update, posted on June 18, 2009

-

Is Rainbow Castle a ittl group?
 
E3 2009 (Part 3)
Nintendo Keynote - E3 2009

Nintendo's keynote began with Satoru Iwata taking the stage and politely thanking those in attendance. He thanked everyone who owns a Nintendo Sapphire or a Game Boy Supernova, and promised that the upcoming year would bring Nintendo's strongest games ever as their hardworking developers devoted themselves to innovating and coming up with fun new ways to enjoy your favorite Nintendo games and characters. Iwata's introduction was very humble, not touting sales figures or showing off a promotional video of games, but simply promising more of the same high quality from Nintendo. He then introduced Bill Trinen, and the two shared the stage as they discussed the first game of the show, Squad Four Protectors. Nintendo has been showing this game off for the last nine months, and we've gotten a lot of good information on it already, but Nintendo devoted the first eight minutes of their E3 2009 presentation to this game, showing off more details about the plot and gameplay, and focusing heavily on Evangelyne, the squad's friendly new AI who gives them their missions and advice. In fact, Evangelyne narrated about half of the gameplay trailer, reading off new moves that the four characters can perform. Shad showed off some incredible martial arts techniques, while Rebecca demonstrated some truly fearsome sword attacks. Marcus went to town on enemies with a shotgun axe, and Lane was shown setting up a myriad of traps and then setting them all off at once after baiting enemies into them. It seems that each of the game's four characters will emphasize a different type of gameplay. Shad is for people who are quite knowledgeable about combos and can set up lots of them, Rebecca is for players who enjoy speed, Marcus is for players who like power, and Lane is for players who like strategy. Iwata in particular really enjoyed showing off the game, as he and Bill Trinen actually played some of the game with two Argonaut representatives after the gameplay trailer. The game actually has a four player cooperative mode, a first for a Squad Four game allowing the whole squad to fight together. Protectors is the first game in the series to offer total player choice in terms of characters: Shad, Lane, Marcus, and Rebecca can be chosen for all of the game's missions from the start, allowing players to enjoy the game as any of the squad members they wish. Squad Four Protectors is right up there with Bayonetta as one of the year's most anticipated hack and slash games, and it'll be very interesting to see which of the two games ends up being better. Protectors is scheduled for release in November, which is shaping up like a truly huge month. Following the Squad Four Protectors preview, we got another in depth look at The Legend Of Zelda: Spirit Of The Woods, which is now just a week and a half from release. The presentation showed off a segment of one of the game's early dungeons, in which Link traverses a treetop village while solving puzzles and helping the local treefolk. It's very interesting to see a town and a dungeon combined into one, and the game itself, which is said to take place entirely within the Lost Woods, is unlike any Zelda we've ever seen. It's sprawling and beautiful, utilizing the Sapphire's capabilities to full effect, but also heavily puzzle and exploration based, and Iwata flat out says "you will get lost" when playing the game. In fact, the game's tagline is "get lost in adventure". This is definitely a return to old school style Zelda after the surprising modern turn in Hero Eternal, but it's also one of Nintendo's most anticipated games of the year, if not the most anticipated. HD Zelda is something fans have been looking forward to for a long time, and now it's nearly here. While we've known about Squad Four Protectors and Spirit Of The Woods for a long time, the next reveal of a game that's just two months away took everyone by surprise, and generated the presentation's biggest cheers to date. And, surprisingly, it's a Supernova game. The game was announced with a video that showed off Super Mario World, then Super Mario World 2, and finally, Super Mario World 3. Then, we saw something amazing: footage of a brand new 2-D (but with 3-D graphics) Mario platformer, with music and assets from previous Super Mario World games. Yes, incredibly, Super Mario World 4 is coming to the Nintendo Supernova. This isn't Flip, with a 3-D gimmick or a major storyline, it's an old school style Super Mario platformer with modern graphics. It's more like the first two Super Mario World games than the isometric Super Mario World 3, and when we saw Mario whip out a cape and start flying, the crowd roared with approval. How Nintendo kept this game under wraps is a mystery, but Super Mario World 4 is just two months away.

After that announcement, Satoru Iwata left the stage, while Bill Trinen remained. We got another video... this one showing Samus Aran in command of several Federation troops. As the video progresses, the soldiers all disappear, one by one... until only Samus is left. As gameplay is shown on screen, revealing a fully 3-D and HD Metroid adventure on a small planet littered with debris, Samus talks about how she never wanted to be a leader, but now she finds herself alone again and must rescue her missing comrades. After the video, Trinen discusses the game, Metroid: Starfall, over footage of gameplay that depicts a fast-paced, exploration-based third person shooter in which Samus had her familiar moves and abilities, but with a much more cinematic feel than the Homecoming games on the Wave. Trinen reveals that during the first third of the game, you'll actually be commanding some Federation troops during the opening missions, giving the game the feel of a squad-based shooter. But then, as they gradually disappear, Samus, as always, will be left alone on a planet where everything wants to kill her. Not only must she solve the mystery plaguing this desolate rock of a planet, but she must also rescue her crew and evacuate back to safety. The squad-based segments were interesting, Samus is shown being able to give certain orders to her team, and they can also combo with her attacks on certain enemies. While the reaction to Starfall was a bit mixed, with some murmurs of The Covenant by a few of the assembled reporters, some of the segments were downright impressive, and as is the case with the other Sapphire exclusives we've seen thus far, the game is a technical marvel. Starfall will be released in August. We then got a quick reveal video for another Sapphire game, and by the time we heard the familiar engine revving of a go-kart a few seconds in, we knew exactly what this game was going to be. Mariokart Crown is coming next year to the Sapphire, boasting more tracks and promising a difficult circuit of courses for races who are up to the challenge. A challenge-based Mariokart game almost seems like a response to last year's successful F-Zero, but we're hoping Mariokart Crown doesn't quite go that route. Either way, fans roared for the trailer, even more than they did for Super Mario World 4's cape reveal, and it's abundantly clear that Nintendo has a huge slate of games coming up. The next trailer revealed a new game in the Antarctica series, Antarctica 2100, depicting an Antarctica with its ice shelf massively cracked and irradiated, and promising the ability to fight in the rocky valleys between the cracked ice. This FPS series has always been a treat, and though it's no Cyberwar, it remains quite popular. This game will be its second outing on the Sapphire, coming less than two years after the first. We then got another quick look at an upcoming 2010 Sapphire game: Star Tropics: Incursion Of Realities. This game features the same 3-D adventure gameplay of its predecessors, and the teaser revealed that fan favorite Culex would be returning, along with Mike Jones and his friends Tosh and Marion. The teaser seemed to imply that the game would deal with the consequences of the weakening of the tesseract between Mike and Culex's worlds, but we'll have to wait for more details to be released. The next segment dealt with Kingdom Quest 3, which will be released early next year. We got a bit more information for this game than we got for the last two, with Trinen bringing up two members of the game's development team to tease some of the new gameplay, show off some playable Calypso footage, and also reveal a few new characters lampooning video game tropes, including a Pikachu spoof and a character named Sarah Coldstone, who seems to be a spoof of Sadira from the hit Blackheart series. We didn't see a lot of footage from the game, but we did get enough to whet our appetites, and this is clearly looking like one of Nintendo's big marquee Sapphire games for 2010.

After all that, Bill Trinen ceded the stage to Michel Ancel and some other personnel from Ubisoft, who were of course there to discuss Beyond Good And Evil 3, the epic conclusion to the trilogy which is coming to Sapphire later this year. This was one of the most anticipated games of Nintendo's presentation, and the crowd cheered at almost every big gameplay and storyline reveal. Ancel first showed off Jade, still in prison rags and roaming a destroyed New York City. Ancel didn't exactly spoil how Jade ended up on our Earth and how it ended up in such bad shape, but from what occurred during gameplay, we could glean that the Earth is being used as some sort of prison colony by the evil corporation revealed at the end of the previous game. Robot soldiers could be seen roaming the wastes, and Jade had to avoid them, as engaging them at this point was completely impossible. After this harrowing gameplay reveal which went on for about four minutes, we switched perspective to Lorima, Jade's sister and the one leading the search for her. In contrast with Jade, who was forced to sneak and use stealth, Lorima is a full-on action badass, blasting enemies with magic and a laser pistol. It's clear that she's not sitting around waiting for her opportunity to find and rescue Jade: in the three years since Jade's abduction, Lorima has mobilized her entire civilization in rebellion against the corporation that abducted Jade, and she's already found many of the answers she's been seeking. Ancel promised flashbacks that would reveal what happened during the three year timeskip, and that Jade and Lorima's reunion would just be the "beginning" of the story. Beyond Good And Evil 3 is shaping up to be a beautiful, epic game that will span an entire universe, and hopefully wrap up all the loose ends that Beyond Good And Evil 2 left dangling. After the Beyond Good And Evil 3 presentation, Ancel then gave a very small teaser for the next Rayman game, including a title reveal: Rayman: The Light Of Heroes. He admitted that the game was still very early in development but that it would see the return of the Rayman we all know and love, and that he's looking forward to showing off more of the game soon. Ancel and the Ubisoft reps then left the stage, and we got a surprise trailer for Capcom's upcoming Devil May Cry 5, which was revealed as a Sapphire exclusive. Considering Capcom's close relationship with Apple, the fact that the company is still making Nintendo exclusives is incredible, but this game looks like a lot of fun and we'll get to play it just a couple months from now. Next up was another trailer for Retro Studios' Arcadia, which is still about a year away. After the trailer, which revealed the game's villain, an alien warlord, we got plenty of gameplay footage showing off the game itself. Arcadia plays a lot like action-RPGs such as Gauntlet, but has elements of shooting games as well. Players roam a 3-D landscape armed with various arcade-style weapons, such as laser pistols or energy swords, and they blast enemies that pop out of nowhere. Players can earn points but can also earn loot which can be used to upgrade their weapons and abilities. The game seems to be best played with four people, but can also be enjoyed by one's self with an AI companion. The game is full of retro-graphical touches and arcade-style sounds, though it also has a fully orchestral soundtrack and modern 3-D graphics. There's a huge variety of environments. In addition to the city we saw in the trailer, there's also a forest, an outer space level, and a restaurant-type level combining elements of games such as Tapper and Burgertime. Trinen announced that Nintendo and Retro Studios have made licensing agreements with a number of old-school arcade software companies, so this won't just be a throwback to classic arcade games, it'll be a full on nostalgia trip. He then said we should expect to see Arcadia released exclusively on the Sapphire next spring.

Trinen then showed off a trailer for the Sapphire version of Final Fantasy Online. It's the classic Wave and PC MMORPG that released in 2004, but with all the DLC included, updated graphics, and a brand new expansion exclusive to this version in console. The trailer did a great job of showing the Sapphire's enhancements to the game, and with a release month of March 2010, it's not all that far away. Next up was another reveal for a new Final Fantasy spinoff game: Final Fantasy: Palladium Knights. The game is a traditional turn-based RPG with a unique combat system involving "Knight" skills such as live counters and sword combinations, and will take place in a nation besieged by forces from a nation under the thrall of a demon implied to perhaps be the Emperor from Final Fantasy II. Visually, it actually doesn't look quite as good as Final Fantasy XII, but it's still a gorgeous game and it's great to be getting more Final Fantasy on the Sapphire so soon after XII, indicating that Squaresoft may in fact be doubling down on the Sapphire rather than getting ready to jump ship to Apple. Palladium Knights won't be out until next year, and that's also the case for another new RPG set to be released for the Sapphire, which was also revealed in a quick teaser trailer. This time, the game's identity remained fairly cryptic until about halfway through, when we heard the phrase "Mana is dying". Then, we saw a series of action-RPG style gameplay clips, indicating that this is a new game in the Mana series, about a legendary hero who must journey to restore Mana to the world. The trailer revealed that the game will combine action-RPG gameplay with townbuilding, giving the game an almost Ultima-esque feel. The title was revealed as Miracle Of Mana, and the release window was given as 2010. That ended the Squaresoft portion of the presentation, save for one more thing... the final North American trailer for Final Fantasy XII.

-

(the song featured in the trailer)

*The intro to ”Kings And Queens” by Thirty Seconds To Mars begins to play. Unlike OTL's Final Fantasy XIII, which used "My Hands" by Leona Lewis both in promotion and in the North American version of the game itself, ITTL, "Kings And Queens" only shows up in the game's trailer and some commercials, and the North American version of the game will include the original Japanese theme song.*

*Scenes of Lilith are shown, interspersed with scenes of Lilith and Amyra.*

Lilith: Amyra, you can't follow me. You need to stay with the Order.

Amyra: But I want to stay with you.

Lilith: That's not possible. Not anymore. *she walks away* Stay here, no matter what.

*Lilith begins to narrate as scenes of their city are shown, with Lilith as a proud warrior priestess.*

Lilith: *narrating* I had already turned my back on the Order and its hypocrisy...

*A snippet of the scene from last year's trailer is shown, of Amyra's execution at the Order's hands.*

Lilith: *narrating* But seeing first hand what became of even the Order's holiest of servants...

Gregorio: For your crimes against your god and against your world...

Lilith: NO! *screams and struggles against the warrior priests holding her*

Amyra: *bows her head and sobs*

Lilith: *narrating* I had no choice but to embrace what the Order feared most...

*Lilith is shown seizing the Xenoblade as a horde of soldiers run toward her.*

Lilith: And now I will show the world...

*Lilith's fellow party members, including a magical pirate, a plant creature, and an Order warrior priest, are shown.*

Lilith: That everything they ever knew is wrong.

*The song launches into its first major climax, showing gameplay footage of Lilith and her party traversing the world's massive landscapes, first showing off the enormous Gaur Plains, and then a snow-filled landscape, a dark plant-filled paradise, an enormous beach area with a huge coral city in the background, and the inside of a factory. The scene also shows off some of the game's enormous enemies, and just before the lyrics begin, Lilith and her fellow party members as shown staring down an enormous boss.*

Into the night

*Lilith crouches down on a grassy cliffside with the stars above her, her sword on the ground as she thinks about Amyra.*

Desperate and broken

*A group of oppressed people are shown watching the Order's skyships above them, as soldiers march in to conquer their land.*

The sound of a fight

*A couple of scenes are shown here, including Lilith sparring with her fellow warrior priests during training, and then Lilith and another party member, a guardsman named Scout, leaping up on top of two large robots as they rush to battle more soldiers.*

Father has spoken

*The face of the game's primary antagonist, Gregorio, is shown, and then a flashback scene of him with Lilith is shown.*

Gregorio: The people must be obedient to the will of God. It is the only way our world will survive.

Lilith: Of course. I just don't think we can force people to obey us.

*Gregorio continues to speak as a scene from the present of Lilith facing down soldiers is shown.*

Gregorio: We are strong enough to punish all who would defy God's will.

*As the song builds to the chorus, Lilith is shown running toward the soldiers with some of her friends right beside her.*

Lilith: Strike without mercy!

Jaffrey: Are we really doing this?

Lilith: We don't have a choice!

*As the song launches into the chorus, a montage of fighting and action FMVs are shown.*

We were the kings and queens of promise

We were the victims of ourselves

*A young thieving woman, Cassidy, is shown hopping on top of soldiers' heads with stolen goods in hand. A ferocious warrior woman slams a giant creature to the ground, then the guardsman Scout is shown using a rifle to battle back soldiers and robots invading his village. Lilith swings her sword at some enemies, and then Jaffrey is shown doing the same. Graddock, the magic pirate, fires from his skyship, taking out several Order vessels, then Lilith is shown leaping from the skyship to destroy one more as Cassidy and Jaffrey run to the edge of the ship and look down at her, worried.*

Maybe the children of a lesser god

Between heaven and hell

Heaven and hell

*Cassidy is shown leading some of the party members through a beautiful forested area reminiscent of the Sunleth Waterscape. Lilith, Cassidy, and Scout are ensnared by some vines, but Lilith slips out just in time to cut one down. Then we see Lilith turn to face a massive creature, half-mechanical, half-magical. She holds up the Xenoblade and seems to summon an equally large creature, and the two clash as the chorus reaches its end. More environmental scenes are shown, including more story exposition and dialogue.*

Cassidy: Mmm, you seem to be missin' somethin', don'tcha?

Lilith: What did you do?

Cassidy: *laughs at her and flees*

Scout: She took it!

Lilith: Get back here!

*The scene switches to show Graddock's skyship flying through the air.*

Lilith: *kneeling and chained up on the ground but still VERY defiant and in command* You're going to help us.

Graddock: And what makes you think I'm going to do that?

Lilith: Because if I get free and you haven't agreed to help us, you're a dead man and I'm taking your ship.

Graddock: Well, you're braver than the others...

Into your eyes...

*A child is shown sadly bowing his head as Lilith tries to comfort him.*

Lilith: We'll get your family back.

Hopeless and taken...

*Various scenes of the world beaten down by the Order is shown, with some of Gregorio's lieutenants, including a bespectacled female similar to OTL's Jihl Nabaat and a tall man decked out in a suit of powered black armor are shown.*

Scalera (the woman): We stand at a crossroads between order and chaos... light and darkness... obedience and death.

*The tall man is shown clashing swords with Lilith, both looking furious with one another.*

We stole our new lives...

*Scenes of the party members bonding are shown, even Graddock seems to be getting along with the rest of the group as Cassidy gives him a smile. Scout is shown hugging his family, who he has to leave behind to join Lilith on our journey.*

Through blood and name

*Lilith holds up the Xenoblade, which activates and glows, some of its parts beginning to move.*

Lilith: This thing is incredible....!

Jaffrey: That sword could change the whole world... you shouldn't use it unless you're ready to accept the consequences!

Lilith: I don't give a damn about the consequences, I want the Order to pay for Amyra's death!

In defense of our dreams

Cassidy: I won't let you hurt my new friends! *stands ready with her daggers*

*The party members run through another beautiful environment, then are shown battling in a large city.*

In defense of our dreams

Order Captain: *slams his fist against a table* Why can't we stop one woman?

Soldier: She's not alone!

Captain: How many are fighting with her?

*A city full of people is shown rallying against the Order, with Lilith leading the charge. Lilith cuts down an enormous battle mech, then a scene is shown of several of the party members appearing to use summoning attacks against an oncoming foe.*

*The party looks on as a settlement full of people burns, in various states of sadness and shock.*

Lilith: I'll avenge them all! *the Xenoblade activates as the chorus starts back up*

We were the kings and queens of promise

We were the victims of ourselves

Maybe the children of a lesser god

Between heaven and hell

Heaven and hell

*This sequence during the chorus shows off the game's battle system, which looks like an almost 50/50 hybrid of the battle systems from OTL Xenoblade Chronicles and OTL Final Fantasy XIII, with special attacks on a Xenoblade-like cooldown system. Some characters use primarily magic, some use primarily physical attacks, and some use both, with enemy staggering mostly like Final Fantasy XIII's system, but aiding in the use of Xenoblade-esque Break/Topple/Launch combos. Enemies run the gamut from a huge variety of wildlife, to humans of various factions, to massive beasts, and character attacks range from Fire/Fira/Firaga-type spells to attacks involving a variety of strategies and quirks, with even huge summon creatures available in the game, with some characters who don't use summons having their own special physical attacks. Lilith can also use the Xenoblade in much the same way as Shulk uses the Monado in OTL Xenoblade Chronicles, using it to shield her party from specials or break down enemy defenses, and also using it to manipulate time. As the chorus ends, the fight system exhibition segues into more subdued cutscenes, showing the party entering a ruin of an ancient modern city like the ruins on Gran Pulse in OTL Final Fantasy XIII.*

The age of man is over...

Jaffrey: The ancient city of Mechonis... destroyed all those years ago...

Lilith: What happened?

Cassidy: They say it was the wrath of God.

Lilith: Do you believe that?

Cassidy: Something horrible happened here...

A darkness comes at dawn...

*Shooting stars plummet from the sky as Lilith and her friends look off in the distance toward a massive fortress on an island floating in the air.*

Lilith: There. Our answers lie there.

*The plant warrior Folfol walks sadly as his own people seem to have rejected him.*

Folfol: I don't know if I should do this.

Lilith: I can't tell you what to do. I won't force you to be something you're not. That would make me no better than the Order.

Folfol: But I know this is the right thing to do.

Lilith: That makes one of us...

*The scenes continue to build up to a climax, with the heroes exploring more areas and more emotional moments on display. Scout screams as he cradles a woman's body in his arms.*

These lessons that we've learned here...

*Cassidy finds an incredible treasure, and looks up to see a phoenix-like bird flying down toward her. Two children fly together on a mechanical vehicle. A robot clad in white is shown rising out of some kind of liquid.*

Have only just begun...

*A rapid-fire montage of scenes and dialogue are shown as the song builds up to the final chorus.*

Gregorio: Find them!

Lilith: I won't stop until you tell everyone the truth!

Cassidy: I'm not afraid anymore!

Scout: Alexis! Krissy!

Lilith: *to Graddock* You're nothing but a filthy traitor!

Graddock: And how many people did you betray to get here?

Lilith: Shut up! *rushes him*

Leafian Leader: Folfol, this is outrageous!

Folfol: I am fighting for everyone, whether you want me to or not!

*As the song reaches the chorus again, Lilith is shown riding on a winged dragon that greatly resembles Bahamut, attacking a massive, angelic dragon.*

We were the kings and queens of promise

*Folfol leads a charge of Leafians against a group of soldiers led by the tall Order lieutenant from before. Then, Lilith is shown freezing time and grabbing a bound Cassidy away from a villain about to slice her throat, saving her life in a split second.*

Villain: How....?! That's impossible!

Lilith: I am the impossible. *the Xenoblade activates as Cassidy looks on in amazement*

We were the victims of ourselves

*Lilith and Scout stand back to back, battling enemies with their swords, smiling as hundreds of foes fall before them without putting a scratch on them.*

Maybe the children of a lesser god

*A voice can be heard, seemingly addressing Lilith. It's not Gregorio, but something deep and menacing.*

Voice: Do you dare to defy the will of your god? Do you dare to condemn all of humanity to an eternity of darkness and punishment for your own selfish revenge?

Lilith: I'm through listening to you! I'm through listening to everyone who tells me what I have to do and who I have to be!

Between heaven and hell!

*Lilith and the rest of the party are shown one last time battling various foes as increasingly cataclysmic events happen on screen: cities being vaporized, entire continents seemingly rising up from the ground, and the Xenoblade performing more and more spectacular feats.*

Voice: You'll die!

Lilith: I'll take you to hell with me!

We are the kings

*Scenes of various male characters from the game, most prominently Scout, Jaffrey, and Graddock, are shown performing various awesome feats, with Jaffrey battling his commanding officer one on one and Graddock ramming his ship into a huge beast.*

We are the queens

*The focus shifts to Lilith and Cassidy, but also various other prominent female characters in the game, culminating in Lilith and Cassidy embracing and Lilith battling against the strange white robot from before, along with a scene of Lilith and Amyra looking at each other.*

We are the kings!

*Graddock is shown standing on the bow of his ship with the wind at his back, smiling. Folfol rises up on a massive vine that transforms into an incredible flower creature, and Jaffrey kneels and takes a warrior oath.*

We are the queens!

*Lilith, battered and beaten, picks up the Xenoblade and looks up. She runs full speed toward something, and the camera pans way out to show that Lilith is attacking some kind of creature that looks to be the size of a continent. With no hesitation, as the song launches into its triumphant climax, Lilith leaps into the air, Xenoblade in hand, at the creature. As the chorus ends and the backing choir kicks in, we get an iconic shot of Lilith, alone and defiant, Xenoblade raised, hanging in midair and facing this creature that appears to be God itself. The video hangs on this moment for several more seconds before slowly fading to white and showing the Final Fantasy XII logo. The song concludes as the logo remains on screen and then fades away to reveal the game's worldwide release date: October 20, 2009.*

-

The Final Fantasy XII trailer was followed by one of the longest sustained ovations we've ever heard at an E3 event. It was breathtaking, spectacular, awe-inspiring, and tearjerking, and while it may have written a check that no game could ever cash, we're all hoping it lives up to the hype and becomes the best Final Fantasy game ever, or at least the best since VIII, the last one helmed by Tetsuya Takahashi. After the trailer ended, Trinen showed off another trailer, this one a teaser for a somewhat unexpected sequel...

-

(Authors' Note: The teaser for Selene 2 was given to us by the reader jolou!)

*A sad song can be heard in the background as the screen begin to show a camp in the night. More precisely what seem to be a slave camp. The tools seem relatively modern and even some futuristic. The camp is surrounded by hills.

Inside the camp, the crowd of humans seem to work as hard as they can. Some are beaten down, but we can’t see by who but their weapons doesn’t seem made by a human mind and are quite advanced*

*Suddenly, instead of Humans being pushed on the ground, it’s the “guard” who are killed precisely, one shot at a time*

All the humans turn toward a hill. We can see a form there. The camera does a jump, and it’s clearly a human protected by a mask.

It is an older Mathew Fullington. In the background, we can see the Selene far away in the sky.*

*The theme from Selene begins to play.*

SELENE 2

2011

-

While the cheers weren't as exuberant as they were for Final Fantasy XII's incredible trailer, the confirmation of a Selene sequel so quickly after the release of the original game was one of the more exciting reveals of Nintendo's presentation, and generated some strong cheers from the crowd. The next teaser began with the Sony Entertainment logo, and showed off a prison environment. This seemed to be some kind of intergalactic prison, Alkatraz on steroids, and we could see a prisoner walking through the halls. Suddenly, the prisoner pulled a weapon, and the perspective shifted to first person. After some first-person shooting, the perspective shifted back to third person as the prisoner continued to escape with guards chasing behind him. He commandeered a vehicle and drove as fast as he could away from the prison, then hijacked a space ship, only for the ship to encounter some kind of impenetrable barrier. The prisoner was surrounded by guards, and tried to shoot as many as he could, only to be suddenly pinned down by some kind of huge monster that was being commanded by the prison planet's warden, who said that he might have use for the prisoner. Then the game's title was revealed: Ballistic Limit: No Escape. The reveal of the Ballistic Limit logo generated a lot of cheering, about as much as the cheering for Selene 2. This game will be a 2010 release, and it looks like it could be ditching Ash Beckland as the protagonist, as he was nowhere to be seen in the trailer. Following the No Escape trailer, we got a quick reel of new upcoming Supernova games, including a new WarioWare game in which players can make their own microgames called WarioWare: D.I.Y., a new Twisted Metal game called Twisted Metal Liquid, a quick little preview for Pokemon LightSun and DarkMoon, a pair of remakes of 2000's Pokemon Sun And Moon that were revealed late last year and are being released later this month, and finally, a nice little featurette for Squad Four Declassified, a full-fledged 3-D Squad Four adventure in the style of Rebellion. Declassifed looks a LOT better than 2007's Unauthorized, which drew a polarizing critical reaction, and looks like a fun little companion game to the upcoming Protectors. We're also getting a new The Lost Vikings game exclusively for the Supernova, and Shin Megami Tensei III is finally coming to the West in November. After the Supernova reel, Trinen welcomed Rare's new VP of design and development, Josh Sawyer, up to the stage. Sawyer was recently let go from Black Isle Studios after its purchase by Electronic Arts, and has been a crucial figure in the development of Rare's latest titles. He started off by welcoming Chris Seavor to the stage, and Seavor and Sawyer discussed The Conkering Hero, Rare's newest platforming title starring the wisecracking squirrel. In this new game, which takes place over a sprawling world featuring a huge variety of environments, Conker can don a number of costumes which enhance his abilities, and spent most of the presentation in a knight costume, riding a cartoonish horse and slashing enemies with a comically large sword. Humor and whimsy are definitely the name of the game in The Conkering Hero, and Rare showed no shame in exhibiting a full-fledged, old school collectathon 3-D platformer at E3. Despite the game's old school feel, it definitely had its charm, and the crowd really seemed to be into it, especially during Conker's boss fight with a fire spewing but surprisingly wimpy dragon. Next up, Rare teased a game that likely won't be ready until 2011: the company's first WRPG, and the first Rare project to be headed solely by Sawyer. The game has a somewhat dark aesthetic, and will also be sci-fi based, taking place on a world tainted by corruption and a mysterious dark force. The game's title was revealed as Slaughtered Planet, an appropriately dark name for such a game, and though the game won't be out for quite some time, the crowd seemed to be quite energized by the teaser. Seavor then left the stage, and Sawyer told the crowd that he knows what game they've been waiting for. After showing a bit of last year's "what is humanity?" teaser, the teaser segued into a gameplay segment showing off Joanna Dark in her full HD glory as the crowd roared. Joanna moved through a government facility, shooting guards and evading cameras and laser fire, then ducked into a room, where she stood at a computer. She removed a "disguise", revealing that it wasn't Joanna at all, but instead was Joanna's AI sister Velvet, downloading some information. Velvet seemed to be tracking down some captured AIs like herself, and as the guards beat down the door to the room, Velvet was littered with gunfire... but she had already downloaded herself onto the internet. She then spoke to an unseen contact, revealing that her cover had been blown but that she knows where one of the prisoners is. The gameplay segment went on for a bit longer, and revealed that significant parts of the game will take place in cyberspace itself, with Velvet forced to fight in a synthetic world similar to that of The Matrix. The story reveals indicated that the game will feature significant characters that the player won't know whether they are human or AI, and that AIs were forced to become "human" to evade a government bent on destroying them all. The presentation also reveals that while Joanna will be the primary protagonist of the game, she and Velvet haven't been able to communicate in quite some time, as Velvet has been forced to go into hiding. The game's title was revealed as Dark Humanity, and Spring 2010 was given as the release window. The crowd had an extremely enthusiastic reaction to the Dark Humanity presentation, one of the most positive of all of E3, and Sawyer further excited the crowd by revealing that Dark Humanity would be playable at Rare's E3 booth. He then thanked the crowd for coming to E3.

After Sawyer left, a video began playing promoting Killer Instinct 4, showing Fulgore fighting a variety of characters from the game, including the new villain Karkena. Fulgore takes them all out, but is suddenly blindsided when a fireball is thrown his way. He turns just in time to see a gloved fist taking a swing at him, forcing him to leap back. He looks into the shadows... it's Mario! Fulgore and Mario begin fighting, when all of a sudden, Link appears and it's a three-way brawl. By now, the crowd is ecstatic... they know what this means. Fulgore fights off Mario and Link, and leaps into the air, seeing a bunch of Nintendo characters coming from all directions. He lands in the middle of them, and an all out brawl begins as the video fades to white. We then see a familiar face appear on the screen... Masahiro Sakurai, here to introduce a brand new Super Smash Bros. game for the Nintendo Sapphire. The game is still early in development, but Sakurai announces that nearly all of the characters from 2005's Smash Bros. Clash will return, along with a lot of new characters including Fulgore from Killer Instinct. He promises that nearly every week, something new will be revealed about the upcoming game. After about a minute more of Sakurai thanking fans and promising that the new Super Smash Bros. game will be the best one ever, one more video is played. Mario and Luigi and Peach are walking along when they're attacked by Bowser. They seem to have fought him off, only for a burst of magic to come flying in, revealing a second new character... the Magikoopa Kamek! Kamek flies along, laughing as his magic seems to be wreaking havoc for Mario and Luigi. Bowser grabs Peach and begins to carry her off, and then we hear a voice... "Isn't that a rude way to treat a lady?" Somebody in the crowd shouts "Henry Rollins!", and by now, a lot of people in the crowd know who's coming next... it's Nero, from the Big Bad Hero series, and he quickly wins a brief magic duel with Kamek, saving Peach. He tells her not to get used to him saving damsels in distress, then enters into a spectacular fight with Bowser that carries off the screen before the game's title is revealed: Super Smash Bros. Unleashed. The crowd cheers again, and Bill Trinen returns to the stage, telling them to expect a lot more information about Super Smash Bros. Unleashed before the game's release some time next year. That concludes Nintendo's presentation, and while Apple's slate of games was admittedly equally impressive, Nintendo's presentation and theatrics stole the show, with some of the most memorable trailers we've ever seen and some thrilling big moments for the crowd. Nintendo definitely brought its big franchises to this year's show, and the Sapphire's slate looks as impressive as any we've seen in quite some time.

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Chloe Maritzen: *playing the early New York City segment from Beyond Good And Evil 3, showing Jade just exploring a destroyed and windswept Manhattan, dust storms blowing around her* This is one of the most haunting things I've ever seen in a video game. This is how Beyond Good And Evil 3 starts off, right?

Michel Ancel: It's one of the very first levels but I won't quite spoil how the game actually starts off. But yes, this is one of the first.

*Chloe continues to explore. It's very quiet, no enemies are coming out but Jade can pick up a ton of treasures that give lots of exposition and background information, creating an environment of sadness and desolation.*

Chloe: I'm in awe at the graphics in this game too. The Sapphire just makes this look so incredible.

Ancel: This game was actually partially in development before the release of Beyond Good And Evil 2. It's four years in the making, once we finalized the story for that game we started immediately on this one, so we've been polishing and working on it for a very long time. We didn't want to take a long time to get this game to the fans, we didn't want to keep them waiting with that awful cliffhanger.

Chloe: I remember that cliffhanger- oh crap I've been spotted! *she ducks behind a building just in time to see a patrol of robot soldiers* If they spot me, I'm toast, right?

Ancel: It's not instant death, Jade can kill the robot soldiers but not more than one or maybe two at a time, so yes, stealth is almost mandatory here.

Chloe: I know a lot of gamers don't like these stealth sections. I actually do, but I know they turn a lot of people off.

Ancel: It's very early in the game, so we make it so it's not so hard, and it's pretty forgiving at first. We teach you before we throw you to the wolves, so to speak!

*Chloe is able to get Jade where she needs to be, avoiding the robot patrols.*

Chloe: I'm so excited for this game. Is it really going to be the last one?

Ancel: It is a definitive conclusion to the series.

Chloe: Wow, really?

Ancel: I will not be making any more Beyond Good And Evil games after this one.

Chloe: But if Ubisoft wanted to make more....?

Ancel: *laughing*

Chloe: *she passes another stealth section* So when does Jade get all her abilities and stuff back?

Ancel: Does she? *laughing some more*

Chloe: Oh, come on!

Ancel: Maybe she doesn't!

Chloe: I could see making us earn them all back but don't make it so hard!

Ancel: I will say that Jade is stronger in this game than she's ever been. She starts out weaker but she becomes so much stronger. She's already fought her way out of some kind of prison.

Chloe: Will we get to see flashbacks of that too?

Ancel: Yes, we will.

(...)

Adam Sessler: It's good to see that Ubisoft is not neglecting the handhelds. Right now, I'm playing Assassin's Creed on the Game Boy Supernova. This is actually the original game, scaled down a bit, but it looks great on this machine.

*Adam can perform all the assassinations and wall climbing that he can on the original game. The draw distance and resolution are obviously severely reduced, but the game still runs at a full frame rate, and it's one of the more impressive looking handheld games ever seen.*

Sessler: It looks like, you know, Assassin's Creed on the Nintendo Wave. Which we never got, but if we had gotten it, this is probably what it would have looked like. It's a very pretty port of a really fun game. And we've also got Tom Clancy's Delta Force: Rendition, which is coming to the Supernova and the iPod Play, and also the iPhone. So let's switch over to that game and I'll show you that this one also looks pretty good. Now, this isn't the same game. It's reduced in the number of missions and it actually has some extra story stuff to make it more worthwhile of a purchase. It focuses more heavily on the Rendition characters, so it's nice that it's not just a straight up port. It looks... pretty fantastic. I'm playing this one on the iPhone, and can you believe a shooter like this looks this good on a phone?

*Adam continues to play for a while to show off the graphics and gameplay, which, again, look last gen but the game plays like a modern shooter.*

Sessler: You can see just how far handhelds have come in such a short time. It really is an amazing thing to be playing this on an iPhone, and I'm sure a lot of people will be playing this on their iPhone later this year.

-from G4's live coverage of E3 2009, airing on June 18, 2009

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There's no denying that console games made the biggest splash at this year's E3. From the spectacular reveals of games like Super Smash Bros. Unleashed to the emotional trailer for Final Fantasy XII and popular console franchise exclusives like Cyberwar: Netizen X and Sonic: Elemental Friends, E3 2009 was the year when all the current gen consoles flexed their muscle and battled it out for the hearts and minds of players everywhere. But there's still a big place in this world for PC gaming, especially after last year's SimSociety shattered records for both sales and critical reception. The big software companies were all out in force to show off upcoming PC titles, and we got some really good ones at this year's show. Quake V was probably the biggest reveal, and even though it was revealed at Microsoft's keynote for the Xbox 2, we all know that power players will be enjoying it on their PC. id Software showed off lots of footage of the game running on the latest rigs, and it looks stunning, even better than last year's Cold War: Enlisted Man. It looks like not only the most visually impressive Quake yet, but also the scariest, and the attention to detail is part of the thrill: you can hear a monster's breathing get slowly louder as it approaches. Make sure you have a pair of nice headphones, and maybe some diapers handy, because if you have the first, you'll probably need the second. Then there was Night Comes To Venville, a game combining old-school point and click elements with a full-fledged Necrocracy-style RPG. You're a monster hunting detective who has to solve the strange events happening in the small town of Venville, but in order to do it you'll need to form relationships with the townspeople and gain clues to where the occurrences have happened and where they'll happen next. The game will let you fully customize your protagonist, and you can be anyone from an aged World War II veteran to a glasses-wearing teen sleuth girl, and anyone in between. This game swept a lot of the PC awards for the show and even beat out Final Fantasy for some of the RPG awards as well. There was an extremely good simulation title, Freightline, where you take the role of a train conductor and must direct traffic across an entire region of the country. It's the deepest train simulation game we've seen in quite some time, and might win some mainstream appeal due to its slightly quirky aesthetic hidden amongst its realistic simulation gameplay. Speaking of great simulators, Nemo Propheta In Patria returned, this time with almost a complete build. This amazing religion simulation game is chugging along nicely, and in the absence of any news about a new Civilization game, this could whet our appetite for world builder games for years to come, even with SimSociety still the biggest thing since sliced bread. We also got a chance to play The Perfect Soldier Project, which features some of the most realistic sniper gameplay ever and tells the story of a man brainwashed by a corporation to assassinate targets across the world. The game keeps track of the protagonist's biometrics, which are as important to gameplay as the player's aim and steady hand, and while the game will also feature traditional FPS segments, it has an emphasis on sniping. This game's still a bit early in development and may not be ready until late next year, but the tech demo we played was very impressive.

-from an article on The PC Enthuasiast's Blog, posted on June 19, 2009

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Game Critics Awards E3 2009

Best Of Show: Duality
Best Original Game: Duality
Best Console Game: Duality
Best PC Game: Night Comes To Venville
Best Handheld Game: Super Mario World 4
Best Peripheral/Hardware: Apple Dance Ball
Best Action Game: Duality
Best Action/Adventure Game: Kingdom Quest 3
Best Role Playing Game: Final Fantasy XII
Best Racing Game: Mariokart Crown
Best Sports Game: Thrillseekers 2
Best Fighting Game: Marvel vs. Capcom 3
Best Shooter: Molten
Best Party Game: Just Dance
Best Online Multiplayer: Final Fantasy Online (Sapphire)

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E3 2009 saw a much stronger slate of games than E3 2008, particularly on consoles, and particularly on Nintendo and Apple's HD machines. Nintendo came into E3 trailing behind the iTwin in market share, the first time Nintendo had been behind in the console wars since the period immediately before the release of the Ultra Nintendo, when Sega's surging Saturn was beating on an aging SNES-CD. That's 12 years that Nintendo has gone since facing a situation like this, and the company had all hands on deck at a time when it needed them most. Mario, Zelda, Samus, Squad Four, all the big guns were there, and all pointed directly at Steve Jobs and the iTwin. Though Nintendo didn't even mention the iTwin during their keynote speech, it was clear from the games they showed off, which emphasized graphical power and spectacular set pieces, that the Sapphire was gunning for Apple's underpowered machine, hoping to convince buyers that games that looked better also played better. To Nintendo's credit, their E3 lineup looked really good, with Beyond Good And Evil 3 and Final Fantasy XII being stand-outs. However, Nintendo also went surprisingly old-school, not only with a Super Mario World 4 reveal, but a showcase for their 2010 game Arcadia that took arcade nostalgia to new heights. Nintendo's message was simple: we own the past, and we'll own the future.

Meanwhile, Apple just wanted to have fun. From a hyper-colorful Sonic: Elemental Friends trailer, to a Reynaud exhibition dripping with fanservice, to a shameless bubblegum pop disco ball game in Just Dance, Apple and its enthusiastic champion Reggie Fils-Aime (with the charismatic Steve Jobs right behind him) hyped up their iTwin as the fun system, and even one you could stream movies on. What they didn't reveal was a price cut: this thing was still retailing for $399.99, the same price as a Nintendo Sapphire and by now, more than an Xbox 2. Like the iPhone, Apple continued to push their hardware at a premium price tag, and while that approach hadn't caught up with them yet, it might well in the future.

And the Xbox 2? Apart from Cyberwar: Netizen X and a surprisingly good The Covenant 4 teaser, Microsoft's presser had little in the way of excitement or fanservice, and their booth was one of the least crowded major booths at the show. Most of the people who wanted to try out Quake V were doing it on one of id's custom PC gaming rigs, and avoiding the Xbox 2 port like the plague. Microsoft needed a home run, and in the eyes of many, they barely reached first base. As compelling as their E3 2008 presentation was, that's how boring they were at E3 2009, and now they'd have to hope that what few exclusives they did reveal would be good enough to get those who hadn't bought an Xbox 2 to buy one instead of gravitating to Nintendo and Apple's machines.

The economic recession was in full swing at the time of E3 2009, but that didn't seem to put a damper on the festivities. There were just as many celebrities as in previous years, and companies still hawked their wares with excitement, hoping that the quality of their games would persuade cash-strapped gamers to buy in. There was, however, a bit of a murmur amongst game companies, a more competitive environment, if you will. Companies knew that gamers' budgets were tight, and only the best games would make it into libraries and under Christmas trees in 2009. While the full effects of the recession had yet to be felt in the industry, there was a quiet tension beneath all the celebration and buzz. Come this time next year, some companies might not find themselves in the same place as they did this year... if they still existed at all.

-from IGN's summary of E3 2009
 
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The economic recession was in full swing at the time of E3 2009, but that didn't seem to put a damper on the festivities. There were just as many celebrities as in previous years, and companies still hawked their wares with excitement, hoping that the quality of their games would persuade cash-strapped gamers to buy in. There was, however, a bit of a murmur amongst game companies, a more competitive environment, if you will. Companies knew that gamers' budgets were tight, and only the best games would make it into libraries and under Christmas trees in 2009. While the full effects of the recession had yet to be felt in the industry, there was a quiet tension beneath all the celebration and buzz. Come this time next year, some companies might not find themselves in the same place as they did this year... if they still existed at all.

-from IGN's summary of E3 2009

The fear of the unknown intensifies.
 
The economic recession was in full swing at the time of E3 2009, but that didn't seem to put a damper on the festivities. There were just as many celebrities as in previous years, and companies still hawked their wares with excitement, hoping that the quality of their games would persuade cash-strapped gamers to buy in. There was, however, a bit of a murmur amongst game companies, a more competitive environment, if you will. Companies knew that gamers' budgets were tight, and only the best games would make it into libraries and under Christmas trees in 2009. While the full effects of the recession had yet to be felt in the industry, there was a quiet tension beneath all the celebration and buzz. Come this time next year, some companies might not find themselves in the same place as they did this year... if they still existed at all.
And, making the call, Microsoft's not surviving in the console market past Summer '09.
 
So, Apple’s TTL’s Nintendo, and Nintendo’s TTL’s Sony. Makes sense, considering that Nintendo does have Sony as a partner.

And, making the call, Microsoft's not surviving in the console market past Summer '09.

Yeah, the foreshadowing is obvious. And Microsoft seems the most likely. Which is a shame, considering that future it did have IOTL that it fails to replace ITTL.

They could swerve us and have Apple sell their video game division to Samsung.

Why? Seems to me that the gaming division is rather profitable.
 
I'd say Nintendo had the better presentation than Apple, but iTwin looks to have the best lineup. Sapphire is really close, but a few of its games seem further off and Apple has a few more new IPs. Supernova blew the iPod play out of the water, that is one impressive looking lineup for a handheld though iPod Play seems to be on its last legs so makes sense. Microsoft's was so lackluster in comparison, though hoping The Covenant 4 is a return to form. I want Halo/Covenant to be doing well in at least one timeline.

They could swerve us and have Apple sell their video game division to Samsung.
I think we may see something unprecedented with Samsung. Mobile gaming seems much more accepted with the hardcore crowd, they may not even have a console and only be making mobile platforms.
 
I'd say Nintendo had the better presentation than Apple, but iTwin looks to have the best lineup. Sapphire is really close, but a few of its games seem further off and Apple has a few more new IPs. Supernova blew the iPod play out of the water, that is one impressive looking lineup for a handheld though iPod Play seems to be on its last legs so makes sense. Microsoft's was so lackluster in comparison, though hoping The Covenant 4 is a return to form. I want Halo/Covenant to be doing well in at least one timeline.

I give it over to nintendo for the rest of this year and apple for next year if they make the ipod play 3.0 announcement this year.


I think we may see something unprecedented with Samsung. Mobile gaming seems much more accepted with the hardcore crowd, they may not even have a console and only be making mobile platforms.
Or they could make a steam box thay can stream to mobile phones like the itwin and iPhone does now.
 
Spring 2009 (Part 10) - Battle Of The Middle Shelf Adventure Games
Aerio: Cataclysm

Aerio: Cataclysm is the sequel to Aerio 4: Sacrifice, and is released for the Apple iTwin. It continues from events in the previous games, in which Aerio was forced to sacrifice herself to save the world, and then fought her way out of the underworld to regain her powers, but was still unable to return to the world of the living. The game is an action/adventure title that features three protagonists: Aerio herself, Aerio's love interest Johnny, and a new character, the "disaster mage" Lucinda. The three characters each have their own unique control scheme, with Johnny using a combination of his sword and his wind powers to inflict ground-based damage on enemies, Aerio utilizing her own wind powers and a bow to fight from the air, and Lucinda using dark magic and a mix of elemental attacks to strike enemies' weaknesses. Each of the three characters has their own unique role to play, and has their own exclusive missions, along with missions where the player can utilize any of the three of them. Cataclysm has more puzzles than previous Aerio games, but these puzzles don't require much backtracking, and usually allow the player to remain in one spot and solve a puzzle of moderate difficulty. Some puzzles do require that the player remember past gameplay mechanics, so it's important to pay attention during battles and gameplay scenes. Reggie Fils-Aime instructed the development team to distinguish Cataclysm from previous games in the series, in order to make it more modern and suitable for the Apple iTwin. The team came up with an overhauled terrain and exploration system, in which natural disasters have reshaped previous areas in the series, and part of the challenge of the game is reversing these disasters in order to move forward. It gives the game an almost Metroidvania sense of progression and movement, but the game is a bit more straightforward than that, only featuring a few segments of backtracking while exploring. The game also makes good use of the iTwin's motion controls for attacks and puzzle solving, but it's perfectly playable with traditional controls as well. Most of the voice actors in Cataclysm are new to the series and fairly unknown outside of this game, the voice acting budget was cut somewhat in order to allow developers to focus on graphics and gameplay for the new system. The plot starts the player out controlling Johnny, and he must navigate a world that's already been ravaged by a volcanic eruption. He ventures in the surrounding areas, reuniting with old friends and also finding three "Signs Of Aerio" that Aerio has been sending from the underworld. Eventually, control switches over to Aerio, who must battle a demonic force in order to reach the place she needs to be for Johnny to bring her back. Once the player completes the Aerio segment, control switches to Lucinda, who eventually meets up with Johnny, and the two work together to resurrect Aerio in a beautiful and uplifting scene. Aerio learns that the same thing that caused the natural disasters also allowed her to return from the dead. The three heroes and their allies seek out Pygmus, an ancient evil wizard who cast a spell 500 years ago to merge himself with the Earth's core, allowing him to gain control over the planet and the forces of life and death. They venture to various disaster sites, defeating minions of Pygmus while Aerio also learns that stopping Pygmus might cause her to have to return to the underworld, which she accepts, but Johnny doesn't, and this creates tension between the two of them. Eventually, Aerio ventures to the world's core, confronts Pygmus, and with the help of Johnny and Lucinda, defeats him. Johnny is finally prepared to say goodbye to Aerio, but Lucinda has a way to keep Aerio in the world of the living, a special spell to separate Aerio's soul from the forces binding it to the underworld. The spell is cast and Aerio is free to live amongst her friends once again. She and Johnny kiss passionately, and Aerio flies above the restored world, delighting in the love of her friends and in the restored peace.

Aerio: Cataclysm is released in April 2009, exclusively for the Apple iTwin. One of the spring's more anticipated iTwin games, it's still somewhat overshadowed at the time of its release by games like Phantasy Star VIII, and it doesn't help that reviews average in the mid 7s. "A perfectly acceptable game", one reviewer calls it, and while it's definitely a good game, it's far from the groundbreaking, breathtaking game that the original Katana title was. Sales somewhat reflect this, coming in lower than expected. Most of Aerio's fans have largely moved on, and though many longtime fans do return to see Aerio come back to life on the iTwin, disappointing sales don't bode well for the future of the series.

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Aeon: The Ancient Ring

Aeon: The Ancient Ring is an action/adventure game for the Nintendo Sapphire. Published by Activision and developed by Gearbox Games, Aeon is about a young woman who wields a magical, glowing ring, and lives in a society of magically inclined tree dwellers whose home is being invaded by an advanced society. What sets the game apart from others with this premise is that Aeon and her people are familiar with modern technology and even use some of it, but choose to live amongst the trees because of a promise their ancestors made to an ancient goddess to protect and defend the land. In fact, Aeon's quest involves going to the four temples of the goddess and activating stones that will allow her to renegotiate this promise so that her people may leave before the invaders kill them off. Aeon's ring has a variety of functionalities, it can be used as a weapon, it can be used to grab objects and activate switches, it can be used to climb... it's sort of similar to the all purpose whip from the Lash Out series, though Aeon has a much lesser focus on combat than those games do. The game also has elements of Tomb Raider in its temple exploration and climbing mechanics, with a bit of Mystic thrown in. Gearbox developed the game with a smaller, internal team, most of whom worked on the Tank Girl game back in 2004. While Aeon is significantly more family friendly than that game was, coming in at an E10+ rating, Aeon still has plenty of sass, and the game has plenty of dramatic and harrowing moments. Aeon finds both friend and foe amongst the invaders, and there are factions of her own people who do not wish Aeon to make a new pact with the goddess. The primary antagonist of the game is Zaba, Aeon's older brother, who refuses to allow her to help their people leave. Zaba and Aeon's story is a somewhat tragic one, with Zaba a reluctant antagonist to Aeon, and the two having once been extremely close to one another. Zaba is jealous of Aeon, who was favored by their parents, and believes his sister to be a traitor. Meanwhile, there are plenty of nasty people amongst the invaders as well, most notably General Harm, a Colonel Quaritch-like figure who believes Aeon's people to be savages, and Karena, a beautiful mercenary woman who works under Harm. The game features some fairly good graphics, though the characters are somewhat cartoonish looking as opposed to the realistic characters seen in other games. It features a more notable voice cast than Aerio, including Alan Tudyk as the voice of General Harm, Claudia Black as the voice of Karena, and Janet Varney as the voice of Aeon. The plot is actually fairly straightforward, with Aeon going from temple to temple while doing a few short side missions inbetween. It's not until the end of the third temple that we learn that Zaba is not only an antagonist but a fairly iredeemable one, after he kills he and Aeon's father after their father tries to help Aeon. Zaba then tries to kill Aeon's childhood friend and her new love interest (a young man working for the invaders but who started to help Aeon after the second temple), but Aeon is able to get them to safety. The fourth temple mostly focuses on Aeon's battle with both Harm and Karena, as the invaders launch a full-scale attack on the treetop city. Zaba's ruthless defense beats down the invaders, and even leads to Karena's death, while Aeon journeys to the heart of the fourth temple. The goddess herself appears before Aeon, but before Aeon can renegotiate the pact, Harm attacks and wounds the goddess. Aeon allows the goddess to possess her own body to keep her alive, but loses control over her power and nearly kills General Harm before she is able to bring herself under control and separate herself from the goddess. Aeon then battles Harm to defend the goddess from him, and tries to spare Harm's life again but is forced to push Harm off a cliff after he persists in his attack. The goddess' wounds are fatal, and Aeon realizes she'll have to become the new goddess. She absorbs the goddess' essence and repels the invaders, appearing before Zaba and forgiving him, before telling her people that even though they no longer have to leave their home, they may do so anyway if they so choose. Zaba's jealousy boils over, and even though Aeon now has goddess powers, he attacks her, stealing half of the powers for himself and wounding Aeon. He then erects a barrier around the forest, preventing anyone from leaving, and orders the surviving invaders rounded up and sacrificed at the ancient pyramid. Aeon recovers from her wounds and raids the pyramid to save the prisoners, battling Zaba for the right to wield the goddess' power. She defeats him, taking the power from him, and banishes him from their civilization. Then she destroys the barrier and makes a new pact with her people, some of whom choose to leave and others whom choose to stay.

Aeon: The Ancient Ring is generally seen as one of the best new adventure games of 2009, with significantly better reviews than Aerio. While it has its flaws (the biggest among them being that the game is too short), it's still a very strong first entry in what looks to be a brand new franchise. Sales are quite good after its release exclusively for the Nintendo Sapphire in June 2009, and while it's overshadowed a bit by the new Legend Of Zelda game, it finds its niche and its sales, especially after a price drop late in the year.
 

AeroTheZealousOne

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And, making the call, Microsoft's not surviving in the console market past Summer '09.

I give them a few more years yet, 2011 at the absolute latest but there is the small but substantial likelihood of a curveball. On the other hand, Nintendo is doing fine, Sega Apple is also doing fine and they're strongly implied to exist by TTL's present day. Microsoft... Well, I have a feeling that he's quiet on it because depending we might just be veering into territory that would be classified as spoiler-filled.

A little late to the party but I should mention you forgot to threadmark the Nintendo E3 2009 Keynote. (EDIT: You got to that, awesome!) Aside from that, let me just say that I am hyped for Final Fantasy XII. The below quite should tell anyone who doubts me why.

The Final Fantasy XII trailer was followed by one of the longest sustained ovations we've ever heard at an E3 event. It was breathtaking, spectacular, awe-inspiring, and tearjerking, and while it may have written a check that no game could ever cash, we're all hoping it lives up to the hype and becomes the best Final Fantasy game ever, or at least the best since VIII, the last one helmed by Tetsuya Takahashi.
 
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