Ogrekill
Ogrekill is a medieval/sci-fi first person shooter exclusive to the Xbox 2. Developed by id software, it plays somewhat similarly to the Quake series, but with larger, more open environments and a slightly smaller selection of enemies. The game centers around an ancient kingdom besieged by ogre attacks, lead by a powerful ogre warlord named Lagg'theth. The game's protagonist is a knight named Elden, who witnessed his hometown slaughtered by the ogres, and watched his wife get ripped apart. Vowing revenge, he goes to the court wizard and forces the wizard to help him slaughter the ogres. The wizard uses his magic to open a forbidden time portal, through which Elden enters a modern day weapons storage facility. Elden seizes all the guns and other equipment there and uses them to arm his fellow knights against the ogre army. The game thus consists of Elden leading his mighty army against an army of ogres using modern day firearms and technology. The ogres themselves are much physically stronger and have arrows and catapults, but Elden has modern automatic rifles, and uses them to great effectiveness against the ogres and their fellow pets and allied creatures. The game takes place across fourteen levels, with the main mission usually being to kill the ogre leader in each level, though there are sometimes other objectives, such as rescuing prisoners or breaking a siege on a castle or town. The game essentially blends the modern military motifs of a Tom Clancy or Battlefield game with the medieval terminology and world of an Elder Scrolls game. As Elden progresses through the levels, the ogres get stronger and more dangerous, and even begin to use firearms themselves, seized from dead knights or reverse engineered from captured weapons. Thus, the game slowly evolves into a more typical FPS, though with a fantasy setting. Elden himself is a fairly typical FPS hero, a ruthless soldier who desires to revenge and seeks retribution for the death of his true love. He shows no quarter to ogres and takes no prisoners, even the ogres who beg for their lives are ruthlessly slaughtered. Sometimes other characters do call Elden's motives into question, especially after Elden's knights wipe out a village of ogre civilians, but for the most part Elden continues to march forward on his mission of revenge. As Elden carves his way through the ogre armies, Lagg'theth becomes more and more frustrated with his subordinates for not being able to defeat this simple soldier. He's extremely intelligent, as intelligent as he is brutal, and frequently captures and interrogates the humans to learn the secrets of Elden's army. He's the one who has the idea to reverse engineer the weapons, and he himself becomes armed to the teeth by the end of the game. He also learns about the time portal, and seeks to create one himself, to perhaps invade the modern human world. In addition to ogres, the game features numerous other creatures, including mutated dogs, giant bears, and eventually large conglomerate monsters said to be created by ogres in various dark rituals. Lagg'theth himself rides a tank-like monster into battle, a monster that shoots spikes and breathes fire and is immune to most modern day firearms. There are also dragons in the game, some friendly and some not so much. The game features excellent graphics, comparable to Doom 3 on the PC, and a robust soundtrack mixing orchestral tunes with modern metal.
Ogrekill is released on June 12, 2007, the same day as Valerian And Laureline on the iTwin. The game, which was announced in early 2006 and previewed at E3 in both 2006 and 2007, is one of the most hyped games of the first half of 2007, mostly for its outstanding graphics and epic aesthetic, as well as the game being id Software's return to making original tentpole FPS titles for consoles. It would get more than 250,000 pre-order sales prior to its release, making it amongst the top five games thus far in 2007 in that category. It's expected to be one of the year's best games, but reviews are... not so kind.
"I hate to say this, but Ogrekill sucked. I have never been so damn disappointed in a game."
-Alex Stansfield, Games Over Matter (he wasn't the one to review the game, but he commented on it in a follow-up article to another GOM staffer's review of the game in which it got a 4.5/10)
"I've never been so bored playing something so epic."
-Adam Sessler, X-Play (as part of a 2.0/5 review)
"I would comment on the fact that there aren't any compelling female characters in Ogrekill, but after playing it I'm almost glad the ladies stayed out of this one. Now I know why Laureline hopped a time portal out of the Middle Ages."
-Morgan Webb, during the same review
"Fighting some of the big beasts in Ogrekill is probably the most fun you're going to have while playing, but fighting hundreds of ogres with the exact same attack patterns and idiotic AI is an exercise in monotony."
-from a 5.5/10 review in Electronic Gaming Monthly
"This game's flaws are not only glaring, they're inexcusable."
-from a 2/10 review in Edge magazine
"If you look up 'kusoge' in the dictionary, you will see a picture of Ogrekill."
-translated from Jun Miura's 1/10 review of Ogrekill in the September 2007 issue of Famitsu magazine
Among the litany of problems that critics find with the game are the repetitive levels which consist of mindless skirmishes with wave after wave of the same boring ogre enemies, awful AI, a wholly unlikable main character, rampant misogyny (fridging of the main character's wife in brutal fashion + most other women in the game consisting of busty servants when they show up at all), a soundtrack that starts out epic but soon becomes grating, horrible voice acting with Elden's voice ranging from flat to Nicolas Cage-level scene chewing, and even a ton of bugs and glitches, a couple that are game breaking. While the graphics do get praise, along with praise going toward Lagg'theth's character and voice acting, for the most part Ogrekill is seen as mediocre at absolute best and awful at worst. It's compared unfavorably to the later Arbiter Of Sin games, with one reviewer saying that it takes the worst parts of those games and tosses them together. Even the multiplayer is seen as somewhat of an afterthought, hastily slap-dashed together and completely boring compared to games like the Delta Force series and Call Of Duty. Sales for Ogrekill start out huge but fall off fairly quickly.
-
Jeff Gerstmann: So we're midway through 2007.
Ryan Davis: Yeah, it's Tuesday, June 26, 2007.
Gerstmann: Xbox 2, iTwin, what are your thoughts, who's winning that right now?
Davis: In my opinion, or like overall, the sales for them?
Gerstmann: Well, I do have the sales numbers but overall-
Davis: Overall, the Xbox 2 I think is winning. It's got more quality games right now. The iTwin has that one big game, Pixelworld, and that is really huge, I mean that is the killer app. But, when you look at the Xbox 2 library, you've got Half-Life 2, you've got Dead City Beat, you've got Rogue's Story III, you've got Spider-Man: Hunted, right there those are four huge games, three of them exclusive to the Xbox 2 and the other one Half-Life 2 is exclusive on console, you can play it on PC but if you want to play it on console you've gotta get the Xbox 2. The iTwin, I think right now is still kinda spinning its wheels. Sonic Duo comes out in November and that's a big deal, and there are some decent games for it, Phantasy Star Online 2, Power, Valerian and Laureline that just came out is pretty good-
Gerstmann: It's Diet Squad Four.
Davis: It's a good game.
Gerstmann: It's good, yeah, but in its genre it's just mediocre.
Davis: Well that's my point, that's why I think Xbox 2 is better.
Gerstmann: Well, apart from Ogrekill which I think is a huge flop, Xbox 2 really has had more big solid good games. But, you have to remember, it's been around a few months longer. So that's to be expected. And it doesn't have anything as big as Pixelworld.
Davis: What if you don't want to play Pixelworld? Just hypothetically, because you and I, Jeff, we both love Pixelworld. BUT, if you don't want to play Pixelworld, what else is there?
Gerstmann: Sonic.
Davis: It's not out yet.
Gerstmann: It's coming out.
Davis: So's The Covenant 3.
Gerstmann: True.
Davis: But... at this point, I think Xbox 2 is winning but it's so early, and Nintendo's not even out yet. I think if you know you're going to get the Sapphire, then just wait. Wait on Nintendo.
Gerstmann: And that brings me to my next point because that seems to be what some people are doing. Because according to the latest sales figures, the Xbox 2 is trailing off a bit. Just a bit, but sales have been leveling out for the Xbox 2 and a bit slower than Microsoft projected. To be fair, iTwin sales are doing the same thing, BUT iTwin's been having supply shortages so that could also be the reason.
Davis: Well, what about Ebay, what's an iTwin going for on Ebay these days?
Gerstmann: Uh, let me check.
Davis: Yeah, because if it's-
Gerstmann: Okay, right now I'm seeing them around $475-$500.
Davis: That's...that's lower than it was a month ago.
Gerstmann: Yeah, a month ago it was like 700 bucks. So it is getting closer to MSRP.
Davis: So they're both slowing down.
Gerstmann: Well, I mean, it's so early. And people are waiting for the Sapphire, especially after that E3.
Davis: Sapphire has at LEAST two killer apps coming at launch. Mario and Metal Gear. And maybe that Parcels game.
Gerstmann: That game looks stupid.
-from the June 26, 2007 episode of the Gamespot Podcast With Jeff And Ryan