Midway Studios: An Alternate history and its games.

In 1990, the Chicago, IL based Midways Studios had been growing rapidly. When they were joined By Theodore Jacob "Ted" Culkin. A native of the area, who had recently been turned down for a job at Disney. It was here that he eventually rose through the ranks. To the point that by 1992, he was responsible for helping many games becoem famous under the status as a Second Party Developer for Nintendo.

In 1991, they were also joined by husband and wife team Henry and Martha Banks. Henry had been born in Belen, New Mexico and met Martha, a native of Altoona, Pennsylvania, at the Methodist Church they were attending while in college. The two eventually married and applied for a job at Activision. But they were not chosen.

However, Ted saw their designs for several video game characters they created. So Ted hired the couple to join him in 1995.

At this time, Ted began to see potential in their ideas. Plus, they all noticed the success of Rare's Donkey Kong Country. The trio chose to try and do the same thing Rare did, and try to get their own hands on a Nintendo property they could reimagine.

In the end, the trio decided on doing a Mario game. When shown the ideas they had developed, Miyamoto was impressed, and placed his new protogeé, Yoshiaki Koizumi, to guide them.

The end game was eventually forced to go the the N64 (which in this timeline, used optical disks). Where it became Super Mario Inc in 1998. Here, Ted decided to use this as a chance to both make a tag-team platformer, as well as a chance for Ted to change everything he felt was wrong about Super Mario 64. Which was highly well received, and detailed below.

In 1997, they were also joined by Matthew Grisham. Who had been rejected for a job at Warner Bris. Animation. Ted also liked his ideas, and recommended Grisham fuse his ideas for episodes of Animaniacs he had written. The end result was Midway's breadwinner series.... Space Wolves.
 
So midway later struggles happened but nintendo help them as Second Party? seems something wrong happened with mortal kombat franchise and others game

Actually, I was thinking Nintendo would make them 1st party with Rare. You see, my fictional people would be more buisiness savvy and therefore be able to keep the company out of debt. They would still make mortal kombat and other games. Despite Nintendo's objections.
 
Actually, I was thinking Nintendo would make them 1st party with Rare. You see, my fictional people would be more buisiness savvy and therefore be able to keep the company out of debt. They would still make mortal kombat and other games. Despite Nintendo's objections.
Midway used to be a titanic third party even if collapse to be mortal kombat company in later year, that is not rare to become at 1st party unless a massive collapse happen internaly and nintendo have to bail them out https://en.wikipedia.org/wiki/Midway_Games that is something pretty big in and out universe
 
In addition, Midway introduced the voice cast that would be used in most of their Mario games. And eventually used by Nintendo as well come the later N64 era.

* indicates an actor who is still alive in this timeline
  • Mario: Charles Martinet
  • Luigi: Rob Paulsen
  • Peach: Jodi Benson
  • Daisy: Kath Soucie
  • Toad: Wayne Allwine*
  • Cream: Various, initially Ben Diskin
  • Yoshi: Jeff bennett
  • Birdo: Christine Cavanaugh
  • Donkey Kong: Frank Welker
  • Toadette: Russi Taylor
  • Bowser: Jim Cummings
  • Tatanga: Mark Hamill
  • Mouser: Dee Bradley Baker
  • Clawgrip: Clancy Brown
  • Tricyclyde: Barry Gordon, Townsend Coleman, and Cam Clarke
  • Wart: Tony Jay*
  • Ludwig Von Koopa: Eddie Deezen
  • Lemmy Koopa: EG Daily
  • Roy Koopa: Cam Clarke
  • Iggy Koopa: Charlie Adler
  • Wendy Koopa: Grey griffin
  • Morton Jr: John Dimaggio
  • Larry: Jason Marsden
  • King James: Dean Stockwell
  • King Richard: John Mahoney*
 
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This is interesting for sure, only criticism is that although there was voice acting in the late 90s - it just wasn't big. Surely not as big as it is now. And for Nintendo to get so many big name actors, that'd cost a lot of money for them. It's interesting but don't change it, it is your TL. Also any reason behind the changing of Yoshi's voice from Kazumi Tokata to Jeff Benett? What about the other changes, any fault with their OTL actors? Or do you think they'd just sound better? Either way is fine.

Color me interested, can't wait to see where you go with this!
 
This is meant to sort of connect into my other timelines, as well as a bit into Massively Multiplayer. The difference between this and the latter is that Miyamoto is still alive, but takes a more back seat role in the company following his 2000 accident.
 
This is meant to sort of connect into my other timelines, as well as a bit into Massively Multiplayer. The difference between this and the latter is that Miyamoto is still alive, but takes a more back seat role in the company following his 2000 accident.
Well, Massively Multiplayer isn't your Tl... so you can't really connect it with yours, as you don't have their permission.
Also, I made an edit to my previous post in case you wanna see it: "This is interesting for sure, only criticism is that although there was voice acting in the late 90s - it just wasn't big. Surely not as big as it is now. And for Nintendo to get so many big name actors, that'd cost a lot of money for them. It's interesting but don't change it, it is your TL. Also any reason behind the changing of Yoshi's voice from Kazumi Tokata to Jeff Benett? What about the other changes, any fault with their OTL actors? Or do you think they'd just sound better? Either way is fine.

Color me interested, can't wait to see where you go with this!"
 
Also any reason behind the changing of Yoshi's voice from Kazumi Tokata to Jeff Benett? What about the other changes, any fault with their OTL actors? Or do you think they'd just sound better?"

First of all, I think Nintendo would likely be able to get the funds to do it.

Anyway, I am going to explain my choices one by one.
  • Mario: You simply can't replace Charles. That said, I would have him speak in a George Carlin esque tone rather than an "Italian Mickey Mouse" tone. Think like Carlin's narrations for Thomas the Tank Engine as a good start.
  • Luigi: My characterization has Luigi as more talkative nd outgoing than Mario. And more confident and snarky too. So I thought of Rob doing an Italian Yakko Warner as his voice.
  • Peach: My idea for Peach was to be playable in Mario INC. and show her as a spirited type. In general she'd be rather similar to Ariel.
  • Daisy: Any actor would be better than her actual one. But I was inspired to hire Kath because of her voice work as the title character in a 1991 adaptation of The Little Engine That Could.
  • Toad: Still high pitched, BUT NOT GRATING ON THE EARS.
  • Yoshi: I actually plan on having him talk in these games. Though not too much, and Totaka presumably doesn't speak English, so... yeah. On the other hand, he'd have a bigger role in Mario animations
  • Bowser: Just listen to most of his villain roles, though I had Negaduck in mind
  • Tatanga: Think Swamp Thing in Justice League Action, but evil. Or the riddler in the 90s live-action Flash show.
  • Wart: The classic villain actor is here!
Plus...
  • Wario: Maurice LaMarche
  • Waluigi: Tom Kenny
  • Rosalina: Bonnie Hunt
  • Donkey Kong: Frank Welker
  • Diddy Kong: Charlie Adler
  • Birdo: Christine cavanugh (Alive ITTL)
Non-mario...
  • Link: Cam Clarke
  • Princess Zelda: Paige O'Hara
  • Banjo: Bill Farmer
  • Kazooie: EG Daily
  • Conker: Jess Harnell
 
First of all, I think Nintendo would likely be able to get the funds to do it.

Anyway, I am going to explain my choices one by one.
  • Mario: You simply can't replace Charles. That said, I would have him speak in a George Carlin esque tone rather than an "Italian Mickey Mouse" tone. Think like Carlin's narrations for Thomas the Tank Engine as a good start.
  • Luigi: My characterization has Luigi as more talkative nd outgoing than Mario. And more confident and snarky too. So I thought of Rob doing an Italian Yakko Warner as his voice.
  • Peach: My idea for Peach was to be playable in Mario INC. and show her as a spirited type. In general she'd be rather similar to Ariel.
  • Daisy: Any actor would be better than her actual one. But I was inspired to hire Kath because of her voice work as the title character in a 1991 adaptation of The Little Engine That Could.
  • Toad: Still high pitched, BUT NOT GRATING ON THE EARS.
  • Yoshi: I actually plan on having him talk in these games. Though not too much, and Totaka presumably doesn't speak English, so... yeah. On the other hand, he'd have a bigger role in Mario animations
  • Bowser: Just listen to most of his villain roles, though I had Negaduck in mind
  • Tatanga: Think Swamp Thing in Justice League Action, but evil. Or the riddler in the 90s live-action Flash show.
  • Wart: The classic villain actor is here!
Plus...
  • Wario: Maurice LaMarche
  • Waluigi: Tom Kenny
  • Rosalina: Bonnie Hunt
  • Donkey Kong: Frank Welker
  • Diddy Kong: Charlie Adler
  • Birdo: Christine cavanugh (Alive ITTL)
Non-mario...
  • Link: Cam Clarke
  • Princess Zelda: Paige O'Hara
  • Banjo: Bill Farmer
  • Kazooie: EG Daily
  • Conker: Jess Harnell
Interesting reasoning and interesting choices.

Only thing I really object to is Link having a voice. I don't think Link should have a voice.
 
SUPER MARIO INC.

Super Mario Inc.
is a 1997 platformer developed by Midway Studios and published by Nintendo for the Nintendo 64 Disk Drive (64DD), a CD-ROM add on for the Nintendo 64. It was first released in 12 March 1997 in North America and Europe and on 13 April 1997 in Japan. It is the first installment in Midway's Mario Inc series and was on of the first game released for the 64DD in North America. The story of the game follows The Mario Brothers as they go to rescue their friends, and defeat a group of villains led by Wart. Who was introduced in the US/European version of Super Mario Bros 2.

Development of the game started in the SNES era, and was planned to b a 2D platformer in the vein of Rare's Donkey Kong Country and Nintendo's own Super Mario World. However, the amount of idea the development team had for the series became too much for the SNES to hold, even on the CD ROM Nintendo collaborated with Sony on. As such, the project was moved first to the Ultra Nintendo. This is where many more ideas were presented.

The end result was a game that tends to be universally considered a classic Mario game. To the point that Yoshiaki Koizumi took major influence from them when creating Super Mario Odyssey 20 years later.

Gameplay

Similar to Super Mario 64, Super Mario Inc. features open worlds containing various items for the player to collect. Which can be done though completing puzzles, fighting bosses, racing opponents, and doing favors for various NPCs. The most important collectables being stars, which return from Mario 64, albeit with them color coded for each world. Stars are then used to open parts of the hub world, which is a lakeside town known as Port Able, with more levels for the characters to explore as they make their way from the town square.

A total of six playable characters appear in the games. These include Mario himself, Luigi, Princess Peach, Princess Daisy, Toad, and Prince Cream, the younger sibling of Peach and Daisy's cousin. Each playable character has their own special move. Mario is a jack-of-all-stats. Luigi can jump higher than Mario. Princess Peach has a special glide jump. Princess Daisy performs a double jump which lets her reach higher than even Luigi. Toad moves the fastest of all the characters. While Prince Cream is able to attack by charging at enemies with a toy sword. All character use much of the same move sets as Mario did in Super Mario 64, in addition to power-ups. In levels, these characters can be changed in various "swap spots," where they

Unlike Super Mario 64, Super Mario Inc. uses the system of items as power-ups. Among the items from the original games are the fire flowers, which when they have been charged (by holding the N64 Controller's B button) let the player burn up enemies with fireballs, or activate explosive materials. Other powerups include an Ice Flower which lets the freeze most liquid surfaces to make bridges. Or freeze enemies they can them use to hit other enemies with until the ice thaws. However, the Super Mushroom only appears as being repurposed to be a health replenishing item. Other items include the Hammer Suit and the Tanooki Suit. These can be found in certain levels, or are purchased from a shop in Toad Town run by Toad's wife, Toadette.

In addition to these powerups, players can gain assistance from various animals, who are found by breaking open crates like in Donkey Kong Country. These helpers include Yoshi, who can eat enemies and spew them out at enemies. Birdo, who shoots eggs at enemies. Donkey Kong, who moves slowly, but can pound his hands on the ground to knock out then attack enemies. Jack the Rabbit, who can help the players travel as lightning-fast speeds. Brad the bird, who lets the player fly to high cliffs, and Dellie the Dolphin, who helps travel in water. Each character can be found in an appropriate level, like DK in a jungle or Dellie in water levels.

Each world contains at least 15 stars. Which have been color coded to said area. Each area also contains such places as blocky warp pipes. Which transport the player to a 2D side scrolling mini-level, most of which are repurposed levels from the original SNES builds of the games. These 2D section in turn have their own secret parts where the player can grab tokens which can be used to buy various items in bulk.

The worlds are, like in most collect-a-thons of the period, connected to a hub world, in this case Port Able, a 1900s esque industrial port town where the group has gone on vacation. Various war pipes can be set up to gain easier access to the levels. As well as various secret levels in the Hub world.

Plot

The adventure begins in a port town called Port Able. Where Mario and Luigi are going to a brief vacation. Meanwhile, King James of the Mushroom Kingdom and King Richard of Sarasaland are being interviewed for a video documentary about their world and experiences. Little do they know, the frog king Wart, whom they previously exiled from their part of the Mushroom long ago to Subcon, where he ruled until being other thrown by The Marios, somehow overhears their derogatory comments about him and becomes quite upset. While in exile, Wart has amassed an army which include his nephew King Bowser of the Mushroom Kingdom, the space alien Tatanga, and his own former minions and new villains. Wart decides to vengefully unleash his wrath. He traps King James and King Richard by having the building they are in sink under the ground. While his minions kidnap Peach, Daisy, and Cream.

However, Wart misses imprisoning Mario, Luigi, and Toad, because they were still on their way to Port Able. Seeking to set things right, Mario and Luigi set out to save their friends.
After a while, Toad chooses to join the gang after getting James and Richard out of the sunk building. Eventually, the crew discovers that Wart has been responsible for everything going wrong. As such, the eventually find him in a pirate ship far off in the ocean. Where the team goes to defeat Wart. Upon doing so, the team destroys his ship. Upon returning home, the town is back to normal, and the group enjoys a well earned vacation.

Production

When he first became a major voice in Midway Studios, Ted Culkin led a small team of developers in programmed experiments with a Silicon Graphics workstation. After seeing Donkey Kong Country, Ted decided to lead the team in making a 2D platformer like Rare did. Eventually, they were given permission to try and work on such a game with Mario.

Ted assembled a team of twelve to work on the game, and according to product manager Henry Banks, a total of 20 people worked on the game. In addition, Nintendo gave them all but complete creative freedom.

By the time work was in full swing though, the SNES CD-ROM was in its last days. So it was radically remade into a 3D game akin to Super Mario Dimesnions for the Ultra Nintendo System (the N64 in OTL).

Initially, Yoshi was among the playable characters, but this was changed to make Birdo's appearance as a mount make more sense. As a replacement, the team created a human child with a green t-shirt, khaki shorts, and orange hair. Ted Culkin ultimately suggested that they make him a younger sibling of one of the main characters, ultimately deciding on Peach for the relative.

In addition, the soundtrack was composed by Ed Bogas, known for replacing the late Vince Guardi as the composer of Peanuts cartoon media.
 
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