Part Twenty-Nine: Championship Edition:
The effect of the Splatterhouse scandal was felt through the home gaming industry in America. The strict rules put in place by the ERSB meant that any violence in video games had to be curbed greatly. Violence against humans almost always led to a T for Teen rating, regardless of the context. As the home gaming market became homogenised in the early 90's, it was the arcades that were able to flourish. Due to not being sold in gaming stores, the arcade machines were given a wider audience of players. Most businesses running arcades did at least separate arcades into 'young' and 'teen' sections although the monitoring of people who entered was lax throughout the country. If anything, the ERSB contributed to the popularity of arcades in the US up until the late 90's as it allowed exposure to games that would have been heavily censored on home consoles.
- Extract from Video Games & Violence: A History, 2007
“The success of Final Fight in America had brought our attention to their tastes and what it meant for us as a company. We wanted greater success for the American market and decided to do research into it to help increase our success. We took note of the controversy that came from violence and decided to try and aim for a more fantastic approach in the hopes to appeal to them and work within the confines of its censorship. Aesthetically at least, World Warrior would have been a very different game had we not had to deal with that aspect.”
- Extract from an interview with Noritaka Funamizu, 2006
Hoshi (Ryu): (1)
The wandering warrior who dispenses justice. Having lived with his master, Goutetsu, all his life, Hoshi learned the values of discipline, honour and helping those in need. Leaving his home behind, he devotes his entire life to helping those in need. He has no home, no family and no friends, but his name brings hope to the downtrodden and oppressed.
In combat, Hoshi moves quickly while still remaining patient for his enemies to make a mistake. He is deliberate and a well balanced fighter. When opportunity comes, he will attack his foes with the legendary Dragon Strike.
Special Moves – Fireball, Tornado Kick, Dragon Strike
Matthew (Ken):
One of many who explore the World in the hope of fame and fortune, Matthew travels widely in a bid to get rich. He has picked up many fighting skills along the way and competes with anyone who answers his challenge. Vain and cocky, he sees himself as a rival to Hoshi and seeks out the hero to challenge him to battle
In a fight, Matthew will show off and brag to his opponents about how outmatched they are. Despite his flashy moves, he is a great fighter and will take out his foes with a Flash Bang attack.
Special Moves – Flash Bang, Swift Kick, Rising Ocean
Hongxi Fang (Chun Li):
Born to a noble family, Fang stood out from others of her class with her training in martial arts. Her hopes for a peaceful future were dashed however, when Vega's New Order killed her family for opposing them. Now, she travels the world looking for clues to their whereabouts and to bring them down. Nothing will stop her.
When in battle, Fang will use her speed and agility to great effect. She will seek out the weak points in her opponents and use her deadly kicks to strike at them. Her Lightning Kicks can take down any opponent with a flurry of blows.
Special Moves – Spinning Cycle Kick, Cannon Ball, Lightning Kicks
Gunson (Guile):
A member of the religious Brotherhood of Light, Gunson is a stoic warrior. He travels the world, serving his holy order with dedication. The Brotherhood has opposed Vega's New Order since its creation, resulting in a battle that saw Gunson's brother die. Swearing revenge, Gunson left the order in order to kill Vega.
When he fights, Gunson shows surprising flexibility in battle, catching his opponents off guard. He can leap high into the air with his Crescent Kick and take down opponents in the air or on the ground.
Special Moves – Crescent Kick, Faith Blade
Zenji (Honda):
A man who always strives for perfection in everything he does, Zenji has crafted the art of Kabuki to perfection, using its style and trickery to become world famous. His travels alerted him to the threat posed by Vega's New Order and he now uses them to fight against the organisation so he can protect his homeland.
In battle, Zenji relies on his speed and skills in illusion to help him overcome his foes. He moves in and out quickly to get the advantage, his Hidden Arts ability means that he goes invisible for a few seconds, long enough to strike hard.
Special Moves – Thousand Palm Strike, Kabuki Headbutt, Hidden Arts
Ivan (Zangief):
A legendary hero to his people, Ivan hails from the Deep North, having been trained to fight by facing Wendigoes and other monsters. He has since gone south, eager to show the might of his nation and people by taking on whatever challenges he can. And what greater challenge is there, than to take down the New Order?
When Ivan fights, he uses his great strength to grab onto his opponents and smash them into the ground. Although not the quickest of fighters, Ivan uses his power to strike or slam his opponents into the dirt with great effect.
Special Moves – Spinning Lariat, Flying Power Slam, Cyclone Driver
Presto (Blanka):
As a baby, Presto was shipwrecked on the shores of the dangerous, jungle covered Southern Continent. He was raised by the animals, taking on many of their abilities as he learned simply to survive. Eventually, he was enslaved by Vega's New Order to fight for his new master's amusement, even as the wild man longs for his freedom.
With no formal training, Prestor relies on his savagery and instincts in a fight. He latches onto opponents to bit at them with sharpened teeth or uses powers taught to him by electric eels as he shocks his opponents, his style catching many off guard.
Special Moves – Duck and Roll, Electric Shock, Rolling Thunder
Sari (Dhalsim):
A mystic woman blessed by the Gods, Sari serves as a spiritual and mental healer to anyone she meets on her travels. Despite her devotion to pacifism, Sari can no longer standby as she has seen what Vega's New Order is doing to the world and its people. Forsaking her vows, Sari now looks to bring an end to the evil.
With mystic abilities from the Gods themselves, Sari has control of fire, able to blow it out from her mouth to engulf her foes. She can also stretch her limbs far beyond any other human, able to catch opponents off guard even with her teleportation powers.
Special Moves – Holy Flame, Spiral Dive, Blessed Teleportation
Bison (Balrog):
A travelling mercenary, Bison has made his name for his brutality and savage beat downs of opponents. Known for his fists and speed, Bison was soon approached by the New Order, becoming one of the Three Generals over its armies. Hungry for power and riches, he does the bidding of the New Order, for now.
Relying on his fists to fight, Bison attacks with them alone and can strike hard and fast. He uses his great strength to knock opponents down for the count before they can react, his power overwhelming all but the strongest fighters.
Special Moves – Dash Straight, Rampaging Headbutt, Dash Uppercut
Balrog (Vega):
A former nobleman from the Old World, Balrog was born in splendid luxury, while also being a man longing to fight. He found himself bored until given a chance to battle by Vega's New Order, his cruelty and viciousness became obvious, killing Gunson's brother in battle with glee. Now one of the Three Generals, Balrog inspires fear in many.
Using his agility in a fight, Balrog can leap from walls and cling onto the cage in his home to give him an advantage. With his handsome face protected by a mask and gloves with sharp claws on the tips of his fingers, Balrog shows no mercy.
Special Moves – Rolling Crystal Strike, Sky High Claw, Flying Slash Attack
Rama (Sagat):
A former king in his own homeland, Rama was a tyrant, forcing his people to work for his glory. His evil reign was brought to an end when a rebellion cast him from his throne and Hoshi defeated him in single combat. Forced into exile, Rama joined the New Order, becoming one of the Three Generals as he swore revenge.
Rama fights using his great strength and size. His reach is almost unmatched by other fighters and he can be relentless in his assault. With his great strength, reach and techniques such as the Tiger Uppercut, Rama is a formidable opponent.
Special Moves – Tiger Strike, Tiger Uppercut, Tiger Knee
Vega (Bison):
No one knows where Vega comes from, only that chaos and destruction follow with him. He seeks to take over the world and have all of its people bow to him using his army and terrible powers. He wants complete conquest and nothing will stand in his way, with the Three Generals leading his forces, a new Emperor threatens to rise.
When he chooses to fight, Vega shows no mercy. He uses the abilities granted by his dark, mystical powers to strike at his foes when his physical body isn't able to handle the task alone. He delights in pain and always seeks to cause as much of it as he can.
Special Moves – Spirit Crusher, Double Knee Strike, Skull Driver
- Extract from the character selection of the Sega Mercury World Warrior manual
Fighters from all over a fantastic world gather to test their strength against each other! Pick one of the warriors to travel and become the best! Who will be crowned the World Warrior? It's all up to you!
- Extract from the manuals of World Warrior released on the Super Nintendo, Atari MX and Apple SYSTEM, no other reference to any kind of story was made
CONGRATULATIONS
YOU ARE WORLD WARRIOR
- Ending screen of one player mode for the Super Nintendo version of World Warrior
“We didn't stand a chance when it came to localisation. The Splatterhouse murders were still fresh in everyone's minds and there was a huge outcry over the Wolfenstein game right before we were due to release. So, the censorship came into it. We hacked it to pieces in some respects, really just tore out anything that could have been controversial. Thankfully, it wasn't anything that affected core gameplay, but the game paled compared to the arcade version in some ways.”
“Really, everyone was feeling the heat from the increased scrutiny back then. The greater pressure on us to self-censor was constantly present. It didn't help that you also had the White House using us a whipping boy whenever they wanted us to be bi-partisan. Hilary's 'wholesome games' campaign really put us in a bad position for even the slightest amount of controversial content. We managed to skate by with a Teen rating, even with all the censorship we put through for World Warrior. To be fair, it did allow some of the game designers to get really creative with their output.”
- Extract from an interview with Jeff Walker, 2008
“This game, if we can call it that, defines all the corruptive influences in video games. Portraying violence in a positive manner, glorification of animal cruelty and frequent use of Nazi imagery. We must come together to make sure that these images are not exposed to our children. I call upon the gaming industry to do what they promised and put a stop to these threats to the innocence of our children.”
- Extract from a Hilary Clinton speech, June 1992
“So we're not allowed to hate the fucking Nazis anymore?!”
- Response John Romero had to the aforementioned speech
The reaction against violence in video games had led to the stagnation of genres in the medium throughout the early 90's. Platform, puzzle and sports games were seen as the safest and most profitable games to make due to their family friendly nature. The brief attempt by id Software to reintroduce shooters, even on the less widespread PC platform led to widespread backlash that led to the company recalling a large portion of the units that had been shipped to the few retailers that would take it. With some creators frustrated over this, exploration turned to genres that had largely resided on the PC, the RPG and Adventure game. But, with combat being a concept that could be a public relations nightmare, other game mechanics were experimented with and even created. It was under these circumstances the the Quake series began.
- Extract from Video Games & Violence: A History, 2007
Quake – Role Playing Game developed for the PC, SNES, Apple System, Atari MX and others by Interplay Entertainment. Released in November of 1992, the game was a smash success due to its game mechanics, haunting atmosphere, experimental storytelling for the consoles and low age rating that made it easy to sell. It was the start of the Quake series, one of Interplay Entertainment's longest and most successful properties as it helped propel the popularity of non-violent RPG's before the easing of ESRB.
- Extract from Wikipedia's introduction the Quake series, 2009
“With a dark atmosphere throughout the game, Quake takes the player through the ruins of an artificial city in the aftermath of an earthquake. There, they have to survive and rescue the survivors they see, unravelling the conspiracy that is hidden away in the ruined streets. With great freedom of movement and mechanics focused on survival, the player has to help those around them in order to progress. This helps introduce the game's varied cast of characters who prove to be one of the highlights of the experience. A well crafted game that showcases the best of the roleplaying genre.”
- Extract from a review of Quake in Nintendo Power, November 1992
“There was no on-screen violence, that was the key. Along with constant references to the 'evacuation', Quake had no on screen violence and managed to get away with an E10+ rating. Although they had the constant threat of danger, it was always kept vague enough to avoid it going into Teen territory. With Quake's success, other RPG's could follow on with the idea of trying different things, away from fighting, in order to succeed. For a while, it seemed that only Ultima was able to tackle any kind of mature issues in games and that's because Lucas Arts backed them to the hilt.”
- Quote from HoshiFan, member of the Freakin' Awesome Network forum, 2015
Quake
Quake II
Quake: Typhoon
Quake: San Francisco
- Entries into the Quake franchise during the 90's
“1992 planted the seeds for two things, Sega's eventual bursting onto the US scene and the Brits taking over Atari.”
- Quote from CapVreenak, member of the Freakin' Awesome Network forum, 2014
1: As you can probably guess, the fighter has their OTL equivalent placed next to them.