Super Mario Odyssey (1991)
The 1990s were a decade defined by peace and prosperity (at least in America), the Cold War had ended and Americans were entering an era of fun and development. The 1990s were also a decade in which the video game industry thrived. 1991 would see the release of SEGA's "Sonic the Hedgehog", Capcom released "Street Fighter II" which quickly became one of the most successful "Street Fighter" titles, but most notably 1991 would see the release of Nintendo's 16-bit console: The Super Nintendo Entertainment System, launching alongside two games: "F-Zero" and "Super Mario Odyssey".
The development of "Super Mario Odyssey" traces back to the production of the first "Super Mario Bros", when Miyamoto wanted to include a rideable dinosaur companion for Mario. Hardware limitations of the NES prevented such an idea to come to reality, but developing a Mario game for a 16-bit console was an entirely different story and allowed Miyamoto to implement the idea. As for the setting itself, Miyamoto and Tezuka didn't want to limit themselves to only the Mushroom Kingdom. This time, Mario would be travelling across the globe with his dinosaur pal, now named Yoshi, hence the title "Super Mario Odyssey". Koji Kondo was brought in the compose the game's score, Kondo was overjoyed to finally be able to work with more powerful soundfonts and samples, the game's score (1) would re-use the same motif albeit differenciated enough to sound unique. By the timne production wrapped up in 1990, the console wars between Nintendo and SEGA had begun, and "Super Mario Odyssey" was competing directly against SEGA's new mascot: Sonic the Hedgehog.
Mario, Luigi and Princess Toadstool have decided to take a relaxing vacation far away from the Mushroom Kingdom, they settled down in the far-off Dinosaur Land only for Toadstool to get kidnapped by Poppycock, a large chicken-like monster who had also taken over Dinosaur Land and trapped the dino-spieces Yoshis into eggs. Mario and Luigi set off and rescue a Yoshi, who allies itself with the bros to restore peace to Dinosaur Land. After driving Poppycock away from Dinosaur Land, Mario deduces that Poppycock and Toadstool are headed towards other kingdoms across the globe. Mario, Luigi and Yoshi must travel through 7 kingdoms and restore peace before Poppycock can get anymore powerful. After defeating Poppycock, both Yoshi and Toadstool become playable characters and a secret Golden Starway is unlocked, where Mario and Luigi battle the joke boss and self-proclaimed rival to Mario: Wario.
"Super Mario Odyssey" released on November 21st 1990 in Japan, August 23rd 1991 in the US, and April 11th in Europe and Australia. The game and the SNES were both smash hits, it sold 20 million copies worldwide to this day, making it the best selling SNES game worldwide. The game's replayability and collectibles was praised compared to the three previous mainline Mario titles, the game's score was also a highlight, becoming as iconic as the Mario franchise itself. However, there was one thing everybody liked about "Mario Odyssey": Yoshi and Wario.
Worlds:
Dinosaur Land (Boss; Poppycock)
Cascade Cape (Boss: Great Dino) (2)
Mechanical Factory (Boss: Mecha-Poppycock)
New Donk City (Boss: Donkey Kong)
Shiveria (Boss: Poppycock)
Sparkle Water Paradise (Boss: Queen Bertha) (3)
Ancient Kingdom (Boss: King Koopa)
Poppycock's Domain (Boss: Poppycock)
Golden Starway (Boss: Wario)
(1) The score is mostly the same as OTL's Mario World but with some changes
(2) Think of the Great Dino as a 16-bit version of the Dinosaur from OTL's Cascade Kingdom
(3) Essentially just a more powerful and aggressive Big Bertha from OTL's SMB3