Re-Shuffling the Stars: Super Mario Shuffle-Stars REDUX

Hi all.

As mentioned in the original thread, I have decided to reboot this TL under a new title "Re-Shuffling the Stars". To avoid getting burnt out this time, I have decided to omit a few sports games yet keep the more important ones (Mario Golf, Mario Tennis and the first Mario Strikers). And to compensate, I've included the Wario Land games and the Yoshi series into the shuffling, maybe some Wario/Yoshi titles will become Mario games or vice versa, only time will tell.

Here is the link to the original for future reference in case I need ideas: https://www.alternatehistory.com/forum/threads/super-mario-shuffle-stars-a-shuffled-mario-tl.545028/
 
To avoid confusion, here is the list of games included in the shuffling:


1983Mario Bros
1984Wrecking Crew
1986The Lost Levels
1988Super Mario USA
1989Super Mario Land
1990Super Mario 3
1991Super Mario World
1991Dr. Mario
1991Yoshi
1992Mario Paint
1992Super Mario Kart
1992Super Mario Land 2
1992Yoshi's Cookie
1993Mario Is Missing!
1993Super Mario All-Stars
1993Mario & Wario
1993Mario's Time Machine
1994Wario Land: SML3
1994Wario's Woods
1994Hotel Mario
1995Mario's Picross
1995Yoshi's Island
1995Mario Clash
1995Mario's Game Gallery
1996Super Mario RPG
1997Yoshi's Story
1998Wario Land II
1998Mario Party
1999Mario Golf
1999-2000Mario Artist
2000Wario Land III
2000Mario Tennis
2000Paper Mario
2001Wario Land 4
2001Luigi's Mansion
2002Super Mario Sunshine
2003Wario World
2003Mario and Luigi: Superstar Saga
2004Mario vs Donkey Kong
2004Paper Mario: The 1000 Year Old Door
2004Mario Pinball Land
2004Yoshi Topsy-Turvy
2004Yoshi Touch and Go
2005Dance Dance Revolution
2005Mario Superstar Baseball
2005Super Princess Peach
2005Mario and Luigi: Partners in Time
2006Super Mario Strikers
2006New Super Mario Bros
2006Mario Hoops 3-On-3
2006Yoshi's Island DS
2007Wario: Master of Disguise
2007Super Paper Mario
2007Super Mario Galaxy
2008Wario Land: Shake It
2009Mario and Luigi: Bowser's Inside Story
2009New Super Mario Bros Wii
2010Super Mario Galaxy 2
2011Super Mario 3D Land
2012New Super Mario Bros 2
2012New Super Mario Bros U
2012Paper Mario: Sticker Star
2013Luigi's Mansion Dark Moon
2013New Super Luigi U
2013Super Mario 3D World
2013Mario and Luigi: Dream Team
2014Yoshi's New Island
2014Captain Toad: Treasure Tracker
2015Super Mario Maker
2015Mario and Luigi: Paper Jam
2016Paper Mario: Color Splash
2016Super Mario Maker 3DS
2016Super Mario Run
2017Super Mario Odyssey
2019Yoshi's Crafted World
2019Super Mario Maker 2
2019Luigi's Mansion 3
2020Paper Mario: The Origami King
2020Super Mario 3D All-Stars
2021Bowser's Fury
2023Super Mario Bros Wonder
2024Princess Peach: Showtime


I'll still post about the original Mario Bros, Super Mario 64 and Donkey Kong (1981) so TTL makes a bit more sense.
 
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Donkey Kong (1981)
Donkey Kong (1981)
Before Nintendo was well-known for publishing quality video game consoles and titles, Nintendo sold playing cards and produced toys throughout the period after WW2. It wasn't until this new fad called "video games" started trending when Nintendo first started producing arcade titles. All this started with the release of "Radar Scope" in 1980, Nintendo's first major arcade release and first major failure. While the game was well-received in Japan, "Radar Scope" flopped when it was brought to North America and couldn't compete with the likes of "Pac-Man" that same year. Immediately scrambling for new ideas, a young game designer named Shigeru Miyamoto took up the job and pitched his idea of a licensed "Popeye" arcade game, which would feature Popeye climbing up several construction sites to rescue Olive Oyl from Bluto.

The idea was well-received by Nintendo, yet they couldn't receive rights to the Popeye characters and the idea looked it it was about to end before it even kicked off. Miyamoto thought of many ideas to re-work the game before settling on these three characters: A giant ape named Donkey Kong, a damsel in distress named Lady, and a young carpenter named Jumpman. To target the North American market, the game was christened with the name "Donkey Kong". The arcade title wrapped up production by 1981 and was in North American arcades by July of that same year.

The giant ape Donkey Kong has captured the fair Lady and holds her hostage on top of a construction site. The player controls Lady's love Jumpman as he traverses through the four stages before facing off against Donkey Kong himself. Donkey Kong is defeated by removing the bolts that held the construction site, Donkey Kong drops down and Jumpman is reunited with Pauline.

Donkey Kong released to arcades on July 10th 1981. Instantly, it was a smash hit in North America. The game's addictive gameplay and various levels was what made the game so successful, so much that "Donkey Kong" was called "the most momentous release of 1981". "Donkey Kong" would later be ported over to the Family Computer on July 15th 1983 as one of its launch titles, a Game & Watch release was also coined for 1982. Immediately after the success of "Donkey Kong", Miyamoto got to work on two sequels: "Donkey Kong Jr" and "Donkey Kong 3". However, the skyrocketing popularity of Jumpman was what Miyamoto and the others at Nintendo kept in mind the most, as evident in the character's second outing, where him and his first game would be given the name: Mario.
 
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Hi all.

As mentioned in the original thread, I have decided to reboot this TL under a new title "Re-Shuffling the Stars". To avoid getting burnt out this time, I have decided to omit a few sports games yet keep the more important ones (Mario Golf, Mario Tennis and the first Mario Strikers). And to compensate, I've included the Wario Land games and the Yoshi series into the shuffling, maybe some Wario/Yoshi titles will become Mario games or vice versa, only time will tell.

Here is the link to the original for future reference in case I need ideas: https://www.alternatehistory.com/forum/threads/super-mario-shuffle-stars-a-shuffled-mario-tl.545028/
Ok, that can work.
To avoid confusion, here is the list of games included in the shuffling:


1983Mario Bros
1984Wrecking Crew
1986The Lost Levels
1988Super Mario USA
1989Super Mario Land
1990Super Mario 3
1991Super Mario World
1991Dr. Mario
1991Yoshi
1992Mario Paint
1992Super Mario Kart
1992Super Mario Land 2
1992Yoshi's Cookie
1993Mario Is Missing!
1993Super Mario All-Stars
1993Mario & Wario
1993Mario's Time Machine
1994Wario Land: SML3
1994Wario's Woods
1994Hotel Mario
1995Mario's Picross
1995Yoshi's Island
1995Mario Clash
1995Mario's Game Gallery
1996Super Mario RPG
1997Yoshi's Story
1998Wario Land II
1998Mario Party
1999Mario Golf
1999-2000Mario Artist
2000Wario Land III
2000Mario Tennis
2000Paper Mario
2001Wario Land 4
2001Luigi's Mansion
2002Super Mario Sunshine
2003Wario World
2003Mario and Luigi: Superstar Saga
2004Mario vs Donkey Kong
2004Paper Mario: The 1000 Year Old Door
2004Mario Pinball Land
2004Yoshi Topsy-Turvy
2004Yoshi Touch and Go
2005Dance Dance Revolution
2005Mario Superstar Baseball
2005Super Princess Peach
2005Mario and Luigi: Partners in Time
2006Super Mario Strikers
2006New Super Mario Bros
2006Mario Hoops 3-On-3
2006Yoshi's Island DS
2007Wario: Master of Disguise
2007Super Paper Mario
2007Super Mario Galaxy
2008Wario Land: Shake It
2009Mario and Luigi: Bowser's Inside Story
2009New Super Mario Bros Wii
2010Super Mario Galaxy 2
2011Super Mario 3D Land
2012New Super Mario Bros 2
2012New Super Mario Bros U
2012Paper Mario: Sticker Star
2013Luigi's Mansion Dark Moon
2013New Super Luigi U
2013Super Mario 3D World
2013Mario and Luigi: Dream Team
2014Yoshi's New Island
2014Captain Toad: Treasure Tracker
2015Super Mario Maker
2015Mario and Luigi: Paper Jam
2016Paper Mario: Color Splash
2016Super Mario Maker 3DS
2016Super Mario Run
2017Super Mario Odyssey
2019Yoshi's Crafted World
2019Super Mario Maker 2
2019Luigi's Mansion 3
2020Paper Mario: The Origami King
2020Super Mario 3D All-Stars
2021Bowser's Fury
2023Super Mario Bros Wonder
2024Princess Peach: Showtime


I'll still post about the original Mario Bros, Super Mario 64 and Donkey Kong (1981) so TTL makes a bit more sense.
I wonder which ones are gonna be shuffled this time.
Donkey Kong (1981)
Before Nintendo was well-known for publishing quality video game consoles and titles, Nintendo sold playing cards and produced toys throughout the period after WW2. It wasn't until this new fad called "video games" started trending when Nintendo first started producing arcade titles. All this started with the release of "Radar Scope" in 1980, Nintendo's first major arcade release and first major failure. While the game was well-received in Japan, "Radar Scope" flopped when it was brought to North America and couldn't compete with the likes of "Pac-Man" that same year. Immediately scrambling for new ideas, a young game designer named Shigeru Miyamoto took up the job and pitched his idea of a licensed "Popeye" arcade game, which would feature Popeye climbing up several construction sites to rescue Olive Oyl from Bluto.

The idea was well-received by Nintendo, yet they couldn't receive rights to the Popeye characters and the idea looked it it was about to end before it even kicked off. Miyamoto thought of many ideas to re-work the game before settling on these three characters: A giant ape named Donkey Kong, a damsel in distress named Lady, and a young carpenter named Jumpman. To target the North American market, the game was christened with the name "Donkey Kong". The arcade title wrapped up production by 1981 and was in North American arcades by July of that same year.

The giant ape Donkey Kong has captured the fair Lady and holds her hostage on top of a construction site. The player controls Lady's love Jumpman as he traverses through the four stages before facing off against Donkey Kong himself. Donkey Kong is defeated by removing the bolts that held the construction site, Donkey Kong drops down and Jumpman is reunited with Pauline.

Donkey Kong released to arcades on July 10th 1981. Instantly, it was a smash hit in North America. The game's addictive gameplay and various levels was what made the game so successful, so much that "Donkey Kong" was called "the most momentous release of 1981". "Donkey Kong" would later be ported over to the Family Computer on July 15th 1983 as one of its launch titles, a Game & Watch release was also coined for 1982. Immediately after the success of "Donkey Kong", Miyamoto got to work on two sequels: "Donkey Kong Jr" and "Donkey Kong 3". However, the skyrocketing popularity of Jumpman was what Miyamoto and the others at Nintendo kept in mind the most, as evident in the character's second outing, where him and his first game would be given the name: Mario.
Great start.
 
Mario Clash (1983)
Mario Clash (1983)
The success of "Donkey Kong" would be the basis of a long running series of games in the newly established "Donkey Kong" franchise, the franchise itself would receive three more games (Donley Kong Jr, Donkey Kong 3 and Donkey Kong '94 for the Game Boy) before its crown jewel "Donkey Kong Country". Yet at the time, its most famous and popular character was no doubt Jumpman the Carpenter. Miyamoto took note of this and began working on a new arcade game starring exclusively the character, teaming up with fellow video game designer Gunpei Yokoi.

Midway through production, the character of Jumpman was given a face-lift and a complete overhaul. Due to Jumpman's design and signature mustache, Jumpman's occupation went from a carpenter to a plumber. The most notable change was Jumpman's name, which was changed to Mario, seemingly named after Nintendo of America's at the time landlord Mario Seagle. To compensate for a second player in the arcades, Mario's taller but shy twin brother Luigi was created. When it came to the actual game, it was decided to base its setting off underground New York, where Mario and Luigi would keep the sewers clean by getting rid of enemy turtles, a choice made by Miyamoto.

The players control Mario and Luigi on their usual day to work. However the bros discover that the sewers was clogged by giant turtle-like creatures and enemy crabs. The player must stomp on turtles then throw their shells at enemy crabs or oncoming turtles. Once all enemies are cleared, the player may proceed to the next level. Like with other arcade games at the time, there was no true end and the game would crash once the code reaches its limit.

"Mario Clash" released to arcades on June 21st 1983. While many at Nintendo hoped that the game would be another "Donkey Kong" type hit, the actual release and reception was mixed, its slippery controls being the biggest culprit to its criticism. "Mario Clash" wasn't a big success, but it wasn't so much of a failure, it was still enjoyed and is seen as an arcade classic today. And yet, tragedy would strike with the 1983 Video Game Crash, sending the video game industry into an uncertain future. With "Mario Clash" not the huge success Miyamoto or Yokoi had hoped for, and the Famicom's upcoming release becoming a huge risk thanks to the crash, Nintendo had to either adapt or die trying.
 
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It was kind of easy translating "Mario Clash" into the early 80s, considering the Virtual Boy version we got is essentially a remake of "Mario Bros". Gameplaywise, only significant changes is that Mario can throw the koopa shells (then known as just giant turtles) and the game is infinite in a sense.
 
Treasure Tracker (1984)
Treasure Tracker (1984)
What would become "Treasure Tracker" was intially conceived as a 2-player focused arcade game developed for the Nintendo VS System. One of the original issues with "Donkey Kong" (and other arcade games at the time in general) was the lack of multi-player action, the closest thing was taking turns to complete each level. By 1982, a rough draft detailing the "two player game" was completed yet production was heading nowhere. There were suggestions to re-work the draft into a wrecking game where players would destroy building using bombs. Sadly this draft would never get any further but would be revived later as a game on the Nintendo DS.

Eventually production started to re-gain traction after developer Yoshio Sakamoto took responsability in developing the game. Taking inspiration from the first draft, Sakamoto redesigned the game from ground-up. Now titled "Treasure Tracker", the game once again featured Mario and Luigi as archeologists unveiling treasure and artifacts. The game was compelte by 1983 but made way for "Mario Clash" to release first in order to properly introduce Luigi to players.

Mario and Luigi work as archeologists and are tasked by their boss Doctor Spike (1) to track down as much treasure as possible. Two players then control either Mario or Luigi to duke it out and compete on who digs up the most treasure. Unlike in "Mario Clash", neither Mario nor Luigi have the ability to jump, so players will have to find an optimal route to dig up treasure. The player who loses all five lives first or digs up the least treasure by the final stage loses the game.

"Treasure Tracker" released on July 26th 1984. The game performed alright, not a big success but not a disaster either. While the two-player action was indeed as fun as advertised, at least in 1984, the clunky controls and Mario's inability to jump was the main issues of the game. The NES/Famicom re-release in 1986 fixed all these issues and added a one-player mode where players can play as either Mario or Luigi. Both "Treasure Tracker" and "Mario Clash" were fine for its time, yet these two games would come right before one of the most successful and influencial games of all time.

(1) TTL's version of Foreman Spike
 
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Since the character Toad hadn't been introduced yet, I based TTL's version of Captain Toad Treasure Tracker off OTL's Wrecking Crew and a few elements of OTL's Treasure Tracker. The next update will be "Super Mario Bros" (1985)
 
Treasure Tracker (1984)
What would become "Treasure Tracker" was intially conceived as a 2-player focused arcade game developed for the Nintendo VS System. One of the original issues with "Donkey Kong" (and other arcade games at the time in general) was the lack of multi-player action, the closest thing was taking turns to complete each level. By 1982, a rough draft detailing the "two player game" was completed yet production was heading nowhere. There were suggestions to re-work the draft into a wrecking game where players would destroy building using bombs. Sadly this draft would never get any further but would be revived later as a game on the Nintendo DS.

Eventually production started to re-gain traction after developer Yoshio Sakamoto took responsability in developing the game. Taking inspiration from the first draft, Sakamoto redesigned the game from ground-up. Now titled "Treasure Tracker", the game once again featured Mario and Luigi as archeologists unveiling treasure and artifacts. The game was compelte by 1983 but made way for "Mario Clash" to release first in order to properly introduce Luigi to players.

Mario and Luigi work as archeologists and are tasked by their boss Doctor Spike (1) to track down as much treasure as possible. Two players then control either Mario or Luigi to duke it out and compete on who digs up the most treasure. Unlike in "Mario Clash", neither Mario nor Luigi have the ability to jump, so players will have to find an optimal route to dig up treasure. The player who loses all five lives first or digs up the least treasure by the final stage loses the game.

"Treasure Tracker" released on July 26th 1984. The game performed alright, not a big success but not a disaster either. While the two-player action was indeed as fun as advertised, at least in 1984, the clunky controls and Mario's inability to jump was the main issues of the game. The NES/Famicom re-release in 1986 fixed all these issues and added a one-player mode where players can play as either Mario or Luigi. Both "Treasure Tracker" and "Mario Clash" were fine for its time, yet these two games would come right before one of the most successful and influencial games of all time.
Huh, interesting how the jobs have been changed, and even Foreman Spike’s status is changed.
Since the character Toad hadn't been introduced yet, I based TTL's version of Captain Toad Treasure Tracker off OTL's Wrecking Crew and a few elements of OTL's Treasure Tracker. The next update will be "Super Mario Bros" (1985)
Well, that’s justified. I can’t wait to see how Super Mario Bros. is covered.
 
Super Mario Bros (1985)
Super Mario Bros (1985)
Even though Mario and Luigi had starred in two games by 1985, they had yet to have a smash hit or series they could call their own. That game would come in the form of "Super Mario Bros", with development tracing back to 1983. After "Mario Clash", Miyamoto wanted to do more with the character, he didn't want to confine Mario to just simple arcade titles, he wanted to create a "colorful, atheletic game" with side-scrolling and an expanded universe. Miyamoto teamed up with game designer Takashi Tezuka and production was well underway by 1983.

There were a lot of ideas thrown back and forth when the game entered its first development stages. Mario was originally accompanied by a dinosaur sidekick whom he could've ridden, another idea was to only feature three stage themes: Grass, Underground and Castle. The former was scrapped as the hardware limitation of the NES forbade it from ever happening, while Tezuka felt that the latter was too bland and would put players off. The dinosaur sidekick idea would be revived in a later game in the form of Yoshi. For the game's iconic, composer Koji Kondo was hired to write chiptune scores, he based the music of "Super Mario Bros" off "Sister Marian" by T-Square and "Summer Breeze" by Piper.

Immediately following up the events of "Mario Clash", Mario and Luigi gets transported to the Mushroom World via pipes. The bros discover that the evil King Koopa has transformed the residents into item blocks and captured the fair Princess Toadstool. Mario and Luigi set off on an adventure to rescue Toadstool and stop King Koopa's evil schemes, traversing through eight worlds before facing off in a final battle.

"Super Mario Bros" released on September 13th 1985 on the Famicom. The game was immediately successful and became a worldwide phenomenon, its addictive gameplay and memorable music and themes became a major part in the game's praise and success. In the US, this was dubbed "Mario Mania" as copies of "Super Mario Bros" were sold out instantly each week. Altogether, the game sold over 40 million copies excluding re-releases. After 4 years, Mario finally had a series he could call his own.

Worlds:

World 1 (Grass)
World 2 (Desert)
World 3 (Forest)
World 4 (Snow)
World 5 (Poison Swamp/Haunted Area)
World 6 (Mountains/Rock)
World 7 (Sky)
World 8 (Lava/Koopa's Keep)
 
Super Mario Bros (1985)
Even though Mario and Luigi had starred in two games by 1985, they had yet to have a smash hit or series they could call their own. That game would come in the form of "Super Mario Bros", with development tracing back to 1983. After "Mario Clash", Miyamoto wanted to do more with the character, he didn't want to confine Mario to just simple arcade titles, he wanted to create a "colorful, atheletic game" with side-scrolling and an expanded universe. Miyamoto teamed up with game designer Takashi Tezuka and production was well underway by 1983.

There were a lot of ideas thrown back and forth when the game entered its first development stages. Mario was originally accompanied by a dinosaur sidekick whom he could've ridden, another idea was to only feature three stage themes: Grass, Underground and Castle. The former was scrapped as the hardware limitation of the NES forbade it from ever happening, while Tezuka felt that the latter was too bland and would put players off. The dinosaur sidekick idea would be revived in a later game in the form of Yoshi. For the game's iconic, composer Koji Kondo was hired to write chiptune scores, he based the music of "Super Mario Bros" off "Sister Marian" by T-Square and "Summer Breeze" by Piper.

Immediately following up the events of "Mario Clash", Mario and Luigi gets transported to the Mushroom World via pipes. The bros discover that the evil King Koopa has transformed the residents into item blocks and captured the fair Princess Toadstool. Mario and Luigi set off on an adventure to rescue Toadstool and stop King Koopa's evil schemes, traversing through eight worlds before facing off in a final battle.

"Super Mario Bros" released on September 13th 1985 on the Famicom. The game was immediately successful and became a worldwide phenomenon, its addictive gameplay and memorable music and themes became a major part in the game's praise and success. In the US, this was dubbed "Mario Mania" as copies of "Super Mario Bros" were sold out instantly each week. Altogether, the game sold over 40 million copies excluding re-releases. After 4 years, Mario finally had a series he could call his own.

Worlds:

World 1 (Grass)
World 2 (Desert)
World 3 (Forest)
World 4 (Snow)
World 5 (Poison Swamp/Haunted Area)
World 6 (Mountains/Rock)
World 7 (Sky)
World 8 (Lava/Koopa's Keep)
Well, I am quite impressed! And the worlds have actual level themes (or so I thought). I take it that Bowser is still gonna be known as King Koopa in this timeline.
 
The next game is probably gonna take a while since I'm working on my Disney TL as well as the 1986 title being hard to adapt.
 
Super Mario Maker (1986)
Super Mario Maker (1986)
The success of "Super Mario Bros" had established Mario as the premier game series for Nintendo, so there was little to no doubt that a sequel of some sorts would follow. While a proper "Super Mario Bros 2" would indeed release in 1988 (1), the substitute would come in the form of a level editor. Miyamoto and Tezuka first came up with the idea as a sub-mode/post-game content for "Super Mario Bros", however as development progressed they realised that there was no way a standalone game mode would ever work. By June 1985, it was decided that the level editor would release the following year as a Famicom Disk System game.

Development on the level editor re-used assets from "Super Mario Bros" for simplicity, most of its themes (Grass, Snow etc) were re-used excluding Poison Swamp/Mountains, those were scrapped due to hardware limitations. There was a proposed story mode which would've been re-used from the original "Super Mario Bros" game, but it was scrapped halfway through production as Miyamoto felt that the story mode could get repetitive. Finally, a world map editor was drafted but never came to fruition thanks to the NES/Disk System's limited hardware.

When first booting up the game, players were treated to a tutorial on how to create stages. Once players finish a stage, they can save it to 4 save slots and replay said stages in "1P Mode". Unfortunately, if players want to save new stages, they would have to override the existing 4 save slots. Players also couldn't test their levels before saving, and could only play as Mario rather than be given the option to play as Luigi.

"Super Mario Maker" released on June 3rd 1986 for the Famicom Disk System. The game received fine enough reviews yet its problems (save system and lack of level-testing) were significant enough for audience reactions to be mostly negative. Despite this, the game would receive a following throughout the late 1980s-early 1990s in Japan. The game remained a Japan-Only exclusive until 1993 when it released for the NES as "Super Mario Course Creator". A proper "Super Mario Maker 2" would indeed release worldwide in the 1990s, and 1988 would bring the sequel to "Super Mario Bros".

(1) TTL's Super Mario Bros 2 will be an entirely different game, OTL's SMB2 has been shuffled into a different slot.
 
Super Mario Maker (1986)
The success of "Super Mario Bros" had established Mario as the premier game series for Nintendo, so there was little to no doubt that a sequel of some sorts would follow. While a proper "Super Mario Bros 2" would indeed release in 1988 (1), the substitute would come in the form of a level editor. Miyamoto and Tezuka first came up with the idea as a sub-mode/post-game content for "Super Mario Bros", however as development progressed they realised that there was no way a standalone game mode would ever work. By June 1985, it was decided that the level editor would release the following year as a Famicom Disk System game.

Development on the level editor re-used assets from "Super Mario Bros" for simplicity, most of its themes (Grass, Snow etc) were re-used excluding Poison Swamp/Mountains, those were scrapped due to hardware limitations. There was a proposed story mode which would've been re-used from the original "Super Mario Bros" game, but it was scrapped halfway through production as Miyamoto felt that the story mode could get repetitive. Finally, a world map editor was drafted but never came to fruition thanks to the NES/Disk System's limited hardware.

When first booting up the game, players were treated to a tutorial on how to create stages. Once players finish a stage, they can save it to 4 save slots and replay said stages in "1P Mode". Unfortunately, if players want to save new stages, they would have to override the existing 4 save slots. Players also couldn't test their levels before saving, and could only play as Mario rather than be given the option to play as Luigi.

"Super Mario Maker" released on June 3rd 1986 for the Famicom Disk System. The game received fine enough reviews yet its problems (save system and lack of level-testing) were significant enough for audience reactions to be mostly negative. Despite this, the game would receive a following throughout the late 1980s-early 1990s in Japan. The game remained a Japan-Only exclusive until 1993 when it released for the NES as "Super Mario Course Creator". A proper "Super Mario Maker 2" would indeed release worldwide in the 1990s, and 1988 would bring the sequel to "Super Mario Bros".

(1) TTL's Super Mario Bros 2 will be an entirely different game, OTL's SMB2 has been shuffled into a different slot.
Hmm…yes, this does seem to be quite an interesting way to handle the game that’s in the 1986 slot. Of course, you really had to work around the limitations, so there’s that.
 
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