Of Mice and Plumbers: A Nintendo-Disney Timeline

Nintendo in 1994 (ft. The Dreamers)
Nintendo has had it all in 1994, so let’s get to the obvious: The Dreamers, a game made by Nintendo and Rare. It’s released on the SNES-CD, of course. Also, this game takes the place of Donkey Kong Country ITTL.

Drawing inspiration from Japanese RPGs, The Legend of Zelda, and LucasArts point-and-click adventure games, The Dreamers is basically a sprawling isometric adventure game with a "fairytale-esque magical element to it." It should be noted that it’s one of the first home console games to feature pre-rendered graphics, achieved through a compression technique that converted 3D models into SNES sprites with little loss of detail.

In this game, the player controlled a sword-wielding boy named Edson who was assisted by his newly-befriended pet dog Dinger. Dinger would have had a wide range of abilities, being able to dig for buried objects and scamper off independently from the playable character. The first world of the game contained a lush forest and a swamp, which was populated by trolls and a gigantic dinosaur whose foot would occasionally stomp down into view, threatening to crush Edson.

The rest of the game will feature Edson and Dinger going through the rest of the fantasy world known as the “Land of Giants”, teaming up the seven Animal Pals (Timber the Tiger, Banjo the Bear, Bumper the Badger, Pipsy the Mouse, Tiptup the Turtle, Biggie the Gorilla, and Smalls the Monkey), going through a lot of tricks and traps, and taking down the giant named “King Jack”.

The Dreamers becomes a very successful game in 1994, and it’ll later go on with more games for The Dreamers franchise, such as sequels The Dreamers II: Sea of Thieves (released in 1995, known for introducing Madeleine (Edson’s love interest) and Captain Blackeye (The infamous captain of a pirate crew and main antagonist of that game)) and The Dreamers III: The Race Against Time (released in 1996, where it’s about time travel and traveling through different time periods), spin-offs, and other things like that.

Plus, Fire Emblem, Earthbound II, Super Metroid, Killer Instinct, and Wario’s Woods were released that year. That’s about it.
 
Sega and Atari in 1994
As you can see, Atari is ready to release the then-new PC-FX outside of Japan, and they are going to name it the Atari Jaguar, and not only that, but they’re also planning to release it outside of Japan next year. Surely, they won’t be letting this one down, right? (SIDENOTE: TTL’s Atari Jaguar is a combination of OTL’s Atari Jaguar and PC-FX)

Sega also released their games in 1994, such as Dynamite Headdy, Ecco: The Tides of Time, Puyo Pop 2, Sega All-Stars Drift (which is Sonic Drift IOTL), Daytona USA, Sega Rally Championship, and of course, Ristar 3: Rise of the Death Egg. Let’s take a look at it.

In the third installment of the Ristar series, this one is released on the Sega CD this year, and this one is more ambitious than the previous installments. For starters, the graphics are on par with OTL’s Ristar game, the soundtrack is different depending on which region (the Japanese version has the music done by the usual people behind Ristar’s music, whereas the USA version has music done by who else but Kurt Cobain (who has been recovered after a gunshot attempt, which led him to go to the hospital, six months before the release of that game)), there’s animated cutscenes, and the story is way more detailed in the lore of the series.

Months have passed since the Dr. Julian Robotnik incident, and it seems normal in the entire galaxy. Just then, an emergency call from President Ursa from Planet Ursus (a planet filled with animal-like people) has been alerted to Ristar, Hailey the Comet, and two new guys named “Phobos the Meteor” and “Deimos the Asteroid”. He informs them that Planet Ursus is under attack by Kaiser Greedy, Robotnik, and their army, and that they brought in something called the “Death Egg”, a space station/superweapon capable of robotizing an entire planet. And now it’s up to Ristar and the others to prevent the Death Egg from doing such a thing! Meanwhile, Ristar has to contend with President Ursa’s daughter named “Marisa Ursa”, who is a freedom-fighting warrior.

In this game, in addition to Ristar and Hailey, Phobos and Deimos have different abilities, as Phobos is slow, but strong, whereas Deimos is rather sturdy and has ice powers. Plus, you can switch between the four by pressing the C button. There are some worlds in the game, with some of them being returning ones like Planets Flora, Terra, and Clockwork as well as some new ones like Planets Upsidedown (a zero-gravity-themed planet), Elemental (an elemental-themed planet that has earth, water, fire, and wind), and Freezeburn (a planet that’s an amalgamation of Planets Freon and Scorch). Now as for the total of worlds, it’s about twelve, with six returning worlds and six new worlds. Dr. Ivo Eggman makes a comeback with the same role as ever, and now he has a shop too.

And of course, after clearing ten worlds, they go to Planet Ursa. A war between the animal-like people and armies from Kaiser Greedy and Robotnik combined is around. After exploring Planet Ursa and before reaching the Death Egg, the four galactic people have to go against Robo-Ristar 2.0. After taking down the robotic doppelganger for the second time, it’s off to the Death Egg!

At the Death Egg, it’s structured like a Dr. Wily castle from the Mega Man games. Four sections of the Death Egg with four bosses each. The first section pits you against a guard of the Death Egg (similar to the Red Eye from OTL’s Sonic 3 & Knuckles), the second section has you fight a robotized Marisa Ursa (and once defeating her, she goes back to normal), the third section pits you against Uranim and Inosis at the same time, and the fourth and final section has you face against Kaiser Greedy, and after taking him down, Kaiser Greedy then betrays Dr. Robotnik as it’s revealed that Kaiser Greedy “works for nobody”. Of course, after Kaiser Greedy makes a hasty escape, you go fight against Dr. Robotnik in a brand new metallic battle suit, and after taking him down, the head of Dr. Robotnik falls off and now controls the core of the Death Egg. Now, Ristar (or Hailey, Phobos, and/or Deimos) will have to destroy the pillars by grabbing them and headbutting them, and the pillars move to the right, and there are about eight pillars! After destroying five of the eight pillars, the remaining pillars will start moving to the left and are quite faster. After destroying the eight pillars, Dr. Robotnik gets ready to shoot Ristar/Hailey/Phobos/Deimos, but Marisa Ursa sacrifices herself to prevent Ristar/Hailey/Phobos/Deimos from being destroyed. After that, Ristar and the others escape an exploding Death Egg and Dr. Robotnik is finally destroyed…for now, at least.

And thus, Planet Ursa is saved, and Ristar then wonders if Marisa Ursa would ever come back, but rest assured, Marisa Ursa survived, but she may be lost on another planet. Possibly best for a sequel to occur.

And thus, Ristar 3: Rise of the Death Egg is a big hit worldwide, and it basically shaped the Ristar franchise the way it will become later on. Who knows what the rest of the franchise will uncover next, so only time will tell.

Plus, the Sega Saturn was released that year in Japan. That is all.
 
As you can see, Atari is ready to release the then-new PC-FX outside of Japan, and they are going to name it the Atari Jaguar, and not only that, but they’re also planning to release it outside of Japan next year. Surely, they won’t be letting this one down, right? (SIDENOTE: TTL’s Atari Jaguar is a combination of OTL’s Atari Jaguar and PC-FX)

Sega also released their games in 1994, such as Dynamite Headdy, Ecco: The Tides of Time, Puyo Pop 2, Sega All-Stars Drift (which is Sonic Drift IOTL), Daytona USA, Sega Rally Championship, and of course, Ristar 3: Rise of the Death Egg. Let’s take a look at it.

In the third installment of the Ristar series, this one is released on the Sega CD this year, and this one is more ambitious than the previous installments. For starters, the graphics are on par with OTL’s Ristar game, the soundtrack is different depending on which region (the Japanese version has the music done by the usual people behind Ristar’s music, whereas the USA version has music done by who else but Kurt Cobain (who has been recovered after a gunshot attempt, which led him to go to the hospital, six months before the release of that game)), there’s animated cutscenes, and the story is way more detailed in the lore of the series.

Months have passed since the Dr. Julian Robotnik incident, and it seems normal in the entire galaxy. Just then, an emergency call from President Ursa from Planet Ursus (a planet filled with animal-like people) has been alerted to Ristar, Hailey the Comet, and two new guys named “Phobos the Meteor” and “Deimos the Asteroid”. He informs them that Planet Ursus is under attack by Kaiser Greedy, Robotnik, and their army, and that they brought in something called the “Death Egg”, a space station/superweapon capable of robotizing an entire planet. And now it’s up to Ristar and the others to prevent the Death Egg from doing such a thing! Meanwhile, Ristar has to contend with President Ursa’s daughter named “Marisa Ursa”, who is a freedom-fighting warrior.

In this game, in addition to Ristar and Hailey, Phobos and Deimos have different abilities, as Phobos is slow, but strong, whereas Deimos is rather sturdy and has ice powers. Plus, you can switch between the four by pressing the C button. There are some worlds in the game, with some of them being returning ones like Planets Flora, Terra, and Clockwork as well as some new ones like Planets Upsidedown (a zero-gravity-themed planet), Elemental (an elemental-themed planet that has earth, water, fire, and wind), and Freezeburn (a planet that’s an amalgamation of Planets Freon and Scorch). Now as for the total of worlds, it’s about twelve, with six returning worlds and six new worlds. Dr. Ivo Eggman makes a comeback with the same role as ever, and now he has a shop too.

And of course, after clearing ten worlds, they go to Planet Ursa. A war between the animal-like people and armies from Kaiser Greedy and Robotnik combined is around. After exploring Planet Ursa and before reaching the Death Egg, the four galactic people have to go against Robo-Ristar 2.0. After taking down the robotic doppelganger for the second time, it’s off to the Death Egg!

At the Death Egg, it’s structured like a Dr. Wily castle from the Mega Man games. Four sections of the Death Egg with four bosses each. The first section pits you against a guard of the Death Egg (similar to the Red Eye from OTL’s Sonic 3 & Knuckles), the second section has you fight a robotized Marisa Ursa (and once defeating her, she goes back to normal), the third section pits you against Uranim and Inosis at the same time, and the fourth and final section has you face against Kaiser Greedy, and after taking him down, Kaiser Greedy then betrays Dr. Robotnik as it’s revealed that Kaiser Greedy “works for nobody”. Of course, after Kaiser Greedy makes a hasty escape, you go fight against Dr. Robotnik in a brand new metallic battle suit, and after taking him down, the head of Dr. Robotnik falls off and now controls the core of the Death Egg. Now, Ristar (or Hailey, Phobos, and/or Deimos) will have to destroy the pillars by grabbing them and headbutting them, and the pillars move to the right, and there are about eight pillars! After destroying five of the eight pillars, the remaining pillars will start moving to the left and are quite faster. After destroying the eight pillars, Dr. Robotnik gets ready to shoot Ristar/Hailey/Phobos/Deimos, but Marisa Ursa sacrifices herself to prevent Ristar/Hailey/Phobos/Deimos from being destroyed. After that, Ristar and the others escape an exploding Death Egg and Dr. Robotnik is finally destroyed…for now, at least.

And thus, Planet Ursa is saved, and Ristar then wonders if Marisa Ursa would ever come back, but rest assured, Marisa Ursa survived, but she may be lost on another planet. Possibly best for a sequel to occur.

And thus, Ristar 3: Rise of the Death Egg is a big hit worldwide, and it basically shaped the Ristar franchise the way it will become later on. Who knows what the rest of the franchise will uncover next, so only time will tell.

Plus, the Sega Saturn was released that year in Japan. That is all.
Nice.
 
Thanks for that. Now what else will happen in 1994 (and to another extent, 1995)?
I think Saturn might not take the Jaguar/FX as a threat as OTL so not rushing the saturn to make developers feel fucked over, so those duke it out for a while
 
I think Saturn might not take the Jaguar/FX as a threat as OTL so not rushing the saturn to make developers feel fucked over, so those duke it out for a while
I can see that happening. Meanwhile, Nintendo can just have their upcoming 64-bit console released somewhere in 1996.
 
I can see that happening. Meanwhile, Nintendo can just have their upcoming 64-bit console released somewhere in 1996.
yeah so allow both Vanilla and CD snes have a good market run(and keeping a Backward compatibility and continuity with the SNES-CD based games
 
Kurt Cobain (who has been recovered after a gunshot attempt, which led him to go to the hospital, six months before the release of that game)),
Did he got shoot or when tried his OTL Suicide, regretted it but when was removing his gun accidentally shot himself non lethally?
 
Progress in 1994 Right Now
The ESRB launched its rating system. The initial ratings were eC (Early Childhood, ages 3+), K-A (Kids to Adults, ages 6+), KAP (Parental Guidance, ages 6+, but parental guidance is suggested), T (Teen, ages 13+), M (Mature, ages 17+) and AO (Adults Only). This is slightly different from OTL’s ESRB rating system, by the way.

To compete against Nintendo and upstart Super Game Boy, Sega released the Mega Game Gear for the Genesis, which allows you to play Game Gear games on TV, designed by Sega Technical Institute. Also, FX was launched by FoxViacom. It would soon become TV Land in 1996.

PolyGram Filmed Entertainment made a deal to purchase Stephen J. Cannell’s Cannell Entertainment for $75 million. PolyGram also bought out The Carsey-Werner Company for $65 million. MGM made a deal to adapt Malibu’s Protectors comics to the big screen. Shortly after, Sony purchases Malibu Comics for $75 million, outbidding Marvel Comics. Westinghouse exited broadcasting, selling all of the entire TV station group to LIN Broadcasting for $1.1 billion, while its radio assets were resold to Westwood One for $675 million. Stanley R. Jaffe still drops out at Paramount Pictures, and former Cannon/21st Century Film Corporation boss Meneham Golan joins Paramount Pictures to replace Jaffe, and acquired all rights to certain upcoming projects, including the Spider-Man film.

Outbidding New World Communications, Granite Broadcasting stepped in to buy the four Argyle Television Holdings stations (KDFW in Dallas, KTVI in St. Louis, KTBC in Austin and WVTM in Birmingham) for $800 million. Gaylord Broadcasting made a deal to sell two independent stations KTVT in Dallas and KSTW in Seattle to New World Communications for $500 million with the intent of converting it into Fox affiliates, while Glencairn Ltd. bought out WVTV for $150 million and Tribune planning on to buy KHTV in Houston for $125 million as part of Gaylord’s exit into broadcasting.

In that year, DreamWorks SKG was founded by Steven Spielberg, Jeffrey Katzenberg, and David Geffen. Of course, there’s gonna be a lot of things to work with. Plus, a new Star Wars trilogy is announced that year.
 
The ESRB launched its rating system. The initial ratings were eC (Early Childhood, ages 3+), K-A (Kids to Adults, ages 6+), KAP (Parental Guidance, ages 6+, but parental guidance is suggested), T (Teen, ages 13+), M (Mature, ages 17+) and AO (Adults Only). This is slightly different from OTL’s ESRB rating system, by the way.

To compete against Nintendo and upstart Super Game Boy, Sega released the Mega Game Gear for the Genesis, which allows you to play Game Gear games on TV, designed by Sega Technical Institute. Also, FX was launched by FoxViacom. It would soon become TV Land in 1996.
Cool, but if you think about it, I'd rather have FX and TV Land remain the same.

FX and TV Land are two COMPLETELY DIFFERENT BEASTS!
PolyGram Filmed Entertainment made a deal to purchase Stephen J. Cannell’s Cannell Entertainment for $75 million. PolyGram also bought out The Carsey-Werner Company for $65 million. MGM made a deal to adapt Malibu’s Protectors comics to the big screen. Shortly after, Sony purchases Malibu Comics for $75 million, outbidding Marvel Comics. Westinghouse exited broadcasting, selling all of the entire TV station group to LIN Broadcasting for $1.1 billion, while its radio assets were resold to Westwood One for $675 million. Stanley R. Jaffe still drops out at Paramount Pictures, and former Cannon/21st Century Film Corporation boss Meneham Golan joins Paramount Pictures to replace Jaffe, and acquired all rights to certain upcoming projects, including the Spider-Man film.

Outbidding New World Communications, Granite Broadcasting stepped in to buy the four Argyle Television Holdings stations (KDFW in Dallas, KTVI in St. Louis, KTBC in Austin and WVTM in Birmingham) for $800 million. Gaylord Broadcasting made a deal to sell two independent stations KTVT in Dallas and KSTW in Seattle to New World Communications for $500 million with the intent of converting it into Fox affiliates, while Glencairn Ltd. bought out WVTV for $150 million and Tribune planning on to buy KHTV in Houston for $125 million as part of Gaylord’s exit into broadcasting.

In that year, DreamWorks SKG was founded by Steven Spielberg, Jeffrey Katzenberg, and David Geffen. Of course, there’s gonna be a lot of things to work with. Plus, a new Star Wars trilogy is announced that year.
Cool.
 
Technically both started the same,as rerun land still FX rebranded into a male(18-40) network and later on as Fox HBO so if they're under the same ownership one become the TV rerun land
Yeah, but if you put OTL's TV Land network decline in consideration, then maybe TV Land could become the older-skewing and slightly more female-based network to FX's younger male target.
 
1995: Big Changes, Movies, and Other Such Details
Hoo boy, where to begin with this?

First off, the companies. A consortium consisting of Sammy Corporation, Chris-Craft Industries, DreamWorks SKG and Barry Diller agrees to purchase MCA Inc. for $6.3 billion, outbidding a bid from Seagram Company. The breakup of Gaylord Broadcasting is complete. KCPQ left Fox and joined The WB as KSTW is preparing to switch to Fox, while Fox still swaps KDAF to Renaissance in exchange for KDVR, Fox is now joining VHF independent KTVT, which has a stronger frequency. In addition for Albritton to purchase WJSU-TV and WCFT-TV, Albritton cut a deal to purchase Birmingham station WBMG-TV for $50 million.

Also, due to challenging comics from the past decade, the Comics Code Authority decided to make a major upgrade, introducing a “Suggested for Mature Readers” label to denote explicit content. Surely the changes in the comic industry could lead to some wonders.

Also, on Warner Bros.’ side, they adopted the “Black Friday” draft of Pixar’s Toy Story from OTL, but was amended to make the scenes "less violent and more edgier". Also, the plot is kinda, sorta different.

It centers around Buzz's excitement at being given to Andy for Christmas. Since it's from Buzz's perspective instead of Woody's the actions of Woody would be depicted more openly antagonistically. Woody's actions take Buzz and him across the town/city like OTL's film. Since we're viewing things from Buzz's perspective, the notion that Woody is doing what he's doing because he's scared of losing his place as Andy's favorite toy is treated like a shocking revelation instead of being a big part of the story like OTL. Buzz's quick thinking manages to get them out of a life-or-death situation and the two toys manage to reconcile with Woody apologizing for his selfish actions. The film ends with Woody and Buzz sharing pride of place on Andy's bed.

Also, side-note, Woody's character is effectively half-way between his OTL self and the maliciously evil version that the early tests of the film. Tom Hanks, being Tom Hanks, would excel at playing Woody as deceptively friendly, smugly malicious, and his more vulnerable moments at the end. All in all, this version of Woody is a complex character that an actor like Hanks would be great in.

And of course, the movie led to some rather…average reviews, although it was a modest success. Despite that, Pixar was content with what they did with their work with Warner Bros., of course. However, Pixar will possibly be an independent company someday.

Now, as for Disney? Well, they’ll be doing something, just wait and see. But first, Sega vs. Atari.
 
this is an great project! i love how Nintendo working with Disney closely caused the other large media conglomerates to join into gaming more seriously just cause even more spats between paramount, Disney and Warner Bros. I am considering making a new project about Nintendo and I am ready to see what Sega and Atari are doing in 1995.
edit: can anyone help me try to make a thread. i am new and this is my first project on this website, I'd appreciate it.
 
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this is an great project! i love how Nintendo working with Disney closely caused the other large media conglomerates to join into gaming more seriously just cause even more spats between paramount, Disney and Warner Bros. I am considering making a new project about Nintendo and I am ready to see what Sega and Atari are doing in 1995.
What new project about Nintendo?

Also, I see that you're new here, hello, my name is @Otakuninja2006, nice to meet you, I hope you enjoy your time on this site!
 
otakuninja2006: I am interested in doing an alternate timeline about Nintendo staying in the arcade business after the 80's until the modern day, and what effects of an more arcade centric Nintendo would be to everyone else in the gaming landscape. it would be an very interesting timeline indeed.
 
otakuninja2006: I am interested in doing an alternate timeline about Nintendo staying in the arcade business after the 80's until the modern day, and what effects of an more arcade centric Nintendo would be to everyone else in the gaming landscape. it would be an very interesting timeline indeed.
Oh, that's be interesting.
 
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