Of Mice and Plumbers: A Nintendo-Disney Timeline

The Disney-Nintendo Games as of 1991
Here is the list of Disney-Nintendo games released as of 1991.:
  1. Mickey Mouse (based off of Donkey Kong (1981))
  2. Dumbo (based off of Sky Skipper (1981))
  3. Chip ‘n Dale (based off of Popeye (1982))
  4. Donald Duck (based off of Donkey Kong Jr. (1982))
  5. The Jungle Book (based off of Donkey Kong 3 (1983))
  6. Snowball Express (based off of Slalom (1986))
  7. Robin Hood (based off of Kid Icarus (1986))
  8. The Rescuers (based off of Doki Doki Panic (1987))
  9. Snow White and the Seven Dwarves (based off of Final Fantasy II (1988) and Final Fantasy III (1990) combined))
  10. Herbie the Love Bug (based off of R.C. Pro-Am (1988))
  11. Mickey Mouse Adventure (based off of Super Mario Land (1989))
  12. The Boatniks (based off of Cobra Triangle (1989))
  13. The Sword and the Stone (based off of Makai Toushi Sa·Ga/The Final Fantasy Legend (1989))
  14. The Last Flight of Noah’s Ark (based off of Pilotwings (1990))
  15. Herbie Rides Again (based off of Super R.C. Pro-Am (1991))
There are more games than that, but these are all that are shown. As for the new Nintendo IPs released in 1991? That’ll be a threadmark for another time.
 
New Nintendo IPs in 1991

Bowser: The Koopa Warrior​

Nintendo and Squaresoft collaborated on an action RPG game starring Bowser from the Super Mario series, and it’s called “Bowser: The Koopa Warrior”, or as it’s called in Japan as “大竜戦士クッパ” (transcribed as “Great Dragon Warrior Koopa”). It was released in 1991 in Japan as a standalone title for the Super Famicom and outside of Japan as a launch title for the SNES.

The game stars Bowser as the main character and playable character, taking place in the Koopa Kitadel. After the events of the first three SMB games, Bowser started a new family, consisting of his crafty little son “Bowser Jr.”, his stunning-looking wife “Bibi” (or “Bibinba” in Japan), his short genius niece “Bruiser” (or “Habu” in Japan), his fun-loving brother “Bozer” (or “Hiyakuni” in Japan; Also, Bozer is a mix of “Bowser” and “Bozo”), and his grumpy father “Cantankoopa” (or “Jagaimo” in Japan; Also, Cantankoopa is short for “Cantankerous Koopa”), who had to retire from royalty due to a bad back injury while setting up traps for the father of the Mario brothers. All is normal in the Koopa Kitadel, until an army of knights known as the Savage Knights, led by their leader named Sir Madmann, arrived and threatened to wreak havoc around the Koopa Kitadel. Now it’s up to Bowser, along with Bowser Jr. and Bruiser, to stop the Savage Knights and save the Koopa Kitadel!

The playable characters of this game are Bowser (who fights with fire and ranged-based combat), Bowser Jr. (who fights with a paintbrush-like staff and also fights with melee-based combat), and Bruiser (who fights with a hovercraft and also fights with flying-based combat). The non-playable characters of this game are Bibi (who runs the items shop), Bozer (who runs the weapons and equipment shop), and Cantankoopa (who provides some hints (and other useless information (and maybe some lore)). In this game, it plays like OTL’s Final Fantasy Adventure, but with higher gameplay value since it’s on a home console. Taking place in the Koopa Kitadel, the worlds to go through are in this order are the town (Turtle Town), forest (Wide Woods), snowy mountain (Icicle Incline), desert (Shifted Sands), and castle (Trouble Tower), and the names of the five worlds make an acronym for the word “Twist”, as a reference to the “knights vs. dragons” story conflict with a twist. There are bosses of this game, and they consist of the Ferocious Four (consisting of Kesseki (Savage Knight of Earth), Mizu (Savage Knight of Water), Hinoki (Savage Knight of Fire), and Tatsumaki (Savage Knight of Air)) and the leader of the Savage Knights, Sir Madmann himself!

Bowser: The Koopa Warrior was made as a big hit for the SNES in 1991. As a spin-off of the Super Mario series, it’s been known to be quite an influence to it as well, and there’s gonna be a sequel in the works.

Kid Icarus​

And then there’s Kid Icarus, a game that was originally going to be on the NES released in 1986 until some changes had to be made, and it’s now on the Game Boy released in 1991. It’s basically the same as OTL’s Kid Icarus, but on the Game Boy. Its sequel, Kid Icarus: Of Myths and Monsters, was released in 1992 ITTL. That’s all there is to it.

The Polls​

Let's get to the polls, and here's some of them to vote for when 1992 gets covered.
 
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Progress in 1991 Right Now
In 1991 right now, Atari developed two new add-ons for the Cougar/Panther. One is the Classic Atari Adapter, which allows you to play 2600, 5200 and 7800 games, and the other is the Super Lynx Adapter, a Super Game Boy-like device that plays Atari Lynx games.

Sega also releases Twin Stars in Dream Land (basically what Sonic the Hedgehog was originally going to be in OTL, but not in this case ITTL). It became one of Sega’s hits on the Sega Genesis (next to their flagship mascot Ristar).

And now here’s the list of Short Tunes that are revealed this year.
  1. "Doug" by Jim Jinkins
  2. "Rugrats" - "Tommy Pickles and the Great White Thing" by Klasky-Csupo
  3. "Big Beast Quintet" by Joey Ahlbum
  4. "The Crowville Chronicles" by Brian Cosgrove
  5. "Big House Blues" by John Kricfalusi
  6. "Trash" by Brian Cosgrove
  7. "Thunder Lizards" by Joey Ahlbum
  8. "FoxTrot" by Bill Amend
  9. FoxTrot in "Next Day Delivery" by Bill Amend
  10. "My Dog Zero" by Joe Murray
  11. The Fusco Brothers in "Field Trip" by J.C. Duffy
  12. "Trash-O-Madness" by Joe Murray
The film The Rocketeer came out, preceding the third Roger Rabbit short (unlike OTL). There was a sale of WTVH and KSEE to Granite Broadcasting (that was two years early from OTL). Also, instead of Digital Pictures, Tom Zito became a member of Atari, making successful full-motion video games. There’s also the Japanese release of the Super Famicom CD, an add-on for the Super Famicom in Japan. Notable launch titles for the Super Famicom CD include an enhanced port of The Legend of Zelda, a Mario-like platformer game starring Mickey Mouse known as Mickey Mouse CD, SquareSoft’s Cinderella (based off of Disney’s Cinderella), and a port of F-Zero.

Other notes include Redd Foxx recovering from his heart attack during his filming of The Royal Family. Freddie Mercury has been recovered from bronchopneumonia, as well as Eric Carr, who has been too recovered. As for 1992, well, what’ll we see in 1992? Here’s some details. Kirby will be known as “Popopo” ITTL (due to what happened in the past), a sequel to Super Mario World is in the works (and being based on OTL’s Super Mario Land 2: Six Golden Coins), and a sequel to Ristar the Shooting Star is in the works. Stay tuned for those.
 
The Tale of Two Sequels Released in 1992
There are two sequels that have been released in 1992. Let’s take a look.

Super Mario World 2: Six Golden Coins​

This one is based off of OTL’s Super Mario Land 2: Six Golden Coins, except now that it’s on the SNES ITTL, which means it’s in color, it adds the X and Y buttons to the controls, the glitches get fixed ITTL, and it lets it adds Yoshi into the game, and now, let’s get this out of the way.

After their vacation in Dinosaur Island, Mario, Luigi, Princesses Peach and Daisy, Toad, and Yoshi (the new member of Team Mario) returned to the Mushroom Kingdom. Upon returning, however, they find that an old rival of Mario’s named Wario had succeeded in taking over the Mushroom Kingdom castle and cast an evil spell to brainwash the kingdom's inhabitants into serving him against Mario (and the others). The 6 Golden Coins (the keys to the Mushroom Kingdom castle) were spread throughout the kingdom, and the Mario brothers must retrieve these coins so that they can confront Wario in order to reclaim the castle and restore order to the Mushroom Kingdom.

The power-ups of this game are the Super Mushroom, Fire Flower, Ice Flower, Power Carrot, Cape Feather, and Invincibility Star. In this game, you can play as Mario, Luigi, and two Toads (blue and yellow). Each one of them has different abilities for that matter.

The game begins with a simple "tutorial" level, Mushroom Zone, to help the player learn the controls of the game. This level can not be replayed. After this is completed, the player must travel through six different "zones" containing a series of levels to collect the coins:
  • The Tree Zone: A large tree infested with giant insects, this zone is guarded by Crosseyes the Big Bird.
  • The Turtle Zone: Inside of a giant tortoise, this zone is an aquatic environment and is guarded by an octopus named “Pako” located inside of a whale.
  • The Macro Zone: A house-like zone that shrinks those who enter it, this zone is guarded by Ricky the Sewer Rat.
  • The Pumpkin Zone: Located inside a giant jack-o'-lantern containing graveyards and haunted houses, this zone is guarded by Sabasa the Witch.
  • The Mario Zone: A mechanical version of Mario, this zone is guarded by the Three Little Pigheads and their leader Wolfer the Wolf.
  • The Space Zone: Encompassing the moon and stars, this zone is guarded by the alien Tatanga, the final boss of Super Mario Bros. 2.
  • In addition to the tutorial level, there is also another level that is not part of any specific "zone" or area, and lies off the path between the Tree Zone and the Macro Zone. Playing this level does not unlock anything, though does count as one of the exits in the game. Unlike the tutorial level, this level can be replayed.
There are sub-bosses for this game, consisting of Takayo (the female horse cowgirl), Jojo (the male dog that knows karate), Rukuni (the male cat with a big brain), Moyosa (the male crocodile mechanic), Mujinki (the male lizard aviator), and Sukinda (the male zebra shaman), and they form the “Animalistic Six”. Meanwhile, after Mario and the others gain three of the 6 Golden Coins, Princesses Peach and Daisy get abducted by Wario, who plans to overthrow them as well as King Toadstool just so he can get his hands on the crown of the Mushroom Kingdom.

Now let’s get to the ending.: After gathering the 6 Golden Coins, Mario and the others can venture into a dangerous, transformed version of the Mushroom Kingdom castle. Before reaching the entrance, they have to fight against Waluigi, an old rival of Luigi’s who throws bombs at his enemies. After defeating Waluigi, Mario has to go through the castle. Upon reaching the throne room, Mario finally confronts Wario and they duke it out. Though Wario was bigger and stronger, Mario was able to beat him with his wits and superior jumping skills. Wario then begins using the same power ups as Mario used during his journey, such as a Carrot to give him hovering abilities and a Fire Flower to give him the power to throw fireballs. Despite these power-ups, however, Mario was still able to defeat him in battle. As a result, Wario shrinks and begins crying in defeat, but then throws one of his shoes at Mario before making his escape from the castle, with Mario following suit. With Wario gone, the castle returns to normal, Princess Peach, Princess Daisy, and King Toadstool are rescued, and peace is restored to the Mushroom Kingdom.

The Game Boy version from OTL becomes “Mickey Mouse Adventure 2”, where it focuses on Mickey Mouse out to reclaim his castle from Pete. As for Super Mario World 2: Six Golden Coins? It became a big hit, and it features Wario as the major antagonist from the rest of the 16-Bit Mario era until he gets his own spin-off series somewhere.

A bonus note to declare: Tokata's Song will play as soon as the game is continuing after getting the Game Over screen.

Ristar 2: Back to the Galaxy​

Sega released Ristar 2: Back to the Galaxy on the Sega Genesis in 1992. As it’s shown, Ristar 2: Back to the Galaxy has graphics that are a step-up from the original installment, and rather than the level-by-level progression from the original, it features a map system where any world (minus the first world and the last few worlds) can be played in any order. Now let’s get to the story for this game.

Picking up where the original game left off, Kaiser Greedy and two of his underlings, Inonis and Uranim, discover a vault for some very powerful machinery in the middle of the deserted planet they were on, and that vault was owned by a half-human/half-machine being known as “Dr. Julian Robotnik”. Ristar, upon hearing the news from the Star Sage, springs back into action, but this time, with a new sidekick known as “Hailey the Comet” (name based on “Halley’s Comet”), and the two are ready to take down Kaiser Greedy and Dr. Robotnik, Greedy’s new acquaintance.

In this game, Ristar and Hailey are the two playable characters in this game, and Hailey plays differently from Ristar, as she’s a little faster than Ristar when launching for example. Among some of the levels of the worlds, there’s a helpful character who is a bumbling egg-shaped inventor named “Dr. Ivo Eggman”, and he can sometimes show up to assist Ristar and/or Hailey on a certain part of a level.

And now, let’s get to the many worlds of this game (NOTE: Worlds 2-7 can be played in any order you want, and if you beat World 2, you gain access to Worlds 4 and 5, but if you beat World 3, you gain access to Worlds 6 and 7).:
  1. Planet Flora: Returning from the first game, the green grassy planet, and there is more to the planet than last time. The boss of this planet is a robotic tree created by Dr. Julian Robotnik.
  2. Planet Terra: This one is based off of the planet of the same name from OTL’s Ristar (Game Gear), as the first half has the player go through rainbows in the sky, and the second half takes place in a pirate ship. The boss of this planet is a sleepy tapir-like creature (not unlike the one from OTL’s Ristar (Game Gear)).
  3. Planet Undertow: Returning from the first game is the underwater planet, and swimming deeper and deeper, there’s a lot more to explore, like a sunken ship. The boss of this planet is a sentient submarine piloted by Inosis.
  4. Planet Scorch: Returning from the first game is the volcanic planet filled with cavernous areas. There’s even a minecart section to go through. The boss of this planet is a trio of robotic miners that ride on minecarts.
  5. Planet Sonata: Returning from the first game is the sound-based music world, and there’s more music-based stuff that has arrived. The boss of this planet returns from the original game, back for some more!
  6. Planet Clockwork: This planet is based off of Planet Timu/Freon from OTL’s Ristar (Game Gear), although it’s a lot more time-based in some areas. The boss of this planet is the Time Hopper, a rabbit-like being that hops around while bending time itself, and this furry timebender is quite challenging.
  7. Planet Freon: Returning from the first game is the snowy ice world, and now it contains a crystal cave with another minecart section to go through for that matter. The boss of this planet is a giant snowman mecha with ice breath.
  8. Planet Automaton: Returning from the first game is the mechanical world, and there’s more machinery from Dr. Julian Robotnik on this planet. The boss of this planet is Uranim.
  9. Planet Stardust: A stardust-themed planet that takes place in a city, and is possibly the remains of Kaiser Greedy’s Space Citadel. The boss of this planet is Robo-Ristar, a robotic counterpart of Ristar created by Dr. Julian Robotnik who is out to take down Ristar.
  10. Robotnik’s Secret Planet: This planet belongs to Dr. Robotnik, and it’s like the last level from the first game, but with more machinery. The bosses of this planet are Kaiser Greedy, Dr. Julian Robotnik in a battle suit, and finally the head of Dr. Robotnik taking control of a six-armed body of robotic armor.
Another story element has Ristar looking for his father, the legendary hero. Also, after beating the game, the ending shows Ristar reuniting with his father, the legendary hero. Overall, this game is a worthy successor to the original Ristar game, as it picks up where it left off, introduces new characters and new elements of the gameplay, and all that. However, will there be time for a third installment? We can find out once it gets released in 1994 on the Sega CD.
 
Nice very nice titles, loving the expanded six golden coins and how you split egg man and robotnik in two different characters in opposite directions (one villain,the other heroic)
 
Nintendo’s Stuff as of 1992
In the year 1992, Nintendo released the SNES-CD (an add-on for the SNES) outside of Japan, as launch titles include The Legend of Zelda CD, Mickey Mouse CD, F-Zero CD, Cinderella, a SNES-CD port of Pac-Mania (which was released by Namco in Japan, but released by THQ outside of Japan), and even a SNES-CD conversion of NARC by Acclaim was developed by BEAM Software, specifically using the Super Smash T.V. game engine. Speaking of NARC, the European NES and SNES-CD versions of NARC, for its 1992 release, changed humans to robots due to German law prohibiting blood and violence in games (similar to what occurred to Contra for its European releases).

In 1992, there’s a Mario spin-off game released on the SNES called Super Mario Kart, where racing can become an adventure! The drivers of this game are Mario, Luigi, Princess Toadstool, Yoshi, Bowser, Tatanga, Koopa Troopa, and Toad. Two additional guest drivers can be unlocked through certain criterias, and they are Link from Legend of Zelda and Mickey Mouse. Other than that, it’s mostly the same as OTL’s Super Mario Kart, but with some differences that can make it stand out on its own.

On the Game Boy, some games have been released there in 1992, and he two notable ones are Kid Icarus: Of Myths and Monsters (a sequel to Kid Icarus on the Game Boy back in 1991), and Popopo the Brave Little Starling (or in Japan, it’s called Twinkle Popopo), also known as Kirby’s Dream Land IOTL (I guess this is what happens when you change the timeline like that). As a result, Kirby gets his prototype name (Popopo) ITTL. Of course, it’s the same as OTL’s Kirby’s Dream Land, but with Kirby being referred to as Popopo, therefore, due to the butterflies that occurred.

Plus, Nintendo released the Super Scope 6, a game that’s bundled with the Super Scope, Mickey Paint (Mario Paint in OTL), a game that’s bundled with the Mouse, The Black Hole (TTL’s version of X), a game released for the Game Boy (ok, the Game Pal, as I forgot that I changed its name ITTL), and a few others. Also, with Tron's success, Nintendo and Disney responded to Sega's announcement of creating the 32X concept, for a new 32-bit SNES adapter, Super 32, which is slated for a 1993 release, and what is the demo for the Super 32? Tron (originally Star Fox IOTL).

Plus, Nintendo announced some plans for the Fire Emblem series and the Mother series outside of Japan, so stay tuned for that.
 
Progress in 1992 Right Now
1992 has occurred, and let’s see what’s next.

Atari is looking for some new ideas to do for the future, and they may have collaborated with NEC back in the late 1980s, so they must have to get some new ideas at some point. How will they do that? Why, they’ll need to step up their game at some point, with help from another company, no doubt!

Sega released some games for their 1992 run, but one of the more notable ones is Puyo Puyo. Originally released as a Madou Monogatari spin-off on home computers in Japan, this game was released on arcades and rather than a port of the Endless Mode thing from the original home computer version, it’s got a one-player story mode and a two-player competitive mode. However, when the game got released outside of Japan, it had to be renamed to Puyo Pop, just to make it sound less repetitive. Not only that, some name changes are done. Some of them are normally named (Arle Nadja, Carbuncle, and the Puyos), some of them are translated from their original Japanese names (Walleye (Suketoudara), Scorpion Man (Sasori Man), and King Elephant (Zoh Daimaoh)), some of them get a kinda iffy translation from the original Japanese name (Shezo Wiggy (Schezo Wegey)), and some of them are changed outright (Dark Prince (Satan)). Regardless, this game was a success in the arcades due to the nice and simple, yet effective gameplay, with it being competitive with Tetris.

Cartoon Network was released on October 1, 1992, and while not the first cable channel to have relied on cartoons to attract an audience, it was the first 24-hour single-genre channel with animation as its main theme. Other notes in 1992 included Raw Toonage starting getting aired on CBS, Tiny Toon Adventures finished airing on television (while spin-offs are being made), and Richard Hunt has been recovered from HIV/AIDS-related complications.
 
1992 has occurred, and let’s see what’s next.

Atari is looking for some new ideas to do for the future, and they may have collaborated with NEC back in the late 1980s, so they must have to get some new ideas at some point. How will they do that? Why, they’ll need to step up their game at some point, with help from another company, no doubt!

Sega released some games for their 1992 run, but one of the more notable ones is Puyo Puyo. Originally released as a Madou Monogatari spin-off on home computers in Japan, this game was released on arcades and rather than a port of the Endless Mode thing from the original home computer version, it’s got a one-player story mode and a two-player competitive mode. However, when the game got released outside of Japan, it had to be renamed to Puyo Pop, just to make it sound less repetitive. Not only that, some name changes are done. Some of them are normally named (Arle Nadja, Carbuncle, and the Puyos), some of them are translated from their original Japanese names (Walleye (Suketoudara), Scorpion Man (Sasori Man), and King Elephant (Zoh Daimaoh)), some of them get a kinda iffy translation from the original Japanese name (Shezo Wiggy (Schezo Wegey)), and some of them are changed outright (Dark Prince (Satan)). Regardless, this game was a success in the arcades due to the nice and simple, yet effective gameplay, with it being competitive with Tetris.

Cartoon Network was released on October 1, 1992, and while not the first cable channel to have relied on cartoons to attract an audience, it was the first 24-hour single-genre channel with animation as its main theme. Other notes in 1992 included Raw Toonage starting getting aired on CBS, Tiny Toon Adventures finished airing on television (while spin-offs are being made), and Richard Hunt has been recovered from HIV/AIDS-related complications.
Very nice work.
 
10 Years of Mario Bros.
It’s the year 1993, the year of Mario Bros., Nintendo’s first original gaming IP. It’s been noted that rumors of a live-action Super Mario Bros. movie that was going to be released this year. However, the rumors are debunked due to various differences and ultimately noting that it would be better to wait and some wondering if animation would be preferable over for the film.

And of course, in honor of the 10th anniversary of Mario Bros., a new game released for the SNES is Super Mario All-Stars, a compilation game that contains 16-bit versions of the original Mario Bros., Super Mario Bros. (which contains Super Mario Bros. Plus), Super Mario Bros. 2, and Super Mario Bros. 3. Plus, it’s not just this game, there’s more!

Here we have Super Mario World 3: The Wacky Worlds, released for the SNES-CD by Nintendo and NovaLogic. It’s based off of OTL’s Super Mario’s Wacky Worlds (a canceled Mario game from OTL), and this one is a lot more polished than that. Plus, it marks the debut of the characters from OTL’s Super Mario Bros. 2/Super Mario USA. Well, most of them, as the Bob-Ombs and Pokeys debut in earlier games ITTL. This game marks the first Mario game to use voice-acting. It’s also the first mainline Mario game where Mario’s voiced by Charles Martinet. And now, the storyline.:

One day, at the Mushroom Kingdom, something strange occurred there, which is a portal of some sorts. That portal leads to a place called “The Wacky Worlds”. Mario, as well as the others, enter there and discover that it’s under attack by Super Wario (a super-powered Wario with armor he got from the future), and now it’s up to Mario, Luigi, and the others to free the Wacky Worlds from its enslavement by Super Wario! Before any of that, they have to face the leader of the 8-Bits, the crowned frog king, the great Wart (who’ll be the first boss of this game (but he’ll show up later on at the end, must be foreshadowing, I guess))! After defeating the great Wart, they go to the zones of the Wacky Worlds.

In this game, there are eight worlds to go to, and they consist of Ancient Zone (Greek, Egypt, and Aztec), Haunted Zone (Castle, Ship, and House), Jungle Zone (Cave, Swamp, and Village), Arctic Zone (Iceberg, Igloo, and Ice Mountain), Wacky Zone (Neon City, Geometropolis, and Land o’ Plaid), Tubular Zone (Pipeworks, Sewer, and Chemistry Lab), Element Zone (Volcano, Ocean, and Stormy Clouds), and Final Zone (Tower Entrance, Tower, and Top of the Tower). Each world has three mini-bosses (most of them being Birdo, although some of them relates to the theme of a specific level of the world (For example, the mini-boss of the Egypt level of Ancient Zone is an Egyptian queen)) and one major boss (which is a member of the 8-Bits (consisting of Mouser, Tryclyde, Fryguy, Clawgrip, and three additional characters never seen IOTL) and in Final Zone’s case, Super Wario). It is noted that the first seven worlds can be played in any order, but the Final Zone can be played after beating the first seven worlds. Also, after beating the eight worlds, Wart comes back as the final boss of this game, revealing that the events of this game are all his doing. After defeating him (again), the Wacky Worlds are restored to normal, and Mario and the others are brought back to the Mushroom Kingdom.

As for the other details? Well, I have more to say about it, but I don’t have any time for that. Besides, the gameplay’s the same as the previous ones, only better. After the release of Super Mario World 3: The Wacky Worlds, Nintendo purchased NovaLogic. Plus, the reception of Super Mario World 3: The Wacky Worlds is…well, rather average. Although sales for the game are pretty good.

Also, back in 1992, Nintendo announced that a Super Mario anime is going to be released in 1993, and thus, a Super Mario anime is released, and it’s called Super Mario Adventures, which was released early 1993 in Japan and August 1993 outside of Japan. It becomes a long-running anime series as it goes on for some time.

Plus, there’s also Bowser: The Koopa Warrior 2: Koopaling Kaos, which will be explained in the next threadmark.
 
Also, back in 1992, Nintendo announced that a Super Mario anime is going to be released in 1993, and thus, a Super Mario anime is released, and it’s called Super Mario Adventures, which was released early 1993 in Japan and August 1993 outside of Japan. It becomes a long-running anime series as it goes on for some time.
Cool!

What is it about, what studio made it, who will dub it and where will it air?
 
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