There are two sequels that have been released in 1992. Let’s take a look.
Super Mario World 2: Six Golden Coins
This one is based off of OTL’s
Super Mario Land 2: Six Golden Coins, except now that it’s on the SNES ITTL, which means it’s in color, it adds the X and Y buttons to the controls, the glitches get fixed ITTL, and it lets it adds Yoshi into the game, and now, let’s get this out of the way.
After their vacation in Dinosaur Island, Mario, Luigi, Princesses Peach and Daisy, Toad, and Yoshi (the new member of Team Mario) returned to the Mushroom Kingdom. Upon returning, however, they find that an old rival of Mario’s named Wario had succeeded in taking over the Mushroom Kingdom castle and cast an evil spell to brainwash the kingdom's inhabitants into serving him against Mario (and the others). The 6 Golden Coins (the keys to the Mushroom Kingdom castle) were spread throughout the kingdom, and the Mario brothers must retrieve these coins so that they can confront Wario in order to reclaim the castle and restore order to the Mushroom Kingdom.
The power-ups of this game are the Super Mushroom, Fire Flower, Ice Flower, Power Carrot, Cape Feather, and Invincibility Star. In this game, you can play as Mario, Luigi, and two Toads (blue and yellow). Each one of them has different abilities for that matter.
The game begins with a simple "tutorial" level, Mushroom Zone, to help the player learn the controls of the game. This level can not be replayed. After this is completed, the player must travel through six different "zones" containing a series of levels to collect the coins:
- The Tree Zone: A large tree infested with giant insects, this zone is guarded by Crosseyes the Big Bird.
- The Turtle Zone: Inside of a giant tortoise, this zone is an aquatic environment and is guarded by an octopus named “Pako” located inside of a whale.
- The Macro Zone: A house-like zone that shrinks those who enter it, this zone is guarded by Ricky the Sewer Rat.
- The Pumpkin Zone: Located inside a giant jack-o'-lantern containing graveyards and haunted houses, this zone is guarded by Sabasa the Witch.
- The Mario Zone: A mechanical version of Mario, this zone is guarded by the Three Little Pigheads and their leader Wolfer the Wolf.
- The Space Zone: Encompassing the moon and stars, this zone is guarded by the alien Tatanga, the final boss of Super Mario Bros. 2.
- In addition to the tutorial level, there is also another level that is not part of any specific "zone" or area, and lies off the path between the Tree Zone and the Macro Zone. Playing this level does not unlock anything, though does count as one of the exits in the game. Unlike the tutorial level, this level can be replayed.
There are sub-bosses for this game, consisting of Takayo (the female horse cowgirl), Jojo (the male dog that knows karate), Rukuni (the male cat with a big brain), Moyosa (the male crocodile mechanic), Mujinki (the male lizard aviator), and Sukinda (the male zebra shaman), and they form the “Animalistic Six”. Meanwhile, after Mario and the others gain three of the 6 Golden Coins, Princesses Peach and Daisy get abducted by Wario, who plans to overthrow them as well as King Toadstool just so he can get his hands on the crown of the Mushroom Kingdom.
Now let’s get to the ending.: After gathering the 6 Golden Coins, Mario and the others can venture into a dangerous, transformed version of the Mushroom Kingdom castle. Before reaching the entrance, they have to fight against Waluigi, an old rival of Luigi’s who throws bombs at his enemies. After defeating Waluigi, Mario has to go through the castle. Upon reaching the throne room, Mario finally confronts Wario and they duke it out. Though Wario was bigger and stronger, Mario was able to beat him with his wits and superior jumping skills. Wario then begins using the same power ups as Mario used during his journey, such as a Carrot to give him hovering abilities and a Fire Flower to give him the power to throw fireballs. Despite these power-ups, however, Mario was still able to defeat him in battle. As a result, Wario shrinks and begins crying in defeat, but then throws one of his shoes at Mario before making his escape from the castle, with Mario following suit. With Wario gone, the castle returns to normal, Princess Peach, Princess Daisy, and King Toadstool are rescued, and peace is restored to the Mushroom Kingdom.
The Game Boy version from OTL becomes “Mickey Mouse Adventure 2”, where it focuses on Mickey Mouse out to reclaim his castle from Pete. As for
Super Mario World 2: Six Golden Coins? It became a big hit, and it features Wario as the major antagonist from the rest of the 16-Bit Mario era until he gets his own spin-off series somewhere.
A bonus note to declare: Tokata's Song will play as soon as the game is continuing after getting the Game Over screen.
Ristar 2: Back to the Galaxy
Sega released
Ristar 2: Back to the Galaxy on the Sega Genesis in 1992. As it’s shown,
Ristar 2: Back to the Galaxy has graphics that are a step-up from the original installment, and rather than the level-by-level progression from the original, it features a map system where any world (minus the first world and the last few worlds) can be played in any order. Now let’s get to the story for this game.
Picking up where the original game left off, Kaiser Greedy and two of his underlings, Inonis and Uranim, discover a vault for some very powerful machinery in the middle of the deserted planet they were on, and that vault was owned by a half-human/half-machine being known as “Dr. Julian Robotnik”. Ristar, upon hearing the news from the Star Sage, springs back into action, but this time, with a new sidekick known as “Hailey the Comet” (name based on “Halley’s Comet”), and the two are ready to take down Kaiser Greedy and Dr. Robotnik, Greedy’s new acquaintance.
In this game, Ristar and Hailey are the two playable characters in this game, and Hailey plays differently from Ristar, as she’s a little faster than Ristar when launching for example. Among some of the levels of the worlds, there’s a helpful character who is a bumbling egg-shaped inventor named “Dr. Ivo Eggman”, and he can sometimes show up to assist Ristar and/or Hailey on a certain part of a level.
And now, let’s get to the many worlds of this game (NOTE: Worlds 2-7 can be played in any order you want, and if you beat World 2, you gain access to Worlds 4 and 5, but if you beat World 3, you gain access to Worlds 6 and 7).:
- Planet Flora: Returning from the first game, the green grassy planet, and there is more to the planet than last time. The boss of this planet is a robotic tree created by Dr. Julian Robotnik.
- Planet Terra: This one is based off of the planet of the same name from OTL’s Ristar (Game Gear), as the first half has the player go through rainbows in the sky, and the second half takes place in a pirate ship. The boss of this planet is a sleepy tapir-like creature (not unlike the one from OTL’s Ristar (Game Gear)).
- Planet Undertow: Returning from the first game is the underwater planet, and swimming deeper and deeper, there’s a lot more to explore, like a sunken ship. The boss of this planet is a sentient submarine piloted by Inosis.
- Planet Scorch: Returning from the first game is the volcanic planet filled with cavernous areas. There’s even a minecart section to go through. The boss of this planet is a trio of robotic miners that ride on minecarts.
- Planet Sonata: Returning from the first game is the sound-based music world, and there’s more music-based stuff that has arrived. The boss of this planet returns from the original game, back for some more!
- Planet Clockwork: This planet is based off of Planet Timu/Freon from OTL’s Ristar (Game Gear), although it’s a lot more time-based in some areas. The boss of this planet is the Time Hopper, a rabbit-like being that hops around while bending time itself, and this furry timebender is quite challenging.
- Planet Freon: Returning from the first game is the snowy ice world, and now it contains a crystal cave with another minecart section to go through for that matter. The boss of this planet is a giant snowman mecha with ice breath.
- Planet Automaton: Returning from the first game is the mechanical world, and there’s more machinery from Dr. Julian Robotnik on this planet. The boss of this planet is Uranim.
- Planet Stardust: A stardust-themed planet that takes place in a city, and is possibly the remains of Kaiser Greedy’s Space Citadel. The boss of this planet is Robo-Ristar, a robotic counterpart of Ristar created by Dr. Julian Robotnik who is out to take down Ristar.
- Robotnik’s Secret Planet: This planet belongs to Dr. Robotnik, and it’s like the last level from the first game, but with more machinery. The bosses of this planet are Kaiser Greedy, Dr. Julian Robotnik in a battle suit, and finally the head of Dr. Robotnik taking control of a six-armed body of robotic armor.
Another story element has Ristar looking for his father, the legendary hero. Also, after beating the game, the ending shows Ristar reuniting with his father, the legendary hero. Overall, this game is a worthy successor to the original
Ristar game, as it picks up where it left off, introduces new characters and new elements of the gameplay, and all that. However, will there be time for a third installment? We can find out once it gets released in 1994 on the Sega CD.