Well we're good on the movie end, time to bring it back to the gaming end. I have a pair of Sega console specs this time
SEGA Pluto
Release Date: November 14th, 1998 in Japan. March 3rd, 1999 in North America, July 21st, 1999 in Europe.
Dimensions: 3.25 backlit LCD Screen. On the top of the console is the cartridge slot, a plugin for and AC adapter, and a plugin for both link cables and connectivity to the future home console. These cables can connect up to 4 Neptunes per game and transfer data appropriately. On the bottom is the volume slider and a headphone jack.
Screen Dimensions: 5.04 in×2.93 in×0.96 in).
Controls: A 4 button D-pad on the left side of the console along with a button to activate the back light, 3 face buttons, marked A, B, and C on the right and the start and sound buttons underneath these buttons, two trigger button on the top of the console; L on the left and R on the right.
Game Storage: All ROM Carts are manufactured with an DD megabit chip manufactured by Sandisk and NEC. This will allow carts to go up to 10 MB of data. Games will be priced at $35 maximum.
Main CPU: NEC V30mz clocked at 3.1 MHZ.
Soundchip:NEC 78K/4 with 4 channels to emulate: percussion, bass, drums, and voice if needed.
RAM: 512 Kilobits to be split between video and general purposes.
Battery Life: Up to 20 hours when run with the backlight and max volume. A rechargeable battery pack will be sold separately that can run for about 15 hours on one charge.
Sega Neptune
Potential Launch Date: September 9th, 2000 in Japan, 2001 in other territories
Media: Gigadisc format for games able to hold about 1.5 gb of data on a single layer disc and 3 gb on a dual layer disc, along with backwards compatibility for all Sega Saturn Games.
CPU: NEC V850 series chip codenamed “Triton” and clocked at 250 MHz for Neptune games along with a Saturn Mode activated upon menu selection.
GPU:NEC Power VR2 series chipped codenamed “Galatea” and clocked at 125 MHz.
Memory: 48MB of RAM, 32 for the system OS, 4MB for audio, 12 for graphics rendering
Removable Storage: Virtual Memory Unit holding 64 MB of data for game saves, downloadable content, and SEGANET games.
Display: YPR Composite Video, S-Video, RF Modulators, VGA through an adapter.
Controller Input: A dual stick analog pad with 4 face buttons underneath the right stick, a d-pad underneath the left stick, two triggers on the back, and a select and start button on the bottom. In the center are two slots for the “VMU”.
Connectivity: A removable 56K Modem installed on the console, along with a 128K Broadband Adapter sold seperately
Online Services: SegaNet version 2.0 used for Online Gaming, Internet Browsing, Leaderboards, and Message Boards.