Mario Goes Hollywood: A Collaborative Timeline

Okay then, so koto labs pitches the wonderswan project to NEC and Sega and they make the Neptune instead of the nomad in 1998?
I never mentioned koto labs, just a similar idea happened with Sega and NEC, at least they learning their lessons of game gear and turboexpress respectly
Considering how much they made off the original film, at least $200 million, due to the big names knowing the worth of the movie now.
150-200 is possible, this would be treated and pushed as Columbia Action Blockbuster to get the market and word of mouth in the summer
Yep, $200 mil is the working budget and I imagine that for the most part, this will be a much more effects-heavy movie. We'll keep McTiernan on as director, which will butterfly away The 13th Warrior as there's no other listed directors consider for that film in OTL. We'll also be keeping the writing team of Fred Dekker and Shane Black.
Contra 2
Contra 2


Directed By: John McTiernan
Written By: Shane Black/Fred Dekker
Produced By: Orion Pictures
Distributed By: Columbia-TriStar
Based On: Contra by Konami

Arnold Schwarzenegger as Bill Rizer
Sylvester Stallone as Lance Bean
Karl Urban as Ray Poward Jr.
Uma Thurman as Sheena Etranzi
Jesse "The Body" Ventura as Commander Doyle
Christopher Lee as Dr. Mandrake

Release Date: August 27, 1999
Budget: $200 million
Box Office: $617 million​

The awaited sequel to the first Contra sees Arnold, Sly and Thurman return, joined by Karl Urban as Ray Poward Jr, the son of the original Ray Poward. The movie is set years into a war between the Contra Team and the alien forces, aided by Dr. Mandrake. The film continues the action spectacle of the first movie, though adds to the characters of Sheena and Ray Jr. Sheena is now a battle hardened member of the team while Ray is the rookie and has to deal with the loss of his father and living up to his legacy. As Urban's first major film role, he manages to draw on that to play the role very well, giving a small bit of depth to an otherwise popcorn movie. The main criticism is that the characterization doesn't extend to Bill and Lance, who come across as Arnold and Stallone doing rather standard action hero characters (Schwarzenegger especially getting criticized as playing Bill Rizer as if he was just Dutch with the serial numbers filed off) though both are good enough actors to carry through their scenes.

The film's major set pieces were a fight against the Mach 777 and against the Mandrake Spider. The Mach 777 fight saw the team face off against a mech robot piloted remotely by Dr. Mandrake, resulting in another Probotector battle. The Spider Mandrake battle is the climax of the film, where the team has managed to break into Mandrake's hide-out, forcing him to inject himself with alien DNA and mutate into a spider monster to combat the Contra team. The team kills the Mandrake Spider, seeing a message from the leader of the aliens, Gava, revealing that the he is coming to Earth.

So, Contra 2 was a step down financially from its predecessor, but this was mainly due to them pushing it back to avoid releasing alongside the new Star Wars film, resulting it entering in late August. The film managed to remain successful in spite of that and plans for a third Contra film are still on the table. It also destroyed Universal Soldier: The Return in the box office, leaving it with only a scant $1 million and killing off any chance of a franchise for that (and Bill Goldberg's acting career) and the film was the #3 highest-grossing in the box office, just below The Sixth Sense.
Well we're good on the movie end, time to bring it back to the gaming end. I have a pair of Sega console specs this time

SEGA Pluto

Release Date: November 14th, 1998 in Japan. March 3rd, 1999 in North America, July 21st, 1999 in Europe.

Dimensions: 3.25 backlit LCD Screen. On the top of the console is the cartridge slot, a plugin for and AC adapter, and a plugin for both link cables and connectivity to the future home console. These cables can connect up to 4 Neptunes per game and transfer data appropriately. On the bottom is the volume slider and a headphone jack.

Screen Dimensions: 5.04 in×2.93 in×0.96 in).

Controls: A 4 button D-pad on the left side of the console along with a button to activate the back light, 3 face buttons, marked A, B, and C on the right and the start and sound buttons underneath these buttons, two trigger button on the top of the console; L on the left and R on the right.

Game Storage: All ROM Carts are manufactured with an DD megabit chip manufactured by Sandisk and NEC. This will allow carts to go up to 10 MB of data. Games will be priced at $35 maximum.

Main CPU: NEC V30mz clocked at 3.1 MHZ.

Soundchip:NEC 78K/4 with 4 channels to emulate: percussion, bass, drums, and voice if needed.

RAM: 512 Kilobits to be split between video and general purposes.

Battery Life: Up to 20 hours when run with the backlight and max volume. A rechargeable battery pack will be sold separately that can run for about 15 hours on one charge.

Sega Neptune

Potential Launch Date: September 9th, 2000 in Japan, 2001 in other territories

Media: Gigadisc format for games able to hold about 1.5 gb of data on a single layer disc and 3 gb on a dual layer disc, along with backwards compatibility for all Sega Saturn Games.

CPU: NEC V850 series chip codenamed “Triton” and clocked at 250 MHz for Neptune games along with a Saturn Mode activated upon menu selection.

GPU:NEC Power VR2 series chipped codenamed “Galatea” and clocked at 125 MHz.

Memory: 48MB of RAM, 32 for the system OS, 4MB for audio, 12 for graphics rendering

Removable Storage: Virtual Memory Unit holding 64 MB of data for game saves, downloadable content, and SEGANET games.

Display: YPR Composite Video, S-Video, RF Modulators, VGA through an adapter.

Controller Input: A dual stick analog pad with 4 face buttons underneath the right stick, a d-pad underneath the left stick, two triggers on the back, and a select and start button on the bottom. In the center are two slots for the “VMU”.

Connectivity: A removable 56K Modem installed on the console, along with a 128K Broadband Adapter sold seperately

Online Services: SegaNet version 2.0 used for Online Gaming, Internet Browsing, Leaderboards, and Message Boards.