Shoulda had a throwback and added a Caesar.I prefer Czar myself. Still, it has led to some lovely things on here. There was one galactic map a few years back that had a Tsar, Czar, Tzar, and Csar.
...well that's super. Also, nice Poles. But really, Car?!
I promise I'm working on proper maps, I'm finishing a write up for a Sixteen Greeces, that'll be here soon.
They were all Russian States off one sort or another, so they wen with their own spelling. Just imagine if we had that fun on our world. Think of the spellchecks.Shoulda had a throwback and added a Caesar.
This post has been liked over 45 times, and none of my other posts which have more effort put into them get as much. SMHнет, comrade.
A map detailing the Principality of Feuersee, a Euro-African kingdom founded by an Austrian adventurer, or 'pulling a Sarawak' as I like to call it. 'Tis a part of my Shanti Shanti Shanti project (which is actually more comprehensive then you'd first think, I just haven't posted it).
This map was initially made as a challenge by my partner to see how quickly I could make a map; it took about thirty minutes. The text and lore took significantly longer, of course. To that effect, special thanks to @KanonenKartoffel and @SaveAtlacamani, who did most of the translating and advised me to the German that was mine. Couldn't have done it without you.
People do love a good shitpost map.This post has been liked over 45 times, and none of my other posts which have more effort put into them don't get as much. SMH
Maybe a different shade - have it be paler or something?
Yeah, take a page out of the way population density maps approach it.
If you had a nice relief map, you could consider using stripes to denote areas, or an outline to show a sphere of influence of genuinely populated areas, but with a standard terra nullius green terrain color (or stuff like that), that'd look too boring.
I've tried something inspired by these, but a little different: a sort of broken glass effect, with the main nation body being surrounded by lots of little pieces of color on a grey background, getting smaller the further away you get. Here's a piece at normal resolution from my paint.net - is it a good look, or should I try something else?Typical practice in most worlda schemes is to have disaster areas in very dark gray, almost black, with a neon green outline. You could put a lighter shade of gray inside the outline, which would allow you to avoid using stripes (which I find annoying to do)
I've tried something inspired by these, but a little different: a sort of broken glass effect, with the main nation body being surrounded by lots of little pieces of color on a grey background, getting smaller the further away you get. Here's a piece at normal resolution from my paint.net - is it a good look, or should I try something else?
I'm hoping it gives a "broken" feeling that looks better than just having parts of the map being swathes of one color.
It's not meant to be a contiguous thing, but that those regions are somewhat organized and have some level of local organization. Think your average town in Fallout and the general environment, but swap nuclear war for a terrible pandemic. General order has collapsed and practically the entirety of civilization with it, and whilst there are some regions that are fairly well organized, the vast majority are broken places that might profess their loyalty on paper, but are more or less independent, and a vast amount of territory has been so totally depopulated that you can go miles without seeing anyone.Really I think the idea of a nation "settling" land is overrated (I've discussed this philosophy before) and that if territory falls within a nation's claimed borders and they can reasonably extert their authority over it, it should just be colored with their color. After all, vast swathes of the American West are "unsettled", but we never depict the US with empty spaces in it.
I think the best way would be to denote the territory organized under administrative units (counties etc) territory using a border. The territory actually controlled, is denoted by the internal color, and claimed lands using claim lines.I've tried something inspired by these, but a little different: a sort of broken glass effect, with the main nation body being surrounded by lots of little pieces of color on a grey background, getting smaller the further away you get. Here's a piece at normal resolution from my paint.net - is it a good look, or should I try something else?
I'm hoping it gives a "broken" feeling that looks better than just having parts of the map being swathes of one color.
Here is my take on the matter for an upcoming map. In red here is the Sultanate of Morroco, and in blue is Senegal. These two nations are competing for control of the Sahara, which I think would function much the same as the underpopulated regions you're hoping to depict.I've tried something inspired by these, but a little different: a sort of broken glass effect, with the main nation body being surrounded by lots of little pieces of color on a grey background, getting smaller the further away you get. Here's a piece at normal resolution from my paint.net - is it a good look, or should I try something else?
I'm hoping it gives a "broken" feeling that looks better than just having parts of the map being swathes of one color.
I'm planning on a very large Isaac's Empire style thread. I might just focus on TTL's belle epoque era and then following decades.I love this concept of "Romans=Ottomans", wish there were a follow-up to this. Either way, great job!