Unless Ive missed something huge, this is the post causing all this fuss. Anyone who reads it should realize saying its the 'end of expansions' is slightly overblown.
http://forum.paradoxplaza.com/forum...sion-policy-for-the-Internal-Development-Team
* Modular expansions!
This is the big one. In the past, we've released expansions that saw a loss of support for the base game, making for an "all or nothing" approach for the consumer, but supporting multiple executables just wasn't feasible for our small team and we needed to sell expansions to continue supporting the product. Hardly ideal for anyone who didn't want some of the features in an expansion. So, this is something we've thought a lot about in the last year, and have finally decided on a solution.
We've developed a new system to handle modular expansions so that you can buy the small packages that you want when they're released, and it will all be using the same executable, so whichever expansions you own your game will see continued support. There will be no problems with this in multiplayer, and if you have bought one expansion and your friend has bought another, you can still play together. You will have access to the features you bought and your friend the features he bought. Alternatively, if you'd prefer you'll be able to toggle any expansions "off" before the game starts.
We also aim to release smaller expansions and more regularly, maybe once every second month, containing more focused features so that you can buy the ones you want, skip whatever you like and get the most for your money.
We want the process to be as painless and non-intrusive as possible. There will be an in-game store where you can browse all released material and buy them quickly, using for instance Steam or Paradox Connect. There will be no activation limits or the like, nor will you need to be online after purchasing, unless you upgrade or change computer in which case you'll need to log in again.
Personally I see no cause for alarm. This has largely been brought by the fact that many old fans didnt like some of the changes in Divine Wind and wanted more modularity, not by a desire to produce less content. Quite the opposite. Paradox publishes a ton of indie titles but ultimately their money hangs on their core franchises, CK, EU, Vicky, HoI, and if you want to use 'profit' loosely, Rome. They cant reinvent these wheels every year, instead, they make alot of their revenue by improving these titles over and over through a steady stream of expansions. They'd commit financial seppuku if they chose any formula that lessened their ability to produce revenue this way, and their dev teams would be largely out of work.
Theyll continue to produce expansions, they'll just be published differently and possibly in smaller chunks. Dont think this 'Day one DLC' nonesense is indicative of future quality. Thats a crappy strategy, but its still just a standard marketing gimmick to strike at the second-hand market.
I need to add, they addressed alot of concerns on the forums about this and if its reassuring in any way, look at this language. I dont think this is indicative of a desire to cut down on post-launch support:
Starting with Crusader Kings II and all titles going forward where we're planning DLC, we'll be working on this policy. We hope that you'll like this new development. Ideally, Crusader Kings II should be the only title you need to play for the next few years (...until we make a new grand strategy game).
TL,DR - Early adopters get more benefits, we'll be patching games for longer and expansions will be modular so your installation of the game will always see continued patching.