Good to see this is still ongoing.

Request: Yandere Simulator - which in OTL has largely become a punchline of Development Hell - in the style of TTL's Duke Nukem Forever, limits its scope from the get-go and actually gets completed on time within a year or two of development, as the meme game it should have been. It enjoys high sales, and gets a more professionally made sequel.
 
Last edited:
Iwata listened and nodded in approval. It was another successful console launch for Nintendo. He didn't know it yet, but it would be the last one he'd get to enjoy.
Oh...that's ominous....
Unfortunately, he does still get cancer ITTL, the same as he did IOTL. Of course, TTL Nintendo is different from OTL Nintendo, so it may affect the company in a different way, even if Iwata's fate remains unchanged.
Wow, cancer's just a bitch ITTL.....
 
E3 2013 (Part 1)
Nintendo Keynote – E3 2013

Nintendo's 2013 E3 keynote address began with Nintendo of America president Shawn Layden taking the stage. He immediately began hyping up the Reality, which had launched earlier that day, and after a 60 second sizzle reel showing off the launch titles and some of the upcoming games, he thanked Nintendo fans, not only the ones who had purchased the console that day, but all Nintendo fans from the very beginning, and promised that after today's presentation, everyone who hadn't bought the Reality yet would want one. He then introduced Satoru Iwata, who took the stage and thanked fans again, talking about the Reality some more and promising that the VR would continue to evolve throughout the Reality's time on the market. He then thanked Gunpei Yokoi, and reminded attendees that Yokoi was hard at work on one final game that would serve as a thank you to everyone who has played Nintendo games over the years. He then asked those in attendance to watch the first video presentation, about an upcoming Reality game. The screen then showed a brief trailer of a brand new Star Fox game, which began in space and then showed Arwings flying to an ice-covered planet, Fichina (which had appeared as Fortuna in previous games). The Arwings deploy fire weapons to battle the massive ice monsters that have taken over Fichina, including enormous ice-breathing dragons. Then, the Arwings are shown on a fiery volcano world, freezing everything in sight. Fox and his wingmen are even shown on a new planet, deploying flamethrowers as they run on foot in a fully 3-D environment. Two new playable characters are introduced, an ice-wielding gorilla man and a flame-wielding salamander girl, and then we finally get the game's full title: Star Fox: Fire And Ice. The game's launch window date was then given: 2014. The game looks extremely beautiful and visually impressive, while the gameplay seems to bring back the classic Star Fox feel, with a bit of Squad Four-style exploration mixed in (of course, Argonaut isn't working on this game, but there's some inspiration still there). Iwata then talked about Star Fox: Fire And Ice, saying that it will bring back classic Star Fox gameplay with plenty of high-flying shooting action, and also announces that the game will include a full VR mode with first person gameplay. Iwata then left the stage, and Shawn Layden introduced the next game, set to be released on the Reality later this year: Super Mario RPG: Visions Of The Psychic Prince. We've already seen a bit of this one in Nintendo Directs and in the pages of Nintendo Power, but now we're getting our biggest look yet at the game. The game is a traditional, turn-based RPG, much like the classic Super Mario RPG games, with a unique artstyle that combines high-definition 3-D graphics with storybook-like images to create a truly whimsical world. It features timed hits and combo attacks, allowing skillful players to amp up their damage in battle, and also a wide variety of unique enemies, both original enemies and from the classic Mario games. This game features Bowser as what appears to be the game's primary villain, a departure from many of the Mario RPG games which cast him as a playable character. It sees Mario teaming up with Luigi, Peach, Daisy, and surprisingly, Wario, as well as the return of Geno and two more brand new characters: the royal retainer/bodyguard Talana (a sort of anthropomorphic frog who resembles Valentina from the original Mario RPG) and Wuggles, a friendly talking Wiggler. Of course, there's also Prince Cream, a brand new NPC whose special psychic powers drive the game's plot. A cute, playful young man whose design somewhat resembles a young Link with strawberry blonde hair, he's able to predict the future, and Bowser wants to use his powers to conquer the Mushroom Kingdom, sending his troops to kidnap the boy. Meanwhile, the forces of good want to utilize his powers as well, and Mario and his allies will be able to use Cream both in battle and outside of it to aid in their fight. Cream's psychic visions lead Mario and friends from place to place, but also draw them into battles with a mysterious alien force known as the Starchasers, who Geno seems to remember but has forgotten. The Starchasers see Cream and his powers as an abomination, but their goals aren't entirely benevolent, and they play both sides during this massive adventure. Super Mario RPG: Visions Of The Psychic Prince is huge in scope, featuring a mix of platforming and RPG action, along with full voice acting for every character except Mario, Luigi, and Bowser. We got to see a cutscene of Peach and Cream talking to one another, and another cutscene of Kamek (who is fully voiced) leading Bowser's troops into battle. This is the first traditional RPG on the Reality, and it looks like a really good one. It's launching in September. After the Super Mario RPG presentation, which took about eight minutes and showed off lots of gameplay, we then got to see a shorter but no less intriguing preview of Joanna Dark, the latest game in the Velvet Dark saga. After the events of Dark Humanity, Joanna is back working for the government, and is tasked with tracking down a dangerous sociopath who's been murdering both special agents and high-ranking government officials around the world, seemingly with no pattern. While the game cuts heavily back on the computer hacking, it's still a sci-fi FPS at heart, with plenty of futuristic weapons and sci-fi motifs. The game's style is reminiscent of a more straight-forward Cyberwar 4. Rare's graphical skill really shows with this game, it's easily one of the best looking Reality titles Nintendo previewed today. Joanna's sister Velvet was conspicuously absent from the preview (she's no longer in Joanna's head), save for a single voiced line at the very end of a cutscene to close out the segment, coming from the speaker in Joanna's room. Joanna Dark surely has some tricks up its sleeve, but even if it's just a typical sci-fi FPS, it looks slick and fun enough to be one of the year's biggest hits. We then got a preview for Pilotwings: Freeflight, and it looks absolutely amazing. It features the typical Pilotwings stunts, but now allows the player to venture forth into the world on parachutes and hang-gliders, performing rescues and finding treasure. It's a Pilotwings game with a full-fledged adventure mode, complete with cutscenes and voice acting, and with its VR functionality, takes full advantage of the Reality's capabilities. This game really impressed, more than almost any other Reality game we saw, and it's amazing to see that Nintendo's doing something new with the Pilotwings franchise. This game is going to compete with titles like Thrillseekers: Thin Air, but this one looks more polished and dare I say more fun, and could end up being the big holiday title for the Reality when it launches in November.

Layden then introduced another game, being very cryptic about what it was before showing the trailer...

-
(Authors' Note: The following trailer was given to us by the reader jolou!)

*“The Golden Age” by Woodkid plays in the background as the trailer begins.

It’s been five years since the dramatic events at Atlia 7 on other side of Wormhole Alpha. The first battle of the war for the Neutral Zone had been bloody but the Selene and it’s coalition fleet has prevailed. And yet, the war was far from over. Hera Turianid had proven to be a master of war. Recently, the Taygetan forces has gone to the defensive giving hope to those still fighting to free the former Neutral Zone that one day they may win… The image goes from black to a grey moon taking much of the screen. We can hear only some noise that became slowly stronger until a spaceship appears. It is an upgraded NAUTILUS. It is quickly followed by several fighters and the camera follows them. As the Moon disappears, it is clear it has hidden a space battle that has a beautiful (and immense) gas planet as background.*

NAUTILUS :
To all SAF Follow my lead !

*We can see inside the cockpit with Joe piloting.*

FIGHTER #1 :
Roger Nautilus

*The Selene fighters regroup around the Nautilus as they go straight inside the fight. A group of Taygetan fighters are dispatched to fight them but the Nautilus launch a volley of missiles that destroy them. The small group goes without stopping to a Taygetan destroyer and manages to destroy several of the ship weapons.*

NAUTILUS :
Great to see you didn’t lost your skill Cass

*Cass can be seen inside a fighter*

CASS :
Better look straight instead of joking Nautilus. They have dispatched their new T-B6

*New Taygetan fighters arrive on the battleground and they manage to destroy several of Selene fighters and even a Selene’s Allied ship. The Nautilus barely escapes one of the missiles and fights back, destroying one of Taygetan’s fighters. We are inside the Nautilus cockpit (we can see the battle in the background). Joe answers to a mysterious source.*

MYSTERIOUS SOURCE:
ETA 3 Minutes

JOE CLINTON :
Acknowledged!

*The Nautilus escapes two Taygetan Fighters by passing below a Taygetan ship and then doing a radical 90° upside which end with it destroying the two Taygetan fighters which were coming from above and didn’t expected such a maneuver. We are on the bridge of a Kepallian Ship, there is agitation everywhere and the captain sounds worried.*

Kepallian Captain:
Commander Clinton, we need you on the left flank now !

*The Nautilus escapes several missiles, one of Selene Fighter having lost control and pass through a destroyed Ship still in flames.*

Nautilus :
To all Fighter still there, go to left flank of the Prince Anro !

*As it arrives in position, only Cass' fighter is there. And a lot of Taygetan fighters and bombers are coming. As the duo of Selene Force still kicking, they stand side by side preparing for a fight they maybe don’t have the strength to win. Until two massive volley of missiles come from above, destroying them all. The Selene has arrived. We can see Mathew on Selene’s bridge giving order.

Mathew Fullington :
Saving your ass is becoming a worrying habit, Joe.

*We can see all Taygetan Forces fleeing the battlefield, leaving behind them many freedom fighters dead in space, destroyed ships. Mathew is seen lowering over a map of the Neutral Zone with one planet being emphasized, Earth.*

Mathew Fullington :
We’re coming.

*The trailer ends with a view of the entire battlefield with the gas Planet near it. A bunch of Selene Fighters goes straight inside the camera and the image fades to the title.*

SELENE 3

Coming to the Nintendo Reality.

-

As the crowd applauded the trailer, Layden announced that Arkane is hard at work on the last title of the Selene trilogy, exclusively for the Nintendo Reality. He then segued from the Reality segments to discussion of some games for the upcoming Nintendo Connect, and introduced several people from Game Freak and Naughty Dog to the stage to discuss the latest Pokemon game, Pokemon Order And Chaos. The game looks gorgeous on the Connect, a fully 3-D world with graphics somewhat better than those of the Gen 5 games, looking almost as good as a Sapphire game with more stylized graphics. The Ardon region features both bayside towns and a massive forest, and has a sort of “maritime” motif with a bit of Stephen King-style folksy horror mixed in. In fact, the professor, Professor Cedar, actually somewhat resembles the famous author, and he enjoys scaring his pupils (all in good fun, of course!) We also got some new Pokemon reveals, including the final stage evolutions for the starters. Burngle, the fire starter, will become Direflame, a wolf-like fire beast. Turnkey, the grass starter, will become Gallidor, a massive overgrown tree bird, and Dripin, the water starter, will become Ironclast, a massive metallic lobster with huge claws. We also got a closer look at the two evil teams players will have to contend with, Team Harmony and Team Dischord, who seek to sow authoritarianism and anarchy in the Ardon region respectively. Team Harmony utilizes powerful Steel types to enforce their will, while Team Dischord mixes it up with Dark types. We also got our introduction to the Light type, a brand new type of Pokemon that will be introduced in the game, and several classic Pokemon including Clefairy will have their type retroactively changed to it. We've already seen the version legendaries, the Light/Steel type Garandel (who has somewhat of a resemblance to the classic cartoon robot the Iron Giant) for Order and the eldritch Dark/Psychic type Ctharsis (who of course is basically the Pokemon version of Cthulhu) for Chaos, but we got to see even more footage of them in the presentation, as Team Harmony will be seeking to use Garandel to impose its will, while Team Dischord attempts to unleash Ctharsis to unleash chaos. There are lots of new mechanics in the game, including a vastly expanded and improved fishing mechanic, a Mystery Hunt feature in which players can look for random Pokemon deep in the forest, and an increased variety in the new moves and stats that a given Pokemon can have. We also got to see more segments of the game's story, with the protagonist and her friend/rival conversing with one another in a quiet spot in the forest. The bond between the game's protagonist and rival, both of whom will be girls in a series first, seems to lie at the very core of the game (they're clearly “just friends”, but we have no doubt the shippers will be in full force), and as the two of them work their way through the region and do battle with Team Harmony and/or Team Dischord, their bond will become closer than ever, despite their status as rivals. Pokemon Order and Chaos looks to take the series in an impressive new direction, and this might just be our most anticipated Pokemon game ever. After the long Pokemon presentation, we sort of got an abbreviated look at the other games coming to the Connect. These include Metroid Raid, coming later this year, which sees Samus taking the fight directly to an incoming Space Pirate army, invading their ships and causing destruction. This game is less heavy on exploration and more heavy on action and combat, and features customizable loadouts in which the player can choose what weapons and gear they want Samus to take into battle. It's definitely different from previous Metroid games, but it's not lacking for atmospheric sci-fi horror, as we saw a scene of Samus invading a ship only to come face to face with the latest Space Pirate abomination. Metroid Raid is coming in October. Then we got to see more footage of Donkey Kong Country: K. Rool Returns, a classic-style Donkey Kong Country title for the Nintendo Connect. It's a 3-D sidescroller with gorgeous graphics and plenty of levels, and gives the player the choice to play as Donkey, Diddy, Dixie, or Kiddy Kong as they explore a wide variety of lands in search of King K. Rool, whose Kremlings seek revenge against the Kongs. Next, we saw more footage of Kingdom Hearts: Fallen Monarch, coming to the Connect and Gemini in November. The game sees Sora's return to battle Oswald the Lucky Rabbit and a host of other dark and gloomy Disney villains, and goes full action-RPG for the first time in the series, rather than the turn based/action hybrid combat of the console games. We can't believe a new Kingdom Hearts is just a few months away, and this game looks every bit as impressive as the Sapphire's Kingdom Hearts III, even on the less powerful Connect.

Following the Connect presentation, which was fairly light on games but all of which looked quite impressive, we got a bit of a “sizzle reel” segment of third party games coming to the Reality and Connect (and even a few Sapphire games). We saw the usual suspects, so to speak: Call Of Duty: Nightfall II, Thrillseekers: Thin Air, Assassin's Creed IV, and Amok 3 (along with an announcement that the Amok Double Collection) would be available for download on the Reality later today), but were also pleased to see the reveal of the Kingdom Quest HD Collection, with all three Kingdom Quest titles and their DLC available in a budget-priced package for the Reality, coming in November. We were also quite impressed with EA's Titanfall, which was announced at PAX West all the way back in 2011, but has been getting lots more polish and footage since then, and is almost ready for release on the Reality and Virtua. It's a first-person shooter with players decked out in full battle mechs, somewhat like Aquila or Techno Angel, combining the high flying gameplay of the former with the data-heavy interface of the latter, but also has an emphasis on multiplayer, both competitive and cooperative. It looks spectacular on the Reality, and while it PROBABLY won't be out this year (our money is on early 2014), it was one of the best looking games of the reel and stood out heavily from everything else. THEN we got a look at Grand Theft Auto III, which is also looking like it's finally going to be released sometime early next year. This game got its own presentation separate from the sizzle reel, and while Rockstar is saving their juiciest footage and info for their own presentation later in the week, we got to see the game's setting: a midwestern metropolis called Chattaqua, heavily based on Chicago and its surrounding environs. The protagonist (single, as it turns out, after some rumors that the game might have two or three) is a 30-something woman (a series first) named Lalaine Rodriguez, a career criminal who just got out after a five-year stint in state prison for an armed robbery spree. Seeking opportunity in a new city (while violating her parole), Lalaine ends up on the wrong side of a gang dispute while also running afoul of the police, and must start a criminal empire for survival and respect. Grand Theft Auto III has the same basic gameplay as its predecessor, but has received a total graphical overhaul, and the city is truly massive, making Chattaqua much larger than Harbor City, with lots more things to do. In addition to the typical third person mode, there's a brand new first person mode, and yes, Reality players will be able to explore the city in full VR. Grand Theft Auto III is expected to hit next generation consoles early next year. Next up, after a brief introduction from Layden, was the reveal of the return of Rare's Dreamers series, featuring a brand new protagonist and a brand new world, a world in which the sun is black and its light scours the landscape, and the protagonists must use the power of the moon to light the world and save their people. The trailer showed that this might be the darkest Dreamers game yet, but the gameplay looks like familiar action-adventure fare, with a highly drama-driven storyline and a pair of brother/sister protagonists, each with their own unique set of powers. The Dreamers: Dark Sunrise is set to be released in 2014, exclusively for the Nintendo Reality. The next trailer was the reveal of a game that seemed like a typical carnival minigame compilation, but then things take a dark turn after the sun goes down, and the protagonists (a group of teens hanging out at the carnival together) are forced to flee for their lives and band together to battle supernatural creatures, utilizing the same skills they learned in the carnival games. The horror/minigame hybrid title, called Fun Fair, was certainly one of the more unique looking games featured at E3, and it too is coming to the Reality in 2014, with a full slate of immersive VR features.

After the Fun Fair reveal, Layden thanked the attendees for coming to Nintendo's E3, then lampshaded the fact that while Fun Fair will be an exciting game, he couldn't end Nintendo's first E3 presentation of the Reality era on that. Instead, he has more information about the upcoming Squad Four game, headed to the Reality next year. A trailer then starts, showing off the new presentation for the game, showcasing some truly incredible animation and beautiful HD graphics, along with what looks like a revamped new combat system. However, the trailer then segues into a plot reveal, beginning by showing how close the four teammates had become, but then revealing through ominous on-screen words that one member of the team would commit the ultimate act of treason, interspersed with voice clips of the team members expressing horror and disbelief. On that dark note, we got the title reveal for the new game: Squad Four: Betrayal, along with a “2014” release window. Layden announced that there was a demo of Squad Four: Betrayal playable on the show floor, and encouraged everyone in attendance to try the new game out for themselves. He thanked the attendees and viewers one more time, and then the presentation ended. We now have a roadmap for the first two years following the Reality's launch, and amidst all the new console hype are some truly incredible looking games, with Squad Four: Betrayal first among them. Still nothing about the new Mario or Zelda titles, but there's definitely plenty to look forward to from some of Nintendo's biggest franchises.

-

2013 might just be the biggest year for PC games ever, with E3 reveals and presentations for dozens of major games coming exclusively to PC over the next 24 months. First and foremost among them was of course Half-Life 3, which we have an actual, definitive release date for: November 5, 2013. That's less than five months away! And yes, Half-Life 3 picks up right where Half-Life 2: Episode Two left off, with Gordon Freeman in captivity and Alyx Vance leading a human resistance against the Combine, with a slew of new weapons at her disposal. While players will be starting the game as Alyx, they'll be spending plenty of time with Gordon Freeman as well, as he seeks to sabotage the Combine from within while Alyx battles from a ravaged Earth. The game's graphics will definitely push even higher-end rigs to their limits on max settings, setting new standards for realism and detail, while the gameplay, featuring a mix of first-person action and mindbending puzzles, will test players' skills, strength, and smarts. We played the hell out of Half-Life 3 on the show floor, and we went from leading a group of resistance fighters into battle with an enormous biomechanical hybrid to blasting back and forth with Gordon inside an enormous Combine ship, using something called a “portal gun” to shoot ourselves out of some truly sticky situations. Gabe Newell promises that Half-Life 3 will be a massive game that will include a variety of new gameplay experiences, making the Half-Life formula fresh and new while also hearkening back to the original games. He also says that while he has no plans to bring Half-Life 3 to consoles, a console port is not completely out of the question and that he was “surprised and impressed” by all three of the eighth generation consoles. Half-Life 3 will be released on, I can't believe I'm typing this, November 5, 2013. Of course, it'll soon face stiff competition from another long awaited FPS: the return of Wolfenstein in the form of Wolfenstein: The New Order. A more traditional FPS than Half-Life 3, the game sees B.J. Blazkowicz return to battle Nazis in an alternate 1960s in which Germany won the second World War. The game features some gorgeous graphics and has a heavy emphasis on storyline, and we can't help but think that this one might provide an alternative to players who don't like all the puzzles and exploration of Half-Life 3. Wolfenstein: The New Order is scheduled for February of next year. We'll also see a remake/reboot of the classic Commodore 64 life-simulation game Alter Ego. An obscure but highly critically acclaimed title, the original was a text-based game, but this new Alter Ego will have a fully 3-D graphical interface and allow players to create a new person and simulate their life from birth to death, with thousands of possible scenarios. With the original game's creator, Dr. Peter J. Favaro, helping to write many of the new game's scenarios, this could be one of the most interesting simulation titles since SimSociety, and will be released later this year. This year was also a good one for RPGs, with three in particular standing out. Dawn Comes To Venville, the sequel to 2009's mystery/RPG thriller Night Comes To Venville, was probably the most hyped of the three of them, but Corona del Sol, a game about magic and adventure set in a land based off of 1400s Central America, might have stolen the show. Featuring an incredibly rich character building system, allowing the player to level up dozens of separate attributes, this title from Obsidian features a mix of high fantasy and real-world grittiness, and one of the most expansive worlds ever featured in an RPG. We couldn't stop playing the demo, and it could challenge Half-Life 3 for the title of PC Game of the Year. The other great RPG we played, Pharaoh, won't be coming until next year (and we might even have to wait until 2015), but it's no less intriguing, casting the player in the role of an Egyptian pharaoh who must save his realm after learning of an extraterrestrial threat. It almost plays out like Rise A Knight in Ancient Egypt, and the game will combine palace intrigue with sci-fi adventure, creating a unique mix of gameplay styles that should make it one of the most original PC RPGs in recent memory.

PC games are still growing strong, and even if you're not looking forward to Half-Life 3 (and while you should be, we understand if you aren't), there's still plenty on the horizon for all kinds of tastes, making 2013 perhaps the best time ever to be a PC gamer.

-from an article on PCGamer.com, posted on June 13, 2013
 
Thomas The Tank Engine, Season 4 Part 1
TTTE 2010's Season 4

Enterprising Engines/Oliver the Western Engine
This pair of books, considered by many some of the Reverend Awdry's best, were naturally very exciting when confirmed for 2010's fourth season.

The first episode of the season, Tenders for Henry, details Gordon's grief as he learns all of his Doncaster brothers and many of his Doncaster cousins (the LNER designs by Nigel Gresley) are scrapped. The Fat Controller feels sorry for Gordon, and confides this in Edward, who then suggests they bring in the only other survivor. That survivor being his brother Flying Scotsman (Hugh Laurie), who visits him for a special event the day. Despite Duck and Donald explaining that the removal of steam facilities on the Other Railway necessitates it, Henry becomes jealous of "Scottie" because of the fact he has two tenders. Eventually, Duck and Donald decide to hush him up by tricking him into getting some dirty, sludge-filled tenders from Duck. Overall, it is a straightforward adaptation, but includes a scene where Duck explains to Donald that he collected unused tenders as a hobby back on the Great Western, and that his old controller let him keep a few of them as souvenirs when he left for Sodor.

The following episode, Super Rescue, picks up a few days later, as The Fat Controller openly criticizes the Other Railway's management for their reckless disposal of steam engines. Despite aknowledging that steam doesn't have enough advantages over diesels in the long run, he is still enraged by how their wasteful policies have led to relatively new engines being scrapped. This in turn leads to an explanation via flashback of the main story's events, when D199 (Bob Golding), and D7101 (Keith Wickham) were leased to the NWR. The story is a fairly straightforward one, but it does include Scottie, Gordon, and Donald all mocking D199 as he waits for the Fat Controller's wrath, as well as D7101 earning his nickname "Bear" when Henry compares his engine to a bear's growl.

Escape takes place after Donald returns home from taking D199 away. He speaks to Douglas about what he saw with most steam engines having already cut up. As well as mentioning his desire to try and save one more steamer before all are gone. That night, Douglas remembers what Donald said as he takes a goods train to the other railway. While he is preparing to return, he hears a pained "weesh", and discovers Oliver (Joe Mills), a GWR Auto-tank with his coach Isabel (Emma Tate) and brakevan Toad (Terry Jones). The rest of the story is a fusion of this one and Little Western. Albeit with the addition of Gordon and Scottie meeting Oliver together for the first time. As well Percy asking the Fat Controller about finding and engine named Molly...

After that, Bear's Bargain acts as sort of a tweaked version of the 1984 series' episode Rusty to the Rescue. James and Mary complain about being overworked due to being assigned to suburban and slow passenger services in addition to his usual mixed-traffic work. Rita tries to soothe them but fails, and agrees with Bear that they should find another engine. That night, Bear takes a goods train including scrap metal to the mainland. There, he learns of an engine there, and agrees to trade his load of scrap in exchange for the engine. The engine turns out to be Molly, a blast from Percy's past.

Returning to Great Western affairs, Duck is enjoying his new life on the Little Western in Donald's Duck. One night however, Donald compares his motor mouth to a duck laying an egg. As revenge, Duck has a duckling placed in Donald's tender. However, the duckling eventually takes a liking to Donald, and the Scottish Twin even gets his driver's help to have a song written about it (Donald's Duck). Aside from the music video for that song, it's straightforward retelling of the story. Aside of course from teasing Oliver's eventually arrival to the branchline.

Before that arc however, we are treated to Oliver's new life in the story Toad Stands By. Where Oliver sharing his story has earned him much praise. However, this gets to his smokebox until some ballast trucks lose patience with him and push him into a turntable well. After constant derision, Oliver eventually retaliates by trying to pull a train of all the worst trucks including the leader Scruffey. However, Oliver only tears the rude truck apart by accident.

Last but not least is a straight-forward adaptation of Bulgy. Thought it does stand-out by virtue of expanded dialogue, including a line where Oliver refers to Bulgy as a "Nazi Commie", which only makes Rex, Mike, and Bert the Small Engines cringe in embarrassment for Oliver. As well as the return of Danny DeVito as George when he yells at the titular bus (Roger L. Jackson) for being "an insult to the road revolution". Lastly there's the extended dialogue for the auto-coaches Alice and Mirabel (Duck's coaches), and Isabel and Dulcie (Oliver's coaches).
 
Last edited:
E3 2013 (Part 2)
Google's Nexus presentation for E3 2013 began with Google VP of interactive entertainment Eric Bright taking the stage and thanking the crowd for attending. He discussed the Nexus' success over the past eight months since its launch, and promised that the Nexus is just getting started, with many, many more amazing games on the way. He then discussed how Android integration with the Nexus has helped to push the console to more homes than ever would have been possible otherwise, and that as the Android OS evolves and changes, so too will the Nexus OS. He announced a major Nexus OS and Android update scheduled for today that would enable more gaming features, both for Android games and for the Google Nexus, including the ability to help friends play their games with Nexus FriendLink, which would enable friends to temporarily control another person's character to help them through a tough spot. After discussing the new Android features, Bright then announced that the Google Nexus would finally be releasing its long anticipated “BYOD” version (Bring Your Own Device), which would come packaged with the Nexus console and Nexus Grip, but not the Nexus Companion, allowing players to save money by using the Android devices they already own. It was already possible to use any compatible Android device as the Nexus Companion, but until now, all Nexus consoles came packaged with their own, at an MSRP of $299.99. The new BYOD model of the Nexus will retail for $199.99, and is scheduled for release in stores next week, starting June 17th. The original Nexus which includes the Companion will also be sold in stores at $299.99. Bright announced that via a partnership with several phone companies, the Nexus BYOD version would become the first home gaming console ever to be sold in Verizon, AT&T, and Sprint stores, and will also continue to be available wherever game consoles are sold. After these announcements concerning the Nexus console and the Android, Bright launched into a segue about the next wave of Nexus games, and began introducing them. The first game to be introduced was Deep Black, a sort of reboot/return of the popular Xbox-exclusive FPS series. This game takes players out of the jungle and into a government agency which directs assassinations and rescues, and casts the player as a new protagonist, special agent Nathan Keyes. The Deep Black presentation was fairly short, taking the form of a combination storyline/gameplay trailer in which the protagonist and the game's basic plot were revealed, and showing off the impressive new graphics and gameplay. Players will be able to use the Nexus' second screen to radio companions and call in help during battle, and the game's deliberative style of play has given way to something a bit more faster. Deep Black is scheduled to be released in November, and seems like a nice return to form for a fairly successful FPS series. We then got a more fleshed out trailer for the next game, Rogue's Story V, the fifth game in the popular series of adventurous role playing titles. In this game, you can once again choose your protagonist, and the game seems to center around a series of thefts of various ancient artifacts and treasures, set in the backdrop of a world caught between traditional society and an industrial revolution. Like its predecessors, the game seems much more light-hearted than a lot of other WRPGs, with the trailer emphasizing humor and adventure. The protagonist will be fully voiced whether the player chooses to play as a man or a woman, and it looks like there'll be plenty of human companions to choose from and a wide variety of quests and things to do. Rogue's Story V comes exclusively to the Google Nexus this December.

Bright then introduced several Ubisoft developers to the stage for a complete presentation of the upcoming Nexus game Miraculous Ladybug, due to be released in October. We've been getting lots of information about this game over the past year, and the E3 presentation showed off even more gameplay while also giving us more details about the game's plot. This gameplay presentation was all about exploration and character development, with protagonist Marinette tasked with going all around Paris to help people and stop bad guys. The game's map showed off lots of icons and tasks, but unlike some games where many of those icons lead to pointless busywork, the developers showed how every single task plays an important role in the story, with each completed quest filling out some story information for a character. A quest that might be completely unrelated to a character at first will drop some information or teaser for another quest or some information that will help Marinette get to know another character better. We even got to see more of the game's combat system, in which most “enemies” don't have health bars, but something called darkness, and by fighting that character or talking to them, that darkness can be dispelled and the enemy can be cured of their evil afflictions. Ladybug tries to help pretty much everyone she meets, even her enemies, and even though she doesn't specifically “harm” her foes, the combat system had some extreme variation of tasks, making it one of the more fun and unique we've seen in some time, with literally hundreds of tricks for Marinette to perform. Many of these are context sensitive, meaning Marinette will rarely have the same battle twice. We got some plot reveals as well, with Hawkmoth, the game's villain, manipulating many of Marinette's friends, and the introduction of a new girl named Lila who despises both Marinette and Ladybug, not knowing they're one and the same. We also got to see some Cat Noir gameplay (yes, you'll play as him too), with his gameplay being based more on traditional beat-'em-up mechanics, but even he aims to help people more than hurt them, and he gets some incredible combos with Marinette. The presentation ended with a trailer that revealed the game's official theme song, a somewhat “poppy” number with a catchy chorus in which Marinette and Adrien each got a verse to sing about themselves and their secret identities. Miraculous Ladybug looks a lot like a game meant for kids, but it has some of the most unique gameplay we've ever seen in an open world title, and it could well be the Nexus' biggest exclusive of the year. Bright then returned to the stage to discuss more about the Nexus OS and some of the unique Nexus Companion-only titles that will be coming soon, including a fast-paced puzzler called Jorus and a Pokemon-esque monster catching title called Calamity Critters. None of these games seemed quite as intriguing as the best the Connect and Gemini have to offer, but they are exciting touch-screen games merging the best of mobile gaming with the best of handheld console gaming, and could be a unique selling point for the Nexus in the coming months.

The next segment was a presentation for The Witcher: Shrouded Silence, which was first shown off at last year's Google keynote. We've seen a lot more of the game since then, and this was a fairly short presentation in which we saw more stealth gameplay, more complex sign magic from Geralt, and another quick character tease involving Yennefer, which shows her playing somewhat of an antagonistic role. This game combines open world gameplay and stealth in a manner that definitely calls the Assassin's Creed games to mind, but has more of a traditionalist feel compared to the Assassin's Creed games' more fast-paced approach. This game is coming out in November. Next, Bright revealed a brand new game, a game in which players can adopt their own pet and then transfer it to the second screen and raise it on the go. The game features dogs, cats, hamsters, and rabbits, and even exotic pets like snakes and tarantulas. There are specific things you can do on the big screen, but then an entire virtual pet mini-game for the small screen which affects gameplay on the larger console. The game, called Nexus Pets, will be out early next year, and though it doesn't look all that visually impressive, it could definitely help move some Nexus consoles amongst younger players. The next presentation was a trailer that started out with a tune that might be familiar to fans of a certain anime... it started with a common background theme from the anime Trigun, and narration by Vash the Stampede's english dub voice actor... yes, we're getting a Trigun game, exclusive to the Google Nexus! The game combines first person shooter elements with RPG elements, and will retell and expand upon the story of the original anime, while featuring a graphical style that looks quite similar. We'll be seeing Trigun next year, and yes, it is indeed coming to the West. The next trailer was actually for another shooter/RPG title, the highly anticipated game The Whispered which was announced by Squaresoft at last year's Tokyo Game Show. The Whispered is a game very reminiscent of the Parasite Eve series, and though it's also coming to the Nintendo Reality and Apple Virtua, it looks very good on the Nexus version that was shown in the presentation. The game's plot centers on an invasion of ghostly apparitions that can only be seen by a few select people, and battled by even less, while they cause horrific things to happen to the human population. It's nice to see Squaresoft games finally coming to non-Nintendo consoles, and it looks like the company is going all out with their multiplatform fare. The next reveal was a bit of a shocker, and like Trigun, is another game based off an established property. We only got a short preview for this one, at least initially, and the preview showed that we'll be getting a Nexus-exclusive Buffy The Vampire Slayer game, with most of the original cast returning to provide character voices. After the presentation, Bright then invited Buffy creator Joss Whedon to the stage to discuss the game further. Whedon revealed that the game will retell the story of the original series, but this time around, the player will be able to change things, with new characters and villains making appearances based on the player's actions, and a brand new plot and antagonist with much higher stakes than the original series. Whedon also revealed that the game will be an action-RPG, but not an open world game per se, more like a “guided adventure” with opportunities for the player to wander around and participate in side quests, but also sticking mostly to the main story. The game will include a special “Buffy Diaries” app for the Nexus Companion allowing the player to participate in social quests on their phone or Android device that can be carried over for experience and items in the game. Buffy The Vampire Slayer is still a work in progress on the Nexus, and won't be out until next year.

After Whedon left the stage, Bright thanked the gathered attendees, and reiterated that the Google Nexus represents the best value in gaming, with hundreds of exclusive titles from all across the gaming universe, from a wide variety of companies and franchises. He encouraged the attendees to visit the show floor to play dozens of games that he didn't have time to show, and then asked them to watch two more trailers for games that will be coming to the Nexus later this generation. The first trailer showed off a young woman in a futuristic world, and after the gameplay interface was revealed, it became clear that this was a trailer for a new Techno Angel game, starring a now adult version of Sabine from Immortal. We see her battling enemies in a lighter version of the exosuit from the previous game, performing almost superhuman feats of agility. There's something else... the game is third person, and the HUD is completely gone... only for the trailer to reveal that all of that information is now displayed on the second screen, along with a first person viewpoint, allowing players to move on their TV and aim on their controller. It's also possible to switch between a HUD-less first person view and a traditional first person view with the HUD on the TV screen as well, giving players lots of flexibility. The trailer reveals that while the world is at peace thanks to the actions of Adriana (who is still alive and aiding Sabine and who she affectionately refers to as “mom” in the trailer) and Sabine, there are still powerful threats who seek to gain power, and Sabine must battle them as a heroic freedom fighter. The end of the trailer showed her standing triumphantly and looking at the viewers, asking them “what are you fighting for?” which seems to be the game's tagline, as the title is revealed: Techno Angel: Sabine. The trailer then ended to significant applause, and Bright returned to briefly introduce the final trailer of the presentation, a brand new IP from Bungie, creators of The Covenant. This trailer reveals a man walking amidst the ruins of a destroyed world, when he's suddenly attacked by powerful creatures, and the trailer shifts to a first-person view. The man fights the creatures by himself, then alongside others, who then turn and begin shooting at him, forcing him to run. The trailer also reveals that the destroyed world is Earth, but that the galaxy is full of technologically advanced planets, some of which the player will explore throughout the game. The trailer revealed the title of the game as After Time, and then displayed the message “Coming exclusively to your Google Nexus” before ending. The Google Nexus presentation definitely didn't show off as many games as Nintendo's did, but there was a bit of a feel of “quality over quantity” here, with almost every game generating a lot of positive buzz. Combined with the announcement of the long awaited BYOD version of the console, and Nexus might have just struck a major blow in the console wars, promising massive, high quality games at a much cheaper price than its rivals.

-

The third party presentations and keynotes at E3 2013 were somewhat subdued compared to last year's, with not as many big game reveals and not as many surprises on the show floor. However, that doesn't mean that the big players weren't lacking for great games, and like the Google keynote, a lot of the third parties this year went for quality over quantity.

Rockstar's booth was all about Grand Theft Auto III, and the game was available in full demo form, with massive lines of people waiting to get their hands on the game. The graphics are absolutely fantastic, significantly improved over the great looking Grand Theft Auto II, and each console version had its own unique gimmick. The Reality version allows for full first person VR, the Virtua version allows for realistic movement and motion controls, and the Nexus' version allows players to use their phone as a map or even as the in-game phone itself. The combat is improved and there's just more to do. The Housers gave a presentation promising more features, and also saying that the game would not just include the Chattaqua area, but two more large cities based on Indianapolis and Detroit, called Speed City and Patois. Grand Theft Auto III is planned to be the most content-rich game in the series to date, and might just be the front-runner for 2014's Game of the Year.

Electronic Arts was present at the show with their full contingent of annual sports games, and for the first time, Madden NFL 14 is built with eighth-generation consoles in mind, with improved presentation features and realistic animation everywhere. EA also managed to get the full graphical and music licenses from CBS, FOX, NBC, and ESPN, which will allow for realistic broadcast presentations and four different announcer teams (with Madden joining Al Michaels in the booth for Sunday Night Football games). We saw more footage of Gate 2, the sequel to 2009's hit sci-fi RPG, with detective Raymond Holmes returning to uncover a galaxy-wide conspiracy amidst destruction and disaster, and also to search for his friend Greta. The game's graphics and especially the combat system seem to be significantly improved from the last game, and the mystery aspects of the series return in full force, borrowing extensively from detective games for some of its mechanics. Gate 2 is expected to be released early next year.

Activision's booth was once again one of the most popular places to be at E3 2013, thanks to the popular ongoing franchises owned by the company. Call Of Duty: Nightfall II was of course the main event, and we got to see some of the game's storyline and combat for the first time, with the previous game's protagonist, Craig Bone, returning under the command of a new leader, General Lana Strong. Bone's squad is tasked with covering up a botched special forces mission, and the characters are shown resorting to morally ambiguous means to accomplish their goals. Though this game is also coming to the iTwin and the Sapphire, it's been made with the eighth-gen consoles in mind, and looked excellent on the Reality footage that was shown to crowds and demoed at the booth. The combat includes a revamped AI for both friends and foes, and more realistic firing mechanisms on weapons. Missions are more complex, and the in-combat voice acting sounds a lot more realistic. Amongst the other promising games shown by Activision is Thrillseekers: Thin Air, the latest title in the company's annualized extreme sports series. The series has seen better days, but Thin Air looks promising, with the return of some of the most fun and exciting sports in the series, along with some brand new aerial based sports and gameplay that combines extreme sports game mechanics with those of rhythm games in certain sports. The game's storyline will focus heavily on Elissa, forcing her to confront her troubled past as she helps a few new friends find their wings. We're hoping this game will turn the series around, lest it go the way of franchises like White Mountain and Tony Hawk. Blizzard also had a major presence this year, and they finally revealed their long-awaited SimSociety-esque title, Sojourn, previously referred to as “Project Vesper”. It wasn't a full reveal of the game, which we'll be seeing later this year at BlizzCon, but it's a title that will allow players to build their own settlements, explore, and then either cooperate with one another or go to war in battles resembling a cross between the RTS gameplay of Starcraft and the fast-paced combat of an FPS. Sojourn is expected to be released sometime next year, and the demo we played, which allowed us to construct a small settlement, was quite fun, with gameplay that's quick to learn and will allow a player of any skill level to build a working town. The game is being helmed by Jeff Kaplan, who hopes to incorporate elements from his Rhapsody Of The Firmament series into the game as well.

Ubisoft was here, showing off games such as the pirate-themed Assassin's Creed IV: Black Flag, and a familiar face was here at the show promoting the game: Brittany Saldita, who voices the game's primary protagonist, the pirate Elizabeta Azarola. We got to see Brittany herself demoing the game, skillfully navigating her character through several early missions, and it was nice to see her enjoying herself and having so much fun, even after recently undergoing more cancer treatments (she still has her hair, but was wearing a long wig resembling her character's hair). The game allows not only the classic assassin missions, but sea exploration and ship to ship combat as well. Ubisoft also showed off a few games in the Tom Clancy series, with the most interesting title being Tom Clancy Online, an MMORPG/shooter title that will allow players to become soldiers or agents and battle it out in a series of world-spanning missions, with all the action and intrigue of the classic games and novels. It's expected to be the biggest MMO launch in quite some time, and will be coming to both PC and console. Ubisoft was also showing off what they've been up to with Konami's gaming IPs, which they acquired late last year in a blockbuster deal. We got to see more of Silent Hills, a horror title meant to carry the series forward in a way only Hideo Kojima knows how. This is definitely the most cinematic game in the series to date, with Ubisoft giving the master complete creative freedom to make not only a scary game, but a very intellectual one. While still in the early stages of development, Silent Hills is coming along nicely, and could be ready to play as early as 2014.

Acclaim continued to heavily push Destined 2, showing off more footage of the four new heroes that will star in the game. The new game is just two months away now, and we're already seeing some of the tie-ins begin to appear, with a brand new comic series and the new heroes showing up in the TV show as well. We then got a look at the crossover fighter Acclaimed Champions, which is packed to the gills with Acclaim and Dark Horse characters. We didn't get to see the Who Wants To Be A Superhero? winner Sonic Pixie show up just yet (according to the developers, she might end up as DLC depending on how long it takes to program her), but we did get several new character reveals, including the classic Turok villain The Campaigner, the Evil M.C. From Smash TV, and a pair of Dark Horse heroes: Miho from Sin City, and the kinky superheroine Empowered from the comic series of the same name. Acclaimed Champions is expected to include around 40 characters at launch, with a dozen more expected to come via DLC. We then saw another title reveal from Acclaim: an epic action game set during the Crusades. Called Sepulchre, it will allow players to become a soldier and participate in a series of epic battles during this time period in history. It will also allow players to control a soldier attempting to repel a Crusader invasion, and will likely tie both storylines together. The game features a focus on one-on-one combat and has a rival/champion system that will allow a player to come back and re-battle the soldier who defeated them, who has advanced in rank due to their victory. This is another game still early in development, and is expected to be released in 2014.

Amongst the other third parties showing off various games and projects at E3, Psygnosis revealed that they're working on more spin-offs of their radically popular Cyberwar series, and that Cyberwar 5 likely won't be released for a long time, with focus shifting to side projects and smaller scale games. The company also revealed work on a brand new IP, an RPG-like game set in the Wild West. It doesn't yet have a name but is codenamed “Project Marshal”. The company is also hard at work on a mascot platformer that could become exclusive to either the Virtua or the Nexus. Game Arts was at the show to preview some games in Japanese that will eventually be localized, including Tale Subterra, the first Tale game exclusive to handheld consoles, which takes place primarily underground, and also Faerie Delivery, a sort of action-RPG/mail delivery simulation game which is early in development. Squaresoft was mostly promoting The Whispered, but also showed off footage from Final Fantasy Online II, which has been announced as a multiplatform game coming to PC, Mac, Reality, Virtua, and Nexus sometime in 2014 or 2015. The game features totally revamped graphics and a brand new storyline, but we won't be able to play the game until this year's Tokyo Game Show. Bioware had plenty of their upcoming title Bounty to show off, and also showed off some video of Necrocracy 3, another game still early in development but is expected to conclude the trilogy as humanity finally takes the fight to their zombie rulers. The game will feature massive-scale battles between armies of the living of the dead, and Latham must recruit zombie helpers willing to turn on their masters. Tecmo was at the show with a new Dead Or Alive game, but also had a new space shooter on display called Eternal Starfield, in which players will be able to venture from planet to planet, shooting ships as they go. The game combines elements of bullet hell and open world games, a strange but also unique combination, and is expected to be released in Japan in 2014 and in the West sometime later. Pyramid Games had their own booth at the show, and the company has a new mobile game on display, Legends Of Treasure, a Zelda-like adventure title in which everything, and I do mean everything, drops loot that can be sold, equipped, upgraded, or fused. It's a much smaller scale project than Terror Trip, but it looks quite fun and is expected to be one of the year's more popular mobile titles. Other indie games that appeared at the show include Abalone's Dynamic Bit, a game about a shapeshifting miniature robot whose form changes depending on the items the player has collected, Dress-Up Crusader, about a young girl with refined tastes in both clothes and armor who goes on a magical adventure, and Chasm, a game in which the player must carefully avoid holes that can open at any time.
 

AeroTheZealousOne

Monthly Donor
2013 might just be the biggest year for PC games ever, with E3 reveals and presentations for dozens of major games coming exclusively to PC over the next 24 months. First and foremost among them was of course Half-Life 3, which we have an actual, definitive release date for: November 5, 2013.

If there was any definitive proof that the Player Two Start/Massively Multiplayer universe is a utopia, this is it. :p

...using something called a “portal gun” to shoot ourselves out of some truly sticky situations.
A shame we don't get any psychotic AI in charge of research facilities, let alone Stephen Merchant voicing a metal ball with a blue eye and terrible ideas. The portal gun is Still Alive, though, so we'll take what we can get. And it's Half-Life 3, so what is there to complain about?

Final Fantasy Online II

Our Final Fantasy XIV analogue? Looking forward to it.



Yandere Simulator

At least Yandere Simulator IOTL is further along than Half-Life 3. :p
 
Last edited:
So think I would have gone with Reality as my main console ITTL. I was well underway with my cynicism for anything that could potentially spy on me at the time, so Google's info collection controversy and Virtua's camera would have made me steer clear of both. I still would have had a Gemini and iPhone anyways so could enjoy Apple games on those.

As for Gemini, a new Bungie and Bioware IP would have made me really tempted but probably hold out for a multiplat or PC port. Ladybug also sounds awesome and unlike anything IOTL. Wish devs would mine these threads for game ideas.
 
Ladybug also sounds awesome and unlike anything IOTL. Wish devs would mine these threads for game ideas.

Miraculous Ladybug is actually a cartoon IOTL! https://en.wikipedia.org/wiki/Miraculous:_Tales_of_Ladybug_&_Cat_Noir

The reason it's a game ITTL is just as a result of me imagining Michel Ancel and Thomas Astruc as buddies in France, so instead of teaming up with ZAG and making a cartoon, Astruc befriends Ancel who turns his comic/cartoon pitch into a game idea.
 
Spring 2013 (Part 6) - Crime Stories: The Written Tragedy
Crime Stories: The Written Tragedy

April 17-July 24, 1927

Background:

This would be the last game in the series to be on the seventh generation of consoles. As such, the team decided to send of that generation with the same quality as they always did. However, things were starting to get contentious with the Housers. While things worked out (as Richards himself would say things were either talked to death or worked out), Richards got the feeling that his series was slowly being taken away from him. The Housers have disputed this and say that, while they own the copyright, Richards has the final word on all things Crime Stories.

Cast:

Troy Baker as Johnson "Jack" Wood, age 43-54

Born: July 1, 1884.

The agency is thriving. Though they have lost some members, mostly through resignations, they have been more than adequately replaced. Wood is even happy to welcome those who left back for brief periods should they so desire.

Anya Garnis as Svetlana Konstantinevna Petrova, age 38-49

Born: December 31, 1888 (N.S.) (O.S. December 19, 1888)

While she has bloomed in her role at the agency, she would like to work in the coroner's office again. It has been a long campaign to get her old job back. Unfortunately, it's about to get longer.

Ari Thomas and Daniel Radcliffe as Quentin R. Wood, age 8-19

Born: December 14, 1918.

A happy kid, he wants to follow his parent’s footsteps and go into the law in some way. Eventually joins the army when he’s old enough.

Martha Hackett and Molly C. Quinn as Irena P. Wood, age 7-18

Born: April 14, 1920.

The middle child, and only girl, Irena loves her family very much. As she gets older though, she wants to set her own path. She starts dating Silas after graduating high school.

William Holmes and Justin Bradley as David L. Wood, age 5-16

Born: March 2, 1922.

David is the youngest and also the most headstrong, especially as a teenager. However, he does help when he can.

Tara Strong as Ethel Finch nee Wood, age 34-46

Born: November 5, 1892.

A lot has happened in Ethel's life. She has four children (a girl and triplet boys), a loving husband and a good job. Ethel has even started taking on cases of her own, though mainly robbery and financial crimes. She is quite happy right now.

Jack Huston as Harold "Harry" Finch, age 36-48

Born: November 30, 1890.

Harry is also quite happy with everything, in spite of his disfigurement from the war. Though he sometimes has suicidal thoughts, overall he considers himself quite lucky.

Joan Osborne and Allison Court as Millicent Finch, age 5-16

Born: April 1, 1922.

A happy child she wants to be a lawyer when she grows up. She returns Isaiah’s affections.

Louis Munson as Hugh, Thomas and Peter Finch, age 1-12

Born: January 9, 1926.

Three boys who are a handful. Fortunately they aren’t too annoying. Though that maybe because they don’t appear in the game all that much.

Mae Whitman as Karen Harvey nee Sutter, age 35-46

Born: March 8, 1892.

Karen is rather unhappy with her marriage. They have one child and Charles had grown distant over the past few years. While she is happy with her job, she gets the feeling that it's the only thing that will make her happy.

Matthew Ryan as Charles Loveday Harvey, age 46

Born: March 12, 1883. Died: May 7, 1927.

Charles takes more and more time away from his wife. He also takes to the bottle more and more. He often comes home late and drunk. He starts having affairs with prostitutes and, rumor has it, his patients.

Kenny Irving and Bill Thomas as George Harvey, age 7-18

Born: January 1, 1920.

Closer to his mother than his father, George nevertheless wants to follow in his father’s footsteps.

Sabra Johnson as Agatha Jones nee Esrom, age 27-38

Born: February 4, 1900.

Now married to Marcus, Agatha works as a chemistry teacher at a Negro college. She still helps the agency when she can. She and Marcus have twin boys: Isaiah and Jonah.

Lee Thomson Young as Marcus Jones, age 28-39

Born: January 3, 1899.

Still works at the agency, though he is considering starting one of his own. He is happy with what he is doing.

William and Tory Maxwell as Isaiah and Jonah Jones, age 4-15

Born: March 9, 1923.

Good friends of the Wood and Finch children, they are often seen around the house. As they get older, they both get a crush on a female member of the family (Jonah on Irena, though he backs off when her and Silas start dating, and Isaiah on Millicent).

James Arnold Taylor as Finbarr "Finn" Collins, age 42-54

Born: June 14, 1884.

Still working at the Spectator, but now more cautious of whom he takes under his wing. Though he is looking for someone to mentor.

Laura Bailey as Edna Hubbard, age 22-33

Born: March 10, 1905.

A recent graduate of journalism school, she chose Lancaster because she wanted to be close to Toronto but not too close. She wants to cover politics and crime, as they so often intersect.

Adam Beach as Detective Sergeant Michael Cross, age 37-48

Born: April 10, 1890.

Unsure of his place in the force. He is thinking of leaving before the year is out.

Clancy Brown as Chief Clarence Raceland, age 64-74

Born: October 4, 1862. Died: January 5, 1937.

Promoted several times he oversees one last case with Wood before his retirement. He is happy with what he has been able to accomplish in this job for the most part.

Nolan North as Detective Inspector Leonard Ryan, age 38-49

Born: June 5, 1890.

Brought in from Toronto in 1924, Ryan is a competent investigator, though once he gets on a line of inquiry it’s hard for him to get off of it.

John DiMaggio as Horace Burns, age 68-79

Born: September 4, 1859. Died: October 17, 1938.

Retired as Head Coroner, he has grown restless. He has taken up painting in recent years. He is still giving advice to our heroes from time to time.

Nathan Fillion as Doctor Edward Morehouse Hughes, age 36-47

Born: March 4, 1891.

Doctor Burns’ replacement, he is quite competent. He has a begrudging respect for Wood and Petrova. Though he still has his complaints about them.

Grey Delisle as Mary Crichton, age 43-54

Born: August 31, 1884.

She has grown into the role of a politician’s wife perfectly. Involved in all of her husband’s decisions she is seen as the real power behind the throne.

Greg Baldwin as Wendell Crichton, age 43-55.

Born: October 13, 1883.

While he is worried about his father’s former company he knows that it is in good hands. He is concentrating on serving the city that he loves.

Zelda Williams as Rachel Crichton, age 20-31.

Born: April 7, 1907.

Though still suffering from epilepsy, though the attacks are a lot less frequent than they were, she wants to help her Uncle Jack with his agency. She wants to help those who have suffered like she did. She is engaged to Giorgi Pinedo. They get married in October, 1927. They have three kids: Isabella, Samuel and June in the early ‘30s.

Scott Menville as Henry Crichton, age 14-26.

Born: May 6,1912.

An aspiring author and journalist, he wants to help with investigations to an extent. Though he won’t volunteer to help.

Wil Wheaton as Cole Crichton, age 12-24.

Born: June 2, 1914.

He is obsessed with soldiers. In fact, when he is old enough, he joins the army. He wants to do his country proud.

Paget Brewster as Lillian Crichton, age 37-49.

Born: August 1, 1889.

Though she is still a part of her former family’s business, she still hasn’t gotten her family back. Though she is willing to fight, she is also losing. The rest of the family and her friends back her but it looks lost. (They wanted to bring Jennifer Hale back to play Narcissa Lonsdale but she was busy with other projects. Though she may pop up in the next game.)

Gideon Emery as David C. Looney, age 56-68

Born: November 5, 1870.

Has gotten richer. However, he is worried about various Italian gangs infringing on his territory. He is hiring people to help him keep it but is he right to worry?

Adrianne Barbeau as Charlotte Wood, age 60-72.

Born: May 31, 1866.

After mourning Arthur for years, she has finally decided to move on. By the end of the last DLC though she starts to develop Alzheimer’s.

April Stewart as Lucy Collins nee Wood, age 52.

Born: June 20, 1875.

In her last appearance, she dies off screen in 1934, Lucy helps out where she can but would rather just sit on the sidelines.

Colleen O'Shaughnessy as Paula Knight nee Wood, age 56-67.

Born: June 3, 1870.

The Grand Dame of the family, she dies in 1937 of liver cancer.

Jim Cummings as Nigel Wood, age 69-70

Born: June 20, 1857.

Still the life of the party, he dies from a fall shortly after his 70th birthday.

Yannick Bisson as Thomas C. Wood, age 71.

Born: January 15, 1942.

Now fully committed to this project, he hopes that he can has more stories to tell.

Kevin Conroy as Hosea Potter, age 61-73.

Born: March 5, 1865.

He, and his family, arrived in Lancaster in 1925 from California as a member of the Crichton Steel Board of Directors following a merger with Inman Iron. He lost his wife in the Flu Pandemic of 1919 and he and Charlotte Wood start seeing each other soon afterwards. Jack and Ethel were worried at first but they came around. He brought his daughter, whom he loves even if he doesn’t always express it.

Patroka Epstein as Sophonisba B. “Sophie” Potter, age 20-31.

Born: April 5, 1907.

An only child, this Sophie was stricken with Polio when she was 18. Stuck in her wheelchair, then in leg braces, she became an avid bird watcher. She manages to help Wood with any bird related questions. The character was always intended to be disabled. However, she was nearly written out due to Patroka Epstein still being severely disabled. Fortunately, Epstein and Richards fought for her to be kept and they were able to work around this difficulty by having mocap actors play Sophie’s body while Epstein herself provided her likeness and voice.

Brittany Saldita as Rosa Maldonado, age 43.

Born: March 18, 1884.

Sophie Potter’s nurse and tutor. She does things that Sophie’s father won’t do for her. She is fun loving but strict. There were plans to bring her back in future games, but Brittany Saldita wasn’t able to play her and Richards wasn’t willing to recast the part so she ends up going back to California after the DLC happens.

Juanita Velázquez and Jessica Alba as Thomasina Maldonado, age 4-16

Born: April 19, 1922.

Rosa’s daughter. She is shy and cautious, especially as a teenager, though she does develop an attraction for David Wood.

Claudia Black as Elena Petrova, age 59-71

Born: June 4, 1867 (N.S.)(O.S. May 23, 1867) Died: September 4, 1938.

Though she still loves her family, she has become bitter in her later years. She laments the loss of the Russia of her youth, even though living there was harsh for her. Still she will be there for her family, no matter what.

Jaleel White as Armstrong and Willis Lowden, age 40 and 40-51

Born: February 6, 1887.One brother died: July 17, 1927.

A pair of brothers one a preacher, the other a theatre director, they came to Lancaster in 1924. However, there is something about them that law enforcement can’t shake. Both brothers have dark secrets. Both are killers.

Alex Hernandez as Abraham Jones, age 21-32

Born: April 4, 1906.

Marcus’s younger cousin from New Orleans. He recently came to Canada as part one of the few black men to enter the country. He joins the Agency soon after he arrives. He is a good worker who is willing to learn.

Chantal Riley as Jennifer Fraser, age 28

Born: June 5, 1985.

Happier than ever with her success, she feels as though this will take her to new heights.

Will Friedle as Jonas Evans, age 42-44

Born: June 5, 1894.

Now running his own show, Evans has now turned his attention to fighting both Fascism and Communism at home. The loss of Abraham Richards (he disappeared Moscow around 1925. Though the real reason was because Robson Greene’s schedule was full), has hardened him somewhat. And now he has his own protégée.

Shawn Ashmore as Timothy Warren, age 22-24

Born: September 2, 1916.

Evans’ protégée. He presents himself as naive and straight laced though he knows how to get his hands dirty when need be.

Patricia Thomas as Sofia Meyers, age 23-35.

Born: October 4, 1903.

Now the head of the female staff at the Crichton house she has come a long way. Though a good mother she is starting to have what’s called a “nervous condition”, she is never diagnosed in game though Richards has said that she would be diagnosed with bipolar disorder today (he, and Patricia Thomas, consulted with numerous mental health professionals to get the most accurate, and sympathetic, portrayal that they can get).

John Will and Quinton Flynn as Silas Meyers, age 9-20

Born: April 7, 1918.

Despite not know who, or what, his father is, Silas is a happy child. He is good friends with the other children his age and he and Irena start dating. Near the end of the DLCs, his mother tells him of the circumstance of his birth, which causes him to promise to go to law school as soon as he can.

Rick Pasqualone as Salvatore "Sal" Pinedo, age 37.

Born: November 2, 1889. Died: April 17, 1927.

The first victim of the game, he appears, so to speak, in various flashbacks to delve into why he was killed.

Georgina Reilly as Maeve Pinedo, age 36-48.

Born: June 13, 1890.

Spared by being out of the house when the killer struck, Maeve now works as an English teacher. Though initially considered a suspect in her husband’s death, she is cleared. Soon afterwards she moves to Germany.

John Ruben as Giorgi Pinedo, age 19-32.

Born: May 7, 1906.

He aims to be a journalist, though he is saddened by his father’s murder, he turns to his studies all the more. He is engaged to Rachel Crichton. They get married in October, 1927. They have three kids: Isabella, Samuel and June in the early ‘30s.

Avery Brooks as Reverend Booker Jones, age 69-78.

Born: January 8, 1858. Died: October 5, 1936.

Reverend Jones is in an emeritus position in his church. He still gives a sermon on occasion. Active as ever, he is glad that everything is going well.

Phil LaMarr as Reverend Thomas Michaels, age 36-47.

Born: April 1, 1891.

Taking over from Reverend Jones, he is a young light for his community. He is suspicious of Reverend Lowden when he first comes to town and works closely with Wood’s Agency.

Erin Deer and Ashley Callingbull as Emily Wilson, age 8-20.

Born: June 5, 1918.

Michael Cross’s niece, he visits her regularly, especially after her mother took ill. Wood and Petrova sometimes go with him with their children. She and Quentin develop feelings for each other over time.

Michael Fassbender as Major Horst Klimt, age 39-40.

Born: October 12, 1886.

Having been promoted since the last game, he is starting to get uncomfortable with the Nazis in power. At the same time, he is a loyal German. While he does reconcile those two things, he knows that it will get him in trouble.

Willemijn Verkaik as Gertrude Klimt, age 38-39.

Born: August 4, 1887.

She too has concerns about the Nazis, though she is a bit more cautious about expressing those views. She is more worried about their son.

Taron Egerton as Erwin Klimt, age 16

Born: March 7, 1922.

A member of the Hitler Youth, though not of his own accord, he is a bit more proactive than his parents in resisting the Nazis.

Charlie Cox as Algernon Raymond, age 43-54.

Born: March 6, 1884.

Relieved to be free of his title, Algernon moved to Canada and started to work in the publishing business. He makes a good amount of money at it, though he and his wife never have children.

Kelly MacDonald as Florence Raymond nee Macgregor, age 42-54.

Born: June 17, 1884.

While happy in Canada, she wants to return to England. Algernon promises that they will, though they never do in this game.

Meghan Somers as Norma Jean Mortenson, age 12.

Born: June 1, 1926.

A young woman who wants to be an actress. She helps in some ways during a visit to L.A.

Plot:

Show me a hero and I will write you a tragedy.

-F. Scott Fitzgerald.

Thomas asks Jennifer if she really wants to know about this case. She agrees and Thomas tells her that it takes place in 1927, eight years after the main story of the last game.

Prologue: Passage in the Silent Night.

Ghost: Forthwith, Revenge, she rounded thee in the air,

And bad thee lead me to the gates of horn,

Where dreams have passage in the silent night.

-Thomas Kyd, The Spanish Tragedy: Prologue.

The prologue shows a first person view of someone running from a group of men and a bunch of dogs. Players are given several options on how to avoid capture, all of which lead to a railroad track and jumping onto a train.

Act I: Lead into dangers.

Brutus: Into what dangers have you lead me, Cassius,

That you would have me seek into myself

For that which is not in me?

-William Shakespeare, Julius Caesar, Act I, Scene ii.

The story proper begins with Wood and Petrova in their office in April 1927, learning about Sal’s murder (which is made to look like Coriolanus). They start investigating against Ryan’s instructions (though it is made clear that he does have a point). He arrest Maeve on suspicion of murder. Eventually, he does come around, though reluctantly especially after a Scottish lawyer named Heath is murdered like Macbeth.

Act II: Hell not Heaven.

Mephistopheles: When all the world dissolves,

And every creature shall be purified,

All places shall be hell that are not heaven.

-Christopher Marlowe, Doctor Faustus, Act II, Scene i.

After releasing Maeve, Ryan sets about looking at how these two cases are connected. He throws out accusing Wood and Petrova (while it does cross his mind he realizes that they were both with him when both murders occurred). Eventually, he settles on Charles Harvey. Again, Wood and Petrova think something is off and again Ryan follows the evidence to reach the conclusion that Harvey did it. Eventually Harvey hangs himself in prison. At the same time, someone attacks Maeve and tries to kill her like Lavinia in Titus Andronicus.

Act III: The way madness lies.

Lear: O, that way madness lies; let me shun that;

No more of that.

-William Shakespeare, King Lear, Act III, Scene IV.

It is in this chapter that the Lowden brothers really make themselves known (they had been in the background before now but they really come into the story here). Maeve thinks that one of them attacked her. There is a disagreement amongst the protagonists as to whether they could be guilty or not (a lot of the characters don’t want to believe it for their own reasons though Wood and Marcus aren’t sure which brother, or both brothers, are guilty). Then a body of a black merchant is found hanging in the woods like Timon of Athens.

Act IV: Shrieking out.

Bosola: Do you not weep?

Other sins only speak; Murder shrieks out.

-John Webster, The Duchess of Malfi, Act IV, Scene ii.

While puzzling over the sudden change in victims, there is still debate over whether its society that made the Lowdens or whether they were always like this. Its left open ended but one thing everyone agrees on is that they need to be stopped. Trouble is there is no evidence. Ryan is all for just arresting them but the others want to make sure that the Communities of Color (though those exact words aren’t used) will trust the verdict.

Act V: A glooming peace.

Prince: A glooming peace this morning with it brings;

The sun for sorrow will not show his head.

-William Shakespeare, Romeo and Juliet, Act V, Scene iii.

With things looking grim, our heroes decide to go over each murder again. This time they manage to find the clues that point to one, or both, brothers being at the crime scene. When they get to where the brothers are staying, they run and a chase through the woods commences. This is where the prologue comes in with the brothers making their way to a cliff overlooking a river. Both Lowdens jump in and they only find one body. The question becomes did the other survive and if, or when, will he come back?

DLC:

Again, the DLC is a bunch of loosely connected cases released once a month after the game was released. They all take place in the 1930s.

The Landlord's Game 1936-1938

Wealth is the ability to fully experience life.

-Henry David Thoreau.

1. Thimble March 13-21, 1936.

In this case, Wood and Petrova are asked by Ethel to help her with a series of robberies. There is no apparent connection between them, though Ethel thinks that there is one: The safe company that was hired. They agree to help investigate and catch the culprits.

2. Purse August 2-10, 1936.

Invited to Berlin for the Olympics (the game making sure to hide any swastikas so that it can be sold in Germany) by Maeve, the family runs into Evans, Warren and the Klimts. Evans and Warren were watching over a potential security risk in one of the embassy staffers who turned up dead during the games. The Klimts help as they can. It turns out that the staffer committed suicide (it’s implied that he had help but…). Meanwhile, Maeve is helping Jews get out of Berlin and when nearly caught Gustav Klimt intervenes on their side.

3. Cannon October 9-16, 1936.

During a visit to see the German Embassies in North America, the Klimts visit to see about investigating the disappearance of German industrialist named Joachim von Keppel who was last seen in the area. The Klimts fear that he was kidnapped for ransom. After searching for him, they find him safe and take his abductors into custody.

4. Boot December 4-19, 1936.

The now retired Raceland comes to Wood and Petrova to help him solve his one case: a murder from 1885. Though he realizes that with all the participants now dead he can’t hope to convict anyone for it, but he wants peace of mind before he dies. They solve it as best they can and give it to him.

5. Top hat January 1-19, 1937.

Another robbery case, someone stole jewels from all over town and selling them to poorer (i.e. minority) people to pin it on them. It seems that the on the run Lowden brother has made his return but it turns out to be a man named Jerome Hatch, who seemingly has no connection to him.

6. Battleship June 5-16, 1937.

Receiving a telegram from Evans (though neither he nor Warren appear in person), Wood and Petrova look into missing battleship plans in Lancaster. They find them and find that they are for the purposes of blowing up a ship that’s docked in the harbor by a disgruntled former sailor.

7. Iron November 6-18, 1937.

Michael Cross, retired from the Lancaster Police Department for five years, calls Wood and Petrova in to look into a possible illegal bare knuckle boxing club. It turns out to be real and it gets broken up, but there is someone watching from the shadows.

8. Lantern February 4-15, 1938.

Algernon Raymond comes to Wood and Petrova about the possibility of Florence being kidnapped. They do find her (having faked her kidnapping) but she is heading back to England. Algernon tries convincing her to stay but she says no. A few days later Algernon leaves as well to be with her in England.

9. Racecar June 7-20, 1938.

Going with Sophie Potter to meet to Rosa Maldonado in Los Angeles, Wood and Petrova get involved in a case involving a stolen racecar from a local wealthy shipping magnate. During this investigation, they meet a young girl named Norma Jean Mortenson.

10. Rocking horse October 5-18, 1938.

Reverend Michaels, who took over the church when Reverend Jones died, asks Wood and Petrova to look into some break-ins at the church. Nothing is stolen, but the church is vandalized. They eventually find that the surviving Lowden is responsible. But he is nowhere to be found.

Gameplay:

Though similar in a lot of ways to the previous two games, it was a little more difficult than the previous two games in the franchise.

Achievements/Trophies:

The Jazz Age: Get all other Achievements/Trophies 150g/Platinum

The Game is Afoot: Start the new case 15g/Bronze

Pursued by the Police: Complete the Prologue 15g/Bronze

So Long, Sal: Investigate Sal’s death 20g/Bronze

Wait A Minute: Protest Maeve’s arrest the first time 20g/Silver

Just Cause: Find proof of Maeve’s innocence 30g/Silver

First is Worst: Complete Act I 70g/Silver

Cry Havoc: Investigate Heath’s death 20g/Bronze

Right or Wrong?: Look at the evidence against Harvey 20g/Bronze

Unexpected: Investigate Harvey’s Suicide 25g/Silver

Nothing is Alright: Complete Act II 70g/Silver

A Real Fighter: As Maeve, fight off the attacker 10g/Bronze

Traveling Salvation Show: See Reverend Lowden’s show 15g/Bronze

The Real Deal?: Search for evidence at the show 30g/Silver

Shun Madness: Complete Act III 70g/Silver

The Death of the Merchant: Investigate the merchant’s death 20g/Bronze

Alas, Detectives: Reach the lowest point of the case 30g/Silver

Not In The Least: Complete Act IV 70g/Silver

Come Again: Review the cases thus far 20g/Bronze

Here We Go Again: Chase the Lowdens through the woods 40g/Silver

Reichenbach Twins: Complete Act V 100g/Gold

Bow Out: Complete the game and watch the credits 100g/Gold

Smoke ‘Em If You Got ‘Em: Collect all the cigarette cards 20g/Bronze

All’s Well?: Find all theatre programs 20g/Bronze

DLC:

Not Safe: Answer Ethel’s call 20g/Bronze

A Steel Box: Take a look into the most recent robbery 20g/Bronze

Company Time: Go over the employee records of the Hardy Safe and Lock 20g/Bronze

In The Cookie Jar: Caught the thieves red handed 20g/Bronze

A Good Investment: Complete Thimble 20g/Bronze

One Ring: Watch one Olympic event 20g/Bronze

Top Marks: Get to the crime scene 20g/Bronze

If You Save One Life: Agree to help Maeve 20g/Bronze

Not Of Any Use: “Solve” the case 20g/Bronze

Papers Please: Complete Purse 20g/Bronze

Passing Through: Meet with the Klimts again 20g/Bronze

Steel Yourself: Search the crime scene 20g/Bronze

A Little Left: Find where the kidnappers are 20g/Bronze

Forcible Rear Entry: Enter the kidnapper’s house through the back and take them by surprise 20g/Bronze

Gasket Relief: Complete Cannon 20g/Bronze

Out Of The Past: Meet with Raceland 20g/Bronze

Too Convenient: Find a clue in the old file 20g/Bronze

Knocked Down: Try to find the crime scene 20g/Bronze

Knocked Out: Find the proof 20g/Bronze

Time Well Spent: Complete Boot 20g/Bronze

All That Glitters: Get the case 20g/Bronze

Marketplace For It: Find some of the buyers 20g/Bronze

Take A Minute: Find Hatch’s store 20g/Bronze

Think On That: Arrest Hatch 20g/Bronze

Happy Returns: Complete Top Hat 20g/Bronze

Orders Over Wires: Get Evans’ telegram 20g/Bronze

Lost At Sea: Search the Naval Office 20g/Bronze

Between The Devil: Find the saboteur’s apartment 20g/Bronze

And The Deep Blue Sea: Catch the sailor before he sets the bomb 20g/Bronze

Didn’t Sink Her: Complete Battleship 20g/Bronze

Hello, Old Friend: Meet up with Cross 20g/Bronze

Just A Little Fun: Find the ad for the boxing ring in the paper 20g/Bronze

Marquis de Knuckles Rules: Find and catch a boxer 20g/Bronze

He Talked About It: Convince the boxer to turn over evidence 20g/Bronze

Just Like Old Times: Complete Iron 20g/Bronze

The Harried Husband: Meet with A. Raymond 20g/Bronze

The Missing Wife: Search Florence’s room 20g/Bronze

The Wary Group: Talk to Florence’s friends 20g/Bronze

The Unhappy Wife: Find Florence at the train station 20g/Bronze

The Noble Husband: Complete Lantern 20g/Bronze

Golden: Welcome to Los Angeles 20g/Bronze

Wheels: Get the case 20g/Bronze

Engine: Search the garage completely 20g/Bronze

Got Chopped: Find the racecar before it is destroyed 20g/Bronze

A Future Diamond: Complete Racecar 20g/Bronze

Patience: Meet with Reverend Michaels 20g/Bronze

Persistence: Examine the whole church 20g/Bronze

Charity: Donate to the church 5 times 20g/Bronze

Wisdom: Search Lowden’s camp 20g/Bronze

Virtues: Complete Rocking Horse 20g/Bronze

Reception:

Crime Stories: The Written Tragedy was released on April 11, 2013 for Nintendo Sapphire and Apple iTwin as the last game of the seventh generation in the series. There were plans to release it for at least one eighth generation console but Richards said that it could wait for the next game in the series. The DLC, as always, was released once a month afterwards. The game received the lowest review scores in the series in the high 7s to the mid 8s. A lot of the complaints were centered on the ending: it was confused. The reason for that was a very last minute one by Dan Houser who thought that there should be a Moriarty character for the characters for fight.

The problem became that it was introduced so late in the process that there was no time to rewrite the script to accommodate this change. Houser forced it through anyways. Only after the game was released and reviews started coming in did he realize that maybe he made a mistake. As for Richards, he wasn’t against the idea of introducing a Moriarty character. He just didn’t like how he was forced into for this game and banned Dan Houser from the writer’s room. Sam Houser, while not exactly approving of what his brother did, still sided with him over Richards. It damaged the relationship between the two groups and, while they would remain professional going forward, both sides wouldn’t trust the other again.

July 1, 2013

Patroka Epstein and her sister Lana were at the door of Andrew Richards’ house. The two had gotten to know each other well during the filming of The Written Tragedy. The fact that he also needed a wheelchair to get around helped, though Richards said that he would have done it regardless. Lana rang the doorbell.

The door opened to reveal Anya holding a little girl. She smiled. “Hey. We didn’t think you’d make it. Come in.”

“Thanks. How’re Beverly and Erin?”

Anya stood aside as a little hand reached up and grabbed a strand of her hair. “The twins are fine as are their older sisters like Sylvia here. Irena is running around here somewhere. She’ll probably come in on us in character demanding to know who you are.”

Lana asked, “In character? She wants to be an actress like her mom?”

Anya chuckled at that and started leading them to the back. “No. She has taken to playing pretend a lot. I think she just wants to get us to play with her.”

As they went to the back of the house, Anya shook her head. “During writing and filming we’re busy. After that, I have more time but Drew…He likes to keep an eye on things especially now that the Housers interfered with the ending like they did.”

Lana frowned at that. “Do you think that’ll change know?”

“Hope so. But with executives you never know. So are you going to come back for another game, Pat?”

“Probably not the next one. I’ll explain when we see Drew. Where is he?”

Anya pointed out the backdoor. Outside was a small pirate ship with a deck and stairs leading up to it. A single person chair lift was on one side. There was a crow’s nest with a rope net ladder leading up to it. On a wood plank jutting out from that a rope swing going from the back to the middle. Andrew Richards was on the deck, in a bathing suit looking after his one year old twin girls.

“When you said you had an above ground pirate ship pool, I didn’t think it would be like this,” Patroka said.

“Didn’t we show you photos?”

She shook her head. Anya opened the door. “Look who just arrived!”

Drew looked at them. “Hey, Kid.”

“Hey, Old Man.”

They both laughed at the nicknames that they had given each during production of The Written Tragedy. Though Drew was four years older than Patroka, his habit of calling anyone younger than him “Kid” which, along with his taste in music, led to her calling him “Old Man”. It was a nickname that spread through social media thanks to a picture on Patroka’s Twitter feed.

“How are you?”

Richards gave a wan smile. “About as well as can be expected. Rockstar is considering hiring a new writer for the series to ‘help fine tune the scripts.’”

Lana frowned at that. “You think they’ll interfere through the new writer.”

He shrugs. “I certainly hope not but one never knows. I think after fan reaction to the ending of The Written Tragedy, they want to step away from writing our series and focus on their own projects. I just hope it won’t interfere with the amount of advertising we get.”

Patroka smiled. “Speaking of, I wanted to tell you that I can’t come back for the next game.”

Richards and Anya looked at each then back at Patroka. Anya smiled and said, “You were accepted into the trial.”

“That’s right. I’m going to have to step back for a few years and not do much. I don’t know what that means for Sophie Potter though.”

Richards said, “We’ll think of something. But one thing I won’t do is recast her. Like I told Brittany when she said she won’t be able to come back for a while, you are Sophie Potter no one else can play her.”

Just then a five year old girl opened the door and came out. “Irena!” said Sylvia.

“You forgot my title small one. I am Irena, Princess Warrior!”

Anya put Sylvia down. “Well your majesty what are your plans for today?”

Irena pointed at the pool. “I need someone to captain that ship so we can search for adventure.”

Richards put on a pirate voice and said, “I’ll be your captain or my name’s not Cyrus Roberts! We’ll find adventure your majesty. Now, who’s with us?”

Sylvia put up her hand. “Me! Me!”

“Then come aboard.”

As Irena and Sylvia went up the stairs to the pool, Drew turned to Patroka and said, “Don’t worry, Patroka. You getting better is what’s most important.”

Patroka smiled, glad that everything seemed to be going right.
 
Last edited:
Miraculous Ladybug is actually a cartoon IOTL! https://en.wikipedia.org/wiki/Miraculous:_Tales_of_Ladybug_&_Cat_Noir

The reason it's a game ITTL is just as a result of me imagining Michel Ancel and Thomas Astruc as buddies in France, so instead of teaming up with ZAG and making a cartoon, Astruc befriends Ancel who turns his comic/cartoon pitch into a game idea.
Yeah, I've watched it, it's fine. A bit too formulaic for me but I get the appeal. It's just an open world superhero game where you focus more on saving people than fighting bad guys sounds awesome.
 
E3 2013 (Part 3)
Apple Keynote - E3 2013

Apple's keynote for E3 2013 began with Steve Jobs taking the stage and thanking everyone in attendance. He then began to talk about the Apple Virtua and how it was one of the most successful console launches of all time, with enormous sales all over the world and amazing critical reviews for its biggest games. He then said that there's a lot more in store for the Virtua, the Gemini, and everything else Apple in the years to come, and that this year's presentation would show how Apple is about to change gaming forever. He then introduced John Carmack to the stage. Carmack thanked Jobs, who then left, and Carmack then launched into the next part of his presentation, where he introduced a dear friend of his, Tom Hall, to discuss his newest game for the Apple Virtua. Upon Hall's introduction, fans seemed to have a pretty good idea where this was going next, and cheered wildly. Hall then talked about Ion Storm's signature series, Commander Keen, discussing the recent spinoff games for mobile platforms, but noting that there hasn't been a proper full console game since the Reynard spinoff in 2010, or going back further, Billy's Brave Odyssey in 2008. Hall introduced a trailer for a brand new Commander Keen game, which started off by showing Billy playing with his new virtual reality game console, only for Becky to do something to cause Billy to get sucked in. Meanwhile, Reynard, who had been competing with Billy online, gets sucked in as well, much to the surprise of his friends Brianna and George. Billy, Becky, and Reynard end up in a mysterious virtual world, where they are forced to compete against other players, including Hardcore2001, a hardcore gamer who seeks to defeat everyone. However, in this world, defeat means death, forcing Billy and Reynard to work together to survive. At the same time, Billy and Reynard's friends and allies look for a way to get into the game themselves, and the two also look like they'll be meeting new friends and foes as well. The game's title is introduced as Commander Keen: Adventures In Virtual Reality, and is set for release on the Virtua sometime next year. Hall then shows off numerous features of the game, including the ability to transform and warp in mid-battle, to execute some fierce new moves by utilizing motion controls, and also introducing a massive amount of new collectibles that are necessary for powering up Billy and Reynard and making progress in the game. While the game is still early in the development stages, there's a playable demo available on the show floor, and we had quite a bit of fun with it when we got a chance to play. After the announcement of the new Commander Keen, Carmack then went immediately into the next trailer, which appeared to show off a new Pixelworld expansion... then, as the game's graphics began to transform from 8-bit into 16-bit, and entirely new gameplay mechanics began to reveal themselves, we got the sense that this wasn't an expansion... and the crowd went wild as it was revealed to be a trailer for a full-blown Pixelworld sequel, with a new story mode along with a vastly expanded creative suite. The game will allow people to import their old objects and creations from the original Pixelworld, and will also allow players to create platforming, RPG, and adventure games that can be fully experienced and lived in by other players. The game's release window was given as 2014, and then one last announcement appeared on screen: “Buy and register an Apple Virtua console before January 1, 2014 and you'll be able to download Pixelworld 2 for free at release.” This caused the crowd to cheer loudly, though it also led to some murmurs as people realized that anyone who bought a Virtua in 2014 would have to pay full retail price for the game. Carmack then invited a few of the game's developers to show off the new Pixelworld 2 features, and we got about a five minute demo of some of the game creation suites and new graphical power being shown off, along with motion controls to pick up and move around objects. Apple's E3 2013 began with two blockbuster announcements, but there was still about 45 minutes left to show off more.

We first got a quick gameplay and story presentation for a new exclusive third person shooter game called Neutralizer Alpha, centered around the leader of a combat team in the near future, tasked with putting down criminal gangs and terrorists. The hero is depicted as an everyman-type figure who's morally conflicted about his job and cares deeply about his team, while the story snippets introduced plenty of interesting characters, giving the protagonist a pair of love interests: a tough but emotionally vulnerable teammate and a somewhat shy bureaucrat who doesn't agree with the squad's goals. The combat was also shown to be quite fluid and realistic, and the control scheme, which gives players the option to use the Virtua motion controls, was actually quite intuitive, and could send players rolling and crouching when this game's released in November. Neutralizer Alpha is a great example of the power and potential of the Virtua, but before we got to see the next big Virtua game, we got a quick little trailer from Capcom about a Gemini beat 'em up starring Chun-Li. Called Chun-Li Rising, the game features a sort of hybrid between Devil May Cry and Street Fighter controls, and tells the heroine's origin story. It looks plenty fun, and we'll enjoy playing it sometime early next year (Japan actually gets it in November). Then, we got a presentation for the next game in the acclaimed Phantasy Star series, Phantasy Star IX: Between Fact And Fiction. The game takes place on a space colony in the distant future, in which a set of storybooks are some of the last surviving artifacts of an ancient world. When the storybook starts interacting with the real world as the people of the colony explore and search for a new home, things take a strange twist, and adventure begins. The new Phantasy Star game will feature an action-RPG battle system that takes place in real time, with seamless battle transitions quite similar to titles such as Final Fantasy XII. The graphics look absolutely gorgeous and it looks like we'll be exploring numerous worlds in this one. After this segment, we got an announcement that Phantasy Star Online 3 is in development for the Virtua. Then, we saw another quick Gemini preview, showing off Duality Twin, the sequel to the popular iTwin game Duality. It features similar gameplay and stars the protagonists from the first game, but puts them in all new situations and features a new twin mode in which characters are able to duplicate themselves. This Duality sequel should be one of the top Gemini games of the year, and it's coming in November. Next, a preview for the Star Wars fighting game, Star Wars Masters. This game, which was announced last year at PAX West, is coming out for the Virtua next month, and plays much like the old Masters Of Juyo game for the SNES-CD. Of course, this one isn't developed by Rare, but instead by Capcom, so there are some notable differences. Some of the new characters from Episode VII show up, along with more than 20 favorites from previous entries in the series. Notably absent is Ahsoka Tano from the Clone Wars games, who's in Super Smash Bros. but not this. Then, we saw a preview video of a new platforming adventure game for the Virtua, called The Spectacular Rocket Ryde. Featuring a girl hero who uses a jetpack to fly around a big city and fight bad guys, this is a somewhat silly superhero game, and will probably draw a lot of comparisons to Miraculous Ladybug, though this game is a more straightforward action brawler. Its aesthetic can best be described as “cotton candy”, and its heroine, voiced by Lacey Chabert, is extremely bubbly and energetic. Girls will love this game for sure, especially if the gameplay is strong.

After this string of previews, Carmack slowed things down a bit to discuss one of his favorite classic Sega arcade games, House Of The Dead. He talked about how much he loved playing the game back in the day when he was working on games like Quake and its sequel, and expressed disappointment that modern games don't live up to the horror and fun of the original back in 1996. He then said that with the Virtua, it's finally possible for Apple to make a game that lives up to the original, and that he's more excited for this game than he is any of the other games during today's presentation. He then shows a preview video that shows the game's familiar light-gun gameplay, but then after the player is attacked, they're thrown off the rails and forced to explore a terrifying mansion in first person, zombies attacking them on all sides. The trailer ends with a horrifying scene of the player being overrun, and then Carmack brings up a new production team, Studio Sever, that worked on the game for Apple. The Virtua's House Of The Dead, scheduled for release in October, will combine arcade-style rail shooting with 3-D exploration, and will utilize the Virtua's motion controls to allow for realistic movement around the mansion. The game will force the player to go off the beaten path and into scary situations to rescue hostages and learn the mystery of the house, and the segments have a time limit as well, forcing the player to stay constantly on their toes. House Of The Dead is set for release in October, and will actually be a budget-priced game at $29.99, indicating that it might be somewhat shorter than the typical Virtua title. After this, we got a preview for a brand new Capcom game... a remake of 1995's Victory, in a full 3-D view rather than the top-down original. The game will expand upon the storyline of the original game, with hero Nash Grieves forced to rally his old war buddies to fight a covert alien invasion. The game introduces new characters and some new mechanics, meaning that even for those who loved the original, there's definitely something here for players to enjoy. The remake Victory comes exclusively to the Virtua next year. We then got a trailer for Alpha Protocol 2, another 2014 title and a sequel to the original game. The events from the previous game can be carried into Alpha Protocol 2, and even if Michael died in the original, it will still be possible to play the game somehow, though the trailer didn't state how that would be possible. Alpha Protocol 2 looks beautiful graphically, and the plot looks quite intriguing, though the trailer didn't give us a huge amount of information and it's clear Apple's waiting for a future show to give us more information about this game. Then, another quick trailer, showing off... Downhill, for the Virtua! The popular motion controlled skiing game is coming to the Virtua with a slew of new features, improved graphics, and the ability to ski with just your body. The game is coming in January of next year, and we later found out that it'll be released at $29.99, another budget priced game. Then, we saw a preview trailer for Namco's later game in the Ace Combat series, coming exclusively to Virtua. Called Ace Combat: Infinite Skies, it's another gorgeous game, with incredible graphics, riveting combat, and a slew of new characters and missions. In fact, the game looks to be the most cinematic and story heavy Ace Combat game yet, making the stakes for the player even higher than ever before. Infinite Skies is coming next year. Next up, another Gemini preview, this time for a new game in the Aerio series. It looks like the series will be continuing exclusively on the Gemini from this point forward, and it picks up where the last game left off, with Aerio, now alive and more powerful than ever before, teaming up with a slew of old friends and new friends to battle a powerful new evil. The action looks spectacular, with Aerio slinging off a ton of spells, and not just wind elemental ones, but energy spells and fire spells too. This game looks like a nonstop action adventure thrill ride that's perfectly made for showing off the Gemini's gorgeous graphics, and we'll be seeing this one next year.

After this segment, Carmack ceded the stage to some Apple programmers, who briefly discussed the iPhone and iPad and their newest updates for gaming. We saw a very Nexus-like feature for the iPhone, allowing players to use their iPhone as a controller, but without the second screen functionality of the Nexus (we did get some second screen features for certain games, but it's nothing compared to what Nexus titles are capable of). We learned about Apple's new augmented reality game Person People, in which players could generate avatars of themselves to explore and battle in various real world locations, and we also saw the introduction of a new achievement tracker/walkthrough tool for the iPhone designed to work in conjunction with SegaNet (yep, that's still a thing as the Virtua's official online service). Players can give each other hints in real time for tricky sections of games, and can also share their achievements and post videos to the service. The segment was pretty good at showing how Apple's other devices can be used to enhance certain games, but the crowd didn't seem as into this one as they were for the games themselves. Fortunately, John Carmack returned to save us by introducing Hideki Kamiya to show off an early in-progress action RPG title called Scalebound that would be exclusive to the Virtua. Scalebound will feature a man and a dragon roaming a vast world together, fighting enemies and gaining strength. Scalebound is somewhat reminiscent of Dragonwar, but much more combat focused, as is par for the course for a Platinum title. We didn't get much of this one, even a release window, but a demo was available on the show floor, and despite being quite basic was also quite fun. The next preview consisted of a story trailer for Land Of Enchantment 2, the sequel to Apple's 2011 hit cinematic action game. The trailer showed the game taking place in the early 1950s, and instead of getting the atomic bomb, the Soviet Union acquires something far more dangerous: alien supertechnology, just as the alien defectors from the first game feared. Arabeth is abducted into a future where Earth is ruled by the Soviet Union, which has morphed into something very similar to Oceania from 1984, and the other heroes must venture through time and space to save her. This new sequel, just like its predecessor, features incredible graphics, and the trailer promised that the game would take full advantage of the Virtua's motion controls as well. After the Land Of Enchantment 2 trailer, we got one more quick teaser trailer for an upcoming Virtua exclusive, a first-person shooter which seemed to combine elements with MMORPG-type gameplay, and featured a massive, and I mean massive, array of players (256 at once, perhaps?). The game was identified only as Project Echo, and Carmack promised more about the game at a later date, but that it will be an experience that will only be available on the Virtua. He then thanked the attendees, and that wrapped Apple's E3 presentation for 2013. Apple's presentation seemed much heavier on 2014's games than 2013, promising perhaps a lean rest of the year for Apple, though Neutralizer Alpha and Phantasy Star IX both seemed quite strong. It's great to see Commander Keen back, and we know Sonic 7 is coming to the Gemini, but where's the news about a Sonic Virtua game? We're expecting to hear news of Virtua Sonic sooner rather than later (it's rumored that a potential iTwin/Virtua Sonic title intended for the Virtua launch was scrapped after the unexpected success of Sonic The Hedgehog 6 and the disappointing sales of Elemental Friends), but the longer fans have to wait, the more restless they're going to get.

-

*A woman in her early-20s wearing punk inspired clothes is standing with some game developers who are showing off an interesting looking rhythm game.*

Woman: What's up, this is Jagged Angel here at E3 2013, and I'm with the developers of the all new rhythm game Modern Beats, coming to a console near you. Guys, this game is really special, and that's all because of this right here *she points to a peripheral with a screen in the middle and two large haptic pads on either side* that will help you play this really fun game, what is it?

Developer: This is called the Beatbox, and it actually differs depending on what console you're playing the game on. This one's for the Reality version of the game, but we actually have a slightly different one for the Virtua, and then on the Nexus, it doesn't have a screen because you can use your phone as the screen.

Jagged Angel: That's really cool. I've already played this game and had a killer time with it, but for my viewers, show me how to play.

Developer: You'll be using these pads here in conjunction with the screen, and as the song plays, you'll be tapping the pads, but you'll also be interacting with the screen to change up the song. You can use this screen to remix the song to flip across the stage, or you can use the screen to switch to an entirely different song.

*Jagged Angel is shown playing the game herself, and the interface shows a game combining elements of titles such as DJ Hero, Amplitude, and Dropmix, with the player's performance transforming the stage that the player is interacting with and also changing up the song, giving the appearance of conducting a symphony as the icon moves back and forth. It's full of visual and auditory stimuli, and the points rack up quickly, making the game fun both to watch and to play.*

Jagged Angel: I'm really loving how the controls actually help the player get more into the music as they're playing, I can feel myself swaying and rocking back and forth to the song as I'm playing the game. Now, I have a question for you, why bring out a rhythm game at a time when rhythm games like Guitar Hero are way down?

Developer: We think the new consoles and their different approaches to controlling games really help to make games like Modern Beats possible. The flexibility in their control schemes allows us some flexibility when coming up with the Beatbox accessory.

Jagged Angel: I've gotta say, this is more fun than playing a guitar. I feel like some kind of music wizard!

Developer: *laughing* That really is the idea!

Jagged Angel: What's cool is that this game isn't just going to have songs from modern music, it'll have its own unique songs and will also let players create their own songs just by playing with this device! That's really cool.

Developer: Players will be able to share their creations too.

Jagged Angel: This sounds better and better.

-from the Videocean series Girlpunk Games, posted to Videocean on June 14, 2013

-

Alex Stansfield: Now for a very, VERY special guest with me here at E3 2013, it's my good friend and former GameTV co-host, Brittany Saldita!

Brittany: *sitting next to Alex and smiling quite happily* Hey there, everyone!

Alex: Are you having fun at E3 this year?

Brittany: I am, I am, this is probably the most fun E3 I've ever been to!

Alex: Now, you're here at E3 to promote the new Assassin's Creed, which you're a part of, but are you allowed to talk about other games with me? Are you allowed to play the other games?

Brittany: *laughing* Yes, Alex, I am allowed to talk about other games with you today, don't worry. I've actually been having a really good time here, I've gone around and played lots of games. Corona del Sol looks amazing, and then Squad Four: Betrayal....

Alex: We'll talk about Squad Four: Betrayal, because that's the one I really do want to talk about, but what did you think of Corona del Sol?

Brittany: I think it's going to be my RPG of the year. It's such a deep game from what I played, the combat is really great, you can use swords or guns or magic, you can customize... pretty much everything, and go pretty much everywhere from the get go. Complete freedom in how you build your character and interact with the world, I could see myself spending a lot of hours on it for sure.

Alex: I was really impressed with Corona del Sol too, I liked the combat, and I liked the level of interactivity and all the crazy dialogue trees. I can't imagine how hard they must have worked on this game.

Brittany: It's not like Elder Scrolls, it almost reminds me of Neverwinter Nights or Baldur's Gate in the level of interaction there is. It's incredible.

Alex: So I gotta ask, before we talk about Squad Four: Betrayal, how are you feeling this week?

Brittany: Well, I'm a bit tired, probably some of that is from promoting Assassin's Creed IV, some of that might be from the medicine and the chemo, I dunno. It's a thing, I'm always having people coming up and asking me how I'm doing, and it's good to have people who are concerned about me, but, I mean, at the same time, I'm here, I'm having fun, I'm doing okay. *smiles* how are YOU feeling this week?

Alex: I'm surrounded by video games, how do you think I'm feeling?

Brittany: *laughs* Yeah, Chris is here doing his features for The Nerdist, and right now I'm pretty much just hanging out and playing games, taking notes so maybe I can do an article or two later.

Alex: Let's talk about Squad Four: Betrayal.

Brittany: Well, it looks amazing. The combat is really fun, I do notice they slowed things down a bit from Protectors...

Alex: I noticed that too! It's a lot more deliberate now, it's not just hack and slash, you have to really think.

Brittany: The combat animation is jaw-dropping. Whoever is in charge of the animation for this game deserves an award, because I've never seen something so realistic and so energetic at the same time. It's not just the Reality, because F-Zero: FIRESTORM looked great but wasn't nearly as good as this. This is like, I mean... *chef's kiss* it's spectacular.

Alex: So, who do you think is the traitor?

Brittany: I mean, Marcus is too obvious, right? I think it's gotta be Lane, who'd ever suspect the little dorky guy?

Alex: Do you think it's a betrayal for real, or do you think they're pulling something?

Brittany: I think... I mean, it can't be FOREVER, right? It's Squad Four, not Squad Three, so either they'd have to replace one or it's got to be a red herring.

Alex: That's why I'm thinking maybe it's Rebecca, so they can replace her with Raquel.

Brittany: Have we even seen Raquel?

Alex: Wouldn't that be cool though, Rebecca betrays the team and we get this big blow-up fight between her and Raquel?

Brittany: But women gotta stick together! I hope it's not her. Actually, I'm HOPING it's Shad, because that would be amazing, the leader betraying his teammates and they have to take him down.

Alex: Honestly, I'm hoping it's Shad too. But who would they replace Shad with?

Brittany: Raquel. Give us the team we should've had all along!

Alex: I am so excited for this game.

Brittany: Yeah, I'm looking forward to it too. Also looking forward to Grand Theft Auto III.

Alex: You auditioned for it, right?

Brittany: Um... yeah hold on. *checks her phone* Okay, yeah, okay, I can tell you.

Alex: You were under an NDA?

Brittany: I actually was until Rockstar's presentation, then they actually sent me something saying I can tell people I auditioned because they revealed that Camille Guaty actually is playing Lalaine. So yeah, I did audition in early 2011, but I had to pull out because of my diagnosis. The game has a lot of motion capture for Lalaine, so yeah, I couldn't do that with the heavy chemo I was doing at the time. I don't think I would've gotten the part though, if you've seen Camille she is REALLY good, so yeah, I don't think I missed out.

Alex: Well, you're still gonna play the game though, right?

Brittany: Of course! A Latina protagonist, are you kidding me? Lalaine looks like a badass too, I'm gonna have so much fun pulling massacres with her.

Alex: *laughs* So, do you already have the Nintendo Reality?

Brittany: Been playing FIRESTORM and Wipeout like crazy. That's the good thing about living in LA, I can just go home tonight and play with my kids. Arturo's probably playing it right now. Regan, I dunno, I think she's playing Terra Mystica with her friends. She's been playing less and less video games since she's gotten old enough to play some of the really complex board games.

Alex: Well, at least your kids won't be fighting over the Reality!

Brittany: That's true!

-from a video posted on Games Over Matter on June 14, 2013

-

E3 2013 was focused on showcasing the games of the next generation, and ended up being one of the most game-heavy shows of all time, with all the focus devoted toward some of the biggest games of the next couple years. Nintendo, Apple, and Google were all eager to reveal new installments of their biggest franchises, and none of the three presentations disappointed, save for Sonic fans upset that their favorite blue hedgehog was a no-show.

Nintendo's presentation on Monday, coinciding with the launch of their Reality console, was chock-full of big announcements, from the first formal reveals of the upcoming Selene and Squad Four games to in-depth looks at their next generation Pilotwings and Velvet Dark games, Nintendo gave attendees a look at just what's been cooking at their studios, and the promise that immersive VR will deliver. However, like Apple with Sonic, some of Nintendo's biggest franchises, including Mario and Zelda, were conspicuously absent. No doubt that Nintendo is working on the newest games in both of their biggest franchises, but their absence left a hole that even Squad Four couldn't quite fill. There was a slight consensus that Nintendo had lost E3, but the launch of the Reality overshadowed that somewhat, and the reception for Squad Four: Betrayal was such that most Nintendo critics kept their mouths shut this time around.

Google's presentation was fairly short compared to the other two, but showed off lots of high quality content, and confirmed that third party studios and licensees really like working on Nexus games. Joss Whedon was a surprise guest who stole the show with the reveal of his Buffy game, and games like Miraculous Ladybug continue to look better and better, while Techno Angel: Sabine showed that yes, like it or not, the Nexus is the Xbox successor, with enough Microsoft exclusives to displaced Xbox fans. The tease of a promising new Bungie IP was also intriguing, and Google found themselves in an excellent position to steal the latter half of 2013.

Apple continued to be, well, Apple, with Steve Jobs showing up just long enough to brag and boast about the Virtua's shockingly successful Japanese launch and some new iPhone gaming features. The games themselves weren't overly shocking, just a solid lineup of future titles, including a fun looking new Commander Keen and an exciting new Platinum Games title about dragons and fantasy and... wait, why not just let them work on the Dragonwar sequel? Apple's E3 presentation may have been the least exciting of the three, but it might have been the most effective, with a stronger lineup of games than Nintendo and a much bigger one than Google's.

On the PC front... Half-Life 3 and a CONFIRMED release date were the biggest stories of the week, but many were also enchanted by Corona del Sol, and we can't forget the new Wolfenstein game that could end up challenging Valve's blockbuster for the title of the year's best shooter (don't forget Joanna Dark in that mix). The week also proved to be a good one for mobile games, and not just original IPs, but spinoff titles such as Star Trek: Federation Command, Sailor Moon Music Idol, and the Android exclusive The Covenant: Ashfall.

We're now living in a next-gen world, and with the Sapphire and iTwin's lifespans dwindling down and the new consoles rising, we've now got a pretty clear picture of what all three new consoles are bringing to the table. For the most part, people who attended E3 liked what they saw, and now the only thing left to do is wait for these games to get into the hands of the people buying up the consoles. E3 2014 will likely see Mario, Sonic, and Link finally make their debuts on the eighth generation stage, but will the trends that have emerged already in this newest generation render the old guard obsolete? That could become the defining question of this generation of games.

-from IGN's summary of E3 2013

-

Game Critics Awards E3 2013

Best Of Show: Grand Theft Auto III
Best Original Game: Neutralizer Alpha
Best Console Game: Grand Theft Auto III
Best PC Game: Half-Life 3
Best Handheld Game: Duality Twin
Best Peripheral/Hardware: Modern Beats Beatbox
Best Action Game: Grand Theft Auto III
Best Action/Adventure Game: Pilotwings: Freeflight
Best Role Playing Game: Corona del Sol
Best Racing Game: Vintage Speed Super
Best Sports Game: Madden NFL 14
Best Fighting Game: Star Wars Masters
Best Shooter: Half-Life 3
Best Party Game: Modern Beats
Best Online Multiplayer: Pixelworld 2
 
we know Sonic 7 is coming to the Gemini, but where's the news about a Sonic Virtua game? We're expecting to hear news of Virtua Sonic sooner rather than later (it's rumored that a potential iTwin/Virtua Sonic title intended for the Virtua launch was scrapped after the unexpected success of Sonic The Hedgehog 6 and the disappointing sales of Elemental Friends), but the longer fans have to wait, the more restless they're going to get.
This either means that something awesome (like TTL's equivalent of Sonc Adventure 3) is on the way.....
....Or that Sonic '06 is coming 8 years late ITTL....

Modern Beats
Sounds cool.
-from the Videocean series Girlpunk Games, posted to Videocean on June 14, 2013
Oh hell yeah! She seems cool, we getting more from her in the future?
Brittany Saldita!
😍..........😶🙁😢😢😢😢😢😢😢😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
 
Honestly Player Two Start, Massively Multiplayer, and now Battle Royale this whole saga is probably some of the best literature I've ever read in my life. Yes I consider this to be literature that could rival most novels these days, keep up the good work RySenkari.
 
BONUS: A History Of World Of Warcraft, Part 1
Guest post: World of Warcraft in Retrospective(Part 1)

Alright, Ry has given me via pms permission to post about alt-World of Warcraft, so this will hopefully be the first of a few posts about how the once former King of MMOs OTL develops TTL. Hope you all enjoy.

It should be noted that I did seriously contemplating scrapping my ideas for alt-WoW. In part due to WoW being somewhat different from OTL due to butterflies(through not enough butterflies that the expansions become totally indistinguishable), the implication that alt-WoW is much more like Warhammer Online: Age of reckoning than OTL WoW and needing to line up my plans for the gameplay and the lore with what Ry had for WoW along with the belief I have(in part due to Blizzard's long list of fuckups that became even more apparent now) that Blizzard's decline was somewhat inevitable even without activision(in part induced by their recent fuckups)--my TL literally requires Blizzard to be a bit more compentent, particuarly in the story development(not helping is the fact that their most controversial story development is arguably planned by themselves). Unlike say Bioware, Visceral Games, or Westwood, which I believe could be in a much better situation had EA not gotten it's greedy claws on them, Blizzard had a lot of creative control and freedom over it's product and wasn't really "changed" or "corrupted" by corporate culture.

So then, I went "screw it, let's go through with my ideas anyways". In part because.

  • Most of the gameplay/plot/lore differences TTL with OTL are either workable or easy to figure out and incorporate into a somewhat more familiar setting that I could work with.
  • A lot of Blizzard's most rash decision wrt WoW that made things worse on many levels were made to deal with the inevitable player loss of WoW. With Blizzard doing spin-off warcraft games other than big projects such as WoW and Starcraft and Diablo II TTL, I feel that Blizzard might have enough of a presence to starve off their decline or to control the population decline whenever it happens.
  • Blizzard has a disturbing trend to cater to the most toxic elements of their fanbase, especially once the numbers started to decline. The entire Warcraft III reforged fuckup was because people complained about the lore changes. There were also many lore characters turned into raid bosses because of vocal hatedoms on the fourms or killed off for the sole purporse of crowd pleasing. Also consider blizzard going all out to address a issue in a scorched-earth method(ie: nerfing something too hard because a large % of the population hates a class being op). I think in a world where the gamer dudebro mentality is deconstructed much earlier due to the game industry doing more to cater to women, the chudification or dudebrofication of gaming culture might be less intensive, and this may allow Blizzard to have less knee-jerk reactions to people whining on the fourms.
  • I could easily see another way that Blizzard falls from grace that would be fun to write (especially with the Dual expansions thing wrt Siege of the Forbidden city, which seems to be, or I am planning to link it to being, alt-mists, which can be easily abused if a corrupt person comes to power)
So without further ado, here is alt-vanilla:

Vanilla WoW

World of Warcraft was released on August 17, 2004, somewhat earlier than OTL. It is mostly the same game as OTL, down to the same races and factions. However, it has some significant differences in contrast to OTL:

  • While there are two factions, there are four different "main storylines" for TTL's World of Warcraft. Three of the four races on both Alliance(Human ,dwarf and Gnome) and Horde(Orc, Troll, Tauren) share the same main quest line(through a Tauren or a Dwarf will have a different starting experience then, a human or a Orc due to different starting areas), with one race on both side having a different main quest line then the other races(Night Elves and Forsaken Undead).
    • The human/dwarf/gnome storyline deals with black dragon Onxyia's machinations-following the disappearance of Alliance King Varian Wyrnn(which she engineered herself)-in trying to isolate the Kingdom of Stormwind from the rest of the Alliance, as well as the threat posed by the Leper Gnomes and the Dark Irons to the Kingdom of Ironforge. Onyxia is weakening Stormwind in perparation for an attack by Rend Blackhand's True Horde from Blackrock Mountain, which has been backed up by a mysterious benefactor tied to the Black Dragonflight(revealed in the shared Horde storyline to be Nefarian). The plot of the human and dwarf/gnome campaigns converge after the Deadmines, and lead into human and dwarf/gnome adventurers putting a stop to the Stockade riots, and participating in the Missing Diplomat Quest Chain, which as per OTL remains unresolved until the World of Warcraft comic. The campaign then gradually segways into the Onyxia attunement chain, which sees Onyxia exposed as per OTL and forced to flee to her lair, and Bolvar taking over as reagent until Varian returns, reversing any policy Onyxia might have taken to isolate Stormwind from Ironforge. The players then take the quest to gain the Drakefire amulet and attack Onyxia in her lair, but the campaign dosen't end there. Upon slaying Onyxia the players receive word that the Dark Iron Emperor has kidnapped the Dwarf princess Moira Bronzebeard, and is planning to attack Ironforge, while Rend Blackhand has built up enough of an army to march on Stormwind. The alliance campaign ends with the alliance players killing the Dark Iron Emperor, rescuing the Dwarf princess, and venturing into Molten Core to stop the Dark Iron Emperor's master: Firelord Ragnaros, while the Horde takes on Rend Blackhand and Nefarian in Upper Blackrock Spire.
      • Onyxia and Nefarian's plan involves preventing Varian from going to a diplomatic meeting with the Horde. With Wyrnn's disappearance, Onyxia plans to pin the blame on the Horde for kidnapping King Varian while diplomatically isolating Stormwind from Theramore and Ironforge, ensuring Stormwind goes into any war alone. Meanwhile Rend Blackhand's sympathizers in Thrall's horde, using Thrall's supposed "weakness" in dealing with the Alliance as a pretext, will launch a coup and pledge their allegiance to Rend Blackhand; attacking Stormwind from the west via a naval invasion.
    • The shared Horde campaign deals with Thrall's efforts to settle the Horde into Durotar with the help of the Tauren. However, they have to deal with remnants of Proudmoore's fleet that refuse to lay down their arms following their defeat at the end of the Bonus campaign in the Frozen Throne. The Horde also seeks to expand into Ashenvale, but have been facing more and more resistance due to the intervention of a more militaristic Night Elven society under the guidance of Fandral Staghelm. Meanwhile they have to deal with internal attempts by demon cults such as the Burning Blade, seeking the re-enslavement of the Orcs and the return of the Burning Legion. These demon cults, along with militarists in horde ranks, seek to replace Thrall with someone more hawkish, through for differing reasons(the cultists think that a more hawkish Orc will be more vulnerable to corruption, while the militarists think that a more militant warchief will be more willing to declare war on the Alliance). Varian not showing up for the planned diplomatic summit with the horde(having gone missing thanks to Onyxia's machinations) soured ties with Theramore and the alliance further. The shared Horde campaign has the player deal with the Burning Blade, only to reveal that the Burning Blade and the Searing Blade aren't the worst internal enemies to the horde. Rather, it is sympathizers to the Dark Horde warchief Rend Blackhand, whom never recognized Thrall as the rightful warchief and is working with Nefarian to build up his army in Blackrock Mountain, while his sympathizers in the Horde seeks to overthrow Thrall in a coup and pledge allegiance to Rend's "True Horde". As with the Alliance campaign, the Horde campaign involves an attunement quest to confront Onyxia, and culminates in an attack on Blackrock Spire to assassinate Rend Blackhand, and a 40-man raid on Blackwing Lair to kill Nefarian.
      • Parts of the Horde campaign are adapted into the Xbox action RPG/RTS hybrid spin-off Warcraft: The Unwavering Horde, which has Rend as the main villain raising a massive army to attack Stormwind, and the protagonist must unify a squad of heroic soldiers to stop their advance. The relative success of The Unwavering Horde will encourage Blizzard to create the spin-off Warcraft: The Dreaded, which involves gameplay similar to OTL's Overlord series and retells the fall of Arthas Menethil into the Lich King.
    • The Night Elf campaign starts with a cinematic explaining how the loss of the Night Elves’ immortality left them lost, and alone. A charismatic druid known as Fandral Staghelm and his fellow druids attempted to grow a new World Tree off the coast of northern Ashenvale. The tree, of course, quickly grew and prospered, and this allowed Staghelm to seek to gain back all that they have lost. Their great empire, their powers over nature, all of it. Staghelm seeks to militarize Night Elf society and launch a war of conquest against the Horde. His ambitions are opposed by Tyrande, whom seeks more diplomatic initiatives, through with Malfurion lost in the Emerald Dream, Tyrande's influence is diminished in this power struggle, with many of the younger Night Elves backing Staghelm. The main antagionist however, is not revealed to be Staghelm, or the Horde in it's own efforts to expand into Ashenvale, but a surviving Doom Lord from the Battle of Mount Hyjal: Kaz'rogal. The finale of the Night Elf campaign sees a 40 man raid into Hyjal as the Night Elves, led by Tyrande, seek to prevent Kaz'rogal from absorbing the surviving magic in the former well of eternity. Before the final raid, the Night Elves sought to gather support from various races in Kalimdor such as the Furblog and the Mountain Giants, and even the Red Dragonflight(which involves killing Onyxia to gain the trust of the Red Dragonflight and thus their own version of the Onyxia attunement quest chain that is somewhat similar to the Horde variant), to launch an assault on Hyjal. The end of the Night Elf campaign sees Tyrande winning the power struggle with Staghelm and the latter's ambitions curtailed for the moment.
    • The Forsaken campaign involves the Forsaken battling the Scarlet Crusade, as well as Scourge remnants in the Plaguelands for dominance of what was Lordaeron, and seeking to join the Horde. The Scarlet Crusade has a much greater presence than OTL's WoW and are the main threat to the Forsaken, with the Scourge being side villains for the time being. The Forsaken campaign involves first clearing the SC and Scourge remnants out of Tirisfal Glades, and then allying with the Horde and later the Argent Dawn. It is noteworthy because it's the only campaign that does not involve a confrontation with Onyxia(probably because it being hard to justify the narrative involving the Black Dragonflight in any capacity), and it culminates in a raid on the Scarlet Citadel in Stratholme where the Forsaken, in a teeth clenched teamwork situation with the Argent Dawn first clear Stratholme of Scourge forces led by Baron Rivendare, and then attack the Scarlet Citadel and defeat the demonic puppetmaster pulling the Scarlet Crusade's strings: The Dreadlord Balnazzar, whom seemed to have survived the events of Warcraft 3.
  • The game's early and mid-game instances mostly remain the same with the exception of Gnomeregan, which has been retooled into an alternate low-level instance for alliance players (particular Dwarves and Gnomes) and is somewhat more linear than OTL. The late game content is much different than OTL, with Blackrock Depths separated into a 5-man section and a 10-man raid section. Stratholme is separated into a 10-man raid(Undead side) and a instance portal into the 40 man Scarlet Citadel raid. Scholomance and LBRS remains the same as OTL but narratively different to fit alt-WoW's lore and narrative. The Sunken Temple is not accessible at launch but added with the Rise of the Blood God patch.
  • The game ships with more 40-man raids than OTL, with the Scarlet Wing of Stratholme made into a 40 man raid, the Hyjal raid that Blizzard never got to creating OTL making the cut TTL, Blackwing Lair shipping on release rather than in a later patch, and Molten Core and Onyxia's lair as per OTL. The bosses mechanics are somewhat more simpler and easier than OTL classic(which isn't this hardcore nightmare to begin with despite what purists say tbh), and the raids have less bosses than OTL as well (to compensate for a larger range of raids). With regards to attunement, some races can attain raid attunement through progressing in their main campaigns or can attain attunement through various side quests if they have a different campaign.
  • Theramore is a neutral faction that both Alliance and Horde players can gain reputation with
  • Content Patches:
    • Patches 1.2 and 1.3 are mostly the same as per OTL, introducing Mauradon and Dire Maul respectively. Later down the line, Patch 1.8: Dragons of Nightmare and 1.10, Storms of Azeroth is also relatively similar to OTL.
    • Patch 1.4, The Call to War, introduces various landmarks and even cities that Alliance and Horde players can fight to control in contested territory(control of which gives a bonus such as buffs to the controlling side). This involves Night Elf ruins in Azshara, various ruins in the Plaguelands, as well as Tarren Mill and Southshore. The Paladin and Warlock mount quests are introduced here as per OTL
    • Patch 1.5, Battlegrounds, introduces Arathi Basin and Alterac Valley as per OTL, it also introduces Azshara Crater, a battleground that didn't make it OTL but which could be found in map files.
    • Patch 1.7: Rise of the Blood God introduces the Zul'Gurub raid as per OTL. It also introduces the Sunken temple dungeon and a quest chaing culminating with a 10-man raid facing Hakkar the Soulflayer. Hakkar's corrupted blood disease still causes the infamous corrupted blood glitch as per OTL, and this incident helps propel the game to notoriourity pop-culture wise as per OTL too.
    • Patch 1.9: The Gates of Ahn'Qiraj is somewhat different than OTL. It introduces a quest chain spanning southern Kalimdor introducing the player to Silithus and the lore behind the Old God C'thun, as well as recapping the original War of the Shifting Sands, while also filling in important backstory for Fandral Staghelm (and the story is mostly the same.). The war effort and the massive quest chain to open the gates of Ahn'Qiraj is also mostly the same as per OTL and it causes the same server lag issues as per OTL and it discourages Blizzard from mass world events as before. Lore-wise Tyrande and her warriors are part of the Alliance-Horde-Cenarion Circle coalition to seal away C'thun, and the Twilight's hammer take a bigger role as antagionists in Shifting Sands quest chain. Tier 2.5 dosen't exist OTL. Rather many of the Tier 2 items are acquired through AQ10 and AQ40.
    • Old Naxxramas is mostly the same as OTL, but the entrance is located in Stratholme's 10-man undead raid instead. There’s a lot more story about the bosses and things – especially Mograine. During the fight, Mograine slowly begins to regain his sanity the more HP he loses. He gives you his corrupted sword as he dies, telling you to find it a home with a Paladin worthy of wielding it, as he feels he is not. The Corrupted Sword is not wieldable TTL(through I have plans for Pure Ashbringer going into alt-Legion assuming I am still around then) and it is given to Tirion Fordring assuming the sidequests about his son(goes roughly the same as per OTL), who feels he is unworthy of the gift. Nevertheless he vows to find a way to purify the sword. Also Horde raids will have an additional challenge during the final fight with Kel'Thuzad--he will call on the powers of the Lich King to re-assert control of all Forsaken raid-members, forcing them to fight their allies. Simply using “Will of the Forsaken” will cure this effect.
Well that's it for Vanilla. In part 2 I will be discussing alt Burning Crusade(seems to be called Eternal Crusade here) and an alt-third expansion in part 3.
 
Last edited:
Top